/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
#if defined(macintosh)
#include <types.h>
#else
#include <sys/types.h>
#endif
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include "merc.h"
/*
* Local functions.
*/
ROOM_INDEX_DATA * find_location args( ( CHAR_DATA *ch, char *arg ) );
void call_all args( ( CHAR_DATA *ch ) );
char buf [MAX_STRING_LENGTH];
char arg [MAX_INPUT_LENGTH];
void do_setdisciplines(CHAR_DATA *ch, char *argument)
{
CHAR_DATA *victim;
char arg1[MAX_STRING_LENGTH];
char arg2[MAX_STRING_LENGTH];
char arg3[MAX_STRING_LENGTH];
int val;
int i;
argument = one_argument(argument, arg1);
argument = one_argument(argument, arg2);
argument = one_argument(argument, arg3);
if (arg1[0] == '\0')
{
send_to_char("Set whose disciplines?\n\r",ch);
return;
}
if ((victim = get_char_world(ch, arg1)) == NULL)
{
send_to_char("They aren't here.\n\r",ch);
return;
}
val = atoi(arg3);
if (val < -2 || val > 10)
{
send_to_char("Values between -2 and 10 please.\n\r",ch);
return;
}
if (!str_cmp(arg2, "all"))
{
for (i = 0; i < MAX_DISCIPLINES; i++)
victim->power[i] = val;
send_to_char("All disciplines set.\n\r",ch);
return;
}
for (i = 0; i < MAX_DISCIPLINES; i++)
{
if (!str_prefix(arg2, discipline[i]))
{
send_to_char("Discipline set.\n\r",ch);
victim->power[i] = val;
return;
}
}
send_to_char("No such discipline.\n\r",ch);
}
void do_showquest( CHAR_DATA *ch, char *argument )
{
OBJ_DATA *obj2;
char buf[MAX_STRING_LENGTH];
static const sh_int quest_selection[] =
{
102,
9201, 9225, 605, 1329, 2276, 5112, 6513, 6517, 6519, 5001,
5005, 5011, 5012, 5013, 2902, 1352, 2348, 2361, 3005, 5011,
5012, 5013, 2902, 1352, 2348, 2361, 3005, 300, 303, 307,
7216, 1100, 100,30315, 5110, 6001, 3050, 301, 5230,30302,
663, 7303, 2915, 2275, 8600, 8601, 8602, 8603, 5030, 9321,
6010, 1304, 1307, 1332, 1333, 1342, 1356, 1361, 2304, 2322,
2331, 2382, 8003, 8005, 5300, 5302, 5309, 5310, 5311, 4000,
601, 664, 900, 906, 923, 311, 7203, 7206, 1101, 5214,
5223, 5228, 2804, 1612, 5207, 9302, 5301, 5224, 7801, 9313,
6304, 2003, 3425, 3423, 608, 1109,30319, 8903, 9317, 9307,
4050, 911, 2204, 4100, 3428, 310, 5113, 3402, 5319, 6512,
5114, 913,30316, 2106, 8007, 6601, 2333, 3610, 2015, 5022,
1394, 2202, 1401, 6005, 1614, 647, 1388, 9311, 3604, 4701,
30325, 6106, 2003, 7190, 9322, 1384, 3412, 2342, 1374, 2210,
2332, 2901, 7200, 7824, 3410, 2013, 1510, 8306, 3414, 2005
};
int i = 1;
for ( i = 1; i < 150; i++ )
{
if ( (obj2 = create_object(get_obj_index( quest_selection[i]),0 )) == NULL )
break;
sprintf(buf, "%s\n",obj2->short_descr );
append_file(ch, QUEST_TXT, buf);
// stc(buf,ch);
extract_obj(obj2);
}
return;
}
void do_resetarea(CHAR_DATA *ch, char *argument)
{
send_to_char("You patiently twiddle your thumbs, waiting for the reset.\n\r",ch);
send_to_char("Oh fuck this, you MAKE it reset!\n\r",ch);
area_update();
}
void do_tick(CHAR_DATA *ch, char *argument)
{
send_to_char("TICK! Now wasn't that fun for you.\n\r",ch);
weather_update();
char_update();
obj_update();
area_update();
room_update();
}
void do_form(CHAR_DATA *ch, char *argument)
{
char buf[MAX_STRING_LENGTH];
if (argument[0]=='\0')
{
send_to_char("Change your form to resemble what?\n\r",ch);
return;
}
if ((!str_cmp(argument, "Dunkirk")
||!str_cmp(argument, "XeNos")
||!str_cmp(argument, "Order")
||!str_cmp(argument, "someone")
||!str_cmp(argument, "Sage")
||!str_cmp(argument, "SirMog") )
&& str_cmp(argument,ch->pcdata->switchname)
&& !IS_CREATOR(ch))
{
send_to_char("Hmmm... not a good idea really.\n\r", ch);
return;
}
sprintf(buf, "%s's form blurs and shifts to resemble %s.",
ch->name,
argument);
act(buf,ch,NULL,NULL,TO_ROOM);
set_pc_name(ch, argument);
send_to_char("Your form blurs and shifts to resemble ",ch);
send_to_char(argument,ch);
send_to_char(".\n\r",ch);
set_enter_room_text(ch, "");
}
/*
void do_reseteq( CHAR_DATA *ch, char *argument )
{
do_forceauto(ch,"rem all");
do_forceauto(ch,"drop all");
do_purge(ch,"");
do_autosave(ch,"");
send_to_char("Your eq has been wiped ",ch);
return;
}
*/
void do_wizhelp( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
int cmd;
int col;
col = 0;
for ( cmd = 0; cmd_table[cmd].name[0] != '\0'; cmd++ )
{
if ( cmd_table[cmd].level > LEVEL_HERO
&& cmd_table[cmd].level <= get_trust( ch ) )
{
sprintf( buf, "%-12s", cmd_table[cmd].name );
send_to_char( buf, ch );
if ( ++col % 6 == 0 )
send_to_char( "\n\r", ch );
}
}
if ( col % 6 != 0 )
send_to_char( "\n\r", ch );
return;
}
void do_testarm( CHAR_DATA *ch, char *argument )
{
SET_BIT(ch->newbits, THIRD_HAND);
SET_BIT(ch->newbits, FOURTH_HAND);
stc("Ohh. You grow some arms.\n\r",ch);
return;
}
void do_noarm( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *victim;
char arg1[100];
one_argument(argument, arg1);
if ((victim = get_char_world(ch, arg1)) == NULL) {
stc("They are not here.\r\n", ch);
return;
}
if (!IS_SET(victim->newbits, THIRD_HAND) && !IS_SET(victim->newbits,
FOURTH_HAND)) {
stc("They do not have any extra arms.\r\n", ch);
return;
} else {
if (IS_SET(victim->newbits, THIRD_HAND) &&
!IS_CLASS(ch, CLASS_DEMON)) {
REMOVE_BIT(victim->newbits, THIRD_HAND);
stc("Third arm removed.\r\n", ch);}
if (IS_SET(victim->newbits, FOURTH_HAND) && !IS_CLASS(ch,
CLASS_DEMON))
{ REMOVE_BIT(victim->newbits, FOURTH_HAND);
stc("Fourth arm removed.\r\n", ch);
}
}
return;
}
void do_bamfin( CHAR_DATA *ch, char *argument )
{
if ( !IS_NPC(ch) )
{
smash_tilde( argument );
free_string( ch->pcdata->bamfin );
ch->pcdata->bamfin = str_dup( argument );
send_to_char( "Ok.\n\r", ch );
}
return;
}
void do_bamfout( CHAR_DATA *ch, char *argument )
{
if ( !IS_NPC(ch) )
{
smash_tilde( argument );
free_string( ch->pcdata->bamfout );
ch->pcdata->bamfout = str_dup( argument );
send_to_char( "Ok.\n\r", ch );
}
return;
}
void do_godless( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
one_argument( argument, arg );
if (IS_NPC(ch)) return;
if ( arg[0] == '\0')
{
send_to_char( "Do you wish to switch it ON or OFF?\n\r", ch );
return;
}
if ( ( (ch->level > 3)
|| (ch->level < 2)
|| (ch->trust > 3) )
&& !IS_SET(ch->act, PLR_GODLESS))
{
send_to_char( "Sorry, you must be level 3.\n\r", ch );
return;
}
if (IS_SET(ch->act, PLR_GODLESS) && !str_cmp(arg,"off"))
{
REMOVE_BIT(ch->act, PLR_GODLESS);
send_to_char("You now obey the gods.\n\r", ch);
sprintf(buf,"%s now follows the whims of the gods.",ch->name);
do_info(ch,buf);
}
else if (!IS_SET(ch->act, PLR_GODLESS) && !str_cmp(arg,"off")) {
send_to_char("But you already obey the gods!\n\r", ch);
return;}
else if (!IS_SET(ch->act, PLR_GODLESS) && !str_cmp(arg,"on"))
{
SET_BIT(ch->act, PLR_GODLESS);
send_to_char("You no longer obey the gods.\n\r", ch);
sprintf(buf,"%s has rejected the gods.",ch->name);
do_info(ch,buf);
}
else if (IS_SET(ch->act, PLR_GODLESS) && !str_cmp(arg,"on")) {
send_to_char("But you have already rejected the gods!\n\r", ch);
return;}
else
send_to_char( "Do you wish to switch it ON or OFF?\n\r", ch );
return;
}
void do_astat( CHAR_DATA *ch, char *argument )
{
if( arena == FIGHT_OPEN )
send_to_char("Arena is [CLEAR]\n\r",ch);
if( arena == FIGHT_START )
send_to_char("A challenge has been started.\n\r",ch);
if( arena == FIGHT_BUSY )
send_to_char("Arena is [BUSY]\n\r",ch);
if( arena == FIGHT_LOCK )
send_to_char("Arena is [LOCKED]\n\r",ch);
return;
}
void do_aclear( CHAR_DATA *ch, char *argument )
{
arena = FIGHT_OPEN;
send_to_char("Arena now set [CLEARED]\n\r",ch);
return;
sprintf(buf,"[Arena] The arena has been opened.\n\r");
{
DESCRIPTOR_DATA *d;
for ( d = descriptor_list; d; d = d->next )
{
if( d->connected == CON_PLAYING)
{
send_to_char( buf, d->character );
}
}
}
}
void do_abusy( CHAR_DATA *ch, char *argument )
{
arena = FIGHT_BUSY;
send_to_char("Arena now set [BUSY]\n\r",ch);
sprintf(buf,"[Arena] The arena is now busy.\n\r");
{
DESCRIPTOR_DATA *d;
for ( d = descriptor_list; d; d = d->next )
{
if( d->connected == CON_PLAYING)
{
send_to_char( buf, d->character );
}
}
}
}
void do_alock( CHAR_DATA *ch, char *argument )
{
arena = FIGHT_LOCK;
send_to_char("Arena now set [LOCKED]\n\r",ch);
sprintf(buf,"[Arena] The arena has been locked.\n\r");
{
DESCRIPTOR_DATA *d;
for ( d = descriptor_list; d; d = d->next )
{
if( d->connected == CON_PLAYING)
{
send_to_char( buf, d->character );
}
}
}
}
void do_nosummon( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
one_argument( argument, arg );
if (IS_NPC(ch)) return;
if ( arg[0] == '\0')
{
send_to_char( "Do you wish to switch summon ON or OFF?\n\r", ch );
return;
}
if (IS_IMMUNE(ch, IMM_SUMMON) && !str_cmp(arg,"off"))
{
REMOVE_BIT(ch->immune, IMM_SUMMON);
send_to_char("You now cant be the target of summon and portal.\n\r", ch);
}
else if (!IS_IMMUNE(ch, IMM_SUMMON) && !str_cmp(arg,"off")) {
send_to_char("But it is already off!\n\r", ch);
return;}
else if (!IS_IMMUNE(ch, IMM_SUMMON) && !str_cmp(arg,"on"))
{
SET_BIT(ch->immune, IMM_SUMMON);
send_to_char("You now can be the target of summon and portal.\n\r", ch);
}
else if (IS_IMMUNE(ch, IMM_SUMMON) && !str_cmp(arg,"on")) {
send_to_char("But it is already on!\n\r", ch);
return;}
else
send_to_char( "Do you wish to switch it ON or OFF?\n\r", ch );
return;
}
void do_transport( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
one_argument( argument, arg );
if (IS_NPC(ch)) return;
if ( arg[0] == '\0')
{
send_to_char( "Do you wish to switch transport ON or OFF?\n\r", ch );
return;
}
if (IS_IMMUNE(ch, IMM_TRANSPORT) && !str_cmp(arg,"off"))
{
REMOVE_BIT(ch->immune, IMM_TRANSPORT);
send_to_char("You can no longer be the target of transport spells.\n\r", ch);
}
else if (!IS_IMMUNE(ch, IMM_TRANSPORT) && !str_cmp(arg,"off")) {
send_to_char("But it is already off!\n\r", ch);
return;}
else if (!IS_IMMUNE(ch, IMM_TRANSPORT) && !str_cmp(arg,"on"))
{
SET_BIT(ch->immune, IMM_TRANSPORT);
send_to_char("You can now be the target of transport spells.\n\r", ch);
}
else if (IS_IMMUNE(ch, IMM_TRANSPORT) && !str_cmp(arg,"on")) {
send_to_char("But it is already on!\n\r", ch);
return;}
else
send_to_char( "Do you wish to switch it ON or OFF?\n\r", ch );
return;
}
void do_watcher( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
one_argument( argument, arg );
if (IS_NPC(ch) || !IS_SET(ch->act, PLR_WATCHER)
|| (ch->level > 6)
|| (ch->level < 2)
|| (ch->trust > 0) )
{
send_to_char( "Huh?\n\r", ch );
return;
}
if ( arg[0] == '\0' )
{
do_users(ch,"");
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if (ch == victim)
{
send_to_char( "Not on yourself.\n\r", ch );
return;
}
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( victim->desc->snoop_by != NULL )
{
send_to_char( "You better not, they are being snooped.\n\r", ch );
return;
}
SET_BIT(victim->act, PLR_WATCHER);
act( "$n has made you a watcher.", ch, NULL, victim, TO_VICT );
act( "You make $N a watcher.", ch, NULL, victim, TO_CHAR );
return;
}
void do_deny( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
char buf[MAX_STRING_LENGTH];
sprintf(buf,"%s: Deny %s",ch->name,argument);
if (ch->level < NO_WATCH) do_watching(ch,buf);
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Deny whom?\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if (IS_SET(victim->act, PLR_GODLESS) && get_trust(ch) < NO_GODLESS
&& !IS_SET(ch->extra , EXTRA_ANTI_GODLESS))
{
send_to_char( "You failed.\n\r", ch );
return;
}
if ( get_trust( victim ) >= get_trust( ch ) )
{
send_to_char( "You failed.\n\r", ch );
return;
}
SET_BIT(victim->act, PLR_DENY);
send_to_char( "You are denied access!\n\r", victim );
send_to_char( "OK.\n\r", ch );
do_quit( victim, "" );
return;
}
void do_disconnect( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
DESCRIPTOR_DATA *d;
CHAR_DATA *victim;
sprintf(buf,"%s: Disconnect %s",ch->name,argument);
if (ch->level < NO_WATCH) do_watching(ch,buf);
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Disconnect whom?\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( victim->desc == NULL )
{
act( "$N doesn't have a descriptor.", ch, NULL, victim, TO_CHAR );
return;
}
if (IS_SET(victim->act, PLR_GODLESS) && get_trust(ch) < NO_GODLESS
&& !IS_SET(ch->extra , EXTRA_ANTI_GODLESS))
{
send_to_char( "You failed.\n\r", ch );
return;
}
for ( d = descriptor_list; d != NULL; d = d->next )
{
if ( d == victim->desc )
{
close_socket( d );
send_to_char( "Ok.\n\r", ch );
return;
}
}
bug( "Do_disconnect: desc not found.", 0 );
send_to_char( "Descriptor not found!\n\r", ch );
return;
}
/*
void do_howl( CHAR_DATA *ch, char *argument )
{
DESCRIPTOR_DATA *d;
CHAR_DATA *vch;
char buf [MAX_STRING_LENGTH];
if (IS_NPC(ch)) return;
if (!IS_CLASS(ch, CLASS_WEREWOLF) && !IS_POLYAFF(ch, POLY_WOLF))
{
send_to_char("Huh?\n\r",ch);
return;
}
if ( argument[0] == '\0' )
{
send_to_char("What do you wish to howl?\n\r",ch);
return;
}
if (IS_SET(ch->deaf, CHANNEL_HOWL))
{
send_to_char("But you're not even on the channel!\n\r",ch);
return;
}
for ( d = descriptor_list; d != NULL; d = d->next )
{
if ( d->connected != CON_PLAYING ) continue;
if ( (vch = d->character) == NULL ) continue;
if ( IS_SET(vch->deaf, CHANNEL_HOWL) ) continue;
if ( vch == ch )
act("You howl '$T'.", ch, NULL, argument, TO_CHAR);
else if (!IS_NPC(vch) && (IS_POLYAFF(ch, POLY_WOLF) ||
IS_CLASS(vch, CLASS_WEREWOLF) || IS_IMMORTAL(vch)))
{
sprintf(buf,"$n howls '%s'.", argument);
act(buf, ch, NULL, vch, TO_VICT);
}
else if ( vch->in_room == ch->in_room )
act("$n throws back $s head and howls loudly.", ch, NULL, vch, TO_VICT);
else if ( vch->in_room->area == ch->in_room->area )
act("You hear a loud howl from nearby.", ch, NULL, vch, TO_VICT);
else
act("You hear a loud howl in the distance.", ch, NULL, vch, TO_VICT);
}
return;
}
*/
void do_info( CHAR_DATA *ch, char *argument )
{
DESCRIPTOR_DATA *d;
if ( argument[0] == '\0' )
{
return;
}
if (!IS_NPC(ch) && IS_IMMORTAL(ch) && IS_SET(ch->act,PLR_WIZINVIS))
return;
for ( d = descriptor_list; d != NULL; d = d->next )
{
if ( d->connected == CON_PLAYING &&
!IS_SET(d->character->deaf, CHANNEL_INFO) )
{
send_to_char( "#6Info ->#n ",d->character );
send_to_char( argument, d->character );
send_to_char( "\n\r", d->character );
}
}
return;
}
void do_watching( CHAR_DATA *ch, char *argument )
{
DESCRIPTOR_DATA *d;
if ( argument[0] == '\0' )
{
return;
}
for ( d = descriptor_list; d != NULL; d = d->next )
{
if ( d->connected == CON_PLAYING &&
IS_SET(d->character->act, PLR_WATCHER) &&
!IS_SET(d->character->deaf, CHANNEL_INFO) )
{
send_to_char( "Monitor -> ",d->character );
send_to_char( argument, d->character );
send_to_char( "\n\r", d->character );
}
}
return;
}
void logchan( char *argument )
{
CHAR_DATA *ch;
DESCRIPTOR_DATA *d;
if ( argument[0] == '\0' )
{
return;
}
for ( d = descriptor_list; d != NULL; d = d->next )
{
if ( ( ch = d->character ) == NULL ) continue;
if ( (d->connected == CON_PLAYING) && IS_JUDGE(ch) &&
!IS_SET(ch->deaf,CHANNEL_LOG) )
{
send_to_char( "[", ch );
send_to_char( argument, ch );
send_to_char( "]\n\r", ch );
}
}
return;
}
void do_echo( CHAR_DATA *ch, char *argument )
{
DESCRIPTOR_DATA *d;
char buf[MAX_STRING_LENGTH];
sprintf(buf,"%s: Echo %s",ch->name,argument);
if (ch->level < NO_WATCH) do_watching(ch,buf);
if ( argument[0] == '\0' )
{
send_to_char( "Echo what?\n\r", ch );
return;
}
for ( d = descriptor_list; d != NULL; d = d->next )
{
if ( d->connected == CON_PLAYING )
{
send_to_char( argument, d->character );
send_to_char( "\n\r", d->character );
}
}
return;
}
void do_recho( CHAR_DATA *ch, char *argument )
{
DESCRIPTOR_DATA *d;
char buf[MAX_STRING_LENGTH];
sprintf(buf,"%s: Recho %s",ch->name,argument);
if (ch->level < NO_WATCH) do_watching(ch,buf);
if ( argument[0] == '\0' )
{
send_to_char( "Recho what?\n\r", ch );
return;
}
for ( d = descriptor_list; d != NULL; d = d->next )
{
if ( d->connected == CON_PLAYING
&& d->character->in_room == ch->in_room )
{
send_to_char( argument, d->character );
send_to_char( "\n\r", d->character );
}
}
return;
}
ROOM_INDEX_DATA *find_location( CHAR_DATA *ch, char *arg )
{
CHAR_DATA *victim;
OBJ_DATA *obj;
if ( is_number(arg) && atoi(arg) != 30008 )
return get_room_index( atoi( arg ) );
if ( ( victim = get_char_world( ch, arg ) ) != NULL )
return victim->in_room;
if ( ( obj = get_obj_world( ch, arg ) ) != NULL && obj->in_room != NULL)
return obj->in_room;
if ( obj != NULL && obj->carried_by != NULL && obj->carried_by->in_room != NULL)
return obj->carried_by->in_room;
if ( obj != NULL && obj->in_obj != NULL && obj->in_obj->in_room != NULL)
return obj->in_obj->in_room;
if ( obj != NULL && obj->in_obj != NULL && obj->in_obj->carried_by && obj->in_obj->carried_by->in_room != NULL)
return obj->in_obj->carried_by->in_room;
return NULL;
}
void do_transfer( CHAR_DATA *ch, char *argument )
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
ROOM_INDEX_DATA *location;
DESCRIPTOR_DATA *d;
CHAR_DATA *victim;
CHAR_DATA *mount;
sprintf(buf,"%s: Transfer %s",ch->name,argument);
if (ch->level < NO_WATCH) do_watching(ch,buf);
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
if ( arg1[0] == '\0' )
{
send_to_char( "Transfer whom (and where)?\n\r", ch );
return;
}
if ( !str_cmp( arg1, "all" ) )
{
for ( d = descriptor_list; d != NULL; d = d->next )
{
if ( d->connected == CON_PLAYING
&& d->character != ch
&& d->character->in_room != NULL
&& can_see( ch, d->character ) )
{
char buf[MAX_STRING_LENGTH];
sprintf( buf, "%s %s", d->character->name, arg2 );
if (!IS_NPC(d->character))
{
if (IS_SET(d->character->act, PLR_GODLESS) && get_trust(ch) < NO_GODLESS
&& !IS_SET(ch->extra , EXTRA_ANTI_GODLESS))
continue;
}
do_transfer( ch, buf );
}
}
return;
}
/*
* Thanks to Grodyn for the optional location parameter.
