#AREA
Darkhaven~
Kiian Terek~
~
0 0
0
#ROOMS
#30000
Before a Foul-Smelling Cave Entrance~
Mounds of crumbled stone litter the mouth of this dark cave, each looking
as if it were once part of a building. Large, twisted vines drape down
over the cave's opening, concealing what lies underground. From within
the bowels of the tunnel you can hear the faint sound of footsteps and
voices no louder then a whisper. A large mound of stone debris blocks
passage to the north of the cave. Beneath you, a tunnel descends into
the dark caves.
~
All shopkeepers done
All mobs done
~
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~
235 -1 19132 10 10 5
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~
0 -1 30060 10 10 5
E
1 north stone debris mound~
A mound of stony debris lies blocking the north part of the cave. The
mound is quite large,though it is composed of much smaller pieces of
stone.
~
A
dig move clear~
north stone debris mound~
if( is_open( room, north ) ) {
act_tochar( #done, ch );
end;
}
act_tochar( #dig, ch );
act_notchar( #dig1, ch );
Wait( 3 );
act_tochar( #open, ch );
act_notchar( #open1, ch );
open( room, north );
~
E
done~
The stone debris has already been cleared.
~
E
dig~
@eYou begin to clear away the mound of stone debris.
~
E
dig1~
@e$n begins to clear away the mound of stone debris to the north
~
E
open~
@eYou finally clear the last stone away, opening passage to the north.
~
E
open1~
@e$n finally clears the last stone away, opening passage to the north.
~
!
0 0 0
-1
S
#30001
Before the Gates of Darkhaven~
Looming before you directly to the north are the massive iron gates
leading into the city called Darkhaven. Twin stone guard towers stand
just to the north of the huge gates. Rough stone walls rise up on each
side of the gates, marred by several nicks and scratches made by mining
tools. Bolted onto the southern wall is a rusty steel ladder which heads
up the passage above you into darkness.
~
~
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massive iron gate~
massive iron gate~
195 -1 30002 10 10 5
D4
~
~
0 -1 30060 10 10 5
E
ladder 1 south~
The ladder is large and sturdy, not difficult to use at all.
~
E
massive iron gate~
These huge iron gates were built to withstand all invasions. The lower
portion of the gate is solid iron; heavy bars cover the top several feet,
allowing a brief glimpse into the heavily guarded town.
~
E
guard tower~
By peering through the bars at the top of the gate, you are just able to
spy guard towers to the northeast and northwest.
~
E
wall~
The dark stone of the cavern has been hacked away in order to make a
passage wide enough to accomodate the great gate into Darkhaven. Many
nicks as well as large gashes mar its surface.
~
A
bang pound knock~
n north massive iron gates~
if( is_open( room, north ) ) {
act_tochar( #open?, ch );
end;
}
act_tochar( #bang, ch );
act_notchar( #bang1, ch );
Wait( 1 );
act_room( #open, ch );
Wait( 1 );
act_tochar( #guard, ch );
act_notchar( #guard1, ch );
open( room, north );
~
E
bang~
@eYou pound on the massive iron gates several times.
~
E
bang1~
@e$n pounds on the massive iron gates several times.
~
E
open~
@eSuddenly guards appear in the watchtowers above the gates bearing
crossbows trained on you.
~
E
no~
No, you can't enter silly mortal
~
E
no1~
$n tries to enter darkhaven but is kicked out.
~
E
guard~
@eThe gates grind open and a lone guard steps forth, quietly looks you
over then nods to you, motioning for you to enter.
~
E
guard1~
@eThe gates grind open and a lone guard steps forth, quietly looks $n
over then nods to $m, motioning for $m to enter.
~
E
open?~
The gates are already open, there is no need to knock on them.
~
!
0 0 0
A
~
~
if( is_follower( ch ) )
end;
act_room( #close, ch );
close( room, north );
~
E
close~
@eThe gates grind and slowly close as you hear a loud thump as the cross
beam is set back into place and the gates locked.
~
!
1 0 1
-1
S
#30002
South Gate of Darkhaven~
Towering up before you to the south are the enormous iron gates which
guard Darkhaven from outside intruders. A large steel-banded wooden beam
lies across the gates, adding extra reinforcement to repel any invaders.
Twin stone watchtowers rest above the gate to the east and west from
which you can see the movement of many guards. A small steel @elever@n
has been set into the western wall. To the north a tunnel begins to make
its way into the city itself.
~
[Rue]
*mickey-moused a way to make pets NOT get trapped in here when others are thrown out.
~
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~
0 -1 30003 10 10 5
D1
heavy stone door~
heavy stone door~
131 -1 30056 10 10 5
D2
massive iron gate~
massive iron gate~
195 -1 30001 10 10 5
D3
heavy stone door~
heavy stone door~
131 -1 30058 10 10 5
E
steel-banded wooden beam~
This massive piece of timber is covered in thick steel bands to help
strengthen it against any punishment an attacking force could offer. It
sits completely across the length of the gates causing any person wishing
to leave the city to have to lift it to allow the gates to open.
~
A
~
~
if( !is_player( ch ) )
end;
if( find_stat( ch, align ) == 6 ) {
act_tochar( #banish, ch );
act_notchar( #banish1, ch );
transfer( ch, find_room( 30001 ) );
act_notchar( #arrive, ch );
acode( room, 5 );
}
if( find_stat( ch, align ) == 3 ) {
act_tochar( #banish, ch );
act_notchar( #banish1, ch );
transfer( ch, find_room( 30001 ) );
act_notchar( #arrive, ch );
acode( room, 5 );
}
if( find_stat( ch, align ) == 1 ) {
act_tochar( #banish, ch );
act_notchar( #banish1, ch );
transfer( ch, find_room( 30001 ) );
act_notchar( #arrive, ch );
acode( room, 5 );
}
if( find_stat( ch, align ) == 7 ) {
act_tochar( #banish, ch );
act_notchar( #banish1, ch );
transfer( ch, find_room( 30001 ) );
act_notchar( #arrive, ch );
acode( room, 5 );
}
if( find_stat( ch, align ) == 4 ) {
act_tochar( #banish, ch );
act_notchar( #banish1, ch );
transfer( ch, find_room( 30001 ) );
act_notchar( #arrive, ch );
acode( room, 5 );
}
if( find_stat( ch, align ) == 0 ) {
act_tochar( #banish, ch );
act_notchar( #banish1, ch );
transfer( ch, find_room( 30001 ) );
act_notchar( #arrive, ch );
}
acode( room, 5 );
if( is_follower( ch ) )
end;
Wait( 1 );
act_room( #close, ch );
close( room, south );
~
E
close~
@eThe gates quietly grind to a close and the guards place a large
steel-banded wooden beam across the gates.
~
E
banish~
The Darkhaven gate guards quickly rush over to you, their pike tips aimed
at your throat as one proclaims: @e"Your kind is not welcome here!
BEGONE!"
~
E
banish1~
@b@RThe Darkhaven gate guards quickly rush over to $n, their pike tips
aimed at $s throat as one of them steps forth, mutters some harsh words
to $m and then forces $m out the gates.
~
E
arrive~
@b@RThe gates suddenly open and you watch the Darkhaven gate guards force
$n out of the city with their pikes aimed at $s throat.
~
!
1 0 4
A
pull push move~
lever~
if( is_open( room, south ) ) {
act_tochar( #open?, ch );
end;
}
if( rflag( status1, room ) ) {
act_tochar( #pull, ch );
act_notchar( #pull1, ch );
act_room( #stuck, ch );
}
else {
act_tochar( #pull, ch );
act_notchar( #pull1, ch );
act_room( #open, ch );
open( room, south );
set_rflag( status1, room );
}
~
E
pull~
@eYou pull the steel lever.
~
E
pull1~
@e$n pulls the steel lever.
~
E
stuck~
@b@RThe gates slowly start to grind open but suddenly jam as the wooden
beam holds the gates closed.
~
E
open~
@b@YThe gates slowly begin to open, sending the sound of grinding stone
echoing down the tunnels.
~
E
open?~
The gates are already open.
~
!
0 0 0
A
lift move remove~
steel-banded wooden beam~
if( !rflag( status1, room ) ) {
act_tochar( #gone, ch );
end;
}
act_tochar( #heave, ch );
act_notchar( #heave1, ch );
remove_rflag( status1, room );
~
E
heave~
@eThrowing your back into it, you slowly lift the steel-banded beam off
from across the gates and set it down on the ground.
