#AREA Underworld/Vyan~ Kiian~ ~ 0 0 3 #ROOMS #4500 Dim Cavern~ Jagged walls define the edges of this immense, natural cave. The air here is stale and cool, the floor loose with bits of earth and cracked stone. ~ this will link to hole in hobgos hatch down ~ 301465604 0 6 0 D5 hatch~ hatch~ 399 62 4501 10 10 5 E 1 down hatch~ A heavy wooden hatch is in the floor of the cavern, near the southern wall. ~ -1 S #4501 Square Chamber~ You stand in a finished, square stone chamber. The air is stale and musty, the floor covered with a generous layer of dust. A simple stone stairway descends into the depths along the south wall, deep grooves worn into its steps by the restless weight of ages and footsteps past. ~ stairway leads down endless stair? r/w ~ 301465604 0 6 0 D4 hatch~ hatch~ 399 -1 4500 10 10 5 D5 ~ ~ 0 -1 4502 10 10 5 A ~ ~ act_tochar( #down, ch ); continue; ~ E down~ You head down the worn stairs. ~ ! 3 -1 32 -1 S #4502 The Worn Stair~ Spiraling downward into the nether regions of the earth, the simple, smooth stone lines of the stairs continue off into the darkness. You may follow them on their silent journey up or down from here. ~ ~ 301465604 0 6 0 D4 ~ ~ 0 -1 4501 10 10 5 D5 ~ ~ 0 -1 4503 10 10 5 -1 S #4503 The Worn Stair~ Spiraling downward into the nether regions of the earth, the simple, smooth stone lines of the stairs continue off into the darkness. You may follow them on their silent journey up or down from here. ~ ~ 301465604 0 6 0 D4 ~ ~ 0 -1 4502 10 10 5 D5 ~ ~ 0 -1 4504 10 10 5 -1 S #4504 The Worn Stair~ Spiraling downward into the nether regions of the earth, the simple, smooth stone lines of the stairs continue off into the darkness. You may follow them on their silent journey up or down from here. ~ ~ 301465604 0 6 0 D4 ~ ~ 0 -1 4503 10 10 5 D5 ~ ~ 0 -1 4505 10 10 5 -1 S #4505 Below the Worn Stair~ An ancient spiral staircase ends in a large stone chamber. The dull stone walls and floor seem to bend light in an unnatural manner, almost as if the brightness were some sort of unwanted intruder here, where nature long ago deemed it never to shine. ~ below drop r/w runon ~ 301465604 0 7 0 D0 ~ ~ 0 -1 4506 10 10 5 D3 ~ ~ 0 -1 4507 10 10 5 D4 ~ ~ 0 -1 4504 10 10 5 -1 S #4506 Finished Chamber~ Rough but nearly finished stone surfaces greet you. They seem somehow ageless and unnatural, their flat grey contours suspended in time in this dark and forgotten wrinkle of the subterranean world. ~ ~ 301465604 0 7 0 D2 ~ ~ 0 -1 4505 10 10 5 D3 ~ ~ 0 -1 4508 10 10 5 -1 S #4507 Finished Chamber~ Rough but nearly finished stone surfaces greet you here. They seem somehow ageless and unnatural, their flat grey contours suspended in time in this dark and forgotten wrinkle of the subterranean world. To the south, a dark passage slopes downward, toward what appears to be the remains of an ancient gate. ~ slopes down to s remains of a gate ~ 301465604 0 7 0 D0 ~ ~ 0 -1 4508 10 10 5 D1 ~ ~ 0 -1 4505 10 10 5 D2 ~ ~ 0 -1 4509 10 10 5 A ~ ~ send_to_char( #south, ch ); continue; ~ E south~ You head down the slope and toward the ruined gate. ~ ! 3 -1 4 -1 S #4508 Finished Chamber~ This room's surfaces are rough, but nearly finished. It seems at once ageless and unnatural, its flat grey contours suspended in time in an overlooked crevice of a forgotten, dark realm. ~ vary ~ 301465604 0 7 0 D1 ~ ~ 0 -1 4506 10 10 5 D2 ~ ~ 0 -1 4507 10 10 5 -1 S #4509 The Ruined Gate~ The ruisted remains of a great iron gate span the width of a cavern here. Once, the massive structure stretched from the east wall to the west, completely dominating the flow of traffic through the area. Much of the gate is covered in rust and has been rendered unrecognizeable by the passage of time, but a few jagged, leering iron figures remain, their small forms carved into the twisted remains of the iron portcullis. ~ sloped passage gate was once to south no magic no mob ~ 301465644 11 6 0 D0 ~ ~ 0 -1 4507 10 10 5 D2 ~ ~ 0 -1 4510 10 10 5 E figures leering~ Their shapes are vaguely humanoid, but time has worn away any features to distinguish their forms. ~ A ~ ~ send_to_char( #north, ch ); continue; ~ E north~ You head up the slope. ~ ! 