*/
if ( arg2[0] == '\0' )
{
location = ch->in_room;
}
else
{
if ( ( location = find_location( ch, arg2 ) ) == NULL )
{
send_to_char( "No such location.\n\r", ch );
return;
}
if ( room_is_private( location ) )
{
send_to_char( "That room is private right now.\n\r", ch );
return;
}
}
if ( ( victim = get_char_world( ch, arg1 ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( victim->in_room == NULL )
{
send_to_char( "They are in limbo.\n\r", ch );
return;
}
if (IS_SET(victim->act, PLR_GODLESS) && get_trust(ch) < NO_GODLESS
&& !IS_SET(ch->extra , EXTRA_ANTI_GODLESS))
{
send_to_char( "You failed.\n\r", ch );
return;
}
if ( victim->fighting != NULL )
stop_fighting( victim, TRUE );
act( "$n disappears in a mushroom cloud.", victim, NULL, NULL, TO_ROOM );
char_from_room( victim );
char_to_room( victim, location );
act( "$n arrives from a puff of smoke.", victim, NULL, NULL, TO_ROOM );
if ( ch != victim )
act( "$n has transferred you.", ch, NULL, victim, TO_VICT );
do_look( victim, "auto" );
send_to_char( "Ok.\n\r", ch );
if ( (mount = victim->mount) == NULL) return;
char_from_room( mount );
char_to_room( mount, get_room_index(victim->in_room->vnum) );
if ( ch != mount )
act( "$n has transferred you.", ch, NULL, mount, TO_VICT );
do_look( mount, "auto" );
}
void do_at( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
ROOM_INDEX_DATA *location;
ROOM_INDEX_DATA *original;
CHAR_DATA *wch;
sprintf(buf,"%s: At %s",ch->name,argument);
if (ch->level < NO_WATCH) do_watching(ch,buf);
argument = one_argument( argument, arg );
if ( arg[0] == '\0' || argument[0] == '\0' )
{
send_to_char( "At where what?\n\r", ch );
return;
}
if ( ( location = find_location( ch, arg ) ) == NULL )
{
send_to_char( "No such location.\n\r", ch );
return;
}
if ( room_is_private( location ) )
{
send_to_char( "That room is private right now.\n\r", ch );
return;
}
original = ch->in_room;
char_from_room( ch );
char_to_room( ch, location );
interpret( ch, argument );
/*
* See if 'ch' still exists before continuing!
* Handles 'at XXXX quit' case.
*/
for ( wch = char_list; wch != NULL; wch = wch->next )
{
if ( wch == ch )
{
char_from_room( ch );
char_to_room( ch, original );
break;
}
}
return;
}
void do_goto( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
ROOM_INDEX_DATA *location;
ROOM_INDEX_DATA *in_room;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Goto where?\n\r", ch );
return;
}
if ( ( location = find_location( ch, arg ) ) == NULL )
{
stc("No such location.\n\r",ch);
return;
}
in_room = ch->in_room;
if ( ch->fighting )
stop_fighting( ch, TRUE );
if ( !IS_SET(ch->act, PLR_WIZINVIS) )
act( "$n $T", ch, NULL,
(ch->pcdata && ch->pcdata->bamfout[0] != '\0')
? ch->pcdata->bamfout : "leaves in a swirling mist.", TO_ROOM );
char_from_room( ch );
char_to_room( ch, location );
if ( !IS_SET(ch->act, PLR_WIZINVIS) )
act("$n $T", ch, NULL,
(ch->pcdata && ch->pcdata->bamfin[0] != '\0')
? ch->pcdata->bamfin : "appears in a swirling mist.", TO_ROOM );
do_look( ch, "auto" );
if ( ch->in_room == in_room )
return;
return;
}
void do_rstat( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
ROOM_INDEX_DATA *location;
OBJ_DATA *obj;
CHAR_DATA *rch;
int door;
one_argument( argument, arg );
location = ( arg[0] == '\0' ) ? ch->in_room : find_location( ch, arg );
if ( location == NULL )
{
send_to_char( "No such location.\n\r", ch );
return;
}
if ( ch->in_room != location && room_is_private( location ) )
{
send_to_char( "That room is private right now.\n\r", ch );
return;
}
sprintf( buf, "Name: '%s.'\n\rArea: '%s'.\n\r",
location->name,
location->area->name );
send_to_char( buf, ch );
sprintf( buf,
"Vnum: %d. Sector: %d. Light: %d.\n\r",
location->vnum,
location->sector_type,
location->light );
send_to_char( buf, ch );
sprintf( buf,
"Room flags: %d.\n\rDescription:\n\r%s",
location->room_flags,
location->description );
send_to_char( buf, ch );
if ( location->extra_descr != NULL )
{
EXTRA_DESCR_DATA *ed;
send_to_char( "Extra description keywords: '", ch );
for ( ed = location->extra_descr; ed; ed = ed->next )
{
send_to_char( ed->keyword, ch );
if ( ed->next != NULL )
send_to_char( " ", ch );
}
send_to_char( "'.\n\r", ch );
}
send_to_char( "Characters:", ch );
for ( rch = location->people; rch; rch = rch->next_in_room )
{
send_to_char( " ", ch );
one_argument( rch->name, buf );
send_to_char( buf, ch );
}
send_to_char( ".\n\rObjects: ", ch );
for ( obj = location->contents; obj; obj = obj->next_content )
{
send_to_char( " ", ch );
one_argument( obj->name, buf );
send_to_char( buf, ch );
}
send_to_char( ".\n\r", ch );
for ( door = 0; door <= 5; door++ )
{
EXIT_DATA *pexit;
if ( ( pexit = location->exit[door] ) != NULL )
{
sprintf( buf,
"Door: %d. To: %d. Key: %d. Exit flags: %d.\n\rKeyword: '%s'. Description: %s",
door,
pexit->to_room != NULL ? pexit->to_room->vnum : 0,
pexit->key,
pexit->exit_info,
pexit->keyword,
pexit->description[0] != '\0'
? pexit->description : "(none).\n\r" );
send_to_char( buf, ch );
}
}
return;
}
void do_ostat( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
char nm1[40];
char nm2[40];
AFFECT_DATA *paf;
OBJ_DATA *obj;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Ostat what?\n\r", ch );
return;
}
if ( ( obj = get_obj_world( ch, arg ) ) == NULL )
{
send_to_char( "Nothing like that in hell, earth, or heaven.\n\r", ch );
return;
}
if (obj->questmaker != NULL && strlen(obj->questmaker) > 1)
sprintf(nm1,obj->questmaker); else sprintf(nm1,"None");
if (obj->questowner != NULL && strlen(obj->questowner) > 1)
sprintf(nm2,obj->questowner); else sprintf(nm2,"None");
sprintf( buf, "Name: %s.\n\r",
obj->name );
send_to_char( buf, ch );
sprintf( buf, "Vnum: %d. Type: %s.\n\r",
obj->pIndexData->vnum, item_type_name( obj ) );
send_to_char( buf, ch );
sprintf( buf, "Short description: %s.\n\rLong description: %s\n\r",
obj->short_descr, obj->description );
send_to_char( buf, ch );
sprintf( buf, "Object creator: %s. Object owner: %s. Quest points: %d.\n\r", nm1, nm2, obj->points );
send_to_char( buf, ch );
if (obj->quest != 0)
{
send_to_char( "Quest selections:", ch );
if (IS_SET(obj->quest,QUEST_STR)) send_to_char(" Str",ch);
if (IS_SET(obj->quest,QUEST_DEX)) send_to_char(" Dex",ch);
if (IS_SET(obj->quest,QUEST_INT)) send_to_char(" Int",ch);
if (IS_SET(obj->quest,QUEST_WIS)) send_to_char(" Wis",ch);
if (IS_SET(obj->quest,QUEST_CON)) send_to_char(" Con",ch);
if (IS_SET(obj->quest,QUEST_HIT)) send_to_char(" Hp",ch);
if (IS_SET(obj->quest,QUEST_MANA)) send_to_char(" Mana",ch);
if (IS_SET(obj->quest,QUEST_MOVE)) send_to_char(" Move",ch);
if (IS_SET(obj->quest,QUEST_HITROLL)) send_to_char(" Hit",ch);
if (IS_SET(obj->quest,QUEST_DAMROLL)) send_to_char(" Dam",ch);
if (IS_SET(obj->quest,QUEST_AC)) send_to_char(" Ac",ch);
send_to_char( ".\n\r", ch );
}
sprintf( buf, "Wear bits: %d. Extra bits: %s.\n\r",
obj->wear_flags, extra_bit_name( obj->extra_flags ) );
send_to_char( buf, ch );
sprintf( buf, "Weight: %d/%d.\n\r",
obj->weight, get_obj_weight( obj ) );
send_to_char( buf, ch );
sprintf( buf, "Cost: %d. Timer: %d. Level: %d.\n\r",
obj->cost, obj->timer, obj->level );
send_to_char( buf, ch );
sprintf( buf,
"In room: %d. In object: %s. Carried by: %s. Wear_loc: %d.\n\r",
obj->in_room == NULL ? 0 : obj->in_room->vnum,
obj->in_obj == NULL ? "(none)" : obj->in_obj->short_descr,
obj->carried_by == NULL ? "(none)" : obj->carried_by->name,
obj->wear_loc );
send_to_char( buf, ch );
sprintf( buf, "Values: %d %d %d %d.\n\r",
obj->value[0], obj->value[1], obj->value[2], obj->value[3] );
send_to_char( buf, ch );
if ( obj->extra_descr != NULL || obj->pIndexData->extra_descr != NULL )
{
EXTRA_DESCR_DATA *ed;
send_to_char( "Extra description keywords: '", ch );
for ( ed = obj->extra_descr; ed != NULL; ed = ed->next )
{
send_to_char( ed->keyword, ch );
if ( ed->next != NULL )
send_to_char( " ", ch );
}
for ( ed = obj->pIndexData->extra_descr; ed != NULL; ed = ed->next )
{
send_to_char( ed->keyword, ch );
if ( ed->next != NULL )
send_to_char( " ", ch );
}
send_to_char( "'.\n\r", ch );
}
for ( paf = obj->affected; paf != NULL; paf = paf->next )
{
sprintf( buf, "Affects %s by %d.\n\r",
affect_loc_name( paf->location ), paf->modifier );
send_to_char( buf, ch );
}
for ( paf = obj->pIndexData->affected; paf != NULL; paf = paf->next )
{
sprintf( buf, "Affects %s by %d.\n\r",
affect_loc_name( paf->location ), paf->modifier );
send_to_char( buf, ch );
}
return;
}
void do_mstat( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
AFFECT_DATA *paf;
CHAR_DATA *victim;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Mstat whom?\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if (IS_SET(victim->act, PLR_GODLESS) && get_trust(ch) < NO_GODLESS
&& !IS_SET(ch->extra , EXTRA_ANTI_GODLESS))
{
send_to_char( "You failed.\n\r", ch );
return;
}
sprintf( buf, "Name: %s.\n\r",
victim->name );
send_to_char( buf, ch );
sprintf( buf, "Vnum: %d. Sex: %s. Room: %d.\n\r",
IS_NPC(victim) ? victim->pIndexData->vnum : 0,
victim->sex == SEX_MALE ? "male" :
victim->sex == SEX_FEMALE ? "female" : "neutral",
victim->in_room == NULL ? 0 : victim->in_room->vnum
);
send_to_char( buf, ch );
sprintf( buf, "Str: %d. Int: %d. Wis: %d. Dex: %d. Con: %d.\n\r",
get_curr_str(victim),
get_curr_int(victim),
get_curr_wis(victim),
get_curr_dex(victim),
get_curr_con(victim) );
send_to_char( buf, ch );
sprintf( buf, "Hp: %d/%d. Mana: %d/%d. Move: %d/%d. Primal: %d.\n\r",
victim->hit, victim->max_hit,
victim->mana, victim->max_mana,
victim->move, victim->max_move,
victim->practice );
send_to_char( buf, ch );
sprintf( buf,
"Lv: %d. Align: %d. AC: %d. Gold: %d. Exp: %d.\n\r",
victim->level, victim->alignment,
char_ac(victim), victim->gold, victim->exp );
send_to_char( buf, ch );
sprintf( buf, "Hitroll: %d. Damroll: %d. Position: %d. Wimpy: %d.\n\r",
char_hitroll(victim), char_damroll(victim),
victim->position, victim->wimpy );
send_to_char( buf, ch );
sprintf( buf, "Fighting: %s.\n\r",
victim->fighting ? victim->fighting->name : "(none)" );
send_to_char( buf, ch );
if ( !IS_NPC(victim) )
{
sprintf( buf,
"Thirst: %d. Full: %d. Drunk: %d. Saving throw: %d.\n\r",
victim->pcdata->condition[COND_THIRST],
victim->pcdata->condition[COND_FULL],
victim->pcdata->condition[COND_DRUNK],
victim->saving_throw );
send_to_char( buf, ch );
if (IS_CLASS(victim, CLASS_VAMPIRE) || IS_CLASS(victim, CLASS_WEREWOLF))
{
sprintf( buf, "Rage: %d. ", victim->rage);
send_to_char( buf, ch );
if (IS_CLASS(victim, CLASS_VAMPIRE))
{
sprintf( buf, "Beast: %d. ", victim->beast);
send_to_char( buf, ch );
sprintf( buf, "Blood: %d.", victim->pcdata->condition[COND_THIRST]);
send_to_char( buf, ch );
}
send_to_char( "\n\r", ch );
}
if (IS_CLASS(victim, CLASS_DEMON) || IS_SET(victim->special, SPC_CHAMPION))
{
if (IS_SET(victim->special, SPC_CHAMPION))
{
if (strlen(victim->lord) > 1) sprintf( buf, "Lord: %s. ", victim->lord);
else sprintf( buf, "Lord: None. ");
send_to_char( buf, ch );
}
sprintf( buf, "Demonic armor: %d pieces. ", victim->pcdata->stats[DEMON_POWER]);
send_to_char( buf, ch );
sprintf( buf, "Power: %d (%d).",
victim->pcdata->stats[DEMON_CURRENT], victim->pcdata->stats[DEMON_TOTAL]);
send_to_char( buf, ch );
send_to_char( "\n\r", ch );
}
}
sprintf( buf, "Carry number: %d. Carry weight: %d.\n\r",
victim->carry_number, victim->carry_weight );
send_to_char( buf, ch );
sprintf( buf, "Age: %d. Played: %d. Timer: %d. Act: %d.\n\r",
get_age( victim ), (int) victim->played, victim->timer, victim->act );
send_to_char( buf, ch );
sprintf( buf, "Master: %s. Leader: %s. Affected by: %s.\n\r",
victim->master ? victim->master->name : "(none)",
victim->leader ? victim->leader->name : "(none)",
affect_bit_name( victim->affected_by ) );
send_to_char( buf, ch );
if ( !IS_NPC( victim ) ) /* OLC */
{
sprintf( buf, "Security: %d.\n\r", victim->pcdata->security );
send_to_char( buf, ch );
}
sprintf( buf, "Short description: %s.\n\rLong description: %s",
victim->short_descr,
victim->long_descr[0] != '\0' ? victim->long_descr : "(none).\n\r" );
send_to_char( buf, ch );
if ( IS_NPC(victim) && victim->spec_fun != 0 )
send_to_char( "Mobile has spec fun.\n\r", ch );
for ( paf = victim->affected; paf != NULL; paf = paf->next )
{
sprintf( buf,
"Spell: '%s' modifies %s by %d for %d hours with bits %s.\n\r",
skill_table[(int) paf->type].name,
affect_loc_name( paf->location ),
paf->modifier,
paf->duration,
affect_bit_name( paf->bitvector )
);
send_to_char( buf, ch );
}
return;
}
void do_mfind( CHAR_DATA *ch, char *argument )
{
extern int top_mob_index;
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
MOB_INDEX_DATA *pMobIndex;
int vnum;
int nMatch;
bool fAll;
bool found;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Mfind whom?\n\r", ch );
return;
}
fAll = !str_cmp( arg, "all" );
found = FALSE;
nMatch = 0;
/*
* Yeah, so iterating over all vnum's takes 10,000 loops.
* Get_mob_index is fast, and I don't feel like threading another link.
* Do you?
* -- Furey
*/
for ( vnum = 0; nMatch < top_mob_index; vnum++ )
{
if ( ( pMobIndex = get_mob_index( vnum ) ) != NULL )
{
nMatch++;
if ( fAll || is_name( arg, pMobIndex->player_name ) )
{
found = TRUE;
sprintf( buf, "[%5d] %s\n\r",
pMobIndex->vnum, capitalize( pMobIndex->short_descr ) );
send_to_char( buf, ch );
}
}
}
if ( !found )
send_to_char( "Nothing like that in hell, earth, or heaven.\n\r", ch );
return;
}
void do_ofind( CHAR_DATA *ch, char *argument )
{
extern int top_obj_index;
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
OBJ_INDEX_DATA *pObjIndex;
int vnum;
int nMatch;
bool fAll;
bool found;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Ofind what?\n\r", ch );
return;
}
fAll = !str_cmp( arg, "all" );
found = FALSE;
nMatch = 0;
/*
* Yeah, so iterating over all vnum's takes 10,000 loops.
* Get_obj_index is fast, and I don't feel like threading another link.
* Do you?
