crodo_mud/cnf/
crodo_mud/lib/
crodo_mud/lib/house/
crodo_mud/lib/misc/
crodo_mud/lib/plralias/F-J/
crodo_mud/lib/plralias/U-Z/
crodo_mud/lib/plrobjs/
crodo_mud/lib/plrvars/A-E/
crodo_mud/lib/plrvars/F-J/
crodo_mud/lib/plrvars/K-O/
crodo_mud/lib/plrvars/P-T/
crodo_mud/lib/plrvars/U-Z/
crodo_mud/lib/text/
crodo_mud/lib/text/help/
crodo_mud/lib/world/
crodo_mud/src/
AC

"AC" is your armor class.  It is a number from -100 to 100, roughly
defined as follows:


  AC  Roughly equivalent to
-----------------------------------------------------------
  100  Naked person
    0  Very Heavily armored (Plate mail, and "two shields") 
 -100  Armored battle tank

See also: SCORE
#
AREAS

The Following is a list of areas that are available for exploration
here on CrodoMud.  There are over 4200 rooms comprising the world
and there is more being added on a consistant basis.

Areas that are marked with ** are designated 'lower level friendly'

Abandoned Cathedral 	
Anapest 		
Ancalador 		
Anthill 	**	
Catacombs 	**	
Chessboard 		
Dark Tower 		
Dirfola Volcano         
Dirofila Wilderness 	
Drow City 		
Dwarven Village 	
Elven Woods 	**	
Enfan City 		
Fester's Tomb 	**	   
Forest of Haon-Dor	** 	
Gateway to Hell 	
Great Eastern Desert 	
Great Northern Road 	
Northern Wilderness	
Great Pyramid 		
Harpie Land 		
Holy Arena
Lake Skeldrach
Laureliul
Main Matrix	**
Miden'Nir	**
Midgaard
Mines of Moria
New Thalos
Newbie Guild	**
Old Thalos
Rand's Tower
Redferne's Residence
Rome
Stanneg Mountains
Tern Road  
The Graveyard
The Sewers
The Shire	**
Valhingen
Warg Alley	**
Welmar's Castle
Woodsman Inn

#
BOARDS

Bulletin boards are the forum of inter-player communication on the MUD.
There are different bulletin boards for different purposes -- for example,
a standard mortal board, a board for immortals, a board for fun "social"
messages, etc.  Naturally, not all players may be allowed to read all
types of boards.

Type "LOOK BOARD" to see the messages already posted on a board.  Type
"WRITE <subject>" to post a message to a board; terminate a message with
a '@' as the first character on a line.  Type "READ <number>" to read a
post.  Type "REMOVE <number>" to remove your own messages.

Example:

  > look at board
  > write Am I using these boards correctly?
  [writes the message; terminates with a '@']
  > look at board
  > read 6
  > remove 6

See also: MAIL, READ, WRITE
#
NECROMANCER

Necromancers are a powerful class indeed, having mastered the unique art of
summoning the spirits of the dead and corruption of the flesh, which most
normal folk would believe to be immutable.  Their arcane wisdom, having
beenpassed down through the milenia, is a very unnatural and arcane art.

You can improve your spells by using the practice command.

See 'help spells' for a list of spells available.

See also: PRACTICE, SPELLS
#
EXPERIENCE XP

Whenever you kill a monster or a player, you earn experience points.  When
enough experience points are earned, you raise a level.
Things you should know about experience points:

  * When damaging a monster, you get experience points.

  * If you kill a monster of higher level than yourself, you get bonus
    experience points.  If killing a monster of lower level you'll gain
    less experience points

See also: GROUP, SCORE
#
FLAGS

Players sometimes have FLAGS after their names in the WHO list.  These
flags are always in parentheses, not brackets or braces.

  FLAG        MEANING
  ----------- ---------------------------------------------------------
  (KILLER)    Player is trying to kill other players.  That means you
              can try to kill him/her without being flagged.
  (THIEF)     Player is trying to steal from other players.  Fire away.
  (OUTLAW)    Player is being looked for by various officers of the law.
  (invis)     Player is invisible; you can see him/her because you are
              sensitive to the presence of invisible things.
  (writing)   Player is writing on the board; do not disturb.
  (mailing)   Player is writing mail; do not disturb.
  (deaf)      Player has chosen not to hear shouts.
  (notell)    Player has chosen not to accept tells.

See also: NOSHOUT, NOTELL, QUEST, STEAL, VISIBLE
#
GUILD

The Guildhouse is the place where mortals may go to escape the troubles and
perils of a cruel world.  Each guild is heavily guarded, so that only members
may enter the building.  Guilds are also the places where people come to
learn and practice the skills of their trade.

