#AREA Black Temple of Morkith~ Terek~ ~ 90 0 0 #ROOMS #50500 Before a Black Obsidian Temple~ Carved into the northern cavern wall is a massive temple made of black obsidian stone. A dark grey stone staircase climbs up towards a set of massive black iron double doors. Gigantic blood-red colored stone pillars have been set above the staircase. Between each of the pillars are grotesque statues, carved in the likeness of humans, but bent over in pain and horribly mutilated. Etched into the ceiling, just above the pillars is a large blood-red triangle with an eye in the center of it. To the south a cobweb-filled tunnel heads off into darkness. ~ [Merior] make the random moans slower ~ 301465601 0 6 0 D0 huge black iron double doors~ name huge black iron double doors~ 195 -1 50501 10 10 5 D2 ~ ~ 0 -1 50611 10 10 5 E staircase~ The staircase is made from a dark grey stone which has streaks of black running through it. The aged stone steps are scarred with various cracks and a few stones are missing. Looking closely you notice that a reddish liquid flows down the stairs, coming from toward the direction of the black iron doors. ~ E pillars blood-red~ The pillars have been crafted from a blood-red colored stone which gives of the appearence of fresh blood. Each of the pillars have had strange sigils and glyphs carved into them; their meaning completely foreign to you. Several of the massive cylinders of stone have large cracks running through them and look unstable and may collapse at any moment. ~ E grotesque statues humans~ The statues have been made from an ash-grey colored granite and carved in the likeness of humans, but bent over with a look of agony on their face and few horribly mutilated and disfigured. A few of the statues depict ghastly positions as you notice the maker of the statues made every detail present in his work; wounds down to the bone can be plainly seen and flesh stripped off some of the bones. Examining each statue carefully you notice that small rivers of blood flow from their eyes and low, agonizing moans of pain emanate from within them. ~ E ceiling triangle symbol mark~ Carved into the ceiling arch, just above the rows of pillars is a massive triangle with a giant open eye within it. The eye is composed of several black and red gems which twinkle in the light and make it appear as if it were winking. Around the interior of the triangle several red bloodstones have been placed, making the eye appear bloodshot. Beneath the triangle are several blocks of discolored stone bearing what appears to be writing but it is too far away to see exactly what it says. ~ A pull open~ black iron double doors~ act_tochar( #open, ch ); act_notchar( #open1, ch ); Wait( 2 ); act_room( #release, ch ); Wait( 2 ); act_room( #dust, ch ); Wait( 2 ); act_room( #release1, ch ); open( room, north ); ~ E open~ @RYou grasp the handles of the double doors and begin to heave at them with all your might. ~ E open1~ @R$n grasps the handles of the double doors and begins to heave at them with all $s might. ~ E release~ @RSuddenly the sound of thousands of voices wailing loudly fills the still air of the room, causing you to cover your ears in pain! ~ E release1~ @RThe doors finally come to a grinding halt and only the faint sound of chanting can be heard, echoing from within the temple. ~ E dust~ @RAs the doors grind open centuries of dust billows up into a dark cloud which causes you to choke and gag. ~ ! 0 0 0 A ~ ~ room = find_room( 50500 ); send_to_room( #moan, room ); ~ E moan~ @RMoans and cries of agony suddenly fill the still air as a cold draft wafts into the room. ~ ! 2 350 0 -1 S #50501 Black Temple - Entrance Foyer~ Enormous silk tapestries hang from the walls of this entrance chamber, The grey and black tiled stone walls have been finely worked, showing no signs of blemishes or impurities. Upon the floor is a grotesque mural of black-skinned demons feasting upon the remains of humans and elves. Hanging from the ceiling is a large chandelier composed of humanoid bones, on which several black tallow candles have been lit, supplying the room with just barely enough light to see ones hand in front of their face. To the east, north, and west dark corridors make their way to the interior of the temple. To the south, massive iron double doors mark the exit out. ~ ~ 301465609 0 6 0 D0 ~ ~ 0 -1 50502 10 10 5 D1 ~ ~ 0 -1 50512 10 10 5 D2 massive iron door~ massive iron door~ 195 -1 50500 10 10 5 D3 ~ ~ 0 -1 50519 10 10 5 E silk tapestries~ The tapestries each depict several black-robed clerics of Morkith during acts of sacrifice. One tapestry shows a elf strapped to a black stone altar while a cloaked priest raises a wavy-bladed dagger high above his head, preparing to impale the elf. Another tapestry shows several clerics standing in a circle watching as a human is devoured by a shadowy beast. One extremely large tapestry catches your eye as it portrays a horde of demons slaughtering an elven village with great detail; decapitated bodies lie scattered between the small huts and elves impaled in pikes rise above the horizon. ~ E grotesque mural floor~ The mural has been painted by a skilled hand and depicts a very grotesque scene of a feast of flesh. Several horned demons sit at a large stone table tearing the limbs from the corpses of several elves, humans and dwarves. Chalices filled with blood from the dead are passed around the table as are plates with heaps of flesh upon them. Behind the table a river of blood flows by rapidly, littered with the floating corpses of gnomes and halflings. One extremely large demon with black, scaled skin sits at the head of the table with the head of a high elf held triumphitly above him. Examining it more closely you notice in the far corner of the mural, behind the table of demons sits a shadowy figure draped in flowing black robes surveying the feast. ~ E chandelier bones candles tallow~ The chandelier is composed of several humanoid leg and arm bones with their skulls used as candle holders. Atop the skulls rest long black tallow candles which flicker with purplish flame, shedding a small amount of light on the chamber and surrounding hallways. Bits of flesh still hang from a few of the skulls as does droplets of blood. The chandalier is held in place by a thick metal chain which heads up towards the ceiling but quickly vanishes from sight as it reaches a blanket of darkness which the candles do not seem to penetrate. ~ A ~ ~ room = find_room( 50501 ); send_to_room( #chant, room ); ~ E chant~ @RThe sound of chanting fills the still air of the temple, echoing down the dark stone corridors. ~ ! 2 500 0 -1 S #50502 Black Temple - Bloody Hallway~ The smooth black obsidian walls of the hallway here are covered in a thick layer of blood. Large cracks running along the length of the ceiling drip with fresh blood which slowly trickles down the walls and onto the floor where a large puddle has collected. Partially entombed in the eastern wall are the skeletal remains of a large humanoid. To the south a large, faintly lit chamber opens up while to the north the hallway continues into darkness. ~ ~ 301465609 0 6 0 D0 ~ ~ 0 -1 50503 10 10 5 D2 ~ ~ 0 -1 50501 10 10 5 E smooth black obsidian walls~ The smooth black obsidian walls of the hallway are covered in a thick layer of blood which slowly runs down and collects into a puddle upon the floor. Every crevice and seam within the wall is covered with the crimson liquid and the light emanating from the south hallway bounces off of it and causes the chamber to glow with a red aura. ~ E cracks ceiling~ Various cracks run down the length of the ceiling from within which droplets of blood drip down and slowly trickle down the walls and collect into a puddle which spans the width of the floor. The cracks are no more than four inches wide and within a few of them you can see the faint glint of something metallic everytime the light hits them. ~ E puddle~ The puddle of blood spans the width of the hallway here, covering every inch of the floor and rising to a height of three inches. Tiny bubbles rise to the surface of the puddle occasionally and swirls can be seen flowing upon its surface, as if something were breathing beneath it. ~ E eastern skeletal remains humanoid~ The skeleton entombed within the eastern wall is covered in blood which stands out against its blackened bones. A pair of decaying eyes rest within its eye sockets and pieces of flesh still cling from its skull. The skeleton's left arm is completely buried beneath the black obsidian stone but his right arm, which slowly swings back and forth, hangs freely from his shoulder. Looking at the skull carefully you notice that a few of its teeth are made of gold and silver. ~ -1 S #50503 Black Temple - Bloody Hallway~ A steady sheet of blood flows down the walls, rippling as it runs over the cracks between each stone. The air is filled with the overwhelming stench of decaying flesh and its source appears to be a large mound of decomposing flesh lying in the center of the hallway. Almost hidden beneath the waterfalls of blood you notice two reddish-colored iron doors, covered with large metal seals, set into the east and west walls. The hallway continues to the north and south where you can hear the sound of rushing water. ~ ~ 301465609 0 6 0 D0 ~ ~ 0 -1 50504 10 10 5 D1 iron door~ iron door~ 195 -1 50574 10 10 5 D2 ~ ~ 0 -1 50502 10 10 5 D3 iron door~ iron door~ 195 -1 50573 10 10 5 E mound decomposing flesh~ Large strips of decaying flesh litter the center of the hallway here, stacked chaotically into a large mound. Puddles of fresh blood still cover the bits of flesh as does strands of black and gray hair. From beneath the mound of flesh you can see the hand of a skeleton with a crimson and black ring attached to its finger, peeking out. An overwhelming stench of decay wafts up from the mound, mingling in the air with the scent of fresh blood. ~ E reddish-colored iron doors east west~ The doors are fairly small, barely high enough to allow a gnome-sized man to pass through without ducking. Various dents and scratches scar the surface of the doors, each filled with a heavy layer of rust. The doors are void of handles or keyholes, making them impossible to open. Upon each door is a large @Wwhite seal@n which shimmers with a faint white aura. ~ E white seals~ The seal has been formed in the shape of a large tower shield and bears the image of a phoenix with its wings outstretched upon it. Several small, clear crystals have been embedded along the edges of the seal and glow with a pale blue light. An aura of magic pulses around the border of the seal but it does so very faintly as the magic has become weakened. ~ A ~ ~ room = find_room( 50503 ); send_to_room( #break, room ); open( room, east ); ~ E break~ @WWith a flash of white light the seal upon the northern door cracks in half and suddenly begins to swing open accompanied by the sound of grinding stone. ~ ! 0 0 0 A ~ ~ room = find_room( 50503 ); send_to_room( #break, room ); open( room, west ); ~ E break~ @WWith a flash of white light the seal upon the northern door cracks in half and suddenly begins to swing open accompanied by the sound of grinding stone. ~ ! 0 0 0 -1 S #50504 Black Temple - Beneath a Waterfall of Blood~ From a large crack running along the length of the ceiling a waterfall of blood pours down upon the room, causing it to splatter against the walls and yourself. The puddle of blood on the bowl-shaped floor has accumulated over time and nearly reaches your knees. Painted onto the westeren wall is a mural depicting worshippers of Morkith sacrificing chalices of blood to their dark god. A cube-shaped stone niche has been carved into the western wall just beneath the mural; the hint of something metallic shining from within it. ~ ~ 301465609 0 6 0 D0 ~ ~ 0 -1 50505 10 10 5 D2 ~ ~ 0 -1 50503 10 10 5 E cube-shaped niche~ The niche has been carved into a cube shape measuring four inches by four inches and its interior is coated with a slippery crimson ooze. Within the niche the glint of something metallic can be faintly seen every few moments as light reaches it. ~ E western wall mural~ The mural painted across the western wall depicts several black-robed priests of Morkith impaling humans strapped to stone altars and draining their blood into black iron chalices. Some of the priests kneel before a statue of Morkith behind the altar with their chalices raised toward it while others drink the crimson fluid from them. A river of blood flows from the base of the altar and down beneath the priest's feet where it collects into a large basin carved into the floor. Within the basin you notice the heads of a few elves floating along the surface. ~ E crack ceiling~ The crack runs along the width of the ceiling and from within it a waterfall of blood flows forth. The crack is a mere three inches wide, but the blood gushes out from it in great spurts. ~ E waterfall blood~ The blood flowing from the crack falls like a waterfall, sending gushes of it slapping against the floor and splattering everywhere. An enormous puddle has collected upon the floor, nearly reaching your knees from where the waterfall drains out. Tiny bits of flesh occasionally can be seen falling along with the blood within the waterfall as it pours down. ~ E puddle~ The puddle of blood is fairly deep due to the bowl-shaped depression within the floor. Bits of flesh float along its surface and tiny bubbles occasionally rise to its surface, as if something beneath it were breathing. ~ A search~ niche cube-shaped stone~ if( !is_player( ch ) ) end; if( is_player( ch ) ) { if( rflag( reset0, room ) ) { remove_rflag( reset0, room ); if( random( 1, 20 ) < 4 ) { act_tochar( #found, ch ); act_notchar( #found1, ch ); obj_to_char( oload( 1669 ), ch ); end; } } } act_tochar( #nope, ch ); act_notchar( #nope1, ch ); ~ E found~ @WYou carefully search to the stone niche and grasp a sharp metal object. ~ E found1~ @W$n carefully searches the stone niches and suddenly yelps in pain and he grasps something. ~ E nope~ @WYou carefully search the stone niche but find nothing of interest. ~ E nope1~ @W$n carefully searches the stone niche but finds nothing of interest. ~ ! 