#AREA
Shadowy Forest~
Terek Olah~
Shadowy Forest~
20 0
0
#ROOMS
#74000
Shadowy Forest - Fog-Covered Trail~
Dozens of dark trees overhang this small trail here; their massive
branches nearly blocking the way. Dry leaves are scattered about the
dark earth causing a cracking sound to echo throughout the woods
everytime you step. A dense fog rolls across the path, swirling and
spiraling up everytime a small breeze blows through the trees. Despite
the thick fog the trail to the north is free from it, giving you a clear
view out of the forest. To the south the trail continues through the
winding trees, heading into darkness.
~
~
301465601 3 5 0
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0 -1 22028 10 10 5
D2
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0 -1 74001 10 10 5
E
dark trees~
Tall trees line the edges of the trail, creating an eerie, ominous presence.
~
E
massive branches~
The branches are as thick and long as an ogre's arm. They extend from
the tree and form a mesh-like pattern, obstructing the trail and force
you to watch your step.
~
E
dry leaves dark earth~
The brown-red leaves are very dry and have fallen in great numbers from
the trees above, as well as the ferns and bushes below.
~
E
dense fog~
The fog is very thick, so thick that you can almost feel its texture. It
makes it difficult for you to see much of anything distant.
~
A
~
~
continue;
~
E
to_char~
@CYou proceed through the fog to the north and as you exit the forest the
sensation of many eyes watching over you drifts away.
~
!
3 0 1
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S
#74001
Shadowy Forest - Fog-Covered Trail~
The fog here is unnaturally thick making it difficult to see your
surroundings. Large, dark trees line the path here and while most of
them stand erect, a few have become weak and started leaning over the
path, causing you to duck beneath them to continue on. Peering through
the fog you can occasionally see a small, dark shape moving through it,
but it quickly vanishes before you can identify it. To the north and
south the trail continues through the neverending darkness of the forest.
~
~
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0 -1 74000 10 10 5
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0 -1 74002 10 10 5
E
fog~
The fog is a smoky-white color. Its surprising thickness almost allows
you to feel its texture. It gives off no recognizable scent and makes it
difficult to clearly see things around you.
~
E
large dark trees~
The trees are immense and rise high into the sky. Their long, dark
branches and numerous leaves prevent most light from passing through and
onto the trail.
~
A
~
~
if( is_follower( ch ) )
end;
if( !is_player( ch ) )
end;
if( is_player( ch ) ) {
if( random( 1, 3 ) == 1 ) {
ch = rand_player( room );
i = 1d5+5;
act_tochar( #arrow, ch );
act_notchar( #arrow1, ch );
dam_message( ch, i, "The flurry of tiny arrows" );
inflict( ch, mob, i, "walking into an ambush" );
}
}
~
E
arrow~
@BAs you enter the room you hear a twig snap and when you spin around to
see where the sound came from several dozen tiny arrows fly out from
within the fog and towards you!
~
E
arrow1~
@BAs $n enters the room you hear a twig snap and when $e spins around to
see where the sound came from several dozen tiny arrows fly out from
within the fog and towards $m!
~
!
1 0 5
A
~
~
room = find_room( 74001 );
send_to_room( #wind, room );
~
E
wind~
@CA strong breeze blows through the forest causing the sound of rustling
leaves to echo all around you.
~
!
4 500 0
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S
#74002
Shadowy Forest - Fog-Covered Trail~
Dozens of broken twigs and branches litter the trail before you, each
snapped in half as if many feet had crossed over them. The dark soil is
covered with footprints but none are recognizable due to time taking its
toll on the trail. Against the edge of the trail to the south a rusted
iron pike, covered in spots of dried blood, leans against one of the
massive dark trees. The trail continues to swerve through the dense
forest to the north and west from here.
~
~
301465601 3 9 0
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~
0 -1 74001 10 10 5
D3
~
~
0 -1 74003 10 10 5
E
broken twigs branches~
The twigs and branches are a dark brown color. They lie randomly along
the trail and cover much of it.
~
E
dark soil footprints~
The soil is soft, moist, and give off a slightly foul smell. The
plethora of varying footprints within the soil indicates that many have
travelled through here before.
~
E
rusted iron pike spots dried blood~
Many dried, red bloodstains dot the tip of the pike. The great number of
stains indicate the the pike served its combat-oriented purpose. The tip
of the short, rusty iron pike is blunt, and its handle has been partially
snapped.
~
E
massive trees~
The trees are wide and extend up to great heights, testament to the many
years they have stood here. Their bark is very dark and look extremely
strong.
~
A
get take grab~
iron pike~
act_tochar( #break, ch );
act_notchar( #break1, ch );
~
E
break~
@WYou try to grab the iron pike but it quickly breaks into small pieces.
~
E
break1~
@W$n tries to grab the iron pike but it quickly breaks into small pieces.
~
!
0 0 0
-1
S
#74003
Shadowy Forest - Fog-Covered Trail~
Scattered about the forest trail are hundreds of tiny bleached-white
bones, no larger than the size of your index finger. Pieces of torn
leather and cloth hang from the branches of the overhanging trees, each
slowly wavering in the gentle breeze. From somewhere deep inside the
forest you can hear the sound of rustling leaves, as if someone were
moving through the trees. To the east and west the trail continues
through the fog-filled forest.
~
~
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0 -1 74002 10 10 5
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0 -1 74004 10 10 5
E
tiny bleached-white bones~
The minute bones look old and brittle. They appear to be of some tiny
creature, but you can't tell for sure.
~
E
torn leather cloth~
Hole-filled and ripped to pieces, small leather and cloth articles of
clothing that could fit someone of dwarvish stature, gently wave in the
area. Bloodstains cover most of the clothes, symbols of previous
struggles here.
~
E
branches overhanging trees~
Immense dark trees surround the trail. Their long branches weave their
way through the air and forming a mesh-like pattern above and to the
sides of the trail.
~
-1
S
#74004
Shadowy Forest - Fog-Covered Trail~
Large, thick trees criss-cross the trail here, blocking the trail's
course to the south. Small piles of smooth stones lie just off the path
to the north and west. Hanging from one of the tree branches above you
is a set of weathered wood chimes which gently clack together filling the
still air with their odd music. The trail continues through the forest
to the east from here, heading through the dense fog.
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0 -1 74003 10 10 5
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171 -1 74005 10 10 5
E
large thick trees~
The dark trunks of the trees are exceedingly wide, and their roots
protrude from the ground, making it difficult to head south.
~
E
1 north 1 west small piles smooth stone~
The piles have been laid out in a rectangular pattern bending around the
trail. They stand about four feet high and consist of smooth, gray and
black pieces of stone. Upon closer inspection bird droppings and thin
scratches can be seen on the stone.
~
E
branches weathered wood chimes~
Long, thin branches extend from the immense trees within the forest. A
set of chimes hang from the branches. Two-foot cylindrical wooden tubes
partially encase the top of the metal chimes. The chimes are a little
tarnished and shake non-rhythmically.
~
E
1 east dense fog~
The fog is thick and prevents you from seeing very far through it.
~
A
move clear~
south tree trunks~
if( is_open( room, south ) ) {
act_tochar( #open, ch );
end;
}
act_tochar( #clear, ch );
act_notchar( #clear1, ch );
open( room, south );
~
E
clear~
@WWith all your strength you slowly move the tree trunks off from the
path, clearing the way to the south.
~
E
clear1~
@WWith all $s strength $n slowly moves the tree trunks off from the path,
clearing the way to the south.
~
E
open~
The tree trunks have already been moved off the path.
~
!
0 0 0
A
~
~
room = find_room( 74004 );
send_to_room( #chime, room );
~
E
chime~
@CA stiff wind blows through the trees, causing the chimes to clack
together filling the air with their eerie music.
~
!
2 650 0
A
get take grab~
stones~
act_tochar( #nope, ch );
act_notchar( #nope1, ch );
~
E
nope~
@WYou attempt to take one of the large stones but find it too heavy to
move.
~
E
nope1~
@W$n attempts to take one of the large stones but finds it too heavy to
move.
~
!
0 0 0
-1
S
#74005
Shadowy Forest - Fog-Covered Trail~
The dark soil of the path gives way to small patches of grass and moss.
Tiny white flowers dot the edges of the trail, giving the dull, dark
scenery of the forest some color. Swaying in the breeze from the
branches of the trees are small, ornate wood carvings, each different
from the other. To the north the trail is barred by several tree trunks
which have fallen over but to the south it remains clear.
~
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171 -1 74004 10 10 5
D2
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~
0 -1 74006 10 10 5
E
white flowers~
These small white flowers remind you wild daisies which grow commonly
near the town of Pennan. The center of the flowers are a bright yellow
color which stands out against the dark background of the forest. The
sweet smell of honey wafts up from the flowers and fills the air about
you.
~
E
ornate wood carvings~
These minature ornaments have been carved into the shape of dancing
faeries and gnomes in play. Each carving is suspended from a tree branch
from a fine silk rope which glistens as it slowly turns in the breeze.
One carving stands out from the others; it has been carved in the shape
of a tiny faerie hovering over the body of a sea sprite.
~
E
tree trunks~
Set down across the path as if intentional and not by pure accident, the
tree trunks completely block passage to the north. Thick vines grow over
the trunks and seem to hold them together. It may be possible to move
them off the path but seems unlikely you could due to their weight.
~
A
move clear~
tree trunks~
if( is_open( room, north ) ) {
act_tochar( #open, ch );
end;
}
act_tochar( #clear, ch );
act_notchar( #clear1, ch );
open( room, north );
~
E
clear~
@WWith all your strength you slowly move the tree trunks off from the
path, clearing the way to the south.
~
E
clear1~
@WWith all $s strength $n slowly moves the tree trunks off from the path,
clearing the way to the south.
~
E
open~
The tree trunks have already been moved off the path.
~
!
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S
#74006
Shadowy Forest - Fog-Covered Trail~
The fog on this portion of the trail has become extremely thick, dropping
visibility down to a few inches in front of you. Peering through the fog
you can just barely make out the skeletal form of trees which line the
trail and act as your only landmark to keep you from straying off it.
The ground is covered in mounds of damp leaves which quietly rustle as
you tread across them. The trail looks as though it continues to the
north and west from here, but the fog makes it difficult to be sure.
~
~
301465601 3 9 0
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0 -1 74005 10 10 5
D3
~
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0 -1 74007 10 10 5
E
damp leaves mounds~
Several mounds of damp leaves have been scattered about the trail in a
disorderly fashion. From within the piles wafts a putrid smell like that
of decaying flesh. Beneath a few of the piles you can see something
gleaming in the light.
~
A
search~
mounds leaves~
if( !is_player( ch ) )
end;
if( is_player( ch ) ) {
if( random( 1, 50 ) == 1 ) {
act_tochar( #found, ch );
act_notchar( #found1, ch );
obj_to_char( oload( 3160 ) );
}
else {
act_tochar( #nada, ch );
act_notchar( #nada1, ch );
}
}
~
E
found~
@YYou search through the mound of leaves and find a tiny bracelet hidden
at the bottom.
~
E
found1~
@Y$n searches through the mound of leaves and finds a tiny bracelet
hidden at the bottom.
~
E
nada~
@YYou search through the mound of leaves but find nothing.
~
E
nada1~
@Y$n searches through the mound of leaves but finds nothing.
~
!
0 0 0
-1
S
#74007
Shadowy Forest - Fog-Covered Trail~
The air is thick and musty here, as if you were in a deep underground
cavern. The thick clouds of fog continually roll in from the depths of
the forest, obscuring everything except for the faint outlines of the
trees lining the trail. Lying diagonally across the path is a splintered
tree trunk which is covered in a thick green slime. A slight breeze
blows through the area, causing the leaves of the treetops above you to
rain droplets of dew down upon your head. The trail continues through
the seemingly never-ending fog to the east and west.
~
~
301465601 3 9 0
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0 -1 74006 10 10 5
D3
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0 -1 74008 10 10 5
E
tree trunk~
This massive tree trunk has been turned a charcoal-black color and
splintered badly, as if struck with a bolt of lightning. The entire
surface of the wood is covered in a thick green slime which slowly runs
down the length of the tree.
~
E
green slime~
The slime is incredibly thick, like molasses, and emanates an odor easily
comparable to that of sulfur. Trapped within the green liquid you can
see several insects, some of which cling to life and struggle to escape
it.
~
A
~
~
continue;
~
E
to_char~
You carefully navigate across the large tree trunk and continue down the
foggy trail.
~
!
3 0 10
-1
S
#74008
Shadowy Forest - Fog-Covered Trail~
Large, charred tree trunks litter the forest floor beneath your feet
here, nearly blocking this small trail. Despite the dense fog you can
clearly see bits and pieces of shattered bones lying upon the pitch-black
soil. The large, twisting branches of the trees around you come within a
few inches above your head causing movement to be slow and tiring as you
continually have to move and duck around the obstructions. The trail
continues into the dense fog to the east while to the south the path
becomes more clear as the fog dissipates.
~
~
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0 -1 74007 10 10 5
D2
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0 -1 74009 10 10 5
E
large charred tree trunks forest floor 1 down~
Blackened tree trunks over four feet in diameter appear uprooted here.
Their barks have been burnt, and many slash marks cover them.
~
E
dense fog~
The thick fog pervades this entire trail, making it very difficult to
clearly see anything far away.
~
E
bleach-white shattered bones pitch-black soil~
Small, broken bone fragments of some unrecognizable creature jut up
through the hard soil. They lie randomly along the edges of the trail,
most deeply immersed within it.
~
E
large twisting branches trees~
The branches are as thick as an ogre's thigh and are a dark brown-black
color. They cover and overlook the trail in surreal and contorted shapes.
~
A
~
~
send_to_room( #twig, room );
~
E
twig~
Off in the distance you hear several twigs snap, as if something were
moving through the forest.
~
!
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S
#74009
Shadowy Forest - Fog-Covered Trail~
A massive stone marker rises up directly in the center of the trail here.
Etched into its face are several intricate runes which border several
lines of ancient text. Resting around the base of the obelisk are
several humanoid skulls covered in a thick red substance. The trees
bordering the sides of the trail here have begun to space out, offering a
better glimpse into the surrounding forest. To the south of here the fog
appears to have dissipated while to the north it is so dense that you
cannot even see what lies in that direction.
~
~
301465601 3 9 0
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0 -1 74008 10 10 5
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~
~
0 -1 74010 10 10 5
E
stone marker intricate runes ancient text obelisk~
This giant obsidian marker is covered in ancient runes and glyphs which
glow with an unearthly yellow light. The runes surround several lines of
arcane text which is just barely visible. Peering closely at the the
text to manage to make out a few of the letters which look like this:
@W/||\ //| -|- =_=_\ ./|=_|.@n
~
E
base humanoid skulls red substance~
Each of the skulls lying at the foot of the marker appear to be from
various humanoids. A thick layer of blood covers each of the skulls and
slowly runs down their surfaces and onto the ground.
~
E
1 east 1 west trees sides forest~
The trees tower over you, twisting and turning in an eerie, sinister
pattern. Their branches grow higher here, affording you a view through
the east and west. You notice lots of overgrown shrubs and vegetation
rowing tightly together making travel in those directions impossible.
~
-1
S
#74010
Before a Massive Clearing in the Forest~
Spanning out to the south of the trail here is a massive clearing within
the forest. Only a light fog fills the air, causing visibility in the
clearing to be a bit better than on the trail. Peering into the clearing
you spot several small thatched huts on the edge of the trail. Towering
up from what appears to be the center of the clearing is a massive black
tree. The trail to the north is covered in a dense fog which limits
visibility down to an arm's length.
~
~
301465609 3 9 0
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0 -1 74009 10 10 5
D2
~
~
0 -1 74011 10 10 5
E
fog~
The thick fog pervades the trail, blurring your vision.
~
E
massive black tree~
Even from this far away, the gigantic tree towers over the others. Its
long, black branches and abundant foliage impressively cloak the area
around and below it.
~
E
small thatched huts~
The huts are barely visible from this vantage pont. They resemble
tan-colored warts along the tree-infested landscape.
~
-1
S
#74011
Shadowy Forest - Muddy Trail~
Puddles of foul-smelling water litter this small muddy trail within the
forest. The reddish-colored mud is incredibly mushy and deep, causing
your feet to sink down about twelve inches with every step you take.
Bits of moldy straw line the edge of the path, covered in an odorous
green slime. The branches which hang above your head occasionally shake
in the slight breeze, causing droplets of dew to shower down upon the
trail. To the north the trail heads into the thickness of the forest
while to the east, west and south it continues its course through the
massive clearing.
~
~
301465601 3 9 0
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~
0 -1 74010 10 10 5
D1
~
~
0 -1 74034 10 10 5
D2
~
~
0 -1 74035 10 10 5
D3
~
~
0 -1 74012 10 10 5
E
puddles foul-smelling water~
Shallow puddles of opaque liquid lie scattered all along the trail. The
liquid in them reeks, conjuring up a smell of rotten eggs mixed with
cooked cabbage.
~
E
reddish-colored mud~
The mud is exceedingly soft and encompasses the entire trail. Many
footprints can be detected within it -- possibly of animals which roam
the area.
~
E
bits moldy straw edge odorous green slime~
Long strands of decaying, light-brown straw lie in a narrow pile on the
edges of the trail. A thick, slimy green film partially covers the straw.
It gives off an almost unbearable odor.
~
E
branches~
The dark brown branches attached to the towering trees of the forest are
scattered with water droplets. They form a web-like pattern and block
out view of much of the sky.
~
E
droplets dew~
Cool and clear, the dew droplets line the trail and cause it to be even
soggier.
~
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S
#74012
Shadowy Forest - Muddy Trail~
You are at a wide, cleared path along this strangely tranquil forest.
The immense trees that surround you soar high in the air, blocking out
most of the light from above. As you continue along the trail, the soft,
slushy mud seems to release a slightly pungent smell. To the east, the
trail widens, reaching what looks like an intersection; while to the
west, the sloppy path continues for a remarkable distance.
~
~
301465601 3 9 0
D1
~
~
0 -1 74011 10 10 5
D3
~
~
0 -1 74013 10 10 5
E
1 north 1 south immense surrounding trees~
Looking up at the trees, you note their exceedingly dark bark. The
great height of the trees blocks out most any light that may come from
the sky. The dark color and the lack of light combine to form an eerie
presence. Who knows what may lurk around there.
~
E
soft slushy mud~
The mud is soft, reddish, and gooey. A slightly foul smell emanates from
them, making travel along here somewhat nauseating.
~
-1
S
#74013
Shadowy Forest - Muddy Trail~
Ferns and shrubs grow tightly together beside the dark, imposing trees to
the north. Silence mainly prevails along the sloppy trail, with an
occasional gust of wind brushing against the tree leaves being the only
disturbance to the relatively peaceful domain. Off to the southeast and
southwest, many small thatched huts, which look weather-worn due to the
toll of time, have been erected randomly throughout the forest. A path
has been cleared southward to reach the huts. The path also continues to
the east and west.
