/*
* $Id: save.c,v 1.113 1999/04/17 06:56:35 fjoe Exp $
*/
/***************************************************************************
* ANATOLIA 2.1 is copyright 1996-1997 Serdar BULUT, Ibrahim CANPUNAR *
* ANATOLIA has been brought to you by ANATOLIA consortium *
* Serdar BULUT {Chronos} bulut@rorqual.cc.metu.edu.tr *
* Ibrahim Canpunar {Asena} canpunar@rorqual.cc.metu.edu.tr *
* Murat BICER {KIO} mbicer@rorqual.cc.metu.edu.tr *
* D.Baris ACAR {Powerman} dbacar@rorqual.cc.metu.edu.tr *
* By using this code, you have agreed to follow the terms of the *
* ANATOLIA license, in the file Anatolia/anatolia.licence *
***************************************************************************/
/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
/***************************************************************************
* ROM 2.4 is copyright 1993-1995 Russ Taylor *
* ROM has been brought to you by the ROM consortium *
* Russ Taylor (rtaylor@pacinfo.com) *
* Gabrielle Taylor (gtaylor@pacinfo.com) *
* Brian Moore (rom@rom.efn.org) *
* By using this code, you have agreed to follow the terms of the *
* ROM license, in the file Rom24/doc/rom.license *
***************************************************************************/
#include <sys/types.h>
#include <stdio.h>
#include <string.h>
#include <time.h>
#include <limits.h>
#include <stdlib.h>
#ifndef BSD44
#include <malloc.h>
#endif
#include "merc.h"
#include "quest.h"
#include "db/db.h"
/*
* Array of containers read for proper re-nesting of objects.
*/
#define MAX_NEST 100
static OBJ_DATA *rgObjNest[MAX_NEST];
char DEFAULT_PROMPT[] = "%hhp %mm %vmv Opp:%o {c%e{x# ";
char OLD_DEFAULT_PROMPT[] = "<%n: {M%h{xhp {C%m{xm {W%v{xmv Opp:%o> ";
/*
* Local functions.
*/
void fwrite_char (CHAR_DATA * ch, FILE * fp, bool reboot);
void fwrite_obj (CHAR_DATA * ch, OBJ_DATA * obj, FILE * fp, int iNest);
void fwrite_pet (CHAR_DATA * pet, FILE * fp);
void fwrite_affect(AFFECT_DATA *paf, FILE *fp);
void fread_char (CHAR_DATA * ch, FILE * fp);
void fread_pet (CHAR_DATA * ch, FILE * fp);
void fread_obj (CHAR_DATA * ch, FILE * fp);
/*
* delete_player -- delete player, update clan lists if necessary
* if !msg then the player is delete due to
* low con or high number of deaths. this msg is logged
*/
void delete_player(CHAR_DATA *victim, char* msg)
{
clan_t *clan;
char *name;
if (msg) {
char_puts("You became a ghost permanently "
"and leave the earth realm.\n", victim);
act("$n is dead, and will not rise again.\n",
victim, NULL, NULL, TO_ROOM);
victim->hit = 1;
victim->position = POS_STANDING;
wiznet("$N is deleted due to $t.", victim, msg, 0, 0, 0);
}
/*
* remove char from clan lists
*/
if (victim->clan && (clan = clan_lookup(victim->clan))) {
clan_update_lists(clan, victim, TRUE);
clan_save(clan);
}
RESET_FIGHT_TIME(victim);
name = capitalize(victim->name);
quit_char(victim, XC_F_COUNT);
dunlink(PLAYER_PATH, name);
}
/*
* Save a character and inventory.
* Would be cool to save NPC's too for quest purposes,
* some of the infrastructure is provided.
*/
void save_char_obj(CHAR_DATA * ch, bool reboot)
{
FILE *fp;
const char *name;
if (IS_NPC(ch) || ch->level < 2)
return;
if (ch->desc != NULL && ch->desc->original != NULL)
ch = ch->desc->original;
name = capitalize(ch->name);
/* create god log */
if (IS_IMMORTAL(ch)) {
if ((fp = dfopen(GODS_PATH, name, "w")) == NULL)
return;
fprintf(fp, "Lev %2d %s%s\n",
ch->level, ch->name, ch->pcdata->title);
fclose(fp);
}
if ((fp = dfopen(PLAYER_PATH, TMP_FILE, "w")) == NULL)
return;
act_puts("Saving.", ch, NULL, NULL, TO_CHAR, POS_DEAD);
fwrite_char(ch, fp, reboot);
if (ch->carrying)
fwrite_obj(ch, ch->carrying, fp, 0);
/* save the pets */
if (ch->pet && ch->pet->in_room == ch->in_room)
fwrite_pet(ch->pet, fp);
fprintf(fp, "#END\n");
fclose(fp);
d2rename(PLAYER_PATH, TMP_FILE, PLAYER_PATH, name);
}
/*
* Write the char.
