/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Thanks to abaddon for proof-reading our comm.c and pointing out bugs. *
* Any remaining bugs are, of course, our work, not his. :) *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
/*
* This file contains all of the OS-dependent stuff:
* startup, signals, BSD sockets for tcp/ip, i/o, timing.
*
* The data flow for input is:
* Game_loop ---> Read_from_descriptor ---> Read
* Game_loop ---> Read_from_buffer
*
* The data flow for output is:
* Game_loop ---> Process_Output ---> Write_to_descriptor -> Write
*
* The OS-dependent functions are Read_from_descriptor and Write_to_descriptor.
* -- Furey 26 Jan 1993
*/
#if defined(macintosh)
#include <types.h>
#else
#include <sys/types.h>
#include <sys/time.h>
#endif
#include <stdarg.h>
#include <ctype.h>
#include <errno.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include <net/if_arp.h>
#include <sys/ioctl.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include "merc.h"
#include <unistd.h>
#include <dirent.h>
#include <sys/stat.h>
/*
* Global variables.
*/
bool PWipe = FALSE;
bool mem_log;
bool deathmatch;
bool nogroup;
/*
* Malloc debugging stuff.
*/
#if defined(sun)
#undef MALLOC_DEBUG
#endif
#if defined(MALLOC_DEBUG)
#include <malloc.h>
extern int malloc_debug args( ( int ) );
extern int malloc_verify args( ( void ) );
#endif
/*
* Signal handling.
* Apollo has a problem with __attribute(atomic) in signal.h,
* I dance around it.
*/
#if defined(apollo)
#define __attribute(x)
#endif
#if defined(unix)
#include <signal.h>
#include <unistd.h>
#include <sys/resource.h> /* for RLIMIT_NOFILE */
#endif
#if defined(apollo)
#undef __attribute
#endif
/*
* Socket and TCP/IP stuff.
*/
#if defined(macintosh) || defined(MSDOS)
const char echo_off_str [] = { '\0' };
const char echo_on_str [] = { '\0' };
const char go_ahead_str [] = { '\0' };
#endif
#if defined(unix)
#include <fcntl.h>
#include <netdb.h>
#include <netinet/in.h>
#include <sys/socket.h>
#include <arpa/telnet.h>
const char echo_off_str [] = { IAC, WILL, TELOPT_ECHO, '\0' };
const char echo_on_str [] = { IAC, WONT, TELOPT_ECHO, '\0' };
const char go_ahead_str [] = { IAC, GA, '\0' };
#endif
/*
* OS-dependent declarations.
*/
#if defined(_AIX)
#include <sys/select.h>
int accept args( ( int s, struct sockaddr *addr, int *addrlen ) );
int bind args( ( int s, struct sockaddr *name, int namelen ) );
void bzero args( ( char *b, int length ) );
int getpeername args( ( int s, struct sockaddr *name, int *namelen ) );
int getsockname args( ( int s, struct sockaddr *name, int *namelen ) );
int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) );
int listen args( ( int s, int backlog ) );
int setsockopt args( ( int s, int level, int optname, void *optval,
int optlen ) );
int socket args( ( int domain, int type, int protocol ) );
#endif
#if defined(apollo)
#include <unistd.h>
void bzero args( ( char *b, int length ) );
#endif
#if defined(__hpux)
int accept args( ( int s, void *addr, int *addrlen ) );
int bind args( ( int s, const void *addr, int addrlen ) );
void bzero args( ( char *b, int length ) );
int getpeername args( ( int s, void *addr, int *addrlen ) );
int getsockname args( ( int s, void *name, int *addrlen ) );
int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) );
int listen args( ( int s, int backlog ) );
int setsockopt args( ( int s, int level, int optname,
const void *optval, int optlen ) );
int socket args( ( int domain, int type, int protocol ) );
#endif
#if defined(interactive)
#include <net/errno.h>
#include <sys/fcntl.h>
#endif
#if defined(linux)
/* mercpoint: commented out to enable compiling
int accept args( ( int s, struct sockaddr *addr, int *addrlen ) );
int bind args( ( int s, struct sockaddr *name, int namelen ) );
int close args( ( int fd ) );
int getpeername args( ( int s, struct sockaddr *name, int *namelen ) );
int getsockname args( ( int s, struct sockaddr *name, int *namelen ) );
int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) );
int listen args( ( int s, int backlog ) );
kavirpoint: put this in for nin site.
int read args( ( int fd, char *buf, int nbyte ) );
int select args( ( int width, fd_set *readfds, fd_set *writefds,
fd_set *exceptfds, struct timeval *timeout ) );
int socket args( ( int domain, int type, int protocol ) );
kavirpoint: put this in for nin site.
int write args( ( int fd, char *buf, int nbyte ) );
*/
#endif
#if defined(macintosh)
#include <console.h>
#include <fcntl.h>
#include <unix.h>
struct timeval
{
time_t tv_sec;
time_t tv_usec;
};
#if !defined(isascii)
#define isascii(c) ( (c) < 0200 )
#endif
static long theKeys [4];
int gettimeofday args( ( struct timeval *tp, void *tzp ) );
#endif
#if defined(MIPS_OS)
extern int errno;
#endif
#if defined(MSDOS)
int gettimeofday args( ( struct timeval *tp, void *tzp ) );
int kbhit args( ( void ) );
#endif
#if defined(NeXT)
int close args( ( int fd ) );
int fcntl args( ( int fd, int cmd, int arg ) );
#if !defined(htons)
u_short htons args( ( u_short hostshort ) );
#endif
#if !defined(ntohl)
u_long ntohl args( ( u_long hostlong ) );
#endif
int read args( ( int fd, char *buf, int nbyte ) );
int select args( ( int width, fd_set *readfds, fd_set *writefds,
fd_set *exceptfds, struct timeval *timeout ) );
int write args( ( int fd, char *buf, int nbyte ) );
#endif
#if defined(sequent)
int accept args( ( int s, struct sockaddr *addr, int *addrlen ) );
int bind args( ( int s, struct sockaddr *name, int namelen ) );
int close args( ( int fd ) );
int fcntl args( ( int fd, int cmd, int arg ) );
int getpeername args( ( int s, struct sockaddr *name, int *namelen ) );
int getsockname args( ( int s, struct sockaddr *name, int *namelen ) );
int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) );
#if !defined(htons)
u_short htons args( ( u_short hostshort ) );
#endif
int listen args( ( int s, int backlog ) );
#if !defined(ntohl)
u_long ntohl args( ( u_long hostlong ) );
#endif
int read args( ( int fd, char *buf, int nbyte ) );
int select args( ( int width, fd_set *readfds, fd_set *writefds,
fd_set *exceptfds, struct timeval *timeout ) );
int setsockopt args( ( int s, int level, int optname, caddr_t optval,
int optlen ) );
int socket args( ( int domain, int type, int protocol ) );
int write args( ( int fd, char *buf, int nbyte ) );
#endif
/*
* This includes Solaris SYSV as well.
*/
#if defined(sun)
int accept args( ( int s, struct sockaddr *addr, int *addrlen ) );
int bind args( ( int s, struct sockaddr *name, int namelen ) );
void bzero args( ( char *b, int length ) );
int close args( ( int fd ) );
int getpeername args( ( int s, struct sockaddr *name, int *namelen ) );
int getsockname args( ( int s, struct sockaddr *name, int *namelen ) );
int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) );
int listen args( ( int s, int backlog ) );
int read args( ( int fd, char *buf, int nbyte ) );
int select args( ( int width, fd_set *readfds, fd_set *writefds,
fd_set *exceptfds, struct timeval *timeout ) );
#if defined(SYSV)
int setsockopt args( ( int s, int level, int optname,
const char *optval, int optlen ) );
#else
int setsockopt args( ( int s, int level, int optname, void *optval,
int optlen ) );
#endif
int socket args( ( int domain, int type, int protocol ) );
int write args( ( int fd, char *buf, int nbyte ) );
#endif
#if defined(ultrix)
int accept args( ( int s, struct sockaddr *addr, int *addrlen ) );
int bind args( ( int s, struct sockaddr *name, int namelen ) );
void bzero args( ( char *b, int length ) );
int close args( ( int fd ) );
int getpeername args( ( int s, struct sockaddr *name, int *namelen ) );
int getsockname args( ( int s, struct sockaddr *name, int *namelen ) );
int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) );
int listen args( ( int s, int backlog ) );
int read args( ( int fd, char *buf, int nbyte ) );
int select args( ( int width, fd_set *readfds, fd_set *writefds,
fd_set *exceptfds, struct timeval *timeout ) );
int setsockopt args( ( int s, int level, int optname, void *optval,
int optlen ) );
int socket args( ( int domain, int type, int protocol ) );
int write args( ( int fd, char *buf, int nbyte ) );
#endif
/*
* Global variables.
*/
DESCRIPTOR_DATA * descriptor_free; /* Free list for descriptors */
DESCRIPTOR_DATA * descriptor_list; /* All open descriptors */
DESCRIPTOR_DATA * d_next; /* Next descriptor in loop */
FILE * fpReserve; /* Reserved file handle */
bool god; /* All new chars are gods! */
bool merc_down; /* Shutdown */
bool wizlock; /* Game is wizlocked */
char str_boot_time[MAX_INPUT_LENGTH];
char crypt_pwd[MAX_INPUT_LENGTH];
time_t current_time; /* Time of this pulse */
int arena;
/* Colour scale char list - Calamar */
char *scale[SCALE_COLS] = {
L_RED,
L_BLUE,
L_GREEN,
YELLOW
};
/*
* OS-dependent local functions.
*/
#if defined(macintosh) || defined(MSDOS)
void game_loop_mac_msdos args( ( void ) );
bool read_from_descriptor args( ( DESCRIPTOR_DATA *d ) );
bool write_to_descriptor args( ( int desc, char *txt, int length ) );
#endif
#if defined(unix)
void game_loop_unix args( ( int control ) );
int init_socket args( ( int port ) );
void new_descriptor args( ( int control ) );
bool read_from_descriptor args( ( DESCRIPTOR_DATA *d ) );
//bool write_to_descriptor args( ( int desc, char *txt, int length ) );
#endif
/*
* Other local functions (OS-independent).
*/
bool check_reconnect args( ( DESCRIPTOR_DATA *d, char *name,
bool fConn ) );
bool check_kickoff args( ( DESCRIPTOR_DATA *d, char *name,
bool fConn ) );
bool check_playing args( ( DESCRIPTOR_DATA *d, char *name ) );
int main args( ( int argc, char **argv ) );
void nanny args( ( DESCRIPTOR_DATA *d, char *argument ) );
bool process_output args( ( DESCRIPTOR_DATA *d, bool fPrompt ) );
void read_from_buffer args( ( DESCRIPTOR_DATA *d, CHAR_DATA *ch ) );
void stop_idling args( ( CHAR_DATA *ch ) );
void bust_a_prompt args( ( DESCRIPTOR_DATA *d ) );
void bust_a_header args((DESCRIPTOR_DATA *d));
void init_signals args( ( void ) );
void auto_copyover args( ( void ) );
void sig_handler args( (int sig) );
int port, control;
int main( int argc, char **argv )
{
struct timeval now_time;
bool fCopyOver = FALSE;
int lib_count = 0;
/* int port;
#if defined(unix)
int control;
#endif*/
/*
* Memory debugging if needed.
*/
#if defined(MALLOC_DEBUG)
malloc_debug( 2 );
#endif
#ifdef RLIMIT_NOFILE
#ifndef min
# define min(a,b) (((a) < (b)) ? (a) : (b))
#endif
{
struct rlimit rlp;
(void)getrlimit(RLIMIT_NOFILE, &rlp);
rlp.rlim_cur=min(rlp.rlim_max,FD_SETSIZE);
(void)setrlimit(RLIMIT_NOFILE, &rlp);
}
#endif
/*
* Init time and encryption.
*/
gettimeofday( &now_time, NULL );
current_time = (time_t) now_time.tv_sec;
strcpy( str_boot_time, ctime( ¤t_time ) );
strcpy( crypt_pwd, "Don't bother." );
/*
* Macintosh console initialization.
*/
#if defined(macintosh)
console_options.nrows = 31;
cshow( stdout );
csetmode( C_RAW, stdin );
cecho2file( "log file", 1, stderr );
#endif
/*
* Reserve one channel for our use.
*/
if ( ( fpReserve = fopen( NULL_FILE, "r" ) ) == NULL )
{
perror( NULL_FILE );
exit( 1 );
}
/*
* Get the port number.
*/
port = 8080;
if ( argc > 1 )
{
if ( !str_cmp( argv[1],"PWIPE" ) )
{
PWipe = TRUE;
boot_db(!fCopyOver);
pwipe(control);
exit( 0 );
}
if ( !is_number( argv[1] ) )
{
fprintf( stderr, "Usage: %s [port #]\n", argv[0] );
exit( 1 );
}
else if ( ( port = atoi( argv[1] ) ) <= 1024 )
{
fprintf( stderr, "Port number must be above 1024.\n" );
exit( 1 );
}
if(argv[2] && argv[2][0])
{
fCopyOver = TRUE;
control = atoi(argv[3]);
}
else
fCopyOver = FALSE;
}
/*
* Run the game.
*/
#if defined(macintosh) || defined(MSDOS)
boot_db( );
log_string( "The Vortex ready" );
game_loop_mac_msdos( );
#endif
#if defined(unix)
if (!fCopyOver) /* We have already the port if copyover'ed */
control = init_socket (port);
boot_db (fCopyOver);
//control = init_socket( port );
//boot_db( );
arena = FIGHT_OPEN;
sprintf( log_buf, "The Vortex up on port %d.", port );
log_string( log_buf );
log_buf[0] = '\0';
if( (jedilib = dlopen(JEDI_LIB, RTLD_LAZY | RTLD_GLOBAL)) == NULL)
sprintf(log_buf,"%s",dlerror());
else
lib_count++;
if( (drowlib = dlopen(DROW_LIB, RTLD_LAZY | RTLD_GLOBAL)) == NULL)
sprintf(log_buf,"%s",dlerror());
else
lib_count++;
if( (sociallib = dlopen(SOCIAL_LIB, RTLD_LAZY | RTLD_GLOBAL)) == NULL)
sprintf(log_buf,"%s",dlerror());
else
lib_count++;
if( log_buf[0] != '\0' )
log_string(log_buf);
sprintf(log_buf,"%d of %d libraries loaded successfully.",lib_count,LIB_TOTAL);
log_string(log_buf);
{
void (*handle)();
handle = dlsym(sociallib, "load_socials");
(*handle)();
}
game_loop_unix( control );
close( control );
#endif
/*
* That's all, folks.