3 -1 1 -1 S #4510 Domed Cavern~ The ceiling rises high overhead, stretching off into an impentrable, looming darkness. The air here seems less stale than in surrounding areas, perhaps due to the open space above, or possibly due to the slight movement of air resulting from the nearby intersection of passages. ~ r/w ~ 301465604 11 9 0 D0 ~ ~ 0 -1 4509 10 10 5 D1 ~ ~ 0 -1 4521 10 10 5 D2 ~ ~ 0 -1 4513 10 10 5 D3 ~ ~ 0 -1 4511 10 10 5 -1 S #4511 Domed Cavern~ The cavern walls here rise nearly vertically into darkness. A rough floor makes footing somewhat of a challenge in this corner of the cavern, and you notice the ground slopes slightly downward to the south. ~ ~ 301465604 11 9 0 D1 ~ ~ 0 -1 4510 10 10 5 D2 ~ ~ 0 -1 4512 10 10 5 -1 S #4512 Domed Cavern~ You are in a slight depression in the cavern floor. Several stones have been piled here, near the lowest point on the ground, and the ashes of a not too old campfire show that someone, or some thing, paused here not too long ago, if but only for a short while. Where they obtained fuel for their fire, however, is not readily apparent. ~ fire extras etc ~ 301465604 0 9 0 D0 ~ ~ 0 -1 4511 10 10 5 D1 ~ ~ 0 -1 4513 10 10 5 246 17 1509949450 -2 0 -1 S #4513 Domed Cavern~ Looking up, you are unable to detect the ceiling of this cavern. The air is somewhat fresh, and definitely not quite as stuffy as other regions of these caverns, thanks to the ventilation afforded by the high ceilings and corridors leading off from this location. The ground slopes downward slightly toward the west. ~ ~ 301465604 11 9 0 D0 ~ ~ 0 -1 4510 10 10 5 D2 ~ ~ 0 -1 4514 10 10 5 D3 ~ ~ 0 -1 4512 10 10 5 -1 S #4514 Narrow Tunnel~ The tunnel snakes its way through slabs of rock here, pressing between monstrous fissures produced by ancient movements of the earth. To the north, the ceiling rises quickly upwards into darkness, while off to the easy you can see a small cavern, its floor covered with layer of fine, dark sand. ~ ~ 301465604 11 5 0 D0 ~ ~ 0 -1 4513 10 10 5 D1 ~ ~ 0 -1 4515 10 10 5 -1 S #4515 Sandy Cavern~ The cavern floor underfoot is composed of a fine, dark sand which is tightly-packed and, in places, a bit damp. The air here is cool, while the rough contours of the rocky walls and ceiling create odd, slightly disquieting forms in the surrounding darkness. ~ ~ 301465604 0 9 0 D1 ~ ~ 0 -1 4518 10 10 5 D2 ~ ~ 0 -1 4516 10 10 5 D3 ~ ~ 0 -1 4514 10 10 5 -1 S #4516 Sandy Cavern~ The cavern floor underfoot is composed of a fine, dark sand which is tightly-packed and, in places, a bit damp. The air here is cool, while the rough contours of the rocky walls and ceiling create odd forms in the surrounding darkness. ~ ~ 301465604 0 9 0 D0 ~ ~ 0 -1 4515 10 10 5 D1 ~ ~ 0 -1 4517 10 10 5 78 17 1509949540 -2 0 -1 S #4517 Sandy Cavern~ The cavern floor underfoot is composed of a fine, dark sand which is tightly-packed and, in places, a bit damp. The air here is cool, while the rough contours of the rocky walls and ceiling create odd forms in the surrounding darkness. ~ abandoned shaft here leading down hatch? dig need to dig to find the