*/
void
fwrite_char(CHAR_DATA * ch, FILE * fp, bool reboot)
{
AFFECT_DATA *paf;
int pos;
fprintf(fp, "#%s\n", IS_NPC(ch) ? "MOB" : "PLAYER");
fwrite_string(fp, "Name", ch->name);
mlstr_fwrite(fp, "ShD", ch->short_descr);
fprintf(fp, "LogO %ld\n", current_time);
fprintf(fp, "Ethos %s\n", flag_string(ethos_table, ch->ethos));
fwrite_string(fp, "Hometown", hometown_name(ch->hometown));
if (ch->clan) {
fwrite_string(fp, "Clan", clan_name(ch->clan));
if (!IS_NPC(ch))
fprintf(fp, "ClanStatus %d\n", ch->pcdata->clan_status);
}
fwrite_string(fp, "Desc", mlstr_mval(ch->description));
if (str_cmp(ch->prompt, DEFAULT_PROMPT)
&& str_cmp(ch->prompt, OLD_DEFAULT_PROMPT))
fwrite_string(fp, "Prom", ch->prompt);
fwrite_string(fp, "Race", race_name(ch->race));
fprintf(fp, "Sex %d\n", ch->sex);
fwrite_string(fp, "Class", class_name(ch));
fprintf(fp, "Levl %d\n", ch->level);
fprintf(fp, "Scro %d\n", ch->lines);
fprintf(fp, "Room %d\n",
(ch->in_room == get_room_index(ROOM_VNUM_LIMBO)
&& ch->was_in_room != NULL)
? ch->was_in_room->vnum
: ch->in_room == NULL ? 3001 : ch->in_room->vnum);
fprintf(fp, "HMV %d %d %d %d %d %d\n",
ch->hit, ch->max_hit, ch->mana, ch->max_mana, ch->move, ch->max_move);
if (ch->gold > 0)
fprintf(fp, "Gold %d\n", ch->gold);
else
fprintf(fp, "Gold %d\n", 0);
if (ch->silver > 0)
fprintf(fp, "Silv %d\n", ch->silver);
else
fprintf(fp, "Silv %d\n", 0);
fprintf(fp, "Exp %d\n", ch->exp);
fprintf(fp, "ExpTL %d\n", ch->exp_tl);
fprintf(fp, "Drain_level %d\n", ch->drain_level);
if (ch->plr_flags)
fprintf(fp, "Act %s\n", format_flags(ch->plr_flags));
if (ch->affected_by)
fprintf(fp, "AfBy %s\n", format_flags(ch->affected_by));
if (ch->comm)
fprintf(fp, "Comm %s\n", format_flags(ch->comm));
if (ch->invis_level)
fprintf(fp, "Invi %d\n", ch->invis_level);
if (ch->incog_level)
fprintf(fp, "Inco %d\n", ch->incog_level);
fprintf(fp, "Pos %d\n",
ch->position == POS_FIGHTING ? POS_STANDING : ch->position);
if (ch->practice != 0)
fprintf(fp, "Prac %d\n", ch->practice);
if (ch->train != 0)
fprintf(fp, "Trai %d\n", ch->train);
if (ch->saving_throw != 0)
fprintf(fp, "Save %d\n", ch->saving_throw);
fprintf(fp, "Alig %d\n", ch->alignment);
if (ch->hitroll != 0)
fprintf(fp, "Hit %d\n", ch->hitroll);
if (ch->damroll != 0)
fprintf(fp, "Dam %d\n", ch->damroll);
fprintf(fp, "ACs %d %d %d %d\n",
ch->armor[0], ch->armor[1], ch->armor[2], ch->armor[3]);
if (ch->wimpy != 0)
fprintf(fp, "Wimp %d\n", ch->wimpy);
fprintf(fp, "Attr %d %d %d %d %d %d\n",
ch->perm_stat[STAT_STR],
ch->perm_stat[STAT_INT],
ch->perm_stat[STAT_WIS],
ch->perm_stat[STAT_DEX],
ch->perm_stat[STAT_CON],
ch->perm_stat[STAT_CHA]);
fprintf(fp, "AMod %d %d %d %d %d %d\n",
ch->mod_stat[STAT_STR],
ch->mod_stat[STAT_INT],
ch->mod_stat[STAT_WIS],
ch->mod_stat[STAT_DEX],
ch->mod_stat[STAT_CON],
ch->mod_stat[STAT_CHA]);
fprintf(fp, "Relig %d\n", ch->religion);
if (IS_NPC(ch)) {
fprintf(fp, "Vnum %d\n", ch->pIndexData->vnum);
} else {
qtrouble_t *qt;
PC_DATA *pcdata = ch->pcdata;
int i;
if (pcdata->wiznet)
fprintf(fp, "Wizn %s\n", format_flags(pcdata->wiznet));
if (pcdata->trust)
fprintf(fp, "Trust %s\n", format_flags(pcdata->trust));
for (qt = pcdata->qtrouble; qt; qt = qt->next)
fprintf(fp, "Qtrouble %d %d\n", qt->vnum, qt->count);
if (pcdata->race != ch->race)
fwrite_string(fp, "OrgRace",
race_name(pcdata->race));
if (pcdata->plevels > 0)
fprintf(fp, "PLev %d\n", pcdata->plevels);
fprintf(fp, "Plyd %d\n",
pcdata->played + (int) (current_time - ch->logon));
fprintf(fp, "Not %ld %ld %ld %ld %ld\n",
pcdata->last_note, pcdata->last_idea,
pcdata->last_penalty, pcdata->last_news,
pcdata->last_changes);
fprintf(fp, "Dead %d\n", pcdata->death);
if (pcdata->homepoint)
fprintf(fp, "Homepoint %d\n", pcdata->homepoint->vnum);
if (pcdata->bank_s)
fprintf(fp, "Banks %d\n", pcdata->bank_s);
if (pcdata->bank_g)
fprintf(fp, "Bankg %d\n", pcdata->bank_g);
if (pcdata->security)
fprintf(fp, "Sec %d\n", pcdata->security);
fwrite_string(fp, "Pass", pcdata->pwd);
fwrite_string(fp, "Bin", pcdata->bamfin);
fwrite_string(fp, "Bout", pcdata->bamfout);
fwrite_string(fp, "Titl", pcdata->title);
fprintf(fp, "Pnts %d\n", pcdata->points);
fprintf(fp, "TSex %d\n", pcdata->true_sex);
fprintf(fp, "LLev %d\n", pcdata->last_level);
fprintf(fp, "HMVP %d %d %d\n", pcdata->perm_hit,
pcdata->perm_mana,
pcdata->perm_move);
fprintf(fp, "CndC %d %d %d %d %d %d\n",
pcdata->condition[0],
pcdata->condition[1],
pcdata->condition[2],
pcdata->condition[3],
pcdata->condition[4],
pcdata->condition[5]);
/* write lang */
fprintf(fp, "Lang %d\n", ch->lang);
/* write pc_killed */
fprintf(fp, "PC_Killed %d\n", pcdata->pc_killed);
/* write alias */
for (pos = 0; pos < MAX_ALIAS; pos++) {
if (pcdata->alias[pos] == NULL
|| pcdata->alias_sub[pos] == NULL)
break;
fprintf(fp, "Alias %s %s~\n",
pcdata->alias[pos],
fix_string(pcdata->alias_sub[pos]));
}
for (i = 0; i < pcdata->learned.nused; i++) {
pcskill_t *ps = VARR_GET(&pcdata->learned, i);
if (ps->percent == 0)
continue;
fprintf(fp, "Sk %d '%s'\n",
ps->percent, skill_name(ps->sn));
}
if (pcdata->questpoints != 0)
fprintf(fp, "QuestPnts %d\n", pcdata->questpoints);
if (pcdata->questtime != 0)
fprintf(fp, "QuestTime %d\n",
reboot ? -abs(pcdata->questtime) :
pcdata->questtime);
fprintf(fp, "Haskilled %d\n", pcdata->has_killed);
fprintf(fp, "Antkilled %d\n", pcdata->anti_killed);
fwrite_string(fp, "Twitlist", pcdata->twitlist);
fwrite_string(fp, "Granted", pcdata->granted);
}
for (paf = ch->affected; paf != NULL; paf = paf->next) {
if (!IS_NPC(ch) && paf->where == TO_AFFECTS
&& IS_SET(paf->bitvector, AFF_CHARM))
continue;
fwrite_affect(paf, fp);
