/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik Strfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
/***************************************************************************
* ROM 2.4 is copyright 1993-1998 Russ Taylor *
* ROM has been brought to you by the ROM consortium *
* Russ Taylor (rtaylor@hypercube.org) *
* Gabrielle Taylor (gtaylor@hypercube.org) *
* Brian Moore (zump@rom.org) *
* By using this code, you have agreed to follow the terms of the *
* ROM license, in the file Rom24/doc/rom.license *
****************************************************************************/
#if defined(macintosh)
#include <types.h>
#else
#include <sys/types.h>
#endif
#include <ctype.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include "merc.h"
#include "interp.h"
bool check_social args ((CHAR_DATA * ch, char *command, char *argument));
/*
* Command logging types.
*/
#define LOG_NORMAL 0
#define LOG_ALWAYS 1
#define LOG_NEVER 2
/*
* Log-all switch.
*/
bool fLogAll = FALSE;
bool global_exp = FALSE;
bool double_stance = FALSE;
bool double_improve = FALSE;
bool double_quest = TRUE;
bool no_wait_questing = TRUE;
bool double_pracs = FALSE;
bool double_damage = FALSE;
bool global_quest = FALSE;
bool its_christmas = FALSE;
bool special_day = TRUE;
bool is_reboot_countdown = FALSE;
bool reboot_countdown = 30;
bool stuff_was_changed = FALSE;
bool is_mass_arena = FALSE;
bool is_mass_arena_fight = FALSE;
int top_playerid = 0;
/*
* Command table.
*/
const struct cmd_type cmd_table[] = {
/*
* Common movement commands.
*/
{"north", do_north, POS_STANDING, 0, LOG_NEVER, 0},
{"east", do_east, POS_STANDING, 0, LOG_NEVER, 0},
{"south", do_south, POS_STANDING, 0, LOG_NEVER, 0},
{"west", do_west, POS_STANDING, 0, LOG_NEVER, 0},
{"up", do_up, POS_STANDING, 0, LOG_NEVER, 0},
{"down", do_down, POS_STANDING, 0, LOG_NEVER, 0},
/*
* Common other commands.
* Placed here so one and two letter abbreviations work.
*/
{"at", do_at, POS_DEAD, L6, LOG_NORMAL, 1},
{"cast", do_cast, POS_FIGHTING, 0, LOG_NORMAL, 1},
{"auction", do_auction, POS_SLEEPING, 0, LOG_NORMAL, 1},
{"buy", do_buy, POS_RESTING, 0, LOG_NORMAL, 1},
{"channels", do_channels, POS_DEAD, 0, LOG_NORMAL, 1},
{"exits", do_exits, POS_RESTING, 0, LOG_NORMAL, 1},
{"get", do_get, POS_RESTING, 0, LOG_NORMAL, 1},
{"goto", do_goto, POS_DEAD, L8, LOG_NORMAL, 1},
{"group", do_group, POS_SLEEPING, 0, LOG_NORMAL, 1},
{"guild", do_guild, POS_DEAD, L4, LOG_ALWAYS, 1},
{"hit", do_kill, POS_FIGHTING, 0, LOG_NORMAL, 0},
{"inventory", do_inventory, POS_DEAD, 0, LOG_NORMAL, 1},
{"kill", do_kill, POS_FIGHTING, 0, LOG_NORMAL, 1},
{"look", do_look, POS_RESTING, 0, LOG_NORMAL, 1},
{"clan", do_clantalk, POS_SLEEPING, 0, LOG_NORMAL, 1},
{"order", do_order, POS_RESTING, 0, LOG_NORMAL, 1},
{"practice", do_practice, POS_SLEEPING, 0, LOG_NORMAL, 1},
{"rest", do_rest, POS_SLEEPING, 0, LOG_NORMAL, 1},
{"sit", do_sit, POS_SLEEPING, 0, LOG_NORMAL, 1},
{"sockets", do_sockets, POS_DEAD, L4, LOG_NORMAL, 1},
{"stand", do_stand, POS_SLEEPING, 0, LOG_NORMAL, 1},
{"tell", do_tell, POS_RESTING, 0, LOG_NORMAL, 1},
{"unlock", do_unlock, POS_RESTING, 0, LOG_NORMAL, 1},
{"wield", do_wear, POS_RESTING, 0, LOG_NORMAL, 1},
{"wizhelp", do_wizhelp, POS_DEAD, IM, LOG_NORMAL, 1},
/*
* Dragon
*/
{ "dragonform", do_drackform, POS_STANDING, 0, LOG_NORMAL, 1},
{ "fly", do_fly, POS_STANDING, 0, LOG_NORMAL, 1},
/*
* Eotc Xrakisis
*/
{ "objectgate", do_objectgate, POS_STANDING, 0, LOG_NORMAL, 1},
{ "gsocial", do_gsocial, POS_STANDING, 0, LOG_NORMAL, 1},
{ "bank", do_bank, POS_STANDING, 0, LOG_NORMAL, 1},