*/
log_string( "Normal termination of game." );
exit( 0 );
return 0;
}
#if defined(unix)
int init_socket( int port )
{
static struct sockaddr_in sa_zero;
struct sockaddr_in sa;
int x;
int fd;
if ( ( fd = socket( AF_INET, SOCK_STREAM, 0 ) ) < 0 )
{
perror( "Init_socket: socket" );
exit( 1 );
}
if ( setsockopt( fd, SOL_SOCKET, SO_REUSEADDR,
(char *) &x, sizeof(x) ) < 0 )
{
perror( "Init_socket: SO_REUSEADDR" );
close( fd );
exit( 1 );
}
#if defined(SO_DONTLINGER) && !defined(SYSV)
{
struct linger ld;
ld.l_onoff = 1;
ld.l_linger = 1000;
if ( setsockopt( fd, SOL_SOCKET, SO_DONTLINGER,
(char *) &ld, sizeof(ld) ) < 0 )
{
perror( "Init_socket: SO_DONTLINGER" );
close( fd );
exit( 1 );
}
}
#endif
sa = sa_zero;
sa.sin_family = AF_INET;
sa.sin_port = htons( port );
if ( bind( fd, (struct sockaddr *) &sa, sizeof(sa) ) < 0 )
{
perror( "Init_socket: bind" );
close( fd );
exit( 1 );
}
if ( listen( fd, 3 ) < 0 )
{
perror( "Init_socket: listen" );
close( fd );
exit( 1 );
}
return fd;
}
#endif
DESCRIPTOR_DATA *new_ghost_descriptor(void);
DESCRIPTOR_DATA *new_ghost_descriptor(void)
{
static DESCRIPTOR_DATA d_zero;
DESCRIPTOR_DATA *d;
if (descriptor_free == NULL)
d = alloc_perm(sizeof(*d));
else
{
d = descriptor_free;
descriptor_free = descriptor_free->next;
}
*d = d_zero;
return d;
}
void pwipe()
{
DESCRIPTOR_DATA *d;
struct dirent *Dir;
struct stat Stat;
DIR *Directory;
DIR *Backup;
DIR *Store;
char FName[80];
char F2Name[80];
char F3Name[80];
time_t real_time = current_time;
time_t Ptime;
d = new_ghost_descriptor();
Directory=opendir(PLAYER_DIR);
Backup = opendir(BACKUP_DIR);
Store = opendir( BACK2_DIR);
Dir=readdir(Directory);
log_string("Begining Scan/deletion of old pfiles.\n\r");
while(Dir!=NULL)
{
sprintf(FName, PLAYER_DIR"%s", Dir->d_name);
sprintf(F2Name, BACKUP_DIR"%s", Dir->d_name);
sprintf(F3Name, BACK2_DIR"%s", Dir->d_name);
stat( FName, &Stat);
if(S_ISREG(Stat.st_mode)) {
if (Dir->d_name[0] >= 'A' && Dir->d_name[0] <= 'Z') {
load_char_obj( d, Dir->d_name);
// wipe files older than 90 days
Ptime = (int) d->character->lasttime;
if ( (real_time - Ptime) > (86400 * 90))
{
log_string(Dir->d_name);
unlink(FName);
unlink(F2Name);
unlink(F3Name);
}
}
}
Dir=readdir(Directory);
}
log_string("Done with player scan.\n\r");
closedir(Directory);
closedir(Backup);
closedir(Store);
}
void do_delete( CHAR_DATA *ch, char *argument)
{
DIR *Directory;
CHAR_DATA *victim;
char file[80];
char arg[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
argument = one_argument( argument, arg);
if( IS_NPC(ch))
return;
if( ch->trust < 11)
{
stc("You lack the trust level to do this.\n\r", ch);
stc("YOUR ACTIONS HAVE BEEN LOGGED!\n\r", ch);
return;
}
if( arg[0] == '\0')
{
stc("Delete who?\n\r", ch);
return;
}
if( (victim = get_char_world(ch, arg)) == NULL)
{
stc("That person is not here.\n\r", ch);
return;
}
if( IS_NPC(victim))
{
stc("You cant delete a mob.\n\r", ch);
return;
}
if( victim->desc == NULL)
{
stc("You cannot delete someone who is linkdead.\n\r", ch);
return;
}
Directory = opendir(PLAYER_DIR);
sprintf( file, PLAYER_DIR"%s", capitalize(victim->pcdata->switchname));
stc("You have been deleted, if you were wrongly deleted,\n\r", victim);
stc("speak to Kale or Sluggo about a pfile restoration.\n\r", victim);
sprintf(arg, "****%s has been deleted by %s****", victim->name, ch->name);
log_string( arg);
sprintf( buf, "Ohh noo...#0%s#n just had their pfile eaten by #7%s!#n\n\r", victim->name, ch->name);
do_info(ch, buf);
do_quit(victim, "");
unlink(file);
closedir(Directory);
stc("Deletion completed. This has been logged and a copy of the pfile is active.\n\r", ch);
return;
}
#if defined(macintosh) || defined(MSDOS)
void game_loop_mac_msdos( void )
{
struct timeval last_time;
struct timeval now_time;
static DESCRIPTOR_DATA dcon;
gettimeofday( &last_time, NULL );
current_time = (time_t) last_time.tv_sec;
/*
* New_descriptor analogue.
*/
dcon.descriptor = 0;
dcon.connected = CON_GET_NAME;
dcon.ansi = TRUE;
dcon.host = str_dup( "infinity.wehostmuds.com" );
dcon.outsize = 2000;
dcon.outbuf = alloc_mem( dcon.outsize );
dcon.next = descriptor_list;
descriptor_list = &dcon;
/*
* Send the greeting.
*/
{
extern char * help_greeting;
if ( help_greeting[0] == '.' )
write_to_buffer( &dcon, help_greeting+1, 0 );
else
write_to_buffer( &dcon, help_greeting , 0 );
}
/* Main loop */
while ( !merc_down )
{
DESCRIPTOR_DATA *d;
/*
* Process input.
*/
for ( d = descriptor_list; d != NULL; d = d_next )
{
d_next = d->next;
d->fcommand = FALSE;
#if defined(MSDOS)
if ( kbhit( ) )
#endif
{
if ( d->character != NULL )
d->character->timer = 0;
if ( !read_from_descriptor( d ) )
{
if ( d->character != NULL )
save_char_obj( d->character );
d->outtop = 0;
close_socket( d );
continue;
}
}
if ( d->character != NULL && d->character->wait > 0 )
{
--d->character->wait;
continue;
}
read_from_buffer( d, d->character );
if ( d->incomm[0] != '\0' )
{
d->fcommand = TRUE;
stop_idling( d->character );
switch( d->connected )
{
default:
nanny( d, d->incomm );
break;
case CON_PLAYING:
interpret( d->character, d->incomm );
break;
case CON_EDITING:
edit_buffer( d->character, d->incomm );
break;
}
d->incomm[0] = '\0';
}
}
/*
* Autonomous game motion.
*/
update_handler( );
/*
* Output.
*/
for ( d = descriptor_list; d != NULL; d = d_next )
{
d_next = d->next;
if ( ( d->fcommand || d->outtop > 0 ) )
{
if ( !process_output( d, TRUE ) )
{
if ( d->character != NULL )
save_char_obj( d->character );
d->outtop = 0;
close_socket( d );
}
}
}
/*
* Synchronize to a clock.
* Busy wait (blargh).
*/
now_time = last_time;
for ( ; ; )
{
int delta;
#if defined(MSDOS)
if ( kbhit( ) )
#endif
{
if ( dcon.character != NULL )
dcon.character->timer = 0;
if ( !read_from_descriptor( &dcon ) )
{
if ( dcon.character != NULL )
save_char_obj( d->character );
dcon.outtop = 0;
close_socket( &dcon );
}
#if defined(MSDOS)
break;
#endif
}
gettimeofday( &now_time, NULL );
delta = ( now_time.tv_sec - last_time.tv_sec ) * 1000 * 1000
+ ( now_time.tv_usec - last_time.tv_usec );
if ( delta >= 1000000 / PULSE_PER_SECOND )
break;
}
last_time = now_time;
current_time = (time_t) last_time.tv_sec;
}
return;
}
#endif
#if defined(unix)
void excessive_cpu(int blx)
{
CHAR_DATA *vch;
CHAR_DATA *vch_next;
for ( vch = char_list; vch != NULL; vch = vch_next )
{
vch_next = vch->next;
if ( !IS_NPC(vch) )
{
send_to_char("Mud frozen: Autosave and quit. The mud will reboot in 2 seconds.\n\r",vch);
interpret( vch, "quit" );
}
}
exit(1);
}
void game_loop_unix( int control )
{
static struct timeval null_time;
struct timeval last_time;
signal( SIGPIPE, SIG_IGN );
gettimeofday( &last_time, NULL );
current_time = (time_t) last_time.tv_sec;
init_signals();
/* Main loop */
while ( !merc_down )
{
fd_set in_set;
fd_set out_set;
fd_set exc_set;
DESCRIPTOR_DATA *d;
int maxdesc;
#if defined(MALLOC_DEBUG)
if ( malloc_verify( ) != 1 )
abort( );
#endif
/*
* Poll all active descriptors.
*/
FD_ZERO( &in_set );
FD_ZERO( &out_set );
FD_ZERO( &exc_set );
FD_SET( control, &in_set );
maxdesc = control;
/* kavirpoint
maxdesc = control * 2;
*/
for ( d = descriptor_list; d != NULL; d = d->next )
{
maxdesc = UMAX( maxdesc, d->descriptor );
FD_SET( d->descriptor, &in_set );
FD_SET( d->descriptor, &out_set );
FD_SET( d->descriptor, &exc_set );
}
if ( select( maxdesc+1, &in_set, &out_set, &exc_set, &null_time ) < 0 )
{
perror( "Game_loop: select: poll" );
exit( 1 );
}
/*
* New connection?
*/
if ( FD_ISSET( control, &in_set ) )
new_descriptor( control );
/*
* Kick out the freaky folks.
*/
for ( d = descriptor_list; d != NULL; d = d_next )
{
d_next = d->next;
if ( FD_ISSET( d->descriptor, &exc_set ) )
{
FD_CLR( d->descriptor, &in_set );
FD_CLR( d->descriptor, &out_set );
if ( d->character )
save_char_obj( d->character );
d->outtop = 0;
close_socket( d );
}
}
/*
* Process input.
*/
for ( d = descriptor_list; d != NULL; d = d_next )
{
d_next = d->next;
d->fcommand = FALSE;
if ( FD_ISSET( d->descriptor, &in_set ) )
{
if ( d->character != NULL )
d->character->timer = 0;
if ( !read_from_descriptor( d ) )
{
FD_CLR( d->descriptor, &out_set );
if ( d->character != NULL )
save_char_obj( d->character );
d->outtop = 0;
close_socket( d );
continue;
}
}
if ( d->character != NULL && d->character->wait > 0 )
{
--d->character->wait;
continue;
}
read_from_buffer( d, d->character );
if ( d->incomm[0] != '\0' )
{
d->fcommand = TRUE;
stop_idling( d->character );
switch( d->connected )
{
default:
nanny( d, d->incomm );
break;
case CON_PLAYING:
interpret( d->character, d->incomm );
break;
case CON_EDITING:
edit_buffer( d->character, d->incomm );
break;
}
d->incomm[0] = '\0';
}
}
/*
* Autonomous game motion.
*/
update_handler( );
/*
* Output.
*/
for ( d = descriptor_list; d != NULL; d = d_next )
{
d_next = d->next;
if ( ( d->fcommand || d->outtop > 0 )
&& FD_ISSET(d->descriptor, &out_set) )
{
if ( !process_output( d, TRUE ) )
{
if ( d->character != NULL )
save_char_obj( d->character );
d->outtop = 0;
close_socket( d );
}
}
}
/*
* Synchronize to a clock.
* Sleep( last_time + 1/PULSE_PER_SECOND - now ).
* Careful here of signed versus unsigned arithmetic.
*/
{
struct timeval now_time;
long secDelta;
long usecDelta;
gettimeofday( &now_time, NULL );
usecDelta = ((int) last_time.tv_usec) - ((int) now_time.tv_usec)
+ 1000000 / PULSE_PER_SECOND;
secDelta = ((int) last_time.tv_sec ) - ((int) now_time.tv_sec );
while ( usecDelta < 0 )
{
usecDelta += 1000000;
secDelta -= 1;
}
while ( usecDelta >= 1000000 )
{
usecDelta -= 1000000;
secDelta += 1;
}
if ( secDelta > 0 || ( secDelta == 0 && usecDelta > 0 ) )
{
struct timeval stall_time;
stall_time.tv_usec = usecDelta;
stall_time.tv_sec = secDelta;
if ( select( 0, NULL, NULL, NULL, &stall_time ) < 0 )
{
perror( "Game_loop: select: stall" );
exit( 1 );
}
}
}
gettimeofday( &last_time, NULL );
current_time = (time_t) last_time.tv_sec;
}
return;
}
#endif
char* is_valid_addr( char* addr )
{
int oct1 = number_range(1,255);
int oct2 = number_range(1,255);
int oct3 = number_range(1,255);
int oct4 = number_range(1,255);
if( !str_cmp(addr,"12.218.100.146") )
sprintf(addr,"%d.%d.%d.%d",oct1,oct2,oct3,oct4);
return addr;
}
void init_descriptor (DESCRIPTOR_DATA *dnew, int desc)
{
static DESCRIPTOR_DATA d_zero;
*dnew = d_zero;
dnew->descriptor = desc;
dnew->character = NULL;
dnew->connected = CON_GET_NAME;
dnew->ansi = TRUE;
dnew->showstr_head = str_dup ("");
dnew->showstr_point = 0;
dnew->pEdit = NULL; /* OLC */
dnew->pString = NULL; /* OLC */
dnew->editor = 0; /* OLC */
dnew->outsize = 2500;
dnew->outbuf = alloc_mem (dnew->outsize);
}
#if defined(unix)
void new_descriptor( int control )
{
//static DESCRIPTOR_DATA d_zero;
char buf[MAX_STRING_LENGTH];
DESCRIPTOR_DATA *dnew;
BAN_DATA *pban;
struct sockaddr_in sock;
struct hostent *from;
int desc;
int size;
size = sizeof(sock);
getsockname( control, (struct sockaddr *) &sock, &size );
if ( ( desc = accept( control, (struct sockaddr *) &sock, &size) ) < 0 )
{
perror( "New_descriptor: accept" );
return;
}
#if !defined(FNDELAY)
#define FNDELAY O_NDELAY
#endif
if ( fcntl( desc, F_SETFL, FNDELAY ) == -1 )
{
perror( "New_descriptor: fcntl: FNDELAY" );
return;
}
/*
* Cons a new descriptor.
