#AREA
Great Snowy Plain~
Nivel Phule~
Great Snowy Plain~
50 2
0
#ROOMS
#53000
Behind the Crystalline Pillars~
Here a great flat underground plain spreads to the southwest. Chill
winds blow though the area like a hurricane. To the north, great pillars
of ice block the entrance into a small tunnel. They are so thick and
massive that even a red dragon's breath would be challenged to melt a
passage through them. The wind carries with it bits of ice and snow,
whipping all about into a swirling mist which cloaks the true size and
nature of the cavern.
~
[Phule] no.mob
~
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ice wall~
ice wall~
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E
pillars north~
The pillars of ice are so thick and massive that even a red dragon's
breath would be challenged to melt a passage through them.
~
A
yell~
khiren~
if( mob_in_room( 1103, find_room( 34579 ) ) ) {
act_tochar( #yell, ch );
act_notchar( #yells, ch );
transfer( ch, find_room( 34579 ) );
act_notchar( #arrive, ch );
}
else
act_tochar( #no, ch );
~
E
yell~
You yell Khiren's name, and soon the ice wall melts a little and a
powerful dwarf grabs you and hauls you through before it re-freezes.
~
E
yells~
$n yells for Khiren, and soon a gruff dwarf melts through the ice wall to
the north and retrieves $m.
~
E
arrive~
Khiren melts through the ice to the south and grabs $n, hauling $m back
to the heat of the forge.
~
E
no~
You yell and yell, but either Khiren is not near or cannot hear you.
~
!
0 0 0
-1
S
#53001
Great Plain of Ice - Frigid Monoliths~
Frigid monoliths extend up into the high reaches of this cavern; the
ceiling is obscured by white mist. Several high shelves of ice mark the
eastern boundary of the cavern, some of them stacked in canopy
formations above each other. The rest of the white snow-encrusted tundra
lies to your north, south and west.
~
~
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monoliths~
These huge white monoliths are solid and rise up past the shield of mist
that ceilings the cavern. Shaped like an inverted cone, they are solid
and you probably wouldn't want to stick your tongue on them.
~
A
climb~
monoliths frigid~
act_tochar( #cant, ch );
act_notchar( #rcant, ch );
i = 10d2+10;
dam_message( ch, i, "falling down from halfway up the icy monolith" );
inflict( ch, mob, i, "falling down from halfway up the icy monolith" );
~
E
cant~
You try to climb up the monolith, but halfway up you slip and fall!
~
E
rcant~
$n tries to climb up the monolith, but halfway up he slips and falls!
~
!
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#53003
Great Snowy Plain - White Darkness~
This great white plain is covered with over two feet of hard-packed snow,
which seems to head in almost every direction. Several iced-over
boulders sit in a corner to your north, near a sheer wall of pure ice.
The plain continues to the east and west, and to the south a small
rivulet of ice crosses into white darkness.
~
spike is for spiked obsidian armor, which hasn't even been started yet.
is going to be a custom soon.
demonskin leggings also a custom, using metal upon which the demonskin is used.
also, leggings are good ac, can't just give them to whatever class wants
them *shrug*.
need the spell damage, so cannot make attacks really stronger per se.
~
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boulders iced-over~
These boulders are iced-over from being in this climate so long. Many of
them are cracking in the cold weather, as the elements have begun to take
their toll on the mountains themselves.
~
A
~
~
if( !is_resting( ch ) ) {
act_tochar( #cross, ch );
continue;
}
~
E
cross~
You carefully make your way across the rivulet, avoiding the slippery
patches of ice.
~
!
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#53004
Great Snowy Plain~
Even obscured by the darkness of this cavern, the white snow blinds in
what little light there is, as the thick layer of ice surrounding it
reflects onto a myriad of crystalline shapes, some of which even appear
to move. The snowy plain heads off in all directions, and an icy lake
lies to your southwest.
~
~
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#53005
Great Snowy Plain - Sheer Wall of Ice~
Cold breezes seem relentless as you travel farther into the heart of this
cavern. A few icy stalagmites here offer a little protection from the
freezing winds. They are covered with flaky white snow that is adamant
to inch its way into any type of clothing. A sheer wall of ice blocks
off any movement east, and a small snow-covered stream lies to your south.