0 0 0 819 17 1509949540 -2 13 -1 S #50505 Black Temple - Hallway Intersection~ Unlit torches hang from the walls of the intersection here, each covered in ages of dust and cobwebs. Upon the ceiling an enormous mural has been painted, depicting the dark god Morkith calling forth an army of skeletons to raze a small elven village. To the north lies a small, brightly lit chamber in which you can see a large stone slab raised above the floor. To the east, west and south dark corridors make their way through the ground floor of the temple. ~ ~ 301465609 0 6 0 D0 ~ ~ 0 -1 50520 10 10 5 D1 ~ ~ 0 -1 50506 10 10 5 D2 ~ ~ 0 -1 50504 10 10 5 D3 ~ ~ 0 -1 50513 10 10 5 E torches~ The many torches which hang from the walls in iron holders are covered in several layers of dust and cobwebs, testament to the lack of use the temple has fallen into. ~ E ceiling mural painted~ Painted by expert hands, the mural depicts very realistically the dark god Morkith summoning thousands of skeleton warriors towards a small elven village. Poised in front of the small thatch huts are several slim elven archers and footmen. High elven lords, mounted atop pegasi stand in front of their troops with their war bows in hand, ready to repel the invaders. The small forest surrounding the village is abundant with several sets of glowing red eyes which glare towards the elves. Leading the skeleton regiment is an imposing looking death knight clad in midnight black armor and wielding a massive blood-stained pike. The sky above is filled with dark clouds which can be vaguely seen due to the lack of moonlight but the ghostly image of Morkith appears hovering over them, watching....waiting. ~ -1 S #50506 Black Temple - A Dark Corridor~ The dark obsidian walls of the corridor seem to absorb every bit of light, making it impossible to see more than an arms-length in front of you. Unlit torches hang from the northern wall, covered in ages of cobwebs and dust. The remains of an intricate carving can be seen upon the floor, although slabs of stone are missing making it hard to recognize what it once depicted. Set into the southern wall is a heavy black iron door, covered in a large white seal. To the east and west the corridor continues to make its way around the temple. ~ ~ 301465609 0 6 0 D1 ~ ~ 0 -1 50507 10 10 5 D2 heavy black iron door~ heavy black iron door~ 471 -1 50575 10 10 5 D3 ~ ~ 0 -1 50505 10 10 5 E walls dark obsidian~ The smooth, featureless walls are composed of black obsidian which seem to absorb every bit of light that touches them, making the hallway appear unnaturally dark. A few unlit torches hang from the walls, covered in ages of dust and cobwebs. ~ E torches~ Several unlit torches, covered in many years of cobwebs and dust, hang from iron sconces on the northern wall. The sconces themselves are covered in rust and look as though they could break free from the wall at any moment. ~ E floor intricate carving~ The finely crafted tiled stone floor shows signs of ancient carvings that once resided upon it, but time has taken its toll and many slabs of stone have chipped away, making identification of the mural impossible. Examining it carefully you can barely recognize small figures which look like armor-clad knights. ~ E southern wall black iron door~ Set into the southern wall is a heavy black iron door which is scarred by large dents and scratches. No handles, doorknobs or any means of opening it are visible. Stretching across the door is a large @Wwhite seal@n which shimmers with a faint white aura. ~ E white seal~ The seal has been formed in the shape of a large tower shield and bears the image of a phoenix with its wings outstretched upon it. Several small, clear crystals have been embedded along the edges of the seal and glow with a pale blue light. An aura of magic pulses around the border of the seal but it does so very faintly as the magic has become weakened. ~ A ~ ~ room = find_room( 50506 ); send_to_room( #break, room ); open( room, south ); ~ E break~ @WWith a flash of white light the seal upon the northern door cracks in half and suddenly begins to swing open accompanied by the sound of grinding stone. ~ ! 0 0 0 -1 S #50507 Black Temple - Dark Corridor~ The corridor is extremely dark and every bit of light is only able to illuminate the chamber no more than a foot in front of you. A single stone pillar has been set against the northern wall, carved in the likeness of a skeleton lunging out in attack. Intricate black obsidian arches covered in strange markings have been erected to the east and south. Dark hallways stretch out to the east, west and south from here, continuing through the vast temple. ~ ~ 301465601 0 6 0 D1 ~ ~ 0 -1 50565 10 10 5 D2 ~ ~ 0 -1 50508 10 10 5 D3 ~ ~ 0 -1 50506 10 10 5 E stone pillar skeleton~ The pillar has been carved to resemble a skeleton clad in heavy platemail lunging out with a stone sword in hand. The eyes of the statue are composed of black diamonds which glint in the light and appear as if the statue were blinking. The sword in the skeleton's hand is a finely crafted broadsword and the creator left no detail out; the sword has been replicated right down to the grooves on the pommel. A cold wind blows about the area of the pillar, chilling you to the bone. ~ E intricate black obsidian arches~ The arches have been carved from highly-polished blocks of obsidian which show no signs of blemishes whatsoever. Strange markings have been etched along each of the arches, although their meaning is foreign to you. Only one of the markings looks similar to something you've seen before and that is the mark of Morkith, the ever-present open eye within a triangle. ~ -1 S #50508 Black Temple - Between a Pair of Entombed Skeletons~ The hallway here is filled waist-high with skulls and rib bones that resemble those of humanoid beings. Entombed in the eastern and western walls are a pair of skeletons, each still wearing a suit of field platemail which peeks out from within the rock. Within the skeletons' hands are long, razor-sharp scimitars which cross each other a few feet above your head. To the south and north the hallway continues into a blanket of darkness. ~ [Terek] 50513, tis the room ~ 301465601 0 6 0 D0 ~ ~ 0 -1 50507 10 10 5 D2 ~ ~ 0 -1 50509 10 10 5 E skulls rib bones hallway~ Skulls and rib bones fill the hallway here, reaching up to your waist. The bones look like those from a humanoid species but their shape has been warped, making true identification impossible. Tiny teeth marks, like those made from a rat, scar the surface of the bones. Slabs of rotting flesh can been seen just beneath the surface of the mounds, wafting an overwhelming stench of decay into the air. ~ E walls skeletons~ Entombed within the east and west walls are a pair of skeletons still wearing a suit of field platemail and holding scimitars up towards the ceilings. Only a quarter of the skeletons have been entombed within the stone and their bones have been blackened as if burned by fire. Within the eyesockets of the skeletons are small red rubies which have been firmly set into place. The swords each skeleton wields cross each other just above your head, forming an arch. Within the rib cage of the eastern skeleton you notice a portion of the stone is covered in cobwebs but you can see something beneath them. ~ E cage cobwebs stone~ Peering into the rib cage of the skeleton you notice a small outline of a triangle, covered by a thick layer of cobwebs, etched into the stone. The triangle is set into a depression within which a slick, crimson liquid coats the stone. ~ A ~ ~ i = 10d10+250; act_tochar( #slash, ch ); act_notchar( #slash1, ch ); dam_message( ch, i, "The crossing of the blades" ); inflict( ch, mob, i, "the skeletal guardians of Morkith" ); continue; ~ E slash~ @RAs you attempt to advance further down the hallway the skeletons entombed in the wall suddenly animate and bring their swords down in a deadly arc! ~ E slash1~ @RAs $n attempts to advance further down the hallway the skeletons entombed in the wall suddenly animate and bring their swords down in a deadly arc above $s head! ~ ! 3 0 5 A ~ ~ if( class( ch ) == cleric ) { Wait( 1 ); act_tochar( #presence, ch ); act_notchar( #presence1, ch ); interpret( ch, "scream" ); end; } else { act_tochar( #cold, ch ); interpret( ch, "shiver" ); } ~ E presence~ @WAs you enter the room you are overcome with a sense of peril as you quickly look around you cannot see anything to support the feeling but you sense a strange presence in the chamber. ~ E presence1~ @W$n stops dead in $s tracks and frantically looks around the chamber in a sudden panic. ~ E cold~ @CA bone-chilling cold rushes through your body and then quickly dissipates. ~ ! 1 0 5 A insert place put~ rune triangle metal~ if( has_obj( 1669, ch ) ) { obj = has_obj( 1669, ch ); junk_obj( obj, 1 ); act_tochar( #open, ch ); act_notchar( #open1, ch ); Wait( 2 ); Act_room( #flash, ch ); loop( all_in_room ) { do_spell( blind, rch ); } Wait( 3 ); act_room( #rumble, ch ); acode( find_room( 50503 ), 2 ); loop( all_in_room ) { if( is_player( rch ) ) do_spell( cure blindness, rch ); } } ~ E open~ @eYou insert the rune into the carving and watch as it pulses with a deep red light. ~ E open1~ @e$n inserts the rune into the carving and watch as it pulses with a deep red light. ~ E flash~ @eSuddenly a flash of bright white light illuminates the hallway and leaves you blinded! ~ E rumble~ @eThe cloak of blindness dissipates and suddenly the hallway is shaken by a violent tremor accompanied by the sound of stone grinding and than a moment later it stops, leaving the temple with only utter silence. ~ ! 0 0 0 -1 S #50509 Black Temple - Along a Wall of Skulls~ A steady sheet of water pouring through large cracks in the ceiling coats the skulls set into the walls of the corridor. The skulls here look fairly new, some still retaining their decaying eyes and others still retaining all of their flesh and hair. Sticking out of the western and eastern walls are partially entombed shields and a few swords with their blades pointed outwards. Peering closely at the wall you notice a few eyes within the skulls blink occasionally. The corridor continues to the north and south, along the wall of skulls. ~ ~ 301465601 0 6 0 D0 ~ ~ 0 -1 50508 10 10 5 D2 ~ ~ 0 -1 50510 10 10 5 E east west walls skulls~ The skulls entombed in this section of hallway look as though they were placed here recently as many of them still retain flesh and hair and eyes still lie in the sockets of a few of them. Each of the skull's mouths have been locked open and look as if they were screaming. ~ E shields swords~ The shields entombed within the walls have each been dyed a fiery orange color and their edges lined with golden rivets. The majority of the face of the shields are hidden beneath the rock but you notice a design on its surface which is nothing more than a few weaving lines. The swords are fairly new, covered in only a light layer of rust. Their blades still look extremely sharp and able to cut through bone and flesh easily. The swords in the east and west walls nearly touch each other due to the way they were entombed, leaving anyone passing through the hallway to have to weave and squeeze past them. ~ -1 S #50510 Black Temple - Along a Wall of Skulls~ The eastern and walls walls of this corridor are composed entirely of humanoid skulls entombed in dark stone. Bits of flesh still hang from a few of the skulls, as if they were recently placed in the wall. A puddle of blood has collected just below the eastern wall, pouring out from the eyesockets of a blackened skull. A continuous, low moan, barely louder than a whisper, rises up from within the walls. To the north and south the corridor continues through the temple. ~ ~ 301465601 0 6 0 D0 ~ ~ 0 -1 50509 10 10 5 D2 ~ ~ 0 -1 50511 10 10 5 E walls eastern western~ The walls of this corridor are made up entirely of humanoid skulls which have been entombed in the black obsidian stone. Most of the skulls have been stripped of some of their flesh, leaving only bleach-white bone, a few strands of grey hair and small pieces of flesh. Looking closely you notice the eyes in a few of the skulls have rotted away, leaving only a small lump of grey matter. Within the eastern wall a blackened skull of what looks to be a minotaur stands out from the rest as blood pours out from its eyesockets. ~ E puddle~ The puddle of blood spans the entire width of the hallway and slowly edges its way southwards. Following the stream of blood you see it spews forth from the eyesockets of a blackened skull which resembles that of a minotaur. ~ E blackened skull minotaur~ The skull is amazingly larger than the others entombed in the wall and it has been shaded a deep black. Two sharp horns protrude from atop it and gleam with a glint of fresh blood. Its eyesockets are empty and within them you can only see the stone in which the skull is entombed. A steady stream of blood flows from the mouth of the skull yet when you peer inside it you cannot find anything that it could originate from. ~ -1 S #50511 Black Temple - A Dark Corridor~ Several unlit torches, each covered in a black mold, hang from the southern wall of the corridor. Carved into the center of the floor is the image of a robed priest pointing toward the ceiling. The overwhelming stench of decaying flesh fills this section of the corridor. Thick cobwebs hang down from the ceiling, obscuring the passageways to the east and north. Hallways stretch out to the east, west and north from here, continuing through the darkness of the temple. ~ ~ 301465609 0 6 0 D0 ~ ~ 0 -1 50510 10 10 5 D1 ~ ~ 0 -1 50561 10 10 5 D3 ~ ~ 0 -1 50512 10 10 5 E torches~ Several unlit torches hang from the southern wall, each covered in a block mold. The thin strips of wood which compose the shaft of the torches are splintered badly and warped, having been placed here quite some time ago. Tinder still rests within each of the torches but is quite damp, making them quite useless. ~ E black mold~ The black mold covers each of the torches and appears to have a corrosive compound as it sizzles and slowly eats away at the wood. Examining it carefully you notice ripples run across its short, hair-like crust, as if it were moving. ~ E floor robed priest~ The carving upon the floor depicts a robe-priest with greenish-colored diamonds for eyes pointing towards the ceiling. Examining the carving carefully you notice great care has been taken to recreate the person it was modeled after; the wrinkles in his skin are clearly visible and even a scar across his right eye has been made part of it. Upon the left cheek of the priest is a tattoo of a triangle with an eye in the center of it. ~ -1 S #50512 Black Temple - A Dark Corridor~ Darkness envelops this section of the corridor, yet no amount of light shed on the chamber illuminates it more than a few inches in front of you. The dark obsidian stones of the walls show no signs of blemishes, showing the temple was built by very skilled hands. The curved ceiling above you has had a mural painted across its surface depicting a horde of skeletons rushing a city resembling Medienne. In the center of the southern wall a single stone has been colored an ash-grey. Set into the northern wall is a heavy iron door, covered in a white seal. To the east and west corridors stretch out into different sections of the temple. ~ [Terek] 5th triangle ~ 301465609 0 6 0 D0 heavy iron door~ heavy iron door~ 211 -1 50572 10 10 5 D1 ~ ~ 0 -1 50511 10 10 5 D3 ~ ~ 0 -1 50501 10 10 5 E mural ceiling skeletons~ The mural depicts a legion of skeletal warriors rushing through a grass-filled meadow and scaling over the walls of a city which resembles that of Medienne far to the south. Skeletons man heavy siege catapaults as they bombard the helpless town and undead pikemen impale the guards of the city as they charge blindly into the fray. Amidst the haze of the battle you see two figures standing atop the walls of the city, a tall human wielding a large morningstar and a shadowy figure which resembles nothing more than the outline of a human. ~ E southern wall~ The sheer black obsidian stone of the southern wall has been crafted perfectly, showing no signs of blemishes of imperfections except for a discolored ash-grey stone which lies just a few feet above the base of the wall. The stone looks different from the others in both color and shape. ~ E discolored stone ash-grey~ The stone is significantly smaller then the other stones which make up the wall, leaving a two inch gap between itself and the others. It has been shaded an ash-grey color and looking closely you notice in the center of it the outline of a triangle has been etched into its surface. ~ E heavy iron door~ The door is made from thick iron which is scarred with several dents. Examining it closely you notice the dents do not come from the outside but rather from the inside. Strapped across the door is a large @b@Wwhite seal@n which shimmers faintly. ~ E white seal~ The seal has been formed in the shape of a large tower shield and bears the image of a phoenix with its wings outstretched upon it. Several small, clear crystals have been embedded along the edges of the seal and glow with a pale blue light. An aura of magic pulses around the border of the seal but it does so very faintly as the magic has become weakened. ~ A ~ ~ room = find_room( 50512 ); send_to_room( #break, room ); open( room, north ); ~ E break~ @WWith a flash of white light the seal upon the northern door cracks in half and suddenly begins to swing open accompanied by the sound of grinding stone. ~ ! 