#include <sys/types.h> #include <ctype.h> #include <stdio.h> #include <stdarg.h> #include <string.h> #include <time.h> #include <unistd.h> #include <sys/stat.h> #include <dirent.h> #include "mud.h" extern int _filbuf args( (FILE *) ); #if defined(KEY) #undef KEY #endif void init_supermob(); #define KEY( literal, field, value ) \ if ( !str_cmp( word, literal ) ) \ { \ field = value; \ fMatch = TRUE; \ break; \ } /* * Globals. */ WIZENT * first_wiz; WIZENT * last_wiz; time_t last_restore_all_time = 0; HELP_DATA * first_help; HELP_DATA * last_help; SHOP_DATA * first_shop; SHOP_DATA * last_shop; REPAIR_DATA * first_repair; REPAIR_DATA * last_repair; TELEPORT_DATA * first_teleport; TELEPORT_DATA * last_teleport; OBJ_DATA * extracted_obj_queue; EXTRACT_CHAR_DATA * extracted_char_queue; char bug_buf [2*MAX_INPUT_LENGTH]; CHAR_DATA * first_char; CHAR_DATA * last_char; char * help_greeting; char log_buf [2*MAX_INPUT_LENGTH]; OBJ_DATA * first_object; OBJ_DATA * last_object; TIME_INFO_DATA time_info; WEATHER_DATA weather_info; int cur_qobjs; int cur_qchars; int nummobsloaded; int numobjsloaded; int physicalobjects; MAP_INDEX_DATA * first_map; /* maps */ AUCTION_DATA * auction; /* auctions */ FILE * fpLOG; /* criminals */ sh_int gsn_torture; sh_int gsn_disguise; sh_int gsn_pickshiplock; sh_int gsn_hijack; /* soldiers and officers */ sh_int gsn_reinforcements; sh_int gsn_postguard; sh_int gsn_first_aid; sh_int gsn_throw; sh_int gsn_quicktalk; sh_int gsn_propeganda; /* pilots and smugglers */ sh_int gsn_spacecraft; sh_int gsn_weaponsystems; sh_int gsn_shipmaintenance; sh_int gsn_shipdesign; sh_int gsn_spacecombat; /* player building skills */ sh_int gsn_lightsaber_crafting; sh_int gsn_spice_refining; sh_int gsn_makeblade; sh_int gsn_makeblaster; sh_int gsn_makelight; sh_int gsn_makecomlink; sh_int gsn_makearmor; sh_int gsn_makeshield; sh_int gsn_makecontainer; sh_int gsn_makejewelry; sh_int gsn_bridge; sh_int gsn_survey; sh_int gsn_landscape; sh_int gsn_construction; /* weaponry */ sh_int gsn_blasters; sh_int gsn_bowcasters; sh_int gsn_force_pikes; sh_int gsn_lightsabers; sh_int gsn_vibro_blades; sh_int gsn_flexible_arms; sh_int gsn_talonous_arms; sh_int gsn_bludgeons; /* thief */ sh_int gsn_backstab; sh_int gsn_circle; sh_int gsn_dodge; sh_int gsn_hide; sh_int gsn_peek; sh_int gsn_pick_lock; sh_int gsn_sneak; sh_int gsn_steal; sh_int gsn_gouge; sh_int gsn_poison_weapon; /* thief & warrior */ sh_int gsn_enhanced_damage; sh_int gsn_kick; sh_int gsn_parry; sh_int gsn_rescue; sh_int gsn_second_attack; sh_int gsn_third_attack; sh_int gsn_dual_wield; sh_int gsn_bashdoor; sh_int gsn_grip; sh_int gsn_berserk; sh_int gsn_hitall; sh_int gsn_disarm; /* other */ sh_int gsn_aid; sh_int gsn_track; sh_int gsn_mount; sh_int gsn_climb; sh_int gsn_slice; /* spells */ sh_int gsn_aqua_breath; sh_int gsn_blindness; sh_int gsn_charm_person; sh_int gsn_invis; sh_int gsn_mass_invis; sh_int gsn_poison; sh_int gsn_sleep; sh_int gsn_stun; sh_int gsn_possess; sh_int gsn_fireball; sh_int gsn_lightning_bolt; /* for searching */ sh_int gsn_first_spell; sh_int gsn_first_skill; sh_int gsn_first_weapon; sh_int gsn_top_sn; /* * Locals. */ MOB_INDEX_DATA * mob_index_hash [MAX_KEY_HASH]; OBJ_INDEX_DATA * obj_index_hash [MAX_KEY_HASH]; ROOM_INDEX_DATA * room_index_hash [MAX_KEY_HASH]; AREA_DATA * first_area; AREA_DATA * last_area; AREA_DATA * first_build; AREA_DATA * last_build; AREA_DATA * first_asort; AREA_DATA * last_asort; AREA_DATA * first_bsort; AREA_DATA * last_bsort; SYSTEM_DATA sysdata; int top_affect; int top_area; int top_ed; int top_exit; int top_help; int top_mob_index; int top_obj_index; int top_room; int top_r_vnum; int top_shop; int top_repair; int top_vroom; /* * Semi-locals. */ bool fBootDb; FILE * fpArea; char strArea[MAX_INPUT_LENGTH]; /* * Local booting procedures. */ void init_mm args( ( void ) ); void boot_log args( ( const char *str, ... ) ); void load_area args( ( FILE *fp ) ); void load_flags args( ( AREA_DATA *tarea, FILE *fp ) ); void load_helps args( ( AREA_DATA *tarea, FILE *fp ) ); void load_mobiles args( ( AREA_DATA *tarea, FILE *fp ) ); void load_objects args( ( AREA_DATA *tarea, FILE *fp ) ); void load_rooms args( ( AREA_DATA *tarea, FILE *fp ) ); void load_shops args( ( AREA_DATA *tarea, FILE *fp ) ); void load_repairs args( ( AREA_DATA *tarea, FILE *fp ) ); void load_specials args( ( AREA_DATA *tarea, FILE *fp ) ); bool load_systemdata args( ( SYSTEM_DATA *sys ) ); void load_banlist args( ( void ) ); void fix_exits args( ( void ) ); /* * External booting function */ void load_corpses args( ( void ) ); /* * MUDprogram locals */ int mprog_name_to_type args ( ( char* name ) ); MPROG_DATA * mprog_file_read args ( ( char* f, MPROG_DATA* mprg, MOB_INDEX_DATA *pMobIndex ) ); /* int oprog_name_to_type args ( ( char* name ) ); */ MPROG_DATA * oprog_file_read args ( ( char* f, MPROG_DATA* mprg, OBJ_INDEX_DATA *pObjIndex ) ); /* int rprog_name_to_type args ( ( char* name ) ); */ MPROG_DATA * rprog_file_read args ( ( char* f, MPROG_DATA* mprg, ROOM_INDEX_DATA *pRoomIndex ) ); void load_mudprogs args ( ( AREA_DATA *tarea, FILE* fp ) ); void load_objprogs args ( ( AREA_DATA *tarea, FILE* fp ) ); void load_roomprogs args ( ( AREA_DATA *tarea, FILE* fp ) ); void mprog_read_programs args ( ( FILE* fp, MOB_INDEX_DATA *pMobIndex) ); void oprog_read_programs args ( ( FILE* fp, OBJ_INDEX_DATA *pObjIndex) ); void rprog_read_programs args ( ( FILE* fp, ROOM_INDEX_DATA *pRoomIndex) ); void shutdown_mud( char *reason ) { FILE *fp; if ( (fp = fopen( SHUTDOWN_FILE, "a" )) != NULL ) { fprintf( fp, "%s\n", reason ); fclose( fp ); } } /* * Big mama top level function. */ void boot_db( void ) { sh_int wear, x; show_hash( 32 ); unlink( BOOTLOG_FILE ); boot_log( "---------------------[ Boot Log ]--------------------" ); log_string( "Loading commands" ); load_commands(); log_string( "Loading sysdata configuration..." ); /* default values */ sysdata.save_frequency = 20; /* minutes */ sysdata.save_flags = SV_DEATH | SV_PASSCHG | SV_AUTO | SV_PUT | SV_DROP | SV_GIVE | SV_AUCTION | SV_ZAPDROP | SV_IDLE; if ( !load_systemdata(&sysdata) ) { log_string( "Not found. Creating new configuration." ); sysdata.alltimemax = 0; } log_string("Loading socials"); load_socials(); log_string("Loading skill table"); load_skill_table(); sort_skill_table(); gsn_first_spell = 0; gsn_first_skill = 0; gsn_first_weapon = 0; gsn_top_sn = top_sn; for ( x = 0; x < top_sn; x++ ) if ( !gsn_first_spell && skill_table[x]->type == SKILL_SPELL ) gsn_first_spell = x; else if ( !gsn_first_skill && skill_table[x]->type == SKILL_SKILL ) gsn_first_skill = x; else if ( !gsn_first_weapon && skill_table[x]->type == SKILL_WEAPON ) gsn_first_weapon = x; log_string("Initializing request pipe"); init_request_pipe(); fBootDb = TRUE; top_r_vnum = 0; nummobsloaded = 0; numobjsloaded = 0; physicalobjects = 0; sysdata.maxplayers = 0; first_object = NULL; last_object = NULL; first_char = NULL; last_char = NULL; first_area = NULL; last_area = NULL; first_build = NULL; last_area = NULL; first_shop = NULL; last_shop = NULL; first_repair = NULL; last_repair = NULL; first_teleport = NULL; last_teleport = NULL; first_asort = NULL; last_asort = NULL; extracted_obj_queue = NULL; extracted_char_queue= NULL; cur_qobjs = 0; cur_qchars = 0; cur_char = NULL; cur_obj = 0; cur_obj_serial = 0; cur_char_died = FALSE; cur_obj_extracted = FALSE; cur_room = NULL; quitting_char = NULL; loading_char = NULL; saving_char = NULL; CREATE( auction, AUCTION_DATA, 1); auction->item = NULL; for ( wear = 0; wear < MAX_WEAR; wear++ ) for ( x = 0; x < MAX_LAYERS; x++ ) save_equipment[wear][x] = NULL; /* * Init random number generator. */ log_string("Initializing random number generator"); init_mm( ); /* * Set time and weather. */ { long lhour, lday, lmonth; log_string("Setting time and weather"); lhour = (current_time - 650336715) / (PULSE_TICK / PULSE_PER_SECOND); time_info.hour = lhour % 24; lday = lhour / 24; time_info.day = lday % 35; lmonth = lday / 35; time_info.month = lmonth % 17; time_info.year = lmonth / 17; if ( time_info.hour < 5 ) weather_info.sunlight = SUN_DARK; else if ( time_info.hour < 6 ) weather_info.sunlight = SUN_RISE; else if ( time_info.hour < 19 ) weather_info.sunlight = SUN_LIGHT; else if ( time_info.hour < 20 ) weather_info.sunlight = SUN_SET; else weather_info.sunlight = SUN_DARK; weather_info.change = 0; weather_info.mmhg = 960; if ( time_info.month >= 7 && time_info.month <=12 ) weather_info.mmhg += number_range( 1, 50 ); else weather_info.mmhg += number_range( 1, 80 ); if ( weather_info.mmhg <= 980 ) weather_info.sky = SKY_LIGHTNING; else if ( weather_info.mmhg <= 1000 ) weather_info.sky = SKY_RAINING; else if ( weather_info.mmhg <= 1020 ) weather_info.sky = SKY_CLOUDY; else weather_info.sky = SKY_CLOUDLESS; } /* * Assign gsn's for skills which need them. */ { log_string("Assigning gsn's"); ASSIGN_GSN( gsn_survey , "surveying" ); ASSIGN_GSN( gsn_landscape , "landscape and design" ); ASSIGN_GSN( gsn_construction , "construction" ); ASSIGN_GSN( gsn_quicktalk , "quicktalk" ); ASSIGN_GSN( gsn_bridge , "bridges and exits" ); ASSIGN_GSN( gsn_propeganda , "propeganda" ); ASSIGN_GSN( gsn_hijack , "hijack" ); ASSIGN_GSN( gsn_makejewelry , "makejewelry" ); ASSIGN_GSN( gsn_makeblade , "makeblade" ); ASSIGN_GSN( gsn_makeblaster , "makeblaster" ); ASSIGN_GSN( gsn_makelight , "makeflashlight" ); ASSIGN_GSN( gsn_makecomlink , "makecomlink" ); ASSIGN_GSN( gsn_makearmor , "makearmor" ); ASSIGN_GSN( gsn_makeshield , "makeshield" ); ASSIGN_GSN( gsn_makecontainer , "makecontainer" ); ASSIGN_GSN( gsn_reinforcements , "reinforcements" ); ASSIGN_GSN( gsn_postguard , "post guard" ); ASSIGN_GSN( gsn_torture , "torture" ); ASSIGN_GSN( gsn_throw , "throw" ); ASSIGN_GSN( gsn_disguise , "disguise" ); ASSIGN_GSN( gsn_first_aid , "first aid" ); ASSIGN_GSN( gsn_lightsaber_crafting, "lightsaber crafting" ); ASSIGN_GSN( gsn_spice_refining, "spice refining" ); ASSIGN_GSN( gsn_spacecombat, "space combat" ); ASSIGN_GSN( gsn_weaponsystems, "weapon systems" ); ASSIGN_GSN( gsn_spacecraft, "spacecraft" ); ASSIGN_GSN( gsn_shipdesign, "ship design" ); ASSIGN_GSN( gsn_shipmaintenance, "ship maintenance" ); ASSIGN_GSN( gsn_blasters, "blasters" ); ASSIGN_GSN( gsn_bowcasters, "bowcasters" ); ASSIGN_GSN( gsn_force_pikes, "force pikes" ); ASSIGN_GSN( gsn_lightsabers, "lightsabers" ); ASSIGN_GSN( gsn_vibro_blades, "vibro-blades" ); ASSIGN_GSN( gsn_flexible_arms, "flexible arms" ); ASSIGN_GSN( gsn_talonous_arms, "talonous arms" ); ASSIGN_GSN( gsn_bludgeons, "bludgeons" ); ASSIGN_GSN( gsn_backstab, "backstab" ); ASSIGN_GSN( gsn_circle, "circle" ); ASSIGN_GSN( gsn_dodge, "dodge" ); ASSIGN_GSN( gsn_hide, "hide" ); ASSIGN_GSN( gsn_peek, "peek" ); ASSIGN_GSN( gsn_pick_lock, "picklock" ); ASSIGN_GSN( gsn_pickshiplock , "pickshiplock" ); ASSIGN_GSN( gsn_sneak, "sneak" ); ASSIGN_GSN( gsn_steal, "steal" ); ASSIGN_GSN( gsn_gouge, "gouge" ); ASSIGN_GSN( gsn_poison_weapon, "poison weapon" ); ASSIGN_GSN( gsn_disarm, "disarm" ); ASSIGN_GSN( gsn_enhanced_damage, "enhanced damage" ); ASSIGN_GSN( gsn_kick, "kick" ); ASSIGN_GSN( gsn_parry, "parry" ); ASSIGN_GSN( gsn_rescue, "rescue" ); ASSIGN_GSN( gsn_second_attack, "second attack" ); ASSIGN_GSN( gsn_third_attack, "third attack" ); ASSIGN_GSN( gsn_dual_wield, "dual wield" ); ASSIGN_GSN( gsn_bashdoor, "doorbash" ); ASSIGN_GSN( gsn_grip, "grip" ); ASSIGN_GSN( gsn_berserk, "berserk" ); ASSIGN_GSN( gsn_hitall, "hitall" ); ASSIGN_GSN( gsn_aid, "aid" ); ASSIGN_GSN( gsn_track, "track" ); ASSIGN_GSN( gsn_mount, "mount" ); ASSIGN_GSN( gsn_climb, "climb" ); ASSIGN_GSN( gsn_slice, "slice" ); ASSIGN_GSN( gsn_fireball, "fireball" ); ASSIGN_GSN( gsn_lightning_bolt, "lightning