/*************************************************************************** * STAR WARS UNKNOWN REGIONS * *--------------------------------------------------------------------------* * Star Wars Unknown Regions Code Addtions and changes from the SWR Code * * copyright (c) 2000 by Gavin Mogan * *--------------------------------------------------------------------------* * Star Wars Reality Code Additions and changes from the Smaug Code * * copyright (c) 1997 by Sean Cooper * * -------------------------------------------------------------------------* * Starwars and Starwars Names copyright(c) Lucas Film Ltd. * *--------------------------------------------------------------------------* * SMAUG 1.0 (C) 1994, 1995, 1996 by Derek Snider * * SMAUG code team: Thoric, Altrag, Blodkai, Narn, Haus, * * Scryn, Rennard, Swordbearer, Gorog, Grishnakh and Tricops * * ------------------------------------------------------------------------ * * Merc 2.1 Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * ------------------------------------------------------------------------ * * Homes V1.0 header information * ****************************************************************************/ #define HALK_HOMES typedef struct home_data HOME_DATA; extern HOME_DATA * first_home; extern HOME_DATA * last_home; extern char * const home_flags []; typedef enum {APARTMENT_HOME, MIDSIZE_HOME, GIANT_HOME} home_classes; typedef enum {MOB_HOME, PLAYER_HOME, EMPTY_HOME} home_types; #define MAX_HOMES 1000 #define HOMEDIR "../homes/" #define HOME_LIST "homes.lst" /* homes.c */ HOME_DATA * get_home args( ( char *name ) ); HOME_DATA * home_from_vnum args( ( int vnum ) ); HOME_DATA * home_from_entrance args( ( int vnum ) ); void save_home2 args( ( HOME_DATA *home ) ); void write_home_list args( ( void ) ); void load_homes args( ( void ) ); void fread_home args( ( HOME_DATA *home, FILE *fp ) ); void echo_to_home args( ( int color , HOME_DATA *home , char *argument ) ); void resethome args( ( HOME_DATA *home ) ); void load_homes args( ( void ) ); void fread_obj_home args( ( HOME_DATA *home, FILE *fp, sh_int os_type ) ); void fwrite_obj_home args( ( CHAR_DATA *ch, OBJ_DATA *obj, FILE *fp, int iNest, sh_int os_type ) ); long get_home_value args( ( HOME_DATA *home ) ); int get_homeflag args( ( char *flag ) ); bool load_home_file args( ( char *homefile ) ); bool extract_home args( ( HOME_DATA *home ) ); bool check_member args( ( CHAR_DATA *ch , HOME_DATA *home ) ); bool is_hotel args( ( CHAR_DATA *ch , HOME_DATA *home ) ); bool home_to_room args( ( HOME_DATA *home , int vnum ) ); struct home_data { HOME_DATA * next; HOME_DATA * prev; HOME_DATA * next_in_room; HOME_DATA * prev_in_room; ROOM_INDEX_DATA *in_room; char * filename; char * name; char * description; char * owner; char * pilot; char * copilot; char * origname; sh_int type; sh_int class; int flags; int firstroom; int lastroom; int entrance; long int price; }; DECLARE_DO_FUN(do_homes); DECLARE_DO_FUN(do_makehome); DECLARE_DO_FUN(do_showhome); DECLARE_DO_FUN(do_sethome); DECLARE_DO_FUN(do_resethome); DECLARE_DO_FUN(do_councilbuyhome); DECLARE_DO_FUN(do_councilsellhome); DECLARE_DO_FUN(do_mxp); DECLARE_DO_FUN(do_freehomes);