0 0 0 A insert place put~ rune triangle metal~ if( has_obj( 1669, ch ) ) { obj = has_obj( 1669, ch ); junk_obj( obj, 1 ); act_tochar( #open, ch ); act_notchar( #open1, ch ); Wait( 2 ); Act_room( #flash, ch ); loop( all_in_room ) { if( is_player( rch ) ) do_spell( blind, rch ); } Wait( 3 ); act_room( #rumble, ch ); acode( find_room( 50513 ), 1 ); loop( all_in_room ) { if( is_player( rch ) ) do_spell( cure blindness, rch ); } } ~ E open~ @eYou insert the rune into the carving and watch as it pulses with a deep red light. ~ E open1~ @e$n inserts the rune into the carving and watch as it pulses with a deep red light. ~ E flash~ @eSuddenly a flash of bright white light illuminates the hallway and leaves you blinded! ~ E rumble~ @eThe cloak of blindness dissipates and suddenly the hallway is shaken by a violent tremor accompanied by the sound of stone grinding and than a moment later it stops, leaving the temple with only utter silence. ~ ! 0 0 0 -1 S #50513 Black Temple - Flickering Hallway~ Torches line the walls of this narrow hallway, their flames flickering with a greenish flame. Shadows dance across the walls and some seem to have their own shape and move about at their own free will. Ancient runes and arcane glyphs have been carved into the floor and walls, each pulsing with a purple light. Set into the southern wall is a heavy steel door, covered in splatters of fresh blood. The hallway continues to the east and west from here. ~ ~ 301465609 0 6 0 D1 ~ ~ 0 -1 50505 10 10 5 D2 heavy steel door~ heavy steel door~ 455 -1 50576 10 10 5 D3 ~ ~ 0 -1 50514 10 10 5 E torches~ Several dozen torches line the walls of the hallway, each burning with an unnatural bright green flame which causes shadows to dance across the smooth black obsidian stone. Upon the shaft of each torch are several small runes which pulse with a dim green light. ~ E floor runes arcane glyphs walls~ Each of the runes on the walls and floor are completely foreign to you, their meaning lost centuries ago as the priests of the temple vanished. All of the runes are exactly the same as the others, a triangle bordered by small black diamonds. The symbols pulse with a fiery purple aura which dims and brightens at its own free will. Examining all of the runes you notice one of them stands out from all the others. It is shaped like a phoenix with its wings outstretched and pulses with a orange aura and a ray of light shines from within it and strikes the door across the hall. ~ E heavy steel door~ The door is fairly bulky and plated in many steel bands and steel rivets. Splatters of fresh blood cover the surface of the door and slowly trickle down it where a small puddle has collected. Covering the door is a large @Wwhite seal@n which shimmers with a white aura. ~ E white seal~ The seal has been formed in the shape of a large tower shield and bears the image of a phoenix with its wings outstretched upon it. Several small, clear crystals have been embedded along the edges of the seal and glow with a pale blue light. An aura of magic pulses around the border of the seal but it does so very faintly as the magic has become weakened. ~ A ~ ~ room = find_room( 50513 ); send_to_room( #break, room ); open( room, south ); ~ E break~ @WWith a flash of white light the seal upon the northern door cracks in half and suddenly begins to swing open accompanied by the sound of grinding stone. ~ ! 0 0 0 -1 S #50514 Black Temple - Flickering Hallway~ Dark shapes move swiftly across the walls of the hallway, some taking on the forms of clawed beasts. Only silence fills the air of the temple and not even the sound of sputtering torches can be heard. Several intricate runes have been carved onto the floor and their grooves have been filled with a crimson-colored liquid. To the east and west the hallway continues to remain lit by torches while to the south it is pitch black. ~ ~ 301465601 0 6 0 D1 ~ ~ 0 -1 50513 10 10 5 D2 ~ ~ 0 -1 50515 10 10 5 D3 ~ ~ 0 -1 50566 10 10 5 E floor intricate runes~ Three rows of runes, each carved into a different shape, have been etched into the cold stone floor. Their grooves have each been filled with a crimson-colored liquid which is fairly thick. The first row consists of several 'S' shaped runes with a line down their center. The second row is composed of four oval-shaped runes which resemble an open eye. The third line is a mixture, consisting of two oval runes, a triangle-shaped depression, and three wiggly lines moving horizontally. ~ A place put insert~ piece triangular black metal rune Morkith~ if( has_obj( 1669, ch ) ) { obj = has_obj( 1669, ch ); junk_obj( obj, 1 ); act_tochar( #open, ch ); act_notchar( #open1, ch ); Wait( 2 ); Act_room( #flash, ch ); loop( all_in_room ) { if( is_player( rch ) ) do_spell( blind, rch ); } Wait( 3 ); act_room( #rumble, ch ); acode( find_room( 50512 ), 1 ); loop( all_in_room ) { if( is_player( rch ) ) do_spell( cure blindness, rch ); } } ~ E open~ @eYou insert the rune into the carving and watch as it pulses with a deep red light. ~ E open1~ @e$n inserts the rune into the carving and watch as it pulses with a deep red light. ~ E flash~ @eSuddenly a flash of bright white light illuminates the hallway and leaves you blinded! ~ E rumble~ @eThe cloak of blindness dissipates and suddenly the hallway is shaken by a violent tremor accompanied by the sound of stone grinding and than a moment later it stops, leaving the temple with only utter silence. ~ ! 0 0 0 A ~ ~ if( mob_in_room( 1810, room ) ) end; if( !is_player( ch ) ) end; if( random( 1, 10 ) < 5 ) { if( rflag( reset1, room ) ) { remove_rflag( reset1, room ); act_room( #shadows, ch ); close( room, west ); close( room, east ); close( room, south ); mload( 1810, room ); mob = mob_in_room( 1810, room ); victim = ch; attack_weapon( mob, victim, 6d5+80, "shadow strike" ); Wait( 1 ); open( room, south ); open( room, east ); open( room, west ); } } ~ E shadows~ @BShadows bound across the walls around you and suddenly you catch a glimpse of a gleaming claw just as one of the shadows becomes solid and attacks! ~ ! 1 0 14 -1 S #50515 Black Temple - Slime Covered Corridor~ A large puddle of black slime, about three feet deep, fills this section of the corridor. Bubbles burst along the surface of the slime sending white clouds of smoke into the air. Ripples roll across the puddle, as if something were underneath it, moving swiftly. Lodged in the gaping crack in the western wall of the corridor is a humanoid skull, covered in black slime and a thick reddish liquid. To the north the corridor becomes brightly lit by a greenish glow, while to the south it remains pitch black. ~ ~ 301465601 0 6 0 D0 ~ ~ 0 -1 50514 10 10 5 D2 ~ ~ 0 -1 50516 10 10 5 E puddle black slime~ The puddle which dominates the entire corridor is composed of a blackish slime which sizzles constantly. The puddle rises to a height of three feet and small bubbles rise to its surface occasionally, bursting and spewing forth a white cloud of caustic smoke. Ripples run across the surface of the pool constantly, like something were beneath it swimming at a rapid rate. ~ E western wall gaping crack~ The crack in the western wall is about three feet wide and leads into utter darkness. Black ooze coats its craggy edges and slowly dribbles down towards the puddle on the floor. Lodged in the center of the crack is a large humanoid skull, coated with the black substance and a thick layer of blood. ~ E humanoid skull~ The skull is the size of an ogres and is scarred with various defects from missing teeth to a wide, flattened forehead. A thick layer of blood and black ooze coat the skill and mix with each other, creating a swirling vortex of crimson and charcoal-black liquid. Lodged in the eye of the skull is a small dagger blade, broken off at its center. ~ A ~ ~ if( !is_player( ch ) ) end; if( mob_in_room( 1344, room ) ) end; if( rflag( reset0, room ) ) { remove_rflag( reset0, room ); act_room( #blast, ch ); close( room, north ); close( room, south ); mload( 1344, room ); mob = mob_in_room( 1344, room ); victim = ch; attack_weapon( mob, victim, 5d5+55, "acid blast" ); open( room, south ); open( room, north ); } ~ E blast~ @BThe slime in the corridor begins to bubble violently and suddenly tendrils of the ooze lash out to strike! ~ ! 1 0 5 -1 S #50516 Black Temple - Slime Covered Corridor~ A wide crack runs along the length of the black obsidian ceiling; large globs of black slime drop down from within it. The black slime which covers every bit of the corridor here sizzles loudly as it slowly eats at the stone, as if it were acid. Carved into the eastern wall, nearly hidden beneath the ooze, is the outline of a small triangle. Partially buried in the stone wall on the western side of the corridor are several small, shiny gems, each twinkling in the light. To the north and south the corridor continues into darkness. ~ [Terek] 3rd triangle. ~ 301465601 0 6 0 D0 ~ ~ 0 -1 50515 10 10 5 D2 ~ ~ 0 -1 50517 10 10 5 E eastern wall outline triangle~ A single stone in the eastern wall, covered by a thick layer of black ooze, has had the form of a triangle etched into its surface and drives down about one inch into the stone itself. Sizzling black slime slowly eats away at the stone but despite the acid, the carving repels the acid and appears undamage. ~ E wide crack ceiling~ The large, gaping crack runs down the length of the ceiling and from within it huge globs of black ooze drop down and smack into the floor. The ooze sizzles and smokes as it hits the floor and wafts a cloud of corrosive smoke into the air which causes your eyes to water. ~ E western wall shiny gems~ The gems entombed in the western wall seem unphased by the stone-eating slime and the stone around them is undamaged by it. Each of the gems has been cut into the shape of a perfect oval and its face shows no signs of blemishes or defects. Occasionally the gems let off a faint glitter from the light that hits them. ~ A ~ ~ if( !is_player( ch ) ) end; if( mob_in_room( 1344, room ) ) end; if( rflag( reset0, room ) ){ remove_rflag( reset0, room ); act_room( #blast, ch ); close( room, north ); close( room, south ); mload( 1344, room ); mob = mob_in_room( 1344, room ); victim = ch; attack_weapon( mob, victim, 5d5+55, "acid blast" ); open( room, south ); open( room, north ); } ~ E blast~ @b@RThe black ooze begins to bubble violently and suddenly explodes, spraying an acidic slime everywhere! ~ ! 1 0 5 A insert place put~ rune triangle metal~ if( has_obj( 1669, ch ) ) { obj = has_obj( 1669, ch ); junk_obj( obj, 1 ); act_tochar( #open, ch ); act_notchar( #open1, ch ); Wait( 2 ); Act_room( #flash, ch ); loop( all_in_room ) { if( is_player( rch ) ) do_spell( blind, rch ); } Wait( 3 ); act_room( #rumble, ch ); acode( find_room( 50506 ), 1 ); loop( all_in_room ) { if( is_player( rch ) ) do_spell( cure blindness, rch ); } } ~ E open~ @eYou insert the rune into the carving and watch as it pulses with a deep red light. ~ E open1~ @e$n inserts the rune into the carving and watch as it pulses with a deep red light. ~ E flash~ @eSuddenly a flash of bright white light illuminates the hallway and leaves you blinded! ~ E rumble~ @eThe cloak of blindness dissipates and suddenly the hallway is shaken by a violent tremor accompanied by the sound of stone grinding and than a moment later it stops, leaving the temple with only utter silence. ~ ! 0 0 0 -1 S #50517 Black Temple - Slime Covered Corridor~ The corridor is very narrow here, barely wide enough to allow a single human-sized man to pass through. Written down the eastern wall is a line of ancient glyphs and writing, covered in ages of dust and grime. The slime in this section of the corridor is fairly deep, reaching nearly up to your waist due to the bowl-shaped depression within the floor. Above you a large series of cobwebs, each filled with dead flies and maggots, obscures the ceiling. The corridor continues to the north and south where a faint slurping noise can be heard. ~ ~ 301465601 0 6 0 D0 ~ ~ 0 -1 50516 10 10 5 D2 ~ ~ 0 -1 50518 10 10 5 E eastern wall ancient glyphs and writing~ The glyphs and writing upon the eastern wall are covered in ages of dust and grime but can still be clearly seen. The ancient writing is completely foreign to you and you recognize none of the shapes or series of lines which it is made up of. Each of the glyphs glow with a very faint yellow aura which can be barely seen from beneath the grime. A heavy presence of magic covers the writings and glyphs, which has allowed them to withstand the test of time. ~ E cobwebs ceiling flies maggots dead~ The cobwebs are thick and littered with the remains of dead flies and maggots. Small balls of silken thread rest scattered about the delicate webbing and looking closely you can see bugs entombed within them. The cobwebs completely obscure the ceiling except for a small section of black obsidian stone, curved and tiled by skilled hands. ~ A ~ ~ if( !is_player( ch ) ) end; if( mob_in_room( 1344, room ) ) end; if( rflag( reset0, room ) ){ remove_rflag( reset0, room ); act_room( #drip, ch ); close( room, north ); close( room, south ); mload( 1344, room ); mob = mob_in_room( 1344, room ); victim = ch; attack_weapon( mob, victim, 5d5+55, "burning touch" ); open( room, south ); open( room, north ); } ~ E drip~ @b@RThe black goo dripping from the ceiling slowly begins to rise taking on a humanoid shape which quickly lashes out to attack! ~ ! 1 0 5 -1 S #50518 Black Temple - Slime Covered Corridor~ Clouds of white smoke fill this section of the corridor, causing your eyes to burn and water. A thick layer of black ooze coats the walls, ceiling, and floor of this chamber, sizzling as it eats away the obsidian stonework. A large puddle of ooze covers the floor here, churning and bubbling violently. Resting along the edge of the puddle are fragments of bone, horribly disfigured and warped beyond any recognition. To the lies west a brightly-lit section of hallway while to the north and east it proceeds into darkness. ~ add acode [Merior] is metallic gonna be an action? ~ 301465601 0 6 0 D0 ~ ~ 0 -1 50517 10 10 5 D1 ~ ~ 0 -1 50519 10 10 5 D3 ~ ~ 0 -1 50570 10 10 5 E layer black ooze walls ceiling floor~ The thick black ooze which coats the walls, floor and ceiling of the chamber is highly corrosive; it slowly eats away the obsidian stones causing them to sizzle and smoke. Tiny bubbles float to the surface of the slime and burst causing a small puff of sulfuric smoke to waft into the air. The slime slowly drips off the walls and falls to the floor where a large puddle has collected. ~ E puddle~ The puddle spans the entire width of the hallway and proceeds down the northern stretch of it. Ripples run across its surface and tiny bubbles rise to the top and burst, releasing a noxious gas. Small, shiny objects can be seen floating atop it, gleaming as the light hits the metallic objects. Fragments of bone lie along the edge of the pool but are horribly disfigured and warped, making identification of the creature they came from impossible. ~ E fragments bone~ The fragments of bone are no more than two inches long and are horribly warped, making identification of who they belong to impossible. Each of the bones has been eaten away by the ooze which it lies next to and small holes scar its surface, making it resemble a sponge. Sifting through the pile you notice a few of the bones have teeth marks upon them that resemble those made by a rat. ~ A ~ ~ if( !is_player( ch ) ) end; if( mob_in_room( 1344, room ) ) end; if( rflag( reset0, room ) ){ remove_rflag( reset0, room ); Act_room( #wave, ch ); close( room, north ); close( room, south ); mload( 1344, room ); mob = mob_in_room( 1344, room ); victim = ch; attack_weapon( mob, victim, 5d5+55, "acid burst" ); open( room, south ); open( room, north ); } ~ E wave~ @b@RThe puddle of ooze in the center of the room begins to churn violently as a huge glob of it forms into a humanoid shape and lunges out for an attack! ~ ! 