{ "superberserk", do_superberserk, POS_FIGHTING, 0, LOG_NORMAL, 1},
{ "focus", do_focus, POS_STANDING, 0, LOG_NORMAL, 1},
{ "claim", do_claim, POS_STANDING, 0, LOG_NORMAL, 1},
{ "gift", do_gift, POS_STANDING, 0, LOG_NORMAL, 1},
{ "call", do_call, POS_STANDING, 0, LOG_NORMAL, 1},
{ "leader", do_leader, POS_STANDING, 0, LOG_NORMAL, 1},
{ "leaderclear", do_leaderclear, POS_STANDING, 0, LOG_NORMAL, 211},
{ "mudinfo", do_mudinfo, POS_STANDING, 0, LOG_NORMAL, 1},
{ "becomedragon", do_becomedragon, POS_STANDING, 0, LOG_NORMAL, 1},
{ "version", do_version, POS_STANDING, 0, LOG_NORMAL, 1},
{"consider", do_consider, POS_RESTING, 0, LOG_NORMAL, 1},
/* Powers level 200-206 */
{ "thirdeye", do_thirdeye, POS_STANDING, 0, LOG_NORMAL, 200},
{ "scry", do_scry, POS_STANDING, 0, LOG_NORMAL, 201},
/* Vamp and WW */
{ "diseaseself", do_diseaseself, POS_STANDING, 0, LOG_NORMAL, 1},
{ "scream", do_scream, POS_FIGHTING, 0, LOG_NORMAL, 1}, // Vampire
{ "conceal", do_conceal, POS_STANDING, 0, LOG_NORMAL, 1}, // Vampire
{ "fear", do_fear, POS_FIGHTING, 0, LOG_NORMAL, 1}, // Vampire
{ "moonbeam", do_moonbeam, POS_FIGHTING, 0, LOG_NORMAL, 1}, // Werewolf
{ "roar", do_roar, POS_FIGHTING, 0, LOG_NORMAL, 1}, // Werewolf
{ "leech", do_leech, POS_FIGHTING, 0, LOG_NORMAL, 1}, // Demon
{ "soulsuck", do_soulsuck, POS_FIGHTING, 0, LOG_NORMAL, 1}, // Undead
/* Clan */
{ "clist", do_clanlist, POS_SLEEPING, 0, LOG_NORMAL, 1 }, /* JEREMIAS */
{ "petition", do_petition, POS_RESTING, 0, LOG_NORMAL, 1 }, /* JEREMIAS */
{ "promote", do_promote, POS_DEAD, 0, LOG_NORMAL, 1 }, /* JEREMIAS */
{ "demote", do_demote, POS_DEAD, 0, LOG_NORMAL, 1 }, /* JEREMIAS */
{ "exile", do_exile, POS_RESTING, 0, LOG_NORMAL, 1 }, /* JEREMIAS */
{ "clan", do_clantalk, POS_SLEEPING, 0, LOG_NORMAL, 1 },
{ "loner", do_loner, POS_DEAD, 0, LOG_NORMAL, 1 }, /* JEREMIAS */
{ "cleader", do_cleader, POS_DEAD, L1, LOG_NORMAL, 1 }, /* JEREMIAS */
{ "guild", do_guild, POS_DEAD, L4, LOG_ALWAYS, 1 }, /* JEREMIAS */
{ "cdeposit", do_cdeposit, POS_DEAD, 0, LOG_ALWAYS, 1}, /* Xrakisis n Jobo */
{ "cwithdraw", do_cwithdraw, POS_DEAD, 0, LOG_ALWAYS, 1}, /* Xrakisis */
{"pathfind", do_pathfind, POS_DEAD, 0, LOG_NORMAL, 1 },
{"pathtest", do_pathtest, POS_DEAD, 0, LOG_NORMAL, 1 },
{ "quest", do_quest, POS_RESTING, 0, LOG_NORMAL, 1 },
{"directions", do_directions, POS_DEAD, 0, LOG_NORMAL, 1 },
{"sstat", do_sstat, POS_DEAD, 0, LOG_NORMAL, 1 },
{"stance", do_stance, POS_DEAD, 0, LOG_NORMAL, 1 },
{"smith", do_smith, POS_STANDING, 0, LOG_NORMAL, 1},
{"relevel", do_relevel, POS_DEAD, 0, LOG_NORMAL, 1},
{"addchange", do_addchange, POS_DEAD, ML, LOG_NORMAL, 1},
{"delchange", do_delchange, POS_DEAD, ML, LOG_NORMAL, 1},
{"changes", do_changes, POS_DEAD, 0, LOG_NORMAL, 1},
{"scan", do_scan, POS_DEAD, 0, LOG_NORMAL, 1},
// {"consider", do_consider, POS_RESTING, 0, LOG_NORMAL, 1},
{"consecrate", do_consecrate, POS_DEAD, 0, LOG_NORMAL, 1},
{"second", do_second, POS_DEAD, 0, LOG_NORMAL, 1},
{"gods", do_gods, POS_DEAD, 0, LOG_NORMAL, 1},
{"toggle", do_toggle, POS_DEAD, ML, LOG_NORMAL, 1},
{"slist", do_slist, POS_DEAD, 0, LOG_NORMAL, 1},
{"perm", do_perm, POS_DEAD, 0, LOG_NORMAL, 1},
{"multiclass", do_multiclass, POS_DEAD, 0, LOG_NORMAL, 1},
{"level", do_level, POS_DEAD, 0, LOG_NORMAL, 1},
{"relinquish", do_relinquish, POS_STANDING, 0, LOG_NORMAL, 1},
/* Bank Commands */
{"account", do_account, POS_STANDING, 0, LOG_NORMAL, 1},
{"deposit", do_deposit, POS_STANDING, 0, LOG_NORMAL, 1},
{"withdraw", do_withdraw, POS_STANDING, 0, LOG_NORMAL, 1},
/*
* Informational commands.
