#include <sys/types.h> #include <stdio.h> #include <string.h> #include <time.h> #include "mud.h" /* * Local functions */ #define CD CHAR_DATA CD * find_keeper args( ( CHAR_DATA *ch ) ); CD * find_fixer args( ( CHAR_DATA *ch ) ); int get_cost args( ( CHAR_DATA *ch, CHAR_DATA *keeper, OBJ_DATA *obj, bool fBuy ) ); int get_repaircost args( ( CHAR_DATA *keeper, OBJ_DATA *obj ) ); #undef CD /* * Shopping commands. */ CHAR_DATA *find_keeper( CHAR_DATA *ch ) { CHAR_DATA *keeper; SHOP_DATA *pShop; pShop = NULL; for ( keeper = ch->in_room->first_person; keeper; keeper = keeper->next_in_room ) if ( IS_NPC(keeper) && (pShop = keeper->pIndexData->pShop) != NULL ) break; if ( !pShop ) { send_to_char( "You can't do that here.\n\r", ch ); return NULL; } /* * Shop hours. */ if ( time_info.hour < pShop->open_hour ) { do_say( keeper, "Sorry, come back later." ); return NULL; } if ( time_info.hour > pShop->close_hour ) { do_say( keeper, "Sorry, come back tomorrow." ); return NULL; } return keeper; } /* * repair commands. */ CHAR_DATA *find_fixer( CHAR_DATA *ch ) { CHAR_DATA *keeper; REPAIR_DATA *rShop; rShop = NULL; for ( keeper = ch->in_room->first_person; keeper; keeper = keeper->next_in_room ) if ( IS_NPC(keeper) && (rShop = keeper->pIndexData->rShop) != NULL ) break; if ( !rShop ) { send_to_char( "You can't do that here.\n\r", ch ); return NULL; } /* * Shop hours. */ if ( time_info.hour < rShop->open_hour ) { do_say( keeper, "Sorry, come back later." ); return NULL; } if ( time_info.hour > rShop->close_hour ) { do_say( keeper, "Sorry, come back tomorrow." ); return NULL; } return keeper; } int get_cost( CHAR_DATA *ch, CHAR_DATA *keeper, OBJ_DATA *obj, bool fBuy ) { SHOP_DATA *pShop; int cost; bool richcustomer; int profitmod; if ( !obj || ( pShop = keeper->pIndexData->pShop ) == NULL ) return 0; if ( ch->gold > 1000 ) richcustomer = TRUE; else richcustomer = FALSE; if ( fBuy ) { profitmod = 13 - get_curr_cha(ch) + richcustomer ? 15 : 0; cost = (int) (obj->cost * UMAX( (pShop->profit_sell+1), pShop->profit_buy+profitmod ) ) / 100; } else { OBJ_DATA *obj2; int itype; profitmod = get_curr_cha(ch) - 13 - (richcustomer ? 15 : 0); cost = 0; for ( itype = 0; itype < MAX_TRADE; itype++ ) { if ( obj->item_type == pShop->buy_type[itype] ) { cost = (int) (obj->cost * UMIN( (pShop->profit_buy-1), pShop->profit_sell+profitmod) ) / 100; break; } } for ( obj2 = keeper->first_carrying; obj2; obj2 = obj2->next_content ) { if ( obj->pIndexData == obj2->pIndexData && obj->item_type != ITEM_RESOURCE && obj->item_type != ITEM_CRYSTAL && obj->item_type != ITEM_FOOD && obj->item_type != ITEM_RARE_METAL ) { cost /= (obj2->count+1); break; } } cost = UMIN( cost , 2500 ); } if ( obj->item_type == ITEM_DEVICE ) cost = (int) (cost * obj->value[2] / obj->value[1]); return cost; } int get_repaircost( CHAR_DATA *keeper, OBJ_DATA *obj ) { REPAIR_DATA *rShop; int cost; int itype; bool found; if ( !obj || ( rShop = keeper->pIndexData->rShop ) == NULL ) return 0; cost = 0; found = FALSE; for ( itype = 0; itype < MAX_FIX; itype++ ) { if ( obj->item_type == rShop->fix_type[itype] ) { cost = (int) (obj->cost * rShop->profit_fix / 1000); found = TRUE; break; } } if ( !found ) cost = -1; if ( cost == 0 ) cost = 1; if ( found && cost > 0 ) { switch (obj->item_type) { case