* -- Furey
*/
for ( vnum = 0; nMatch < top_obj_index; vnum++ )
{
if ( ( pObjIndex = get_obj_index( vnum ) ) != NULL )
{
nMatch++;
if ( fAll || is_name( arg, pObjIndex->name ) )
{
found = TRUE;
sprintf( buf, "[%5d] %s\n\r",
pObjIndex->vnum, capitalize( pObjIndex->short_descr ) );
send_to_char( buf, ch );
}
}
}
if ( !found )
send_to_char( "Nothing like that in hell, earth, or heaven.\n\r", ch );
return;
}
void do_mwhere( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
bool found;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Mwhere whom?\n\r", ch );
return;
}
/* Had problems when lots of gremlins existed - KaVir
if ( !str_cmp( arg, "gremlin" ) )
{
send_to_char( "Sorry, but in the interest of mud stability you cannot do that.\n\r", ch );
return;
}
*/
found = FALSE;
for ( victim = char_list; victim != NULL; victim = victim->next )
{
if ( IS_NPC(victim)
&& victim->in_room != NULL
&& is_name( arg, victim->name ) )
{
found = TRUE;
sprintf( buf, "[%5d] %-28s [%5d] %s\n\r",
victim->pIndexData->vnum,
victim->short_descr,
victim->in_room->vnum,
victim->in_room->name );
send_to_char( buf, ch );
}
}
if ( !found )
act( "You didn't find any $T.", ch, NULL, arg, TO_CHAR );
return;
}
void do_reboo( CHAR_DATA *ch, char *argument )
{
send_to_char( "If you want to REBOOT, spell it out.\n\r", ch );
return;
}
void do_reboot( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
extern bool merc_down;
sprintf( buf, "\033[1;24r\033[2JReboot by %s.", ch->name );
do_echo( ch, buf );
do_forceauto(ch,"call all");
do_asave(ch,"changed");
call_all(ch);
do_forceauto(ch,"save");
do_autosave(ch,"");
merc_down = TRUE;
return;
}
void do_shutdow( CHAR_DATA *ch, char *argument )
{
send_to_char( "If you want to SHUTDOWN, spell it out.\n\r", ch );
return;
}
void do_shutdown( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
extern bool merc_down;
sprintf( buf, "Shutdown by %s.", ch->name );
append_file( ch, SHUTDOWN_FILE, buf );
strcat( buf, "\n\r" );
do_echo( ch, buf );
do_asave(ch,"changed");
do_forceauto(ch,"save");
do_autosave(ch,"");
merc_down = TRUE;
return;
}
void do_snoop( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
DESCRIPTOR_DATA *d;
CHAR_DATA *victim;
sprintf(buf,"%s: Snoop %s",ch->name,argument);
if (ch->level < NO_WATCH) do_watching(ch,buf);
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Snoop whom?\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( victim->desc == NULL )
{
send_to_char( "No descriptor to snoop.\n\r", ch );
return;
}
if ( victim == ch )
{
send_to_char( "Cancelling all snoops.\n\r", ch );
for ( d = descriptor_list; d != NULL; d = d->next )
{
if ( d->snoop_by == ch->desc )
d->snoop_by = NULL;
}
return;
}
if ( victim->desc->snoop_by != NULL )
{
send_to_char( "Busy already.\n\r", ch );
return;
}
if (IS_SET(victim->act, PLR_GODLESS) && get_trust(ch) < NO_GODLESS
&& !IS_SET(ch->extra , EXTRA_ANTI_GODLESS))
{
send_to_char( "You failed.\n\r", ch );
return;
}
if (IS_SET(victim->act, PLR_WATCHER))
{
send_to_char( "Busy already.\n\r", ch );
return;
}
if ( get_trust( victim ) >= get_trust( ch ) )
{
send_to_char( "You failed.\n\r", ch );
return;
}
if ( ch->desc != NULL )
{
for ( d = ch->desc->snoop_by; d != NULL; d = d->snoop_by )
{
if ( d->character == victim || d->original == victim )
{
send_to_char( "No snoop loops.\n\r", ch );
return;
}
}
}
victim->desc->snoop_by = ch->desc;
send_to_char( "Ok.\n\r", ch );
return;
}
void do_oswitch( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
OBJ_DATA *obj;
CHAR_DATA *mount;
sprintf(buf,"%s: Oswitch %s",ch->name,argument);
if (ch->level < NO_WATCH) do_watching(ch,buf);
one_argument( argument, arg );
if ( IS_NPC(ch) )
return;
if ( arg[0] == '\0' )
{
send_to_char( "Switch into what?\n\r", ch );
return;
}
if ( IS_EXTRA(ch, EXTRA_OSWITCH) || IS_HEAD(ch,LOST_HEAD) )
{
send_to_char( "You are already oswitched.\n\r", ch );
return;
}
if ( IS_AFFECTED(ch, AFF_POLYMORPH) )
{
send_to_char( "Not while polymorphed.\n\r", ch );
return;
}
if ( IS_NPC(ch) || IS_EXTRA(ch,EXTRA_SWITCH) )
{
send_to_char( "Not while switched.\n\r", ch );
return;
}
if ( ( obj = get_obj_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( obj->chobj != NULL )
{
send_to_char( "Object in use.\n\r", ch );
return;
}
if ( (mount = ch->mount) != NULL) do_dismount(ch,"");
obj->chobj = ch;
ch->pcdata->chobj = obj;
SET_BIT(ch->affected_by, AFF_POLYMORPH);
SET_BIT(ch->extra, EXTRA_OSWITCH);
free_string(ch->morph);
ch->morph = str_dup(obj->short_descr);
send_to_char( "Ok.\n\r", ch );
return;
}
void do_oreturn( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
OBJ_DATA *obj;
sprintf(buf,"%s: Oreturn",ch->name);
if (ch->level < NO_WATCH) do_watching(ch,buf);
one_argument( argument, arg );
if ( IS_NPC(ch) )
return;
if ( !IS_EXTRA(ch, EXTRA_OSWITCH) && !IS_HEAD(ch,LOST_HEAD) )
{
send_to_char( "You are not oswitched.\n\r", ch );
return;
}
if ( ( obj = ch->pcdata->chobj ) != NULL ) obj->chobj = NULL;
ch->pcdata->chobj = NULL;
REMOVE_BIT(ch->affected_by, AFF_POLYMORPH);
REMOVE_BIT(ch->extra, EXTRA_OSWITCH);
if (IS_HEAD(ch,LOST_HEAD)) REMOVE_BIT(ch->loc_hp[0], LOST_HEAD);
free_string(ch->morph);
ch->morph = str_dup("");
char_from_room(ch);
char_to_room(ch,get_room_index(ROOM_VNUM_ALTAR));
send_to_char( "Ok.\n\r", ch );
return;
}
void do_switch( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
sprintf(buf,"%s: Switch %s",ch->name,argument);
if (ch->level < NO_WATCH) do_watching(ch,buf);
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Switch into whom?\n\r", ch );
return;
}
if ( ch->desc == NULL )
return;
if ( ch->desc->original != NULL )
{
send_to_char( "You are already switched.\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( victim == ch )
{
send_to_char( "Ok.\n\r", ch );
return;
}
if ( victim->desc != NULL )
{
send_to_char( "Character in use.\n\r", ch );
return;
}
if ( !IS_NPC(victim))
{
send_to_char( "Only on NPC's.\n\r", ch );
return;
}
SET_BIT(ch->extra, EXTRA_SWITCH);
ch->desc->character = victim;
ch->desc->original = ch;
victim->desc = ch->desc;
ch->desc = NULL;
send_to_char( "Ok.\n\r", victim );
return;
}
void do_return( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
sprintf(buf,"%s: Return %s",ch->name,argument);
if (ch->level < NO_WATCH) do_watching(ch,buf);
if ( ch->desc == NULL )
return;
if ( ch->desc->original == NULL )
{
send_to_char( "You aren't switched.\n\r", ch );
return;
}
send_to_char( "You return to your original body.\n\r", ch );
REMOVE_BIT(ch->desc->original->extra, EXTRA_SWITCH);
ch->desc->character = ch->desc->original;
ch->desc->original = NULL;
ch->desc->character->desc = ch->desc;
ch->desc = NULL;
return;
}
void do_mload( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
MOB_INDEX_DATA *pMobIndex;
CHAR_DATA *victim;
sprintf(buf,"%s: Mload %s",ch->name,argument);
if (ch->level < NO_WATCH && ch->trust > 3) do_watching(ch,buf);
one_argument( argument, arg );
if ( arg[0] == '\0' || !is_number(arg) )
{
send_to_char( "Syntax: mload <vnum>.\n\r", ch );
return;
}
if ( ( pMobIndex = get_mob_index( atoi( arg ) ) ) == NULL )
{
send_to_char( "No mob has that vnum.\n\r", ch );
return;
}
victim = create_mobile( pMobIndex );
char_to_room( victim, ch->in_room );
act( "$n has created $N!", ch, NULL, victim, TO_ROOM );
act( "You have created $N!", ch, NULL, victim, TO_CHAR );
return;
}
/*
void do_pload( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
char name[40];
DESCRIPTOR_DATA *d;
bool fOld;
sprintf(buf,"%s: Pload %s",ch->name,argument);
if (ch->level < NO_WATCH && ch->trust > 3) do_watching(ch,buf);
one_argument( argument, arg );
if (IS_NPC(ch)) return;
if ( arg[0] == '\0' || is_number(arg) )
{
send_to_char( "Syntax: pload <name>.\n\r", ch );
return;
}
if (!str_cmp(ch->name,arg))
{
send_to_char( "But you are already that character!\n\r", ch );
return;
}
if (!(ch->pload == NULL || strlen(ch->pload) < 3))
{
send_to_char( "But you are already in another form!\n\r", ch );
return;
}
d = ch->desc;
sprintf(buf,"You transform into %s.\n\r",capitalize(arg));
send_to_char(buf,ch);
sprintf(buf,"$n transforms into %s.",capitalize(arg));
act(buf,ch,NULL,NULL,TO_ROOM);
sprintf(name,ch->name);
save_char_obj(ch);
if (ch != NULL && ch->desc != NULL)
extract_char(ch,TRUE);
else if (ch != NULL)
extract_char(ch,TRUE);
if (ch->desc) ch->desc->character = NULL;
ch->next = char_list;
char_list = ch;
fOld = load_char_obj(d, capitalize(arg));
if (ch->in_room != NULL)
char_to_room(ch,ch->in_room);
else
char_to_room(ch,get_room_index(3001));
free_string(ch->pload);
ch->pload = str_dup(name);
return;
}
void do_preturn( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
DESCRIPTOR_DATA *d;
bool fOld;
if (IS_NPC(ch)) {send_to_char("Huh?\n\r",ch);return;}
if (ch->pload == NULL) {send_to_char("Huh?\n\r",ch);return;}
sprintf(arg,ch->pload);
if (strlen(arg) < 3 || strlen(arg) > 8)
{send_to_char("Huh?\n\r",ch);return;}
if (!str_cmp(ch->name,arg)) {send_to_char("Huh?\n\r",ch);return;}
d = ch->desc;
sprintf(buf,"You transform back into %s.\n\r",capitalize(ch->pload));
send_to_char(buf,ch);
sprintf(buf,"$n transforms back into %s.",capitalize(ch->pload));
act(buf,ch,NULL,NULL,TO_ROOM);
save_char_obj(ch);
if (ch != NULL && ch->desc != NULL)
extract_char(ch,TRUE);
else if (ch != NULL)
extract_char(ch,TRUE);
if (ch->desc) ch->desc->character = NULL;
*
ch->next = char_list;
char_list = ch;
*
fOld = load_char_obj(d, capitalize(arg));
if (ch->in_room != NULL)
char_to_room(ch,ch->in_room);
else
char_to_room(ch,get_room_index(3001));
free_string(ch->pload);
ch->pload = str_dup("");
return;
}
*/
void do_pload( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
DESCRIPTOR_DATA *d;
ROOM_INDEX_DATA *in_room;
bool fOld;
if ( IS_NPC(ch) || ch->desc == NULL || ch->in_room == NULL ) return;
if ( argument[0] == '\0' )
{
send_to_char( "Syntax: pload <name>.\n\r", ch );
return;
}
if (!check_parse_name( argument ))
{
send_to_char( "Thats an illegal name.\n\r", ch );
return;
}
if ( !char_exists(FALSE,argument) )
{
send_to_char( "That player doesn't exist.\n\r", ch );
return;
}
sprintf(buf,"%s: Pload %s",ch->name,argument);
if (ch->level < NO_WATCH && ch->trust > 3) do_watching(ch,buf);
argument[0] = UPPER(argument[0]);
sprintf(buf,"You transform into %s.\n\r",argument);
send_to_char(buf,ch);
sprintf(buf,"$n transforms into %s.",argument);
act(buf,ch,NULL,NULL,TO_ROOM);
d = ch->desc;
do_autosave(ch,"");
in_room = ch->in_room;
extract_char(ch, TRUE);
d->character = NULL;
fOld = load_char_obj( d, argument );
ch = d->character;
ch->next = char_list;
char_list = ch;
char_to_room(ch,in_room);
return;
}
void do_preturn( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
DESCRIPTOR_DATA *d;
bool fOld;
if (IS_NPC(ch)) {send_to_char("Huh?\n\r",ch);return;}
if (ch->pload == NULL) {send_to_char("Huh?\n\r",ch);return;}
sprintf(arg,ch->pload);
if (strlen(arg) < 3 || strlen(arg) > 8)
{send_to_char("Huh?\n\r",ch);return;}
if (!str_cmp(ch->name,arg)) {send_to_char("Huh?\n\r",ch);return;}
d = ch->desc;
sprintf(buf,"You transform back into %s.\n\r",capitalize(ch->pload));
send_to_char(buf,ch);
sprintf(buf,"$n transforms back into %s.",capitalize(ch->pload));
act(buf,ch,NULL,NULL,TO_ROOM);
do_autosave(ch,"");
if (ch != NULL && ch->desc != NULL)
extract_char(ch,TRUE);
else if (ch != NULL)
extract_char(ch,TRUE);
if (ch->desc) ch->desc->character = NULL;
/*
ch->next = char_list;
char_list = ch;
*/
fOld = load_char_obj(d, capitalize(arg));
if (ch->in_room != NULL)
char_to_room(ch,ch->in_room);
else
char_to_room(ch,get_room_index(3001));
free_string(ch->pload);
ch->pload = str_dup("");
return;
}
void do_oload( CHAR_DATA *ch, char *argument )
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
OBJ_INDEX_DATA *pObjIndex;
OBJ_DATA *obj;
int level;
if (IS_NPC(ch)) {send_to_char("Not while switched.\n\r",ch); return;}
sprintf(buf,"%s: Oload %s",ch->name,argument);
if (ch->level < NO_WATCH && ch->trust > 3) do_watching(ch,buf);
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
if ( arg1[0] == '\0' || !is_number( arg1 ) )
{
send_to_char( "Syntax: oload <vnum> <level>.\n\r", ch );
return;
}
if ( arg2[0] == '\0' )
{
level = get_trust( ch );
}
else
{
/*
* New feature from Alander.
*/
if ( !is_number( arg2 ) )
{
send_to_char( "Syntax: oload <vnum> <level>.\n\r", ch );
return;
}
level = atoi( arg2 );
if ( level < 0 || level > get_trust( ch ) )
{
send_to_char( "Limited to your trust level.\n\r", ch );
return;
}
}
if ( ( pObjIndex = get_obj_index( atoi( arg1 ) ) ) == NULL )
{
send_to_char( "No object has that vnum.\n\r", ch );
return;
}
obj = create_object( pObjIndex, level );
if ( CAN_WEAR(obj, ITEM_TAKE) )
{
obj_to_char( obj, ch );
act( "$p appears in $n's hands!", ch, obj, NULL, TO_ROOM );
}
else
{
obj_to_room( obj, ch->in_room );
act( "$n has created $p!", ch, obj, NULL, TO_ROOM );
}
act( "You create $p.", ch, obj, NULL, TO_CHAR );
if (obj->questmaker != NULL) free_string(obj->questmaker);
obj->questmaker = str_dup(ch->name);
return;
}
void do_purge( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
CHAR_DATA *mount;
OBJ_DATA *obj;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
/* 'purge' */
CHAR_DATA *vnext;
OBJ_DATA *obj_next;
for ( victim = ch->in_room->people; victim != NULL; victim = vnext )
{
vnext = victim->next_in_room;
if (IS_NPC(victim) && victim->desc == NULL && (mount = victim->mount) == NULL)
extract_char( victim, TRUE );
}
for ( obj = ch->in_room->contents; obj != NULL; obj = obj_next )
{
obj_next = obj->next_content;
if (obj->item_type != ITEM_KINGDOM_POWER)
extract_obj( obj );
}
act( "$n purges the room!", ch, NULL, NULL, TO_ROOM);
send_to_char( "Ok.\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( !IS_NPC(victim) )
{
send_to_char( "Not on PC's.\n\r", ch );
return;
}
if ( victim->desc != NULL )
{
send_to_char( "Not on switched players.\n\r", ch );
return;
}
act( "$n purges $N.", ch, NULL, victim, TO_NOTVICT );
extract_char( victim, TRUE );
return;
}
void do_trust( CHAR_DATA *ch, char *argument )
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
int level;
sprintf(buf,"%s: Trust %s",ch->name,argument);
if (ch->level < NO_WATCH) do_watching(ch,buf);
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
if ( arg1[0] == '\0' || arg2[0] == '\0' )
{
send_to_char( "Syntax: trust <char> <trust>.\n\r", ch );
send_to_char( "Trust being one of: None, Builder, Questmaker, Enforcer, Judge, or Highjudge.\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg1 ) ) == NULL )
{
send_to_char( "That player is not here.\n\r", ch);
return;
}
if ( !str_cmp( arg2, "none" ) ) level = 0;
else if ( !str_cmp( arg2, "builder" ) ) level = 7;
else if ( !str_cmp( arg2, "questmaker" ) ) level = 8;
else if ( !str_cmp( arg2, "enforcer" ) ) level = 9;
else if ( !str_cmp( arg2, "judge" ) ) level = 10;
else if ( !str_cmp( arg2, "highjudge" ) ) level = 11;
else
{
send_to_char( "Please enter: None, Builder, Questmaker, Enforcer, Judge, or Highjudge.\n\r", ch );
return;
}
if ( level >= get_trust( ch ) )
{
send_to_char( "Limited to below your trust.\n\r", ch );
return;
}
send_to_char("Ok.\n\r",ch);
victim->trust = level;
return;
}
void do_restore( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
DESCRIPTOR_DATA *d;
sprintf(buf,"%s: Restore %s",ch->name,argument);
if (ch->level < NO_WATCH) do_watching(ch,buf);
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Restore whom?\n\r", ch );
return;
}
if ( get_trust(ch) >= MAX_LEVEL - 2 && !str_cmp(arg,"all"))
{
/* cure all */
for (d = descriptor_list; d != NULL; d = d->next)
{
victim = d->character;
if (victim == NULL || IS_NPC(victim))
continue;
{
affect_strip(victim,gsn_drowfire);
affect_strip(victim,gsn_poison);
affect_strip(victim,gsn_blindness);
affect_strip(victim,gsn_sleep);
affect_strip(victim,gsn_curse);
victim->hit = victim->max_hit;
victim->mana = victim->max_mana;
victim->move = victim->max_move;
update_pos( victim);
if (victim->in_room != NULL)
act("$n has restored you.",ch,NULL,victim,TO_VICT);
}
}
send_to_char("All active players restored.\n\r",ch);
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if (IS_SET(victim->act, PLR_GODLESS) && get_trust(ch) < NO_GODLESS
&& !IS_SET(ch->extra , EXTRA_ANTI_GODLESS))
{
send_to_char( "You failed.\n\r", ch );
return;
}
victim->hit = victim->max_hit;
victim->mana = victim->max_mana;
victim->move = victim->max_move;
victim->loc_hp[0] = 0;
victim->loc_hp[1] = 0;
victim->loc_hp[2] = 0;
victim->loc_hp[3] = 0;
victim->loc_hp[4] = 0;
victim->loc_hp[5] = 0;
victim->loc_hp[6] = 0;
update_pos( victim );
act( "$n has restored you.", ch, NULL, victim, TO_VICT );
send_to_char( "Ok.\n\r", ch );
return;
}
void do_freeze( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
sprintf(buf,"%s: Freeze %s",ch->name,argument);
if (ch->level < NO_WATCH) do_watching(ch,buf);
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Freeze whom?\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if (IS_SET(victim->act, PLR_GODLESS) && get_trust(ch) < NO_GODLESS
&& !IS_SET(ch->extra , EXTRA_ANTI_GODLESS))
{
send_to_char( "You failed.\n\r", ch );
return;
}
if ( get_trust( victim ) >= get_trust( ch ) )
{
send_to_char( "You failed.\n\r", ch );
return;
}
if ( IS_SET(victim->act, PLR_FREEZE) )
{
REMOVE_BIT(victim->act, PLR_FREEZE);
send_to_char( "You can play again.\n\r", victim );
send_to_char( "FREEZE removed.\n\r", ch );
}
else
{
SET_BIT(victim->act, PLR_FREEZE);
send_to_char( "You can't do ANYthing!\n\r", victim );
send_to_char( "FREEZE set.\n\r", ch );
}
save_char_obj( victim );
return;
}
void do_log( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
sprintf(buf,"%s: Log %s",ch->name,argument);
if (ch->level < NO_WATCH) do_watching(ch,buf);
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Log whom?\n\r", ch );
return;
}
if ( !str_cmp( arg, "all" ) )
{
if ( fLogAll )
{
fLogAll = FALSE;
send_to_char( "Log ALL off.\n\r", ch );
}
else
{
fLogAll = TRUE;
send_to_char( "Log ALL on.\n\r", ch );
}
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
/*
* No level check, gods can log anyone.
