AC
"AC" is your armor class. It is a number from -100 to 100, roughly
defined as follows:
AC Roughly equivalent to
-----------------------------------------------------------
100 Naked person
0 Very Heavily armored (Plate mail, and "two shields")
-100 Armored battle tank
See also: SCORE
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AREAS
The Following is a list of areas that are available for exploration
here on CrodoMud. There are over 4200 rooms comprising the world
and there is more being added on a consistant basis.
Areas that are marked with ** are designated 'lower level friendly'
Abandoned Cathedral
Anapest
Ancalador
Anthill **
Catacombs **
Chessboard
Dark Tower
Dirfola Volcano
Dirofila Wilderness
Drow City
Dwarven Village
Elven Woods **
Enfan City
Fester's Tomb **
Forest of Haon-Dor **
Gateway to Hell
Great Eastern Desert
Great Northern Road
Northern Wilderness
Great Pyramid
Harpie Land
Holy Arena
Lake Skeldrach
Laureliul
Main Matrix **
Miden'Nir **
Midgaard
Mines of Moria
New Thalos
Newbie Guild **
Old Thalos
Rand's Tower
Redferne's Residence
Rome
Stanneg Mountains
Tern Road
The Graveyard
The Sewers
The Shire **
Valhingen
Warg Alley **
Welmar's Castle
Woodsman Inn
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BOARDS
Bulletin boards are the forum of inter-player communication on the MUD.
There are different bulletin boards for different purposes -- for example,
a standard mortal board, a board for immortals, a board for fun "social"
messages, etc. Naturally, not all players may be allowed to read all
types of boards.
Type "LOOK BOARD" to see the messages already posted on a board. Type
"WRITE <subject>" to post a message to a board; terminate a message with
a '@' as the first character on a line. Type "READ <number>" to read a
post. Type "REMOVE <number>" to remove your own messages.
Example:
> look at board
> write Am I using these boards correctly?
[writes the message; terminates with a '@']
> look at board
> read 6
> remove 6
See also: MAIL, READ, WRITE
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NECROMANCER
Necromancers are a powerful class indeed, having mastered the unique art of
summoning the spirits of the dead and corruption of the flesh, which most
normal folk would believe to be immutable. Their arcane wisdom, having
beenpassed down through the milenia, is a very unnatural and arcane art.
You can improve your spells by using the practice command.
See 'help spells' for a list of spells available.
See also: PRACTICE, SPELLS
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EXPERIENCE XP
Whenever you kill a monster or a player, you earn experience points. When
enough experience points are earned, you raise a level.
Things you should know about experience points:
* When damaging a monster, you get experience points.
* If you kill a monster of higher level than yourself, you get bonus
experience points. If killing a monster of lower level you'll gain
less experience points
See also: GROUP, SCORE
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FLAGS
Players sometimes have FLAGS after their names in the WHO list. These
flags are always in parentheses, not brackets or braces.
FLAG MEANING
----------- ---------------------------------------------------------
(KILLER) Player is trying to kill other players. That means you
can try to kill him/her without being flagged.
(THIEF) Player is trying to steal from other players. Fire away.
(OUTLAW) Player is being looked for by various officers of the law.
(invis) Player is invisible; you can see him/her because you are
sensitive to the presence of invisible things.
(writing) Player is writing on the board; do not disturb.
(mailing) Player is writing mail; do not disturb.
(deaf) Player has chosen not to hear shouts.
(notell) Player has chosen not to accept tells.
See also: NOSHOUT, NOTELL, QUEST, STEAL, VISIBLE
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GUILD
The Guildhouse is the place where mortals may go to escape the troubles and
perils of a cruel world. Each guild is heavily guarded, so that only members
may enter the building. Guilds are also the places where people come to
learn and practice the skills of their trade.
See also: PRACTICE
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HOUSES
A house entails two things:
access control and crash protection. Only you and your guests will be allowed
to enter the house. Your house will be crash-saved every five minutes. You
can force your house to save by typing 'save' while standing in your house.
In the event of a crash, the objects in your house as of the last crash-save
will be loaded back into your house when the MUD reboots. Also, if you own
a house, and quit from the game while standing in your house, you will be
loaded into your house next time you enter the game.