ITEM_ARMOR: if (obj->value[0] >= obj->value[1]) cost = -2; else cost *= (obj->value[1] - obj->value[0]); break; case ITEM_WEAPON: if (INIT_WEAPON_CONDITION == obj->value[0]) cost = -2; else cost *= (INIT_WEAPON_CONDITION - obj->value[0]); break; case ITEM_DEVICE: if (obj->value[2] >= obj->value[1]) cost = -2; else cost *= (obj->value[1] - obj->value[2]); } } return cost; } void do_buy( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; int maxgold; argument = one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Buy what?\n\r", ch ); return; } /* in case of different shop types */ { CHAR_DATA *keeper; OBJ_DATA *obj; int cost; int noi = 1; /* Number of items */ sh_int mnoi = 20; /* Max number of items to be bought at once */ if ( ( keeper = find_keeper( ch ) ) == NULL ) return; maxgold = keeper->top_level * 10; if ( is_number( arg ) ) { noi = atoi( arg ); argument = one_argument( argument, arg ); if ( noi > mnoi ) { act( AT_TELL, "$n tells you 'I don't sell that many items at" " once.'", keeper, NULL, ch, TO_VICT ); ch->reply = keeper; return; } } obj = get_obj_carry( keeper, arg ); if ( !obj && arg[0] == '#' ) { int onum, oref; bool ofound = FALSE; onum =0; oref = atoi(arg+1); for ( obj = keeper->last_carrying; obj; obj = obj->prev_content ) { if ( obj->wear_loc == WEAR_NONE && can_see_obj( ch, obj ) ) onum++; if ( onum == oref ) { ofound = TRUE; break; } else if ( onum > oref ) break; } if (!ofound) obj = NULL; } cost = ( get_cost( ch, keeper, obj, TRUE ) * noi ); if ( cost <= 0 || !can_see_obj( ch, obj ) ) { act( AT_TELL, "$n tells you 'I don't sell that -- try 'list'.'", keeper, NULL, ch, TO_VICT ); ch->reply = keeper; return; } if ( !IS_OBJ_STAT( obj, ITEM_INVENTORY ) && ( noi > 1 ) ) { interpret( keeper, "laugh" ); act( AT_TELL, "$n tells you 'I don't have enough of those in stock" " to sell more than one at a time.'", keeper, NULL, ch, TO_VICT ); ch->reply = keeper; return; } if ( ch->gold < cost ) { act( AT_TELL, "$n tells you 'You can't afford to buy $p.'", keeper, obj, ch, TO_VICT ); ch->reply = keeper; return; } if ( IS_SET(obj->extra_flags, ITEM_PROTOTYPE) && IS_IMMORTAL( ch ) ) { act( AT_TELL, "$n tells you 'This is a only a prototype! I can't sell you that...'", keeper, NULL, ch, TO_VICT ); ch->reply = keeper; return; } if ( ch->carry_number + get_obj_number( obj ) > can_carry_n( ch ) ) { send_to_char( "You can't carry that many items.\n\r", ch ); return; } if ( ch->carry_weight + ( get_obj_weight( obj ) * noi ) + (noi > 1 ? 2 : 0) > can_carry_w( ch ) ) { send_to_char( "You can't carry that much weight.\n\r", ch ); return; } if ( noi == 1 ) { if ( !IS_OBJ_STAT( obj, ITEM_INVENTORY ) ) separate_obj( obj ); act( AT_ACTION, "$n buys $p.", ch, obj, NULL, TO_ROOM ); act( AT_ACTION, "You buy $p.", ch, obj, NULL, TO_CHAR ); } else { sprintf( arg, "$n buys %d $p%s.", noi, ( obj->short_descr[strlen(obj->short_descr)-1] == 's' ? "" : "s" ) ); act( AT_ACTION, arg, ch, obj, NULL, TO_ROOM ); sprintf( arg, "You buy %d $p%s.", noi, ( obj->short_descr[strlen(obj->short_descr)-1] == 's' ? "" : "s" ) ); act( AT_ACTION, arg, ch, obj, NULL, TO_CHAR ); act( AT_ACTION, "$N puts them into a bag and hands it to you.", ch, NULL, keeper, TO_CHAR ); } ch->gold -= cost; keeper->gold += cost; if ( keeper->gold > maxgold ) { keeper->gold = maxgold/2; act( AT_ACTION, "$n puts some credits into a large safe.", keeper, NULL, NULL, TO_ROOM ); } if ( IS_OBJ_STAT( obj, ITEM_INVENTORY ) ) { OBJ_DATA *buy_obj, *bag; buy_obj = create_object( obj->pIndexData, obj->level ); /* * Due to grouped objects and carry limitations in SMAUG * The shopkeeper gives you a bag with multiple-buy, * and also, only one object needs be created with a count * set to the number bought. -Thoric */ if ( noi > 1 ) { bag = create_object( get_obj_index( OBJ_VNUM_SHOPPING_BAG ), 1 ); /* perfect size bag ;) */ bag->value[0] = bag->weight + (buy_obj->weight * noi); buy_obj->count = noi; obj->pIndexData->count += (noi - 1); numobjsloaded += (noi - 1); obj_to_obj( buy_obj, bag ); obj_to_char( bag, ch ); } else obj_to_char( buy_obj, ch ); } else { obj_from_char( obj ); obj_to_char( obj, ch ); } return; } } void do_list( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; CHAR_DATA *keeper; OBJ_DATA *obj; int cost; int oref = 0; bool found; one_argument( argument, arg ); if ( ( keeper = find_keeper( ch ) ) == NULL ) return; found = FALSE; for ( obj = keeper->last_carrying; obj; obj = obj->prev_content ) { if ( obj->wear_loc == WEAR_NONE && can_see_obj( ch, obj ) ) { oref++; if ( ( cost = get_cost( ch, keeper, obj, TRUE ) ) > 0 && ( arg[0] == '\0' || nifty_is_name( arg, obj->name ) ) ) { if ( !found ) { found = TRUE; send_to_char( "[Price] {ref} Item\n\r", ch ); } ch_printf( ch, "[%5d] {%3d} %s.\n\r", cost, oref, capitalize( obj->short_descr ) ); } } } if ( !found ) { if ( arg[0] == '\0' ) send_to_char( "You can't buy anything here.\n\r", ch ); else send_to_char( "You can't buy that here.\n\r", ch ); } return; } void do_sell( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; CHAR_DATA *keeper; OBJ_DATA *obj; int cost; one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Sell what?\n\r", ch ); return; } if ( ( keeper = find_keeper( ch ) ) == NULL ) return; if ( ( obj = get_obj_carry( ch, arg ) ) == NULL ) { act( AT_TELL, "$n tells you 'You don't have that item.'", keeper, NULL, ch, TO_VICT ); ch->reply = keeper; return; } if ( !can_drop_obj( ch, obj ) ) { send_to_char( "You can't let go of it!\n\r", ch ); return; } if ( obj->timer > 0 ) { act( AT_TELL, "$n tells you, '$p is depreciating in value too quickly...'", keeper, obj, ch, TO_VICT ); return; } if ( ( cost = get_cost( ch, keeper, obj, FALSE ) ) <= 0 ) { act( AT_ACTION, "$n looks uninterested in $p.", keeper, obj, ch, TO_VICT ); return; } if ( cost > keeper->gold ) { act( AT_TELL, "$n makes a credit transaction.", keeper, obj, ch, TO_VICT ); } separate_obj( obj ); act( AT_ACTION, "$n sells $p.", ch, obj, NULL, TO_ROOM ); sprintf( buf, "You sell $p for %d credit%s.", cost, cost == 1 ? "" : "s" ); act( AT_ACTION, buf, ch, obj, NULL, TO_CHAR ); ch->gold += cost; keeper->gold -= cost; if ( keeper->gold < 0 ) keeper->gold = 0; if ( obj->item_type == ITEM_TRASH ) extract_obj( obj ); else { obj_from_char( obj ); obj_to_char( obj, keeper ); } return; } void do_value( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; CHAR_DATA *keeper; OBJ_DATA *obj; int cost; if ( argument[0] == '\0' ) { send_to_char( "Value what?