*/
if ( IS_SET(victim->act, PLR_LOG) )
{
REMOVE_BIT(victim->act, PLR_LOG);
send_to_char( "LOG removed.\n\r", ch );
}
else
{
SET_BIT(victim->act, PLR_LOG);
send_to_char( "LOG set.\n\r", ch );
}
return;
}
void do_noemote( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
sprintf(buf,"%s: Noemote %s",ch->name,argument);
if (ch->level < NO_WATCH) do_watching(ch,buf);
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Noemote whom?\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( get_trust( victim ) >= get_trust( ch ) )
{
send_to_char( "You failed.\n\r", ch );
return;
}
return;
}
void do_notell( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
sprintf(buf,"%s: Notell %s",ch->name,argument);
if (ch->level < NO_WATCH) do_watching(ch,buf);
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Notell whom?", ch );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( get_trust( victim ) >= get_trust( ch ) )
{
send_to_char( "You failed.\n\r", ch );
return;
}
if (IS_SET(victim->act, PLR_GODLESS) && get_trust(ch) < NO_GODLESS
&& !IS_SET(ch->extra , EXTRA_ANTI_GODLESS))
{
send_to_char( "You failed.\n\r", ch );
return;
}
if ( IS_SET(victim->act, PLR_NO_TELL) )
{
REMOVE_BIT(victim->act, PLR_NO_TELL);
send_to_char( "You can tell again.\n\r", victim );
send_to_char( "NO_TELL removed.\n\r", ch );
}
else
{
SET_BIT(victim->act, PLR_NO_TELL);
send_to_char( "You can't tell!\n\r", victim );
send_to_char( "NO_TELL set.\n\r", ch );
}
return;
}
void do_undeny( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
char *oldname;
CHAR_DATA *victim;
DESCRIPTOR_DATA *d;
ROOM_INDEX_DATA *in_room;
sprintf(buf,"%s: Undeny %s",ch->name,argument);
if (ch->level < NO_WATCH) do_watching(ch,buf);
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Undeny whom?", ch );
return;
}
if ((victim = get_char_world(ch, arg)) != NULL) {
send_to_char("They are already online.\n\r", ch );
return;}
if (!char_exists(FALSE,arg))
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
oldname = str_dup(ch->pcdata->switchname);
d = ch->desc;
do_autosave(ch,"");
in_room = ch->in_room;
extract_char(ch, TRUE);
d->character = NULL;
load_char_obj(d, arg);
ch = d->character;
ch->next = char_list;
char_list = ch;
char_to_room(ch,in_room);
if ( IS_SET(ch->act, PLR_DENY) )
{
REMOVE_BIT(ch->act, PLR_DENY);
send_to_char( "DENY removed.\n\r", ch );
} else {
send_to_char("They are not DENIED.\n\r", ch ); }
d = ch->desc;
do_autosave(ch,"");
in_room = ch->in_room;
extract_char(ch, TRUE);
d->character = NULL;
load_char_obj(d, oldname);
ch = d->character;
ch->next = char_list;
char_list = ch;
char_to_room(ch,in_room);
return;
}
void do_silence( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
sprintf(buf,"%s: Silence %s",ch->name,argument);
if (ch->level < NO_WATCH) do_watching(ch,buf);
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Silence whom?", ch );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if (IS_SET(victim->act, PLR_GODLESS) && get_trust(ch) < NO_GODLESS
&& !IS_SET(ch->extra , EXTRA_ANTI_GODLESS))
{
send_to_char( "You failed.\n\r", ch );
return;
}
if ( get_trust( victim ) >= get_trust( ch ) )
{
send_to_char( "You failed.\n\r", ch );
return;
}
if ( IS_SET(victim->act, PLR_SILENCE) )
{
REMOVE_BIT(victim->act, PLR_SILENCE);
send_to_char( "You can use channels again.\n\r", victim );
send_to_char( "SILENCE removed.\n\r", ch );
}
else
{
SET_BIT(victim->act, PLR_SILENCE);
send_to_char( "You can't use channels!\n\r", victim );
send_to_char( "SILENCE set.\n\r", ch );
}
return;
}
void do_peace( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *rch;
char buf[MAX_STRING_LENGTH];
sprintf(buf,"%s: Peace %s",ch->name,argument);
if (ch->level < NO_WATCH) do_watching(ch,buf);
for ( rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room )
{
if ( rch->fighting != NULL )
stop_fighting( rch, TRUE );
}
send_to_char( "Ok.\n\r", ch );
return;
}
BAN_DATA * ban_free;
BAN_DATA * ban_list;
void do_ban( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
char buf2[MAX_STRING_LENGTH];
BAN_DATA *pban;
sprintf(buf2,"%s: Ban %s",ch->name,argument);
if (ch->level < NO_WATCH) do_watching(ch,buf);
if ( IS_NPC(ch) )
return;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
strcpy( buf, "Banned sites:\n\r" );
for ( pban = ban_list; pban != NULL; pban = pban->next )
{
strcat( buf, pban->name );
strcat( buf, "\n\r" );
}
send_to_char( buf, ch );
return;
}
for ( pban = ban_list; pban != NULL; pban = pban->next )
{
if ( !str_cmp( arg, pban->name ) )
{
send_to_char( "That site is already banned!\n\r", ch );
return;
}
}
if ( ban_free == NULL )
{
pban = alloc_perm( sizeof(*pban) );
}
else
{
pban = ban_free;
ban_free = ban_free->next;
}
pban->name = str_dup( arg );
pban->next = ban_list;
ban_list = pban;
send_to_char( "Ok.\n\r", ch );
save_bans();
return;
}
void do_allow( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
BAN_DATA *prev;
BAN_DATA *curr;
sprintf(buf,"%s: Allow %s",ch->name,argument);
if (ch->level < NO_WATCH) do_watching(ch,buf);
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Remove which site from the ban list?\n\r", ch );
return;
}
prev = NULL;
for ( curr = ban_list; curr != NULL; prev = curr, curr = curr->next )
{
if ( !str_cmp( arg, curr->name ) )
{
if ( prev == NULL )
ban_list = ban_list->next;
else
prev->next = curr->next;
free_string( curr->name );
curr->next = ban_free;
ban_free = curr;
send_to_char( "Ok.\n\r", ch );
save_bans();
return;
}
}
send_to_char( "Site is not banned.\n\r", ch );
return;
}
void do_wizlock( CHAR_DATA *ch, char *argument )
{
extern bool wizlock;
char buf[MAX_STRING_LENGTH];
sprintf(buf,"%s: Wizlock %s",ch->name,argument);
if (ch->level < NO_WATCH) do_watching(ch,buf);
wizlock = !wizlock;
if ( wizlock )
send_to_char( "Game wizlocked.\n\r", ch );
else
send_to_char( "Game un-wizlocked.\n\r", ch );
return;
}
void do_closemud( CHAR_DATA *ch, char *argument )
{
extern bool wizlock;
char buf[MAX_STRING_LENGTH];
sprintf(buf,"%s: Wizlock %s",ch->name,argument);
if (ch->level < NO_WATCH) do_watching(ch,buf);
wizlock = !wizlock;
if ( wizlock )
send_to_char( "Game wizlocked.\n\r", ch );
else
send_to_char( "Game un-wizlocked.\n\r", ch );
return;
}
void do_slookup( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
int sn;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Slookup what?\n\r", ch );
return;
}
if ( !str_cmp( arg, "all" ) )
{
for ( sn = 0; sn < MAX_SKILL; sn++ )
{
if ( skill_table[sn].name == NULL )
break;
sprintf( buf, "Sn: %4d Slot: %4d Skill/spell: '%s'\n\r",
sn, skill_table[sn].slot, skill_table[sn].name );
send_to_char( buf, ch );
}
}
else
{
if ( ( sn = skill_lookup( arg ) ) < 0 )
{
send_to_char( "No such skill or spell.\n\r", ch );
return;
}
sprintf( buf, "Sn: %4d Slot: %4d Skill/spell: '%s'\n\r",
sn, skill_table[sn].slot, skill_table[sn].name );
send_to_char( buf, ch );
}
return;
}
void do_sset( CHAR_DATA *ch, char *argument )
{
char arg1 [MAX_INPUT_LENGTH];
char arg2 [MAX_INPUT_LENGTH];
char arg3 [MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
int value;
int sn;
bool fAll;
sprintf(buf,"%s: Sset %s",ch->name,argument);
if (ch->level < NO_WATCH) do_watching(ch,buf);
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
argument = one_argument( argument, arg3 );
if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' )
{
send_to_char( "Syntax: sset <victim> <skill> <value>\n\r", ch );
send_to_char( "or: sset <victim> all <value>\n\r", ch );
send_to_char( "Skill being any skill or spell.\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg1 ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if (IS_SET(victim->act, PLR_GODLESS) && get_trust(ch) < NO_GODLESS
&& !IS_SET(ch->extra , EXTRA_ANTI_GODLESS))
{
send_to_char( "You failed.\n\r", ch );
return;
}
fAll = !str_cmp( arg2, "all" );
sn = 0;
if ( !fAll && ( sn = skill_lookup( arg2 ) ) < 0 )
{
send_to_char( "No such skill or spell.\n\r", ch );
return;
}
/*
* Snarf the value.
*/
if ( !is_number( arg3 ) )
{
send_to_char( "Value must be numeric.\n\r", ch );
return;
}
value = atoi( arg3 );
if ( value < 0 || value > 100 )
{
send_to_char( "Value range is 0 to 100.\n\r", ch );
return;
}
if ( fAll )
{
for ( sn = 0; sn < MAX_SKILL; sn++ )
{
if ( skill_table[sn].name != NULL )
victim->pcdata->learned[sn] = value;
}
}
else
{
victim->pcdata->learned[sn] = value;
}
send_to_char("Ok.\n\r",ch);
return;
}
void do_mset( CHAR_DATA *ch, char *argument )
{
char arg1 [MAX_INPUT_LENGTH];
char arg2 [MAX_INPUT_LENGTH];
char arg3 [MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
int value;
sprintf(buf,"%s: Mset %s",ch->name,argument);
if (ch->level < NO_WATCH) do_watching(ch,buf);
smash_tilde( argument );
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
strcpy( arg3, argument );
if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' )
{
send_to_char( "Syntax: mset <victim> <field> <value>\n\r", ch );
send_to_char( "or: mset <victim> <string> <value>\n\r", ch );
send_to_char( "\n\r", ch );
send_to_char( "Field being one of:\n\r", ch );
send_to_char( " str int wis dex con sex level exp\n\r", ch );
send_to_char( " gold hp mana move primal align\n\r", ch );
send_to_char( " thirst drunk full hit dam ac dp\n\r",ch );
send_to_char( " security\n\r\n\r",ch );
send_to_char( "String being one of:\n\r", ch );
send_to_char( " name short long description title spec\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg1 ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if (IS_SET(victim->act, PLR_GODLESS) && get_trust(ch) < NO_GODLESS
&& !IS_SET(ch->extra , EXTRA_ANTI_GODLESS))
{
send_to_char( "You failed.\n\r", ch );
return;
}
/*
* Snarf the value (which need not be numeric).
*/
value = is_number( arg3 ) ? atoi( arg3 ) : -1;
/*
* Set something.
*/
if ( !str_cmp( arg2, "str" ) )
{
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( value < 3 || value > 18 )
{
send_to_char( "Strength range is 3 to 18.\n\r", ch );
return;
}
if (IS_JUDGE(ch)) {
victim->pcdata->perm_str = value;
send_to_char("Ok.\n\r",ch);}
else
send_to_char( "Sorry, no can do...\n\r", ch );
return;
}
if ( !str_cmp( arg2, "dp" ))
{
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r",ch);
return;
}
if (!IS_CLASS(victim, CLASS_DEMON))
{
send_to_char("Only on Demons.\n\r",ch);
return;
}
if ( value < 1 || value > 1000000 )
{
send_to_char("Valid range is 1 to 1000000.\n\r",ch);
return;
}
victim->pcdata->stats[DEMON_CURRENT] = value;
victim->pcdata->stats[DEMON_TOTAL] = value;
send_to_char("Ok.\n\r",ch);
return;
}
if ( !str_cmp( arg2, "int" ) )
{
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( value < 3 || value > 18 )
{
send_to_char( "Intelligence range is 3 to 18.\n\r", ch );
return;
}
if (IS_JUDGE(ch)) {
victim->pcdata->perm_int = value;
send_to_char("Ok.\n\r",ch);}
else
send_to_char( "Sorry, no can do...\n\r", ch );
return;
}
if ( !str_cmp( arg2, "wis" ) )
{
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( value < 3 || value > 18 )
{
send_to_char( "Wisdom range is 3 to 18.\n\r", ch );
return;
}
if (IS_JUDGE(ch)) {
victim->pcdata->perm_wis = value;
send_to_char("Ok.\n\r",ch);}
else
send_to_char( "Sorry, no can do...\n\r", ch );
return;
}
if ( !str_cmp( arg2, "dex" ) )
{
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( value < 3 || value > 18 )
{
send_to_char( "Dexterity range is 3 to 18.\n\r", ch );
return;
}
if (IS_JUDGE(ch)) {
victim->pcdata->perm_dex = value;
send_to_char("Ok.\n\r",ch);}
else
send_to_char( "Sorry, no can do...\n\r", ch );
return;
}
if ( !str_cmp( arg2, "con" ) )
{
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( value < 3 || value > 18 )
{
send_to_char( "Constitution range is 3 to 18.\n\r", ch );
return;
}
if (IS_JUDGE(ch)) {
victim->pcdata->perm_con = value;
send_to_char("Ok.\n\r",ch);}
else
send_to_char( "Sorry, no can do...\n\r", ch );
return;
}
if ( !str_cmp( arg2, "sex" ) )
{
if ( value < 0 || value > 2 )
{
send_to_char( "Sex range is 0 to 2.\n\r", ch );
return;
}
victim->sex = value;
send_to_char("Ok.\n\r",ch);
return;
}
if ( !str_cmp( arg2, "level" ) )
{
if ( IS_NPC(victim) && ( value < 1 || value > 250 ) )
{
send_to_char( "Level range is 1 to 250 for mobs.\n\r", ch );
return;
}
else if (!IS_JUDGE(ch))
{
send_to_char( "Sorry, no can do...\n\r", ch );
return;
}
if ( !str_cmp( arg3, "mortal" ) ) value = 2;
else if ( !str_cmp( arg3, "avatar" ) ) value = 3;
else if ( !str_cmp( arg3, "apprentice" ) ) value = 4;
else if ( !str_cmp( arg3, "mage" ) ) value = 5;
else if ( !str_cmp( arg3, "monk" ) ) value = 6;
else if ( !str_cmp( arg3, "archmage" ) ) value = 6;
else if ( !str_cmp( arg3, "builder" ) ) value = 7;
else if ( !str_cmp( arg3, "questmaker" ) ) value = 8;
else if ( !str_cmp( arg3, "enforcer" ) ) value = 9;
else if ( !str_cmp( arg3, "judge" ) ) value = 10;
else if ( !str_cmp( arg3, "highjudge" ) ) value = 11;
else if (!IS_NPC(victim))
{
send_to_char( "Level should be one of the following:\n\rMortal, Avatar, Apprentice, Mage, Archmage, Builder, Questmaker, Enforcer,\n\rJudge, or Highjudge.\n\r", ch );
return;
}
if (value >= ch->level && !IS_NPC(victim))
send_to_char( "Sorry, no can do...\n\r", ch );
else {victim->level = value; victim->trust = value;
send_to_char("Ok.\n\r",ch);}
return;
}
if ( !str_cmp( arg2, "hitroll" ) || !str_cmp(arg2, "hit" ) )
{
if ( !IS_NPC(victim) && ( value < 0 || value > 50 ) )
{
send_to_char( "Hitroll range is 0 to 50.\n\r", ch );
return;
}
else if ( IS_NPC(victim) && ( value < 0 || value > 250 ) )
{
send_to_char( "Hitroll range is 0 to 250.\n\r", ch );
return;
}
if (!IS_NPC(victim) && !IS_JUDGE(ch) && ch != victim)
{
send_to_char( "Sorry, no can do...\n\r", ch );
return;
}
victim->hitroll = value;
send_to_char("Ok.\n\r",ch);
return;
}
if ( !str_cmp( arg2, "damroll" ) || !str_cmp( arg2, "dam" ) )
{
if ( !IS_NPC(victim) && ( value < 0 || value > 50 ) )
{
send_to_char( "Damroll range is 0 to 50.\n\r", ch );
return;
}
else if ( IS_NPC(victim) && ( value < 0 || value > 250 ) )
{
send_to_char( "Damroll range is 0 to 250.\n\r", ch );
return;
}
if (!IS_NPC(victim) && !IS_JUDGE(ch) && ch != victim)
{
send_to_char( "Sorry, no can do...\n\r", ch );
return;
}
victim->damroll = value;
send_to_char("Ok.\n\r",ch);
return;
}
if ( !str_cmp( arg2, "Xhitroll" ) || !str_cmp( arg2, "hit" ) )
{
if ( !IS_NPC(victim) && ( value < 0 || value > 50 ) )
{
send_to_char( "Xhitroll range is 0 to 50.\n\r", ch );
return;
}
else if ( IS_NPC(victim) && ( value < 0 || value > 250 ) )
{
send_to_char( "Xhitroll range is 0 to 250.\n\r", ch );
return;
}
if (!IS_NPC(victim) && !IS_JUDGE(ch) && ch != victim)
{
send_to_char( "Sorry, no can do...\n\r", ch );
return;
}
victim->xhitroll = value;
send_to_char("Ok.\n\r",ch);
return;
}
if ( !str_cmp( arg2, "Xdamroll" ) || !str_cmp( arg2, "dam" ) )
{
if ( !IS_NPC(victim) && ( value < 0 || value > 50 ) )
{
send_to_char( "Xdamroll range is 0 to 50.\n\r", ch );
return;
}
else if ( IS_NPC(victim) && ( value < 0 || value > 250 ) )
{
send_to_char( "Xdamroll range is 0 to 250.\n\r", ch );
return;
}
if (!IS_NPC(victim) && !IS_JUDGE(ch) && ch != victim)
{
send_to_char( "Sorry, no can do...\n\r", ch );
return;
}
victim->xdamroll = value;
send_to_char("Ok.\n\r",ch);
return;
}
if ( !str_cmp( arg2, "armor" ) || !str_cmp( arg2, "ac" ) )
{
if ( !IS_NPC(victim) && ( value < -200 || value > 200 ) )
{
send_to_char( "Armor class range is -200 to 200.\n\r", ch );
return;
}
if (!IS_NPC(victim) && !IS_JUDGE(ch) && ch != victim)
{
send_to_char( "Sorry, no can do...\n\r", ch );
return;
}
victim->armor = value;
send_to_char("Ok.\n\r",ch);
return;
}
if ( !str_cmp( arg2, "exp" ) )
{
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( value < 0 )
{
send_to_char( "Exp must be at least 0.\n\r", ch );
return;
}
if ( value > 99000000 )
{
send_to_char( "No more than 99000000 possible.\n\r", ch );
return;
}
if (IS_JUDGE(ch) || (ch == victim)) {
victim->exp = value;
send_to_char("Ok.\n\r",ch);}
else
send_to_char( "Sorry, no can do...\n\r", ch );
return;
}
if ( !str_cmp( arg2, "gold" ) )
{
if (value > 100000 && !IS_JUDGE(ch))
send_to_char("Don't be so damn greedy!\n\r",ch);
else
{victim->gold = value; send_to_char("Ok.\n\r",ch);}
return;
}
if ( !str_cmp( arg2, "hp" ) )
{
if ( value < 1 || value > 30000 )
{
send_to_char( "Hp range is 1 to 30,000 hit points.\n\r", ch );
return;
}
if (IS_JUDGE(ch) || (ch == victim) || (IS_NPC(victim)) ) {
victim->max_hit = value;
send_to_char("Ok.\n\r",ch);}
else
send_to_char( "Sorry, no can do...\n\r", ch );
return;
}
if ( !str_cmp( arg2, "mana" ) )
{
if ( value < 0 || value > 30000 )
{
send_to_char( "Mana range is 0 to 30,000 mana points.\n\r", ch );
return;
}
if (IS_JUDGE(ch) || (ch == victim) || (IS_NPC(victim)) ) {
victim->max_mana = value;
send_to_char("Ok.\n\r",ch);}
else
send_to_char( "Sorry, no can do...\n\r", ch );
return;
}
if ( !str_cmp( arg2, "move" ) )
{
if ( value < 0 || value > 30000 )
{
send_to_char( "Move range is 0 to 30,000 move points.\n\r", ch );
return;
}
if (IS_JUDGE(ch) || (ch == victim) || (IS_NPC(victim)) ) {
victim->max_move = value;
send_to_char("Ok.\n\r",ch);}
else
send_to_char( "Sorry, no can do...\n\r", ch );
return;
}
if ( !str_cmp( arg2, "primal" ) )
{
if ( value < 0 || value > 999 )
{
send_to_char( "Primal range is 0 to 999.\n\r", ch );
return;
}
if (IS_JUDGE(ch) || (ch == victim)) {
victim->practice = value;
send_to_char("Ok.\n\r",ch);}
else
send_to_char( "Sorry, no can do...\n\r", ch );
return;
}
if ( !str_cmp( arg2, "align" ) )
{
if ( value < -1000 || value > 1000 )
{
send_to_char( "Alignment range is -1000 to 1000.\n\r", ch );
return;
}
victim->alignment = value;
send_to_char("Ok.\n\r",ch);
return;
}
if ( !str_cmp( arg2, "thirst" ) )
{
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( value < 0 || value > 2000 )
{
send_to_char( "Thirst range is 0 to 2000.\n\r", ch );
return;
}
victim->pcdata->condition[COND_THIRST] = value;
send_to_char("Ok.\n\r",ch);
return;
}
if ( !str_cmp( arg2, "drunk" ) )
{
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( value < 0 || value > 100 )
{
send_to_char( "Drunk range is 0 to 100.\n\r", ch );
return;
}
victim->pcdata->condition[COND_DRUNK] = value;
send_to_char("Ok.\n\r",ch);
return;
}
if ( !str_cmp( arg2, "full" ) )
{
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( value < 0 || value > 100 )
{
send_to_char( "Full range is 0 to 100.\n\r", ch );
return;
}
victim->pcdata->condition[COND_FULL] = value;
send_to_char("Ok.\n\r",ch);
return;
}
if ( !str_cmp( arg2, "name" ) )
{
if ( !IS_NPC(victim) )
{
send_to_char( "Not on PC's.\n\r", ch );
return;
}
free_string( victim->name );
victim->name = str_dup( arg3 );
send_to_char("Ok.\n\r",ch);
return;
}
if ( !str_cmp( arg2, "short" ) )
{
free_string( victim->short_descr );
victim->short_descr = str_dup( arg3 );
send_to_char("Ok.\n\r",ch);
return;
}
if ( !str_cmp( arg2, "long" ) )
{
free_string( victim->long_descr );
victim->long_descr = str_dup( arg3 );
send_to_char("Ok.\n\r",ch);
return;
}
if ( !str_cmp( arg2, "title" ) )
{
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
set_title( victim, arg3 );
send_to_char("Ok.\n\r",ch);
return;
}
if ( !str_cmp( arg2, "spec" ) )
{
if ( !IS_NPC(victim) )
{
send_to_char( "Not on PC's.\n\r", ch );
return;
}
if ( ( victim->spec_fun = spec_lookup( arg3 ) ) == 0 )
{
send_to_char( "No such spec fun.\n\r", ch );
return;
}
send_to_char("Ok.\n\r",ch);
return;
}
if ( !str_cmp( arg2, "status" ) )
{
if ( IS_NPC( victim ) )
return;
if ( value > 50 || value < 0 )
return;
victim->race = value;
return;
}
if ( !str_cmp( arg2, "security" ) ) /* OLC */
{
if ( IS_NPC( victim ) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( value > ch->pcdata->security || value < 0 )
{
if ( ch->pcdata->security != 0 )
{
sprintf( buf, "Valid security is 0-%d.\n\r",
ch->pcdata->security );
send_to_char( buf, ch );
send_to_char( buf, ch );
}
else
{
send_to_char( "Valid security is 0 only.\n\r", ch );
}
return;
}
victim->pcdata->security = value;
return;
}
/*
* Generate usage message.
