AC "AC" is your armor class. It is a number from -100 to 100, roughly defined as follows: AC Roughly equivalent to ----------------------------------------------------------- 100 Naked person 0 Very Heavily armored (Plate mail, and "two shields") -100 Armored battle tank See also: SCORE # AREAS The Following is a list of areas that are available for exploration here on CrodoMud. There are over 4200 rooms comprising the world and there is more being added on a consistant basis. Areas that are marked with ** are designated 'lower level friendly' Abandoned Cathedral Anapest Ancalador Anthill ** Catacombs ** Chessboard Dark Tower Dirfola Volcano Dirofila Wilderness Drow City Dwarven Village Elven Woods ** Enfan City Fester's Tomb ** Forest of Haon-Dor ** Gateway to Hell Great Eastern Desert Great Northern Road Northern Wilderness Great Pyramid Harpie Land Holy Arena Lake Skeldrach Laureliul Main Matrix ** Miden'Nir ** Midgaard Mines of Moria New Thalos Newbie Guild ** Old Thalos Rand's Tower Redferne's Residence Rome Stanneg Mountains Tern Road The Graveyard The Sewers The Shire ** Valhingen Warg Alley ** Welmar's Castle Woodsman Inn # BOARDS Bulletin boards are the forum of inter-player communication on the MUD. There are different bulletin boards for different purposes -- for example, a standard mortal board, a board for immortals, a board for fun "social" messages, etc. Naturally, not all players may be allowed to read all types of boards. Type "LOOK BOARD" to see the messages already posted on a board. Type "WRITE <subject>" to post a message to a board; terminate a message with a '@' as the first character on a line. Type "READ <number>" to read a post. Type "REMOVE <number>" to remove your own messages. Example: > look at board > write Am I using these boards correctly? [writes the message; terminates with a '@'] > look at board > read 6 > remove 6 See also: MAIL, READ, WRITE # NECROMANCER Necromancers are a powerful class indeed, having mastered the unique art of summoning the spirits of the dead and corruption of the flesh, which most normal folk would believe to be immutable. Their arcane wisdom, having beenpassed down through the milenia, is a very unnatural and arcane art. You can improve your spells by using the practice command. See 'help spells' for a list of spells available. See also: PRACTICE, SPELLS # EXPERIENCE XP Whenever you kill a monster or a player, you earn experience points. When enough experience points are earned, you raise a level. Things you should know about experience points: * When damaging a monster, you get experience points. * If you kill a monster of higher level than yourself, you get bonus experience points. If killing a monster of lower level you'll gain less experience points See also: GROUP, SCORE # FLAGS Players sometimes have FLAGS after their names in the WHO list. These flags are always in parentheses, not brackets or braces. FLAG MEANING ----------- --------------------------------------------------------- (KILLER) Player is trying to kill other players. That means you can try to kill him/her without being flagged. (THIEF) Player is trying to steal from other players. Fire away. (OUTLAW) Player is being looked for by various officers of the law. (invis) Player is invisible; you can see him/her because you are sensitive to the presence of invisible things. (writing) Player is writing on the board; do not disturb. (mailing) Player is writing mail; do not disturb. (deaf) Player has chosen not to hear shouts. (notell) Player has chosen not to accept tells. See also: NOSHOUT, NOTELL, QUEST, STEAL, VISIBLE # GUILD The Guildhouse is the place where mortals may go to escape the troubles and perils of a cruel world. Each guild is heavily guarded, so that only members may enter the building. Guilds are also the places where people come to learn and practice the skills of their trade. See also: PRACTICE # HOUSES A house entails two things: access control and crash protection. Only you and your guests will be allowed to enter the house. Your house will be crash-saved every five minutes. You can force your house to save by typing 'save' while standing in your house. In the event of a crash, the objects in your house as of the last crash-save will be loaded back into your house when the MUD reboots. Also, if you own a house, and quit from the game while standing