Guests of your house can be defined using the HOUSE command. See HOUSE for
more information.
Houses are an alternative to renting. You can simply enter your house and
quit; your objects will drop to the ground and be crash-saved for when you
return. There is currently no limit to the number of objects which can be
stored in your house. Of course, players must expect to pay a much higher
premium for the convenience of houses; contact your local Implementor for
a fee schedule.
See also: HOUSE
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IMPLEMENTOR
The most powerful being in existence.
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INN INNS RECEPTION
Inns are places where the weary traveler may rest while the innkeeper looks
after his equipment and treasure.
Specifically, the game will save your equipment while you are logged out.
There is a daily cost for renting, a measly 100 copper coins.
Rent files are deleted if you run out of money to pay the per diem charges
or after 30 days.
See also: OFFER, RENT
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LINK
A lot of players have problems with their links to the game. This can be
very hazardous to your health in the middle of a battle, of course.
I. If your link is broken, you will automatically attempt to flee each
time someone attempts to hit you. If you manage to flee, then you
will be saved by divine forces, and put in a safe place until you
reconnect to the game.
II. If your link jams (freezes), you have a problem. The only solution we
can give is that you break your link as quickly as possible. By
breaking the link you can hope that the above procedure is initiated.
Do not try to get out of a fight by breaking link. You will be not
reimbursed for any experience or equipment if you purposefully
cut your link.
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MONEY
Here on crodomud coins are a tangible object just like anything else, rather than a phantom stat or value. Note that this implies that coins can now be
gathered into piles, put into bags and held to ward off thieves, they have
weight, you get more accurate rough counts with smaller piles than larger
ones, etc.
Shopkeepers will return change to a person purchasing items. If a char
wishes to change to a particular spread of denomiation then the easiset
way it to allow the bank to do it for you. Find the nearest one and
deposit it into the bank and withdraw the coins you wish.
There are multiple coin types, each having a different weight and currency
value. In order of highest to lowest the coin types are...
Platinum 1000c
Gold 100c
Electrum 50c
Silver 10c
Copper (Base coin type... a penny)
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SORCERER
A class of powerful and violent magic. Sorcery feeds off the power gained
though channeling energy from other planes of existance. Knowing spells
from many different schools they can be quite powerful at higher levels.
Sorcerers in a way can do more damage than the average warrior, yet they
are quite susceptable to injury.
You can improve your spells by using the practice command.
See 'help spells' for a list of spells available.
See also: PRACTICE, SPELLS
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MANA
Mana is used when casting spells. You must have a certain amount of mana
in order to cast any particular spell. If you do not have enough mana to
cast the spell you must rest until you gain enough points to cast.
See also: SPELLS
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MIDGAARD MAP ANAPEST
Maps for each hometown are available for purchase at any respectable
dry grocer.
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MULTICLASS
A Multiclass remort system is available here on CrodoMud once the
character reaches 30th level. Simply search out Death to be reborn.
Note that while multiclass chars offer many benefits they are also hard
to play.
-Stats increase at 1/3 the normal rate.
-Chars gain exp at 1/2 the normal rate.
-Equip must satisfy restrictions for both classes.
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QUESTS
Quests here on CrodoMUD offer great rewards to the enterprising character
who completes them. Certain spells/skills and abilities are only
available through completion of a quest.
The first quest most players run across is usually gained by completing
the newbie school, which is available west from the hall square in the
city of Midgaard.
See Also: QUEST
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SHOPS
Shops are places where the adventurer may purchase equipment for his quests,
and where he may sell his treasure if he should manage to survive the perils
with his life and sanity intact. Many shops trade only in a specific type of
merchandise. Thus, a baker may well refuse to buy your armor, even if it is
of high quality!
To some people, the prospect of obtaining the entire inventory of a shop by
murdering the keeper may appear tempting - but beware: The shopkeepers are
often rugged, capable men; roughened by years of trading and, indeed, surviving
in a world where the only safe prospect is death in the end.