~
E
heave1~
@eThrowing $s back into it, $n slowly lifts the steel-banded beam off
from across the gates and sets it down on the ground.
~
E
gone~
The beam has already been moved from across the gates.
~
E
open~
No description~
!
0 0 0
A
~
~
if( cflag( 70, ch ) ) {
act_room( #salute, ch );
end;
}
~
E
salute~
One of the gate guards steps forth and raises his pike to his chest in
salute and says: @W"Good Day M'Lord $n! I am happy to report all
is quiet in the city and that we are pleased at seeing you!"@n
~
!
1 0 15
A
~
~
loop( followers ) {
act_tochar( #cant, rch );
transfer( rch, find_room( 30001 ) );
}
act_notchar( #arrives, rch );
~
E
cant~
You are ushered out behind the one you follow.
~
E
arrives~
$n arrives behind you.
~
!
0 0 0
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1738 9 1509949540 3 0
1738 9 1509949540 3 0
-1
S
#30003
Dark Tunnel Through the Mountain~
The rough stone walls of the tunnel narrow here, making passage for
anyone larger than a human difficult. Sheets of crystal clear water run
down the walls and deposit on the floor where a large puddle has
collected. Two iron lamp posts sit alongside the walls, their candles
flickering with a dim yellow light, barely illuminating the tunnel.
Hanging from the eastern wall of the tunnel is a small steel @esign@n on
which several words have been engraved. To the south the south gate of
Darkhaven rises up while to the north the city opens up.
~
~
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~
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~
~
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E
sign~
Elegantly written it reads:
@eWelcome to the City of Darkhaven - Population ( 2,331 )@n
~
296 9 1509949540 3 0
-1
S
#30004
Dagger Street~
Shards of broken glass litter the street here along with small piles of
dirty rags and torn leather. Planks of warped and cracked wood lie in
piles along the western side of the road along with several rusty hammers
and pick-axes. To the west lies a small shop from which inside you can
see shadows moving about in candle light. Directly to the east lies the
bank of Darkhaven marked by gold-trimmed windows, doors and
platinum-plated support beams.
~
[Terek] Done
~
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~
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D1
door~
door~
0 -1 30011 10 10 5
D2
~
~
0 -1 30026 10 10 5
D3
door~
door~
0 -1 30012 10 10 5
296 9 1509949540 3 0
1758 9 1509949540 3 0
-1
S
#30005
Dagger Street~
Dark stone buildings rise up alongside the street here, many covered in
scorch marks left by fire while others appear rather freshly built. A
large stone house lies just off the street to the west where private
citizens of Darkhaven dwell. Directly to the east lies a blood-red
colored stone building on which a small sign has been placed bearing the
image of a dagger dripping with blood. Dagger street continues to run
its course to the north and south of here.
~
[Terek] Done
~
301465665 1 6 0
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~
~
0 -1 30006 10 10 5
D1
heavy steel door~
heavy steel door~
131 -1 30013 10 10 5
D2
~
~
0 -1 30004 10 10 5
D3
heavy ironwood door~
heavy ironwood door~
391 -1 30014 10 10 5
E
sign~
This small sign is almost entirely covered by the image of a grey dagger.
The tip of the dagger is serrated, and is dripping with blood. No words
are necessary to describe what lies further to the east.
~
296 9 1509949540 3 0
-1
S
#30006
Dagger Street~
Elegant dark stone buildings rise up on each side of the street here,
their roofs nearly touching the top of the cavern. Black iron lamp
posts rest alongside the street, each shedding just enough light to
illuminate the street. To the west lies a small stone building covered
in black scorch marks. Rising up to the east is a massive black obsidian
building. A cracked wooden @esign@n hangs just above the door leading
into the east building. To the south Dagger Street continues while to
the north Darkhaven square opens up.
~
~
301465665 1 6 0
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~
~
0 -1 30008 10 10 5
D1
heavy oak door~
heavy oak door~
131 -1 30015 10 10 5
D2
~
~
0 -1 30005 10 10 5
D3
~
~
0 -1 30016 10 10 5
E
3 sign wooden~
The sign declares, in cracked, unsteady lettering, @e"The Black Unicorn."@n
~
296 9 1509949540 3 0
-1
S
#30008
Darkhaven Square~
Elegant stone statues rise up all about the square here, each portraying
a different lord that once protected Darkhaven. Several stone benches
rest around a simple stone @efountain@n in the center of the square.
Directly to the north a massive black obsidian stone temple rises up,
casting a dark shadow upon the square and surrounding buildings. To the
west and east cobblestone streets work their way through the city.
~
[Terek] Done
[Silas] Request- Colour emphasize the fountain, please..:)
[Tarsk] Vyan merchant, a vyan merchant, A dark-skinned @b@Rvyan merchant@n hurries along the street.
~
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~
~
0 -1 30009 10 10 5
D1
~
~
0 -1 30017 10 10 5
D2
~
~
0 -1 30006 10 10 5
D3
~
~
0 -1 30022 10 10 5
E
stone statue lord~
Half a dozen statues of large, fierce-looking men surround the fountain.
These former lords of Darkhaven include two puny-looking humans as well
as three large trolls and an immense ogre.
~
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296 9 1509949540 3 0
296 9 1509949540 3 0
1758 9 1509949540 3 0
-1
S
#30009
Before a Massive Black Obsidian Temple~
Enormous black obsidian pillars rise up before you, supporting the
elegantly carved stone ceiling of the temple. Various carvings of
worshippers of Morr in sacrifical rituals adorn the pillars while others
portray Morr bringing his wrath down on a small elven village. A set of
reddish-colored stone steps lead up towards a massive black iron door
which leads into the temple itself. Off to the south you can see
Darkhaven square and the many stone buildings of the city.
~
~
335020109 1 6 0
D0
massive black iron doors~
massive black iron doors~
131 -1 30010 10 10 5
D2
~
~
0 -1 30008 10 10 5
E
ceiling stone~
High overhead, the elegantly carved ceiling holds in its shadows, bas
relief images of Morr cloaked in darkness, in all his many guises. An
eerie red glow emanates from his eyes in the central, dominant aspect of
Morr. A sense of utter emptiness pulls inexorably at the souls of all
those who meet that fiery gaze.
~
E
massive black iron door~
As solid, dark and imposing as the rest of the temple's facade, this
black iron door is set deep into its blood-red stone frame. An iron
mouth writhing in agony vomits forth the reddish, slick metal handle of
this imposing door.
~
A
~
~
send_to_char( #enter, ch );
continue;
~
E
enter~
Taking a deep breath, you head north into Morr's domain.
~
E
good~
You sense an unspeakably evil and foul presence to the north; you cannot
bring yourself to set foot within the domain of Morr.
~
!
3 -1 1
-1
S
#30010
Temple of Morr - Entrance Foyer~
Small, cushioned benches rest along the walls of this foyer, allowing
travelers a place to rest a moment. Several dozen silk tapestries hang
along the eastern wall, depicting ghastly images of Morr bringing his
wrath down upon bands of elves and dwarves. The entire western wall is
covered with a mural of followers of Morr performing blood rituals to
their dark god. Hanging from the ceiling is a chandelier composed of
humanoid bones on which black candles rest, shedding a faint amount of
light on the room.
~
~
301466183 1 6 0
D0
~
~
0 -1 30025 10 10 5
D2
massive black iron doors~
massive black iron doors~
131 -1 30009 10 10 5
E
blood west rituals mural~
Stretched across the western wall, a mural dedicated to the bloody
rituals of Morr hangs in subdued agony. In the foreground, lay followers
of Morr perform self blood-letting rituals, their own blood spattering
parchments burning in dim braziers. Line upon line of doomed humanoids
crisscross the central scene, awaiting their fate, where dark robed
priests cut beating hearts from living chests, and the lines continue:
empty, heartless, wandering down forever into the realm of the Dead.
~
E
ceiling chandelier bones candles~
Occasional drips of faintly luminescent black wax call attention to the
dim glow emanating from above. Bones from perhaps every known humanoid
race glint dully from this macabre chandelier. The candles themselves
shine darkly with an odd radiance, like drops of black oil on water.
