/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik Strfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
/***************************************************************************
* ROM 2.4 is copyright 1993-1998 Russ Taylor *
* ROM has been brought to you by the ROM consortium *
* Russ Taylor (rtaylor@hypercube.org) *
* Gabrielle Taylor (gtaylor@hypercube.org) *
* Brian Moore (zump@rom.org) *
* By using this code, you have agreed to follow the terms of the *
* ROM license, in the file Rom24/doc/rom.license *
***************************************************************************/
#if defined(macintosh)
#include <types.h>
#else
#include <sys/types.h>
#endif
#include <ctype.h>
#include <stdio.h>
#include <string.h>
#include <time.h>
#include <malloc.h>
#include "merc.h"
#include "recycle.h"
#include "tables.h"
#include "lookup.h"
#include "clan.h"
#if !defined(macintosh)
extern int _filbuf args ((FILE *));
#endif
/* int rename(const char *oldfname, const char *newfname); viene en stdio.h */
char *print_flags (int flag)
{
int count, pos = 0;
static char buf[52];
for (count = 0; count < 32; count++)
{
if (IS_SET (flag, 1 << count))
{
if (count < 26)
buf[pos] = 'A' + count;
else
buf[pos] = 'a' + (count - 26);
pos++;
}
}
if (pos == 0)
{
buf[pos] = '0';
pos++;
}
buf[pos] = '\0';
return buf;
}
/*
* Array of containers read for proper re-nesting of objects.
*/
#define MAX_NEST 100
static OBJ_DATA *rgObjNest[MAX_NEST];
/*
* Local functions.
*/
void fwrite_char args ((CHAR_DATA * ch, FILE * fp));
void fwrite_obj args ((CHAR_DATA * ch, OBJ_DATA * obj, FILE * fp, int iNest));
void fwrite_pet args ((CHAR_DATA * pet, FILE * fp));
void fread_char args ((CHAR_DATA * ch, FILE * fp));
void fread_pet args ((CHAR_DATA * ch, FILE * fp));
void fread_obj args ((CHAR_DATA * ch, FILE * fp));
/*
* Save a character and inventory.
* Would be cool to save NPC's too for quest purposes,
* some of the infrastructure is provided.
*/
void save_char_obj (CHAR_DATA * ch)
{
char strsave[MAX_INPUT_LENGTH];
FILE *fp;
if (IS_NPC (ch))
return;
if (ch->pcdata->playerid < 12)
ch->pcdata->playerid = get_next_playerid();
/*
* Fix by Edwin. JR -- 10/15/00
*
* Don't save if the character is invalidated.
* This might happen during the auto-logoff of players.
* (or other places not yet found out)
*/
if ( !IS_VALID(ch)) {
bug("save_char_obj: Trying to save an invalidated character.\n",0);
return;
}
if (ch->desc != NULL && ch->desc->original != NULL)
ch = ch->desc->original;
#if defined(unix)
/* create god log */
if (IS_IMMORTAL (ch) || ch->level >= LEVEL_IMMORTAL)
{
fclose (fpReserve);
sprintf (strsave, "%s%s", GOD_DIR, capitalize (ch->name));
if ((fp = fopen (strsave, "w")) == NULL)
{
bug ("Save_char_obj: fopen", 0);
perror (strsave);
}
fprintf (fp, "Lev %2d Trust %2d %s%s\n",
ch->level, get_trust (ch), ch->name, ch->pcdata->title);
fclose (fp);
fpReserve = fopen (NULL_FILE, "r");
}
#endif
fclose (fpReserve);
sprintf (strsave, "%s%s", PLAYER_DIR, capitalize (ch->name));
if ((fp = fopen (TEMP_FILE, "w")) == NULL)
{
bug ("Save_char_obj: fopen", 0);
perror (strsave);
}
else
{
fwrite_char (ch, fp);
if (ch->carrying != NULL)
fwrite_obj (ch, ch->carrying, fp, 0);
/* save the pets */
if (ch->pet != NULL && ch->pet->in_room == ch->in_room)
fwrite_pet (ch->pet, fp);
fprintf (fp, "#END\n");
}
fclose (fp);
rename (TEMP_FILE, strsave);
fpReserve = fopen (NULL_FILE, "r");
return;
}
/*
* Write the char.
*/
void fwrite_char (CHAR_DATA * ch, FILE * fp)
{
AFFECT_DATA *paf;
int sn, gn, pos, i;
fprintf (fp, "#%s\n", IS_NPC (ch) ? "MOB" : "PLAYER");
fprintf (fp, "Name %s~\n", ch->name);
fprintf(fp, "Lasthost %s~\n", ch->lasthost);
fprintf (fp, "Id %ld\n", ch->id);
fprintf( fp, "PlayerID %d\n", ch->pcdata->playerid );
fprintf (fp, "Weight %d\n", ch->weight );
fprintf (fp, "Height %d\n", ch->height );
fprintf(fp, "Pc_build %d\n", ch->pcdata->pc_build);
fprintf(fp, "Pc_eyes %d\n", ch->pcdata->pc_eyes);
fprintf(fp, "Pc_hair %d\n", ch->pcdata->pc_hair);
fprintf(fp, "Pc_looks %d\n", ch->pcdata->pc_looks);
fprintf (fp, "LogO %ld\n", current_time);
fprintf (fp, "Vers %d\n", 5);
fprintf(fp,
"CPower %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d\n",
ch->power[0], ch->power[1], ch->power[2], ch->power[3],
ch->power[4], ch->power[5], ch->power[6], ch->power[7],
ch->power[8], ch->power[9], ch->power[10], ch->power[11],
ch->power[12], ch->power[13], ch->power[14], ch->power[15],
ch->power[16], ch->power[17], ch->power[18], ch->power[19],
ch->power[20], ch->power[21], ch->power[22], ch->power[23],
ch->power[24], ch->power[25], ch->power[26], ch->power[27],
ch->power[28], ch->power[29], ch->power[30], ch->power[31],
ch->power[32], ch->power[33], ch->power[34], ch->power[35],
ch->power[36], ch->power[37], ch->power[38], ch->power[39],
ch->power[40], ch->power[41], ch->power[42], ch->power[43],
ch->power[44], ch->power[45], ch->power[46], ch->power[47],
ch->power[48], ch->power[49], ch->power[50], ch->power[51],
ch->power[52], ch->power[53]);
if (ch->short_descr[0] != '\0')
fprintf (fp, "ShD %s~\n", ch->short_descr);
if (ch->long_descr[0] != '\0')
fprintf (fp, "LnD %s~\n", ch->long_descr);
if (ch->description[0] != '\0')
fprintf (fp, "Desc %s~\n", ch->description);
if (ch->prompt != NULL || !str_cmp (ch->prompt,
"{W<{r%h{W/{R%H{whp {m%m{W/{M%M{wm {y%v{W/{Y%V{wmv {g({B%x{wexp{g){W>{x")
|| !str_cmp (ch->prompt, "{c<%hhp %mm %vmv>{x "))
fprintf (fp, "Prom %s~\n", ch->prompt);
fprintf (fp, "Race %s~\n", pc_race_table[ch->race].name);
if (ch->clan)
{
fprintf( fp, "Clan %s~\n", clan_table[ch->clan].name);
fprintf( fp, "Rank %d\n", ch->rank);
}
if( ch->pcdata->h_vnum )
fprintf(fp,"HVnum %d\n", ch->pcdata->h_vnum);
if( ch->pcdata->horesets )
fprintf(fp,"HOResets %d\n", ch->pcdata->horesets);
if( ch->pcdata->hmresets )
fprintf(fp,"HMResets %d\n", ch->pcdata->hmresets);
if (ch->petition)
fprintf( fp, "Petit %s~\n", clan_table[ch->petition].name);
fprintf (fp, "Sex %d\n", ch->sex);
fprintf (fp, "Cla %d\n", ch->class);
fprintf (fp, "Cla2 %d\n", ch->class2);
fprintf (fp, "Cla3 %d\n", ch->class3);
fprintf (fp, "Cla4 %d\n", ch->class4);
fprintf(fp, "Hmtown %d\n", ch->hometown);
fprintf (fp, "God %d\n", ch->god);
fprintf (fp, "Levl %d\n", ch->level);
fprintf (fp, "Levl2 %d\n", ch->level2);
fprintf (fp, "Levl3 %d\n", ch->level3);
fprintf (fp, "Levl4 %d\n", ch->level4);
fprintf (fp, "SubLevel %d\n", ch->sublevel);
fprintf (fp, "Disease %d\n", ch->disease);
fprintf (fp, "Blood %d\n", ch->blood);
fprintf (fp, "Mkills %d\n", ch->pcdata->mkills);
fprintf (fp, "Mdeaths %d\n", ch->pcdata->mdeaths);
fprintf (fp, "Dragonage %d\n", ch->pcdata->dragonage);
fprintf (fp, "Morph %s~\n", ch->morph);
fprintf (fp, "Status %d\n", ch->status);
fprintf (fp, "Pkill %d\n", ch->pkill);
fprintf (fp, "Pdeath %d\n", ch->pdeath);
fprintf (fp, "Polyaff %d\n", ch->polyaff);
fprintf(fp, "Power ");
for (sn = 0; sn < 20; sn++)
{
fprintf(fp, "%d ", ch->pcdata->powers[sn]);
}
fprintf(fp, "\n");
fprintf (fp, "Spellpower %d\n", ch->spellpower);
fprintf (fp, "Tier %d\n", ch->tier);
if (ch->pcdata->damreduct > 100 || ch->pcdata->damreduct < 50)
{
ch->pcdata->damreduct = 100;
ch->pcdata->damreductdec = 0;
}
if (ch->pcdata->damreductdec != 0)
{
if (ch->pcdata->damreductdec > 9
|| ch->pcdata->damreductdec < 1)
ch->pcdata->damreductdec = 0;
}
fprintf(fp, "DamRed %d %d\n", ch->pcdata->damreduct,
ch->pcdata->damreductdec);
if (ch->questpoints != 0)
fprintf( fp, "QuestPnts %d\n", ch->questpoints );
if (ch->pcdata->questpoints != 0)
fprintf( fp, "QuestPoints %d\n", ch->pcdata->questpoints );
if (ch->nextquest != 0)
fprintf( fp, "QuestNext %d\n", ch->nextquest );
else if (ch->countdown != 0)
fprintf( fp, "QuestNext %d\n", 10 );
fprintf( fp, "Questcomp %d\n", ch->questscomp );
if (ch->trust != 0)
fprintf (fp, "Tru %d\n", ch->trust);
fprintf (fp, "Sec %d\n", ch->pcdata->security); /* OLC */
