tfe-1.0/area/
tfe-1.0/files/
tfe-1.0/logs/
tfe-1.0/logs/immortal/
tfe-1.0/logs/mob/
tfe-1.0/logs/object/
tfe-1.0/logs/player/
tfe-1.0/logs/room/
tfe-1.0/notes/clans/
tfe-1.0/player/
tfe-1.0/prev/
tfe-1.0/prev/area/
tfe-1.0/prev/player/
tfe-1.0/prev/rooms/
tfe-1.0/rooms/
tfe-1.0/src-gc/
tfe-1.0/src-msvc/
tfe-1.0/src-unix/
tfe-1.0/www/
tfe-1.0/www/html/
#AREA
Gnomish Picnic~
Phule~
Gnomish Picnic~

15 0
0
#ROOMS

#71000
Beneath the Shade of an Old Elm~
You are in the nape of a small valley, nestled between two lush green

hills to the east and west.  A cool, clear brook babbles alongside,

trickling southward.  An old, serene elm stands overhead, offering a bit

of shade near the brook.  A faint path winds its way along the stream.

~
[Lansharra] extra creek: creek bed

[Lansharra] um, brook, even.

[Lansharra] highlight brook?

[Lansharra] can't look stream?

[Hanel] I have it at 7

~
33030144 3 9 0
D0
~
~
0 -1 71001 10 10 5
D3
~
~
0 -1 71015 10 10 5
E
old elm tree~
The old tree casts a wide shadow, offering cool shade to those beneath

its branches.

~
E
faint path~
The faint path follows the stream to both the north and the south.

~
880 17 1509949540 -2 0
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#71001
A Faint Trail Alongside a Brook~
A quaint trail makes its bending way alongside a clear brook, following

every bend and not straying more than three or four feet from the water. 

Lush green hills on either side nestle the brook, creating a narrow vale. 

Something glitters beneath the brook's surface.

~
[Lansharra] highlight brook?

[Lansharra] extra glitter: definitely

[Lansharra] search water: only get feel around in shallow brook message once?

[Lansharra] youth desc: curiosity

[Lansharra] youth's hi thing random?

~
33030144 3 9 0
D0
~
~
0 -1 71002 10 10 5
D2
~
~
0 -1 71000 10 10 5
E
glitter surface~
Be it a rock or simply a reflected beam of light, something is definately

shining in the shallow water.

~
E
faint path trail~
The faint path follows the stream to the north and the south.

~
A
search~
brook shallow glitter water~
if( !rflag( reset0, room ) )

  act_tochar( "You don't find anything.", ch );

else {

  remove_rflag( reset0, room );

  act_tochar( "You feel around in the shallow brook.", ch );

  act_notchar( "$n feels around in the shallow brook.", ch );

  if( random( 0, 9 ) == 7 ) {

    act_tochar( "You find something!", ch );

    act_notchar( "$n puts something in $s pocket.", ch );

    if( random( 0, 2 ) == 1 )

      obj_to_char( oload( 1068 ), ch );

    else

      obj_to_char( oload( 1066 ), ch );

    }

  else

    act_tochar( "You don't find anything.", ch );

  }

~
!
0 0 0
880 17 1509949540 -2 0
78 17 1509949500 -2 0
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S

#71002
A Quiet Clearing in a Lush Vale~
You are in a quiet clearing in the midst of a lush vale.  Gentle, rolling

green hills to the southeast and southwest nestle a nearby brook.  The

brook's source can clearly be seen from here, as a small cliff of rich

brown earth rises overhead about thirty feet.  The brook trickles down

from a rock outcropping about two thirds of the way up the cliff.  A

faint trail leads south along the brook, and you can walk up either

hillside to the east or west.

~
[Phule] climb up

[Phule] no.mob

[Lansharra] highlight brook?

~
33030152 3 9 0
D1
~
~
0 -1 71003 10 10 5
D2
~
~
0 -1 71001 10 10 5
D3
~
~
0 -1 71004 10 10 5
E
faint path trail~
The faint path follows the brook to the south.