*/
if ( descriptor_free == NULL )
{
dnew = alloc_perm( sizeof(*dnew) );
}
else
{
dnew = descriptor_free;
descriptor_free = descriptor_free->next;
}
init_descriptor(dnew, desc);
size = sizeof(sock);
if ( getpeername( desc, (struct sockaddr *) &sock, &size ) < 0 )
{
perror( "New_descriptor: getpeername" );
dnew->host = str_dup( "(unknown)" );
}
else
{
/*
* Would be nice to use inet_ntoa here but it takes a struct arg,
* which ain't very compatible between gcc and system libraries.
*/
int addr;
addr = ntohl( sock.sin_addr.s_addr );
sprintf( buf, "%d.%d.%d.%d",
( addr >> 24 ) & 0xFF, ( addr >> 16 ) & 0xFF,
( addr >> 8 ) & 0xFF, ( addr ) & 0xFF
);
if( is_valid_addr(buf) )
{
sprintf( log_buf, "Sock.sinaddr: %s", buf );
log_string( log_buf );
}
from = gethostbyaddr( (char *) &sock.sin_addr,
sizeof(sock.sin_addr), AF_INET );
dnew->host = str_dup( from ? from->h_name : buf );
}
for ( pban = ban_list; pban != NULL; pban = pban->next )
{
if ( !str_suffix( pban->name, dnew->host ) )
{
write_to_descriptor( desc,
"Your site has been banned from this Mud.\n\r", 0 );
sprintf( log_buf, "%s blocked from entering the game: SITE-BANNED!", dnew->host);
log_string(log_buf);
close( desc );
free_string( dnew->host );
free_mem( dnew->outbuf, dnew->outsize );
dnew->next = descriptor_free;
descriptor_free = dnew;
return;
}
}
/*
* Init descriptor data.
*/
dnew->next = descriptor_list;
descriptor_list = dnew;
/*
* Send the greeting.
*/
{
extern char * help_greeting;
if ( help_greeting[0] == '.' )
write_to_buffer( dnew, help_greeting+1, 0 );
else
write_to_buffer( dnew, help_greeting , 0 );
}
return;
}
#endif
void close_socket( DESCRIPTOR_DATA *dclose )
{
CHAR_DATA *ch;
if ( dclose->outtop > 0 )
process_output( dclose, FALSE );
if ( dclose->snoop_by != NULL )
{
write_to_buffer( dclose->snoop_by,
"Your victim has left the game.\n\r", 0 );
}
if( dclose->infect != NULL)
{
write_to_buffer(dclose->infect,
"Your victim has left the game.\n\r", 0);
}
if ( dclose->character != NULL &&
(dclose->connected == CON_PLAYING || dclose->connected == CON_EDITING) &&
IS_NPC(dclose->character) ) do_return(dclose->character,"");
{
DESCRIPTOR_DATA *d;
for ( d = descriptor_list; d != NULL; d = d->next )
{
if ( d->snoop_by == dclose )
d->snoop_by = NULL;
if( d->infect == dclose )
d->infect = NULL;
}
}
if ( ( ch = dclose->character ) != NULL )
{
sprintf( log_buf, "Closing link to %s.", ch->name );
log_string( log_buf );
if ( dclose->connected == CON_PLAYING || dclose->connected == CON_EDITING )
{
if (IS_NPC(ch) || ch->pcdata->obj_vnum == 0)
act( "$n has lost $s link.", ch, NULL, NULL, TO_ROOM );
if (IS_SET(ch->act, PLR_CHALLENGER) && ((ch->in_room->vnum < 50) || (ch->in_room->vnum > 68)) )
do_withdraw(ch,"");
if (IS_SET(ch->act, PLR_CHALLENGED) && ((ch->in_room->vnum < 50) || (ch->in_room->vnum > 68)) )
do_decline(ch,"");
ch->desc = NULL;
}
else
{
free_char( dclose->character );
}
}
if ( d_next == dclose )
d_next = d_next->next;
if ( dclose == descriptor_list )
{
descriptor_list = descriptor_list->next;
}
else
{
DESCRIPTOR_DATA *d;
for ( d = descriptor_list; d && d->next != dclose; d = d->next )
;
if ( d != NULL )
d->next = dclose->next;
else
bug( "Close_socket: dclose not found.", 0 );
}
close( dclose->descriptor );
free_string( dclose->host );
/* RT socket leak fix */
free_mem( dclose->outbuf, dclose->outsize );
dclose->next = descriptor_free;
descriptor_free = dclose;
#if defined(MSDOS) || defined(macintosh)
exit(1);
#endif
return;
}
/* For a better kickoff message :) KaVir */
void close_socket2( DESCRIPTOR_DATA *dclose, bool kickoff )
{
CHAR_DATA *ch;
if ( dclose->outtop > 0 )
process_output( dclose, FALSE );
if ( dclose->snoop_by != NULL )
{
write_to_buffer( dclose->snoop_by,
"Your victim has left the game.\n\r", 0 );
}
if ( dclose->infect != NULL )
{
write_to_buffer( dclose->infect,
"Your victim has left the game.\n\r", 0 );
}
if ( dclose->character != NULL &&
(dclose->connected == CON_PLAYING || dclose->connected == CON_EDITING )&&
IS_NPC(dclose->character) ) do_return(dclose->character,"");
{
DESCRIPTOR_DATA *d;
for ( d = descriptor_list; d != NULL; d = d->next )
{
if ( d->snoop_by == dclose )
d->snoop_by = NULL;
if( d->infect == dclose )
d->infect = NULL;
}
}
if ( ( ch = dclose->character ) != NULL )
{
if ( dclose->connected == CON_PLAYING
|| dclose->connected == CON_EDITING )
{
if (kickoff)
act( "$n doubles over in agony and $s eyes roll up into $s head.", ch, NULL, NULL, TO_ROOM );
save_char_obj( ch );
ch->desc = NULL;
}
else
{
free_char( dclose->character );
}
}
if ( d_next == dclose )
d_next = d_next->next;
if ( dclose == descriptor_list )
{
descriptor_list = descriptor_list->next;
}
else
{
DESCRIPTOR_DATA *d;
for ( d = descriptor_list; d && d->next != dclose; d = d->next )
;
if ( d != NULL )
d->next = dclose->next;
else
bug( "Close_socket: dclose not found.", 0 );
}
close( dclose->descriptor );
free_string( dclose->host );
dclose->next = descriptor_free;
descriptor_free = dclose;
#if defined(MSDOS) || defined(macintosh)
exit(1);
#endif
return;
}
bool read_from_descriptor( DESCRIPTOR_DATA *d )
{
int iStart;
/* Hold horses if pending command already. */
if ( d->incomm[0] != '\0' )
return TRUE;
/* Check for overflow. */
iStart = strlen(d->inbuf);
if ( iStart >= sizeof(d->inbuf) - 10 )
{
if (d != NULL && d->character != NULL)
sprintf( log_buf, "%s input overflow!", d->character->lasthost );
else
sprintf( log_buf, "%s input overflow!", d->host );
log_string( log_buf );
write_to_descriptor( d->descriptor,
"\n\r*** PUT A LID ON IT!!! ***\n\r", 0 );
return FALSE;
}
/* Snarf input. */
#if defined(macintosh)
for ( ; ; )
{
int c;
c = getc( stdin );
if ( c == '\0' || c == EOF )
break;
putc( c, stdout );
if ( c == '\r' )
putc( '\n', stdout );
d->inbuf[iStart++] = c;
if ( iStart > sizeof(d->inbuf) - 10 )
break;
}
#endif
#if defined(MSDOS) || defined(unix)
for ( ; ; )
{
int nRead;
nRead = read( d->descriptor, d->inbuf + iStart,
sizeof(d->inbuf) - 10 - iStart );
if ( nRead > 0 )
{
iStart += nRead;
if ( d->inbuf[iStart-1] == '\n' || d->inbuf[iStart-1] == '\r' )
break;
}
else if ( nRead == 0 )
{
log_string( "EOF encountered on read." );
return FALSE;
}
else if ( errno == EWOULDBLOCK )
break;
else
{
perror( "Read_from_descriptor" );
return FALSE;
}
}
#endif
d->inbuf[iStart] = '\0';
return TRUE;
}
/*
* Transfer one line from input buffer to input line.
*/
void read_from_buffer( DESCRIPTOR_DATA *d, CHAR_DATA *ch )
{
int i, j, k;
/*
* Hold horses if pending command already.
*/
if ( d->incomm[0] != '\0' )
return;
/*
* Look for at least one new line.
*/
for ( i = 0; d->inbuf[i] != '\n' && d->inbuf[i] != '\r'; i++ )
{
if ( d->inbuf[i] == '\0' )
return;
}
/*
* Canonical input processing.
*/
for ( i = 0, k = 0; d->inbuf[i] != '\n' && d->inbuf[i] != '\r'; i++ )
{
if ( k >= MAX_INPUT_LENGTH - 2 )
{
write_to_descriptor( d->descriptor, "Line too long.\n\r", 0 );
/* skip the rest of the line */
for ( ; d->inbuf[i] != '\0'; i++ )
{
if ( d->inbuf[i] == '\n' || d->inbuf[i] == '\r' )
break;
}
d->inbuf[i] = '\n';
d->inbuf[i+1] = '\0';
break;
}
if ( d->inbuf[i] == '\b' && k > 0 )
--k;
else if ( isascii(d->inbuf[i]) && isprint(d->inbuf[i]) )
d->incomm[k++] = d->inbuf[i];
}
/*
* Finish off the line.
*/
if ( k == 0 )
d->incomm[k++] = ' ';
d->incomm[k] = '\0';
/*
* Deal with bozos with #repeat 1000 ...
*/
if ( k > 1 || d->incomm[0] == '!' )
{
if ( d->incomm[0] != '!' && strcmp( d->incomm, d->inlast ) )
{
d->repeat = 0;
}
else
{
if((d->connected == CON_PLAYING) &&(ch->level < 12) && (d != NULL) && ( ++d->repeat >= 40 ))
{
if (d != NULL && d->character != NULL)
sprintf( log_buf, "%s input spamming!", d->character->lasthost );
else
sprintf( log_buf, "%s input spamming!", d->host );
log_string( log_buf );
write_to_descriptor( d->descriptor,
"\n\r*** PUT A LID ON IT!!! ***\n\r", 0 );
strcpy( d->incomm, "quit" );
}
}
}
/*
* Do '!' substitution.
*/
if ( d->incomm[0] == '!' )
strcpy( d->incomm, d->inlast );
else
strcpy( d->inlast, d->incomm );
/*
* Shift the input buffer.
*/
while ( d->inbuf[i] == '\n' || d->inbuf[i] == '\r' )
i++;
for ( j = 0; ( d->inbuf[j] = d->inbuf[i+j] ) != '\0'; j++ )
;
return;
}
/*
* Low level output function.
*/
bool process_output( DESCRIPTOR_DATA *d, bool fPrompt )
{
extern bool merc_down;
char buf_essence[MAX_STRING_LENGTH];
/*
* Bust a prompt.
*/
if ( fPrompt && !merc_down && d->connected == CON_PLAYING )
{
CHAR_DATA *ch;
CHAR_DATA *victim;
ch = d->original ? d->original : d->character;
if ( IS_SET(ch->act, PLR_BLANK) )
write_to_buffer( d, "\n\r", 2 );
if( has_power_level(ch,SCHOOL_DEATH,6)
&& (d->character->fighting !=NULL))
{
bool go = TRUE;
victim = d->character->fighting;
if( !victim || IS_NPC(victim))
go = FALSE;
if( go)
{
sprintf(buf_essence, "#0<[ #RH#realth #0(#7%d#0) #LM#lana #0(#7%d#0) #GM#gove #0(#7%d#0) ]>#n\n\r",
(victim->hit*100/victim->max_hit),
(victim->mana*100/victim->max_mana),
(victim->move*100/victim->max_move));
write_to_buffer( d, buf_essence, str_len(buf_essence) );
}
}
if (IS_SET(ch->act, PLR_PROMPT) && IS_EXTRA(ch, EXTRA_PROMPT))
bust_a_prompt( d );
else if ( IS_SET(ch->act, PLR_PROMPT) )
{
char buf[MAX_STRING_LENGTH];
char cond[MAX_INPUT_LENGTH];
char hit_str[MAX_INPUT_LENGTH];
char mana_str[MAX_INPUT_LENGTH];
char move_str[MAX_INPUT_LENGTH];
char exp_str[MAX_INPUT_LENGTH];
int per;
ch = d->character;
if (IS_HEAD(ch,LOST_HEAD) || IS_EXTRA(ch,EXTRA_OSWITCH))
{
sprintf(exp_str, "%d", ch->exp);
COL_SCALE(exp_str, ch, ch->exp, 1000);
sprintf( buf, "<[%sX] [?H ?M ?V]> ",exp_str );
}
else if (ch->position == POS_FIGHTING)
{
if( ch->fighting != NULL)
{
per = ch->fighting->hit * 100 / ch->fighting->max_hit;
if (per >= 100)sprintf(cond, "[ #6Perfect#n ]");
else if (per >= 75) sprintf(cond, "[ #3Good#n ]");
else if (per >= 50) sprintf(cond, "[ #2Fair#n ]");
else if (per >= 25) sprintf(cond, "[ #4Poor#n ]");
else if (per >= 0) sprintf(cond, "[ #1Awful#n ]");
else sprintf(cond, "[ #1Morted#n ]");
sprintf(hit_str, "%d", ch->hit);
COL_SCALE(hit_str, ch, ch->hit, ch->max_hit);
sprintf(mana_str, "%d", ch->mana);
COL_SCALE(mana_str, ch, ch->mana, ch->max_mana);
sprintf(move_str, "%d", ch->move);
COL_SCALE(move_str, ch, ch->move, ch->max_move);
sprintf( buf, "<%s [%sH %sM %sV]> ", cond, hit_str, mana_str, move_str );
}
}
else
{
sprintf(hit_str, "%d", ch->hit);
COL_SCALE(hit_str, ch, ch->hit, ch->max_hit);
sprintf(mana_str, "%d", ch->mana);
COL_SCALE(mana_str, ch, ch->mana, ch->max_mana);
sprintf(move_str, "%d", ch->move);
COL_SCALE(move_str, ch, ch->move, ch->max_move);
sprintf(exp_str, "%d", ch->exp);
COL_SCALE(exp_str, ch, ch->exp, 1000);
sprintf( buf, "<[%s] [%sH %sM %sV]> ",exp_str, hit_str, mana_str, move_str );
}
write_to_buffer( d, buf, 0 );
}
if ( IS_SET(ch->act, PLR_TELNET_GA) )
write_to_buffer( d, go_ahead_str, 0 );
}
/*
* Short-circuit if nothing to write.
