/*
* PRACTICES
*/
int total_pracs ( char_data* );
inline int expected_pracs( char_data* ch )
{
return 10+2*ch->shdata->level*(10+ch->Wisdom( )
+ch->Intelligence( ))/3;
}
/*
* TRAINER HEADER
*/
class Trainer_Data
{
public:
trainer_data* next;
room_data* room;
char_data* mob;
int trainer;
int skill [ MAX_TRAIN ];
Trainer_Data( ) {
record_new( sizeof( trainer_data ), MEM_TRAINER );
vzero( skill, MAX_TRAIN );
mob = NULL;
next = NULL;
return;
}
~Trainer_Data( ) {
record_delete( sizeof( trainer_data ), MEM_TRAINER );
return;
}
};
void load_trainers ( void );
void save_trainers ( void );
void set_trainer ( mob_data*, room_data* );