~
2486 17 1509949540 -2 0
2486 17 1509949540 -2 0
-1
S
#30011
The Bank of Darkhaven~
Several pine-wood tables and chairs fill this large chamber. Smooth
white and grey streaked marble walls rise up all around you from which
several silk tapestries each depicting a past lord of Darkhaven hang. An
elegant birchwood spiral staircase rests along the eastern wall and
spirals up out of view. The entire northern wall of the building has
been covered with thick steel bars and several bank tellers sit behind
them waiting to conduct citizen's bank transactions.
~
[Terek] Done
[Merior] staircase but no direction to get to it?
[Merior] extras
~
335022181 1 6 0
D3
door~
door~
0 -1 30004 10 10 5
A
~
~
send_to_room( #cough, room );
~
E
cough~
You hear a cough as the old man behind the barred window clears his
throat.
~
!
2 50 0
438 9 1509949540 3 0
296 9 1509949540 3 0
-1
S
#30012
Danar's General Supply Shop~
Several wooden crates and boxes, filled to their tops with wares, litter
this small shop. Wooden shelves covered with every possible type of
supply an adventurer would need hang from the walls. Lying in the center
of the room is a simple oak desk covered with papers and bottles of ink.
Hanging along the western wall are several lanterns, some lit while
others remain unlit. To the east a small cloth flap hangs over a square
opening, marking the exit out of the shop.
~
[Terek] done
[Merior] extras for all the stuff
[Dalthas] danar stands here, awaiting your _bussiness_
~
335020111 1 6 0
D1
~
~
0 -1 30004 10 10 5
297 9 1509949540 3 0
25 17 1509949520 -1 0
55 17 1509949520 -1 0
6 17 1509949442 -1 0
229 17 1509949465 -1 0
26 17 1509949490 -1 0
950 17 1509949445 -1 0
948 17 1509949465 -1 0
230 17 1509949515 -1 0
330 17 1509949540 -1 0
27 17 1509949465 -1 0
25 17 1509949480 -1 0
229 17 1509949480 -1 0
874 17 1509949485 -1 0
-1
S
#30013
Entrance to the Den of Thieves~
Several jewel-encrusted braziers fill this dark room, each blazing with a
brilliant green flame which illuminates the room brightly. Upon the
northern and southern walls are several unique and odd looking daggers
encased in glass cases. To the east a black velvet curtain embedded with
small, red and green colored diamonds hangs over a door opening. To the
west a heavy steel door leads back out to Dagger street.
~
[Terek] Done
[Merior] dagger, case, curtain, diamond.. extras
~
335020109 1 6 0
D1
~
~
0 -1 30021 10 10 5
D3
heavy steel door~
heavy steel door~
131 -1 30005 10 10 5
A
~
~
if( random( 1, 2 ) == 1 )
send_to_char( #guild, ch );
~
E
guild~
~
!
1 -1 10
-1
S
#30014
Merchant's Home~
Several silk tapestries adorn the walls of this large home, some of which
bear images of majestic dragons while others potray the dark god Morr. A
large writing desk sits along the northern wall covered in papers and
empty glasses. A simple wooden bed rests along the southern wall covered
in fine silk sheets and bear hide blankets. Boarded up windows sit in
the northern and southern walls, covered in dust and cobwebs. To the
west a small oak door has been placed on which a heavy iron lock hangs.
~
[Terek] Done
[Merior] tapestry, desk, bed, window extras.. and/or reset some objects
~
335020109 1 6 0
D1
heavy ironwood door~
heavy ironwood door~
391 -1 30005 10 10 5
D3
small oak door~
small oak door~
391 -1 30024 10 10 5
-1
S
#30015
The Black Unicorn~
Worn stones and weathered oak panels enclose a large, dingy space where
Darkhaven's inhabitants gather to gossip, listen to news, and connive.
An immense fireplace dominates the northern wall, its glossy, jet-black
stones reflecting the orange light generated within. A reddish-brown bar
winds its way along the southern wall, and you may take a seat there or a
one of the many small tables scattered about the chamber. To the east,
the dimness increases, providing ample space for schemers and their shady
dealings.
~
[Terek] Original Rdesc, Keep it
[Merior] update extras, add some
~
335024207 1 6 0
D1
~
~
0 -1 30020 10 10 5
D3
heavy oak door~
heavy oak door~
131 -1 30006 10 10 5
A
~
~
i = random( 1, 10 );
if( i == 1 )
send_to_room( #secomber, room );
if( i == 2 )
send_to_room( #grumble, room );
if( i == 3 )
act_room( #fire, ch );
~
E
fire~
@B@RThe fire flickers for a moment, sparks rising up into the air.
~
E
grumble~
You hear an exchange of angry words at a nearby table. Soon after, a
patron stalks out of the bar in a huff.
~
E
secomber~
"Heh! Who needs Secomber, anyway! What a joke!"
~
!
2 25 0
466 17 1509949540 -2 0
10 9 1509949540 3 0
24 17 1509949540 -1 1
24 17 1509949540 -1 5
23 17 1509949445 -1 1
874 17 1509949450 -1 0
761 17 1509949490 -1 33
761 17 1509949490 -1 4
761 17 1509949490 -1 38
-1
S
#30016
Lanthar's Premium Weapons~
Several dozen polished weapons hang from the walls of this small, dimly
lit shop. Large glass cases rest along the northern and western walls,
housing various weapons from daggers to two-handed swords. An elegant
grey marble desk sits in the center of the room covered in masses of
papers and a few odd-looking daggers. Hanging over the door to the east
is a massive black and green colored broadsword from which a faint
humming sound emanates.
~
[Terek] Done
~
335020143 1 6 0
D1
~
~
0 -1 30006 10 10 5
E
massive black green broadsword~
Suspended in mid-air by some unseen force, the massive black and green
colored broadsword hums with magic. Several glowing runes have been
etched along the blade which glow with a pale green light. Its hilt is
made from bone which has been carved to resemble a striking dragon. The
guard is made from silver and mithril and embedded on each end of it are
large black diamonds.
~
E
glass cases~
Several large glass classes rest along the north and west walls of the
shop, housing various weapons. Glancing in the cases you spot several
unique and odd looking daggers and swords each standing out with its
beautiful craftmanship.
~
E
daggers~
The daggers lying upon the desk are unlike any you have ever laid eyes on
before. Each has a triangle-shaped blade about four inches long before
it meets a black obsidian hilt. Pulsing runes cover the blade and hilt
which glow with a fiery light. One dagger stands out more than the rest,
its blade is no more than three inches long but is as thin as a needle
with no apparent hilt attached to it.
~
E
grey marble desk~
The desk is note magnificent but elegant. The grey marble used to
compose it has been smoothed down and polished to a glossy shine.
Several small carvings of orcs dressed in battle-armor and wielding
two-handed swords adorn its surface. Lying atop the desk are several
papers and odd-looking daggers, strewn about in an unorderly fashion.
~
A
kill kick bash punch steal cast order~
~
send_to_char( #message, ch );
act_notchar( #message2, ch );
transfer( ch, find_room( 30006 ) );
act_notchar( #message3, ch );
~
E
message3~
$n flys out of the door to the west, and lands on the ground with a thud.
~
E
message2~
Lanthar grabs $n and throws $m out the door to the east.
~
E
message~
Lanthar says, 'I dont think so!' as he grabs you and throws you out of
his store.
~
!
0 0 0
A
~
~
if( done_quest( ch, 29 ) )
end;
if( has_quest( ch, 29 ) )
end;
wait( 1 );
if( random( 1, 2 ) == 1 )
act_tochar( #sigh, ch );
~
E
sigh~
@b@RAs you enter the store, you hear Lanthar whisper something about a
peridot to another customer.
~
!
1 0 2
299 9 1509949540 3 0
195 17 1509949455 -1 0
891 17 1509949445 -1 0
898 19 1509950725 -1 0
935 17 1509949445 -1 0
3016 17 1509949445 -1 0
3001 17 1509949540 -1 0
3000 17 100 -1 0
3014 17 100 -1 0
3032 17 100 -1 0
1043 17 1509949540 -1 0
3028 17 1509949540 -1 0
-1
S
#30017
Shadow Street~
A few torches line the northern wall bordering the street here, their
flames crackling against the damp stone surface and causing shadows to
dance across the walls and buildings. Colorful stalagtites hang down
from the ceiling and sparkle as the light from the torches along the
street strikes them. Directly to the south a massive black-stoned
building, completely barren of any windows or doors, shoots up towards
the ceiling.