\n\r", ch ); return; } if ( ( keeper = find_keeper( ch ) ) == NULL ) return; if ( ( obj = get_obj_carry( ch, argument ) ) == NULL ) { act( AT_TELL, "$n tells you 'You don't have that item.'", keeper, NULL, ch, TO_VICT ); ch->reply = keeper; return; } if ( !can_drop_obj( ch, obj ) ) { send_to_char( "You can't let go of it!\n\r", ch ); return; } if ( ( cost = get_cost( ch, keeper, obj, FALSE ) ) <= 0 ) { act( AT_ACTION, "$n looks uninterested in $p.", keeper, obj, ch, TO_VICT ); return; } sprintf( buf, "$n tells you 'I'll give you %d credits for $p.'", cost ); act( AT_TELL, buf, keeper, obj, ch, TO_VICT ); ch->reply = keeper; return; } /* * Repair a single object. Used when handling "repair all" - Gorog */ void repair_one_obj( CHAR_DATA *ch, CHAR_DATA *keeper, OBJ_DATA *obj, char *arg, int maxgold, char *fixstr, char*fixstr2 ) { char buf[MAX_STRING_LENGTH]; int cost; if ( !can_drop_obj( ch, obj ) ) ch_printf( ch, "You can't let go of %s.\n\r", obj->name ); else if ( ( cost = get_repaircost( keeper, obj ) ) < 0 ) { if (cost != -2) act( AT_TELL, "$n tells you, 'Sorry, I can't do anything with $p.'", keeper, obj, ch, TO_VICT ); else act( AT_TELL, "$n tells you, '$p looks fine to me!'", keeper, obj, ch, TO_VICT ); } /* "repair all" gets a 10% surcharge - Gorog */ else if ( (cost = strcmp("all",arg) ? cost : 11*cost/10) > ch->gold ) { sprintf( buf, "$N tells you, 'It will cost %d credit%s to %s %s...'", cost, cost == 1 ? "" : "s", fixstr, obj->name ); act( AT_TELL, buf, ch, NULL, keeper, TO_CHAR ); act( AT_TELL, "$N tells you, 'Which I see you can't afford.'", ch, NULL, keeper, TO_CHAR ); } else { sprintf( buf, "$n gives $p to $N, who quickly %s it.", fixstr2 ); act( AT_ACTION, buf, ch, obj, keeper, TO_ROOM ); sprintf( buf, "$N charges you %d credit%s to %s $p.", cost, cost == 1 ? "" : "s", fixstr ); act( AT_ACTION, buf, ch, obj, keeper, TO_CHAR ); ch->gold -= cost; keeper->gold += cost; if ( keeper->gold < 0 ) keeper->gold = 0; else if ( keeper->gold > maxgold ) { keeper->gold = maxgold/2; act( AT_ACTION, "$n puts some credits into a large safe.", keeper, NULL, NULL, TO_ROOM ); } switch ( obj->item_type ) { default: send_to_char( "For some reason, you think you got ripped off...\n\r", ch); break; case ITEM_ARMOR: obj->value[0] = obj->value[1]; break; case ITEM_WEAPON: obj->value[0] = INIT_WEAPON_CONDITION; break; case ITEM_DEVICE: obj->value[2] = obj->value[1]; break; } oprog_repair_trigger( ch, obj ); } } void do_repair( CHAR_DATA *ch, char *argument ) { CHAR_DATA *keeper; OBJ_DATA *obj; char *fixstr; char *fixstr2; int maxgold; if ( argument[0] == '\0' ) { send_to_char( "Repair what?\n\r", ch ); return; } if ( ( keeper = find_fixer( ch ) ) == NULL ) return; maxgold = keeper->top_level * 10; switch( keeper->pIndexData->rShop->shop_type ) { default: case SHOP_FIX: fixstr = "repair"; fixstr2 = "repairs"; break; case SHOP_RECHARGE: fixstr = "recharge"; fixstr2 = "recharges"; break; } if ( !strcmp( argument, "all" ) ) { for ( obj = ch->first_carrying; obj ; obj = obj->next_content ) { if ( obj->wear_loc == WEAR_NONE && can_see_obj( ch, obj ) && ( obj->item_type == ITEM_ARMOR || obj->item_type == ITEM_WEAPON || obj->item_type == ITEM_DEVICE ) ) repair_one_obj( ch, keeper, obj, argument, maxgold, fixstr, fixstr2); } return; } if ( ( obj = get_obj_carry( ch, argument ) ) == NULL ) { act( AT_TELL, "$n tells you 'You don't have that item.'", keeper, NULL, ch, TO_VICT ); ch->reply = keeper; return; } repair_one_obj( ch, keeper, obj, argument, maxgold, fixstr, fixstr2); } void appraise_all( CHAR_DATA *ch, CHAR_DATA *keeper, char *fixstr ) { OBJ_DATA *obj; char buf[MAX_STRING_LENGTH], *pbuf=buf; int cost, total=0; for ( obj = ch->first_carrying; obj != NULL ; obj = obj->next_content ) { if ( obj->wear_loc == WEAR_NONE && can_see_obj( ch, obj ) && ( obj->item_type == ITEM_ARMOR || obj->item_type == ITEM_WEAPON || obj->item_type == ITEM_DEVICE ) ) if ( !can_drop_obj( ch, obj ) ) ch_printf( ch, "You can't let go of %s.\n\r", obj->name ); else if ( ( cost = get_repaircost( keeper, obj ) ) < 0 ) { if (cost != -2) act( AT_TELL, "$n tells you, 'Sorry, I can't do anything with $p.'", keeper, obj, ch, TO_VICT ); else act( AT_TELL, "$n tells you, '$p looks fine to me!'", keeper, obj, ch, TO_VICT ); } else { sprintf( buf, "$N tells you, 'It will cost %d credit%s to %s %s'", cost, cost == 1 ? "" : "s", fixstr, obj->name ); act( AT_TELL, buf, ch, NULL, keeper, TO_CHAR ); total += cost; } } if ( total > 0 ) { send_to_char ("\n\r", ch); sprintf( buf, "$N tells you, 'It will cost %d credit%s in total.'", total, cost == 1 ? "" : "s" ); act( AT_TELL, buf, ch, NULL, keeper, TO_CHAR ); strcpy( pbuf, "$N tells you, 'Remember there is a 10% surcharge for repair all.'"); act( AT_TELL, buf, ch, NULL, keeper, TO_CHAR ); } } void do_appraise( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; CHAR_DATA *keeper; OBJ_DATA *obj; int cost; char *fixstr; one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Appraise what?\n\r", ch ); return; } if ( ( keeper = find_fixer( ch ) ) == NULL ) return; switch( keeper->pIndexData->rShop->shop_type ) { default: case SHOP_FIX: fixstr = "repair"; break; case SHOP_RECHARGE: fixstr = "recharge"; break; } if ( !strcmp( arg, "all") ) { appraise_all( ch, keeper, fixstr ); return; } if ( ( obj = get_obj_carry( ch, arg ) ) == NULL ) { act( AT_TELL, "$n tells you 'You don't have that item.'", keeper, NULL, ch, TO_VICT ); ch->reply = keeper; return; } if ( !can_drop_obj( ch, obj ) ) { send_to_char( "You can't let go of it.\n\r", ch ); return; } if ( ( cost = get_repaircost( keeper, obj ) ) < 0 ) { if (cost != -2) act( AT_TELL, "$n tells you, 'Sorry, I can't do anything with $p.'", keeper, obj, ch, TO_VICT ); else act( AT_TELL, "$n tells you, '$p looks fine to me!'", keeper, obj, ch, TO_VICT ); return; } sprintf( buf, "$N tells you, 'It will cost %d credit%s to %s that...'", cost, cost == 1 ? "" : "s", fixstr ); act( AT_TELL, buf, ch, NULL, keeper, TO_CHAR ); if ( cost > ch->gold ) act( AT_TELL, "$N tells you, 'Which I see you can't afford.'", ch, NULL, keeper, TO_CHAR ); return; } /* ------------------ Shop Building and Editing Section ----------------- */ void do_makeshop( CHAR_DATA *ch, char *argument ) { SHOP_DATA *shop; sh_int vnum; MOB_INDEX_DATA *mob; if ( !argument || argument[0] == '\0' ) { send_to_char( "Usage: makeshop <mobvnum>\n\r", ch ); return; } vnum = atoi( argument ); if ( (mob = get_mob_index(vnum)) == NULL ) { send_to_char( "Mobile not found.\n\r", ch ); return; } if ( !can_medit(ch, mob) ) return; if ( mob->pShop ) { send_to_char( "This mobile already has a shop.