#include <time.h> #include <stdio.h> #include <string.h> #include "mud.h" #if defined(KEY) #undef KEY #endif #define KEY( literal, field, value ) \ if ( !str_cmp( word, literal ) ) \ { \ field = value; \ fMatch = TRUE; \ break; \ } /* global variables */ int top_sn; SKILLTYPE * skill_table [MAX_SKILL]; char * const skill_tname[] = { "unknown", "Spell", "Skill", "Weapon" }; SPELL_FUN *spell_function( char *name ) { if ( !str_cmp( name, "spell_smaug" )) return spell_smaug; if ( !str_cmp( name, "spell_blindness" )) return spell_blindness; if ( !str_cmp( name, "spell_charm_person" )) return spell_charm_person; if ( !str_cmp( name, "spell_fireball" )) return spell_fireball; if ( !str_cmp( name, "spell_invis" )) return spell_invis; if ( !str_cmp( name, "spell_identify" )) return spell_identify; if ( !str_cmp( name, "spell_lightning_bolt" )) return spell_lightning_bolt; if ( !str_cmp( name, "spell_poison" )) return spell_poison; if ( !str_cmp( name, "spell_possess" )) return spell_possess; if ( !str_cmp( name, "spell_sleep" )) return spell_sleep; if ( !str_cmp( name, "reserved" )) return NULL; if ( !str_cmp( name, "spell_null" )) return spell_null; return spell_notfound; } DO_FUN *skill_function( char *name ) { switch( name[3] ) { case 'a': if ( !str_cmp( name, "do_aassign" )) return do_aassign; if ( !str_cmp( name, "do_addpilot" )) return do_addpilot; if ( !str_cmp( name, "do_accelerate" )) return do_accelerate; if ( !str_cmp( name, "do_advance" )) return do_advance; if ( !str_cmp( name, "do_affected" )) return do_affected; if ( !str_cmp( name, "do_afk" )) return do_afk; if ( !str_cmp( name, "do_aid" )) return do_aid; if ( !str_cmp( name, "do_allow" )) return do_allow; if ( !str_cmp( name, "do_allsave" )) return do_allsave; if ( !str_cmp( name, "do_allships" )) return do_allships; if ( !str_cmp( name, "do_allspeeders" )) return do_allspeeders; if ( !str_cmp( name, "do_ammo" )) return do_ammo; if ( !str_cmp( name, "do_ansi" )) return do_ansi; if ( !str_cmp( name, "do_appraise" )) return do_appraise; if ( !str_cmp( name, "do_appoint" )) return do_appoint; if ( !str_cmp( name, "do_areas" )) return do_areas; if ( !str_cmp( name, "do_arrest" )) return do_arrest; if ( !str_cmp( name, "do_aset" )) return do_aset; if ( !str_cmp( name, "do_astat" )) return do_astat; if ( !str_cmp( name, "do_at" )) return do_at; if ( !str_cmp( name, "do_auction" )) return do_auction; if ( !str_cmp( name, "do_authorize" )) return do_authorize; if ( !str_cmp( name, "do_autorecharge" )) return do_autorecharge; if ( !str_cmp( name, "do_autotrack")) return do_autotrack; if ( !str_cmp( name, "do_autopilot")) return do_autopilot; break; case 'b': if ( !str_cmp( name, "do_backstab" )) return do_backstab; if ( !str_cmp( name, "do_balzhur" )) return do_balzhur; if ( !str_cmp( name, "do_bamfin" )) return do_bamfin; if ( !str_cmp( name, "do_bamfout" )) return do_bamfout; if ( !str_cmp( name, "do_ban" )) return do_ban; if ( !str_cmp( name, "do_bank" )) return do_bank; if ( !str_cmp( name, "do_bashdoor" )) return do_bashdoor; if ( !str_cmp( name, "do_beep" )) return do_beep; if ( !str_cmp( name, "do_berserk" )) return do_berserk; if ( !str_cmp( name, "do_bestow" )) return do_bestow; if ( !str_cmp( name, "do_bestowarea" )) return do_bestowarea; if ( !str_cmp( name, "do_bio" )) return do_bio; if ( !str_cmp( name, "do_board" )) return do_board; if ( !str_cmp( name, "do_boards" )) return do_boards; if ( !str_cmp( name, "do_bodybag" )) return do_bodybag; if ( !str_cmp( name, "do_bomb" )) return do_bomb; if ( !str_cmp( name, "do_bridge" )) return do_bridge; if ( !str_cmp( name, "do_bset" )) return do_bset; if ( !str_cmp( name, "do_bstat" )) return do_bstat; if ( !str_cmp( name, "do_bug" )) return do_bug; if ( !str_cmp( name, "do_bury" )) return do_bury; if ( !str_cmp( name, "do_buy" )) return do_buy; if ( !str_cmp( name, "do_buyhome" )) return do_buyhome; if ( !str_cmp( name, "do_buyship" )) return do_buyship; break; case 'c': if ( !str_cmp( name, "do_calculate" )) return do_calculate; if ( !str_cmp( name, "do_capture" )) return do_capture; if ( !str_cmp( name, "do_cast" )) return do_cast; if ( !str_cmp( name, "do_cedit" )) return do_cedit; if ( !str_cmp( name, "do_chaff" )) return do_chaff; if ( !str_cmp( name, "do_channels" )) return do_channels; if ( !str_cmp( name, "do_circle" )) return do_circle; if ( !str_cmp( name, "do_clans" )) return do_clans; if ( !str_cmp( name, "do_clan_donate" )) return do_clan_donate; if ( !str_cmp( name, "do_clan_withdraw" )) return do_clan_withdraw; if ( !str_cmp( name, "do_clantalk" )) return do_clantalk; if ( !str_cmp( name, "do_clanbuyship" )) return do_clanbuyship; if ( !str_cmp( name, "do_climb" )) return do_climb; if ( !str_cmp( name, "do_close" )) return do_close; if ( !str_cmp( name, "do_closebay" )) return do_closebay; if ( !str_cmp( name, "do_closehatch" )) return do_closehatch; if ( !str_cmp( name, "do_cmdtable" )) return do_cmdtable; if ( !str_cmp( name, "do_commands" )) return do_commands; if ( !str_cmp( name, "do_compare" )) return do_compare; if ( !str_cmp( name, "do_config" )) return do_config; if ( !str_cmp( name, "do_consider" )) return do_consider; if ( !str_cmp( name, "do_construction" )) return do_construction; if ( !str_cmp( name, "do_credits" )) return do_credits; if ( !str_cmp( name, "do_cset" )) return do_cset; break; case 'd': if ( !str_cmp( name, "do_demote" )) return do_demote; if ( !str_cmp( name, "do_deny" )) return do_deny; if ( !str_cmp( name, "do_description" )) return do_description; if ( !str_cmp( name, "do_designship" )) return do_designship; if ( !str_cmp( name, "do_destro" )) return do_destro; if ( !str_cmp( name, "do_destroy" )) return do_destroy; if ( !str_cmp( name, "do_dig" )) return do_dig; if ( !str_cmp( name, "do_disarm" )) return do_disarm; if ( !str_cmp( name, "do_disconnect" )) return do_disconnect; if ( !str_cmp( name, "do_disguise" )) return do_disguise; if ( !str_cmp( name, "do_dismount" )) return do_dismount; if ( !str_cmp( name, "do_dmesg" )) return do_dmesg; if ( !str_cmp( name, "do_down" )) return do_down; if ( !str_cmp( name, "do_drag" )) return do_drag; if ( !str_cmp( name, "do_drink" )) return do_drink; if ( !str_cmp( name, "do_drive" )) return do_drive; if ( !str_cmp( name, "do_drop" )) return do_drop; break; case 'e': if ( !str_cmp( name, "do_east" )) return do_east; if ( !str_cmp( name, "do_eat" )) return do_eat; if ( !str_cmp( name, "do_echo" )) return do_echo; if ( !str_cmp( name, "do_emote" )) return do_emote; if ( !str_cmp( name, "do_empty" )) return do_empty; if ( !str_cmp( name, "do_empower" )) return do_empower; if ( !str_cmp( name, "do_enter" )) return do_enter; if ( !str_cmp( name, "do_equipment" )) return do_equipment; if ( !str_cmp( name, "do_examine" )) return do_examine; if ( !str_cmp( name, "do_exits" )) return do_exits; break; case 'f': if ( !str_cmp( name, "do_fill" )) return do_fill; if ( !str_cmp( name, "do_fire" )) return do_fire; if ( !str_cmp( name, "do_first_aid" )) return do_first_aid; if ( !str_cmp( name, "do_fixchar" )) return do_fixchar; if ( !str_cmp( name, "do_flee" )) return do_flee; if ( !str_cmp( name, "do_fly" )) return do_fly; if ( !str_cmp( name, "do_foldarea" )) return do_foldarea; if ( !str_cmp( name, "do_follow" )) return do_follow; if ( !str_cmp( name, "do_for" )) return do_for; if ( !str_cmp( name, "do_force" )) return do_force; if ( !str_cmp( name, "do_forget" )) return do_forget; if ( !str_cmp( name, "do_forceclose" )) return do_forceclose; if ( !str_cmp( name, "do_form_password" )) return do_form_password; if ( !str_cmp( name, "do_freeze" )) return do_freeze; break; case 'g': if ( !str_cmp( name, "do_get" )) return do_get; if ( !str_cmp( name, "do_give" )) return do_give; if ( !str_cmp( name, "do_glance" )) return do_glance; if ( !str_cmp( name, "do_gold" )) return do_gold; if ( !str_cmp( name, "do_gnet" )) return do_gnet; if ( !str_cmp( name, "do_goto" )) return do_goto; if ( !str_cmp( name, "do_gouge" )) return do_gouge; if ( !str_cmp( name, "do_group" )) return do_group; if ( !str_cmp( name, "do_gtell" )) return do_gtell; break; case 'h': if ( !str_cmp( name, "do_hail" )) return do_hail; if ( !str_cmp( name, "do_hedit" )) return do_hedit; if ( !str_cmp( name, "do_help" )) return do_help; if ( !str_cmp( name, "do_hide" )) return do_hide; if ( !str_cmp( name, "do_hijack" )) return do_hijack; if ( !str_cmp( name, "do_hitall" )) return do_hitall; if ( !str_cmp( name, "do_hlist" )) return do_hlist; if ( !str_cmp( name, "do_holylight" )) return do_holylight; if ( !str_cmp( name, "do_homepage" )) return do_homepage; if ( !str_cmp( name, "do_hset" )) return do_hset; if ( !str_cmp( name, "do_hyperspace" )) return do_hyperspace; break; case 'i': if ( !str_cmp( name, "do_immortalize" )) return do_immortalize; if ( !str_cmp( name, "do_immtalk" )) return do_immtalk; if ( !str_cmp( name, "do_info" )) return do_info; if ( !str_cmp( name, "do_induct" )) return do_induct; if ( !str_cmp( name, "do_inventory" )) return do_inventory; if ( !str_cmp( name, "do_invis" )) return do_invis; break; case 'j': break; case 'k': if ( !str_cmp( name, "do_kick" )) return do_kick; if ( !str_cmp( name, "do_kill" )) return do_kill; break; case 'l': if ( !str_cmp( name, "do_last" )) return do_last; if ( !str_cmp( name, "do_land")) return do_land; if ( !str_cmp( name, "do_landscape")) return do_landscape; if ( !str_cmp( name, "do_launch")) return do_launch; if ( !str_cmp( name, "do_leave" )) return do_leave; if ( !str_cmp( name, "do_leaveship" )) return do_leaveship; if ( !str_cmp( name, "do_level" )) return do_level; if ( !str_cmp( name, "do_list" )) return do_list; if ( !str_cmp( name, "do_loadup" )) return do_loadup; if ( !str_cmp( name, "do_lock" )) return do_lock; if ( !str_cmp( name, "do_log" )) return do_log; if ( !str_cmp( name, "do_look" )) return do_look; if ( !str_cmp( name, "do_low_purge" )) return do_low_purge; break; case 'm': if ( !str_cmp( name, "do_mailroom" )) return do_mailroom; if ( !str_cmp( name, "do_make" )) return do_make; if ( !str_cmp( name, "do_makearmor" )) return do_makearmor; if ( !str_cmp( name, "do_makeblade" )) return do_makeblade; if ( !str_cmp( name, "do_makeblaster" )) return do_makeblaster; if ( !str_cmp( name, "do_makelightsaber" )) return do_makelightsaber; if ( !str_cmp( name, "do_makeshield" )) return do_makeshield; if ( !str_cmp( name, "do_makecontainer" )) return do_makecontainer; if ( !str_cmp( name, "do_makejewelry" )) return do_makejewelry; if ( !str_cmp( name, "do_makeboard" )) return do_makeboard; if ( !str_cmp( name, "do_makeclan" )) return do_makeclan; if ( !str_cmp( name, "do_makeship" )) return do_makeship; if ( !str_cmp( name, "do_makerepair" )) return do_makerepair; if ( !str_cmp( name, "do_makeshop" )) return do_makeshop; if ( !str_cmp( name, "do_makeplanet" )) return do_makeplanet; if ( !str_cmp( name, "do_mcreate" )) return do_mcreate; if ( !str_cmp( name, "do_memory" )) return do_memory; if ( !str_cmp( name, "do_mfind" )) return do_mfind; if ( !str_cmp( name, "do_minvoke" )) return do_minvoke; if ( !str_cmp( name, "do_mlist" )) return do_mlist; if ( !str_cmp( name, "do_mount" )) return do_mount; if ( !str_cmp( name, "do_mp_close_passage" )) return do_mp_close_passage; if ( !str_cmp( name, "do_mp_damage" )) return do_mp_damage; if ( !str_cmp( name, "do_mp_deposit" )) return do_mp_deposit; if ( !str_cmp( name, "do_mp_offer_job" )) return do_mp_offer_job; if ( !str_cmp( name, "do_mp_open_passage" )) return do_mp_open_passage; if ( !str_cmp( name, "do_mp_practice" )) return do_mp_practice; if ( !str_cmp( name, "do_mp_restore" )) return do_mp_restore; if ( !str_cmp( name, "do_mp_slay" )) return do_mp_slay; if ( !str_cmp( name, "do_mp_withdraw" )) return do_mp_withdraw; if ( !str_cmp( name, "do_mpadvance" )) return do_mpadvance; if ( !str_cmp( name, "do_mpapply" )) return do_mpapply; if ( !str_cmp( name, "do_mpapplyb" )) return do_mpapplyb; if ( !str_cmp( name, "do_mpasound" )) return do_mpasound; if ( !str_cmp( name, "do_mpat" )) return do_mpat; if ( !str_cmp( name, "do_mpdream" )) return do_mpdream; if ( !str_cmp( name, "do_mpecho" )) return do_mpecho; if ( !str_cmp( name, "do_mpechoaround" )) return do_mpechoaround; if ( !str_cmp( name, "do_mpechoat" )) return do_mpechoat; if ( !str_cmp( name, "do_mpedit" )) return do_mpedit; if ( !str_cmp( name, "do_mpgain" )) return do_mpgain; if ( !str_cmp( name, "do_mpforce" )) return do_mpforce; if ( !str_cmp( name, "do_mpgoto" )) return do_mpgoto; if ( !str_cmp( name, "do_mpinvis" )) return do_mpinvis; if ( !str_cmp( name, "do_mpjunk" )) return do_mpjunk; if ( !str_cmp( name, "do_mpkill" )) return do_mpkill; if ( !str_cmp( name, "do_mpmload" )) return do_mpmload; if ( !str_cmp( name, "do_mpnothing" )) return do_mpnothing; if ( !str_cmp( name, "do_mpoload" )) return do_mpoload; if ( !str_cmp( name, "do_mppkset" )) return do_mppkset; if ( !str_cmp( name, "do_mppurge" )) return do_mppurge; if ( !str_cmp( name, "do_mpstat" )) return do_mpstat; if ( !str_cmp( name, "do_mptransfer" )) return do_mptransfer; if ( !str_cmp( name, "do_mset" )) return do_mset; if ( !str_cmp( name, "do_mstat" )) return do_mstat; if ( !str_cmp( name, "do_murde" )) return do_murde; if ( !str_cmp( name, "do_murder" )) return do_murder; if ( !str_cmp( name, "do_mwhere" )) return do_mwhere; break; case 'n': if ( !str_cmp( name, "do_newbiechat" )) return do_newbiechat; if ( !str_cmp( name, "do_newbieset" )) return do_newbieset; if ( !str_cmp( name, "do_noemote" )) return do_noemote; if ( !str_cmp( name, "do_noresolve" )) return do_noresolve; if ( !str_cmp( name, "do_north" )) return do_north; if ( !str_cmp( name, "do_northeast" )) return do_northeast; if ( !str_cmp( name, "do_northwest" )) return do_northwest; if ( !str_cmp( name, "do_notell" )) return do_notell; if ( !str_cmp( name, "do_notitle" )) return do_notitle; if ( !str_cmp( name, "do_noteroom" )) return do_noteroom; break; case 'o': if ( !str_cmp( name, "do_ocreate" )) return do_ocreate; if ( !str_cmp( name, "do_ofind" )) return do_ofind; if ( !str_cmp( name, "do_oinvoke" )) return