}
fprintf(fp, "End\n\n");
}
/* write a pet */
void
fwrite_pet(CHAR_DATA * pet, FILE * fp)
{
AFFECT_DATA *paf;
fprintf(fp, "#PET\n");
fprintf(fp, "Vnum %d\n", pet->pIndexData->vnum);
fwrite_string(fp, "Name", pet->name);
fprintf(fp, "LogO %ld\n", current_time);
if (pet->clan)
fwrite_string(fp, "Clan", clan_name(pet->clan));
if (mlstr_cmp(pet->short_descr, pet->pIndexData->short_descr) != 0)
mlstr_fwrite(fp, "ShD", pet->short_descr);
if (mlstr_cmp(pet->long_descr, pet->pIndexData->long_descr) != 0)
mlstr_fwrite(fp, "LnD", pet->short_descr);
if (mlstr_cmp(pet->description, pet->pIndexData->description) != 0)
mlstr_fwrite(fp, "Desc", pet->short_descr);
if (pet->race != pet->pIndexData->race) /* serdar ORG_RACE */
fwrite_string(fp, "Race", race_name(pet->race));
fprintf(fp, "Sex %d\n", pet->sex);
if (pet->level != pet->pIndexData->level)
fprintf(fp, "Levl %d\n", pet->level);
fprintf(fp, "HMV %d %d %d %d %d %d\n",
pet->hit, pet->max_hit, pet->mana, pet->max_mana, pet->move, pet->max_move);
if (pet->gold)
fprintf(fp, "Gold %d\n", pet->gold);
if (pet->silver)
fprintf(fp, "Silv %d\n", pet->silver);
if (pet->exp)
fprintf(fp, "Exp %d\n", pet->exp);
if (pet->affected_by != pet->pIndexData->affected_by)
fprintf(fp, "AfBy %s\n", format_flags(pet->affected_by));
if (pet->comm != 0)
fprintf(fp, "Comm %s\n", format_flags(pet->comm));
fprintf(fp, "Pos %d\n", pet->position = POS_FIGHTING ? POS_STANDING : pet->position);
if (pet->saving_throw)
fprintf(fp, "Save %d\n", pet->saving_throw);
if (pet->alignment != pet->pIndexData->alignment)
fprintf(fp, "Alig %d\n", pet->alignment);
if (pet->hitroll != pet->pIndexData->hitroll)
fprintf(fp, "Hit %d\n", pet->hitroll);
if (pet->damroll != pet->pIndexData->damage[DICE_BONUS])
fprintf(fp, "Dam %d\n", pet->damroll);
fprintf(fp, "ACs %d %d %d %d\n",
pet->armor[0], pet->armor[1], pet->armor[2], pet->armor[3]);
fprintf(fp, "Attr %d %d %d %d %d %d\n",
pet->perm_stat[STAT_STR], pet->perm_stat[STAT_INT],
pet->perm_stat[STAT_WIS], pet->perm_stat[STAT_DEX],
pet->perm_stat[STAT_CON], pet->perm_stat[STAT_CHA]);
fprintf(fp, "AMod %d %d %d %d %d %d\n",
pet->mod_stat[STAT_STR], pet->mod_stat[STAT_INT],
pet->mod_stat[STAT_WIS], pet->mod_stat[STAT_DEX],
pet->mod_stat[STAT_CON], pet->mod_stat[STAT_CHA]);
for (paf = pet->affected; paf != NULL; paf = paf->next)
fwrite_affect(paf, fp);
fprintf(fp, "End\n\n");
}
/*
* Write an object and its contents.
*/
void
fwrite_obj(CHAR_DATA * ch, OBJ_DATA * obj, FILE * fp, int iNest)
{
ED_DATA *ed;
AFFECT_DATA *paf;
/*
* Slick recursion to write lists backwards, so loading them will load
* in forwards order.
*/
if (obj->next_content != NULL)
fwrite_obj(ch, obj->next_content, fp, iNest);
/*
* Castrate storage characters.
*/
if (!IS_IMMORTAL(ch)) {
if ((get_wear_level(ch, obj) < obj->level &&
obj->pIndexData->item_type != ITEM_CONTAINER)
|| (ch->level > obj->level + 20 &&
obj->pIndexData->limit > 0)
|| (IS_SET(obj->pIndexData->extra_flags, ITEM_QUEST) &&
ch->level < obj->pIndexData->level)) {
extract_obj(obj, XO_F_NORECURSE);
return;
}
}
/* do not save named quest rewards if ch is not owner */
if (!IS_IMMORTAL(ch)
&& IS_SET(obj->pIndexData->extra_flags, ITEM_QUEST)
&& !IS_OWNER(ch, obj)) {
log_printf("%s: '%s' of %s",
ch->name, obj->name,
mlstr_mval(obj->owner));
act("$p vanishes!", ch, obj, NULL, TO_CHAR);
extract_obj(obj, 0);
return;
}
if (IS_SET(obj->extra_flags, ITEM_CLAN)
|| IS_SET(obj->pIndexData->extra_flags, ITEM_CLAN)
|| IS_SET(obj->pIndexData->extra_flags, ITEM_QUIT_DROP))
return;
fprintf(fp, "#O\n");
fprintf(fp, "Vnum %d\n", obj->pIndexData->vnum);
fprintf(fp, "Cond %d\n", obj->condition);
fprintf(fp, "Nest %d\n", iNest);
mlstr_fwrite(fp, "Owner", obj->owner);
if (obj->pIndexData->limit < 0) {
if (str_cmp(obj->name, obj->pIndexData->name))
fwrite_string(fp, "Name", obj->name);
if (mlstr_cmp(obj->short_descr, obj->pIndexData->short_descr))
mlstr_fwrite(fp, "ShD", obj->short_descr);
if (mlstr_cmp(obj->description, obj->pIndexData->description))
mlstr_fwrite(fp, "Desc", obj->description);
}
if (obj->extra_flags != obj->pIndexData->extra_flags)
fprintf(fp, "ExtF %d\n", obj->extra_flags);
fprintf(fp, "Wear %d\n", obj->wear_loc);
if (obj->level != obj->pIndexData->level)
fprintf(fp, "Lev %d\n", obj->level);
if (obj->timer != 0)
fprintf(fp, "Time %d\n", obj->timer);
fprintf(fp, "Cost %d\n", obj->cost);
if (obj->value[0] != obj->pIndexData->value[0]
|| obj->value[1] != obj->pIndexData->value[1]
|| obj->value[2] != obj->pIndexData->value[2]
|| obj->value[3] != obj->pIndexData->value[3]
|| obj->value[4] != obj->pIndexData->value[4])
fprintf(fp, "Val %d %d %d %d %d\n",
obj->value[0], obj->value[1], obj->value[2], obj->value[3],
obj->value[4]);
switch (obj->pIndexData->item_type) {
case ITEM_POTION:
case ITEM_SCROLL:
if (obj->value[1] > 0) {
fprintf(fp, "Spell 1 '%s'\n",
skill_name(obj->value[1]));
}
if (obj->value[2] > 0) {
fprintf(fp, "Spell 2 '%s'\n",
skill_name(obj->value[2]));
}
if (obj->value[3] > 0) {
fprintf(fp, "Spell 3 '%s'\n",
skill_name(obj->value[3]));
}
break;
case ITEM_PILL:
case ITEM_STAFF:
case ITEM_WAND:
if (obj->value[3] > 0) {
fprintf(fp, "Spell 3 '%s'\n",
skill_name(obj->value[3]));
}
break;
}
for (paf = obj->affected; paf != NULL; paf = paf->next)
fwrite_affect(paf, fp);
for (ed = obj->ed; ed != NULL; ed = ed->next) {
if (IS_NULLSTR(ed->keyword))
continue;
fwrite_string(fp, "ExDe", ed->keyword);
mlstr_fwrite(fp, NULL, ed->description);
}
fprintf(fp, "End\n\n");
if (obj->contains != NULL)
fwrite_obj(ch, obj->contains, fp, iNest + 1);
}
/*
* Load a char and inventory into a new ch structure.