*/
do_mset( ch, "" );
return;
}
void do_pack(CHAR_DATA *ch, char *argument)
{
CHAR_DATA *victim;
OBJ_DATA *obj;
OBJ_DATA *obj2;
char arg[MAX_STRING_LENGTH];
one_argument(argument,arg);
if (arg[0] == '\0')
{send_to_char("Newbiepack Who?\n\r",ch);
return;}
if ((victim=get_char_world(ch,arg)) == NULL)
{send_to_char("They arent here.\n\r",ch);
return;}
obj2 = create_object(get_obj_index(3032),0);
obj = create_object(get_obj_index(30334),0);
obj_to_char(obj,victim);
obj = NULL;
obj = create_object(get_obj_index(30335),0);
obj = NULL;
obj_to_char(obj,victim);
obj = create_object(get_obj_index(30336),0);
obj_to_char(obj,victim);
obj = NULL;
obj = create_object(get_obj_index(30337),0);
obj_to_char(obj,victim);
obj = NULL;
obj = create_object(get_obj_index(30338),0);
obj_to_char(obj,victim);
obj = NULL;
obj = create_object(get_obj_index(30339),0);
obj_to_char(obj,victim);
obj = NULL;
obj = create_object(get_obj_index(30339),0);
obj_to_char(obj,victim);
obj = NULL;
obj = create_object(get_obj_index(30340),0);
obj_to_char(obj,victim);
obj = NULL;
obj = create_object(get_obj_index(30341),0);
obj_to_char(obj,victim);
obj = NULL;
obj = create_object(get_obj_index(30342),0);
obj_to_char(obj,victim);
obj = NULL;
obj = create_object(get_obj_index(30342),0);
obj_to_char(obj,victim);
obj = NULL;
obj = create_object(get_obj_index(30343),0);
obj_to_char(obj,victim);
obj = NULL;
obj = create_object(get_obj_index(30343),0);
obj_to_char(obj,victim);
obj = NULL;
obj = create_object(get_obj_index(30344),0);
obj_to_char(obj,victim);
obj = NULL;
obj = create_object(get_obj_index(30345),0);
obj_to_char(obj,victim);
obj_to_char(obj2,victim);
send_to_char(
"Tons of stuff appears in your hands in a blast of flames.\n\r",victim);
send_to_char("You newbiepack them.\n\r",ch);
return;
}
void do_oset( CHAR_DATA *ch, char *argument )
{
char arg1 [MAX_INPUT_LENGTH];
char arg2 [MAX_INPUT_LENGTH];
char arg3 [MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
OBJ_DATA *obj;
OBJ_DATA *morph;
OBJ_INDEX_DATA *pObjIndex;
int value;
if (IS_NPC(ch)) {send_to_char("Not while switched.\n\r",ch); return;}
sprintf(buf,"%s: Oset %s",ch->name,argument);
if (ch->level < NO_WATCH) do_watching(ch,buf);
smash_tilde( argument );
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
strcpy( arg3, argument );
if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' )
{
send_to_char( "Syntax: oset <object> <field> <value>\n\r", ch );
send_to_char( "or: oset <object> <string> <value>\n\r", ch );
send_to_char( "or: oset <object> <affect> <value>\n\r", ch );
send_to_char( "\n\r", ch );
send_to_char( "Field being one of:\n\r", ch );
send_to_char( " value0 value1 value2 value3\n\r", ch );
send_to_char( " level weight cost timer morph\n\r", ch );
send_to_char( "\n\r", ch );
send_to_char( "String being one of:\n\r", ch );
send_to_char( " name short long ed type extra wear owner\n\r", ch );
send_to_char( "\n\r", ch );
send_to_char( "Affect being one of:\n\r", ch );
send_to_char( " str dex int wis con\n\r", ch );
send_to_char( " hit dam ac hp mana move\n\r", ch );
stc(" attackgood\n\r",ch);
return;
}
if ( ( obj = get_obj_world( ch, arg1 ) ) == NULL )
{
send_to_char( "Nothing like that in hell, earth, or heaven.\n\r", ch );
return;
}
if (obj->carried_by != NULL && !IS_NPC(obj->carried_by) &&
IS_SET(obj->carried_by->act, PLR_GODLESS) && get_trust(ch) < NO_GODLESS
&& !IS_SET(ch->extra , EXTRA_ANTI_GODLESS))
{
send_to_char( "You failed.\n\r", ch );
return;
}
if (!IS_JUDGE(ch) && (obj->questmaker == NULL || str_cmp(ch->name,obj->questmaker)))
{
send_to_char("You don't have permission to change that item.\n\r", ch);
return;
}
/*
* Snarf the value (which need not be numeric).
*/
value = atoi( arg3 );
/*
* Set something.
*/
if ( !str_cmp( arg2, "value0" ) || !str_cmp( arg2, "v0" ) )
{
if (obj->item_type == ITEM_WEAPON && !IS_JUDGE(ch)) {
send_to_char("You are not authorised to create spell weapons.\n\r", ch);
return;}
else if (obj->item_type == ITEM_QUEST) {
send_to_char("You cannot change a quest tokens value with oset.\n\r", ch);
return;}
else if (obj->item_type == ITEM_ARMOR && value > 15)
obj->value[0] = 15;
else
obj->value[0] = value;
send_to_char("Ok.\n\r",ch);
if (obj->questmaker != NULL) free_string(obj->questmaker);
obj->questmaker = str_dup(ch->name);
return;
}
if ( !str_cmp( arg2, "value1" ) || !str_cmp( arg2, "v1" ) )
{
if (obj->item_type == ITEM_WEAPON && value > 10)
obj->value[1] = 10;
else
obj->value[1] = value;
send_to_char("Ok.\n\r",ch);
if (obj->questmaker != NULL) free_string(obj->questmaker);
obj->questmaker = str_dup(ch->name);
return;
}
if ( !str_cmp( arg2, "value2" ) || !str_cmp( arg2, "v2" ) )
{
if (obj->item_type == ITEM_WEAPON && value > 20)
obj->value[2] = 20;
else
obj->value[2] = value;
send_to_char("Ok.\n\r",ch);
if (obj->questmaker != NULL) free_string(obj->questmaker);
obj->questmaker = str_dup(ch->name);
return;
}
if ( !str_cmp( arg2, "value3" ) || !str_cmp( arg2, "v3" ) )
{
if (obj->item_type == ITEM_ARMOR && !IS_JUDGE(ch))
send_to_char("You are not authorised to create spell armour.\n\r", ch);
else
{obj->value[3] = value; send_to_char("Ok.\n\r",ch);}
if (obj->questmaker != NULL) free_string(obj->questmaker);
obj->questmaker = str_dup(ch->name);
return;
}
if ( !str_cmp( arg2, "morph" ) )
{
int mnum;
if ( IS_SET(obj->spectype, SITEM_MORPH) )
{
send_to_char( "This item can already morph.\n\r", ch );
return;
}
if ( ( pObjIndex = get_obj_index( value ) ) == NULL )
{
send_to_char( "No object has that vnum.\n\r", ch );
return;
}
morph = create_object( pObjIndex, obj->level );
if ( !CAN_WEAR(morph, ITEM_TAKE) )
SET_BIT(morph->wear_flags, ITEM_TAKE);
if ( !IS_SET(obj->spectype, SITEM_MORPH) )
SET_BIT(obj->spectype, SITEM_MORPH);
if ( !IS_SET(morph->spectype, SITEM_MORPH) )
SET_BIT(morph->spectype, SITEM_MORPH);
obj_to_char( morph, ch );
act( "$p morphs into $P in $n's hands!", ch, obj, morph, TO_ROOM );
act( "$p morphs into $P in your hands!", ch, obj, morph, TO_CHAR );
mnum = obj->wear_loc;
obj_from_char( obj );
obj_to_obj( obj, morph );
if ( morph->wear_flags == obj->wear_flags && mnum != WEAR_NONE )
equip_char( ch, morph, mnum );
if (morph->questmaker != NULL) free_string(morph->questmaker);
morph->questmaker = str_dup(ch->name);
return;
}
if ( !str_cmp( arg2, "extra" ) )
{
if ( !str_cmp( arg3, "glow" )) value = ITEM_GLOW;
else if ( !str_cmp( arg3, "hum" )) value = ITEM_HUM;
else if ( !str_cmp( arg3, "thrown" )) value = ITEM_THROWN;
else if ( !str_cmp( arg3, "vanish" )) value = ITEM_VANISH;
else if ( !str_cmp( arg3, "invis" )) value = ITEM_INVIS;
else if ( !str_cmp( arg3, "magic" )) value = ITEM_MAGIC;
else if ( !str_cmp( arg3, "nodrop" )) value = ITEM_NODROP;
else if ( !str_cmp( arg3, "bless" )) value = ITEM_BLESS;
else if ( !str_cmp( arg3, "anti-good" )) value = ITEM_ANTI_GOOD;
else if ( !str_cmp( arg3, "anti-evil" )) value = ITEM_ANTI_EVIL;
else if ( !str_cmp( arg3, "anti-neutral" )) value = ITEM_ANTI_NEUTRAL;
else if ( !str_cmp( arg3, "noremove" )) value = ITEM_NOREMOVE;
else if ( !str_cmp( arg3, "inventory" )) value = ITEM_INVENTORY;
else if ( !str_cmp( arg3, "loyal" )) value = ITEM_LOYAL;
else {
send_to_char("Extra flag can be from the following: Glow, Hum, Thrown, Vanish, Invis,
Magic, Nodrop, Bless, Anti-Good, Anti-Evil, Anti-Neutral, Noremove,
Inventory, Loyal.\n\r",ch); return;}
/* Removing magic flag allows multiple enchants */
if (IS_SET(obj->extra_flags,value) && value == ITEM_MAGIC && !IS_JUDGE(ch))
{send_to_char("Sorry, no can do...\n\r",ch); return;}
if (IS_SET(obj->extra_flags,value))
REMOVE_BIT(obj->extra_flags, value);
else
SET_BIT(obj->extra_flags, value);
send_to_char("Ok.\n\r",ch);
if (obj->questmaker != NULL) free_string(obj->questmaker);
obj->questmaker = str_dup(ch->name);
return;
}
if ( !str_cmp( arg2, "wear" ) )
{
if ( !str_cmp( arg3, "none" ) || !str_cmp( arg3, "clear" ))
{
obj->wear_flags = 0;
send_to_char("Ok.\n\r",ch);
if (obj->questmaker != NULL) free_string(obj->questmaker);
obj->questmaker = str_dup(ch->name);
return;
}
else if ( !str_cmp( arg3, "take" ))
{
if (IS_SET(obj->wear_flags,ITEM_TAKE))
REMOVE_BIT(obj->wear_flags, ITEM_TAKE);
else
SET_BIT(obj->wear_flags, ITEM_TAKE);
send_to_char("Ok.\n\r",ch);
if (obj->questmaker != NULL) free_string(obj->questmaker);
obj->questmaker = str_dup(ch->name);
return;
}
else if ( !str_cmp( arg3, "finger" )) value = ITEM_WEAR_FINGER;
else if ( !str_cmp( arg3, "neck" )) value = ITEM_WEAR_NECK;
else if ( !str_cmp( arg3, "body" )) value = ITEM_WEAR_BODY;
else if ( !str_cmp( arg3, "head" )) value = ITEM_WEAR_HEAD;
else if ( !str_cmp( arg3, "legs" )) value = ITEM_WEAR_LEGS;
else if ( !str_cmp( arg3, "feet" )) value = ITEM_WEAR_FEET;
else if ( !str_cmp( arg3, "hands" )) value = ITEM_WEAR_HANDS;
else if ( !str_cmp( arg3, "arms" )) value = ITEM_WEAR_ARMS;
else if ( !str_cmp( arg3, "about" )) value = ITEM_WEAR_ABOUT;
else if ( !str_cmp( arg3, "waist" )) value = ITEM_WEAR_WAIST;
else if ( !str_cmp( arg3, "wrist" )) value = ITEM_WEAR_WRIST;
else if ( !str_cmp( arg3, "hold" )) value = ITEM_WIELD;
else if ( !str_cmp( arg3, "face" )) value = ITEM_WEAR_FACE;
else {
send_to_char("Wear location can be from: None, Take, Finger, Neck, Body, Head, Legs,
Hands, Arms, About, Waist, Hold, Face.\n\r",ch); return;}
if (IS_SET(obj->wear_flags,ITEM_TAKE) ) value += 1;
obj->wear_flags = value;
send_to_char("Ok.\n\r",ch);
if (obj->questmaker != NULL) free_string(obj->questmaker);
obj->questmaker = str_dup(ch->name);
return;
}
if ( !str_cmp( arg2, "level" ) )
{
if (value < 1) value = 1; else if (value > 50) value = 50;
if (!IS_JUDGE(ch))
send_to_char("You are not authorised to change an items level.\n\r", ch);
else
{obj->level = value; send_to_char("Ok.\n\r",ch);
if (obj->questmaker != NULL) free_string(obj->questmaker);
obj->questmaker = str_dup(ch->name);}
return;
}
if ( !str_cmp( arg2, "weight" ) )
{
obj->weight = value;
send_to_char("Ok.\n\r",ch);
if (obj->questmaker != NULL) free_string(obj->questmaker);
obj->questmaker = str_dup(ch->name);
return;
}
if ( !str_cmp( arg2, "cost" ) )
{
if (value > 100000 && !IS_JUDGE(ch))
send_to_char("Don't be so damn greedy!\n\r",ch);
else
{obj->cost = value; send_to_char("Ok.\n\r",ch);
if (obj->questmaker != NULL) free_string(obj->questmaker);
obj->questmaker = str_dup(ch->name);}
return;
}
if ( !str_cmp( arg2, "timer" ) )
{
obj->timer = value;
send_to_char("Ok.\n\r",ch);
if (obj->questmaker != NULL) free_string(obj->questmaker);
obj->questmaker = str_dup(ch->name);
return;
}
if ( !str_cmp( arg2, "attackgood" ) )
{
SET_BIT(obj->extra_flags2, ITEM_ATTACK_GOOD);
stc("Ok.\n\r",ch);
return;
}
if ( !str_cmp( arg2, "hitroll" ) || !str_cmp( arg2, "hit" ) )
{oset_affect(ch,obj,value,APPLY_HITROLL,FALSE);return;}
else if ( !str_cmp( arg2, "damroll" ) || !str_cmp( arg2, "dam" ) )
{oset_affect(ch,obj,value,APPLY_DAMROLL,FALSE);return;}
else if ( !str_cmp( arg2, "armor" ) || !str_cmp( arg2, "ac" ) )
{oset_affect(ch,obj,value,APPLY_AC,FALSE);return;}
else if ( !str_cmp( arg2, "hitpoints" ) || !str_cmp( arg2, "hp" ) )
{oset_affect(ch,obj,value,APPLY_HIT,FALSE);return;}
else if ( !str_cmp( arg2, "mana" ) )
{oset_affect(ch,obj,value,APPLY_MANA,FALSE);return;}
else if ( !str_cmp( arg2, "move" ) || !str_cmp( arg2, "movement" ) )
{oset_affect(ch,obj,value,APPLY_MOVE,FALSE);return;}
else if ( !str_cmp( arg2, "str" ) || !str_cmp( arg2, "strength" ) )
{oset_affect(ch,obj,value,APPLY_STR,FALSE);return;}
else if ( !str_cmp( arg2, "dex" ) || !str_cmp( arg2, "dexterity" ) )
{oset_affect(ch,obj,value,APPLY_DEX,FALSE);return;}
else if ( !str_cmp( arg2, "int" ) || !str_cmp( arg2, "intelligence" ) )
{oset_affect(ch,obj,value,APPLY_INT,FALSE);return;}
else if ( !str_cmp( arg2, "wis" ) || !str_cmp( arg2, "wisdom" ) )
{oset_affect(ch,obj,value,APPLY_WIS,FALSE);return;}
else if ( !str_cmp( arg2, "con" ) || !str_cmp( arg2, "constitution" ) )
{oset_affect(ch,obj,value,APPLY_CON,FALSE);return;}
if ( !str_cmp( arg2, "type" ) )
{
if (!IS_JUDGE(ch))
{
send_to_char("You are not authorised to change an item type.\n\r", ch);
return;
}
if (!str_cmp( arg3, "light")) obj->item_type = 1;
else if (!str_cmp( arg3, "scroll")) obj->item_type = 2;
else if (!str_cmp( arg3, "wand")) obj->item_type = 3;
else if (!str_cmp( arg3, "staff")) obj->item_type = 4;
else if (!str_cmp( arg3, "weapon")) obj->item_type = 5;
else if (!str_cmp( arg3, "treasure")) obj->item_type = 8;
else if (!str_cmp( arg3, "armor")) obj->item_type = 9;
else if (!str_cmp( arg3, "armour")) obj->item_type = 9;
else if (!str_cmp( arg3, "potion")) obj->item_type = 10;
else if (!str_cmp( arg3, "furniture")) obj->item_type = 12;
else if (!str_cmp( arg3, "trash")) obj->item_type = 13;
else if (!str_cmp( arg3, "container")) obj->item_type = 15;
else if (!str_cmp( arg3, "drink")) obj->item_type = 17;
else if (!str_cmp( arg3, "key")) obj->item_type = 18;
else if (!str_cmp( arg3, "food")) obj->item_type = 19;
else if (!str_cmp( arg3, "money")) obj->item_type = 20;
else if (!str_cmp( arg3, "boat")) obj->item_type = 22;
else if (!str_cmp( arg3, "corpse")) obj->item_type = 23;
else if (!str_cmp( arg3, "fountain")) obj->item_type = 25;
else if (!str_cmp( arg3, "pill")) obj->item_type = 26;
else if (!str_cmp( arg3, "portal")) obj->item_type = 27;
else if (!str_cmp( arg3, "stake")) obj->item_type = 30;
else {send_to_char("Type can be one of: Light, Scroll, Wand, Staff, Weapon, Treasure, Armor,
Potion, Furniture, Trash, Container, Drink, Key, Food, Money, Boat, Corpse,
Fountain, Pill, Portal, Stake.\n\r", ch);
return;}
send_to_char("Ok.\n\r",ch);
if (obj->questmaker != NULL) free_string(obj->questmaker);
obj->questmaker = str_dup(ch->name);
return;
}
if ( !str_cmp( arg2, "owner" ) )
{
if (IS_NPC(ch)) {send_to_char("Not while switched.\n\r",ch);return;}
if (!IS_JUDGE(ch) && (obj->questmaker == NULL || str_cmp(ch->name,obj->questmaker)))
{send_to_char("Someone else has already changed this item.\n\r",ch);return;}
if ( ( victim = get_char_world( ch, arg3 ) ) == NULL )
{send_to_char("You cannot find any player by that name.\n\r",ch);return;}
if (IS_NPC(victim)) {send_to_char("Not on NPC's.\n\r",ch);return;}
if (obj->questmaker != NULL) free_string(obj->questmaker);
obj->questmaker = str_dup(ch->name);
if (obj->questowner != NULL) free_string(obj->questowner);
obj->questowner = str_dup(victim->name);
send_to_char("Ok.\n\r",ch);
return;
}
if ( !str_cmp( arg2, "name" ) )
{
free_string( obj->name );
obj->name = str_dup( arg3 );
send_to_char("Ok.\n\r",ch);
if (obj->questmaker != NULL) free_string(obj->questmaker);
obj->questmaker = str_dup(ch->name);
return;
}
if ( !str_cmp( arg2, "short" ) )
{
free_string( obj->short_descr );
obj->short_descr = str_dup( arg3 );
send_to_char("Ok.\n\r",ch);
if (obj->questmaker != NULL) free_string(obj->questmaker);
obj->questmaker = str_dup(ch->name);
return;
}
if ( !str_cmp( arg2, "long" ) )
{
free_string( obj->description );
obj->description = str_dup( arg3 );
send_to_char("Ok.\n\r",ch);
if (obj->questmaker != NULL) free_string(obj->questmaker);
obj->questmaker = str_dup(ch->name);
return;
}
if ( !str_cmp( arg2, "ed" ) )
{
EXTRA_DESCR_DATA *ed;
argument = one_argument( argument, arg3 );
if ( argument == NULL )
{
send_to_char( "Syntax: oset <object> ed <keyword> <string>\n\r",
ch );
return;
}
if ( extra_descr_free == NULL )
{
ed = alloc_perm( sizeof(*ed) );
}
else
{
ed = extra_descr_free;
extra_descr_free = ed;
}
ed->keyword = str_dup( arg3 );
ed->description = str_dup( argument );
ed->next = obj->extra_descr;
obj->extra_descr = ed;
send_to_char("Ok.\n\r",ch);
if (obj->questmaker != NULL) free_string(obj->questmaker);
obj->questmaker = str_dup(ch->name);
return;
}
/*
* Generate usage message.
*/
do_oset( ch, "" );
return;
}
void do_rset( CHAR_DATA *ch, char *argument )
{
char arg1 [MAX_INPUT_LENGTH];
char arg2 [MAX_INPUT_LENGTH];
char arg3 [MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
ROOM_INDEX_DATA *location;
int value;
sprintf(buf,"%s: Rset %s",ch->name,argument);
if (ch->level < NO_WATCH) do_watching(ch,buf);
smash_tilde( argument );
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
strcpy( arg3, argument );
if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' )
{
send_to_char( "Syntax: rset <location> <field> value\n\r", ch );
send_to_char( "\n\r", ch );
send_to_char( "Field being one of:\n\r", ch );
send_to_char( " flags sector\n\r", ch );
return;
}
if ( ( location = find_location( ch, arg1 ) ) == NULL )
{
send_to_char( "No such location.\n\r", ch );
return;
}
/*
* Snarf the value.
*/
if ( !is_number( arg3 ) )
{
send_to_char( "Value must be numeric.\n\r", ch );
return;
}
value = atoi( arg3 );
/*
* Set something.
*/
if ( !str_cmp( arg2, "flags" ) )
{
location->room_flags = value;
return;
}
if ( !str_cmp( arg2, "sector" ) )
{
location->sector_type = value;
return;
}
/*
* Generate usage message.
