crodo_mud/cnf/
crodo_mud/lib/
crodo_mud/lib/house/
crodo_mud/lib/misc/
crodo_mud/lib/plralias/F-J/
crodo_mud/lib/plralias/U-Z/
crodo_mud/lib/plrobjs/
crodo_mud/lib/plrvars/A-E/
crodo_mud/lib/plrvars/F-J/
crodo_mud/lib/plrvars/K-O/
crodo_mud/lib/plrvars/P-T/
crodo_mud/lib/plrvars/U-Z/
crodo_mud/lib/text/
crodo_mud/lib/text/help/
crodo_mud/lib/world/
crodo_mud/src/
#12000
Wear Spike Effect~
1 j 100
~
wait 1s
oechoaround %actor% As %actor.name% grabs the crystal, it begins to audibly hum with energy!
osend %actor% As you grab the crystal, it begins to hum loudly with energy!
~
#12001
Spike Fused To Hand~
1 l 100
~
osend %actor% The spike appears to be fused to your hand!
return 0
halt
~
#12002
Spike Out of Energy~
1 c 1
c~
if (%actor.mana% > 0)
  return 0
  halt
 end
 
* Actor is holding the spike, and has 0 mana.  Time to explode!
wait 1
oechoaround %actor% A crystal held by %actor.name% explodes in flames!
osend %actor% The crystal spike explodes in flames!
dg_cast 'fireball' %actor%
opurge %self%
return 1
~
#12003
Phalanx Explodes~
0 l 10
~
mecho BOOM! The phalanx explodes!
mecho A spike falls to the ground, sparkling along the way.
mload obj 12000
mpurge %self%
~
#12004
Blocks Up~
0 c 100
u~
mecho %self.name% whirs about the ceiling blocking the lava tube.
~
#12005
spiny boccila random~
0 b 50
~
* From Spiny Boccila Specproc
if %self.fighting%
  halt
end
switch %random.2%
 case 1
  emote flips onto its back...or is that its front?
  break
 case 2
  emote makes some clicking noises.
  break
done
~
$~