~
~
301465601 3 9 0
D1
~
~
0 -1 74012 10 10 5
D2
~
~
0 -1 74046 10 10 5
D3
~
~
0 -1 74014 10 10 5
E
1 north ferns shrubs~
Densely compacted, broad-leafed ferns and overgrown shrubs fill the
northern landscape, sealing off possible progress in that direction.
~
E
dark imposing trees leaves~
The trees rise many feet high into the air, blocking out most any
possible light from the sky. Their bark is a blackish-brownish color and
looks exceedingly thick and sturdy.
~
E
southeast southwest small thatched huts~
The huts look like tiny mushrooms from this distance, as they dot your
southern view of the horizon.
~
-1
S
#74014
Shadowy Forest - Muddy Trail~
Gentle breezes from the dense forest to the north provide the trail with
a cool atmosphere. Littering the soggy ground are piles of dried leaves
which, when combined with the mud on the trail, form a slightly foul
scent. The breeze carries the scent to your nostrils making travel along
the trail rather unpleasant. Off to the distant west is an enormous log
that dominates most of the landscape in that direction. The trail also
extends eastward.
~
~
301465601 3 9 0
D1
~
~
0 -1 74013 10 10 5
D3
~
~
0 -1 74015 10 10 5
E
1 north dense forest~
The forest is filled with towering dark trees which grow closely beside
one another. Dense foliage below the trees prevents possible passage
into that part of the forest.
~
E
soggy ground mud~
The mud is an orange and red color and is extremely soft. It emits a
strange, rank smell.
~
E
piles dried leaves~
The piles of brown, dried up leaves lie in two feet tall heaps at the
edges of the trail.
~
E
enormous log~
The log is probably fifty feet long, but it is difficult to judge its
actual size from this vantage point. Mushrooms and moss have made their
home on the log, growing abundantly along its dead bark.
~
A
search~
piles dried leaves~
act_tochar( #search, ch );
act_notchar( #search1, ch );
~
E
search~
@WYou carefully search through the piles of dried leaves but fail to find
anything.
~
E
search1~
@W$n carefully searches through the piles of dried leaves but fails to
find anything.
~
!
0 0 0
-1
S
#74015
Shadowy Forest - Muddy Trail~
A gigantic fallen log lies horizontally to the west, sealing off normal
passage in that direction. Blanketing the decaying bark of the log are
many rows of mushrooms and large patches of moss. They seem to be
thriving, evinced by the abundance and astoundingly large size of the
mushrooms and dark-green moss. In addition, many colonies of tiny
insects can be seen crawling their away below and along the ridges of the
log's bark. The trail continues to wind its way to the east and south
around the log.
~
[Merior] maybe add ants popping?
[Olah] as a random acode or mob?
~
301465601 3 9 0
D1
~
~
0 -1 74014 10 10 5
D2
~
~
0 -1 74016 10 10 5
E
gigantic fallen log decaying bark~
The log is of the same type of wood of the many enormous trees that grow
to the north within the dense, dark forest. It extends over fifty feet
north-west, and over six feet from the ground. Its bark is dark grey and
still looks pretty solid.
~
E
rows mushrooms large patches dark-green moss~
The mushrooms have grown to the size of a human fist. Their tops are
tan, and spores appear to float above them. The moss is also
strange-looking, giving off a glowing dark-green color. The patches of
moss are about a foot thick.
~
E
colonies tiny insects~
Many small red ants and pillbugs crawl quickly along and below the log,
oblivious to their surroundings. They form a long, thin line, resembling
a fast-moving string of a spindle.
~
A
get take grab pick~
mushroom~
if( rflag( reset0, room ) ) {
remove_rflag( reset0, room );
act_tochar( #get, ch );
act_notchar( #get1, ch );
obj_to_char( oload( 885 ), ch );
}
else
act_tochar( #none, ch );
~
E
get~
@RYou carefully pick one of the large mushrooms from among the patch.
~
E
get1~
@R$n carefully picks one of the large mushrooms from among the patch.
~
E
none~
All the mushrooms have already been picked.
~
!
0 0 0
A
get take grab pick~
moss~
if( rflag( reset0, room ) ) {
remove_rflag( reset0, room );
act_tochar( #moss, ch );
act_notchar( #moss1, ch );
obj_to_char( oload( 244 ), ch );
}
else
act_tochar( #picked, ch );
~
E
moss~
@GYou carefully remove a patch of the moss which is growing among the
mushrooms.
~
E
moss1~
@G$n carefully removes a patch of the moss which is growing among the
mushrooms.
~
E
picked~
It appears that someone has already picked up the moss.
~
!
0 0 0
2155 9 1509949540 3 0
2153 9 1509949540 3 0
-1
S
#74016
Shadowy Forest - Muddy Trail~
You have to be rather careful in maneuvering your way around this trail,
as several shallow pools of dirty, foul-smelling water have randomly
formed. Many twigs and leaves gently float upon the surfaces of the
pools, having fallen from the surrounding trees to the east and west. So
many of the twigs and leaves have accumulated that they nearly conceal
the pools' surfaces. Peering through the towering trees and plants to
the east, you can spot some small thatched huts.
~
~
301465601 3 9 0
D0
~
~
0 -1 74015 10 10 5
D2
~
~
0 -1 74017 10 10 5
E
puddle shallow pools dirty foul-smelling water~
The pools range from a couple of feet across to as large as five feet in
diameter. Where twigs and leaves do not cover the pools' surfaces, you
can detect a black liquid within them. The liquid seems to give off a
rotten odor that resembles week-old meat.
~
E
twigs leaves~
The dark-brown twigs are short and light, and therefore able to float on
the thick liquid of the pools. Many red-brown leaves float below and
beside the twigs. They vary from maple leafs to fern leafs.
~
E
1 east small thatched huts~
The trees and plants have grown so abundantly that it's difficult to see
past them, let alone move through them. What you can make out, however,
are rows of thatched huts that are so small that they could only house
small inhabitants.
~
E
1 west towering surrounding trees west~
Tall trees rise high in the air and grow closely together. Their barks
are thick, solid-looking, and are a very dark brown-black color. Growing
densely below the trees are numerous bushes and ferns, which give off a
pleasant smell -- a noticeable contrast to the rotten-smelling pools
of water nearby.
~
A
search~
puddle pools water~
act_tochar( #filth, ch );
act_notchar( #filth2, ch );
~
E
filth~
@WYou move your hands along the bottom of the filthy pools of water but
find nothing of value within them.
~
E
filth2~
@W$n move $s hands along the bottom of the filthy pools of water but
finds nothing of
~
!
0 0 0
3095 17 1509949540 -2 37
-1
S
#74017
Shadowy Forest - Muddy Trail~
A massive wall of vegetation grows to the west. It consists of long,
light-green strands of ivy which wind their way closely within a
profusion of large ferns and thick bushes, impeding progress in that
direction. The trail forks off in three different directions. To the
east, the trail appears to be drier, but also narrower; while travel
north and south looks messy due to increased moisture on the ground.
~
~
301465601 3 9 0
D0
~
~
0 -1 74016 10 10 5
D1
~
~
0 -1 74043 10 10 5
D2
~
~
0 -1 74018 10 10 5
D3
~
~
235 -1 74048 10 10 5
E
1 west massive wall vegetation ivy~
The vegetation is exceedingly dense, and many sharp thorns grow along the
branches of the bushes there. The tangled vines which grow abundantly
along the bushes and ferns extend up and rest along the branches of the
towering trees above you. The vines, along with the other plants, form
an intricate wall which covers much of everything to the west.
~
A
cut~
wall vegetation ivy 1 west~
if( is_open( room, west ) ) {
act_tochar( #open, ch );
end;
}
act_tochar( #cut, ch );
act_notchar( #cut1, ch );
Wait( 4 );
act_tochar( #finish, ch );
act_notchar( #finish1, ch );
open( room, west );
~
E
cut~
@WYou begin to carefully cut away the dense vegetation to the west.
~
E
cut1~
@W$n begins to carefully cut away the dense vegetation to the west.
~
E
finish~
@WAfter several minutes of constant cutting you finally remove enough of
the vegetation to allow passage to the west.
~
E
finish1~
@WAfter several minutes of constant cutting $N finally removes enough of
the vegetation to allow passage to the west.
~
E
open~
The vegetation has already been cut away.
~
!
0 0 0
2153 9 1509949540 3 0
-1
S
#74018
Shadowy Forest - Muddy Trail~
You notice the lack of light able to pass through the towering trees of
the forest. Many plants, like the ones in the dense foliage to the west,
have still managed to flourish here. Perhaps the soil is rich with
nutrients, or perhaps the plants have somehow adapted well to their dark
environs. To the east, past a short, ivy-covered wooden fence and a few
trees, lies a small thatched hut that looks weather-beaten and worn. The
trail continues to the north and south, weaving its way through the
forest.
~
~
301465601 3 9 0
D0
~
~
0 -1 74017 10 10 5
D2
~
~
0 -1 74019 10 10 5
E
trees~
The trees tower above you. Their branches extend a good distance through
the sky to form a canopy which blocks out much of the light able to pass
through.
~
E
1 west plants dense foliage~
Numerous leafy bushes and vines crowd the area west of the trail. Their
leaves are dark green, despite the little amounts of sunlight that passes
through the forest here.
~
E
soil~
The soil along the trail is red and muddy, but the soil on which the
plants grow is a dark brown-black color.
~
E
1 east small thatched hut~
You can see only parts of a thatched hut from here. What little you do
see reveals a hut that has seen years of abuse from the elements. Many
holes dot its roof, and the added weight of leaves and branches make it
appear ready to collapse soon.
~
E
1 east ivy-covered wooden fence~
To the east stands a fence draped in long strands of dark green ivy.
Made of a dull gray wood, the fence is a few feet tall and covers the
length of the trail here before circling the front and back of the hut.
Its wood has mostly chipped away, and mud and bird stains can be seen
through the ivy.
~
-1
S
#74019
Shadowy Forest - Muddy Trail~
The trail bends its way north and east around the dense foliage to the
southwest. Growing abundantly to the south and west of the trail are
thick, thorny bushes entangled with long vines that almost completely
overtake the bushes. Beyond the bushes are tall trees with trunks as
wide as two ogres. The dark branches of the trees form a complex canopy.
Combined with the overgrowing bushes, the branches form a web-like
pattern cloaking anything that may exist beyond them.
~
~
301465601 3 9 0
D0
~
~
0 -1 74018 10 10 5
D1
~
~
0 -1 74020 10 10 5
E
south 1 west thick thorny bushes vines dense foliage southwest~
Forming an immense barrier to the south and west of you are huge bushes
with long, thin branches. A multitude of sharp-looking thorns line the
branches, warning any possible intruders of the painful consequences of
heading through them. Dark green vines curl their way through and around
the bushes, as though tying them together into one big block of
vegetation.
~
E
trees trunks branches~
Each of them have rough, dark brown barks and grow several feet apart
from one another. Extending from the trunks are branches that seem to
intertwine with other branches. They block out most of the light able to
pass through from above.
~
2155 9 1509949540 3 0
2153 9 1509949540 3 0
-1
S
#74020
Shadowy Forest - Muddy Trail~
A thin layer of red-brown leaves is slightly more visible along this
portion of the trail. Some of the leaves have become deeply immersed
within the mud, while the rest have risen above the muddy surface to form
small soggy piles. The piles look like miniature knolls and give off a
wretched odor. Passage to the north and south seems improbable due to
the abundant overgrowth of plants in those directions. The trail is
relatively clear to the east and west, however.
~
~
301465601 3 9 0
D1
~
~
0 -1 74021 10 10 5
D3
~
~
0 -1 74019 10 10 5
E
layer red-brown leaves piles~
Broad leaves the size of a human's hand have accumulated along the trail.
They lie in an unorganized manner, and each is covered in clumps of gooey
mud.
~
E
mud~
The mud is thick and scarlet red. A smell reminiscent of a pair of
unwashed socks worn by a troll seems to originate from it.
~
E
1 north 1 south overgrowth plants~
Ferns, shrubs, and bushes grow abundantly to the north and south of the
trail. Their dark greens leaves overlap one another forming a thick
barrier blocking out travel through them.
~
A
search~
piles leaves~
act_tochar( #search, ch );
act_notchar( #search1, ch );
~
E
search~
@WYou sift through the piles of soggy leaves but find nothing.
~
E
search1~
@W$n sifts through the piles of soggy leaves but finds nothing.
~
!
0 0 0
-1
S
#74021
Shadowy Forest - Muddy Trail~
An occasional calm breeze from the forest to the south feels like someone
whispering gently in your face. Towering dark trees grow closely there,
their branches intermingling with one another to form an impassable
barrier. On the ground, you can detect the outlines of many leaves which
have been submerged within the mud. Several of the leaves still clutter
the surface of the trail, indicating that those had recently fallen from
the trees all around you. A small footpath has been cleared to the
north; while the trail continues through the forest to the east and west.
~
~
301465601 3 9 0
D0
~
~
0 -1 74039 10 10 5
D1
~
~
0 -1 74022 10 10 5
D3
~
~
0 -1 74020 10 10 5
E
towering dark trees branches~
The trees rise many feet in the air, dwarfing your presence. Their
trunks are round, probably around eight feet in diameter, and their bark
is rough and brown-black. Their branches extend for a great distance
across the air, as if reaching out to something.
~
E
ground leaves mud~
Wet, mud-covered leaves lie randomly along the soggy ground.
~
-1
S
#74022
Shadowy Forest - Muddy Trail~
You can barely make out a thatched hut through the maze of trees and
bushes to the north. Some of the bushes are thorny, while others appear
more harmless. The bushes have grown so closely near one another that
they prevent normal access through them. Extensive strands of
olive-green ivy hang tightly from the long dark branches of the trees and
block out part of the trail. Moss also grows along the barks of several
of the trees, covering about a quarter of their trunks. The muddy trail
continues through the vines to the east and west.
~
~
301465601 3 9 0
D1
~
~
0 -1 74023 10 10 5
D3
~
~
0 -1 74021 10 10 5
E
1 north thatched hut~
Although you can't see the hut too well through the dense foliage, you
still are able to notice how worn the hut looks. Many piles of leaves
cover the roof of the hut, and gaping holes lie all along its exterior.
~
E
maze trees bushes~
The bark of the immense trees is a brown-black which establishes a dark
atmosphere to the forest. Their sheer size and numbers dominate the
landscape. Growing abundantly below them are leafy bushes. The bushes
have grown so abundantly, in fact, that they make the area below the
trees appear like a sea of dark green leaves.
~
E
olive-green ivy long dark branches~
The strands of ivy wrap tightly around the branches like a large snake
coiled powerfully around its helpless victim. Their ends droop from the
branches causing you to brush them aside if you wish to pass through them.
~
E
moss~
Gray and light green moss about half an inch thick grow in random clumps
along the sides of the trees. The moss on the trees resembles patches of
wool on a sheep that hasn't been completely sheared.
~
A
~
~
continue;
~
E
to_char~
You carefully push aside the thick ivy vines and proceed along the muddy
trail.
~
!
3 0 10
-1
S
#74023
Shadowy Forest - Muddy Trail~
Thick green vines drape down from the tree branches above, causing you to
have to continually push them aside to see what lies in front of you.
Small white flowers grow along the edge of the trail adding a touch of
color to the dull, dark scenery of the forest. The entire southern edge
of the trail here is lined with towering pine trees which stand huddled
close together. Between two of the pine trees to the south a dense wall
of vegetation has has sprung up. Off to the northeast and northwest
several small thatched huts rest along the interior of the clearing. The
trail continues to the east, west and north from here, through the vast
forest.
~
[Terek] Move Veg to the south
south is 74079
~
301465601 3 9 0
D0
~
~
0 -1 74045 10 10 5
D1
~
~
0 -1 74024 10 10 5
D2
~
~
235 -1 74079 10 10 5
D3
~
~
0 -1 74022 10 10 5
E
thick green vines branches~
The leafy vines curl around the branches of the trees like sleeping
snakes. Their ends dangle from the branches and clutter the trail.
~
E
small white flowers edge~
Each of the flowers has several white petals. Thin yellow pistils and
stamens can be seen in their center. The flowers grow in a linear
fashoin and line the sides of the trail.
~
E
towering pine trees~
The trees stand an immeasurable distance high in the air. Their pine
needles clutter the area below them. Emanating from them is a fresh,
minty scent.
~
E
1 south dense wall vegetation~
Many thick vines, leaves, and shrubbery grow directly to the south of you.
They are tightly spaced with additional layers of greenery behind them.
The multitude of branches and leaves intertwine in a haphazard fashion to
form the dense wall.
~
E
northeast northwest thatched huts~
Small, weather-worn huts have been erected to the northeast and northwest
of the trail. Time and the elements haven't been kind to the huts as you
notice many holes on the roofs and walls of the huts, as well as broken
wood and piles of straw resting at the base of the huts.
~
A
1 south~
~
if( !is_open( room, south ) )
act_tochar( #bounce, ch );
act_notchar( #bounce1, ch );
if( is_open( room, south ) )
continue;
~
E
bounce~
You attempt to walk through the thick vegetation to the south but quickly
find it to be impossible.
~
E
bounce1~
$n attempts to walk through the thick vegetation to the south but quickly
finds it to be impossible.
~
!
0 0 0
A
hack chop cut clear~
1 south dense wall vegetation~
if( is_open( room, south ) ) {
act_tochar( #open, ch );
end;
}
if( !is_open( room, south ) ) {
act_tochar( #chop, ch );
act_notchar( #chop1, ch );
Wait( 3 );
act_tochar( #chop2, ch );
act_notchar( #chop3, ch );
Wait( 3 );
act_tochar( #finish, ch );
act_notchar( #finish1, ch );
open( room, south );
}
~
E
chop~
@WYou begin to hack away at the dense vegetation to the south, hoping to
cut a path through it.
~
E
chop1~
@W$n begins to hack away at the dense vegetation to the south, hoping to
cut a path through it.
~
E
chop2~
@WYou continue to slash away at the thick vines and entangled branches
although your efforts seem in vain.
~
E
chop3~
@W$n continues to slash away at the thick vines and entangled branches
although $s efforts seem in vain.
~
E
finish~
@WJust when you think you cannot chop anymore you strike a tremendous blow
which knocks nearly all the vegetation away, revealing a dim path where
the vegetation just stood.
~
E
finish1~
@WSweat beads from $n's brow and $e looks extremely tired but just as it
looks as though $e is going to pass out $e strikes a tremendous blow upon
the thick vines which knocks nearly all the vegetation away revealing a
dim path where the vegetation just stood.
~
E
open~
The vegetation has already been cut away.
~
!
0 0 0
A
~
~
continue;
~
E
to_char~
You push aside the thick draping vines and continue through the forest.
~
!
3 0 11
A
pick take grab get~
flower tiny white~
if( rflag( reset0, room ) ) {
remove_rflag( reset0, room );
act_tochar( #flower, ch );
act_notchar( #flower1, ch );
obj_to_char( oload( 1124 ), ch );
}
else
act_tochar( #picked, ch );
~
E
flower~
@WYou carefully pick one of the small white flowers growing along the
edge of the trail.