*/
{"affects", do_affects, POS_DEAD, 0, LOG_NORMAL, 1},
{"areas", do_areas, POS_DEAD, 0, LOG_NORMAL, 1},
/* {"bug", do_bug, POS_DEAD, 0, LOG_NORMAL, 1}, */
{"board", do_board, POS_SLEEPING, 0, LOG_NORMAL, 1},
{"commands", do_commands, POS_DEAD, 0, LOG_NORMAL, 1},
{"compare", do_compare, POS_RESTING, 0, LOG_NORMAL, 1},
{"count", do_count, POS_SLEEPING, 0, LOG_NORMAL, 1},
{"credits", do_credits, POS_DEAD, 0, LOG_NORMAL, 1},
{"equipment", do_equipment, POS_DEAD, 0, LOG_NORMAL, 1},
{"examine", do_examine, POS_RESTING, 0, LOG_NORMAL, 1},
/* {"groups", do_groups, POS_SLEEPING, 0, LOG_NORMAL, 1}, */
{"help", do_help, POS_DEAD, 0, LOG_NORMAL, 1},
{"info", do_groups, POS_SLEEPING, 0, LOG_NORMAL, 1},
{"motd", do_motd, POS_DEAD, 0, LOG_NORMAL, 1},
{"read", do_read, POS_RESTING, 0, LOG_NORMAL, 1},
{"report", do_report, POS_RESTING, 0, LOG_NORMAL, 1},
{"rules", do_rules, POS_DEAD, 0, LOG_NORMAL, 1},
{"score", do_score, POS_DEAD, 0, LOG_NORMAL, 1},
{"oldscore", do_newscore, POS_DEAD, 0, LOG_NORMAL, 1},
{"skills", do_skills, POS_DEAD, 0, LOG_NORMAL, 1},
{"socials", do_socials, POS_DEAD, 0, LOG_NORMAL, 1},
{"show", do_show, POS_DEAD, 0, LOG_NORMAL, 1},
{"spells", do_spells, POS_DEAD, 0, LOG_NORMAL, 1},
{"story", do_story, POS_DEAD, 0, LOG_NORMAL, 1},
{"time", do_time, POS_DEAD, 0, LOG_NORMAL, 1},
{"typo", do_typo, POS_DEAD, 0, LOG_NORMAL, 1},
{"weather", do_weather, POS_RESTING, 0, LOG_NORMAL, 1},
{"who", do_who, POS_DEAD, 0, LOG_NORMAL, 1},
{"whois", do_whois, POS_DEAD, 0, LOG_NORMAL, 1},
{"wizlist", do_wizlist, POS_DEAD, 0, LOG_NORMAL, 1},
{"worth", do_worth, POS_SLEEPING, 0, LOG_NORMAL, 1},
/*
* Configuration commands.
*/
{"alia", do_alia, POS_DEAD, 0, LOG_NORMAL, 0},
{"alias", do_alias, POS_DEAD, 0, LOG_NORMAL, 1},
{"autolist", do_autolist, POS_DEAD, 0, LOG_NORMAL, 1},
{"autoall", do_autoall, POS_DEAD, 0, LOG_NORMAL, 1},
{"autoassist", do_autoassist, POS_DEAD, 0, LOG_NORMAL, 1},
{"autoexit", do_autoexit, POS_DEAD, 0, LOG_NORMAL, 1},
{"autogold", do_autogold, POS_DEAD, 0, LOG_NORMAL, 1},
{"autoloot", do_autoloot, POS_DEAD, 0, LOG_NORMAL, 1},
{"autosac", do_autosac, POS_DEAD, 0, LOG_NORMAL, 1},
{"autosplit", do_autosplit, POS_DEAD, 0, LOG_NORMAL, 1},
{"brief", do_brief, POS_DEAD, 0, LOG_NORMAL, 1},
{"brief2", do_brief2, POS_DEAD, 0, LOG_NORMAL, 1},
{"brief3", do_brief3, POS_DEAD, 0, LOG_NORMAL, 1},
/* { "channels", do_channels, POS_DEAD, 0, LOG_NORMAL, 1 }, */
{"colour", do_colour, POS_DEAD, 0, LOG_NORMAL, 1},
{"color", do_colour, POS_DEAD, 0, LOG_NORMAL, 1},
{"combine", do_combine, POS_DEAD, 0, LOG_NORMAL, 1},
{"compact", do_compact, POS_DEAD, 0, LOG_NORMAL, 1},
{"description", do_description, POS_DEAD, 0, LOG_NORMAL, 1},
{"delet", do_delet, POS_DEAD, 0, LOG_ALWAYS, 0},
{"delete", do_delete, POS_STANDING, 0, LOG_ALWAYS, 1},
{"nofollow", do_nofollow, POS_DEAD, 0, LOG_NORMAL, 1},
{"noloot", do_noloot, POS_DEAD, 0, LOG_NORMAL, 1},
{"nosummon", do_nosummon, POS_DEAD, 0, LOG_NORMAL, 1},
{"outfit", do_outfit, POS_RESTING, 0, LOG_NORMAL, 1},
{"password", do_password, POS_DEAD, 0, LOG_NEVER, 1},
{"prompt", do_prompt, POS_DEAD, 0, LOG_NORMAL, 1},
{"scroll", do_scroll, POS_DEAD, 0, LOG_NORMAL, 1},
{"telnetga", do_telnetga, POS_DEAD, 0, LOG_NORMAL, 1},
{"title", do_title, POS_DEAD, 0, LOG_NORMAL, 1},
{"unalias", do_unalias, POS_DEAD, 0, LOG_NORMAL, 1},
{"wimpy", do_wimpy, POS_DEAD, 0, LOG_NORMAL, 1},
/*
* Communication commands.
