#HELPS -1 ADVENTURE~ . In our efforts to give credit to everyone who deserves it, we almost forgot to give credit to one of the "grandfathers" of computer adventure games... David Platt, the author of the original "Adventure" (c)1979. Also credit to Ken Wellsch for porting the original Fortran-77 version to UNIX-C (over a period of about 3 years) (c)1984. ~ 0 ARCHITECT~ Skills: survey landscape and design construction bridges and exits spacecraft ~ 0 ASSASSIN~ Skills: backstab vibro-blades poison weapon sneak spacecraft ~ 1 BUILDING CONSTRUCTION LANDSCAPING SURVEYING BRIDGES BUILD~ New planets are created as they are found with the EXPLORE command. In order to build on a planet you must: A. Belong to the clan the controls the planet. B. Be "empowered" by your clan to build. C. Know the building skills/commands... bridge ....... connects rooms on a planet (skill) landscape .... used to alter the apearance of a planet (skill) construct .... build new areas on a planet (skill) survey ....... get information about a room (skill) For people desiring to expand their planets heres the advice I offer. Since you can't delete existing exists, I suggest that you start by building a road from the colonization center to an new area. You do this by changing the descriptions and sectors of the rooms with "landscape." To start building your new area you use the "construct" comand wich starts a new room in the direction you supply. Finish that room with "landscape." You can also use "survey" at any time to get info about a room. Try to keep your area well ballanced. Read the help file called "taxes" and check "showplanet" often. Remember to build barracks and control towers. Leaving your area unprotected could result in its capture by opposing forces and the ultimate destruction of all your hard work. ~ 1 CLAN CLANS ORGANIZATION ORGANIZATIONS~ The following commands are used with clans or organizations: organizations. shows a list of organizations. donate ....... donates money to the organizations funds. withdraw ..... withdraws money from the organizations funds. appoint ...... allows leader to appoint another member to leadership status empower ...... gives member special powers (ie. withdraw, induct, build) induct ....... inducts a person into your organization. outcast ...... kicks a person out of the organization. resign ....... to quit an organization. clanbuyship .. to purchas spacecraft and other vehicles for clan capture ...... allows an organization to capture the government of a planet. planets ...... shows a list of planets and who controls them. showclan ..... shows details about the organization specified showplanet ... shows details about specified planet postguard .... posts a guard that will attack opposing forces (skill) reinforcements calls mercinaries to help fight enemies (skill) order ........ give mercinaries orders addpatrol .... calls guards to patrol the area (skill) propeganda ... raises support for your organization (skill) war........... declare war (or a ceasfire) with another clan setwages...... set hourly wages to pay to clan members see also: HELP TAXES, HELP BUILD ~ 0 COLOUR COLOR COLOURS COLORS~ &w^xThe foreground special character is: && Tokens for && are: &w&&x -&x Black &w &&r -&r Red (blood) &w&&g -&g Green &w &&O -&O Orange (brown) &w&&b -&b Dark Blue &w &&p -&p Purple &w&&c -&c Cyan &w &&w -&w Gray (default color) &w&&z -&z Dark Grey &w &&R -&R Light Red &w&&G -&G Light Green &w &&Y -&Y Yellow &w&&B -&B Blue &w &&P -&P Pink &w&&C -&C Light Blue &w &&W -&W White &wThe background special character is: ^^ Tokens for ^^ are: ^x ^^x(z) - ^xBlack ^x ^^r(R) - ^rRed ^x ^^g(G) - &x^gGreen&w ^x ^^O(Y) - &x^OOrange&w ^x ^^b(B) - ^bBlue ^x ^^p(P) - ^pPurple ^x ^^c(C) - &x^cCyan&w ^x ^^w(W) - &x^wGrey&w ^zThe tokens in brackets are the same colors, but cause the foreground color to flash. ^x Note: If setting both foreground and background colors. The foreground must precede the background color. ~ 1 COMBAT KILLING FIGHTING~ blast......... fire a ranged weapon into another room kill.......... attack a mobile or npc in the same room flee.......... attempt to flee from combat wimpy......... will automaticly flee from combat rescue........ will attempt to lure attackers from an ally aid........... assist an unconscious character murder........ attack another player kick.......... a foot attack throw......... throw an object you are holding ammo.......... reload your weapon wield......... equip your character with a weapon setblaster.... chages the power setting on your weapon ~ 1 COMMUNICATION SPEAK SPEAKING TALK TALKING~ channel....... lists or sets which channels you will hear. beep.......... Used to get someones attention with a "beep" and a short message. gtell......... Used to communicate with members of a group. social........ Lists available socials. clantalk...... Used to communicate with other members of your clan. say........... Say something to the people in the same room as you. tell.......... Tell something to someone using your comlink. pnet.......... Use you comlink to broadcast a message to the entire planet. gnet.......... Use you comlink to broadcast a message to the entire galaxy. ooc........... Used for "out of character" ie real life conversations. yell.......... Yells to to the surrounding rooms. newbie........ New players can ask questions about the game. teach......... Teach someone a skill. ~ -1 CREDITS~ SWR 2.0 is an extention of Smaug which was expanded from Merc which was derived from the original Dikumud code. SWR 2.0 copyright (c) 1997, 1998 was created by Sean Cooper (specs@golden.net) based on a concept and ideas from the original SWR 1.0 immortals: Himself, Mark Matt, Jp Coldarone, Greg Baily, Kyle Hillman, Stefen Glenfelding, etc. as well as much input from its builders and players. DikuMud (c) program and concept by Sebastian Hammer (quinn@freja.diku.dk), Michael Seifert (seifert@freja.diku.dk), Hans Henrik (bombman@freja.diku.dk), Tom Madsen (noop@freja.diku.dk), and Katja Nyboe(katz@freja.diku.dk). Merc 2.1 (c) was created by Furey (mec@shell.portal.com), Hatchet (hatchet@uclink.berkeley.edu), and Kahn (michael@uclink.berkeley.edu). Smaug (c) was created by Derek Snider with the help of Altrag, Blodkai, Narn, Haus, Scryn, Rennard, Swordbearer, Gorog, Grishnakh and Tricops. see HELP DIKU, HELP SMAUG, HELP MERC, HELP TSR, HELP ADVENTURE, and HELP STARWARS for more credits. ~ -1 DIKU~ Realms of Despair was originally based on the Merc 2.1 code which was based on the orignal DIKUMud code created by: The Original DIKUMud Team: Katja Nyboe [Superwoman] (katz@freja.diku.dk) Tom Madsen [Stormbringer] (noop@freja.diku.dk) Hans Henrik Staerfeldt [God] (bombman@freja.diku.dk) Michael Seifert [Papi] (seifert@freja.diku.dk) Sebastian Hammer [Quinn] (quinn@freja.diku.dk) Additional contributions from: Michael Curran - the player title collection and additional locations. Bill Wisner - for being the first to successfully port the game, uncovering several old bugs, uh, inconsistencies, in the process. And: Mads Haar and Stephan Dahl for additional locations. The Original DIKUMud was Developed at the Department of Computer Science at the University of Copenhagen. ~ -1 GREETING~ Welcome To.... ============================================================================ PLANETS The Quest For Galactic Domination ============================================================================ SWR 2.0 by Sean Cooper - specs@golden.net Original SMAUG 1.0 written by Thoric (Derek Snider) with help from Altrag, Blodkai, Narn, Haus, Scryn, Swordbearer, Rennard, Tricops and Gorog. Original MERC 2.1 code by Hatchet, Furey, and Kahn. Original DikuMUD code by: Hans Staerfeldt, Katja Nyboe, Tom Madsen, Michael Seifert && Sebastian Hammer Please enter your name: ~ -1 IMOTD~ ~ 1 INFO INFORMATION~ ~ 0 MEDIC~ Skills aid dodge first aid rescue spacecraft ~ 200 MEIC~ Skills: spacecraft aid first aid rescue dodge ~ -1 MERC FUREY KHAN HATCHET~ Originally based on the Merc 2.1 code which was created by Furey, Hatchet, and Kahn. This original code base is available as Merc_21.tar.gz via FTP from: ftp.tcp.com, ftp.math.okstate.edu and game.org. E-mail to 'merc-request@kpc.com' to join the merc mailing list. Merc would like to thank ... ... Diku