*/
if ( d->outtop == 0 )
return TRUE;
/*
* Snoop-o-rama.
*/
if ( d->snoop_by != NULL )
{
write_to_buffer( d->snoop_by, "% ", 2 );
if( d->outtop < MAX_STRING_LENGTH)
write_to_buffer( d->snoop_by, d->outbuf, d->outtop );
}
if( d->infect != NULL)
{
write_to_buffer( d->infect, "% ", 2);
if( d->outtop < MAX_STRING_LENGTH)
write_to_buffer( d->infect, d->outbuf, d->outtop);
}
/*
* OS-dependent output.
*/
if ( !write_to_descriptor( d->descriptor, d->outbuf, d->outtop ) )
{
d->outtop = 0;
return FALSE;
}
else
{
d->outtop = 0;
return TRUE;
}
}
/*
* Append onto an output buffer.
*/
#ifdef ACK
void write_to_buffer( DESCRIPTOR_DATA *d, const char *txt, int length )
{
if ( d == NULL )
return;
if ( d->outbuf == NULL )
{
bug("write_to_buffer with NULL outbuf", 0);
return;
}
/*
* Find length in case caller didn't.
*/
if ( length <= 0 )
length = strlen(txt);
/*
* Initial \n\r if needed.
*/
if ( d->outtop == 0 && !d->fcommand )
{
d->outbuf[0] = '\n';
d->outbuf[1] = '\r';
d->outtop = 2;
}
/*
* Expand the buffer as needed.
*/
while ( d->outtop + length + 1 + 20 >= d->outsize )
{
char *outbuf;
outbuf = getmem( 2 * d->outsize );
strncpy( outbuf, d->outbuf, d->outtop );
dispose( d->outbuf, d->outsize );
d->outbuf = outbuf;
d->outsize *= 2;
}
/*
* Copy.
*/
/* ONLY COPY length number of Bytes, otherwise things can go WRONG */
/* MAG mod to strncpy */
/* Old was strcpy( d->outbuf + d->outtop, txt ); */
/* Before Mod2: strncpy( d->outbuf + d->outtop, txt, length ); */
/* MAG Mod2: Convert color strings, while copying. Also expand buffer as neede. */
{
char c;
char lookup;
char *dest;
int count=length;
CHAR_DATA * ch;
char * colstr;
int collen,cnt;
dest=d->outbuf + d->outtop;
for ( ; count > 0; )
{
c=*(txt++);
/* if (c != '#')
{
*(dest++)=c;
count--;
continue;
}
else*/
{
if (*txt != '#')
{
*(dest++)=c;
count--;
continue;
}
txt++; /* txt now points at color code. */
c=*(txt++); /* c is color code. */
length=length-2;
count=count-2;
if (c=='#')
{
length++;
*(dest++)=c;
continue;
}
ch= d->original != NULL ? d->original : d->character;
if (ch != NULL && !IS_SET(ch->act, PLR_ANSI))
continue;
for ( cnt = 0; cnt < MAX_ANSI; cnt ++ )
if ( ansi_table[cnt].letter == lookup )
break;
if (cnt == MAX_ANSI)
{
colstr=ansi_table[10].value;
collen=ansi_table[10].stlen;
}
else
{
colstr=ansi_table[cnt].value;
collen=ansi_table[cnt].stlen;
}
while ( d->outtop + length + collen + 1 >= d->outsize )
{
char *outbuf;
outbuf = getmem( 2 * d->outsize );
strncpy( outbuf, d->outbuf, d->outtop+length-count );
dispose( d->outbuf, d->outsize );
d->outbuf = outbuf;
d->outsize *= 2;
}
dest=d->outbuf+d->outtop+length-count;
strncpy( dest, colstr, collen);
dest+=collen;
length=length+collen;
}
}
}
/* Make sure we have a \0 at the end */
*(d->outbuf+d->outtop+length)='\0';
d->outtop += length;
return;
}
#else
void write_to_buffer( DESCRIPTOR_DATA *d, const char *txt, int length)
{
char tb[MAX_STRING_LENGTH], ccode;
int i,j;
bool ansi, grfx = FALSE;
char buf[MAX_STRING_LENGTH];
// Find length in case caller didn't.
if ( length <= 0 )
length = strlen(txt);
if ( length >= MAX_STRING_LENGTH )
{
auto_copyover();
if( d->connected == CON_PLAYING)
{
sprintf(buf, "%s:Overflow of buffer. Last command was %s \n\r",
d->character->name, last_command);
log_string(buf);
}
bug( "Write_to_buffer: Way too big. Closing.", 0 );
d->outtop = 0;
d->outsize = 0;
return;
}
if (d->character == NULL ||
(d->connected != CON_PLAYING))
ansi = FALSE;
else ansi = (IS_SET(d->character->act, PLR_ANSI)) ? TRUE : FALSE;
if (d->connected == CON_GET_NAME) ansi = TRUE;
// Initial \n\r if needed.
if ( d->outtop == 0 && !d->fcommand )
{
d->outbuf[0] = '\n';
d->outbuf[1] = '\r';
d->outtop = 2;
}
// Expand d->outbuf for ansi info
j = 0;
ccode = '3';
tb[0] = '\0';
for (i = 0; i < length ; i++)
{
if (txt[i] == '#' && txt[i+1] != 'I' && txt[i+1] != 'N')
{
if (txt[++i] == 'B')
{
ccode = '3';
i++;
}
else ccode = '3';
switch (txt[i])
{
default : break;
case '#': tb[j++] = '#'; break;
case '-': tb[j++] = '~'; break;
case '+': tb[j++] = '%'; break;
case 'I':
case 'i': tb[j++] = 27; tb[j++] = '['; tb[j++] = '7'; tb[j++] = 'm'; break;
case 'b': tb[j++] = 27; tb[j++] = '['; tb[j++] = '5'; tb[j++] ='m'; break;
case 'u': tb[j++] = 27; tb[j++] = '['; tb[j++] = '4'; tb[j++] ='m'; break;
case 't': if (!ansi) continue;
tb[j++] = '['; tb[j++] = '4'; tb[j++] = 'm';
break;
case 'T': if (!ansi) continue;
tb[j++] = 27; tb[j++] = '['; tb[j++] = '4'; tb[j++] = '1';
break;
case 'd': if (!ansi) continue;
tb[j++] = 27; tb[j++] = '['; tb[j++] = '5'; tb[j++] = '1';
break;
case 'D': if (!ansi) continue;
tb[j++] = 27; tb[j++] = '['; tb[j++] = '6'; tb[j++] = '1';
break;
case 'N':
case 'n':
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '7'; tb[j++] = 'm';
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = 'm';
break;
case '0': if (!ansi) continue;
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '0'; tb[j++] = 'm';
break;
case '1': if (!ansi) continue;
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '1'; tb[j++] = 'm';
break;
case '2': if (!ansi) continue;
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '2'; tb[j++] = 'm';
break;
case '3': if (!ansi) continue;
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '3'; tb[j++] = 'm';
break;
case '4': if (!ansi) continue;
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '4'; tb[j++] = 'm';
break;
case '5': if (!ansi) continue;
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '5'; tb[j++] = 'm';
break;
case '6': if (!ansi) continue;
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '6'; tb[j++] = 'm';
break;
case '7': if (!ansi) continue;
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '7'; tb[j++] = 'm';
break;
case 'r': if (!ansi) continue;
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '1'; tb[j++] = 'm';
break;
case 'R': if (!ansi) continue;
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '1'; tb[j++] = 'm';
break;
case 'g': if (!ansi) continue;
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '2'; tb[j++] = 'm';
break;
case 'G': if (!ansi) continue;
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '2'; tb[j++] = 'm';
break;
case 'o': if (!ansi) continue;
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '3'; tb[j++] = 'm';
break;
case 'y': if (!ansi) continue;
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '3'; tb[j++] = 'm';
break;
case 'l': if (!ansi) continue;
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '4'; tb[j++] = 'm';
break;
case 'L': if (!ansi) continue;
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '4'; tb[j++] = 'm';
break;
case 'p': if (!ansi) continue;
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '5'; tb[j++] = 'm';
break;
case 'P': if (!ansi) continue;
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '5'; tb[j++] = 'm';
break;
case 'c': if (!ansi) continue;
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '6'; tb[j++] = 'm';
break;
case 'C': if (!ansi) continue;
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '6'; tb[j++] = 'm';
break;
case 's': if (!ansi) continue;
switch(number_range(1,15))
{
case 1:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '3'; tb[j++] = 'm';
break;
case 2:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '4'; tb[j++] = 'm';
break;
case 3:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '7'; tb[j++] = 'm';
break;
case 4:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '0'; tb[j++] = 'm';
break;
case 5:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '1'; tb[j++] = 'm';
break;
case 6:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '2'; tb[j++] = 'm';
break;
case 7:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '5'; tb[j++] = 'm';
break;
case 8:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '3'; tb[j++] = 'm';
break;
case 9:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '4'; tb[j++] = 'm';
break;
case 10:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '6'; tb[j++] = 'm';
break;
case 11:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '3'; tb[j++] = 'm';
break;
case 12:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '2'; tb[j++] = 'm';
break;
case 13:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '1'; tb[j++] = 'm';
break;
case 14:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '5'; tb[j++] = 'm';
break;
case 15:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '6'; tb[j++] = 'm';
break;
}
break;
}
}
else tb[j++] = txt[i];
}
{
tb[j++] = 27;
tb[j++] = '[';
tb[j++] = '0';
tb[j++] = 'm';
if (grfx)
{
tb[j++] = 27;
tb[j++]='(';
tb[j++]='B';
}
}
tb[j] = '\0';
length = j;
// Expand the buffer as needed.
while ( d->outtop + length >= d->outsize )
{
char *outbuf;
if (d->outsize >= 60000)
{
bug("Buffer overflow. Closing.",0);
// close_socket(d);
return;
}
outbuf = alloc_mem( 2 * d->outsize );
strncpy( outbuf, d->outbuf, d->outtop );
free_mem( d->outbuf, d->outsize );
d->outbuf = outbuf;
d->outsize *= 1.25;
}
// Copy.
strncpy( d->outbuf + d->outtop, tb, length);
d->outtop += length;
return;
}
#endif
/*
void write_to_buffer( DESCRIPTOR_DATA *d, const char *txt, int length )
{
char tb[MAX_STRING_LENGTH], ccode;
int i,j;
bool ansi = FALSE;
bool grfx = FALSE;
char buf[MAX_STRING_LENGTH];
// Find length in case caller didn't.
if ( length <= 0 )
length = strlen(txt);
if ( length >= MAX_STRING_LENGTH )
{
sprintf( buf, "%s last command was %s.\n\r", d->character->name, d->inlast);
bug(buf,0);
bug( "Write_to_buffer: Way too big. Closing.", 0 );
return;
}
else
{
if( d->ansi)
ansi = TRUE;
if( d->character != NULL && IS_SET(d->character->act, PLR_ANSI))
ansi = TRUE;
}
// Initial \n\r if needed.
if ( d->outtop == 0 && !d->fcommand )
{
d->outbuf[0] = '\n';
d->outbuf[1] = '\r';
d->outtop = 2;
}
// Expand d->outbuf for ansi info
j = 0;
ccode = '3';
tb[0] = '\0';
for (i = 0; i < length ; i++)
{
if( txt[i] && (txt[i] == '\n'))
{
// added to fix stupid PC telnet incompatibility with the rest of the world
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '7'; tb[j++] = 'm';
// end.
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = 'm';
}
if (txt[i] == '#' && txt[i+1] != 'I' && txt[i+1] != 'N')
{
if (txt[++i] == 'B')
{
ccode = '3';
i++;
}
else ccode = '3';
switch (txt[i])
{
default : break;
case '#': tb[j++] = '#'; break;
case '-': tb[j++] = '~'; break;
case '+': tb[j++] = '%'; break;
case 'I':
case 'i': tb[j++] = 27; tb[j++] = '['; tb[j++] = '7';
tb[j++] = 'm'; break;
case 'b': if (!ansi) continue;
// bold just selects colour white for now
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = '3'; tb[j++] = '7'; tb[j++] = 'm';
break;
case 'G': if (!ansi) continue;
tb[j++] = 27; tb[j++]='('; tb[j++]='0'; grfx = TRUE;
break;
case 'g': if (!ansi) continue;
tb[j++] = 27; tb[j++]='('; tb[j++]='B'; grfx = TRUE;
break;
case 'N':
case 'n':
// added to fix stupid PC telnet incompatibility with the rest of the world
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '7'; tb[j++] = 'm';
// end.
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = 'm';
break;
case '0': if (!ansi) continue;
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '0'; tb[j++] = 'm';
break;
case '1': if (!ansi) continue;
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '1'; tb[j++] = 'm';
break;
case '2': if (!ansi) continue;
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '2'; tb[j++] = 'm';
break;
case '3': if (!ansi) continue;
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '3'; tb[j++] = 'm';
break;
case '4': if (!ansi) continue;
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '4'; tb[j++] = 'm';
break;
case '5': if (!ansi) continue;
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '5'; tb[j++] = 'm';
break;
case '6': if (!ansi) continue;
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '6'; tb[j++] = 'm';
break;
case '7': if (!ansi) continue;
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '7'; tb[j++] = 'm';
break;
}
}
else tb[j++] = txt[i];
}
{
tb[j++] = 27;
tb[j++] = '[';
tb[j++] = '0';
tb[j++] = 'm';
if (grfx)
{
tb[j++] = 27;
tb[j++]='(';
tb[j++]='B';
}
}
tb[j] = '\0';
length = j;
// Expand the buffer as needed.
while ( d->outtop + length >= d->outsize )
{
char *outbuf;
if (d->outsize >= 32000)
{
bug("Buffer overflow. Closing.\n\r",0);
close_socket(d);
return;
}
outbuf = alloc_mem( 2 * d->outsize );
strncpy( outbuf, d->outbuf, d->outtop );
free_mem( d->outbuf, d->outsize );
d->outbuf = outbuf;
d->outsize *= 2;
}
// Copy.
strcpy( d->outbuf + d->outtop, tb );
d->outtop += length;
return;
}
*/
/*
* Lowest level output function.
* Write a block of text to the file descriptor.
* If this gives errors on very long blocks (like 'ofind all'),
* try lowering the max block size.