fprintf (fp, "Plyd %d\n", ch->played + (int) (current_time - ch->logon));
fprintf (fp, "Scro %d\n", ch->lines);
fprintf (fp, "Room %d\n", (ch->in_room == get_room_index (ROOM_VNUM_LIMBO)
&& ch->was_in_room != NULL)
? ch->was_in_room->vnum
: ch->in_room == NULL ? 3001 : ch->in_room->vnum);
fprintf (fp, "HMV %d %d %d %d %d %d\n",
ch->hit, ch->max_hit, ch->mana, ch->max_mana, ch->move,
ch->max_move);
if ( ch->platinum > 0 )
fprintf ( fp, "Plat %ld\n", ch->platinum );
else
fprintf ( fp, "Plat %d\n", 0 );
if (ch->gold > 0)
fprintf (fp, "Gold %ld\n", ch->gold);
else
fprintf (fp, "Gold %d\n", 0);
if (ch->silver > 0)
fprintf (fp, "Silv %ld\n", ch->silver);
else
fprintf (fp, "Silv %d\n", 0);
if (ch->copper > 0)
fprintf (fp, "Copper %ld\n", ch->copper);
else
fprintf (fp, "Copper %d\n", 0);
if (ch->pcdata->gold_bank > 0)
fprintf( fp, "Gold_bank %ld\n",ch->pcdata->gold_bank);
else
fprintf( fp, "Gold_bank %d\n", 0);
if (ch->pcdata->silver_bank > 0)
fprintf( fp, "Silv_bank %ld\n",ch->pcdata->silver_bank);
else
fprintf( fp, "Silv_bank %d\n",0);
fprintf (fp, "Exp %d\n", ch->exp);
fprintf( fp, "Stance %d %d %d %d %d %d %d %d %d %d %d\n",
ch->stance[0], ch->stance[1], ch->stance[2], ch->stance[3],
ch->stance[4], ch->stance[5], ch->stance[6], ch->stance[7],
ch->stance[8], ch->stance[9], ch->stance[10] );
if (ch->act != 0)
fprintf (fp, "Act %s\n", print_flags (ch->act));
if (ch->affected_by != 0)
fprintf (fp, "AfBy %s\n", print_flags (ch->affected_by));
if (ch->affected2_by != 0)
fprintf (fp, "AfBy2 %s\n", print_flags (ch->affected2_by));
if (ch->detection != 0)
fprintf( fp, "Detect %s\n", print_flags(ch->detection));
fprintf (fp, "Comm %s\n", print_flags (ch->comm));
if (ch->wiznet)
fprintf (fp, "Wizn %s\n", print_flags (ch->wiznet));
if (ch->invis_level)
fprintf (fp, "Invi %d\n", ch->invis_level);
if (ch->incog_level)
fprintf (fp, "Inco %d\n", ch->incog_level);
fprintf (fp, "Pos %d\n",
ch->position == POS_FIGHTING ? POS_STANDING : ch->position);
if (ch->practice != 0)
fprintf (fp, "Prac %d\n", ch->practice);
if (ch->train != 0)
fprintf (fp, "Trai %d\n", ch->train);
if (ch->saving_throw != 0)
fprintf (fp, "Save %d\n", ch->saving_throw);
fprintf (fp, "Alig %d\n", ch->alignment);
if (ch->hitroll != 0)
fprintf (fp, "Hit %d\n", ch->hitroll);
if (ch->damroll != 0)
fprintf (fp, "Dam %d\n", ch->damroll);
fprintf (fp, "ACs %d %d %d %d\n",
ch->armor[0], ch->armor[1], ch->armor[2], ch->armor[3]);
if (ch->wimpy != 0)
fprintf (fp, "Wimp %d\n", ch->wimpy);
fprintf (fp, "Attr %d %d %d %d %d %d %d %d %d %d \n",
ch->perm_stat[STAT_STR],
ch->perm_stat[STAT_INT],
ch->perm_stat[STAT_WIS],
ch->perm_stat[STAT_DEX],
ch->perm_stat[STAT_CON],
ch->perm_stat[STAT_DIS],
ch->perm_stat[STAT_AGI],
ch->perm_stat[STAT_VIT],
ch->perm_stat[STAT_CHA],
ch->perm_stat[STAT_LUC]);
fprintf (fp, "AMod %d %d %d %d %d %d %d %d %d %d\n",
ch->mod_stat[STAT_STR],
ch->mod_stat[STAT_INT],
ch->mod_stat[STAT_WIS],
ch->mod_stat[STAT_DEX],
ch->mod_stat[STAT_CON],
ch->mod_stat[STAT_DIS],
ch->mod_stat[STAT_AGI],
ch->mod_stat[STAT_VIT],
ch->mod_stat[STAT_CHA],
ch->mod_stat[STAT_LUC]);
if ( ch->pcdata->spouse[0] != '\0' )
fprintf ( fp, "Spouse %s~\n", ch->pcdata->spouse );
fprintf ( fp, "Balance %ld\n", ch->pcdata->balance );
fprintf ( fp, "Shares %ld\n", ch->pcdata->shares );
if (IS_NPC (ch))
{
fprintf (fp, "Vnum %d\n", ch->pIndexData->vnum);
}
else
{
fprintf (fp, "Pass %s~\n", ch->pcdata->pwd);
if (ch->pcdata->bamfin[0] != '\0')
fprintf (fp, "Bin %s~\n", ch->pcdata->bamfin);
if (ch->pcdata->bamfout[0] != '\0')
fprintf (fp, "Bout %s~\n", ch->pcdata->bamfout);
fprintf (fp, "Titl %s~\n", ch->pcdata->title);
fprintf (fp, "Pnts %d\n", ch->pcdata->points);
fprintf (fp, "TSex %d\n", ch->pcdata->true_sex);
fprintf (fp, "LLev %d\n", ch->pcdata->last_level);
fprintf (fp, "HMVP %d %d %d\n", ch->pcdata->perm_hit,
ch->pcdata->perm_mana, ch->pcdata->perm_move);
fprintf (fp, "Cnd %d %d %d %d\n",
ch->pcdata->condition[0],
ch->pcdata->condition[1],
ch->pcdata->condition[2], ch->pcdata->condition[3]);
/*
* Write Colour Config Information.
*/
fprintf (fp, "Coloura %d%d%d %d%d%d %d%d%d %d%d%d %d%d%d\n",
ch->pcdata->text[2],
ch->pcdata->text[0],
ch->pcdata->text[1],
ch->pcdata->auction[2],
ch->pcdata->auction[0],
ch->pcdata->auction[1],
ch->pcdata->gossip[2],
ch->pcdata->gossip[0],
ch->pcdata->gossip[1],
ch->pcdata->music[2],
ch->pcdata->music[0],
ch->pcdata->music[1],
ch->pcdata->question[2],
ch->pcdata->question[0], ch->pcdata->question[1]);
fprintf (fp, "Colourb %d%d%d %d%d%d %d%d%d %d%d%d %d%d%d\n",
ch->pcdata->answer[2],
ch->pcdata->answer[0],
ch->pcdata->answer[1],
ch->pcdata->quote[2],
ch->pcdata->quote[0],
ch->pcdata->quote[1],
ch->pcdata->quote_text[2],
ch->pcdata->quote_text[0],
ch->pcdata->quote_text[1],
ch->pcdata->immtalk_text[2],
ch->pcdata->immtalk_text[0],
ch->pcdata->immtalk_text[1],
ch->pcdata->immtalk_type[2],
ch->pcdata->immtalk_type[0], ch->pcdata->immtalk_type[1]);
fprintf (fp, "Colourc %d%d%d %d%d%d %d%d%d %d%d%d %d%d%d\n",
ch->pcdata->info[2],
ch->pcdata->info[0],
ch->pcdata->info[1],
ch->pcdata->tell[2],
ch->pcdata->tell[0],
ch->pcdata->tell[1],
ch->pcdata->reply[2],
ch->pcdata->reply[0],
ch->pcdata->reply[1],
ch->pcdata->gtell_text[2],
ch->pcdata->gtell_text[0],
ch->pcdata->gtell_text[1],
ch->pcdata->gtell_type[2],
ch->pcdata->gtell_type[0], ch->pcdata->gtell_type[1]);
fprintf (fp, "Colourd %d%d%d %d%d%d %d%d%d %d%d%d %d%d%d\n",
ch->pcdata->room_title[2],
ch->pcdata->room_title[0],
ch->pcdata->room_title[1],
ch->pcdata->room_text[2],
ch->pcdata->room_text[0],
ch->pcdata->room_text[1],
ch->pcdata->room_exits[2],
ch->pcdata->room_exits[0],
ch->pcdata->room_exits[1],
ch->pcdata->room_things[2],
ch->pcdata->room_things[0],
ch->pcdata->room_things[1],
ch->pcdata->prompt[2],
ch->pcdata->prompt[0], ch->pcdata->prompt[1]);
fprintf (fp, "Coloure %d%d%d %d%d%d %d%d%d %d%d%d %d%d%d\n",
ch->pcdata->fight_death[2],
ch->pcdata->fight_death[0],
ch->pcdata->fight_death[1],
ch->pcdata->fight_yhit[2],
ch->pcdata->fight_yhit[0],
ch->pcdata->fight_yhit[1],
ch->pcdata->fight_ohit[2],
ch->pcdata->fight_ohit[0],
ch->pcdata->fight_ohit[1],
ch->pcdata->fight_thit[2],
ch->pcdata->fight_thit[0],
ch->pcdata->fight_thit[1],
ch->pcdata->fight_skill[2],
ch->pcdata->fight_skill[0], ch->pcdata->fight_skill[1]);
fprintf (fp, "Colourf %d%d%d %d%d%d %d%d%d %d%d%d %d%d%d\n",
ch->pcdata->wiznet[2],
ch->pcdata->wiznet[0],
ch->pcdata->wiznet[1],
ch->pcdata->say[2],
ch->pcdata->say[0],
ch->pcdata->say[1],
ch->pcdata->say_text[2],
ch->pcdata->say_text[0],
ch->pcdata->say_text[1],
ch->pcdata->tell_text[2],
ch->pcdata->tell_text[0],
ch->pcdata->tell_text[1],
ch->pcdata->reply_text[2],
ch->pcdata->reply_text[0], ch->pcdata->reply_text[1]);
fprintf (fp, "Colourg %d%d%d %d%d%d %d%d%d %d%d%d %d%d%d\n",
ch->pcdata->auction_text[2],
ch->pcdata->auction_text[0],
ch->pcdata->auction_text[1],
ch->pcdata->gossip_text[2],
ch->pcdata->gossip_text[0],
ch->pcdata->gossip_text[1],
ch->pcdata->music_text[2],
ch->pcdata->music_text[0],
ch->pcdata->music_text[1],
ch->pcdata->question_text[2],
ch->pcdata->question_text[0],
ch->pcdata->question_text[1],
ch->pcdata->answer_text[2],
ch->pcdata->answer_text[0], ch->pcdata->answer_text[1]);
// write alias
for (pos = 0; pos < MAX_ALIAS; pos++)
{
if (ch->pcdata->alias[pos] == NULL
|| ch->pcdata->alias_sub[pos] == NULL)
break;
fprintf (fp, "Alias %s %s~\n", ch->pcdata->alias[pos],
ch->pcdata->alias_sub[pos]);
}
fprintf(fp, "Focus %ld %ld %ld %ld %ld %ld %ld %ld\n",ch->pcdata->focus[COMBAT_POWER],
ch->pcdata->focus[COMBAT_DEFENSE],ch->pcdata->focus[COMBAT_AGILITY],
ch->pcdata->focus[COMBAT_TOUGHNESS],ch->pcdata->focus[MAGIC_POWER],
ch->pcdata->focus[MAGIC_ABILITY],ch->pcdata->focus[MAGIC_DEFENSE],
ch->pcdata->focus[CURRENT_FOCUS]);
fprintf(fp, "Mtype %d %d %d %d %d %d\n",ch->magic[MAGIC_WHITE],
ch->magic[MAGIC_RED],ch->magic[MAGIC_BLUE],ch->magic[MAGIC_GREEN],
ch->magic[MAGIC_BLACK], ch->magic[MAGIC_ORANGE]);