See also: PRACTICE
#
HOUSES

A house entails two things:
access control and crash protection.  Only you and your guests will be allowed
to enter the house.  Your house will be crash-saved every five minutes.  You
can force your house to save by typing 'save' while standing in your house.
In the event of a crash, the objects in your house as of the last crash-save
will be loaded back into your house when the MUD reboots.  Also, if you own
a house, and quit from the game while standing in your house, you will be
loaded into your house next time you enter the game.

Guests of your house can be defined using the HOUSE command.  See HOUSE for
more information.

Houses are an alternative to renting.  You can simply enter your house and
quit; your objects will drop to the ground and be crash-saved for when you
return.  There is currently no limit to the number of objects which can be
stored in your house.  Of course, players must expect to pay a much higher
premium for the convenience of houses; contact your local Implementor for
a fee schedule.

See also: HOUSE
#
IMPLEMENTOR

The most powerful being in existence.
#
INN INNS RECEPTION

Inns are places where the weary traveler may rest while the innkeeper looks
after his equipment and treasure.

Specifically, the game will save your equipment while you are logged out.
There is a daily cost for renting, a measly 100 copper coins.

Rent files are deleted if you run out of money to pay the per diem charges
or after 30 days.

See also: OFFER, RENT
#
LINK

A lot of players have problems with their links to the game.  This can be
very hazardous to your health in the middle of a battle, of course.

 I. If your link is broken, you will automatically attempt to flee each
    time someone attempts to hit you.  If you manage to flee, then you
    will be saved by divine forces, and put in a safe place until you
    reconnect to the game.

II. If your link jams (freezes), you have a problem.  The only solution we
    can give is that you break your link as quickly as possible.  By
    breaking the link you can hope that the above procedure is initiated.

    Do not try to get out of a fight by breaking link.  You will be not
    reimbursed for any experience or equipment if you purposefully
    cut your link.
#
MONEY

Here on crodomud coins are a tangible object just like anything else, rather than a phantom stat or value.  Note that this implies that coins can now be
gathered into piles, put into bags and held to ward off thieves, they have
weight, you get more accurate rough counts with smaller piles than larger
ones, etc.

Shopkeepers will return change to a person purchasing items. If a char
wishes to change to a particular spread of denomiation then the easiset
way it to allow the bank to do it for you.  Find the nearest one and
deposit it into the bank and withdraw the coins you wish.

There are multiple coin types, each having a different weight and currency
value.  In order of highest to lowest the coin types are...

Platinum  1000c
Gold	   100c
Electrum	50c
Silver		10c
Copper		(Base coin type... a penny)

#
SORCERER

A class of powerful and violent magic.  Sorcery feeds off the power gained
though channeling energy from other planes of existance.  Knowing spells
from many different schools they can be quite powerful at higher levels.
Sorcerers in a way can do more damage than the average warrior, yet they
are quite susceptable to injury.

You can improve your spells by using the practice command.

See 'help spells' for a list of spells available.

See also: PRACTICE, SPELLS
#
MANA

Mana is used when casting spells.  You must have a certain amount of mana
in order to cast any particular spell.  If you do not have enough mana to
cast the spell you must rest until you gain enough points to cast.

See also: SPELLS
#
MIDGAARD MAP ANAPEST

Maps for each hometown are available for purchase at any respectable
dry grocer.
#
MULTICLASS

A Multiclass remort system is available here on CrodoMud once the
character reaches 30th level.  Simply search out Death to be reborn.

Note that while multiclass chars offer many benefits they are also hard
to play.

 -Stats increase at 1/3 the normal rate.
 -Chars gain exp at 1/2 the normal rate.
 -Equip must satisfy restrictions for both classes.
#
QUESTS

Quests here on CrodoMUD offer great rewards to the enterprising character
who completes them.  Certain spells/skills and abilities are only
available through completion of a quest.

The first quest most players run across is usually gained by completing
the newbie school, which is available west from the hall square in the
city of Midgaard. 

See Also: QUEST
#
SHOPS

Shops are places where the adventurer may purchase equipment for his quests,
and where he may sell his treasure if he should manage to survive the perils
with his life and sanity intact.  Many shops trade only in a specific type of
merchandise.  Thus, a baker may well refuse to buy your armor, even if it is
of high quality!

To some people, the prospect of obtaining the entire inventory of a shop by
murdering the keeper may appear tempting - but beware: The shopkeepers are 
often rugged, capable men; roughened by years of trading and, indeed, surviving
in a world where the only safe prospect is death in the end.