in your house, you will be loaded into your house next time you enter the game. Guests of your house can be defined using the HOUSE command. See HOUSE for more information. Houses are an alternative to renting. You can simply enter your house and quit; your objects will drop to the ground and be crash-saved for when you return. There is currently no limit to the number of objects which can be stored in your house. Of course, players must expect to pay a much higher premium for the convenience of houses; contact your local Implementor for a fee schedule. See also: HOUSE # IMPLEMENTOR The most powerful being in existence. # INN INNS RECEPTION Inns are places where the weary traveler may rest while the innkeeper looks after his equipment and treasure. Specifically, the game will save your equipment while you are logged out. There is a daily cost for renting, a measly 100 copper coins. Rent files are deleted if you run out of money to pay the per diem charges or after 30 days. See also: OFFER, RENT # LINK A lot of players have problems with their links to the game. This can be very hazardous to your health in the middle of a battle, of course. I. If your link is broken, you will automatically attempt to flee each time someone attempts to hit you. If you manage to flee, then you will be saved by divine forces, and put in a safe place until you reconnect to the game. II. If your link jams (freezes), you have a problem. The only solution we can give is that you break your link as quickly as possible. By breaking the link you can hope that the above procedure is initiated. Do not try to get out of a fight by breaking link. You will be not reimbursed for any experience or equipment if you purposefully cut your link. # MONEY Here on crodomud coins are a tangible object just like anything else, rather than a phantom stat or value. Note that this implies that coins can now be gathered into piles, put into bags and held to ward off thieves, they have weight, you get more accurate rough counts with smaller piles than larger ones, etc. Shopkeepers will return change to a person purchasing items. If a char wishes to change to a particular spread of denomiation then the easiset way it to allow the bank to do it for you. Find the nearest one and deposit it into the bank and withdraw the coins you wish. There are multiple coin types, each having a different weight and currency value. In order of highest to lowest the coin types are... Platinum 1000c Gold 100c Electrum 50c Silver 10c Copper (Base coin type... a penny) # SORCERER A class of powerful and violent magic. Sorcery feeds off the power gained though channeling energy from other planes of existance. Knowing spells from many different schools they can be quite powerful at higher levels. Sorcerers in a way can do more damage than the average warrior, yet they are quite susceptable to injury. You can improve your spells by using the practice command. See 'help spells' for a list of spells available. See also: PRACTICE, SPELLS # MANA Mana is used when casting spells. You must have a certain amount of mana in order to cast any particular spell. If you do not have enough mana to cast the spell you must rest until you gain enough points to cast. See also: SPELLS # MIDGAARD MAP ANAPEST Maps for each hometown are available for purchase at any respectable dry grocer. # MULTICLASS A Multiclass remort system is available here on CrodoMud once the character reaches 30th level. Simply search out Death to be reborn. Note that while multiclass chars offer many benefits they are also hard to play. -Stats increase at 1/3 the normal rate. -Chars gain exp at 1/2 the normal rate. -Equip must satisfy restrictions for both classes. # QUESTS Quests here on CrodoMUD offer great rewards to the enterprising character who completes them. Certain spells/skills and abilities are only available through completion of a quest. The first quest most players run across is usually gained by completing the newbie school, which is available west from the hall square in the city of Midgaard. See Also: QUEST # SHOPS Shops are places where the adventurer may purchase equipment for his quests, and where he may sell his treasure if he should manage to survive the perils with his life and sanity intact. Many shops trade only in a specific type of merchandise. Thus, a baker may well refuse to buy