~
E
flower1~
@W$n carefully picks one of the small white flowers growing along the
edge of the trail.
~
E
picked~
All of the flowers have been picked.
~
!
0 0 0
2151 9 1509949540 3 0
-1
S
#74024
Shadowy Forest - Muddy Trail~
A gust of wind passes once in a while through the trail, disrupting the
apparent serenity of the forest. The resulting rustling of the leaves of
the near-by trees and ferns provides the only noticeable sounds within
this dark forest. Focusing your gaze upward, you marvel at the
tremendous heights the trees have reached. Their branches and leaves
criss-cross to prevent you from accurately determining how high the trees
have grown. Red, mud-covered leaves lie randomly along the trail as it
extends eastward and westward.
~
~
301465601 3 9 0
D1
~
~
0 -1 74025 10 10 5
D3
~
~
0 -1 74023 10 10 5
E
trees ferns branches~
The trees have grown to enormous heights with trunks as round as several
ogre bellies, abundant dark green leaves, and numerous branches that
extend in all directions. Ferns grow directly below the trees; most
growing around the base of the trees. Their leaves are broad and overlap
with the leaves of other ferns that grow closely with one another.
~
E
red mud-covered leaves~
Many leaves have fallen from the trees above and have collected a lot of
mud while lying on the trail.
~
-1
S
#74025
Shadowy Forest - Muddy Trail~
Wet, broad, dark-red leaves cover the ground, forming small, mud-stained
piles along the trail. The roots of some of the larger trees from the
south jut through the mud and form one or two foot high hurdles, forcing
you to go around or over them. Through the branches of immense trees and
overgrown bushes to the northeast and northwest stand a few thatched huts
that seem ready to collapse at any moment. A narrow footpath has been
cleared to allow passage northward between the huts. Albeit not as
obstacle-free, the trail also continues to the east and west.
~
~
301465601 3 9 0
D0
~
~
0 -1 74042 10 10 5
D1
~
~
0 -1 74026 10 10 5
D3
~
~
0 -1 74024 10 10 5
E
wet broad dark-red leaves piles~
The leaves are about the size of a human's hand. They have fallen into
large mounds on the ground that resemble small domed huts made of leaves
and mud.
~
E
ground~
The ground is soft and wet, making it difficult for someone to walk
through without getting himself or herself messy.
~
E
roots~
The long, thick roots curl out of the base of the trees like boas. Some
form small arches, while others slope up and down several times.
~
E
branches immense larger trees~
Towering trees surround you. Their dark branches extend from high above,
weaving their way across the sky to form an intricate mesh.
~
E
overgrown bushes~
The bushes are very leafy and grow closely to one another. Many grow
tightly near and around the base of the tall trees, thus preventing
normal travel through them.
~
E
northeast northwest thatched huts~
You can barely make out the thatched huts from this distance. Still, you
are able to notice how worn they are due to the lack of straw on the
roofs, gaps in many parts of the huts, and fallen beams.
~
A
search~
leaves piles~
act_tochar( #search, ch );
act_notchar( #search1, ch );
~
E
search~
@WYou search through the piles of leaves but find nothing.
~
E
search1~
@W$n searches through the piles of leaves but finds nothing.
~
!
0 0 0
-1
S
#74026
Shadowy Forest - Muddy Trail~
Massive splintered tree trunks lie haphazard across the trail, causing
you to have to hop over them to proceed. A large puddle of steaming
brown water covers the trail. Bubbles rise to the surface of the puddle
and burst open, releasing a foul-smelling smoke which causes you to choke
and gag. Lying scattered around the edge of the water are several helms
and spears; each covered in layers of flaky copper-brown rust. The trail
continues its course to the east and west, around the outskirts of the
clearing.
~
~
301465601 3 9 0
D1
~
~
0 -1 74027 10 10 5
D3
~
~
0 -1 74025 10 10 5
E
massive splintered tree trunks~
Uprooted by some powerful force, the dark brown tree trunks jut up
through the muddy trail making it difficult to traverse through. The
interior wood of the trunks is tan with numerous rings.
~
E
large puddle steaming brown water~
The puddle lies many feet across. The depth of the puddle is unknown
since it looks rather unwise to dip your feet into it.
~
E
bubbles~
Most of the bubbles which form to the surface are big. They are usually
about the size of a dwarf's clenched fist.
~
E
edge helms spears~
Worn and decrepit, helms made to fit someone with a small round head sit
at the edge of the puddle. Each is rusted, while some of them have dents
and holes pierced through them. Beside the helms are small wooden spears
with blunt, rusty tips. Blood and mud cover the handles and blades of
the weapons.
~
A
~
~
continue;
~
E
to_char~
You carefully hop over the fallen tree trunks and proceed along the trail.
~
!
3 0 10
A
get take grab~
helms spears~
act_tochar( #take, ch );
act_notchar( #take1, ch );
~
E
take~
@WYou attempt to take some of the spears and helms from their resting
place but they quickly crumble in your hand.
~
E
take1~
@W$n attempts to take some of the spears and helms from their resting
place but they quickly crumble in $s hand.
~
!
0 0 0
A
search~
puddle~
i = 2d5+10;
act_tochar( #burn, ch );
act_notchar( #burn1, ch );
dam_message( ch, i, "The extremely hot water" );
inflict( ch, mob, i, "being burned to death" );
~
E
burn~
@RYou stick your hand into the bubbling pool of water and burn yourself
badly.
~
E
burn1~
@R$n sticks $s hand into the bubbling pool of water and burns $mself
badly.
~
!
0 0 0
-1
S
#74027
Shadowy Forest - Muddy Trail~
The strong smell of decaying flesh fills the air along the trail here.
Splintered tree trunks lie scattered about the trail, covered in a thick
layer of mud. Partially buried beneath the mud are several shortswords;
each broken in half and covered in rust. Clinging to the branches of the
surrounding trees are several pieces of tattered blood-stained cloth. A
small break in the trees to the east allows you a view across the Sea of
Stars. The trail curves to the north and west here, proceeding along the
forest clearing.
~
~
301465601 3 9 0
D0
~
~
0 -1 74028 10 10 5
D3
~
~
0 -1 74026 10 10 5
E
splintered tree trunks~
Uprooted by some powerful force, the dark brown tree trunks jut up
through the muddy trail making it difficult to traverse through. The
interior wood of the trunks is tan with numerous rings.
~
E
layer mud~
The mud is a scarlet red color and exceedingly soft.
~
E
shortswords~
Split in two and covered in mud, the shortswords are no longer be of any
use. Each is very rusted, having not been repaired nor wielded for quite
some time it appears.
~
E
branches trees pieces tattered blood-stained cloth~
Long branches extend from the towering trees around you. Swaying back
and forth out of your reach on one of the branches are the remnants of a
small piece of cloth that was once white. Holes probably due to moths
and weapon piercings fill the flimsy cloth. Bloodstains, mud stains, and
bird droppings also soil the cloth.
~
E
Sea of Stars view~
The clear blue waters and lines of waves can be glimpsed through the
break in the trees. The water seems to continue on for many miles
spanning the entire eastern horizon.
~
A
get take grab~
shortswords~
act_tochar( #break, ch );
act_notchar( #break1, ch );
~
E
break1~
@W$n tries to pry one of the shortswords free but only manages to break
off a piece off it.
~
E
break~
@WYou try to pry one of the shortswords free but only manage to break off
a piece off it.
~
!
0 0 0
A
get take grab~
cloth~
act_tochar( #fail, ch );
act_notchar( #nfail, ch );
~
E
fail~
@WYou attempt to grab the cloth, but find they are too far away from your
reach.@n
~
E
nfail~
@W$n attempts to grab the cloth, but can't reach it.@n
~
!
0 0 0
2155 9 1509949540 3 0
2153 9 1509949540 3 0
-1
S
#74028
Shadowy Forest - Muddy Trail~
Piled up in the center of the trail here are the corpses of several
gnomes; each still retaining bits of their leather armor upon their
bodies. Lying scattered about the pile of bodies are several
blood-stained pikes and halberds which still have bits of decaying flesh
attached to their blades. A small mound of damp leaves lying just off
the eastern side of the path poorly covers the decaying remains of what
looks like a faerie. The trail wanders off to the north and south from
here through the vast forest.
~
~
301465601 3 9 0
D0
~
~
0 -1 74029 10 10 5
D2
~
~
0 -1 74027 10 10 5
E
corpses gnomes leather armor bodies pile~
The mutilated decomposing corpses of gnomes have been prominently
displayed here. Maggots and worms crawl along their flesh and slowly
wither away what little remains of it.
~
E
blood-stained pikes halberds decaying flesh blades~
The tips of the pikes and halberds are now rusty and dull. Bloodstains
can be seen all along the tips and blades of each weapon. Small pieces
of skin and hair lie on and beside the weapons as well.
~
E
mound damp leaves eastern side decaying remains faerie~
The mound of leaves is barely half a foot tall. Like a funeral shroud,
the leaves cover the tiny body of a creature with humanoid appearances. A
few broken, transluscent wings lie beside it.
~
A
search~
gnome corpses bodies~
if( rflag( reset0, room ) ) {
remove_rflag( reset0, room );
act_tochar( #ear, ch );
act_notchar( #ear1, ch );
obj_to_char( oload( 3237 ), ch );
}
else
act_tochar( #search, ch );
act_notchar( #search1, ch );
~
E
ear~
@CYou search through the bodies of the gnomes and find a decaying ear
buried amongst them.
~
E
ear1~
@C$n searches through the bodies of the gnomes and finds a decaying ear
buried amongst them.
~
E
search~
@CYou search through the bodies of the gnomes but fail to find anything.
~
E
search1~
@C$n searches through the bodies of the gnomes but fails to find anything.
~
!
0 0 0
-1
S
#74029
Shadowy Forest - Muddy Trail~
A massive puddle spans the width of the trail here, making travel around
it impossible. Bubbles and ripples run across the surface of the puddle,
as if something beneath it were swimming and breathing. Floating in the
center of the massive pool of water is a small greenish-colored dress, no
larger than your fist. To the west the trail appears to be drier than
here, while to the north and south it remains damp and thick with mud.
~
~
301465601 13 9 0
D0
~
~
0 -1 74030 10 10 5
D2
~
~
0 -1 74028 10 10 5
D3
~
~
0 -1 74044 10 10 5
E
massive puddle pool water~
Dark, thick, cool water fills the expansive but relatively shallow puddle
which has formed along the trail here.
~
E
bubbles ripples surface~
Bubbles as small as a grain of sand and as big as a gnome's eyeball float
along the surface of the dark water. Several ripples can also been seen,
caused probably by something below.
~
E
center small greenish-colored dress~
The dress is totally soaked in the dark water and contains many tiny
holes and cuts.
~
A
get take grab~
tiny greenish-colored dress~
if( rflag( reset0, room ) ) {
remove_rflag( reset0, room );
act_tochar( #dress, ch );
act_notchar( #dress1, ch );
obj_to_char( oload( 1991 ),ch );
}
else
act_tochar( #gone, ch );
~
E
dress~
@WYou reach into the puddle and take the tiny sea-green dress.
~
E
dress1~
@W$n reaches into the puddle and takes the tiny sea-green dress.
~
E
gone~
Someone has already taken the dress away.
~
!
0 0 0
A
~
~
send_to_room( #bubble, room );
~
E
bubble~
@RBig, round bubbles rise to the surface of the puddle, then burst with a
loud *POP*@n
~
!
2 100 0
A
~
puddle pool water~
act_tochar( #nada, ch );
act_notchar( #nnada, ch );
~
E
nada~
@WYou search through the puddle of water, but find nothing interesting.@n
~
E
nnada~
@W$n searches through the puddle of water, but finds nothing.@n
~
!
9 0 0
2155 9 1509949540 3 0
3095 17 1509949540 -2 0
-1
S
#74030
Shadowy Forest - Muddy Trail~
Tiny mounds of white sand dot the surface of the trail here, standing out
against the blood-red mud. The stiff breeze which blows through the
trees carries with it the scent of salt water and seaweed. As the trees
sway back and forth along the eastern edge of the trail you can
occasionally catch a glimpse of waves crashing against the shoreline of a
beach. Directly to the west, partially obscured by thick vines hanging
down from the trees, is a small thatched hut. The trail continues to
weave around the forest to the north and south from here.
~
~
301465601 3 9 0
D0
~
~
0 -1 74031 10 10 5
D2
~
~
0 -1 74029 10 10 5
E
mounds white sand surface~
The mounds are bleached white and rise a few inches high. Their shape
resembles ant hills.
~
E
blood-red mud~
The mud is a solid red color and slushy. A strong, pungent smell
emanates from it.
~
E
trees eastern edge~
Enormous trees along the eastern side of the trail tower over you. Their
vine-covered branches loom ominously, as though ready to grab you.
~
E
1 east waves shoreline beach~
The dark, foamy edge of the sandy shoreline to east of you, below the
trail, rhythmically moves east and west like sandpaper rubbing against a
tan wooden board.
~
E
1 west thick vines small thatched hut~
Thick strands of light green vines hang from the branches like resting
snakes. Combined with the abundance of leaves and the interweaving
patterns caused by the tree branches, the vines manage to block out most
of the view to the west. However, you can still manage to detect a
thatched hut in that direction, but it appears rather rundown and
weatherbeaten. You can't see any way to reach the huts from here.
~
-1
S
#74031
Shadowy Forest - Muddy Trail~
Lying scattered about the trail here, almost concealed beneath the mud,
are several tiny swords, shields, and helmets, each covered in dried
blood. Tiny fragments of bleached white bone stick out from beneath the
mud like jagged sword edges. Between a pair of immensely large trees on
the eastern edge of the trail, you notice a small tunnel heading out of
the forest although it is far too small for anyone larger than a faerie
to enter. The trail continues to the west and south from here, heading
around the dark forest.
~
~
301465601 3 9 0
D2
~
~
0 -1 74030 10 10 5
D3
~
~
0 -1 74032 10 10 5
E
mud~
The mud is reddish and very soggy. A slightly pungent smell emanates
from it.
~
E
immensely large trees~
Standing over fifty feet in the air, the two trees are positioned beside
one another like a pair of guardians, ominously overseeing passersby.
~
E
tiny swords shields helmets dried blood~
Thin sharp blades of small swords with handles, only wieldable by someone
the size of an ordinary mouse, lie in heaps here beside miniature shields
and helmets. Dark red blood stains dot the items, and some of the stains
look fresh. Most of the items are very worn looking, with slash marks
all across them.
~
E
tiny fragments bleached white bone~
The bones are no larger than a gnome's pinky. They are very thin and
brittle. The whiteness of the bone fragments is marred only by the
reddish color of the mud in which they remain embedded.
~
E
1 east small tunnel eastern edge~
Barely five inches across, a tiny opening with the dense green foliage
lies to the east. It appears to be a tunnel, but is too dark to
determine where and how far it would lead.
~
A
~
swords shields helmets blood~
act_tochar( #nada, ch );
act_notchar( #nnada, ch );
~
E
nada~
You search through the shields, swords, and helmets, but find nothing
interesting.
~
E
nnada~
$n searches through the shields, swords, and helmets, but finds nothing.
~
!
9 0 0
A
~
fragments bleached white bone~
act_tochar( #nada, ch );
act_notchar( #nnada, ch );
~
E
nada~
You search through the bone fragments but find nothing interesting.
~
E
nnada~
$n searches through the bone fragments but finds nothing.
~
!
9 0 0
A
enter~
tunnel~
act_tochar( #cant, ch );
~
E
cant~
@WTry as you might, you are far too large to enter the tunnel.
~
!
0 0 0
2153 9 1509949540 3 0
2155 9 1509949540 3 0
-1
S
#74032
Shadowy Forest - Muddy Trail~
Overturned logs lie scattered about the trail here, acting as a barricade.
Small, flat-leafed bushes, each covered in bright orange berries, sprout
up along the edges of the trail. Gazing up above you into the entangled
branches of the tree, you catch a glimpse of a rickety tree house almost
hidden amongst the leaves. The east-west trail continues to snake its
way around the outskirts of the clearing.
~
~
301465601 3 9 0
D1
~
~
0 -1 74031 10 10 5
D3
~
~
0 -1 74033 10 10 5
E
logs~
Lying haphazardly on top of another are long, splintered logs. Most of
their barks have peeled, revealing the termite eaten insides. The logs
have been placed in random spots along the trail, forcing you to travel
around and sometimes over them.
~
E
small flat-leafed bushes bright orange berries edges~
The bushes grow densely together. Emanating from them is a pleasant
smell. Many orange berries grow within the bushes -- their color so
bright compared to the dark surrounding scenery that they almost seem to
glow.
~
E
rickety trees house branches leaves~
Tree houses made of cracked wooden planks rest high above you. The dense
foliage of the trees prevent you making out much more of the houses.
~
A
climb~
trees~
act_tochar( #fail, ch );
~
E
fail~
The trees are too tall, and you can see no way of climbing them
successfully.
~
!
0 0 0
A
~
~
continue;
~
E
to_char~
You carefully avoid the logs and continue on.
~
!
3 0 10
-1
S
#74033
Shadowy Forest - Muddy Trail~
Thick, thorn-covered vines drape down from the trees above, nearly
obscuring your field of vision to the south and east. A horrid stench
like that of decomposing flesh emanates from the puddles which dot the
trail's surface. Far off to the southwest you can just barely make out a
large black tree rising up from the center of the clearing. To the
southeast and southwest small thatched huts dot the forest landscape;
thei brown-yellow straw standing out against the black background. The
trail continues in all directions from here except to the north where the
dense foilage bars passage.
~
[Jocelyn] thei brown-yellow straw standing out against the black background. The
~
301465601 3 9 0
D1
~
~
0 -1 74032 10 10 5
D2
~
~
0 -1 74047 10 10 5
D3
~
~
0 -1 74034 10 10 5
E
trees forest~
The trees rise high in the air. A plethora of leaves and vines hang from
the branches, obscuring the view of much of the forest around you.
~
E
puddles~
The puddles are usually a few feet wide and a foot deep. Red and black
liquid fill the puddles and appear to give off a foul odor.
~
E
thick thorn-covered vines~
Long green vines hang from the branches like thorny tree snakes. They
loop around into a complex mesh that partially blocks out the view around
you.
~
E
southwest large black tree~
The massive black tree can still be seen from this site. Its impressive
branches rise high above the branches of other trees and completely
dwarfs them.
~
E
southeast southwest small thatched brown-yellow straw~
The huts look rather small and less than impressive. Any powerful gusts
of wind could probably blow down the stalks of straw that make up the
huts.
~
-1
S
#74034
Shadowy Forest - Muddy Trail~
Hundreds of damp, brown leaves litter the ground and mingle with the
reddish colored mud of the trail. The dense formation of trees lying
just off the trail to the north has begun to invade the clearing as you
notice tiny saplings growing in the mud. Leaning against a tree to the
south, covered in thick poison ivy vines, is a tiny skeleton, no more
than five inches tall. The trail continues through the deep mud to the
east and west from here.