hatch - 2 actions, 1 using digging stick from above or some object from underworld down is 4531 reset0 - found the ring in the sand ~ 301465604 0 9 0 D0 ~ ~ 0 -1 4518 10 10 5 D3 ~ ~ 0 -1 4516 10 10 5 D5 ~ ~ 511 -1 4531 10 10 5 A 2 search~ sand floor ground~ if( find_skill( ch, searching ) > random( 4, 12 ) ) { act_tochar( #find, ch ); remove_rflag( reset0, room ); end; } else act_tochar( #nofind, ch ); ~ E nofind~ You don't see that here. ~ E find~ Sifting through the cool, loose sand of the cavern floor, your hand grasps what seems by touch to be a large, metal ring. ~ ! 0 0 0 A pull grab lift~ ring metal~ if( rflag( reset0, room ) ) { act_tochar( #nada, ch ); end; } if( !rflag( reset0, room ) ) { act_tochar( #open, ch ); act_notchar( #open2, ch ); open( room, down ); } ~ E open2~ $n clears some sand away from the ground, grunts slightly, and exposes a trapdoor in the cavern floor where there was none before. ~ E open~ Clearing some sand away, you pull on the metal ring, exposing a trapdoor in the sandy cavern floor. ~ E nada~ You don't see that here. ~ ! 0 0 0 78 17 1509949540 -2 0 -1 S #4518 Sandy Cavern~ The cavern floor underfoot is composed of a fine, dark sand which is tightly-packed and, in places, a bit damp. The air here is cool, while the rough contours of the rocky walls and ceiling create odd forms in the surrounding darkness. Several small rocks lie scattered about the cavern, the remains of a recent, but very minor, cave-in. ~ sandy cavern? ~ 301465604 0 9 0 D0 ~ ~ 0 -1 4519 10 10 5 D2 ~ ~ 0 -1 4517 10 10 5 D3 ~ ~ 0 -1 4515 10 10 5 -1 S #4519 Cavern's Edge~ A deep groove has been worn into the rock here, running roughly north and south and hugging the western wall. To the east, the cavern floor leads downward and becomes increasingly rocky and loose. From the acoustics of your surroundings, you surmise that a large open space is off to the east. The ground rises slightly to the south. ~ slopes up to s r/w action - follow groove s ~ 301465604 0 9 0 D0 ~ ~ 0 -1 4520 10 10 5 D1 ~ ~ 0 -1 4522 10 10 5 D2 ~ ~ 0 -1 4518 10 10 5 A ~ ~ act_tochar( #up, ch ); continue; ~ E up~ You head up the slight slope. ~ ! 3 -1 12 78 17 1509949475 -2 0 -1 S #4520 Cavern's Edge~ A deep groove has been worn into the rock here, running roughly west and south and hugging the southwestern wall. To the east, the cavern floor leads downward and becomes increasingly rocky and loose. From the acoustics of your surroundings, you surmise that a large open space is off to the east. ~ r/w ~ 301465604 0 9 0 D1 ~ ~ 0 -1 4523 10 10 5 D2 ~ ~ 0 -1 4519 10 10 5 D3 ~ ~ 0 -1 4521 10 10 5 -1 S #4521 Wide Tunnel~ The tunnel here is wide, and roughly oval in shape. Its contours are smooth, despite the telltale dust and grit which decry its advanced age. As you walk, you notice a slight groove emerge in the floor of a tunnel, much as if a path had been worn into the very rock over the course of time. It begins very faintly, but becomes more clearly discernable as it moves east from here. ~ slopes up to w ~ 301465604 0 6 0 D1 ~ ~ 0 -1 4520 10 10 5 D3 ~ ~ 0 -1 4510 10 10 5 -1 S #4522 Rocky Cavern~ Loose rock, almost but not quite sand, makes up the footing in this section of the cavern. While what appears to be a worked passageway is located off to the west of here, while the cavern walls here are rough and untouched by hands, human or otherwise. ~ ~ 301465604 0 9 0 D0 ~ ~ 0 -1 4523 10 10 5 D1 ~ ~ 0 -1 4525 10 10 5 D3 ~ ~ 0 -1 4519 10 10 5 78 17 1509949490 -2 0 -1 S #4523 Rocky Cavern~ The floor here is fairly level, but marked with several large boulders and strangely-shaped protrusions and slabs of rock