~
E
cliff up rock outcropping earth n north~
It would take quite a bit of climbing skill to ascend straight up the

cliff; it is steep, almost inverted, and there are no obvious handholds

to speak of.

~
A
climb~
u up cliff~
if( can_fly( ch ) ) {

  act_tochar( "You fly up the cliff.", ch );

  act_notchar( "$n flies up the cliff.", ch );

  transfer( ch, find_room( 71011 ) );

  act_notchar( "$n flies up from below.", ch );

  }

if( random( 3, 9 ) < find_skill( ch, climb ) ) {

  act_tochar( "You climb up the cliff face.", ch );

  act_notchar( "$n climbs up the cliff face.", ch );

  transfer( ch, find_room( 71011 ) );

  act_notchar( "$n climbs up from the south.", ch );

  act_tochar( #scramble, ch );

  }

else

  act_tochar( "You try to find some handholds to climb, but fail.", ch );

~
E
scramble~
@I

@EAs you scramble over the edge, you realise that you won't be able to

climb back down the way you came.@n

~
!
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880 17 1509949540 -2 0
2068 9 1509949540 3 0
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#71003
A Lush Green Hillside~
This rolling hill is covered with thick, lush green grass.  It slopes

down to the west, nearing the sound of trickling water.  To the south,

you can make your way up the side of the hill.  To the north, a light

forest can be seen.

~
~
33030144 3 9 0
D0
~
~
0 -1 71006 10 10 5
D2
~
~
0 -1 71005 10 10 5
D3
~
~
0 -1 71002 10 10 5
E
forest~
The forest is a light woods, mostly comprised of old birches.

~
E
hill~
You are on the side of the hill, sloping up to the south.

~
E
grass~
The lush, thick grass is about six inches tall.

~
78 17 1509949480 -2 0
-1
S

#71004
A Lush Green Hillside~
You are on a lush green hillside slope.  To the west, the incline is very

steep, but to the south you can probably make your way up the hillside. 

To the north, a light forest of pine and birch awaits you.  From the

east, you hear the quiet trickle of a brook or stream.

~
~
33030144 3 9 0
D0
~
~
0 -1 71009 10 10 5
D1
~
~
0 -1 71002 10 10 5
D2
~
~
0 -1 71012 10 10 5
E
slope hillside~
The hill slopes up to the south.

~
E
forest~
The forest is sparse, mostly a few old birches without much underbrush.

~
E
w west incline~
The hill rises sharply upward about sixteen feet, mostly dark earth with

no purchase.

~
78 17 1509949480 -2 0
-1
S

#71005
The Top of a Hill~
You are surrounded by a thick carpet of lush grass, soft and inviting. 

You can hear a quiet brook to the west somewhere, and a gentle breeze

caresses your cheek.  This would be a lovely spot for a nap.  You can

make your way down the side of the hill to the north.  To the east,

south, and west, the hillsides drop sharply.

~
[Lansharra] action nap?

[Lansharra] action climb down/east/west/south - hillsides too steep?

~
33030144 3 9 0
D0
~
~
0 -1 71003 10 10 5
E
carpet grass~
The grass is thick and soft, about six inches tall.

~
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S

#71006
A Light Forest~
Several score birch trees sparsely populate this wooded area, while steep

grass slopes rise to the east and west.  To the south, a lush green

hillside awaits, while to the north, the light forest continues.  There

is not much underbrush about, only a few scraggly bushes here and there.

~
[Phule] added player check in search

[Phule] added forest

[Lansharra] search bush: don't get a search bush message, just that i don't find anything. or maybe only get message once a reset and im' not first searcher.

[Lansharra] extra trees/underbrush?

~
33030144 3 9 0
D0
~
~
0 -1 71007 10 10 5
D2
~
~
0 -1 71003 10 10 5
E
scraggly bushes~
While none appear particularly out-of-the-ordinary, their thorny

interiors nonetheless may warrant further investigation.

~
E
hillside~
Even from this distance, the lush green carpet of grass looks soft and

inviting.

~
E
forest birch elm trees~
The trees are young and strong, full of life.  Their gentle green canopy

brings the aura of fresh springtime, not the suffocating feeling of some

of the older oak forests of the realm.

