/*-
* Copyright (c) 1998 fjoe <fjoe@iclub.nsu.ru>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*
* $Id: clan.h,v 1.17 1999/04/16 15:52:16 fjoe Exp $
*/
#ifndef _CLAN_H_
#define _CLAN_H_
/*----------------------------------------------------------------------
* clan stuff (clan.c)
*/
#define CLAN_NONE 0
/* Clan status */
#define CLAN_LEADER 2
#define CLAN_SECOND 1
#define CLAN_COMMONER 0
/*
* Clan structure
*/
struct clan_t
{
const char * name; /* clan name */
const char * file_name; /* file name */
int recall_vnum; /* recall room vnum */
varr skills; /* clan skills */
flag32_t flags; /* clan flags */
int altar_vnum; /* vnum of room with clan item */
int obj_vnum; /* vnum of clan item */
int mark_vnum; /* vnum of clan mark */
OBJ_DATA * obj_ptr; /* pointer to clan item */
OBJ_DATA * altar_ptr; /* pointer to altar (obj with clan item)*/
const char * leader_list; /* list of leaders */
const char * member_list; /* list of members */
const char * second_list; /* list of secondaries */
};
/* clan flags */
#define CLAN_HIDDEN (A) /* clan will not appear in who */
#define CLAN_CHANGED (Z)
clan_t * clan_new (void); /* allocate new clan data */
void clan_free (clan_t*); /* free clan data */
int cln_lookup (const char* name); /* clan number lookup */
const char* clan_name (int cln); /* clan name lookup */
bool clan_item_ok (int cln); /* check clan item */
extern varr clans;
#define CLAN(cln) ((clan_t*) VARR_GET(&clans, cln))
#define clan_lookup(cln) ((clan_t*) varr_get(&clans, cln))
struct clskill_t {
int sn; /* skill number. leave this field first */
/* in order sn_vlookup to work properly */
int level; /* level at which skill become available */
int percent; /* initial percent */
};
#define clskill_lookup(clan, sn) \
((clskill_t*) varr_bsearch(&clan->skills, &sn, cmpint))
/*
* clan lists utils
*/
void clan_update_lists (clan_t *clan, CHAR_DATA *victim, bool memb);
void clan_save (clan_t *clan);
#endif