~
[Terek] Done
~
301465669 1 9 0
D1
~
~
0 -1 30018 10 10 5
D3
~
~
0 -1 30008 10 10 5
-1
S
#30018
Shadow Street~
Several small houses line the edge of the street here, some illuminated
while others are pitch black. The cobblestone of the street is covered
in large cracks and scuff marks left by boots; several sections are
missing stones. To the north sits a small stone house covered in black
scorch marks and splatters of dried blood. Off to the east the street
becomes more brightly lit and to the west it continues between the rows
of houses.
~
[Terek] Done
~
301465669 1 9 0
D0
scorched wooden door~
scorched wooden door~
391 62 30019 10 10 5
D1
~
~
0 -1 30034 10 10 5
D3
~
~
0 -1 30017 10 10 5
E
house scorch mark blood~
This portion of town appears to contain several small dwellings, possible
those of some of the shopkeepers. Although most of them appear quite
mundane, the home to the north is covered with black scorch marks and
dried blood: clearly the site of some recent catastrophe.
~
-1
S
#30019
An Abandoned Home~
This small home is completely barren; the stone walls bear no objects and
the room is void of all furniture. A window in the western wall has been
boarded up making the room quite dark. An old stone fireplace lies in
the northern wall; a small pile of ashes the only hint of any former
inhabitance here. To the south a scorched wooden door marks the exit out
of this home.
~
~
301465669 1 9 0
D2
scorched wooden door~
scorched wooden door~
391 -1 30018 10 10 5
-1
S
#30020
A Dark Alcove~
Clouds of smoke fill this small room along with several wooden tables and
chairs. Large wooden crates lie stacked up against the walls covered in
a thin black cloth. A few lit torches hang from the walls, illuminating
the chamber just barely enough to see ones hand in front of their face.
Several large burlap bags, covered in black lettering, lie upon the
smooth stone floor.
~
[Terek] Done
[Merior] crate, bag extra, actions?
[Inar] one's hand
~
335020111 1 9 0
D3
~
~
0 -1 30015 10 10 5
A
~
~
if( random( 1, 10 ) == 1 ) {
wait( random( 5, 10 ) );
act_room( #argument, ch );
}
~
E
argument~
@b@RYou hear some people arguing in harsh, low voices off in a concealed
spot.
~
!
1 0 8
912 17 1509949540 -2 0
-1
S
#30021
Master Thieves' Den~
A single large oak table dominates this small room on which several
sharpening stones lie. The walls are covered with framed pictures of
cloaked figures, each with a plaque resting beneath them. A large
dartboard hangs from the southern wall on which several steel daggers
have been embedded into it. An elegant marble fireplace lies in the
eastern wall and upon its mantle are several bronze busts portraying a
master thief.
~
[Terek] Done
[Merior] lots of extras
[Merior] add wire and picks?
~
335020111 1 6 0
D3
~
~
0 -1 30013 10 10 5
298 9 1509949540 3 0
127 17 1509949540 -1 0
128 17 1509949540 -1 0
-1
S
#30022
Shadow Street~
The dark cobblestone of the street here has been worn smooth by ages of
citizens walking along it. The dark cavern walls overhang the street
here, casting a shadow upon the area. Off to the south and east you can
see the magnificent stone buildings that make up Darkhaven rising up
towards the cavern ceiling. To the west Shadow Street continues to run
its course through the city. Directly to the east several stone statues
surround a stone fountain which marks Darkhaven Square.
~
[Terek] Done
~
301465669 1 9 0
D1
~
~
0 -1 30008 10 10 5
D3
~
~
0 -1 30023 10 10 5
-1
S
#30023
Shadow Street~
Several unlit black iron lamp posts, covered in a thin layer of rust, sit
alongside the street here. Heavy steel mining tools, used in the
excavation of the collapsed tunnels, lie along the northern edge of the
road along with a lone mining cart. Small bits of dark stone litter the
street along with a few chunks of raw iron ore. To the west Shadow
Street bends out of view towards the south, while to the east it
continues through the city.
~
~
301465669 1 9 0
D1
~
~
0 -1 30022 10 10 5
D3
~
~
0 -1 30050 10 10 5
E
steel mining tool cart~
Several dozen steel pickaxes lie just off the north side of the road. A
single mining cart, empty now save a few tiny specs of iron ore, stands
ready for loading.
~
E
bit dark stone iron ore~
Small stones and discarded bits of ore are scattered about the street.
They appear to be far too tiny and worthless to take.
~
296 9 1509949540 3 0
-1
S
#30024
Dust-Filled Room~
This small is completely barren of any furniture or windows. The smooth
white stone walls are covered in several layers of dust. Thick cobwebs
drape down from the ceiling and constantly get in your way. Bits of
crumbled stone, broken free from the ceiling, lie in the center of the
room. Along the southern wall one of the stones have been removed
leaving an empty, gaping hole.
~
[Terek] Done
[Merior] stone, hole extra - there gonna be an action?
~
335020101 1 9 0
D1
small oak door~
small oak door~
391 -1 30014 10 10 5
-1
S
#30025
Temple of Morr - Passage Intersection~
A circle of diamond-encrusted braziers sit in the center of the room,
their flames blazing with an intense purple light. In the center of the
circle, carved into the floor, is a life-like image of Morr himself,
grasping an enormous bastard sword. Off to the west and east sit
dimly-lit alcoves from which faint humming sounds emanate. Directly to
the north you can see a massive obsidian altar set into the far wall.
~
~
301466191 1 9 0
D0
~
~
0 -1 30031 10 10 5
D1
~
~
0 -1 30052 10 10 5
D2
~
~
0 -1 30010 10 10 5
D3
~
~
0 -1 30053 10 10 5
E
Morr statue circle center~
The carving depicts Morr is his common skeletal form. His bones are
black rather than white and a pair of glowing green pin-points serve as
eyes. He wears a black robe covered in blood and faces can be seen
trapped within the robe, trying vainly to escape. Grasped in the god's
hand is a large black broadsword from which blood drips.
~
-1
S
#30026
Intersection of Dagger and Dark Storm~
The worn cobblestone streets of Dagger and Dark Storm intersect here,
leading into different parts of the city. All about the area massive
stone buildings rise up throughout the cave, casting their ominous
shadows everywhere. Directly to the north a line of lamp posts begin to
make their way down Dagger Street, illuminating the area. Off to the
south the enormous iron gates of the city gleam through the darkness of
the cavern.
~
[Terek] Done
~
301465669 1 9 0
D0
~
~
0 -1 30004 10 10 5
D1
~
~
0 -1 30027 10 10 5
D2
~
~
0 -1 30003 10 10 5
D3
~
~
0 -1 30042 10 10 5
-1
S
#30027
Dark Storm Lane~
Massive darkish-colored stone buildings rise up off towards the north and
west, their tops nearly touching the cavern's ceiling. Small piles of
hay litter the cobblestone of the lane here, its scent lingering in the
air. A large building lies directly to the south from which the sound of
horses snorting and stomping hooves eminate. Dark Storm Lane continues
to the east and west from here as it continues its course across the city.
~
[Terek] Done
~
301465668 1 6 0
D1
~
~
0 -1 30028 10 10 5
D2
~
~
0 -1 30054 10 10 5
D3
~
~
0 -1 30026 10 10 5
E
piles hay litter cobblestone~
One of the few scents more familiar to the outdoors than these echoing
caverns lingers over the hay that has slowly collected outside the
stables. Further inspection of the hay may reveal more than is
desireable to the casual passerby.
~
-1
S
#30028
Dark Storm Lane~
Dark Storm Lane narrows here, allowing just enough passage for a
human-sized man to squeeze through sideways. Two lamp posts stand in the
center of the road, their candles flickering with yellowish flames which
barely illuminate this section of road. Patches of red, brown and green
colored moss cling to the cobblestone of the street and also along the
entire southern wall. Beneath the layers of moss upon the wall, the
twinkle of something metallic can be seen every few moments as light
strikes it.
~
[Terek] Done
[Merior] metallic extra/action?
[Merior] metal is ore
~
301465668 1 5 0
D1
~
~
0 -1 30029 10 10 5
D3
~
~
0 -1 30027 10 10 5
E
metallic~
Fine specks of silver ore still within the rock glint in the light.
The slivers are way too small to bother mining.