*/
{"afk", do_afk, POS_SLEEPING, 0, LOG_NORMAL, 1},
{"hints", do_hints, POS_SLEEPING, 0, LOG_NORMAL, 1},
{"answer", do_answer, POS_SLEEPING, 0, LOG_NORMAL, 1},
/* { "auction", do_auction, POS_SLEEPING, 0, LOG_NORMAL, 1 }, */
{"deaf", do_deaf, POS_DEAD, 0, LOG_NORMAL, 1},
{"emote", do_emote, POS_RESTING, 0, LOG_NORMAL, 1},
{"pmote", do_pmote, POS_RESTING, 0, LOG_NORMAL, 1},
{".", do_gossip, POS_SLEEPING, 0, LOG_NORMAL, 0},
{"gossip", do_gossip, POS_SLEEPING, 0, LOG_NORMAL, 1},
{"ic", do_gossip, POS_SLEEPING, 0, LOG_NORMAL, 1},
{"chat", do_chat, POS_SLEEPING, 0, LOG_NORMAL, 1},
{"ooc", do_chat, POS_SLEEPING, 0, LOG_NORMAL, 1},
{",", do_emote, POS_RESTING, 0, LOG_NORMAL, 0},
{"grats", do_grats, POS_SLEEPING, 0, LOG_NORMAL, 1},
{"gtell", do_gtell, POS_DEAD, 0, LOG_NORMAL, 1},
{";", do_gtell, POS_DEAD, 0, LOG_NORMAL, 0},
/* { "music", do_music, POS_SLEEPING, 0, LOG_NORMAL, 1 }, */
{"note", do_note, POS_DEAD, 0, LOG_NORMAL, 1},
{"pose", do_pose, POS_RESTING, 0, LOG_NORMAL, 1},
{"question", do_question, POS_SLEEPING, 0, LOG_NORMAL, 1},
{"quote", do_quote, POS_SLEEPING, 0, LOG_NORMAL, 1},
{"quiet", do_quiet, POS_SLEEPING, 0, LOG_NORMAL, 1},
{"reply", do_reply, POS_SLEEPING, 0, LOG_NORMAL, 1},
{"replay", do_replay, POS_SLEEPING, 0, LOG_NORMAL, 1},
{"say", do_say, POS_RESTING, 0, LOG_NORMAL, 1},
{"'", do_say, POS_RESTING, 0, LOG_NORMAL, 0},
{"shout", do_shout, POS_RESTING, 3, LOG_NORMAL, 1},
{"yell", do_yell, POS_RESTING, 0, LOG_NORMAL, 1},
/*
* Object manipulation commands.
*/
{"brandish", do_brandish, POS_RESTING, 0, LOG_NORMAL, 1},
{"close", do_close, POS_RESTING, 0, LOG_NORMAL, 1},
{"drink", do_drink, POS_RESTING, 0, LOG_NORMAL, 1},
{"drop", do_drop, POS_RESTING, 0, LOG_NORMAL, 1},
{"eat", do_eat, POS_RESTING, 0, LOG_NORMAL, 1},
{"envenom", do_envenom, POS_RESTING, 0, LOG_NORMAL, 1},
{"fill", do_fill, POS_RESTING, 0, LOG_NORMAL, 1},
{"give", do_give, POS_RESTING, 0, LOG_NORMAL, 1},
{"heal", do_heal, POS_RESTING, 0, LOG_NORMAL, 1},
{"hold", do_wear, POS_RESTING, 0, LOG_NORMAL, 1},
{"list", do_list, POS_RESTING, 0, LOG_NORMAL, 1},
{"lock", do_lock, POS_RESTING, 0, LOG_NORMAL, 1},
{"open", do_open, POS_RESTING, 0, LOG_NORMAL, 1},
{"pick", do_pick, POS_RESTING, 0, LOG_NORMAL, 1},
{"pour", do_pour, POS_RESTING, 0, LOG_NORMAL, 1},
{"put", do_put, POS_RESTING, 0, LOG_NORMAL, 1},
{"quaff", do_quaff, POS_RESTING, 0, LOG_NORMAL, 1},
{"recite", do_recite, POS_RESTING, 0, LOG_NORMAL, 1},
{"remove", do_remove, POS_RESTING, 0, LOG_NORMAL, 1},
{"sell", do_sell, POS_RESTING, 0, LOG_NORMAL, 1},
{"take", do_get, POS_RESTING, 0, LOG_NORMAL, 1},
{"sacrifice", do_sacrifice, POS_RESTING, 0, LOG_NORMAL, 1},
{"junk", do_sacrifice, POS_RESTING, 0, LOG_NORMAL, 0},
{"tap", do_sacrifice, POS_RESTING, 0, LOG_NORMAL, 0},
/* { "unlock", do_unlock, POS_RESTING, 0, LOG_NORMAL, 1 }, */
{"value", do_value, POS_RESTING, 0, LOG_NORMAL, 1},
{"wear", do_wear, POS_RESTING, 0, LOG_NORMAL, 1},
{"zap", do_zap, POS_RESTING, 0, LOG_NORMAL, 1},
/*
* Combat commands.
*/
{"assassinate", do_assassinate, POS_FIGHTING, 0, LOG_NORMAL, 1},
{"backstab", do_backstab, POS_FIGHTING, 0, LOG_NORMAL, 1},
{"bash", do_bash, POS_FIGHTING, 0, LOG_NORMAL, 1},
{"bomuzite", do_bomuzite, POS_STANDING, 0, LOG_NORMAL, 1},
{"bs", do_backstab, POS_FIGHTING, 0, LOG_NORMAL, 0},
{"berserk", do_berserk, POS_FIGHTING, 0, LOG_NORMAL, 1},
{"circle", do_circle, POS_FIGHTING, 0, LOG_NORMAL, 1},
{"cleave", do_cleave, POS_FIGHTING, 0, LOG_NORMAL, 1},
{"dirt", do_dirt, POS_FIGHTING, 0, LOG_NORMAL, 1},
{"disarm", do_disarm, POS_FIGHTING, 0, LOG_NORMAL, 1},
{"flee", do_flee, POS_FIGHTING, 0, LOG_NORMAL, 1},
{"jugularslice", do_jugular_slice, POS_FIGHTING, 0, LOG_NORMAL, 1},
{"kick", do_kick, POS_FIGHTING, 0, LOG_NORMAL, 1},
{"knee", do_knee, POS_FIGHTING, 0, LOG_NORMAL, 1},
{"sidekick", do_sidekick, POS_FIGHTING, 0, LOG_NORMAL, 1},
{"murde", do_murde, POS_FIGHTING, 0, LOG_NORMAL, 0},
{"murder", do_murder, POS_FIGHTING, 5, LOG_ALWAYS, 1},
{"precisionstrike", do_precisionstrike, POS_FIGHTING, 0, LOG_NORMAL, 1},
{"rampage", do_rampage, POS_FIGHTING, 0, LOG_NORMAL, 1},
{"rescue", do_rescue, POS_FIGHTING, 0, LOG_NORMAL, 0},
{"skeletalhand", do_shand, POS_FIGHTING, 0, LOG_NORMAL, 1},
{"surrender", do_surrender, POS_FIGHTING, 0, LOG_NORMAL, 1},
{"trip", do_trip, POS_FIGHTING, 0, LOG_NORMAL, 1},
{"unnerve", do_unnerve, POS_FIGHTING, 0, LOG_NORMAL, 1},
/*
* Mob command interpreter (placed here for faster scan...)