do_oinvoke; if ( !str_cmp( name, "do_oldscore" )) return do_oldscore; if ( !str_cmp( name, "do_olist" )) return do_olist; if ( !str_cmp( name, "do_ooc" )) return do_ooc; if ( !str_cmp( name, "do_opedit" )) return do_opedit; if ( !str_cmp( name, "do_open" )) return do_open; if ( !str_cmp( name, "do_openbay" )) return do_openbay; if ( !str_cmp( name, "do_openhatch" )) return do_openhatch; if ( !str_cmp( name, "do_opstat" )) return do_opstat; if ( !str_cmp( name, "do_order" )) return do_order; if ( !str_cmp( name, "do_oset" )) return do_oset; if ( !str_cmp( name, "do_ostat" )) return do_ostat; if ( !str_cmp( name, "do_outcast" )) return do_outcast; if ( !str_cmp( name, "do_overthrow" )) return do_overthrow; if ( !str_cmp( name, "do_owhere" )) return do_owhere; break; case 'p': if ( !str_cmp( name, "do_pager" )) return do_pager; if ( !str_cmp( name, "do_password" )) return do_password; if ( !str_cmp( name, "do_peace" )) return do_peace; if ( !str_cmp( name, "do_pick" )) return do_pick; if ( !str_cmp( name, "do_pickshiplock" )) return do_pickshiplock; if ( !str_cmp( name, "do_planets" )) return do_planets; if ( !str_cmp( name, "do_pnet" )) return do_pnet; if ( !str_cmp( name, "do_poison_weapon" )) return do_poison_weapon; if ( !str_cmp( name, "do_postguard" )) return do_postguard; if ( !str_cmp( name, "do_prompt" )) return do_prompt; if ( !str_cmp( name, "do_propeganda" )) return do_propeganda; if ( !str_cmp( name, "do_prototypes" )) return do_prototypes; if ( !str_cmp( name, "do_purge" )) return do_purge; if ( !str_cmp( name, "do_put" )) return do_put; break; case 'q': if ( !str_cmp( name, "do_quicktalk" )) return do_quicktalk; if ( !str_cmp( name, "do_qui" )) return do_qui; if ( !str_cmp( name, "do_quit" )) return do_quit; break; case 'r': if ( !str_cmp( name, "do_radar" )) return do_radar; if ( !str_cmp( name, "do_rank" )) return do_rank; if ( !str_cmp( name, "do_rat" )) return do_rat; if ( !str_cmp( name, "do_reboo" )) return do_reboo; if ( !str_cmp( name, "do_reboot" )) return do_reboot; if ( !str_cmp( name, "do_recharge" )) return do_recharge; if ( !str_cmp( name, "do_recho" )) return do_recho; if ( !str_cmp( name, "do_recall" )) return do_recall; if ( !str_cmp( name, "do_redit" )) return do_redit; if ( !str_cmp( name, "do_reinforcements" )) return do_reinforcements; if ( !str_cmp( name, "do_regoto" )) return do_regoto; if ( !str_cmp( name, "do_remove" )) return do_remove; if ( !str_cmp( name, "do_rempilot" )) return do_rempilot; if ( !str_cmp( name, "do_rentship" )) return do_rentship; if ( !str_cmp( name, "do_repair" )) return do_repair; if ( !str_cmp( name, "do_repairset" )) return do_repairset; if ( !str_cmp( name, "do_repairship" )) return do_repairship; if ( !str_cmp( name, "do_repairshops" )) return do_repairshops; if ( !str_cmp( name, "do_repairstat" )) return do_repairstat; if ( !str_cmp( name, "do_reply" )) return do_reply; if ( !str_cmp( name, "do_report" )) return do_report; if ( !str_cmp( name, "do_rescue" )) return do_rescue; if ( !str_cmp( name, "do_reset" )) return do_reset; if ( !str_cmp( name, "do_resetship" )) return do_resetship; if ( !str_cmp( name, "do_resign" )) return do_resign; if ( !str_cmp( name, "do_rest" )) return do_rest; if ( !str_cmp( name, "do_restore" )) return do_restore; if ( !str_cmp( name, "do_restoretime" )) return do_restoretime; if ( !str_cmp( name, "do_restrict" )) return do_restrict; if ( !str_cmp( name, "do_retire" )) return do_retire; if ( !str_cmp( name, "do_retran" )) return do_retran; if ( !str_cmp( name, "do_return" )) return do_return; if ( !str_cmp( name, "do_revert" )) return do_revert; if ( !str_cmp( name, "do_rlist" )) return do_rlist; if ( !str_cmp( name, "do_rpedit" )) return do_rpedit; if ( !str_cmp( name, "do_rpstat" )) return do_rpstat; if ( !str_cmp( name, "do_rset" )) return do_rset; if ( !str_cmp( name, "do_rstat" )) return do_rstat; break; case 's': if ( !str_cmp( name, "do_save" )) return do_save; if ( !str_cmp( name, "do_savearea" )) return do_savearea; if ( !str_cmp( name, "do_say" )) return do_say; if ( !str_cmp( name, "do_scan" )) return do_scan; if ( !str_cmp( name, "do_score" )) return do_score; if ( !str_cmp( name, "do_search" )) return do_search; if ( !str_cmp( name, "do_sedit" )) return do_sedit; if ( !str_cmp( name, "do_sell" )) return do_sell; if ( !str_cmp( name, "do_sellship" )) return do_sellship; if ( !str_cmp( name, "do_setblaster" )) return do_setblaster; if ( !str_cmp( name, "do_set_boot_time" )) return do_set_boot_time; if ( !str_cmp( name, "do_setclan" )) return do_setclan; if ( !str_cmp( name, "do_setship" )) return do_setship; if ( !str_cmp( name, "do_setstarsystem" )) return do_setstarsystem; if ( !str_cmp( name, "do_setplanet" )) return do_setplanet; if ( !str_cmp( name, "do_setprototype" )) return do_setprototype; if ( !str_cmp( name, "do_setwages" )) return do_setwages; if ( !str_cmp( name, "do_ships" )) return do_ships; if ( !str_cmp( name, "do_shops" )) return do_shops; if ( !str_cmp( name, "do_shopset" )) return do_shopset; if ( !str_cmp( name, "do_shopstat" )) return do_shopstat; if ( !str_cmp( name, "do_shove" )) return do_shove; if ( !str_cmp( name, "do_showclan" )) return do_showclan; if ( !str_cmp( name, "do_showplanet" )) return do_showplanet; if ( !str_cmp( name, "do_showprototype" )) return do_showprototype; if ( !str_cmp( name, "do_showship" )) return do_showship; if ( !str_cmp( name, "do_showstarsystem" )) return do_showstarsystem; if ( !str_cmp( name, "do_shutdow" )) return do_shutdow; if ( !str_cmp( name, "do_shutdown" )) return do_shutdown; if ( !str_cmp( name, "do_silence" )) return do_silence; if ( !str_cmp( name, "do_sit" )) return do_sit; if ( !str_cmp( name, "do_sla" )) return do_sla; if ( !str_cmp( name, "do_slay" )) return do_slay; if ( !str_cmp( name, "do_sleep" )) return do_sleep; if ( !str_cmp( name, "do_slice" )) return do_slice; if ( !str_cmp( name, "do_slist" )) return do_slist; if ( !str_cmp( name, "do_slookup" )) return do_slookup; if ( !str_cmp( name, "do_snipe" )) return do_snipe; if ( !str_cmp( name, "do_snoop" )) return do_snoop; if ( !str_cmp( name, "do_sober" )) return do_sober; if ( !str_cmp( name, "do_socials" )) return do_socials; if ( !str_cmp( name, "do_south" )) return do_south; if ( !str_cmp( name, "do_southeast" )) return do_southeast; if ( !str_cmp( name, "do_southwest" )) return do_southwest; if ( !str_cmp( name, "do_speeders" )) return do_speeders; if ( !str_cmp( name, "do_split" )) return do_split; if ( !str_cmp( name, "do_sset" )) return do_sset; if ( !str_cmp( name, "do_stand" )) return do_stand; if ( !str_cmp( name, "do_starsystems" )) return do_starsystems; if ( !str_cmp( name, "do_status" )) return do_status; if ( !str_cmp( name, "do_steal" )) return do_steal; if ( !str_cmp( name, "do_switch" )) return do_switch; if ( !str_cmp( name, "do_shiptalk" )) return do_shiptalk; if ( !str_cmp( name, "do_suicide" )) return do_suicide; if ( !str_cmp( name, "do_survey" )) return do_survey; if ( !str_cmp( name, "do_systemtalk" )) return