~
78 17 1509949447 -2 0
78 17 1509949442 -2 0
-1
S
#30029
Dark Storm Lane~
Dark Storm Lane bends here, heading off to the west and north through the
many rows of stone buildings. Sitting off the road to the east is a
small green and black colored stone building, smoke constantly fuming
from a small chimney atop it. The southern wall of the cavern just off
the road's edge is filled with several large holes from which the loud
sound of rushing water can be heard.
~
[Terek] Done
[Silas] glimpse glipse
~
301465668 1 5 0
D0
~
~
0 -1 30030 10 10 5
D1
~
~
0 -1 30035 10 10 5
D3
~
~
0 -1 30028 10 10 5
E
southern wall holes water~
A large gap in the cavern wall to the south affords a glimpse of an
underground river rushing by. A pile of stones has been neatly stacked
just beneath the hole, although it is impossible to tell whether they are
part of the destruction or repair.
~
E
east green black building~
This colored stone building is topped with a ever-smoking chimney.
Smells of fresh-baking food wafts out of the door.
~
A
enter~
south hole~
act_tochar( #nogo, ch );
~
E
nogo~
You are not able to enter the hole; someone seems to have sealed it off
magically.
~
!
0 0 0
1758 9 1509949540 3 0
-1
S
#30030
Dark Storm Lane~
Dark Storm Lane works its way north and south here, squeezing through the
many stone buildings of the city and allowing just barely enough room for
two human-sized men to pass side by side. To the east a simple stone
building sits, marked only by a rickety wooden @esign@n which swings back
and forth silently at its own accord. Off to the south several small
houses sit off the streets edges while off to the west many large
buildings rise up toward the cavern ceiling.
~
[Terek] Done
[Ashke] cloaked human,
~
301465668 1 5 0
D0
~
~
0 -1 30032 10 10 5
D1
~
~
0 -1 30040 10 10 5
D2
~
~
0 -1 30029 10 10 5
E
sign~
Covered in glowing runes and glyphs a small portion of the sign has been
reserved for a small message to be written reading: @e"Oiudar's"@n
~
296 9 1509949490 3 0
296 9 1509949540 3 0
-1
S
#30031
Temple of Morr - Before an Ornate Black Obsidian Altar~
A massive black obsidian altar, covered with intricate carvings and
embedded with precious gems, dominates the northern wall of the temple
here. Silk tapestries hang down from the east and west walls depicting
battles between clerics of Morr and elven clerics. A large blood-red
carpet covers the floor of the chamber on which several strange glyphs
and runes have been embroidered with golden thread.
~
[Terek] done
[Arban] i love it
[Arban] dont really like the priests mprogs tho
[Arban] extras...
~
301467343 1 5 0
D2
~
~
0 -1 30025 10 10 5
A
3 cast kick punch kill bash order~
~
send_to_char( #no, ch );
end;
~
E
no~
You find yourself unable to bring yourself to do this.
~
!
0 -1 0
854 9 1509949540 3 0
-1
S
#30032
Dark Storm Lane~
Large pieces of dark stone, broken free from the gigantic stone pillars
which support the cavern's ceiling, litter the sides of the lane. Stout
wooden support beams reinforced with adamantite and steel bands have been
set against the eastern wall bordering the road. Upon the western wall
are the remains of a intricate carving but very little remains as time
and the damp underground climate have all but destroyed it.
~
EVIL ALIGN VALUES 2, 5, 8
~
301465668 1 9 0
D0
~
~
0 -1 30033 10 10 5
D2
~
~
0 -1 30030 10 10 5
E
western wall carving~
What the carving once portrayed is now a mystery as the wall has eroded
over time and cracks running along its surface have met and caused
several large pieces of stone to fall free. Only a small portion of the
carving remains and examining it carefully you notice it portrays the
image of a horned demon and the words "Morkith" have been written next to
it.
~
296 9 1509949540 3 0
-1
S
#30033
Dark Storm Lane~
Several stacks of dark wooden planks line the sides of the lane here
along with several crates filled with mining equipment. The entire
western wall has had a colorful mural painted across its surface
portraying black-robed figures battling a legion of elven archers. Along
the eastern side of the road are several stone pillars carved in the
likeness of horned demons which shoot up towards the cavern ceiling. To
the north Shadow Street begins to work its way around the city while to
the south Dark Storm Lane continues.
~
[Yraina] renovations
~
301465668 1 5 0
D0
~
~
0 -1 30034 10 10 5
D1
~
~
0 -1 30036 10 10 5
D2
~
~
0 -1 30032 10 10 5
E
stack wooden plank crate mining equipment~
Wood, as well as a pile of new-looking mining equipment lie off to the
side of the lane. Other signs of the recent rennovations and butressing
are all about this area.
~
E
western wall mural elven archers black-robed figures~
The mural potrays black-robed priests of Morr standing before the gates
of Darkhaven hurling bolts of magic at the oncoming elven archers.
Following up the rear of the brigade of archers are several elves mounted
on unicorns with their swords raised skyward. Standing above the gates
of the city is a tall humanoid, wearing a suit of crimson and black
platemail which bears the mark of the Lord of Darkhaven. The lord stands
vigil over his minions as he observes the battle from a safe distance yet
close enough to assist his followers. In the upper right corner of the
mural is a peculiar image of a great horned demon with red and black skin.
In the demons hand is a large glowing axe which drips with fresh blood.
~
E
stone pillars demons horned~
The pillars are composed of a reddish-colored stone which has a very
glossy appearance. Each pillar has had a statue of a great horned demon
carved into it and care has been taken to match exactly what a real one
would look like. The eyes of the demons are composed of small, red and
green bloodstones which sparkle in the light. Upon each of the pillars
are several runes which glow with a faint green light.
~
-1
S
#30034
Shadow Street~
The rough stone walls of the cavern to the east hang partially over the
road, casting a dark shadow upon the surrounding buildings. Deep ruts
scar the cobblestone street before you, a testament to the many years of
use the city has seen. Directly to the north rests a small stone
building from which you can hear the sound of cheering, furniture
breaking and shouts of foul words. To the south Dark Storm Lane begins
to weave its way through the city.
~
[Terek] Done
[Terek] Shouts can be heard because theres always a gambler in there
~
301465668 1 9 0
D0
~
~
0 -1 30041 10 10 5
D2
~
~
0 -1 30033 10 10 5
D3
~
~
0 -1 30018 10 10 5
E
rough stone wall east~
The rough walls of the encroaching cavern to the east loom over this
portion of the street. Signs of its careless creation abound as you can
see the gouges and chips made by the stone working tools.
~
-1
S
#30035
Darkhaven Grocery Shop~
Crates and iron-banded barrels, filled with slabs of beef and hardtack,
crowd this small shop. Rickety wooden shelves, covered in packages of
brown paper, line the walls around the shop. Several open crates sit
against the southern wall covered with bold black writing. A few large
burlap sacks lie scattered about the floor of the shop, bits of grain
spilled out alongside them. In the center of the room sits a large
cutting table, covered in blood, strips of flesh and other unknown
substances.
~
[Terek] Done
~
301465679 1 5 0
D3
~
~
0 -1 30029 10 10 5
E
crate barrel slab shelf burlap sack~
The shop shows its purpose everywhere you look. It is crammed with every
possible type of food container in order to provide the grocer with a
full range of treats to sell. His inventory ranges from the mundane to
exotic.
~
E
cutting table~
This large table's surface is covered with a thin layer of stains. Off
to one side are strips of flesh, though they are far too mangled to
determine their origin.
~
1740 9 1509949540 3 0
1583 17 1509949515 -1 0
4 17 1509949515 -1 0
2481 17 1509949530 -1 0
1449 17 1509949530 -1 0
53 17 1509949530 -1 0
36 17 1509949515 -1 0
85 17 1509949515 -1 0
-1
S
#30036
Aranidian's Scrolls and Magicial Tomes~
Bookcases span from wall to wall in this large shop, overflowing with
dusty leather-bound books and ancient tomes. A simple wooden counter
sits in the center of the room covered in tied-up scrolls and large stone
tablets. Hovering just below the ceiling is a small ball of white light
which illuminates the shop brightly. Carved into the wall over the door
to the west is a simple, glowing red rune which hums with magic.
~
~
301465678 1 7 0
D3
~
~
0 -1 30033 10 10 5
E
west red rune door~
A red rune softly glows with magic as it seems to protect the shop and
its owner.