\n\r", ch ); return; } CREATE( shop, SHOP_DATA, 1 ); LINK( shop, first_shop, last_shop, next, prev ); shop->keeper = vnum; shop->profit_buy = 120; shop->profit_sell = 90; shop->open_hour = 0; shop->close_hour = 23; mob->pShop = shop; send_to_char( "Done.\n\r", ch ); return; } void do_shopset( CHAR_DATA *ch, char *argument ) { SHOP_DATA *shop; MOB_INDEX_DATA *mob, *mob2; char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; sh_int vnum; int value; argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); if ( arg1[0] == '\0' || arg2[0] == '\0' ) { send_to_char( "Usage: shopset <mob vnum> <field> value\n\r", ch ); send_to_char( "\n\rField being one of:\n\r", ch ); send_to_char( " buy0 buy1 buy2 buy3 buy4 buy sell open close keeper\n\r", ch ); return; } vnum = atoi( arg1 ); if ( (mob = get_mob_index(vnum)) == NULL ) { send_to_char( "Mobile not found.\n\r", ch ); return; } if ( !can_medit(ch, mob) ) return; if ( !mob->pShop ) { send_to_char( "This mobile doesn't keep a shop.\n\r", ch ); return; } shop = mob->pShop; value = atoi( argument ); if ( !str_cmp( arg2, "buy0" ) ) { if ( !is_number(argument) ) value = get_otype(argument); if ( value < 0 || value > MAX_ITEM_TYPE ) { send_to_char( "Invalid item type!\n\r", ch ); return; } shop->buy_type[0] = value; send_to_char( "Done.\n\r", ch ); return; } if ( !str_cmp( arg2, "buy1" ) ) { if ( !is_number(argument) ) value = get_otype(argument); if ( value < 0 || value > MAX_ITEM_TYPE ) { send_to_char( "Invalid item type!\n\r", ch ); return; } shop->buy_type[1] = value; send_to_char( "Done.\n\r", ch ); return; } if ( !str_cmp( arg2, "buy2" ) ) { if ( !is_number(argument) ) value = get_otype(argument); if ( value < 0 || value > MAX_ITEM_TYPE ) { send_to_char( "Invalid item type!\n\r", ch ); return; } shop->buy_type[2] = value; send_to_char( "Done.\n\r", ch ); return; } if ( !str_cmp( arg2, "buy3" ) ) { if ( !is_number(argument) ) value = get_otype(argument); if ( value < 0 || value > MAX_ITEM_TYPE ) { send_to_char( "Invalid item type!\n\r", ch ); return; } shop->buy_type[3] = value; send_to_char( "Done.\n\r", ch ); return; } if ( !str_cmp( arg2, "buy4" ) ) { if ( !is_number(argument) ) value = get_otype(argument); if ( value < 0 || value > MAX_ITEM_TYPE ) { send_to_char( "Invalid item type!\n\r", ch ); return; } shop->buy_type[4] = value; send_to_char( "Done.\n\r", ch ); return; } if ( !str_cmp( arg2, "buy" ) ) { if ( value <= (shop->profit_sell+5) || value > 1000 ) { send_to_char( "Out of range.\n\r", ch ); return; } shop->profit_buy = value; send_to_char( "Done.\n\r", ch ); return; } if ( !str_cmp( arg2, "sell" ) ) { if ( value < 0 || value >= (shop->profit_buy-5) ) { send_to_char( "Out of range.\n\r", ch ); return; } shop->profit_sell = value; send_to_char( "Done.\n\r", ch ); return; } if ( !str_cmp( arg2, "open" ) ) { if ( value < 0 || value > 23 ) { send_to_char( "Out of range.\n\r", ch ); return; } shop->open_hour = value; send_to_char( "Done.\n\r", ch ); return; } if ( !str_cmp( arg2, "close" ) ) { if ( value < 0 || value > 23 ) { send_to_char( "Out of range.\n\r", ch ); return; } shop->close_hour = value; send_to_char( "Done.\n\r", ch ); return; } if ( !str_cmp( arg2, "keeper" ) ) { if ( (mob2 = get_mob_index(vnum)) == NULL ) { send_to_char( "Mobile not found.\n\r", ch ); return; } if ( !can_medit(ch, mob) ) return; if ( mob2->pShop ) { send_to_char( "That mobile already has a shop.