/* Save note board status */
/* Save number of boards in case that number changes */
fprintf (fp, "Boards %d ", MAX_BOARD);
for (i = 0; i < MAX_BOARD; i++)
fprintf (fp, "%s %ld ", boards[i].short_name, ch->pcdata->last_note[i]);
fprintf (fp, "\n");
for (sn = 0; sn < MAX_SKILL; sn++)
{
if (skill_table[sn].name != NULL && ch->pcdata->learned[sn] > 0)
{
fprintf (fp, "Sk %d '%s'\n",
ch->pcdata->learned[sn], skill_table[sn].name);
}
}
for (gn = 0; gn < MAX_GROUP; gn++)
{
if (group_table[gn].name != NULL && ch->pcdata->group_known[gn])
{
fprintf (fp, "Gr '%s'\n", group_table[gn].name);
}
}
}
for (paf = ch->affected; paf != NULL; paf = paf->next)
{
if (paf->type < 0 || paf->type >= MAX_SKILL)
continue;
fprintf (fp, "Affc '%s' %3d %3d %3d %3d %3d %10d\n",
skill_table[paf->type].name,
paf->where,
paf->level,
paf->duration, paf->modifier, paf->location, paf->bitvector);
}
fwrite_rle ( ch->pcdata->explored, fp );
#ifdef IMC
imc_savechar( ch, fp );
#endif
fprintf (fp, "End\n\n");
return;
}
/* write a pet */
void fwrite_pet (CHAR_DATA * pet, FILE * fp)
{
AFFECT_DATA *paf;
fprintf (fp, "#PET\n");
fprintf (fp, "Vnum %d\n", pet->pIndexData->vnum);
fprintf (fp, "Name %s~\n", pet->name);
fprintf (fp, "LogO %ld\n", current_time);
if (pet->short_descr != pet->pIndexData->short_descr)
fprintf (fp, "ShD %s~\n", pet->short_descr);
if (pet->long_descr != pet->pIndexData->long_descr)
fprintf (fp, "LnD %s~\n", pet->long_descr);
if (pet->description != pet->pIndexData->description)
fprintf (fp, "Desc %s~\n", pet->description);
if (pet->race != pet->pIndexData->race)
fprintf (fp, "Race %s~\n", race_table[pet->race].name);
if (pet->clan)
fprintf (fp, "Clan %s~\n", clan_table[pet->clan].name);
fprintf (fp, "Sex %d\n", pet->sex);
fprintf( fp, "PetStance %d %d %d %d %d %d %d %d %d %d %d\n",
pet->stance[0], pet->stance[1], pet->stance[2], pet->stance[3],
pet->stance[4], pet->stance[5], pet->stance[6], pet->stance[7],
pet->stance[8], pet->stance[9], pet->stance[10] );
if (pet->level != pet->pIndexData->level)
fprintf (fp, "Levl %d\n", pet->level);
fprintf (fp, "HMV %d %d %d %d %d %d\n",
pet->hit, pet->max_hit, pet->mana, pet->max_mana, pet->move,
pet->max_move);
if ( pet->platinum > 0 )
fprintf ( fp, "Plat %ld\n", pet->platinum );
if (pet->gold > 0)
fprintf (fp, "Gold %ld\n", pet->gold);
if (pet->silver > 0)
fprintf (fp, "Silv %ld\n", pet->silver);
if (pet->copper > 0)
fprintf (fp, "Copper %ld\n", pet->copper);
if (pet->exp > 0)
fprintf (fp, "Exp %d\n", pet->exp);
if (pet->act != pet->pIndexData->act)
fprintf (fp, "Act %s\n", print_flags (pet->act));
if (pet->affected_by != pet->pIndexData->affected_by)
fprintf (fp, "AfBy %s\n", print_flags (pet->affected_by));
if (pet->detection != pet->pIndexData->detection)
fprintf(fp, "Detect %s\n", print_flags(pet->detection));
if (pet->comm != 0)
fprintf (fp, "Comm %s\n", print_flags (pet->comm));
fprintf (fp, "Pos %d\n", pet->position =
POS_FIGHTING ? POS_STANDING : pet->position);
if (pet->saving_throw != 0)
fprintf (fp, "Save %d\n", pet->saving_throw);
if (pet->alignment != pet->pIndexData->alignment)
fprintf (fp, "Alig %d\n", pet->alignment);
if (pet->hitroll != pet->pIndexData->hitroll)
fprintf (fp, "Hit %d\n", pet->hitroll);
if (pet->damroll != pet->pIndexData->damage[DICE_BONUS])
fprintf (fp, "Dam %d\n", pet->damroll);
fprintf (fp, "ACs %d %d %d %d\n",
pet->armor[0], pet->armor[1], pet->armor[2], pet->armor[3]);
fprintf (fp, "Attr %d %d %d %d %d %d %d %d %d %d\n",
pet->perm_stat[STAT_STR], pet->perm_stat[STAT_INT],
pet->perm_stat[STAT_WIS], pet->perm_stat[STAT_DEX],
pet->perm_stat[STAT_CON], pet->perm_stat[STAT_DIS],
pet->perm_stat[STAT_AGI], pet->perm_stat[STAT_VIT],
pet->perm_stat[STAT_CHA], pet->perm_stat[STAT_LUC]);
fprintf (fp, "AMod %d %d %d %d %d %d %d %d %d %d\n",
pet->mod_stat[STAT_STR], pet->mod_stat[STAT_INT],
pet->mod_stat[STAT_WIS], pet->mod_stat[STAT_DEX],
pet->mod_stat[STAT_CON], pet->mod_stat[STAT_DIS],
pet->mod_stat[STAT_AGI], pet->mod_stat[STAT_VIT],
pet->mod_stat[STAT_CHA], pet->mod_stat[STAT_LUC]);
for (paf = pet->affected; paf != NULL; paf = paf->next)
{
if (paf->type < 0 || paf->type >= MAX_SKILL)
continue;
fprintf (fp, "Affc '%s' %3d %3d %3d %3d %3d %10d\n",
skill_table[paf->type].name,
paf->where, paf->level, paf->duration, paf->modifier,
paf->location, paf->bitvector);
}
fprintf (fp, "End\n");
return;
}
/*
* Write an object and its contents.
*/
void fwrite_obj (CHAR_DATA * ch, OBJ_DATA * obj, FILE * fp, int iNest)
{
EXTRA_DESCR_DATA *ed;
AFFECT_DATA *paf;
/*
* Slick recursion to write lists backwards,
* so loading them will load in forwards order.
*/
if (obj->next_content != NULL)
fwrite_obj (ch, obj->next_content, fp, iNest);
/*
* Castrate storage characters.
*/
if ((ch->level < obj->level - 2 && obj->item_type != ITEM_CONTAINER)
|| obj->item_type == ITEM_KEY
|| (obj->item_type == ITEM_MAP && !obj->value[0]))
return;
fprintf (fp, "#O\n");
fprintf (fp, "Vnum %d\n", obj->pIndexData->vnum);
if (!obj->pIndexData->new_format)
fprintf (fp, "Oldstyle\n");
if (obj->enchanted)
fprintf (fp, "Enchanted\n");
fprintf (fp, "Nest %d\n", iNest);
/* these data are only used if they do not match the defaults */
if (obj->name != obj->pIndexData->name)
fprintf (fp, "Name %s~\n", obj->name);
fprintf( fp, "OwnerID %d\n", obj->ownerid );
if (obj->short_descr != obj->pIndexData->short_descr)
fprintf (fp, "ShD %s~\n", obj->short_descr);
if (obj->description != obj->pIndexData->description)
fprintf (fp, "Desc %s~\n", obj->description);
if (obj->questowner != NULL && strlen(obj->questowner) > 1)
fprintf( fp, "Questowner %s~\n", obj->questowner );
if (obj->extra_flags != obj->pIndexData->extra_flags)
fprintf (fp, "ExtF %d\n", obj->extra_flags);
if (obj->wear_flags != obj->pIndexData->wear_flags)
fprintf (fp, "WeaF %d\n", obj->wear_flags);
if (obj->item_type != obj->pIndexData->item_type)
fprintf (fp, "Ityp %d\n", obj->item_type);
if (obj->weight != obj->pIndexData->weight)
fprintf (fp, "Wt %d\n", obj->weight);
if (obj->condition != obj->pIndexData->condition)
fprintf (fp, "Cond %d\n", obj->condition);
fprintf( fp, "WeaponCurrentXP %d\n", obj->weapon_currentxp);
fprintf( fp, "WeaponLevel %d\n", obj->weapon_level);
fprintf( fp, "WeaponPoints %d\n", obj->weapon_points);
/* variable data */
fprintf (fp, "Wear %d\n", obj->wear_loc);
if (obj->level != obj->pIndexData->level)
fprintf (fp, "Lev %d\n", obj->level);
if (obj->timer != 0)
fprintf (fp, "Time %d\n", obj->timer);
fprintf (fp, "Cost %d\n", obj->cost);
if (obj->value[0] != obj->pIndexData->value[0]
|| obj->value[1] != obj->pIndexData->value[1]
|| obj->value[2] != obj->pIndexData->value[2]
|| obj->value[3] != obj->pIndexData->value[3]
|| obj->value[4] != obj->pIndexData->value[4])
fprintf (fp, "Val %d %d %d %d %d\n",
obj->value[0], obj->value[1], obj->value[2], obj->value[3],
obj->value[4]);
switch (obj->item_type)
{
case ITEM_POTION:
case ITEM_SCROLL:
case ITEM_PILL:
if (obj->value[1] > 0)
{
fprintf (fp, "Spell 1 '%s'\n",
skill_table[obj->value[1]].name);
}
if (obj->value[2] > 0)
{
fprintf (fp, "Spell 2 '%s'\n",
skill_table[obj->value[2]].name);
}
if (obj->value[3] > 0)
{
fprintf (fp, "Spell 3 '%s'\n",
skill_table[obj->value[3]].name);
}
break;
case ITEM_STAFF:
case ITEM_WAND:
if (obj->value[3] > 0)
{
fprintf (fp, "Spell 3 '%s'\n",
skill_table[obj->value[3]].name);
}
break;
}
for (paf = obj->affected; paf != NULL; paf = paf->next)
{
if (paf->type < 0 || paf->type >= MAX_SKILL)
continue;
fprintf (fp, "Affc '%s' %3d %3d %3d %3d %3d %10d\n",
skill_table[paf->type].name,
paf->where,
paf->level,
paf->duration, paf->modifier, paf->location, paf->bitvector);
}
for (ed = obj->extra_descr; ed != NULL; ed = ed->next)
{
fprintf (fp, "ExDe %s~ %s~\n", ed->keyword, ed->description);
}
fprintf (fp, "End\n\n");
if (obj->contains != NULL)
fwrite_obj (ch, obj->contains, fp, iNest + 1);
return;
}
/*
* Load a char and inventory into a new ch structure.