~
~
301465601 3 9 0
D1
~
~
0 -1 74033 10 10 5
D3
~
~
0 -1 74011 10 10 5
E
damp brown leaves~
The leaves lie in tall heaps. Most are mud-stained and crinkled.
~
E
reddish colored mud~
The mud is soft and slushy, encompassing the entire trail.
~
E
1 north dense formation trees~
The trees grow over fifty feet in the air. Extending from the trunks are
long, dark branches which form criss-cross patterns, blocking out most of
the possible light from above. Many leaves drape from the branches
and often rain down onto the trail below you.
~
E
poison ivy vines~
The ivy is a very dark green and wraps its long strands around a
miniature skeleton like worms devouring a dead body.
~
E
tiny miniature skeleton~
The skeleton is very small and fragile looking. It is ivory white and
resembles a tiny humanoid. You notice stab wounds on its brittle skull
and fractures all across its arm and leg bones.
~
-1
S
#74035
Shadowy Forest - Small Footpath Between Huts~
Small thatched huts lie just off the footpath to the east and west here;
their thatch roofs emanating an overpowering stench of moldy straw. A
small wooden fence, no higher than two feet, stands on each side of the
footpath. The dirt upon the trail is a deep red color due to the lack of
sunlight the forest floor has seen. Dominating the center of the
clearing to the south is a massive black tree whose branches hang just
above your head here. The footpath continues to the north and south from
here.
~
~
301465601 3 7 0
D0
~
~
0 -1 74011 10 10 5
D2
~
~
0 -1 74036 10 10 5
E
1 east 1 west small thatched huts roofs straw~
The huts that lie to the east and west of you look to be in a serious
state of disrepair. Wide gaps have formed along the sides of the huts,
and their straw roofs look worn and unable to provide much protection
from the weather.
~
E
small wooden fence~
On the eastern and western edge of the footpath are short wooden fences
covered in moss and mold. The wooden boards of the fences are chipped
and broken perhaps due to years of abuse from the elements.
~
E
dirt~
The red dirt is soft and slushy and gives off a slightly pungent odor.
~
E
1 south center clearing massive black tree branches~
With its enormous branches, thick green leaves, and massive trunk, the
black tree stands imperiously to the south of you. It towers above all
other trees, and its branches extend in all directions, as though
sheltering or commanding everything around it.
~
E
moss mold~
The green moss and light-brown mold along the wooden fences are abundant,
almost completely covering the fences.
~
-1
S
#74036
Before a Dark and Sinister Black Tree~
Towering before you is a massive black, sinister-looking tree with
branches as round as a halfling after a good meal. The tree is covered
in scars as if an attempt was made to chop it down but to little avail.
The leaves of the tree are a sickly black color and ooze a thick, black
sap which drops to the ground where it has collected in large puddles.
Around the base of the tree a thick brown moss has begun to grow although
none of it has grown over the tree's bark. Small footpaths span out in
all directions around you, working their way through the clearing.
~
~
301465601 3 9 0
D0
~
~
0 -1 74035 10 10 5
D1
~
~
0 -1 74040 10 10 5
D2
~
~
0 -1 74045 10 10 5
D3
~
~
0 -1 74037 10 10 5
E
base thick brown moss~
A thick ring of dark brown moss grows around the base of the tree, near
its massive roots. The moss is about a foot high and blankets the ground
around the tree for a length of a few feet.
~
E
leaves~
The leaves are broad and fill much of the sky above, rustling
rhythmically with the occasional gusts of wind.
~
E
thick black sap large puddles~
The puddles of sap have scattered at various places along the ground here.
The oily sap is solid black, but glistens in the light.
~
A
climb~
up tree~
act_tochar( #climb, ch );
act_notchar( #climb1, ch );
transfer( ch, find_room( 74052 ) );
act_notchar( #arrive, ch );
loop( followers ) {
ch = rch;
acode( room, 1 );
}
~
E
climb~
@WYou grab hold of a nearby branch and slowly pull yourself up the
massive black tree.
~
E
climb1~
@W$n grabs hold of a nearby branch and slowly pulls $mself up the
massive black tree.
~
E
arrive~
@WThe branches of the tree begin to shake as you notice $n come climbing
up from below.
~
!
0 0 0
2151 9 1509949540 3 0
2151 9 1509949540 3 0
-1
S
#74037
Shadowy Forest - Small Footpath Between Huts~
The soil along the footpath here is extremely moist, like that of a
temperate swamp. Small puddles of sickly-brown water dot the trail from
which a smell, like that of an unwashed body, emanates. Two small
thatched huts, each in a serious state of disrepair, rest just off the
path here, one to the north and the other to the south. Resting against
the side wall of the southern hut is an over-turned wagon within which
are several bales of hay and rickety boards. The path continues to the
west between more thatched huts, and to the east where an extremely large
black tree rises up from the clearing.
~
~
301465601 3 7 0
D0
small thatch door~
small thatch door~
131 -1 74075 10 10 5
D1
~
~
0 -1 74036 10 10 5
D2
small thatch door~
small thatch door~
131 -1 74076 10 10 5
D3
~
~
0 -1 74038 10 10 5
E
soil~
Soft and red-brown, the soil is sloppy due to excessive moisture and
constant treading.
~
E
small puddles sickly-brown water~
The puddles appear randomly across the footpath. The brown, muddy liquid
is opaque, but you can see rippling patterns along their surface.
~
E
1 north 1 south small thatched huts~
The huts are worn and weather-beaten. Each is shaped in a dome-like
pattern, as though the roof has sunk within the walls of the hut. Leaves
and branches have collected on the roofs, and noticeable gaps can be
detected all along the hut.
~
E
over-turned wagon bales hay rickety boards~
The wagon is small and meant to be pushed by someone as short as a dwarf.
The bales of hay that have been deposited from the wagon appear thin and
mud-covered. They lie haphazardly beside the wagon. Resting on top of
the hay are wooden planks. The planks have been chipped and contain many
holes probably due to termites.
~
E
1 east large black tree~
The enormous black tree dominates the view to the east. Its trunk is
massive, and its long, numerous branches extend all around the forest, as
though commanding everything around it.
~
3095 17 1509949540 -2 0
-1
S
#74038
Shadowy Forest - Intersection of Footpaths~
Shoved to the four corners of this intersection, adjacent to the thatched
huts, are small stacks of damp, decaying wood. Now cracked and filled
with holes, they appear to be leftovers from the window shutters and
doors of the small huts and from picket fences which now only partly
surround the huts. Several leaves have also collected along the ground,
having probably fallen from the tall trees to the west and a massive
black tree to the far east, then carried here by the wind. The footpaths
continue in all four directions.
~
~
301465601 3 9 0
D0
~
~
0 -1 74046 10 10 5
D1
~
~
0 -1 74037 10 10 5
D2
~
~
0 -1 74039 10 10 5
D3
~
~
0 -1 74043 10 10 5
E
small stacks damp decaying wood~
The stacks stand a few feet tall in a rather crooked manner. The wooden
planks which make up stacks are cracked, and the moisture from the
environment has caused some of their shapes to become a little warped.
~
E
small thatched huts~
The huts are worn and weather-beaten. Each is shaped in a dome-like
pattern, as though the roof has sunk within the walls of the hut. Leaves
and branches have collected on the roofs and noticeable gaps can be
detected all along the hut.
~
E
picket fences~
The fences form a circular border around the huts, but sporadic gaps due
to missing wooden boards can be seen. Bird droppings, scratches, and
splintered wood indicate the deterioration of the fences.
~
E
leaves~
The leaves are broad, and most are dry and red. Mud from the ground has
collected on most of the leaves.
~
E
massive black tree~
The tree dominates the view to the distant east. Even from this
distance, you notice the enormous size of its trunk, thick limbs and
branches, and plethora of leaves.
~
-1
S
#74039
Shadowy Forest - Small Footpath Between Huts~
Cluttered along the soft soil of the footpath are various debris. Broken
remnants of the picket fences to the east and west of you have been blown
or tossed onto the path, as well as the decaying remains of some small,
possibly humanoid creature. The smell is overwhelming, and even more so
when a breeze from the southern part of the forest carries it to your
face. You can travel around the debris and head south or north along the
footpath.
~
~
301465601 3 7 0
D0
~
~
0 -1 74038 10 10 5
D2
~
~
0 -1 74021 10 10 5
E
broken remnants~
The wooden boards of picket fences have been broken into smaller pieces
and have begun to rot. They have been dispersed into random spots on the
path. A few white paint chips still linger near the boards.
~
E
soft soil~
The soil is red and a little soggy.
~
E
1 east 1 west picket fences~
The fences surround the huts in a discontinuous manner. Many pieces
stand crookedly, and each of them is in serious need of repair.
~
E
decaying remains humanoid creature~
A rotten stench emanates from the remains of some poor creature. Its
head has been decapitated and rests beside the bones of its fingers.
Dried blood covers most of the remains. Torn clothing which has been
ripped apart and eaten away hangs loosely from the rotting body.
~
-1
S
#74040
Shadowy Forest - Small Footpath Between Huts~
Broken planks of wood litter the small space between the thatched huts
here, remnants of the shutters which once adorned the windows. An
overwhelming stench of decaying flesh fills the air here although you
cannot detect the source of the odor. Resting against the wall of the
southern hut is a broken down wagon filled with moldy straw and dirt.
Directly to the west a massive black tree dominates the center of the
clearing while to the east the footpath continues through the rows of
small huts.
~
~
301465601 3 7 0
D0
small thatch door~
small thatch door~
131 -1 74071 10 10 5
D1
~
~
0 -1 74041 10 10 5
D2
small thatch door~
small thatch door~
131 -1 74072 10 10 5
D3
~
~
0 -1 74036 10 10 5
E
broken planks wood~
The planks have been chopped into smaller pieces of various sizes. Most
are filled with holes and covered in mud.
~
E
1 north 1 south thatched huts~
The huts are worn and weather-beaten. Each is shaped in a dome-like
pattern, as though the roof has sunk within the walls of the hut. Leaves
and branches have collected on the roofs, and noticeable gaps can be
detected all along the huts.
~
E
wall southern hut broken down wagon modly straw dirt~
A small, rusty wagon with a gaping hole on its bottom has been placed
beside the hut to the south. Bales of hay and straw have mostly fallen
through the hole, but some still remain within the wagon. Red bits of
dirt have gathered on the hay, and moisture has begun to collect on them.
~
E
1 west massive black tree~
The massive tree dominates the view to the west. Its trunk is very wide,
about the girth of ten trolls. Many leaf-filled branches extend across
the forest, creating a huge canopy and sheltering much of the light from
above.
~
-1
S
#74041
Shadowy Forest - Intersection of Footpaths~
The ground here is littered with small piles of shattered bone fragments;
each partially covered with a thick orange moss. Lying off the edge of
each corner of the intersection are the remains of small wooden fences
which are now nothing more than weathered and warped planks of wood. A
stiff breeze constantly blows through the treetops, causing the branches
to sway and crack as if they could break free at any moment. Off to the
west you can just make out a large black tree jutting up from the center
of the clearing. Footpaths span out in all directions from here,
continuing through the massive clearing.
~
~
301465601 3 9 0
D0
~
~
0 -1 74047 10 10 5
D1
~
~
0 -1 74044 10 10 5
D2
~
~
0 -1 74042 10 10 5
D3
~
~
0 -1 74040 10 10 5
E
ground piles shattered bone fragments orange moss~
The bone fragments are very small and looks to be that of a short
humanoid. Cuts and other marks still remain on some of the bones. Moss
grows on each of the bones, giving them a strange texture.
~
E
corner remains wooden fences weathered warped planks~
Broken remnants of picket fences stand crookedly at the corners of the
intersection. Most are bent and cracked due to the elements, and repair
of the fences has obviously been neglected.
~
E
treetops branches~
The branches of the towering trees above criss-cross and block out much
of the light from above. Leaves and ivy hang from them, dangling and
shaking with the wind.
~
E
large black tree~
A tree so large that it seems to envelop the area can be seen to the
distant west. Its branches rise high above the huts and other trees, as
though commanding or overseeing everything which inhabits this forest.
~
-1
S
#74042
Shadowy Forest - Small Footpath Between Huts~
Several barrels have been stacked upon along the edges of the footpath
here; each broken open revealing a clear liquid within them. An
overwhelming scent of pure alcohol emanates from within the barrels
causing your eyes to tear-up and burn. Tucked in between a few of the
barrels are moth-eaten burlap sacks within which you can see small strips
of rotted meat. Imprinted into the dark soil are several humanoid-
looking footprints, no larger than two inches long. The trail continues
its course through the forest to the north and south from here.
~
~
301465601 3 7 0
D0
~
~
0 -1 74041 10 10 5
D2
~
~
0 -1 74025 10 10 5
E
barrels edges~
Placed into three by three configurations, the barrels sit neatly beside
the footpath. The barrels, each about three feet tall, are round and
made of a dark brown wood that looks worn and battered. Rusty iron bands
still hold together the girth of the barrels, but barely so as the wood
of the barrels appears wet and ready to crack under the pressure of their
alcoholic contents.
~
E
moth-eaten burlap sacks~
The mostly empty sacks are small and filled with holes. A rotten stench
seems to originate from where they have been placed.
~
E
strips rotted meat~
Thin slices of meat are contained in the sacks. White and green mold now
grow and on the meat, which gives off an almost unbearable smell.
~
E
dark soil humanoid-looking footprints~
The soil is pretty soft here, allowing you to be able to detect the
imprints of a tiny feet along the muddy ground. The footprints seem to
scatter off in random directions and are separated by varying lengths --
some a few inches apart, while others are several feet apart. It's as
though whatever created the footprints were skipping along and gliding
through the air.
~
-1
S
#74043
Shadowy Forest - Small Footpath Between Huts~
The stench of decaying meat engulfs this room, like a dark cloud which
doesn't want to dissipate. Looking at the ground, you notice small
mounds, each about a foot high. Partially buried within one of the
mounds are tiny bits of stale meat and miniature bones that are
unrecognizable. Directly to the north and south of you are
decrepit-looking thatched huts. Not enough straw covers the roof of the
huts, leaving noticeable gaps and little protection from the elements.
The narrow footpath broadens as it extends to the east and to the west.
~
~
301465601 3 7 0
D0
small thatch door~
small thatch door~
131 -1 74077 10 10 5
D1
~
~
0 -1 74038 10 10 5
D2
small thatch door~
small thatch door~
131 -1 74078 10 10 5
D3
~
~
0 -1 74017 10 10 5
E
small mounds~
The mounds consist of mud that has been pushed aside by natural forces or
perhaps by some creatures. They range from half a foot to several feet
high and resemble stalagmites.
~
E
tiny bits stale meat~
The meat is black-brown, and bits of mold have started to grow on it. It
seems to be the main source of the wretched odor here.
~
E
miniature bones~
Fragile bones of some small humanoid, as well as tiny bones of some
creature the size of a large insect, have gathered within the mound.
~
E
1 south 1 north decrepit-looking thatched huts~
The huts are worn and weather-beaten. Each is shaped in a dome-like
pattern, as though the roof has sunk within the walls of the hut. Leaves
and branches have collected on the roofs and noticeable gaps can be
detected all along the huts.
~
-1
S
#74044
Shadowy Forest - Small Footpath Between Huts~
Lying just off the path to the north and south of here are small thatched
huts. The huts are in a serious state of disrepair as their roofs are
riddled with holes and their doors about ready to fall off their
makeshift hinges. Resting just off the sides of the tiny homes are small
gardens, each surrounded by a broken-down wooden fence. To the northwest
and southwest, more huts can be clearly seen resting beneath the branches
of a massive black tree. The small footpath continues to the east and
west of here, continuing its course through the forest.
~
~
301465601 3 7 0
D0
small thatch door~
small thatch door~
131 -1 74073 10 10 5
D1
~
~
0 -1 74029 10 10 5
D2
small thatch door~
small thatch door~
131 -1 74074 10 10 5
D3
~
~
0 -1 74041 10 10 5
E
1 north 1 south small thatched huts tiny homes~
The huts are worn and weather-beaten. Each is shaped in a dome-like
pattern, as though the roof has sunk within the walls of the hut. Leaves
and branches have collected on the roofs, and noticeable gaps can be
detected all along the huts.
~
E
broken-down wooden fence~
Standing bent around each hut is a worn, splintered fence. Bird
droppings, holes, and moss litter the fences whose maintenance has been
neglected for quite some time it seems.
~
E
massive black tree~
To the distant west is a large black tree that seems to shelter the huts
and everything else below it. Its branches and leaves blanket the region
and filter out much of the light from the sky.
~
E
small gardens~
The gardens have obviously not been tended to lately. Weeds have
overtaken the soil there, and significant agricultural plants no longer
grow there now.
~
-1
S
#74045
Shadowy Forest - Small Footpath Between Huts~
Lying directly in the center of the path here is a small wagon which has
been turned over on its side. The former contents of the wagon lie
scattered about around it, ranging from bales of hay to iron-banded
barrels. A simple small thatched hut lies on each side of the footpath
here. Each hut seems to be the source of the strong scent of moldy hay.
To the north a massive black tree rises up from the center of the
clearing; its massive branches spreading out in every direction.
~
~
301465601 3 7 0
D0
~
~
0 -1 74036 10 10 5
D2
~
~
0 -1 74023 10 10 5
E
small wagon center~
This wagon is small and seems made for a short humanoid to push around.
The wheels are covered in thick gobs of mud, and the inordinate amount of
rust suggests that the wagon is no longer of any use.
~
E
contents bales hay iron-banded barrels~
Several bales of hay and straw lie strewn beside a small wagon. Sitting
on top of the hay are some barrels. Most of the barrels have their
wooden siding cracked into various smaller boards and have been emptied
of their contents.
~
E
1 east 1 west simple small thatched hut side~
The huts look worn and weather-beaten. Each is shaped in a dome-like
pattern, as though the roof has sunk within the walls of Leaves and
branches have collected on the roofs, and noticeable gaps can be detected
all along the hut.
~
E
1 north massive black tree clearing~
The enormous black tree dominates the view to the north. Its trunk is
massive, and its long, numerous branches extend all around the forest, as
though commanding everything around it.
~
A
~
contents wagon bales hay iron-banded barrels~
act_tochar( #nada, ch );
act_notchar( #nnada, ch );
~
E
nada~
@WYou search through the contents of the wagon, but find nothing of
interest.@n
~
E
nnada~
@W$n searches the contents of the wagon, but finds nothing.@n
~
!
9 0 0
-1
S
#74046
Shadowy Forest - Small Footpath Between Huts~
Cracked, gray wooden fences form discontinuous lines along the eastern
and western sides of this narrow footpath. The fences are oddly-bent,
and most have collapsed from the strain of the weather and perhaps some
other outside forces. Several dark trees grow to enormous heights within
the fences, sheltering the worn little huts closely like watchful
guardians. The footpath widens and reaches an intersection to the south,
and a fork to the north.