~
A
search~
bushes~
if( !is_player( ch ) )

  end;

if( !rflag( reset0, room ) ) {

  act_tochar( "You don't find anything.", ch );

  act_notchar( "$n searches through the bushes, but doesn't find anything.", ch );

  }

else {

  remove_rflag( reset0, room );

  if( random( 0, 4 ) == 3 ) {

    act_tochar( "You prick yourself on a thorn.", ch );

    act_notchar( "$n pricks $mself on a thorn.", ch );

    i = random( 0, 5 );

    dam_message( ch, i, "Being pricked by the thorn" );

    inflict( ch, ch, i, "Being pricked by a thorn" );

    }

  else {

    if( random( 0, 10 ) > 7 ) {

      act_tochar( "You find a long thorn and manage to not stick yourself on it.", ch );

      act_notchar( "$n finds a long thorn in the bushes.", ch );

      obj_to_char( oload( 2376 ), ch );

      }

    else

      interpret( ch, "search bushes" );

    }

  }

~
!
0 0 0
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#71007
In a Light Forest Behind a Hill~
The forest of elm and birch is framed by steep hills to the north and

east.  To the west, you can approach the base of a very large hill, while

to the south, the forest continues.  From somewhere close by you can hear

the gentle babbling of a brook.

~
[Nereus] Extras: [ elm birch forest ]

[Phule] but the foom is the forest ?

[Phule] added

~
33030144 3 9 0
D2
~
~
0 -1 71006 10 10 5
D3
~
~
0 -1 71008 10 10 5
E
elm birch forest~
Although not saplings, the trees of this forest are in their youth.

~
78 17 1509949500 -2 0
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S

#71008
At the Base of a Large Hill~
You are in a small clearing amidst a light forest of elm and birch.  To

the south, the terrain sharply rises, turning into lush green grass as it

climbs a large hill.  To the east and west you can enter the forest,

while to the north a thick hedge blocks the way.

~
[Phule] no.mob

~
33030152 3 9 0
D0
wall of brambles~
n north wall brambles~
203 -1 71014 10 10 5
D1
~
~
0 -1 71007 10 10 5
D2
~
~
0 -1 71011 10 10 5
D3
~
~
0 -1 71010 10 10 5
E
hedge~
The thick hedge is more accurately described as a wall of brambles.  To

get through one would probably need an axe of some sort.

~
E
elm birch forest~
The light forest expands to the east and west.

~
A
~
~
act_tochar( "You climb up the hill.", ch );

act_notchar( "$n climbs up the hill.", ch );

continue;

~
!
3 0 4
A
cut chop~
n north hedge wall brambles~
if( has_obj( 1516, ch ) ) {

  act_tochar( "You chop your way through the wall of brambles.", ch );

  act_notchar( "$n chops $s way through the wall of brambles.", ch );

  open( room, north );

  send_to_room( "Someone chops through the wall of brambles from the south.", find_room( 71014 ) );

  }

else

  act_tochar( "It's hard to do that without the proper kind of axe!", ch );

~
!
0 0 0
-1
S

#71009
A Light Forest~
You are beneath the branches of a light forest of elm and birch.  Steep

hillsides lie to either side of the forest.  You can continue onward into

the forest to the north, or step outside onto a lush green hillside to

the south.  There is not much underbrush to be seen, only the odd vine

clinging to a tree trunk here and there.

~
[Merior] first sentence sounds odd - the forest itself doesnt have branches - the trees in it do

[Phule] first sentence - forests have branches in my view :)

[Merior] TREES have branches.. forests have trees

[Phule] the FOREST as a whole entity HAS BRANCHES

~
33030144 3 9 0
D0
~
~
0 -1 71010 10 10 5
D2
~
~
0 -1 71004 10 10 5
E
odd vine~
The long vine coils around the tree, but is otherwise unremarkable.  It

is just a simple vine.

~
E
elm birch trees forest~
None of the trees appear out of the ordinary.

~
E
hillsides~
The hillsides to the east and west are very steep, and the soil is so

loosely-packed that they would be most difficult, if not impossible, to

climb.