bolt" ); ASSIGN_GSN( gsn_aqua_breath, "aqua breath" ); ASSIGN_GSN( gsn_blindness, "blindness" ); ASSIGN_GSN( gsn_charm_person, "affect mind" ); ASSIGN_GSN( gsn_invis, "mask" ); ASSIGN_GSN( gsn_mass_invis, "group masking" ); ASSIGN_GSN( gsn_poison, "poison" ); ASSIGN_GSN( gsn_sleep, "sleep" ); ASSIGN_GSN( gsn_stun, "stun" ); ASSIGN_GSN( gsn_possess, "possess" ); } /* * Read in all the area files. */ { FILE *fpList; log_string("Reading in area files..."); if ( ( fpList = fopen( AREA_LIST, "r" ) ) == NULL ) { shutdown_mud( "Unable to open area list" ); exit( 1 ); } for ( ; ; ) { strcpy( strArea, fread_word( fpList ) ); if ( strArea[0] == '$' ) break; load_area_file( last_area, strArea ); } fclose( fpList ); } init_supermob(); /* * Fix up exits. * Declare db booting over. * Reset all areas once. * Load up the notes file. */ { log_string( "Fixing exits" ); fix_exits( ); fBootDb = FALSE; log_string( "Loading boards" ); load_boards( ); log_string( "Loading clans" ); load_clans( ); log_string( "Loading bans" ); load_banlist( ); log_string( "Loading corpses" ); load_corpses( ); log_string( "Loading space" ); load_space( ); log_string( "Loading ship prototypes" ); load_prototypes( ); log_string( "Loading ships" ); load_ships( ); log_string( "Loading planet data" ); load_planets( ); log_string( "Resetting areas" ); reset_all( ); MOBtrigger = TRUE; } /* init_maps ( ); */ return; } /* * Load an 'area' header line. */ void load_area( FILE *fp ) { AREA_DATA *pArea; CREATE( pArea, AREA_DATA, 1 ); pArea->first_room = NULL; pArea->last_room = NULL; pArea->planet = NULL; pArea->name = fread_string_nohash( fp ); pArea->filename = str_dup( strArea ); LINK( pArea, first_area, last_area, next, prev ); top_area++; return; } /* * Load area flags. Narn, Mar/96 */ void load_flags( AREA_DATA *tarea, FILE *fp ) { char *ln; int x1, x2; if ( !tarea ) { bug( "Load_flags: no #AREA seen yet." ); if ( fBootDb ) { shutdown_mud( "No #AREA" ); exit( 1 ); } else return; } ln = fread_line( fp ); x1=x2=0; sscanf( ln, "%d %d", &x1, &x2 ); tarea->flags = x1; return; } /* * Adds a help page to the list if it is not a duplicate of an existing page. * Page is insert-sorted by keyword. -Thoric * (The reason for sorting is to keep do_hlist looking nice) */ void add_help( HELP_DATA *pHelp ) { HELP_DATA *tHelp; int match; for ( tHelp = first_help; tHelp; tHelp = tHelp->next ) if ( pHelp->level == tHelp->level && strcmp(pHelp->keyword, tHelp->keyword) == 0 ) { bug( "add_help: duplicate: %s. Deleting.", pHelp->keyword ); STRFREE( pHelp->text ); STRFREE( pHelp->keyword ); DISPOSE( pHelp ); return; } else if ( (match=strcmp(pHelp->keyword[0]=='\'' ? pHelp->keyword+1 : pHelp->keyword, tHelp->keyword[0]=='\'' ? tHelp->keyword+1 : tHelp->keyword)) < 0 || (match == 0 && pHelp->level > tHelp->level) ) { if ( !tHelp->prev ) first_help = pHelp; else tHelp->prev->next = pHelp; pHelp->prev = tHelp->prev; pHelp->next = tHelp; tHelp->prev = pHelp; break; } if ( !tHelp ) LINK( pHelp, first_help, last_help, next, prev ); top_help++; } /* * Load a help section. */ void load_helps( AREA_DATA *tarea, FILE *fp ) { HELP_DATA *pHelp; for ( ; ; ) { CREATE( pHelp, HELP_DATA, 1 ); pHelp->level = fread_number( fp ); pHelp->keyword = fread_string( fp ); if ( pHelp->keyword[0] == '$' ) break; pHelp->text = fread_string( fp ); if ( pHelp->keyword[0] == '\0' ) { STRFREE( pHelp->text ); STRFREE( pHelp->keyword ); DISPOSE( pHelp ); continue; } if ( !str_cmp( pHelp->keyword, "greeting" ) ) help_greeting = pHelp->text; add_help( pHelp ); } return; } /* * Add a character to the list of all characters -Thoric */ void add_char( CHAR_DATA *ch ) { LINK( ch, first_char, last_char, next, prev ); } /* * Load a mob section. */ void load_mobiles( AREA_DATA *tarea, FILE *fp ) { MOB_INDEX_DATA *pMobIndex; char *ln; int x1, x2, x3, x4, x5, x6, x7, x8; for ( ; ; ) { char buf[MAX_STRING_LENGTH]; long vnum; char letter; int iHash; bool oldmob; bool tmpBootDb; letter = fread_letter( fp ); if ( letter != '#' ) { bug( "Load_mobiles: # not found." ); if ( fBootDb ) { shutdown_mud( "# not found" ); exit( 1 ); } else return; } vnum = fread_number( fp ); if ( vnum == 0 ) break; tmpBootDb = fBootDb; fBootDb = FALSE; if ( get_mob_index( vnum ) ) { if ( tmpBootDb ) { bug( "Load_mobiles: vnum %ld duplicated.", vnum ); shutdown_mud( "duplicate vnum" ); exit( 1 ); } else { pMobIndex = get_mob_index( vnum ); sprintf( buf, "Cleaning mobile: %ld", vnum ); log_string_plus( buf, LOG_BUILD ); clean_mob( pMobIndex ); oldmob = TRUE; } } else { oldmob = FALSE; CREATE( pMobIndex, MOB_INDEX_DATA, 1 ); } fBootDb = tmpBootDb; pMobIndex->vnum = vnum; pMobIndex->player_name = fread_string( fp ); pMobIndex->short_descr = fread_string( fp ); pMobIndex->long_descr = fread_string( fp ); pMobIndex->description = fread_string( fp ); pMobIndex->long_descr[0] = UPPER(pMobIndex->long_descr[0]); pMobIndex->description[0] = UPPER(pMobIndex->description[0]); pMobIndex->act = fread_number( fp ) | ACT_IS_NPC; pMobIndex->affected_by = fread_number( fp ); pMobIndex->pShop = NULL; pMobIndex->rShop = NULL; pMobIndex->alignment = fread_number( fp ); letter = fread_letter( fp ); pMobIndex->level = fread_number( fp ); pMobIndex->mobthac0 = fread_number( fp ); pMobIndex->ac = fread_number( fp ); pMobIndex->hitnodice = fread_number( fp ); /* 'd' */ fread_letter( fp ); pMobIndex->hitsizedice = fread_number( fp ); /* '+' */ fread_letter( fp ); pMobIndex->hitplus = fread_number( fp ); pMobIndex->damnodice = fread_number( fp ); /* 'd' */ fread_letter( fp ); pMobIndex->damsizedice = fread_number( fp ); /* '+' */ fread_letter( fp ); pMobIndex->damplus = fread_number( fp ); pMobIndex->gold = fread_number( fp ); pMobIndex->exp = fread_number( fp ); pMobIndex->position = fread_number( fp ); pMobIndex->defposition = fread_number( fp ); /* * Back to meaningful values. */ pMobIndex->sex = fread_number( fp ); if ( letter != 'S' && letter != 'C' && letter != 'Z' ) { bug( "Load_mobiles: vnum %ld: letter '%c' not Z, S or C.", vnum, letter ); shutdown_mud( "bad mob data" ); exit( 1 ); } if ( letter == 'C' || letter == 'Z' ) /* Realms complex mob -Thoric */ { pMobIndex->perm_str = fread_number( fp ); pMobIndex->perm_int = fread_number( fp ); pMobIndex->perm_wis = fread_number( fp ); pMobIndex->perm_dex = fread_number( fp ); pMobIndex->perm_con = fread_number( fp ); pMobIndex->perm_cha = fread_number( fp ); pMobIndex->perm_lck = fread_number( fp ); pMobIndex->saving_poison_death = fread_number( fp ); pMobIndex->saving_wand = fread_number( fp ); pMobIndex->saving_para_petri = fread_number( fp ); pMobIndex->saving_breath = fread_number( fp ); pMobIndex->saving_spell_staff = fread_number( fp ); ln = fread_line( fp ); x1=x2=x3=x4=x5=x6=x7=0; sscanf( ln, "%d %d %d %d %d %d %d", &x1, &x2, &x3, &x4, &x5, &x6, &x7 ); pMobIndex->height = x3; pMobIndex->weight = x4; pMobIndex->numattacks = x7; ln = fread_line( fp ); x1=x2=x3=x4=x5=x6=x7=x8=0; sscanf( ln, "%d %d %d %d %d %d %d %d", &x1, &x2, &x3, &x4, &x5, &x6, &x7, &x8 ); pMobIndex->hitroll = x1; pMobIndex->damroll = x2; pMobIndex->xflags = x3; pMobIndex->resistant = x4; pMobIndex->immune = x5; pMobIndex->susceptible = x6; pMobIndex->attacks = x7; pMobIndex->defenses = x8; } else { pMobIndex->perm_str = 10; pMobIndex->perm_dex = 10; pMobIndex->perm_int = 10; pMobIndex->perm_wis = 10; pMobIndex->perm_cha = 10; pMobIndex->perm_con = 10; pMobIndex->perm_lck = 10; pMobIndex->xflags = 0; pMobIndex->resistant = 0; pMobIndex->immune = 0; pMobIndex->susceptible = 0; pMobIndex->numattacks = 0; pMobIndex->attacks = 0; pMobIndex->defenses = 0; } if ( letter == 'Z' ) /* STar Wars Reality Complex Mob */ { ln = fread_line( fp ); x1=x2=x3=x4=x5=x6=x7=x8=0; sscanf( ln, "%d %d %d %d %d %d %d %d", &x1, &x2, &x3, &x4, &x5, &x6, &x7, &x8); } letter = fread_letter( fp ); if ( letter == '>' ) { ungetc( letter, fp ); mprog_read_programs( fp, pMobIndex ); } else ungetc( letter,fp ); if ( !oldmob ) { iHash = vnum % MAX_KEY_HASH; pMobIndex->next = mob_index_hash[iHash]; mob_index_hash[iHash] = pMobIndex; top_mob_index++; } } return; } /* * Load an obj section. */ void load_objects( AREA_DATA *tarea, FILE *fp ) { OBJ_INDEX_DATA *pObjIndex; char letter; char *ln; int x1, x2, x3, x4, x5, x6; for ( ; ; ) { char buf[MAX_STRING_LENGTH]; long vnum; int iHash; bool tmpBootDb; bool oldobj; letter = fread_letter( fp ); if ( letter != '#' ) { bug( "Load_objects: # not found." ); if ( fBootDb ) { shutdown_mud( "# not found" ); exit( 1 ); } else return; } vnum = fread_number( fp ); if ( vnum == 0 ) break; tmpBootDb = fBootDb; fBootDb = FALSE; if ( get_obj_index( vnum ) ) { if ( tmpBootDb ) { bug( "Load_objects: vnum %ld duplicated.", vnum ); shutdown_mud( "duplicate vnum" ); exit( 1 ); } else { pObjIndex = get_obj_index( vnum ); sprintf( buf, "Cleaning object: %ld", vnum ); log_string_plus( buf, LOG_BUILD ); clean_obj( pObjIndex ); oldobj = TRUE; } } else { oldobj = FALSE; CREATE( pObjIndex, OBJ_INDEX_DATA, 1 ); } fBootDb = tmpBootDb; pObjIndex->vnum = vnum; pObjIndex->name = fread_string( fp ); pObjIndex->short_descr = fread_string( fp ); pObjIndex->description = fread_string( fp ); pObjIndex->action_desc = fread_string( fp ); /* Commented out by Narn, Apr/96 to allow item short descs like Bonecrusher and Oblivion */ /*pObjIndex->short_descr[0] = LOWER(pObjIndex->short_descr[0]);*/ pObjIndex->description[0] = UPPER(pObjIndex->description[0]); ln = fread_line( fp ); x1=x2=x3=x4=0; sscanf( ln, "%d %d %d %d", &x1, &x2, &x3, &x4 ); pObjIndex->item_type = x1; pObjIndex->extra_flags = x2; pObjIndex->wear_flags = x3; pObjIndex->layers = x4; ln = fread_line( fp ); x1=x2=x3=x4=x5=x6=0; sscanf( ln, "%d %d %d %d %d %d", &x1, &x2, &x3, &x4, &x5, &x6 ); pObjIndex->value[0] = x1; pObjIndex->value[1] = x2; pObjIndex->value[2] = x3; pObjIndex->value[3] = x4; pObjIndex->value[4] = x5; pObjIndex->value[5] = x6; pObjIndex->weight = fread_number( fp ); pObjIndex->weight = UMAX( 1, pObjIndex->weight ); pObjIndex->cost = fread_number( fp ); fread_number( fp ); /*extra */ for ( ; ; ) { letter = fread_letter( fp ); if ( letter == 'A' ) { AFFECT_DATA *paf; CREATE( paf, AFFECT_DATA, 1 ); paf->type = -1; paf->duration = -1; paf->location = fread_number( fp ); if ( paf->location == APPLY_WEAPONSPELL || paf->location == APPLY_WEARSPELL || paf->location == APPLY_REMOVESPELL || paf->location == APPLY_STRIPSN ) paf->modifier = slot_lookup( fread_number(fp) ); else paf->modifier = fread_number( fp ); paf->bitvector = 0; LINK( paf, pObjIndex->first_affect, pObjIndex->last_affect, next, prev ); top_affect++; } else if ( letter == 'E' ) { EXTRA_DESCR_DATA *ed; CREATE( ed, EXTRA_DESCR_DATA, 1 ); ed->keyword = fread_string( fp ); ed->description = fread_string( fp ); LINK( ed, pObjIndex->first_extradesc, pObjIndex->last_extradesc, next, prev ); top_ed++; } else if ( letter == '>' ) { ungetc( letter, fp ); oprog_read_programs( fp, pObjIndex ); } else { ungetc( letter, fp ); break; } } /* * Translate spell "slot numbers" to internal "skill numbers." */ switch ( pObjIndex->item_type ) { case ITEM_DEVICE: pObjIndex->value[3] = slot_lookup( pObjIndex->value[3] ); break; } if ( !oldobj ) { iHash = vnum % MAX_KEY_HASH; pObjIndex->next = obj_index_hash[iHash]; obj_index_hash[iHash] = pObjIndex; top_obj_index++; } } return; } /* * Load a room section. */ void