*/
void load_char_obj(DESCRIPTOR_DATA * d, const char *name)
{
CHAR_DATA *ch;
FILE *fp;
bool found;
ch = new_char();
ch->pcdata = new_pcdata();
d->character = ch;
ch->desc = d;
ch->name = str_dup(capitalize(name));
ch->short_descr = mlstr_new(ch->name);
ch->race = rn_lookup("human");
ch->plr_flags = PLR_NOSUMMON | PLR_NOCANCEL;
ch->comm = COMM_COMBINE | COMM_PROMPT;
ch->prompt = str_dup(DEFAULT_PROMPT);
ch->pcdata->race = ch->race;
ch->pcdata->clan_status = CLAN_COMMONER;
ch->pcdata->condition[COND_THIRST] = 48;
ch->pcdata->condition[COND_FULL] = 48;
ch->pcdata->condition[COND_HUNGER] = 48;
ch->pcdata->condition[COND_BLOODLUST] = 48;
ch->pcdata->condition[COND_DESIRE] = 48;
found = FALSE;
name = capitalize(name);
snprintf(filename, sizeof(filename), "%s.gz", name);
if (dfexist(PLAYER_PATH, filename)) {
char buf[PATH_MAX * 2];
snprintf(buf, sizeof(buf), "gzip -dfq %s%c%s",
PLAYER_PATH, PATH_SEPARATOR, filename);
system(buf);
}
if (dfexist(PLAYER_PATH, name)
&& (fp = dfopen(PLAYER_PATH, name, "r")) != NULL) {
int iNest;
for (iNest = 0; iNest < MAX_NEST; iNest++)
rgObjNest[iNest] = NULL;
found = TRUE;
for (;;) {
char letter;
char * word;
letter = fread_letter(fp);
if (letter == '*') {
fread_to_eol(fp);
continue;
}
if (letter != '#') {
bug("Load_char_obj: # not found.", 0);
break;
}
word = fread_word(fp);
if (!str_cmp(word, "PLAYER"))
fread_char(ch, fp);
else if (!str_cmp(word, "OBJECT"))
fread_obj(ch, fp);
else if (!str_cmp(word, "O"))
fread_obj(ch, fp);
else if (!str_cmp(word, "PET"))
fread_pet(ch, fp);
else if (!str_cmp(word, "END"))
break;
else {
bug("Load_char_obj: bad section.", 0);
break;
}
}
fclose(fp);
}
/* initialize race */
if (found) {
race_t *r;
if (ORG_RACE(ch) == 0)
SET_ORG_RACE(ch, rn_lookup("human"));
if (ch->race == 0)
ch->race = rn_lookup("human");
r = RACE(ch->race);
if (!IS_NPC(ch))
ch->size = r->pcdata->size;
ch->dam_type = 17; /* punch */
ch->affected_by = ch->affected_by | r->aff;
ch->imm_flags = ch->imm_flags | r->imm;
ch->res_flags = ch->res_flags | r->res;
ch->vuln_flags = ch->vuln_flags | r->vuln;
ch->form = r->form;
ch->parts = r->parts;
affect_check(ch, -1, -1);
if (ch->pcdata->condition[COND_BLOODLUST] < 48
&& !HAS_SKILL(ch, gsn_vampire))
ch->pcdata->condition[COND_BLOODLUST] = 48;
}
if (!found)
ch->plr_flags |= PLR_NEW;
}
/*
* Read in a char.