*/
bool load_char_obj (DESCRIPTOR_DATA * d, char *name)
{
char strsave[MAX_INPUT_LENGTH];
char buf[100];
CHAR_DATA *ch;
FILE *fp;
bool found;
int stat;
int sn;
ch = new_char ();
ch->pcdata = new_pcdata ();
d->character = ch;
ch->desc = d;
ch->name = str_dup (name);
ch->lasthost = str_dup("");
ch->id = get_pc_id ();
// ch->pcdata->playerid = 0;
ch->class2 = -1;
ch->class3 = -1;
ch->class4 = -1;
ch->level2 = 1;
ch->level3 = 1;
ch->level4 = 1;
ch->sublevel = 0;
ch->god = -1;
ch->disease = 0;
ch->blood = 0;
ch->status = 0;
ch->pkill = 0;
ch->pdeath = 0;
ch->pcdata->mkills = 0;
ch->pcdata->mdeaths = 0;
ch->pcdata->dragonage = 0;
ch->morph = str_dup("");
ch->polyaff = 0;
ch->spellpower = 0;
ch->tier = 0;
ch->pcdata->damreduct = 100;
ch->pcdata->damreductdec = 0;
ch->pcdata->balance = 0;
ch->pcdata->spouse = str_dup ( "" );
for (sn = 0; sn < 20; sn++)
ch->pcdata->powers[sn] = 0;
ch->race = race_lookup ("human");
ch->pcdata->pc_build = 0;
ch->pcdata->pc_eyes = 0;
ch->pcdata->pc_hair = 0;
ch->pcdata->pc_looks = 0;
bzero ( ch->pcdata->explored, MAX_EXPLORE );
ch->act = PLR_NOSUMMON;
ch->comm = COMM_COMBINE | COMM_PROMPT;
ch->prompt = str_dup ("<%hhp %mm %vmv> ");
ch->pcdata->confirm_delete = FALSE;
ch->pcdata->board = &boards[DEFAULT_BOARD];
ch->pcdata->pwd = str_dup ("");
ch->pcdata->bamfin = str_dup ("");
ch->pcdata->bamfout = str_dup ("");
ch->hometown = 0;
ch->pcdata->title = str_dup ("");
for (stat = 0; stat < MAX_STATS; stat++)
ch->perm_stat[stat] = 13;
ch->pcdata->condition[COND_THIRST] = 48;
ch->pcdata->condition[COND_FULL] = 48;
ch->pcdata->condition[COND_HUNGER] = 48;
ch->pcdata->security = 0; /* OLC */
ch->pcdata->text[0] = (NORMAL);
ch->pcdata->text[1] = (WHITE);
ch->pcdata->text[2] = 0;
ch->pcdata->auction[0] = (BRIGHT);
ch->pcdata->auction[1] = (YELLOW);
ch->pcdata->auction[2] = 0;
ch->pcdata->auction_text[0] = (BRIGHT);
ch->pcdata->auction_text[1] = (WHITE);
ch->pcdata->auction_text[2] = 0;
ch->pcdata->gossip[0] = (NORMAL);
ch->pcdata->gossip[1] = (MAGENTA);
ch->pcdata->gossip[2] = 0;
ch->pcdata->gossip_text[0] = (BRIGHT);
ch->pcdata->gossip_text[1] = (MAGENTA);
ch->pcdata->gossip_text[2] = 0;
ch->pcdata->music[0] = (NORMAL);
ch->pcdata->music[1] = (RED);
ch->pcdata->music[2] = 0;
ch->pcdata->music_text[0] = (BRIGHT);
ch->pcdata->music_text[1] = (RED);
ch->pcdata->music_text[2] = 0;
ch->pcdata->question[0] = (BRIGHT);
ch->pcdata->question[1] = (YELLOW);
ch->pcdata->question[2] = 0;
ch->pcdata->question_text[0] = (BRIGHT);
ch->pcdata->question_text[1] = (WHITE);
ch->pcdata->question_text[2] = 0;
ch->pcdata->answer[0] = (BRIGHT);
ch->pcdata->answer[1] = (YELLOW);
ch->pcdata->answer[2] = 0;
ch->pcdata->answer_text[0] = (BRIGHT);
ch->pcdata->answer_text[1] = (WHITE);
ch->pcdata->answer_text[2] = 0;
ch->pcdata->quote[0] = (NORMAL);
ch->pcdata->quote[1] = (YELLOW);
ch->pcdata->quote[2] = 0;
ch->pcdata->quote_text[0] = (NORMAL);
ch->pcdata->quote_text[1] = (GREEN);
ch->pcdata->quote_text[2] = 0;
ch->pcdata->immtalk_text[0] = (NORMAL);
ch->pcdata->immtalk_text[1] = (CYAN);
ch->pcdata->immtalk_text[2] = 0;
ch->pcdata->immtalk_type[0] = (NORMAL);
ch->pcdata->immtalk_type[1] = (YELLOW);
ch->pcdata->immtalk_type[2] = 0;
ch->pcdata->info[0] = (BRIGHT);
ch->pcdata->info[1] = (YELLOW);
ch->pcdata->info[2] = 1;
ch->pcdata->say[0] = (NORMAL);
ch->pcdata->say[1] = (GREEN);
ch->pcdata->say[2] = 0;
ch->pcdata->say_text[0] = (BRIGHT);
ch->pcdata->say_text[1] = (GREEN);
ch->pcdata->say_text[2] = 0;
ch->pcdata->tell[0] = (NORMAL);
ch->pcdata->tell[1] = (GREEN);
ch->pcdata->tell[2] = 0;
ch->pcdata->tell_text[0] = (BRIGHT);
ch->pcdata->tell_text[1] = (GREEN);
ch->pcdata->tell_text[2] = 0;
ch->pcdata->reply[0] = (NORMAL);
ch->pcdata->reply[1] = (GREEN);
ch->pcdata->reply[2] = 0;
ch->pcdata->reply_text[0] = (BRIGHT);
ch->pcdata->reply_text[1] = (GREEN);
ch->pcdata->reply_text[2] = 0;
ch->pcdata->gtell_text[0] = (NORMAL);
ch->pcdata->gtell_text[1] = (GREEN);
ch->pcdata->gtell_text[2] = 0;
ch->pcdata->gtell_type[0] = (NORMAL);
ch->pcdata->gtell_type[1] = (RED);
ch->pcdata->gtell_type[2] = 0;
ch->pcdata->wiznet[0] = (NORMAL);
ch->pcdata->wiznet[1] = (GREEN);
ch->pcdata->wiznet[2] = 0;
ch->pcdata->room_title[0] = (NORMAL);
ch->pcdata->room_title[1] = (CYAN);
ch->pcdata->room_title[2] = 0;
ch->pcdata->room_text[0] = (NORMAL);
ch->pcdata->room_text[1] = (WHITE);
ch->pcdata->room_text[2] = 0;
ch->pcdata->room_exits[0] = (NORMAL);
ch->pcdata->room_exits[1] = (GREEN);
ch->pcdata->room_exits[2] = 0;
ch->pcdata->room_things[0] = (NORMAL);
ch->pcdata->room_things[1] = (CYAN);
ch->pcdata->room_things[2] = 0;
ch->pcdata->prompt[0] = (NORMAL);
ch->pcdata->prompt[1] = (CYAN);
ch->pcdata->prompt[2] = 0;
ch->pcdata->fight_death[0] = (BRIGHT);
ch->pcdata->fight_death[1] = (RED);
ch->pcdata->fight_death[2] = 0;
ch->pcdata->fight_yhit[0] = (NORMAL);
ch->pcdata->fight_yhit[1] = (GREEN);
ch->pcdata->fight_yhit[2] = 0;
ch->pcdata->fight_ohit[0] = (NORMAL);
ch->pcdata->fight_ohit[1] = (YELLOW);
ch->pcdata->fight_ohit[2] = 0;
ch->pcdata->fight_thit[0] = (NORMAL);
ch->pcdata->fight_thit[1] = (RED);
ch->pcdata->fight_thit[2] = 0;
ch->pcdata->fight_skill[0] = (BRIGHT);
ch->pcdata->fight_skill[1] = (WHITE);
ch->pcdata->fight_skill[2] = 0;
#ifdef IMC
imc_initchar( ch );
#endif
found = FALSE;
fclose (fpReserve);
#if defined(unix)
/* decompress if .gz file exists */
sprintf (strsave, "%s%s%s", PLAYER_DIR, capitalize (name), ".gz");
sprintf (strsave, "%s%s", PLAYER_DIR, capitalize (name));
if ((fp = fopen (strsave, "r")) != NULL)
{
fclose (fp);
sprintf (buf, "gzip -dfq %s", strsave);
system (buf);
}
#endif
sprintf (strsave, "%s%s", PLAYER_DIR, capitalize (name));
if ((fp = fopen (strsave, "r")) != NULL)
{
int iNest;
for (iNest = 0; iNest < MAX_NEST; iNest++)
rgObjNest[iNest] = NULL;
found = TRUE;
for (;;)
{
char letter;
char *word;
letter = fread_letter (fp);
if (letter == '*')
{
fread_to_eol (fp);
continue;
}
if (letter != '#')
{
bug ("Load_char_obj: # not found.", 0);
break;
}
word = fread_word (fp);
if (!str_cmp (word, "PLAYER"))
fread_char (ch, fp);
else if (!str_cmp (word, "OBJECT"))
fread_obj (ch, fp);
else if (!str_cmp (word, "O"))
fread_obj (ch, fp);
else if (!str_cmp (word, "PET"))
fread_pet (ch, fp);
else if (!str_cmp (word, "END"))
break;
else
{
bug ("Load_char_obj: bad section.", 0);
break;
}
}
fclose (fp);
}
fpReserve = fopen (NULL_FILE, "r");
/* initialize race */
if (found)
{
int i;
if (ch->race == 0)
ch->race = race_lookup ("human");
ch->size = pc_race_table[ch->race].size;
ch->dam_type = 17; /*punch */
for (i = 0; i < 5; i++)
{
if (pc_race_table[ch->race].skills[i] == NULL)
break;
group_add (ch, pc_race_table[ch->race].skills[i], FALSE);
}
// ch->detection = ch->detection|race_table[ch->race].det;
ch->affected_by = ch->affected_by | race_table[ch->race].aff;
ch->imm_flags = ch->imm_flags | race_table[ch->race].imm;
ch->res_flags = ch->res_flags | race_table[ch->race].res;
ch->vuln_flags = ch->vuln_flags | race_table[ch->race].vuln;
ch->form = race_table[ch->race].form;
ch->parts = race_table[ch->race].parts;
}
/* RT initialize skills */
if (found && ch->version < 2)
{ /* need to add the new skills */
group_add (ch, "rom basics", FALSE);
group_add (ch, class_table[ch->class].base_group, FALSE);
group_add (ch, class_table[ch->class].default_group, TRUE);
group_add (ch, class_table[ch->class2].base_group, FALSE);
group_add (ch, class_table[ch->class2].default_group, TRUE);
group_add (ch, class_table[ch->class3].base_group, FALSE);
group_add (ch, class_table[ch->class3].default_group, TRUE);
group_add (ch, class_table[ch->class4].base_group, FALSE);
group_add (ch, class_table[ch->class4].default_group, TRUE);
ch->pcdata->learned[gsn_recall] = 50;
}
/* fix levels */
if (found && ch->version < 3 && (ch->level > 35 || ch->trust > 35))
{
switch (ch->level)
{
case (40):
ch->level = 60;
break; /* imp -> imp */
case (39):
ch->level = 58;
break; /* god -> supreme */
case (38):
ch->level = 56;
break; /* deity -> god */
case (37):
ch->level = 53;
break; /* angel -> demigod */
}
switch (ch->trust)
{
case (40):
ch->trust = 60;
break; /* imp -> imp */
case (39):
ch->trust = 58;
break; /* god -> supreme */
case (38):
ch->trust = 56;
break; /* deity -> god */
case (37):
ch->trust = 53;
break; /* angel -> demigod */
case (36):
ch->trust = 51;
break; /* hero -> hero */
}
}
/* ream gold */
if (found && ch->version < 4)
{
ch->gold /= 100;
}
return found;
}
/*
* Read in a char.
