struct mssp_info
{
char *hostname;
char *contact;
char *icon;
char *language;
char *location;
char *website;
char *family;
char *genre;
char *gamePlay;
char *gameSystem;
char *intermud;
char *status;
char *subgenre;
char *equipmentSystem;
char *multiplaying;
char *playerKilling;
char *questSystem;
char *roleplaying;
char *trainingSystem;
char *worldOriginality;
short created;
short minAge;
short worlds;
bool ansi;
bool mccp;
bool mcp;
bool msp;
bool ssl;
bool mxp;
bool pueblo;
bool vt100;
bool xterm256;
bool pay2play;
bool pay4perks;
bool hiringBuilders;
bool hiringCoders;
bool adultMaterial;
bool multiclassing;
bool newbieFriendly;
bool playerCities;
bool playerClans;
bool playerCrafting;
bool playerGuilds;
};
#define MSSP_FILE SYSTEM_DIR "mssp.dat"
#define MSSP_MINAGE 0
#define MSSP_MAXAGE 21
#define MSSP_MINCREATED 1970
#define MSSP_MAXCREATED 2100
#define MSSP_MAXVAL 20000
#define MAX_MSSP_VAR1 4
#define MAX_MSSP_VAR2 3
bool load_mssp_data( void );
void send_mssp_data( DESCRIPTOR_DATA * d );
void free_mssp_info( void );