which jut out from the floor in confusing fashion. Areas of loose rock shift as you move, and you can see that the lowest part of this rather large cavern is off to the east of here. ~ r/w ~ 301465604 0 9 0 D0 ~ ~ 0 -1 4524 10 10 5 D1 ~ ~ 0 -1 4526 10 10 5 D2 ~ ~ 0 -1 4522 10 10 5 D3 ~ ~ 0 -1 4520 10 10 5 78 17 1509949465 -2 0 -1 S #4524 Rocky Cavern~ The cavern wall slants from northeast to southeast, looming overhead at an inverted angle. You move cautiously here, for the floor is rocky and the footing unsure. As you move, small bits of dark rock shift underfoot. ~ ~ 301465604 0 9 0 D1 ~ ~ 0 -1 4527 10 10 5 D2 ~ ~ 0 -1 4523 10 10 5 78 17 1509949465 -2 0 -1 S #4525 Rocky Cavern~ Several large pieces of rock mark this section of the cavern as the ground rises and falls in a nearly continuous display of earthly movement. ~ r/w ~ 301465604 0 9 0 D0 ~ ~ 0 -1 4526 10 10 5 D1 ~ ~ 0 -1 4528 10 10 5 D3 ~ ~ 0 -1 4522 10 10 5 78 17 1509949465 -2 0 -1 S #4526 Rocky Cavern~ The floor of the cavern dips here, until you stand at the lowest point in this great underground chamber. In all directions, the ground rises up in varying degrees of steepness, following the odd natural contours of the cavern, created long ago by the primal forces. The air is cool, and still, though you sense movement in the impenetrable darkness, far overhead. ~ r/w leaving action ~ 301465604 0 9 0 D0 ~ ~ 0 -1 4527 10 10 5 D1 ~ ~ 0 -1 4529 10 10 5 D2 ~ ~ 0 -1 4525 10 10 5 D3 ~ ~ 0 -1 4523 10 10 5 -1 S #4527 Rocky Cavern~ The ground here is loose and gives slightly as you pick your way carefully about this section of the cavern. It slopes downward to the south, while the cavern wall to the north slopes inward as it rises, making for an insurmountable climb. ~ ~ 301465604 0 9 0 D1 ~ ~ 0 -1 4530 10 10 5 D2 ~ ~ 0 -1 4526 10 10 5 D3 ~ ~ 0 -1 4524 10 10 5 -1 S #4528 Rocky Cavern~ The ceiling is low here, cutting down toward the floor in an awkward display of nature's caprice. Further to the east, the cavern continues, growing ever smaller until the dark crevice disappears from view, too small for even the slightest of gnomes to explore. ~ ~ 301465604 0 9 0 D0 ~ ~ 0 -1 4529 10 10 5 D3 ~ ~ 0 -1 4525 10 10 5 A 1 east~ ~ act_tochar( #east, ch ); ~ E east~ Try as you might, you cannot get but a few steps before the cavern becomes too small. ~ ! 0 -1 0 -1 S #4529 Rocky Cavern~ A single, large boulder leans against the rough wall of this section of the natural cavern. Its light-colored stone seems out of place with the dark, angry hues of the surrounding layers of bedrock. ~ ~ 301465604 0 9 0 D0 ~ ~ 0 -1 4530 10 10 5 D2 ~ ~ 0 -1 4528 10 10 5 D3 ~ ~ 0 -1 4526 10 10 5 -1 S #4530 Rocky Cavern~ Jagged slabs of rock jut out at odd angles from the cavern wall here, in an unsettling interplay of natural forms. The ground here is sloped, but dry, and leads down toward the center of the cavern to the southwest. ~ draperies etc here up is 4565 dragonet lair north ~ 301465604 0 9 0 D2 ~ ~ 0 -1 4529 10 10 5 D3 ~ ~ 0 -1 4527 10 10 5 E slabs rock ~ Looking more closely at the slabs, you think you spy a small ledge tucked between two great parts of the wall. You might be able to climb up. ~ A 2 climb~ slabs rock ledge wall~ if( find_skill( ch, climb ) > random( 2, 6 ) ) { act_tochar( #climb, ch ); act_notchar( #climb2, ch ); send_to_room( #arrives, find_room( 4565 ) ); transfer( ch, find_room( 4565 ) ); end; } act_tochar( #no, ch ); act_notchar( #slip, ch ); ~ E climb~ You climb up onto the ledge. ~ E climb2~ $n climbs up onto the ledge. ~ E arrives~ $n arrives from below. ~ E no~ You try but cannot climb up onto the ledge. ~ E slip~ $n tries to climb up onto the ledge but slips. ~ ! 