*/
#if defined(KEY)
#undef KEY
#endif
#define KEY( literal, field, value ) \
if ( !str_cmp( word, literal ) ) \
{ \
field = value; \
fMatch = TRUE; \
break; \
}
/* provided to free strings */
#if defined(KEYS)
#undef KEYS
#endif
#define KEYS( literal, field, value ) \
if ( !str_cmp( word, literal ) ) \
{ \
free_string(field); \
field = value; \
fMatch = TRUE; \
break; \
}
void fread_char (CHAR_DATA * ch, FILE * fp)
{
char buf[MAX_STRING_LENGTH];
char *word;
bool fMatch;
int count = 0;
int lastlogoff = current_time;
int percent;
int sn;
sprintf (buf, "Loading %s.", ch->name);
log_string (buf);
for (;;)
{
word = feof (fp) ? "End" : fread_word (fp);
fMatch = FALSE;
switch (UPPER (word[0]))
{
case '*':
fMatch = TRUE;
fread_to_eol (fp);
break;
case 'A':
KEY ("Act", ch->act, fread_flag (fp));
KEY ("AffectedBy", ch->affected_by, fread_flag (fp));
KEY ("AffectedBy2", ch->affected2_by, fread_flag (fp));
KEY ("AfBy", ch->affected_by, fread_flag (fp));
KEY ("AfBy2", ch->affected2_by, fread_flag (fp));
KEY ("Alignment", ch->alignment, fread_number (fp));
KEY ("Alig", ch->alignment, fread_number (fp));
if (!str_cmp (word, "Alia"))
{
if (count >= MAX_ALIAS)
{
fread_to_eol (fp);
fMatch = TRUE;
break;
}
ch->pcdata->alias[count] = str_dup (fread_word (fp));
ch->pcdata->alias_sub[count] = str_dup (fread_word (fp));
count++;
fMatch = TRUE;
break;
}
if (!str_cmp (word, "Alias"))
{
if (count >= MAX_ALIAS)
{
fread_to_eol (fp);
fMatch = TRUE;
break;
}
ch->pcdata->alias[count] = str_dup (fread_word (fp));
ch->pcdata->alias_sub[count] = fread_string (fp);
count++;
fMatch = TRUE;
break;
}
if (!str_cmp (word, "AC") || !str_cmp (word, "Armor"))
{
fread_to_eol (fp);
fMatch = TRUE;
break;
}
if (!str_cmp (word, "ACs"))
{
int i;
for (i = 0; i < 4; i++)
ch->armor[i] = fread_number (fp);
fMatch = TRUE;
break;
}
if (!str_cmp (word, "AffD"))
{
AFFECT_DATA *paf;
int sn;
paf = new_affect ();
sn = skill_lookup (fread_word (fp));
if (sn < 0)
bug ("Fread_char: unknown skill.", 0);
else
paf->type = sn;
paf->level = fread_number (fp);
paf->duration = fread_number (fp);
paf->modifier = fread_number (fp);
paf->location = fread_number (fp);
paf->bitvector = fread_number (fp);
paf->next = ch->affected;
ch->affected = paf;
fMatch = TRUE;
break;
}
if (!str_cmp (word, "Affc"))
{
AFFECT_DATA *paf;
int sn;
paf = new_affect ();
sn = skill_lookup (fread_word (fp));
if (sn < 0)
bug ("Fread_char: unknown skill.", 0);
else
paf->type = sn;
paf->where = fread_number (fp);
paf->level = fread_number (fp);
paf->duration = fread_number (fp);
paf->modifier = fread_number (fp);
paf->location = fread_number (fp);
paf->bitvector = fread_number (fp);
paf->next = ch->affected;
ch->affected = paf;
fMatch = TRUE;
break;
}
if (!str_cmp (word, "AttrMod") || !str_cmp (word, "AMod"))
{
int stat;
for (stat = 0; stat < MAX_STATS; stat++)
ch->mod_stat[stat] = fread_number (fp);
fMatch = TRUE;
break;
}
if (!str_cmp (word, "AttrPerm") || !str_cmp (word, "Attr"))
{
int stat;
for (stat = 0; stat < MAX_STATS; stat++)
ch->perm_stat[stat] = fread_number (fp);
fMatch = TRUE;
break;
}
break;
case 'B':
KEY ("Bamfin", ch->pcdata->bamfin, fread_string (fp));
KEY ("Bamfout", ch->pcdata->bamfout, fread_string (fp));
KEY ("Bin", ch->pcdata->bamfin, fread_string (fp));
KEY ("Blood", ch->blood, fread_number(fp));
KEY ("Bout", ch->pcdata->bamfout, fread_string (fp));
KEY ( "Balance", ch->pcdata->balance, fread_number ( fp ) );
/* Read in board status */
if (!str_cmp(word, "Boards" ))
{
int i,num = fread_number (fp); /* number of boards saved */
char *boardname;
for (; num ; num-- ) /* for each of the board saved */
{
boardname = fread_word (fp);
i = board_lookup (boardname); /* find board number */
if (i == BOARD_NOTFOUND) /* Does board still exist ? */
{
sprintf (buf, "fread_char: %s had unknown board name: %s. Skipped.",
ch->name, boardname);
log_string (buf);
fread_number (fp); /* read last_note and skip info */
}
else /* Save it */
ch->pcdata->last_note[i] = fread_number (fp);
} /* for */
fMatch = TRUE;
} /* Boards */
break;
case 'C':
KEY ("Class", ch->class, fread_number (fp));
KEY ("Cla", ch->class, fread_number (fp));
KEY ("Cla2", ch->class2, fread_number (fp));
KEY ("Cla3", ch->class3, fread_number (fp));
KEY ("Cla4", ch->class4, fread_number (fp));
KEY ("Clan", ch->clan, clan_lookup (fread_string (fp)));
KEY ("Comm", ch->comm, fread_flag (fp));
if (!str_cmp (word, "Condition") || !str_cmp (word, "Cond"))
{
ch->pcdata->condition[0] = fread_number (fp);
ch->pcdata->condition[1] = fread_number (fp);
ch->pcdata->condition[2] = fread_number (fp);
fMatch = TRUE;
break;
}
if (!str_cmp (word, "Cnd"))
{
ch->pcdata->condition[0] = fread_number (fp);
ch->pcdata->condition[1] = fread_number (fp);
ch->pcdata->condition[2] = fread_number (fp);
ch->pcdata->condition[3] = fread_number (fp);
fMatch = TRUE;
break;
}
if (!str_cmp (word, "Coloura"))
{
LOAD_COLOUR (text)
LOAD_COLOUR (auction)
LOAD_COLOUR (gossip)
LOAD_COLOUR (music)
LOAD_COLOUR (question) fMatch = TRUE;
break;
}
if (!str_cmp (word, "Colourb"))
{
LOAD_COLOUR (answer)
LOAD_COLOUR (quote)
LOAD_COLOUR (quote_text)
LOAD_COLOUR (immtalk_text)
LOAD_COLOUR (immtalk_type) fMatch = TRUE;
break;
}
if (!str_cmp (word, "Colourc"))
{
LOAD_COLOUR (info)
LOAD_COLOUR (tell)
LOAD_COLOUR (reply)
LOAD_COLOUR (gtell_text)
LOAD_COLOUR (gtell_type) fMatch = TRUE;
break;
}
if (!str_cmp (word, "Colourd"))
{
LOAD_COLOUR (room_title)
LOAD_COLOUR (room_text)
LOAD_COLOUR (room_exits)
LOAD_COLOUR (room_things)
LOAD_COLOUR (prompt) fMatch = TRUE;
break;
}
if (!str_cmp (word, "Coloure"))
{
LOAD_COLOUR (fight_death)
LOAD_COLOUR (fight_yhit)
LOAD_COLOUR (fight_ohit)
LOAD_COLOUR (fight_thit)
LOAD_COLOUR (fight_skill) fMatch = TRUE;
break;
}
if (!str_cmp (word, "Colourf"))
{
LOAD_COLOUR (wiznet)
LOAD_COLOUR (say)
LOAD_COLOUR (say_text)
LOAD_COLOUR (tell_text)
LOAD_COLOUR (reply_text) fMatch = TRUE;
break;
}
if (!str_cmp (word, "Colourg"))
{
LOAD_COLOUR (auction_text)
LOAD_COLOUR (gossip_text)
LOAD_COLOUR (music_text)
LOAD_COLOUR (question_text)
LOAD_COLOUR (answer_text) fMatch = TRUE;
break;
}
if (ch->copper > 0)
KEY ("Copper", ch->copper, fread_number (fp));
if (!str_cmp(word, "CPower"))
{
ch->power[0] = fread_number(fp);
ch->power[1] = fread_number(fp);
ch->power[2] = fread_number(fp);
ch->power[3] = fread_number(fp);
ch->power[4] = fread_number(fp);
ch->power[5] = fread_number(fp);
ch->power[6] = fread_number(fp);
ch->power[7] = fread_number(fp);
ch->power[8] = fread_number(fp);
ch->power[9] = fread_number(fp);
ch->power[10] = fread_number(fp);
ch->power[11] = fread_number(fp);
ch->power[12] = fread_number(fp);
ch->power[13] = fread_number(fp);
ch->power[14] = fread_number(fp);
ch->power[15] = fread_number(fp);
ch->power[16] = fread_number(fp);
ch->power[17] = fread_number(fp);
ch->power[18] = fread_number(fp);
ch->power[19] = fread_number(fp);
ch->power[20] = fread_number(fp);
ch->power[21] = fread_number(fp);
ch->power[22] = fread_number(fp);
ch->power[23] = fread_number(fp);
ch->power[24] = fread_number(fp);
ch->power[25] = fread_number(fp);
ch->power[26] = fread_number(fp);
ch->power[27] = fread_number(fp);
ch->power[28] = fread_number(fp);
ch->power[29] = fread_number(fp);
ch->power[30] = fread_number(fp);
ch->power[31] = fread_number(fp);
ch->power[32] = fread_number(fp);
ch->power[33] = fread_number(fp);
ch->power[34] = fread_number(fp);
ch->power[35] = fread_number(fp);
ch->power[36] = fread_number(fp);
ch->power[37] = fread_number(fp);
ch->power[38] = fread_number(fp);
ch->power[39] = fread_number(fp);
ch->power[40] = fread_number(fp);
ch->power[41] = fread_number(fp);
ch->power[42] = fread_number(fp);
ch->power[43] = fread_number(fp);
ch->power[44] = fread_number(fp);
ch->power[45] = fread_number(fp);
ch->power[46] = fread_number(fp);
ch->power[47] = fread_number(fp);
ch->power[48] = fread_number(fp);
ch->power[49] = fread_number(fp);
ch->power[50] = fread_number(fp);
ch->power[51] = fread_number(fp);
ch->power[52] = fread_number(fp);
ch->power[53] = fread_number(fp);
fMatch = TRUE;
break;
}
break;
case 'D':
KEY ("Damroll", ch->damroll, fread_number (fp));
KEY ("Dam", ch->damroll, fread_number (fp));
if (!str_cmp(word, "DamRed"))
{
