/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ #if defined(macintosh) #include <types.h> #else #include <sys/types.h> #endif #include <ctype.h> #include <stdio.h> #include <string.h> #include <time.h> #include "merc.h" #if !defined(macintosh) extern int _filbuf args( (FILE *) ); #endif /* * Array of containers read for proper re-nesting of objects. */ #define MAX_NEST 100 static OBJ_DATA * rgObjNest [MAX_NEST]; /* * Local functions. */ void fwrite_char_old args( ( CHAR_DATA *ch, FILE *fp ) ); void fwrite_char args( ( CHAR_DATA *ch, FILE *fp ) ); void fwrite_obj args( ( CHAR_DATA *ch, OBJ_DATA *obj, FILE *fp, int iNest ) ); void fread_char_old args( ( CHAR_DATA *ch, FILE *fp ) ); void fread_char args( ( CHAR_DATA *ch, FILE *fp ) ); void fread_obj args( ( CHAR_DATA *ch, FILE *fp ) ); void save_char_obj_finger args( ( CHAR_DATA *ch ) ); void convert_old_new args( ( CHAR_DATA *ch ) ); /* * Save a character and inventory. * Would be cool to save NPC's too for quest purposes, * some of the infrastructure is provided. */ void save_char_obj( CHAR_DATA *ch ) { char strsave[MAX_STRING_LENGTH]; FILE *fp; if ( IS_NPC(ch) || ch->level < 2 ) return; if ( ch->desc != NULL && ch->desc->connected != CON_PLAYING ) return; if ( ch->desc != NULL && ch->desc->original != NULL ) ch = ch->desc->original; /* save_char_obj_backup( ch ); */ ch->save_time = current_time; fclose( fpReserve ); sprintf( strsave, "%s%s", PLAYER_DIR, capitalize( ch->pcdata->switchname ) ); if ( ( fp = fopen( strsave, "w" ) ) == NULL ) { bug( "Save_char_obj: fopen", 0 ); perror( strsave ); } else { if ( ch->class == -1 ) fwrite_char_old( ch, fp ); else fwrite_char( ch, fp ); if ( ch->carrying != NULL ) fwrite_obj( ch, ch->carrying, fp, 0 ); fprintf( fp, "#END\n" ); } fflush( fp ); fclose( fp ); fpReserve = fopen( NULL_FILE, "r" ); save_char_obj_finger( ch ); return; } void save_char_obj_backup( CHAR_DATA *ch ) { char chlevel [15]; char buf [MAX_INPUT_LENGTH]; char strsave[MAX_STRING_LENGTH]; FILE *fp; if ( IS_NPC(ch) || ch->level < 2 ) return; if ( ch->desc != NULL && ch->desc->original != NULL ) ch = ch->desc->original; ch->save_time = current_time; fclose( fpReserve ); sprintf( strsave, "%sstore/%s", PLAYER_DIR, capitalize(ch->pcdata->switchname) ); if ( ( fp = fopen( strsave, "w" ) ) == NULL ) { bug( "Save_char_obj: fopen", 0 ); perror( strsave ); } else { if (ch->class == -1) fwrite_char_old( ch, fp ); else fwrite_char( ch, fp ); if ( ch->carrying != NULL ) fwrite_obj( ch, ch->carrying, fp, 0 ); fprintf( fp, "#END\n" ); if (ch->level >= 11) sprintf(chlevel,"<Implementor>"); else if (ch->level == 10) sprintf(chlevel,"<High Judge>"); else if (ch->level == 9 ) sprintf(chlevel,"<Judge>"); else if (ch->level == 8 ) sprintf(chlevel,"<Enforcer>"); else if (ch->level == 7 ) sprintf(chlevel,"<Quest Maker>"); else if (ch->level == 6 ) sprintf(chlevel,"<Builder>"); else if (ch->level == 5 ) sprintf(chlevel,"<Avatar>"); else if (ch->level == 4 ) sprintf(chlevel,"<Avatar>"); else if (ch->level == 3 ) sprintf(chlevel,"<Avatar>"); else sprintf(chlevel,"<Mortal>"); if (strlen(ch->lasttime) > 1) sprintf(buf,"%s Last logged in on %s.\n\r", chlevel, ch->lasttime); else sprintf(buf,"%s New player logged in on %s.\n\r", chlevel, ch->createtime); fprintf( fp, buf); } fflush( fp ); fclose( fp ); fpReserve = fopen( NULL_FILE, "r" ); return; } void save_char_obj_finger( CHAR_DATA *ch ) { char strsave[MAX_STRING_LENGTH]; FILE *fp; if ( IS_NPC(ch) || ch->level < 2 ) return; if ( ch->desc != NULL && ch->desc->original != NULL ) ch = ch->desc->original; ch->save_time = current_time; fclose( fpReserve ); sprintf( strsave, "%sbackup/%s", PLAYER_DIR, capitalize(ch->pcdata->switchname) ); if ( ( fp = fopen( strsave, "w" ) ) == NULL ) { bug( "Save_char_obj: fopen", 0 ); perror( strsave ); } else { fprintf( fp, "%s~\n", ch->name ); fprintf( fp, "%s~\n", ch->pcdata->title ); fprintf( fp, "%s~\n", ch->lasthost ); fprintf( fp, "%s~\n", ch->lasttime ); fprintf( fp, "%d\n", ch->extra ); fprintf( fp, "%d\n", ch->sex ); fprintf( fp, "%s~\n", ch->pcdata->conception ); fprintf( fp, "%s~\n", ch->createtime ); fprintf( fp, "%d\n", ch->level ); fprintf( fp, "%d\n", ch->race ); fprintf( fp, "%d\n", ch->played + (int) (current_time - ch->logon)); fprintf( fp, "%s~\n", ch->pcdata->marriage ); fprintf( fp, "%d\n", ch->pkill ); fprintf( fp, "%d\n", ch->pdeath ); fprintf( fp, "%d\n", ch->pcdata->awins ); fprintf( fp, "%d\n", ch->pcdata->alosses ); fprintf( fp, "%d\n", ch->mkill ); fprintf( fp, "%d\n", ch->mdeath ); fprintf( fp, "%s~\n", ch->pcdata->email ); } fflush( fp ); fclose( fp ); fpReserve = fopen( NULL_FILE, "r" ); return; } /* * Write the char. */ void fwrite_char_old( CHAR_DATA *ch, FILE *fp ) { AFFECT_DATA *paf; int sn; fprintf( fp, "#%s\n", IS_NPC(ch) ? "MOB" : "PLAYER" ); fprintf( fp, "Name %s~\n", ch->name ); fprintf( fp, "Switchname %s~\n", ch->pcdata->switchname ); fprintf( fp, "ShortDescr %s~\n", ch->short_descr ); fprintf( fp, "LongDescr %s~\n", ch->long_descr ); fprintf( fp, "ObjDesc %s~\n", ch->objdesc ); fprintf( fp, "Description %s~\n", ch->description ); fprintf( fp, "Lord %s~\n", ch->lord ); fprintf( fp, "Kingdom %d\n", ch->pcdata->kingdom ); fprintf( fp, "CPower %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d\n", ch->power[0],ch->power[1],ch->power[2],ch->power[3],ch->power[4], ch->power[5],ch->power[6],ch ->power[7],ch->power[8],ch->power[9], ch->power[10],ch->power[11],ch->power[12],ch->power[13],ch->power[14], ch->power[15],ch->power[16],ch->power[17],ch->power[18],ch->power[19], ch->power[20],ch->power[21],ch->power[22],ch->power[23],ch->power[24], ch-> power[25],ch->power[26],ch->power[27],ch->power[28],ch->power[29], ch->power[30],ch->power[31],ch->power[32],ch->power[33],ch->power[34], ch->power[35],ch->power[36],ch->power[37],ch->power[38],ch->power[39], ch->power[40],ch->power[41],ch->power[42],ch-> power[43]); fprintf( fp, "Morph %s~\n", ch->morph ); fprintf( fp, "DiscRese %d\n", ch->pcdata->disc_research ); fprintf( fp, "DiscPoin %d\n", ch->pcdata->disc_points ); fprintf( fp, "Createtime %s~\n", ch->createtime ); fprintf( fp, "Lasttime %s~\n", ch->lasttime ); fprintf( fp, "Lasthost %s~\n", ch->lasthost ); fprintf( fp, "Poweraction %s~\n", ch->poweraction ); fprintf( fp, "Powertype %s~\n", ch->powertype ); fprintf( fp, "Prompt %s~\n", ch->prompt ); fprintf( fp, "Cprompt %s~\n", ch->cprompt ); fprintf( fp, "Sex %d\n", ch->sex ); fprintf( fp, "Race %d\n", ch->race ); fprintf( fp, "Immune %d\n", ch->immune ); fprintf( fp, "Polyaff %d\n", ch->polyaff ); /* New Dh */ fprintf( fp, "CurrentForm %d\n", ch->cur_form ); fprintf( fp, "Rage %d\n", ch->rage ); fprintf( fp, "Generation %d\n", ch->generation ); fprintf( fp, "Flag2 %d\n", ch->flag2 ); fprintf( fp, "Flag3 %d\n", ch->flag3 ); fprintf( fp, "Flag4 %d\n", ch->flag4 ); fprintf( fp, "SilTol %d\n", ch->siltol ); fprintf( fp, "Souls %d\n", ch->pcdata->souls ); /* Done */ fprintf( fp, "Itemaffect %d\n", ch->itemaffect ); fprintf( fp, "Spectype %d\n", ch->spectype ); fprintf( fp, "Specpower %d\n", ch->specpower ); fprintf( fp, "Home %d\n", ch->home ); fprintf( fp, "Level %d\n", ch->level ); fprintf( fp, "Trust %d\n", ch->trust ); fprintf( fp, "Security %d\n", ch->pcdata->security ); /* OLC */ fprintf( fp, "Paradox %d %d %d\n", ch->paradox[0], ch->paradox[1], ch->paradox[2] ); fprintf( fp, "Played %d\n", ch->played + (int) (current_time - ch->logon) ); fprintf( fp, "Room %d\n", ( ch->in_room == get_room_index( ROOM_VNUM_LIMBO ) && ch->was_in_room != NULL ) ? ch->was_in_room->vnum : ch->in_room->vnum ); fprintf( fp, "PkPdMkMd %d %d %d %d\n", ch->pkill, ch->pdeath, ch->mkill, ch->mdeath ); fprintf( fp, "Alos %d\n", ch->pcdata->alosses); fprintf( fp, "Awin %d\n", ch->pcdata->awins); fprintf( fp, "Weapons %d %d %d %d %d %d %d %d %d %d %d %d %d\n", ch->wpn[0], ch->wpn[1], ch->wpn[2], ch->wpn[3], ch->wpn[4], ch->wpn[5], ch->wpn[6], ch->wpn[7], ch->wpn[8], ch->wpn[9], ch->wpn[10], ch->wpn[11], ch->wpn[12] ); fprintf( fp, "Spells %d %d %d %d %d\n", ch->spl[0], ch->spl[1], ch->spl[2], ch->spl[3], ch->spl[4] ); fprintf( fp, "Combat %d %d %d %d %d %d %d %d\n", ch->cmbt[0], ch->cmbt[1], ch->cmbt[2], ch->cmbt[3], ch->cmbt[4], ch->cmbt[5], ch->cmbt[6], ch->cmbt[7] ); fprintf( fp, "Stance %d %d %d %d %d %d %d %d %d %d %d %d\n", ch->stance[0], ch->stance[1], ch->stance[2], ch->stance[3], ch->stance[4], ch->stance[5], ch->stance[6], ch->stance[7], ch->stance[8], ch->stance[9], ch->stance[10], ch->stance[11] ); fprintf( fp, "Locationhp %d %d %d %d %d %d %d\n", ch->loc_hp[0], ch->loc_hp[1], ch->loc_hp[2], ch->loc_hp[3], ch->loc_hp[4], ch->loc_hp[5], ch->loc_hp[6] ); fprintf( fp, "HpManaMove %d %d %d %d %d %d\n", ch->hit, ch->max_hit, ch->mana, ch->max_mana, ch->move, ch->max_move ); fprintf( fp, "Gold %d\n", ch->gold ); if (IS_CLASS(ch, CLASS_DEMON)) { fprintf( fp, "Warps %d\n", ch->warp ); fprintf( fp, "WarpCount %d\n", ch->warpcount ); } fprintf( fp, "Monkstuff %d\n", ch->monkstuff ); fprintf( fp, "Monkcrap %d\n", ch->monkcrap ); fprintf( fp, "Chi %d %d\n", ch->chi[0], ch->chi[1] ); fprintf( fp, "Focus %d %d\n", ch->focus[0], ch->focus[1] ); fprintf( fp, "Monkab %d %d %d %d\n", ch->monkab[0], ch->monkab[1], ch->monkab[2], ch->monkab[3] ); fprintf( fp, "Gifts %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d\n\r", ch->gifts[0], ch->gifts[1], ch->gifts[2], ch->gifts[3], ch->gifts[4], ch->gifts[5], ch->gifts[6], ch->gifts[7], ch->gifts[8], ch->gifts[9], ch->gifts[10], ch->gifts[11], ch->gifts[12], ch->gifts[13], ch->gifts[14], ch->gifts[15], ch->gifts[16], ch->gifts[17], ch->gifts[18], ch->gifts[19], ch->gifts[20] ); fprintf( fp, "Garou1 %d\n", ch->garou1 ); fprintf( fp, "Garou2 %d\n", ch->garou2 ); fprintf( fp, "Explevel %d\n", ch->explevel ); fprintf( fp, "Expgained %d\n", ch->expgained ); fprintf( fp, "Exp %d\n", ch->exp ); fprintf( fp, "Levelexp %d\n", ch->levelexp ); fprintf( fp, "Act %d\n", ch->act ); fprintf( fp, "Extra %d\n", ch->extra ); fprintf( fp, "AffectedBy %d\n", ch->affected_by ); /* Bug fix from Alander */ fprintf( fp, "Position %d\n", ch->position == POS_FIGHTING ? POS_STANDING : ch->position ); fprintf( fp, "Practice %d\n", ch->practice ); fprintf( fp, "SavingThrow %d\n", ch->saving_throw ); fprintf( fp, "Alignment %d\n", ch->alignment ); fprintf( fp, "XHitroll %d\n", ch->xhitroll ); fprintf( fp, "XDamroll %d\n", ch->xdamroll ); fprintf( fp, "Hitroll %d\n", ch->hitroll ); fprintf( fp, "Damroll %d\n", ch->damroll ); fprintf( fp, "Armor %d\n", ch->armor ); fprintf( fp, "Wimpy %d\n", ch->wimpy ); fprintf( fp, "Deaf %d\n", ch->deaf ); if ( IS_NPC(ch) ) { fprintf( fp, "Vnum %d\n", ch->pIndexData->vnum ); } else { fprintf( fp, "Password %s~\n", ch->pcdata->pwd ); fprintf( fp, "Bamfin %s~\n", ch->pcdata->bamfin ); fprintf( fp, "Bamfout %s~\n", ch->pcdata->bamfout ); fprintf( fp, "Title %s~\n", ch->pcdata->title ); fprintf( fp, "Conception %s~\n", ch->pcdata->conception ); fprintf( fp, "Parents %s~\n", ch->pcdata->parents ); fprintf( fp, "Cparents %s~\n", ch->pcdata->cparents ); fprintf( fp, "Marriage %s~\n", ch->pcdata->marriage ); fprintf( fp, "Email %s~\n", ch->pcdata->email ); fprintf( fp, "AttrPerm %d %d %d %d %d\n", ch->pcdata->perm_str, ch->pcdata->perm_int, ch->pcdata->perm_wis, ch->pcdata->perm_dex, ch->pcdata->perm_con ); fprintf( fp, "AttrMod %d %d %d %d %d\n", ch->pcdata->mod_str, ch->pcdata->mod_int, ch->pcdata->mod_wis, ch->pcdata->mod_dex, ch->pcdata->mod_con ); fprintf( fp, "Quest %d\n", ch->pcdata->quest ); fprintf( fp, "Wolf %d\n", ch->pcdata->wolf ); fprintf( fp, "Rank %d\n", ch->pcdata->rank ); fprintf( fp, "Language %d %d\n", ch->pcdata->language[0], ch->pcdata->language[1] ); fprintf( fp, "Stage %d %d %d\n", ch->pcdata->stage[0], ch->pcdata->stage[1], ch->pcdata->stage[2] ); fprintf( fp, "Wolfform %d %d\n", ch->pcdata->wolfform[0], ch->pcdata->wolfform[1] ); fprintf( fp, "Score %d %d %d %d %d %d\n", ch->pcdata->score[0], ch->pcdata->score[1], ch->pcdata->score[2], ch->pcdata->score[3], ch->pcdata->score[4], ch->pcdata->score[5]); fprintf( fp, "Runes %d %d %d %d\n", ch->pcdata->runes[0], ch->pcdata->runes[1], ch->pcdata->runes[2], ch->pcdata->runes[3]); fprintf( fp, "Disc %d %d %d %d %d %d %d %d %d %d %d\n", ch->pcdata->disc_a[0], ch->pcdata->disc_a[1], ch->pcdata->disc_a[2], ch->pcdata->disc_a[3], ch->pcdata->disc_a[4], ch->pcdata->disc_a[5], ch->pcdata->disc_a[6], ch->pcdata->disc_a[7], ch->pcdata->disc_a[8], ch->pcdata->disc_a[9], ch->pcdata->disc_a[10]); fprintf( fp, "Genes %d %d %d %d %d %d %d %d %d %d\n", ch->pcdata->genes[0], ch->pcdata->genes[1], ch->pcdata->genes[2], ch->pcdata->genes[3], ch->pcdata->genes[4], ch->pcdata->genes[5], ch->pcdata->genes[6], ch->pcdata->genes[7], ch->pcdata->genes[8], ch->pcdata->genes[9] ); fprintf( fp, "Power %d %d\n", ch->pcdata->powers[0], ch->pcdata->powers[1] ); fprintf( fp, "FakeCon %d %d %d %d %d %d %d %d\n", ch->pcdata->fake_skill, ch->pcdata->fake_stance, ch->pcdata->fake_hit, ch->pcdata->fake_dam, ch->pcdata->fake_ac, ch->pcdata->fake_hp, ch->pcdata->fake_mana, ch->pcdata->fake_move); if (ch->pcdata->obj_vnum != 0) fprintf( fp, "Objvnum %d\n", ch->pcdata->obj_vnum ); fprintf( fp, "Condition %d %d %d\n", ch->pcdata->condition[0], ch->pcdata->condition[1], ch->pcdata->condition[2] ); fprintf( fp, "StatAbility %d %d %d %d\n", ch->pcdata->stat_ability[0], ch->pcdata->stat_ability[1], ch->pcdata->stat_ability[2], ch->pcdata->stat_ability[3] ); fprintf( fp, "StatAmount %d %d %d %d\n", ch->pcdata->stat_amount[0], ch->pcdata->stat_amount[1], ch->pcdata->stat_amount[2], ch->pcdata->stat_amount[3] ); fprintf( fp, "StatDuration %d %d %d %d\n", ch->pcdata->stat_duration[0], ch->pcdata->stat_duration[1], ch->pcdata->stat_duration[2], ch->pcdata->stat_duration[3] ); fprintf( fp, "Exhaustion %d\n", ch->pcdata->exhaustion ); for ( sn = 0; sn < MAX_SKILL; sn++ ) { if ( skill_table[sn].name != NULL && ch->pcdata->learned[sn] > 0 ) { fprintf( fp, "Skill %d '%s'\n", ch->pcdata->learned[sn], skill_table[sn].name ); } } } for ( paf = ch->affected; paf != NULL; paf = paf->next ) { /* Thx Alander */ if ( paf->type < 0 || paf->type >= MAX_SKILL ) continue; fprintf( fp, "AffectData '%s' %3d %3d %3d %10d\n", skill_table[paf->type].name, paf->duration, paf->modifier, paf->location, paf->bitvector ); } fprintf( fp, "End\n\n" ); return; } /* * Write the char. */ void fwrite_char( CHAR_DATA *ch, FILE *fp ) { AFFECT_DATA *paf; int sn; int i; fprintf( fp, "#%s\n", IS_NPC(ch) ? "MOB" : "PLAYERS" ); fprintf( fp, "Name %s~\n", ch->name ); fprintf( fp, "Switchname %s~\n", ch->pcdata->switchname ); fprintf( fp, "ShortDescr %s~\n", ch->short_descr ); fprintf( fp, "LongDescr %s~\n", ch->long_descr ); fprintf( fp, "ObjDesc %s~\n", ch->objdesc ); fprintf( fp, "Description %s~\n", ch->description ); fprintf( fp, "Lord %s~\n", ch->lord ); fprintf( fp, "Kingdom %d\n", ch->pcdata->kingdom ); fprintf( fp, "CPower %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d\n", ch->power[0],ch->power[1],ch->power[2],ch->power[3],ch->power[4], ch->power[5],ch->power[6],ch ->power[7],ch->power[8],ch->power[9], ch->power[10],ch->power[11],ch->power[12],ch->power[13],ch->power[14], ch->power[15],ch->power[16],ch->power[17],ch->power[18],ch->power[19], ch->power[20],ch->power[21],ch->power[22],ch->power[23],ch->power[24], ch-> power[25],ch->power[26],ch->power[27],ch->power[28],ch->power[29], ch->power[30],ch->power[31],ch->power[32],ch->power[33],ch->power[34], ch->power[35],ch->power[36],ch->power[37],ch->power[38],ch->power[39], ch->power[40],ch->power[41],ch->power[42],ch-> power[43]); fprintf( fp, "DiscRese %d\n", ch->pcdata->disc_research); fprintf( fp, "DiscPoin %d\n", ch->pcdata->disc_points ); fprintf( fp, "Class %d\n", ch->class ); fprintf( fp, "Morph %s~\n", ch->morph ); fprintf( fp, "Createtime %s~\n", ch->createtime ); fprintf( fp, "Lasttime %s~\n", ch->lasttime ); fprintf( fp, "Lasthost %s~\n", ch->lasthost ); fprintf( fp, "Poweraction %s~\n", ch->poweraction ); fprintf( fp, "Powertype %s~\n", ch->powertype ); fprintf( fp, "Prompt %s~\n", ch->prompt ); fprintf( fp, "Cprompt %s~\n", ch->cprompt ); fprintf( fp, "Sex %d\n", ch->sex ); fprintf( fp, "Race %d\n", ch->race ); fprintf( fp, "Immune %d\n", ch->immune ); fprintf( fp, "Polyaff %d\n", ch->polyaff ); /* Dh Crap */ fprintf( fp, "CurrentForm %d\n", ch->cur_form ); fprintf( fp, "Rage %d\n", ch->rage ); fprintf( fp, "Generation %d\n", ch->generation ); fprintf( fp, "Flag2 %d\n", ch->flag2 ); fprintf( fp, "Flag3 %d\n", ch->flag3 ); fprintf( fp, "Flag4 %d\n", ch->flag4 ); fprintf( fp, "SilTol %d\n", ch->siltol ); fprintf( fp, "Souls %d\n", ch->pcdata->souls ); /* Lala */ fprintf( fp, "Itemaffect %d\n", ch->itemaffect ); fprintf( fp, "Form %d\n", ch->form ); fprintf( fp, "Beast %d\n", ch->beast ); fprintf( fp, "Spectype %d\n", ch->spectype ); fprintf( fp, "Specpower %d\n", ch->specpower ); fprintf( fp, "Home %d\n", ch->home ); fprintf( fp, "Level %d\n", ch->level ); fprintf( fp, "Trust %d\n", ch->trust ); fprintf( fp, "Security %d\n", ch->pcdata->security ); /* OLC */ fprintf( fp, "Paradox %d %d %d\n", ch->paradox[0], ch->paradox[1], ch->paradox[2] ); fprintf( fp, "Played %d\n", ch->played + (int) (current_time - ch->logon) ); fprintf( fp, "Room %d\n", ( ch->in_room == get_room_index( ROOM_VNUM_LIMBO ) && ch->was_in_room != NULL ) ? ch->was_in_room->vnum : ch->in_room->vnum ); fprintf( fp, "PkPdMkMd %d %d %d %d\n", ch->pkill, ch->pdeath, ch->mkill, ch->mdeath ); fprintf( fp, "Alos %d\n", ch->pcdata->alosses); fprintf( fp, "Awin %d\n", ch->pcdata->awins); fprintf( fp, "Weapons %d %d %d %d %d %d %d %d %d %d %d %d %d\n", ch->wpn[0], ch->wpn[1], ch->wpn[2], ch->wpn[3], ch->wpn[4], ch->wpn[5], ch->wpn[6], ch->wpn[7], ch->wpn[8], ch->wpn[9], ch->wpn[10], ch->wpn[11], ch->wpn[12] ); fprintf( fp, "Spells %d %d %d %d %d\n", ch->spl[0], ch->spl[1], ch->spl[2], ch->spl[3], ch->spl[4] ); fprintf( fp, "Combat %d %d %d %d %d %d %d %d\n", ch->cmbt[0], ch->cmbt[1], ch->cmbt[2], ch->cmbt[3], ch->cmbt[4], ch->cmbt[5], ch->cmbt[6], ch->cmbt[7] ); fprintf( fp, "Stance %d %d %d %d %d %d %d %d %d %d %d %d\n", ch->stance[0], ch->stance[1], ch->stance[2], ch->stance[3], ch->stance[4], ch->stance[5], ch->stance[6], ch->stance[7], ch->stance[8], ch->stance[9], ch->stance[10], ch->stance[11] ); fprintf( fp, "Locationhp %d %d %d %d %d %d %d\n", ch->loc_hp[0], ch->loc_hp[1], ch->loc_hp[2], ch->loc_hp[3], ch->loc_hp[4], ch->loc_hp[5], ch->loc_hp[6] ); fprintf( fp, "HpManaMove %d %d %d %d %d %d\n", ch->hit, ch->max_hit, ch->mana, ch->max_mana, ch->move, ch->max_move ); fprintf( fp, "Gold %d\n", ch->gold ); if (IS_CLASS(ch, CLASS_DEMON)) { fprintf( fp, "Warps %d\n", ch->warp ); fprintf( fp, "WarpCount %d\n", ch->warpcount ); } fprintf( fp, "Monkstuff %d\n", ch->monkstuff ); fprintf( fp, "Monkcrap %d\n", ch->monkcrap ); fprintf( fp, "Chi %d %d\n", ch->chi[0], ch->chi[1] ); fprintf( fp, "Focus %d %d\n", ch->focus[0], ch->focus[1] ); fprintf( fp, "Monkab %d %d %d %d\n", ch->monkab[0], ch->monkab[1], ch->monkab[2], ch->monkab[3]); fprintf( fp, "Gifts %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d\n\r", ch->gifts[0], ch->gifts[1], ch->gifts[2], ch->gifts[3], ch->gifts[4], ch->gifts[5], ch->gifts[6], ch->gifts[7], ch->gifts[8], ch->gifts[9], ch->gifts[10], ch->gifts[11], ch->gifts[12], ch->gifts[13], ch->gifts[14], ch->gifts[15], ch->gifts[16], ch->gifts[17], ch->gifts[18], ch->gifts[19], ch->gifts[20] ); fprintf( fp, "Garou1 %d\n", ch->garou1 ); fprintf( fp, "Garou2 %d\n", ch->garou2 ); fprintf( fp, "Explevel %d\n", ch->explevel ); fprintf( fp, "Expgained %d\n", ch->expgained ); fprintf( fp, "Exp %d\n", ch->exp ); fprintf( fp, "Levelexp %d\n", ch->levelexp ); fprintf( fp, "Act %d\n", ch->act ); fprintf( fp, "Special %d\n", ch->special ); fprintf( fp, "Newbits %d\n", ch->newbits ); fprintf( fp, "Extra %d\n", ch->extra ); fprintf( fp, "AffectedBy %d\n", ch->affected_by ); fprintf( fp, "Position %d\n", ch->position == POS_FIGHTING ? POS_STANDING : ch->position ); fprintf( fp, "Practice %d\n", ch->practice ); fprintf( fp, "SavingThrow %d\n", ch->saving_throw ); fprintf( fp, "Alignment %d\n", ch->alignment ); fprintf( fp, "XHitroll %d\n", ch->xhitroll ); fprintf( fp, "XDamroll %d\n", ch->xdamroll ); fprintf( fp, "Hitroll %d\n", ch->hitroll ); fprintf( fp, "Damroll %d\n", ch->damroll ); fprintf( fp, "Armor %d\n", ch->armor ); fprintf( fp, "Wimpy %d\n", ch->wimpy ); fprintf( fp, "Deaf %d\n", ch->deaf ); if ( IS_NPC(ch) ) { fprintf( fp, "Vnum %d\n", ch->pIndexData->vnum ); } else { fprintf( fp, "Password %s~\n", ch->pcdata->pwd ); fprintf( fp, "Bamfin %s~\n", ch->pcdata->bamfin ); fprintf( fp, "Bamfout %s~\n", ch->pcdata->bamfout ); fprintf( fp, "Title %s~\n", ch->pcdata->title ); fprintf( fp, "Conception %s~\n", ch->pcdata->conception ); fprintf( fp, "Parents %s~\n", ch->pcdata->parents ); fprintf( fp, "Cparents %s~\n", ch->pcdata->cparents ); fprintf( fp, "Marriage %s~\n", ch->pcdata->marriage ); fprintf( fp, "Email %s~\n", ch->pcdata->email ); fprintf( fp, "AttrPerm %d %d %d %d %d\n", ch->pcdata->perm_str, ch->pcdata->perm_int, ch->pcdata->perm_wis, ch->pcdata->perm_dex, ch->pcdata->perm_con ); fprintf( fp, "AttrMod %d %d %d %d %d\n", ch->pcdata->mod_str, ch->pcdata->mod_int, ch->pcdata->mod_wis, ch->pcdata->mod_dex, ch->pcdata->mod_con ); fprintf( fp, "Quest %d\n", ch->pcdata->quest ); fprintf( fp, "Wolf %d\n", ch->rage ); fprintf( fp, "Rank %d\n", ch->pcdata->rank ); fprintf( fp, "Language %d %d\n", ch->pcdata->language[0], ch->pcdata->language[1] ); fprintf( fp, "Stage %d %d %d\n", ch->pcdata->stage[0], ch->pcdata->stage[1], ch->pcdata->stage[2] ); fprintf( fp, "Score %d %d %d %d %d %d\n", ch->pcdata->score[0], ch->pcdata->score[1], ch->pcdata->score[2], ch->pcdata->score[3], ch->pcdata->score[4], ch->pcdata->score[5]); fprintf( fp, "Genes %d %d %d %d %d %d %d %d %d %d\n", ch->pcdata->genes[0], ch->pcdata->genes[1], ch->pcdata->genes[2], ch->pcdata->genes[3], ch->pcdata->genes[4], ch->pcdata->genes[5], ch->pcdata->genes[6], ch->pcdata->genes[7], ch->pcdata->genes[8], ch->pcdata->genes[9] ); fprintf( fp, "Power "); for (sn=0; sn < 20; sn++) { fprintf(fp, "%d ", ch->pcdata->powers[sn]); } fprintf(fp, "\n"); fprintf( fp, "Stats "); for (sn=0; sn < 12; sn++) { fprintf(fp, "%d ", ch->pcdata->stats[sn]); } fprintf(fp, "\n"); fprintf( fp, "FakeCon %d %d %d %d %d %d %d %d\n", ch->pcdata->fake_skill, ch->pcdata->fake_stance, ch->pcdata->fake_hit, ch->pcdata->fake_dam, ch->pcdata->fake_ac, ch->pcdata->fake_hp, ch->pcdata->fake_mana, ch->pcdata->fake_move); if (ch->pcdata->obj_vnum != 0) fprintf( fp, "Objvnum %d\n", ch->pcdata->obj_vnum ); fprintf( fp, "Condition %d %d %d\n", ch->pcdata->condition[0], ch->pcdata->condition[1], ch->pcdata->condition[2] ); fprintf( fp, "StatAbility %d %d %d %d\n", ch->pcdata->stat_ability[0], ch->pcdata->stat_ability[1], ch->pcdata->stat_ability[2], ch->pcdata->stat_ability[3] ); fprintf( fp, "StatAmount %d %d %d %d\n", ch->pcdata->stat_amount[0], ch->pcdata->stat_amount[1], ch->pcdata->stat_amount[2], ch->pcdata->stat_amount[3] ); fprintf( fp, "StatDuration %d %d %d %d\n", ch->pcdata->stat_duration[0], ch->pcdata->stat_duration[1], ch->pcdata->stat_duration[2], ch->pcdata->stat_duration[3] ); fprintf( fp, "Exhaustion %d\n", ch->pcdata->exhaustion ); /* Save note board status */ /* Save number of boards in case that number changes */ fprintf (fp, "Boards %d ", MAX_BOARD); for (i = 0; i < MAX_BOARD; i++) fprintf (fp, "%s %ld ", boards[i].short_name, ch->pcdata->last_note[i]); fprintf (fp, "\n"); for ( sn = 0; sn < MAX_SKILL; sn++ ) { if ( skill_table[sn].name != NULL && ch->pcdata->learned[sn] > 0 ) { fprintf( fp, "Skill %d '%s'\n", ch->pcdata->learned[sn], skill_table[sn].name ); } } } for ( paf = ch->affected; paf != NULL; paf = paf->next ) { /* Thx Alander */ if ( paf->type < 0 || paf->type >= MAX_SKILL ) continue; fprintf( fp, "AffectData '%s' %3d %3d %3d %10d\n", skill_table[paf->type].name, paf->duration, paf->modifier, paf->location, paf->bitvector ); } fprintf( fp, "End\n\n" ); return; } /* * Write an object and its contents. */ void fwrite_obj( CHAR_DATA *ch, OBJ_DATA *obj, FILE *fp, int iNest ) { EXTRA_DESCR_DATA *ed; AFFECT_DATA *paf; /* int vnum = obj->pIndexData->vnum; * * Slick recursion to write lists backwards, * so loading them will load in forwards order. */ if ( obj->next_content != NULL ) fwrite_obj( ch, obj->next_content, fp, iNest ); /* * Castrate storage characters. */ if ( (obj->chobj != NULL && (!IS_NPC(obj->chobj) && obj->chobj->pcdata->obj_vnum != 0)) || obj->item_type == ITEM_KEY) return; fprintf( fp, "#OBJECT\n" ); fprintf( fp, "Nest %d\n", iNest ); fprintf( fp, "Name %s~\n", obj->name ); fprintf( fp, "ShortDescr %s~\n", obj->short_descr ); fprintf( fp, "Description %s~\n", obj->description ); if (obj->chpoweron != NULL && strlen(obj->chpoweron) > 1 && str_cmp(obj->chpoweron,"(null)") ) fprintf( fp, "Poweronch %s~\n", obj->chpoweron ); if (obj->chpoweroff != NULL && strlen(obj->chpoweroff) > 1 && str_cmp(obj->chpoweroff,"(null)")) fprintf( fp, "Poweroffch %s~\n", obj->chpoweroff ); if (obj->chpoweruse != NULL && strlen(obj->chpoweruse) > 1 && str_cmp(obj->chpoweruse,"(null)")) fprintf( fp, "Powerusech %s~\n", obj->chpoweruse ); if (obj->victpoweron != NULL && strlen(obj->victpoweron) > 1 && str_cmp(obj->victpoweron,"(null)")) fprintf( fp, "Poweronvict %s~\n", obj->victpoweron ); if (obj->victpoweroff != NULL && strlen(obj->victpoweroff) > 1 && str_cmp(obj->victpoweroff,"(null)")) fprintf( fp, "Poweroffvict %s~\n", obj->victpoweroff ); if (obj->victpoweruse != NULL && strlen(obj->victpoweruse) > 1 && str_cmp(obj->victpoweruse,"(null)")) fprintf( fp, "Powerusevict %s~\n", obj->victpoweruse ); if (obj->questmaker != NULL && strlen(obj->questmaker) > 1) fprintf( fp, "Questmaker %s~\n", obj->questmaker ); if (obj->questowner != NULL && strlen(obj->questowner) > 1) fprintf( fp, "Questowner %s~\n", obj->questowner ); fprintf( fp, "Vnum %d\n", obj->pIndexData->vnum ); fprintf( fp, "ExtraFlags %d\n", obj->extra_flags ); fprintf( fp, "ExtraFlags2 %d\n", obj->extra_flags2 ); fprintf( fp, "WeapFlags %d\n", obj->weapflags ); fprintf( fp, "WearFlags %d\n", obj->wear_flags ); fprintf( fp, "WearLoc %d\n", obj->wear_loc ); fprintf( fp, "ItemType %d\n", obj->item_type ); fprintf( fp, "Weight %d\n", obj->weight ); if (obj->spectype != 0) fprintf( fp, "Spectype %d\n", obj->spectype ); if (obj->specpower != 0) fprintf( fp, "Specpower %d\n", obj->specpower ); fprintf( fp, "Condition %d\n", obj->condition ); fprintf( fp, "Toughness %d\n", obj->toughness ); fprintf( fp, "Resistance %d\n", obj->resistance ); if (obj->quest != 0) fprintf( fp, "Quest %d\n", obj->quest ); if (obj->points != 0) fprintf( fp, "Points %d\n", obj->points ); fprintf( fp, "Level %d\n", obj->level ); fprintf( fp, "Timer %d\n", obj->timer ); fprintf( fp, "Cost %d\n", obj->cost ); fprintf( fp, "Values %d %d %d %d\n", obj->value[0], obj->value[1], obj->value[2], obj->value[3] ); switch ( obj->item_type ) { case ITEM_POTION: if ( obj->value[1] > 0 ) { fprintf( fp, "Spell 1 '%s'\n", skill_table[obj->value[1]].name ); } if ( obj->value[2] > 0 ) { fprintf( fp, "Spell 2 '%s'\n", skill_table[obj->value[2]].name ); } if ( obj->value[3] > 0 ) { fprintf( fp, "Spell 3 '%s'\n", skill_table[obj->value[3]].name ); } break; case ITEM_SCROLL: if ( obj->value[1] > 0 ) { fprintf( fp, "Spell 1 '%s'\n", skill_table[obj->value[1]].name ); } if ( obj->value[2] > 0 ) { fprintf( fp, "Spell 2 '%s'\n", skill_table[obj->value[2]].name ); } if ( obj->value[3] > 0 ) { fprintf( fp, "Spell 3 '%s'\n", skill_table[obj->value[3]].name ); } break; case ITEM_PILL: case ITEM_STAFF: case ITEM_WAND: if ( obj->value[3] > 0 ) { fprintf( fp, "Spell 3 '%s'\n", skill_table[obj->value[3]].name ); } break; } for ( paf = obj->affected; paf != NULL; paf = paf->next ) { /* if ( paf->type < 0 || paf->type >= MAX_SKILL ) continue; */ fprintf( fp, "AffectData %d %d %d\n", paf->duration, paf->modifier, paf->location ); } /* if ( vnum >= 17 && ( vnum < 3 || vnum > 30037 ) ) { for ( paf = obj->pIndexData->affected; paf != NULL; paf = paf->next ) { ** if ( paf->type < 0 || paf->type >= MAX_SKILL ) continue; ** fprintf( fp, "AffectData %d %d %d\n", paf->duration, paf->modifier, paf->location ); } } */ for ( ed = obj->extra_descr; ed != NULL; ed = ed->next ) { fprintf( fp, "ExtraDescr %s~ %s~\n", ed->keyword, ed->description ); } /* if ( vnum >= 17 && ( vnum < 3 || vnum > 30037 ) ) { for ( ed = obj->pIndexData->extra_descr; ed != NULL; ed = ed->next ) { fprintf( fp, "ExtraDescr %s~ %s~\n", ed->keyword, ed->description ); } } */ fprintf( fp, "End\n\n" ); if ( obj->contains != NULL ) fwrite_obj( ch, obj->contains, fp, iNest + 1 ); return; } /* * Load a char and inventory into a new ch structure. */ bool load_char_obj( DESCRIPTOR_DATA *d, char *name ) { static PC_DATA pcdata_zero; char strsave[MAX_STRING_LENGTH]; char *strtime; CHAR_DATA *ch; FILE *fp; bool found; int sn; if ( char_free == NULL ) { ch = alloc_perm( sizeof(*ch) ); } else { ch = char_free; char_free = char_free->next; } clear_char( ch ); if ( pcdata_free == NULL ) { ch->pcdata = alloc_perm( sizeof(*ch->pcdata) ); } else { ch->pcdata = pcdata_free; pcdata_free = pcdata_free->next; } *ch->pcdata = pcdata_zero; d->character = ch; ch->desc = d; ch->name = str_dup( name ); ch->pcdata->switchname = str_dup( name ); ch->act = PLR_BLANK | PLR_COMBINE | PLR_PROMPT; /* every characters starts at default board from login.. this board should be read_level == 0 ! */ ch->pcdata->board = &boards[DEFAULT_BOARD]; ch->extra = 0; ch->special = 0; ch->newbits = 0; ch->class = -1; ch->pcdata->familiar = NULL; ch->pcdata->partner = NULL; ch->pcdata->propose = NULL; ch->pcdata->chobj = NULL; ch->pcdata->memorised = NULL; ch->pcdata->pwd = str_dup( "" ); ch->pcdata->bamfin = str_dup( "" ); ch->pcdata->bamfout = str_dup( "" ); ch->pcdata->title = str_dup( "" ); ch->pcdata->conception = str_dup( "" ); ch->pcdata->parents = str_dup( "" ); ch->pcdata->cparents = str_dup( "" ); ch->pcdata->marriage = str_dup( "" ); ch->pcdata->email = str_dup( "" ); ch->pcdata->disc_research = -1; ch->lord = str_dup( "" ); ch->morph = str_dup( "" ); ch->pload = str_dup( "" ); ch->prompt = str_dup( "" ); ch->cprompt = str_dup( "" ); strtime = ctime( ¤t_time ); strtime[strlen(strtime)-1] = '\0'; free_string(ch->lasttime); ch->createtime = str_dup( strtime ); ch->lasttime = str_dup( "" ); ch->lasthost = str_dup( "" ); ch->poweraction = str_dup( "" ); ch->powertype = str_dup( "" ); ch->hunting = str_dup( "" ); ch->pcdata->followers = 0; ch->spectype = 0; ch->specpower = 0; ch->mounted = 0; ch->home = 3001; ch->vampgen_a = 0; ch->paradox[0] = 0; /* Total paradox */ ch->paradox[1] = 0; /* Current Paradox */ ch->paradox[2] = 0; /* Paradox Ticker */ ch->damcap[0] = 1000; ch->damcap[1] = 0; ch->vampaff_a = 0; ch->itemaffect = 0; ch->vamppass_a = -1; ch->polyaff = 0; ch->immune = 0; ch->form = 32767; ch->beast = 15; for( sn=0 ; sn < 7 ; sn ++ ) ch->loc_hp[sn] = 0; for( sn=0 ; sn < 13 ; sn++ ) ch->wpn[sn] = 0; for( sn=0 ; sn < 5 ; sn++ ) ch->spl[sn] = 0; for( sn=0 ; sn < 8 ; sn++ ) ch->cmbt[sn] = 0; for( sn=0 ; sn < 11 ; sn++ ) ch->cmbt[sn] = 0; ch->pkill = 0; ch->pdeath = 0; ch->mkill = 0; ch->mdeath = 0; ch->class = -1; ch->pcdata->followers = 0; ch->pcdata->perm_str = 13; ch->pcdata->perm_int = 13; ch->pcdata->perm_wis = 13; ch->pcdata->perm_dex = 13; ch->pcdata->perm_con = 13; ch->pcdata->quest = 0; ch->pcdata->kingdom = 0; ch->pcdata->wolf = 0; ch->pcdata->rank = 0; ch->pcdata->language[0] = 0; ch->pcdata->language[1] = 0; ch->pcdata->stage[0] = 0; ch->pcdata->stage[1] = 0; ch->pcdata->stage[2] = 0; ch->pcdata->wolfform[0] = 1; ch->pcdata->wolfform[1] = 1; ch->pcdata->score[0] = 0; ch->pcdata->score[1] = 0; ch->pcdata->score[2] = 0; ch->pcdata->score[3] = 0; ch->pcdata->score[4] = 0; ch->pcdata->score[5] = 0; for( sn=0 ; sn < 11 ; sn++ ) ch->pcdata->disc_a[sn] = 0; for( sn=0 ; sn < 10 ; sn++ ) ch->pcdata->genes[sn] = 0; for ( sn=0 ; sn < 20 ; sn++) ch->pcdata->powers[sn] = 0; for ( sn=0 ; sn < 12 ; sn++) ch->pcdata->stats[sn] = 0; ch->pcdata->security = 0; /* OLC */ ch->pcdata->fake_skill = 0; ch->pcdata->fake_stance = 0; ch->pcdata->fake_hit = 0; ch->pcdata->fake_dam = 0; ch->pcdata->fake_ac = 0; ch->pcdata->fake_hp = 0; ch->pcdata->fake_mana = 0; ch->pcdata->fake_move = 0; ch->pcdata->obj_vnum = 0; ch->pcdata->condition[COND_THIRST] = 48; ch->pcdata->condition[COND_FULL] = 48; ch->pcdata->stat_ability[STAT_STR] = 0; ch->pcdata->stat_ability[STAT_END] = 0; ch->pcdata->stat_ability[STAT_REF] = 0; ch->pcdata->stat_ability[STAT_FLE] = 0; ch->pcdata->stat_amount[STAT_STR] = 0; ch->pcdata->stat_amount[STAT_END] = 0; ch->pcdata->stat_amount[STAT_REF] = 0; ch->pcdata->stat_amount[STAT_FLE] = 0; ch->pcdata->stat_duration[STAT_STR] = 0; ch->pcdata->stat_duration[STAT_END] = 0; ch->pcdata->stat_duration[STAT_REF] = 0; ch->pcdata->stat_duration[STAT_FLE] = 0; ch->pcdata->exhaustion = 0; found = FALSE; fclose( fpReserve ); sprintf( strsave, "%s%s", PLAYER_DIR, capitalize( name ) ); if ( ( fp = fopen( strsave, "r" ) ) != NULL ) { int iNest; for ( iNest = 0; iNest < MAX_NEST; iNest++ ) rgObjNest[iNest] = NULL; found = TRUE; for ( ; ; ) { char letter; char *word; letter = fread_letter( fp ); if ( letter == '*' ) { fread_to_eol( fp ); continue; } if ( letter != '#' ) { bug( "Load_char_obj: # not found.", 0 ); break; } word = fread_word( fp ); if ( !str_cmp( word, "PLAYER" ) ) { fread_char_old ( ch, fp ); convert_old_new( ch ); } else if ( !str_cmp( word, "PLAYERS" ) ) fread_char ( ch, fp ); else if ( !str_cmp( word, "OBJECT" ) ) fread_obj ( ch, fp ); else if ( !str_cmp( word, "END" ) ) break; else { bug( "Load_char_obj: bad section.", 0 ); break; } } fclose( fp ); } fpReserve = fopen( NULL_FILE, "r" ); return found; } bool load_char_short( DESCRIPTOR_DATA *d, char *name ) { static PC_DATA pcdata_zero; char strsave[MAX_STRING_LENGTH]; CHAR_DATA *ch; char *strtime; FILE *fp; bool found; if ( char_free == NULL ) { ch = alloc_perm( sizeof(*ch) ); } else { ch = char_free; char_free = char_free->next; } clear_char( ch ); if ( pcdata_free == NULL ) { ch->pcdata = alloc_perm( sizeof(*ch->pcdata) ); } else { ch->pcdata = pcdata_free; pcdata_free = pcdata_free->next; } *ch->pcdata = pcdata_zero; d->character = ch; ch->desc = d; ch->name = str_dup( name ); ch->pcdata->switchname = str_dup( name ); ch->act = PLR_BLANK | PLR_COMBINE | PLR_PROMPT; ch->extra = 0; ch->pcdata->familiar = NULL; ch->pcdata->partner = NULL; ch->pcdata->propose = NULL; ch->pcdata->chobj = NULL; ch->pcdata->memorised = NULL; ch->pcdata->pwd = str_dup( "" ); ch->pcdata->bamfin = str_dup( "" ); ch->pcdata->bamfout = str_dup( "" ); ch->pcdata->title = str_dup( "" ); ch->pcdata->conception = str_dup( "" ); ch->pcdata->parents = str_dup( "" ); ch->pcdata->cparents = str_dup( "" ); ch->pcdata->marriage = str_dup( "" ); ch->pcdata->email = str_dup( "" ); ch->pcdata->disc_research = -1; ch->lord = str_dup( "" ); ch->morph = str_dup( "" ); ch->pload = str_dup( "" ); ch->prompt = str_dup( "" ); ch->cprompt = str_dup( "" ); strtime = ctime( ¤t_time ); strtime[strlen(strtime)-1] = '\0'; free_string(ch->lasttime); ch->createtime = str_dup( strtime ); ch->lasttime = str_dup( "" ); ch->lasthost = str_dup( "" ); ch->poweraction = str_dup( "" ); ch->powertype = str_dup( "" ); ch->hunting = str_dup( "" ); ch->spectype = 0; ch->specpower = 0; ch->mounted = 0; ch->home = 3001; ch->vampgen_a = 0; ch->paradox[0] = 0; /* Total paradox */ ch->paradox[1] = 0; /* Current Paradox */ ch->paradox[2] = 0; /* Paradox Ticker */ ch->damcap[0] = 1000; ch->damcap[1] = 0; ch->vampaff_a = 0; ch->itemaffect = 0; ch->vamppass_a = -1; ch->polyaff = 0; ch->immune = 0; ch->form = 32767; ch->beast = 15; ch->loc_hp[0] = 0; ch->loc_hp[1] = 0; ch->loc_hp[2] = 0; ch->loc_hp[3] = 0; ch->loc_hp[4] = 0; ch->loc_hp[5] = 0; ch->loc_hp[6] = 0; ch->wpn[0] = 0; ch->wpn[1] = 0; ch->wpn[2] = 0; ch->wpn[3] = 0; ch->wpn[4] = 0; ch->wpn[5] = 0; ch->wpn[6] = 0; ch->wpn[7] = 0; ch->wpn[8] = 0; ch->wpn[9] = 0; ch->wpn[10] = 0; ch->wpn[11] = 0; ch->wpn[12] = 0; ch->spl[0] = 4; ch->spl[1] = 4; ch->spl[2] = 4; ch->spl[3] = 4; ch->spl[4] = 4; ch->cmbt[0] = 0; ch->cmbt[1] = 0; ch->cmbt[2] = 0; ch->cmbt[3] = 0; ch->cmbt[4] = 0; ch->cmbt[5] = 0; ch->cmbt[6] = 0; ch->cmbt[7] = 0; ch->stance[0] = 0; ch->stance[1] = 0; ch->stance[2] = 0; ch->stance[3] = 0; ch->stance[4] = 0; ch->stance[5] = 0; ch->stance[6] = 0; ch->stance[7] = 0; ch->stance[8] = 0; ch->stance[9] = 0; ch->stance[10] = 0; ch->stance[11] = 0; ch->pkill = 0; ch->pdeath = 0; ch->mkill = 0; ch->mdeath = 0; ch->class = -1; ch->pcdata->followers = 0; ch->pcdata->perm_str = 13; ch->pcdata->perm_int = 13; ch->pcdata->perm_wis = 13; ch->pcdata->perm_dex = 13; ch->pcdata->perm_con = 13; ch->pcdata->quest = 0; ch->pcdata->kingdom = 0; ch->pcdata->wolf = 0; ch->pcdata->rank = 0; ch->pcdata->language[0] = 0; ch->pcdata->language[1] = 0; ch->pcdata->stage[0] = 0; ch->pcdata->stage[1] = 0; ch->pcdata->stage[2] = 0; ch->pcdata->wolfform[0] = 1; ch->pcdata->wolfform[1] = 1; ch->pcdata->score[0] = 0; ch->pcdata->score[1] = 0; ch->pcdata->score[2] = 0; ch->pcdata->score[3] = 0; ch->pcdata->score[4] = 0; ch->pcdata->score[5] = 0; ch->pcdata->runes[0] = 0; ch->pcdata->runes[1] = 0; ch->pcdata->runes[2] = 0; ch->pcdata->runes[3] = 0; ch->pcdata->disc_a[0] = 0; ch->pcdata->disc_a[1] = 0; ch->pcdata->disc_a[2] = 0; ch->pcdata->disc_a[3] = 0; ch->pcdata->disc_a[4] = 0; ch->pcdata->disc_a[5] = 0; ch->pcdata->disc_a[6] = 0; ch->pcdata->disc_a[7] = 0; ch->pcdata->disc_a[8] = 0; ch->pcdata->disc_a[9] = 0; ch->pcdata->disc_a[10] = 0; ch->pcdata->genes[0] = 0; ch->pcdata->genes[1] = 0; ch->pcdata->genes[2] = 0; ch->pcdata->genes[3] = 0; ch->pcdata->genes[4] = 0; ch->pcdata->genes[5] = 0; ch->pcdata->genes[6] = 0; ch->pcdata->genes[7] = 0; ch->pcdata->genes[8] = 0; ch->pcdata->genes[9] = 0; ch->pcdata->powers[0] = 0; ch->pcdata->powers[1] = 0; ch->pcdata->fake_skill = 0; ch->pcdata->fake_stance = 0; ch->pcdata->fake_hit = 0; ch->pcdata->fake_dam = 0; ch->pcdata->fake_ac = 0; ch->pcdata->fake_hp = 0; ch->pcdata->fake_mana = 0; ch->pcdata->fake_move = 0; ch->pcdata->obj_vnum = 0; ch->pcdata->condition[COND_THIRST] = 48; ch->pcdata->condition[COND_FULL] = 48; ch->pcdata->stat_ability[STAT_STR] = 0; ch->pcdata->stat_ability[STAT_END] = 0; ch->pcdata->stat_ability[STAT_REF] = 0; ch->pcdata->stat_ability[STAT_FLE] = 0; ch->pcdata->stat_amount[STAT_STR] = 0; ch->pcdata->stat_amount[STAT_END] = 0; ch->pcdata->stat_amount[STAT_REF] = 0; ch->pcdata->stat_amount[STAT_FLE] = 0; ch->pcdata->stat_duration[STAT_STR] = 0; ch->pcdata->stat_duration[STAT_END] = 0; ch->pcdata->stat_duration[STAT_REF] = 0; ch->pcdata->stat_duration[STAT_FLE] = 0; ch->pcdata->exhaustion = 0; found = FALSE; fclose( fpReserve ); sprintf( strsave, "%s%s", PLAYER_DIR, capitalize( name ) ); if ( ( fp = fopen( strsave, "r" ) ) != NULL ) { int iNest; for ( iNest = 0; iNest < MAX_NEST; iNest++ ) rgObjNest[iNest] = NULL; found = TRUE; for ( ; ; ) { char letter; char *word; letter = fread_letter( fp ); if ( letter == '*' ) { fread_to_eol( fp ); continue; } if ( letter != '#' ) { bug( "Load_char_obj: # not found.", 0 ); break; } word = fread_word( fp ); if ( !str_cmp( word, "PLAYER" ) ) fread_char_old ( ch, fp ); if ( !str_cmp( word, "PLAYERS" ) ) fread_char ( ch, fp ); else if ( !str_cmp( word, "OBJECT" ) ) break; else if ( !str_cmp( word, "END" ) ) break; else { bug( "Load_char_obj: bad section.", 0 ); break; } } fclose( fp ); } fpReserve = fopen( NULL_FILE, "r" ); return found; } /* * Read in a char. */ #if defined(KEY) #undef KEY #endif #define KEY( literal, field, value ) if ( !str_cmp( word, literal ) ){field = value;fMatch = TRUE;break;} void fread_char_old( CHAR_DATA *ch, FILE *fp ) { char buf[MAX_STRING_LENGTH]; char *word; bool fMatch; int dummy; char *nothing; for ( ; ; ) { word = feof( fp ) ? "End" : fread_word( fp ); fMatch = FALSE; switch ( UPPER(word[0]) ) { case '*': fMatch = TRUE; fread_to_eol( fp ); break; case 'A': KEY( "Act", ch->act, fread_number( fp ) ); KEY( "AffectedBy", ch->affected_by, fread_number( fp ) ); KEY( "Alignment", ch->alignment, fread_number( fp ) ); KEY( "Armor", ch->armor, fread_number( fp ) ); KEY( "Awin", ch->pcdata->awins, fread_number( fp ) ); KEY( "Alos", ch->pcdata->alosses, fread_number( fp ) ); if ( !str_cmp( word, "Affect" ) || !str_cmp( word, "AffectData" ) ) { AFFECT_DATA *paf; if ( affect_free == NULL ) { paf = alloc_perm( sizeof(*paf) ); } else { paf = affect_free; affect_free = affect_free->next; } if ( !str_cmp( word, "Affect" ) ) { /* Obsolete 2.0 form. */ paf->type = fread_number( fp ); } else { int sn; sn = skill_lookup( fread_word( fp ) ); if ( sn < 0 ) bug( "Fread_char: unknown skill.", 0 ); else paf->type = sn; } paf->duration = fread_number( fp ); paf->modifier = fread_number( fp ); paf->location = fread_number( fp ); paf->bitvector = fread_number( fp ); paf->next = ch->affected; ch->affected = paf; fMatch = TRUE; break; } if ( !str_cmp( word, "AttrMod" ) ) { ch->pcdata->mod_str = fread_number( fp ); ch->pcdata->mod_int = fread_number( fp ); ch->pcdata->mod_wis = fread_number( fp ); ch->pcdata->mod_dex = fread_number( fp ); ch->pcdata->mod_con = fread_number( fp ); fMatch = TRUE; break; } if ( !str_cmp( word, "AttrPerm" ) ) { ch->pcdata->perm_str = fread_number( fp ); ch->pcdata->perm_int = fread_number( fp ); ch->pcdata->perm_wis = fread_number( fp ); ch->pcdata->perm_dex = fread_number( fp ); ch->pcdata->perm_con = fread_number( fp ); fMatch = TRUE; break; } break; case 'B': KEY( "Bamfin", ch->pcdata->bamfin, fread_string( fp ) ); KEY( "Bamfout", ch->pcdata->bamfout, fread_string( fp ) ); KEY( "Beast", ch->beast, fread_number( fp ) ); /* Read in board status */ if (!str_cmp(word, "Boards" )) { int i,num = fread_number (fp); /* number of boards saved */ char *boardname; for (; num ; num-- ) /* for each of the board saved */ { boardname = fread_word (fp); i = board_lookup (boardname); /* find board number */ if (i == BOARD_NOTFOUND) /* Does board still exist ? */ { sprintf (buf, "fread_char: %s had unknown board name: %s. Skipped.", ch->name, boardname); log_string (buf); fread_number (fp); /* read last_note and skip info */ } else /* Save it */ ch->pcdata->last_note[i] = fread_number(fp); } /* for */ fMatch = TRUE; } /* Boards */ break; case 'C': KEY( "Clan", nothing, fread_string(fp)); KEY( "Class", dummy, fread_number( fp ) ); KEY( "CurrentForm", ch->cur_form, fread_number( fp ) ); if ( !str_cmp( word, "Chi" ) ) { ch->chi[0] = fread_number( fp ); ch->chi[1] = fread_number( fp ); fMatch = TRUE; break; } if ( !str_cmp( word, "Combat" ) ) { ch->cmbt[0] = fread_number( fp ); ch->cmbt[1] = fread_number( fp ); ch->cmbt[2] = fread_number( fp ); ch->cmbt[3] = fread_number( fp ); ch->cmbt[4] = fread_number( fp ); ch->cmbt[5] = fread_number( fp ); ch->cmbt[6] = fread_number( fp ); ch->cmbt[7] = fread_number( fp ); fMatch = TRUE; break; } KEY( "Conception", ch->pcdata->conception, fread_string( fp ) ); if ( !str_cmp( word, "Condition" ) ) { ch->pcdata->condition[0] = fread_number( fp ); ch->pcdata->condition[1] = fread_number( fp ); ch->pcdata->condition[2] = fread_number( fp ); fMatch = TRUE; break; } if ( !str_cmp( word, "CPower" ) ) { ch->power[0] = fread_number(fp); ch->power[1] = fread_number(fp); ch->power[2] = fread_number(fp); ch->power[3] = fread_number(fp); ch->power[4] = fread_number(fp); ch->power[5] = fread_number(fp); ch->power[6] = fread_number(fp); ch->power[7] = fread_number(fp); ch->power[8] = fread_number(fp); ch->power[9] = fread_number(fp); ch->power[10] = fread_number(fp); ch->power[11] = fread_number(fp); ch->power[12] = fread_number(fp); ch->power[13] = fread_number(fp); ch->power[14] = fread_number(fp); ch->power[15] = fread_number(fp); ch->power[16] = fread_number(fp); ch->power[17] = fread_number(fp); ch->power[18] = fread_number(fp); ch->power[19] = fread_number(fp); ch->power[20] = fread_number(fp); ch->power[21] = fread_number(fp); ch->power[22] = fread_number(fp); ch->power[23] = fread_number(fp); ch->power[24] = fread_number(fp); ch->power[25] = fread_number(fp); ch->power[26] = fread_number(fp); ch->power[27] = fread_number(fp); ch->power[28] = fread_number(fp); ch->power[29] = fread_number(fp); ch->power[30] = fread_number(fp); ch->power[31] = fread_number(fp); ch->power[32] = fread_number(fp); ch->power[33] = fread_number(fp); ch->power[34] = fread_number(fp); ch->power[35] = fread_number(fp); ch->power[36] = fread_number(fp); ch->power[37] = fread_number(fp); ch->power[38] = fread_number(fp); ch->power[39] = fread_number(fp); ch->power[40] = fread_number(fp); ch->power[41] = fread_number(fp); ch->power[42] = fread_number(fp); ch->power[43] = fread_number(fp); fMatch = TRUE; break; } KEY( "Cparents", ch->pcdata->cparents, fread_string( fp ) ); KEY( "Cprompt", ch->cprompt, fread_string( fp ) ); KEY( "Createtime", ch->createtime, fread_string( fp ) ); break; case 'D': KEY( "Damroll", ch->damroll, fread_number( fp ) ); KEY( "Deaf", ch->deaf, fread_number( fp ) ); KEY( "Demonic", ch->pcdata->demonic_a, fread_number( fp ) ); KEY( "Description", ch->description, fread_string( fp ) ); KEY( "DiscRese", ch->pcdata->disc_research, fread_number( fp ) ); KEY( "DiscPoin", ch->pcdata->disc_points, fread_number( fp ) ); if ( !str_cmp( word, "Disc" ) ) { ch->pcdata->disc_a[0] = fread_number( fp ); ch->pcdata->disc_a[1] = fread_number( fp ); ch->pcdata->disc_a[2] = fread_number( fp ); ch->pcdata->disc_a[3] = fread_number( fp ); ch->pcdata->disc_a[4] = fread_number( fp ); ch->pcdata->disc_a[5] = fread_number( fp ); ch->pcdata->disc_a[6] = fread_number( fp ); ch->pcdata->disc_a[7] = fread_number( fp ); ch->pcdata->disc_a[8] = fread_number( fp ); ch->pcdata->disc_a[9] = fread_number( fp ); ch->pcdata->disc_a[10] = fread_number( fp ); fMatch = TRUE; break; } KEY( "Drowaff", dummy, fread_number( fp ) ); /* Drow */ KEY( "Drowpwr", dummy, fread_number( fp ) ); /* Drow */ KEY( "Drowmag", dummy, fread_number( fp ) ); /* Drow */ break; case 'E': KEY( "Email", ch->pcdata->email, fread_string( fp ) ); if ( !str_cmp( word, "End" ) ) return; KEY( "Exhaustion", ch->pcdata->exhaustion, fread_number( fp ) ); KEY( "Exp", ch->exp, fread_number( fp ) ); KEY( "Explevel", ch->explevel, fread_number( fp ) ); KEY( "Expgained", ch->expgained, fread_number( fp ) ); KEY( "Extra", ch->extra, fread_number( fp ) ); break; case 'F': KEY( "Flag2", ch->flag2, fread_number( fp ) ); KEY( "Flag3", ch->flag3, fread_number( fp ) ); KEY( "Flag4", ch->flag4, fread_number( fp ) ); if ( !str_cmp( word, "Focus" ) ) { ch->focus[0] = fread_number( fp ); ch->focus[1] = fread_number( fp ); fMatch = TRUE; break; } if ( !str_cmp( word, "FakeCon" ) ) { ch->pcdata->fake_skill = fread_number( fp ); ch->pcdata->fake_stance = fread_number( fp ); ch->pcdata->fake_hit = fread_number( fp ); ch->pcdata->fake_dam = fread_number( fp ); ch->pcdata->fake_ac = fread_number( fp ); ch->pcdata->fake_hp = fread_number( fp ); ch->pcdata->fake_mana = fread_number( fp ); ch->pcdata->fake_move = fread_number( fp ); fMatch = TRUE; break; } KEY( "Form", ch->form, fread_number( fp ) ); break; case 'G': KEY( "Generation", ch->generation, fread_number( fp ) ); if ( !str_cmp( word, "Genes" ) ) { ch->pcdata->genes[0] = fread_number( fp ); ch->pcdata->genes[1] = fread_number( fp ); ch->pcdata->genes[2] = fread_number( fp ); ch->pcdata->genes[3] = fread_number( fp ); ch->pcdata->genes[4] = fread_number( fp ); ch->pcdata->genes[5] = fread_number( fp ); ch->pcdata->genes[6] = fread_number( fp ); ch->pcdata->genes[7] = fread_number( fp ); ch->pcdata->genes[8] = fread_number( fp ); ch->pcdata->genes[9] = fread_number( fp ); fMatch = TRUE; break; } if ( !str_cmp( word, "Gifts" ) ) { ch->gifts[0] = fread_number( fp ); ch->gifts[1] = fread_number( fp ); ch->gifts[2] = fread_number( fp ); ch->gifts[3] = fread_number( fp ); ch->gifts[4] = fread_number( fp ); ch->gifts[5] = fread_number( fp ); ch->gifts[6] = fread_number( fp ); ch->gifts[7] = fread_number( fp ); ch->gifts[8] = fread_number( fp ); ch->gifts[9] = fread_number( fp ); ch->gifts[10] = fread_number( fp ); ch->gifts[11] = fread_number( fp ); ch->gifts[12] = fread_number( fp ); ch->gifts[13] = fread_number( fp ); ch->gifts[14] = fread_number( fp ); ch->gifts[15] = fread_number( fp ); ch->gifts[16] = fread_number( fp ); ch->gifts[17] = fread_number( fp ); ch->gifts[18] = fread_number( fp ); ch->gifts[19] = fread_number( fp ); ch->gifts[20] = fread_number( fp ); fMatch = TRUE; break; } KEY( "Garou1", ch->garou1, fread_number( fp ) ); KEY( "Garou2", ch->garou2, fread_number( fp ) ); KEY( "Gold", ch->gold, fread_number( fp ) ); break; case 'H': KEY( "Hitroll", ch->hitroll, fread_number( fp ) ); KEY( "Home", ch->home, fread_number( fp ) ); if ( !str_cmp( word, "HpManaMove" ) ) { ch->hit = fread_number( fp ); ch->max_hit = fread_number( fp ); ch->mana = fread_number( fp ); ch->max_mana = fread_number( fp ); ch->move = fread_number( fp ); ch->max_move = fread_number( fp ); fMatch = TRUE; break; } break; case 'I': KEY( "Immune", ch->immune, fread_number( fp ) ); KEY( "Itemaffect", ch->itemaffect, fread_number( fp ) ); break; case 'K': KEY("Kingdom", ch->pcdata->kingdom, fread_number(fp)); break; case 'L': if ( !str_cmp( word, "Language" ) ) { ch->pcdata->language[0] = fread_number( fp ); ch->pcdata->language[1] = fread_number( fp ); fMatch = TRUE; break; } KEY( "Lasthost", ch->lasthost, fread_string( fp ) ); KEY( "Lasttime", ch->lasttime, fread_string( fp ) ); KEY( "Level", ch->level, fread_number( fp ) ); if ( !str_cmp( word, "Locationhp" ) ) { ch->loc_hp[0] = fread_number( fp ); ch->loc_hp[1] = fread_number( fp ); ch->loc_hp[2] = fread_number( fp ); ch->loc_hp[3] = fread_number( fp ); ch->loc_hp[4] = fread_number( fp ); ch->loc_hp[5] = fread_number( fp ); ch->loc_hp[6] = fread_number( fp ); fMatch = TRUE; break; } KEY( "Levelexp", ch->levelexp, fread_number( fp ) ); KEY( "LongDescr", ch->long_descr, fread_string( fp ) ); KEY( "Lord", ch->lord, fread_string( fp ) ); break; case 'M': if ( !str_cmp( word, "Monkab" ) ) { ch->monkab[0] = fread_number( fp ); ch->monkab[1] = fread_number( fp ); ch->monkab[2] = fread_number( fp ); ch->monkab[3] = fread_number( fp ); fMatch = TRUE; break; } KEY( "Monkstuff", ch->monkstuff, fread_number( fp ) ); KEY( "Monkcrap", ch->monkcrap, fread_number( fp ) ); KEY( "Marriage", ch->pcdata->marriage, fread_string( fp ) ); KEY( "Morph", ch->morph, fread_string( fp ) ); break; case 'N': KEY( "Newbits", ch->newbits, fread_number( fp ) ); if ( !str_cmp( word, "Name" ) ) { /* * Name already set externally. */ fread_to_eol( fp ); fMatch = TRUE; break; } break; case 'O': KEY( "Objvnum", ch->pcdata->obj_vnum, fread_number( fp ) ); KEY( "ObjDesc", ch->objdesc, fread_string( fp ) ); break; case 'P': if ( !str_cmp( word, "Paradox" ) ) { ch->paradox[0] = fread_number( fp ); ch->paradox[1] = fread_number( fp ); ch->paradox[2] = fread_number( fp ); fMatch = TRUE; break; } KEY( "Parents", ch->pcdata->parents, fread_string( fp ) ); KEY( "Password", ch->pcdata->pwd, fread_string( fp ) ); KEY( "Played", ch->played, fread_number( fp ) ); KEY( "Polyaff", ch->polyaff, fread_number( fp ) ); KEY( "Power_Point", dummy, fread_number( fp ) ); /* drow */ if ( !str_cmp( word, "Power" ) ) { ch->pcdata->powers[0] = fread_number( fp ); ch->pcdata->powers[1] = fread_number( fp ); fMatch = TRUE; break; } KEY( "Poweraction", ch->poweraction, fread_string( fp ) ); KEY( "Powertype", ch->powertype, fread_string( fp ) ); KEY( "Position", ch->position, fread_number( fp ) ); KEY( "Practice", ch->practice, fread_number( fp ) ); if ( !str_cmp( word, "PkPdMkMd" ) ) { ch->pkill = fread_number( fp ); ch->pdeath = fread_number( fp ); ch->mkill = fread_number( fp ); ch->mdeath = fread_number( fp ); fMatch = TRUE; break; } KEY( "Prompt", ch->prompt, fread_string( fp ) ); break; case 'Q': KEY( "Quest", ch->pcdata->quest, fread_number( fp ) ); break; case 'R': KEY( "Race", ch->race, fread_number( fp ) ); KEY( "Rage", ch->rage, fread_number( fp ) ); KEY( "Rank", ch->pcdata->rank, fread_number( fp ) ); if ( !str_cmp( word, "Room" ) ) { ch->in_room = get_room_index( fread_number( fp ) ); if ( ch->in_room == NULL ) ch->in_room = get_room_index( ROOM_VNUM_LIMBO ); fMatch = TRUE; break; } if ( !str_cmp( word, "Runes" ) ) { ch->pcdata->runes[0] = fread_number( fp ); ch->pcdata->runes[1] = fread_number( fp ); ch->pcdata->runes[2] = fread_number( fp ); ch->pcdata->runes[3] = fread_number( fp ); fMatch = TRUE; break; } break; case 'S': KEY( "SavingThrow", ch->saving_throw, fread_number( fp ) ); KEY( "Switchname", ch->pcdata->switchname, fread_string( fp ) ); KEY( "SilTol", ch->siltol, fread_number( fp ) ); KEY( "Souls", ch->pcdata->souls, fread_number( fp ) ); if ( !str_cmp( word, "Score" ) ) { ch->pcdata->score[0] = fread_number( fp ); ch->pcdata->score[1] = fread_number( fp ); ch->pcdata->score[2] = fread_number( fp ); ch->pcdata->score[3] = fread_number( fp ); ch->pcdata->score[4] = fread_number( fp ); ch->pcdata->score[5] = fread_number( fp ); fMatch = TRUE; break; } KEY( "Sex", ch->sex, fread_number( fp ) ); KEY( "ShortDescr", ch->short_descr, fread_string( fp ) ); KEY( "Security", ch->pcdata->security, fread_number( fp ) ); if ( !str_cmp( word, "Skill" ) ) { int sn; int value; value = fread_number( fp ); sn = skill_lookup( fread_word( fp ) ); /* if ( sn < 0 ) bug( "Fread_char: unknown skill.", 0 ); else ch->pcdata->learned[sn] = value; */ if ( sn >= 0 ) ch->pcdata->learned[sn] = value; fMatch = TRUE; } KEY( "Specpower", ch->specpower, fread_number( fp ) ); KEY( "Spectype", ch->spectype, fread_number( fp ) ); if ( !str_cmp( word, "Spells" ) ) { ch->spl[0] = fread_number( fp ); ch->spl[1] = fread_number( fp ); ch->spl[2] = fread_number( fp ); ch->spl[3] = fread_number( fp ); ch->spl[4] = fread_number( fp ); fMatch = TRUE; break; } if ( !str_cmp( word, "Stage" ) ) { ch->pcdata->stage[0] = fread_number( fp ); ch->pcdata->stage[1] = fread_number( fp ); ch->pcdata->stage[2] = fread_number( fp ); fMatch = TRUE; break; } if ( !str_cmp( word, "Stance" ) ) { ch->stance[0] = fread_number( fp ); ch->stance[1] = fread_number( fp ); ch->stance[2] = fread_number( fp ); ch->stance[3] = fread_number( fp ); ch->stance[4] = fread_number( fp ); ch->stance[5] = fread_number( fp ); ch->stance[6] = fread_number( fp ); ch->stance[7] = fread_number( fp ); ch->stance[8] = fread_number( fp ); ch->stance[9] = fread_number( fp ); ch->stance[10] = fread_number( fp ); ch->stance[11] = fread_number( fp ); fMatch = TRUE; break; } if ( !str_cmp( word, "StatAbility" ) ) { ch->pcdata->stat_ability[0] = fread_number( fp ); ch->pcdata->stat_ability[1] = fread_number( fp ); ch->pcdata->stat_ability[2] = fread_number( fp ); ch->pcdata->stat_ability[3] = fread_number( fp ); fMatch = TRUE; break; } if ( !str_cmp( word, "StatAmount" ) ) { ch->pcdata->stat_amount[0] = fread_number( fp ); ch->pcdata->stat_amount[1] = fread_number( fp ); ch->pcdata->stat_amount[2] = fread_number( fp ); ch->pcdata->stat_amount[3] = fread_number( fp ); fMatch = TRUE; break; } if ( !str_cmp( word, "StatDuration" ) ) { ch->pcdata->stat_duration[0] = fread_number( fp ); ch->pcdata->stat_duration[1] = fread_number( fp ); ch->pcdata->stat_duration[2] = fread_number( fp ); ch->pcdata->stat_duration[3] = fread_number( fp ); fMatch = TRUE; break; } break; case 'T': KEY( "Trust", ch->trust, fread_number( fp ) ); if ( !str_cmp( word, "Title" ) ) { ch->pcdata->title = fread_string( fp ); if ( isalpha(ch->pcdata->title[0]) || isdigit(ch->pcdata->title[0]) ) { sprintf( buf, " %s", ch->pcdata->title ); free_string( ch->pcdata->title ); ch->pcdata->title = str_dup( buf ); } fMatch = TRUE; break; } break; case 'V': KEY( "Vampaff", ch->vampaff_a, fread_number( fp ) ); KEY( "Vampgen", ch->vampgen_a, fread_number( fp ) ); KEY( "Vamppass", ch->vamppass_a, fread_number( fp ) ); if ( !str_cmp( word, "Vnum" ) ) { ch->pIndexData = get_mob_index( fread_number( fp ) ); fMatch = TRUE; break; } break; case 'W': KEY( "Warps", ch->warp, fread_number( fp ) ); KEY( "WarpCount", ch->warpcount, fread_number( fp ) ); if ( !str_cmp( word, "Weapons" ) ) { ch->wpn[0] = fread_number( fp ); ch->wpn[1] = fread_number( fp ); ch->wpn[2] = fread_number( fp ); ch->wpn[3] = fread_number( fp ); ch->wpn[4] = fread_number( fp ); ch->wpn[5] = fread_number( fp ); ch->wpn[6] = fread_number( fp ); ch->wpn[7] = fread_number( fp ); ch->wpn[8] = fread_number( fp ); ch->wpn[9] = fread_number( fp ); ch->wpn[10] = fread_number( fp ); ch->wpn[11] = fread_number( fp ); ch->wpn[12] = fread_number( fp ); fMatch = TRUE; break; } KEY( "Wimpy", ch->wimpy, fread_number( fp ) ); KEY( "Wolf", ch->pcdata->wolf, fread_number( fp ) ); if ( !str_cmp( word, "Wolfform" ) ) { ch->pcdata->wolfform[0] = fread_number( fp ); ch->pcdata->wolfform[1] = fread_number( fp ); fMatch = TRUE; break; } break; case 'X': KEY( "XHitroll", ch->xhitroll, fread_number( fp ) ); KEY( "XDamroll", ch->xdamroll, fread_number( fp ) ); break; } if ( !fMatch ) { sprintf(buf, "Fread_char: no match. WORD: %s", word); bug( buf, 0 ); fread_to_eol( fp ); } } } void fread_obj( CHAR_DATA *ch, FILE *fp ) { static OBJ_DATA obj_zero; OBJ_DATA *obj; char *word; int iNest; bool fMatch; bool fNest; bool fVnum; if ( obj_free == NULL ) { obj = alloc_perm( sizeof(*obj) ); } else { obj = obj_free; obj_free = obj_free->next; } *obj = obj_zero; obj->name = str_dup( "" ); obj->short_descr = str_dup( "" ); obj->description = str_dup( "" ); obj->chpoweron = str_dup( "(null)" ); obj->chpoweroff = str_dup( "(null)" ); obj->chpoweruse = str_dup( "(null)" ); obj->victpoweron = str_dup( "(null)" ); obj->victpoweroff = str_dup( "(null)" ); obj->victpoweruse = str_dup( "(null)" ); obj->questmaker = str_dup( "" ); obj->questowner = str_dup( "" ); obj->spectype = 0; obj->specpower = 0; obj->condition = 100; obj->toughness = 0; obj->resistance = 100; obj->quest = 0; obj->points = 0; fNest = FALSE; fVnum = TRUE; iNest = 0; for ( ; ; ) { word = feof( fp ) ? "End" : fread_word( fp ); fMatch = FALSE; switch ( UPPER(word[0]) ) { case '*': fMatch = TRUE; fread_to_eol( fp ); break; case 'A': if ( !str_cmp( word, "Affect" ) || !str_cmp( word, "AffectData" ) ) { AFFECT_DATA *paf; if ( affect_free == NULL ) { paf = alloc_perm( sizeof(*paf) ); } else { paf = affect_free; affect_free = affect_free->next; } paf->type = 0; paf->duration = fread_number( fp ); paf->modifier = fread_number( fp ); paf->location = fread_number( fp ); paf->bitvector = 0; paf->next = obj->affected; obj->affected = paf; fMatch = TRUE; break; } break; case 'C': KEY( "Condition", obj->condition, fread_number( fp ) ); KEY( "Cost", obj->cost, fread_number( fp ) ); break; case 'D': KEY( "Description", obj->description, fread_string( fp ) ); break; case 'E': KEY( "ExtraFlags", obj->extra_flags, fread_number( fp ) ); KEY( "ExtraFlags2", obj->extra_flags2, fread_number( fp ) ); if ( !str_cmp( word, "ExtraDescr" ) ) { EXTRA_DESCR_DATA *ed; if ( extra_descr_free == NULL ) { ed = alloc_perm( sizeof(*ed) ); } else { ed = extra_descr_free; extra_descr_free = extra_descr_free->next; } ed->keyword = fread_string( fp ); ed->description = fread_string( fp ); ed->next = obj->extra_descr; obj->extra_descr = ed; fMatch = TRUE; } if ( !str_cmp( word, "End" ) ) { if ( !fNest || !fVnum ) { bug( "Fread_obj: incomplete object.", 0 ); free_string( obj->name ); free_string( obj->description ); free_string( obj->short_descr ); obj->next = obj_free; obj_free = obj; return; } else { obj->next = object_list; object_list = obj; obj->pIndexData->count++; if ( iNest == 0 || rgObjNest[iNest] == NULL ) obj_to_char( obj, ch ); else obj_to_obj( obj, rgObjNest[iNest-1] ); return; } } break; case 