load_rooms( AREA_DATA *tarea, FILE *fp ) { ROOM_INDEX_DATA *pRoomIndex; char buf[MAX_STRING_LENGTH]; char *ln; if ( !tarea ) { bug( "Load_rooms: no #AREA seen yet." ); shutdown_mud( "No #AREA" ); exit( 1 ); } for ( ; ; ) { long vnum; char letter; int door; int iHash; bool tmpBootDb; bool oldroom; int x1, x2, x3, x4, x5, x6; letter = fread_letter( fp ); if ( letter != '#' ) { bug( "Load_rooms: # not found." ); if ( fBootDb ) { shutdown_mud( "# not found" ); exit( 1 ); } else return; } vnum = fread_number( fp ); if ( vnum == 0 ) break; tmpBootDb = fBootDb; fBootDb = FALSE; if ( get_room_index( vnum ) != NULL ) { if ( tmpBootDb ) { bug( "Load_rooms: vnum %d duplicated.", vnum ); shutdown_mud( "duplicate vnum" ); exit( 1 ); } else { pRoomIndex = get_room_index( vnum ); sprintf( buf, "Cleaning room: %ld", vnum ); log_string_plus( buf, LOG_BUILD ); if ( pRoomIndex->area ) UNLINK( pRoomIndex , pRoomIndex->area->first_room , pRoomIndex->area->last_room , next_in_area , prev_in_area ); clean_room( pRoomIndex ); oldroom = TRUE; } } else { oldroom = FALSE; CREATE( pRoomIndex, ROOM_INDEX_DATA, 1 ); pRoomIndex->first_person = NULL; pRoomIndex->last_person = NULL; pRoomIndex->first_content = NULL; pRoomIndex->last_content = NULL; pRoomIndex->next_in_area = NULL; pRoomIndex->prev_in_area = NULL; pRoomIndex->next_in_ship = NULL; pRoomIndex->prev_in_ship = NULL; } fBootDb = tmpBootDb; pRoomIndex->area = tarea; pRoomIndex->vnum = vnum; pRoomIndex->first_extradesc = NULL; pRoomIndex->last_extradesc = NULL; pRoomIndex->name = fread_string( fp ); pRoomIndex->description = fread_string( fp ); /* Area number fread_number( fp ); */ ln = fread_line( fp ); x1=x2=x3=x4=x5=x6=0; sscanf( ln, "%d %d %d %d %d %d", &x1, &x2, &x3, &x4, &x5, &x6 ); pRoomIndex->room_flags = x2; pRoomIndex->sector_type = x3; pRoomIndex->tele_delay = x4; pRoomIndex->tele_vnum = x5; pRoomIndex->tunnel = x6; if (pRoomIndex->sector_type < 0 || pRoomIndex->sector_type == SECT_MAX) { bug( "Fread_rooms: vnum %d has bad sector_type %d.", vnum , pRoomIndex->sector_type); pRoomIndex->sector_type = 1; } pRoomIndex->light = 0; pRoomIndex->first_exit = NULL; pRoomIndex->last_exit = NULL; for ( ; ; ) { letter = fread_letter( fp ); if ( letter == 'S' ) break; if ( letter == 'D' ) { EXIT_DATA *pexit; int locks; door = fread_number( fp ); if ( door < 0 || door > 10 ) { bug( "Fread_rooms: vnum %d has bad door number %d.", vnum, door ); if ( fBootDb ) exit( 1 ); } else { pexit = make_exit( pRoomIndex, NULL, door ); pexit->description = fread_string( fp ); pexit->keyword = fread_string( fp ); pexit->exit_info = 0; ln = fread_line( fp ); x1=x2=x3=x4=0; sscanf( ln, "%d %d %d %d", &x1, &x2, &x3, &x4 ); locks = x1; pexit->key = x2; pexit->vnum = x3; pexit->vdir = door; pexit->distance = x4; switch ( locks ) { case 1: pexit->exit_info = EX_ISDOOR; break; case 2: pexit->exit_info = EX_ISDOOR | EX_PICKPROOF; break; default: pexit->exit_info = locks; } } } else if ( letter == 'E' ) { EXTRA_DESCR_DATA *ed; CREATE( ed, EXTRA_DESCR_DATA, 1 ); ed->keyword = fread_string( fp ); ed->description = fread_string( fp ); LINK( ed, pRoomIndex->first_extradesc, pRoomIndex->last_extradesc, next, prev ); top_ed++; } else if ( letter == '>' ) { ungetc( letter, fp ); rprog_read_programs( fp, pRoomIndex ); } else { bug( "Load_rooms: vnum %d has flag '%c' not 'DES'.", vnum, letter ); shutdown_mud( "Room flag not DES" ); exit( 1 ); } } if ( !oldroom ) { iHash = vnum % MAX_KEY_HASH; pRoomIndex->next = room_index_hash[iHash]; room_index_hash[iHash] = pRoomIndex; top_room++; } if ( vnum > top_r_vnum ) top_r_vnum = vnum; LINK ( pRoomIndex , tarea->first_room , tarea->last_room, next_in_area , prev_in_area ); } return; } /* * Load a shop section. */ void load_shops( AREA_DATA *tarea, FILE *fp ) { SHOP_DATA *pShop; for ( ; ; ) { MOB_INDEX_DATA *pMobIndex; int iTrade; CREATE( pShop, SHOP_DATA, 1 ); pShop->keeper = fread_number( fp ); if ( pShop->keeper == 0 ) break; for ( iTrade = 0; iTrade < MAX_TRADE; iTrade++ ) pShop->buy_type[iTrade] = fread_number( fp ); pShop->profit_buy = fread_number( fp ); pShop->profit_sell = fread_number( fp ); pShop->profit_buy = URANGE( pShop->profit_sell+5, pShop->profit_buy, 1000 ); pShop->profit_sell = URANGE( 0, pShop->profit_sell, pShop->profit_buy-5 ); pShop->open_hour = fread_number( fp ); pShop->close_hour = fread_number( fp ); fread_to_eol( fp ); pMobIndex = get_mob_index( pShop->keeper ); pMobIndex->pShop = pShop; if ( !first_shop ) first_shop = pShop; else last_shop->next = pShop; pShop->next = NULL; pShop->prev = last_shop; last_shop = pShop; top_shop++; } return; } /* * Load a repair shop section. -Thoric */ void load_repairs( AREA_DATA *tarea, FILE *fp ) { REPAIR_DATA *rShop; for ( ; ; ) { MOB_INDEX_DATA *pMobIndex; int iFix; CREATE( rShop, REPAIR_DATA, 1 ); rShop->keeper = fread_number( fp ); if ( rShop->keeper == 0 ) break; for ( iFix = 0; iFix < MAX_FIX; iFix++ ) rShop->fix_type[iFix] = fread_number( fp ); rShop->profit_fix = fread_number( fp ); rShop->shop_type = fread_number( fp ); rShop->open_hour = fread_number( fp ); rShop->close_hour = fread_number( fp ); fread_to_eol( fp ); pMobIndex = get_mob_index( rShop->keeper ); pMobIndex->rShop = rShop; if ( !first_repair ) first_repair = rShop; else last_repair->next = rShop; rShop->next = NULL; rShop->prev = last_repair; last_repair = rShop; top_repair++; } return; } /* * Load spec proc declarations. */ void load_specials( AREA_DATA *tarea, FILE *fp ) { for ( ; ; ) { MOB_INDEX_DATA *pMobIndex; char letter; switch ( letter = fread_letter( fp ) ) { default: bug( "Load_specials: letter '%c' not *MS.", letter ); exit( 1 ); case 'S': return; case '*': break; case 'M': pMobIndex = get_mob_index ( fread_number ( fp ) ); if ( !pMobIndex->spec_fun ) { pMobIndex->spec_fun = spec_lookup ( fread_word ( fp ) ); if ( pMobIndex->spec_fun == 0 ) { bug( "Load_specials: 'M': vnum %ld.", pMobIndex->vnum ); exit( 1 ); } } else if ( !pMobIndex->spec_2 ) { pMobIndex->spec_2 = spec_lookup ( fread_word ( fp ) ); if ( pMobIndex->spec_2 == 0 ) { bug( "Load_specials: 'M': vnum %ld.", pMobIndex->vnum ); exit( 1 ); } } break; } fread_to_eol( fp ); } } /* * Translate all room exits from virtual to real. * Has to be done after all rooms are read in. * Check for bad reverse exits. */ void fix_exits( void ) { ROOM_INDEX_DATA *pRoomIndex; EXIT_DATA *pexit, *pexit_next, *rev_exit; int iHash; for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ ) { for ( pRoomIndex = room_index_hash[iHash]; pRoomIndex; pRoomIndex = pRoomIndex->next ) { bool fexit; fexit = FALSE; for ( pexit = pRoomIndex->first_exit; pexit; pexit = pexit_next ) { pexit_next = pexit->next; pexit->rvnum = pRoomIndex->vnum; if ( pexit->vnum <= 0 || (pexit->to_room=get_room_index(pexit->vnum)) == NULL ) { if ( fBootDb ) boot_log( "Fix_exits: room %d, exit %s leads to bad vnum (%d)", pRoomIndex->vnum, dir_name[pexit->vdir], pexit->vnum ); bug( "Deleting %s exit in room %ld", dir_name[pexit->vdir], pRoomIndex->vnum ); extract_exit( pRoomIndex, pexit ); } else fexit = TRUE; } if ( !fexit ) SET_BIT( pRoomIndex->room_flags, ROOM_NO_MOB ); } } /* Set all the rexit pointers -Thoric */ for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ ) { for ( pRoomIndex = room_index_hash[iHash]; pRoomIndex; pRoomIndex = pRoomIndex->next ) { for ( pexit = pRoomIndex->first_exit; pexit; pexit = pexit->next ) { if ( pexit->to_room && !pexit->rexit ) { rev_exit = get_exit_to( pexit->to_room, rev_dir[pexit->vdir], pRoomIndex->vnum ); if ( rev_exit ) { pexit->rexit = rev_exit; rev_exit->rexit = pexit; } } } } } return; } /* * Get diku-compatable exit by number -Thoric */ EXIT_DATA *get_exit_number( ROOM_INDEX_DATA *room, int xit ) { EXIT_DATA *pexit; int count; count = 0; for ( pexit = room->first_exit; pexit; pexit = pexit->next ) if ( ++count == xit ) return pexit; return NULL; } /* * (prelude...) This is going to be fun... NOT! * (conclusion) QSort is f*cked! */ int exit_comp( EXIT_DATA **xit1, EXIT_DATA **xit2 ) { int d1, d2; d1 = (*xit1)->vdir; d2 = (*xit2)->vdir; if ( d1 < d2 ) return -1; if ( d1 > d2 ) return 1; return 0; } void sort_exits( ROOM_INDEX_DATA *room ) { EXIT_DATA *pexit; /* *texit */ /* Unused */ EXIT_DATA *exits[MAX_REXITS]; int x, nexits; nexits = 0; for ( pexit = room->first_exit; pexit; pexit = pexit->next ) { exits[nexits++] = pexit; if ( nexits > MAX_REXITS ) { bug( "sort_exits: more than %d exits in room... fatal", nexits ); return; } } qsort( &exits[0], nexits, sizeof( EXIT_DATA * ), (int(*)(const void *, const void *)) exit_comp ); for ( x = 0; x < nexits; x++ ) { if ( x > 0 ) exits[x]->prev = exits[x-1]; else { exits[x]->prev = NULL; room->first_exit = exits[x]; } if ( x >= (nexits - 1) ) { exits[x]->next = NULL; room->last_exit = exits[x]; } else exits[x]->next = exits[x+1]; } } void randomize_exits( ROOM_INDEX_DATA *room, sh_int maxdir ) { EXIT_DATA *pexit; int nexits, /* maxd, */ d0, d1, count, door; /* Maxd unused */ int vdirs[MAX_REXITS]; nexits = 0; for ( pexit = room->first_exit; pexit; pexit = pexit->next ) vdirs[nexits++] = pexit->vdir; for ( d0 = 0; d0 < nexits; d0++ ) { if ( vdirs[d0] > maxdir ) continue; count = 0; while ( vdirs[(d1 = number_range( d0, nexits - 1 ))] > maxdir || ++count > 5 ); if ( vdirs[d1] > maxdir ) continue; door = vdirs[d0]; vdirs[d0] = vdirs[d1]; vdirs[d1] = door; } count = 0; for ( pexit = room->first_exit; pexit; pexit = pexit->next ) pexit->vdir = vdirs[count++]; sort_exits( room ); } /* * Create an instance of a mobile. */ CHAR_DATA *create_mobile( MOB_INDEX_DATA *pMobIndex ) { CHAR_DATA *mob; if ( !pMobIndex ) { bug( "Create_mobile: NULL pMobIndex." ); exit( 1 ); } CREATE( mob, CHAR_DATA, 1 ); clear_char( mob ); mob->pIndexData = pMobIndex; mob->editor = NULL; mob->name = QUICKLINK( pMobIndex->player_name ); mob->short_descr = QUICKLINK( pMobIndex->short_descr ); mob->long_descr = QUICKLINK( pMobIndex->long_descr ); mob->description = QUICKLINK( pMobIndex->description ); mob->spec_fun = pMobIndex->spec_fun; mob->spec_2 = pMobIndex->spec_2; mob->mpscriptpos = 0; mob->top_level = number_fuzzy( pMobIndex->level ); mob->act = pMobIndex->act; mob->affected_by = pMobIndex->affected_by; mob->alignment = pMobIndex->alignment; mob->sex = pMobIndex->sex; mob->mob_clan = NULL; mob->was_sentinel = NULL; mob->plr_home = NULL; mob->guard_data = NULL; if ( !pMobIndex->ac ) mob->armor = pMobIndex->ac; else mob->armor = 100 - mob->top_level*2; mob->armor = URANGE ( -100 , mob->armor , 100 ); if ( !pMobIndex->hitnodice ) mob->max_hit = 10 + mob->top_level * number_range(1, 5 ) + number_range(1,mob->top_level); else mob->max_hit = pMobIndex->hitnodice * number_range(1, pMobIndex->hitsizedice ) + pMobIndex->hitplus; mob->max_hit = URANGE ( 1 , mob->max_hit , 1000 ); mob->hit = mob->max_hit; /* lets put things back the way they used to be! -Thoric */ mob->gold = pMobIndex->gold; mob->position = pMobIndex->position; mob->defposition = pMobIndex->defposition; mob->barenumdie = pMobIndex->damnodice; mob->baresizedie = pMobIndex->damsizedice; mob->mobthac0 = pMobIndex->mobthac0; mob->hitplus = pMobIndex->hitplus; mob->damplus = pMobIndex->damplus; mob->perm_str = pMobIndex->perm_str; mob->perm_dex = pMobIndex->perm_dex; mob->perm_wis = pMobIndex->perm_wis; mob->perm_int = pMobIndex->perm_int; mob->perm_con = pMobIndex->perm_con; mob->perm_cha = pMobIndex->perm_cha; mob->perm_lck = pMobIndex->perm_lck; mob->hitroll = pMobIndex->hitroll; mob->damroll = pMobIndex->damroll; mob->xflags = pMobIndex->xflags; mob->saving_poison_death = pMobIndex->saving_poison_death; mob->saving_wand = pMobIndex->saving_wand; mob->saving_para_petri = pMobIndex->saving_para_petri; mob->saving_breath = pMobIndex->saving_breath; mob->saving_spell_staff = pMobIndex->saving_spell_staff; mob->height = pMobIndex->height; mob->weight = pMobIndex->weight; mob->resistant = pMobIndex->resistant; mob->immune = pMobIndex->immune; mob->susceptible = pMobIndex->susceptible; mob->attacks = pMobIndex->attacks; mob->defenses = pMobIndex->defenses; mob->numattacks = pMobIndex->numattacks; /* * Insert in list. */ add_char( mob ); pMobIndex->count++; nummobsloaded++; return mob; } /* * Create an instance of an object. */ OBJ_DATA *create_object( OBJ_INDEX_DATA *pObjIndex, int level ) { OBJ_DATA *obj; if ( !pObjIndex ) { bug( "Create_object: NULL pObjIndex." ); exit( 1 ); } CREATE( obj, OBJ_DATA, 1 ); obj->pIndexData = pObjIndex; obj->in_room = NULL; obj->level = level; obj->wear_loc = -1; obj->count = 1; cur_obj_serial = UMAX((cur_obj_serial + 1 ) & (BV30-1), 1); obj->serial = obj->pIndexData->serial = cur_obj_serial; obj->name = QUICKLINK( pObjIndex->name ); obj->short_descr = QUICKLINK( pObjIndex->short_descr ); obj->description = QUICKLINK( pObjIndex->description ); obj->action_desc = QUICKLINK( pObjIndex->action_desc ); obj->item_type = pObjIndex->item_type; obj->extra_flags = pObjIndex->extra_flags; obj->wear_flags = pObjIndex->wear_flags; obj->value[0] = pObjIndex->value[0]; obj->value[1] = pObjIndex->value[1]; obj->value[2] = pObjIndex->value[2]; obj->value[3] = pObjIndex->value[3]; obj->value[4] = pObjIndex->value[4]; obj->value[5] = pObjIndex->value[5]; obj->weight = pObjIndex->weight; obj->cost = pObjIndex->cost; /* obj->cost = number_fuzzy( 10 ) * number_fuzzy( level ) * number_fuzzy( level ); */ /* * Mess with object properties. */ switch ( obj->item_type ) { default: bug( "Read_object: vnum %ld bad type.", pObjIndex->vnum ); bug( "------------------------> ", obj->item_type ); break; case ITEM_NONE: break; case ITEM_LENS: case ITEM_RESOURCE: case ITEM_CRYSTAL: case ITEM_PLASTIC: case ITEM_METAL: case ITEM_SUPERCONDUCTOR: case ITEM_COMLINK: case ITEM_MEDPAC: case ITEM_FABRIC: case ITEM_RARE_METAL: case ITEM_MAGNET: case ITEM_THREAD: case ITEM_OVEN: case ITEM_MIRROR: case ITEM_CIRCUIT: case ITEM_TOOLKIT: case ITEM_LIGHT: case ITEM_FURNITURE: case ITEM_TRASH: case ITEM_CONTAINER: case ITEM_DRINK_CON: break; case ITEM_FOOD: /* * optional food condition (rotting food) -Thoric * value1 is the max condition of the food * value4 is the optional initial condition */ if ( obj->value[4] ) obj->timer = obj->value[4]; else obj->timer = obj->value[1]; break; case ITEM_DROID_CORPSE: case ITEM_CORPSE_NPC: case ITEM_CORPSE_PC: case ITEM_FOUNTAIN: case ITEM_SCRAPS: case ITEM_PAPER: case ITEM_PEN: case ITEM_LOCKPICK: case ITEM_SHOVEL: break; case ITEM_DEVICE: obj->value[0] = number_fuzzy( obj->value[0] ); obj->value[1] = number_fuzzy( obj->value[1] ); obj->value[2] = obj->value[1]; break; case ITEM_BATTERY: if ( obj->value[0] <= 0 ) obj->value[0] = number_fuzzy(95); break; case ITEM_AMMO: if ( obj->value[0] <=0 ) obj->value[0] = number_fuzzy(495); break; case ITEM_WEAPON: if ( obj->value[1] && obj->value[2] ) obj->value[2] *= obj->value[1]; else { obj->value[1] = number_fuzzy( number_fuzzy( 1 + level/20 ) ); obj->value[2] = number_fuzzy( number_fuzzy( 10 + level/10 ) ); } if ( obj->value[1] > obj->value[2] ) obj->value[1] = obj->value[2]/3; if (obj->value[0] == 0) obj->value[0] = INIT_WEAPON_CONDITION; switch (obj->value[3]) { case WEAPON_BLASTER: case WEAPON_LIGHTSABER: case WEAPON_VIBRO_BLADE: if ( obj->value[5] <=0 ) obj->value[5] = number_fuzzy(1000); } obj->value[4] = obj->value[5]; break; case ITEM_ARMOR: if (obj->value[0] == 0) obj->value[0] = obj->value[1]; obj->timer = obj->value[3]; break; case ITEM_MONEY: obj->value[0] = obj->cost; break; } LINK( obj, first_object, last_object, next, prev ); ++pObjIndex->count; ++numobjsloaded; ++physicalobjects; return obj; } /* * Clear a new character. */ void clear_char( CHAR_DATA *ch ) { ch->editor = NULL; ch->hunting = NULL; ch->fearing = NULL; ch->hating = NULL; ch->name = NULL; ch->short_descr = NULL; ch->long_descr = NULL; ch->description = NULL; ch->next = NULL; ch->prev = NULL; ch->first_carrying = NULL; ch->last_carrying = NULL; ch->next_in_room = NULL; ch->prev_in_room = NULL; ch->fighting = NULL; ch->switched = NULL; ch->first_affect = NULL; ch->last_affect = NULL; ch->prev_cmd = NULL; /* maps */ ch->last_cmd = NULL; ch->dest_buf = NULL; ch->dest_buf_2 = NULL; ch->spare_ptr = NULL; ch->mount = NULL; ch->affected_by = 0; ch->logon = current_time; ch->armor = 100; ch->position = POS_STANDING; ch->hit = 100; ch->max_hit = 100; ch->mana = 1000; ch->max_mana = 0; ch->move = 500; ch->max_move = 500; ch->height = 72; ch->weight = 180; ch->xflags = 0; ch->barenumdie = 1; ch->baresizedie = 4; ch->substate = 0; ch->tempnum = 0; ch->perm_str = 10; ch->perm_dex = 10; ch->perm_int = 10; ch->perm_wis = 10; ch->perm_cha = 10; ch->perm_con = 10; ch->perm_lck = 10; ch->mod_str = 0; ch->mod_dex = 0; ch->mod_int = 0; ch->mod_wis = 0; ch->mod_cha = 0; ch->mod_con = 0; ch->mod_lck = 0; ch->pagelen = 24; /* BUILD INTERFACE */ ch->inter_page = NO_PAGE; /* BUILD INTERFACE */ ch->inter_type = NO_TYPE; /* BUILD INTERFACE */ ch->inter_editing = NULL; /* BUILD INTERFACE */ ch->inter_editing_vnum = -1; /* BUILD INTERFACE */ ch->inter_substate = SUB_NORTH; /* BUILD INTERFACE */ ch->plr_home = NULL; return; } /* * Free a character. */ void free_char( CHAR_DATA *ch ) { OBJ_DATA *obj; AFFECT_DATA *paf; TIMER *timer; MPROG_ACT_LIST *mpact, *mpact_next; if ( !ch ) { bug( "Free_char: null ch!" ); return; } if ( ch->desc ) bug( "Free_char: char still has descriptor." ); while ( (obj = ch->last_carrying) != NULL ) extract_obj( obj ); while ( (paf = ch->last_affect) != NULL ) affect_remove( ch, paf ); while ( (timer = ch->first_timer) != NULL ) extract_timer( ch, timer ); STRFREE( ch->name ); STRFREE( ch->short_descr ); STRFREE( ch->long_descr ); STRFREE( ch->description ); if ( ch->editor ) stop_editing( ch ); if ( ch->inter_editing ) DISPOSE( ch->inter_editing ); stop_hunting( ch ); stop_hating ( ch ); stop_fearing( ch ); free_fight ( ch ); if ( ch->pnote ) free_note( ch->pnote ); if ( ch->pcdata ) { STRFREE( ch->pcdata->clan_name ); DISPOSE( ch->pcdata->pwd ); /* no hash */ DISPOSE( ch->pcdata->email ); /* no hash */ DISPOSE( ch->pcdata->bamfin ); /* no hash */ DISPOSE( ch->pcdata->bamfout ); /* no hash */ DISPOSE( ch->pcdata->rank ); STRFREE( ch->pcdata->title ); STRFREE( ch->pcdata->bio ); DISPOSE( ch->pcdata->bestowments ); /* no hash */ DISPOSE( ch->pcdata->homepage ); /* no hash */ STRFREE( ch->pcdata->authed_by ); STRFREE( ch->pcdata->prompt ); if ( ch->pcdata->subprompt ) STRFREE( ch->pcdata->subprompt ); DISPOSE( ch->pcdata ); } for ( mpact = ch->mpact; mpact; mpact = mpact_next ) { mpact_next = mpact->next; DISPOSE( mpact->buf ); DISPOSE( mpact ); } DISPOSE( ch ); return; } /* * Get an extra description from a list. */ char *get_extra_descr( const char *name, EXTRA_DESCR_DATA *ed ) { for ( ; ed; ed = ed->next ) if ( is_name( name, ed->keyword ) ) return ed->description; return NULL; } /* * Translates mob virtual number to its mob index struct. * Hash table lookup. */ MOB_INDEX_DATA *get_mob_index( long vnum ) { MOB_INDEX_DATA *pMobIndex; if ( vnum < 0 ) vnum = 0; for ( pMobIndex = mob_index_hash[vnum % MAX_KEY_HASH]; pMobIndex; pMobIndex = pMobIndex->next ) if ( pMobIndex->vnum == vnum ) return pMobIndex; if ( fBootDb ) bug( "Get_mob_index: bad vnum %ld.", vnum ); return NULL; } /* * Translates obj virtual number to its obj index struct. * Hash table lookup. */ OBJ_INDEX_DATA *get_obj_index( long vnum ) { OBJ_INDEX_DATA *pObjIndex; if ( vnum < 0 ) vnum = 0; for ( pObjIndex = obj_index_hash[vnum % MAX_KEY_HASH]; pObjIndex; pObjIndex = pObjIndex->next ) if ( pObjIndex->vnum == vnum ) return pObjIndex; if ( fBootDb ) bug( "Get_obj_index: bad vnum %ld.", vnum ); return NULL; } /* * Translates room virtual number to its room index struct. * Hash table lookup. */ ROOM_INDEX_DATA *get_room_index( long vnum ) { ROOM_INDEX_DATA *pRoomIndex; if ( vnum < 0 ) vnum = 0; for ( pRoomIndex = room_index_hash[vnum % MAX_KEY_HASH]; pRoomIndex; pRoomIndex = pRoomIndex->next ) if ( pRoomIndex->vnum == vnum ) return pRoomIndex; if ( fBootDb ) bug( "Get_room_index: bad vnum %ld.", vnum ); return NULL; } /* * Added lots of EOF checks, as most of the file crashes are based on them. * If an area file encounters EOF, the fread_* functions will shutdown the * MUD, as all area files should be read in in full or bad things will * happen during the game. Any files loaded in without fBootDb which * encounter EOF will return what they have read so far. These files * should include player files, and in-progress areas that are not loaded * upon bootup. * -- Altrag */ /* * Read a letter from a file. */ char fread_letter( FILE *fp ) { char c; do { if ( feof(fp) ) { bug("fread_letter: EOF encountered on read.\n\r"); if ( fBootDb ) exit(1); return '\0'; } c = getc( fp ); } while ( isspace(c) ); return c; } /* * Read a number from a file. */ int fread_number( FILE *fp ) { int number; bool sign; char c; do { if ( feof(fp) ) { bug("fread_number: EOF encountered on read.\n\r"); if ( fBootDb ) exit(1); return 0; } c = getc( fp ); } while ( isspace(c) ); number = 0; sign = FALSE; if ( c == '+' ) { c = getc( fp ); } else if ( c == '-' ) { sign = TRUE; c = getc( fp ); } if ( !isdigit(c) ) { bug( "Fread_number: bad format. (%c)", c ); if ( fBootDb ) exit( 1 ); return 0; } while ( isdigit(c) ) { if ( feof(fp) ) { bug("fread_number: EOF encountered on read.\n\r"); if ( fBootDb ) exit(1); return number; } number = number * 10 + c - '0'; c = getc( fp ); } if ( sign ) number = 0 - number; if ( c == '|' ) number += fread_number( fp ); else if ( c != ' ' ) ungetc( c, fp ); return number; } /* * custom str_dup using create -Thoric */ char *str_dup( char const *str ) { static char *ret; int len; if ( !str ) return NULL; len = strlen(str)+1; CREATE( ret, char, len ); strcpy( ret, str ); return ret; } /* * Read a string from file fp */ char *fread_string( FILE *fp ) { char buf[MAX_STRING_LENGTH]; char *plast; char c; int ln; plast = buf; buf[0] = '\0'; ln = 0; /* * Skip blanks. * Read first char. */ do { if ( feof(fp) ) { bug("fread_string: EOF encountered on read.\n\r"); if ( fBootDb ) exit(1); return STRALLOC(""); } c = getc( fp ); } while ( isspace(c) ); if ( ( *plast++ = c ) == '~' ) return STRALLOC( "" ); for ( ;; ) { if ( ln >= (MAX_STRING_LENGTH - 1) ) { bug( "fread_string: string too long" ); *plast = '\0'; return STRALLOC( buf ); } switch ( *plast = getc( fp ) ) { default: plast++; ln++; break; case EOF: bug( "Fread_string: EOF" ); if ( fBootDb ) exit( 1 ); *plast = '\0'; return STRALLOC(buf); break; case '\n': plast++; ln++; *plast++ = '\r'; ln++; break; case '\r': break; case '~': *plast = '\0'; return STRALLOC( buf ); } } } /* * Read a string from file fp using str_dup (ie: no string hashing) */ char *fread_string_nohash( FILE *fp ) { char buf[MAX_STRING_LENGTH]; char *plast; char c; int ln; plast = buf; buf[0] = '\0'; ln = 0; /* * Skip blanks. * Read first char. */ do { if ( feof(fp) ) { bug("fread_string_no_hash: EOF encountered on read.