1 0 3 -1 S #50519 Black Temple - Between a Row of Pillars~ Massive obsidian pillars rise up along the edge of the corridor here, supporting the curved stone ceiling. Each of the pillars has been carved in the likeness of a dark and sinister-looking cleric with his arms raised skyward. Tucked in between two pillars to the north is a small iron door, covered in a large white seal. To the west the hallway proceeds into blackness while to the east it heads towards a faintly-lit chamber. ~ ~ 301465609 0 6 0 D0 small iron door~ small iron door~ 195 -1 50571 10 10 5 D1 ~ ~ 0 -1 50501 10 10 5 D3 ~ ~ 0 -1 50518 10 10 5 E obsidian pillars statues cleric~ These massive black obsidian pillars which support the curved ceiling have been finely crafted leaving no signs of stone-working tools or blemishes. Each of the statues has been carved in the likeness of a cleric garbed in long, flowing robes. The eyes of statues are made from red amethysts which twinkle in the light. Every minute bit of detail was given when the statues were created; each varies to reflect a different priest varying between height and build. Carved above the heads of the statues are small triangles with a large eye, dyed blood-red and outlined by small diamonds. ~ E iron door~ This small iron door is barely large enough to allow a dwarf-sized creature to enter. Splatters of dried blood cover the surface of the door as do many strange sigils. Strapped across the door is a large @Wwhite seal@n. ~ E white seal~ The seal has been formed in the shape of a large tower shield and bears the image of a phoenix with its wings outstretched upon it. Several small, clear crystals have been embedded along the edges of the seal and glow with a pale blue light. An aura of magic pulses around the border of the seal but it does so very faintly as the magic has become weakened. ~ A ~ ~ room = find_room( 50519 ); send_to_room( #break, room ); open( room, north ); ~ E break~ @WWith a flash of white light the seal upon the northern door cracks in half and suddenly begins to swing open accompanied by the sound of grinding stone. ~ ! 0 0 0 -1 S #50520 Black Temple - Before a Sacrifical Altar~ Unlit dark steel braziers encrusted with several hundred red and green bloodstones fill this circular room. Within the center of the ring of braziers stands a large black obsidian altar on which the decaying corpse of a human lies, a wavy-bladed dagger impaled in his chest. The western wall has been painted with a magnificent mural of hordes of black and red demons rushing through a swirling portal and assaulting a legion of gnomes, elves, humans and dwarves. Etched into the northern wall is a large triangle with a blood-red colored eye in the center of it. A small stone shelf rests on the eastern wall on which several black iron chalices rest. To the south a hallway extends into the vast reaches of the temple. ~ Extras done [Merior] brazier extra - have had... embedded within them [Merior] altar extra - while another has been laid... [Merior] altar extra around the base of the altar, but their meaning... ~ 301466761 0 6 0 D0 ~ ~ 235 -1 50521 10 10 5 D2 ~ ~ 0 -1 50505 10 10 5 E dark steel braziers~ These magnificent braziers have been molded from dark steel and has had several red and green bloodstones embedded within it. Each of the bloodstones changes hues every few moments as the light from the flames reflect off the smooth black obsidian walls and strike them. ~ E black obsidian altar~ This large altar has been carved from two large slabs of black obsidian, one forming its base while other having been laid across the top to form the sacrifical table. Ancient glyphs and runes have been etched around the base of the altar although their meaning is unknown to you. Attached to each corner of the altar are sets of heavy steel shackles which are stained with blood. Lying sprawled out and locked in the shackles are the decaying remains of human. ~ E decaying remains human~ Emanating an overwhelming stench of decay and still oozing blood, the decaying remains of this badly mutilated human is almost too ghastly to look at it. His legs and arms have been broken in several places and his bleached-white bones stick out from beneath the slabs of greyish, rotting skin. His eyes have been cut from their sockets and placed next to his head. A wavy-bladed dagger has been implanted into his chest and looking carefully you notice that his heart was torn from its cavity. ~ E wavy-bladed dagger~ This black stone dagger has had its blade fashioned to resemble rippling flames. The hilt is composed of white ivory and has been molded into the shape of a hunched-over demon. A thick layer of dried blood coats every inch of the dagger and bits of decaying flesh still cling to it. ~ E western wall mural~ The mural depicts in graphic detail several red and black dragons flying through a swirling purple and silver portal and assaulting several regiments of gnomish infantry, elven archers, human pikemen and dwarven berserkers. The gnomish regiments battle hand-to-hand with the red dragons and before them lie several dead dragons alongside at least a hundred dead gnomes. The archers stand at the edge of a heavily-wooded forest unloading barrage after barrage of flaming arrows which strike the black dragons. The humans and dwarves battle alongside each other trying vainly to repel a massive black dragon which is much larger than all the others. Scattered about the battlefield are thousands of the slain defenders and only five dragons. ~ E northern wall triangle blood-red eye morkith~ Covering the entire northern wall is a carving of a large blood-red eye in the center of a triangle. The eye itself is composed of red rubies while the pupil is one giant black diamond. The triangle has been bordered with red bloodstones which have been cracked and a few shattered into small fragments and now lie upon the floor. ~ E shelf eastern wall~ This crude stone shelf has been made from a slab of grey stone which is covered in droplets of dried blood. Several black iron chalices, filled to their rims with blood, rest along the shelf. A larger, gem-encrusted chalice sits in the middle of the smaller ones and within it rests a human heart which still beats slowly. ~ A none~ ~ if( is_open( room, north ) ) { act_tochar( #open?, ch ); end; } if( rflag( reset1, room ) ) { remove_rflag( reset1, room ); act_tochar( #1, ch, obj ); act_notchar( #2, ch, obj ); junk_obj( obj ); wait( 2 ); act_room( #smoke, ch ); wait( 3 ); act_room( #smoke1, ch ); Wait( 3 ); act_room( #open1, ch ); open( room, north ); } ~ E open?~ The altar has already been moved. ~ E 1~ @b@YYou lay the corpse upon the altar and step back from it. ~ E 2~ @b@Y$n lays the corpse upon the altar and steps back from it. ~ E Smoke~ @b@YThe altar begins to glow faintly as you watch the blood from the corpse slowly drain into its cracks. ~ E open1~ @b@YAs the smoke clears you hear the sound of stone grinding as the altar slowly sinks into the floor revealing a pitch-black hole in the northern wall. ~ E smoke1~ @b@YThe corpse suddenly explodes in a burst of flame sending a cloud of purple smoke through the room. ~ ! 5 10 0 -1 S #50521 Black Temple - Below a Spiral Staircase~ This dark, secluded alcove houses a small dark stone staircase which spirals up to an opening in the ceiling and then out of sight. Etched into the walls are small carvings that resemble sword-wielding knights rushing a legion of demons. Upon the northern wall hangs a tattered silk tapestry depicting a grotesque scene of demons impaling knights on their own spears. A small puddle of blood has collected on the floor where it slowly drains into a small hole, no bigger than your fist, on the western side of the room. To the south the wall is scarred by several cracks and niches. ~ ~ 301465601 0 6 0 D2 ~ ~ 235 -1 50520 10 10 5 D4 ~ ~ 0 -1 50522 10 10 5 A push~ door south s outline carved~ if( is_open( room, south ) ) { act_tochar( #open, ch ); end; } act_tochar( #push, ch ); act_notchar( #push1, ch ); open( room, south ); ~ E open~ The door is already open! ~ E push~ @b@RYou slowly push the small trapdoor open. ~ E push1~ @b@R$n slowly pushes the small trapdoor open. ~ ! 0 0 0 -1 S #50522 Black Temple - Above a Spiral Staircase~ Ragged and torn silk tapestries, each of the images they once depicted now long gone, adorn the walls of this small alcove. Scattered along the edges of the walls are several humanoid leg and arm bones, some intact while others have been shattered into small fragments. In the center of the room a dark stone staircase spirals down and out of view, heading to the lower levels of the temple. A large, elegantly carved adamantite arch, adorned with various carvings and ancient writings lies directly to the south, leading into utter darkness. ~ ~ 301465601 0 6 0 D2 ~ ~ 0 -1 50523 10 10 5 D5 ~ ~ 0 -1 50521 10 10 5 E bloody handprints~ The handprints cover the walls and staircase, as if someone had tried to crawl out on their hands and knees. Looking closely you notice that some of the prints look more like those of an eagle's talon rather than a humanoid hand. ~ -1 S #50523 Black Temple - Entombed Within Walls of Stone~ This cubical chamber is quite small, measuring only about four by four feet and retains an unnatural silence. Smooth black stone walls rise up in all directions around you, leaving no visible exits in sight. Stone niches have been carved into each of the walls, each containing a small, metallic object. Runes of protection, each shedding no light or magical aura, have been etched into the south, east and west walls. In the center of each wall a block of stone has been discolored, giving way to an ash-grey color rather than the midnight black stone which surrounds them. ~ [Terek] North is 50522 [Terek] South is 50524 [Terek] West is 50577 [Terek] East is 50583 ~ 301498494 0 6 0 E writing inscription~ Written centuries ago and barely readible you manage to decipher a few words of it reading: @e"Your eyes deceive you."@n ~ A 1 north~ ~ act_tochar( #pass, ch ); act_notchar( #pass1, ch ); transfer( ch, find_room( 50522 ) ); ~ E pass~ @eYou take a step into the northern wall and surprisingly, pass through it as if it were not even there. ~ E pass1~ @e$n walks up the northern wall and in a flash of white light mysteriously vanishes! ~ ! 0 0 0 -1 S #50524 Black Temple - Scorched Hallway~ Black scorch marks scar the grey stone walls of the hallway, testament to a massive fire that swept through the temple. The charred remains of several humanoids lie scattered about the floor; their flesh completely burned away leaving only pitch-black bones. Suits of partially melted scale armor lie along the side of the hallway, surrounded by a pool of hardened iron. The remains of torches hang from the eastern and southern walls; reduced to nothing more than mere charred sticks. To the west the hallway continues toward a large mound of ash while to the north it leads into darkness. ~ ~ 301465601 0 6 0 D0 ~ ~ 0 -1 50523 10 10 5 D3 ~ ~ 0 -1 50525 10 10 5 -1 S #50525 Black Temple - Scorched Hallway~ A three foot high layer of ash covers the floor of the hallway here; bits of blackened bone lie partially buried beneath the surface. The hilts of several swords and maces, covered in soot and rust, rise up above the ash. Standing against the western wall are the soot-covered remains of a crumbled stone statue; its head and one arm missing. The northern wall bordering the hallway has several small diamonds embedded within it which twinkile in the light. To the east and south the hallway continues, leaving the mounds of ash behind. ~ ~ 301465601 0 6 0 D1 ~ ~ 0 -1 50524 10 10 5 D2 ~ ~ 0 -1 50526 10 10 5 E corpse knight~ The remains are that of an armored knight in white armor. Deep holes and gashes in his flesh and remaining armor show that he died a brutal death. His arm lies outstretched across the floor grasping his longsword which he probably wielded in battle. ~ -1 S #50526 Black Temple - Scorched Hallway~ The hallway is utterly barren except for a thin layer of soot which covers the walls, floor and ceiling. The western wall of the hallway has had several blocks of its stone discolored and looking closely you can see faint traces of a mural which once dwelled upon it. Several sets of footprints can be clearly seen upon the floor, some resembling those of a humanoid while others are completely foreign to you. To the east a small ray of white light breaks through the darkness of the hallway while to the south it remains black. ~ ~ 301465601 0 6 0 D0 ~ ~ 0 -1 50525 10 10 5 D1 ~ ~ 0 -1 50527 10 10 5 D2 ~ ~ 0 -1 50586 10 10 5 E corpses remains robed figures~ The corpses are those of many robed figures possibly priests of Morkith as you notice some bear his mark. A look of terror lies frozen upon their faces as if they saw something so horrible that they died from fear. ~ -1 S #50527 Black Temple - Scorched Hallway~ Charred and blackened wooden support beams lean across the width of the hallway here, each on the verge of crumbling to ash. The walls are severely scarred by black scorch marks and portions of the stone blocks have been compressed into tiny diamonds. Lying scattered about the floor are several partially melted shields, each bearing the image of a phoenix on their faces. A large mound of ash lies in the northeast corner of the room and a hint of something metallic can be seen occasionally as light hits it. To the west the hallway continues into darkness while to the south a small chamber opens up, engulfed in a shimmering white light. ~ ~ 301465601 0 6 0 D2 ~ ~ 0 -1 50528 10 10 5 D3 ~ ~ 0 -1 50526 10 10 5 E ash piles smoldering~ The piles of ash look to be nothing more then ashes from wood but upon closer inspection you notice bits and pieces of bone lying withing them. ~ -1 S #50528 Black Temple - Before the Remains of a Knight~ This small chamber of the hallway is in perfect condition, almost as if the fire never touched this section. The walls are barren of any fixtures or decorations except for small gems which have been embedded in the stone. Lying sprawled out in the center of the floor are the remains of a knight clad in ivory-white armor; his hand still grasping a shimmering white broadsword which illuminates the hallway. A pool of fresh blood surrounds the knight and looking carefully a message has been written across the floor next to it. A strange aura of magic fills the air and creates a sense of peace and tranquility. Despite the light emanating from the broadsword the hallway to the north and east remains pitch black. ~ [Terek] Order may be wrong..dunno exactly ~ 301465615 0 6 0 D0 ~ ~ 0 -1 50527 10 10 5 D1 ~ ~ 0 -1 50529 10 10 5 E armor-clad knight~ This once proud and honorable knight now lies dead, the temple becoming his final resting place. His ivory-white armor still gleams like the day it was made showing no signs of rust or scars from battle. His hand grasps a shimmering white blade as if still in battle. ~ E shimmering white blade~ The blade is made of a magnificent white steel which shimmers in the light. Its hilt is made from a slab of the purest mithril while the guard has been carved to look like a phoenix with it's wings outstretched. ~ E message blood etched floor~ Scrawled crudely from the blood of the slain knight, the message simply reads : "No one escapes the wrath of Morkith" ~ A get grab take move push~ shimmering white blade sword~ act_tochar( #grab, ch ); act_notchar( #grab1, ch ); wait( 2 ); act_room( #paladin, ch ); wait( 3 ); act_room( #paladin1, ch ); wait( 3 ); act_room( #paladin2, ch ); ~ E grab~ @WYou reach for the shimmering white blade and it suddenly vanishes as a low moan suddenly floats through the air. ~ E grab1~ @WYou see $n reach for the shimmering white blade and it suddenly vanishes as a loan moan suddenly floats through the air. ~ E paladin~ @WThe ghostly image of a young knight dressed in ivory-white armor suddenly fades into view clenching a shimmering white blade. ~ E paladin1~ The paladin sadly looks down towards you and says, @W"Beware adventurers, for this is the Black Temple of Morkith, a place of the most powerful evil known. Many a brave paladin have ventured here like myself to banish Morkith's followers once and for all, but alas I too have failed like so many others."