*/
void
fread_char(CHAR_DATA * ch, FILE * fp)
{
char *word = "End";
bool fMatch;
int count = 0;
int lastlogoff = current_time;
int percent;
log_printf("Loading %s.", ch->name);
ch->pcdata->bank_s = 0;
ch->pcdata->bank_g = 0;
for (;;) {
word = feof(fp) ? "End" : fread_word(fp);
fMatch = FALSE;
switch (UPPER(word[0])) {
case '*':
fMatch = TRUE;
fread_to_eol(fp);
break;
case 'A':
KEY("Act", ch->plr_flags, fread_flags(fp) &
~(PLR_GHOST | PLR_CONFIRM_DELETE |
PLR_NOEXP | PLR_NEW | PLR_PUMPED |
PLR_PRACTICER));
KEY("AffectedBy", ch->affected_by, fread_flags(fp));
KEY("AfBy", ch->affected_by, fread_flags(fp) &
~AFF_CHARM);
KEY("Alignment", ch->alignment, fread_number(fp));
KEY("Alig", ch->alignment, fread_number(fp));
KEY("AntKilled", ch->pcdata->anti_killed, fread_number(fp));
if (!str_cmp(word, "Alia")) {
if (count >= MAX_ALIAS) {
fread_to_eol(fp);
fMatch = TRUE;
break;
}
ch->pcdata->alias[count] = str_dup(fread_word(fp));
ch->pcdata->alias_sub[count] = str_dup(fread_word(fp));
count++;
fMatch = TRUE;
break;
}
if (!str_cmp(word, "Alias")) {
if (count >= MAX_ALIAS) {
fread_to_eol(fp);
fMatch = TRUE;
break;
}
ch->pcdata->alias[count] = str_dup(fread_word(fp));
ch->pcdata->alias_sub[count] = fread_string(fp);
count++;
fMatch = TRUE;
break;
}
if (!str_cmp(word, "AC") || !str_cmp(word, "Armor")) {
fread_to_eol(fp);
fMatch = TRUE;
break;
}
if (!str_cmp(word, "ACs")) {
int i;
for (i = 0; i < 4; i++)
ch->armor[i] = fread_number(fp);
fMatch = TRUE;
break;
}
if (!str_cmp(word, "AffD")) {
AFFECT_DATA *paf;
int sn;
paf = aff_new();
sn = sn_lookup(fread_word(fp));
if (sn < 0)
bug("Fread_char: unknown skill.", 0);
else
paf->type = sn;
paf->level = fread_number(fp);
paf->duration = fread_number(fp);
paf->modifier = fread_number(fp);
paf->location = fread_number(fp);
paf->bitvector = fread_flags(fp);
paf->next = ch->affected;
ch->affected = paf;
fMatch = TRUE;
break;
}
if (!str_cmp(word, "Affc")) {
AFFECT_DATA *paf;
int sn;
paf = aff_new();
sn = sn_lookup(fread_word(fp));
if (sn < 0)
bug("Fread_char: unknown skill.", 0);
else
paf->type = sn;
paf->where = fread_number(fp);
paf->level = fread_number(fp);
paf->duration = fread_number(fp);
paf->modifier = fread_number(fp);
paf->location = fread_number(fp);
paf->bitvector = fread_flags(fp);
paf->next = ch->affected;
ch->affected = paf;
fMatch = TRUE;
break;
}
if (!str_cmp(word, "AttrMod") || !str_cmp(word, "AMod")) {
int stat;
for (stat = 0; stat < MAX_STATS; stat++)
ch->mod_stat[stat] = fread_number(fp);
fMatch = TRUE;
break;
}
if (!str_cmp(word, "AttrPerm") || !str_cmp(word, "Attr")) {
int stat;
for (stat = 0; stat < MAX_STATS; stat++)
ch->perm_stat[stat] = fread_number(fp);
fMatch = TRUE;
break;
}
break;
case 'B':
SKEY("Bamfin", ch->pcdata->bamfin);
KEY("Banks", ch->pcdata->bank_s, fread_number(fp));
KEY("Bankg", ch->pcdata->bank_g, fread_number(fp));
SKEY("Bamfout", ch->pcdata->bamfout);
SKEY("Bin", ch->pcdata->bamfin);
SKEY("Bout", ch->pcdata->bamfout);
break;
case 'C':
if (!str_cmp(word, "Class")) {
const char *cl = fread_string(fp);
ch->class = cn_lookup(cl);
free_string(cl);
fMatch = TRUE;
break;
}
KEY("Cla", ch->class, fread_number(fp));
KEY("Clan", ch->clan, fread_clan(fp));
KEY("ClanStatus", ch->pcdata->clan_status,
fread_number(fp));
if (!str_cmp(word, "Condition")
|| !str_cmp(word, "Cond")) {
ch->pcdata->condition[0] = fread_number(fp);
ch->pcdata->condition[1] = fread_number(fp);
ch->pcdata->condition[2] = fread_number(fp);
fMatch = TRUE;
break;
}
if (!str_cmp(word, "CndC")) {
ch->pcdata->condition[0] = fread_number(fp);
ch->pcdata->condition[1] = fread_number(fp);
ch->pcdata->condition[2] = fread_number(fp);
ch->pcdata->condition[3] = fread_number(fp);
ch->pcdata->condition[4] = fread_number(fp);
ch->pcdata->condition[5] = fread_number(fp);
fMatch = TRUE;
break;
}
if (!str_cmp(word, "Cnd")) {
ch->pcdata->condition[0] = fread_number(fp);
ch->pcdata->condition[1] = fread_number(fp);
ch->pcdata->condition[2] = fread_number(fp);
ch->pcdata->condition[3] = fread_number(fp);
fMatch = TRUE;
break;
}
KEY("Comm", ch->comm, fread_flags(fp) & ~COMM_AFK);
break;
case 'D':
KEY("Damroll", ch->damroll, fread_number(fp));
KEY("Dam", ch->damroll, fread_number(fp));
KEY("Drain_level", ch->drain_level, fread_number(fp));
MLSKEY("Desc", ch->description);
KEY("Dead", ch->pcdata->death, fread_number(fp));
break;
case 'E':
if (!str_cmp(word, "End")) {
clan_t *clan;
const char **nl = NULL;
bool touched = FALSE;
/*
* adjust hp mana move up -- here for speed's
* sake
*/
percent = (current_time - lastlogoff)
* 25 / (2 * 60 * 60);
percent = UMIN(percent, 100);
if (percent > 0 && !IS_AFFECTED(ch, AFF_POISON)
&& !IS_AFFECTED(ch, AFF_PLAGUE)) {
ch->hit += (ch->max_hit - ch->hit)
* percent / 100;
ch->mana += (ch->max_mana - ch->mana)
* percent / 100;
ch->move += (ch->max_move - ch->move)
* percent / 100;
if (!IS_NPC(ch))
ch->pcdata->questtime =
-abs(ch->pcdata->questtime *