\n\r"); if ( fBootDb ) exit(1); return str_dup(""); } c = getc( fp ); } while ( isspace(c) ); if ( ( *plast++ = c ) == '~' ) return str_dup( "" ); for ( ;; ) { if ( ln >= (MAX_STRING_LENGTH - 1) ) { bug( "fread_string_no_hash: string too long" ); *plast = '\0'; return str_dup( buf ); } switch ( *plast = getc( fp ) ) { default: plast++; ln++; break; case EOF: bug( "Fread_string_no_hash: EOF" ); if ( fBootDb ) exit( 1 ); *plast = '\0'; return str_dup(buf); break; case '\n': plast++; ln++; *plast++ = '\r'; ln++; break; case '\r': break; case '~': *plast = '\0'; return str_dup( buf ); } } } /* * Read to end of line (for comments). */ void fread_to_eol( FILE *fp ) { char c; do { if ( feof(fp) ) { bug("fread_to_eol: EOF encountered on read.\n\r"); if ( fBootDb ) exit(1); return; } c = getc( fp ); } while ( c != '\n' && c != '\r' ); do { c = getc( fp ); } while ( c == '\n' || c == '\r' ); ungetc( c, fp ); return; } /* * Read to end of line into static buffer -Thoric */ char *fread_line( FILE *fp ) { static char line[MAX_STRING_LENGTH]; char *pline; char c; int ln; pline = line; line[0] = '\0'; ln = 0; /* * Skip blanks. * Read first char. */ do { if ( feof(fp) ) { bug("fread_line: EOF encountered on read.\n\r"); if ( fBootDb ) exit(1); strcpy(line, ""); return line; } c = getc( fp ); } while ( isspace(c) ); ungetc( c, fp ); do { if ( feof(fp) ) { bug("fread_line: EOF encountered on read.\n\r"); if ( fBootDb ) exit(1); *pline = '\0'; return line; } c = getc( fp ); *pline++ = c; ln++; if ( ln >= (MAX_STRING_LENGTH - 1) ) { bug( "fread_line: line too long" ); break; } } while ( c != '\n' && c != '\r' ); do { c = getc( fp ); } while ( c == '\n' || c == '\r' ); ungetc( c, fp ); *pline = '\0'; return line; } /* * Read one word (into static buffer). */ char *fread_word( FILE *fp ) { static char word[MAX_INPUT_LENGTH]; char *pword; char cEnd; do { if ( feof(fp) ) { bug("fread_word: EOF encountered on read.\n\r"); if ( fBootDb ) exit(1); word[0] = '\0'; return word; } cEnd = getc( fp ); } while ( isspace( cEnd ) ); if ( cEnd == '\'' || cEnd == '"' ) { pword = word; } else { word[0] = cEnd; pword = word+1; cEnd = ' '; } for ( ; pword < word + MAX_INPUT_LENGTH; pword++ ) { if ( feof(fp) ) { bug("fread_word: EOF encountered on read.\n\r"); if ( fBootDb ) exit(1); *pword = '\0'; return word; } *pword = getc( fp ); if ( cEnd == ' ' ? isspace(*pword) : *pword == cEnd ) { if ( cEnd == ' ' ) ungetc( *pword, fp ); *pword = '\0'; return word; } } bug( "Fread_word: word too long" ); exit( 1 ); return NULL; } void do_memory( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; int hash; argument = one_argument( argument, arg ); ch_printf( ch, "Affects %5d Areas %5d\n\r", top_affect, top_area ); ch_printf( ch, "ExtDes %5d Exits %5d\n\r", top_ed, top_exit ); ch_printf( ch, "Helps %5d\n\r", top_help ); ch_printf( ch, "IdxMobs %5d Mobs %5d\n\r", top_mob_index, nummobsloaded ); ch_printf( ch, "IdxObjs %5d Objs %5d (%d)\n\r", top_obj_index, numobjsloaded, physicalobjects ); ch_printf( ch, "Rooms %5d VRooms %5d\n\r", top_room, top_vroom ); ch_printf( ch, "Shops %5d RepShps %5d\n\r", top_shop, top_repair ); ch_printf( ch, "CurOq's %5d CurCq's %5d\n\r", cur_qobjs, cur_qchars ); ch_printf( ch, "Players %5d Maxplrs %5d\n\r", num_descriptors, sysdata.maxplayers ); ch_printf( ch, "MaxEver %5d Topsn %5d (%d)\n\r", sysdata.alltimemax, top_sn, MAX_SKILL ); ch_printf( ch, "MaxEver time recorded at: %s\n\r", sysdata.time_of_max ); if ( !str_cmp( arg, "check" ) ) { #ifdef HASHSTR send_to_char( check_hash(argument), ch ); #else send_to_char( "Hash strings not enabled.\n\r", ch ); #endif return; } if ( !str_cmp( arg, "showhigh" ) ) { #ifdef HASHSTR show_high_hash( atoi(argument) ); #else send_to_char( "Hash strings not enabled.\n\r", ch ); #endif return; } if ( argument[0] != '\0' ) hash = atoi(argument); else hash = -1; if ( !str_cmp( arg, "hash" ) ) { #ifdef HASHSTR ch_printf( ch, "Hash statistics:\n\r%s", hash_stats() ); if ( hash != -1 ) hash_dump( hash ); #else send_to_char( "Hash strings not enabled.\n\r", ch ); #endif } return; } /* * Stick a little fuzz on a number. */ int number_fuzzy( int number ) { switch ( number_bits( 2 ) ) { case 0: number -= 1; break; case 3: number += 1; break; } return UMAX( 1, number ); } /* * Generate a random number. */ int number_range( int from, int to ) { /* int power; int number;*/ if ( ( to = to - from + 1 ) <= 1 ) return from; /* for ( power = 2; power < to; power <<= 1 ) ; while ( ( number = number_mm( ) & (power - 1) ) >= to ) ; return from + number;*/ return (number_mm() % to) + from; } /* * Generate a percentile roll. */ int number_percent( void ) { /* int percent; while ( ( percent = number_mm( ) & (128-1) ) > 99 ) ; return 1 + percent;*/ return number_mm() % 100; } /* * Generate a random door. */ int number_door( void ) { int door; while ( ( door = number_mm( ) & (16-1) ) > 9 ) ; return door; /* return number_mm() & 10; */ } int number_bits( int width ) { return number_mm( ) & ( ( 1 << width ) - 1 ); } /* * I've gotten too many bad reports on OS-supplied random number generators. * This is the Mitchell-Moore algorithm from Knuth Volume II. * Best to leave the constants alone unless you've read Knuth. * -- Furey */ static int rgiState[2+55]; void init_mm( ) { int *piState; int iState; piState = &rgiState[2]; piState[-2] = 55 - 55; piState[-1] = 55 - 24; piState[0] = ((int) current_time) & ((1 << 30) - 1); piState[1] = 1; for ( iState = 2; iState < 55; iState++ ) { piState[iState] = (piState[iState-1] + piState[iState-2]) & ((1 << 30) - 1); } return; } int number_mm( void ) { int *piState; int iState1; int iState2; int iRand; piState = &rgiState[2]; iState1 = piState[-2]; iState2 = piState[-1]; iRand = (piState[iState1] + piState[iState2]) & ((1 << 30) - 1); piState[iState1] = iRand; if ( ++iState1 == 55 ) iState1 = 0; if ( ++iState2 == 55 ) iState2 = 0; piState[-2] = iState1; piState[-1] = iState2; return iRand >> 6; } /* * Roll some dice. -Thoric */ int dice( int number, int size ) { int idice; int sum; switch ( size ) { case 0: return 0; case 1: return number; } for ( idice = 0, sum = 0; idice < number; idice++ ) sum += number_range( 1, size ); return sum; } /* * Simple linear interpolation. */ int interpolate( int level, int value_00, int value_32 ) { return value_00 + level * (value_32 - value_00) / 32; } /* * Removes the tildes from a string. * Used for player-entered strings that go into disk files. */ void smash_tilde( char *str ) { for ( ; *str != '\0'; str++ ) if ( *str == '~' ) *str = '-'; return; } /* * Encodes the tildes in a string. -Thoric * Used for player-entered strings that go into disk files. */ void hide_tilde( char *str ) { for ( ; *str != '\0'; str++ ) if ( *str == '~' ) *str = HIDDEN_TILDE; return; } char *show_tilde( char *str ) { static char buf[MAX_STRING_LENGTH]; char *bufptr; bufptr = buf; for ( ; *str != '\0'; str++, bufptr++ ) { if ( *str == HIDDEN_TILDE ) *bufptr = '~'; else *bufptr = *str; } *bufptr = '\0'; return buf; } /* * Compare strings, case insensitive. * Return TRUE if different * (compatibility with historical functions). */ bool str_cmp( const char *astr, const char *bstr ) { if ( !astr ) { bug( "Str_cmp: null astr." ); if ( bstr ) fprintf( stderr, "str_cmp: astr: (null) bstr: %s\n", bstr ); return TRUE; } if ( !bstr ) { bug( "Str_cmp: null bstr." ); if ( astr ) fprintf( stderr, "str_cmp: astr: %s bstr: (null)\n", astr ); return TRUE; } for ( ; *astr || *bstr; astr++, bstr++ ) { if ( LOWER(*astr) != LOWER(*bstr) ) return TRUE; } return FALSE; } /* * Compare strings, case insensitive, for prefix matching. * Return TRUE if astr not a prefix of bstr * (compatibility with historical functions). */ bool str_prefix( const char *astr, const char *bstr ) { if ( !astr ) { bug( "Strn_cmp: null astr." ); return TRUE; } if ( !bstr ) { bug( "Strn_cmp: null bstr." ); return TRUE; } for ( ; *astr; astr++, bstr++ ) { if ( LOWER(*astr) != LOWER(*bstr) ) return TRUE; } return FALSE; } /* * Compare strings, case insensitive, for match anywhere. * Returns TRUE is astr not part of bstr. * (compatibility with historical functions). */ bool str_infix( const char *astr, const char *bstr ) { int sstr1; int sstr2; int ichar; char c0; if ( ( c0 = LOWER(astr[0]) ) == '\0' ) return FALSE; sstr1 = strlen(astr); sstr2 = strlen(bstr); for ( ichar = 0; ichar <= sstr2 - sstr1; ichar++ ) if ( c0 == LOWER(bstr[ichar]) && !str_prefix( astr, bstr + ichar ) ) return FALSE; return TRUE; } /* * Compare strings, case insensitive, for suffix matching. * Return TRUE if astr not a suffix of bstr * (compatibility with historical functions). */ bool str_suffix( const char *astr, const char *bstr ) { int sstr1; int sstr2; sstr1 = strlen(astr); sstr2 = strlen(bstr); if ( sstr1 <= sstr2 && !str_cmp( astr, bstr + sstr2 - sstr1 ) ) return FALSE; else return TRUE; } /* * Returns an initial-capped string. */ char *capitalize( const char *str ) { static char strcap[MAX_STRING_LENGTH]; int i; for ( i = 0; str[i] != '\0'; i++ ) strcap[i] = LOWER(str[i]); strcap[i] = '\0'; strcap[0] = UPPER(strcap[0]); return strcap; } /* * Returns a lowercase string. */ char *strlower( const char *str ) { static char strlow[MAX_STRING_LENGTH]; int i; for ( i = 0; str[i] != '\0'; i++ ) strlow[i] = LOWER(str[i]); strlow[i] = '\0'; return strlow; } /* * Returns an uppercase string. */ char *strupper( const char *str ) { static char strup[MAX_STRING_LENGTH]; int i; for ( i = 0; str[i] != '\0'; i++ ) strup[i] = UPPER(str[i]); strup[i] = '\0'; return strup; } /* * Returns TRUE or FALSE if a letter is a vowel -Thoric */ bool isavowel( char letter ) { char c; c = tolower( letter ); if ( c == 'a' || c == 'e' || c == 'i' || c == 'o' || c == 'u' ) return TRUE; else return FALSE; } /* * Shove either "a " or "an " onto the beginning of a string -Thoric */ char *aoran( const char *str ) { static char temp[MAX_STRING_LENGTH]; if ( !str ) { bug( "Aoran(): NULL str" ); return ""; } if ( isavowel(str[0]) || ( strlen(str) > 1 && tolower(str[0]) == 'y' && !isavowel(str[1])) ) strcpy( temp, "an " ); else strcpy( temp, "a " ); strcat( temp, str ); return temp; } /* * Append a string to a file. */ void append_file( CHAR_DATA *ch, char *file, char *str ) { FILE *fp; if ( IS_NPC(ch) || str[0] == '\0' ) return; fclose( fpLOG ); if ( ( fp = fopen( file, "a" ) ) == NULL ) { send_to_char( "Could not open the file!