@n ~ E paladin2~ The paladin's image begins to fade from view as he speaks his final words, @W"Do not end up like me, the evil here is far too powerful to battle, but if you do attempt to banish the evil I can offer my services from beyond the grave. Seek the high priestess and slay her and if ye shall require my help yell the words 'Silveryblade' and I shall assist you during the battle any way I can."@n With that his image fades into nothingness, a sorrowful wail echoing through the corridors. ~ ! 0 0 0 -1 S #50529 Black Temple - Before the Impaled Remains of Knights~ Set into the smooth stone floor of the chamber are several iron pikes on which hang the remains of several slain knights. Bits of decaying flesh lie scattered beneath each of the knights and blood slowly trickles off of their gaping wounds and onto the floor where a massive puddle has collected spanning from wall to wall. A few of the knights appear as if they died quite recently as none of their flesh has decayed and their faces still retain color instead of the pale complextion of death. To the west another chamber opens up from which rays of bright white light can be seen while to the north it becomes more dimly light. ~ ~ 301465601 0 6 0 D0 ~ ~ 0 -1 50530 10 10 5 D3 ~ ~ 0 -1 50528 10 10 5 -1 S #50530 Black Temple - Below a Dark Staircase~ ~ ~ 301465601 0 6 0 D2 ~ ~ 0 -1 50529 10 10 5 D4 ~ ~ 0 -1 50531 10 10 5 -1 S #50531 Black Temple - Above a Dark Staircase~ ~ ~ 301465601 0 6 0 D2 ~ ~ 0 -1 50532 10 10 5 D5 ~ ~ 0 -1 50530 10 10 5 -1 S #50532 Black Temple - Before a Great Granite Door~ ~ ~ 301465601 0 6 0 D0 ~ ~ 0 -1 50531 10 10 5 D2 great granite door~ great granite door~ 131 -1 50533 10 10 5 E Walls Etched Scenes~ The murals depict sinister black rituals of worship to the black god Morkith. Great horned demons rise up from the flames of the nine hells while black priests offer human sacrifices to Morkith. In the very background of the mural you catch a glimpse of a huge, black-skinned demon with glistening red horns looming over the other demons. observing the dark acts with a watchful eye. ~ -1 S #50533 Black Temple - Worshipping Chamber~ Scattered across the floor of the room are several candles which provide light for this large chamber. The black obsidian walls shimmer in the candle's light sending shadows dancing about the room. Upon the floor you can make out the start of an very large symbol that spans the length of the entire chamber. To the north a great granite door stands, covered in odd runes. ~ ~ 301465601 0 6 0 D0 great granite door~ great granite door~ 131 -1 50532 10 10 5 D1 ~ ~ 0 -1 50541 10 10 5 D2 ~ ~ 0 -1 50549 10 10 5 D3 ~ ~ 0 -1 50534 10 10 5 -1 S #50534 Black Temple - Worshipping Chamber~ Several small shelves have been set into this northern wall, covered in black tallow candles. Above the shelves lie ghastly murals of demons feasting on the flesh of mortals painted in what looks to be blood. On the floor below you a message has been carved straight into the stone floor. ~ ~ 301465601 0 6 0 D0 ~ ~ 0 -1 50610 10 10 5 D1 ~ ~ 0 -1 50533 10 10 5 D2 ~ ~ 0 -1 50547 10 10 5 D3 ~ ~ 0 -1 50535 10 10 5 -1 S #50535 Black Temple - Worshipping Chamber~ This section of the chamber is completely barren from all forms any decorations and murals. From this point in the chamber you can catch a faint glimpse of a huge altar lieing to the southeast of here accompanied by the strange feeling of being watched. ~ ~ 301465601 0 6 0 D1 ~ ~ 0 -1 50534 10 10 5 D2 ~ ~ 0 -1 50536 10 10 5 -1 S #50536 Black Temple - Worshipping Chamber~ Upon the western walls lies a huge stone carving of a magnificent scene of demons and angels battling in the sky. Below the mural a small block of stone is missing from the wall replaced by a glass case containing an odd looking item. The chamber spans out to the north, east and south from here. ~ ~ 301465601 0 6 0 D0 ~ ~ 0 -1 50535 10 10 5 D1 ~ ~ 0 -1 50547 10 10 5 D2 ~ ~ 0 -1 50537 10 10 5 D3 ~ ~ 0 -1 50608 10 10 5 -1 S #50537 Black Temple - Worshipping Chamber~ A single mural of the god Morkith has been carved into the western wall from which an overpowering sense of evil emits from within it. A silvery seal of some type has been pressed into the wall of the mural from which you can almost sense some good trying to overpower the evil presence. ~ ~ 301465601 0 6 0 D0 ~ ~ 0 -1 50536 10 10 5 D1 ~ ~ 0 -1 50548 10 10 5 D2 ~ ~ 0 -1 50538 10 10 5 D3 ~ ~ 0 -1 50607 10 10 5 -1 S #50538 Black Temple - Worshipping Chamber~ The walls of this section of the chamber have several white glowing runes etched into them. The body of a lone, black-robed priest bearing the mark of Morkith lies before the runes with his hand outstretched toward the runes. Off to the east a bright light breaks through the darkness. ~ ~ 301465601 0 6 0 D0 ~ ~ 0 -1 50537 10 10 5 D1 ~ ~ 0 -1 50539 10 10 5 -1 S #50539 Black Temple - Worshipping Chamber~ The black obsidian walls are scarred by several deep niches and cuts made by what you think could be swords, axes and other edged weapons. Bits and pieces of white armor lie upon the floor looking as if its user abandoned it in a hurry. A lone holy symbol lies upon the floor, giving off a faint white glow. ~ ~ 301465601 0 6 0 D0 ~ ~ 0 -1 50548 10 10 5 D1 ~ ~ 0 -1 50540 10 10 5 D3 ~ ~ 0 -1 50538 10 10 5 -1 S #50540 Black Temple - Before the Shrine of Morkith~ Lieing along the southern wall is a huge shrine made entirely from bones of long dead humanoids. Black tallow candles cover the surface flickering with an almost black-colored flame. Several goblets and chalices sit along a crude ledge on the shrine as drops of blood trickle slowly into them seemingly from nowhere. Just above the shrine a statue of the black god Morkith looms over the room casting a black shadow. A crude stone altar runs along the base of the shrine covered with blood from past sacrifices. ~ ~ 301466753 0 6 0 D0 ~ ~ 0 -1 50550 10 10 5 D1 ~ ~ 0 -1 50546 10 10 5 D2 ~ ~ 239 -1 50553 10 10 5 D3 ~ ~ 0 -1 50539 10 10 5 E candles tallow black~ Several tall black tallow candles cover the surface of the altar flickering with an almost black-colored flame. In the center of the shrine lies one extremely large candle that lies unlit. ~ E goblets chalices~ The black chalices and goblets are made from the purest obsidian you have ever seen. Several blood-red rubies lie embedded into them flickering an unnatural light. Each chalice is filled with blood that drips off the altar but no clear source can be seen. ~ A Light Burn~ candle black tallow~ act_tochar( #light, ch ); act_notchar( #light1, ch ); Wait( 2 ); act_room( #open, ch ); Wait( 2 ); act_room( #open1, ch ); open( room, south ); ~ E light~ @b@MYou take one of the lit candles and light the large black candle in the center of the shrine. ~ E light1~ @b@M$n takes one of the lit candles and lights the large black candle in the center of the shrine. ~ E Open~ @b@MSuddenly all the candles flare up in an explosion of flames sending a huge cloud of smoke everywhere. ~ E open1~ @b@MWhen the smoke clears you notice that the shrine mysteriously has moved to the side revealing a dark hole in the wall. ~ ! 0 0 0 -1 S #50541 Black Temple - Worshipping Chamber~ Under Construction. ~ ~ 301465601 0 6 0 D0 ~ ~ 0 -1 50609 10 10 5 D1 ~ ~ 0 -1 50542 10 10 5 D2 ~ ~ 0 -1 50551 10 10 5 D3 ~ ~ 0 -1 50533 10 10 5 -1 S #50542 Black Temple - Worshipping Chamber~ Under Construction. ~ ~ 301465601 0 6 0 D2 ~ ~ 0 -1 50543 10 10 5 D3 ~ ~ 0 -1 50541 10 10 5 -1 S #50543 Black Temple - Worshipping Chamber~ Under Construction. ~ ~ 301465601 0 6 0 D0 ~ ~ 0 -1 50542 10 10 5 D1 ~ ~ 0 -1 50605 10 10 5 D2 ~ ~ 0 -1 50544 10 10 5 D3 ~ ~ 0 -1 50551 10 10 5 -1 S #50544 Black Temple - Worshipping Chamber~ The eastern wall bears no exciting features or decorations except for a lone tapestry depicting a robed figure with his arms raised toward the sky. Upon the floor a a pile of bread and a few chalices of water lie untouched, possibly a test to the worshippers faith in Morkith providing for them. ~ ~ 301465601 0 6 0 D0 ~ ~ 0 -1 50543 10 10 5 D1 ~ ~ 0 -1 50606 10 10 5 D2 ~ ~ 0 -1 50545 10 10 5 D3 ~ ~ 0 -1 50552 10 10 5 -1 S #50545 Black Temple - Worshipping Chamber~ A shelf has been carved into the eastern wall and is covered in several small trinkets which could prove interesting if investigated. A large eye has been carved in the wall just above the shelf and as the light reflects off the walls it almost appears as if the eye were blinking. ~ ~ 301465601 0 6 0 D0 ~ ~ 0 -1 50544 10 10 5 D3 ~ ~ 0 -1 50546 10 10 5 -1 S #50546 Black Temple - Worshipping Chamber~ There is nothing special about this section of the chamber except for a large, unholy symbol that has been nailed into the southern wall. A soft, red glow surrounds the symbol and eminates a faint humming sound. To the west a bright light breaks through the darkness. ~ ~ 301465601 0 6 0 D0 ~ ~ 0 -1 50552 10 10 5 D1 ~ ~ 0 -1 50545 10 10 5 D3 ~ ~ 0 -1 50540 10 10 5 -1 S #50547 Black Temple - Worshipping Chamber~ Under Construction. ~ ~ 301465601 0 6 0 D0 ~ ~ 0 -1 50534 10 10 5 D1 ~ ~ 0 -1 50549 10 10 5 D2 ~ ~ 0 -1 50548 10 10 5 D3 ~ ~ 0 -1 50536 10 10 5 1341 9 1509949540 3 0 -1 S #50548 Black Temple - Worshipping Chamber~ Under Construction. ~ ~ 368574465 0 6 0 D0 ~ ~ 0 -1 50547 10 10 5 D1 ~ ~ 0 -1 50550 10 10 5 D2 ~ ~ 0 -1 50539 10 10 5 D3 ~ ~ 0 -1 50537 10 10 5 1341 9 1509949540 3 0 -1 S #50549 Black Temple - Worshipping Chamber~ Under Construction. ~ ~ 301465601 0 6 0 D0 ~ ~ 0 -1 50533 10 10 5 D1 ~ ~ 0 -1 50551 10 10 5 D2 ~ ~ 0 -1 50550 10 10 5 D3 ~ ~ 0 -1 50547 10 10 5 -1 S #50550 Black Temple - Worshipping Chamber~ Under Construction. ~ ~ 301465601 0 6 0 D0 ~ ~ 0 -1 50549 10 10 5 D1 ~ ~ 0 -1 50552 10 10 5 D2 ~ ~ 0 -1 50540 10 10 5 D3 ~ ~ 0 -1 50548 10 10 5 -1 S #50551 Black Temple - Worshipping Chamber~ Under Construction. ~ ~ 301465601 0 6 0 D0 ~ ~ 0 -1 50541 10 10 5 D1 ~ ~ 0 -1 50543 10 10 5 D2 ~ ~ 0 -1 50552 10 10 5 D3 ~ ~ 0 -1 50549 10 10 5 -1 S #50552 Black Temple - Worshipping Chamber~ Under Construction. ~ ~ 301465601 0 6 0 D0 ~ ~ 0 -1 50551 10 10 5 D1 ~ ~ 0 -1 50544 10 10 5 D2 ~ ~ 0 -1 50546 10 10 5 D3 ~ ~ 0 -1 50550 10 10 5 1341 9 1509949540 3 0 -1 S #50553 Black Temple - Before the Black Altar of Morkith~ ~ ~ 301465601 0 6 0 D0 ~ ~ 239 -1 50540 10 10 5 D3 ~ ~ 3 -1 50604 10 10 5 E statue dark god Morkith~ The statue depicts the black god morkith with a menacing look on his face. The eyes of the statue glow with unnatural red fire as they gaze down upon you. The tips of his horns atop his head glisten with what looks to be fresh blood. ~ E altar~ The altar is made entirely of black obsidian which glistens in the light. Large splatters of blood cover its surface suggesting a recent sacrifice has taken place. Deep scores made by what could be a bladed weapon scar the edges of the altar. Leg and arm shackles lay on each corner, slick with fresh blood. ~ E corpse human~ The corpse is of a recently dead human who seems to have the unfortunate luck of finding his way into the clutches of Morkith's minions. A deep cut runs down from the top of his chest to his bottom of his stomach and looking closely you notice that his heart is missing and nowhere to be found. ~ A open~ door blood-stained north~ act_tochar( #open, ch ); act_notchar( #open1, ch ); open( room, north ); ~ E open~ You open the blood-stained door to the north. ~ E open1~ $n opens the blood-stained door to the north. ~ ! 0 0 0 1327 9 1509949540 3 0 -1 S #50554 Black Temple - Knee-Deep in Water~ Under Construction. ~ ~ 301465609 6 9 0 D0 ~ ~ 0 -1 50555 10 10 5 -1 S #50555 Black Temple - Knee-Deep in Water~ Under Construction. ~ ~ 301465609 6 9 0 D0 ~ ~ 0 -1 50556 10 10 5 D2 ~ ~ 0 -1 50554 10 10 5 -1 S #50556 Black Temple - Knee-Deep in Water~ Under Construction. ~ ~ 301465609 6 9 0 D0 ~ ~ 0 -1 50557 10 10 5 D2 ~ ~ 0 -1 50555 10 10 5 -1 S #50557 Black Temple - Knee-Deep in Water~ Under Construction. ~ ~ 301465609 6 9 0 D0 ~ ~ 0 -1 50558 10 10 5 D2 ~ ~ 0 -1 50556 10 10 5 -1 S #50558 Black Temple - Knee-Deep in Water~ Under Construction. ~ ~ 301465609 6 9 0 D2 ~ ~ 0 -1 50557 10 10 5 D5 ~ ~ 0 -1 50559 10 10 5 -1 S #50559 Black Temple - Bone Filled Chamber~ Under Construction. ~ ~ 301465609 6 9 0 D3 ~ ~ 0 -1 50560 10 10 5 D4 ~ ~ 0 -1 50558 10 10 5 -1 S #50560 Black Temple - Before a River of Blood~ Under Construction. ~ ~ 301465609 6 9 0 D1 ~ ~ 0 -1 50559 10 10 5 -1 S #50561 Black Temple - Overgrown Hallway~ Knee-high brown grass fills this section of the hallway, rising up through the seams between each of the stones in the floor. Thick, tangled vines drape down from cracks in the ceiling, obscuring your field of vision to the north. Leaning across the hallway just before the start of its run to the north is a massive stone pillar, scarred by large cracks and covered in black moss. The hallway continues to the north where it is completely overgrown while to the west it remains clear. ~ ~ 301465601 0 9 0 D0 ~ ~ 0 -1 50562 10 10 5 D3 ~ ~ 0 -1 50511 10 10 5 E knee-high grass brown~ The grass reaches your knees and although it is brown and withering it still clings to life. Each of the thin strands breaks its way through the seams of the stones in the floor. The patches of grass sway gently back and forth, as if a gently breeze were blowing. ~ E tangled vines~ This thick mass of tangled vines is nothing more than a nuisance as it constantly block your field of vision down the hallway and bars your passage. A few of the vines remain alive blooming with white flowers, while others bear the brown and withered appearence of death. ~ E stone pillar~ The pillar is nothing more than a huge block of grey stone save for the fact that it bears small glyphs upon its surface which glow with a faint red glow. Some of the glyphs across the pillar do not shed a glow as they have been broken in two by the large cracks with cover the stone surface. Patches of black moss with short, dog-like hairs, cling to the pillar; a crackling sound emanates from within it. ~ E black moss~ Althought the moss appears as any other common moss one would see on a tree or ancient dwelling, this species stands out with its pitch-black color and short hairs. A crackling sound emanates from the patches of moss