/*-
* Copyright (c) 1998 fjoe <fjoe@iclub.nsu.ru>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*
* $Id: skills.h,v 1.13 1999/04/16 15:52:21 fjoe Exp $
*/
#ifndef _SKILLS_H_
#define _SKILLS_H_
/*----------------------------------------------------------------------
* skills stuff
*/
#define SKILL_CLAN (A)
#define SKILL_RANGE (B)
#define SKILL_AREA_ATTACK (C)
#define SKILL_QUESTIONABLE (D)
struct skill_t {
const char * name; /* skill name */
SPELL_FUN * spell_fun; /* spell function */
flag32_t target; /* legal target */
flag32_t minimum_position; /* position for caster */
int * pgsn; /* pointer to gsn */
int slot; /* slot for #OBJOLD loading */
int min_mana; /* min mana used */
int beats; /* waiting time after use */
const char * noun_damage; /* damage message */
const char * msg_off; /* wear off message */
const char * msg_obj; /* wear off message for obj */
flag32_t flags; /* skill flags */
const char * restrict_race; /* race restrictions */
flag32_t group; /* skill group */
};
extern varr skills;
#define HAS_SKILL(ch, sn) (skill_level(ch, sn) < LEVEL_IMMORTAL)
#define SKILL(sn) ((skill_t*) VARR_GET(&skills, sn))
#define skill_lookup(sn) ((skill_t*) varr_get(&skills, sn))
const char * skill_name (int sn);
int sn_lookup (const char *name);
/* lookup skill by name in skill list */
void * skill_vlookup (varr *v, const char *name);
int get_weapon_sn (OBJ_DATA *obj);
int get_weapon_skill(CHAR_DATA *ch, int sn);
int get_skill (CHAR_DATA *ch, int sn);
void set_skill (CHAR_DATA *ch, int sn, int value);
void set_skill_raw (CHAR_DATA *ch, int sn, int value, bool repl);
int skill_level (CHAR_DATA *ch, int sn);
void update_skills (CHAR_DATA *ch);
int mana_cost (CHAR_DATA *ch, int sn);
void say_spell (CHAR_DATA *ch, int sn);
int base_exp (CHAR_DATA *ch);
int exp_to_level (CHAR_DATA *ch);
int exp_for_level (CHAR_DATA *ch, int level);
void check_improve (CHAR_DATA *ch, int sn, bool success, int mult);
int group_lookup (const char *name);
#endif