\n\r", ch ); } else { fprintf( fp, "[%5ld] %s: %s\n", ch->in_room ? ch->in_room->vnum : 0, ch->name, str ); fclose( fp ); } fpLOG = fopen( NULL_FILE, "r" ); return; } /* * Append a string to a file. */ void append_to_file( char *file, char *str ) { FILE *fp; if ( ( fp = fopen( file, "a" ) ) == NULL ) {} else { fprintf( fp, "%s\n", str ); fclose( fp ); } return; } /* * Reports a bug. */ void bug( const char *str, ... ) { char buf[MAX_STRING_LENGTH]; FILE *fp; struct stat fst; if ( fpArea != NULL ) { int iLine; int iChar; if ( fpArea == stdin ) { iLine = 0; } else { iChar = ftell( fpArea ); fseek( fpArea, 0, 0 ); for ( iLine = 0; ftell( fpArea ) < iChar; iLine++ ) { while ( getc( fpArea ) != '\n' ) ; } fseek( fpArea, iChar, 0 ); } sprintf( buf, "[*****] FILE: %s LINE: %d", strArea, iLine ); log_string( buf ); if ( stat( SHUTDOWN_FILE, &fst ) != -1 ) /* file exists */ { if ( ( fp = fopen( SHUTDOWN_FILE, "a" ) ) != NULL ) { fprintf( fp, "[*****] %s\n", buf ); fclose( fp ); } } } strcpy( buf, "[*****] BUG: " ); { va_list param; va_start(param, str); vsprintf( buf + strlen(buf), str, param ); va_end(param); } log_string( buf ); fclose( fpLOG ); if ( ( fp = fopen( BUG_FILE, "a" ) ) != NULL ) { fprintf( fp, "%s\n", buf ); fclose( fp ); } fpLOG = fopen( NULL_FILE, "r" ); return; } /* * Add a string to the boot-up log -Thoric */ void boot_log( const char *str, ... ) { char buf[MAX_STRING_LENGTH]; FILE *fp; va_list param; strcpy( buf, "[*****] BOOT: " ); va_start(param, str); vsprintf( buf+strlen(buf), str, param ); va_end(param); log_string( buf ); fclose( fpLOG ); if ( ( fp = fopen( BOOTLOG_FILE, "a" ) ) != NULL ) { fprintf( fp, "%s\n", buf ); fclose( fp ); } fpLOG = fopen( NULL_FILE, "r" ); return; } /* * Dump a text file to a player, a line at a time -Thoric */ void show_file( CHAR_DATA *ch, char *filename ) { FILE *fp; char buf[MAX_STRING_LENGTH]; int c; int num = 0; if ( (fp = fopen( filename, "r" )) != NULL ) { while ( !feof(fp) ) { while ((buf[num]=fgetc(fp)) != EOF && buf[num] != '\n' && buf[num] != '\r' && num < (MAX_STRING_LENGTH-2)) num++; c = fgetc(fp); if ( (c != '\n' && c != '\r') || c == buf[num] ) ungetc(c, fp); buf[num++] = '\n'; buf[num++] = '\r'; buf[num ] = '\0'; send_to_pager( buf, ch ); num = 0; } } } /* * Show the boot log file -Thoric */ void do_dmesg( CHAR_DATA *ch, char *argument ) { set_pager_color( AT_LOG, ch ); show_file( ch, BOOTLOG_FILE ); } /* * Writes a string to the log, extended version -Thoric */ void log_string_plus( const char *str, sh_int log_type ) { char *strtime; int offset; strtime = ctime( ¤t_time ); strtime[strlen(strtime)-1] = '\0'; fprintf( stderr, "%s :: %s\n", strtime, str ); if ( strncmp( str, "Log ", 4 ) == 0 ) offset = 4; else offset = 0; switch( log_type ) { default: to_channel( str + offset, CHANNEL_LOG, "Log", 2 ); break; case LOG_BUILD: to_channel( str + offset, CHANNEL_BUILD, "Build", 2 ); break; case LOG_COMM: to_channel( str + offset, CHANNEL_COMM, "Comm", 2 ); break; case LOG_ALL: break; } return; } /* mud prog functions */ /* This routine reads in scripts of MUDprograms from a file */ int mprog_name_to_type ( char *name ) { if ( !str_cmp( name, "in_file_prog" ) ) return IN_FILE_PROG; if ( !str_cmp( name, "act_prog" ) ) return ACT_PROG; if ( !str_cmp( name, "speech_prog" ) ) return SPEECH_PROG; if ( !str_cmp( name, "rand_prog" ) ) return RAND_PROG; if ( !str_cmp( name, "fight_prog" ) ) return FIGHT_PROG; if ( !str_cmp( name, "hitprcnt_prog" ) ) return HITPRCNT_PROG; if ( !str_cmp( name, "death_prog" ) ) return DEATH_PROG; if ( !str_cmp( name, "entry_prog" ) ) return ENTRY_PROG; if ( !str_cmp( name, "greet_prog" ) ) return GREET_PROG; if ( !str_cmp( name, "all_greet_prog" ) ) return ALL_GREET_PROG; if ( !str_cmp( name, "give_prog" ) ) return GIVE_PROG; if ( !str_cmp( name, "bribe_prog" ) ) return BRIBE_PROG; if ( !str_cmp( name, "time_prog" ) ) return TIME_PROG; if ( !str_cmp( name, "hour_prog" ) ) return HOUR_PROG; if ( !str_cmp( name, "wear_prog" ) ) return WEAR_PROG; if ( !str_cmp( name, "remove_prog" ) ) return REMOVE_PROG; if ( !str_cmp( name, "sac_prog" ) ) return SAC_PROG; if ( !str_cmp( name, "look_prog" ) ) return LOOK_PROG; if ( !str_cmp( name, "exa_prog" ) ) return EXA_PROG; if ( !str_cmp( name, "zap_prog" ) ) return ZAP_PROG; if ( !str_cmp( name, "get_prog" ) ) return GET_PROG; if ( !str_cmp( name, "drop_prog" ) ) return DROP_PROG; if ( !str_cmp( name, "damage_prog" ) ) return DAMAGE_PROG; if ( !str_cmp( name, "repair_prog" ) ) return REPAIR_PROG; if ( !str_cmp( name, "greet_prog" ) ) return GREET_PROG; if ( !str_cmp( name, "randiw_prog" ) ) return RANDIW_PROG; if ( !str_cmp( name, "speechiw_prog" ) ) return SPEECHIW_PROG; if ( !str_cmp( name, "pull_prog" ) ) return PULL_PROG; if ( !str_cmp( name, "push_prog" ) ) return PUSH_PROG; if ( !str_cmp( name, "sleep_prog" ) ) return SLEEP_PROG; if ( !str_cmp( name, "rest_prog" ) ) return REST_PROG; if ( !str_cmp( name, "rfight_prog" ) ) return FIGHT_PROG; if ( !str_cmp( name, "enter_prog" ) ) return ENTRY_PROG; if ( !str_cmp( name, "leave_prog" ) ) return LEAVE_PROG; if ( !str_cmp( name, "rdeath_prog" ) ) return DEATH_PROG; if ( !str_cmp( name, "script_prog" ) ) return SCRIPT_PROG; if ( !str_cmp( name, "use_prog" ) ) return USE_PROG; return( ERROR_PROG ); } MPROG_DATA *mprog_file_read( char *f, MPROG_DATA *mprg, MOB_INDEX_DATA *pMobIndex ) { char MUDProgfile[ MAX_INPUT_LENGTH ]; FILE *progfile; char letter; MPROG_DATA *mprg_next, *mprg2; bool done = FALSE; sprintf( MUDProgfile, "%s%s", PROG_DIR, f ); progfile = fopen( MUDProgfile, "r" ); if ( !progfile ) { bug( "Mob: %ld couldn't open mudprog file", pMobIndex->vnum ); exit( 1 ); } mprg2 = mprg; switch ( letter = fread_letter( progfile ) ) { case '>': break; case '|': bug( "empty mudprog file." ); exit( 1 ); break; default: bug( "in mudprog file syntax error." ); exit( 1 ); break; } while ( !done ) { mprg2->type = mprog_name_to_type( fread_word( progfile ) ); switch ( mprg2->type ) { case ERROR_PROG: bug( "mudprog file type error" ); exit( 1 ); break; case IN_FILE_PROG: bug( "mprog file contains a call to file." ); exit( 1 ); break; default: pMobIndex->progtypes = pMobIndex->progtypes | mprg2->type; mprg2->arglist = fread_string( progfile ); mprg2->comlist = fread_string( progfile ); switch ( letter = fread_letter( progfile ) ) { case '>': CREATE( mprg_next, MPROG_DATA, 1 ); mprg_next->next = mprg2; mprg2 = mprg_next; break; case '|': done = TRUE; break; default: bug( "in mudprog file syntax error." ); exit( 1 ); break; } break; } } fclose( progfile ); return mprg2; } /* Load a MUDprogram section from the area file. */ void load_mudprogs( AREA_DATA *tarea, FILE *fp ) { MOB_INDEX_DATA *iMob; MPROG_DATA *original; MPROG_DATA *working; char letter; long value; for ( ; ; ) switch ( letter = fread_letter( fp ) ) { default: bug( "Load_mudprogs: bad command '%c'.",letter); exit(1); break; case 'S': case 's': fread_to_eol( fp ); return; case '*': fread_to_eol( fp ); break; case 'M': case 'm': value = fread_number( fp ); if ( ( iMob = get_mob_index( value ) ) == NULL ) { bug( "Load_mudprogs: vnum %ld doesnt exist", value ); exit( 1 ); } /* Go to the end of the prog command list if other commands exist */ if ( (original = iMob->mudprogs) != NULL ) for ( ; original->next; original = original->next ); CREATE( working, MPROG_DATA, 1 ); if ( original ) original->next = working; else iMob->mudprogs = working; working = mprog_file_read( fread_word( fp ), working, iMob ); working->next = NULL; fread_to_eol( fp ); break; } return; } /* This procedure is responsible for reading any in_file MUDprograms. */ void mprog_read_programs( FILE *fp, MOB_INDEX_DATA *pMobIndex) { MPROG_DATA *mprg; char letter; bool done = FALSE; if ( ( letter = fread_letter( fp ) ) != '>' ) { bug( "Load_mobiles: vnum %ld MUDPROG char", pMobIndex->vnum ); exit( 1 ); } CREATE( mprg, MPROG_DATA, 1 ); pMobIndex->mudprogs = mprg; while ( !done ) { mprg->type = mprog_name_to_type( fread_word( fp ) ); switch ( mprg->type ) { case ERROR_PROG: bug( "Load_mobiles: vnum %ld MUDPROG type.", pMobIndex->vnum ); exit( 1 ); break; case IN_FILE_PROG: mprg = mprog_file_read( fread_string( fp ), mprg,pMobIndex ); fread_to_eol( fp ); switch ( letter = fread_letter( fp ) ) { case '>': CREATE( mprg->next, MPROG_DATA, 1 ); mprg = mprg->next; break; case '|': mprg->next = NULL; fread_to_eol( fp ); done = TRUE; break; default: bug( "Load_mobiles: vnum %ld bad MUDPROG.", pMobIndex->vnum ); exit( 1 ); break; } break; default: pMobIndex->progtypes = pMobIndex->progtypes | mprg->type; mprg->arglist = fread_string( fp ); fread_to_eol( fp ); mprg->comlist = fread_string( fp ); fread_to_eol( fp ); switch ( letter = fread_letter( fp ) ) { case '>': CREATE( mprg->next, MPROG_DATA, 1 ); mprg = mprg->next; break; case '|': mprg->next = NULL; fread_to_eol( fp ); done = TRUE; break; default: bug( "Load_mobiles: vnum %ld bad MUDPROG.", pMobIndex->vnum ); exit( 1 ); break; } break; } } return; } /*************************************************************/ /* obj prog functions */ /* This routine transfers between alpha and numeric forms of the * mob_prog bitvector types. This allows the use of the words in the * mob/script files. */ /* This routine reads in scripts of OBJprograms from a file */ MPROG_DATA *oprog_file_read( char *f, MPROG_DATA *mprg, OBJ_INDEX_DATA *pObjIndex ) { char MUDProgfile[ MAX_INPUT_LENGTH ]; FILE *progfile; char letter; MPROG_DATA *mprg_next, *mprg2; bool done = FALSE; sprintf( MUDProgfile, "%s%s", PROG_DIR, f ); progfile = fopen( MUDProgfile, "r" ); if ( !progfile ) { bug( "Obj: %d couldnt open mudprog file", pObjIndex->vnum ); exit( 1 ); } mprg2 = mprg; switch ( letter = fread_letter( progfile ) ) { case '>': break; case '|': bug( "empty objprog file." ); exit( 1 ); break; default: bug( "in objprog file syntax error." ); exit( 1 ); break; } while ( !done ) { mprg2->type = mprog_name_to_type( fread_word( progfile ) ); switch ( mprg2->type ) { case ERROR_PROG: bug( "objprog file type error" ); exit( 1 ); break; case IN_FILE_PROG: bug( "objprog file contains a call to file." ); exit( 1 ); break; default: pObjIndex->progtypes = pObjIndex->progtypes | mprg2->type; mprg2->arglist = fread_string( progfile ); mprg2->comlist = fread_string( progfile ); switch ( letter = fread_letter( progfile ) ) { case '>': CREATE( mprg_next, MPROG_DATA, 1 ); mprg_next->next = mprg2; mprg2 = mprg_next; break; case '|': done = TRUE; break; default: bug( "in objprog file syntax error." ); exit( 1 ); break; } break; } } fclose( progfile ); return mprg2; } /* Load a MUDprogram section from the area file. */ void load_objprogs( AREA_DATA *tarea, FILE *fp ) { OBJ_INDEX_DATA *iObj; MPROG_DATA *original; MPROG_DATA *working; char letter; long value; for ( ; ; ) switch ( letter = fread_letter( fp ) ) { default: bug( "Load_objprogs: bad command '%c'.",letter); exit(1); break; case 'S': case 's': fread_to_eol( fp ); return; case '*': fread_to_eol( fp ); break; case 'M': case 'm': value = fread_number( fp ); if ( ( iObj = get_obj_index( value ) ) == NULL ) { bug( "Load_objprogs: vnum %ld doesnt exist", value ); exit( 1 ); } /* Go to the end of the prog command list if other commands exist */ if ( (original = iObj->mudprogs) != NULL ) for ( ; original->next; original = original->next ); CREATE( working, MPROG_DATA, 1 ); if ( original ) original->next = working; else iObj->mudprogs = working; working = oprog_file_read( fread_word( fp ), working, iObj ); working->next = NULL; fread_to_eol( fp ); break; } return; } /* This procedure is responsible for reading any in_file OBJprograms. */ void oprog_read_programs( FILE *fp, OBJ_INDEX_DATA *pObjIndex) { MPROG_DATA *mprg; char letter; bool done = FALSE; if ( ( letter = fread_letter( fp ) ) != '>' ) { bug( "Load_objects: vnum %ld OBJPROG char", pObjIndex->vnum ); exit( 1 ); } CREATE( mprg, MPROG_DATA, 1 ); pObjIndex->mudprogs = mprg; while ( !done ) { mprg->type = mprog_name_to_type( fread_word( fp ) ); switch ( mprg->type ) { case ERROR_PROG: bug( "Load_objects: vnum %ld OBJPROG type.", pObjIndex->vnum ); exit( 1 ); break; case IN_FILE_PROG: mprg = oprog_file_read( fread_string( fp ), mprg,pObjIndex ); fread_to_eol( fp ); switch ( letter = fread_letter( fp ) ) { case '>': CREATE( mprg->next, MPROG_DATA, 1 ); mprg = mprg->next; break; case '|': mprg->next = NULL; fread_to_eol( fp ); done = TRUE; break; default: bug( "Load_objects: vnum %ld bad OBJPROG.", pObjIndex->vnum ); exit( 1 ); break; } break; default: pObjIndex->progtypes = pObjIndex->progtypes | mprg->type; mprg->arglist = fread_string( fp ); fread_to_eol( fp ); mprg->comlist = fread_string( fp ); fread_to_eol( fp ); switch ( letter = fread_letter( fp ) ) { case '>': CREATE( mprg->next, MPROG_DATA, 1 ); mprg = mprg->next; break; case '|': mprg->next = NULL; fread_to_eol( fp ); done = TRUE; break; default: bug( "Load_objects: vnum %ld bad OBJPROG.", pObjIndex->vnum ); exit( 1 ); break; } break; } } return; } /*************************************************************/ /* room prog functions */ /* This routine transfers between alpha and numeric forms of the * mob_prog bitvector types. This allows the use of the words in the * mob/script files. */ /* This routine reads in scripts of OBJprograms from a file */ MPROG_DATA *rprog_file_read( char *f, MPROG_DATA *mprg, ROOM_INDEX_DATA *RoomIndex ) { char MUDProgfile[ MAX_INPUT_LENGTH ]; FILE *progfile; char letter; MPROG_DATA *mprg_next, *mprg2; bool done = FALSE; sprintf( MUDProgfile, "%s%s", PROG_DIR, f ); progfile = fopen( MUDProgfile, "r" ); if ( !progfile ) { bug( "Room: %ld couldnt open roomprog file", RoomIndex->vnum ); exit( 1 ); } mprg2 = mprg; switch ( letter = fread_letter( progfile ) ) { case '>': break; case '|': bug( "empty roomprog file." ); exit( 1 ); break; default: bug( "in roomprog file syntax error." ); exit( 1 ); break; } while ( !done ) { mprg2->type = mprog_name_to_type( fread_word( progfile ) ); switch ( mprg2->type ) { case ERROR_PROG: bug( "roomprog file type error" ); exit( 1 ); break; case IN_FILE_PROG: bug( "roomprog file contains a call to file." ); exit( 1 ); break; default: RoomIndex->progtypes = RoomIndex->progtypes | mprg2->type; mprg2->arglist = fread_string( progfile ); mprg2->comlist = fread_string( progfile ); switch ( letter = fread_letter( progfile ) ) { case '>': CREATE( mprg_next, MPROG_DATA, 1 ); mprg_next->next = mprg2; mprg2 = mprg_next; break; case '|': done = TRUE; break; default: bug( "in roomprog file syntax error." ); exit( 1 ); break; } break; } } fclose( progfile ); return mprg2; } /* Load a ROOMprogram section from the area file. */ void load_roomprogs( AREA_DATA *tarea, FILE *fp ) { ROOM_INDEX_DATA *iRoom; MPROG_DATA *original; MPROG_DATA *working; char letter; long value; for ( ; ; ) switch ( letter = fread_letter( fp ) ) { default: bug( "Load_objprogs: bad command '%c'.",letter); exit(1); break; case 'S': case 's': fread_to_eol( fp ); return; case '*': fread_to_eol( fp ); break; case 'M': case 'm': value = fread_number( fp ); if ( ( iRoom = get_room_index( value ) ) == NULL ) { bug( "Load_roomprogs: vnum %ld doesnt exist", value ); exit( 1 ); } /* Go to the end of the prog command list if other commands exist */ if ( (original = iRoom->mudprogs) != NULL ) for ( ; original->next; original = original->next ); CREATE( working, MPROG_DATA, 1 ); if ( original ) original->next = working; else iRoom->mudprogs = working; working = rprog_file_read( fread_word( fp ), working, iRoom ); working->next = NULL; fread_to_eol( fp ); break; } return; } /* This procedure is responsible for reading any in_file ROOMprograms. */ void rprog_read_programs( FILE *fp, ROOM_INDEX_DATA *pRoomIndex) { MPROG_DATA *mprg; char letter; bool done = FALSE; if ( ( letter = fread_letter( fp ) ) != '>' ) { bug( "Load_rooms: vnum %ld ROOMPROG char", pRoomIndex->vnum ); exit( 1 ); } CREATE( mprg, MPROG_DATA, 1 ); pRoomIndex->mudprogs = mprg; while ( !done ) { mprg->type = mprog_name_to_type( fread_word( fp ) ); switch ( mprg->type ) { case ERROR_PROG: bug( "Load_rooms: vnum %ld ROOMPROG type.", pRoomIndex->vnum ); exit( 1 ); break; case IN_FILE_PROG: mprg = rprog_file_read( fread_string( fp ), mprg,pRoomIndex ); fread_to_eol( fp ); switch ( letter = fread_letter( fp ) ) { case '>': CREATE( mprg->next, MPROG_DATA, 1 ); mprg = mprg->next; break; case '|': mprg->next = NULL; fread_to_eol( fp ); done = TRUE; break; default: bug( "Load_rooms: vnum %ld bad ROOMPROG.", pRoomIndex->vnum ); exit( 1 ); break; } break; default: pRoomIndex->progtypes = pRoomIndex->progtypes | mprg->type; mprg->arglist = fread_string( fp ); fread_to_eol( fp ); mprg->comlist = fread_string( fp ); fread_to_eol( fp ); switch ( letter = fread_letter( fp ) ) { case '>': CREATE( mprg->next, MPROG_DATA, 1 ); mprg = mprg->next; break; case '|': mprg->next = NULL; fread_to_eol( fp ); done = TRUE; break; default: bug( "Load_rooms: vnum %ld bad ROOMPROG.", pRoomIndex->vnum ); exit( 1 ); break; } break; } } return; } /*************************************************************/ /* Function to delete a room index. Called from do_rdelete in build.c Narn, May/96 */ bool delete_room( ROOM_INDEX_DATA *room ) { int iHash; ROOM_INDEX_DATA *tmp, *prev; iHash = room->vnum % MAX_KEY_HASH; /* Take the room index out of the hash list. */ for( tmp = room_index_hash[iHash]; tmp && tmp != room; tmp = tmp->next ) { prev = tmp; } if( !tmp ) { bug( "Delete_room: room not found" ); return FALSE; } if( prev ) { prev->next = room->next; } else { room_index_hash[iHash] = room->next; } /* Free up the ram for all strings attached to the room. */ STRFREE( room->name ); STRFREE( room->description ); /* Free up the ram held by the room index itself. */ free( room ); top_room--; return TRUE; } /* See comment on delete_room. */ bool delete_obj( OBJ_INDEX_DATA *obj ) { return TRUE; } /* See comment on delete_room. */ bool delete_mob( MOB_INDEX_DATA *mob ) { return TRUE; } /* * Creat a new room (for online building) -Thoric */ ROOM_INDEX_DATA *make_room( long vnum ) { ROOM_INDEX_DATA *pRoomIndex; int iHash; CREATE( pRoomIndex, ROOM_INDEX_DATA, 1 ); pRoomIndex->first_person = NULL; pRoomIndex->last_person = NULL; pRoomIndex->first_content = NULL; pRoomIndex->last_content = NULL; pRoomIndex->first_extradesc = NULL; pRoomIndex->last_extradesc = NULL; pRoomIndex->first_ship = NULL; pRoomIndex->last_ship = NULL; pRoomIndex->next_in_area = NULL; pRoomIndex->prev_in_area = NULL; pRoomIndex->next_in_ship = NULL; pRoomIndex->prev_in_ship = NULL; pRoomIndex->area = NULL; pRoomIndex->vnum = vnum; pRoomIndex->name = STRALLOC("Floating in a void"); pRoomIndex->description = STRALLOC(""); pRoomIndex->room_flags = 0; pRoomIndex->sector_type = 1; pRoomIndex->light = 0; pRoomIndex->first_exit = NULL; pRoomIndex->last_exit = NULL; iHash = vnum % MAX_KEY_HASH; pRoomIndex->next = room_index_hash[iHash]; room_index_hash[iHash] = pRoomIndex; top_room++; return pRoomIndex; } ROOM_INDEX_DATA *make_ship_room( SHIP_DATA * ship ) { ROOM_INDEX_DATA *pRoomIndex; CREATE( pRoomIndex, ROOM_INDEX_DATA, 1 ); pRoomIndex->first_person = NULL; pRoomIndex->last_person = NULL; pRoomIndex->first_content = NULL; pRoomIndex->last_content = NULL; pRoomIndex->first_extradesc = NULL; pRoomIndex->last_extradesc = NULL; pRoomIndex->first_ship = NULL; pRoomIndex->last_ship = NULL; pRoomIndex->next_in_area = NULL; pRoomIndex->prev_in_area = NULL; pRoomIndex->next_in_ship = NULL; pRoomIndex->prev_in_ship = NULL; pRoomIndex->area = NULL; pRoomIndex->vnum = -1; pRoomIndex->name = STRALLOC( ship->name ); pRoomIndex->description = STRALLOC( "" ); pRoomIndex->room_flags = 0; pRoomIndex->sector_type = 0; pRoomIndex->light = 0; pRoomIndex->first_exit = NULL; pRoomIndex->last_exit = NULL; SET_BIT ( pRoomIndex->room_flags , ROOM_SPACECRAFT ); SET_BIT ( pRoomIndex->room_flags , ROOM_INDOORS ); LINK( pRoomIndex , ship->first_room , ship->last_room , next_in_ship , prev_in_ship ); top_room++; return pRoomIndex; } /* * Create a new INDEX object (for online building) -Thoric * Option to clone an existing index object. */ OBJ_INDEX_DATA *make_object( long vnum, long cvnum, char *name ) { OBJ_INDEX_DATA *pObjIndex, *cObjIndex; char buf[MAX_STRING_LENGTH]; int iHash; if ( cvnum > 0 ) cObjIndex = get_obj_index( cvnum ); else cObjIndex = NULL; CREATE( pObjIndex, OBJ_INDEX_DATA, 1 ); pObjIndex->vnum = vnum; pObjIndex->name = STRALLOC( name ); pObjIndex->first_affect = NULL; pObjIndex->last_affect = NULL; pObjIndex->first_extradesc = NULL; pObjIndex->last_extradesc = NULL; if ( !cObjIndex ) { sprintf( buf, "A %s", name ); pObjIndex->short_descr = STRALLOC( buf ); sprintf( buf, "A %s is here.", name ); pObjIndex->description = STRALLOC( buf ); pObjIndex->action_desc = STRALLOC( "" ); pObjIndex->short_descr[0] = LOWER(pObjIndex->short_descr[0]); pObjIndex->description[0] = UPPER(pObjIndex->description[0]); pObjIndex->item_type = ITEM_TRASH; pObjIndex->extra_flags = ITEM_PROTOTYPE; pObjIndex->wear_flags = 0; pObjIndex->value[0] = 0; pObjIndex->value[1] = 0; pObjIndex->value[2] = 0; pObjIndex->value[3] = 0; pObjIndex->weight = 1; pObjIndex->cost = 0; } else { EXTRA_DESCR_DATA *ed, *ced; AFFECT_DATA *paf, *cpaf; pObjIndex->short_descr = QUICKLINK( cObjIndex->short_descr ); pObjIndex->description = QUICKLINK( cObjIndex->description ); pObjIndex->action_desc = QUICKLINK( cObjIndex->action_desc ); pObjIndex->item_type = cObjIndex->item_type; pObjIndex->extra_flags = cObjIndex->extra_flags | ITEM_PROTOTYPE; pObjIndex->wear_flags = cObjIndex->wear_flags; pObjIndex->value[0] = cObjIndex->value[0]; pObjIndex->value[1] = cObjIndex->value[1]; pObjIndex->value[2] = cObjIndex->value[2]; pObjIndex->value[3] = cObjIndex->value[3]; pObjIndex->weight = cObjIndex->weight; pObjIndex->cost = cObjIndex->cost; for ( ced = cObjIndex->first_extradesc; ced; ced = ced->next ) { CREATE( ed, EXTRA_DESCR_DATA, 1 ); ed->keyword = QUICKLINK( ced->keyword ); ed->description = QUICKLINK( ced->description ); LINK( ed, pObjIndex->first_extradesc, pObjIndex->last_extradesc, next, prev ); top_ed++; } for ( cpaf = cObjIndex->first_affect; cpaf; cpaf = cpaf->next ) { CREATE( paf, AFFECT_DATA, 1 ); paf->type = cpaf->type; paf->duration = cpaf->duration; paf->location = cpaf->location; paf->modifier = cpaf->modifier; paf->bitvector = cpaf->bitvector; LINK( paf, pObjIndex->first_affect, pObjIndex->last_affect, next, prev ); top_affect++; } } pObjIndex->count = 0; iHash = vnum % MAX_KEY_HASH; pObjIndex->next = obj_index_hash[iHash]; obj_index_hash[iHash] = pObjIndex; top_obj_index++; return pObjIndex; } /* * Create a new INDEX mobile (for online building) -Thoric * Option to clone an existing index mobile. */ MOB_INDEX_DATA *make_mobile( long vnum, long cvnum, char *name ) { MOB_INDEX_DATA *pMobIndex, *cMobIndex; char buf[MAX_STRING_LENGTH]; int iHash; if ( cvnum > 0 ) cMobIndex = get_mob_index( cvnum ); else cMobIndex = NULL; CREATE( pMobIndex, MOB_INDEX_DATA, 1 ); pMobIndex->vnum = vnum; pMobIndex->count = 0; pMobIndex->killed = 0; pMobIndex->player_name = STRALLOC( name ); if ( !cMobIndex ) { sprintf( buf, "A newly created %s", name ); pMobIndex->short_descr = STRALLOC( buf ); sprintf( buf, "Some god abandoned a newly created %s here.