and looking closely you see the source; the moss has begun to slowly eat away at the stone it clings to. ~ E glyphs~ These intricately carved glyphs have withstood the test of time and managed to survive the destruction brought onto the hallway. Each glyph pulses with a faint red aura which dims and brightens at its own free will. Looking carefully at each of them you notice a few have been broken and black scorch marks can be clearly seen around them. ~ -1 S #50562 Black Temple - Overgrown Hallway~ Mass tangles of withered vines cover every inch of the floor, walls and ceiling of this section of hallway. Stone pillars which once supported the elegant curved stone ceiling have collapsed and shattered in small pieces and now litter the floor. Gigantic roots, like those of a Shuvana wood tree, snake their way up through large holes in the floor and nearly block off the hallway completely with their mass. To the north you can faintly see a mound of stone debris littering the hallway while to the south it looks to be overgrown heavily with vegetation. ~ ~ 301465601 0 9 0 D0 ~ ~ 0 -1 50563 10 10 5 D2 ~ ~ 0 -1 50561 10 10 5 E tangles vines withered~ The vines are thick and tangled around each other, creating a near inpenetrable wall. Each of the vines is brown and withered but blotches of green can still be seen upon their surface. Looking closely you notice small, reddish-colored buds upon each of the vines. ~ E pillars~ Once these mighty stone beams were used to support the massive curved stone ceiling of the time, but time and the constant weight of the ceiling have brought them down. Only small blocks of the stone remain; the intricate carvings which cover the fragments are too destroyed to tell what they once depicted. ~ E shuvana gigantic roots~ These massive roots look identical to those of a Shuvana wood tree. Each root is partially entombed in the stone floor, leaving only about four feet of it showing. Patches of its thick, dark grey bark are missing revealing the cream-colored wood beneath it. Upon the face of the root are several gashes, like those made by a extremely sharp axe. ~ -1 S #50563 Black Temple - Along a Collapsed Hallway~ Portions of the eastern and western walls of the hallway have collapsed here, leaving mounds of crumbled stone six feet high lying in the center of the passage. Thick patches of black moss cover the mounds of stones and portions of the walls that still stand. A hole in the western wall gives way to a small bead of light which dims and brightens of its own free will. The ceiling is scarred by large, wide cracks and large sections of its stone have crumbled away. ~ ~ 301465601 0 9 0 D0 ~ ~ 0 -1 50564 10 10 5 D2 ~ ~ 0 -1 50562 10 10 5 E mounds crumbled stone~ The mound of stone debris fills the entire width of the hallway and rises up about six feet, leaving only a foot gap between itself and the ceiling. The large blocks of stone are scarred with cracks and chipped severely. Examining the mound carefully you notice the arm bone of some creature sticking out from beneath it. Nearly obscured from the veil of darkness covering the corridor, you spot a small gap on the western edge of the mound, allowing barely enough room for a human-sized man to pass through sideways. ~ E patches black moss~ The moss is quite thick and has a pitch-black color to it. Ripples run across its short hair-like tendrils like a soft breeze were blowing. Small tendrils of smoke waft up from beneath the moss and a faint sizzling sound can be faintly heard. ~ E hole western wall gap~ The hole is no more than the size of an ogre's fist and it is utterly pitch-black within it except for a small pin-point of white light which glows softly. The sound of rushing water can be heard from within the bowels of the hole. ~ E bead light ball~ Straining your eyes you peer into the hole to see a small bead of soft glowing white light, no large than the size of a pebble, floating quietly in mid-air. Its form ripples with magic and distorts its actual shape. Occasionally the ball brightens and then dims itself, as if of its own free will. ~ -1 S #50564 Black Temple - Overgrown Hallway~ Mounds of crumbled stone blocks, leaning pillars covered in tangled vines, and large roots fill this narrow section of hallway. Large sections of stone in the eastern wall have crumbled away, revealing large, dark holes from within which glints of something metallic can occasionally be seen. A large crack runs down the length of the ceiling from which large, thick vines drape down to the floor. To the north and south the hallway continues through the corridors of the temple. ~ ~ 301465601 0 9 0 D0 ~ ~ 0 -1 50565 10 10 5 D2 ~ ~ 0 -1 50563 10 10 5 E mounds crumble stone blocks~ These large blocks of stone are the remnants of sections of the eastern which have broken free over time. Most of the stone has shattered into small chunks while only a few still remain whole. Upon the surface of a few of the blocks are small, circular indentations which have been filled with a fine golden powder. Looking closely you notice that the indentations are about the size of a small pearl and seemingly serve no purpose. ~ E pillars~ These once magnificent pillars are now nothing more than mere slabs of deteriorated stone. Large cracks scar their surface and thick, twisting vines have wrapped themselves around the stone in a strangling grasp. Other than the cracks, the pillars are void of any markings, carvings or decorations. ~ E eastern wall~ Most of the eastern wall has crumbled away, leaving only large, gaping holes in its place. From within the depths of the holes you can occasionally see a glint of something metallic shining deep within it. From deep down within the bowels of the hole you can hear the faint sound of dripping water. ~ E crack ceiling vines~ The crack spans the width of the ceiling and from within it several thick vines have worked their through it and drape down, nearly touching the floor. The vines are brown and brittle to the touch although some of them have small, green buds growing along their surface. ~ -1 S #50565 Black Temple - Overgrown Hallway~ Large, twisted vines, snaking their way out from within cracks in the ceiling, floor, and walls, cover every inch of the hallway here. Decaying roots, like that of a tree, bulge up from the hallway floor, nearly blocking the path to the south. Upon the eastern wall, nearly obscured by a thick layer of vines, is a carving of a triangle. To the south the hallway continues through the jungle of overgrowth while to the west it is clear. ~ ~ 301465601 0 9 0 D2 ~ ~ 0 -1 50564 10 10 5 D3 ~ ~ 0 -1 50507 10 10 5 E eastern wall carving~ Upon the eastern wall, nearly obscured by several layers of draping vines, is the faint outline of a triangle-shaped carving. Outlining the carving are several small, coin-sized red rubies which glint in the light. Around the edges of the rubies small writing has been scratched into the stone, but has been eroded quite badly and is barely readable. ~ E writing~ The writing is so small it is incredible hard to read and you have to strain your eyes to decipher the few bits which still remain which read: @W"D. .ot ..pen the cham.... for w.at li.s w.i..in w.ll destr.. .ou!"@n ~ E decaying roots floor~ The roots are incredibly large, nearly the size of hill giant's waist. Bits and pieces of their outer bark have been sliced away revealing the cream-colored, moist wood. The bulges increase more to the south where they nearly block off passage down that section of hallway. ~ E twisted vines cracks~ Withered, brown and quite brittle, the vines still seem to serve as a nuisance as they continually get in your way. The tips of the vines touching the floor have tangled with each other. A few of the vines have become petrified and are solid as stone and fragments of their bark have been sheered off making nasty, razor-like obstructions. ~ A insert place put~ rune triangle metal~ if( has_obj( 1669, ch ) ) { obj = has_obj( 1669, ch ); junk_obj( obj, 1 ); act_tochar( #open, ch ); act_notchar( #open1, ch ); Wait( 2 ); Act_room( #flash, ch ); loop( all_in_room ) { if( is_player( rch ) ) do_spell( blind, rch ); } Wait( 3 ); act_room( #rumble, ch ); acode( find_room( 50519 ), 1 ); loop( all_in_room ) { if( is_player( rch ) ) do_spell( cure blindness, rch ); } } ~ E open~ @eYou insert the rune into the carving and watch as it pulses with a deep red light. ~ E open1~ @e$n inserts the rune into the carving and watch as it pulses with a deep red light. ~ E flash~ @eSuddenly a flash of bright white light illuminates the hallway and leaves you blinded! ~ E rumble~ @eThe cloak of blindness dissipates and suddenly the hallway is shaken by a violent tremor accompanied by the sound of stone grinding and than a moment later it stops, leaving the temple with only utter silence. ~ ! 0 0 0 -1 S #50566 Black Temple - Flickering Hallway~ The hallway turns sharply at a ninety degree angle here, yet the shadows that continually dance across the wall do not bend as they approach the turn. Lying in the center of the floor are the skeletal remains of three heavily-armored knights; each of their skulls has been shattered into small fragments. Carved into the western wall is a small cubical niche, in which a rusty iron goblet rests. To the east and south south a line of torches can be seen hanging from the walls of the hallway, flickering with green flames. ~ ~ 301465601 0 9 0 D1 ~ ~ 0 -1 50514 10 10 5 D2 ~ ~ 0 -1 50567 10 10 5 E skeletal remains heavily-armored knights~ Sprawled out before you are the remains of three knights clad in suits of heavy platemail. Each of the knight's skulls have been crushed leaving only a few fragments of bone. Their bones have been completely stripped of all flesh and only a few scattered cobwebs now cover them. Looking at their armor you notice it bears the image of a phoenix upon its crest. ~ E west wall niche cubical~ The niche is fairly large, measuring twelve inches high by twelve inches wide. Its interior is quite smooth and highly polished, causing the light to reflect off it intensely. Within the niche rests a large, rusty iron goblet which has several rubies embedded around its lip. ~ E rusty iron goblet~ The goblet is the same as those used in church services save for the fact that this one is made of black iron and its lip is bordered by red blood rubies. Small runes have been etched across its surface which are outlined by a light gold powder. ~ A ~ ~ if( mob_in_room( 1810, room ) ) end; if( !is_player( ch ) ) end; if( random( 1, 10 ) < 5 ) { if( rflag( reset1, room ) ) { remove_rflag( reset1, room ); act_room( #shadows, ch ); close( room, east ); close( room, south ); mload( 1810, room ); mob = mob_in_room( 1810, room ); victim = ch; attack_weapon( mob, victim, 6d5+80, "shadow strike" ); Wait( 1 ); open( room, south ); open( room, east ); } } ~ E shadows~ @BGrowls and snarls suddenly fill the still air of the hallway and the shadows slowly rise from the floor into a humanoid shape and lash out at you! ~ ! 1 0 6 -1 S #50567 Black Temple - Flickering Hallway~ The greenish-glow emitted by the torches hanging from the walls causes the hallway to darken as it strikes the black obsidian walls. From within various cracks in the walls you can hear the faint sound of water dripping as it echoes off in the distance. The entire surface of the floor is covered in a thin layer of a reddish-colored sticky goo which constantly tries to hold you to the floor every time you attempt to move. To the north and south the long hallway continues. ~ ~ 301465601 0 9 0 D0 ~ ~ 0 -1 50566 10 10 5 D2 ~ ~ 0 -1 50568 10 10 5 E torches~ Each of the torches look like any other you have seen save for the fact that these burn with a green flame which causes the hallway to become bathed in a soft green glow. Looking closely you notice the torches bear small runes on their shafts but their meaning is unknown to you. ~ E cracks walls~ Various cracks run along the surface of the walls, some paper thin while others are large enough to slip ones hand through. The sound of dripping water can be heard deep within the bowels of the cracks and listening carefully you hear a faint roaring sound, like that of a rushing river. ~ E floor reddish-colored goo~ Examining the floor closely you notice it is covered with a very thick layer of blood which is quite sticky, causing your feet to stick to the stone everytime you attempt to move. Ripples run across the surface of the blood and bubbles occasionally rise to its surface, like something were breathing beneath it. Looking around you cannot find any source for the blood and despite the hallway's gentle sloping downwards to the south, it does not trickle in that direction. ~ A ~ ~ if( mob_in_room( 1810, room ) ) end; if( !is_player( ch ) ) end; if( random( 1, 10 ) < 5 ) { if( rflag( reset1, room ) ) { remove_rflag( reset1, room ); act_room( #shadows, ch ); close( room, north ); close( room, south ); mload( 1810, room ); mob = mob_in_room( 1810, room ); victim = ch; attack_weapon( mob, victim, 6d5+80, "shadow strike" ); Wait( 1 ); open( room, south ); open( room, north ); } } ~ E shadows~ @BThe shadows flickering across the smooth walls suddenly become solid and lunge out for an attack! ~ ! 1 0 5 -1 S #50568 Black Temple - Flickering Hallway~ The ever-present shadows dancing across the length of the hallway take on on humanoid forms while others take on the shapes of chimeras and multi-headed four-legged beasts. Peeking out from within the stonework of the eastern and western walls are skeletal hands covered in fresh blood. Lying along the side of the hallway are several sets of black robes, each clearly bearing the mark of Morkith upon them. The hallway continues to the north and south, through the vast corridors of the temple. ~ [Merior] i presume will be taking ring action [Terek] Shadow fragment for custom..later... ~ 301465601 0 9 0 D0 ~ ~ 0 -1 50567 10 10 5 D2 ~ ~ 0 -1 50569 10 10 5 E skeletal hands east west walls~ The skeletal hands have been entombed within the black obsidian stone and only half the finger bones peek out. A thick layer of flesh blood covers the bones and slowly drips onto the floor. Upon one of the hands is a black diamond ring cut into a smooth oval and a single rune has been etched into its face. ~ E robes black~ Made from thick, black velvet, these robes are the traditional garment of Morkith's minions. Embroidered with silver thread upon the right breast is the mark of Morkith; a triangle with a blood-red eye in its center. Each of the robes has a thick crust of dry blood over it along with spots of mildew and grime. ~ E diamond ring~ The ring is made from blue electrum topped with a oval-cut black diamond. Etched into the center of the diamond is a small rune shaped like a 'S' with a line down the center. The rune glows very faintly with a white aura which pulses in and out every few moments. ~ A ~ ~ if( mob_in_room( 1810, room ) ) end; if( !is_player( ch ) ) end; if( random( 1, 10 ) < 4 ) { if( rflag( reset1, room ) ) { remove_rflag( reset1, room ); act_room( #shadows, ch ); close( room, north ); close( room, south ); mload( 1810, room ); mob = mob_in_room( 1810, room ); victim = ch; attack_weapon( mob, victim, 6d5+80, "shadow strike" ); Wait( 1 ); open( room, south ); open( room, north ); } } ~ E shadows~ @BAs you enter the chamber the shadows dancing across the walls quickly take the form of clawed beasts and lunge out towards you! ~ ! 