'I': KEY( "ItemType", obj->item_type, fread_number( fp ) ); break; case 'L': KEY( "Level", obj->level, fread_number( fp ) ); break; case 'N': KEY( "Name", obj->name, fread_string( fp ) ); if ( !str_cmp( word, "Nest" ) ) { iNest = fread_number( fp ); if ( iNest < 0 || iNest >= MAX_NEST ) { bug( "Fread_obj: bad nest %d.", iNest ); } else { rgObjNest[iNest] = obj; fNest = TRUE; } fMatch = TRUE; } break; case 'P': KEY( "Points", obj->points, fread_number( fp ) ); KEY( "Poweronch", obj->chpoweron, fread_string( fp ) ); KEY( "Poweroffch", obj->chpoweroff, fread_string( fp ) ); KEY( "Powerusech", obj->chpoweruse, fread_string( fp ) ); KEY( "Poweronvict", obj->victpoweron, fread_string( fp ) ); KEY( "Poweroffvict",obj->victpoweroff, fread_string( fp ) ); KEY( "Powerusevict",obj->victpoweruse, fread_string( fp ) ); break; case 'Q': KEY( "Quest", obj->quest, fread_number( fp ) ); KEY( "Questmaker", obj->questmaker, fread_string( fp ) ); KEY( "Questowner", obj->questowner, fread_string( fp ) ); break; case 'R': KEY( "Resistance", obj->resistance, fread_number( fp ) ); break; case 'S': KEY( "ShortDescr", obj->short_descr, fread_string( fp ) ); KEY( "Spectype", obj->spectype, fread_number( fp ) ); KEY( "Specpower", obj->specpower, fread_number( fp ) ); if ( !str_cmp( word, "Spell" ) ) { int iValue; int sn; iValue = fread_number( fp ); sn = skill_lookup( fread_word( fp ) ); if ( iValue < 0 || iValue > 3 ) { bug( "Fread_obj: bad iValue %d.", iValue ); } else if ( sn < 0 ) { bug( "Fread_obj: unknown skill.", 0 ); } else { obj->value[iValue] = sn; } fMatch = TRUE; break; } break; case 'T': KEY( "Timer", obj->timer, fread_number( fp ) ); KEY( "Toughness", obj->toughness, fread_number( fp ) ); break; case 'V': if ( !str_cmp( word, "Values" ) ) { obj->value[0] = fread_number( fp ); obj->value[1] = fread_number( fp ); obj->value[2] = fread_number( fp ); obj->value[3] = fread_number( fp ); fMatch = TRUE; break; } if ( !str_cmp( word, "Vnum" ) ) /* OLC */ { int vnum; vnum = fread_number( fp ); if ( !( obj->pIndexData = get_obj_index( vnum ) ) ) obj->pIndexData = get_obj_index( OBJ_VNUM_DUMMY ); fVnum = TRUE; fMatch = TRUE; break; } break; case 'W': KEY( "WeapFlags", obj->weapflags, fread_number( fp ) ); KEY( "WearFlags", obj->wear_flags, fread_number( fp ) ); KEY( "WearLoc", obj->wear_loc, fread_number( fp ) ); KEY( "Weight", obj->weight, fread_number( fp ) ); break; } if ( !fMatch ) { bug( "Fread_obj: no match.", 0 ); fread_to_eol( fp ); } } } void fread_char( CHAR_DATA *ch, FILE *fp ) { char buf[MAX_STRING_LENGTH]; char *word; bool fMatch; int dummy; int sn; char *nothing; for ( ; ; ) { word = feof( fp ) ? "End" : fread_word( fp ); fMatch = FALSE; switch ( UPPER(word[0]) ) { case '*': fMatch = TRUE; fread_to_eol( fp ); break; case 'A': KEY( "Act", ch->act, fread_number( fp ) ); KEY( "AffectedBy", ch->affected_by, fread_number( fp ) ); KEY( "Alignment", ch->alignment, fread_number( fp ) ); KEY( "Armor", ch->armor, fread_number( fp ) ); KEY( "Awin", ch->pcdata->awins, fread_number( fp ) ); KEY( "Alos", ch->pcdata->alosses, fread_number( fp ) ); if ( !str_cmp( word, "Affect" ) || !str_cmp( word, "AffectData" ) ) { AFFECT_DATA *paf; if ( affect_free == NULL ) { paf = alloc_perm( sizeof(*paf) ); } else { paf = affect_free; affect_free = affect_free->next; } if ( !str_cmp( word, "Affect" ) ) { /* Obsolete 2.0 form. */ paf->type = fread_number( fp ); } else { int sn; sn = skill_lookup( fread_word( fp ) ); if ( sn < 0 ) bug( "Fread_char: unknown skill.", 0 ); else paf->type = sn; } paf->duration = fread_number( fp ); paf->modifier = fread_number( fp ); paf->location = fread_number( fp ); paf->bitvector = fread_number( fp ); paf->next = ch->affected; ch->affected = paf; fMatch = TRUE; break; } if ( !str_cmp( word, "AttrMod" ) ) { ch->pcdata->mod_str = fread_number( fp ); ch->pcdata->mod_int = fread_number( fp ); ch->pcdata->mod_wis = fread_number( fp ); ch->pcdata->mod_dex = fread_number( fp ); ch->pcdata->mod_con = fread_number( fp ); fMatch = TRUE; break; } if ( !str_cmp( word, "AttrPerm" ) ) { ch->pcdata->perm_str = fread_number( fp ); ch->pcdata->perm_int = fread_number( fp ); ch->pcdata->perm_wis = fread_number( fp ); ch->pcdata->perm_dex = fread_number( fp ); ch->pcdata->perm_con = fread_number( fp ); fMatch = TRUE; break; } break; case 'B': KEY( "Bamfin", ch->pcdata->bamfin, fread_string( fp ) ); KEY( "Bamfout", ch->pcdata->bamfout, fread_string( fp ) ); KEY( "Beast", ch->beast, fread_number( fp ) ); /* Read in board status */ if (!str_cmp(word, "Boards" )) { int i,num = fread_number (fp); /* number of boards saved */ char *boardname; for (; num ; num-- ) /* for each of the board saved */ { boardname = fread_word (fp); i = board_lookup (boardname); /* find board number */ if (i == BOARD_NOTFOUND) /* Does board still exist ? */ { sprintf (buf, "fread_char: %s had unknown board name: %s. Skipped.", ch->name, boardname); log_string (buf); fread_number (fp); /* read last_note and skip info */ } else /* Save it */ ch->pcdata->last_note[i] = fread_number(fp); } /* for */ fMatch = TRUE; } /* Boards */ break; case 'C': KEY("Clan",nothing, fread_string(fp)); KEY( "Class", ch->class, fread_number( fp ) ); KEY( "CurrentForm", ch->cur_form, fread_number( fp ) ); if ( !str_cmp( word, "Combat" ) ) { ch->cmbt[0] = fread_number( fp ); ch->cmbt[1] = fread_number( fp ); ch->cmbt[2] = fread_number( fp ); ch->cmbt[3] = fread_number( fp ); ch->cmbt[4] = fread_number( fp ); ch->cmbt[5] = fread_number( fp ); ch->cmbt[6] = fread_number( fp ); ch->cmbt[7] = fread_number( fp ); fMatch = TRUE; break; } if ( !str_cmp( word, "Chi" ) ) { ch->chi[0] = fread_number( fp ); ch->chi[1] = fread_number( fp ); fMatch = TRUE; break; } KEY( "Conception", ch->pcdata->conception, fread_string( fp ) ); if ( !str_cmp( word, "Condition" ) ) { ch->pcdata->condition[0] = fread_number( fp ); ch->pcdata->condition[1] = fread_number( fp ); ch->pcdata->condition[2] = fread_number( fp ); fMatch = TRUE; break; } if ( !str_cmp( word, "CPower" ) ) { ch->power[0] = fread_number(fp); ch->power[1] = fread_number(fp); ch->power[2] = fread_number(fp); ch->power[3] = fread_number(fp); ch->power[4] = fread_number(fp); ch->power[5] = fread_number(fp); ch->power[6] = fread_number(fp); ch->power[7] = fread_number(fp); ch->power[8] = fread_number(fp); ch->power[9] = fread_number(fp); ch->power[10] = fread_number(fp); ch->power[11] = fread_number(fp); ch->power[12] = fread_number(fp); ch->power[13] = fread_number(fp); ch->power[14] = fread_number(fp); ch->power[15] = fread_number(fp); ch->power[16] = fread_number(fp); ch->power[17] = fread_number(fp); ch->power[18] = fread_number(fp); ch->power[19] = fread_number(fp); ch->power[20] = fread_number(fp); ch->power[21] = fread_number(fp); ch->power[22] = fread_number(fp); ch->power[23] = fread_number(fp); ch->power[24] = fread_number(fp); ch->power[25] = fread_number(fp); ch->power[26] = fread_number(fp); ch->power[27] = fread_number(fp); ch->power[28] = fread_number(fp); ch->power[29] = fread_number(fp); ch->power[30] = fread_number(fp); ch->power[31] = fread_number(fp); ch->power[32] = fread_number(fp); ch->power[33] = fread_number(fp); ch->power[34] = fread_number(fp); ch->power[35] = fread_number(fp); ch->power[36] = fread_number(fp); ch->power[37] = fread_number(fp); ch->power[38] = fread_number(fp); ch->power[39] = fread_number(fp); ch->power[40] = fread_number(fp); ch->power[41] = fread_number(fp); ch->power[42] = fread_number(fp); ch->power[43] = fread_number(fp); fMatch = TRUE; break; } KEY( "Cparents", ch->pcdata->cparents, fread_string( fp ) ); KEY( "Cprompt", ch->cprompt, fread_string( fp ) ); KEY( "Createtime", ch->createtime, fread_string( fp ) ); break; case 'D': KEY( "Damroll", ch->damroll, fread_number( fp ) ); KEY( "Deaf", ch->deaf, fread_number( fp ) ); KEY( "Demonic", dummy, fread_number( fp ) ); KEY( "Description", ch->description, fread_string( fp ) ); KEY( "DiscRese", ch->pcdata->disc_research, fread_number( fp ) ); KEY( "DiscPoin", ch->pcdata->disc_points, fread_number( fp ) ); if ( !str_cmp( word, "Disc" ) ) { dummy = fread_number( fp ); dummy = fread_number( fp ); dummy = fread_number( fp ); dummy = fread_number( fp ); dummy = fread_number( fp ); dummy = fread_number( fp ); dummy = fread_number( fp ); dummy = fread_number( fp ); dummy = fread_number( fp ); dummy = fread_number( fp ); dummy = fread_number( fp ); fMatch = TRUE; break; } KEY( "Drowaff", dummy, fread_number( fp ) ); /* Drow */ KEY( "Drowpwr", dummy, fread_number( fp ) ); /* Drow */ KEY( "Drowmag", dummy, fread_number( fp ) ); /* Drow */ break; case 'E': KEY( "Email", ch->pcdata->email, fread_string( fp ) ); if ( !str_cmp( word, "End" ) ) return; KEY( "Exhaustion", ch->pcdata->exhaustion, fread_number( fp ) ); KEY( "Exp", ch->exp, fread_number( fp ) ); KEY( "Explevel", ch->explevel, fread_number( fp ) ); KEY( "Expgained", ch->expgained, fread_number( fp ) ); KEY( "Extra", ch->extra, fread_number( fp ) ); break; case 'F': if ( !str_cmp( word, "FakeCon" ) ) { ch->pcdata->fake_skill = fread_number( fp ); ch->pcdata->fake_stance = fread_number( fp ); ch->pcdata->fake_hit = fread_number( fp ); ch->pcdata->fake_dam = fread_number( fp ); ch->pcdata->fake_ac = fread_number( fp ); ch->pcdata->fake_hp = fread_number( fp ); ch->pcdata->fake_mana = fread_number( fp ); ch->pcdata->fake_move = fread_number( fp ); fMatch = TRUE; break; } if ( !str_cmp( word, "Focus" ) ) { ch->focus[0] = fread_number( fp ); ch->focus[1] = fread_number( fp ); fMatch = TRUE; break; } KEY( "Flag2", ch->flag2, fread_number( fp ) ); KEY( "Flag3", ch->flag3, fread_number( fp ) ); KEY( "Flag4", ch->flag4, fread_number( fp ) ); KEY( "Form", ch->form, fread_number( fp ) ); break; case 'G': KEY( "Generation", ch->generation, fread_number( fp ) ); if ( !str_cmp( word, "Genes" ) ) { ch->pcdata->genes[0] = fread_number( fp ); ch->pcdata->genes[1] = fread_number( fp ); ch->pcdata->genes[2] = fread_number( fp ); ch->pcdata->genes[3] = fread_number( fp ); ch->pcdata->genes[4] = fread_number( fp ); ch->pcdata->genes[5] = fread_number( fp ); ch->pcdata->genes[6] = fread_number( fp ); ch->pcdata->genes[7] = fread_number( fp ); ch->pcdata->genes[8] = fread_number( fp ); ch->pcdata->genes[9] = fread_number( fp ); fMatch = TRUE; break; } KEY( "Garou1", ch->garou1, fread_number( fp ) ); KEY( "Garou2", ch->garou2, fread_number( fp ) ); if ( !str_cmp( word, "Gifts" ) ) { ch->gifts[0] = fread_number( fp ); ch->gifts[1] = fread_number( fp ); ch->gifts[2] = fread_number( fp ); ch->gifts[3] = fread_number( fp ); ch->gifts[4] = fread_number( fp ); ch->gifts[5] = fread_number( fp ); ch->gifts[6] = fread_number( fp ); ch->gifts[7] = fread_number( fp ); ch->gifts[8] = fread_number( fp ); ch->gifts[9] = fread_number( fp ); ch->gifts[10] = fread_number( fp ); ch->gifts[11] = fread_number( fp ); ch->gifts[12] = fread_number( fp ); ch->gifts[13] = fread_number( fp ); ch->gifts[14] = fread_number( fp ); ch->gifts[15] = fread_number( fp ); ch->gifts[16] = fread_number( fp ); ch->gifts[17] = fread_number( fp ); ch->gifts[18] = fread_number( fp ); ch->gifts[19] = fread_number( fp ); ch->gifts[20] = fread_number( fp ); fMatch = TRUE; break; } KEY( "Gold", ch->gold, fread_number( fp ) ); break; case 'H': KEY( "Hitroll", ch->hitroll, fread_number( fp ) ); KEY( "Home", ch->home, fread_number( fp ) ); if ( !str_cmp( word, "HpManaMove" ) ) { ch->hit = fread_number( fp ); ch->max_hit = fread_number( fp ); ch->mana = fread_number( fp ); ch->max_mana = fread_number( fp ); ch->move = fread_number( fp ); ch->max_move = fread_number( fp ); fMatch = TRUE; break; } break; case 'I': KEY( "Immune", ch->immune, fread_number( fp ) ); KEY( "Itemaffect", ch->itemaffect, fread_number( fp ) ); break; case 'K': KEY("Kingdom", ch->pcdata->kingdom, fread_number(fp)); break; case 'L': if ( !str_cmp( word, "Language" ) ) { ch->pcdata->language[0] = fread_number( fp ); ch->pcdata->language[1] = fread_number( fp ); fMatch = TRUE; break; } KEY( "Lasthost", ch->lasthost, fread_string( fp ) ); KEY( "Lasttime", ch->lasttime, fread_string( fp ) ); KEY( "Level", ch->level, fread_number( fp ) ); KEY( "Levelexp", ch->levelexp, fread_number( fp ) ); if ( !str_cmp( word, "Locationhp" ) ) { ch->loc_hp[0] = fread_number( fp ); ch->loc_hp[1] = fread_number( fp ); ch->loc_hp[2] = fread_number( fp ); ch->loc_hp[3] = fread_number( fp ); ch->loc_hp[4] = fread_number( fp ); ch->loc_hp[5] = fread_number( fp ); ch->loc_hp[6] = fread_number( fp ); fMatch = TRUE; break; } KEY( "LongDescr", ch->long_descr, fread_string( fp ) ); KEY( "Lord", ch->lord, fread_string( fp ) ); break; case 'M': if ( !str_cmp( word, "Monkab" ) ) { ch->monkab[0] = fread_number( fp ); ch->monkab[1] = fread_number( fp ); ch->monkab[2] = fread_number( fp ); ch->monkab[3] = fread_number( fp ); fMatch = TRUE; break; } KEY( "Monkstuff", ch->monkstuff, fread_number( fp ) ); KEY( "Monkcrap", ch->monkcrap, fread_number( fp ) ); KEY( "Marriage", ch->pcdata->marriage, fread_string( fp ) ); KEY( "Morph", ch->morph, fread_string( fp ) ); break; case 'N': KEY( "Newbits", ch->newbits, fread_number( fp ) ); if ( !str_cmp( word, "Name" ) ) { /* * Name already set externally. */ fread_to_eol( fp ); fMatch = TRUE; break; } break; case 'O': KEY( "Objvnum", ch->pcdata->obj_vnum, fread_number( fp ) ); KEY( "ObjDesc", ch->objdesc, fread_string( fp ) ); break; case 'P': if ( !str_cmp( word, "Paradox" ) ) { ch->paradox[0] = fread_number( fp ); ch->paradox[1] = fread_number( fp ); ch->paradox[2] = fread_number( fp ); fMatch = TRUE; break; } KEY( "Parents", ch->pcdata->parents, fread_string( fp ) ); KEY( "Password", ch->pcdata->pwd, fread_string( fp ) ); KEY( "Played", ch->played, fread_number( fp ) ); KEY( "Polyaff", ch->polyaff, fread_number( fp ) ); KEY( "Power_Point", dummy, fread_number( fp ) ); /* drow */ if ( !str_cmp( word, "Power" ) ) { for ( sn = 0; sn < 20 ; sn++ ) ch->pcdata->powers[sn] = fread_number( fp ); fMatch = TRUE; break; } KEY( "Poweraction", ch->poweraction, fread_string( fp ) ); KEY( "Powertype", ch->powertype, fread_string( fp ) ); KEY( "Position", ch->position, fread_number( fp ) ); KEY( "Practice", ch->practice, fread_number( fp ) ); if ( !str_cmp( word, "PkPdMkMd" ) ) { ch->pkill = fread_number( fp ); ch->pdeath = fread_number( fp ); ch->mkill = fread_number( fp ); ch->mdeath = fread_number( fp ); fMatch = TRUE; break; } KEY( "Prompt", ch->prompt, fread_string( fp ) ); break; case 'Q': KEY( "Quest", ch->pcdata->quest, fread_number( fp ) ); break; case 'R': KEY( "Race", ch->race, fread_number( fp ) ); KEY( "Rage", ch->rage, fread_number( fp ) ); KEY( "Rank", ch->pcdata->rank, fread_number( fp ) ); if ( !str_cmp( word, "Room" ) ) { ch->in_room = get_room_index( fread_number( fp ) ); if ( ch->in_room == NULL ) ch->in_room = get_room_index( ROOM_VNUM_LIMBO ); fMatch = TRUE; break; } if ( !str_cmp( word, "Runes" ) ) { dummy = fread_number( fp ); dummy = fread_number( fp ); dummy = fread_number( fp ); dummy = fread_number( fp ); fMatch = TRUE; break; } break; case 'S': KEY( "SavingThrow", ch->saving_throw, fread_number( fp ) ); KEY( "Switchname", ch->pcdata->switchname, fread_string( fp ) ); KEY( "SilTol", ch->siltol, fread_number( fp ) ); KEY( "Souls", ch->pcdata->souls, fread_number( fp ) ); if ( !str_cmp( word, "Score" ) ) { ch->pcdata->score[0] = fread_number( fp ); ch->pcdata->score[1] = fread_number( fp ); ch->pcdata->score[2] = fread_number( fp ); ch->pcdata->score[3] = fread_number( fp ); ch->pcdata->score[4] = fread_number( fp ); ch->pcdata->score[5] = fread_number( fp ); fMatch = TRUE; break; } KEY( "Sex", ch->sex, fread_number( fp ) ); KEY( "ShortDescr", ch->short_descr, fread_string( fp ) ); KEY( "Security", ch->pcdata->security, fread_number(fp)); if ( !str_cmp( word, "Skill" ) ) { int sn; int value; value = fread_number( fp ); sn = skill_lookup( fread_word( fp ) ); /* if ( sn < 0 ) bug( "Fread_char: unknown skill.", 0 ); else ch->pcdata->learned[sn] = value; */ if ( sn >= 0 ) ch->pcdata->learned[sn] = value; fMatch = TRUE; } KEY( "Specpower", ch->specpower, fread_number( fp ) ); KEY( "Spectype", ch->spectype, fread_number( fp ) ); KEY( "Special", ch->special, fread_number( fp ) ); if ( !str_cmp( word, "Spells" ) ) { ch->spl[0] = fread_number( fp ); ch->spl[1] = fread_number( fp ); ch->spl[2] = fread_number( fp ); ch->spl[3] = fread_number( fp ); ch->spl[4] = fread_number( fp ); fMatch = TRUE; break; } if ( !str_cmp( word, "Stage" ) ) { ch->pcdata->stage[0] = fread_number( fp ); ch->pcdata->stage[1] = fread_number( fp ); ch->pcdata->stage[2] = fread_number( fp ); fMatch = TRUE; break; } if ( !str_cmp( word, "Stance" ) ) { ch->stance[0] = fread_number( fp ); ch->stance[1] = fread_number( fp ); ch->stance[2] = fread_number( fp ); ch->stance[3] = fread_number( fp ); ch->stance[4] = fread_number( fp ); ch->stance[5] = fread_number( fp ); ch->stance[6] = fread_number( fp ); ch->stance[7] = fread_number( fp ); ch->stance[8] = fread_number( fp ); ch->stance[9] = fread_number( fp ); ch->stance[10] = fread_number( fp ); ch->stance[11] = fread_number( fp ); fMatch = TRUE; break; } if ( !str_cmp( word, "StatAbility" ) ) { ch->pcdata->stat_ability[0] = fread_number( fp ); ch->pcdata->stat_ability[1] = fread_number( fp ); ch->pcdata->stat_ability[2] = fread_number( fp ); ch->pcdata->stat_ability[3] = fread_number( fp ); fMatch = TRUE; break; } if ( !str_cmp( word, "StatAmount" ) ) { ch->pcdata->stat_amount[0] = fread_number( fp ); ch->pcdata->stat_amount[1] = fread_number( fp ); ch->pcdata->stat_amount[2] = fread_number( fp ); ch->pcdata->stat_amount[3] = fread_number( fp ); fMatch = TRUE; break; } if ( !str_cmp( word, "StatDuration" ) ) { ch->pcdata->stat_duration[0] = fread_number( fp ); ch->pcdata->stat_duration[1] = fread_number( fp ); ch->pcdata->stat_duration[2] = fread_number( fp ); ch->pcdata->stat_duration[3] = fread_number( fp ); fMatch = TRUE; break; } if ( !str_cmp( word, "Stats" ) ) { for ( sn = 0; sn < 12 ; sn++ ) ch->pcdata->stats[sn] = fread_number( fp ); fMatch = TRUE; break; } break; case 'T': KEY( "Trust", ch->trust, fread_number( fp ) ); if ( !str_cmp( word, "Title" ) ) { ch->pcdata->title = fread_string( fp ); if ( isalpha(ch->pcdata->title[0]) || isdigit(ch->pcdata->title[0]) ) { sprintf( buf, " %s", ch->pcdata->title ); free_string( ch->pcdata->title ); ch->pcdata->title = str_dup( buf ); } fMatch = TRUE; break; } break; case 'V': KEY( "Vampaff", dummy, fread_number( fp ) ); KEY( "Vampgen", dummy, fread_number( fp ) ); KEY( "Vamppass", dummy, fread_number( fp ) ); if ( !str_cmp( word, "Vnum" ) ) { ch->pIndexData = get_mob_index( fread_number( fp ) ); fMatch = TRUE; break; } break; case 'W': KEY( "Warps", ch->warp, fread_number( fp ) ); KEY( "WarpCount", ch->warpcount, fread_number( fp ) ); if ( !str_cmp( word, "Weapons" ) ) { ch->wpn[0] = fread_number( fp ); ch->wpn[1] = fread_number( fp ); ch->wpn[2] = fread_number( fp ); ch->wpn[3] = fread_number( fp ); ch->wpn[4] = fread_number( fp ); ch->wpn[5] = fread_number( fp ); ch->wpn[6] = fread_number( fp ); ch->wpn[7] = fread_number( fp ); ch->wpn[8] = fread_number( fp ); ch->wpn[9] = fread_number( fp ); ch->wpn[10] = fread_number( fp ); ch->wpn[11] = fread_number( fp ); ch->wpn[12] = fread_number( fp ); fMatch = TRUE; break; } KEY( "Wimpy", ch->wimpy, fread_number( fp ) ); KEY( "Wolf", dummy, fread_number( fp ) ); if ( !str_cmp( word, "Wolfform" ) ) { dummy = fread_number( fp ); dummy = fread_number( fp ); fMatch = TRUE; break; } break; case 'X': KEY( "XHitroll", ch->xhitroll, fread_number( fp ) ); KEY( "XDamroll", ch->xdamroll, fread_number( fp ) ); break; } if ( !fMatch ) { sprintf(buf, "Fread_char: no match. WORD: %s", word); bug( buf, 0 ); fread_to_eol( fp ); } } } void convert_old_new( CHAR_DATA *ch ) { char buf[MAX_STRING_LENGTH]; ch->class = 0; sprintf( buf, "%s has been avatar upgraded!", ch->name); log_string( buf ); return; }