\n\r", name ); pMobIndex->long_descr = STRALLOC( buf ); pMobIndex->description = STRALLOC( "" ); pMobIndex->short_descr[0] = LOWER(pMobIndex->short_descr[0]); pMobIndex->long_descr[0] = UPPER(pMobIndex->long_descr[0]); pMobIndex->description[0] = UPPER(pMobIndex->description[0]); pMobIndex->act = ACT_IS_NPC | ACT_PROTOTYPE; pMobIndex->affected_by = 0; pMobIndex->pShop = NULL; pMobIndex->rShop = NULL; pMobIndex->spec_fun = NULL; pMobIndex->spec_2 = NULL; pMobIndex->mudprogs = NULL; pMobIndex->progtypes = 0; pMobIndex->alignment = 0; pMobIndex->level = 1; pMobIndex->mobthac0 = 0; pMobIndex->ac = 0; pMobIndex->hitnodice = 0; pMobIndex->hitsizedice = 0; pMobIndex->hitplus = 0; pMobIndex->damnodice = 0; pMobIndex->damsizedice = 0; pMobIndex->damplus = 0; pMobIndex->gold = 0; pMobIndex->exp = 0; pMobIndex->position = 8; pMobIndex->defposition = 8; pMobIndex->sex = 0; pMobIndex->perm_str = 10; pMobIndex->perm_dex = 10; pMobIndex->perm_int = 10; pMobIndex->perm_wis = 10; pMobIndex->perm_cha = 10; pMobIndex->perm_con = 10; pMobIndex->perm_lck = 10; pMobIndex->xflags = 0; pMobIndex->resistant = 0; pMobIndex->immune = 0; pMobIndex->susceptible = 0; pMobIndex->numattacks = 0; pMobIndex->attacks = 0; pMobIndex->defenses = 0; } else { pMobIndex->short_descr = QUICKLINK( cMobIndex->short_descr ); pMobIndex->long_descr = QUICKLINK( cMobIndex->long_descr ); pMobIndex->description = QUICKLINK( cMobIndex->description ); pMobIndex->act = cMobIndex->act | ACT_PROTOTYPE; pMobIndex->affected_by = cMobIndex->affected_by; pMobIndex->pShop = NULL; pMobIndex->rShop = NULL; pMobIndex->spec_fun = cMobIndex->spec_fun; pMobIndex->spec_2 = cMobIndex->spec_2; pMobIndex->mudprogs = NULL; pMobIndex->progtypes = 0; pMobIndex->alignment = cMobIndex->alignment; pMobIndex->level = cMobIndex->level; pMobIndex->mobthac0 = cMobIndex->mobthac0; pMobIndex->ac = cMobIndex->ac; pMobIndex->hitnodice = cMobIndex->hitnodice; pMobIndex->hitsizedice = cMobIndex->hitsizedice; pMobIndex->hitplus = cMobIndex->hitplus; pMobIndex->damnodice = cMobIndex->damnodice; pMobIndex->damsizedice = cMobIndex->damsizedice; pMobIndex->damplus = cMobIndex->damplus; pMobIndex->gold = cMobIndex->gold; pMobIndex->exp = cMobIndex->exp; pMobIndex->position = cMobIndex->position; pMobIndex->defposition = cMobIndex->defposition; pMobIndex->sex = cMobIndex->sex; pMobIndex->perm_str = cMobIndex->perm_str; pMobIndex->perm_dex = cMobIndex->perm_dex; pMobIndex->perm_int = cMobIndex->perm_int; pMobIndex->perm_wis = cMobIndex->perm_wis; pMobIndex->perm_cha = cMobIndex->perm_cha; pMobIndex->perm_con = cMobIndex->perm_con; pMobIndex->perm_lck = cMobIndex->perm_lck; pMobIndex->xflags = cMobIndex->xflags; pMobIndex->resistant = cMobIndex->resistant; pMobIndex->immune = cMobIndex->immune; pMobIndex->susceptible = cMobIndex->susceptible; pMobIndex->numattacks = cMobIndex->numattacks; pMobIndex->attacks = cMobIndex->attacks; pMobIndex->defenses = cMobIndex->defenses; } iHash = vnum % MAX_KEY_HASH; pMobIndex->next = mob_index_hash[iHash]; mob_index_hash[iHash] = pMobIndex; top_mob_index++; return pMobIndex; } /* * Creates a simple exit with no fields filled but rvnum and optionally * to_room and vnum. -Thoric * Exits are inserted into the linked list based on vdir. */ EXIT_DATA *make_exit( ROOM_INDEX_DATA *pRoomIndex, ROOM_INDEX_DATA *to_room, sh_int door ) { EXIT_DATA *pexit, *texit; bool broke; CREATE( pexit, EXIT_DATA, 1 ); pexit->vdir = door; pexit->rvnum = pRoomIndex->vnum; pexit->to_room = to_room; pexit->distance = 1; if ( to_room ) { pexit->vnum = to_room->vnum; texit = get_exit_to( to_room, rev_dir[door], pRoomIndex->vnum ); if ( texit ) /* assign reverse exit pointers */ { texit->rexit = pexit; pexit->rexit = texit; } } broke = FALSE; for ( texit = pRoomIndex->first_exit; texit; texit = texit->next ) if ( door < texit->vdir ) { broke = TRUE; break; } if ( !pRoomIndex->first_exit ) pRoomIndex->first_exit = pexit; else { /* keep exits in incremental order - insert exit into list */ if ( broke && texit ) { if ( !texit->prev ) pRoomIndex->first_exit = pexit; else texit->prev->next = pexit; pexit->prev = texit->prev; pexit->next = texit; texit->prev = pexit; top_exit++; return pexit; } pRoomIndex->last_exit->next = pexit; } pexit->next = NULL; pexit->prev = pRoomIndex->last_exit; pRoomIndex->last_exit = pexit; top_exit++; return pexit; } void fix_area_exits( AREA_DATA *tarea ) { ROOM_INDEX_DATA *pRoomIndex; EXIT_DATA *pexit, *rev_exit; long rnum; bool fexit; for ( pRoomIndex = tarea->first_room ; pRoomIndex ; pRoomIndex = pRoomIndex->next_in_area ) { rnum = pRoomIndex->vnum; fexit = FALSE; for ( pexit = pRoomIndex->first_exit; pexit; pexit = pexit->next ) { fexit = TRUE; pexit->rvnum = pRoomIndex->vnum; if ( pexit->vnum <= 0 ) pexit->to_room = NULL; else pexit->to_room = get_room_index( pexit->vnum ); } if ( !fexit ) SET_BIT( pRoomIndex->room_flags, ROOM_NO_MOB ); } for ( pRoomIndex = tarea->first_room ; pRoomIndex ; pRoomIndex = pRoomIndex->next_in_area ) { rnum = pRoomIndex->vnum; for ( pexit = pRoomIndex->first_exit; pexit; pexit = pexit->next ) { if ( pexit->to_room && !pexit->rexit ) { rev_exit = get_exit_to( pexit->to_room, rev_dir[pexit->vdir], pRoomIndex->vnum ); if ( rev_exit ) { pexit->rexit = rev_exit; rev_exit->rexit = pexit; } } } } } void load_area_file( AREA_DATA *tarea, char *filename ) { /* FILE *fpin; what intelligent person stopped using fpArea????? if fpArea isn't being used, then no filename or linenumber is printed when an error occurs during loading the area.. (bug uses fpArea) --TRI */ if ( fBootDb ) tarea = last_area; if ( !fBootDb && !tarea ) { bug( "Load_area: null area!" ); return; } if ( ( fpArea = fopen( filename, "r" ) ) == NULL ) { bug( "load_area: error loading file (can't open)" ); bug( filename ); return; } for ( ; ; ) { char *word; if ( fread_letter( fpArea ) != '#' ) { bug( filename ); bug( "load_area: # not found." ); exit( 1 ); } word = fread_word( fpArea ); if ( word[0] == '$' ) break; else if ( !str_cmp( word, "AREA" ) ) { if ( fBootDb ) { load_area (fpArea); tarea = last_area; } else { DISPOSE( tarea->name ); tarea->name = fread_string_nohash( fpArea ); } } else if ( !str_cmp( word, "FLAGS" ) ) load_flags (tarea, fpArea); else if ( !str_cmp( word, "HELPS" ) ) load_helps (tarea, fpArea); else if ( !str_cmp( word, "MOBILES" ) ) load_mobiles (tarea, fpArea); else if ( !str_cmp( word, "MUDPROGS" ) ) load_mudprogs(tarea, fpArea); else if ( !str_cmp( word, "OBJECTS" ) ) load_objects (tarea, fpArea); else if ( !str_cmp( word, "OBJPROGS" ) ) load_objprogs(tarea, fpArea); else if ( !str_cmp( word, "ROOMS" ) ) load_rooms (tarea, fpArea); else if ( !str_cmp( word, "SHOPS" ) ) load_shops (tarea, fpArea); else if ( !str_cmp( word, "REPAIRS" ) ) load_repairs (tarea, fpArea); else if ( !str_cmp( word, "SPECIALS" ) ) load_specials(tarea, fpArea); else { bug( filename ); bug( "load_area: bad section name." ); if ( fBootDb ) exit( 1 ); else { fclose( fpArea ); return; } } } fclose( fpArea ); if ( tarea ) { if ( fBootDb ) sort_area( tarea, FALSE ); fprintf( stderr, "%s\n", filename); } else fprintf( stderr, "(%s)\n", filename ); } /* * Sort by room vnums -Altrag & Thoric */ void sort_area( AREA_DATA *pArea, bool proto ) { AREA_DATA *first_sort, *last_sort; bool found; if ( !pArea ) { bug( "Sort_area: NULL pArea" ); return; } if ( proto ) { first_sort = first_bsort; last_sort = last_bsort; } else { first_sort = first_asort; last_sort = last_asort; } found = FALSE; pArea->next_sort = NULL; pArea->prev_sort = NULL; if ( !first_sort ) { pArea->prev_sort = NULL; pArea->next_sort = NULL; first_sort = pArea; last_sort = pArea; found = TRUE; } if ( !found ) { pArea->prev_sort = last_sort; pArea->next_sort = NULL; last_sort->next_sort = pArea; last_sort = pArea; } if ( proto ) { first_bsort = first_sort; last_bsort = last_sort; } else { first_asort = first_sort; last_asort = last_sort; } } /* * Display vnums currently assigned to areas -Altrag & Thoric * Sorted, and flagged if loaded. */ void show_vnums( CHAR_DATA *ch, int low, int high, bool proto, bool shownl, char *loadst, char *notloadst ) { return; } /* * Shows prototype vnums ranges, and if loaded */ void do_vnums( CHAR_DATA *ch, char *argument ) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; int low, high; argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); low = 0; high = 32766; if ( arg1[0] != '\0' ) { low = atoi(arg1); if ( arg2[0] != '\0' ) high = atoi(arg2); } show_vnums( ch, low, high, TRUE, TRUE, " *", "" ); } /* * Shows installed areas, sorted. Mark unloaded areas with an X */ void do_zones( CHAR_DATA *ch, char *argument ) { AREA_DATA *pArea; set_pager_color( AT_PLAIN, ch ); pager_printf(ch, "Zones\n\r" ); pager_printf(ch, "----------------------------------------------\n\r" ); for ( pArea = first_area; pArea; pArea = pArea->next ) pager_printf(ch, "%s\n\r", pArea->filename ); pager_printf(ch, "----------------------------------------------\n\r" ); return; } /* * Save system info to data file */ void save_sysdata( SYSTEM_DATA sys ) { FILE *fp; char filename[MAX_INPUT_LENGTH]; sprintf( filename, "%ssysdata.dat", SYSTEM_DIR ); fclose( fpReserve ); if ( ( fp = fopen( filename, "w" ) ) == NULL ) { bug( "save_sysdata: fopen" ); } else { fprintf( fp, "#SYSTEM\n" ); fprintf( fp, "Highplayers %d\n", sys.alltimemax ); fprintf( fp, "Highplayertime %s~\n", sys.time_of_max ); fprintf( fp, "Nameresolving %d\n", sys.NO_NAME_RESOLVING ); fprintf( fp, "Waitforauth %d\n", sys.WAIT_FOR_AUTH ); fprintf( fp, "Saveflags %d\n", sys.save_flags ); fprintf( fp, "Savefreq %d\n", sys.save_frequency ); fprintf( fp, "Officials %s~\n", sys.officials ); fprintf( fp, "End\n\n" ); fprintf( fp, "#END\n" ); } fclose( fp ); fpReserve = fopen( NULL_FILE, "r" ); return; } void fread_sysdata( SYSTEM_DATA *sys, FILE *fp ) { char *word; bool fMatch; sys->time_of_max = NULL; sys->officials = NULL; for ( ; ; ) { word = feof( fp ) ? "End" : fread_word( fp ); fMatch = FALSE; switch ( UPPER(word[0]) ) { case '*': fMatch = TRUE; fread_to_eol( fp ); break; case 'E': if ( !str_cmp( word, "End" ) ) { if ( !sys->time_of_max ) sys->time_of_max = str_dup("(not recorded)"); if ( !sys->officials ) sys->officials = STRALLOC(""); return; } break; case 'H': KEY( "Highplayers", sys->alltimemax, fread_number( fp ) ); KEY( "Highplayertime", sys->time_of_max, fread_string_nohash( fp ) ); break; case 'N': KEY( "Nameresolving", sys->NO_NAME_RESOLVING, fread_number( fp ) ); break; case 'O': KEY( "Officials", sys->officials, fread_string( fp ) ); break; case 'S': KEY( "Saveflags", sys->save_flags, fread_number( fp ) ); KEY( "Savefreq", sys->save_frequency, fread_number( fp ) ); break; case 'W': KEY( "Waitforauth", sys->WAIT_FOR_AUTH, fread_number( fp ) ); break; } if ( !fMatch ) { bug( "Fread_sysdata: no match: %s", word ); } } } /* * Load the sysdata file */ bool load_systemdata( SYSTEM_DATA *sys ) { char filename[MAX_INPUT_LENGTH]; FILE *fp; bool found; found = FALSE; sprintf( filename, "%ssysdata.dat", SYSTEM_DIR ); if ( ( fp = fopen( filename, "r" ) ) != NULL ) { found = TRUE; for ( ; ; ) { char letter; char *word; letter = fread_letter( fp ); if ( letter == '*' ) { fread_to_eol( fp ); continue; } if ( letter != '#' ) { bug( "Load_sysdata_file: # not found." ); break; } word = fread_word( fp ); if ( !str_cmp( word, "SYSTEM" ) ) { fread_sysdata( sys, fp ); break; } else if ( !str_cmp( word, "END" ) ) break; else { bug( "Load_sysdata_file: bad section." ); break; } } fclose( fp ); } return found; } void load_banlist( void ) { BAN_DATA *pban; FILE *fp; int number; char letter; if ( !(fp = fopen( SYSTEM_DIR BAN_LIST, "r" )) ) return; for ( ; ; ) { if ( feof( fp ) ) { bug( "Load_banlist: no -1 found." ); fclose( fp ); return; } number = fread_number( fp ); if ( number == -1 ) { fclose( fp ); return; } CREATE( pban, BAN_DATA, 1 ); pban->level = number; pban->name = fread_string_nohash( fp ); if ( (letter = fread_letter(fp)) == '~' ) pban->ban_time = fread_string_nohash( fp ); else { ungetc(letter, fp); pban->ban_time = str_dup( "(unrecorded)" ); } LINK( pban, first_ban, last_ban, next, prev ); } } /* * This function is here to aid in debugging. * If the last expression in a function is another function call, * gcc likes to generate a JMP instead of a CALL. * This is called "tail chaining." * It hoses the debugger call stack for that call. * So I make this the last call in certain critical functions, * where I really need the call stack to be right for debugging! * * If you don't understand this, then LEAVE IT ALONE. * Don't remove any calls to tail_chain anywhere. * * -- Furey */ void tail_chain( void ) { return; }