1 0 5 -1 S #50569 Black Temple - Flickering Hallway~ An intricate obsidian arch, covered in shimmering runes and finely detailed carvings, crosses over this part of the hallway. Carved into the smooth stone floor is a mural depicting an extremely large horned demon surrounded by thousands of skeletal warriors in plate armor. Small hand-sized niches have been carved into the eastern wall which continue traight up the curved ceiling, ending at a part of stone that has been discolored. The hallway continues to make its way throughout the temple to the north and south from here. ~ ~ 301465601 0 9 0 D0 ~ ~ 0 -1 50568 10 10 5 D2 ~ ~ 64 -1 50570 10 10 5 E intricate obsidian arch~ The massive arch has been crafted of black obsidian which has streaks of grey running through it. Several flowing runes, each pulsing with a different color of light, have been etched across the surface of the arch. Small carvings, depicting many fiendish monsters from wights to three-headed demons, cover the surface of the arch. Emebedded directly in the center of the arch, at its very peak, rests a large blood-red diamond which glints in the light. ~ E floor mural~ The mural has painted in great detail; every minute detail possible has been added. Thousands of skeletal warriors march in ranks away from a razed village. The orange columns of flame blazing illuminate the landscape around the village which looks to be a dense forest. In the center of the army of skeletons is a large horned demon with red and black scales. The demon carries a large stake, topped with the head of an elf, in one hand and large broadsword in the other. West of the skeleton horde are several dozen groups of elven archers, pikemen and calvary rushing towards the burning village. Looking closely at the mural you notice in the lower left hand corner of it a small man, dressed in white armor looms over the corpses of five red demons. The knight's features are obscured by the blackness of the night. Painted upon his armor is the tiny emblem of a phoenix. ~ E eastern wall niches~ The small niches are just large enough to fit your hand in and are slick with deposits of water. The niches climb straight up the wall and towards a block of discolored stone in the ceiling and come to abrupt stop just before it. ~ E ceiling stone discolored~ A small block of stone within the ceiling is discolored to a dull grey color. The edges of the stone are chipped severely as if someone attempted to pry the stone free. The mortar which was used to hold it in place is completely gone, leaving only a half inch gap between it and the rest of the stones but remarkably, it has not break free from its own weight. ~ A ~ ~ if( mob_in_room( 1810, room ) ) end; if( !is_player( ch ) ) end; if( random( 1, 10 ) < 4 ) { if( rflag( reset1, room ) ) { remove_rflag( reset1, room ); act_room( #shadows, ch ); close( room, north ); close( room, south ); mload( 1810, room ); mob = mob_in_room( 1810, room ); victim = ch; attack_weapon( mob, victim, 6d5+80, "shadow strike" ); Wait( 1 ); open( room, south ); open( room, north ); } } ~ E shadows~ @BAs you enter the chamber the shadows dancing across the walls quickly take the form of clawed beasts and lunge out towards you! ~ ! 1 0 5 -1 S #50570 Black Temple - Flickering Hallway~ Two torches hang from the southern wall of the hallway here, one blazing with a greenish flame while the other remains unlit. Carved just beneath the unlit torch are several ancient writings which have partially eroded over time, making them barely readable. A few of the stones within the western wall have been colored an ash-grey, standing out from the black obsidian which surround them. Directly to the east the passage is pitch black and you can hear a squishing sound from that direction. To the north the lit section of the hallway continues. ~ [Terek] Triangle ~ 301465601 0 9 0 D0 ~ ~ 64 -1 50569 10 10 5 D1 ~ ~ 0 -1 50518 10 10 5 E writings inscription ancient~ Written centuries ago and barely readable you can make out only a few words which read: @W"If thy soul is pure the light shall lead the way."@n ~ E torches~ Two torches, each resting in a golden sconce, have been bolted to the southern wall. One torch burns with a brilliant green flame while the other remains unlit. Upon the shaft of each torch are several ancient sigils and runes which have been outlined by a fine silver powder. Embedded in the wall between the torches is a giant blue sapphire which glitters in the light. ~ E blue sapphire~ The sapphire is extremely larger then any other you have ever seen before and has been cut into the shape of a triangle. The left side of the sapphire is a light sky-blue color while the right is a deep, midnight blue shade. Around the border of the sapphire the stone which it is embedded in has been chipped. Every few moments the sapphire flares with a brilliant blue glow which quickly diminishes. ~ E stones ash-grey discolored western wall~ The stones have been discolored to an ash-grey which boldly stands out from the black obsidian which surrounds them. Various cracks and grooves, made by the impact of a blunt object, scar the surface of the blocks. Looking carefully you notice one of the stones has a groove in the shape of a triangle carved into it. ~ A ~ ~ room = find_room( 50570 ); send_to_room( #flicker, room ); ~ E flicker~ @WThe green flames from the torch hanging on the southern wall flickers briefly, causing shadows to dance across the walls. ~ ! 2 500 0 A insert place put~ rune triangle metal~ if( has_obj( 1669, ch ) ) { obj = has_obj( 1669, ch ); junk_obj( obj, 1 ); act_tochar( #open, ch ); act_notchar( #open1, ch ); Wait( 2 ); Act_room( #flash, ch ); loop( all_in_room ) { if( is_player( rch ) ) do_spell( blind, rch ); } Wait( 3 ); act_room( #rumble, ch ); acode( find_room( 50503 ), 1 ); loop( all_in_room ) { if( is_player( rch ) ) do_spell( cure blindness, rch ); } } ~ E open~ @eYou insert the rune into the carving and watch as it pulses with a deep red light. ~ E open1~ @e$n inserts the rune into the carving and watch as it pulses with a deep red light. ~ E flash~ @eSuddenly a flash of bright white light illuminates the hallway and leaves you blinded! ~ E rumble~ @eThe cloak of blindness dissipates and suddenly the hallway is shaken by a violent tremor accompanied by the sound of stone grinding and than a moment later it stops, leaving the temple with only utter silence. ~ ! 0 0 0 -1 S #50571 Black Temple - Chamber of Horrors~ The walls of this circular stone chamber are covered in a thick layer of blood which slowly oozes out from within cracks between the stones. Mounds of decomposing corpses litter the floor, each giving off an overwhelming stench of decay. In the center of the room a silvery powder has been sprinkled into the form of a small circle and lying within it is the corpse of a robed humanoid; his face frozen with a look of horror. Set into the southern wall is a small iron door covered in splatters of dried blood. ~ ~ 301465601 0 9 0 D2 small iron door~ small iron door~ 195 -1 50519 10 10 5 E walls blood cracks~ The walls of this circular chamber are made of a smooth grey stone. The seams between each of the stone blocks and the cracks that run within them ooze with fresh blood. The blood has collected along the base of the wall where it slowly drains down through cracks in the floor. ~ E mounds decomposing corpses~ An overwhelming stench of decay wafts up from the mounds of corpses which litter the floor. Looking closely you notice the mounds contain the corpses of elves, gnomes, humans and a few lizardmen. Each of the corpses has been horribly battered and mutilated almost beyond recognizition. Blood still oozes from the wounds of a few of the corpses while others have barely any flesh left on their bones. ~ E silvery powder circle~ The circle surrounding the powder has been formed with a silvery-white powder which twinkles in the light. Along the interior of the circle is a thick crimson ooze which forms a smaller, inner circle. Bordering the edges of the silver powder is an ash-grey powder in which you can see bits of bone lying just beneath its surface. A strong magical aura emanates from the circle and seems to push you away from it. ~ E robed humanoid~ Sprawled out in the center of the circle is the decaying corpse of a robed human. The flesh upon his face has decayed except for a few bits which still cling to the bleach-white bone. A look of horror is frozen upon his face, as if he had seen something so terrible that would make a man die from fright. His arms and legs have been broken and several places and the sharp edges of them break through his robe and the flesh which still remains on his bones. Looking closely you notice that his robe, although moth-eaten and tattered, still bears the mark of Morkith upon it. ~ E small iron door~ This small iron door is scarred with several dents which were made from someone inside the chamber. Dried blood stains, colored a sickly red-brown color and in the form of handprints cover the surface of the door. No keyholes or handles are visible upon the door; its maker sure that whatever was left in the chamber would not leave. ~ A ~ ~ room = find_room( 50571 ); send_to_room( #vision, room ); ~ E vision~ @RYour vision becomes blurry a moment and suddenly you mind fills with images of elven warriors being massacred by hordes of demons, dwarves being sliced in half by priests of Morkith and humans being impaled on stakes by black-skinned demons. ~ ! 0 500 0 1782 9 1509949540 3 0 -1 S #50572 Black Temple - Chamber of Despair~ This small, cubical stone chamber is made from a darkish-colored granite. Several glyphs and runes of binding cover the walls, a few pulsing with deep red auras while others remain dark. Lying in the center of the room is the skeleton of a disfigured humanoid, draped in dark robes. Within the skeleton's hand is a large mithril mace which he still grasps tightly. Set into the southern wall is a heavy iron door which is covered in dents, scratches and blotches of dried blood. ~ ~ 301465601 0 9 0 D2 heavy iron door~ heavy iron door~ 211 -1 50512 10 10 5 E glyphs runes binding~ The intricate runes and glyphs which have been etched into the dark granite wall are outlined by a fine white powder. Most of the runes are dark and void of their magical properties used to bind a being to a certain area while only a few glyphs still glow with an aura of magic. Looking at each of them carefully you notice that someone has tried to chip the stone away by the looks of the scratches which surround the runes. ~ E skeleton draped dark robes disfigured~ The skeleton is draped in long, flowing dark robes covered in tiny diamonds. Most of its bones have been crushed or snapped in two leaving only a leg, arm and three rib bones intact. The skull of the being is completely shattered and only a few small plates still remain. Examining it carefully you notice the bones that are still intact are warped and disfigured horribly. Still clutched in the skeleton's hand is a large mithril mace studded with red rubies. ~ E mithril mace~ The mace has been finely crafted into the shape of a wailing demon. Two black rubies have been embedded in the demon's eyes while small red rubies have been placed down the shaft. The pommel is composed of spiraled white bone topped with a large black pearl. ~ E door heavy iron~ The door has been battered heavily from this side of it and the many dents and scratches are clearly visible upon its surface. Dried blood stains cover the door and a few take the shape of a human handprint. The door is void of any handles or way of opening, leaving anyone trapped in the chamber to a slow and painful death. ~ A ~ ~ if( !is_player( ch ) ) end; if( is_player( ch ) ) { if( mob_in_room( 1777, room ) ) { room = find_room( 50572 ); send_to_room( #attack, room ); close( room, south ); mob = mob_in_room( 1777, room ); victim = ch; attack_weapon( mob, victim, 3d10+150, "wicked glare" ); open( room, south ); } } else end; ~ E attack~ The dark priest of despair spins around quickly to face you and says: @W"After five hundred years I am finally free! And now, weak mortal, you shall be the first to die as sacrifice to Morkith!" ~ ! 1 0 4 A ~ ~ room = find_room( 50572 ); send_to_room( #cry, room ); ~ E cry~ @MThe sound of hundred of voices weeping quietly fills the room, as if crying out for help. ~ ! 2 350 0 A get take grab~ mace mithril~ act_tochar( #tendril, ch ); act_notchar( #tendril, ch ); do_spell( slay, ch ); ~ E tendril~ @WAs you reach down and grasp the large mithril mace a tendril of grey mist slowly shoots from it and strikes you directly in the chest causing you to double-over in pain! ~ E tendril1~ @WAs $n reaches down and grasps the large mithril mace a tendril of grey mist slowly shoots from it and strikes $m directly in the chest causing $m to double-over in pain! ~ ! 0 0 0 A open~ s so sou south door~ act_tochar( #open, ch ); act_notchar( #open1, ch ); open( room, south ); ~ E open~ You struggle with the heavy iron door and finally manage to pry it open. ~ E open1~ $n struggles with the heavy iron door and finally manages to pry it open. ~ ! 0 0 0 1777 9 1509949540 3 0 -1 S #50573 Black Temple - Chamber of Pain~ Dozens of iron and steel shackles have been hammered into the walls of this triangular-shaped stone chamber. Dangling from within the shackles are several human corpses, each scarred by bone-deep cuts and shattered bones. In the center of the room is a large wooden rack, on which lies the decaying remains of a robed humanoid. In each corner of the chamber are rusty iron maidens; each slightly open revealing a mutilated corpse still entomed within them. Set into the eastern wall is a small door covered in centuries of dust and cobwebs. ~ ~ 301465601 0 9 0 D1 iron door~ iron door~ 195 -1 50503 10 10 5 E iron steel shackles~ These hefty shackles are made of iron and steel and are quite thick, preventing anyone short of a storm giant from breaking their bindings once locked into them. Red-brown droplets of dried blood can be clearly seen on each set of shackles and bits of dried and decomposing flesh still cling to a few of them. The skeletal remains of several humans still hang from the shackles; their bones scarred by deep sword-cuts and even more have been shattered. ~ E skeletal remains human corpses~ The skeletons still dangling from the shackles have been severely mutilated; their arm and leg bones are scarred with deep cuts made by a sword and a few of them have been shattered into small fragments. Looking closely you notice the bones of one of the skeletons you notice the tattered remains of a black velvet robe still clinging to it. ~ E wooden rack~ This large, wooden torture device is covered in dried blood stones and bits of decaying flesh. The metal shackles which hang from each corner of the rack are still attached to a decomposing corpse of a robed figure which lies upon it. The large wheel which is used to the pull the chains and stretch the victim is covered in rust and looks like it could fall apart at any moment. ~ E robed humanoid~ The remains of a dark priest lie chained to the wooden rack in the center of the chamber. His flesh is almost completely gone, leaving only bleached-white bone in its place. His eyes are nothing more than a small lump of greyish-goo which maggots crawl across. Bits of his black velvet robe, riddled with holes and tattered badly, still cling to his rib bones. Upon his hand is a large steel ring shaped to resemble a screaming skull. ~ E iron maidens~ These massive iron coffins are covered in several centuries of dust and cobwebs. Each of the maidens has been fashioned to resemble a elven woman with her arms crossed and her eyes shut, as if she were ready for burial. The interior of the maidens are full of wickedly-sharp spikes which