STONESKIN
Usage : cast 'stoneskin' [target]
Accumulative: No
Duration : 24 Hours
Level : Sorcerer, level 5.
Stoneskin causes ones skin to become as hard as granite
improving one's armor class.
See also: AC
#
"DUST OF THE DEAD
Usage : cast 'dust of the dead' <victim>
Accumulative: No
Duration : 2 hours.
Level : Necromancer, level 4.
The dust of the dead creatures in the area is summoned forth and
encakes the victim's eyes causing immediate blindness. No amount
of water or washing will remove the affliction.
See also: AC
#
"FLAME STRIKE"
Usage : cast 'flame strike' <victim>
Accumulative: -
Duration : Instantaneous
Level : Sorcerer level 5.
Save : Versus spell for half damage.
With this spell, the caster magically creates flames which shoot
out towards an intended target. Contact with the magical fire
will cause severe burns.
See also: "CONE OF COLDNESS"
#
"ENRAGE STORM"
Usage : cast 'enrage storm'
Accumulative: -
Duration : Instantaneous
Level : Sorcerer, level 15.
Save : Versus spell for half damage.
This spell will use the "force of nature" to initiate a massive yet
localized lighting storm. It is therefore only possible to cast this
spell while outside, and it has to be raining (or worse).
See also: "CONTROL WEATHER", WEATHER
#
CAST
Usage: cast '<spell name>' [target]
For "magical" people. If you want to throw a spell at someone or something.
Example:
> cast 'magic missile' <player>
Note that the name of the spell must be enclosed by "'"s.
See also: help on each individual spell:
Examples:
> help charm per
> help ventri
> help raise skeleton
#
"CHARM PERSON"
Usage : cast 'charm person' <victim>
Accumulative: No
Duration : Dependant on Int/Cha
Level : Sorcerer, level 16.
Is is not possible to charm anyone that is already charmed, if
you're charmed yourself, or if the person is higher level than
yourself. The person will get a saving throw versus "paralysation".
A charmed person will follow you, and not be able to attack you, you
can order the charmed person using the order command.
See also: FOLLOW, ORDER
#
"CONE OF COLDNESS"
Usage : cast 'cone of coldness' <victim>
Accumulative: -
Duration : Instantaneous
Level : Sorcerer, level 3.
Save : Versus spell for half damage.
The caster summons forth a cone of intense and bitter cold
which magically extends in the intended direction. Any
person unluck enough to be in it's way will have their
strength sapped from their body.
See also: "MAGIC MISSILE"
#
PRISMATIC "PRISMATIC SPRAY"
Usage : cast 'prismatic spray' <victim>
Accumulative: -
Duration : Instantaneous
Level : Sorcerer, level 11.
Save : Versus spell for half damage.
Colors of all sorts shoot from the casters hands towards
the intended victim. Each color representing energy from
a different plane of existance, contact with this unearthly
power will cause severe wounds.
See also: "LIGHTNING BOLT"
For help on actual color, see: ANSI
#
"CONTROL WEATHER"
Usage : cast 'control weather' <'better' | 'worse'>
Accumulative: Yes
Duration : -
Level : Sorcerer, level 14.
This spell will change the "course" of the current weather.
Example:
> cast 'control wea' worse
#
"UNHOLY LIGHT"
Usage : cast 'unholy light' <victim>
Accumulative: No
Duration : Instantaneous
Level : Necromancer, level 4.
Shine this unholy light in the eyes of a person and it will cause
the dust of the dead to fall from their eyes. It cannot restore
sight from blindness caused by other means. For example cursed items.
#
CURSE
Usage : cast 'curse' <victim | object>
Accumulative: Yes
Duration : 7 Days, permanent on objects.
Level : Necromancr, level 6.
A cursed individual is one where undead spirits attempt to
tilt the balance of fate against them. The dice of life
tend to come up snake eyes, more often than not.
When cast upon an object, the object will become undropable.
#
"DETECT INVISIBILITY"
Usage : cast 'detect invisibility' [self]
Accumulative: Yes (Duration)
Duration : Level Dependant
Level : Sorcerer, level 4.
This spell enables you to see invisible items and players.
#
"DETECT MAGIC"
Usage : cast 'detect magic' [self]
Accumulative: Yes (Duration)
Duration : Level Dependant
Level : Sorcerer, level 2.
This spell will let you see the magical aura surrounding magical
objects.
#
"DISPEL EVIL"
Usage : cast 'dispel evil' <victim>
Accumulative: -
Duration : Instantaneous
Level : Necromancer, level 14.
Save : Special
This spell will only affect evil creatures. An evil person of level
equal or less than caster will suffer critical wounds as their soul
is exposed to the winds of heaven.
See also: DISPEL GOOD
#
"DISPEL GOOD"
Usage : cast 'dispel good' <victim>
Accumulative: -
Duration : Instantaneous
Level : Necromancer, level 14.
Save : Special
This spell will only affect evil creatures. An evil person of level
equal or less than caster will suffer critical wounds as their soul
is exposed to the winds of hell.