~
~
301465601 3 7 0
D0
~
~
0 -1 74013 10 10 5
D2
~
~
0 -1 74038 10 10 5
E
cracked gray wooden fences discontinuous lines eastern western sides~
The fences form a porous border along the sides of the footpath. Bird
droppings, scratches, and splintered wood indicate the deterioration of
the fences.
~
E
dark trees~
Immense trees have populated beside the huts. Their branches extend
through the forest as though reaching out to someone or something.
~
E
worn little huts~
Fragile-looking and very small, the huts stand unevenly as though ready
to collapse soon. Many leaves have fallen on their roofs, and many gaps
can be seen along the exterior of the thatched huts.
~
A
~
~
send_to_room( #enter, find_room( 74058 ) );
if( mob_in_room( 2152, find_room( 74058 ) ) ) {
act_tochar( #arrow, ch );
loop( all_in_room ) {
i = random( 1, 2 );
if( is_player( rch ) ) {
if( i == 1 ) {
dam_message( rch, 2d5+8, "a tiny arrow" );
inflict( rch, mob, 2d5+8, "a tiny arrow" );
}
else {
act_tochar( #miss, ch );
act_notchar( #nmiss, ch );
}
}
}
}
~
E
enter~
@WSomeone can be detected moving directly below you.@n
~
E
arrow~
@BAs you enter the room, a barrage of tiny arrows suddenly comes flying
at you from above.!@n
~
E
miss~
A tiny arrow @rmisses@n you.
~
E
nmiss~
A tiny arrow @ymisses@n $n.
~
!
1 0 5
-1
S
#74047
Shadowy Forest - Small Footpath Between Huts~
Stacks of leaves have accumulated to the east and west of the footpath
next to the thatched huts. Surrounding the huts are fragile, worn picket
fences. They lie bent and in a broken, discontinuous circular pattern
around each hut. Some of the cracked wooden planks of the fences in the
corner have been placed haphazardly into a jumbled pile. Red mud stains
the pile, and a foul odor seems to emanate strongly from within it. The
footpath continues through the two huts to the north and south.
~
~
301465601 3 7 0
D0
~
~
0 -1 74033 10 10 5
D2
~
~
0 -1 74041 10 10 5
E
stacks leaves~
The stacks of dried leaves stand over three feet high and resemble small
red and brown hills. The leaves are moist and stained with the red mud
found along the trail.
~
E
1 east 1 west thatched huts~
The small huts look worn and weather beaten. Gaps and loose straw
exemplify the continued deterioration of the huts.
~
E
picket fences circular pattern~
The fences still have a little white paint on it. Some have fallen to
the ground, while others stand tilted at varying angles. The wooden
pieces of the fence surround each hut, perhaps having once provided a
viable protection from outside forces.
~
E
red mud~
The mud is a blood red color and leaves a slightly foul smell.
~
A
~
~
send_to_room( #enter, find_room( 74055 ) );
if( mob_in_room( 2152, find_room( 74055 ) ) ) {
act_tochar( #arrow, ch );
loop( all_in_room ) {
i = random( 1, 2 );
if( is_player( rch ) ) {
if( i == 2 ) {
dam_message( rch, 2d5+8, "a tiny arrow" );
inflict( rch, mob, 2d5+8, "a tiny arrow" );
}
else {
act_tochar( #miss, ch );
act_notchar( #nmiss, ch );
}
}
}
}
~
E
enter~
@WSomeone can be detected moving directly below you.@n
~
E
arrow~
@BAs you enter the room, a barrage of tiny arrows suddenly comes flying
at you from the tree above!@n
~
E
miss~
A tiny arrow @rmisses@n you.
~
E
nmiss~
A tiny arrow @ymisses@n $n.
~
!
1 0 5
-1
S
#74048
Shadowy Forest - Overgrown Trail~
Tall, thick grass and long, snake-like vines cover this narrow dirt trail.
The branches of the dark trees rest low to the ground here, causing you
to continually duck your head to avoid bumping into one. The ground,
although appearing to be dry, has a moist, swamp-like feeling to it and
every step you take causes a squishing sound to echo throughout the
silent woods. To the east a dense wall of vegetation hangs down from the
branches of the trees, making travel in that direction nearly impossible.
The trail looks passable through the overgrowth to the south.
~
~
301465609 3 9 0
D1
~
~
235 -1 74017 10 10 5
D2
~
~
0 -1 74049 10 10 5
E
grass~
Dark blue-green in color, the grass has grown abnormally tall here. Most
of the blades are moist and rustle when the wind blows.
~
E
vines~
The vines grow wildly all along the trail. Their abundant dark green
leaves are broad and cover much of the ground.
~
E
branches dark trees~
The thick limbs of the enormous trees around you stretch over the path
like tentacles. They obstruct movement along this plant-filled trail,
but are apparently oblivious to the difficulty they cause to travellers.
~
E
dense wall vegetation 1 east~
Many vines, branches, and leaves grow densely and closely to one another,
forming a thick, complex mesh to the east. Not much can be see through
the wall of vegetation except an additional layer of vines and leaves.
~
E
ground~
Grass and vines creep up through the soft dirt here.
~
A
cut~
1 east vegetation wall~
if( is_open( room, east ) ) {
act_tochar( #open, ch );
end;
}
act_tochar( #cut, ch );
act_notchar( #cut1, ch );
Wait( 4 );
act_tochar( #finish, ch );
act_notchar( #finish1, ch );
open( room, east );
~
E
cut~
@WYou begin to cut away at the dense wall of vegetation to the east.
~
E
cut1~
@W$n begins to cut away at the dense wall of vegetation to the east.
~
E
finish~
@WAfter several minutes of cutting you finally clear enough of the
vegetation away to proceed east.
~
E
finish1~
@WAfter several minutes of cutting $n finally clears enough of the
vegetation away to proceed east.
~
E
open~
The vegetation has already been cut away.
~
!
0 0 0
-1
S
#74049
Shadowy Forest - Overgrown Trail~
Thick, waist-high grass covers this portion of the trail here, causing
you to carefully push it aside to see what lies in front of you. Large
slabs of grey slate, resembling tombstones, lie scattered in heaps about
the trail. The trees bordering the edges of the trail have grown
extremely close to each other, completely blocking your view into the
rest of the forest. From behind the rows of the trees you can hear the
constant sound of leaves rustling and twigs snapping. The trail
continues to snake its way to the north and south from here.
~
~
301465609 3 9 0
D0
~
~
0 -1 74048 10 10 5
D2
~
~
0 -1 74050 10 10 5
E
thick waist-high grass~
Tall blades of dark green grass stretch high into the air along the trail
here. Most grow in tight clumps, making it somewhat tough to wade
through them.
~
E
slabs grey slate heaps~
Heavy, dull grey slate stones in the shape of headstones lie cracked
along the trail. Some have etchings on them, but erosion of the stone
has made it too difficult to decipher what they once said. They have
been scattered randomly on the ground, perhaps tossed violently there.
~
E
trees~
Trees which tower high in the sky surround you. Their long, twisting
branches and numerous leaves form a large canopy above and around the
vicinity.
~
A
~
~
act_tochar( #grass, ch );
continue;
~
E
grass~
You push the tall grass aside and continue onward.
~
!
3 0 5
A
~
slabs slate heaps~
act_tochar( #nada, ch );
act_notchar( #nnada, ch );
~
E
nada~
@WYou search the slabs of grey slate, but find nothing interesting.@n
~
E
nnada~
@W$n searches the slabs of grey slate, but finds nothing.@n
~
!
9 0 0
-1
S
#74050
Shadowy Forest - Dead End Along the Overgrown Trail~
The trail comes to an abrupt halt here, blocked to the south by several
fallen tree trunks and dense vegetation. The soft dark soil beneath your
feet is covered in two inch deep footprints made by something carrying a
heavy load. Along the eastern and western edges of the trail walls of
thorns have sprung up and wrapped themselves around the low-hanging
branches of the trees, creating an impenetrable barrier. The trail leads
north from here, deeper into the dark forest.
~
~
301465609 3 9 0
D0
~
~
0 -1 74049 10 10 5
D3
~
~
235 -1 74051 10 10 5
E
tree trunks dense vegetation 1 south~
Huge, uprooted trunks clutter the south. Many shrubs and vines now grow
along and around the trunks. The plant life seems to prosper there, as
they have grown so abundantly that they have formed an impassable barrier
southward.
~
E
soft dark soil~
The soil is brown-black and a little soggy due to the moist atmosphere of
the forest. Some footprints can be detected as well.
~
E
deep footprints~
Deep, but not very wide footprints are easily visible along the soil here.
The footprints look as though they came from something the size of a
dwarf or gnome. They seem to head off in all sorts of different
directions, but some disappear off to the west.
~
E
1 west thorn walls~
A thick, multi-layered wall of large, jagged thorns has formed to the
west. The multitude of thorns jut out menacingly, as though ready to
prick anyone trying to head through them.
~
A
cut chop hack~
1 west thorn walls~
if( is_open( room, west ) ) {
act_tochar( #open, ch );
end;
}
if( !is_open( room, west ) ) {
act_tochar( #cut, ch );
act_notchar( #cut1, ch );
open( room, west );
}
~
E
open~
It appears that someone has already cut down the wall of thorns.
~
E
cut~
@WYou quickly hack your way through the wall of thorns to the west,
clearing a path through them.
~
E
cut1~
@W$n quickly hacks $s way through the wall of thorns to the west,
clearing a path through them.
~
!
0 0 0
-1
S
#74051
Shadowy Forest - Before a Crude Stone Altar~
Resting in the center of this small clearing is a black stone altar
surrounded by blood-red colored stones. At the foot of the altar are
several dozen humanoid skulls which have been stripped of their lower jaw
bone and covered with a thick red substance. Thick walls of thorns,
within which are several entangled humanoid remains, lie along the
outskirts of the clearing. Above you the tree tops utterly block out all
light which dares try to enter this forsaken forest.
~
~
301466633 3 9 0
D1
~
~
235 -1 74050 10 10 5
E
black stone altar blood-red colored stones~
This altar stands several feet high with round red stones circling its
base. It's constructed of a solid back stone which shows few signs of
wear and tear. At the middle of the altar is a nest-like counter filled
with charred branches that are now too flimsy to be of any use.
~
E
foot humanoid skulls bone red substance~
The skulls are jawless, and some are cracked. You notice cuts and holes
demonstrating that some of their poor owners had been bludgeoned badly.
Gooey red ooze has drenched itself on top of and within the skulls. The
skulls are humanoid, but smaller than a normal human's and a little
thicker.
~
E
1 east 1 west walls thorns~
Huge, multi-layered walls filled with sharp thorns surround you. The
tips of some of the thorns are covered in blood, a testament to the
dangers of attempting to pass through them. An even more auspicious
example of the dangers are the trapped bones of a few unfortunate
travellers.
~
E
entangled humanoid remains~
The bones and decayed flesh of some unsuspecting explorers lie trapped
within the wall of thorns. The remains dangle off the thorns and
occasionally shake with the breeze which passes by.
~
A
~
~
if( mob_in_room( 87, room ) )
end;
if( is_follower( ch ) )
end;
if( !is_player( ch ) )
end;
if( is_player( ch ) ) {
if( rflag( reset0, room ) ) {
remove_rflag( reset0, room );
act_room( #wind, ch );
close( room, east );
Wait( 4 );
act_room( #spectre, ch );
mload( 87, room );
mob = mob_in_room( 87, room );
victim = ch;
attack_weapon( mob, victim, 3d5+15, "rushing strike" );
open( room, east );
}
}
~
E
wind~
@CUpon entering the clearing a fierce wind begins to rip around the area
followed by a sinister howl.
~
E
spectre~
@CThe wind begins to die down and suddenly the image of a gnomish ranger
fades into view and wails:@n @W"No living being shall leave this forest
alive!"@n
~
!
1 0 2
A
cut chop hack~
1 east walls thorns~
if( is_open( room, east ) )
act_tochar( #nada, ch );
else {
act_tochar( #open, ch );
act_notchar( #nopen, ch );
open( room, east );
}
~
E
nada~
The wall of thorns has already been cleared.
~
E
open~
@WYou quickly hack your way through the wall of thorns to the east,
clearing a path through them.@n
~
E
nopen~
@W$n quickly hacks $s way through the wall of thorns to the east,
clearing a path through them.@n
~
!
0 0 0
A
get take grab search~
humanoid skulls~
if( rflag( reset0, room ) ) {
remove_rflag( reset0, room );
if( is_player( ch ) ) {
i = random( 1, 20 );
if( i == 7 ) {
act_tochar( #skull, ch );
act_notchar( #nskull, ch );
obj_to_char( oload( 2226 ), ch );
end;
}
}
}
act_tochar( #nada, ch );
act_notchar( #nnada, ch );
~
E
skull~
@WYou search through the skulls and take one.@n
~
E
nskull~
@WYou search through the skulls and take one.@n
~
E
nada~
@WYou search through the skulls, but don't find any worth taking.@n
~
E
nnada~
@W$n searches through the skulls, but doesn't take any.@n
~
!
0 0 0
-1
S
#74052
On a Crude Wooden Platform Within the Black Tree~
This large, makeshift platform has been crudely slapped together with
rickety boards. Every time a small breeze blows through the trees, the
platform shakes and rattles as if at any moment it could give way and
send you tumbling to the forest floor below. Nailed against the thick
trunk in the center of the platform is a small set of wooden steps which
lead up towards the top of the tree. To the east, west and south large,
thick branches spread out over the clearing.
~
~
301465601 3 9 0
D1
~
~
0 -1 74053 10 10 5
D2
~
~
0 -1 74065 10 10 5
D3
~
~
0 -1 74056 10 10 5
D4
~
~
0 -1 74059 10 10 5
E
wooden steps~
The steps are a little cracked, but look sturdy enough to use to climb
further up the tree. The steps seem designed for someone with small
feet, however, so would probably require some care when stepping on them.
~
E
platform~
The platform stretches over fifteen feet diagonally. It consists of worn
wooden boards connected to several branches by rusty, bent nails.
~
A
climb~
down~
act_tochar( #climb, ch );
act_notchar( #climb1, ch );
transfer( ch, find_room( 74036 ) );
act_notchar( #arrive, ch );
loop( followers ) {
ch = rch;
acode( room, 1 );
}
~
E
climb~
@WYou carefully grab hold of the surrounding branches and lower yourself
down the tree.
~
E
climb1~
@W$n carefully grabs hold of the surrounding branches and lowers $mself
down the tree.
~
E
arrive~
@WThe branches of the black tree shake slightly and you look up to see $n
climbing down from within it.
~
!
0 0 0
A
~
~
send_to_room( #breeze, room )
~
E
breeze~
@CA strong breeze blows through the tree, causing the platform to shake
violently.
~
!
2 500 0
A
~
~
act_tochar( #up, ch );
continue;
~
E
up~
You leave the platform and crawl up the trunk.
~
!
3 0 16
2154 9 1509949540 3 0
-1
S
#74053
Along a Thick Dark Branch~
The branch shows serious signs of mistreatment; someone has attempted to
saw through half the branch making it very weak and unstable. Several
rickety wooden boards hang off the edge of the branch, possibly the
remains of a catwalk which used to be here. Small gaps in the leaves
allow a clear view to the forest floor below and the thatched huts which
dot the landscape. To the north the branch thins out a bit as it
stretches over the forest. A wooden platform has been erected around
the trunk to the west.
~
~
301465601 3 7 0
D0
~
~
0 -1 74054 10 10 5
D3
~
~
0 -1 74052 10 10 5
E
leaves~
The leaves are broad and dark green. They grow plentifully along the
sides of the branches and make loud rustling noises whenever the branches
shake.
~
E
thatched huts~
The huts look like small toadstools from up here. Holes can be seen all
along the tops of the huts.
~
E
rickety wooden boards edge~
About a foot wide and several feet long, the boards hang precariously
along the edge of the branch. A few nails line the ends of each board
and manage to keep each board secured -- however long is anyone's guess.
~
-1
S
#74054
Along a Thick Dark Branch~
Most of this section of the branch is covered in a thick grey moss which
emanates a strong odor of sulfur. The lush green leaves all around you
sway gently in the breeze, able to let in any small beam of sunlight that
might shine through. Above you, high up in the tree top, are several
small tree houses which are just barely visible through the dense foilage.
A small wooden platform has been erected at the edge of the branch to the
east. the south the branch heads back towards the trunk of the dark tree.
~
[Belgar] room desc last sentence.
~
301465601 3 7 0
D1
~
~
0 -1 74055 10 10 5
D2
~
~
0 -1 74053 10 10 5
E
thick grey moss~
The moss is about an inch think. Some clear droplets of water still
reside among the leaflets within the moss.
~
E
lush green leaves~
The leaves are everpresent. They clutter the edges of this branch, as
well as hang abundantly from nearby branches.
~
E
1 up tree houses~
A small house constructed out of pine wood stands somewhere above you
upon several thick branches. It's hard to make out any more details of
the house from this angle.
~
-1
S
#74055
Well-Hidden Ambush Platform~
This small platform has been erected at the perfect ambush site; the
forest floor beneath you can be clearly seen yet anyone moving down below
would not see you through the thick foilage. Lying scattered about the
platform are several tiny quivers each containing a score of arrows with
steel tips. A small crate the size of a ring box sits next to the
quivers within which are several flasks of oil and tiny strips of cloth.
The branch continues to the west, proceeding back to the trunk.
~
[Merior] is this lots of little platforms or one big one? seems a bit
confusing
[Olah] one big one in middle. 2 hidden ones on edge as secret/ambush hideouts
~
301465601 3 5 0
D3
~
~
0 -1 74054 10 10 5
E
tiny quivers arrows~
Miniature leather quivers about the size of a thimble lie in disarray
along the platform. Pin-sized arrows with needle-sharp tips lie within
and beside the quivers. It's obvious whoever left behind these items was
extremely small.
~
E
crate flasks strips cloth~
The wooden crate has been opened to reveal several utility items. The
flasks are about the size of human fingertips, and their metallic
exteriors look oily. Minute pieces of cloth lies next to the flask.
Some have been used as evidenced by tiny red stains on them.
~
A
~
~
if( random( 1, 5 ) == 1 ) {
i = 2d5+10;
act_tochar( #plummet, ch );
act_notchar( #plummet1, ch );
transfer( ch, find_room( 74047 ) );
act_tochar( #land, ch );
act_notchar( #land1, ch );
dam_message( ch, i, "The terrible fall" );
inflict( ch, mob, i, "falling out of a tree" );
}
~
E
plummet~
@YAs you edge your way along the tree branch it suddenly breaks and sends
you plummeting down to the forest floor!
~
E
plummet1~
@YAs $n edges $s way along the tree branch it suddenly breaks, sending
him plummeting toward the forest floor!
~
E
land~
@YYour fall comes to abrupt halt as you finally slam into the hard forest
floor with an echoing@n @R*THUMP*.@n
~
E
land1~
@YYou hear a loud snap above you and look up to see $n come plummeting
down from the tree above coming to rest on the hard forest floor with an
echoing@n @R*THUMP*@n
~
!