See also: BUY, SELL, LIST, VALUE
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SPELL SPELLS
Sorcerer Necromancer
1) Magic Missile 1) Sense Life
2) Detect Magiq 3) Grim Ward
3) Cone of Coldness 4) Dust of the Dead
4) Infravision 4) Unholy Light
4) Detect Invisibility 5) Shadows of Concealment
4) Invisibility 6) Curse
5) Stoneskin 6) Remove Curse
5) Flame Strike 8) Raise Undead
6) Locate Object 9) Minor Purification
6) Stoutness of Gideon 9) Minor Corruption
6) Ray of Enfeeblement 10) Summon
7) Acid Arrow 10) Word of Recall
8) Sleep 12) Bone Shield
9) Mirror Image 13) Raise Skeleton
9) Lightning Bolt 14) Dispel Evil
10) Enchant Weapon 14) Dispel Good
11) Prismatic Spray 15) Beguile Undead
12) Word of Recall 15) Life Tap
13) Earthquake 17) Purify Flesh
14) Control Weather 17) Corrupt Flesh
15) Fireball 18) Raise Skeletal Mage
15) Enrage Storm 26) Group Purify Flesh
16) Charm Monster
16) Relocate
18) Aerial Servant
25) Haste
27) Portal
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ROGUE ROGUES
Rogues are known to have very special qualities, that no other class offers.
Their specialty tends to be in the darker, sneakier art. Many of these
qualities can come in handy in many situations, such as picking locks.
You can improve you skills by using the practice command.
Skills available to rogues:
sneak, hide, steal, backstab, pick lock, track, listen
See the help on each skill for more information.
See also: PRACTICE
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WARRIOR FIGHTER
Warriors are known to have more strength than the average player. This makes
them better at hand-to-hand-combat, as they possess skills of violence and
fighting unequaled by the members of any other class. However, they lack the
ability to use magic of any sort.
You can improve your skills by using the practice command.
Skills available to warriors:
kick, rescue, track, bash, warsong
See also: PRACTICE
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CIRCLE CIRCLEMUD CREDITS
C I R C L E M U D 3 . 0
CircleMUD was developed from DikuMUD (Gamma 0.0) by Jeremy "Ras" Elson at
Johns Hopkins University's Department of Computer Science. All code unique
to CircleMUD is protected under a copyright by the Trustees of the Johns
Hopkins University.
Many, many people contributed to CircleMUD in one way or another throughout
the course of its development. Although it's impossible for me to remember
them all, I'd like to extend special thanks to certain people:
-- Jeff Fink and George Greer, for submitting a veritable mountain of
excellent code.
-- Chris Epler and Chris Herringshaw for extensive beta-testing and bug
reporting.
-- Furry (Alex Fletcher), for single-handedly managing Circle's world files.
-- Fred Merkel, Ryan Watkins, Jay Levino, and Sharon Goza, for other
code and area submissions.
-- Jean-Jack Riethoven for porting the code to the Amiga, David Carver
for porting it to OS/2, and Jack Patton and Steffen Haeuser for the
Amiga port.
-- Bill Bogstad and Tim Stearns for allowing Circle to exist at JHU.
-- The DikuMUD folk, and the good old WhatMUD implementors Dave & Justin,
for starting the ball rolling.
-- Bryan Jolson, Steven Lacher, Cat Stanton, and Naved Surve, for being
there in the very early days of Circle's development.
-- Sharon, Ben, Erica, Aly, and Josh, for keeping me sane.
-- Jules (hamotek sheli) for being the greatest.
...plus everyone else in the Circle community who has submitted material!
Thanks everyone!
Anonymous FTP: ftp.circlemud.org or ftp2.circlemud.org in pub/CircleMUD
To report bugs: bugs@circlemud.org
To get help: help@circlemud.org
URL: http://www.circlemud.org/
Mailing List: listserv@post.queensu.ca
(write "subscribe circle <first name> <last name>")
--Jeremy Elson (jelson@circlemud.org)
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COLORCODES
Usage: <&&x text &&n> where x is a valid color code.
The following is a list of valid colorcodes for use in your output.
__Normal Colors__ __Background Colors__
k Black 0 Black
r Red 1 Red
g Green 2 Green
y Yellow 3 Yellow
b Blue 4 Blue
m Magenta 5 Magenta
c Cyan 6 Cyan
w White 7 White
Normal colors can be set to bold by using the shifted version
of the particular color code. Set your color back to the normal
or default color with the &&n colorcode.
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