*/
{"mob", do_mob, POS_DEAD, 0, LOG_NEVER, 0},
/*
* Miscellaneous commands.
*/
{"enter", do_enter, POS_STANDING, 0, LOG_NORMAL, 1},
{"follow", do_follow, POS_RESTING, 0, LOG_NORMAL, 1},
{"gain", do_gain, POS_STANDING, 0, LOG_NORMAL, 1},
{"go", do_enter, POS_STANDING, 0, LOG_NORMAL, 0},
/* { "group", do_group, POS_SLEEPING, 0, LOG_NORMAL, 1 }, */
{"groups", do_groups, POS_SLEEPING, 0, LOG_NORMAL, 1},
{"hide", do_hide, POS_RESTING, 0, LOG_NORMAL, 1},
/* { "practice", do_practice, POS_SLEEPING, 0, LOG_NORMAL, 1 }, */
{"qui", do_qui, POS_DEAD, 0, LOG_NORMAL, 0},
{"quit", do_quit, POS_DEAD, 0, LOG_NORMAL, 1},
{"recall", do_recall, POS_FIGHTING, 0, LOG_NORMAL, 1},
{"/", do_recall, POS_FIGHTING, 0, LOG_NORMAL, 0},
{"rent", do_rent, POS_DEAD, 0, LOG_NORMAL, 0},
{"save", do_save, POS_DEAD, 0, LOG_NORMAL, 1},
{"sleep", do_sleep, POS_SLEEPING, 0, LOG_NORMAL, 1},
{"sneak", do_sneak, POS_STANDING, 0, LOG_NORMAL, 1},
{"split", do_split, POS_RESTING, 0, LOG_NORMAL, 1},
{"steal", do_steal, POS_STANDING, 0, LOG_NORMAL, 1},
{"train", do_train, POS_RESTING, 0, LOG_NORMAL, 1},
{"visible", do_visible, POS_SLEEPING, 0, LOG_NORMAL, 1},
{"wake", do_wake, POS_SLEEPING, 0, LOG_NORMAL, 1},
{"where", do_where, POS_RESTING, 0, LOG_NORMAL, 1},
/*
* Immortal commands.
*/
{"spellup", do_spellup, POS_DEAD, ML, LOG_ALWAYS, 1},
{"cprime", do_cprime, POS_DEAD, ML, LOG_ALWAYS, 1}, // Coded by Hutoshi
{"reimb", do_reimb, POS_DEAD, ML, LOG_ALWAYS, 1},
{"advance", do_advance, POS_DEAD, ML, LOG_ALWAYS, 1},
{"copyover", do_copyover, POS_DEAD, ML, LOG_ALWAYS, 1},
{"dump", do_dump, POS_DEAD, ML, LOG_ALWAYS, 0},
{"trust", do_trust, POS_DEAD, ML, LOG_ALWAYS, 1},
{"violate", do_violate, POS_DEAD, ML, LOG_ALWAYS, 1},
{"allow", do_allow, POS_DEAD, L2, LOG_ALWAYS, 1},
{"ban", do_ban, POS_DEAD, L2, LOG_ALWAYS, 1},
{"deny", do_deny, POS_DEAD, L1, LOG_ALWAYS, 1},
{"disconnect", do_disconnect, POS_DEAD, L3, LOG_ALWAYS, 1},
{"flag", do_flag, POS_DEAD, L4, LOG_ALWAYS, 1},
{"freeze", do_freeze, POS_DEAD, L4, LOG_ALWAYS, 1},
{"permban", do_permban, POS_DEAD, L1, LOG_ALWAYS, 1},
{"protect", do_protect, POS_DEAD, L1, LOG_ALWAYS, 1},
{"reboo", do_reboo, POS_DEAD, L1, LOG_NORMAL, 0},
{"reboot", do_reboot, POS_DEAD, L1, LOG_ALWAYS, 1},
{"autoreboot", do_autoreboot, POS_DEAD, L1, LOG_ALWAYS, 1},
{"abort", do_abort, POS_DEAD, L1, LOG_ALWAYS, 1},
{"set", do_set, POS_DEAD, L2, LOG_ALWAYS, 1},
{"shutdow", do_shutdow, POS_DEAD, L1, LOG_NORMAL, 0},
{"shutdown", do_shutdown, POS_DEAD, L1, LOG_ALWAYS, 1},
/* { "sockets", do_sockets, POS_DEAD, L4, LOG_NORMAL, 1 }, */
{"wizlock", do_wizlock, POS_DEAD, L2, LOG_ALWAYS, 1},
{"force", do_force, POS_DEAD, L7, LOG_ALWAYS, 1},
{"load", do_load, POS_DEAD, L4, LOG_ALWAYS, 1},
{"newlock", do_newlock, POS_DEAD, L4, LOG_ALWAYS, 1},
{"nochannels", do_nochannels, POS_DEAD, L5, LOG_ALWAYS, 1},
{"noemote", do_noemote, POS_DEAD, L5, LOG_ALWAYS, 1},
{"noshout", do_noshout, POS_DEAD, L5, LOG_ALWAYS, 1},
{"notell", do_notell, POS_DEAD, L5, LOG_ALWAYS, 1},
{"pecho", do_pecho, POS_DEAD, L4, LOG_ALWAYS, 1},
{"pardon", do_pardon, POS_DEAD, L3, LOG_ALWAYS, 1},
{"purge", do_purge, POS_DEAD, L4, LOG_ALWAYS, 1},
{"qmconfig", do_qmconfig, POS_DEAD, ML, LOG_ALWAYS, 1},