0 -1 0 -1 S #4531 Hidden Vault~ Irregular, but clearly ancient, stone walls surround you, forming a small rectangular chamber. Bits of sand have fallen to the floor here, over the course of ages, leaving a fine film underfoot. A small, square hole in the ceiling is covered with a heavy stone hatch. Dominating most of the room, however, is an elaborate system of weights and counterweights, poised above a dark shaft. ~ Up is 4517. ACtion for opening up needed. Acode 2 - transfer sequence ~ 301465604 0 5 0 D4 ~ ~ 511 -1 4517 10 10 5 D5 ~ ~ 0 -1 4532 10 10 5 E weights 4 counterweights~ You see a small lever attached to the wall, beneath scores of ancient weights, gears and cords made from an unknown, dark material. The equipment is covered with a fine sandy film. ~ A pull push use manipulate twist turn~ lever~ act_tochar( #pull, ch ); act_notchar( #pull2, ch ); wait( 1 ); acode( find_room( 4531 ), 2 ); ~ E pull2~ $n pulls the lever. ~ E pull~ You pull the lever. ~ ! 0 0 0 A ~ ~ act_room( #down, ch ); transfer_all( room, find_room( 4532 ) ); transfer_all( find_room( 4532 ), find_room( 4533 ) ); transfer_all( find_room( 4533 ), find_room( 4534 ) ); transfer_all( find_room( 4534 ), find_room( 4535 ) ); transfer_all( find_room( 4535 ), find_room( 4536 ) ); transfer_all( find_room( 4536 ), find_room( 4537 ) ); transfer_all( find_room( 4537 ), find_room( 4538 ) ); transfer_all( find_room( 4538 ), find_room( 4539 ) ); transfer_all( find_room( 4539 ), find_room( 4540 ) ); act_room( #arrives, ch ); ~ E arrives~ Things seem to have stopped. ~ E down~ The floor begins a noisy descent into the depths. ~ ! 0 0 0 -1 S #4532 Dark Shaft~ ~ ~ 301465604 0 5 0 D4 ~ ~ 0 -1 4531 10 10 5 D5 ~ ~ 0 -1 4533 10 10 5 -1 S #4533 Dark Shaft~ ~ ~ 301465604 0 5 0 D4 ~ ~ 0 -1 4532 10 10 5 D5 ~ ~ 0 -1 4534 10 10 5 -1 S #4534 Dark Shaft~ not done. ~ ~ 301465604 0 5 0 D4 ~ ~ 0 -1 4533 10 10 5 D5 ~ ~ 0 -1 4535 10 10 5 -1 S #4535 Dark Shaft~ ~ ~ 301465604 0 5 0 D4 ~ ~ 0 -1 4534 10 10 5 D5 ~ ~ 0 -1 4536 10 10 5 -1 S #4536 Dark Shaft~ ~ ~ 301465604 0 5 0 D4 ~ ~ 0 -1 4535 10 10 5 D5 ~ ~ 0 -1 4537 10 10 5 -1 S #4537 Dark Shaft~ ~ ~ 301465604 0 9 0 D4 ~ ~ 0 -1 4536 10 10 5 D5 ~ ~ 0 -1 4538 10 10 5 -1 S #4538 Dark Shaft~ ~ ~ 301465604 0 9 0 D4 ~ ~ 0 -1 4537 10 10 5 D5 ~ ~ 0 -1 4539 10 10 5 -1 S #4539 Dark Shaft~ ~ ~ 301465604 0 9 0 D4 ~ ~ 0 -1 4538 10 10 5 D5 ~ ~ 0 -1 4540 10 10 5 -1 S #4540 Bottom of Dark Shaft~ A dark shaft in the ceiling yawns overhead, looming above a rather large platform. To one side, several large stone markers protrude from the cavern floor, with a single lever embedded in the largest of the markers. The whole apparatus, with its attendant pulleys and strange components, gives off an air of great age. ~ elevator ends here down are rooms that will be used for the ' up' elevator shaft up are rooms for reverse (up elevator shaft begins with 4571) ~ 301465604 0 9 0 D0 ~ ~ 0 -1 4541 10 10 5 D1 ~ ~ 0 -1 4557 10 10 5 D2 ~ ~ 0 -1 4558 10 10 5 D3 ~ ~ 0 -1 4547 10 10 5 D4 ~ ~ 0 -1 4539 10 10 5 E lever~ The lever, old as it may be, still seems to be ready to do whateveer it was placed her to accomplish. ~ A pull push lift use~ lever~ act_tochar( #pull, ch ); act_notchar( #pull2, ch ); wait( 1 ); act_room( #rumble, ch ); transfer_all( room, find_room( 4571 ) ); transfer_all( find_room( 4571 ), find_room( 4572 ) ); transfer_all( find_room( 4572 ), find_room( 4573 ) ); transfer_all( find_room( 4573 ), find_room( 4574 ) ); transfer_all( find_room( 4574 ), find_room( 4575 ) ); transfer_all( find_room( 4575 ), find_room( 4576 ) ); transfer_all( find_room( 4576 ), find_room( 4577 ) ); transfer_all( find_room( 4577 ), find_room( 4578 ) ); transfer_all( find_room( 4578 ), find_room( 4531 ) ); ~ E rumble~ You hear a low rumble as the floor begins to rise. ~ E pull2~ $n pulls the lever. ~ E pull~ You pull the lever. ~ ! 