class Tell_Data
{
public:
tell_data* next;
char* name;
char* message;
int language;
Tell_Data ( const char*, const char*, int );
~Tell_Data ( );
};
/*
* COMMUNICATION ROUTINES
*/
bool can_talk ( char_data*, const char* = NULL );
/*
* LANGUAGE ROUTINES
*/
inline int skill_language( char_data* ch, int language )
{
if( ch->species != NULL )
return 0;
if( is_set( ch->affected_by, AFF_TONGUES ) )
return 10;
return ch->shdata->skill[ language ];
}