~
E
bookcase book tome scroll tablet counter~
The walls of this shop are filled with bookcases. Hundreds of dusty
tomes and books cram the shelves; there for occasional reference rather
then constant use. Tied-up scrolls and stone tablets are scattered about
on a pine counter, ready for sale.
~
1717 9 1509949540 3 0
1021 17 1509949475 -1 0
1008 17 1509949515 -1 0
1020 17 1509949515 -1 0
285 17 1509949455 -1 0
1017 17 1509949470 -1 0
1010 17 1509949465 -1 0
305 17 1509949470 -1 0
-1
S
#30037
Aged Stone Building~
You have entered a large circular stone building. The walls here are
carefully joined, uncharacteristically so for its surroundings, and most
of the dirt and grime common to Darkhaven seems absent as well.
~
going to be outcast mages' training area
reset grimpen here, only lets outcasts up
redo damaged rdescs, add an armory
add some details
~
301465668 1 9 0
D4
~
~
0 -1 30038 10 10 5
-1
S
#30038
Worn Stone Stairs~
A flight of stairs follows a circular course here, leading further up
into the tower overhead, and down toward the ground below. No windows
mark the smooth stone walls, and deep grooves in the steps signal that
many feet have come before your own along this path.
~
~
301465668 1 5 0
D5
~
~
0 -1 30037 10 10 5
-1
S
#30039
Worn Stone Stairs~
A flight of stairs follows a circular course here, leading further up
into the tower overhead, and down toward the ground below. No windows
mark the smooth stone walls, and deep grooves in the steps signal that
many feet have come before your own along this path.
~
~
301465669 1 5 0
-1
S
#30040
Oiudar's Alchemy Supplies and Spell Components~
Large oak tables run wall-to-wall in this large shop, covered with
alchemy devices, glass vials and small bubbling cauldrons. Several
shelves hang from the northern and southern walls which are covered in
odd-looking roots and mosses. Off in the southeast corner of the room
sits a large black iron cauldron from which the foul smell of burning
sulfur emanates.
~
Mandrake, recalls, alum, etc
Scrolls..
[Terek] Done
~
301469775 1 5 0
D3
~
~
0 -1 30030 10 10 5
E
table alchemy vial cauldron shelf~
This shop is crammed with reagents used by all levels of mages.
Containers range from ordinary-looking crates to strange-looking
distilling devices to those you can only guess the purpose of.
~
801 9 1509949540 3 0
81 17 1509949480 -1 0
79 17 1509949480 -1 0
280 17 1509949450 -1 0
37 17 1509949460 -1 0
304 17 1509949445 -1 0
284 17 1509949460 -1 0
206 17 1509949480 -1 0
873 17 1509949480 -1 0
872 17 1509949530 -1 0
98 17 1509949490 -1 0
1182 17 1509949540 -1 0
425 17 1509949515 -1 0
1194 17 1509949465 -1 0
1269 17 1509949480 -1 0
1301 17 1509949490 -1 0
977 17 1509949490 -1 0
249 17 1509949540 -1 0
78 17 1509949490 -1 0
474 17 1509949515 -1 0
479 17 1509949485 -1 0
-1
S
#30041
Darkhaven Gambler's Den~
Many small card tables fill this large building, along with many small
alcoves set aside for games of darts and dice. Massive crystal
chandeliers hang from the ceiling, their candles producing an enormous
amount of light which illuminates the den brightly. The entire northern
wall of the building is covered in a mithril grate behind which several
tellers sit ready to exchange money for house chips. Upon the western
and eastern walls hang small oil paintings of various woodland scenes.
~
[Terek] Done
~
301465677 1 9 0
D2
~
~
0 -1 30034 10 10 5
E
card table alcove~
Small alcoves have been built into the eastern and western sides of this
large chamber. Dozens of card tables have been place about this
establishment ready for those who wish to try their hand at games of
skill and luck.
~
E
northern wall mithril grate~
A large mithril grate spans the entire north wall of this room, providing
separation and protection for the clerks who sell and collect gambling
chips, as well as I.O.U.'s.
~
A
~
~
i = random( 1, 2 );
if( i == 1)
send_to_room( #groan, room );
if( i == 2 )
send_to_room( #sigh, room );
~
E
sigh~
You hear several sighs as a roll goes badly at a nearby table.
~
E
groan~
You hear several patrons groan in disgust as yet more money goes to the
house.
~
!
2 50 0
815 9 1509949540 3 0
-1
S
#30042
Dark Storm Lane~
Crumbled stone statues, covered in a thin layer of grime, litter the
surface of the road here, their original forms unrecognizable. A row of
torches hangs from the southern wall, shedding an immense amount of light
upon the lane. The dark cobblestones beneath your feet are covered in
green-colored moss and small blades of brown grass rise up from within
cracks in the stone. To the west and east Dark Storm Lane continues to
make its way through the city.
~
[Terek] Done
~
301465669 1 6 0
D1
~
~
0 -1 30026 10 10 5
D3
~
~
0 -1 30043 10 10 5
E
stone statues~
Now, nothing more than bits of crumbled stone, the statues have broken to
the point where their original forms are no longer recognizable. A small
piece of statue remains, a leg, an arm and a fragment of a head but none
that could hint at what creatures they once depicted.
~
-1
S
#30043
Dark Storm Lane~
Colorful murals cover the southern wall along the lane's edge here, each
depicting a battle between the forces of light and dark. A large puddle
of murky water covers the street, ripples running across its surface as
drops of water trickle down from the ceiling and hit it. A few unlit
lanterns hang from the southern wall, water dripping from several cracks
along the ceiling of the cavern having hit them. To the north lies a
small, dimly lit shop.
~
[Terek] Done
~
301465669 1 9 0
D0
heavy ironwood door~
heavy ironwood door~
0 -1 30061 10 10 5
D1
~
~
0 -1 30042 10 10 5
D3
~
~
0 -1 30044 10 10 5
E
southern wall mural~
Five murals have been painted on the southern wall, each depicting
knights in black armor charging through the ranks of elven soldiers and
dwarven berserkers. Clerics of Morr and elven priests duel with each
other in the backdrop, throwing spells at one another and charging each
other with their maces held high. In each of the murals stand the Lords
of Darkhaven preparing to do battle with the leader of the forces of
light, a tall human clad in white armor.
~
-1
S
#30044
Dark Storm Lane~
A large mound of crumbled stone covers the entire western portion of the
lane here, remnants of a cave-in. Steel mining carts rest along the
southern edge of the road, filled to their tops with chunks of
darkish-colored stone. A long black iron lamp post sits in the center of
the lane, its flame flickering with an unnatural purple light. To the
north a large shop sits off the road from which a blue and green light
emanates. To the east Dark Storm Lane continues through the city.
~
[Terek] West use to be 30047
[Terek] South use to be 30045
[Terek] Done
[Merior] west extra
~
301465669 1 9 0
D0
~
~
0 -1 30048 10 10 5
D1
~
~
0 -1 30043 10 10 5
E
black iron lamp post purple light~
Overhead the purple witchlight of the lamp post flickers and falters, as
if silently warring with the garrish blues and greens emanating from the
north. A cloying opiate tang palls the air; perhaps some of Darkhaven's
seedier citizens find the colors intoxicating.
~
-1
S
#30045
Darkhaven Dump - Above a Garbage Pit~
You stand unsteadily upon a pile of rubble and garbage, in what surely is
the dumping grounds for the worst of the refuse generated by the Outcasts.
A gaping black hole yawns in the ground before you, a foul stench wafting
upwards from its depths and stinging your nose and making your eyes water.
You do not feel comfortable tarrying here, to say the least.
~
rubble garbage refuse hole
action for smelling/random
~
301465665 1 9 0
D3
~
~
0 -1 30046 10 10 5
D5
~
~
0 -1 30049 10 10 5
-1
S
#30046
Darkhaven Dump - Knee-Deep In Garbage~
Piles of boards, boulders and shifting mounds of foul trash slow your
progress here, the remains of years of slovenly conduct on the part of
Darkhaven's populace. Here and there, you sense movement among the
reeking piles of garbage.
~
edit trash here
same deal
new rdesc
~
301465665 1 9 0
D0
~
~
0 -1 30047 10 10 5
D1
~
~
0 -1 30045 10 10 5
E
trash~
The trash is dirty This is line 5 and another detail.
Blah blah, blah!
~
-1
S
#30047
Darkhaven Dump~
Piles of boards, boulders and shifting mounds of foul trash slow your
progress here, the remains of years of slovenly conduct on the part of
Darkhaven's populace. Here and there, you sense movement among the
reeking piles of garbage.