1 0 8
A
l look~
1 down forest floor~
if( num_in_room( find_room( 74047 ) ) > 0 )
act_tochar( #someone, ch );
else
act_tochar( #floor, ch );
~
E
someone~
You can make out the red, leaf-filled ground of the forest floor.
Someone is moving down there but you can't make out who or what it is.
~
E
floor~
You can make out the red, leaf-filled ground of the forest floor.
~
!
0 0 0
A
get take grab~
quivers arrows~
act_tochar( #nada, ch );
~
E
nada~
The quivers and arrows are far too small to be of any use to you.
~
!
0 0 0
A
get take grab search~
crate flasks cloth~
act_tochar( #nada, ch );
act_notchar( #nnada, ch );
~
E
nada~
@WYou search through the crate containing flasks and cloth, but find
nothing worth taking.@n
~
E
nnada~
@W$n searches through the crate containing flasks and cloth, but doesn't
take antyhing.@n
~
!
0 0 0
2152 9 1509949540 3 0
-1
S
#74056
Along a Thick Dark Branch~
The remains of a small wooden platform rest along this section of the
branch; its rickety boards on the verge of breaking in two. Small wooden
wind chimes have been hung from the surrounding branches which gently tap
together as a breeze blows through the tree; creating an eerie music
which echoes through the tree. The dense foliage all around you blocks
out all light whatsoever that tries to enter the forest and only a few
small gaps allow a glimpse down to the forest floor below. The branch
begins to thin out to the north as it advances to its edge. To the east
a rickety wooden platform has been erected around the trunk.
~
~
301465601 3 7 0
D0
~
~
0 -1 74057 10 10 5
D1
~
~
0 -1 74052 10 10 5
E
rickety boards~
The boards are cracked and dark gray. Splinters along the edges of the
boards make them appear fragile and unsteady.
~
E
wind chimes~
Hollow, cylindrically shaped wind chimes dangle above you, just slightly
out of your reach. Each set of wind chimes consists of six or seven
wooden cylinders that have small holes on each end to allow the wind to
whistle through them. The cylinders are only several inches long and
their wooden exteriors look to be in fine condition compared to the
wooden boards lying around.
~
E
platform~
Several wooden boards lie along this branch to create a loose, worn
platform. The nails of the boards barely keep the boards connected to
the branch.
~
-1
S
#74057
Along a Thick Dark Branch~
The thick branch beneath you shakes and bends with every tiny step you
take, as if at any moment it could snap and send you tumbling down to the
ground below. The large, dark leaves here are covered with tiny strands
of spider's webbing which twinkle in the light. Above you the branches
sway to and fro in the gentle breeze that blows through the tree. The
branch continues to the west where it appears to thin out and to the
south where it widens as it nears the trunk.
~
~
301465601 3 7 0
D2
~
~
0 -1 74056 10 10 5
D3
~
~
0 -1 74058 10 10 5
E
leaves spider's webbing strands~
The leaves continue to grow in dense patches above and beside you. Thin
films of white webbing coat some of the patches, and you can detect the
tiny remains of insects trapped within.
~
A
search take get~
webbing~
act_tochar( #nada, ch );
act_notchar( #nnada, ch );
~
E
nada~
@WYou search through the spider's webbing, but end up with nothing but a
sticky mess.@n
~
E
nnada~
@W$n searches through the spider's webbing, but ends up with nothing but
a sticky mess.@n
~
!
0 0 0
-1
S
#74058
At the Edge of a Thick Dark Branch~
This branch is quite thin, just barely wide enough to allow you to crawl
on it and just strong enough to hold your weight. The surrounding leaves
of the branches make this a perfect ambush spot for someone to attack
anyone walking in the forest below, since it seems highly unlikely that
they could see you hiding up here. A small gap in the leaves allows an
almost clear view of the thatched huts below. The branch continues to
head back to the main trunk to the east from here.
~
~
301465601 3 5 0
D1
~
~
0 -1 74057 10 10 5
E
leaves~
Numerous dark green leaves the size of a human hand grow in dense patches
on each branch.
~
E
thatched huts~
You can see the gap-filled tops of the thatched huts from this vantage
point. Leaves clutter their roofs and also collect around their bases.
~
A
~
~
if( random( 1, 5 ) == 2 ) {
i = 2d5+10;
act_tochar( #plummet, ch );
act_notchar( #plummet1, ch );
transfer( ch, find_room( 74046 ) );
act_tochar( #land, ch );
act_notchar( #land1, ch );
dam_message( ch, i, "The terrible fall" );
inflict( ch, mob, i, "falling out of a tree" );
}
~
E
plummet~
@YAs you edge your way along the tree branch it suddenly breaks and sends
you plummeting down to the forest floor!
~
E
plummet1~
@YAs $n edges $s way along the tree branch it suddenly breaks, sending
him plummeting toward the forest floor!
~
E
land~
@YYour fall comes to abrupt halt as you finally slam into the hard forest
floor with an echoing@n @R*THUMP*.@n
~
E
land1~
@YYou hear a loud snap above you and look up to see $n come plummeting
down from the tree above coming to rest on the hard forest floor with an
echoing@n @R*THUMP*@n
~
!
1 0 2
A
l look~
1 down forest below~
if( num_in_room( find_room( 74046 ) ) > 0 )
act_tochar( #someone, ch );
else
act_tochar( #forest, ch );
~
E
someone~
You can see someone below, but can't seem to make out who or what is down
there.
~
E
forest~
You can see the red, muddy ground below.
~
!
0 0 0
2152 9 1509949540 3 0
-1
S
#74059
On a Small Wooden Staircase~
This small staircase was obviously not built for a human-sized creature
as the steps are no more than a foot wide. On either side of you the
thick, dark branches of the tree rise up around you; their large leaves
utterly blocking out all views of the surrounding forest. Barely visible
through the dense foilage you notice two small tree houses resting to the
north and south of you here. Below you a crude wooden platform has been
set up around the base of the trunk. The staircase continues to wind its
way up and down from here.
~
~
301465601 3 9 0
D0
~
~
0 -1 74063 10 10 5
D2
~
~
0 -1 74064 10 10 5
D4
~
~
0 -1 74060 10 10 5
D5
~
~
0 -1 74052 10 10 5
E
thick dark branches leaves~
Branches that could be mistaken for enormous dragon tails extend on both
sides of this staircase. Thick patches of leaves grow abundantly on
them, populating the surrounding area in dark green foliage.
~
E
1 north 1 south tree houses~
The tree houses are in poor condition. Their gray wooden boards are
cracked and decrepit. Narrow openings to the north and south allow
entrance into the little houses.
~
A
~
~
act_tochar( #stair, ch );
continue;
~
E
stair~
You carefully maneuver along the staircase.
~
!
3 0 48
-1
S
#74060
On a Small Wooden Staircase~
Parts of the staircase here have broken free from the trunk they wrap
around, leaving wide gaps which cause you to occasionally have to hop
across to reach the next step. The thick branches around you jut across
the staircase creating even more obstacles for you to overcome as you
proceed along it. Through a small gap in the leaves you catch a quick
glimpse of the forest floor beneath you which seems miles away from this
vantage point. The staircase continues up and down from here, winding
its way around the thick trunk.
~
~
301465601 3 9 0
D4
~
~
0 -1 74061 10 10 5
D5
~
~
0 -1 74059 10 10 5
E
thick branches~
The branches are long and plentiful here. Each extends through the area
around you like a fish net, making it difficult to avoid them.
~
E
leaves forest floor~
The forest floor looks like a red, rye-covered bread crust from this
vantage point.
~
A
~
~
act_tochar( #stair, ch );
continue;
~
E
stair~
You carefully maneuver along the staircase.
~
!
3 0 48
-1
S
#74061
At the Top of the Black Tree~
From the top of the tree here you get a clear view of all the surrounding
area of the forest. To the east, you can see the expanse of the Sea of
Stars. Off to the southeast, the town of Medienne can be clearly seen
resting just outside a lush, green forest. To the west Chiiron can be
plainly seen and its citizens are but tiny ants as they move throughout
the city. Directly to the south of here is a dense wall of vegetation
that clings to the massive branches of the trees. Below you lies a small
set of wooden steps which descend toward to the base of the tree.
~
[Terek] Chop leaves to south to King's Room
[Belgar] in look branch, extwentyd -> extend
~
301465601 3 9 0
D2
~
~
235 -1 74062 10 10 5
D5
~
~
0 -1 74060 10 10 5
E
1 south dense wall vegetation~
Numerous vines and leaves grow to the south to form a dense wall of
vegetation. The vines curl through the bed of leaves like ornamental
ribbon around a gift box.
~
E
massive branches~
Branches thicker and rounder than dwarven barrels of stout extwentyd in
every direction here. Each branch is extremely long and reaches out from
the tree's main trunk for at least twenty feet.
~
A
cut chop hack clear~
1 south dense wall vegetation~
if( is_open( room, south ) )
act_tochar( #nada, ch );
else {
act_tochar( #cut, ch );
act_notchar( #cut1, ch );
open( room, south );
}
~
E
cut~
@WYou carefully cut away the wall of vegetation to the south revealing
the entrance into a small tree house.
~
E
cut1~
@W$n carefully cuts away the wall of vegetation to the south revealing
the entrance into a small tree house.
~
E
nada~
The wall of vegetation has already been cleared.
~
!
0 0 0
A
~
~
act_tochar( #stair, ch );
continue;
~
E
stair~
You carefully maneuver along the staircase.
~
!
3 0 32
2154 9 1509949540 3 0
-1
S
#74062
Within a Lavishly-Decorated Tree House~
This large tree house has been elegantly decorated with fine silk
tapestries and and finely carved furniture. Resting against the southern
wall is a small wooden table a mere five inches tall covered in stacks of
paper. A small, gold-plated throne with red rubies embedded into the
backboard and arm rests in the center of the room. Hanging from the
eastern wall is an enormous silk tapestry depicting black-skinned faeries
battling tiny sea-green colored sprites on a vast beach. A thick wall of
vegetation covers the entire northern wall of the tree house.
~
[Terek] Dark Faerie King
~
301465601 3 9 0
D0
~
~
235 -1 74061 10 10 5
E
silk tapestry eastern wall~
This enormous silk tapestry depicts a frantic battle between
black-skinned dark faeries and delicate sea-green sprites. The battle is
held upon a sandy beach which resembles the beach near Chiiron. Each
side hurls missiles at the other while footmen lock themselves in fierce
combat with spears and swords. Hovering behind the dark faerie's lines
is a abnormally tall faerie who grasps a glistening steel sword which
drips with fresh blood.
~
E
gold-plated throne~
This small throne is made up of several pure gold plates hammered onto a
maple wood frame. Set into the backboard and arms of the throne are
several dozen glistening red rubies cut into the shape of a tiny shields.
Soft, red velvet pads rest along the interior of the chair and a silk
banner bearing the mark of the gnomish city of Orlumber upon its surface
hangs down from the backboard.
~
E
1 north northern wall thick vegetation~
The vegetation is incredibly thick and covers every inch of the northern
wall. Thick ivy vines and razor-sharp thorns mingle with one another and
appear to be overtaking the remaining walls of the tree house.
~
E
small wooden table~
This small table is carved from a single slab of solid maple and has had
tiny carvings of faeries in flight etched across its surface. Resting
atop the table are several stacks of yellowed paper upon which you can
barely make out writing.
~
E
stacks paper~
Sifting through the papers you find a few which are still legible and
reading them you see that they contain an outline for an attack on the
city of Chiiron. Several more papers depict underground tunnels beneath
Chiiron with the statement "They'll never see us coming from here!"
written beneath them.
~
A
cut chop hack clear~
1 north northern wall thick vegetation~
if( is_open( room, north ) )
act_tochar( #nada, ch );
else {
act_tochar( #cut, ch );
act_notchar( #cut1, ch );
open( room, north );
}
~
E
cut~
@WYou carefully cut away the vegetation upon the northern wall, clearing
a path out of the tree house.
~
E
cut1~
@W$n carefully cuts away the vegetation upon the northern wall, clearing
a path out of the tree house.
~
E
nada~
The thick wall of vegetation to the north has already been cleared.
~
!
0 0 0
2156 9 1509949540 3 0
-1
S
#74063
Within a Broken-Down Tree House~
Broken and splintered wooden boards litter the floor of this small tree
house. The walls, ceiling and parts of the floor have broken away
leaving wide gaps which you could easily fall through if not careful.
Still hanging from the western wall are two sets of shelves upon which
rest rusty cups and small candle holders. The doorframe to the south
leans at an awkward angle and appears very unstable, as if it could
collapse at any moment, sending the tree house crashing to the ground
below.
~
~
301465605 0 5 0
D2
~
~
0 -1 74059 10 10 5
E
broken splintered wooden boards floor~
The dull gray boards are loosely attached to the branch serving as the
foundation to this house. Rusty and bent nails connect the floorboards,
but look ready to pop off with excessive movement on the boards.
~
E
walls~
The walls are made of an oak wood that has been eaten away by termites.
Pieces of the wood have peeled off, thinning away any protection the
walls might provide to the house.
~
E
ceiling~
The ceiling is rather low. Worn wooden beams still manage to support it.
Thick cobwebs have accumulated at the corners of the beams and walls.
~
E
western wall shelves rusty cups candle holders~
The shelves span half of the western wall. A film of dust covers them.
Empty cups and wax-filled candle holders are the only items still resting
on the shelves. The cups were once silver but now almost completely
covered in rust. The candle holders are made of a dull glass, their
candles burnt out long ago.
~
E
1 south doorframe~
The narrow doorframe is bent to the left in the shape of a rhombus. The
wooden boards around it leaning awkwardly, as though trying to rest
against something to the left.
~
2154 9 1509949540 3 0
-1
S
#74064
Within a Broken-Down Tree House~
This small tree housed is in a serious state of disrepair; its floor
boards have become loose and its walls just barely support the weight of
the roof. Lying in a heap in the center of the room are several broken
chairs and tables. Hanging from the southern wall is the tattered
remains of a silk tapestry although time and weather have erased what
image used to be upon it. A narrow opening in the northern wall marks the
only exit out of the tree housed.
~
~
301465605 0 5 0
D0
~
~
0 -1 74059 10 10 5
E
floor boards~
The floor boards rest loosely along the house's supporting branches.
Rusty nails line each of the boards, but many of the nails have become
bent and loosely connected.
~
E
walls~
The wooden boards comprising the walls are cracked and splintered. Many
have holes in them, probably due to termites or the elements.
~
E
roof~
The roof is supported by several wooden beams which are attached from the
walls to the ceiling. Some of the beams are splintered, and the nails
attached to them are loose. Cobwebs rest at the corners of the beams and
ceiling.
~
E
center heap broken chairs tables~
Barely recognizable wooden furniture bits have collected into a pile at
the middle of the room. Legs and armrests of chairs and tops of tables
have been smashed violently into smaller bits. The wooden pieces can
only serve as kindle now.
~
E
southern wall tattered remains silk tapestry~
What was once a fine tapestry has now become a moth-eaten piece of fabric.
Holes and cuts mar its intriguing design. Studying the tapestry more
carefull, you can make out depictions of enchanting, winged creatures and
an array of bright colors along the design.
~
2154 9 1509949540 3 0
-1
S
#74065
Along a Weak and Decaying Branch~
Several cracks have formed along the tan-colored branch here. The bark
covering part of the branch has been eaten away and only small pieces of
it remain. Portions of the branch have broken away leaving large gaps
along its edge, further weakening it. To the south, the branch forks out
in different directions as it expands over the forest. A wooden platform
has been erected to the north of you around the tree.
~
~
301465601 3 6 0
D0
~
~
0 -1 74052 10 10 5
D2
~
~
0 -1 74066 10 10 5
E
bark~
The bark has become thin and light gray. It has a soft texture and feels
moist and pliable.
~
E
gaps~
Some of the gaps are as wide as a human foot, making it imperative that
you watch your step along the branch.
~
E
cracks~
The cracks run almost the entire length of the branch. Each crack is
almost a centimeter wide.
~
E
wooden platform~
The platform is about fifteen feet diagonally across. It consists of
worn, wooden boards attached to several branches by some rusty nails.
~
-1
S
#74066
Fork in the Weak and Decaying Branch~
The branch forks off to the east and west from here, thinning out
considerably as it spreads over the forest. Bits of the bark from the
branch have broken free, revealing tan wood riddled with termite
holes. Hanging from a few of the upper branches of the tree are the
remains of small wooden platforms; now nothing more than rickety planks
of wood. Clearly visible off to the north a bit is a small wooden
platform which has been built around the trunk of the tree.
~
~
301465601 3 6 0
D0
~
~
0 -1 74065 10 10 5
D1
~
~
0 -1 74069 10 10 5
D3
~
~
0 -1 74067 10 10 5
E
bark~
The tree's bark is dark brown. On the edge of this branch, a part of the
bark has been peeled off and shakes occasionally, as though it's ready to
fall down at any moment.
~
E
wooden platforms rickety planks~
Small rectangular pieces of wood remain on various branches around here.
Most of the wooden planks are cracked and very worn-looking. Some rusty
nails have managed to keep them attached, although the planks still hang
from the branches rather unsteadily.
~
A
~
~
if( random( 1, 5 ) == 1 ) {
i = 2d5+10;
act_tochar( #plummet, ch );
act_notchar( #plummet1, ch );
transfer( ch, find_room( 74023 ) );
act_tochar( #land, ch );
act_notchar( #land1, ch );
dam_message( ch, i, "The terrible fall" );
inflict( ch, mob, i, "falling out of a tree" );
}
~
E
plummet~
@YAs you edge your way along the tree branch it suddenly breaks and sends
you plummeting down to the forest floor!
~
E
plummet1~
@YAs $n edges $s way along the tree branch it suddenly breaks, sending
him plummeting toward the forest floor!
~
E
land~
@YYour fall comes to abrupt halt as you finally slam into the hard forest
floor with an echoing@n @R*THUMP*.@n
~
E
land1~
@YYou hear a loud snap above you and look up to see $n come plummeting
down from the tree above coming to rest on the hard forest floor with an
echoing@n @R*THUMP*@n
~
!
1 0 11
2152 9 1509949540 3 0
-1
S
#74067
Along a Weak and Decaying Branch~
The branch beneath your feet constantly bends and quivers violently with
every minute movement you make. An army of termites scurry across the
decaying bark of the branch, gnawing away at what little wood remains.
Throughout the leaves of the surrounding branches you notice that several
spiders have made their home here; their delicate silken webs glistening
when light breaks through the tree top and strikes them. To the south
the branch thins out considerably, becoming but a mere twig. To the east
the branch widens a bit as it reaches a fork in itself.
~
~
301465601 3 6 0
D1
~
~
0 -1 74066 10 10 5
D2
~
~
0 -1 74068 10 10 5
E
army termites decaying bark~
The bark continues to wither away as the multitude of tiny termites
constantly eat through it. They seem content with what they are doing
and don't react to your presence.