~
2068 9 1509949540 3 0
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S

#71010
In a Light Forest Behind a Hill~
You are in a light forest of birch and elm with scant undergrowth.  To

the north and west, steep hills frame a corner of the woods.  To the

east, you can approach the base of a large hill, while to the south, the

forest continues.  From somewhere not too far away, the babbling of a

brook can be heard.

~
[Merior] need extras - but room sure sounds familiar

[Phule] added forest birch elm

~
33030144 3 9 0
D1
~
~
0 -1 71008 10 10 5
D2
~
~
0 -1 71009 10 10 5
E
forest birch elm~
The trees are not old; this forest is in its youth, vibrant and full of

life.  It is as if it is eternally spring.

~
78 17 1509949500 -2 0
-1
S

#71011
Picnic Site~
This is an absolutely beautiful spot for a picnic.  A cool breeze blows

by, and you can hear the quiet trickling of a small stream or brook.  At

your feet is a thick, soft carpet of lush grass, and in the center of the

hilltop is a large oak tree.

~
[Phule] added

[Lansharra] silly action - listen?

[Lansharra] action leave north : descend hill?

[Lansharra] action nap?

[Lansharra] do belly pouches seem a bit common? since it's better than belt pouches and isn't a custom?

~
33030144 3 9 0
D0
~
~
0 -1 71008 10 10 5
E
oak tree~
This large oak has ample branches, offering quite a bit of shade for the

hilltop.

~
E
grass carpet~
Soft and thick, the lush carpet of grass would be a perfect spot for a

nap.

~
A
climb~
d down~
if( can_fly( ch ) ) {

  act_tochar( "You fly down the cliff.", ch );

  act_notchar( "$n flies down the cliff.", ch );

  transfer( ch, find_room( 71002 ) );

  act_notchar( "$n flies in from above.", ch );

  }

else

  act_tochar( "You can't climb down the cliff from here.", ch );

~
!
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#71012
The Top of a Hill~
From the gentle breeze blowing by to the quiet babbling of a nearby brook

to the soft grass at your feet, this hill would be a perfect spot for a

nice nap.  The hill gently slopes down to the north, but drops off

sharply in all other directions.  To the west, you can see the Elhanni

River, beyond which lies the great plains of the west.

~
[Lansharra] action nap?

~
33030144 3 9 0
D0
~
~
0 -1 71004 10 10 5
E
elhanni river west w~
The river comes down from the distant north, flowing south toward the

Black Hills.

~
2068 9 1509949540 3 0
-1
S

#71013
The Hollow Trunk of an Enormous Oak Tree~
You are within the hollow trunk of an enormous oak tree.  It is dry and

warm, and while small seems quite comfortable.  A small handle is on a

round door to the south, apparently exiting the trunk.  A strange little

trapdoor lies in the ground.

~
[Phule] s is 71014

~
33030152 3 9 0
D2
small round door~
s south~
203 -1 71014 10 10 5
D5
trapdoor~
~
391 1262 71017 10 10 5
E
trunk oak tree u up around n north e east w west~
The trunk does not seem to be rotting; in fact it seems to be full of

life.

~
E
small handle round door s south~
The small wooden handle operates the door.

~
E
strange little trapdoor ground d down~
The little trapdoor has a small pull-ring on it.

~
E
pull-ring locking mechanism~
The pull-ring has a small locking mechanism set into it.

~
A
turn crank twist~
small handle~
if( is_open( room, south ) ) {

  act_tochar( "You twist the small handle.", ch );

  act_notchar( "$n twists the small handle.", ch );

  open( room, south );

  send_to_room( "The small round door to the south swings open.", room );

  send_to_room( "A small round door in the tree swings open.", find_room( 71014 ) );

  }

else

  act_tochar( "The small round door is open.", ch );

~
!
0 0 0
-1
S

#71014
Behind a Thick Hedge~
You are surrounded on all sides, with no apparent exit.  Steep hillsides

rise to the east and west, and a simply @Eenormous@n oak tree stands to

the north.  To the south, a thick hedge grows across the path.  The grass

at your feet is thick and soft.