~
trash piles boards boulders
~
301465665 1 9 0
D2
~
~
0 -1 30046 10 10 5
-1
S
#30048
Lystra's Precious Gem and Jewelry Shop~
Glass display cases stand against the walls of this small shop; wooden
shelves lined with strange devices cover the walls above them. In the
center of the room is a very large display case containing many different
gems and unique jewerly. Upon the north, west, and east walls hang small
torches which flicker with green and blue flames, illuminating the shop
brightly. Hanging from the ceiling is an elegant crystal chandalier
which sends a rainbow of colors across the shop as light hits it.
~
[Terek] Done
[Merior] extras
~
301465671 0 5 0
D2
~
~
0 -1 30044 10 10 5
1742 9 1509949540 3 0
31 17 1509949490 -1 0
105 17 1509949490 -1 0
182 17 1509949490 -1 0
-1
S
#30049
Darkhaven Dump - Garbage Pit~
Perhaps used originally as a well, this structure has been stuffed with
kitchen middens and other less readily identifiable matter. All about
you, you hear the faint scratchings of rats in the darkness.
~
action going up and down
middens matter crap random scratching action
~
301465664 1 9 0
D4
~
~
0 -1 30045 10 10 5
-1
S
#30050
Shadow Street~
The western progress of Shadow Street comes to an abrupt halt here,
stopped by the sheer cavern walls. Large boulders fill the northwestern
portion of the road here, allowing just barely enough room for two
human-sized men to pass side by side. Broken lamp posts litter the
ground along with a few rusty lanterns. Off to the south a dim light
breaks through the darkness of the caverns. To the east the street
continues to weave its way around the edge of the city.
~
[Terek] Done
~
301465669 1 9 0
D0
heavy iron-bound gates~
heavy iron-bound gates~
455 -1 30062 10 10 5
D1
~
~
0 -1 30023 10 10 5
D2
~
~
0 -1 30051 10 10 5
1758 9 1509949540 3 0
-1
S
#30051
Zamkin's Quality Armor~
Several dozen candles line the walls of this large shop, barely
illuminating it enough to see ones hand in front of their face. Pieces
of battered plate armor and worn leather armor hang from the southern
wall while on the western and eastern walls hang brand new pieces.
Stacked up against the southwest wall of the shop are several piles of
steel and iron plates along with a small black iron forge. Sitting in
the center of the room is a small birchwood desk completely bare except
for a single unlit candle.
~
[Terek] Done
~
301469775 0 9 0
D0
~
~
0 -1 30050 10 10 5
E
candles~
Simple tallow candles, they flicker with dull flames which barely
illuminate the shop, making it constantly dim and uninviting.
~
E
pieces battered plate armor worn leather southern wall~
The southern wall is adorned with various suits of plate and leather
armor. The platemail has seen better days; it is badly dented and large
spots of rust scar its surface. The leather armor is pratically
worthless as moths and time have taken their toll on it.
~
E
southwest piles steel iron~
Stacks of crude iron and steel plates rest in the southwest corner of the
room, each finely crafted and void of any inperfections. Each of the
plates are quite sturdy, measuring about two inches in thickness, perfect
for making a suit of plate mail.
~
E
small black forge~
The forge is rather small, just large enough to hammer a sword on. Its
surface is covered in black soot and metal splinters from past usage.
Next to it rests a small forging hammer which glows a deep scarlet red
from the heat contained within it.
~
E
birchwood desk~
The desk has been finely crafted of birchwood, on which small carvings of
ogres in battle can be seen. Its surface is completely bare save for a
small unlit candle which rests upon it
~
828 9 1509949540 3 0
2081 17 1509949460 -1 0
985 17 1509949460 -1 0
2002 17 1509949460 -1 0
2022 17 1509949460 -1 0
2042 17 1509949460 -1 0
2102 17 1509949460 -1 0
2181 17 1509949460 -1 0
2003 17 1509949450 -1 0
2103 17 1509949450 -1 0
2182 17 1509949450 -1 0
875 17 1509949470 -1 0
-1
S
#30052
Temple of Morr - Meditation Room~
Several black silk meditation mats, embroidered with the image of Morr on
them, fill this small alcove. Small steel censors rest next to each of
the meditation mats, filled with small blocks of incense. Upon the
northern wall rests a small shrine, covered in black tallow candles.
Upon the eastern wall are several wooden shelves, covered with various
herbs, incense and small glass vials.
~
~
301466191 1 9 0
D3
~
~
0 -1 30025 10 10 5
E
north shrine black tallow candles~
The heady scent of bloodroot and mandrake hangs heavily over this small
black shrine. Tortured figures melt and pirouette in a macabre dance of
entropy across its inlaid surface. Instruments for burning incense and
other small offerings lay amidst the blackened husks of the candles
crouched below the figures burning across and leaping amidst this dark
tableau.
~
-1
S
#30053
Temple of Morr - Before a Sacrifical Shrine~
Flickering black candles hang from the walls of the small alcove, each
giving off a very faint amount of light. Resting against the northern
wall is a small black stone altar, covered in blood stains. Small niches
cover the entire western wall, each housing a small sacrifical dagger and
pieces of black silk cloth. A simple glass case, housing a black iron
goblet, sits against the southern wall.
~
[Finius] if i knew how to code a 'self blood letting' action I would. good room for it.
~
301466831 1 9 0
D1
~
~
0 -1 30025 10 10 5
-1
S
#30054
Moradin's Stables and Livery~
Several dozen horse stalls line the interior of this large building, each
filled with a foot of hay and a snorting horse. Hanging on the far
southern wall are many sets of horseshoes and barding. Set into the
western wall is a large fireplace and next to it a small iron forge has
been erected. Along the eastern wall are several barrels, each filled to
their tops with various oats and grains.
~
[Terek] Done
~
301473870 1 7 0
D0
~
~
0 -1 30027 10 10 5
D5
~
~
235 -1 30055 10 10 5
E
fireplace forge horseshoe barding~
Trademarks of a blacksmith's craft are found within this shop. A large
fireplace is lit, and forge stands ready for making and repairing
horseshoes.
~
E
barrel oats grains~
Large wooden casks neatly labelled are pushed against the eastern wall.
Oats, barley, and corn can be clearly seen; others are too faded to read
clearly.
~
1741 9 1509949540 3 0
-1
S
#30055
Moradin's Holding area~
Holding room for pets
~
~
301473868 1 9 0
D4
~
~
235 -1 30054 10 10 5
623 9 1509949540 3 0
645 9 1509949540 3 0
646 9 1509949540 3 0
647 9 1509949540 3 0
119 9 1509949540 3 0
-1
S
#30056
East Guard Station~
This small room is completely barren of any furniture or wall decorations
except for a small fireplace which has been built into the eastern wall.
The smooth, grey stone walls of the station show no sign of blemishes or
cracks and look to be rather new. Within the southern wall are small
slits, used by the Darkhaven guards to fire arrows from a safe spot
against any invader that dares attack the city. A simple wooden
staircase has been set into the northern wall where it spirals up toward
the top of the guard tower.
~
~
301465677 0 9 0
D3
heavy stone door~
heavy stone door~
131 -1 30002 10 10 5
D4
~
~
0 -1 30057 10 10 5
1738 9 1509949540 2 0
1738 9 1509949540 2 0
-1
S
#30057
Eastern Watch Tower~
Small wooden weapon racks occupy this spacious watch tower, filled with
various spears, pikes and other weapons. The west, north, and south
walls of the tower are covered with steel shutters with small arrow slits
carved into them. Set into the eastern wall is a small fireplace over
which a small kettle hangs. In the center of the room is a small table,
covered with crossbow bolts and empty mugs. Four wooden chairs, covered
in velvet cloth, have been tucked underneath the table. A small trapdoor
lies at the north end of the tower, covering the staircase leading back
down.
~
[Finius] i have no idea how to add the trapdoor the rdesc describes.
~
301465677 0 9 0
D5
~
~
0 -1 30056 10 10 5
1739 9 1509949540 3 0
1739 9 1509949540 3 0
-1
S
#30058
West Guard Station~
Several barrels and wooden crates, all covered in a thick layer of dust,
fill this tiny guard station. A large fireplace dominates the western
wall of the room, blazing with a warm fire. In the center of the room
rests a lone, rickety wooden table on which are several unlit candles.