See also: BUY, SELL, LIST, VALUE
#
SPELL SPELLS

Sorcerer			Necromancer

 1) Magic Missile		 1) Sense Life
 2) Detect Magiq		 3) Grim Ward
 3) Cone of Coldness		 4) Dust of the Dead
 4) Infravision			 4) Unholy Light
 4) Detect Invisibility		 5) Shadows of Concealment
 4) Invisibility		 6) Curse
 5) Stoneskin			 6) Remove Curse
 5) Flame Strike		 8) Raise Undead
 6) Locate Object		 9) Minor Purification
 6) Stoutness of Gideon	         9) Minor Corruption
 6) Ray of Enfeeblement	        10) Summon 
 7) Acid Arrow                  10) Word of Recall
 8) Sleep                       12) Bone Shield
 9) Mirror Image 	        13) Raise Skeleton
 9) Lightning Bolt              14) Dispel Evil
10) Enchant Weapon              14) Dispel Good
11) Prismatic Spray             15) Beguile Undead
12) Word of Recall              15) Life Tap
13) Earthquake                  17) Purify Flesh
14) Control Weather	        17) Corrupt Flesh
15) Fireball                    18) Raise Skeletal Mage
15) Enrage Storm                26) Group Purify Flesh
16) Charm Monster                                    
16) Relocate
18) Aerial Servant
25) Haste
27) Portal
#
ROGUE ROGUES

Rogues are known to have very special qualities, that no other class offers.
Their specialty tends to be in the darker, sneakier art.  Many of these
qualities can come in handy in many situations, such as picking locks.

You can improve you skills by using the practice command.

Skills available to rogues:

sneak, hide, steal, backstab, pick lock, track, listen

See the help on each skill for more information.

See also: PRACTICE
#
WARRIOR FIGHTER

Warriors are known to have more strength than the average player.  This makes
them better at hand-to-hand-combat, as they possess skills of violence and
fighting unequaled by the members of any other class.  However, they lack the
ability to use magic of any sort.

You can improve your skills by using the practice command.

Skills available to warriors:

kick, rescue, track, bash, warsong

See also: PRACTICE
#
CIRCLE CIRCLEMUD CREDITS
                    C  I  R  C  L  E  M  U  D     3  .  0

CircleMUD was developed from DikuMUD (Gamma 0.0) by Jeremy "Ras" Elson at
Johns Hopkins University's Department of Computer Science.  All code unique
to CircleMUD is protected under a copyright by the Trustees of the Johns
Hopkins University.

Many, many people contributed to CircleMUD in one way or another throughout
the course of its development.  Although it's impossible for me to remember
them all, I'd like to extend special thanks to certain people:

  -- Jeff Fink and George Greer, for submitting a veritable mountain of
     excellent code.
  -- Chris Epler and Chris Herringshaw for extensive beta-testing and bug
     reporting.
  -- Furry (Alex Fletcher), for single-handedly managing Circle's world files.
  -- Fred Merkel, Ryan Watkins, Jay Levino, and Sharon Goza, for other
     code and area submissions.
  -- Jean-Jack Riethoven for porting the code to the Amiga, David Carver
     for porting it to OS/2, and Jack Patton and Steffen Haeuser for the
     Amiga port.
  -- Bill Bogstad and Tim Stearns for allowing Circle to exist at JHU.
  -- The DikuMUD folk, and the good old WhatMUD implementors Dave & Justin,
     for starting the ball rolling.
  -- Bryan Jolson, Steven Lacher, Cat Stanton, and Naved Surve, for being 
     there in the very early days of Circle's development.
  -- Sharon, Ben, Erica, Aly, and Josh, for keeping me sane.
  -- Jules (hamotek sheli) for being the greatest.

...plus everyone else in the Circle community who has submitted material!
Thanks everyone!

  Anonymous FTP:  ftp.circlemud.org or ftp2.circlemud.org in pub/CircleMUD
 To report bugs:  bugs@circlemud.org
    To get help:  help@circlemud.org
            URL:  http://www.circlemud.org/
   Mailing List:  listserv@post.queensu.ca
                  (write "subscribe circle <first name> <last name>")

--Jeremy Elson (jelson@circlemud.org)
#
COLORCODES

Usage: <&&x text &&n> where x is a valid color code.

The following is a list of valid colorcodes for use in your output.

__Normal Colors__		__Background Colors__
k	Black			0	Black
r	Red			1	Red
g	Green			2	Green
y	Yellow			3	Yellow
b	Blue			4	Blue
m	Magenta			5	Magenta
c	Cyan			6	Cyan
w	White			7	White

Normal colors can be set to bold by using the shifted version
of the particular color code.  Set your color back to the normal
or default color with the &&n colorcode.
#
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