(100 - UMIN(5 * percent, 100))
/ 100);
}
ch->played = ch->pcdata->played;
if (ch->lines < SCROLL_MIN-2)
ch->lines = SCROLL_MAX-2;
/* XXX update clan lists */
if (!ch->clan
|| (clan = clan_lookup(ch->clan)) == NULL)
return;
touched = !name_add(&clan->member_list, ch->name, NULL, NULL);
switch (ch->pcdata->clan_status) {
case CLAN_LEADER:
nl = &clan->leader_list;
break;
case CLAN_SECOND:
nl = &clan->second_list;
break;
}
if (nl)
touched = !name_add(nl, ch->name, NULL, NULL) || touched;
if (touched)
clan_save(clan);
return;
}
KEY("Exp", ch->exp, fread_number(fp));
KEY("ExpTL", ch->exp_tl, fread_number(fp));
KEY("Etho", ch->ethos, (1 << (fread_number(fp)-1)));
KEY("Ethos", ch->ethos, fread_fword(ethos_table, fp));
break;
case 'G':
KEY("Gold", ch->gold, fread_number(fp));
SKEY("Granted", ch->pcdata->granted);
if (!str_cmp(word, "Group") || !str_cmp(word, "Gr")) {
fread_word(fp);
fMatch = TRUE;
}
break;
case 'H':
if (!str_cmp(word, "Hometown")) {
const char *s = fread_string(fp);
ch->hometown = htn_lookup(s);
free_string(s);
fMatch = TRUE;
}
KEY("Hitroll", ch->hitroll, fread_number(fp));
KEY("Hit", ch->hitroll, fread_number(fp));
KEY("Home", ch->hometown, fread_number(fp));
KEY("Haskilled", ch->pcdata->has_killed,
fread_number(fp));
KEY("Homepoint", ch->pcdata->homepoint,
get_room_index(fread_number(fp)));
if (!str_cmp(word, "HpManaMove") || !str_cmp(word, "HMV")) {
ch->hit = fread_number(fp);
ch->max_hit = fread_number(fp);
ch->mana = fread_number(fp);
ch->max_mana = fread_number(fp);
ch->move = fread_number(fp);
ch->max_move = fread_number(fp);
fMatch = TRUE;
break;
}
if (!str_cmp(word, "HpManaMovePerm") || !str_cmp(word, "HMVP")) {
ch->pcdata->perm_hit = fread_number(fp);
ch->pcdata->perm_mana = fread_number(fp);
ch->pcdata->perm_move = fread_number(fp);
fMatch = TRUE;
break;
}
break;
case 'I':
KEY("InvisLevel", ch->invis_level, fread_number(fp));
KEY("Inco", ch->incog_level, fread_number(fp));
KEY("Invi", ch->invis_level, fread_number(fp));
KEY("I_Lang", ch->lang, fread_number(fp));
break;
case 'L':
KEY("LastLevel", ch->pcdata->last_level, fread_number(fp));
KEY("LLev", ch->pcdata->last_level, fread_number(fp));
KEY("Level", ch->level, fread_number(fp));
KEY("Lev", ch->level, fread_number(fp));
KEY("Levl", ch->level, fread_number(fp));
KEY("LogO", lastlogoff, fread_number(fp));
KEY("Lang", ch->lang, fread_number(fp));
break;
case 'N':
SKEY("Name", ch->name);
KEY("Note", ch->pcdata->last_note, fread_number(fp));
if (!str_cmp(word, "Not")) {
ch->pcdata->last_note = fread_number(fp);
ch->pcdata->last_idea = fread_number(fp);
ch->pcdata->last_penalty = fread_number(fp);
ch->pcdata->last_news = fread_number(fp);
ch->pcdata->last_changes = fread_number(fp);
fMatch = TRUE;
break;
}
break;
case 'O':
if (!str_cmp(word, "OrgRace")) {
const char *race = fread_string(fp);
ch->pcdata->race = rn_lookup(race);
free_string(race);
fMatch = TRUE;
break;
}
break;
case 'P':
KEY("PLev", ch->pcdata->plevels, fread_number(fp));
SKEY("Password", ch->pcdata->pwd);
SKEY("Pass", ch->pcdata->pwd);
KEY("PC_Killed", ch->pcdata->pc_killed, fread_number(fp));
KEY("Played", ch->pcdata->played, fread_number(fp));
KEY("Plyd", ch->pcdata->played, fread_number(fp));
KEY("Points", ch->pcdata->points, fread_number(fp));
KEY("Pnts", ch->pcdata->points, fread_number(fp));
KEY("Position", ch->position, fread_number(fp));
KEY("Pos", ch->position, fread_number(fp));
KEY("Practice", ch->practice, fread_number(fp));
KEY("Prac", ch->practice, fread_number(fp));
SKEY("Prompt", ch->prompt);
SKEY("Prom", ch->prompt);
break;
case 'Q':
KEY("QuestTime", ch->pcdata->questtime, fread_number(fp));
KEY("QuestPnts", ch->pcdata->questpoints, fread_number(fp));
if (str_cmp(word, "Qtrouble") == 0) {
int vnum;
int count;
vnum = fread_number(fp);
count = fread_number(fp);
qtrouble_set(ch, vnum, count);
fMatch = TRUE;
}
break;
case 'R':
KEY("Relig", ch->religion, fread_number(fp));
if (!str_cmp(word, "Race")) {
const char *race = fread_string(fp);
ch->race = rn_lookup(race);
ch->pcdata->race = ch->race;
free_string(race);
fMatch = TRUE;
break;
}
if (!str_cmp(word, "Room")) {
ch->in_room = get_room_index(fread_number(fp));
if (ch->in_room == NULL)
ch->in_room = get_room_index(ROOM_VNUM_LIMBO);
fMatch = TRUE;
break;
}
break;
case 'S':
KEY("SavingThrow", ch->saving_throw, fread_number(fp));
KEY("Save", ch->saving_throw, fread_number(fp));
KEY("Scro", ch->lines, fread_number(fp));
KEY("Sex", ch->sex, fread_number(fp));
MLSKEY("ShortDescr", ch->short_descr);
MLSKEY("ShD", ch->short_descr);
KEY("Sec", ch->pcdata->security, fread_number(fp));
KEY("Silv", ch->silver, fread_number(fp));
if (!str_cmp(word, "Skill") || !str_cmp(word, "Sk")) {
int sn;
int value;
char *temp;
value = fread_number(fp);
temp = fread_word(fp);
sn = sn_lookup(temp);
if (sn < 0) {
fprintf(stderr, "%s", temp);
bug("Fread_char: unknown skill. ", 0);
}
else