ch->pcdata->damreduct = fread_number(fp);
ch->pcdata->damreductdec = fread_number(fp);
fMatch = TRUE;
break;
}
KEY ("Description", ch->description, fread_string (fp));
KEY ("Desc", ch->description, fread_string (fp));
KEY ("Detect", ch->detection, fread_flag(fp) );
KEY ("Disease", ch->disease, fread_number(fp));
KEY ("Dragonage", ch->pcdata->dragonage, fread_number(fp));
break;
case 'E':
if (!str_cmp (word, "End"))
{
/* adjust hp mana move up -- here for speed's sake */
percent =
(current_time - lastlogoff) * 25 / (2 * 60 * 60);
percent = UMIN (percent, 100);
if (percent > 0 && !IS_AFFECTED (ch, AFF_POISON)
&& !IS_AFFECTED (ch, AFF_PLAGUE))
{
ch->hit += (ch->max_hit - ch->hit) * percent / 100;
ch->mana += (ch->max_mana - ch->mana) * percent / 100;
ch->move += (ch->max_move - ch->move) * percent / 100;
}
return;
}
KEY ("Exp", ch->exp, fread_number (fp));
break;
case 'F':
if (!str_cmp(word,"Focus"))
{
ch->pcdata->focus[COMBAT_POWER] = fread_number(fp);
ch->pcdata->focus[COMBAT_DEFENSE] = fread_number(fp);
ch->pcdata->focus[COMBAT_AGILITY] = fread_number(fp);
ch->pcdata->focus[COMBAT_TOUGHNESS] = fread_number(fp);
ch->pcdata->focus[MAGIC_POWER] = fread_number(fp);
ch->pcdata->focus[MAGIC_ABILITY] = fread_number(fp);
ch->pcdata->focus[MAGIC_DEFENSE] = fread_number(fp);
ch->pcdata->focus[CURRENT_FOCUS] = fread_number(fp);
fMatch = TRUE;
break;
}
break;
case 'G':
KEY ("God", ch->god, fread_number (fp));
KEY ("Gold", ch->gold, fread_number (fp));
KEY ("Gold_bank", ch->pcdata->gold_bank, fread_number(fp));
if (!str_cmp (word, "Group") || !str_cmp (word, "Gr"))
{
int gn;
char *temp;
temp = fread_word (fp);
gn = group_lookup (temp);
/* gn = group_lookup( fread_word( fp ) ); */
if (gn < 0)
{
fprintf (stderr, "%s", temp);
bug ("Fread_char: unknown group. ", 0);
}
else
gn_add (ch, gn);
fMatch = TRUE;
}
break;
case 'H':
KEY ("Height", ch->height, fread_number (fp));
KEY ("Hitroll", ch->hitroll, fread_number (fp));
KEY ("Hit", ch->hitroll, fread_number (fp));
KEY( "Hmtown", ch->hometown, fread_number( fp ) );
KEY( "HVnum",ch->pcdata->h_vnum, fread_number( fp ) );
KEY( "HResets",ch->pcdata->horesets, fread_number( fp ) );
KEY( "HOResets",ch->pcdata->horesets, fread_number( fp ) );
KEY( "HMResets",ch->pcdata->hmresets, fread_number( fp ) );
if (!str_cmp (word, "HpManaMove") || !str_cmp (word, "HMV"))
{
ch->hit = fread_number (fp);
ch->max_hit = fread_number (fp);
ch->mana = fread_number (fp);
ch->max_mana = fread_number (fp);
ch->move = fread_number (fp);
ch->max_move = fread_number (fp);
fMatch = TRUE;
break;
}
if (!str_cmp (word, "HpManaMovePerm")
|| !str_cmp (word, "HMVP"))
{
ch->pcdata->perm_hit = fread_number (fp);
ch->pcdata->perm_mana = fread_number (fp);
ch->pcdata->perm_move = fread_number (fp);
fMatch = TRUE;
break;
}
break;
case 'I':
KEY ("Id", ch->id, fread_number (fp));
KEY ("InvisLevel", ch->invis_level, fread_number (fp));
KEY ("Inco", ch->incog_level, fread_number (fp));
KEY ("Invi", ch->invis_level, fread_number (fp));
#ifdef IMC
if( ( fMatch = imc_loadchar( ch, fp, word ) ) )
break;
#endif
break;
case 'L':
KEY ("LastLevel", ch->pcdata->last_level, fread_number (fp));
KEY("Lasthost", ch->lasthost, fread_string( fp ) );
KEY ("LLev", ch->pcdata->last_level, fread_number (fp));
KEY ("Level", ch->level, fread_number (fp));
KEY ("Lev", ch->level, fread_number (fp));
KEY ("Levl", ch->level, fread_number (fp));
KEY ("Levl2", ch->level2, fread_number (fp));
KEY ("Levl3", ch->level3, fread_number (fp));
KEY ("Levl4", ch->level4, fread_number (fp));
KEY ("LogO", lastlogoff, fread_number (fp));
KEY ("LongDescr", ch->long_descr, fread_string (fp));
KEY ("LnD", ch->long_descr, fread_string (fp));
break;
case 'M':
if (!str_cmp(word,"Mtype"))
{
ch->magic[MAGIC_WHITE] = fread_number(fp);
ch->magic[MAGIC_RED] = fread_number(fp);
ch->magic[MAGIC_BLUE] = fread_number(fp);
ch->magic[MAGIC_GREEN] = fread_number(fp);
ch->magic[MAGIC_BLACK] = fread_number(fp);
ch->magic[MAGIC_ORANGE] = fread_number(fp);
fMatch = TRUE;
break;
}
KEY ("Mdeaths", ch->pcdata->mdeaths, fread_number(fp));
KEY ("Mkills", ch->pcdata->mkills, fread_number(fp));
KEY ("Morph", ch->morph, fread_string(fp));
break;
case 'N':
KEY ("Name", ch->name, fread_string (fp));
break;
case 'P':
KEY ("Password", ch->pcdata->pwd, fread_string (fp));
KEY ("Pass", ch->pcdata->pwd, fread_string (fp));
KEY("Pc_build", ch->pcdata->pc_build, fread_number( fp ) );
KEY("Pc_eyes", ch->pcdata->pc_eyes, fread_number( fp ) );
KEY("Pc_hair", ch->pcdata->pc_hair, fread_number( fp ) );
KEY("Pc_looks", ch->pcdata->pc_looks, fread_number( fp ) );
KEY ("Petit", ch->petition, clan_lookup(fread_string(fp)));
KEY ("Pdeath", ch->pdeath, fread_number(fp));
KEY ("Pkill", ch->pkill, fread_number(fp));
KEY ("Plat", ch->platinum, fread_number ( fp ) );
KEY ("Played", ch->played, fread_number (fp));
KEY ("Plyd", ch->played, fread_number (fp));
KEY ("PlayerID", ch->pcdata->playerid, fread_number( fp ) );
KEY ("Points", ch->pcdata->points, fread_number (fp));
KEY ("Pnts", ch->pcdata->points, fread_number (fp));
KEY ("Polyaff", ch->polyaff, fread_number(fp));
KEY ("Position", ch->position, fread_number (fp));
KEY ("Pos", ch->position, fread_number (fp));
if (!str_cmp(word, "Power"))
{
for (sn = 0; sn < 20; sn++)
ch->pcdata->powers[sn] = fread_number(fp);
fMatch = TRUE;
break;
}
KEY ("Practice", ch->practice, fread_number (fp));
KEY ("Prac", ch->practice, fread_number (fp));
KEY ("Prompt", ch->prompt, fread_string (fp));
KEY ("Prom", ch->prompt, fread_string (fp));
break;
case 'Q':
KEY( "QuestPnts", ch->questpoints, fread_number( fp ) );
KEY( "QuestPoints", ch->pcdata->questpoints, fread_number( fp ) );
KEY( "QuestNext", ch->nextquest, fread_number( fp ) );
KEY( "Questcomp", ch->questscomp, fread_number( fp ) );
break;
case 'R':
KEY ("Race", ch->race, race_lookup (fread_string (fp)));
KEY( "Rank", ch->rank, fread_number( fp ) );
if (!str_cmp (word, "Room"))
{
ch->in_room = get_room_index (fread_number (fp));
if (ch->in_room == NULL)
ch->in_room = get_room_index (ROOM_VNUM_LIMBO);
fMatch = TRUE;
break;
}
if ( !str_cmp ( word, "RoomRLE" ) )
{
fread_rle ( ch->pcdata->explored, fp );
fMatch = TRUE;
break;
}
break;
case 'S':
KEY ("SavingThrow", ch->saving_throw, fread_number (fp));
KEY ("Save", ch->saving_throw, fread_number (fp));
KEY ("Scro", ch->lines, fread_number (fp));
KEY ("Sex", ch->sex, fread_number (fp));
KEY ("ShortDescr", ch->short_descr, fread_string (fp));
KEY ("ShD", ch->short_descr, fread_string (fp));
KEY ("Sec", ch->pcdata->security, fread_number (fp)); /* OLC */
KEY ("Silv", ch->silver, fread_number (fp));
KEY ("Silv_bank", ch->pcdata->silver_bank, fread_number(fp));
KEY ( "Shares", ch->pcdata->shares, fread_number ( fp ) );
if (!str_cmp (word, "Skill") || !str_cmp (word, "Sk"))
{
int sn;
int value;
char *temp;
value = fread_number (fp);
temp = fread_word (fp);
sn = skill_lookup (temp);
/* sn = skill_lookup( fread_word( fp ) ); */
if (sn < 0)
{
fprintf (stderr, "%s", temp);
bug ("Fread_char: unknown skill. ", 0);
}
else
ch->pcdata->learned[sn] = value;
fMatch = TRUE;
}
KEY ("Spellpower", ch->spellpower, fread_number (fp));
KEYS ( "Spouse", ch->pcdata->spouse, fread_string ( fp ) );
if (!str_cmp( word, "Stance" ) )
{
ch->stance[0] = fread_number( fp );
ch->stance[1] = fread_number( fp );
ch->stance[2] = fread_number( fp );
ch->stance[3] = fread_number( fp );
ch->stance[4] = fread_number( fp );
ch->stance[5] = fread_number( fp );
ch->stance[6] = fread_number( fp );
ch->stance[7] = fread_number( fp );
ch->stance[8] = fread_number( fp );
ch->stance[9] = fread_number( fp );
ch->stance[10] = fread_number( fp );
fMatch = TRUE;
break;
}
KEY ("Status", ch->status, fread_number ( fp ));
KEY ("SubLevel", ch->sublevel, fread_number (fp));
break;
case 'T':
KEY ("Tier", ch->tier, fread_number (fp));
KEY ("TrueSex", ch->pcdata->true_sex, fread_number (fp));
KEY ("TSex", ch->pcdata->true_sex, fread_number (fp));
KEY ("Trai", ch->train, fread_number (fp));
KEY ("Trust", ch->trust, fread_number (fp));
KEY ("Tru", ch->trust, fread_number (fp));
if (!str_cmp (word, "Title") || !str_cmp (word, "Titl"))
{
ch->pcdata->title = fread_string (fp);
if (ch->pcdata->title[0] != '.'