~
~
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wall sheer~
This sheer wall of ice is solid as rock, and frosted white from years of
exposure to the extreme cold. It steams as it sublimates from the warmer
air around it.
~
-1
S
#53006
Great Snowy Plain - Ice Rivulet~
Hard-packed snow here is covered by a smaller layer of icy flakes. To
the east a wall of ice can be faintly descried; the abundance of ice
obscures vision in all directions. West, the hard snow sinks down a few
feet, and the curvature of it indicates a lake, probably solid from years
of freezing temperatures. Similarly a small icy rivulet running into the
lake can be made out to the south, across which large frosty shapes loom.
~
~
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rivulet~
This small stream has long since frozen over, and is probably pretty
solid. Having a width of little over seven feet, you doubt crossing it
will be a problem, even if it may be a little slippery.
~
E
lake~
The lake seems pretty solid, you should have no problems as long as you
don't slip and break your neck on the ice.
~
A
~
~
if( !is_resting( ch ) ) {
loop( all_in_room ) {
if( random( 0, 10 ) == 1 ) {
if( find_stat( ch, dex ) < 15 ) {
act_tochar( #slip, ch );
act_notchar( #rslip, ch );
i = 1d10+10;
dam_message( ch, i, "slipping on the ice" );
inflict( mob, ch, i, "slipping on the ice" );
continue;
}
else{
act_tochar( #makes, ch );
continue;
}
}
else {
act_tochar( #makes, ch );
continue;
}
}
}
~
E
slip~
You slip on the rivulet, falling on your back.
~
E
rslip~
$n slips on the rivulet, falling on his back as he slides his way over to
the other side.
~
E
makes~
You make your way carefully over to the other side of the rivulet.
~
!
3 0 8
A
~
~
if( !is_resting( ch ) ) {
act_tochar( #cross, ch );
continue;
}
~
E
cross~
You carefully cross onto the lake's icy surface.
~
!
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#53007
Great Snowy Plain - Cliff of Ice~
Mist and wind mix together in a vortex in this part of the cavern,
obscuring vision. The packed snow here is very deep in some places, and
you carefully avoid the larger snow drifts. A cliff of ice rises up to
the north, its steep walls marking the boundary of the cavern.
~
will have a place to climb up if you have a pickaxe and climbind spikes(
which will make their way into availability eventually ) *shrug*
[Merior] i presume you havent added the climb up place yet
nope won't be added for some time. I have to think upon what I want to have yet.
for now the You made it! wow! thing works, because no one has a pickaxe
or climbing spikes.
~
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cliff ~
The cliff is very steep, and you doubt you can even get ten feet up it.
~
A
climb~
cliff~
if( has_obj( 1632, ch ) && has_obj( 1405, ch ) ) {
act_tochar( #made, ch );
};
else {
if( random( 0, 2 ) != 1 )
act_tochar( #noway, ch );
else {
act_tochar( #nope, ch );
};
}
~
E
noway~
You manage to get a few feet up before the cliff becomes extremely
slippery and you fall to the ground.
~
E
nope~
You manage to get one foothold on the cliff face, but you have to climb
down because the rest of the face is too slippery.
~
E
made~
You made it! Wow! That's great!
~
!
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#53008
Great Snowy Plain - Wall of Crystal~
Four foot snow drifts make passage through this part of the cavern
particularly difficult. A pure crystal wall of ice borders the plain to
the north here, and winds collide against the cold cliff face, erecting
massive snow drifts.
~
~
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crystal wall~
As you look into the crystal wall you notice that it reflects your image
almost mirror-like. Aren't you the vain type?
~
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#53009
Great Snowy Plain - Near a Small Hollow Beneath an Ice Shelf~
Winds rip through this edge of the cavern. Great snow drifts pile up to
ten feet in some areas, fortunately most on the face of the western wall.
A large shelf of ice lies above you on the northwest wall, its
icicle-edged rim unclimbable. A small hollow from the shelf allows a
small place to rest away from the fierce winds.
