using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Shapes;
namespace MUDClientEssentials
{
/// <summary>
/// Interaction logic for TextInputWindow.xaml
/// </summary>
public partial class TextInputDialog : Window
{
public TextInputDialog()
{
InitializeComponent();
}
public static string PromptUser(string title, string instructions)
{
TextInputDialog textInputWindow = new TextInputDialog();
textInputWindow.Title = title;
textInputWindow.instructionsLabel.Content = instructions;
textInputWindow.ShowDialog();
return textInputWindow.inputBox.Text;
}
private void inputBox_KeyDown(object sender, KeyEventArgs e)
{
if (e.Key == Key.Return)
this.okayButton_Click(null, null);
}
private void okayButton_Click(object sender, RoutedEventArgs e)
{
this.Close();
}
}
}