{"restore", do_restore, POS_DEAD, L4, LOG_ALWAYS, 1},
{"sla", do_sla, POS_DEAD, L3, LOG_NORMAL, 0},
{"slay", do_slay, POS_DEAD, L3, LOG_ALWAYS, 1},
{"teleport", do_transfer, POS_DEAD, L5, LOG_ALWAYS, 1},
{"transfer", do_transfer, POS_DEAD, L5, LOG_ALWAYS, 1},
/* { "at", do_at, POS_DEAD, L6, LOG_NORMAL, 1 }, */
{"poofin", do_bamfin, POS_DEAD, L8, LOG_NORMAL, 1},
{"poofout", do_bamfout, POS_DEAD, L8, LOG_NORMAL, 1},
{"gecho", do_echo, POS_DEAD, L4, LOG_ALWAYS, 1},
/* { "goto", do_goto, POS_DEAD, L8, LOG_NORMAL, 1 }, */
{"holylight", do_holylight, POS_DEAD, IM, LOG_NORMAL, 1},
{"incognito", do_incognito, POS_DEAD, IM, LOG_NORMAL, 1},
{"invis", do_invis, POS_DEAD, IM, LOG_NORMAL, 0},
{"log", do_log, POS_DEAD, L1, LOG_ALWAYS, 1},
{"memory", do_memory, POS_DEAD, IM, LOG_NORMAL, 1},
{"mwhere", do_mwhere, POS_DEAD, IM, LOG_NORMAL, 1},
{"owhere", do_owhere, POS_DEAD, IM, LOG_NORMAL, 1},
{"peace", do_peace, POS_DEAD, L5, LOG_NORMAL, 1},
{"echo", do_recho, POS_DEAD, L6, LOG_ALWAYS, 1},
{"return", do_return, POS_DEAD, L6, LOG_NORMAL, 1},
{"snoop", do_snoop, POS_DEAD, L5, LOG_ALWAYS, 1},
{"stat", do_stat, POS_DEAD, IM, LOG_NORMAL, 1},
{"string", do_string, POS_DEAD, L5, LOG_ALWAYS, 1},
{"switch", do_switch, POS_DEAD, L6, LOG_ALWAYS, 1},
{"wizinvis", do_invis, POS_DEAD, IM, LOG_NORMAL, 1},
{"vnum", do_vnum, POS_DEAD, L4, LOG_NORMAL, 1},
{"zecho", do_zecho, POS_DEAD, L4, LOG_ALWAYS, 1},
{"clone", do_clone, POS_DEAD, L5, LOG_ALWAYS, 1},
{"wiznet", do_wiznet, POS_DEAD, IM, LOG_NORMAL, 1},
{"immtalk", do_immtalk, POS_DEAD, IM, LOG_NORMAL, 1},
{"imotd", do_imotd, POS_DEAD, IM, LOG_NORMAL, 1},
{":", do_immtalk, POS_DEAD, IM, LOG_NORMAL, 0},
{"smote", do_smote, POS_DEAD, IM, LOG_NORMAL, 1},
{"prefi", do_prefi, POS_DEAD, IM, LOG_NORMAL, 0},
{"prefix", do_prefix, POS_DEAD, IM, LOG_NORMAL, 1},
{"mpdump", do_mpdump, POS_DEAD, IM, LOG_NEVER, 1},
{"mpstat", do_mpstat, POS_DEAD, IM, LOG_NEVER, 1},
/*
* OLC
*/
{"edit", do_olc, POS_DEAD, 0, LOG_NORMAL, 1},
{"asave", do_asave, POS_DEAD, 0, LOG_NORMAL, 1},
{"alist", do_alist, POS_DEAD, 0, LOG_NORMAL, 1},
{"resets", do_resets, POS_DEAD, 0, LOG_NORMAL, 1},
{"redit", do_redit, POS_DEAD, 0, LOG_NORMAL, 1},
{"medit", do_medit, POS_DEAD, 0, LOG_NORMAL, 1},
{"aedit", do_aedit, POS_DEAD, 0, LOG_NORMAL, 1},
{"oedit", do_oedit, POS_DEAD, 0, LOG_NORMAL, 1},
{"mpedit", do_mpedit, POS_DEAD, 0, LOG_NORMAL, 1},
{"hedit", do_hedit, POS_DEAD, 0, LOG_NORMAL, 1},
// Player home stuff --Landren
{ "house",do_house, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "objbuy",do_objbuy, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "mobbuy",do_mobbuy, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "hdesc",do_hdesc, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "invite",do_invite, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "home",do_home, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "join",do_join, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "hname",do_hname, POS_RESTING, 0, LOG_NORMAL, 1 },
/*
* End of list.
*/
{"", 0, POS_DEAD, 0, LOG_NORMAL, 0}
};
/*
* The main entry point for executing commands.
* Can be recursively called from 'at', 'order', 'force'.