~
~
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hollow~
It is merely a small place where you can get out of the fierce cold for a
few minutes. Lined with snow, it is still a touch chilly.
~
-1
S
#53010
Great Snowy Plain - Within the Ice Shelf~
Swirling snow frosts over this portion of the cavern. Shelves of ice
line the western walls, but jutting out in a tidal-wave formation, they
are impossible to climb, and such an effort would surely hurt the
climber; icicles loose from the wind shake about from the fringes of the
shelves, some as large as a horse's leg. However, the shelves do offer a
convenient way to avoid the vortex of snowy air that collects itself in
huge drifts around the ledges.
~
~
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shelf shelves ice~
These shelves of ice saturate the western walls. They are stratified,
and appear to be stable, although several are thoroughly engorged with
snow. A medium-sized shelf rests on the cavern floor, and its icicles
hang down, serving as a barrier against the harsh winds.
~
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#53011
Great Snowy Plain - Deep Snow~
The snow here is several feet deep, and hard packed, making travel
through it difficult. To the south, the snow drift juts out over a
frozen lake, which can be seen from a hollowed out ring of snow that
forms itself around the lake.
~
~
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lake~
The lake looks solid, as even the air seems to be in this part of the
cavern. It looks feasible as a way to go, as it isn't as covered in snow.
~
A
~
~
act_tochar( #lake, ch );
continue;
~
E
lake~
You carefully make your way through the deep snow and onto the icy lake.
~
!
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#53012
Great Snowy Plain - North of a Frozen Lake~
Clouds of snow fly about here. The cruel wind has no mercy, and you
suddenly notice that a large boulder of ice nearby is really the head of
a young red dragon, almost completely preserved in the snow, but long
dead from the looks of it. To the south a curving hollow of snow marks a
white lake, likely frozen over from years of extreme cold.
~
~
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red dragon head~
This young dragon's eyes appear through the ice, glazed over in death.
Its body is buried in the packed snow, which by now you realize must be
several feet deeper than it appears.
~
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#53013
On a Lake of Ice and Frost~
The lake is very solid, and no cracks in the ice appear on the surface.
About six inches of snow cover the lake, and the wind makes its presence
known as it blows snow all over surface in swirling mists. A small
stream lies to the southeast, also of solid ice, and the rest of the lake
heads off south and west.
~
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S
#53014
On A Lake of Ice and Frost~
The lake is solid ice, not making a single noise as you walk. Blistering
winds fly about, making visibility and footing difficult, but no snow
drifts form on the surface, remarkable because of the lake's elevation.
A small stream of ice forms on the southwest end of this part of the
lake, from which a small frost-covered bridge of ice can be seen
extending across it. The rest of the lake lies to the south and east.
~
~
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bridge frost-covered~
The winds are whipping hard in your face, but from what you can see it is
a pure white bridge extending over the stream, and looks like a rare
natural find, if it is natural.
~
A
~
~
loop( all_in_room ) {
if( is_player( rch ) ) {
act_tochar( #wind, rch );
do_spell( chilling touch, rch );
}
}
~
E
wind~
@b@BThe wind whistles through this part of the cavern, sending a fingerlike
chill up your spine.
~
!
2 700 0
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S
#53015
Great Snowy Plain - On a Frost-Covered Bridge~
A large shelf on the western wall makes travelling through this part of
the cavern much easier. The wind here has died down, as large icicles
here serve as a barrier. To your east a lake of ice stretches in the
distance, marked faintly by a sunken edge curving around. An odd
formation of ice acts as a bridge over a frozen stream that runs from the
lake. A small orange glow comes from the south, very faint but reflected
off of a few stalagmites to your southeast, on the border of the lake.
~
~
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orange glow~
Although the glow is too faint to make certain, it seems to be pulsing.
~
E
frost covered bridge~
This bridge is very firm, and seems to be made from solid ice. Looking
over it onto the small stream below, you see the true nature of the
bridge. Small cracks in the stream seem to suggest it is not entirely
frozen solid, and natural hot springs within the mountain range may be
the culprit.
~
A
~
~
if( !is_resting( ch ) ) {
act_tochar( #make, ch );
continue;
}
~
E
make~
You make your way across the stream to the other side.