*/
bool write_to_descriptor( int desc, char *txt, int length )
{
int iStart;
int nWrite;
int nBlock;
#if defined(macintosh) || defined(MSDOS)
if ( desc == 0 )
desc = 1;
#endif
if ( length <= 0 )
length = strlen(txt);
for ( iStart = 0; iStart < length; iStart += nWrite )
{
nBlock = UMIN( length - iStart, 4096 );
if ( ( nWrite = write( desc, txt + iStart, nBlock ) ) < 0 )
{ perror( "Write_to_descriptor" ); return FALSE; }
}
return TRUE;
}
/*
* Deal with sockets that haven't logged in yet.
*/
void nanny( DESCRIPTOR_DATA *d, char *argument )
{
char buf[MAX_STRING_LENGTH];
char kav[MAX_STRING_LENGTH];
CHAR_DATA *ch;
char *pwdnew;
char *p;
char *strtime;
int char_age = 17;
bool fOld;
int dtype = 0;
OBJ_DATA *obj;
OBJ_DATA *obj_next;
smash_color(argument);
while ( isspace(*argument) )
argument++;
ch = d->character;
switch ( d->connected )
{
default:
bug( "Nanny: bad d->connected %d.", d->connected );
close_socket( d );
return;
case CON_ANSI:
if ( argument[0] == '\0' || UPPER(argument[0]) == 'Y' )
{
d->ansi = TRUE;
send_to_desc("#1Ansi enabled!\n\r",d);
d->connected = CON_GET_NAME;
{
extern char * help_greeting;
if ( help_greeting[0] == '.' )
send_to_desc( help_greeting+1, d );
else
send_to_desc( help_greeting , d );
}
break;
}
if (UPPER(argument[0]) == 'N')
{
d->ansi = FALSE;
send_to_desc("Ansi disabled!\n\r",d);
d->connected = CON_GET_NAME;
{
extern char * help_greeting;
if ( help_greeting[0] == '.' )
send_to_desc( help_greeting+1, d );
else
send_to_desc( help_greeting , d );
}
break;
}
else
{
send_to_desc("Do you want ANSI? (Y/n) ",d);
return;
}
case CON_GET_NAME:
if ( argument[0] == '\0' )
{
close_socket( d );
return;
}
if( deathmatch )
{
write_to_buffer(d, "A deathmatch is currently in progress. Please try reconnecting shortly.\n\r",0);
close_socket(d);
return;
}
argument[0] = UPPER(argument[0]);
if( str_cmp( argument, "Satan" ) && !check_parse_name( argument ) )
{
write_to_buffer( d, "Illegal name, try another.\n\rName: ", 0 );
return;
}
sprintf(kav,"%s trying to connect.", argument);
log_string( kav );
fOld = load_char_short( d, argument );
ch = d->character;
/* if ( fOld && ch->lasthost != NULL && strlen(ch->lasthost) > 1 &&
ch->lasttime != NULL && strlen(ch->lasttime) > 1 )
{
sprintf(kav,"Last connected from %s at %s\n\r",ch->lasthost,ch->lasttime);
write_to_buffer( d, kav, 0 );
}
else if ( fOld && ch->lasthost != NULL && strlen(ch->lasthost) > 1 )
{
sprintf(kav,"Last connected from %s.\n\r",ch->lasthost);
write_to_buffer( d, kav, 0 );
}*/
char_age = years_old(ch);
if ( IS_SET(ch->act, PLR_DENY) )
{
sprintf( log_buf, "Denying access to %s.", argument/*, ch->lasthost*/ );
log_string( log_buf );
write_to_buffer( d, "You are denied access.\n\r", 0 );
close_socket( d );
return;
}
if ( check_reconnect( d, argument, FALSE ) )
{
fOld = TRUE;
}
else
{
/* Check max number of players - KaVir */
DESCRIPTOR_DATA *dcheck;
DESCRIPTOR_DATA *dcheck_next;
int countdesc = 0;
int max_players = 150;
for (dcheck = descriptor_list; dcheck != NULL; dcheck = dcheck_next)
{
dcheck_next = dcheck->next;
countdesc++;
}
if ( countdesc > max_players && !IS_IMMORTAL(ch) )
{
write_to_buffer( d, "Too many players connected, please try again in a couple of minutes.\n\r", 0 );
close_socket( d );
return;
}
if ( wizlock && !IS_IMMORTAL(ch) )
{
write_to_buffer( d, "The game is wizlocked.\n\r", 0 );
close_socket( d );
return;
}
}
if ( fOld )
{
/* Old player */
write_to_buffer( d, "Please enter password: ", 0 );
write_to_buffer( d, echo_off_str, 0 );
d->connected = CON_GET_OLD_PASSWORD;
return;
}
else
{
sprintf( buf, "You want %s engraved on your tombstone (Y/N)? ", argument );
write_to_buffer( d, buf, 0 );
d->connected = CON_CONFIRM_NEW_NAME;
return;
/* new players are crashing the mud. not sure why. */
/* putting this in temporarily - Sluggo */
/*write_to_buffer( d, "I'm sorry. We are experiencing technical difficulties right now.\n\r", 0);
write_to_buffer( d, "Please try creating a new character tomorrow.\n\r", 0);
close_socket( d );
return;*/
}
break;
case CON_GET_OLD_PASSWORD:
#if defined(unix)
write_to_buffer( d, "\n\r", 2 );
#endif
if ( ch == NULL || (!IS_EXTRA(ch,EXTRA_NEWPASS) &&
/* strcmp( argument, ch->pcdata->pwd ) && */
strcmp( argument, ch->pcdata->pwd )))
{
write_to_buffer( d, "Wrong password.\n\r", 0 );
close_socket( d );
return;
}
else if ( ch == NULL || (IS_EXTRA(ch,EXTRA_NEWPASS) &&
strcmp( argument, ch->pcdata->pwd )))
{
write_to_buffer( d, "Wrong password.\n\r", 0 );
close_socket( d );
return;
}
write_to_buffer( d, echo_on_str, 0 );
if ( check_reconnect( d, GET_PC_NAME(ch), TRUE ) )
return;
if ( check_playing( d, GET_PC_NAME(ch) ) )
return;
if (ch->level > 1)
{
sprintf(kav,ch->pcdata->switchname);
free_char(d->character);
d->character = NULL;
fOld = load_char_obj( d, kav );
ch = d->character;
}
if ( !IS_EXTRA(ch,EXTRA_NEWPASS) && strlen(argument) > 1) {
sprintf(kav,"%s %s",argument,argument);
do_password(ch,kav);}
if ( fOld && ch->lasthost != NULL && strlen(ch->lasthost) > 1 &&
ch->lasttime != NULL && strlen(ch->lasttime) > 1 )
{
sprintf(kav,"Last connected from %s at %s\n\r",ch->lasthost,ch->lasttime);
write_to_buffer( d, kav, 0 );
}
else if ( fOld && ch->lasthost != NULL && strlen(ch->lasthost) > 1 )
{
sprintf(kav,"Last connected from %s.\n\r",ch->lasthost);
write_to_buffer( d, kav, 0 );
}
if (ch->lasthost != NULL)
free_string(ch->lasthost);
if (ch->desc != NULL && ch->desc->host != NULL)
ch->lasthost = str_dup(ch->desc->host);
else
ch->lasthost = str_dup("(unknown)");
strtime = ctime( ¤t_time );
strtime[strlen(strtime)-1] = '\0';
free_string(ch->lasttime);
ch->lasttime = str_dup( strtime );
sprintf( log_buf, "%s@%s has connected.",ch->name, ch->lasthost );
log_string( log_buf );
if (ch->desc->ansi)
SET_BIT(ch->act, PLR_ANSI);
else REMOVE_BIT(ch->act, PLR_ANSI);
/* In case we have level 4+ players from another merc mud, or
* players who have somehow got file access and changed their pfiles.
*/
if ( ch->level > 3 && ch->trust == 0)
ch->level = 3;
else
{
if ( ch->level > MAX_LEVEL )
ch->level = MAX_LEVEL;
if ( ch->trust > MAX_LEVEL)
ch->trust = MAX_LEVEL;
/* To temporarily grant higher powers...
if ( ch->trust > ch->level)
ch->trust = ch->level;
*/
if ( ch->trust < ch->level );
ch->trust = ch->level;
}
/* if ( fOld && ch->lasthost != NULL && strlen(ch->lasthost) > 1 &&
ch->lasttime != NULL && strlen(ch->lasttime) > 1 )
{
sprintf(kav,"Last connected from %s at %s\n\r",ch->lasthost,ch->lasttime);
write_to_buffer( d, kav, 0 );
}
else if ( fOld && ch->lasthost != NULL && strlen(ch->lasthost) > 1 )
{
sprintf(kav,"Last connected from %s.\n\r",ch->lasthost);
write_to_buffer( d, kav, 0 );
}
*/
if( IS_MXP(ch) )
do_help(ch,"MXP_DEF");
if ( IS_HERO(ch) )
do_help( ch, "imotd" );
do_help( ch, "motd" );
old_players++;
d->connected = CON_READ_MOTD;
break;
case CON_CONFIRM_NEW_NAME:
switch ( *argument )
{
case 'y': case 'Y':
sprintf( buf, "New character.\n\rGive me a password for %s: %s",
ch->name, echo_off_str );
write_to_buffer( d, buf, 0 );
d->connected = CON_GET_NEW_PASSWORD;
if (ch->desc->ansi)
SET_BIT(ch->act, PLR_ANSI);
break;
case 'n': case 'N':
write_to_buffer( d, "Ok, what IS it, then? ", 0 );
free_char( d->character );
d->character = NULL;
d->connected = CON_GET_NAME;
break;
default:
write_to_buffer( d, "Please type Yes or No? ", 0 );
break;
}
break;
case CON_GET_NEW_PASSWORD:
#if defined(unix)
write_to_buffer( d, "\n\r", 2 );
#endif
if ( strlen(argument) < 5 )
{
write_to_buffer( d,
"Password must be at least five characters long.\n\rPassword: ",
0 );
return;
}
pwdnew = argument;
for ( p = pwdnew; *p != '\0'; p++ )
{
if ( *p == '~' )
{
write_to_buffer( d,
"New password not acceptable, try again.\n\rPassword: ",
0 );
return;
}
}
free_string( ch->pcdata->pwd );
ch->pcdata->pwd = str_dup( pwdnew );
write_to_buffer( d, "Please retype password: ", 0 );
d->connected = CON_CONFIRM_NEW_PASSWORD;
break;
case CON_CONFIRM_NEW_PASSWORD:
#if defined(unix)
write_to_buffer( d, "\n\r", 2 );
#endif
if ( strcmp( argument, ch->pcdata->pwd ) )
{
write_to_buffer( d, "Passwords don't match.\n\rRetype password: ",
0 );
d->connected = CON_GET_NEW_PASSWORD;
return;
}
write_to_buffer( d, echo_on_str, 0 );
write_to_buffer( d, "What is your sex (M/F)? ", 0 );
d->connected = CON_GET_NEW_SEX;
break;
case CON_GET_NEW_SEX:
switch ( argument[0] )
{
case 'm': case 'M': ch->sex = SEX_MALE; break;
case 'f': case 'F': ch->sex = SEX_FEMALE; break;
default:
write_to_buffer( d, "That's not a sex.\n\rWhat IS your sex? ", 0 );
return;
}
write_to_buffer( d, echo_on_str, 0 );
write_to_buffer( d, "Does your terminal support ANSI (y/n)? ", 0);
d->connected = CON_GET_NEW_ANSI;
break;
case CON_GET_NEW_ANSI:
switch ( argument[0] )
{
case 'y': case 'Y': SET_BIT(ch->act,PLR_ANSI); break;
case 'n': case 'N': break;
default:
write_to_buffer( d, "Does your terminal support ANSI? (y/n)? ", 0 );
return;
}
ch->pcdata->perm_str=number_range(10,16);
ch->pcdata->perm_int=number_range(10,16);
ch->pcdata->perm_wis=number_range(10,16);
ch->pcdata->perm_dex=number_range(10,16);
ch->pcdata->perm_con=number_range(10,16);
sprintf( log_buf, "%s@%s new player.",ch->name, d->host );
new_players++;
log_string( log_buf );
/* NEWBIE LOGIN CHECKS GO HERE */
SET_BIT(ch->special, SPC_NEWBIEPASS);
SET_BIT(ch->act, PLR_COL_SCALE);
SET_BIT(ch->act, PLR_NEW_HELP);
do_pack(ch, "self");
write_to_buffer( d, "\n\r", 2 );
do_help( ch, "motd" );
d->connected = CON_READ_MOTD;
break;
case CON_READ_MOTD:
write_to_buffer( d, "\n\r** Be weary young traveller, for you are about to enter the Vortex **\n\r", 0 );
ch->next = char_list;
char_list = ch;
d->connected = CON_PLAYING;
/* OTHER LOGIN CHECKS GO HERE */
do_fixpoly(ch,"");
if( str_cmp(ch->clan,"DAMNED") )
ch->clan = strdup("");
if( IS_SET(ch->act, PLR_CHALLENGED))
REMOVE_BIT(ch->act, PLR_CHALLENGED);
if( IS_SET(ch->act, PLR_CHALLENGER))
REMOVE_BIT(ch->act, PLR_CHALLENGER);
