#define DIR_NORTH 0
#define DIR_EAST 1
#define DIR_SOUTH 2
#define DIR_WEST 3
#define DIR_UP 4
#define DIR_DOWN 5
#define DIR_EXTRA 6
class direction_type
{
public:
const char* name;
int reverse;
char* arrival_msg;
char* where;
};
extern const direction_type dir_table [ ];
/*
* MOVEMENT
*/
void move_char ( char_data*, int, bool );
void enter_water ( char_data* );
bool speed_walking ( char_data*, char* );
extern const char* leaving_msg [ ];
/*
* PATHS
*/
class Path_Data
{
public:
char_data* summoner;
int step;
int length;
int* directions;
Path_Data( );
~Path_Data( );
};
void exec_range ( char_data*, int, path_func*,
char* = empty_string );