~
!
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#53016
Great Snowy Plain - Frozen Waterfall~
Here a great waterfall has iced over from the extreme temperature. A
rivulet to your north runs from the waterfall, or ran, as it too has
frozen over from the cold. The waterfall marks the eastern border of the
cavern, as steep white walls of flaky snow make any attempt to climb
futile.
~
~
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waterfall great frozen~
This waterfall seems to have frozen in mid-fall. The result is a
glacier-like appearance with icicles hanging down off of it. It reflects
off the light in a brilliant crystalline cascade of colours.
~
E
rivulet~
This small stream is covered over with snow, and is not likely to cause
you any trouble, as it is frozen solid.
~
A
~
~
if( !is_resting( ch ) ) {
act_tochar( #cross, ch );
continue;
}
~
E
cross~
You carefully cross over the icy rivulet, avoiding the more slippery
areas.
~
!
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#53017
Great Snowy Plain - East of a Frozen Lake~
The air about this area of the cavern is colder, and the winds are
whipping more furiously throughout the plain. The ground here is covered
with a thick layer of crusty snow. A small icy stream to the north heads
into what appears to be a lake of pure ice, and the lake itself lies to
the west. The snow-covered cavern continues to your south and east.
~
~
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crusty snow~
This snow is hard-packed and makes travelling through very difficult to manage.
~
A
~
~
ch = rand_player( room );
if( cflag( 47, ch ) )
end;
if( is_fighting( ch ) )
end;
if( is_resting( ch ) )
end;
act_tochar( #snow, ch );
~
E
snow~
You think you see something buried in a nearby snowdrift.
~
!
2 100 0
A
search~
crusty snow snowdrift~
if( !cflag( 47, ch ) ) {
act_tochar( #notyet, ch );
end;
}
if( rflag( reset2, room ) ) {
act_tochar( #noth, ch );
end;
}
remove_rflag( reset2, room );
if( random( 0, 10 ) == 3 ){
obj_to_char( oload( 1405 ), ch );
act_tochar( #find, ch );
i = 1d10+5;
dam_message( ch, i, "being pricked on the spikes" );
inflict( ch, mob, i, "being pricked on the spikes" );
}
else
act_tochar( #noth, ch );
~
E
notyet~
You search the snow but there is nothing there to see.
~
E
noth~
You look about the snow, but don't find anything of particular interest.
~
E
find~
You find some spikes buried just beneath the snow, and you pricked your
finger on them.
~
!
0 0 0
A
~
~
if( random( 0, 5 ) == 1 )
act_tochar( #head, ch );
continue;
~
E
head~
You head south, cautiously watching your step.
~
!
3 0 4
-1
S
#53018
On a Lake of Ice and Frost~
Soft snow lies on this corner of the lake. The wind is a bit calm here,
gently blowing extremely cold air across the lake's surface and picking
up cold from the ground. A few inches of snow swirl about on the lake in
beautiful patterns. The lake continues to your north and west.
~
~
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#53019
On a Lake of Ice and Frost~
The lake's surface is quite solid, but the wind here is almost unbearable.
A frosty whirlwind roars around the lake, throwing about the little snow
enveloping its surface; slick ice threatens footing. To the south a
large tunnel can be made out, glowing a pale-blue, although the source of
the light is not visible. The rest of the lake continues to the east and
north.
~
~
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S
#53020
Great Snowy Plain - Before a Tunnel~
The wind in this part of the cavern seems to have stopped altogether. An
orange glow eminates from the west, and a pure crystal tunnel reflects it
as it curves into the unknown source of light. There appear to be
markings on the entrance to the tunnel, but they are very faint and hard
to make out. To your east a lake of ice is evident from a five foot drop
of snow that sinks in, dipping icicles onto its surface. A small
frost-covered bridge to your north forms across a frozen stream that runs
from the lake.
~
[Phule] no.mob
~
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E
orange glow~
Although you are not close enough to see what causes the orange
pulsating, you can feel the energy that lies just west of you.
~
E
tunnel~
The tunnel is smooth and transparent, and there is very little breeze
coming from it. It reflects a warm, orange pulsating glow that seems to
be coming from west of you.