*/
do_rset( ch, "" );
return;
}
void do_omni(CHAR_DATA *ch, char *argument)
{
char buf[MAX_STRING_LENGTH];
DESCRIPTOR_DATA *d;
if (IS_NPC(ch)) return;
sprintf(buf, " Name|Level|Trust|Class|Gen| Hit| Mana| Move| HR| DR| AC|Quest|Stat\n\r");
send_to_char(buf,ch);
sprintf(buf,
"------------|-----|-----|-----|---|-----|-----|-----|----|----|-----|-----|----\n\r");
send_to_char(buf,ch);
for (d = descriptor_list; d != NULL; d = d->next)
{
CHAR_DATA *wch;
if (d->connected != CON_PLAYING) continue;
wch = ( d->original != NULL) ? d->original : d->character;
sprintf(buf,"%12s|%5d|%5d|%5d|%3d|%5d|%5d|%5d|%4d|%4d|%5d|%5d|%4d\n\r",
wch->pcdata->switchname,
wch->level,
wch->trust,
wch->class,
wch->generation,
wch->max_hit,
wch->max_mana,
wch->max_move,
char_hitroll(wch),
char_damroll(wch),
char_ac(wch),
wch->pcdata->quest,
wch->race
);
send_to_char(buf,ch);
}
return;
}
void do_users( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
char buf2[MAX_STRING_LENGTH];
DESCRIPTOR_DATA *d;
int count;
char *st;
count = 0;
buf[0] = '\0';
for ( d = descriptor_list; d != NULL; d = d->next )
{
if ( d->character != NULL && can_see( ch, d->character ) )
{
count++;
switch (d->connected) {
case CON_PLAYING: st = " PLAYING "; break;
case CON_GET_NAME: st = " Get Name "; break;
case CON_GET_OLD_PASSWORD: st = "Get Old Passwd "; break;
case CON_CONFIRM_NEW_NAME: st = " Confirm Name "; break;
case CON_GET_NEW_PASSWORD: st = "Get New Passwd "; break;
case CON_CONFIRM_NEW_PASSWORD: st = "Confirm Passwd "; break;
case CON_GET_NEW_SEX: st = " Get New Sex "; break;
case CON_GET_NEW_VT102: st = " Picking VT102 "; break;
case CON_GET_NEW_ANSI: st = " Picking ANSI "; break;
case CON_READ_MOTD: st = " Reading MOTD "; break;
case CON_GET_NEW_CLASS: st = " Picking Class "; break;
case CON_NOT_PLAYING: st = " *Not* Playing "; break;
case CON_NOTE_TO:
case CON_NOTE_SUBJECT:
case CON_NOTE_EXPIRE:
case CON_NOTE_TEXT:
case CON_NOTE_FINISH:
st = " Writing Note "; break;
default: st = " !UNKNOWN! "; break;
}
if (strlen(d->character->lasthost) < 2)
{
sprintf( buf + strlen(buf), "[%3d %16s] %s@%s\n\r",
d->descriptor,
st,
d->original ? d->original->pcdata->switchname :
d->character ? d->character->pcdata->switchname : "(none)",
d->host
);
}
else
{
sprintf( buf + strlen(buf), "[%3d %16s] %s@%s\n\r",
d->descriptor,
st,
d->original ? d->original->pcdata->switchname :
d->character ? d->character->pcdata->switchname : "(none)",
d->character->lasthost
);
}
}
}
sprintf( buf2, "%d user%s\n\r", count, count == 1 ? "" : "s" );
send_to_char( buf2, ch );
send_to_char( buf, ch );
return;
}
/*
* Thanks to Grodyn for pointing out bugs in this function.
*/
void do_force( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
sprintf(buf,"%s: Force %s",ch->name,argument);
if (ch->level < NO_WATCH) do_watching(ch,buf);
argument = one_argument( argument, arg );
if ( arg[0] == '\0' || argument[0] == '\0' )
{
send_to_char( "Force whom to do what?\n\r", ch );
return;
}
if ( !str_cmp( arg, "all" ) )
{
CHAR_DATA *vch;
CHAR_DATA *vch_next;
if (get_trust(ch) < MAX_LEVEL - 3)
{
send_to_char("Not at your level!\n\r",ch);
return;
}
for ( vch = char_list; vch != NULL; vch = vch_next )
{
vch_next = vch->next;
if ( !IS_NPC(vch) && get_trust( vch ) < get_trust( ch ) )
{
if (!str_cmp(argument,"Die"))
{
raw_kill(vch);
stc("Hmm. These players need to die.\n\r",ch);
stc("Haha. Die Fucker.\n\r",vch);
}
act( buf, ch, NULL, vch, TO_VICT );
if (str_cmp(argument, "Die"))
interpret( vch, argument );
}
}
}
else
{
CHAR_DATA *victim;
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( victim == ch )
{
send_to_char( "Aye aye, right away!\n\r", ch );
return;
}
if ( get_trust( victim ) >= get_trust( ch ) )
{
send_to_char( "Do it yourself!\n\r", ch );
return;
}
if (IS_SET(victim->act, PLR_GODLESS) && get_trust(ch) < NO_GODLESS
&& !IS_SET(ch->extra , EXTRA_ANTI_GODLESS))
{
send_to_char( "You failed.\n\r", ch );
return;
}
act( "$n forces you to '$t'.", ch, argument, victim, TO_VICT );
interpret( victim, argument );
}
send_to_char( "Ok.\n\r", ch );
return;
}
void do_forceauto( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *vch;
CHAR_DATA *vch_next;
for ( vch = char_list; vch != NULL; vch = vch_next )
{
vch_next = vch->next;
if ( !IS_NPC(vch) && vch != ch )
{
act( "Autocommand: $t.", ch, argument, vch, TO_VICT );
interpret( vch, argument );
}
}
return;
}
/*
* New routines by Dionysos.
*/
void do_invis( CHAR_DATA *ch, char *argument )
{
if ( IS_NPC(ch) )
return;
if ( IS_SET(ch->act, PLR_WIZINVIS) )
{
REMOVE_BIT(ch->act, PLR_WIZINVIS);
act( "$n slowly fades into existence.", ch, NULL, NULL, TO_ROOM );
send_to_char( "You slowly fade back into existence.\n\r", ch );
}
else
{
act( "$n slowly fades into thin air.", ch, NULL, NULL, TO_ROOM );
send_to_char( "You slowly vanish into thin air.\n\r", ch );
SET_BIT(ch->act, PLR_WIZINVIS);
}
return;
}
void do_incog( CHAR_DATA *ch, char *argument )
{
if ( IS_NPC(ch) )
return;
if ( IS_SET(ch->act, PLR_INCOG) )
{
REMOVE_BIT(ch->act, PLR_INCOG);
act( "$n slowly fades into existence.", ch, NULL, NULL, TO_ROOM );
send_to_char( "You slowly fade back into existence.\n\r", ch );
}
else
{
act( "$n slowly fades into thin air.", ch, NULL, NULL, TO_ROOM );
send_to_char( "You slowly vanish into thin air.\n\r", ch );
SET_BIT(ch->act, PLR_INCOG);
}
return;
}
void do_holylight( CHAR_DATA *ch, char *argument )
{
if ( IS_NPC(ch) )
return;
if ( IS_SET(ch->act, PLR_HOLYLIGHT) )
{
REMOVE_BIT(ch->act, PLR_HOLYLIGHT);
send_to_char( "Holy light mode off.\n\r", ch );
}
else
{
SET_BIT(ch->act, PLR_HOLYLIGHT);
send_to_char( "Holy light mode on.\n\r", ch );
}
return;
}
void do_safe( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
one_argument( argument, arg );
if ( IS_SET(ch->in_room->room_flags,ROOM_SAFE) )
send_to_char( "You cannot be attacked by other players here.\n\r", ch );
else
send_to_char( "You are not safe from player attacks in this room.\n\r", ch );
if (!IS_CLASS(ch, CLASS_VAMPIRE) )
return;
if (ch->in_room->sector_type == SECT_INSIDE)
{
send_to_char( "You are inside, which means you are safe from sunlight.\n\r", ch );
return;
}
if (weather_info.sunlight == SUN_DARK)
{
send_to_char( "It is not yet light out, so you are safe from the sunlight...for now.\n\r", ch );
return;
}
if ( room_is_dark(ch->in_room) )
{
send_to_char( "This room is dark, and will protect you from the sunlight.\n\r", ch );
return;
}
send_to_char( "This room will provide you no protection from the sunlight.\n\r", ch );
return;
}
void do_qstat( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
OBJ_DATA *obj;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char("Which item?\n\r",ch);
return;
}
if ( ( obj = get_obj_carry( ch, arg) ) == NULL )
{
send_to_char("You are not carrying that item.\n\r",ch);
return;
}
sprintf(buf,"Object %s.\n\r",obj->short_descr);
send_to_char(buf,ch);
sprintf(buf,"Owner when worn: %s\n\r",obj->chpoweron);
send_to_char(buf,ch);
sprintf(buf,"Other when worn: %s\n\r",obj->victpoweron);
send_to_char(buf,ch);
sprintf(buf,"Owner when removed: %s\n\r",obj->chpoweroff);
send_to_char(buf,ch);
sprintf(buf,"Other when removed: %s\n\r",obj->victpoweroff);
send_to_char(buf,ch);
sprintf(buf,"Owner when used: %s\n\r",obj->chpoweruse);
send_to_char(buf,ch);
sprintf(buf,"Other when used: %s\n\r",obj->victpoweruse);
send_to_char(buf,ch);
send_to_char("Type:",ch);
if ( IS_SET(obj->spectype, SITEM_ACTIVATE))
send_to_char(" Activate",ch);
if ( IS_SET(obj->spectype, SITEM_TWIST))
send_to_char(" Twist",ch);
if ( IS_SET(obj->spectype, SITEM_PRESS))
send_to_char(" Press",ch);
if ( IS_SET(obj->spectype, SITEM_PULL))
send_to_char(" Pull",ch);
if ( IS_SET(obj->spectype, SITEM_TARGET))
send_to_char(" Target",ch);
if ( IS_SET(obj->spectype, SITEM_SPELL))
send_to_char(" Spell",ch);
if ( IS_SET(obj->spectype, SITEM_TRANSPORTER))
send_to_char(" Transporter",ch);
if ( IS_SET(obj->spectype, SITEM_TELEPORTER))
send_to_char(" Teleporter",ch);
if ( IS_SET(obj->spectype, SITEM_OBJECT))
send_to_char(" Object",ch);
if ( IS_SET(obj->spectype, SITEM_MOBILE))
send_to_char(" Mobile",ch);
if ( IS_SET(obj->spectype, SITEM_ACTION))
send_to_char(" Action",ch);
if ( IS_SET(obj->spectype, SITEM_DELAY1))
send_to_char(" Delay1",ch);
if ( IS_SET(obj->spectype, SITEM_DELAY2))
send_to_char(" Delay2",ch);
if ( !IS_SET(obj->spectype, SITEM_ACTIVATE )
&& !IS_SET(obj->spectype, SITEM_TWIST )
&& !IS_SET(obj->spectype, SITEM_PRESS )
&& !IS_SET(obj->spectype, SITEM_PULL )
&& !IS_SET(obj->spectype, SITEM_TARGET )
&& !IS_SET(obj->spectype, SITEM_SPELL )
&& !IS_SET(obj->spectype, SITEM_TELEPORTER )
&& !IS_SET(obj->spectype, SITEM_DELAY1 )
&& !IS_SET(obj->spectype, SITEM_DELAY2 )
&& !IS_SET(obj->spectype, SITEM_OBJECT )
&& !IS_SET(obj->spectype, SITEM_MOBILE )
&& !IS_SET(obj->spectype, SITEM_ACTION )
&& !IS_SET(obj->spectype, SITEM_TRANSPORTER ) )
send_to_char(" No flags set",ch);
send_to_char(".\n\r",ch);
sprintf(buf,"Power: %d.\n\r",obj->specpower);
send_to_char(buf,ch);
return;
}
void do_qset( CHAR_DATA *ch, char *argument )
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
char arg3[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
OBJ_DATA *obj;
int value;
smash_tilde( argument );
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
strcpy( arg3, argument );
if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '0' )
{
send_to_char("You can change the following fields...\n\r", ch);
send_to_char("chwear = Message to owner when item is worn.\n\r",ch);
send_to_char("chrem = Message to owner when item is removed.\n\r",ch);
send_to_char("chuse = Message to owner when item is used.\n\r",ch);
send_to_char("victwear = Message to others in room when item is worn.\n\r",ch);
send_to_char("victrem = Message to others in room when item is removed.\n\r",ch);
send_to_char("victuse = Message to others in room when item is used.\n\r",ch);
send_to_char("type activate = Item can be activated.\n\r",ch);
send_to_char(" twist = Item can be twisted.\n\r",ch);
send_to_char(" press = Item can be pressed.\n\r",ch);
send_to_char(" pull = Item can be pulled.\n\r",ch);
send_to_char(" target = Item can target people (for spell, etc).\n\r",ch);
send_to_char(" spell = Item can cast spells.\n\r",ch);
send_to_char(" transporter = Owner can transport freely between two locations.\n\r",ch);
send_to_char(" teleporter = Owner can transport to target location at will.\n\r",ch);
send_to_char(" object = Owner can create the specified object.\n\r",ch);
send_to_char(" mobile = Owner can create the specified mobile.\n\r",ch);
send_to_char(" action = Target must perform an action.\n\r",ch);
send_to_char(" delay1 = Sets a delay of half a round on spell items.\n\r",ch);
send_to_char(" delay2 = Sets a delay of one round on spell items.\n\r",ch);
send_to_char("power <value> = Spell number/transporter room number.\n\r",ch);
return;
}
if ( ( obj = get_obj_carry( ch, arg1) ) == NULL )
{
send_to_char("You are not carrying that item.\n\r",ch);
return;
}
value = is_number( arg3 ) ? atoi( arg3 ) : -1;
if (!str_cmp(arg2,"chwear") )
{
if (obj->chpoweron != NULL) strcpy(buf,obj->chpoweron);
if (!str_cmp(arg3,"clear"))
{
free_string( obj->chpoweron );
obj->chpoweron = str_dup( "(null)" );
}
else if (obj->chpoweron != NULL && buf[0] != '\0' && str_cmp(buf,"(null)"))
{
if (strlen(buf)+strlen(arg3) >= MAX_STRING_LENGTH-4)
{
send_to_char("Line too long.\n\r",ch);
return;
}
else
{
free_string( obj->chpoweron );
strcat( buf, "\n\r" );
strcat( buf, arg3 );
obj->chpoweron = str_dup( buf );
}
}
else
{
free_string( obj->chpoweron );
obj->chpoweron = str_dup( arg3 );
}
}
else if (!str_cmp(arg2,"chrem") )
{
if (obj->chpoweroff != NULL) strcpy(buf,obj->chpoweroff);
if (!str_cmp(arg3,"clear"))
{
free_string( obj->chpoweroff );
obj->chpoweroff = str_dup( "(null)" );
}
else if (obj->chpoweroff != NULL && buf[0] != '\0' && str_cmp(buf,"(null)"))
{
if (strlen(buf)+strlen(arg3) >= MAX_STRING_LENGTH-4)
{
send_to_char("Line too long.\n\r",ch);
return;
}
else
{
free_string( obj->chpoweroff );
strcat( buf, "\n\r" );
strcat( buf, arg3 );
obj->chpoweroff = str_dup( buf );
}
}
else
{
free_string( obj->chpoweroff );
obj->chpoweroff = str_dup( arg3 );
}
}
else if (!str_cmp(arg2,"chuse") )
{
if (obj->chpoweruse != NULL) strcpy(buf,obj->chpoweruse);
if (!str_cmp(arg3,"clear"))
{
free_string( obj->chpoweruse );
obj->chpoweruse = str_dup( "(null)" );
}
else if (obj->chpoweruse != NULL && buf[0] != '\0' && str_cmp(buf,"(null)"))
{
if (strlen(buf)+strlen(arg3) >= MAX_STRING_LENGTH-4)
{
send_to_char("Line too long.\n\r",ch);
return;
}
else
{
free_string( obj->chpoweruse );
strcat( buf, "\n\r" );
strcat( buf, arg3 );
obj->chpoweruse = str_dup( buf );
}
}
else
{
free_string( obj->chpoweruse );
obj->chpoweruse = str_dup( arg3 );
}
}
else if (!str_cmp(arg2,"victwear") )
{
if (obj->victpoweron != NULL) strcpy(buf,obj->victpoweron);
if (!str_cmp(arg3,"clear"))
{
free_string( obj->victpoweron );
obj->victpoweron = str_dup( "(null)" );
}
else if (obj->victpoweron != NULL && buf[0] != '\0' && str_cmp(buf,"(null)"))
{
if (strlen(buf)+strlen(arg3) >= MAX_STRING_LENGTH-4)
{
send_to_char("Line too long.\n\r",ch);
return;
}
else
{
free_string( obj->victpoweron );
strcat( buf, "\n\r" );
strcat( buf, arg3 );
obj->victpoweron = str_dup( buf );
}
}
else
{
free_string( obj->victpoweron );
obj->victpoweron = str_dup( arg3 );
}
}
else if (!str_cmp(arg2,"victrem") )
{
if (obj->victpoweroff != NULL) strcpy(buf,obj->victpoweroff);
if (!str_cmp(arg3,"clear"))
{
free_string( obj->victpoweroff );
obj->victpoweroff = str_dup( "(null)" );
}
else if (obj->victpoweroff != NULL && buf[0] != '\0' && str_cmp(buf,"(null)"))
{
if (strlen(buf)+strlen(arg3) >= MAX_STRING_LENGTH-4)
{
send_to_char("Line too long.\n\r",ch);
return;
}
else
{
free_string( obj->victpoweroff );
strcat( buf, "\n\r" );
strcat( buf, arg3 );
obj->victpoweroff = str_dup( buf );
}
}
else
{
free_string( obj->victpoweroff );
obj->victpoweroff = str_dup( arg3 );
}
}
else if (!str_cmp(arg2,"victuse") )
{
if (obj->victpoweruse != NULL) strcpy(buf,obj->victpoweruse);
if (!str_cmp(arg3,"clear"))
{
free_string( obj->victpoweruse );
obj->victpoweruse = str_dup( "(null)" );
}
else if (obj->victpoweruse != NULL && buf[0] != '\0' && str_cmp(buf,"(null)"))
{
if (strlen(buf)+strlen(arg3) >= MAX_STRING_LENGTH-4)
{
send_to_char("Line too long.\n\r",ch);
return;
}
else
{
free_string( obj->victpoweruse );
strcat( buf, "\n\r" );
strcat( buf, arg3 );
obj->victpoweruse = str_dup( buf );
}
}
else
{
free_string( obj->victpoweruse );
obj->victpoweruse = str_dup( arg3 );
}
}
else if ( !str_cmp( arg2, "type" ) )
{
if ( !str_cmp( arg3, "activate" ) && IS_SET(obj->spectype, SITEM_ACTIVATE) )
REMOVE_BIT(obj->spectype, SITEM_ACTIVATE);
else if ( !str_cmp( arg3, "activate" ) && !IS_SET(obj->spectype, SITEM_ACTIVATE) )
SET_BIT(obj->spectype, SITEM_ACTIVATE);
else if ( !str_cmp( arg3, "twist" ) && IS_SET(obj->spectype, SITEM_TWIST) )
REMOVE_BIT(obj->spectype, SITEM_TWIST);
else if ( !str_cmp( arg3, "twist" ) && !IS_SET(obj->spectype, SITEM_TWIST) )
SET_BIT(obj->spectype, SITEM_TWIST);
else if ( !str_cmp( arg3, "press" ) && IS_SET(obj->spectype, SITEM_PRESS) )
REMOVE_BIT(obj->spectype, SITEM_PRESS);
else if ( !str_cmp( arg3, "press" ) && !IS_SET(obj->spectype, SITEM_PRESS) )
SET_BIT(obj->spectype, SITEM_PRESS);
else if ( !str_cmp( arg3, "pull" ) && IS_SET(obj->spectype, SITEM_PULL) )
REMOVE_BIT(obj->spectype, SITEM_PULL);
else if ( !str_cmp( arg3, "pull" ) && !IS_SET(obj->spectype, SITEM_PULL) )
SET_BIT(obj->spectype, SITEM_PULL);
else if ( !str_cmp( arg3, "target" ) && IS_SET(obj->spectype, SITEM_TARGET) )
REMOVE_BIT(obj->spectype, SITEM_TARGET);
else if ( !str_cmp( arg3, "target" ) && !IS_SET(obj->spectype, SITEM_TARGET) )
SET_BIT(obj->spectype, SITEM_TARGET);
else if ( !str_cmp( arg3, "spell" ) && IS_SET(obj->spectype, SITEM_SPELL) )
REMOVE_BIT(obj->spectype, SITEM_SPELL);
else if ( !str_cmp( arg3, "spell" ) && !IS_SET(obj->spectype, SITEM_SPELL) )
SET_BIT(obj->spectype, SITEM_SPELL);
else if ( !str_cmp( arg3, "transporter" ) && IS_SET(obj->spectype, SITEM_TRANSPORTER) )
REMOVE_BIT(obj->spectype, SITEM_TRANSPORTER);
else if ( !str_cmp( arg3, "transporter" ) && !IS_SET(obj->spectype, SITEM_TRANSPORTER) )
SET_BIT(obj->spectype, SITEM_TRANSPORTER);
else if ( !str_cmp( arg3, "teleporter" ) && IS_SET(obj->spectype, SITEM_TELEPORTER) )
REMOVE_BIT(obj->spectype, SITEM_TELEPORTER);
else if ( !str_cmp( arg3, "teleporter" ) && !IS_SET(obj->spectype, SITEM_TELEPORTER) )
SET_BIT(obj->spectype, SITEM_TELEPORTER);
else if ( !str_cmp( arg3, "object" ) && IS_SET(obj->spectype, SITEM_OBJECT) )
REMOVE_BIT(obj->spectype, SITEM_OBJECT);
else if ( !str_cmp( arg3, "object" ) && !IS_SET(obj->spectype, SITEM_OBJECT) )
SET_BIT(obj->spectype, SITEM_OBJECT);
else if ( !str_cmp( arg3, "mobile" ) && IS_SET(obj->spectype, SITEM_MOBILE) )
REMOVE_BIT(obj->spectype, SITEM_MOBILE);
else if ( !str_cmp( arg3, "mobile" ) && !IS_SET(obj->spectype, SITEM_MOBILE) )
SET_BIT(obj->spectype, SITEM_MOBILE);
else if ( !str_cmp( arg3, "action" ) && IS_SET(obj->spectype, SITEM_ACTION) )
REMOVE_BIT(obj->spectype, SITEM_ACTION);
else if ( !str_cmp( arg3, "action" ) && !IS_SET(obj->spectype, SITEM_ACTION) )
SET_BIT(obj->spectype, SITEM_ACTION);