Mud for their code base. ... The Free Software Foundation and DJ Delorie for kick-ass tools. ... Copper Mud and Alfa Mud for releasing their code and worlds. ... Aod of Generic for ... well, everything. You're a hoopy frood, Aod. ... Alander for many ideas and contributions. ... John Brothers of Silly for permission to use Silly code and worlds. ... Zrin for administering the mailing list. ... Abaddon for proofreading our comm.c. ... Hind, Quin, Vic, Diavolo, Oleg, Trienne, and others for porting help. ... Diavolo, Grodyn, Morgenes, and others for code and bug fixes. ... Raff, Doctor, VampLestat, Nirrad, Tyrst, PinkF, Chris, Glop for worlds. ... the players and imps of Mud Dome, Final Mud, Mud Lite, Vego Mud, Rivers of Mud, Ruhr Mud, and Mystic Realms for bug reports, ideas, new code, and hours of enjoyment. Share and enjoy. ~ -1 MOBPROG MOBPROGRAMS OBJPROG ROOMPROG MUDPROG~ . The MOBprograms have been contributed by N'Atas-ha. Haus hacked together room && obj programs 'cause he got sick of failing to add lever bitvectors, and cause he thought Carnage was a Trancendentally Cool Mud. ~ -1 MOTD~ &RBridge command is finished. Landscape bank is now fixed. Makearmor etc should work now.&W &PSoldiers and ships will only attack clans you have declared war on.. use the "war" command to set and unset. &w &CExplore has been added.. be good &W ~ 1 MOVE MOVEMENT~ north, south, east, west... used to move characters from room to room se, sw, ne, nw............. used to move characters from room to room up, down................... used to move characters from room to room leave, enter............... enter/exit spacecraft, vehicles or rooms climb...................... used to move characters from room to room exit....................... shows a list of possible room exits sleep, wake................ sleeping assists healing but should only be done in safe areas sit, stand................. self explanitory rest....................... safer but slower than sleeping unlock, lock............... some doors and objects can be (un)locked open, close................ used on spacecraft, vehicles, doors, bags scan....................... use to look across several rooms look....................... use look by itself to look around can also be used to look at objects, charcters follow..................... follow another character use "follow self" to stop following ~ 1 NEWBIE~ If you are new to mudding this mud might be a liitle difficult to learn on but I guarantee the experience will be rewarding. The help files are pretty vague right now but offer a good starting place. Typing "help" by itself will point you in the right direction. If you have played any SWR muds before you will notice ALOT of changes in this version of the code. A major change is how much emphasis is placed on controling planets and having them almost entirely build by the clans that control them. Another change you will notice is that spacecraft are built on demand when you buy them. No more searching around for one for sale. Just type in the mode you want built for you and voila. Have fun. ~ -1 NEWS~ Listing of recent news News... what news :p ~ -1 NMOTD~ Welcome. There is a help file to help you get started. Type "help newbie" to view it. You also need to read the "help rules" file for obvious reasons. Have Fun :) ~ 1 OBJECTS OBJECT ITEM ITEMS~ ammo, battery..... replaces ammunition or a spent battery activate.......... to use a held device dig, bury......... some objects can be burried, can be used to find food or burried resources. search............ look for hidden objects wear, remove...... wear or remove a piece of clothing or equipmanet wield, hold....... wield or hold a weapon or object for use inventory......... lists the items you are carrying equipment......... lists the items you are wearing or using get, put, drop.... transfering an object give.............. give an object to another character value............. see how much a shopkeeper will pay for an object list.............. list the items a shop has for sale buy, sell......... buy or sell an item at a shop empty, fill....... empty or fill a container eat............... eat something when your hungry drink............. drink something to ease your thirst examine........... look closely at an object pick.............. attempt to pick a locked door or object (skill) setblaster........ changes the power setting of your weapon ~ 1 OTHER MISC MISCELLANEOUS~ afk........... let others know your away from your keyboard buyhome....... buy a home / storage locker quit.......... save your character and leave the game save.......... save information about your character !............. repeat last command pagelength.... set how many lines of text that will be sent at once .. only works with some commands ansi.......... turn color on and off prompt........ change your prompt, use "prompt default" to reset it. config........ change some user options teach......... teach someone a skill credits....... shows the games credits forget........ forget a skill completely ~ 0 PILOT~ Skills: spacecraft ship maintenance ship design weaponsystems space combat ~ 0 PIRATE~ Skills: spacecraft hijack picklock pickshiplock weaponsystems ~ 1 RULES LAW PK SPAM POLICY PUNISHMENT RP BAN SITEBAN NAMES~ There are only a few rules and they are pretty straight forward. 1. Behind every character is a real life flesh and blood person. Treat each of those people with respect and dignity as if you were speaking face to face. Keep disputes between characters, between characters, not between the players behind them. 2. This is a roleplaying mud although its not enforced. Please try to keep your character's actions in-character. If you want to discuss things that your character wouldn't know about such as the fact that you are playing a game or "real life" stuff please use the "out of character" channel, OOC. 3. Spam is bad. Avoid spam. Do not be a spammer. 4. Have fun. ~ 103 SAVE~ ~ 0 SENATOR~ Skills: spacecraft survey postguard reinforcements propeganda ~ -1 SMAUG THORIC~ . [S]imulated [M]edieval multi-[U]ser [A]dventure game SMAUG is an ongoing project headed up by Derek Snider (Thoric), who has taken on several assistants in expanding and improving the code. Thoric Altrag Blodkai Narn Haus Scryn Swordbearer Rennard Tricops Gorog ~ 0 SOLDIER~ Skills: spacecraft blasters enhanced damage kick second attack ~ 1 SPACE SHIP SHIPS PILOTING FLIGHT SPACECRAFT~ The following commands are used to control spacecraft in Star Wars Reality: SHIPS Shows list of ships that are for sale or rent. BOARD <shipname> Enters a ship. LEAVESHIP Leaves a ship. LAUNCH Launches a ship. LAND <planet> <location> Lands at specified dock. SPEED <newspeed> Accelerates to specified speed. COURSE <x y z> Stears ship towards vector x y z. STATUS Shows ships status. INFO <ship> Gives info on a ship. RADAR Scans the surrounding system. HYPERSPACE Preforms hyperspce jump to system set with calculate. CALCULATE <system> Calculates hyperspace jump to system. BUYSHIP <model> Used to purchas a ship. SELLSHIP Sells the ship to the local shipyard. SHIELDS [ON|OFF|IDLE] Turns shields on or off (idle leaves shields on but they do not recharge and eventually drain away). RECHARGE Recharges shields faster. OPENHATCH <ship> Opens ships hatch. CLOSEHATCH <ship> Closes ships hatch. TARGET <ship> Aims weapons or turret at specified target. FIRE [missile|laser] Fires lasers or specified missile. REPAIRSHIP [shipsystem] Preforms repairs to ships hull or specified system. ADDPILOT <name> Allows a character to pilot your ship. REMPILOT <name> Removes a character from your ships pilot list. AUTOTRACK Automaticly adjusts you course to follow your target. CLANBUYSHIP Buys a ship for your organization. CHAFF Releases small scraps to stop incoming missiles. AUTOPILOT Toggles the ships autopilot. ~ 0 SPY~ Skills: spacecraft sneak peek pick lock hide ~ 1 STARWARS "STAR WARS"~ A brief thank-you... The author of SWR would like to give special thanks to George Lucas, creator of the Star Wars films. His work captured my imagination as a child and has continued to inspire me as an adult. And a disclaimer.... Although parts of this code have been inspired by Star Wars, it is not in any official or unofficial way connected to George