&& ch->pcdata->title[0] != ','
&& ch->pcdata->title[0] != '!'
&& ch->pcdata->title[0] != '?')
{
sprintf (buf, " %s", ch->pcdata->title);
free_string (ch->pcdata->title);
ch->pcdata->title = str_dup (buf);
}
fMatch = TRUE;
break;
}
break;
case 'V':
KEY ("Version", ch->version, fread_number (fp));
KEY ("Vers", ch->version, fread_number (fp));
if (!str_cmp (word, "Vnum"))
{
ch->pIndexData = get_mob_index (fread_number (fp));
fMatch = TRUE;
break;
}
break;
case 'W':
KEY ("Weight", ch->weight, fread_number (fp));
KEY ("Wimpy", ch->wimpy, fread_number (fp));
KEY ("Wimp", ch->wimpy, fread_number (fp));
KEY ("Wizn", ch->wiznet, fread_flag (fp));
break;
}
if (!fMatch)
{
bug ("Fread_char: no match.", 0);
bug (word, 0);
fread_to_eol (fp);
}
}
}
/* load a pet from the forgotten reaches */
void fread_pet (CHAR_DATA * ch, FILE * fp)
{
char *word;
CHAR_DATA *pet;
bool fMatch;
int lastlogoff = current_time;
int percent;
int vnum = 0;
/* first entry had BETTER be the vnum or we barf */
word = feof (fp) ? "END" : fread_word (fp);
if (!str_cmp (word, "Vnum"))
{
vnum = fread_number (fp);
if (get_mob_index (vnum) == NULL)
{
bug ("Fread_pet: bad vnum %d.", vnum);
pet = create_mobile (get_mob_index (MOB_VNUM_FIDO));
}
else
pet = create_mobile (get_mob_index (vnum));
}
else
{
bug ("Fread_pet: no vnum in file.", 0);
pet = create_mobile (get_mob_index (MOB_VNUM_FIDO));
}
for (;;)
{
word = feof (fp) ? "END" : fread_word (fp);
fMatch = FALSE;
switch (UPPER (word[0]))
{
case '*':
fMatch = TRUE;
fread_to_eol (fp);
break;
case 'A':
KEY ("Act", pet->act, fread_flag (fp));
KEY ("AfBy", pet->affected_by, fread_flag (fp));
KEY ("Alig", pet->alignment, fread_number (fp));
if (!str_cmp (word, "ACs"))
{
int i;
for (i = 0; i < 4; i++)
pet->armor[i] = fread_number (fp);
fMatch = TRUE;
break;
}
if (!str_cmp (word, "AffD"))
{
AFFECT_DATA *paf;
int sn;
paf = new_affect ();
sn = skill_lookup (fread_word (fp));
if (sn < 0)
bug ("Fread_char: unknown skill.", 0);
else
paf->type = sn;
paf->level = fread_number (fp);
paf->duration = fread_number (fp);
paf->modifier = fread_number (fp);
paf->location = fread_number (fp);
paf->bitvector = fread_number (fp);
paf->next = pet->affected;
pet->affected = paf;
fMatch = TRUE;
break;
}
if (!str_cmp (word, "Affc"))
{
AFFECT_DATA *paf;
int sn;
paf = new_affect ();
sn = skill_lookup (fread_word (fp));
if (sn < 0)
bug ("Fread_char: unknown skill.", 0);
else
paf->type = sn;
paf->where = fread_number (fp);
paf->level = fread_number (fp);
paf->duration = fread_number (fp);
paf->modifier = fread_number (fp);
paf->location = fread_number (fp);
paf->bitvector = fread_number (fp);
/* Added here after Chris Litchfield (The Mage's Lair)
* pointed out a bug with duplicating affects in saved
* pets. -- JR 2002/01/31
*/
if (!check_pet_affected(vnum,paf))
{
paf->next = pet->affected;
pet->affected = paf;
} else{
free_affect(paf);
}
fMatch = TRUE;
break;
}
if (!str_cmp (word, "AMod"))
{
int stat;
for (stat = 0; stat < MAX_STATS; stat++)
pet->mod_stat[stat] = fread_number (fp);
fMatch = TRUE;
break;
}
if (!str_cmp (word, "Attr"))
{
int stat;
for (stat = 0; stat < MAX_STATS; stat++)
pet->perm_stat[stat] = fread_number (fp);
fMatch = TRUE;
break;
}
break;
case 'C':
KEY ("Clan", pet->clan, clan_lookup (fread_string (fp)));
KEY ("Comm", pet->comm, fread_flag (fp));
break;
case 'D':
KEY ("Dam", pet->damroll, fread_number (fp));
KEY ("Desc", pet->description, fread_string (fp));
KEY( "Detect", pet->detection, fread_flag(fp));
break;
case 'E':
if (!str_cmp (word, "End"))
{
pet->leader = ch;
pet->master = ch;
ch->pet = pet;
/* adjust hp mana move up -- here for speed's sake */
percent =
(current_time - lastlogoff) * 25 / (2 * 60 * 60);
if (percent > 0 && !IS_AFFECTED (ch, AFF_POISON)
&& !IS_AFFECTED (ch, AFF_PLAGUE))
{
percent = UMIN (percent, 100);
pet->hit += (pet->max_hit - pet->hit) * percent / 100;
pet->mana +=
(pet->max_mana - pet->mana) * percent / 100;
pet->move +=
(pet->max_move - pet->move) * percent / 100;
}
return;
}
KEY ("Exp", pet->exp, fread_number (fp));
break;
case 'G':
KEY ("Gold", pet->gold, fread_number (fp));
break;
case 'H':
KEY ("Hit", pet->hitroll, fread_number (fp));
if (!str_cmp (word, "HMV"))
{
pet->hit = fread_number (fp);
pet->max_hit = fread_number (fp);
pet->mana = fread_number (fp);
pet->max_mana = fread_number (fp);
pet->move = fread_number (fp);
pet->max_move = fread_number (fp);
fMatch = TRUE;
break;
}
break;
case 'L':
KEY ("Levl", pet->level, fread_number (fp));
KEY ("LnD", pet->long_descr, fread_string (fp));
KEY ("LogO", lastlogoff, fread_number (fp));
break;
case 'N':
KEY ("Name", pet->name, fread_string (fp));
break;
case 'P':
KEY ("Plat", pet->platinum, fread_number ( fp ) );
KEY ("Pos", pet->position, fread_number (fp));
if (!str_cmp( word, "PetStance" ) )
{
pet->stance[0] = fread_number( fp );
pet->stance[1] = fread_number( fp );
pet->stance[2] = fread_number( fp );
pet->stance[3] = fread_number( fp );
pet->stance[4] = fread_number( fp );
pet->stance[5] = fread_number( fp );
pet->stance[6] = fread_number( fp );
pet->stance[7] = fread_number( fp );
pet->stance[8] = fread_number( fp );
pet->stance[9] = fread_number( fp );
pet->stance[10] = fread_number( fp );
fMatch = TRUE;
break;
}
break;
case 'R':
KEY ("Race", pet->race, race_lookup (fread_string (fp)));
break;
case 'S':
KEY ("Save", pet->saving_throw, fread_number (fp));
KEY ("Sex", pet->sex, fread_number (fp));
KEY ("ShD", pet->short_descr, fread_string (fp));
KEY ("Silv", pet->silver, fread_number (fp));
break;
if (!fMatch)
{
bug ("Fread_pet: no match.", 0);
fread_to_eol (fp);
}
}
}
}
extern OBJ_DATA *obj_free;
void fread_obj (CHAR_DATA * ch, FILE * fp)
{
OBJ_DATA *obj;
char *word;
int iNest;
bool fMatch;
bool fNest;
bool fVnum;
bool first;
bool new_format; /* to prevent errors */
bool make_new; /* update object */
fVnum = FALSE;
obj = NULL;
first = TRUE; /* used to counter fp offset */
new_format = FALSE;
make_new = FALSE;
word = feof (fp) ? "End" : fread_word (fp);
if (!str_cmp (word, "Vnum"))
{
int vnum;
first = FALSE; /* fp will be in right place */
vnum = fread_number (fp);
if (get_obj_index (vnum) == NULL)
{
bug ("Fread_obj: bad vnum %d.", vnum);
}
else
{
obj = create_object (get_obj_index (vnum), -1);
new_format = TRUE;
}
}
if (obj == NULL)
{ /* either not found or old style */
obj = new_obj ();
obj->name = str_dup ("");
obj->short_descr = str_dup ("");
obj->description = str_dup ("");
}
fNest = FALSE;
fVnum = TRUE;
iNest = 0;
for (;;)
{
if (first)
first = FALSE;
else
word = feof (fp) ? "End" : fread_word (fp);
fMatch = FALSE;
switch (UPPER (word[0]))
{
case '*':
fMatch = TRUE;
fread_to_eol (fp);
break;
case 'A':
if (!str_cmp (word, "AffD"))
{
AFFECT_DATA *paf;
int sn;
paf = new_affect ();
sn = skill_lookup (fread_word (fp));
if (sn < 0)
bug ("Fread_obj: unknown skill.", 0);
else
paf->type = sn;
paf->level = fread_number (fp);
paf->duration = fread_number (fp);
paf->modifier = fread_number (fp);
paf->location = fread_number (fp);
paf->bitvector = fread_number (fp);
paf->next = obj->affected;
obj->affected = paf;
fMatch = TRUE;
break;
}
if (!str_cmp (word, "Affc"))
{
AFFECT_DATA *paf;
int sn;
paf = new_affect ();
sn = skill_lookup (fread_word (fp));
if (sn < 0)
bug ("Fread_obj: unknown skill.", 0);
else
paf->type = sn;
paf->where = fread_number (fp);
paf->level = fread_number (fp);
paf->duration = fread_number (fp);
paf->modifier = fread_number (fp);
paf->location = fread_number (fp);
paf->bitvector = fread_number (fp);
paf->next = obj->affected;
obj->affected = paf;
fMatch = TRUE;
break;
}
break;
case 'C':
KEY ("Cond", obj->condition, fread_number (fp));
KEY ("Cost", obj->cost, fread_number (fp));
break;
case 'D':
KEY ("Description", obj->description, fread_string (fp));
KEY ("Desc", obj->description, fread_string (fp));
break;
case 'E':
if (!str_cmp (word, "Enchanted"))
{
obj->enchanted = TRUE;
fMatch = TRUE;
break;
}
KEY ("ExtraFlags", obj->extra_flags, fread_number (fp));
KEY ("ExtF", obj->extra_flags, fread_number (fp));
if (!str_cmp (word, "ExtraDescr") || !str_cmp (word, "ExDe"))
{
EXTRA_DESCR_DATA *ed;
ed = new_extra_descr ();
ed->keyword = fread_string (fp);
ed->description = fread_string (fp);
ed->next = obj->extra_descr;
obj->extra_descr = ed;
fMatch = TRUE;
}
if (!str_cmp (word, "End"))
{
if (!fNest || (fVnum && obj->pIndexData == NULL))
{
bug ("Fread_obj: incomplete object.", 0);
free_obj (obj);
return;
}
else