~
E
bridge~
This frozen bridge leads over a small stream that runs west from the
lake, and is solid white. Although at first it appears as a natural
formation, it seems to arc rather well over the stream, and the ice is
very firm, colder than the air around it from the looks of the stream
coming off it.
~
A
look~
markings~
if( has_obj( 1812, ch ) || has_obj( 1823, ch ) )
act_tochar( #use, ch );
else {
act_tochar( #not, ch );
end; }
wait( 2 );
act_tochar( #markings, ch );
wait( 1 );
act_tochar( #wait, ch );
~
E
use~
You use the icicle to look at the markings.
~
E
markings~
The markings are rather hard to see, whoever had them had horribly small
and crummy handwriting...
~
E
wait~
You carefully read the words written out:
@b@BBeware...the...Lord....of......Wintre....fear....him.....
@nIt loses any resemblance of language after that.
~
E
not~
You cannot read the markings, they are too faint.
~
!
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#53021
Great Snowy Plain - The Edge of the Cavern~
This small snow-encrusted plain marks the edge of the cavern, as
extremely steep walls of ice prevent any further movement south or east.
The wind picks up here along the edges of the walls, causing a whirlwind
of frost from the walls to swirl about the area.
~
~
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A
~
~
loop( all_in_room ) {
act_tochar( #frost, rch );
if( rch != mob )
do_spell( chilling touch, rch );
}
~
E
frost~
@b@CA wave of frost suddenly surrounds you, chilling you to the bone!@n
~
!
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#53022
Great Snowy Plain - Frosty Tundra~
The wind is fierce here, as a gale of snow and air hit the icy cavern
walls here. The increased cold here has crystallized several rocks, some
now over a foot thickly embraced in snow. The frosty tundra continues to
the north, east, and west, and you can see a large frozen lake to the
northwest.
~
~
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E
rocks crystallized~
From the looks of those rocks, whatever caused that kind of cold wasn't
natural. The rocks are entirely encased in a bubble of ice, with a
perfection that isn't nature's way.
~
1348 9 1509949540 3 0
-1
S
#53023
Great Snowy Plain - South of an Icy Lake~
It is particularly hard to move in this area of the cavern. Large gusts
of wind have drifted several feet of snow onto the plain, and the
less-packed snow blocks several more favorable passageways. A sheer face
of ice lies to your south, bordering the cavern, and appears unclimable.
To your north a frost-covered lake appears sunken into the landscape,
probably frozen solid from years of freezing temperatures. A pale-blue
light seems to be coming from the west, although very faintly, and is
partially obscured by the white snow.
~
[Merior] alternate route
[Merior] unclimbable?
I might have something here later, to a new area,
that's why the unclimable. for now, it is.
~
301465604 11 8 0
D0
~
~
0 -1 53018 10 10 5
D1
~
~
0 -1 53022 10 10 5
D3
~
~
0 -1 53024 10 10 5
1348 9 1509949540 3 0
-1
S
#53024
Great Snowy Plain - Before a Tunnel~
The wind in this part of the cavern seems to have picked up quite a bit.
A torrent of cold air whips about, swirling snow and ice and mist
together in a hurricane of frigidity. A large tunnel leads south,
curving into an unknown area, and a pale-blue light seems to be eminating
from it, reflecting off of the flaky-white tunnel wall. A few tiny
markings appear on the entrance of the tunnel, but they are unreadable.
To the north a frozen lake looms, wind whipping fiercely over the surface
of it.
~
[Lansharra] extra for markings?
[Phule] no.mob
~
301465612 11 8 0
D0
~
~
0 -1 53019 10 10 5
D1
~
~
0 -1 53023 10 10 5
D2
~
~
0 -1 53027 10 10 5
D3
~
~
0 -1 53025 10 10 5
E
pale blue light s south~
A faint blue light seems to be pulsing from that direction, and you can
almost feel magical energies at work. Gales are whirling from within the
tunnel's direction, and frost clings to your face.