0 0 0 -1 S #4541 The Concourse - Grooved Road~ A deep groove, nearly a foot deep in places, cuts across the concourse. The result of ages of restless feet, it leads straight east and west, following a confident, purposeful line. You spy smaller grooves leading off to the north and south. ~ ~ 301465604 0 9 0 D0 ~ ~ 0 -1 4542 10 10 5 D1 ~ ~ 0 -1 4551 10 10 5 D2 ~ ~ 0 -1 4540 10 10 5 D3 ~ ~ 0 -1 4548 10 10 5 -1 S #4542 Above a Dark Shaft~ You stand near the rim of a dark shaft, one which plunges straight down into utter darkness. Every so often, a bit of cool air rises up from below, chilling you with its soft, silent touch. ~ this will lead to another layer of underworld, chance of alling lever action for going to cloe ~ 301465604 0 9 0 D0 ~ ~ 0 -1 4555 10 10 5 D1 ~ ~ 0 -1 4556 10 10 5 D2 ~ ~ 0 -1 4541 10 10 5 D3 ~ ~ 0 -1 4543 10 10 5 -1 S #4543 The Concourse - Grooved Road~ A wide groove cuts into the stone of the cavern floor, in places reaching several inches in depth. Leading off to the north and south, the path indicated by the depression seems to mark a byway of no little importance which crosses this great concourse. ~ ~ 301465604 0 9 0 D0 ~ ~ 0 -1 4550 10 10 5 D1 ~ ~ 0 -1 4542 10 10 5 D2 ~ ~ 0 -1 4548 10 10 5 D3 ~ ~ 0 -1 4544 10 10 5 -1 S #4544 Beneath a Dark Shaft~ You stand beneath a dark shaft which rises straight into the rock overhead. There seems to be no ready means of coonveyance, save for a few crumbled bits of rope, wood and stone - most likely the remains of some ancient apparatus, now bowed low by the passage of time. ~ this one broken, maybe later could go up 4 or 5 to hidden level ~ 301465604 0 9 0 D0 ~ ~ 0 -1 4554 10 10 5 D1 ~ ~ 0 -1 4543 10 10 5 D2 ~ ~ 0 -1 4545 10 10 5 D3 ~ ~ 0 -1 4553 10 10 5 -1 S #4545 The Concourse - Grooved Road~ A deep groove, nearly a foot deep in places, cuts across the concourse. The result of ages of restless feet, it leads straight east and west, following a confident, purposeful line. ~ ~ 301465604 0 9 0 D0 ~ ~ 0 -1 4544 10 10 5 D1 ~ ~ 0 -1 4548 10 10 5 D2 ~ ~ 0 -1 4546 10 10 5 D3 ~ ~ 0 -1 4552 10 10 5 -1 S #4546 Above a Dark Shaft~ A dark shaft opens up in the ground here, leading down into darkness. Several stones protrude from the floor in odd positions, but they lack any sort of markings or explanations for their potential use. ~ ~ 301465604 0 9 0 D0 ~ ~ 0 -1 4545 10 10 5 D1 ~ ~ 0 -1 4547 10 10 5 D2 ~ ~ 0 -1 4559 10 10 5 D3 ~ ~ 0 -1 4560 10 10 5 -1 S #4547 Cavern~ Under Construction. ~ ~ 301465604 0 9 0 D0 ~ ~ 0 -1 4548 10 10 5 D1 ~ ~ 0 -1 4540 10 10 5 D2 ~ ~ 0 -1 4549 10 10 5 D3 ~ ~ 0 -1 4546 10 10 5 -1 S #4548 Eye of the Concourse - Fountain~ The smoothened grooves of ancient roadways meet here, joining together in a tight roundabout which circles an ancient stone fountain. The water within is cool, clear and still, its silent darkness in flawless mimicry of the concourse's vast, looming dimness. ~ grooves of ancient roa d crosses here fountain flesh out ~ 301465604 0 9 0 D0 ~ ~ 0 -1 4543 10 10 5 D1 ~ ~ 0 -1 4541 10 10 5 D2 ~ ~ 0 -1 4547 10 10 5 D3 ~ ~ 0 -1 4545 10 10 5 1 17 1509949540 -2 0 -1 S #4549 Cavern~ Under Construction. ~ ~ 301465604 0 9 0 D0 ~ ~ 0 -1 4547 10 10 5 D1 ~ ~ 0 -1 4558 10 10 5 D2 ~ ~ 0 -1 4562 10 10 5 D3 ~ ~ 0 -1 4559 10 10 5 -1 S #4550 Cavern~ Under Construction. ~ ~ 301465604 0 9 0 D0 ~ ~ 0 -1 4564 10 10 5 D1 ~ ~ 0 -1 4555 10 10 5 D2 ~ ~ 0 -1 4543 10 10 5 D3 ~ ~ 0 -1 4554 10 10 5 -1 S #4551 The Concourse - Grooved Road~ A deep groove, nearly a foot deep in places, cuts across the concourse. The result of ages of restless feet, it leads straight east and west, following a confident, purposeful line. ~ ~ 301465604 0 9 0 D0 ~ ~ 0 -1 4556 10 10 5 D1 ~ ~ 0 -1 4563 10 10 5 D2 ~ ~ 0 -1 4557 10 10 5 D3 ~ ~ 0 -1 4541 10 10 5 -1 S #4552 Cavern~ A deep groove, nearly a foot deep in places, cuts across the concourse. The result of ages of restless feet, it leads straight east and west, following a confident, purposeful line. ~ finish road w of here, then establish secondary link and by-station ~ 301465604 0 9 0 D0 ~ ~ 0 -1 4553 10 10 5 D1 ~ ~ 0 -1 4545 10 10 5 D2 ~ ~ 0 -1 4560 10 10 5 D3 ~ ~ 0 -1 4561 10 10 5 -1 S #4553 Cavern~ Under Construction. ~ ~ 301465604 0 9 0 D1 ~ ~ 0 -1 4544 10 10 5 D2 ~ ~ 0 -1 4552 10 10 5 -1 S #4554 Below A Dark Shaft~ Under Construction. ~ ~ 301465604 0 9 0 D1 ~ ~ 0 -1 4550 10 10 5 D2 ~ ~ 0 -1 4544 10 10 5 -1 S #4555 Cavern~ Under Construction. ~ ~ 301465604 0 9 0 D2 ~ ~ 0 -1 4542 10 10 5 D3 ~ ~ 0 -1 4550 10 10 5 -1 S #4556 Above a Dark Shaft~ Under Construction. ~ ~ 301465604 0 9 0 D2 ~ ~ 0 -1 4551 10 10 5 D3 ~ ~ 0 -1 4542 10 10 5 -1 S #4557 Cavern~ Under Construction. ~ ~ 301465604 0 9 0 D0 ~ ~ 0 -1 4551 10 10 5 D3 ~ ~ 0 -1 4540 10 10 5 -1 S #4558 Bottom of Dark Shaft~ Under Construction. ~ ~ 301465604 0 9 0 D0 ~ ~ 0 -1 4540 10 10 5 D3 ~ ~ 0 -1 4549 10 10 5 -1 S #4559 Cavern~ Under Construction. ~ ~ 301465604 0 9 0 D0 ~ ~ 0 -1 4546 10 10 5 D1 ~ ~ 0 -1 4549 10 10 5 -1 S #4560 Above a Dark Shaft~ Under Construction. ~ ~ 301465604 0 9 0 D0 ~ ~ 0 -1 4552 10 10 5 D1 ~ ~ 0 -1 4546 10 10 5 -1 S #4561 The Concourse - Grooved Road~ A deep groove, nearly a foot deep in places, cuts across the concourse. The result of ages of restless feet, it leads straight east and west, following a confident, purposeful line. ~ ~ 301465604 0 9 0 D1 ~ ~ 0 -1 4552 10 10 5 D3 ~ ~ 0 -1 4579 10 10 5 -1 S #4562 Cavern~ Under Construction. ~ ~ 301465604 0 9 0 D0 ~ ~ 0 -1 4549 10 10 5 -1 S #4563 The Concourse - Grooved Road~ A deep groove, nearly a foot deep in places, cuts across the concourse. The result of ages of restless feet, it leads straight east and west, following a confident, purposeful line. ~ ~ 301465604 0 9 0 D3 ~ ~ 0 -1 4551 10 10 5 -1 S #4564 Cavern~ Under Construction. ~ ~ 301465604 0 9 0 D2 ~ ~ 0 -1 4550 10 10 5 -1 S #4565 Rocky Ledge~ You stand on a rocky ledge. Below you to the south a large cavern opens up, and you think it would be possible to climb down. To the north, a dark passageway leads off into to parts unknown. ~ south is 4530 ~ 301465604 0 9 0 D0 ~ ~ 0 -1 4566 10 10 5 A 2 climb go~ down ledge 1 south~ if( find_skill( ch, climb ) > random( 2, 6 ) ) { act_tochar( #climb, ch ); act_notchar( #climb2, ch ); send_to_room( #arrives, find_room( 4530 ) ); transfer( ch, find_room( 4530 ) ); end; } act_tochar( #no, ch ); act_notchar( #slip, ch ); ~ E climb~ You climb down the ledge. ~ E climb2~ $n climbs down the ledge. ~ E arrives~ $n arrives from above. ~ E no~ You try to climb down, but nearly slip and have to stop. ~ E slip~ $n nearly slips as $e tries to climb down the ledge. ~ ! 