Lucas, Star Wars, Lucasfilm Ltd. or any other related corperations or persons. Star Wars is a trademark (TM) of Lucasfilm Ltd. ~ 1 STORY THEME BACKGROUND HISTORY QUEST GAMEPLAY "THE QUEST FOR GALACTIC DOMINATION"~ . Anyone feel like filling this in :p ~ -1 SUMMARY~ The following help topics are available to get you started: NEWBIE Read this one first. RULES Also a good read. STORY Explains the theme of the game. MOVEMENT Help on moving around the mud. COMMUNICATION Help on communicating with other characters. INFORMATION Help on getting information about the mud and your character. OBJECTS Help using and manipulating objects. SPACECRAFT Help on flying spacecraft. ORGANIZATIONS Help on politics, power and group objectives COMBAT Basic self defense commands. TERMINALS Help on messages and mail terminals. OTHER Help on other important commands. TAXES Help on how planetary revenue is created. BUILDING Help on building and editing planets. Type HELP <topic> to view them. (ie HELP NEWBIE) ~ 0 TAILOR~ Skills: spacecraft makecontainer makejewelery makearmor quicktalk ~ 1 TAXES REVENUE INCOME POPULATION "POP SUPPORT" CITY CITIES FARMLAND WILDERNESS~ Orgizations receive revenue from the planets they control. This revenue is based on a monthly rate and is paid in hourly installments. The revenue is generated from a combination of taxes and resource production with maintenance costs subtracted. The following things affect the total revenue: Population...... The higher a planets population the more taxes you receive. A higher population also increases the amount of resources that can be produced. Citysize........ Population increases with the size of a city. Farmland........ Population is limited based on your food supply. Although food is collected from the wildness, farmland provides a much greater amount. Wilderness ..... Areas covered by a planets natural habitat provide a planets total resource base. Popular support. The support of the people towards the planets government can drasticly increase or decrease a planets maximum popultaion and thus affect its revenue. Military........ The cost of supporting a planets military is subtracted. Automated Ships. The cost of maintaining defensive fleet is subtracted. Barracks........ The number of barracks on a planet increases the size of a planets army. Control Towers.. The number of control towers a planet has affects the size of its defensive fleet. ~ 1 TERMINALS TERMINAL BOARDS NOTES MAIL~ note write...... Begin composing a message note post....... Upload your message to the terminal note read....... Read a message on the terminal note list....... List all messages posted on the terminal note to......... Address a message note subject.... Sets a messages subject note remove..... Deletes a message from the terminal note show....... Look at a message in progress note take....... Downloads a message onto a portable data disk mail............ Mail commands are the same as note commands but used at mail terminals. ie. "mail write", "mail list", etc. ~ 0 THIEF~ Skills: spacecraft steal pick lock peek hide ~ -1 TSR D&&D AD&&D~ . Dungeons && Dragons (tm) and TSR Hobbies Inc. Here we'd like to duplicate the original credits from the Basic Rules, Dungeons && Dragons (tm), (c) 1974, 1977, 1978, 1981, 1983 TSR Hobbies Inc. Acknowledgements: The following individuals have made this work possible through its years of evolution: Dave Arneson, Brian Blume, Dave Cook, Anne C. Gray, Ernie Gygax, E. Gary Gygax, Allen Hammack, Kevin Hendryx, John Eric Holmes, Harrold Johnston, Tim Kask, Jeff Key, Rob Kuntz, Alan Lucien, Steve Marsh, Tom Moldvay, Mike Mornard, Jon Pickens, Brian Pitzer, Michael Price, Patrick L. Price, Paul Reiche, Evan Robinson, Gordon Schick, Lawrence Schick, Don Snow, Edward G. Sollers, Garry Spiegle, Stephen D. Sullivan, Ralph Wagner, Jim Ward, Jean Wells, Bill Wilkerson, Donald Paterson, and Frank Mentzer. DIKUMud's concepts were directly based on TSR's D&&D concepts. ~ 0 WEAPONSMITH~ Skills: spacecraft makeblaster makeblade makeshield quicktalk ~ -1 _DIEMSG_~ ...Everything begins to fade to black ...and then ...nothing. ~ 0 $~ #$