crodo_mud/cnf/
crodo_mud/lib/
crodo_mud/lib/house/
crodo_mud/lib/misc/
crodo_mud/lib/plralias/F-J/
crodo_mud/lib/plralias/U-Z/
crodo_mud/lib/plrobjs/
crodo_mud/lib/plrvars/A-E/
crodo_mud/lib/plrvars/F-J/
crodo_mud/lib/plrvars/K-O/
crodo_mud/lib/plrvars/P-T/
crodo_mud/lib/plrvars/U-Z/
crodo_mud/lib/text/
crodo_mud/lib/text/help/
crodo_mud/lib/world/
crodo_mud/src/
|cC|b r o d o  |c M|b u d  |y P O L I C Y|w
    This document describes policy on CrodoMUD, and provides some general
information regarding player activities.  Please take the time to read
this document, as it will help you along your way.

|rI   Immortals.|w
        The immortals are here to assist you and operate the game arround
    you.  Most all aspects of CrodoMud are controlled by the immortals.
    Immortals are not to be insulted or disrespected, as they put a lot of
    effort into creating the game for your enjoyment.  We are here if you
    need any assistance, and will often be more than helpful.  It is wise
    not to develope a negative track record when dealing with the higher-ups.
    If you have an issue feel free to contact us- we are here to help you.
    We are NOT here to give you hints about the game or give equipment or
    coins under the counter.

|rII Player Experiences/Questing|w
        Crodomud features and extensive automated questing enviroment.  Never
    tell a player where a quest is and how to finish it.  Let them find and
    complete it themselves.  If you're going to help them, just point them
    towards the quest.  It's no fun if they know exactly what to do.
        Feel free to help newbies, but do not just go get them 10 levels and
    leave them wandering arround aimlessly.  Give them some challenge.

|rIII  Inadvertant Death + Reimbersments|w
        In CrodoMud there are what one calls a death trap.  When you enter
    a death trap you are killed instantly.  You lose no experience but you
    do lose all of your items.  There is no reimbursement as they are all
    clearly marked.

	Reimbursement will be rendered if it can be shown that a bug or
    other anomoly in the game was at fault.

|rV   Multiple Player Connections|w
        Players are permitted to have, at most, two mortal players connected
    at any time.  Storage characters are allowed as long as you only have two
    characters connected at any given time.


5/10/01
This document is likely to be revised in the near future.