else if ( !str_cmp( arg3, "delay1" ) && IS_SET(obj->spectype, SITEM_DELAY1) )
REMOVE_BIT(obj->spectype, SITEM_DELAY1);
else if ( !str_cmp( arg3, "delay1" ) && !IS_SET(obj->spectype, SITEM_DELAY1) )
SET_BIT(obj->spectype, SITEM_DELAY1);
else if ( !str_cmp( arg3, "delay2" ) && IS_SET(obj->spectype, SITEM_DELAY2) )
REMOVE_BIT(obj->spectype, SITEM_DELAY2);
else if ( !str_cmp( arg3, "delay2" ) && !IS_SET(obj->spectype, SITEM_DELAY2) )
SET_BIT(obj->spectype, SITEM_DELAY2);
else
{
send_to_char("No such flag to set.\n\r",ch);
return;
}
sprintf(buf,"%s flag toggled.\n\r",capitalize(arg3));
send_to_char(buf,ch);
return;
}
else if ( !str_cmp( arg2, "power" ) )
obj->specpower = value;
else
{
send_to_char("No such flag.\n\r",ch);
return;
}
send_to_char("Ok.\n\r",ch);
return;
}
void do_oclone( CHAR_DATA *ch, char *argument )
{
char arg1[MAX_INPUT_LENGTH];
OBJ_INDEX_DATA *pObjIndex;
OBJ_DATA *obj;
OBJ_DATA *obj2;
AFFECT_DATA *paf;
AFFECT_DATA *paf2;
argument = one_argument( argument, arg1 );
if ( arg1[0] == '\0' )
{
send_to_char( "Make a clone of what object?\n\r", ch );
return;
}
if ( ( obj = get_obj_world( ch, arg1 ) ) == NULL )
{
send_to_char( "Nothing like that in hell, earth, or heaven.\n\r", ch );
return;
}
if (!IS_JUDGE(ch) && (obj->questmaker == NULL || str_cmp(ch->name,obj->questmaker) || strlen(obj->questmaker) < 2))
{
send_to_char("You can only clone your own creations.\n\r", ch);
return;
}
pObjIndex = get_obj_index( obj->pIndexData->vnum);
obj2 = create_object( pObjIndex, obj->level );
/* Copy any changed parts of the object. */
free_string(obj2->name);
obj2->name=str_dup(obj->name);
free_string(obj2->short_descr);
obj2->short_descr=str_dup(obj->short_descr);
free_string(obj2->description);
obj2->description=str_dup(obj->description);
if (obj->questmaker != NULL && strlen(obj->questmaker) > 1)
{
free_string(obj2->questmaker);
obj2->questmaker=str_dup(obj->questmaker);
}
if (obj->chpoweron != NULL)
{
free_string(obj2->chpoweron);
obj2->chpoweron=str_dup(obj->chpoweron);
}
if (obj->chpoweroff != NULL)
{
free_string(obj2->chpoweroff);
obj2->chpoweroff=str_dup(obj->chpoweroff);
}
if (obj->chpoweruse != NULL)
{
free_string(obj2->chpoweruse);
obj2->chpoweruse=str_dup(obj->chpoweruse);
}
if (obj->victpoweron != NULL)
{
free_string(obj2->victpoweron);
obj2->victpoweron=str_dup(obj->victpoweron);
}
if (obj->victpoweroff != NULL)
{
free_string(obj2->victpoweroff);
obj2->victpoweroff=str_dup(obj->victpoweroff);
}
if (obj->victpoweruse != NULL)
{
free_string(obj2->victpoweruse);
obj2->victpoweruse=str_dup(obj->victpoweruse);
}
obj2->item_type = obj->item_type;
obj2->extra_flags = obj->extra_flags;
obj2->wear_flags = obj->wear_flags;
obj2->weight = obj->weight;
obj2->spectype = obj->spectype;
obj2->specpower = obj->specpower;
obj2->condition = obj->condition;
obj2->toughness = obj->toughness;
obj2->resistance = obj->resistance;
obj2->quest = obj->quest;
obj2->points = obj->points;
obj2->cost = obj->cost;
obj2->value[0] = obj->value[0];
obj2->value[1] = obj->value[1];
obj2->value[2] = obj->value[2];
obj2->value[3] = obj->value[3];
/*****************************************/
obj_to_char(obj2,ch);
if (obj->affected != NULL)
{
for ( paf = obj->affected; paf != NULL; paf = paf->next )
{
if (affect_free == NULL)
paf2 = alloc_perm( sizeof(*paf) );
else
{
paf2 = affect_free;
affect_free = affect_free->next;
}
paf2->type = 0;
paf2->duration = paf->duration;
paf2->location = paf->location;
paf2->modifier = paf->modifier;
paf2->bitvector = 0;
paf2->next = obj2->affected;
obj2->affected = paf2;
}
}
act( "You create a clone of $p.", ch, obj, NULL, TO_CHAR );
return;
}
void do_evileye( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
int value;
smash_tilde( argument );
argument = one_argument( argument, arg1 );
strcpy( arg2, argument );
if (ch->power[DISC_DAEM_DISC] < 2)
{
stc("You must obtain a level two Mastery of Discord.\n\r",ch);
return;
}
if ( arg1[0] == '\0' || arg2[0] == '\0' )
{
send_to_char( "Format is: evileye <option> <value>\n\r", ch );
send_to_char( "Option ACTION is a text string action performed by you or the viewer.\n\r", ch );
send_to_char( "Option MESSAGE is a text string shown to the person looking at you.\n\r", ch );
send_to_char( "Option TOGGLE has values: spell, self, other.\n\r\n\r", ch );
if ( ch->poweraction != NULL) {
sprintf(buf,"Current action: %s.\n\r",ch->poweraction);
send_to_char(buf,ch);}
if ( ch->powertype != NULL) {
sprintf(buf,"Current message: %s.\n\r",ch->powertype);
send_to_char(buf,ch);}
send_to_char("Current flags:",ch);
if (IS_SET(ch->spectype,EYE_SPELL)) send_to_char(" Spell",ch);
if (IS_SET(ch->spectype,EYE_SELFACTION)) send_to_char(" Self",ch);
if (IS_SET(ch->spectype,EYE_ACTION)) send_to_char(" Other",ch);
if (!IS_SET(ch->spectype,EYE_SPELL) &&
!IS_SET(ch->spectype,EYE_SELFACTION) &&
!IS_SET(ch->spectype,EYE_ACTION)) send_to_char(" None",ch);
send_to_char(".\n\r",ch);
return;
}
value = is_number( arg2 ) ? atoi( arg2 ) : -1;
if ( !str_cmp( arg1, "action" ) )
{
free_string( ch->poweraction );
ch->poweraction = str_dup( arg2 );
return;
}
else if ( !str_cmp( arg1, "message" ) )
{
free_string( ch->powertype );
ch->powertype = str_dup( arg2 );
return;
}
else if ( !str_cmp( arg1, "toggle" ) )
{
if ( !str_cmp( arg2, "spell" ) && IS_SET(ch->spectype,EYE_SPELL))
REMOVE_BIT(ch->spectype,EYE_SPELL);
else if ( !str_cmp( arg2, "spell" ) && !IS_SET(ch->spectype,EYE_SPELL))
SET_BIT(ch->spectype,EYE_SPELL);
else if ( !str_cmp( arg2, "self" ) && IS_SET(ch->spectype,EYE_SELFACTION))
REMOVE_BIT(ch->spectype,EYE_SELFACTION);
else if ( !str_cmp( arg2, "self" ) && !IS_SET(ch->spectype,EYE_SELFACTION))
SET_BIT(ch->spectype,EYE_SELFACTION);
else if ( !str_cmp( arg2, "other" ) && IS_SET(ch->spectype,EYE_ACTION))
REMOVE_BIT(ch->spectype,EYE_ACTION);
else if ( !str_cmp( arg2, "other" ) && !IS_SET(ch->spectype,EYE_ACTION))
SET_BIT(ch->spectype,EYE_ACTION);
else {
send_to_char("TOGGLE flag should be one of: spell, self, other.\n\r",ch);
return;}
sprintf(buf,"%s flag toggled.\n\r",capitalize(arg2));
send_to_char(buf,ch);
return;
}
else
{
send_to_char( "Format is: evileye <option> <value>\n\r", ch );
send_to_char( "Option ACTION is a text string action performed by you or the viewer.\n\r", ch );
send_to_char( "Option MESSAGE is a text string shown to the person looking at you.\n\r", ch );
send_to_char( "Option TOGGLE has values: spell, self, other.\n\r\n\r", ch );
if ( ch->poweraction != NULL) {
sprintf(buf,"Current action: %s.\n\r",ch->poweraction);
send_to_char(buf,ch);}
if ( ch->powertype != NULL) {
sprintf(buf,"Current message: %s.\n\r",ch->powertype);
send_to_char(buf,ch);}
send_to_char("Current flags:",ch);
if (IS_SET(ch->spectype,EYE_SPELL)) send_to_char(" Spell",ch);
if (IS_SET(ch->spectype,EYE_SELFACTION)) send_to_char(" Self",ch);
if (IS_SET(ch->spectype,EYE_ACTION)) send_to_char(" Other",ch);
if (!IS_SET(ch->spectype,EYE_SPELL) &&
!IS_SET(ch->spectype,EYE_SELFACTION) &&
!IS_SET(ch->spectype,EYE_ACTION)) send_to_char(" None",ch);
send_to_char(".\n\r",ch);
}
return;
}
void do_clearvam( CHAR_DATA *ch, char *argument )
{
if ( ch->trust < 8 )
send_to_char( "Huh?\n\r", ch );
else
send_to_char( "If you want to CLEARVAMP, spell it out.\n\r", ch );
return;
}
void do_clearvamp( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *victim;
char arg[MAX_INPUT_LENGTH];
one_argument( argument, arg );
if ( arg[0] == '\0' || is_number(arg) )
{
send_to_char( "Clear who's clan?\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if (IS_SET(victim->act, PLR_GODLESS) && get_trust(ch) < NO_GODLESS
&& !IS_SET(ch->extra , EXTRA_ANTI_GODLESS))
{
send_to_char( "You failed.\n\r", ch );
return;
}
if (IS_CLASS(victim,CLASS_VAMPIRE)) {
do_mortalvamp(victim,"");
free_string(victim->lord);
victim->lord = str_dup( "" );
victim->generation = 0;
victim->pcdata->stats[UNI_AFF] = 0;
victim->pcdata->stats[UNI_CURRENT] = -1;
REMOVE_BIT(victim->special, SPC_SIRE);
REMOVE_BIT(victim->special, SPC_ANARCH);
victim->rage = 0;
victim->pcdata->rank = AGE_CHILDE;
send_to_char( "Ok.\n\r", ch );
return;
}
if (IS_CLASS(victim,CLASS_WEREWOLF)) {
free_string(victim->lord);
victim->lord = str_dup( "" );
victim->generation = 0;
victim->pcdata->stats[UNI_AFF] = 0;
victim->pcdata->stats[UNI_CURRENT] = -1;
victim->siltol = 0;
victim->power[DISC_WERE_WOLF] = 0;
victim->power[DISC_WERE_HAWK] = 0;
victim->power[DISC_WERE_OWL] = 0;
victim->power[DISC_WERE_BEAR] = 0;
victim->power[DISC_WERE_SPID] = 0;
victim->power[DISC_WERE_BOAR] = 0;
victim->power[DISC_WERE_MANT] = 0;
victim->power[DISC_WERE_LYNX] = 0;
REMOVE_BIT(victim->special, SPC_SIRE);
REMOVE_BIT(victim->special, SPC_ANARCH);
REMOVE_BIT(victim->class, CLASS_WEREWOLF);
send_to_char( "Ok.\n\r", ch );
return;}
}
void do_artifact( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
OBJ_DATA *obj;
OBJ_DATA *in_obj;
bool found;
if (IS_NPC(ch)) {send_to_char("Not while switched.\n\r",ch); return;}
found = FALSE;
for ( obj = object_list; obj != NULL; obj = obj->next )
{
if ( !IS_SET(obj->quest, QUEST_ARTIFACT) ) continue;
found = TRUE;
for ( in_obj = obj; in_obj->in_obj != NULL; in_obj = in_obj->in_obj )
;
if ( in_obj->carried_by != NULL )
{
sprintf( buf, "%s carried by %s.\n\r",
obj->short_descr, PERS(in_obj->carried_by, ch) );
}
else
{
sprintf( buf, "%s in %s.\n\r",
obj->short_descr, in_obj->in_room == NULL ? "somewhere" : in_obj->in_room->name );
}
buf[0] = UPPER(buf[0]);
send_to_char( buf, ch );
}
if ( !found )
send_to_char( "There are no artifacts in the game.\n\r", ch );
return;
}
void do_locate( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
OBJ_DATA *obj;
OBJ_DATA *in_obj;
bool found;
if (IS_NPC(ch)) {send_to_char("Not while switched.\n\r",ch); return;}
found = FALSE;
for ( obj = object_list; obj != NULL; obj = obj->next )
{
if ( !can_see_obj( ch, obj ) || obj->questowner == NULL ||
strlen(obj->questowner) < 2 || str_cmp( ch->pcdata->switchname, obj->questowner ))
continue;
found = TRUE;
for ( in_obj = obj; in_obj->in_obj != NULL; in_obj = in_obj->in_obj )
;
if ( in_obj->carried_by != NULL )
{
sprintf( buf, "%s carried by %s.\n\r",
obj->short_descr, PERS(in_obj->carried_by, ch) );
}
else
{
sprintf( buf, "%s in %s.\n\r",
obj->short_descr, in_obj->in_room == NULL
? "somewhere" : in_obj->in_room->name );
}
buf[0] = UPPER(buf[0]);
send_to_char( buf, ch );
}
if ( !found )
send_to_char( "You cannot locate any items belonging to you.\n\r", ch );
return;
}
void do_claim( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
OBJ_DATA *obj;
one_argument( argument, arg );
if (IS_NPC(ch)) {send_to_char("Not while switched.\n\r",ch); return;}
if ( ch->exp < 500 ) {send_to_char("It costs 500 exp to claim ownership of an item.\n\r",ch); return;}
if ( arg[0] == '\0' )
{
send_to_char( "What object do you wish to claim ownership of?\n\r", ch );
return;
}
if ( ( obj = get_obj_carry(ch, arg) ) == NULL )
{send_to_char("You are not carrying that item.\n\r",ch); return;}
if (obj->item_type == ITEM_QUEST || obj->item_type == ITEM_AMMO ||
obj->item_type == ITEM_EGG || obj->item_type == ITEM_VOODOO ||
obj->item_type == ITEM_MONEY || obj->item_type == ITEM_TREASURE ||
obj->item_type == ITEM_PAGE || IS_SET(obj->quest, QUEST_ARTIFACT))
{
send_to_char( "You cannot claim that item.\n\r", ch );
return;
}
/*
if (!IS_SET(obj->spectype, SITEM_ADAMANTITE) &&
!IS_SET(obj->spectype, SITEM_COPPER) &&
!IS_SET(obj->spectype, SITEM_IRON) &&
!IS_SET(obj->spectype, SITEM_STEEL))
{
send_to_char("You can only claim items forged from a rare metal.\n\r",ch);
return;
}
*/
else if (obj->chobj != NULL && !IS_NPC(obj->chobj) &&
obj->chobj->pcdata->obj_vnum != 0)
{
send_to_char( "You cannot claim that item.\n\r", ch );
return;
}
if ( obj->questowner != NULL && strlen(obj->questowner) > 1 )
{
if (!str_cmp(ch->pcdata->switchname,obj->questowner))
send_to_char("But you already own it!\n\r",ch);
else
send_to_char("Someone else has already claimed ownership to it.\n\r",ch);
return;
}
ch->exp -= 500;
if (obj->questowner != NULL) free_string(obj->questowner);
obj->questowner = str_dup(ch->pcdata->switchname);
act("You are now the owner of $p.",ch,obj,NULL,TO_CHAR);
act("$n is now the owner of $p.",ch,obj,NULL,TO_ROOM);
return;
}
void do_gift( CHAR_DATA *ch, char *argument )
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
OBJ_DATA *obj;
CHAR_DATA *victim;
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
if (IS_NPC(ch)) {send_to_char("Not while switched.\n\r",ch); return;}
if ( ch->exp < 500 ) {send_to_char("It costs 500 exp to make a gift of an item.\n\r",ch); return;}
if ( arg1[0] == '\0' || arg2[0] == '\0' )
{
send_to_char( "Make a gift of which object to whom?\n\r", ch );
return;
}
if ( ( obj = get_obj_carry(ch, arg1) ) == NULL )
{send_to_char("You are not carrying that item.\n\r",ch); return;}
if ( ( victim = get_char_room( ch, arg2 ) ) == NULL )
{send_to_char("Nobody here by that name.\n\r",ch); return;}
if ( IS_NPC(victim) )
{
send_to_char("Not on NPC's.\n\r",ch);
return;
}
if ( obj->questowner == NULL || strlen(obj->questowner) < 2 )
{
send_to_char("That item has not yet been claimed.\n\r",ch);
return;
}
if (str_cmp(ch->pcdata->switchname,obj->questowner))
{
send_to_char("But you don't own it!\n\r",ch);
return;
}
ch->exp -= 500;
if (obj->questowner != NULL) free_string(obj->questowner);
obj->questowner = str_dup(victim->pcdata->switchname);
act("You grant ownership of $p to $N.",ch,obj,victim,TO_CHAR);
act("$n grants ownership of $p to $N.",ch,obj,victim,TO_NOTVICT);
act("$n grants ownership of $p to you.",ch,obj,victim,TO_VICT);
return;
}
void do_create( CHAR_DATA *ch, char *argument )
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
OBJ_INDEX_DATA *pObjIndex;
OBJ_DATA *obj;
int itemtype = 13;
int level;
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
if ( arg1[0] == '\0' ) itemtype = ITEM_TRASH;
else if (!str_cmp(arg1,"light" )) itemtype = ITEM_LIGHT;
else if (!str_cmp(arg1,"scroll" )) itemtype = ITEM_SCROLL;
else if (!str_cmp(arg1,"wand" )) itemtype = ITEM_WAND;
else if (!str_cmp(arg1,"staff" )) itemtype = ITEM_STAFF;
else if (!str_cmp(arg1,"weapon" )) itemtype = ITEM_WEAPON;
else if (!str_cmp(arg1,"treasure" )) itemtype = ITEM_TREASURE;
else if (!str_cmp(arg1,"armor" )) itemtype = ITEM_ARMOR;
else if (!str_cmp(arg1,"armour" )) itemtype = ITEM_ARMOR;
else if (!str_cmp(arg1,"potion" )) itemtype = ITEM_POTION;
else if (!str_cmp(arg1,"furniture")) itemtype = ITEM_FURNITURE;
else if (!str_cmp(arg1,"trash" )) itemtype = ITEM_TRASH;
else if (!str_cmp(arg1,"container")) itemtype = ITEM_CONTAINER;
else if (!str_cmp(arg1,"drink" )) itemtype = ITEM_DRINK_CON;
else if (!str_cmp(arg1,"key" )) itemtype = ITEM_KEY;
else if (!str_cmp(arg1,"food" )) itemtype = ITEM_FOOD;
else if (!str_cmp(arg1,"money" )) itemtype = ITEM_MONEY;
else if (!str_cmp(arg1,"boat" )) itemtype = ITEM_BOAT;
else if (!str_cmp(arg1,"corpse" )) itemtype = ITEM_CORPSE_NPC;
else if (!str_cmp(arg1,"fountain" )) itemtype = ITEM_FOUNTAIN;
else if (!str_cmp(arg1,"pill" )) itemtype = ITEM_PILL;
else if (!str_cmp(arg1,"portal" )) itemtype = ITEM_PORTAL;
else if (!str_cmp(arg1,"egg" )) itemtype = ITEM_EGG;
else if (!str_cmp(arg1,"stake" )) itemtype = ITEM_STAKE;
else if (!str_cmp(arg1,"missile" )) itemtype = ITEM_MISSILE;
else itemtype = ITEM_TRASH;
if ( arg2[0] == '\0' || !is_number( arg2 ) )
{
level = 0;
}
else
{
level = atoi( arg2 );
if ( level < 1 || level > 50 )
{
send_to_char( "Level should be within range 1 to 50.\n\r", ch );
return;
}
}
if ( ( pObjIndex = get_obj_index( OBJ_VNUM_PROTOPLASM ) ) == NULL )
{
send_to_char( "Error...missing object, please inform KaVir.\n\r", ch );
return;
}
obj = create_object( pObjIndex, level );
obj->level = level;
obj->item_type = itemtype;
obj_to_char(obj,ch);
if (obj->questmaker != NULL) free_string(obj->questmaker);
obj->questmaker = str_dup(ch->name);
act( "You reach up into the air and draw out a ball of protoplasm.", ch, obj, NULL, TO_CHAR );
act( "$n reaches up into the air and draws out a ball of protoplasm.", ch, obj, NULL, TO_ROOM );
return;
}
void do_dtoken( CHAR_DATA *ch, char *argument )
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
OBJ_INDEX_DATA *pObjIndex;
OBJ_DATA *obj;
CHAR_DATA *victim;
int value;
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
if ( !IS_NPC(ch) && IS_CLASS(ch, CLASS_DROW) )
return;
if ( IS_NPC(ch) || (ch->pcdata->stats[DEMON_CURRENT] < 1 && !IS_CREATOR(ch)) )
{
send_to_char("You are unable to make a demonic token.\n\r",ch);
return;
}
else if ( arg1[0] == '\0' || !is_number( arg1 ) )
{
send_to_char("Please specify a value for the demonic token.\n\r",ch);
return;
}
else
{
value = atoi( arg1 );
if ( value < 1 || value > 150 )
{
send_to_char( "Demonic tokens should have a value between 1 and 150.\n\r", ch );
return;
}
else if ( value > ch->pcdata->stats[DEMON_CURRENT] && !IS_CREATOR(ch) )
{
sprintf(buf,"You only have %d demon points left to put into tokens.\n\r",ch->pcdata->stats[DEMON_CURRENT]);
send_to_char( buf, ch );
return;
}
}
victim = get_char_room( ch, arg2 );
if ( ( pObjIndex = get_obj_index( OBJ_VNUM_PROTOPLASM ) ) == NULL )
{
send_to_char( "Error...missing object, please inform KaVir.\n\r", ch );
return;
}
ch->pcdata->stats[DEMON_CURRENT] -= value;
if (ch->pcdata->stats[DEMON_CURRENT] < 0)
ch->pcdata->stats[DEMON_CURRENT] = 0;