0 0 0 -1 S #4566 Bend~ The large, natural passage bends here, as the ground slopes upwards slightly to the west and down to the south. The rocky walls are dark, the type of stone unfamiliar, and the air misty and unpleasantly warm. ~ ~ 301465604 0 9 0 D2 ~ ~ 0 -1 4565 10 10 5 D3 ~ ~ 0 -1 4567 10 10 5 -1 S #4567 Warm Cavern~ You stand at the entrance to a fairly large cavern, one whose ceiling looms somewhere in the darkness above you, more a presence to be felt than a tangible object. To the north and west, the cavern opens up, while a natural passage slopes downwards to the east. ~ ~ 301465604 0 9 0 D0 ~ ~ 0 -1 4568 10 10 5 D1 ~ ~ 0 -1 4566 10 10 5 D3 ~ ~ 0 -1 4570 10 10 5 -1 S #4568 Warm Cavern~ A slow dripping of water against stone may be heard here, slowly echoing in this dark cavern. The air is quite warm here, the rock walls and stones underfoot smooth with age. ~ ~ 301465604 0 9 0 D2 ~ ~ 0 -1 4567 10 10 5 D3 ~ ~ 0 -1 4569 10 10 5 -1 S #4569 Warm Cavern~ A small pool of water has collected on the cavern floor here, and together with a great pile of smooth rocks, seems to form some sort of resting place for what appears to be something large, judging from the size of the nest and the many bones scattered about the area. ~ ~ 301465604 0 9 0 D1 ~ ~ 0 -1 4568 10 10 5 D2 ~ ~ 0 -1 4570 10 10 5 850 9 1509949540 3 0 -1 S #4570 Warm Cavern~ The cavern here is dark, and unpleasantly warm, the air filled with a slight mist. You can hear the constant drip of water as it falls from unseen heights far above you. The cavern continues north and east of here. ~ ~ 301465604 0 9 0 D0 ~ ~ 0 -1 4569 10 10 5 D1 ~ ~ 0 -1 4567 10 10 5 -1 S #4571 Dark Shaft~ ~ ~ 301465604 0 9 0 D4 ~ ~ 0 -1 4540 10 10 5 D5 ~ ~ 0 -1 4572 10 10 5 -1 S #4572 Dark Shaft~ ~ ~ 301465604 0 9 0 D4 ~ ~ 0 -1 4571 10 10 5 D5 ~ ~ 0 -1 4573 10 10 5 -1 S #4573 Dark Shaft~ ~ ~ 301465604 0 9 0 D4 ~ ~ 0 -1 4572 10 10 5 D5 ~ ~ 0 -1 4574 10 10 5 -1 S #4574 Dark Shaft~ ~ ~ 301465604 0 9 0 D4 ~ ~ 0 -1 4573 10 10 5 D5 ~ ~ 0 -1 4575 10 10 5 -1 S #4575 Dark Shaft~ ~ ~ 301465604 0 9 0 D4 ~ ~ 0 -1 4574 10 10 5 D5 ~ ~ 0 -1 4576 10 10 5 -1 S #4576 Dark Shaft~ ~ ~ 301465604 0 9 0 D4 ~ ~ 0 -1 4575 10 10 5 D5 ~ ~ 0 -1 4577 10 10 5 -1 S #4577 Dark Shaft~ ~ ~ 301465604 0 9 0 D4 ~ ~ 0 -1 4576 10 10 5 D5 ~ ~ 0 -1 4578 10 10 5 -1 S #4578 Dark Shaft~ ~ ~ 301465604 0 9 0 D4 ~ ~ 0 -1 4577 10 10 5 -1 S #4579 The Concourse - Grooved Road~ Under Construction. ~ ~ 301465604 0 9 0 D1 ~ ~ 0 -1 4561 10 10 5 D3 ~ ~ 0 -1 4580 10 10 5 -1 S #4580 The Concourse - Grooved Road~ Under Construction. ~ ~ 301465604 0 9 0 D1 ~ ~ 0 -1 4579 10 10 5 D3 ~ ~ 0 -1 4581 10 10 5 -1 S #4581 The Concourse - Grooved Road~ Under Construction. ~ ~ 301465604 0 9 0 D1 ~ ~ 0 -1 4580 10 10 5 D3 ~ ~ 0 -1 4582 10 10 5 -1 S #4582 The Concourse - Grooved Road~ Under Construction. ~ ~ 301465604 0 9 0 D1 ~ ~ 0 -1 4581 10 10 5 D3 ~ ~ 0 -1 4583 10 10 5 -1 S #4583 The Concourse - Grooved Road~ Under Construction. ~ ~ 301465604 0 9 0 D1 ~ ~ 0 -1 4582 10 10 5 D3 ~ ~ 0 -1 4584 10 10 5 -1 S #4584 The Concourse - Grooved Road~ Under Construction. ~ ~ 301465604 0 9 0 D1 ~ ~ 0 -1 4583 10 10 5 D3 ~ ~ 0 -1 4585 10 10 5 -1 S #4585 The Concourse - Grooved Road~ Under Construction. ~ ~ 301465604 0 9 0 D0 ~ ~ 0 -1 4586 10 10 5 D1 ~ ~ 0 -1 4584 10 10 5 D2 ~ ~ 0 -1 4589 10 10 5 D3 ~ ~ 0 -1 4588 10 10 5 -1 S #4586 The Concourse - Grooved Road~ Under Construction. ~ ~ 301465604 0 9 0 D2 ~ ~ 0 -1 4585 10 10 5 D3 ~ ~ 0 -1 4587 10 10 5 -1 S #4587 The Concourse - Grooved Road~ Under Construction. ~ chamber ~ 301465604 0 9 0 D1 ~ ~ 0 -1 4586 10 10 5 D2 ~ ~ 0 -1 4588 10 10 5 -1 S #4588 The Concourse - Grooved Road~ Under Construction. ~ ~ 301465604 0 9 0 D0 ~ ~ 0 -1 4587 10 10 5 D1 ~ ~ 0 -1 4585 10 10 5 D2 ~ ~ 0 -1 4590 10 10 5 D5 ~ ~ 0 -1 46250 10 10 5 -1 S #4589 The Concourse - Grooved Road~ Under Construction. ~ ~ 301465604 0 9 0 D0 ~ ~ 0 -1 4585 10 10 5 D3 ~ ~ 0 -1 4590 10 10 5 -1 S #4590 The Concourse - Grooved Road~ Under Construction. ~ ~ 301465604 0 9 0 D0 ~ ~ 0 -1 4588 10 10 5 D1 ~ ~ 0 -1 4589 10 10 5 -1 S #0