{
if (!fVnum)
{
free_obj (obj);
obj =
create_object (get_obj_index (OBJ_VNUM_DUMMY),
0);
}
if (!new_format)
{
obj->next = object_list;
object_list = obj;
obj->pIndexData->count++;
}
if (!obj->pIndexData->new_format
&& obj->item_type == ITEM_ARMOR
&& obj->value[1] == 0)
{
obj->value[1] = obj->value[0];
obj->value[2] = obj->value[0];
}
if (make_new)
{
int wear;
wear = obj->wear_loc;
extract_obj (obj);
obj = create_object (obj->pIndexData, 0);
obj->wear_loc = wear;
}
if (iNest == 0 || rgObjNest[iNest] == NULL)
obj_to_char (obj, ch);
else
obj_to_obj (obj, rgObjNest[iNest - 1]);
return;
}
}
break;
case 'I':
KEY ("ItemType", obj->item_type, fread_number (fp));
KEY ("Ityp", obj->item_type, fread_number (fp));
break;
case 'L':
KEY ("Level", obj->level, fread_number (fp));
KEY ("Lev", obj->level, fread_number (fp));
break;
case 'N':
KEY ("Name", obj->name, fread_string (fp));
if (!str_cmp (word, "Nest"))
{
iNest = fread_number (fp);
if (iNest < 0 || iNest >= MAX_NEST)
{
bug ("Fread_obj: bad nest %d.", iNest);
}
else
{
rgObjNest[iNest] = obj;
fNest = TRUE;
}
fMatch = TRUE;
}
break;
case 'O':
if (!str_cmp (word, "Oldstyle"))
{
if (obj->pIndexData != NULL
&& obj->pIndexData->new_format)
make_new = TRUE;
fMatch = TRUE;
}
KEY( "OwnerID", obj->ownerid, fread_number( fp ) );
break;
case 'Q':
KEY( "Questowner", obj->questowner, fread_string( fp ) );
break;
case 'S':
KEY ("ShortDescr", obj->short_descr, fread_string (fp));
KEY ("ShD", obj->short_descr, fread_string (fp));
if (!str_cmp (word, "Spell"))
{
int iValue;
int sn;
iValue = fread_number (fp);
sn = skill_lookup (fread_word (fp));
if (iValue < 0 || iValue > 3)
{
bug ("Fread_obj: bad iValue %d.", iValue);
}
else if (sn < 0)
{
bug ("Fread_obj: unknown skill.", 0);
}
else
{
obj->value[iValue] = sn;
}
fMatch = TRUE;
break;
}
break;
case 'T':
KEY ("Timer", obj->timer, fread_number (fp));
KEY ("Time", obj->timer, fread_number (fp));
break;
case 'V':
if (!str_cmp (word, "Values") || !str_cmp (word, "Vals"))
{
obj->value[0] = fread_number (fp);
obj->value[1] = fread_number (fp);
obj->value[2] = fread_number (fp);
obj->value[3] = fread_number (fp);
if (obj->item_type == ITEM_WEAPON && obj->value[0] == 0)
obj->value[0] = obj->pIndexData->value[0];
fMatch = TRUE;
break;
}
if (!str_cmp (word, "Val"))
{
obj->value[0] = fread_number (fp);
obj->value[1] = fread_number (fp);
obj->value[2] = fread_number (fp);
obj->value[3] = fread_number (fp);
obj->value[4] = fread_number (fp);
fMatch = TRUE;
break;
}
if (!str_cmp (word, "Vnum"))
{
int vnum;
vnum = fread_number (fp);
if ((obj->pIndexData = get_obj_index (vnum)) == NULL)
bug ("Fread_obj: bad vnum %d.", vnum);
else
fVnum = TRUE;
fMatch = TRUE;
break;
}
break;
case 'W':
KEY ("WearFlags", obj->wear_flags, fread_number (fp));
KEY ("WeaF", obj->wear_flags, fread_number (fp));
KEY ("WeaponCurrentXP", obj->weapon_currentxp, fread_number (fp));
KEY ("WeaponLevel", obj->weapon_level, fread_number (fp));
KEY ("WeaponPoints", obj->weapon_points, fread_number (fp));
KEY ("WearLoc", obj->wear_loc, fread_number (fp));
KEY ("Wear", obj->wear_loc, fread_number (fp));
KEY ("Weight", obj->weight, fread_number (fp));
KEY ("Wt", obj->weight, fread_number (fp));
break;
}
if (!fMatch)
{
bug ("Fread_obj: no match.", 0);
fread_to_eol (fp);
}
}
}
bool char_exists( bool backup, char *argument )
{
FILE *fp;
char buf [MAX_STRING_LENGTH];
bool found = FALSE;
fclose( fpReserve );
if (backup)
sprintf( buf, "%sbackup/%s", PLAYER_DIR, capitalize( argument ) );
else
sprintf( buf, "%s%s", PLAYER_DIR, capitalize( argument ) );
if ( ( fp = fopen( buf, "r" ) ) != NULL )
{
found = TRUE;
fclose( fp );
}
fpReserve = fopen( NULL_FILE, "r" );
return found;
}
void do_finger( CHAR_DATA *ch, char *argument )
{
char strsave[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
char letter;
CHAR_DATA *victim;
FILE *fp;
char *word;
bool fMatch;
bool drop_out = FALSE;
char *f_name = capitalize( argument );
char *f_title = "";
int f_sex = 0;
int f_level = 0;
int f_level2 = 0;
int f_level3 = 0;
int f_level4 = 0;
int f_sublevel = 0;
int f_race = race_lookup("");
int f_class = class_lookup("");
int f_class2 = class_lookup("");
int f_class3 = class_lookup("");
int f_class4 = class_lookup("");
char *f_lasthost = "";
if ( IS_NPC(ch) ) return;
if (!check_parse_name( argument ))
{
send_to_char( "Thats an illegal name.\n\r", ch );
return;
}
sprintf( strsave, "%s%s", PLAYER_DIR, capitalize(argument) );
if ( ( fp = fopen( strsave, "r" ) ) == NULL )
{
send_to_char( "That player doesn't exist.\n\r", ch );
return;
}
// if ( ( victim = get_char_finger( ch, argument ) ) != NULL )
victim = strsave;
if ( ( victim == argument) )
{
f_title = victim->pcdata->title;
f_sex = victim->sex;
f_race = victim->race;
f_class = victim->class;
f_class2 = victim->class;
f_class3 = victim->class;
f_class4 = victim->class;
f_level = victim->level;
f_level2 = victim->level;
f_level3 = victim->level;
f_level4 = victim->level;
f_sublevel = victim->sublevel;
f_lasthost = victim->lasthost;
}
/*
else
{
if ( !char_exists(PLAYER_DIR,argument) )
{
send_to_char( "That player doesn't exist.\n\r", ch );
return;
}
*/
{
fflush( fpReserve );
fclose( fpReserve );
sprintf( strsave, "%s%s", PLAYER_DIR, capitalize(argument) );
if ( ( fp = fopen( strsave, "r" ) ) != NULL )
{
if ( ( letter = fread_letter( fp ) ) == EOF)
{
send_to_char("Their playerfile has been corrupted.\n\r",ch);
fflush( fp );
fclose( fp );
fpReserve = fopen( NULL_FILE, "r" );
return;
}
fread_to_eol( fp );
while ( !drop_out )
{
word = feof( fp ) ? "End" : fread_word( fp );
fMatch = FALSE;
switch ( UPPER(word[0]) )
{
default:
case '*':
fMatch = TRUE;
fread_to_eol( fp );
break;
case 'C':
KEY( "Cla", f_class, fread_number( fp ) );
KEY( "Cla2", f_class2, fread_number( fp ) );
KEY( "Cla3", f_class3, fread_number( fp ) );
KEY( "Cla4", f_class4, fread_number( fp ) );
KEY( "Class", f_class, fread_number( fp ) );
break;
case 'E':
if ( !str_cmp( word, "End" ) ) drop_out = TRUE;
break;
case 'L':
KEY( "Lasthost", f_lasthost, fread_string( fp ) );
KEY( "Levl", f_level, fread_number (fp));
KEY( "Levl2", f_level2, fread_number (fp));
KEY( "Levl3", f_level3, fread_number (fp));
KEY( "Levl4", f_level4, fread_number (fp));
break;
case 'R':
KEY ("Race", f_race, race_lookup (fread_string (fp)));
break;
case 'S':
KEY( "Sex", f_sex, fread_number( fp ) );
KEY( "SubLevel", f_sublevel, fread_number( fp ) );
break;
case 'T':
if (!str_cmp (word, "Title") || !str_cmp (word, "Titl"))
{
f_title = fread_string (fp);
if (ch->pcdata->title[0] != '.'
&& ch->pcdata->title[0] != ','
&& ch->pcdata->title[0] != '!'
&& ch->pcdata->title[0] != '?')
{
sprintf (buf, " %s", f_title);
free_string (f_title);
f_title = str_dup (buf);
}
fMatch = TRUE;
break;
}
break;
}
if ( !fMatch ) fread_to_eol( fp );
}
}
else
{
bug( "Do_finger: fopen", 0 );
perror( strsave );
}
fflush( fp );
fclose( fp );
fpReserve = fopen( NULL_FILE, "r" );
}
send_to_char("--------------------------------------------------------------------------------\n\r",ch);
sprintf( buf, "%s%s%s.\n\r", f_name, drop_out ? "": "", f_title );
send_to_char( buf, ch );
send_to_char("--------------------------------------------------------------------------------\n\r",ch);
sprintf( buf, "Last Connected from: %s\n\r",
IS_IMMORTAL(ch) ? f_lasthost : "^^^^.^^^^.^^^^.^^^^" );
send_to_char(buf, ch );
sprintf( buf, "Sex: %s \n\r",
f_sex == SEX_MALE ? "Male" : f_sex == SEX_FEMALE ? "Female" : "Neither");
send_to_char( buf, ch );
sprintf( buf, "Class: %s ",
class_table[f_class].finger_name );
send_to_char(buf, ch);
sprintf( buf, "[%d]\n\r", f_level );
send_to_char(buf, ch);
if (f_class2 != -1)
{
sprintf( buf, "Class 2: %s ",
class_table[f_class2].finger_name );
send_to_char(buf, ch);
sprintf( buf, "[%d]\n\r", f_level2 );
send_to_char(buf, ch);
}
if (f_class3 != -1)
{
sprintf( buf, "Class 3: %s ",
class_table[f_class3].finger_name );
send_to_char(buf, ch);
sprintf( buf, "[%d]\n\r", f_level3 );
send_to_char(buf, ch);
}
if (f_class4 != -1)
{
sprintf( buf, "Class 4: %s ",
class_table[f_class4].finger_name );
send_to_char(buf, ch);
sprintf( buf, "[%d]\n\r", f_level4 );
send_to_char(buf, ch);
}
sprintf( buf, "Race: %s\n\r",
pc_race_table[f_race].who_name );
send_to_char(buf, ch);
sprintf( buf, "SubLevel: %d\n\r", f_sublevel );
send_to_char(buf, ch);
send_to_char("--------------------------------------------------------------------------------\n\r",ch);
return;
}