~
E
leaves spiders silken webs~
Broad and dark green, the leaves grow abundantly all along the branches.
Intricately woven spider webs have formed among many of the leaves.
Their webs are fine yet sticky, having managed to ensnare a few insects
within them.
~
A
get take grab~
army termites~
act_tochar( #fail, ch );
act_notchar( #nfail, ch );
i = random( 3, 8 );
if( find_stat( ch, dex ) < i ) {
act_tochar( #fall, ch );
act_notchar( #nfall, ch );
transfer( ch, find_room( 74022 ) );
dam_message( ch, 2d5+10, "the nasty fall" );
inflict( ch, mob, 2d5+10, "falling off a massive tree" );
act_notchar( #land, ch );
end;
}
~
E
fail~
@WYou attempt to take some termites, but they quickly elude your grasp.@n
~
E
nfail~
@W$n attempts to take some termites, but isn't quick enough to get
them.@n
~
E
fall~
@WSuddenly, you lose your balance on the branch!@n
~
E
nfall~
@WSuddenly, $n loses $s balance on the branch and slips off it!@n
~
E
land~
@W$n lands down from the tree above.@n
~
!
0 0 0
-1
S
#74068
At the Edge of a Flimsy Branch~
The branch here is fairly thin; averaging no more than seven inches
across. With every gust of wind that blows through the tree the branch
sways and bends uneasily, as if at any moment it could snap beneath the
weight of your body. The foliage is quite thin along the surrounding
branches, giving you a clear glimpse to the surrounding forest. Through
a gap in the leaves you spy a large waterfall pouring off a cliff to the
southeast. The branch extends to the north from here, heading back
towards the trunk.
~
~
301465601 3 5 0
D0
~
~
0 -1 74067 10 10 5
E
foliage leaves~
Many dark green leaves grow along this branch and the branches above and
around you, although not as abundantly as in other parts of the tree.
~
E
waterfall cliff southeast~
From this distance, the waterfall resembles a transluscent white veil
that flaps quietly against the cliff. A film of mist sprays from the
cascading waterfall.
~
2152 9 1509949540 3 0
-1
S
#74069
Along a Weak and Decaying Branch~
The branch thins out as it extends further south. It seems to have a
difficult time trying to support any weight as it sways gently when
buffetted by a gust of wind. Several scratches on the side of its bark
appear to have come from below. Judging by the location and small size
of the scratches, they were probably caused by arrows hitting the branch
from below. The scratches along the branch reveal a light yellow-colored
interior. Broad leaves grow all along the branch, and many more blanket
the area above you. Some of the leaves are a yellow-green color and
appear less than healthy. The branch also looks passable westward.
~
~
301465601 3 6 0
D2
~
~
0 -1 74070 10 10 5
D3
~
~
0 -1 74066 10 10 5
E
broad leaves~
The leaves grow abundantly on the branches here and on the ones above you.
The leaves on this branch, however, appear to be losing their dark green
color.
~
E
bark scratches~
The bark is rough and dark brown. Moisture droplets can be seen all
along the bark, as well as scratch and cut marks. Most of the marks
appear localized near the bottom edge of the branches. The marks are
tiny, probably only a centimeter in length, and not very deep.
~
-1
S
#74070
At the Edge of a Flimsy Branch~
You are on the thin tip of a dark gray branch of the great tree. The
branch doesn't appear able to support much weight on it and looks ready
to break from any quick, sudden movements. Many yellow-green leaves grow
at its southern edge, drooping lazily to the ground below. The ground
looks pretty far from here, and you think it would be wise to maintain
your balance as best you can to prevent any disastrous fall. The branch
thickens if you carefully move north.
~
~
301465601 3 5 0
D0
~
~
0 -1 74069 10 10 5
E
southern edge yellow-green leaves~
The leaves seem to have lost a lot of their green pigmentation. Each is
about the size of a human hand and grows densely at the southern tip of
this branch.
~
E
ground~
Past the plethora of dark green leaves, you can make out the leaf-filled
ground. You are unable to see much of anything else that lies down
there, however.
~
A
jump~
~
act_tochar( #jump, ch );
act_notchar( #njump, ch );
send_to_room( #break, room );
wait( 1 );
loop( all_in_room ) {
if( is_player( rch ) ) {
transfer( rch, find_room( 74024 ) );
act_tochar( #fall, ch );
act_notchar( #nfall, ch );
dam_message( rch, 5d5+10, "the long fall" );
inflict( rch, mob, 5d5+10, "falling off a branch" );
interpret( rch, "sit" );
}
}
~
E
jump~
@CYou jump up and down on the branch.@n
~
E
njump~
@C$n jumps up and down on the branch.@n
~
E
break~
@CThe branch suddenly snaps from the pressure of the jump!@n
~
E
fall~
@CYou come falling down from the branch and land with a big @R*THUMP*@n
~
E
nfall~
@C$n comes falling down from the branch above and lands with a big
@R*THUMP*@n
~
!
0 0 0
2152 9 1509949540 3 0
-1
S
#74071
Within a Small Thatched Hut~
Shattered fragments of book shelves and chairs lie in disorganized heaps
all around this hut. Their wooden parts have been mostly cracked and
chewed away by termites. Along the floor beside the fragile-looking
walls of the room are layers of dried leaves and small twigs. Blood
drops seem to have soaked on some of them. Judging by the thickness and
moisture, the blood appears to have been spilled fairly recently. A
thatch door that barely hangs on its hinges lies to the south.
~
[Merior] this death is recent, other rooms indicate was a while ago - be
consistent?
[Olah] no gnomish corpse here tho, just shows that the cleric faerie who
occupies this room has been up to no good with sacrifices or something
weird
~
301465605 0 6 0
D2
small thatch door~
small thatch door~
131 -1 74040 10 10 5
E
fragments shelves chairs wooden parts heaps~
Splintered wooden bits of dusty shelves and small furniture have formed
small hills around the floor of the hut. Most of the wooden parts appear
to have been smashed by weapons, as many cut marks can be detected. An
powerful force had undoubtedly passed by here to have been able to cause
so much wreckage.
~
E
floor layers dried leaves twigs~
Much of the floor is covered in thin layers of maple, oak, and various
other leaves from the trees outside. They make a crunching sound
whenever someone steps on them. Small twigs lie upon and between the
leaves as well. Most of them have been snapped into shorter pieces.
~
E
blood drops~
The red blood marks are about a foot in diameter and appear fresh.
~
A
search~
floor leaves twigs~
if( random( 1, 30 ) == 1 ) {
if( rflag( reset0, room ) ) {
remove_rflag( reset0, room );
act_tochar( #found, ch );
act_notchar( #found1, ch );
obj_to_char( oload( 3236 ), ch );
}
}
act_tochar( #nothing, ch );
act_notchar( #nothing1, ch );
~
E
found~
@WYou search through the twigs and leaves scattered about the floor and
discover a small doll covered in grime.
~
E
found1~
@W$n searches through the twigs and leaves scattered about the floor and
discovers a small doll covered in grime.
~
E
nothing~
@WYou search through the twigs and leaves scattered about the floor of
the hut but find nothing.
~
E
nothing1~
@W$n searches through the twigs and leaves scattered about the floor of
the hut but finds nothing.
~
!
0 0 0
2157 9 1509949540 3 0
-1
S
#74072
Within a Small Thatched Hut~
A dusty, cluttered bookshelf rests against the southern wall. Many dried
leaves line the edges of the shelf. Leaves also carpet the moist ground,
some of which lie in small piles as though providing the shoddily built
hut with comfortable places to rest. Lying against the western wall past
several piles of leaves is a small bed in which only someone the size of
a human child could fit. Two of the legs on the bed are missing, causing
the bed to tilt awkwardly. A strong, pungent smell seems to originate
from somewhere near the bed. Set against the northern wall is a thatch
door leading outside to the forest.
~
~
301465605 0 6 0
D0
small thatch door~
small thatch door~
131 -1 74040 10 10 5
E
dusty cluttered bookshelf southern~
The dull gray wood of the shelves are crooked and splintered. Layers of
dust have settled along the edges of the wood. Piles of leaves have also
collected, making the shelf look more like a place to store leaves rather
than a bookshelf.
~
E
dried leaves piles ground shelf~
Piles of red-green leaves lie scattered along the shelf and ground of the
hut. Most of the leaves are dry and crumble into tiny pieces when
touched or stepped on.
~
E
small bed western~
Dust covers the crooked little bed at the corner of the hut. The bed
stands unevenly due to a missing pair of legs. Its other two legs do not
look to be in too fine a shape either, splinters and holes demonstrating
their state of disrepair. The bed's headboard seems to be in the best
condition. It is heart-shaped with a few scratches being its only
blemish.
~
A
search~
bookshelf~
act_tochar( #search, ch );
act_notchar( #search1, ch );
~
E
search~
@WYou search the surface of the bookshelf but fail to find anything.
~
E
search1~
@W$n searches the surface of the bookshelf but fails to find anything.
~
!
0 0 0
A
search~
leaves~
act_tochar( #search, ch );
act_notchar( #search1, ch );
~
E
search~
@WYou search through the pile of leaves but find nothing.
~
E
search1~
@W$n searches through the pile of leaves but finds nothing.
~
!
0 0 0
A
sit rest~
bed~
act_tochar( #cant, ch );
~
E
cant~
The bed looks too fragile for you to rest upon.
~
!
0 0 0
2158 9 1509949540 3 0
-1
S
#74073
Within a Small Thatched Hut~
The putrid smell of decaying flesh fills the air of this small hut. A
long wooden table, covered in slabs of rotted meat and fish, rests along
the length of the eastern wall. A crude stone fireplace, covered in a
thick layer of black soot, stands against the northern wall; a mound of
half-burnt logs still visible within it. Tucked into the northwestern
corner of the room next to the fireplace is a small bed, suited for
someone the size of the gnome. Set into the southern wall is a small
thatch door leading out of the hut.
~
table with decayed food on it as objects?
[Merior] make some of the things - bed, table, etc objects so you can
play with them, otherwise make them actions
[Olah] can't load a bed here without making it a totally new one cause
will see the object descrip before the extra one
~
301465605 0 6 0
D2
small thatch door~
small thatch door~
131 -1 74044 10 10 5
E
slabs rotted meat fish~
Chewed up bits of decayed meat and trout litter the table and give off a
very unpleasant odor.
~
E
crude stone fireplace thick layer black soot northern wall~
The fireplace is made of rectangular, rough gray stone that has been
placed in a oval pattern. Almost an inch of soot has collected within
much of the neglected fireplace.
~
E
mound half-burnt logs~
The logs have started to collect dust here. Their barks have the dark
color similar to the trees outside.
~
E
northwestern corner small bed~
The little bed looks fluffy and soft, but its wooden legs appear fragile
and ready to snap if enough enough force is exerted on it.
~
2157 9 1509949540 3 0
1353 17 1509949540 -2 0
-1
S
#74074
Within a Small Thatched Hut~
This small hut is completely barren save for a small mound of hay which
has broken free from the walls and ceiling. Most of the ceiling has
fallen apart, leaving behind small sheets of thatch and the wooden beams
they rest upon. Lying partially buried beneath the dirt floor are
several small plates and a few iron cups; each covered in large flakes of
rust. Set into the northern wall is a small thatch door which hangs
loosely from the door frame due to busted hinges.
~
~
301465605 0 6 0
D0
small thatch door~
small thatch door~
131 -1 74044 10 10 5
E
mounds hay~
Three foot tall hills of hay have collected in sporadic areas of this hut.
Mud and moisture have attached to the hay, causing it to appear darker
and dirtier.
~
E
walls~
The walls are flimsy and contain many gaps. A lot of straw and mud has
fallen from them and collected into small mounds.
~
E
ceiling sheets thatch wooden beams~
The ceiling is virtually non-existent as only thatch and beams remain
above. Time and the elements must have taken their toll and stripped
away the layers of thatch that once protected this hut.
~
E
dirt floor~
The floor is red-brown and slightly moist. Parts of it are clumpy and
covered in moss.
~
E
plates iron cups flakes rust~
The plates have lost all of their luster and no longer show the gloss of
silver. Dirt from the ground and several scratches also mar its surface.
Beside the plates are small iron cups that are chipped and dented. The
rims of the cup have been broken off into a V-like shape. Rust has peeled
off the cups and plates and litter the area around them.
~
A
~
plates iron cups flakes rust~
if( rflag( reset0, room ) ) {
remove_rflag( reset0, room );
if( random( 1, 9 ) == 7 ) {
act_tochar( #cup, ch );
act_notchar( #ncup, ch );
obj_to_char( oload( 1448 ), ch );
end;
}
}
act_tochar( #nada, ch );
act_notchar( #nnada, ch );
~
E
cup~
@WYou search through the plates and cups and find a cup that's still usable.@n
~
E
ncup~
@W$n searches through the plates and cups and takes a cup.@n
~
E
nada~
@WYou search through the plates and cups, but find nothing interesting.@n
~
E
nnada~
@W$n searches through the plates and cups, but finds nothing.@n
~
!
9 0 0
2158 9 1509949540 3 0
-1
S
#74075
Within a Small Thatched Hut~
Piles of straw from the roof and walls have been dispersed along the
earthen floor. Leaves and over-turned tables and chairs rest awkwardly
upon the straw piles. One of the round wooden tables lies upside down
and is stained with blood on each of its legs. The chairs lie crookedly
on the floor and against the straw walls, which have wide gaps and allow
wind to pass through them. Most of the gnome-sized chairs are missing
legs and are split into smaller pieces. A small door set against the
southern wall leads to the outside.
~
~
301465605 0 6 0
D2
small thatch door~
small thatch door~
131 -1 74037 10 10 5
E
piles straw earthen floor~
Filthy piles of light brown straw lie strewn across the floor. Most are
stained in mud and give off an unpleasant odor.
~
E
round wooden overturned tables blood~
The tables appear to have been shoved violently as they lie unevenly upon
the piles of straw. Most have broken legs and contain marks probably
made by spears and other weapons. The legs of the upside down table are
half-stained in dark red blood, which is still moist suggesting a recent
struggle occurred here.
~
E
gnome-sized chairs~
The small chairs are made from a solid oak wood and made to be sat on by
someone of small, humanoid stature. Each has some blemish to it, such as
broken legs, armrests, chips, cuts, or cracks.
~
E
walls~
The walls look flimsy with many gaps here and there.
~
E
leaves~
Broad, red leaves blown in from the outside cover parts of the floor.
~
2157 9 1509949540 3 0
-1
S
#74076
Within a Small Thatched Hut~
Broken furniture, ranging from chairs to tables, litters the earth floor
of this small hut. The walls and ceiling of the hut are in a serious
state of disrepair as several areas of the thatch give way to gaping
holes. Hanging from the western wall is a torn silk tapestry; its fine
silk now threadbare and covered in grime. Resting in the southeast
corner of the room, propped up between the walls is a dwarf-sized
skeleton covered in a grey moss. A small door set into the northern wall
leads out of the hut.
~
~
301465605 0 6 0
D0
small thatch door~
small thatch door~
131 -1 74037 10 10 5
E
broken furniture chairs tables~
Chopped up wooden boards clutter the floor. Each has been broken up
into smaller bits and stained in blood.
~
E
earth floor~
The floor is covered with a lot of debris, but you can make out its
red-brown color and its moist, but hard texture.
~
E
walls~
The thatch walls look flimsy, almost unable to support the weight they
carry. Holes can be found up and down the walls.
~
E
ceiling~
Bits of straw hang loosely from the ceiling above. Wide gaps can be seen
all across the roof, probably accounting for some of the moisture on the
floor.
~
E
torn silk tapestry~
This once fine tapestry depicting some sort of tranquil landscape has now
become a barely recognizable piece of fabric. Splotches of a sickly
green substance dot the thin silk, and parts of its edges have been
chewed away. The cut pieces of the tapestry droop downward, revealing
holes and the thatch wall behind them.
~
E
southeast dwarf-sized skeleton grey moss~
The skeleton sits hunched over in the corner of the hut. It appears to
be of a short humanoid. On the back of its round skull, which droops to
the side, are several holes the size of a small blade of grass. Some
clumps of a grey moss grow along the arm and leg bones, indicating that
the skeleton's owner probably died a long time ago.
~
2158 9 1509949540 3 0
-1
S
#74077
Within a Small Thatched Hut~
This small hut seems relatively undisturbed; all of the furniture is
intact and neatly set about the room. Resting in the northeast corner of
the room is a small bed barely large enough to fit a dwarf-sized man. A
large walnut bookcase stands against the western wall, covered in bits of
moldy hay and some green slime. Lying in the northwest corner of the
room are the decomposing remains of a small gnome; his greyish-colored
skin covered in old bruises and blood stains. A small thatch door,
riddled with gaps in its straw, has been set into the southern wall.
~
[Merior] if room is so long disused, shouldnt decomposing gnome have lost
his skin?
~
301465605 0 6 0
D2
small thatch door~
small thatch door~
131 -1 74043 10 10 5
E
bed~
This small bed is made up of a soft straw mattress covered in now
moth-eaten velvet blankets. The blankets are covered in dirt and grime,
testament to the disuse they have fallen into. At the top of the bed is
a small duck feather pillow which is covered in dried blood stains.
~
E
walnut bookcase~
This beautiful carved bookcase is made from the finest walnut you have
ever laid eyes on. Along its sides are carvings depicting gnomes
frolicking in happy abandon. Along its shelves are tiny bits of torn
paper, the only visible remains of the books which at one time sat here.
Bits of moldy hay rest along the top of the bookcase, emanating a foul
stench. An unidentifiable green slime has also collected atop the
bookcase which slowly drops down its sides.
~
E
decomposing remains gnome~
This small gnome seems to have met a horrible death as his
greyish-colored skin is scarred with many black and blue bruises. Large
open gashes cover his torso and head, still containing small pockets of
blood. Most of his skull is intact except for its center which has been
crushed by some tremendous force.
~
2157 9 1509949540 3 0
-1
S
#74078
Within a Small Thatched Hut~
Broken pieces of furniture that would fit someone of gnome-sized stature
lie scattered on the dirt floor. Numerous leaves have collected on the
furniture, most likely having fallen through the large gaps in the straw
roof of the hut. At one end of the hut is a pile of cracked skulls with
spear marks around them. The skulls reveal that their small humanoid
owners had been brutally bludgeoned, stabbed, and charred. A small door,
dotted with small holes, lies to the north and leads to the outside.
~
~
301465605 0 6 0
D0
small thatch door~
small thatch door~
131 -1 74043 10 10 5
E
broken pieces furniture~
Scattered wooden pieces of arm rests, legs of chairs and tables, and
crushed wooden boards litter the floand. The furniture pieces have been
smashed and violently ripped apart. A fandce as powerful and destructive
as a tandnado must have gone through this hut to have wreaked so much
havoc here.
~
E
dirt floor~
The floor is a little moist, but still firm. Although cluttered with a
lot of junk, you can make out its red-brown color.