set_skill(ch, sn, value);
fMatch = TRUE;
}
break;
case 'T':
KEY("TrueSex", ch->pcdata->true_sex, fread_number(fp));
KEY("TSex", ch->pcdata->true_sex, fread_number(fp));
KEY("Trai", ch->train, fread_number(fp));
KEY("Trust", ch->pcdata->trust, fread_flags(fp));
SKEY("Twitlist", ch->pcdata->twitlist);
if (!str_cmp(word, "Title") || !str_cmp(word, "Titl")) {
const char *p = fread_string(fp);
set_title(ch, p);
free_string(p);
fMatch = TRUE;
break;
}
break;
case 'V':
if (!str_cmp(word, "Vnum")) {
ch->pIndexData = get_mob_index(fread_number(fp));
fMatch = TRUE;
break;
}
break;
case 'W':
KEY("Wimpy", ch->wimpy, fread_number(fp));
KEY("Wimp", ch->wimpy, fread_number(fp));
KEY("Wizn", ch->pcdata->wiznet, fread_flags(fp));
break;
}
if (!fMatch) {
log_printf("fread_char: %s: no match", word);
fread_to_eol(fp);
}
}
}
/* load a pet from the forgotten reaches */
void
fread_pet(CHAR_DATA * ch, FILE * fp)
{
char *word;
CHAR_DATA *pet;
bool fMatch;
int lastlogoff = current_time;
int percent;
/* first entry had BETTER be the vnum or we barf */
word = feof(fp) ? "END" : fread_word(fp);
if (!str_cmp(word, "Vnum")) {
int vnum;
vnum = fread_number(fp);
if (get_mob_index(vnum) == NULL) {
bug("Fread_pet: bad vnum %d.", vnum);
pet = create_mob(get_mob_index(MOB_VNUM_KITTEN));
} else
pet = create_mob(get_mob_index(vnum));
} else {
bug("Fread_pet: no vnum in file.", 0);
pet = create_mob(get_mob_index(MOB_VNUM_KITTEN));
}
for (;;) {
word = feof(fp) ? "END" : fread_word(fp);
fMatch = FALSE;
switch (UPPER(word[0])) {
case '*':
fMatch = TRUE;
fread_to_eol(fp);
break;
case 'A':
KEY("AfBy", pet->affected_by, fread_flags(fp));
KEY("Alig", pet->alignment, fread_number(fp));
if (!str_cmp(word, "ACs")) {
int i;
for (i = 0; i < 4; i++)
pet->armor[i] = fread_number(fp);
fMatch = TRUE;
break;
}
if (!str_cmp(word, "AffD")) {
AFFECT_DATA *paf;
int sn;
paf = aff_new();
sn = sn_lookup(fread_word(fp));
if (sn < 0)
bug("Fread_char: unknown skill.", 0);
else
paf->type = sn;
paf->level = fread_number(fp);
paf->duration = fread_number(fp);
paf->modifier = fread_number(fp);
paf->location = fread_number(fp);
paf->bitvector = fread_flags(fp);
paf->next = pet->affected;
pet->affected = paf;
fMatch = TRUE;
break;
}
if (!str_cmp(word, "Affc")) {
AFFECT_DATA *paf;
int sn;
paf = aff_new();
sn = sn_lookup(fread_word(fp));
if (sn < 0)
bug("Fread_char: unknown skill.", 0);
else
paf->type = sn;
paf->where = fread_number(fp);
paf->level = fread_number(fp);
paf->duration = fread_number(fp);
paf->modifier = fread_number(fp);
paf->location = fread_number(fp);
paf->bitvector = fread_flags(fp);
paf->next = pet->affected;
pet->affected = paf;
fMatch = TRUE;
break;
}
if (!str_cmp(word, "AMod")) {
int stat;
for (stat = 0; stat < MAX_STATS; stat++)
pet->mod_stat[stat] = fread_number(fp);
fMatch = TRUE;
break;
}
if (!str_cmp(word, "Attr")) {
int stat;
for (stat = 0; stat < MAX_STATS; stat++)
pet->perm_stat[stat] = fread_number(fp);
fMatch = TRUE;
break;
}
break;
case 'C':
KEY("Clan", pet->clan, fread_clan(fp));
KEY("Comm", pet->comm, fread_flags(fp));
break;
case 'D':
KEY("Dam", pet->damroll, fread_number(fp));
MLSKEY("Desc", pet->description);
break;
case 'E':
if (!str_cmp(word, "End")) {
pet->leader = ch;
pet->master = ch;
ch->pet = pet;
/*
* adjust hp mana move up -- here for speed's
* sake
*/
percent = (current_time - lastlogoff) * 25 / (2 * 60 * 60);
if (percent > 0 && !IS_AFFECTED(ch, AFF_POISON)
&& !IS_AFFECTED(ch, AFF_PLAGUE)) {
percent = UMIN(percent, 100);
pet->hit += (pet->max_hit - pet->hit) * percent / 100;
pet->mana += (pet->max_mana - pet->mana) * percent / 100;
pet->move += (pet->max_move - pet->move) * percent / 100;
}
return;
}
KEY("Exp", pet->exp, fread_number(fp));
break;
case 'G':
KEY("Gold", pet->gold, fread_number(fp));
break;
case 'H':
KEY("Hit", pet->hitroll, fread_number(fp));
if (!str_cmp(word, "HMV")) {
pet->hit = fread_number(fp);
pet->max_hit = fread_number(fp);
pet->mana = fread_number(fp);
pet->max_mana = fread_number(fp);
pet->move = fread_number(fp);
pet->max_move = fread_number(fp);
fMatch = TRUE;
break;
}
break;
case 'L':
MLSKEY("LnD", pet->description);
KEY("Levl", pet->level, fread_number(fp));
KEY("LogO", lastlogoff, fread_number(fp));
break;
case 'N':
SKEY("Name", pet->name);
break;
case 'P':
KEY("Pos", pet->position, fread_number(fp));
break;
case 'R':
if (!str_cmp(word, "Race")) {
const char *race = fread_string(fp);
pet->race = rn_lookup(race);
free_string(race);
fMatch = TRUE;
break;
}
break;
case 'S':
KEY("Save", pet->saving_throw, fread_number(fp));
KEY("Sex", pet->sex, fread_number(fp));
MLSKEY("ShD", pet->short_descr);
KEY("Silv", pet->silver, fread_number(fp));
break;
if (!fMatch) {
bug("Fread_pet: no match.", 0);
fread_to_eol(fp);
}
}
}
}
extern OBJ_DATA *obj_free;
void
fread_obj(CHAR_DATA * ch, FILE * fp)
{
OBJ_DATA *obj;
char *word;
int iNest;
bool fMatch;
bool fNest;
bool fVnum;
bool first;