obj = create_object( pObjIndex, value );
obj->value[0] = value;
obj->level = 1;
obj->cost = value*1000;
obj->item_type = ITEM_DTOKEN;
obj_to_char(obj,ch);
if (obj->questmaker != NULL) free_string(obj->questmaker);
obj->questmaker = str_dup(ch->name);
free_string( obj->name );
obj->name = str_dup( "demonic token" );
sprintf(buf,"a %d point demonic token",value);
free_string( obj->short_descr );
obj->short_descr = str_dup( buf );
sprintf(buf,"A %d point demonic token lies on the floor.",value);
free_string( obj->description );
obj->description = str_dup( buf );
if (victim != NULL && victim != ch)
{
act( "You pull $p out of $N's ass.", ch, obj, victim, TO_CHAR );
act( "$n pulls $p out of $s ass.", ch, obj, victim, TO_NOTVICT );
act( "$n pulls $p out of $N's ass.", ch, obj, victim, TO_VICT );
}
else
{
act( "You grin wickedly and produce $p.", ch, obj, NULL, TO_CHAR );
act( "$n grins wickedly as $e produces $p.", ch, obj, NULL, TO_ROOM );
}
return;
}
void do_token( CHAR_DATA *ch, char *argument )
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
OBJ_INDEX_DATA *pObjIndex;
OBJ_DATA *obj;
CHAR_DATA *victim;
int value;
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
if ( IS_NPC(ch) || (ch->pcdata->quest < 1 && !IS_JUDGE(ch)) )
{
send_to_char("You are unable to make a quest token.\n\r",ch);
return;
}
else if ( arg1[0] == '\0' || !is_number( arg1 ) )
{
send_to_char("Please specify a value for the quest token.\n\r",ch);
return;
}
else
{
value = atoi( arg1 );
if ( value < 1 || value > 100 )
{
send_to_char( "Quest token should have a value between 1 and 50.\n\r", ch );
return;
}
else if ( value > ch->pcdata->quest && !IS_JUDGE(ch) )
{
sprintf(buf,"You only have %d quest points left to put into tokens.\n\r",ch->pcdata->quest);
send_to_char( buf, ch );
return;
}
}
victim = get_char_room( ch, arg2 );
if ( ( pObjIndex = get_obj_index( OBJ_VNUM_PROTOPLASM ) ) == NULL )
{
send_to_char( "Error...missing object, please inform KaVir.\n\r", ch );
return;
}
ch->pcdata->quest -= value;
if (ch->pcdata->quest < 0) ch->pcdata->quest = 0;
obj = create_object( pObjIndex, value );
obj->value[0] = value;
obj->level = 1;
obj->cost = value*1000;
obj->item_type = ITEM_QUEST;
obj_to_char(obj,ch);
if (obj->questmaker != NULL) free_string(obj->questmaker);
obj->questmaker = str_dup(ch->name);
free_string( obj->name );
obj->name = str_dup( "quest token" );
sprintf(buf,"a %d point quest token",value);
free_string( obj->short_descr );
obj->short_descr = str_dup( buf );
sprintf(buf,"A %d point quest token lies on the floor.",value);
free_string( obj->description );
obj->description = str_dup( buf );
if (victim != NULL && victim != ch)
{
act( "You reach behind $N's ear and produce $p.", ch, obj, victim, TO_CHAR );
act( "$n reaches behind $N's ear and produces $p.", ch, obj, victim, TO_NOTVICT );
act( "$n reaches behind your ear and produces $p.", ch, obj, victim, TO_VICT );
}
else
{
act( "You snap your fingers and reveal $p.", ch, obj, NULL, TO_CHAR );
act( "$n snaps $s fingers and reveals $p.", ch, obj, NULL, TO_ROOM );
}
return;
}
void do_qtrust( CHAR_DATA *ch, char *argument )
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
if ( arg1[0] == '\0' )
{
send_to_char( "Syntax: qtrust <char> <on/off>.\n\r", ch );
return;
}
if ( arg2[0] == '\0' )
{
send_to_char( "Do you wish to set qtrust ON or OFF?\n\r", ch );
return;
}
if ( ( victim = get_char_room( ch, arg1 ) ) == NULL )
{
send_to_char( "That player is not here.\n\r", ch);
return;
}
if (str_cmp(arg2,"on") && str_cmp(arg2,"off"))
{
send_to_char( "Do you want to set their qtrust ON or OFF?\n\r", ch);
return;
}
if (!str_cmp(arg2,"off"))
{
if (!IS_EXTRA(victim, EXTRA_TRUSTED))
{
send_to_char("Their qtrust is already off.\n\r",ch);
return;
}
REMOVE_BIT(victim->extra, EXTRA_TRUSTED);
send_to_char("Quest trust OFF.\n\r",ch);
send_to_char("You are no longer quest trusted.\n\r",victim);
return;
}
else if (!str_cmp(arg2,"on"))
{
if (IS_EXTRA(victim, EXTRA_TRUSTED))
{
send_to_char("Their qtrust is already on.\n\r",ch);
return;
}
SET_BIT(victim->extra, EXTRA_TRUSTED);
send_to_char("Quest trust ON.\n\r",ch);
send_to_char("You are now quest trusted.\n\r",victim);
return;
}
return;
}
/*
void do_ntrust( CHAR_DATA *ch, char *argument )
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
if ( arg1[0] == '\0' )
{
send_to_char( "Syntax: ntrust <char> <on/off>.\n\r", ch );
return;
}
if ( arg2[0] == '\0' )
{
send_to_char( "Do you wish to set ntrust ON or OFF?\n\r", ch );
return;
}
if ( ( victim = get_char_room( ch, arg1 ) ) == NULL )
{
send_to_char( "That player is not here.\n\r", ch);
return;
}
if (str_cmp(arg2,"on") && str_cmp(arg2,"off"))
{
send_to_char( "Do you want to set their ntrust ON or OFF?\n\r",ch);
return;
}
if (!str_cmp(arg2,"off"))
{
if (!IS_EXTRA(victim, EXTRA_TRUSTED))
{
send_to_char("Their ntrust is already off.\n\r",ch);
return;
}
REMOVE_BIT(victim->extra, EXTRA_NOTE_TRUST);
send_to_char("Note trust OFF.\n\r",ch);
send_to_char("You are no longer note trusted.\n\r",victim);
return;
}
else if (!str_cmp(arg2,"on"))
{
if (IS_EXTRA(victim, EXTRA_NOTE_TRUST))
{
send_to_char("Their ntrust is already on.\n\r",ch);
return;
}
SET_BIT(victim->extra, EXTRA_NOTE_TRUST);
send_to_char("Note trust ON.\n\r",ch);
send_to_char("You are now note trusted.\n\r",victim);
return;
}
return;
}
*/
void do_mclear( CHAR_DATA *ch, char *argument )
{
OBJ_DATA *obj;
OBJ_DATA *obj_next;
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
argument = one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Syntax: mclear <char>.\n\r", ch );
return;
}
if ( ( victim = get_char_room( ch, arg ) ) == NULL )
{
send_to_char( "That player is not here.\n\r", ch);
return;
}
if (IS_NPC(victim))
{
send_to_char( "Not on NPC's.\n\r", ch);
return;
}
if (IS_SET(victim->act, PLR_GODLESS) && get_trust(ch) < NO_GODLESS
&& !IS_SET(ch->extra , EXTRA_ANTI_GODLESS))
{
send_to_char( "You failed.\n\r", ch );
return;
}
for ( obj = victim->carrying; obj != NULL; obj = obj_next )
{
obj_next = obj->next_content;
if ( obj->wear_loc != WEAR_NONE )
{obj_from_char(obj); obj_to_char(obj,victim);}
}
while ( victim->affected )
affect_remove( victim, victim->affected );
if (IS_AFFECTED(victim,AFF_POLYMORPH) && IS_AFFECTED(victim,AFF_ETHEREAL))
{
victim->affected_by = AFF_POLYMORPH + AFF_ETHEREAL;
}
else if (IS_AFFECTED(victim,AFF_POLYMORPH))
victim->affected_by = AFF_POLYMORPH;
else if (IS_AFFECTED(victim,AFF_ETHEREAL))
victim->affected_by = AFF_ETHEREAL;
else
victim->affected_by = 0;
victim->armor = 100;
victim->hit = UMAX( 1, victim->hit );
victim->mana = UMAX( 1, victim->mana );
victim->move = UMAX( 1, victim->move );
victim->hitroll = 0;
victim->damroll = 0;
victim->saving_throw = 0;
victim->pcdata->mod_str = 0;
victim->pcdata->mod_int = 0;
victim->pcdata->mod_wis = 0;
victim->pcdata->mod_dex = 0;
victim->pcdata->mod_con = 0;
victim->pcdata->followers = 0;
save_char_obj( victim );
send_to_char("Your stats have been cleared. Please rewear your equipment.\n\r",victim);
send_to_char("Ok.\n\r",ch);
return;
}
void do_clearstats( CHAR_DATA *ch, char *argument )
{
OBJ_DATA *obj;
OBJ_DATA *obj_next;
if (IS_NPC(ch)) return;
if (ch->in_room == NULL || ch->in_room->vnum != 3054)
{
send_to_char("You can only clear your stats at the Temple Altar of Midgaard.\n\r",ch);
return;
}
for ( obj = ch->carrying; obj != NULL; obj = obj_next )
{
obj_next = obj->next_content;
if ( obj->wear_loc != WEAR_NONE )
{obj_from_char(obj); obj_to_char(obj,ch);}
}
while ( ch->affected )
affect_remove( ch, ch->affected );
if (IS_AFFECTED(ch,AFF_POLYMORPH) && IS_AFFECTED(ch,AFF_ETHEREAL))
{
ch->affected_by = AFF_POLYMORPH + AFF_ETHEREAL;
}
else if (IS_AFFECTED(ch,AFF_POLYMORPH))
ch->affected_by = AFF_POLYMORPH;
else if (IS_AFFECTED(ch,AFF_ETHEREAL))
ch->affected_by = AFF_ETHEREAL;
else
ch->affected_by = 0;
ch->armor = 100;
ch->hit = UMAX( 1, ch->hit );
ch->mana = UMAX( 1, ch->mana );
ch->move = UMAX( 1, ch->move );
ch->hitroll = 0;
ch->damroll = 0;
ch->saving_throw = 0;
ch->pcdata->mod_str = 0;
ch->pcdata->mod_int = 0;
ch->pcdata->mod_wis = 0;
ch->pcdata->mod_dex = 0;
ch->pcdata->mod_con = 0;
save_char_obj( ch );
send_to_char("Your stats have been cleared. Please rewear your equipment.\n\r",ch);
return;
}
void do_otransfer( CHAR_DATA *ch, char *argument )
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
OBJ_DATA *obj;
CHAR_DATA *victim;
ROOM_INDEX_DATA *chroom;
ROOM_INDEX_DATA *objroom;
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
if ( arg1[0] == '\0' )
{
send_to_char( "Otransfer which object?\n\r", ch );
return;
}
if ( arg2[0] == '\0' ) victim = ch;
else if ( ( victim = get_char_world( ch, arg2 ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( ( obj = get_obj_world( ch, arg1 ) ) == NULL )
{
send_to_char( "Nothing like that in hell, earth, or heaven.\n\r", ch );
return;
}
if (!IS_JUDGE(ch) && (obj->questmaker == NULL ||
str_cmp(ch->name,obj->questmaker) || strlen(obj->questmaker) < 2))
{
send_to_char("You don't have permission to otransfer that item.\n\r", ch);
return;
}
if (obj->carried_by != NULL)
{
if (!IS_NPC(obj->carried_by) && IS_SET(obj->carried_by->act,PLR_GODLESS) && get_trust(ch) < NO_GODLESS
&& !IS_SET(ch->extra , EXTRA_ANTI_GODLESS))
{
send_to_char("You failed.\n\r",ch);
act("$p flickers briefly with energy.",obj->carried_by,obj,NULL,TO_CHAR);
return;
}
act("$p vanishes from your hands in an explosion of energy.",obj->carried_by,obj,NULL,TO_CHAR);
act("$p vanishes from $n's hands in an explosion of energy.",obj->carried_by,obj,NULL,TO_ROOM);
obj_from_char(obj);
}
else if (obj->in_obj != NULL) obj_from_obj(obj);
else if (obj->in_room != NULL)
{
chroom = ch->in_room;
objroom = obj->in_room;
char_from_room(ch);
char_to_room(ch,objroom);
act("$p vanishes from the ground in an explosion of energy.",ch,obj,NULL,TO_ROOM);
if (chroom == objroom) act("$p vanishes from the ground in an explosion of energy.",ch,obj,NULL,TO_CHAR);
char_from_room(ch);
char_to_room(ch,chroom);
obj_from_room(obj);
}
else
{
send_to_char( "You were unable to get it.\n\r", ch );
return;
}
obj_to_char(obj,victim);
act("$p appears in your hands in an explosion of energy.",victim,obj,NULL,TO_CHAR);
act("$p appears in $n's hands in an explosion of energy.",victim,obj,NULL,TO_ROOM);
return;
}
void bind_char( CHAR_DATA *ch )
{
OBJ_DATA *obj;
OBJ_INDEX_DATA *pObjIndex;
ROOM_INDEX_DATA *location;
if ( IS_NPC(ch) || ch->pcdata->obj_vnum < 1 )
return;
if ( ( pObjIndex = get_obj_index( ch->pcdata->obj_vnum ) ) == NULL )
return;
if ( ch->in_room == NULL || ch->in_room->vnum == ROOM_VNUM_IN_OBJECT )
{
location = get_room_index(ROOM_VNUM_ALTAR);
char_from_room(ch);
char_to_room(ch,location);
}
else location = ch->in_room;
obj = create_object( pObjIndex, 50 );
obj_to_room(obj,location);
obj->chobj = ch;
ch->pcdata->chobj = obj;
SET_BIT(ch->affected_by, AFF_POLYMORPH);
SET_BIT(ch->extra, EXTRA_OSWITCH);
free_string(ch->morph);
ch->morph = str_dup(obj->short_descr);
send_to_char( "You reform yourself.\n\r", ch );
act("$p fades into existance on the floor.",ch,obj,NULL,TO_ROOM);
do_look(ch,"auto");
return;
}
void do_bind( CHAR_DATA *ch, char *argument )
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
OBJ_DATA *obj;
CHAR_DATA *victim;
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
if ( arg1[0] == '\0' || arg2[0] == '\0' )
{
send_to_char( "Syntax: bind <player> <object>\n\r", ch );
return;
}
if ( ( victim = get_char_room( ch, arg1 ) ) == NULL )
{
send_to_char( "That player is not here.\n\r", ch);
return;
}
if (ch == victim)
{
send_to_char( "You can't do this to yourself.\n\r", ch);
return;
}
if (IS_NPC(victim))
{
send_to_char( "Not on NPC's.\n\r", ch);
return;
}
else if (IS_AFFECTED(victim,AFF_POLYMORPH))
{
send_to_char( "You cannot do this while they are polymorphed.\n\r", ch);
return;
}
else if (IS_IMMORTAL(victim))
{
send_to_char( "Only on mortals or avatars.\n\r", ch);
return;
}
else if (IS_SET(victim->act, PLR_GODLESS) && get_trust(ch) < NO_GODLESS
&& !IS_SET(ch->extra , EXTRA_ANTI_GODLESS))
{
send_to_char( "You failed.\n\r", ch );
return;
}
if ( ( obj = get_obj_carry( ch, arg2) ) == NULL )
{
send_to_char("You are not carrying that item.\n\r",ch);
return;
}
if (obj->questmaker != NULL && strlen(obj->questmaker) > 1)
{
send_to_char("You cannot bind someone into a modified item.\n\r",ch);
return;
}
if (obj->chobj != NULL)
{
send_to_char( "That item already has someone bound in it.\n\r", ch);
return;
}
send_to_char("Ok.\n\r",ch);
act("$n transforms into a white vapour and pours into $p.",victim,obj,NULL,TO_ROOM);
act("You transform into a white vapour and pour into $p.",victim,obj,NULL,TO_CHAR);
victim->pcdata->obj_vnum = obj->pIndexData->vnum;
obj->chobj = victim;
victim->pcdata->chobj = obj;
SET_BIT(victim->affected_by, AFF_POLYMORPH);
SET_BIT(victim->extra, EXTRA_OSWITCH);
free_string(victim->morph);
victim->morph = str_dup(obj->short_descr);
return;
}
void do_release( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
OBJ_DATA *obj;
CHAR_DATA *victim;
argument = one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Syntax: release <object>\n\r", ch );
return;
}
if ( ( obj = get_obj_carry( ch, arg) ) == NULL )
{
send_to_char("You are not carrying that item.\n\r",ch);
return;
}
if ( (victim = obj->chobj) == NULL)
{
send_to_char( "There is nobody bound in that item.\n\r", ch);
return;
}
send_to_char("Ok.\n\r",ch);
victim->pcdata->obj_vnum = 0;
obj->chobj = NULL;
victim->pcdata->chobj = NULL;
REMOVE_BIT(victim->affected_by, AFF_POLYMORPH);
REMOVE_BIT(victim->extra, EXTRA_OSWITCH);
free_string(victim->morph);
victim->morph = str_dup("");
act("A white vapour pours out of $p and forms into $n.",victim,obj,NULL,TO_ROOM);
act("Your spirit floats out of $p and reforms its body.",victim,obj,NULL,TO_CHAR);
return;
}
void do_morph( CHAR_DATA *ch, char *argument )
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
OBJ_DATA *obj;
OBJ_DATA *morph;
int mnum;
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
if ( arg1[0] == '\0' )
{
send_to_char( "Syntax: morph <object> <form>\n\r", ch );
return;
}
if ( ( obj = get_obj_wear( ch, arg1) ) == NULL )
{
if ( ( obj = get_obj_carry( ch, arg1) ) == NULL )
{
send_to_char("You are not carrying that item.\n\r",ch);
return;
}
}
if ( !IS_SET(obj->spectype, SITEM_MORPH) )
{
send_to_char("That item cannot morph.\n\r",ch);
return;
}
if ( arg2[0] == '\0' )
{
act("$p can morph into the following forms:",ch,obj,NULL,TO_CHAR);
show_list_to_char( obj->contains, ch, TRUE, TRUE );
return;
}
if ( ( morph = get_obj_list( ch, arg2, obj->contains ) ) == NULL )
{
send_to_char("It cannot assume that form.\n\r",ch);
return;
}
obj_from_obj( morph );
obj_to_char( morph, ch );
act( "$p morphs into $P in $n's hands!", ch, obj, morph, TO_ROOM );
act( "$p morphs into $P in your hands!", ch, obj, morph, TO_CHAR );
mnum = obj->wear_loc;
obj_from_char( obj );
obj_to_obj( obj, morph );
if ( morph->wear_flags == obj->wear_flags && mnum != WEAR_NONE )
equip_char( ch, morph, mnum );
return;
}
void do_clannum(CHAR_DATA *ch, char *argument) {
CHAR_DATA *victim;
char arg1[MAX_STRING_LENGTH];
char arg2[MAX_STRING_LENGTH];
int value;
if (IS_NPC(ch)) return;
argument = one_argument(argument, arg1);
argument = one_argument(argument, arg2);
if (arg1[0] == '\0' || arg2[0] == '\0') {
send_to_char("Syntax: clannum [char] [number]\n\r\n\r", ch );
return;}
value = is_number(arg2) ? atoi(arg2) : -1;
if ((victim = get_char_world(ch,arg1)) == NULL) {
send_to_char("They are not here.\n\r", ch );
return;}
if (IS_NPC(victim)) {
send_to_char("Not on NPCs.\n\r", ch );
return;}
if (value < 0 || value > MAX_KINGDOM) {
send_to_char("That is an invalid number.\n\r", ch );
return;}
victim->pcdata->kingdom = value;
send_to_char("Clannum changed.\n\r", ch );
if (IS_SET(victim->special, SPC_PRINCE))
REMOVE_BIT(victim->special, SPC_PRINCE);
send_to_char("Your clan has been changed.\n\r", victim);
save_char_obj(victim);
return;
}
void do_clanset(CHAR_DATA *ch, char *argument) {
char arg1[MAX_STRING_LENGTH];
char arg2[MAX_STRING_LENGTH];
int value;
char *arg3;
smash_tilde(argument);
argument = one_argument(argument, arg1);
argument = one_argument(argument, arg2);
arg3 = argument;
if (IS_NPC(ch)) return;
if (arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0') {
send_to_char("Syntax: clanset [clannum] [thing] [value]\n\r\n\r", ch );
send_to_char("things: name, whoname, leader, recall, altar\n\r\n\r", ch );
return;}
value = is_number(arg1) ? atoi(arg1) : -1;
if (value < 0 || value > MAX_KINGDOM) {
send_to_char("That is an invalid clan number.\n\r", ch );
return;}
if (!str_cmp(arg2,"name")) {
free_string(king_table[value].name);
king_table[value].name = str_dup(arg3);}
else if (!str_cmp(arg2,"whoname")) {
free_string(king_table[value].who_name);
king_table[value].who_name = str_dup(arg3);}
else if (!str_cmp(arg2,"leader")) {
free_string(king_table[value].leader_name);
king_table[value].leader_name = str_dup(arg3);}
else if (!str_cmp(arg2,"recall") && atoi(arg3) >= 0 ) {
king_table[value].recall = atoi(arg3);}
else if (!str_cmp(arg2,"altar") && atoi(arg3) >= 0) {
king_table[value].altar = atoi(arg3);}
else
send_to_char("Nothing set.\n\r", ch );
send_to_char("Done.\n\r", ch );
save_kingdoms();
return;
}