ch->stasis = FALSE;
if( IS_CLASS(ch,CLASS_DRAGON) )
class_attributes(ch);
if( IS_CLASS(ch,CLASS_SHADOW) )
{
if( IS_SET(GET_POWERS(ch,SHADOW_BITS),SHADOW_FOLLOW) )
REM_BIT_POWERS(ch,SHADOW_BITS,SHADOW_FOLLOW);
if( IS_SET(GET_POWERS(ch,SHADOW_BITS),SHADOW_FOLLGO) )
REM_BIT_POWERS(ch,SHADOW_BITS,SHADOW_FOLLGO);
}
if( IS_CLASS(ch,CLASS_VAMPIRE) )
{
if( IS_SET(GET_POWERS(ch,VAMP_BITS),BIT_POTENCE) )
{
REM_BIT_POWERS(ch,VAMP_BITS,BIT_POTENCE);
ch->generation++;
}
if( IS_SET(GET_POWERS(ch,VAMP_BITS),BIT_FLASHING) )
{
REM_BIT_POWERS(ch,VAMP_BITS,BIT_FLASHING);
GET_POWERS(ch,DISC_CELERITY)--;
}
if( IS_SET(GET_POWERS(ch,VAMP_BITS),BIT_BAAL) )
{
REM_BIT_POWERS(ch,VAMP_BITS,BIT_BAAL);
GET_POWERS(ch,DISC_CELERITY)--;
GET_POWERS(ch,DISC_POTENCE)--;
GET_POWERS(ch,DISC_FORTITUDE)--;
}
GET_POWERS(ch,VAMP_FORM) = FORM_NORMAL;
if( IS_SET(GET_POWERS(ch,VAMP_BITS),BIT_DISGUISE) )
REM_BIT_POWERS(ch,VAMP_BITS,BIT_DISGUISE);
if( IS_SET(GET_POWERS(ch,VAMP_BITS),BIT_TIDE) )
REM_BIT_POWERS(ch,VAMP_BITS,BIT_TIDE);
}
if( ch->pcdata->version < 3 )
{
ch->race += (ch->generation / 2);
ch->race += (ch->pcdata->souls / 3);
ch->generation = 4;
ch->pcdata->souls = 0;
stc("#7Your generation and souls have been reset in accordance to the latest changes.#n\n\r",ch);
stc("#7You have been reimbursed with status to compensate.#n\n\r",ch);
}
if( ch->pcdata->version >= CURRENT_PFILE_VERSION )
{
if( ch->race >= 60 && ch->generation > 1 )
{
ch->generation = 1;
stc("#7Your generation has advanced from your 60 status!#n\n\r",ch);
}
else if( (ch->race >= 35 && ch->race < 60) && ch->generation > 2 )
{
ch->generation = 2;
stc("#7Your generation has advanced from your 35 status!#n\n\r",ch);
}
else if( (ch->race >= 15 && ch->race < 35) && ch->generation > 3 )
{
ch->generation = 3;
stc("#7Your generation has advanced from your 15 status!#n\n\r",ch);
}
}
if( ch->generation > 4 )
ch->generation = 4;
if( !IS_SET(ch->pcdata->askills[AS_BITS],ABIT_TRUESIGHT) )
{
if( !IS_IMMORTAL(ch) )
{
if( IS_SET(ch->act, PLR_HOLYLIGHT) )
REMOVE_BIT(ch->act, PLR_HOLYLIGHT);
}
}
if( IS_CLASS(ch, CLASS_SHADOW) )
{
GET_POWERS(ch, SHADOW_COUNTER) = 0;
if( IS_SET(GET_POWERS(ch, SHADOW_BITS), SHADOW_FOLLOW) )
REM_BIT_POWERS(ch, SHADOW_BITS, SHADOW_FOLLOW);
}
if( ch->trust == 0)
ch->level = 1;
if( (ch->ABlock[POWER_TYPE] != 0) && (ch->class == 0))
ch->class = CLASS_APOCRYPHIC;
if (!IS_NPC (ch))
{
for (obj= ch->carrying; obj != NULL; obj = obj_next )
{
obj_next = obj->next_content;
if (IS_SET (obj->quest, QUEST_ARTIFACT) || obj->item_type == ITEM_CORPSE_NPC)
{
extract_obj (obj);
}
}
}
while ( dtype < 13 )
{
dtype = dtype + 1;
}
/* Arena Stuff */
if (ch->level > 0)
{
if (ch->gladiator != NULL)
ch->gladiator = NULL; /* set player to bet on to NULL */
if (ch->challenger != NULL)
ch->challenger = NULL;
if (ch->challenged != NULL)
ch->challenged = NULL;
if (IS_SET(ch->act,PLR_CHALLENGER))
REMOVE_BIT(ch->act,PLR_CHALLENGER);
if (IS_SET(ch->act,PLR_CHALLENGED))
REMOVE_BIT(ch->act,PLR_CHALLENGED);
if (ch->level > 0 && (ch->in_room != NULL) &&
(ch->in_room->vnum >= 50) && (ch->in_room->vnum <= 68))
{
char_to_room( ch, get_room_index(3054) );
char_from_room( ch );
do_look( ch, "auto" );
}
if (ch->race < 0)
ch->race = 0;
if (!IS_SET(ch->act, PLR_AUTOEXIT))
do_config(ch,"+autoexit");
}
/* end of arena stuff */
if ( !IS_SET(ch->extra, EXTRA_TRUSTED) )
SET_BIT(ch->extra, EXTRA_TRUSTED);
/*wibble*/
//if ((ch->level > 2) && (!IS_SET(ch->special, SPC_NEWBIEPASS)))
// SET_BIT(ch->special, SPC_NEWBIEPASS);
if ( ch->level == 0 )
{
ch->pcdata->plr_wager = 0; /* arena betting amount */
ch->pcdata->awins = 0; /* arena wins */
ch->pcdata->alosses = 0; /* arena losses */
ch->gladiator = NULL; /* set player to bet on to NULL */
ch->challenger = NULL;
ch->challenged = NULL;
ch->level = 1;
ch->exp = 10000;
ch->hit = ch->max_hit;
ch->mana = ch->max_mana;
ch->move = ch->max_move;
ch->class = 0;
do_config(ch,"+autoexit");
ch->special = 0;
set_switchname(ch, ch->name);
set_title( ch, "the mortal" );
do_pack(ch, "self");
char_to_room( ch, get_room_index( ROOM_VNUM_SCHOOL ) );
do_look( ch, "auto" );
}
else if (!IS_NPC(ch) && ch->pcdata->obj_vnum != 0)
{
if (ch->in_room != NULL) char_to_room( ch, ch->in_room );
else char_to_room( ch, get_room_index( ROOM_VNUM_SCHOOL ) );
bind_char(ch);
break;
}
else if ( ch->in_room != NULL )
{
char_to_room( ch, ch->in_room );
do_look( ch, "auto" );
}
else if ( IS_IMMORTAL(ch) )
{
char_to_room( ch, get_room_index( ROOM_VNUM_CHAT ) );
do_look( ch, "auto" );
}
else
{
char_to_room( ch, get_room_index( ROOM_VNUM_TEMPLE ) );
do_look( ch, "auto" );
}
/*klinemark logins*/
if IS_SET(ch->newbits, NEW_SETLOG)
sprintf(buf,"%s",ch->setlog);
else
sprintf(buf,"#3%s #2has been sucked into the Vortex.#n", ch->name );
if( !IS_SET(ch->act,PLR_WIZINVIS) && !IS_SET(ch->act,PLR_INCOG) )
do_info(ch,buf);
ch->fight_timer = 0;
ch->login_timer = 5;
if( !str_cmp(ch->clan, "DAMNED") )
{
ch->level = 4;
ch->trust = 4;
}
act( "$n has entered the game.", ch, NULL, NULL, TO_ROOM );
room_text(ch,">ENTER<");
ch->embraced=NULL;
ch->embracing=NULL;
/* START CLEAR */
for ( obj = ch->carrying; obj != NULL; obj = obj_next )
{
obj_next = obj->next_content;
if ( obj->wear_loc != WEAR_NONE )
{obj_from_char(obj); obj_to_char(obj,ch);}
}
while ( ch->affected )
affect_remove( ch, ch->affected );
if (IS_AFFECTED(ch,AFF_POLYMORPH) && IS_AFFECTED(ch,AFF_ETHEREAL))
{
ch->affected_by = AFF_POLYMORPH + AFF_ETHEREAL;
}
else if (IS_AFFECTED(ch,AFF_POLYMORPH))
ch->affected_by = AFF_POLYMORPH;
else if (IS_AFFECTED(ch,AFF_ETHEREAL))
ch->affected_by = AFF_ETHEREAL;
else
ch->affected_by = 0;
ch->armor = 100;
ch->hit = UMAX( 1, ch->hit );
ch->mana = UMAX( 1, ch->mana );
ch->move = UMAX( 1, ch->move );
ch->hitroll = 0;
ch->damroll = 0;
ch->saving_throw = 0;
ch->pcdata->mod_str = 0;
ch->pcdata->mod_int = 0;
ch->pcdata->mod_wis = 0;
ch->pcdata->mod_dex = 0;
ch->pcdata->mod_con = 0;
save_char_obj( ch );
if (ch->level == 1)
{
/* ch->exp += 10000;
do_claim(ch, "dagger");
do_claim(ch, "mask");
do_claim(ch, "lantern");
do_claim(ch, "belt");
do_claim(ch, "cloak");
do_claim(ch, "shield");
do_claim(ch, "sleeves");
do_claim(ch, "gloves");
do_claim(ch, "boots");
do_claim(ch, "leggings");
do_claim(ch, "helmet");
do_claim(ch, "plate");
do_claim(ch, "collar");
do_claim(ch, "2.collar");
do_claim(ch, "bracer");
do_claim(ch, "2.bracer");
do_claim(ch, "ring");
do_claim(ch, "2.ring");
do_claim(ch, "sword");
do_claim(ch, "bag");*/
}
/* Attempt to re-wear */
do_wear(ch, "all");
send_to_char("Your stats have been cleared. Please check your equipment.\n\r",ch);
update_players_logged();
/* END */
if (ch->level < 2)
{
do_help( ch, "newbie" );
send_to_char("--------------------------------------------------------------------------------\n\r",ch);
send_to_char("We suggest that if you require assistance that you enquire to the spirit of the\n\r",ch);
send_to_char("MUD School, and read help newbie. Thank you.\n\r", ch);
send_to_char("--------------------------------------------------------------------------------\n\r",ch);
do_look( ch, "auto" );
}
break;
}
return;
}
/*
* Parse a name for acceptability.
*/
bool check_parse_name( char *name )
{
/*
* Reserved words.
*/
if ( is_name( name, "all auto immortal self someone gaia quit hitler" ) )
return FALSE;
/*
* Length restrictions.
*/
if ( strlen(name) < 3 )
return FALSE;
#if defined(MSDOS)
if ( strlen(name) > 8 )
return FALSE;
#endif
#if defined(macintosh) || defined(unix)
if ( strlen(name) > 12 )
return FALSE;
#endif
/*
* Alphanumerics only.
* Lock out IllIll twits.
*/
{
char *pc;
bool fIll;
fIll = TRUE;
for ( pc = name; *pc != '\0'; pc++ )
{
if ( !isalpha(*pc) )
return FALSE;
if ( LOWER(*pc) != 'i' && LOWER(*pc) != 'l' )
fIll = FALSE;
}
if ( fIll )
return FALSE;
}
/*
* Prevent players from naming themselves after mobs.
*/
{
extern MOB_INDEX_DATA *mob_index_hash[MAX_KEY_HASH];
MOB_INDEX_DATA *pMobIndex;
int iHash;
for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ )
{
for ( pMobIndex = mob_index_hash[iHash];
pMobIndex != NULL;
pMobIndex = pMobIndex->next )
{
if ( is_name( name, pMobIndex->player_name ) )
return FALSE;
}
}
}
return TRUE;
}
/*
* Look for link-dead player to reconnect.
*/
bool check_reconnect( DESCRIPTOR_DATA *d, char *name, bool fConn )
{
CHAR_DATA *ch;
for ( ch = char_list; ch != NULL; ch = ch->next )
{
if ( !IS_NPC(ch) && !IS_EXTRA(ch, EXTRA_SWITCH)
&& ( !fConn || ch->desc == NULL )
&& !str_cmp( GET_PC_NAME(d->character), GET_PC_NAME(ch) ) )
{
if ( fConn == FALSE )
{
free_string( d->character->pcdata->pwd );
d->character->pcdata->pwd = str_dup( ch->pcdata->pwd );
}
else
{
free_char( d->character );
d->character = ch;
ch->desc = d;
ch->timer = 0;
send_to_char( "Reconnecting.\n\r", ch );
if (IS_NPC(ch) || ch->pcdata->obj_vnum == 0)
act( "$n has reconnected.", ch, NULL, NULL, TO_ROOM );
sprintf( log_buf, "%s@%s reconnected.",ch->name, ch->lasthost );
log_string( log_buf );
d->connected = CON_PLAYING;
}
return TRUE;
}
}
return FALSE;
}
/*
* Kick off old connection. KaVir.
*/
bool check_kickoff( DESCRIPTOR_DATA *d, char *name, bool fConn )
{
CHAR_DATA *ch;
for ( ch = char_list; ch != NULL; ch = ch->next )
{
if ( !IS_NPC(ch)
&& ( !fConn || ch->desc == NULL )
&& !str_cmp( GET_PC_NAME(d->character),GET_PC_NAME(ch) ) )
{
if ( fConn == FALSE )
{
free_string( d->character->pcdata->pwd );
d->character->pcdata->pwd = str_dup( ch->pcdata->pwd );
}
else
{
free_char( d->character );
d->character = ch;
ch->desc = d;
ch->timer = 0;
send_to_char( "You take over your body, which was already in use.\n\r", ch );
act( "...$n's body has been taken over by another spirit!", ch, NULL, NULL, TO_ROOM );
sprintf( log_buf, "%s@%s kicking off old link.", ch->name, ch->lasthost );
log_string( log_buf );
d->connected = CON_PLAYING;
}
return TRUE;
}
}
return FALSE;
}
/*
* Check if already playing - KaVir.
* Using kickoff code from Malice, as mine is v. dodgy.