your armor, even if it is of high quality! To some people, the prospect of obtaining the entire inventory of a shop by murdering the keeper may appear tempting - but beware: The shopkeepers are often rugged, capable men; roughened by years of trading and, indeed, surviving in a world where the only safe prospect is death in the end. See also: BUY, SELL, LIST, VALUE # SPELL SPELLS Sorcerer Necromancer 1) Magic Missile 1) Sense Life 2) Detect Magiq 3) Grim Ward 3) Cone of Coldness 4) Dust of the Dead 4) Infravision 4) Unholy Light 4) Detect Invisibility 5) Shadows of Concealment 4) Invisibility 6) Curse 5) Stoneskin 6) Remove Curse 5) Flame Strike 8) Raise Undead 6) Locate Object 9) Minor Purification 6) Stoutness of Gideon 9) Minor Corruption 6) Ray of Enfeeblement 10) Summon 7) Acid Arrow 10) Word of Recall 8) Sleep 12) Bone Shield 9) Mirror Image 13) Raise Skeleton 9) Lightning Bolt 14) Dispel Evil 10) Enchant Weapon 14) Dispel Good 11) Prismatic Spray 15) Beguile Undead 12) Word of Recall 15) Life Tap 13) Earthquake 17) Purify Flesh 14) Control Weather 17) Corrupt Flesh 15) Fireball 18) Raise Skeletal Mage 15) Enrage Storm 26) Group Purify Flesh 16) Charm Monster 16) Relocate 18) Aerial Servant 25) Haste 27) Portal # ROGUE ROGUES Rogues are known to have very special qualities, that no other class offers. Their specialty tends to be in the darker, sneakier art. Many of these qualities can come in handy in many situations, such as picking locks. You can improve you skills by using the practice command. Skills available to rogues: sneak, hide, steal, backstab, pick lock, track, listen See the help on each skill for more information. See also: PRACTICE # WARRIOR FIGHTER Warriors are known to have more strength than the average player. This makes them better at hand-to-hand-combat, as they possess skills of violence and fighting unequaled by the members of any other class. However, they lack the ability to use magic of any sort. You can improve your skills by using the practice command. Skills available to warriors: kick, rescue, track, bash, warsong See also: PRACTICE # CIRCLE CIRCLEMUD CREDITS C I R C L E M U D 3 . 0 CircleMUD was developed from DikuMUD (Gamma 0.0) by Jeremy "Ras" Elson at Johns Hopkins University's Department of Computer Science. All code unique to CircleMUD is protected under a copyright by the Trustees of the Johns Hopkins University. Many, many people contributed to CircleMUD in one way or another throughout the course of its development. Although it's impossible for me to remember them all, I'd like to extend special thanks to certain people: -- Jeff Fink and George Greer, for submitting a veritable mountain of excellent code. -- Chris Epler and Chris Herringshaw for extensive beta-testing and bug reporting. -- Furry (Alex Fletcher), for single-handedly managing Circle's world files. -- Fred Merkel, Ryan Watkins, Jay Levino, and Sharon Goza, for other code and area submissions. -- Jean-Jack Riethoven for porting the code to the Amiga, David Carver for porting it to OS/2, and Jack Patton and Steffen Haeuser for the Amiga port. -- Bill Bogstad and Tim Stearns for allowing Circle to exist at JHU. -- The DikuMUD folk, and the good old WhatMUD implementors Dave & Justin, for starting the ball rolling. -- Bryan Jolson, Steven Lacher, Cat Stanton, and Naved Surve, for being there in the very early days of Circle's development. -- Sharon, Ben, Erica, Aly, and Josh, for keeping me sane. -- Jules (hamotek sheli) for being the greatest. ...plus everyone else in the Circle community who has submitted material! Thanks everyone! Anonymous FTP: ftp.circlemud.org or ftp2.circlemud.org in pub/CircleMUD To report bugs: bugs@circlemud.org To get help: help@circlemud.org URL: http://www.circlemud.org/ Mailing List: listserv@post.queensu.ca (write "subscribe circle <first name> <last name>") --Jeremy Elson (jelson@circlemud.org) # COLORCODES Usage: <&&x text &&n> where x is a valid color code. The following is a list of valid colorcodes for use in your output. __Normal Colors__ __Background Colors__ k Black 0 Black r Red 1 Red g Green 2 Green y Yellow 3 Yellow b Blue 4 Blue m Magenta 5 Magenta c Cyan 6 Cyan w White 7 White Normal colors can be set to bold by using the shifted version of the particular color code. Set your color back to the normal or default color with the &&n colorcode. # $