do_systemtalk; break; case 't': if ( !str_cmp( name, "do_target" )) return do_target; if ( !str_cmp( name, "do_teach" )) return do_teach; if ( !str_cmp( name, "do_tell" )) return do_tell; if ( !str_cmp( name, "do_throw" )) return do_throw; if ( !str_cmp( name, "do_time" )) return do_time; if ( !str_cmp( name, "do_timecmd" )) return do_timecmd; if ( !str_cmp( name, "do_title" )) return do_title; if ( !str_cmp( name, "do_torture" )) return do_torture; if ( !str_cmp( name, "do_track" )) return do_track; if ( !str_cmp( name, "do_tractorbeam" )) return do_tractorbeam; if ( !str_cmp( name, "do_trajectory" )) return do_trajectory; if ( !str_cmp( name, "do_transfer" )) return do_transfer; if ( !str_cmp( name, "do_trust" )) return do_trust; if ( !str_cmp( name, "do_typo" )) return do_typo; break; case 'u': if ( !str_cmp( name, "do_unfoldarea" )) return do_unfoldarea; if ( !str_cmp( name, "do_unlock" )) return do_unlock; if ( !str_cmp( name, "do_unsilence" )) return do_unsilence; if ( !str_cmp( name, "do_up" )) return do_up; if ( !str_cmp( name, "do_use" )) return do_use; if ( !str_cmp( name, "do_users" )) return do_users; break; case 'v': if ( !str_cmp( name, "do_value" )) return do_value; if ( !str_cmp( name, "do_visible" )) return do_visible; if ( !str_cmp( name, "do_vnums" )) return do_vnums; if ( !str_cmp( name, "do_vsearch" )) return do_vsearch; break; case 'w': if ( !str_cmp( name, "do_war" )) return do_war; if ( !str_cmp( name, "do_wake" )) return do_wake; if ( !str_cmp( name, "do_wear" )) return do_wear; if ( !str_cmp( name, "do_weather" )) return do_weather; if ( !str_cmp( name, "do_west" )) return do_west; if ( !str_cmp( name, "do_where" )) return do_where; if ( !str_cmp( name, "do_who" )) return do_who; if ( !str_cmp( name, "do_whois" )) return do_whois; if ( !str_cmp( name, "do_wimpy" )) return do_wimpy; if ( !str_cmp( name, "do_wizhelp" )) return do_wizhelp; if ( !str_cmp( name, "do_wizlist" )) return do_wizlist; if ( !str_cmp( name, "do_wizlock" )) return do_wizlock; break; case 'y': if ( !str_cmp( name, "do_yell" )) return do_yell; break; case 'z': if ( !str_cmp( name, "do_zones" )) return do_zones; } return skill_notfound; } char *spell_name( SPELL_FUN *spell ) { if ( spell == spell_smaug ) return "spell_smaug"; if ( spell == spell_blindness ) return "spell_blindness"; if ( spell == spell_charm_person ) return "spell_charm_person"; if ( spell == spell_fireball ) return "spell_fireball"; if ( spell == spell_identify ) return "spell_identify"; if ( spell == spell_invis ) return "spell_invis"; if ( spell == spell_lightning_bolt ) return "spell_lightning_bolt"; if ( spell == spell_possess ) return "spell_possess"; if ( spell == spell_sleep ) return "spell_sleep"; if ( spell == spell_null ) return "spell_null"; return "reserved"; } char *skill_name( DO_FUN *skill ) { if ( skill == do_arrest ) return "do_arrest"; if ( skill == do_war ) return "do_war"; if ( skill == do_setwages ) return "do_setwages"; if ( skill == do_prototypes ) return "do_prototypes"; if ( skill == do_setprototype ) return "do_setprototype"; if ( skill == do_showprototype ) return "do_showprototype"; if ( skill == do_rentship ) return "do_rentship"; if ( skill == do_designship ) return "do_designship"; if ( skill == do_disarm ) return "do_disarm"; if ( skill == do_resign ) return "do_resign"; if ( skill == do_order ) return "do_order"; if ( skill == do_rat ) return "do_rat"; if ( skill == do_gtell ) return "do_gtell"; if ( skill == do_forget ) return "do_forget"; if ( skill == do_survey ) return "do_survey"; if ( skill == do_landscape ) return "do_landscape"; if ( skill == do_construction ) return "do_construction"; if ( skill == do_allsave ) return "do_allsave"; if ( skill == do_teach ) return "do_teach"; if ( skill == do_quicktalk ) return "do_quicktalk"; if ( skill == do_bridge ) return "do_bridge"; if ( skill == do_propeganda ) return "do_propeganda"; if ( skill == do_autopilot ) return "do_autopilot"; if ( skill == do_allspeeders ) return "do_allspeeders"; if ( skill == do_speeders ) return "do_speeders"; if ( skill == do_suicide ) return "do_suicide"; if ( skill == do_hijack ) return "do_hijack"; if ( skill == do_pickshiplock ) return "do_pickshiplock"; if ( skill == do_makejewelry ) return "do_makejewelry"; if ( skill == do_shiptalk ) return "do_shiptalk"; if ( skill == do_systemtalk ) return "do_systemtalk"; if ( skill == do_planets ) return "do_planets"; if ( skill == do_makeplanet ) return "do_makeplanet"; if ( skill == do_setplanet ) return "do_setplanet"; if ( skill == do_hail ) return "do_hail"; if ( skill == do_appoint ) return "do_appoint"; if ( skill == do_demote ) return "do_demote"; if ( skill == do_empower ) return "do_empower"; if ( skill == do_capture ) return "do_capture"; if ( skill == do_chaff ) return "do_chaff"; if ( skill == do_allships ) return "do_allships"; if ( skill == do_fly ) return "do_fly"; if ( skill == do_bomb ) return "do_bomb"; if ( skill == do_bank ) return "do_bank"; if ( skill == do_drive ) return "do_drive"; if ( skill == do_setblaster ) return "do_setblaster"; if ( skill == do_ammo ) return "do_ammo"; if ( skill == do_use ) return "do_use"; if ( skill == do_tractorbeam ) return "do_tractorbeam"; if ( skill == do_makearmor ) return "do_makearmor"; if ( skill == do_reinforcements ) return "do_reinforcements"; if ( skill == do_postguard ) return "do_postguard"; if ( skill == do_torture ) return "do_torture"; if ( skill == do_throw ) return "do_throw"; if ( skill == do_snipe ) return "do_snipe"; if ( skill == do_disguise ) return "do_disguise"; if ( skill == do_first_aid ) return "do_first_aid"; if ( skill == do_autotrack ) return "do_autotrack"; if ( skill == do_overthrow ) return "do_overthrow"; if ( skill == do_openbay ) return "do_openbay"; if ( skill == do_closebay ) return "do_openbay"; if ( skill == do_radar ) return "do_radar"; if ( skill == do_recall ) return "do_recall"; if ( skill == do_buyship ) return "do_buyship"; if ( skill == do_buyhome ) return "do_buyhome"; if ( skill == do_clanbuyship ) return "do_clanbuyship"; if ( skill == do_sellship ) return "do_sellship"; if ( skill == do_info ) return "do_info"; if ( skill == do_autorecharge ) return "do_autorecharge"; if ( skill == do_openhatch ) return "do_openhatch"; if ( skill == do_closehatch ) return "do_closehatch"; if ( skill == do_hyperspace ) return "do_hyperspace"; if ( skill == do_target ) return "do_target"; if ( skill == do_fire ) return "do_fire"; if ( skill == do_calculate ) return "do_calculate"; if ( skill == do_recharge ) return "do_recharge"; if ( skill == do_repairship ) return "do_repairship"; if ( skill == do_addpilot ) return "do_addpilot"; if ( skill == do_rempilot ) return "do_rempilot"; if ( skill == do_aassign ) return "do_aassign"; if ( skill == do_accelerate ) return "do_accelerate"; if ( skill == do_advance ) return "do_advance"; if ( skill == do_affected ) return "do_affected"; if ( skill == do_afk ) return "do_afk"; if ( skill == do_aid ) return "do_aid"; if ( skill == do_allow ) return "do_allow"; if ( skill == do_ansi ) return "do_ansi"; if ( skill == do_appraise ) return "do_appraise"; if ( skill == do_areas ) return "do_areas"; if ( skill == do_aset ) return "do_aset"; if ( skill == do_astat ) return "do_astat"; if ( skill == do_at ) return "do_at"; if ( skill == do_auction ) return "do_auction"; if ( skill == do_authorize ) return "do_authorize"; if ( skill == do_backstab ) return "do_backstab"; if ( skill == do_balzhur ) return "do_balzhur"; if ( skill == do_bamfin ) return "do_bamfin"; if ( skill == do_bamfout ) return "do_bamfout"; if ( skill == do_ban ) return "do_ban"; if ( skill == do_bashdoor ) return "do_bashdoor"; if ( skill == do_beep ) return "do_beep"; if ( skill == do_berserk ) return "do_berserk"; if ( skill == do_bestow ) return "do_bestow"; if ( skill == do_bestowarea ) return "do_bestowarea"; if ( skill == do_bio ) return "do_bio"; if ( skill == do_board ) return "do_board"; if ( skill == do_boards ) return "do_boards"; if ( skill == do_bodybag ) return "do_bodybag"; if ( skill == do_bset ) return "do_bset"; if ( skill == do_bstat ) return "do_bstat"; if ( skill == do_bug ) return "do_bug"; if ( skill == do_bury ) return "do_bury"; if ( skill == do_buy ) return "do_buy"; if ( skill == do_cast ) return "do_cast"; if ( skill == do_cedit ) return "do_cedit"; if ( skill == do_channels ) return "do_channels"; if ( skill == do_pnet ) return "do_pnet"; if ( skill == do_gnet ) return "do_gnet"; if ( skill == do_ooc ) return "do_ooc"; if ( skill == do_circle ) return "do_circle"; if ( skill == do_clans ) return "do_clans"; if ( skill == do_clan_donate ) return "do_clan_donate"; if ( skill == do_clan_withdraw ) return "do_clan_withdraw"; if ( skill == do_clantalk ) return "do_clantalk"; if ( skill == do_climb ) return "do_climb"; if ( skill == do_close ) return "do_close"; if ( skill == do_cmdtable ) return "do_cmdtable"; if ( skill == do_commands ) return "do_commands"; if ( skill == do_compare ) return "do_compare"; if ( skill == do_config ) return "do_config"; if ( skill == do_consider ) return "do_consider"; if ( skill == do_credits ) return "do_credits"; if ( skill == do_cset ) return "do_cset"; if ( skill == do_deny ) return "do_deny"; if ( skill == do_description ) return "do_description"; if ( skill == do_destro ) return "do_destro"; if ( skill == do_destroy ) return "do_destroy"; if ( skill == do_dig ) return "do_dig"; if ( skill == do_disconnect ) return "do_disconnect"; if ( skill == do_dismount ) return "do_dismount"; if ( skill == do_dmesg ) return "do_dmesg"; if ( skill == do_down ) return "do_down"; if ( skill == do_drag ) return "do_drag"; if ( skill == do_drink ) return "do_drink"; if ( skill == do_drop ) return "do_drop"; /* if ( skill == do_diagnose ) return "do_diagnose"; */ if ( skill == do_east ) return "do_east"; if ( skill == do_eat ) return "do_eat"; if ( skill == do_echo ) return "do_echo"; if ( skill == do_emote ) return "do_emote"; if ( skill == do_empty ) return "do_empty"; if ( skill == do_enter ) return "do_enter"; if ( skill == do_equipment ) return "do_equipment"; if ( skill == do_examine ) return "do_examine"; if ( skill == do_exits ) return "do_exits"; if ( skill == do_fill ) return "do_fill"; if ( skill == do_fixchar ) return "do_fixchar"; if ( skill == do_flee ) return "do_flee"; if ( skill == do_foldarea ) return "do_foldarea"; if ( skill == do_follow ) return "do_follow"; if ( skill == do_for ) return "do_for"; if ( skill == do_force ) return "do_force"; if ( skill == do_forceclose ) return "do_forceclose"; if ( skill == do_form_password ) return "do_form_password"; if ( skill == do_freeze ) return "do_freeze"; if ( skill == do_get ) return "do_get"; if ( skill == do_give ) return "do_give"; if ( skill == do_glance ) return "do_glance"; if ( skill == do_gold ) return "do_gold"; if ( skill == do_goto ) return "do_goto"; if ( skill == do_gouge ) return "do_gouge"; if ( skill == do_group ) return "do_group"; if ( skill == do_hedit ) return "do_hedit"; if ( skill == do_help ) return "do_help"; if ( skill == do_hide ) return "do_hide"; if ( skill == do_hitall ) return "do_hitall"; if ( skill == do_hlist ) return "do_hlist"; if ( skill == do_holylight ) return "do_holylight"; if ( skill == do_homepage ) return "do_homepage"; if ( skill == do_hset ) return "do_hset"; if ( skill == do_immortalize ) return "do_immortalize"; if ( skill == do_immtalk ) return "do_immtalk"; if ( skill == do_induct ) return "do_induct"; if ( skill == do_inventory ) return "do_inventory"; if ( skill == do_invis ) return "do_invis"; if ( skill == do_kick ) return "do_kick"; if ( skill == do_kill ) return "do_kill"; if ( skill == do_last ) return "do_last"; if ( skill == do_land ) return "do_land"; if ( skill == do_launch ) return "do_launch"; if ( skill == do_leave ) return "do_leave"; if ( skill == do_leaveship ) return "do_leaveship"; if ( skill == do_level ) return "do_level"; if ( skill == do_list ) return "do_list"; if ( skill == do_loadarea ) return "do_loadarea"; if ( skill == do_loadup ) return "do_loadup"; if ( skill == do_lock ) return "do_lock"; if ( skill == do_log ) return "do_log"; if ( skill == do_look ) return "do_look"; if ( skill == do_low_purge ) return "do_low_purge"; if ( skill == do_mailroom ) return "do_mailroom"; if ( skill == do_make ) return "do_make"; if ( skill == do_makecontainer ) return "do_makecontainer"; if ( skill == do_makeshield ) return "do_makeshield"; if ( skill == do_makeblade ) return "do_makeblade"; if ( skill == do_makeblaster ) return "do_makeblaster"; if ( skill == do_makelightsaber ) return "do_makelightsaber"; if ( skill == do_makeboard ) return "do_makeboard"; if ( skill == do_makeclan ) return "do_makeclan"; if ( skill == do_makerepair ) return "do_makerepair"; if ( skill == do_makeshop ) return "do_makeshop"; if ( skill == do_makeship ) return "do_makeship"; if ( skill == do_mcreate ) return "do_mcreate"; if ( skill == do_memory ) return "do_memory"; if ( skill == do_mfind ) return "do_mfind"; if ( skill == do_minvoke ) return "do_minvoke"; if ( skill == do_mlist ) return "do_mlist"; if ( skill == do_mount ) return "do_mount"; if ( skill == do_mp_offer_job ) return "do_mp_offer_job"; if ( skill == do_mp_close_passage ) return "do_mp_close_passage"; if ( skill == do_mp_damage ) return "do_mp_damage"; if ( skill == do_mp_deposit ) return "do_mp_deposit"; if ( skill == do_mp_open_passage ) return "do_mp_open_passage"; if ( skill == do_mp_practice ) return "do_mp_practice"; if ( skill == do_mp_restore ) return "do_mp_restore"; if ( skill == do_mp_slay ) return "do_mp_slay"; if ( skill == do_mp_withdraw ) return "do_mp_withdraw"; if ( skill == do_mpadvance ) return "do_mpadvance"; if ( skill == do_mpapply ) return "do_mpapply"; if ( skill == do_mpapplyb ) return "do_mpapplyb"; if ( skill == do_mpasound ) return "do_mpasound"; if ( skill == do_mpat ) return "do_mpat"; if ( skill == do_mpdream ) return "do_mpdream"; if ( skill == do_mpecho ) return "do_mpecho"; if ( skill == do_mpechoaround ) return "do_mpechoaround"; if ( skill == do_mpechoat ) return "do_mpechoat"; if ( skill == do_mpedit ) return "do_mpedit"; if ( skill == do_mpgain ) return "do_mpgain"; if ( skill == do_mpforce ) return "do_mpforce"; if ( skill == do_mpgoto ) return "do_mpgoto"; if ( skill == do_mpinvis ) return "do_mpinvis"; if ( skill == do_mpjunk ) return "do_mpjunk"; if ( skill == do_mpkill ) return "do_mpkill"; if ( skill == do_mpmload ) return "do_mpmload"; if ( skill == do_mpnothing ) return "do_mpnothing"; if ( skill == do_mpoload ) return "do_mpoload"; if ( skill == do_mppkset ) return "do_mppkset"; if ( skill == do_mppurge ) return "do_mppurge"; if ( skill == do_mpstat ) return "do_mpstat"; if ( skill == do_mptransfer ) return "do_mptransfer"; if ( skill == do_mset ) return "do_mset"; if ( skill == do_mstat ) return "do_mstat"; if ( skill == do_murde ) return "do_murde"; if ( skill == do_murder ) return "do_murder"; if ( skill == do_mwhere ) return "do_mwhere"; if ( skill == do_newbiechat ) return "do_newbiechat"; if ( skill == do_newbieset ) return "do_newbieset"; if ( skill == do_noemote ) return "do_noemote"; if ( skill == do_noresolve ) return "do_noresolve"; if ( skill == do_north ) return "do_north"; if ( skill == do_northeast ) return "do_northeast"; if ( skill == do_northwest ) return "do_northwest"; if ( skill == do_notell ) return "do_notell"; if ( skill == do_notitle ) return "do_notitle"; if ( skill == do_noteroom ) return "do_noteroom"; if ( skill == do_ocreate ) return "do_ocreate"; if ( skill == do_ofind ) return "do_ofind"; if ( skill == do_oinvoke ) return "do_oinvoke"; if ( skill == do_oldscore ) return "do_oldscore"; if ( skill == do_olist ) return "do_olist"; if ( skill == do_opedit ) return "do_opedit"; if ( skill == do_open ) return "do_open"; if ( skill == do_opstat ) return "do_opstat"; if ( skill == do_oset ) return "do_oset"; if ( skill == do_ostat ) return "do_ostat"; if ( skill == do_outcast ) return "do_outcast"; if ( skill == do_owhere ) return "do_owhere"; if ( skill == do_pager ) return "do_pager"; if ( skill == do_password ) return "do_password"; if ( skill == do_peace ) return "do_peace"; if ( skill == do_pick ) return "do_pick"; if ( skill == do_poison_weapon ) return "do_poison_weapon"; if ( skill == do_prompt ) return "do_prompt"; if ( skill == do_purge ) return "do_purge"; if ( skill == do_put ) return "do_put"; if ( skill == do_qui ) return "do_qui"; if ( skill == do_quit ) return "do_quit"; if ( skill == do_rank ) return "do_rank"; if ( skill == do_reboo ) return "do_reboo"; if ( skill == do_reboot ) return "do_reboot"; if ( skill == do_recho ) return "do_recho"; if ( skill == do_redit ) return "do_redit"; if ( skill == do_regoto ) return "do_regoto"; if ( skill == do_remove ) return "do_remove"; if ( skill == do_repair ) return "do_repair"; if ( skill == do_repairset ) return "do_repairset"; if ( skill == do_repairshops ) return "do_repairshops"; if ( skill == do_repairstat ) return "do_repairstat"; if ( skill == do_reply ) return "do_reply"; if ( skill == do_report ) return "do_report"; if ( skill == do_rescue ) return "do_rescue"; if ( skill == do_reset ) return "do_reset"; if ( skill == do_resetship ) return "do_resetship"; if ( skill == do_rest ) return "do_rest"; if ( skill == do_restore ) return "do_restore"; if ( skill == do_restoretime ) return "do_restoretime"; if ( skill == do_restrict ) return "do_restrict"; if ( skill == do_retire ) return "do_retire"; if ( skill == do_retran ) return "do_retran"; if ( skill == do_return ) return "do_return"; if ( skill == do_revert ) return "do_revert"; if ( skill == do_rlist ) return "do_rlist"; if ( skill == do_rpedit ) return "do_rpedit"; if ( skill == do_rpstat ) return "do_rpstat"; if ( skill == do_rset ) return "do_rset"; if ( skill == do_rstat ) return "do_rstat"; if ( skill == do_save ) return "do_save"; if ( skill == do_savearea ) return "do_savearea"; if ( skill == do_say ) return "do_say"; if ( skill == do_scan ) return "do_scan"; if ( skill == do_score ) return "do_score"; if ( skill == do_search ) return "do_search"; if ( skill == do_sedit ) return "do_sedit"; if ( skill == do_sell ) return "do_sell"; if ( skill == do_set_boot_time ) return "do_set_boot_time"; if ( skill == do_setclan ) return "do_setclan"; if ( skill == do_setship ) return "do_setship"; if ( skill == do_setstarsystem ) return "do_setstarsystem"; if ( skill == do_ships ) return "do_ships"; if ( skill == do_shops ) return "do_shops"; if ( skill == do_shopset ) return "do_shopset"; if ( skill == do_shopstat ) return "do_shopstat"; if ( skill == do_shove ) return "do_shove"; if ( skill == do_showclan ) return "do_showclan"; if ( skill == do_showplanet ) return "do_showplanet"; if ( skill == do_showship ) return "do_showship"; if ( skill == do_showstarsystem ) return "do_showstarsystem"; if ( skill == do_shutdow ) return "do_shutdow"; if ( skill == do_shutdown ) return "do_shutdown"; if ( skill == do_silence ) return "do_silence"; if ( skill == do_sit ) return "do_sit"; if ( skill == do_sla ) return "do_sla"; if ( skill == do_slay ) return "do_slay"; if ( skill == do_sleep ) return "do_sleep"; if ( skill == do_slice ) return "do_slice"; if ( skill == do_slist ) return "do_slist"; if ( skill == do_slookup ) return "do_slookup"; if ( skill == do_snoop ) return "do_snoop"; if ( skill == do_sober ) return "do_sober"; if ( skill == do_socials ) return "do_socials"; if ( skill == do_south ) return "do_south"; if ( skill == do_southeast ) return "do_southeast"; if ( skill == do_southwest ) return "do_southwest"; if ( skill == do_split ) return "do_split"; if ( skill == do_sset ) return "do_sset"; if ( skill == do_stand ) return "do_stand"; if ( skill == do_status ) return "do_status"; if ( skill == do_starsystems ) return "do_starsystems"; if ( skill == do_steal ) return "do_steal"; if ( skill == do_switch ) return "do_switch"; if ( skill == do_tell ) return "do_tell"; if ( skill == do_time ) return "do_time"; if ( skill == do_timecmd ) return "do_timecmd"; if ( skill == do_title ) return "do_title"; if ( skill == do_track ) return "do_track"; if ( skill == do_trajectory ) return "do_trajectory"; if ( skill == do_transfer ) return "do_transfer"; if ( skill == do_trust ) return "do_trust"; if ( skill == do_typo ) return "do_typo"; if ( skill == do_unfoldarea ) return "do_unfoldarea"; if ( skill == do_unlock ) return "do_unlock"; if ( skill == do_unsilence ) return "do_unsilence"; if ( skill == do_up ) return "do_up"; if ( skill == do_users ) return "do_users"; if ( skill == do_value ) return "do_value"; if ( skill == do_visible ) return "do_visible"; if ( skill == do_vnums ) return "do_vnums"; if ( skill == do_vsearch ) return "do_vsearch"; if ( skill == do_wake ) return "do_wake"; if ( skill == do_wear ) return "do_wear"; if ( skill == do_weather ) return "do_weather"; if ( skill == do_west ) return "do_west"; if ( skill == do_where ) return "do_where"; if ( skill == do_who ) return "do_who"; if ( skill == do_whois ) return "do_whois"; if ( skill == do_wimpy ) return "do_wimpy"; if ( skill == do_wizhelp ) return "do_wizhelp"; if ( skill == do_wizlist ) return "do_wizlist"; if ( skill == do_wizlock ) return "do_wizlock"; if ( skill == do_yell ) return "do_yell"; if ( skill == do_zones ) return "do_zones"; return "reserved"; } /* * Function used by qsort to sort skills */ int skill_comp( SKILLTYPE **sk1, SKILLTYPE **sk2 ) { SKILLTYPE *skill1 = (*sk1); SKILLTYPE *skill2 = (*sk2); if ( !skill1 && skill2 ) return 1; if ( skill1 && !skill2 ) return -1; if ( !skill1 && !skill2 ) return 0; if ( skill1->type < skill2->type ) return -1; if ( skill1->type > skill2->type ) return 1; return strcmp( skill1->name, skill2->name ); } /* * Sort the skill table with qsort */ void sort_skill_table() { log_string( "Sorting skill table..." ); qsort( &skill_table[1], top_sn-1, sizeof( SKILLTYPE * ), (int(*)(const void *, const void *)) skill_comp ); } /* * Write skill data to a file */ void fwrite_skill( FILE *fpout, SKILLTYPE *skill ) { SMAUG_AFF *aff; fprintf( fpout, "Name %s~\n", skill->name ); fprintf( fpout, "Type %s\n", skill_tname[skill->type]); fprintf( fpout, "Flags %d\n", skill->flags ); if ( skill->target ) fprintf( fpout, "Target %d\n", skill->target ); if ( skill->minimum_position ) fprintf( fpout, "Minpos %d\n", skill->minimum_position ); if ( skill->saves ) fprintf( fpout, "Saves %d\n", skill->saves ); if ( skill->slot ) fprintf( fpout, "Slot %d\n", skill->slot ); if ( skill->min_mana ) fprintf( fpout, "Mana %d\n", skill->min_mana ); if ( skill->beats ) fprintf( fpout, "Rounds %d\n", skill->beats ); if ( skill->skill_fun ) fprintf( fpout, "Code %s\n", skill_name(skill->skill_fun) ); else if ( skill->spell_fun ) fprintf( fpout, "Code %s\n", spell_name(skill->spell_fun) ); fprintf( fpout, "Dammsg %s~\n", skill->noun_damage ); if ( skill->msg_off && skill->msg_off[0] != '\0' ) fprintf( fpout, "Wearoff %s~\n", skill->msg_off ); if ( skill->hit_char && skill->hit_char[0] != '\0' ) fprintf( fpout, "Hitchar %s~\n", skill->hit_char ); if ( skill->hit_vict && skill->hit_vict[0] != '\0' ) fprintf( fpout, "Hitvict %s~\n", skill->hit_vict ); if ( skill->hit_room && skill->hit_room[0] != '\0' ) fprintf( fpout, "Hitroom %s~\n", skill->hit_room ); if ( skill->miss_char && skill->miss_char[0] != '\0' ) fprintf( fpout, "Misschar %s~\n", skill->miss_char ); if ( skill->miss_vict && skill->miss_vict[0] != '\0' ) fprintf( fpout, "Missvict %s~\n", skill->miss_vict ); if ( skill->miss_room && skill->miss_room[0] != '\0' ) fprintf( fpout, "Missroom %s~\n", skill->miss_room ); if ( skill->die_char && skill->die_char[0] != '\0' ) fprintf( fpout, "Diechar %s~\n", skill->die_char ); if ( skill->die_vict && skill->die_vict[0] != '\0' ) fprintf( fpout, "Dievict %s~\n", skill->die_vict ); if ( skill->die_room && skill->die_room[0] != '\0' ) fprintf( fpout, "Dieroom %s~\n", skill->die_room ); if ( skill->imm_char && skill->imm_char[0] != '\0' ) fprintf( fpout, "Immchar %s~\n", skill->imm_char ); if ( skill->imm_vict && skill->imm_vict[0] != '\0' ) fprintf( fpout, "Immvict %s~\n", skill->imm_vict ); if ( skill->imm_room && skill->imm_room[0] != '\0' ) fprintf( fpout, "Immroom %s~\n", skill->imm_room ); if ( skill->dice && skill->dice[0] != '\0' ) fprintf( fpout, "Dice %s~\n", skill->dice ); if ( skill->value ) fprintf( fpout, "Value %d\n", skill->value ); if ( skill->difficulty ) fprintf( fpout, "Difficulty %d\n", skill->difficulty ); if ( skill->participants ) fprintf( fpout, "Participants %d\n", skill->participants ); if ( skill->components && skill->components[0] != '\0' ) fprintf( fpout, "Components %s~\n", skill->components ); for ( aff = skill->affects; aff; aff = aff->next ) fprintf( fpout, "Affect '%s' %d '%s' %d\n", aff->duration, aff->location, aff->modifier, aff->bitvector ); if ( skill->alignment ) fprintf( fpout, "Alignment %d\n", skill->alignment ); fprintf( fpout, "End\n\n" ); } /* * Save the skill table to disk */ void save_skill_table() { int x; FILE *fpout; if ( (fpout=fopen( SKILL_FILE, "w" )) == NULL ) { bug( "Cannot open skills.dat for writting", 0 ); perror( SKILL_FILE ); return; } for ( x = 0; x < top_sn; x++ ) { if ( !skill_table[x]->name || skill_table[x]->name[0] == '\0' ) break; fprintf( fpout, "#SKILL\n" ); fwrite_skill( fpout, skill_table[x] ); } fprintf( fpout, "#END\n" ); fclose( fpout ); } /* * Save the socials to disk */ void save_socials() { FILE *fpout; SOCIALTYPE *social; int x; if ( (fpout=fopen( SOCIAL_FILE, "w" )) == NULL ) { bug( "Cannot open socials.dat for writting", 0 ); perror( SOCIAL_FILE ); return; } for ( x = 0; x < 27; x++ ) { for ( social = social_index[x]; social; social = social->next ) { if ( !social->name || social->name[0] == '\0' ) { bug( "Save_socials: blank social in hash bucket %d", x ); continue; } fprintf( fpout, "#SOCIAL\n" ); fprintf( fpout, "Name %s~\n", social->name ); if ( social->char_no_arg ) fprintf( fpout, "CharNoArg %s~\n", social->char_no_arg ); else bug( "Save_socials: NULL char_no_arg in hash bucket %d", x ); if ( social->others_no_arg ) fprintf( fpout, "OthersNoArg %s~\n", social->others_no_arg ); if ( social->char_found ) fprintf( fpout, "CharFound %s~\n", social->char_found ); if ( social->others_found ) fprintf( fpout, "OthersFound %s~\n", social->others_found ); if ( social->vict_found ) fprintf( fpout, "VictFound %s~\n", social->vict_found ); if ( social->char_auto ) fprintf( fpout, "CharAuto %s~\n", social->char_auto ); if ( social->others_auto ) fprintf( fpout, "OthersAuto %s~\n", social->others_auto ); fprintf( fpout, "End\n\n" ); } } fprintf( fpout, "#END\n" ); fclose( fpout ); } int get_skill( char *skilltype ) { if ( !str_cmp( skilltype, "Spell" ) ) return SKILL_SPELL; if ( !str_cmp( skilltype, "Skill" ) ) return SKILL_SKILL; if ( !str_cmp( skilltype, "Weapon" ) ) return SKILL_WEAPON; return SKILL_UNKNOWN; } /* * Save the commands to disk */ void save_commands() { FILE *fpout; CMDTYPE *command; int x; if ( (fpout=fopen( COMMAND_FILE, "w" )) == NULL ) { bug( "Cannot open commands.dat for writing", 0 ); perror( COMMAND_FILE ); return; } for ( x = 0; x < 126; x++ ) { for ( command = command_hash[x]; command; command = command->next ) { if ( !command->name || command->name[0] == '\0' ) { bug( "Save_commands: blank command in hash bucket %d", x ); continue; } fprintf( fpout, "#COMMAND\n" ); fprintf( fpout, "Name %s~\n", command->name ); fprintf( fpout, "Code %s\n", skill_name(command->do_fun) ); fprintf( fpout, "Position %d\n", command->position ); fprintf( fpout, "Level %d\n", command->level ); fprintf( fpout, "Log %d\n", command->log ); fprintf( fpout, "End\n\n" ); } } fprintf( fpout, "#END\n" ); fclose( fpout ); } SKILLTYPE *fread_skill( FILE *fp ) { char buf[MAX_STRING_LENGTH]; char *word; bool fMatch; SKILLTYPE *skill; CREATE( skill, SKILLTYPE, 1 ); for ( ; ; ) { word = feof( fp ) ? "End" : fread_word( fp ); fMatch = FALSE; switch ( UPPER(word[0]) ) { case '*': fMatch = TRUE; fread_to_eol( fp ); break; case 'A': KEY( "Alignment", skill->alignment, fread_number( fp ) ); if ( !str_cmp( word, "Affect" ) ) { SMAUG_AFF *aff; CREATE( aff, SMAUG_AFF, 1 ); aff->duration = str_dup( fread_word( fp ) ); aff->location = fread_number( fp ); aff->modifier = str_dup( fread_word( fp ) ); aff->bitvector = fread_number( fp ); aff->next = skill->affects; skill->affects = aff; fMatch = TRUE; break; } break; case 'C': if ( !str_cmp( word, "Code" ) ) { SPELL_FUN *spellfun; DO_FUN *dofun; char *w = fread_word(fp); fMatch = TRUE; if ( (spellfun=spell_function(w)) != spell_notfound ) skill->spell_fun = spellfun; else if ( (dofun=skill_function(w)) != skill_notfound ) skill->skill_fun = dofun; else { sprintf( buf, "fread_skill: unknown skill/spell %s", w ); bug( buf, 0 ); skill->spell_fun = spell_null; } break; } KEY( "Code", skill->spell_fun, spell_function(fread_word(fp)) ); KEY( "Components", skill->components, fread_string_nohash( fp ) ); break; case 'D': KEY( "Dammsg", skill->noun_damage, fread_string_nohash( fp ) ); KEY( "Dice", skill->dice, fread_string_nohash( fp ) ); KEY( "Diechar", skill->die_char, fread_string_nohash( fp ) ); KEY( "Dieroom", skill->die_room, fread_string_nohash( fp ) ); KEY( "Dievict", skill->die_vict, fread_string_nohash( fp ) ); KEY( "Difficulty", skill->difficulty, fread_number( fp ) ); break; case 'E': if ( !str_cmp( word, "End" ) ) return skill; break; case 'F': KEY( "Flags", skill->flags, fread_number( fp ) ); break; case 'H': KEY( "Hitchar", skill->hit_char, fread_string_nohash( fp ) ); KEY( "Hitroom", skill->hit_room, fread_string_nohash( fp ) ); KEY( "Hitvict", skill->hit_vict, fread_string_nohash( fp ) ); break; case 'I': KEY( "Immchar", skill->imm_char, fread_string_nohash( fp ) ); KEY( "Immroom", skill->imm_room, fread_string_nohash( fp ) ); KEY( "Immvict", skill->imm_vict, fread_string_nohash( fp ) ); break; case 'M': KEY( "Mana", skill->min_mana, fread_number( fp ) ); KEY( "Minpos", skill->minimum_position, fread_number( fp ) ); KEY( "Misschar", skill->miss_char, fread_string_nohash( fp ) ); KEY( "Missroom", skill->miss_room, fread_string_nohash( fp ) ); KEY( "Missvict", skill->miss_vict, fread_string_nohash( fp ) ); break; case 'N': KEY( "Name", skill->name, fread_string_nohash( fp ) ); break; case 'P': KEY( "Participants",skill->participants, fread_number( fp ) ); break; case 'R': KEY( "Rounds", skill->beats, fread_number( fp ) ); break; case 'S': KEY( "Slot", skill->slot, fread_number( fp ) ); KEY( "Saves", skill->saves, fread_number( fp ) ); break; case 'T': KEY( "Target", skill->target, fread_number( fp ) ); KEY( "Type", skill->type, get_skill(fread_word( fp )) ); break; case 'V': KEY( "Value", skill->value, fread_number( fp ) ); break; case 'W': KEY( "Wearoff", skill->msg_off, fread_string_nohash( fp ) ); break; } if ( !fMatch ) { sprintf( buf, "Fread_skill: no match: %s", word ); bug( buf, 0 ); } } } void load_skill_table() { FILE *fp; if ( ( fp = fopen( SKILL_FILE, "r" ) ) != NULL ) { top_sn = 0; for ( ;; ) { char letter; char *word; letter = fread_letter( fp ); if ( letter == '*' ) { fread_to_eol( fp ); continue; } if ( letter != '#' ) { bug( "Load_skill_table: # not found.", 0 ); break; } word = fread_word( fp ); if ( !str_cmp( word, "SKILL" ) ) { if ( top_sn >= MAX_SKILL ) { bug( "load_skill_table: more skills than MAX_SKILL %d", MAX_SKILL ); fclose( fp ); return; } skill_table[top_sn++] = fread_skill( fp ); continue; } else if ( !str_cmp( word, "END" ) ) break; else { bug( "Load_skill_table: bad section.", 0 ); continue; } } fclose( fp ); } else { bug( "Cannot open skills.dat", 0 ); exit(0); } } void fread_social( FILE *fp ) { char buf[MAX_STRING_LENGTH]; char *word; bool fMatch; SOCIALTYPE *social; CREATE( social, SOCIALTYPE, 1 ); for ( ;; ) { word = feof( fp ) ? "End" : fread_word( fp ); fMatch = FALSE; switch ( UPPER(word[0]) ) { case '*': fMatch = TRUE; fread_to_eol( fp ); break; case 'C': KEY( "CharNoArg", social->char_no_arg, fread_string_nohash(fp) ); KEY( "CharFound", social->char_found, fread_string_nohash(fp) ); KEY( "CharAuto", social->char_auto, fread_string_nohash(fp) ); break; case 'E': if ( !str_cmp( word, "End" ) ) { if ( !social->name ) { bug( "Fread_social: Name not found", 0 ); free_social( social ); return; } if ( !social->char_no_arg ) { bug( "Fread_social: CharNoArg not found", 0 ); free_social( social ); return; } add_social( social ); return; } break; case 'N': KEY( "Name", social->name, fread_string_nohash(fp) ); break; case 'O': KEY( "OthersNoArg", social->others_no_arg, fread_string_nohash(fp) ); KEY( "OthersFound", social->others_found, fread_string_nohash(fp) ); KEY( "OthersAuto", social->others_auto, fread_string_nohash(fp) ); break; case 'V': KEY( "VictFound", social->vict_found, fread_string_nohash(fp) ); break; } if ( !fMatch ) { sprintf( buf, "Fread_social: no match: %s", word ); bug( buf, 0 ); } } } void load_socials() { FILE *fp; if ( ( fp = fopen( SOCIAL_FILE, "r" ) ) != NULL ) { top_sn = 0; for ( ;; ) { char letter; char *word; letter = fread_letter( fp ); if ( letter == '*' ) { fread_to_eol( fp ); continue; } if ( letter != '#' ) { bug( "Load_socials: # not found.", 0 ); break; } word = fread_word( fp ); if ( !str_cmp( word, "SOCIAL" ) ) { fread_social( fp ); continue; } else if ( !str_cmp( word, "END" ) ) break; else { bug( "Load_socials: bad section.", 0 ); continue; } } fclose( fp ); } else { bug( "Cannot open socials.dat", 0 ); exit(0); } } void fread_command( FILE *fp ) { char buf[MAX_STRING_LENGTH]; char *word; bool fMatch; CMDTYPE *command; CREATE( command, CMDTYPE, 1 ); for ( ;; ) { word = feof( fp ) ? "End" : fread_word( fp ); fMatch = FALSE; switch ( UPPER(word[0]) ) { case '*': fMatch = TRUE; fread_to_eol( fp ); break; case 'C': KEY( "Code", command->do_fun, skill_function(fread_word(fp)) ); break; case 'E': if ( !str_cmp( word, "End" ) ) { if ( !command->name ) { bug( "Fread_command: Name not found", 0 ); free_command( command ); return; } if ( !command->do_fun ) { bug( "Fread_command: Function not found", 0 ); free_command( command ); return; } add_command( command ); return; } break; case 'L': KEY( "Level", command->level, fread_number(fp) ); KEY( "Log", command->log, fread_number(fp) ); break; case 'N': KEY( "Name", command->name, fread_string_nohash(fp) ); break; case 'P': KEY( "Position", command->position, fread_number(fp) ); break; } if ( !fMatch ) { sprintf( buf, "Fread_command: no match: %s", word ); bug( buf, 0 ); } } } void load_commands() { FILE *fp; if ( ( fp = fopen( COMMAND_FILE, "r" ) ) != NULL ) { top_sn = 0; for ( ;; ) { char letter; char *word; letter = fread_letter( fp ); if ( letter == '*' ) { fread_to_eol( fp ); continue; } if ( letter != '#' ) { bug( "Load_commands: # not found.", 0 ); break; } word = fread_word( fp ); if ( !str_cmp( word, "COMMAND" ) ) { fread_command( fp ); continue; } else if ( !str_cmp( word, "END" ) ) break; else { bug( "Load_commands: bad section.", 0 ); continue; } } fclose( fp ); } else { bug( "Cannot open commands.dat", 0 ); exit(0); } }