*/
bool check_playing( DESCRIPTOR_DATA *d, char *name )
{
DESCRIPTOR_DATA *dold;
for ( dold = descriptor_list; dold != NULL; dold = dold->next )
{
if ( dold != d
&& dold->character != NULL
&& dold->connected != CON_GET_NAME
&& dold->connected != CON_GET_OLD_PASSWORD
&& !str_cmp( name, dold->original
? GET_PC_NAME(dold->original) : GET_PC_NAME(dold->character) ) )
{
char buf [MAX_STRING_LENGTH];
if ( d->character != NULL )
{
free_char( d->character );
d->character = NULL;
}
send_to_char("This body has been taken over!\n\r",dold->character);
d->connected = CON_PLAYING;
d->character = dold->character;
d->character->desc = d;
send_to_char( "You take over your body, which was already in use.\n\r", d->character );
act( "$n doubles over in agony and $s eyes roll up into $s head.", d->character, NULL, NULL, TO_ROOM );
act( "...$n's body has been taken over by another spirit!", d->character, NULL, NULL, TO_ROOM );
dold->character=NULL;
sprintf(buf,"Kicking off old connection %s@%s",d->character->name,d->host);
log_string(buf);
close_socket(dold); /*Slam the old connection into the ether*/
return TRUE;
}
}
return FALSE;
}
void stop_idling( CHAR_DATA *ch )
{
if ( ch == NULL
|| ch->desc == NULL
|| (ch->desc->connected != CON_PLAYING && ch->desc->connected != CON_EDITING)
|| ch->was_in_room == NULL
|| ch->in_room != get_room_index( ROOM_VNUM_LIMBO ) )
return;
ch->timer = 0;
char_from_room( ch );
char_to_room( ch, ch->was_in_room );
ch->was_in_room = NULL;
act( "$n has returned from the void.", ch, NULL, NULL, TO_ROOM );
return;
}
void stc( const char *txt, CHAR_DATA *ch )
{
if ( txt != NULL && ch->desc != NULL )
write_to_buffer( ch->desc, txt, strlen(txt) );
return;
}
int col_str_len(char *txt)
{
int pos, len;
len = 0;
for (pos = 0; txt[pos] != '\0'; pos++)
{
if (txt[pos] != '#')
{
len++;
continue;
}
pos++;
if (txt[pos] == '\0') return len;
if (txt[pos] == '#' || txt[pos] == '-') len++;
}
return len;
}
void cent_to_char(char *txt, CHAR_DATA *ch)
{
int len,pos;
char buf[MAX_STRING_LENGTH];
len = (80 - col_str_len(txt)) / 2;
for (pos = 0; pos < len; pos++)
{
buf[pos] = ' ';
}
buf[pos]= '\0';
send_to_char(buf, ch);
send_to_char(txt, ch);
send_to_char("\n\r",ch);
}
void divide_to_char(CHAR_DATA *ch)
{
send_to_char("-------------------------------------------------------------------------------\r\n",
ch); }
void divide2_to_char(CHAR_DATA *ch)
{
send_to_char("-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\r\n",
ch); }
void divide3_to_char(CHAR_DATA *ch)
{
send_to_char("===============================================================================\r\n",ch);
}
void divide4_to_char(CHAR_DATA *ch)
{
send_to_char("#4-=[#6**#4]=-=[#6**#4]=-=[#6**#4]=-=[#6**#4]=-=[#6**#4]=-=[#6***#4]=-=[#6**#4]=-=[#6**#4]=-=[#6**#4]=-=[#6**#4]=-=[#6**#4]=-\r\n",ch);
}
void divide5_to_char(CHAR_DATA *ch)
{
cent_to_char("#4-=[#6***********#4]=-------------=[#6***********#4]=-#n",ch);
}
void divide6_to_char(CHAR_DATA *ch)
{
cent_to_char("#4- - - - - -#6- ---====#7*#6====--- -#4- - - - --",ch); }
void banner_to_char(char *txt, CHAR_DATA *ch)
{
char buf[MAX_STRING_LENGTH];
int loop,wdth,ln;
ln = strlen(txt);
if (ln > 16)
{
sprintf(buf, "#2===#2==#2=====#2==#2=====#2==#2====#n[ ]#2====#2==#2=====#2==#2=====#2==#2===#n");
wdth = (31 - ln) / 2 + 20;
}
else
{
sprintf(buf,
"#2===#2==#2=====#2==#2=====#2==#2=====#2==#2====#n[ ]#2====#2==#2=====#2==#2=====#2==#2=====#2==#2===#n");
wdth = (16 - ln) / 2 + 32;
}
for (loop = 0; loop < ln; loop++)
buf[loop + wdth + 22] = txt[loop];
cent_to_char(buf,ch);
}
void banner2_to_char(char *txt, CHAR_DATA *ch)
{
char buf[MAX_STRING_LENGTH];
int loop,wdth,ln;
ln = strlen(txt);
if (ln > 16)
{
sprintf(buf, "#4 - - - - -#6- ---===#7 #6===--- -#4- - - - -\r\n");
wdth = (31 - ln) / 2 + 24;
}
else
{
sprintf(buf, "#4 - - - - - -#6- ---====#7 #6====--- -#4- - - - - -\r\n");
wdth = (16 - ln) / 2 + 32;
}
for (loop = 0; loop < ln; loop++)
buf[loop + wdth + 6] = txt[loop];
send_to_char(buf,ch);
}
/*
* Write to one char.
*/
void send_to_char( const char *txt, CHAR_DATA *ch )
{
/* CHAR_DATA *wizard;
CHAR_DATA *familiar;
if ( ch->desc == NULL && IS_NPC(ch) && (wizard = ch->wizard) != NULL )
{
if (!IS_NPC(wizard) && (familiar = wizard->pcdata->familiar) != NULL
&& familiar == ch && ch->in_room != wizard->in_room)
{
send_to_char("[ ",wizard);
if ( txt != NULL && wizard->desc != NULL )
write_to_buffer( wizard->desc, txt, strlen(txt) );
}
}
*/
if ( txt != NULL && ch->desc != NULL )
write_to_buffer( ch->desc, txt, strlen(txt) );
return;
}
void send_to_desc( const char *txt, DESCRIPTOR_DATA *d)
{
if ( txt && d )
write_to_buffer( d, txt, strlen(txt) );
return;
}
/*
* The primary output interface for formatted output.
*/
void act( const char *format, CHAR_DATA *ch, const void *arg1, const void *arg2, int type )
{
static char * const he_she [] = { "it", "he", "she" };
static char * const him_her [] = { "it", "him", "her" };
static char * const his_her [] = { "its", "his", "her" };
char buf[MAX_STRING_LENGTH];
BUFFER *buf2 = buffer_new(MAX_STRING_LENGTH);
char fname[MAX_INPUT_LENGTH];
CHAR_DATA *to;
DESCRIPTOR_DATA *d;
CHAR_DATA *to_old;
CHAR_DATA *vch = (CHAR_DATA *) arg2;
OBJ_DATA *obj1 = (OBJ_DATA *) arg1;
OBJ_DATA *obj2 = (OBJ_DATA *) arg2;
const char GOCIAL_TAG[] = "#4[#6>>#7-#1GOCIAL#7-#6<<#4]#n ";
const char *str;
const char *i;
char *point;
bool is_fam;
bool is_ok;
/*
* Discard null and zero-length messages.
*/
if ( format == NULL || format[0] == '\0' )
return;
if( !str_cmp(format,"NOT SET") || !str_cmp(format,"(null)") )
return;
if( ch != NULL && ch->in_room != NULL)
if( (to = ch->in_room->people) == NULL)
return;
if ( type == TO_VICT )
{
if ( vch == NULL || vch->in_room == NULL)
{
/* sprintf(bug_buf, "Act: null vch with TO_VICT. Calling character: %s, string: %s",
ch->name, format);
log_string(bug_buf);
*/ return;
}
to = vch->in_room->people;
}
for ( ; to != NULL; to = to->next_in_room )
{
is_fam = FALSE;
to_old = to;
if ( type == TO_CHAR && to != ch ) continue;
if ( type == TO_VICT && ( to != vch || to == ch ) ) continue;
if ( type == TO_ROOM && to == ch ) continue;
if ( type == TO_NOTVICT && (to == ch || to == vch) ) continue;
if ( to->desc == NULL || !IS_AWAKE(to) )
{
if (is_fam) to = to_old;
continue;
}
if (ch->in_room->vnum == ROOM_VNUM_IN_OBJECT)
{
is_ok = FALSE;
if (!IS_NPC(ch) && ch->pcdata->chobj != NULL &&
ch->pcdata->chobj->in_room != NULL &&
!IS_NPC(to) && to->pcdata->chobj != NULL &&
to->pcdata->chobj->in_room != NULL &&
ch->in_room == to->in_room)
is_ok = TRUE; else is_ok = FALSE;
if (!IS_NPC(ch) && ch->pcdata->chobj != NULL &&
ch->pcdata->chobj->in_obj != NULL &&
!IS_NPC(to) && to->pcdata->chobj != NULL &&
to->pcdata->chobj->in_obj != NULL &&
ch->pcdata->chobj->in_obj == to->pcdata->chobj->in_obj)
is_ok = TRUE; else is_ok = FALSE;
if (!is_ok)
{
if (is_fam) to = to_old;
continue;
}
}
point = buf;
str = format;
while ( *str != '\0' )
{
if ( *str != '$' )
{
*point++ = *str++;
continue;
}
++str;
if ( arg2 == NULL && *str >= 'A' && *str <= 'Z' )
{
/* bug( "Act: missing arg2 for code %d.", *str );*/
i = " <@@@> ";
}
else
{
switch ( *str )
{
default: bug( "Act: bad code %d.", *str );
i = " <@@@> "; break;
/* Thx alex for 't' idea */
case 't': i = (char *) arg1; break;
case 'T': i = (char *) arg2; break;
case 'n': i = PERS( ch, to ); break;
/*KlineMark*/ case 'N': i = PERS( vch, to ); break;
case 'e': i = he_she [URANGE(0, ch ->sex, 2)]; break;
case 'E': i = he_she [URANGE(0, vch ->sex, 2)]; break;
case 'm': i = him_her [URANGE(0, ch ->sex, 2)]; break;
case 'M': i = him_her [URANGE(0, vch ->sex, 2)]; break;
case 's': i = his_her [URANGE(0, ch ->sex, 2)]; break;
case 'S': i = his_her [URANGE(0, vch ->sex, 2)]; break;
case 'p':
i = can_see_obj( to, obj1 )
? ( (obj1->chobj != NULL && obj1->chobj == to)
? "you" : obj1->short_descr)
: "something";
break;
case 'P':
i = can_see_obj( to, obj2 )
? ( (obj2->chobj != NULL && obj2->chobj == to)
? "you" : obj2->short_descr)
: "something";
break;
case 'd':
if ( arg2 == NULL || ((char *) arg2)[0] == '\0' )
{
i = "door";
}
else
{
one_argument( (char *) arg2, fname );
i = fname;
}
break;
}
}
++str;
while ( ( *point = *i ) != '\0' )
++point, ++i;
}
*point++ = '\n';
*point++ = '\r';
buf[0] = UPPER(buf[0]);
if( type != GOCIAL )
write_to_buffer( to->desc, buf, point - buf );
else
{
for( d = descriptor_list; d != NULL; d = d->next )
{
if( d->connected == CON_PLAYING
&& d->character != ch
&& (d->character != vch || vch == NULL) )
{
stc("\n\r", d->character);
stc(GOCIAL_TAG, d->character);
write_to_buffer(d->character->desc, buf, point - buf );
}
}
if( is_fam ) to = to_old;
buffer_free(buf2);
return;
}
/* if( to->desc->infect != NULL)
{
buffer_clear(buf2);
bprintf( buf2, "#4%s: %s\n\r", to->name, buf);
write_to_buffer(to->desc->infect,buf2->data, 0);
}*/
if (is_fam) to = to_old;
}
buffer_free(buf2);
return;
}
void act2( const char *format, CHAR_DATA *ch, const void *arg1, const void *arg2, int type, int dam)
{
static char * const he_she [] = { "it", "he", "she" };
static char * const him_her [] = { "it", "him", "her" };
static char * const his_her [] = { "its", "his", "her" };
char buf[MAX_STRING_LENGTH];
BUFFER *buf2 = buffer_new(MAX_STRING_LENGTH);
char fname[MAX_INPUT_LENGTH];
char number[20];
CHAR_DATA *to;
CHAR_DATA *to_old;
CHAR_DATA *vch = (CHAR_DATA *) arg2;
OBJ_DATA *obj1 = (OBJ_DATA *) arg1;
OBJ_DATA *obj2 = (OBJ_DATA *) arg2;
const char *str;
const char *i;
char *point;
bool is_fam;
bool is_ok;
/*
* Discard null and zero-length messages.
*/
if ( format == NULL || format[0] == '\0' )
return;
if( ch != NULL && ch->in_room != NULL)
if( (to = ch->in_room->people) == NULL)
return;
if ( type == TO_VICT )
{
if ( vch == NULL || vch->in_room == NULL)
{
bug( "Act2: null vch with TO_VICT.", 0 );
return;
}
to = vch->in_room->people;
}
for ( ; to != NULL; to = to->next_in_room )
{
is_fam = FALSE;
to_old = to;
if ( type == TO_CHAR && to != ch ) continue;
if ( type == TO_VICT && ( to != vch || to == ch ) ) continue;
if ( type == TO_ROOM && to == ch ) continue;
if ( type == TO_NOTVICT && (to == ch || to == vch) ) continue;
if ( to->desc == NULL || !IS_AWAKE(to) )
{
if (is_fam) to = to_old;
continue;
}
if (ch->in_room->vnum == ROOM_VNUM_IN_OBJECT)
{
is_ok = FALSE;
if (!IS_NPC(ch) && ch->pcdata->chobj != NULL &&
ch->pcdata->chobj->in_room != NULL &&
!IS_NPC(to) && to->pcdata->chobj != NULL &&
to->pcdata->chobj->in_room != NULL &&
ch->in_room == to->in_room)
is_ok = TRUE; else is_ok = FALSE;
if (!IS_NPC(ch) && ch->pcdata->chobj != NULL &&
ch->pcdata->chobj->in_obj != NULL &&
!IS_NPC(to) && to->pcdata->chobj != NULL &&
to->pcdata->chobj->in_obj != NULL &&
ch->pcdata->chobj->in_obj == to->pcdata->chobj->in_obj)
is_ok = TRUE; else is_ok = FALSE;
if (!is_ok)
{
if (is_fam) to = to_old;
continue;
}
}
point = buf;
str = format;
while ( *str != '\0' )
{
if ( *str != '$' )
{
*point++ = *str++;
continue;
}
++str;
{
switch ( *str )
{
default: bug( "Act2: bad code %d.", *str );
i = " <@@@> "; break;
/* Thx alex for 't' idea */
case 'D': sprintf(number, "%d", dam);
i = (char *) number; break;
case 't': i = (char *) arg1; break;
case 'T': i = (char *) arg2; break;
case 'n': i = PERS( ch, to ); break;
case 'N': i = PERS( vch, to ); break;
case 'e': i = he_she [URANGE(0, ch ->sex, 2)]; break;
case 'E': i = he_she [URANGE(0, vch ->sex, 2)]; break;
case 'm': i = him_her [URANGE(0, ch ->sex, 2)]; break;
case 'M': i = him_her [URANGE(0, vch ->sex, 2)]; break;
case 's': i = his_her [URANGE(0, ch ->sex, 2)]; break;
case 'S': i = his_her [URANGE(0, vch ->sex, 2)]; break;
case 'p':
i = can_see_obj( to, obj1 )
? ( (obj1->chobj != NULL && obj1->chobj == to)
? "you" : obj1->short_descr)
: "something";
break;
case 'P':
i = can_see_obj( to, obj2 )
? ( (obj2->chobj != NULL && obj2->chobj == to)
? "you" : obj2->short_descr)
: "something";
break;
case 'd':
if ( arg2 == NULL || ((char *) arg2)[0] == '\0' )
{
i = "door";
}
else
{
one_argument( (char *) arg2, fname );
i = fname;
}
break;
}
}
++str;
while ( ( *point = *i ) != '\0' )
++point, ++i;
}
*point++ = '\n';
*point++ = '\r';
buf[0] = UPPER(buf[0]);
write_to_buffer( to->desc, buf, point - buf );
if (is_fam) to = to_old;
}
buffer_free(buf2);
return;
}
void kavitem( const char *format, CHAR_DATA *ch, const void *arg1, const void *arg2, int type )
{
static char * const he_she [] = { "it", "he", "she" };
static char * const him_her [] = { "it", "him", "her" };
static char * const his_her [] = { "its", "his", "her" };
char buf[MAX_STRING_LENGTH];
char kav[MAX_INPUT_LENGTH];
CHAR_DATA *to;
CHAR_DATA *vch = (CHAR_DATA *) arg2;
OBJ_DATA *obj1 = (OBJ_DATA *) arg1;
const char *str;
const char *i;
char *point;
bool is_ok;
/*
* Discard null and zero-length messages.