~
A
look ~
tiny markings~
if( has_obj( 1812, ch ) || has_obj( 1823, ch ) )
act_tochar( #use, ch );
else {
act_tochar( #not, ch );
end;
}
wait( 2 );
act_tochar( #markings, ch );
wait( 2 );
act_tochar( #wait, ch );
~
E
use~
You use the icicle to look at the markings on the tunnel wall.
~
E
markings~
The markings are very hard to read, but you think that is a 'C' and that
is an 'a'...hmm, the icicle is making your hand extremely cold right now...
~
E
markings~
~
E
not~
You cannot read the markings. Perhaps if you got something to better
look at them with, something like a lens, they would be readable.
~
E
wait~
@b@YThe markings are not completely decipherable, but they seem to say this:
@b@BGET OUT...MONSTERS!!...EVIL WOMAN...OH THE COLD!!
@n@YThey seem to abruptly stop at this point, but there is a small arrow
among the markings, leading to the south, where the tunnel runs.@n
~
!
0 0 0
A
~
~
if( !is_resting( ch ) ) {
act_tochar( #goes, ch );
act_notchar( #rgoes, ch );
do_spell( chilling touch, ch );
continue;
}
~
E
goes~
As you enter the tunnel, a gust of air chills you over, sucking the
warmth from your body!
~
E
rgoes~
As $n enters the tunnel, a gust of air chills $m over, sucking the warmth
from $s body!
~
!
3 0 4
1349 137 1509949540 3 0
-1
S
#53025
Great Snowy Plain - The Cavern's Edge~
The southwest edge of the cavern is covered with snowdrifts, ranging from
one to fifteen feet deep. Several shelves jut out from the edges of the
solid cliff of ice that borders the tundra-like cavern, and several large
stalagmites rise up out of the ground here, a peaking mountain range of
ice. To the northeast a great lake of ice lies, barely bounded here by
sunken snow that seems to coalesce with the lake's edge. An orange glow
seems to be coming from the north, although very faint. Another
similarly eerie light glows from the east, a pale blue almost entirely
absorbed by the white of the snow.
~
~
301465604 11 8 0
D0
~
~
0 -1 53020 10 10 5
D1
~
~
0 -1 53024 10 10 5
E
pale blue~
The light is coming from the east and is very faint.
~
E
orange glow~
The light seems to be coming from the north, and is pulsing from what you
can see.
~
1348 137 1509949498 3 0
-1
S
#53026
Throne of the Ice Lord~
A large dais of solid transparent crystal ice lies in the center of this
cavern. Over twenty-five feet in height, a massive throne sits atop the
dais. Four huge transparent columns of solid ice lie around the dais,
stretching to the mist above. A perfectly spiked white icicle rises up
from the center of a great seal that rests before the dais, and atop it a
@b@RR@b@Ye@b@Rd@b@Y-@b@Ro@b@Yr@b@Ra@b@Yn@b@Rg@b@Ye@n crystal radiates
light. A tunnel east leads out of this throneroom.
~
[Merior] disabled entering trigger - ALWAYS went off
~
301465629 11 8 0
D1
~
~
0 -1 53020 10 10 5
E
crystal~
@bThis glowing crystal seems to hum as it pulses from a deep red to a
yellow-orange hue.
~
E
dais throne~
This throne is made of solid transparent ice, and is intricately carved
with @b@Mstrange runes@n. It rests upon a large dais, and both are
sculpted to near-perfection.
~
E
strange runes~
@b@YThese runes are..well, runes. They are unrecognizable to you, and
you wonder what they mean. Several are familiar, as you read a line of
them:@n
@I@b@G<|> (*> ^#^ {}-{} |><|
@I@b@G I [ ||| | <>
@b@YHmm...perhaps you'll come across it again.
~
A
get~
crystal~
act_tochar( #tries, ch );
act_notchar( #rtries, ch );
~
E
tries~
You try to get the glowing orange crystal, but the icicle is so slippery
that reaching it seems futile.
~
E
rtries~
$n tries to get the glowing orange crystal, but cannot find a grip on the
slippery icicle.
~
!
0 0 0
A
climb~
icicle~
act_tochar( #tries, ch );
act_notchar( #rtries, ch );
~
E
tries~
You try to climb up the icicle, but its smooth, slippery sides make it
impossible.