~
[Phule] chop tree is now a teaser

[Phule] gnomi village-type thing inside tree

[Phule] n is 71013

~
33030152 3 9 0
D0
small round door~
~
203 -1 71013 10 10 5
D2
wall of brambles~
s south wall brambles~
203 -1 71008 10 10 5
E
hedge~
The thick hedge is more accurately described as a wall of brambles.  To

get through one would probably need an axe of some sort.

~
E
enormous oak tree~
The tree is huge, as large as a house.

~
E
grass carpet~
The soft grass is a lush green carpet, about six inches tall.

~
E
small handle round door~
The small handle, once turned, opens the door.

~
A
cut chop~
wall brambles s south hedge~
if( has_obj( 1516, ch ) ) {

  act_tochar( "You chop your way through the wall of brambles.", ch );

  act_notchar( "$n chops $s way through the wall of brambles.", ch );

  open( room, south );

  send_to_room( "Someone chops through the wall of brambles from the north.", find_room( 71008 ) );

  }

else

  act_tochar( "It's hard to do that without the proper sort of axe!", ch );

~
!
0 0 0
A
climb~
oak tree~
act_tochar( "You fail to climb the tree.", ch );

~
!
0 0 0
A
knock~
oak tree~
act_tochar( "You knock on the tree, but nothing happens.", ch );

~
!
0 0 0
A
chop~
oak tree~
if( has_obj( 1516, ch ) ) {

  act_tochar( "Your axe smacks harmlessly against the side of the tree.", ch );

  act_notchar( "$n's axe smacks harmlessly against the side of the tree.", ch );

  }

else

  act_tochar( "It's hard to do that without the proper sort of axe!", ch );

~
!
0 0 0
A
search~
tree~
act_tochar( "You examine the tree very closely.", ch );

act_notchar( "$n examines the tree very closely.", ch );

act_tochar( "You find a small handle on a barely-discernable round door.", ch );

~
!
0 0 0
A
turn twist crank~
small handle~
if( !is_open( room, north ) ) {

  act_tochar( "You twist the small handle.", ch );

  act_notchar( "$n twists the small handle.", ch );

open( room, north );

  send_to_room( "The small round door to the north swings open.", room );

  send_to_room( "A small round door in the tree swings open.", find_room( 71013 ) );

  }

else

  act_tochar( "The small round door is open.", ch );

~
!
0 0 0
-1
S

#71015
A Faint Path East of the Elhanni~
This faint path runs from a light bridge to the west, which crosses the

Elhanni, and leads east toward a small brook.  You seem to be near the

southern edge of a fertile green vale, as you can see a lot of green to

the northeast.  The old, craggy peaks of the Cairn Mountains rise in the

distant northeast, at the same time solemn and breathtaking.

~
[Phule] no.mob

~
33030152 3 9 0
D1
~
~
0 -1 71000 10 10 5
D3
~
~
0 -1 71016 10 10 5
E
bridge~
The bridge is not of heavy construction, but looks sturdy enough.

~
E
northeast green~
Tall hills covered with thick grass, the vale seems peaceful and serene.

~
E
faint path~
The path runs west toward a bridge and east toward a brook.

~
203 137 1509949540 3 0
78 17 1509949490 -2 0
-1
S

#71016
Light Bridge Over the Elhanni~
This quaint bridge is light, but sturdy.  Below you, the Elhanni rushes

by, heading south into the Black Hills.  To the west, a faint path can be

seen, apparently following the Elhanni along its western bank.  To the

east, a lush area of green awaits.  In the distant northeast, the crags

of the Cairn Mountains rise above the horizon.

~
[Phule] no.mob

~
33030152 3 9 0
D1
~
~
0 -1 71015 10 10 5
D3
~
~
0 -1 39083 10 10 5
E
bridge~
The bridge is not of heavy construction, but looks sturdy enough.

~
-1
S

#71017
Cozy Hole - Below a Trapdoor~
~
~
33030152 3 9 0
D4
trapdoor~
~
391 1262 71013 10 10 5
-1
S

#0