bool enchanted = FALSE;
fVnum = FALSE;
obj = NULL;
first = TRUE; /* used to counter fp offset */
word = feof(fp) ? "End" : fread_word(fp);
if (!str_cmp(word, "Vnum")) {
int vnum;
first = FALSE; /* fp will be in right place */
vnum = fread_number(fp);
if (get_obj_index(vnum) == NULL)
bug("Fread_obj: bad vnum %d.", vnum);
else
obj = create_obj(get_obj_index(vnum), CO_F_NOCOUNT);
}
if (obj == NULL) { /* either not found or old style */
obj = new_obj();
obj->name = str_dup(str_empty);
}
fNest = FALSE;
fVnum = TRUE;
iNest = 0;
for (;;) {
if (first)
first = FALSE;
else
word = feof(fp) ? "End" : fread_word(fp);
fMatch = FALSE;
switch (UPPER(word[0])) {
case '*':
fMatch = TRUE;
fread_to_eol(fp);
break;
case 'A':
if (!str_cmp(word, "AffD")) {
AFFECT_DATA *paf;
int sn;
paf = aff_new();
sn = sn_lookup(fread_word(fp));
if (sn < 0)
bug("Fread_obj: unknown skill.", 0);
else
paf->type = sn;
paf->level = fread_number(fp);
paf->duration = fread_number(fp);
paf->modifier = fread_number(fp);
paf->location = fread_number(fp);
paf->bitvector = fread_flags(fp);
paf->next = obj->affected;
obj->affected = paf;
fMatch = TRUE;
break;
}
if (!str_cmp(word, "Affc")) {
AFFECT_DATA *paf;
int sn;
paf = aff_new();
sn = sn_lookup(fread_word(fp));
if (sn < 0)
bug("Fread_obj: unknown skill.", 0);
else
paf->type = sn;
paf->where = fread_number(fp);
paf->level = fread_number(fp);
paf->duration = fread_number(fp);
paf->modifier = fread_number(fp);
paf->location = fread_number(fp);
paf->bitvector = fread_flags(fp);
paf->next = obj->affected;
obj->affected = paf;
fMatch = TRUE;
break;
}
break;
case 'C':
KEY("Cond", obj->condition, fread_number(fp));
KEY("Cost", obj->cost, fread_number(fp));
break;
case 'D':
MLSKEY("Description", obj->description);
MLSKEY("Desc", obj->description);
break;
case 'E':
if (!str_cmp(word, "Enchanted")) {
enchanted = TRUE;
fMatch = TRUE;
break;
}
KEY("ExtraFlags", obj->extra_flags, fread_number(fp));
KEY("ExtF", obj->extra_flags, fread_number(fp));
if (!str_cmp(word, "ExtraDescr") || !str_cmp(word, "ExDe")) {
ed_fread(fp, &obj->ed);
fMatch = TRUE;
break;
}
if (!str_cmp(word, "End")) {
if (enchanted)
SET_BIT(obj->extra_flags,
ITEM_ENCHANTED);
if (!fNest
|| (fVnum && obj->pIndexData == NULL)) {
bug("Fread_obj: incomplete object.", 0);
free_obj(obj);
return;
}
if (!fVnum) {
free_obj(obj);
obj = create_obj(get_obj_index(OBJ_VNUM_DUMMY), 0);
}
if (IS_SET(obj->pIndexData->extra_flags,
ITEM_QUEST)
&& IS_NULLSTR(obj->owner)) {
mlstr_free(obj->owner);
obj->owner = mlstr_dup(ch->short_descr);
}
if (iNest == 0 || rgObjNest[iNest] == NULL)
obj_to_char(obj, ch);
else
obj_to_obj(obj, rgObjNest[iNest - 1]);
return;
}
break;
case 'L':
KEY("Level", obj->level, fread_number(fp));
KEY("Lev", obj->level, fread_number(fp));
break;
case 'N':
SKEY("Name", obj->name);
if (!str_cmp(word, "Nest")) {
iNest = fread_number(fp);
if (iNest < 0 || iNest >= MAX_NEST) {
bug("Fread_obj: bad nest %d.", iNest);
} else {
rgObjNest[iNest] = obj;
fNest = TRUE;
}
fMatch = TRUE;
}
break;
case 'O':
MLSKEY("Owner", obj->owner);
break;
case 'Q':
KEY("Quality", obj->condition, fread_number(fp));
break;
case 'S':
MLSKEY("ShortDescr", obj->short_descr);
MLSKEY("ShD", obj->short_descr);
if (!str_cmp(word, "Spell")) {
int iValue;
int sn;
iValue = fread_number(fp);
sn = sn_lookup(fread_word(fp));
if (iValue < 0 || iValue > 3) {
bug("Fread_obj: bad iValue %d.", iValue);
} else if (sn < 0) {
bug("Fread_obj: unknown skill.", 0);
} else {
obj->value[iValue] = sn;
}
fMatch = TRUE;
break;
}
break;
case 'T':
KEY("Timer", obj->timer, fread_number(fp));
KEY("Time", obj->timer, fread_number(fp));
break;
case 'V':
if (!str_cmp(word, "Values") || !str_cmp(word, "Vals")) {
obj->value[0] = fread_number(fp);
obj->value[1] = fread_number(fp);
obj->value[2] = fread_number(fp);
obj->value[3] = fread_number(fp);
if (obj->pIndexData->item_type == ITEM_WEAPON && obj->value[0] == 0)
obj->value[0] = obj->pIndexData->value[0];
fMatch = TRUE;
break;
}
if (!str_cmp(word, "Val")) {
obj->value[0] = fread_number(fp);
obj->value[1] = fread_number(fp);
obj->value[2] = fread_number(fp);
obj->value[3] = fread_number(fp);
obj->value[4] = fread_number(fp);
fMatch = TRUE;
break;
}
if (!str_cmp(word, "Vnum")) {
int vnum;
vnum = fread_number(fp);
if ((obj->pIndexData = get_obj_index(vnum)) == NULL)
bug("Fread_obj: bad vnum %d.", vnum);
else
fVnum = TRUE;
fMatch = TRUE;
break;
}
break;
case 'W':
KEY("WearLoc", obj->wear_loc, fread_number(fp));
KEY("Wear", obj->wear_loc, fread_number(fp));
break;
}
if (!fMatch) {
bug("Fread_obj: no match.", 0);
fread_to_eol(fp);
}
}
}
void fwrite_affect(AFFECT_DATA *paf, FILE *fp)
{
skill_t *sk;
if (paf->type == gsn_doppelganger
|| (sk = skill_lookup(paf->type)) == NULL)
return;
fprintf(fp, "Affc '%s' %3d %3d %3d %3d %3d %s\n",
sk->name,
paf->where, paf->level, paf->duration, paf->modifier,
paf->location, format_flags(paf->bitvector));
}