~
E
rtries~
$n tries to climb up the icicle, but cannot as he slides down its smooth
slippery sides.
~
!
0 0 0
A
~
~
if( !rflag( reset0, room ) )
end;
if( mob_in_room( 1351, room ) ) {
if( !is_fighting( mob_in_room( 1351, room ) ) ) {
act_tochar( #trans, ch );
act_notchar( #rtrans, ch );
transfer( ch, find_room( 19143 ) );
remove_rflag( reset0, room );
}
}
else
continue;
~
E
trans~
@b@YFiordin calls the winds to banish you from his kingdom!@n
~
E
rtrans~
@b@YFiordin calls on the winds to banish $n from his domain!@n
~
!
0 0 2
1351 9 1509949540 3 0
-1
S
#53027
Throne of the Ice Priestess~
A large dais of solid white ice lies in the center of this cavern. Over
twenty feet tall, a great throne atop the dais looks big enough for
several trolls to fit comfortably in it. Four massive white columns of
ice lie around the throne, over ten feet in diameter and stretching to
the misty ceiling above. A perfectly spiked transparent icicle rises up
from the center of a circular seal, and balanced atop the icicle is a
pure @b@Cblue crystal@n of striking perfection, which radiates a pale-blue
light. A tunnel north leads out of the cavernous throneroom.
~
eminate in her appearance should be emanate
[Lansharra] get icicle doesn't work?
[Lansharra] sit throne perhaps?
~
301465605 11 8 0
D0
~
~
0 -1 53024 10 10 5
E
blue crystal~
This @b@Cblue crystal@n pulses as it lights up the room; it almost seems
to breathe with its pulsing motion, although that's probably just your
imagination.
~
E
throne dais~
This massive throne is made completely of frost, snow, and ice, an
absolute necessity for any queen wishing to take over the world using the
elements of cold. It sits upon a great dais of the same material, and is
intricately carved with @b@Mstrange runes@n which you cannot translate.
~
E
strange runes~
@b@YYou try to read the runes, but you cannot translate them, and as you
try harder and harder you feel more and more like a dunce.@n
~
E
icicle~
This @bwhite icicle@n is completely solid clear ice. It stands over
fifteen feet tall from bottom to tip, and atop it is a perfect @b@Cblue
crystal@n.
~
A
get~
blue crystal~
act_tochar( #tries, ch );
act_notchar( #rtries, ch );
~
E
tries~
You try to get the @b@Cblue crystal@n, but the sides of the icicle are
too slippery.
~
E
rtries~
$n tries to get the @b@Cblue crystal@n, but the sides of the icicle are
too slippery for $m.
~
!
0 0 0
A
climb~
icicle~
act_tochar( #tries, ch );
act_notchar( #rtries, ch );
~
E
tries~
You try to climb the transparent icicle, but the sides are too slippery.
~
E
rtries~
$n tries to climb up the transparent icicle, but the sides of the icicle
are too slippery for $m.
~
!
0 0 0
1350 9 1509949540 3 0
-1
S
#53028
Within a Firey Canyon~
Jet black rock shoots up from this narrow cleft in the earth. Sheer
cliffs surround you to the east and west, and a hot river of lava lies to
the south, flowing in your direction, but passing underground just a few
yards away. The ground is barren and hot, and volcanic gases make it
difficult to breathe. Northwards, a small cave can be descried, and
flames seem to flicker from it. There appear to be no other exits from
the narrow canyon.
~
~
301465629 11 9 0
D0
~
~
0 -1 53029 10 10 5
-1
S
#53029
The Home of Norzan the Black~
A perfect circle has been hewn into the middle of this cavernous abode,
and flames spout from it, licking the top of the room's walls.
Surprisingly it is much cooler than it would appear, and there seems to
be little volcanic gas or heat coming from center of the room. Black
walls frame the sides of the room, shining dully from the continuous
burst of fire. The cavern is relatively bare, but it feels evil here,
and as you look behind you you notice that you cast no shadow on the
ground despite the flames.
~
~
301465629 11 9 0
D2
~
~
0 -1 53028 10 10 5
1688 9 1509949540 3 0
-1
S
#0