See also: DISPEL EVIL
#
EARTHQUAKE
Usage : cast 'earthquake'
Accumulative: -
Duration : Instantaneous
Level : Sorcerer level 13.
Save : -
This spell causes the earth to lurch forth, thowing about any loose
objects and or people. Causing wounds to most everyone in the affected
area, high level casters can cause quite a bit of damange with this spell.
#
"ENCHANT WEAPON"
Usage : cast 'enchant weapon' <weapon>
Accumulative: No
Duration : Permanent
Level : Mage level 26.
This spell will enchant non-magical (non-modifying) weapons only.
By non-modifying weapons we refer to weapons that might alter any
ability such as for example damage. The only way to know if a weapon
is suitable for enchantment is to fully identify it.
The enchantment will modify the weapon as:
Level Hit Roll Damage
0..17 +1 +1
18..19 +2 +1
20..20+ +2 +2
#
"LIFE TAP"
Usage : cast 'life tap' <victim>
Accumulative: -
Duration : Instantaneous
Level : Necromancer, level 15.
Save : Versus spell for half damage.
Victims failing to avoid this spell will find their life sucked
from them, while at the same time causing the caster to grow
stronger.
Beware that this spell is evil.
#
FIREBALL
Usage : cast 'fireball' <victim>
Accumulative: -
Duration : Instantaneous
Level : Sorcerer, level 15.
Save : Versus spell for half damage.
This spell is the most powerful spell a magic user can cast. It
conjurers a great ball of intense flame which flies towards the
intended victim, exploding on contact.
See also: "PRISMATIC SPRAY"
#
"CORRUPT FLESH"
Usage : cast 'corrupt flesh' <victim>
Accumulative: -
Duration : Instantaneous
Level : Necromancer, level 17.
Save : Versus spell for half damage.
This spell is a ghastly sight indeed. The victim will cry out
in horror as their body begins to decay, causing a very putrid
wounding. The decay and corruption of a nearby corpse is fully
transfered to the victim's flesh.
See also: "PURIFY FLESH"
#
"PURIFY FLESH"
Usage : cast 'purify flesh' <victim>
Accumulative: No
Duration : Instantaneous
Level : Necromancer, level 17.
This spell will purify the flesh of it's corruption, causing
any wounds or disease to be magically transfered onto a nearby
corpse. A very powerful spell, probably connected with the
legends of necromancers living for ages.
See also: "UNHOLY LIGHT" "CORRUPT FLESH"
#
INFRAVISION
Usage : cast 'infravision'
Accumulative: Yes (Duration)
Duration : Level Dependant
Level : Sorcerer, level 4.
Allows the caster to detect the heat given off by objects giving them
the ability to have much better vision in dark conditions.
See also: "DETECT INVISIBILITY"
#
INVISIBILITY
Usage : cast 'invisibility' <victim | object>
Accumulative: Yes (Duration)
Duration : 24 hours, permanent on objects.
Level : Sorcerer, level 4.
Makes the target of the spell invisible to everyone except those who have
the "detect invisibility" spell.
Attacking while invisible will immediately break the spell.
See also: "DETECT INVISIBILITY"
#
"LIGHTNING BOLT"
Usage : cast 'lightning bolt' <victim>
Accumulative: -
Duration : Instantaneous
Level : Sorcerer, level 9.
Save : Versus spell for half damage.
This spell is more powerful than the shocking grasp spell.
See also: "ACID ARROW"
#
"LOCATE OBJECT"
Usage : cast 'locate object' <object>
Accumulative: -
Duration : Instantaneous
Level : Sorcerer, level 6.
If possible you will know exactly where an object is, or the
name of the person using it. If more than one object by the
same name exists, you will get a listing of several objects.
The maximum number of objects you can simultaneously locate is
your level divided by 2.
#
"MAGIC MISSILE"
Usage : cast 'magic missile' <victim>
Accumulative: -
Duration : Instantaneous
Level : Sorcerer, level 1.
Save : Versus spell for half damage.
Causes a bolt of magical energy to be thrown from the casters hands at the
victim.
#
"REMOVE CURSE"
Usage : cast 'remove curse' <victim | object>
Accumulative: No
Duration : Instantaneous
Level : Necromancer, level 6.
Will remove a curse on carried objects or any persons in the room.
#
"BONE SHIELD"
Usage : cast 'bone shield' [self]
Accumulative: Yes (Duration)
Duration : 4 hours
Level : Necromancer, level 15.
This spell summons forth the bones of fallen warriors. They fly
about the caster in a turmoil, lessening the damage caused by a
particular blow in combat.
See also: STONESKIN
#
"ACID ARROW"
Usage : cast 'acid arrow' <victim>
Accumulative: -
Duration : Instantaneous
Level : Sorcerer, level 7.
Save : Versus spell for half damage.
This spell conjures forth an arrow of pure acid, which flies
towards the intended victim at a high rate of speed. Any
contact with the magical device, will cause severe corrosion.
See also: "FLAME STRIKE"
#
"SENSE LIFE"
Usage : cast 'sense life'
Accumulative: Yes (Duration)
Duration : Level Dependant
Level : Necromancer, level 1.