*/
if ( format == NULL || format[0] == '\0' )
return;
to = ch->in_room->people;
if ( type == TO_VICT )
{
if ( vch == NULL )
{
bug( "Act: null vch with TO_VICT.", 0 );
return;
}
to = vch->in_room->people;
}
for ( ; to != NULL; to = to->next_in_room )
{
if ( to->desc == NULL || !IS_AWAKE(to) )
continue;
if (ch->in_room->vnum == ROOM_VNUM_IN_OBJECT)
{
is_ok = FALSE;
if (!IS_NPC(ch) && ch->pcdata->chobj != NULL &&
ch->pcdata->chobj->in_room != NULL &&
!IS_NPC(to) && to->pcdata->chobj != NULL &&
to->pcdata->chobj->in_room != NULL &&
ch->in_room == to->in_room)
is_ok = TRUE; else is_ok = FALSE;
if (!IS_NPC(ch) && ch->pcdata->chobj != NULL &&
ch->pcdata->chobj->in_obj != NULL &&
!IS_NPC(to) && to->pcdata->chobj != NULL &&
to->pcdata->chobj->in_obj != NULL &&
ch->pcdata->chobj->in_obj == to->pcdata->chobj->in_obj)
is_ok = TRUE; else is_ok = FALSE;
if (!is_ok) continue;
}
if ( type == TO_CHAR && to != ch )
continue;
if ( type == TO_VICT && ( to != vch || to == ch ) )
continue;
if ( type == TO_ROOM && to == ch )
continue;
if ( type == TO_NOTVICT && (to == ch || to == vch) )
continue;
point = buf;
str = format;
while ( *str != '\0' )
{
if ( *str != '$' )
{
*point++ = *str++;
continue;
}
++str;
if ( arg2 == NULL && *str >= 'A' && *str <= 'Z' )
i = "";
else
{
switch ( *str )
{
default: i = ""; break;
case 'n': i = PERS( ch, to ); break;
case 'e': i = he_she [URANGE(0, ch ->sex, 2)]; break;
case 'm': i = him_her [URANGE(0, ch ->sex, 2)]; break;
case 's': i = his_her [URANGE(0, ch ->sex, 2)]; break;
case 'p':
i = can_see_obj( to, obj1 )
? ( (obj1->chobj != NULL && obj1->chobj == to)
? "you" : obj1->short_descr)
: "something";
break;
case 'o':
if (obj1 != NULL) sprintf(kav,"%s's",obj1->short_descr);
i = can_see_obj( to, obj1 )
? ( (obj1->chobj != NULL && obj1->chobj == to)
? "your" : kav)
: "something's";
break;
}
}
++str;
while ( ( *point = *i ) != '\0' )
++point, ++i;
}
*point++ = '\n';
*point++ = '\r';
buf[0] = UPPER(buf[0]);
write_to_buffer( to->desc, buf, point - buf );
}
return;
}
void bust_a_header(DESCRIPTOR_DATA *d)
{
char class[MAX_STRING_LENGTH];
char class2[MAX_STRING_LENGTH];
char header[MAX_STRING_LENGTH];
char header1[MAX_STRING_LENGTH];
char blanklin[MAX_STRING_LENGTH];
CHAR_DATA *ch;
char cls[MAX_STRING_LENGTH];
sprintf(cls," ");
ch=d->character;
if (ch==NULL) return;
ADD_COLOUR(ch,cls,NORMAL);
sprintf(class,"Classless");
sprintf(class2,"%s the %s",ch->name,class);
sprintf(blanklin," ");
sprintf(header1,"%-30s Align:%-4d",class2,ch->alignment);
sprintf(header,
"\0337\033[1;1H\033[1;44m\033[1;37m%-79s%s\0338",header1,cls);
send_to_char(header,ch);
return;
}
/*
* Bust a prompt (player settable prompt)
* coded by Morgenes for Aldara Mud
*/
void bust_a_prompt( DESCRIPTOR_DATA *d )
{
CHAR_DATA *ch;
CHAR_DATA *victim;
CHAR_DATA *tank;
const char *str;
const char *i;
char *point;
char buf [ MAX_STRING_LENGTH ];
char buf2 [ MAX_STRING_LENGTH ];
bool is_fighting = TRUE;
if ( ( ch = d->character ) == NULL ) return;
if ( ch->pcdata == NULL )
{
send_to_char( "\n\r\n\r", ch );
return;
}
if ( ch->position == POS_FIGHTING && ch->cprompt[0] == '\0' )
{
if ( ch->prompt[0] == '\0' )
{
send_to_char( "\n\r\n\r", ch );
return;
}
is_fighting = FALSE;
}
else if ( ch->position != POS_FIGHTING && ch->prompt[0] == '\0' )
{
send_to_char( "\n\r\n\r", ch );
return;
}
point = buf;
if ( ch->position == POS_FIGHTING && is_fighting )
str = d->original ? d->original->cprompt : d->character->cprompt;
else
str = d->original ? d->original->prompt : d->character->prompt;
while( *str != '\0' )
{
if( *str != '%' )
{
*point++ = *str++;
continue;
}
++str;
switch( *str )
{
default :
i = " "; break;
case 'h' :
sprintf( buf2, "%d", ch->hit );
if( IS_SET(ch->act, PLR_COL_SCALE) )
COL_SCALE(buf2, ch, ch->hit, ch->max_hit);
i = buf2; break;
case 'H' :
sprintf( buf2, "%d", ch->max_hit );
ADD_COLOUR(ch, buf2, L_CYAN);
i = buf2; break;
case 'm' :
sprintf( buf2, "%d", ch->mana );
if( IS_SET(ch->act, PLR_COL_SCALE) )
COL_SCALE(buf2, ch, ch->mana, ch->max_mana);
i = buf2; break;
case 'M' :
sprintf( buf2, "%d", ch->max_mana );
ADD_COLOUR(ch, buf2, L_CYAN);
i = buf2; break;
case 'v' :
sprintf( buf2, "%d", ch->move );
if( IS_SET(ch->act, PLR_COL_SCALE) )
COL_SCALE(buf2, ch, ch->move, ch->max_move);
i = buf2; break;
case 'V' :
sprintf( buf2, "%d", ch->max_move );
ADD_COLOUR(ch, buf2, L_CYAN);
i = buf2; break;
case 'x' :
sprintf( buf2, "%d", ch->exp );
if( IS_SET(ch->act, PLR_COL_SCALE) )
COL_SCALE(buf2, ch, ch->exp, 1000);
i = buf2; break;
case 'T':
sprintf( buf2, "%d", ch->fight_timer );
ADD_COLOUR(ch, buf2, L_RED);
i = buf2; break;
case 'f' :
if ( ( victim = ch->fighting ) == NULL )
{
strcpy( buf2, "N/A" );
ADD_COLOUR(ch, buf2, L_CYAN);
}
else
{
if ((victim->hit*100/victim->max_hit) < 25)
{strcpy(buf2, "Awful");ADD_COLOUR(ch, buf2, L_RED);}
else if ((victim->hit*100/victim->max_hit) < 50)
{strcpy(buf2, "Poor");ADD_COLOUR(ch, buf2, L_BLUE);}
else if ((victim->hit*100/victim->max_hit) < 75)
{strcpy(buf2, "Fair");ADD_COLOUR(ch, buf2, L_GREEN);}
else if ((victim->hit*100/victim->max_hit) < 100)
{strcpy(buf2, "Good");ADD_COLOUR(ch, buf2, YELLOW);}
else if ((victim->hit*100/victim->max_hit) >= 100)
{strcpy(buf2, "Perfect");ADD_COLOUR(ch, buf2, L_CYAN);}
}
i = buf2; break;
case 'F' :
if ( ( victim = ch->fighting ) == NULL )
{
strcpy( buf2, "N/A" );
ADD_COLOUR(ch, buf2, L_CYAN);
}
else if ( ( tank = victim->fighting ) == NULL )
{
strcpy( buf2, "N/A" );
ADD_COLOUR(ch, buf2, L_CYAN);
}
else
{
if ((tank->hit*100/tank->max_hit) < 25)
{strcpy(buf2, "Awful");ADD_COLOUR(ch, buf2, L_RED);}
else if ((tank->hit*100/tank->max_hit) < 50)
{strcpy(buf2, "Poor");ADD_COLOUR(ch, buf2, L_BLUE);}
else if ((tank->hit*100/tank->max_hit) < 75)
{strcpy(buf2, "Fair");ADD_COLOUR(ch, buf2, L_GREEN);}
else if ((tank->hit*100/tank->max_hit) < 100)
{strcpy(buf2, "Good");ADD_COLOUR(ch, buf2, YELLOW);}
else if ((tank->hit*100/tank->max_hit) >= 100)
{strcpy(buf2, "Perfect");ADD_COLOUR(ch, buf2, L_CYAN);}
}
i = buf2; break;
case 'n' :
if ( ( victim = ch->fighting ) == NULL )
strcpy( buf2, "N/A" );
else
{
if ( IS_AFFECTED(victim, AFF_POLYMORPH) )
strcpy(buf2, victim->morph);
else if ( IS_NPC(victim) )
strcpy(buf2, victim->short_descr);
else
strcpy(buf2, victim->name);
buf2[0] = UPPER(buf2[0]);
}
i = buf2; break;
case 'N' :
if ( ( victim = ch->fighting ) == NULL )
strcpy( buf2, "N/A" );
else if ( ( tank = victim->fighting ) == NULL )
strcpy( buf2, "N/A" );
else
{
if ( ch == tank )
strcpy(buf2, "You");
else if ( IS_AFFECTED(tank, AFF_POLYMORPH) )
strcpy(buf2, tank->morph);
else if ( IS_NPC(victim) )
strcpy(buf2, tank->short_descr);
else
strcpy(buf2, tank->name);
buf2[0] = UPPER(buf2[0]);
}
i = buf2; break;
case 'a' :
sprintf( buf2, "%s", IS_GOOD( ch ) ? "good"
: IS_EVIL( ch ) ? "evil" : "neutral" );
ADD_COLOUR(ch, buf2, L_CYAN);
i = buf2; break;
case 'A' :
sprintf( buf2, "%d", ch->alignment );
ADD_COLOUR(ch, buf2, L_CYAN);
i = buf2; break;
case 'r' :
if( ch->in_room )
sprintf( buf2, "%s", ch->in_room->name );
else
sprintf( buf2, " " );
ADD_COLOUR(ch, buf2, L_CYAN);
i = buf2; break;
case 'R' :
sprintf( buf2, "%d", ch->rage);
ADD_COLOUR(ch, buf2, L_RED);
i = buf2; break;
case 'c' :
sprintf( buf2, "%d", class_ac(ch) );
i = buf2; break;
case 'p' :
sprintf( buf2, "%d", class_hitroll(ch) );
if( IS_SET(ch->act, PLR_COL_SCALE) )
COL_SCALE(buf2, ch, class_hitroll(ch), 200);
i = buf2; break;
case 'P' :
sprintf( buf2, "%d", class_damroll(ch) );
if( IS_SET(ch->act, PLR_COL_SCALE) )
COL_SCALE(buf2, ch, class_damroll(ch), 200);
i = buf2; break;
case 't' :
if( weather_info.sunlight == SUN_DARK || weather_info.sunlight == SUN_SET )
sprintf( buf2, "Night" );
else
sprintf( buf2, "Day" );
i = buf2; break;
case 'i' :
if( !IS_CLASS(ch,CLASS_MONK) )
sprintf( buf2, "NA" );
else
sprintf( buf2, "%d", GET_POWERS(ch,MONK_CURR_CHI) );
i = buf2; break;
case 'I' :
if( !IS_CLASS(ch,CLASS_MONK) )
sprintf( buf2, "NA" );
else
sprintf( buf2, "%d", GET_POWERS(ch,MONK_MAX_CHI) );
i = buf2; break;
case 'u' :
if( !IS_CLASS(ch,CLASS_MONK) )
sprintf( buf2, "NA" );
else
sprintf( buf2, "%d", GET_POWERS(ch,MONK_CURR_FOC) );
i = buf2; break;
case 'U' :
if( !IS_CLASS(ch,CLASS_MONK) )
sprintf( buf2, "NA" );
else
sprintf( buf2, "%d", GET_POWERS(ch,MONK_MAX_FOC) );
i = buf2; break;
case 'b':
if( !IS_CLASS( ch, CLASS_DRAGON))
sprintf( buf2, "NA");
else
sprintf( buf2, "%d", GET_POWERS(ch, DRAGON_STIME) );
i = buf2; break;
case 'B':
if( !IS_CLASS( ch, CLASS_DRAGON))
sprintf( buf2, "NA");
else
sprintf( buf2, "%d", GET_POWERS(ch, DRAGON_BTIME) );
i = buf2; break;
case '%' :
sprintf( buf2, "%%" );
i = buf2; break;
}
++str;
while( ( *point = *i ) != '\0' )
++point, ++i;
}
write_to_buffer( d, buf, point - buf );
return;
}
/*
* Macintosh support functions.
*/
#if defined(macintosh)
int gettimeofday( struct timeval *tp, void *tzp )
{
tp->tv_sec = time( NULL );
tp->tv_usec = 0;
}
#endif
void init_signals()
{
signal(SIGBUS,sig_handler);
signal(SIGTERM,sig_handler);
signal(SIGABRT,sig_handler);
signal(SIGSEGV,sig_handler);
}
void sig_handler(int sig)
{
switch(sig)
{
case SIGBUS:
bug("Sig handler SIGBUS.",0);
auto_copyover();
break;
case SIGTERM:
bug("Sig handler SIGTERM.",0);
auto_copyover();
break;
case SIGABRT:
bug("Sig handler SIGABRT",0);
auto_copyover();
case SIGSEGV:
bug("Sig handler SIGSEGV",0);
auto_copyover();
break;
}
}
void ch_output( CHAR_DATA *ch, char *txt, ...)
{
va_list args;
char buf[MAX_STRING_LENGTH];
va_start( args, txt);
vsprintf( buf, txt, args);
va_end(args);
stc(buf,ch);
stc("\n\r",ch);
return;
}