\n\r", ch ); return; } mob->pShop = NULL; mob2->pShop = shop; shop->keeper = value; send_to_char( "Done.\n\r", ch ); return; } do_shopset( ch, "" ); return; } void do_shopstat( CHAR_DATA *ch, char *argument ) { SHOP_DATA *shop; MOB_INDEX_DATA *mob; sh_int vnum; if ( argument[0] == '\0' ) { send_to_char( "Usage: shopstat <keeper vnum>\n\r", ch ); return; } vnum = atoi( argument ); if ( (mob = get_mob_index(vnum)) == NULL ) { send_to_char( "Mobile not found.\n\r", ch ); return; } if ( !mob->pShop ) { send_to_char( "This mobile doesn't keep a shop.\n\r", ch ); return; } shop = mob->pShop; ch_printf( ch, "Keeper: %d %s\n\r", shop->keeper, mob->short_descr ); ch_printf( ch, "buy0 [%s] buy1 [%s] buy2 [%s] buy3 [%s] buy4 [%s]\n\r", o_types[shop->buy_type[0]], o_types[shop->buy_type[1]], o_types[shop->buy_type[2]], o_types[shop->buy_type[3]], o_types[shop->buy_type[4]] ); ch_printf( ch, "Profit: buy %3d%% sell %3d%%\n\r", shop->profit_buy, shop->profit_sell ); ch_printf( ch, "Hours: open %2d close %2d\n\r", shop->open_hour, shop->close_hour ); return; } void do_shops( CHAR_DATA *ch, char *argument ) { SHOP_DATA *shop; if ( !first_shop ) { send_to_char( "There are no shops.\n\r", ch ); return; } set_char_color( AT_NOTE, ch ); for ( shop = first_shop; shop; shop = shop->next ) ch_printf( ch, "Keeper: %5d Buy: %3d Sell: %3d Open: %2d Close: %2d Buy: %2d %2d %2d %2d %2d\n\r", shop->keeper, shop->profit_buy, shop->profit_sell, shop->open_hour, shop->close_hour, shop->buy_type[0], shop->buy_type[1], shop->buy_type[2], shop->buy_type[3], shop->buy_type[4] ); return; } /* -------------- Repair Shop Building and Editing Section -------------- */ void do_makerepair( CHAR_DATA *ch, char *argument ) { REPAIR_DATA *repair; sh_int vnum; MOB_INDEX_DATA *mob; if ( !argument || argument[0] == '\0' ) { send_to_char( "Usage: makerepair <mobvnum>\n\r", ch ); return; } vnum = atoi( argument ); if ( (mob = get_mob_index(vnum)) == NULL ) { send_to_char( "Mobile not found.\n\r", ch ); return; } if ( !can_medit(ch, mob) ) return; if ( mob->rShop ) { send_to_char( "This mobile already has a repair shop.\n\r", ch ); return; } CREATE( repair, REPAIR_DATA, 1 ); LINK( repair, first_repair, last_repair, next, prev ); repair->keeper = vnum; repair->profit_fix = 100; repair->shop_type = SHOP_FIX; repair->open_hour = 0; repair->close_hour = 23; mob->rShop = repair; send_to_char( "Done.\n\r", ch ); return; } void do_repairset( CHAR_DATA *ch, char *argument ) { REPAIR_DATA *repair; MOB_INDEX_DATA *mob, *mob2; char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; sh_int vnum; int value; argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); if ( arg1[0] == '\0' || arg2[0] == '\0' ) { send_to_char( "Usage: repairset <mob vnum> <field> value\n\r", ch ); send_to_char( "\n\rField being one of:\n\r", ch ); send_to_char( " fix0 fix1 fix2 profit type open close keeper\n\r", ch ); return; } vnum = atoi( arg1 ); if ( (mob = get_mob_index(vnum)) == NULL ) { send_to_char( "Mobile not found.\n\r", ch ); return; } if ( !can_medit(ch, mob) ) return; if ( !mob->rShop ) { send_to_char( "This mobile doesn't keep a repair shop.