*/
void interpret (CHAR_DATA * ch, char *argument)
{
char buf[MAX_STRING_LENGTH];
char command[MAX_INPUT_LENGTH];
char logline[MAX_INPUT_LENGTH];
int cmd;
int trust;
bool found;
/*
* Strip leading spaces.
*/
while (isspace (*argument))
argument++;
if (argument[0] == '\0')
return;
/*
* No hiding.
*/
REMOVE_BIT (ch->affected_by, AFF_HIDE);
/*
* Implement freeze command.
*/
if (!IS_NPC (ch) && IS_SET (ch->act, PLR_FREEZE))
{
send_to_char ("You're totally frozen!\n\r", ch);
return;
}
/*
* Grab the command word.
* Special parsing so ' can be a command,
* also no spaces needed after punctuation.
*/
strcpy (logline, argument);
if (!isalpha (argument[0]) && !isdigit (argument[0]))
{
command[0] = argument[0];
command[1] = '\0';
argument++;
while (isspace (*argument))
argument++;
}
else
{
argument = one_argument (argument, command);
}
/*
* Look for command in command table.
*/
found = FALSE;
trust = get_trust (ch);
for (cmd = 0; cmd_table[cmd].name[0] != '\0'; cmd++)
{
if (command[0] == cmd_table[cmd].name[0]
&& !str_prefix (command, cmd_table[cmd].name)
&& cmd_table[cmd].level <= trust)
{
found = TRUE;
break;
}
}
/*
* Log and snoop.
*/
smash_dollar(logline);
if (cmd_table[cmd].log == LOG_NEVER)
strcpy (logline, "");
/* Replaced original block of code with fix from Edwin
* to prevent crashes due to dollar signs in logstrings.
* I threw in the above call to smash_dollar() just for
* the sake of overkill :) JR -- 10/15/00
*/
if ( ( !IS_NPC(ch) && IS_SET(ch->act, PLR_LOG) )
|| fLogAll
|| cmd_table[cmd].log == LOG_ALWAYS )
{
char s[2*MAX_INPUT_LENGTH],*ps;
int i;
ps=s;
sprintf( log_buf, "Log %s: %s", ch->name, logline );
/* Make sure that was is displayed is what is typed */
for (i=0;log_buf[i];i++)
{
*ps++=log_buf[i];
if (log_buf[i]=='$')
*ps++='$';
if (log_buf[i]=='{')
*ps++='{';
}
*ps=0;
wiznet(s,ch,NULL,WIZ_SECURE,0,get_trust(ch));
log_string( log_buf );
}
if (ch->desc != NULL && ch->desc->snoop_by != NULL)
{
write_to_buffer (ch->desc->snoop_by, "% ", 2);
write_to_buffer (ch->desc->snoop_by, logline, 0);
write_to_buffer (ch->desc->snoop_by, "\n\r", 2);
}
if (!found)
{
if(is_exact_name(command, "stop"))
{
if(ch->casting_spell)
{
free_cast(ch);
send_to_char("You stop casting your spell.\n\r",ch);
return;
}
else
{
free_cast(ch); // Just incase there was a problem!
send_to_char("But your not casting anything!\n\r",ch);
return;
}
}
if (!found)
{
/*
* Look for command in socials table.
*/
if (!check_social (ch, command, argument))
{
// send_to_char ( "That command does not exist. Try again, without typos this time.\n\r",ch );
sprintf( buf,"{R%s{x is not a recognized command please type 'commands' to list them.\n\r",command );
send_to_char (buf, ch);
}
return;
}
else
socials_today++;
sprintf( buf,"{R%s{x is not a recognized command please type 'commands' to list them.\n\r",command );
send_to_char (buf, ch);
return;
}
commands_today++;
/*
* Character not in position for command?
*/
if (ch->position < cmd_table[cmd].position)
{
switch (ch->position)
{
case POS_DEAD:
send_to_char ("Lie still; you are DEAD.\n\r", ch);
break;
case POS_MORTAL:
case POS_INCAP:
send_to_char ("You are hurt far too bad for that.\n\r", ch);
break;
case POS_STUNNED:
send_to_char ("You are too stunned to do that.\n\r", ch);
break;
case POS_SLEEPING:
send_to_char ("In your dreams, or what?\n\r", ch);
break;
case POS_RESTING:
send_to_char ("Nah... You feel too relaxed...\n\r", ch);
break;
case POS_SITTING:
send_to_char ("Better stand up first.\n\r", ch);
break;
case POS_FIGHTING:
send_to_char ("No way! You are still fighting!\n\r", ch);
break;
}
return;
}
/* if(ch->casting_spell && cmd_table[cmd].position == POS_FIGHTING )
{
if(!is_exact_name(cmd_table[cmd].name, "cast"))
{
send_to_char("You are casting a spell, you cannot do anything but 'STOP' (Type stop to cancel spell-casting)\n\r",ch);
return;
}
return;
}
*/
/*
* Dispatch the command.