Upon the southern wall hangs a cloth tapestry; the insignia of the
Darkhaven guards sewn onto it with fine black thread. Upon the northern
wall sits a simple wooden staircase leading up to the watch tower.
~
~
301465677 0 9 0
D1
heavy stone door~
heavy stone door~
131 -1 30002 10 10 5
D4
~
~
0 -1 30059 10 10 5
1738 9 1509949540 2 0
1738 9 1509949540 2 0
-1
S
#30059
Western Watch Tower~
This large watch tower sits atop the gates of Darkhaven, giving a clear
view of the city to the north and anyone entering the city through the
gates to the south. Large racks, filled with crossbows and long
composite bows, rest along the western wall of the tower. Steel shutters
hang from the eastern and southern sides of the towers, able to be shut
and locked tight at a moments notice providing archers a safe place to
fire from. A wooden staircase, set into the floor to the north, leads
back down to the lower level of the guard house.
~
~
301465677 0 9 0
D5
~
~
0 -1 30058 10 10 5
1739 9 1509949540 3 0
1739 9 1509949540 3 0
-1
S
#30060
A Slick Vertical Passage~
Smooth, black stone walls, covered in slime and water, rise up on all
sides of the passage here. Beneath you a faint light illuminates the
caves and the faint sound of voices can be heard echoing from within them.
Large cracks run along the stone walls, from which a steady flow of water
pours only, making the walls quite slippery. Bolted onto the southern
wall is a rusty steel ladder which ascends up towards the opening of the
caves and descends downwards, deeper in the caves.
~
~
301465677 0 9 0
D4
~
~
0 -1 30000 10 10 5
D5
~
~
0 -1 30001 10 10 5
-1
S
#30061
Lachdanion's Furs and Pelts~
Various pelts and furs, large and small, hang from the walls of this
small, crowded shop. Several large crates lie scattered about the floor,
overflowing with hides from yetis to bear skins. A large ironwood desk,
covered in various skinning knives and bottles of oil, sits against the
northern wall. Hanging on each side the door to the south are small
torches; their flames flickering with tiny flames, barely illuminating
the shop.
~
~
301465671 1 9 0
D2
heavy ironwood door~
heavy ironwood door~
0 -1 30043 10 10 5
1767 9 1509949540 3 0
40 17 1509949490 -1 0
41 17 1509949490 -1 0
211 17 1509949490 -1 0
43 17 1509949490 -1 0
-1
S
#30062
Before the Gates of the Lord of Darkhaven's Keep~
Set into the northern wall of the cavern are the massive black adamantite
gates leading into the Lord of Darkhaven's personal keep. Golden
braziers line each side of the path leading up the gate, a blaze with
brilliant red-orange flames. On the east and west sides of the gates
small rectangular archer's holes have been placed. The gates themselves
have had the crest of the Lord of Darkhaven etched into them; an ash-grey
raven swooping down for an attack. Directly to the south shadow street
makes its run through the city.
~
~
301465669 1 9 0
D0
~
~
0 -1 30063 10 10 5
D2
heavy iron-bound gates~
heavy iron-bound gates~
455 -1 30050 10 10 5
-1
S
#30063
Dark Cobblestone Courtyard~
Stretching out before you to the north and west is a massive dark
cobblestone courtyard filled with elegant marble statues. Intricate
carvings of the past Lord's of Darkhaven in battle have been etched into
the eastern wall along the courtyard. Golden lamp posts have been placed
along the edges of the courtyard, each giving off a tremendous amount of
light and causing shadows to dance across the dark stone walls. To the
south a pair of massive black adamantite gates mark the exit out of the
keep.
~
~
301465669 1 9 0
D0
~
~
0 -1 30066 10 10 5
D2
~
~
0 -1 30062 10 10 5
D3
~
~
0 -1 30064 10 10 5
-1
S
#30064
Dark Cobblestone Courtyard~
Under Construction.
~
~
301465669 1 9 0
D0
~
~
0 -1 30065 10 10 5
D1
~
~
0 -1 30063 10 10 5
-1
S
#30065
Dark Cobblestone Courtyard~
Under Construction.
~
~
301465669 1 9 0
D0
~
~
0 -1 30068 10 10 5
D1
~
~
0 -1 30066 10 10 5
D2
~
~
0 -1 30064 10 10 5
-1
S
#30066
Dark Cobblestone Courtyard~
Under Construction.
~
~
301465669 1 9 0
D2
~
~
0 -1 30063 10 10 5
D3
~
~
0 -1 30065 10 10 5
-1
S
#30067
Dark Cobblestone Courtyard~
Under Construction.
~
~
301465669 1 9 0
-1
S
#30068
Before a Massive Gold and Adamantite Door~
~
~
301465669 1 9 0
D0
~
~
0 -1 30069 10 10 5
D2
~
~
0 -1 30065 10 10 5
-1
S
#30069
Elegantly Furnished Entrance Chamber~
Black velvet padded benches, made from exotic wood and embedded with
precious gems, line the walls of this large entrance chamber. A gigantic
diamond chandalier, filled with blue tallow candles which burn
indigo-colored flames, hangs from the ceiling. Set into the center of
the chamber is a large round stone table made from the purest and
blackest obsidian on which several wine bottles and glasses rest. To the
east and west small alcoves house guard stations from within which you
can hear the roar of their fireplaces. To the north the antechamber for
the Lord of Darkhaven opens up. To the south a towering door made from a
gold and adamatite has been set into the wall.
~
~
301465669 1 9 0
D0
~
~
0 -1 30072 10 10 5
D1
~
~
0 -1 30071 10 10 5
D2
~
~
0 -1 30068 10 10 5
D3
~
~
0 -1 30070 10 10 5
-1
S
#30070
Guard Station~
~
~
301465669 1 9 0
D1
~
~
0 -1 30069 10 10 5
-1
S
#30071
Guard Station~
Under Construction.
~
~
301465669 1 9 0
D3
~
~
0 -1 30069 10 10 5
-1
S
#30072
Lord of Darkhaven's Antechamber~
This large, circular stone chamber has been carved from black obsidian
blocks which have been polished to a high shine. Padded velvet benches
line the walls of the chamber, allowing those wishing to speak to the
Lord of Darkhaven a comfortable place to wait. A small grey marble
fountain, carved to resemble a slim vyan woman holding a jug, has been
placed in the center of the chamber. Set into the northern wall is a
large adamantite door leading into the throne room. To the east and west
small alcoves house guard stations from within which you spy several
guards peering out into the chamber. To the south lies a brightly-lit
chamber, filled with various pieces of furniture.
~
~
301465669 1 9 0
D0
~
~
0 -1 30073 10 10 5
D1
~
~
0 -1 30075 10 10 5
D2
~
~
0 -1 30069 10 10 5
D3
~
~
0 -1 30074 10 10 5
-1
S
#30073
Throne Room of the Lord of Darkhaven~
A massive red silk carpet spans wall-to-wall in this large chamber,
embroidered with the emblem of the Lord of Darkhaven. Lining the walls
are several dozen large grey marble statues carved to resemble human
sword maidens; each wielding a two-handed sword which she raises to the
sky. Dominating the northern wall of the chamber is a massive golden
throne embedded with several hundred precious gems. Two grey steel
braziers sit on each side of the throne, blazing with a bluish flame
which illuminates the entire chamber. Set into the east and west walls
are sturdy oak doors covered with a soft velvet cloth. To the south a
large adamantite door marks the exit out of the throne room.
~
~
301465669 1 9 0
D1
~
~
0 -1 30076 10 10 5
D2
~
~
0 -1 30072 10 10 5
D3
~
~
0 -1 30077 10 10 5
1830 9 1509949540 3 0
-1
S
#30074
Lord's Personal Guard's Chambers~
Under Construction.
~
~
301465669 1 9 0
D1
~
~
0 -1 30072 10 10 5
-1
S
#30075
Lord's Personal Guard's Chambers~
Under Construction.
~
~
301467717 1 9 0
D3
~
~
0 -1 30072 10 10 5
-1
S
#30076
Lord's Treasury~
Under Construction.
~
~
301465669 1 9 0
D3
~
~
0 -1 30073 10 10 5
-1
S
#30077
Before a Massive Marble Fountain~
Under Construction.
~
~
301465669 1 9 0
D1
~
~
0 -1 30073 10 10 5
-1
S
#0