\n\r", ch ); return; } repair = mob->rShop; value = atoi( argument ); if ( !str_cmp( arg2, "fix0" ) ) { if ( !is_number(argument) ) value = get_otype(argument); if ( value < 0 || value > MAX_ITEM_TYPE ) { send_to_char( "Invalid item type!\n\r", ch ); return; } repair->fix_type[0] = value; send_to_char( "Done.\n\r", ch ); return; } if ( !str_cmp( arg2, "fix1" ) ) { if ( !is_number(argument) ) value = get_otype(argument); if ( value < 0 || value > MAX_ITEM_TYPE ) { send_to_char( "Invalid item type!\n\r", ch ); return; } repair->fix_type[1] = value; send_to_char( "Done.\n\r", ch ); return; } if ( !str_cmp( arg2, "fix2" ) ) { if ( !is_number(argument) ) value = get_otype(argument); if ( value < 0 || value > MAX_ITEM_TYPE ) { send_to_char( "Invalid item type!\n\r", ch ); return; } repair->fix_type[2] = value; send_to_char( "Done.\n\r", ch ); return; } if ( !str_cmp( arg2, "profit" ) ) { if ( value < 1 || value > 1000 ) { send_to_char( "Out of range.\n\r", ch ); return; } repair->profit_fix = value; send_to_char( "Done.\n\r", ch ); return; } if ( !str_cmp( arg2, "type" ) ) { if ( value < 1 || value > 2 ) { send_to_char( "Out of range.\n\r", ch ); return; } repair->shop_type = value; send_to_char( "Done.\n\r", ch ); return; } if ( !str_cmp( arg2, "open" ) ) { if ( value < 0 || value > 23 ) { send_to_char( "Out of range.\n\r", ch ); return; } repair->open_hour = value; send_to_char( "Done.\n\r", ch ); return; } if ( !str_cmp( arg2, "close" ) ) { if ( value < 0 || value > 23 ) { send_to_char( "Out of range.\n\r", ch ); return; } repair->close_hour = value; send_to_char( "Done.\n\r", ch ); return; } if ( !str_cmp( arg2, "keeper" ) ) { if ( (mob2 = get_mob_index(vnum)) == NULL ) { send_to_char( "Mobile not found.\n\r", ch ); return; } if ( !can_medit(ch, mob) ) return; if ( mob2->rShop ) { send_to_char( "That mobile already has a repair shop.\n\r", ch ); return; } mob->rShop = NULL; mob2->rShop = repair; repair->keeper = value; send_to_char( "Done.\n\r", ch ); return; } do_repairset( ch, "" ); return; } void do_repairstat( CHAR_DATA *ch, char *argument ) { REPAIR_DATA *repair; MOB_INDEX_DATA *mob; sh_int vnum; if ( argument[0] == '\0' ) { send_to_char( "Usage: repairstat <keeper vnum>\n\r", ch ); return; } vnum = atoi( argument ); if ( (mob = get_mob_index(vnum)) == NULL ) { send_to_char( "Mobile not found.\n\r", ch ); return; } if ( !mob->rShop ) { send_to_char( "This mobile doesn't keep a repair shop.\n\r", ch ); return; } repair = mob->rShop; ch_printf( ch, "Keeper: %d %s\n\r", repair->keeper, mob->short_descr ); ch_printf( ch, "fix0 [%s] fix1 [%s] fix2 [%s]\n\r", o_types[repair->fix_type[0]], o_types[repair->fix_type[1]], o_types[repair->fix_type[2]] ); ch_printf( ch, "Profit: %3d%% Type: %d\n\r", repair->profit_fix, repair->shop_type ); ch_printf( ch, "Hours: open %2d close %2d\n\r", repair->open_hour, repair->close_hour ); return; } void do_repairshops( CHAR_DATA *ch, char *argument ) { REPAIR_DATA *repair; if ( !first_repair ) { send_to_char( "There are no repair shops.\n\r", ch ); return; } set_char_color( AT_NOTE, ch ); for ( repair = first_repair; repair; repair = repair->next ) ch_printf( ch, "Keeper: %5d Profit: %3d Type: %d Open: %2d Close: %2d Fix: %2d %2d %2d\n\r", repair->keeper, repair->profit_fix, repair->shop_type, repair->open_hour, repair->close_hour, repair->fix_type[0], repair->fix_type[1], repair->fix_type[2] ); return; }