Necromancers in their training, are first made sensitive to
the presense (or lack thereof) of life itself. They can
detect the undead, or living creatures hiding in the area.
See also: HIDE
#
"STOUTNESS OF GIDEON"
Usage : cast 'stoutness' <victim>
Accumulative: Yes
Duration : Level Dependant
Level : Sorcerer, level 6.
Gideon was an infamous sorcerer in the time of legends. Before
he was discovered, four competitions of strength and endurance
where won by his use of this spell. It will hannel the stoutness
of an ox into the caster's body.
#
SUMMON
Usage : cast 'summon' <victim>
Accumulative: -
Duration : Instantaneous
Level : Necromancer, level 10.
Will summon a person of the name spoken. It is not possible to
summon someone of three or more levels above yourself.
If you attempt to summon a monster, it will get a saving throw.
See also: NOSUMMON
#
VENTRILOQUATE
Usage : cast 'ventriloquate' <victim | object> <text>
Accumulative: -
Duration : Instantaneous
Level : Mage level 1.
Save : Versus spell victim only sees attempted cast.
For all people in the same room as the caster that fail a saving throw, the
spell will make the object or victim appear to say the text written.
Example:
> cast 'vent' Mirlen I got 399,823 gold coins, don't even consider killing me!
#
"WORD OF RECALL"
Usage : cast 'word of recall'
Accumulative: -
Duration : Instantaneous
Level : Sorcerer, level 12 - Necromancer, level 10.
The caster will be transferred back to their point of binding within the
game. This is most often a temple or sanctuary in one's hometown, but it
might be possible to redirect this through magical means...
#
"MINOR CORRUPTION"
Usage : cast 'minor corruption' <victim>
Accumulative: -
Duration : Instantaneous
Level : Necromancer, level 9.
Save : Versus spell for half damage.
This spell can directly transfer the decay of a nearby corpse into the
horrific corruption of living tissue. It causes the most unsightly
damage, with rotting and festering wounds that tend to give off
very foul odors.
See Also: "MINOR PURIFICATION" "CORRUPT FLESH""
#
"MINOR PURIFICATION"
Usage : cast 'minor purification' <victim>
Accumulative: -
Duration : Instantaneous
Level : Necromancer, level 9.
Using this spell, the necromancer is able to transfer the corruption of
the flesh onto a nearby corpse. Minor wounds instantly heal and flesh
recomposes as it is purified.
See also: "PURIFY FLESH" "CORRUPT FLESH"
#
"RAISE UNDEAD"
Usage : cast 'raise undead' corpse
Accumulative: -
Duration : Level Dependant
Level : Necromancer, level 8.
With this spell a necromancer is able to use their powers in the
animation of a corpse. The corpse is not alltogether bright as
it has no soul directing it, simply the will of it's master.
See also: "RAISE SKELETON"
#
"RAISE SKELETON"
Usage : cast 'raise skeleton' corpse
Accumulative: -
Duration : Level Dependant
Level : Necromancer, level 13.
The necromancer growing in power is able to soon summon forth
souls from the underworld. Possesion of the skeletal remains
of a fallen creature takes place, creating a walking undead
monstrosity with no fear of the living. Having a mind and
a will bound to it's master they make for a formidable foe.
See also: "RAISE SKELETAL MAGE" "RAISE UNDEAD"
#
"RAISE SKELETAL MAGE"
Usage : cast 'raise skeletal mage' corpse
Accumulative: -
Duration : Level Dependant
Level : Necromancer, level 18.
One of the most powerful spells in all of necromancy is the
ability to summon forth the soul of a fallen sorcerer to
inhabit one of their undead creations. Here is quite obvious
proof that the dead can control magic as well as the living.
See also: "RAISE SKELETON" "RAISE UNDEAD"
#
"BEGUILE UNDEAD"
Usage : cast 'beguile undead' corpse
Accumulative: -
Duration : Level Dependant
Level : Necromancer, level 15.
Save : Failure
Such are the powers of the necromancer. With this spell one is
able to turn an undead creature and bend them to the caster's will.
See also: "SHADOWS OF CONCEALMENT"
#
"SHADOWS OF CONCEALMENT"
Usage : cast 'shadows of concealment' [self]
Accumulative: -
Duration : Level Dependant
Level : Necromancer, level 5.
Save : Failure
With this spell a necromancer is able to summon forth living
shadows from the underworld. Only the undead are able to
detect their presence. The shadows have the affect of masking
the caster's presense to undead in the area.
See also: "BEGUILE UNDEAD"
#
"GRIM WARD"
Usage : cast 'grim ward'
Accumulative: -
Duration : Instantaneous
Level : Necromancer, level 3.
Save : Failure
A necromancer casting this spell, summon forths a vision of the
future. The future death of the victim failing to make a save
is shown to them. The vision of their rotting corpse is enough
to make them flee in sheer terror.
#
"HASTE"
Usage : cast 'haste' [self]
Accumulative: -
Duration : Instantaneous
Level : Sorcerer, level 15.
This spell is actually an illusion of increased speed. The
actual fact is that a high level sorcerer can develop their
power to such a degree as to be able to slow time around him
and gain an additional chance at attack each melee round.
#
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