~
E
leaves~
The leaves lie in thin layers all across the room. They are broad,
red-green, and most are still soft and moist. They must have fallen
through the gaps along the hut and accumulated gradually.
~
E
large gaps straw roof~
The gaps along the roof range from several inches to a few feet in width.
~
E
pile cracked skulls~
Most of the skulls look fairly old. The jaws are no longer connected to
most of them, and you can see holes and gashes on almost all of them.
Black, warped marks can be detected along the forehead and sides of some
of the skulls as well.
~
A
search~
pile cracked skulls~
act_tochar( #search, ch );
act_notchar( #search1, ch );
~
E
search~
@WYou search through the pile of cracked skulls but find nothing.
~
E
search1~
@W$n searches through the pile of cracked skulls but find nothing.
~
!
0 0 0
2158 9 1509949540 3 0
-1
S
#74079
Shadowy Forest - Before a Dense Wall of Thorns~
Rising up before you to the south is a massive wall of sharp thorns, each
dripping a gooey black substance which sizzles as it hits the ground.
Lying at the base of the thorn wall are several small piles of bone
fragments, no more than an inch long. Small sets of what appear to be
animal tracks have been imprinted into the dark, damp soil beneath your
feet, heading off to the north. On either side of you, the trees of the
forest have grown so close together as to block travel in those
directions. To the north a dense wall of vegetation dangles from the
tree branches above.
~
[Terek] Either Walk through em or cut em down
Bones are sprite bones
north is 74023, south is 74080
[Olah] get hurt if going south and/or if south isn't open by thorns?
~
301465601 3 9 0
D0
~
~
235 -1 74023 10 10 5
D2
~
~
235 -1 74080 10 10 5
E
1 south massive wall sharp thorns gooey black substance~
Growing in a rectangular configuration to the south is a wall of thorny
branches. The gray and brown branches extend over ten feet from the
ground. They resemble long, bony fingers with sharp fingernails. Thorns
as round as a spool and as sharp as a needle jut out from the branches.
Dripping slowly, but continuously, from them is a thick, black substance.
The substance is viscous and opaque, although you can see a few air
bubbles in it.
~
E
ground sets animal tracks soil~
You can see animal tracks on the moist brown soil. They seem to come from
south past the wall of thorns and head toward the north.
~
E
base piles bone fragments~
The bones are ghostly white and thin as a needle. Some of the bones have
been snapped into even tinier pieces. Miniature humanoid skulls rest on
top of the bone piles.
~
E
side trees~
Towering trees grow closely to the sides of the trail. Their trunks are
as round as the bellies of six well-fed dwarves, and their leaves as
plentiful as ants in an anthill.
~
E
1 north dense wall vegetation branches~
To the north are numerous vines and dense shrubs. The vines form a thick
curtain. Some of them have even grown long enough to curl their way
around the dense shrubs.
~
A
hack chop cut clear~
1 north vegetation branches~
if( is_open( room, north ) ) {
act_tochar( #open, ch );
end;
}
if( !is_open( room, north ) ) {
act_tochar( #chop, ch );
act_notchar( #chop1, ch );
Wait( 3 );
act_tochar( #chop2, ch );
act_notchar( #chop3, ch );
Wait( 3 );
act_tochar( #finish, ch );
act_notchar( #finish1, ch );
open( room, north );
}
~
E
chop~
@WYou begin to hack away at the dense vegetation to the north, hoping to
cut a path through it.
~
E
chop1~
@W$n begins to hack away at the dense vegetation to the north, hoping to
cut a path through it.
~
E
chop2~
@WYou continue to slash away at the thick vines and entangled branches
although your efforts seem in vain.
~
E
chop3~
@W$n continues to slash away at the thick vines and entangled branches
although $s efforts seem in vain.
~
E
finish~
@WJust when you think you cannot chop anymore you strike a tremendous blow
which knocks nearly all the vegetation away, revealing a dim path where
the vegetation just stood.
~
E
finish1~
@WSweat beads from $n's brow and $e looks extremely tired but just as it
looks as though $e is going to pass out $e strikes a tremendous blow upon
the thick vines which knocks nearly all the vegetation away revealing a
~
E
open~
The vegetation has already been cut away.
~
!
0 0 0
A
hack chop cut clear~
1 south wall thorns~
if( is_open( room, south ) ) {
act_tochar( #open, ch );
end;
}
if( !is_open( room, south ) ) {
i = 1d5+5;
act_tochar( #cut, ch );
act_notchar( #cut1, ch );
dam_message( ch, i, "The sharp thorns" );
inflict( ch, mob, i, "bleeding to death" );
Wait( 3 );
act_tochar( #cut2, ch );
act_notchar( #cut3, ch );
open( room, south );
}
~
E
open~
The wall of thorns to the south has already been cut down.
~
E
cut~
@WYou begin to cut away the massive wall of thorns to the south all the
while cutting your hands on the sharp thorns.
~
E
cut1~
@W$n begins to cut away the massive wall of thorns to the south all the
while cutting $s hands on the sharp thorns.
~
E
cut2~
@WFinally you place a final blow against the wall of thorns causing it to
drop to the ground, revealing a small trail to the south.
~
E
cut3~
@WFinally $n places a final blow against the wall of thorns causing it to
drop to the ground, revealing a small trail to the south.
~
!
0 0 0
-1
S
#74080
Shadowy Forest - Silent Path~
This small dirt trail is covered with several thousand multi-colored
leaves. The trees lining the edge of the path are a mixture between the
black trees which dominate the forest and some healthy-looking oak trees
whose bark is a rich brown color. A gentle breeze blows through the path
here causing the trees to bend and sway gracefully yet no sound issues
forth from them as they tap each other. To the north, a dense wall of
gleaming black thorns has formed, while to the south, the path continues
unhindered.
~
~
301465601 3 9 0
D0
~
~
235 -1 74079 10 10 5
D2
~
~
0 -1 74081 10 10 5
E
multi-colored leaves~
Leaves of varying hues and color patterns have fallen into scattered
heaps along the trail. Most are red and brown, but some are yellow,
orange, or striped in purple.
~
E
trees~
Dominating the area are immense trees, whose branches form an extensive
net-like canopy above you.
~
E
1 north dense wall gleaming black thorns~
Many dark gray branches have formed a multi-layered barrier to the north.
Needle-sharp thorns menacingly protrude from the branches.
~
A
cut hack chop clear~
1 north wall thorns~
if( is_open( room, north ) ) {
act_tochar( #open, ch );
end;
}
if( !is_open( room, north ) ) {
i = 1d5+5;
act_tochar( #cut, ch );
act_notchar( #cut1, ch );
dam_message( ch, i, "The sharp thorns" );
inflict( ch, mob, i, "bleeding to death" );
Wait( 3 );
act_tochar( #cut2, ch );
act_notchar( #cut3, ch );
open( room, north );
}
~
E
open~
The wall of thorns to the north has already been cut down.
~
E
cut~
@WYou begin to cut away the massive wall of thorns to the north all the
while cutting your hands on the sharp thorns.
~
E
cut1~
@W$n begins to cut away the massive wall of thorns to the north all the
while cutting $s hands on the sharp thorns.
~
E
cut2~
@WFinally you place a final blow against the wall of thorns causing it to
drop to the ground, revealing a small trail to the south.
~
E
cut3~
@WFinally $n places a final blow against the wall of thorns causing it to
drop to the ground, revealing a small trail to the south.
~
!
0 0 0
-1
S
#74081
Shadowy Forest - Silent Path~
Hundreds of large walnuts have been scattered about the leaf-covered path
here, crunching silently as you step across them. The remains of a white
marble bench lie just off the path to the south; now overgrown with thick
ivy vines. Above you the tree tops sway gently in the slight breeze,
causing bits of light to occasionally reach the forest floor. The path
continues to the north and east from here, among the silence of the trees.
~
~
301465601 3 9 0
D0
~
~
0 -1 74080 10 10 5
D1
~
~
0 -1 74082 10 10 5
E
walnuts~
The hard, rough, brown-black shells of walnuts the size of human eyeballs
lie strewn across the ground. Most have been cracked into smaller
pieces, and their soft insides lie rotting.
~
E
1 south white marble bench ivy vines~
What was once a smooth white bench made of marble lies covered in vines
to the south of you. One of the arm rests has fallen off the side of the
bench, and you notice many cracks along its seat and legs.
~
A
~
walnuts~
if( rflag( reset0, room ) ) {
remove_rflag( reset0, room );
if( random( 1, 3 ) == 2 ) {
act_tochar( #walnut, ch );
act_notchar( #nwalnut, ch );
obj_to_char( oload( 1136 ), ch );
end;
}
}
act_tochar( #nada, ch );
act_notchar( #nnada, ch );
~
E
walnut~
@WYou search through the walnuts and take one that's still in edible
condition.@n
~
E
nwalnut~
@W$n searches through the walnuts and takes one of them.@n
~
E
nada~
@WYou search through the walnuts but don't find any worth taking.@n
~
E
nnada~
@W$n searches through the walnuts but doesn't take any.@n
~
!
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#74082
Shadowy Forest - Silent Path~
Almost hidden amongst the overgrowth around you, you notice several large
statues carved in the form of gnomish warriors dressed for battle. Time
and weather have taken their toll on the statues; many of them are
missing arms, and several slabs of stone have been chipped away. Thick
ivy vines have grown over just about everything along the path here
including the trees, allowing no light to reach this part of the trail.
To the east a massive waterfall can be clearly seen pouring off a cliff,
yet no sounds issue forth from the raging water.
~
[Merior] was this once a gnomish spot?
~
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~
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D3
~
~
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E
overgrowth~
An abundance of shrubs, bushes, and ferns grow to the side of the path.
The large number of plants and their close proximity make it difficult to
move through them.
~
E
statues gnomish warriors~
Eroded statues of gnomes stand behind the overgrowth. Each is about four
feet tall and give a scornful-looking yet proud pose. Bird droppings
cover the gray stone statues, and oddly enough, make the expressions on
each statue look even more irked.
~
E
ivy vines~
Long, leafy vines drape over the branches on the trees above. They seem
to continually curl up and down, blocking most the light from above.
~
E
trees~
The trees tower over you. Their thick, rough trunks and long, twisting
branches dominate the view around you.
~
E
1 east massive waterfall cliff water~
You can spot a clear waterfall to the east. Its sheen glistens, and a
light mist flows from it. No detectable sounds can be heard from the
cascading water.
~
A
clean clear~
statues~
act_tochar( #statue, ch );
act_notchar( #nstatue, ch );
~
E
statue~
@WYou attempt to clean the statue but soon realize that it's too
difficult to do.@n
~
E
nstatue~
@W$n attempts to clean the statue but fails.@n
~
!
0 0 0
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S
#74083
Shadowy Forest - Before a Shimmering Waterfall~
Cascading down off a rocky cliff face to the east is a magnificent
waterfall of crystal clear water. At the base of the cliff is a large
clear pool of water surrounded by pearly-white stones where the waterfall
deposits its liquid. The trees surrounding the trail have spaced out
quite a bit, allowing small rays of sunlight to shine in, reflecting off
the mist of the waterfall and creating a beautiful rainbow. Next to the
pool of water are several small white marble benches, allowing travellers
a place to rest a moment. To the west the trail continues back into the
dense forest.
~
[Terek] Enter Waterfall
~
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~
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pool water liquid base pearly-white stones~
This pool of crystal clear water is ringed by several pearly-white stones
which hold the water back. Glistening at the bottom of the water are
several shiny objects which appear to be just within reach. Occasionally
you can see a small golden-colored fish swim through the water and than
dart into a dark hole along the bottom.
~
E
waterfall~
The splendid waterfall deposits liquid that is nearly transparent. The
liquid glistens and sparkles in a kaleidoscope of colors. Remarkably,
the falling water doesn't make the splashing sounds that you would expect.
~
E
1 east rocky cliff face~
The cliff rises many hundred feet above you. Bits of its tan-colored
rock have eroded away, but it still retains a rough, rugged texture.
~
E
trees~
Immense trees grow off the trail here. However, they are separated a
little further here than in other parts of the forest, so they don't
appear to dominate the view around you quite as much.
~
A
search~
pool water liquid~
if( !is_player( rch ) )
end;
if( is_player( rch ) ) {
if( random( 1, 15 ) == 1 ) {
if( rflag( reset0, room ) ) {
remove_rflag( reset0, room );
act_tochar( #coin, ch );
act_notchar( #coin1, ch );
obj_to_char( oload( 16 ), ch );
end;
}
}
}
else {
act_tochar( #no, ch );
act_notchar( #no1, ch );
}
~
E
coin~
@YYou search through the cool water of the pool and grab hold of a small
platinum coin which was resting at its bottom.
~
E
coin1~
@Y$n searches through the cool water of the pool and grabs hold of a
small platinum coin which was resting at its bottom.
~
E
no~
@YYou search through the cool water of the pool but fail to find anything.
~
E
no1~
@Y$n searches through the cool water of the pool but fails to find anything.
~
!
0 0 0
A
enter go~
waterfall~
act_tochar( #jump, ch );
act_notchar( #jump1, ch );
transfer( ch, find_room( 74084 ) );
act_notchar( #appear, ch );
loop( followers ) {
ch = rch;
acode( room, 2 );
}
~
E
jump~
@CYou take a running start and jump through the raging waterfall.
~
E
jump1~
@C$n takes a running start and jumps through the raging waterfall.
~
E
appear~
@CWater splashes all over you as $n comes flying through the waterfall,
drenched head to toe.
~
!
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S
#74084
Behind a Shimmering Waterfall~
The loud roaring of the waterfall to the west echoes around the smooth
stone walls of this dark cavern. Lying partially entombed beneath the
stone floor are several humanoid skeletons; each covered in ages of dust.
Erected in the center of the room is a large stone altar composed of
slabs of white marble. Scattered about the surface of the altar are
several handfuls of dried white flower petals which emanate a strong
scent of honey. Hammered into the walls with steel spikes are several
white sconces; each containing a torch covered in several layers of
cobwebs. Mounds of large stones have been piled of against the eastern
side of the cave, apparently from a cave-in which occurred some time ago.
~
~
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~
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D3
~
~
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E
1 west waterfall~
You can see the water flow down swiftly from behind its mist. The gentle
cascading looks so pleasant and inviting.
~
E
1 east mounds stones~
Huge mounds of stones lie to the east. The brownish bits of rubble rest
on top of one another in a sloped, tight formation. However, they appear
light enough to dig through.
~
E
walls~
The dark brown stone walls are dusty and smooth.
~
E
floor~
The floor contains several layers of dust. None of the moisture from the
waterfall seems to have made their way to the floor here.
~
E
humanoid skeletons dust~
The bones of short humanoid creatures rest in a small pile along the
ground, apparently undisturbed for many years. Filmy layers of dust have
collected on the skeletons, and you notice scratch marks on the chest,
shoulder, and leg bones of some of them.
~
E
center altar~
A decorated altar stands about a foot tall at the center. It has a
smooth marble basin which is probably used to place offerings in.
~
E
flower petals~
Pressed and wrinkled, the flowers must have been placed around the altar
a few moons ago. The sweet smell from the flowers give this room a
somewhat pleasant feel to it.
~
E
sconces torch cobwebs~
The sconces are dusty, and the spikes used to hang them are tarnished.
The torches within them appear mostly used up, their last flames snuffed
up long ago.
~
A
enter go~
1 west waterfall~
act_tochar( #jump, ch );
act_notchar( #jump1, ch );
transfer( ch, find_room( 74083 ) );
act_notchar( #appear, ch );
loop( followers ) {
ch = rch;
acode( room, 1 );
}
~
E
jump~
@CYou take a running start and than hurl yourself through the waterfall.
~
E
jump1~
@C$n takes a running start and than hurls $mself through the waterfall.
~
E
appear~
@CA blurry form can be seen behind the waterfall and suddenly $n comes
flying through it, drenched head to toe.
~
!
0 0 0
A
move clear dig~
1 east mounds stones rubble~
if( is_open( room, east ) ) {
act_tochar( #clear, ch );
end;
}
if( !is_open( room, east ) ) {
act_tochar( #move, ch );
act_notchar( #move1, ch );
open( room, east );
}
~
E
clear~
The mound of stone has already been cleared.
~
E
move~
@WYou carefully clear away enough of the large stones to reveal the
entrance to a brightly-lit cave.@n
~
E
move1~
@W$n carefully clears away enough the large stones to reveal the entrance
to a brightly-lit cave.@n
~
!
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#74085
Within a Brightly Lit Cavern~
Several dozen blazing torches have been set into golden sconces all along
the walls of this small cavern. A small campfire rests in the center of
the room, heating the room and lighting it brightly. Scattered all about
the cavern are small bedrolls and cooking utensils. Painted across the
walls are several large murals depicting an army of dark faeries in
fierce combat with tiny sea sprites atop a sandy cliff. Cut into the
cavern's ceiling is a small vent hole from which a small amount of light
enters. A large mound of stone rubble lies against the western wall of
the cavern.
~
[Terek] Rainbow Faeries are allies to the sea sprites, she came here
[Terek] Looking for her sea-sprite friend who vanished and got attacked
[Terek] And therefore its quest time.
~
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~
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torches sconces~
The semi-circular sconces are shiny gold and show little tarnish. They
are firmly set against the wall by steel rivets. The torches burn
brightly within the sconces. Combined with the reflective material of
the sconces, the torches seem to provide even more light to the room.
~
E
walls murals~
Bright colors have been used to depict various battles between small,
winged faeries and sprites with webbed feet. Most show the faeries
victorious, smugly standing on top of the corpses of the defeated sprites.
~
E
bedrolls cooking utensils~
The bedrolls are made of a thin, blue fabric. They look to be only able
to fit someone shorter than a foot. Beside the bedrolls are tiny spoons,
forks, and bowls that still contain bits of food in them. All of the
utensils could fit in the palm of your hand.
~
E
ceiling vent hole~
The round hole in the ceiling looks to be the size of a halfling's finger.
It seems to be the main source of fresh air for this room.
~
E
1 west mound stone rubble~
To the west are brownish bits of rubble which rest on top of one another
in a cone-like, tight formation.
~
A
clear move dig~
1 west mound stone rubble~
if( is_open( room, west ) ) {
act_tochar( #clear, ch );
end;
}
if( !is_open( room, west ) ) {
act_tochar( #move, ch );
act_notchar( #move1, ch );
open( room, west );
}
~
E
clear~
The mound of stone has already been cleared.
~
E
move~
@WYou carefully clear away the mound of stones, revealing the entrance to
a dark cave.
~
E
move1~
@W$n carefully clears away the mound of stones, revealing the entrance to
a dark cave.
~
!
0 0 0
A
~
~
if( is_follower( ch ) )
end;
if( !is_player( ch ) )
end;
if( is_player( ch ) )
act_room( #enter, ch );
~
E
enter~
@WUpon entering the cave you immediatly notice a wounded rainbow faerie
lying in a pool of her own blood upon the floor. Her tiny body quakes
and shivers as if afflicted with some type of poison.
~
!
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#0