*/
(*cmd_table[cmd].do_fun) (ch, argument);
tail_chain ();
return;
}
/* function to keep argument safe in all commands -- no static strings */
void do_function (CHAR_DATA * ch, DO_FUN * do_fun, char *argument)
{
char *command_string;
/* copy the string */
command_string = str_dup (argument);
/* dispatch the command */
(*do_fun) (ch, command_string);
/* free the string */
free_string (command_string);
}
bool check_social( CHAR_DATA *ch, char *command, char *argument )
{
char arg[MAX_STRING_LENGTH];
CHAR_DATA *victim;
int cmd;
bool found;
found = FALSE;
for ( cmd = 0; social_table[cmd].name[0] != '\0'; cmd++ )
{
if ( command[0] == social_table[cmd].name[0]
&& !str_prefix( command, social_table[cmd].name ) )
{
found = TRUE;
break;
}
}
if ( !found )
return FALSE;
/*
if ( IS_HEAD(ch,LOST_HEAD) || IS_EXTRA(ch,EXTRA_OSWITCH))
{
send_to_char( "You cannot socialise in this form!\n\r", ch );
return TRUE;
}
*/
switch ( ch->position )
{
case POS_DEAD:
send_to_char( "Lie still; you are DEAD.\n\r", ch );
return TRUE;
case POS_INCAP:
case POS_MORTAL:
send_to_char( "You are hurt far too bad for that.\n\r", ch );
return TRUE;
case POS_STUNNED:
send_to_char( "You are too stunned to do that.\n\r", ch );
return TRUE;
case POS_SLEEPING:
/*
* I just know this is the path to a 12" 'if' statement. :(
* But two players asked for it already! -- Furey
*/
if ( !str_cmp( social_table[cmd].name, "snore" ) )
break;
send_to_char( "In your dreams, or what?\n\r", ch );
return TRUE;
}
one_argument( argument, arg );
victim = NULL;
if ( arg[0] == '\0' )
{
act( social_table[cmd].others_no_arg, ch, NULL, victim, TO_ROOM );
act( social_table[cmd].char_no_arg, ch, NULL, victim, TO_CHAR );
}
else if ( ( victim = get_char_room( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
}
else if ( victim == ch )
{
act( social_table[cmd].others_auto, ch, NULL, victim, TO_ROOM );
act( social_table[cmd].char_auto, ch, NULL, victim, TO_CHAR );
}
else
{
act( social_table[cmd].others_found, ch, NULL, victim, TO_NOTVICT );
act( social_table[cmd].char_found, ch, NULL, victim, TO_CHAR );
act( social_table[cmd].vict_found, ch, NULL, victim, TO_VICT );
if ( !IS_NPC(ch) && IS_NPC(victim)
&& !IS_AFFECTED(victim, AFF_CHARM)
&& IS_AWAKE(victim) )
{
switch ( number_bits( 4 ) )
{
case 0:
multi_hit( victim, ch, TYPE_UNDEFINED );
break;
case 1: case 2: case 3: case 4:
case 5: case 6: case 7: case 8:
act( social_table[cmd].others_found,
victim, NULL, ch, TO_NOTVICT );
act( social_table[cmd].char_found,
victim, NULL, ch, TO_CHAR );
act( social_table[cmd].vict_found,
victim, NULL, ch, TO_VICT );
break;
case 9: case 10: case 11: case 12:
act( "$n slaps $N.", victim, NULL, ch, TO_NOTVICT );
act( "You slap $N.", victim, NULL, ch, TO_CHAR );
act( "$n slaps you.", victim, NULL, ch, TO_VICT );
break;
}
}
}
return TRUE;
}
/*
* Return true if an argument is completely numeric.
*/
bool is_number (char *arg)
{
if (*arg == '\0')
return FALSE;
if (*arg == '+' || *arg == '-')
arg++;
for (; *arg != '\0'; arg++)
{
if (!isdigit (*arg))
return FALSE;
}
return TRUE;
}
/*
* Given a string like 14.foo, return 14 and 'foo'
*/
int number_argument (char *argument, char *arg)
{
char *pdot;
int number;
for (pdot = argument; *pdot != '\0'; pdot++)
{
if (*pdot == '.')
{
*pdot = '\0';
number = atoi (argument);
*pdot = '.';
strcpy (arg, pdot + 1);
return number;
}
}
strcpy (arg, argument);
return 1;
}
/*
* Given a string like 14*foo, return 14 and 'foo'
*/
int mult_argument (char *argument, char *arg)
{
char *pdot;
int number;
for (pdot = argument; *pdot != '\0'; pdot++)
{
if (*pdot == '*')
{
*pdot = '\0';
number = atoi (argument);
*pdot = '*';
strcpy (arg, pdot + 1);
return number;
}
}
strcpy (arg, argument);
return 1;
}
/*
* Pick off one argument from a string and return the rest.
* Understands quotes.
*/
char *one_argument (char *argument, char *arg_first)
{
char cEnd;
while (isspace (*argument))
argument++;
cEnd = ' ';
if (*argument == '\'' || *argument == '"')
cEnd = *argument++;
while (*argument != '\0')
{
if (*argument == cEnd)
{
argument++;
break;
}
*arg_first = LOWER (*argument);
arg_first++;
argument++;
}
*arg_first = '\0';
while (isspace (*argument))
argument++;
return argument;
}
/*
* Contributed by Alander.
*/
void do_commands (CHAR_DATA * ch, char *argument)
{
char buf[MAX_STRING_LENGTH];
int cmd;
int col;
col = 0;
for (cmd = 0; cmd_table[cmd].name[0] != '\0'; cmd++)
{
if (cmd_table[cmd].level < LEVEL_HERO
&& cmd_table[cmd].level <= get_trust (ch) && cmd_table[cmd].show)
{
sprintf (buf, "%-12s", cmd_table[cmd].name);
send_to_char (buf, ch);
if (++col % 6 == 0)
send_to_char ("\n\r", ch);
}
}
if (col % 6 != 0)
send_to_char ("\n\r", ch);
return;
}
void do_wizhelp (CHAR_DATA * ch, char *argument)
{
char buf[MAX_STRING_LENGTH];
int cmd;
int col;
col = 0;
for (cmd = 0; cmd_table[cmd].name[0] != '\0'; cmd++)
{
if (cmd_table[cmd].level >= LEVEL_HERO
&& cmd_table[cmd].level <= get_trust (ch) && cmd_table[cmd].show)
{
sprintf (buf, "%-12s", cmd_table[cmd].name);
send_to_char (buf, ch);
if (++col % 6 == 0)
send_to_char ("\n\r", ch);
}
}
if (col % 6 != 0)
send_to_char ("\n\r", ch);
return;
}