are covered in dried blood. Within each of the iron maidens the horribly mutilated remains of armored mountain elves; each riddled with holes which ooze fresh blood. The flesh of each elf has slowly decomposed over many years but instead of falling off it has turned a pale grey color and sunken down towards the bones; as if it were embalmed ~ 1778 9 1509949540 3 0 -1 S #50574 Black Temple - Chamber of Agony~ The walls of this small, circular chamber are covered in gruesome-looking skulls which have been entombed within the stone. The skulls represent every race imaginable; each with its mouth open in a silent scream. Moans and screams of agony and pain fill the chamber yet you see no place from which it could emanate. A crude stone altar has been erected in the center of the room on which lies the decomposing remains of a robed human with a dagger implanted into his chest. To the west a small iron door, covered in a thick layer of dust and cobwebs, marks the exit out of the chamber. ~ ~ 301465601 0 9 0 D3 iron door~ iron door~ 195 -1 50503 10 10 5 E walls skulls~ The skulls entombed within the walls of the chamber are from various races ranging from gnomes to those of lizardmen. Each of the skulls has been molded into the stone of the wall and their jaws left wide open, as if they were screaming. Looking closely you notice some of them still retain decaying eyes within their eyesockets while in others there is nothing but a mere pile of ash. ~ E crude stone altar~ Composed of a single slab of black quartz and shaped in a crude manner, the altar is bare of any decorations or shrines devoting it to a god. Dark red blood stains cover the flat surface of the altar, some fairly new while others take on the red-brown appearance from ages of being exposed to air. Lying sprawled out atop the altar are the decomposing remains of a robed priest who has a wavy-bladed dagger impaled in his chest. ~ E robed human priest decomposing remains~ Scarred by gaping wounds which sink down toward his bleached white bones, this priest of Morkith suffered a gruesome death. Several of his bones have been snapped and his eyes have been cut out. The flesh which still remains on his bones is covered in deep black and blue bruises; his neck has been severed by a long slice running from ear to ear. His black velvet robe is mottled and riddled with holes from which sharp shards of bone peak out above. A dagger has been impaled in his chest, piercing his heart where bits of it can still be seen. ~ 1781 9 1509949540 3 0 -1 S #50575 Black Temple - Chamber of Death~ Enormous dark silk tapestries, each depicting gruesome rituals of sacrifice and battles between dark robed clerics and elven archers, adorn the black stone walls of this large chamber. Scattered about the floor are several maces, swords, pikes and axes, covered in blood and rust. Painted onto the southern wall is a ghastly mural displaying a horned demon feasting on the remains of several slain elves. Hovering just below the ceiling is a small silvery rune which pulses with a red-green light. Directly to the north stands a heavy black iron door. ~ ~ 301465601 0 9 0 D0 heavy black iron door~ heavy black iron door~ 471 -1 50506 10 10 5 E enormous dark silk tapestries~ The tapestries are composed of sheets of dark silk embroidered with multi-colored thread which stands out against the background. Each tapestry depicts a horrific scene of death: battles between elves and robed priests and acts of human sacrifice. The tapestry of the battle of elves and priests hangs serenly from the @Wwestern wall@n while the mural of sacrificial rituals hangs from the @Weastern wall@n. ~ E eastern wall~ This tapestry depicts black-robed priests of Morkith sacrificing captured knights to their dark god. Six stone altars form a circle around a pool of blood and strapped to the altars are two elves, three humans and a dwarf. The priests hold sacrifical daggers high above their heads, ready to strike them down into the chests of their victims. The basin of blood in the center of the ring of altars swirls and churns as if something beneath the surface were moving and looking closely you can see humanoid skulls floating in it. Looking closely you notice a tall, dark-skinned female vyan kneeling near the basin, drinking the blood which swirls within it. ~ E western wall~ Battalions of elven archers and black-robed clerics clash in a dark forest depicted in this mural. The horribly mutilated bodies of elven warriors litter the ground and pools of blood can be clearly seen between each corpse. Vultures rest atop the chests of the slain evils, pecking away at their decaying flesh. The hordes of elven archers kneel upon their ground in front of a row of pikemen and swordsman as the masses of dark clerics come charging into the fray. In the top left hand corner of the tapestry a smaller battle is shown between elven pikemen and fearsome looking demons. A few of the elves have managed to impale the demons upon their pikes but in the process several demons have torn gaping holes in the chests of the elves. In the midst of the raging battles the hazy, transparent image of a sinister-looking horned demon hovers above the treeline, looking down at the mass destruction. ~ E maces swords pikes axes~ Lying scattered about the floor of the chamber are several dozen maces, swords, pikes and axes, each made from a different type of metal and covered in dried blood and rust. Most of the weapons have broken in two or rusted beyond any repair but some still gleam like the day they were first made. ~ E southern mural flesh feast~ Painted in black and crimson pigments, the mural upon the southern wall depicts a grotesque scene of a large black-skinned demon kneeling in the center of a forest grove, devouring the corpses of slain elves. All about the clearing, corpses of elven archers and swordsman lie in heaps, each oozing blood from deep wounds across their bodies. The demon has his claws stuck deep into the stomach of one of the elves; whose face is frozen with a look of unimaginable agony. Bits of flesh hang from the demons mouth and blood trickles down his polished black scales. Almost hidden among the bodies, you can see several more demons tearing the fallen elven heroes limb from limb, and devouring their flesh in large quantities. ~ E small silvery rune~ The rune is the shape of an oval with tiny stars scattered across its surface. Its silvery color gleams in the light and reflects the red-green aura which pulses around it about the room. A beam of light from the rune shines down and hits the door set into the northern wall where an aura of magic emanates. ~ 1780 9 1509949540 3 0 -1 S #50576 Black Temple - Chamber of Nightmares~ Black iron candle racks, filled with black tallow candles that flicker with a dim yellow light, sit along the eastern and western walls of this large stone chamber. Shadows dance across the walls of the chamber, some moving at their own free will and taking on shapes of clawed beasts and multi-headed giants. In the center of the room stands a small wooden pedestal on which a massive book, bound with the flesh of a human sits. Set into the southern wall is a small crypt on which writing can be seen beneath several years of dust. To the north a heavy steel door, covered with a large white and crimson seal, marks the exit out of the chamber. ~ ~ 301465601 0 9 0 D0 heavy steel door~ heavy steel door~ 455 -1 50513 10 10 5 E racks~ Made from smooth black iron, these massive candle racks dominate the eastern and western walls of the chamber. Their four shelves are filled completely with black tallow candles which flicker with dim yellow flames, causing shadows to dance across the walls. ~ E wooden pedestal~ Made from dark oak, this small pedestal has had several carvings of winged demons and hunch-backed creatures etched across its surface. A thin layer of dried blood coats the wood and bits of grey, decaying flesh cling to it. Resting atop it is a massive flesh-bound tome covered in ancient sigils and runes. ~ A look~ writing inscription~ act_tochar( #writing, ch ); act_notchar( #writing1, ch ); drain_stat( ch, con, 5, -1 ); ~ E writing~ You wipe away the layers of dust and suddenly reel in terror as you read the writing: @e"Entombed within this crypt is $n, $e entered the temple of Morkith and offered $mself as sacrifice to our god, now $e shall become an eternal servant to us!"@n ~ E writing1~ @e$n wipes away the dust on the crypt and suddenly turns pale as he reads the writing. ~ ! 0 0 0 A open~ book massive~ act_tochar( #open, ch ); act_notchar( #open1, ch ); Wait( 3 ); act_room( #wails, ch ); loop( all_in_room ) { if( is_player( rch ) ) dam_message( rch, 5d5+150, "The wails of the damned" ); inflict( rch, mob, 5d5+150, "The wails of the damned" ); } Wait( 3 ); ~ E open~ @RYou carefully open the flesh-bound book and begin to flip slowly through the pages of sinewy flesh. ~ E open1~ @R$n carefully opens the flesh-bound book and begins to flip slowly through the pages of sinewy flesh. ~ E wails~ @RSuddenly a black fog begins to rise from within the book and the sound of thousands of voices begin to wail loudly, causing you to cover your ears in pain! ~ E Optional affect to book~ From out of nowhere a booming voice begins to speak: @W"Be warned ye who seeks the knowledge of the dark one Morkith. For centuries no mortal has laid eyes upon the tome of the Krac'ti'lia, the book of the damned. Be ye warned mortal soul! If'n ye seek the path of darkness and Morkith has favored ye, accept the book as a gift. The knowledge within can unlock the mysteries of death, the afterlife and the way of the demons. Does thou seek the ultimate power of the dark gods? Answer quickly for my patience grows thin!" ~ ! 0 0 0 1779 9 1509949540 3 0 -1 S #50577 Black Temple - Entrance to the Hall of Demons~ Sheer black obsidian walls rise up to the north and south of the corridor here, completely void of any blemishes or inperfections. Twin arches, made of polished dark grey adamantite and covered with ancient glyphs and runes, lie directly to the east and west. The sound of sputtering can be heard off to the west where the hallway is illuminated faintly and abundant with dancing shadows. To the east the hallway proceeds into darkness and not even your own light seems to break through it. ~ [Terek] Begin Hall of Demons Run, Whoop! ~ 301465601 0 9 0 D1 ~ ~ 0 -1 50523 10 10 5 D3 ~ ~ 0 -1 50578 10 10 5 -1 S #50578 Black Temple - Along the Hall of Demons~ Magnificent stone statues carved to resemble gigantic horned demons line every inch of the walls along the passageway here. Each of the statues eyes are composed of fist-sized black diamonds which glitter in the torch light. Before each base of the statues are several humanoid skulls which have been stacked into a neat pile and a single crimson candle rests atop them. To the east a large, dark grey colored adamantite arch marks the edge of the hallway while to the south the legion of demon statues continue on as far as the eye can see. ~ ~ 301465601 0 9 0 D1 ~ ~ 0 -1 50577 10 10 5 D2 ~ ~ 0 -1 50579 10 10 5 A ~ ~ act_room( #shudder, ch ); ~ E shudder~ @b@RThe ground vibrants violently as several of the statues of demons begin to break free from the wall and animate! ~ ! 1 0 6 -1 S #50579 Black Temple - Along the Hall of Demons~ Two enormous statues dominate the eastern and western walls of the hallway here, each resembling a cross between a dragon and a human. Beside each of the statues are small niches in which several tied up scrolls and dust-covered tomes rest. Carved into the floor of the hallway is the image of a giant eye placed in the center of a triangle. Upon the ceiling a mural made with red and black dye has been painted, depicting a legion of demons marching towards a city that strikingly resembles Vaasa. To the north and south the hallway stretches through the temple along the hordes of statues. ~ ~ 301465601 0 9 0 D0 ~ ~ 0 -1 50578 10 10 5 D2 ~ ~ 0 -1 50580 10 10 5 -1 S #50580 Black Temple - Along the Hall of Demons~ Several dozen small statues line the walls of the passage here, each carved to appear like a disfigured human with twisted arms and legs. Pools of blood rest before each of the statues which constantly churns violently, like it were concious and aware of its surroundings. Upon the eastern wall, etched just above the heads of the statues, is a large carving of a man draped in robes which only reveal his skeletal hands. To the north the hallways continues through the rows of statues while to the south it bends out of view. ~ [Terek] How many ways can i friggin describe this hallway..grumble ~ 301465601 0 9 0 D0 ~ ~ 0 -1 50579 10 10 5 D2 ~ ~ 0 -1 50581 10 10 5 -1 S #50581 Black Temple - Before the Statue of a Medusa~ The hallway bends sharply here, heading off through a triangle-shaped opening in the wall to the west. Only a lone statue, carved to look like like a medusa, has been erected in this section of the passage, which stands directly before the opening to the west. Upon the southern wall are several patches of discolored stone on which partial remains of ancient writing remains. The eastern wall is completely bare save for a tiny hand-sized niche which has been placed dead center in the wall. The hallway continues along the rows of statues to the north and west from here. ~ [Terek] Medusa Will animate, How im gonna work her gaze i dunno ~ 301465601 0 9 0 D0 ~ ~ 0 -1 50580 10 10 5 D3 ~ ~ 0 -1 50582 10 10 5 -1 S #50582 Black Temple - Before a Triangle-Shaped Opening~ The smooth dark obsidian walls of the hallway are covered with ancient carvings and writings which has been placed in between each of the statues of demons. A massive silk tapestry depicting a lone knight clad in pitch-black armor surveying a battle between demons and dwarves from high atop a hill. To the east a triangle-shaped opening has been carved through the wall and on the other side you can see the faint outline of a huge statue dominating the center of the hallway. To the north and east the hallway continues past the rows of statues. ~ ~ 301465601 0 9 0 D0 ~ ~ 0 -1 50587 10 10 5 D1 ~ ~ 0 -1 50581 10 10 5 -1 S #50583 Black Temple - Cobweb-Filled Corridor~ Massive spider webs drape across the walls of the corridor here, completely obscuring your field of vision to the east. Beneath the many layers of silken thread upon the walls you can see the faint outlines of large stone carvings but are too obscured to identify what they represent. Within a section of webbing on the southern wall are several entombed sword spiders, partially eaten and decayed. To the south lies a dented steel has been nearly obscured by the webs. A grey-white marble arch, covered in glowing runes and glyphs lies to the west while to the east the corridor continues through the sheets of cobwebs. ~ ~ 301465601 0 9 0 D1 ~ ~ 0 -1 50584 10 10 5 D2 ~ ~ 0 -1 50597 10 10 5 D3 ~ ~ 0 -1 50523 10 10 5 -1 S #50584 Black Temple - Cobweb-Filled Corridor~ The massive silken threads of the cobwebs in this section of the hallway intertwine with each other nearly blocking off passage to the east. The webs have become strengthened by each other and feel as if they were made of stone. Upon the northern wall, stuck beneath several layers of webbing, are the skeletal remains of a humanoid clad in white armor. Small rats and large spiders can be seen stuck within the crossections of the webs; their flesh nearly gone and white bone visible. A rickety wooden door, covered in rusty steel bands, lies directly to the south. The hallway continues to the east and west from here. ~ ~ 301465601 0 9 0 D1 ~ ~ 0 -1 50598 10 10 5 D2 ~ ~ 0 -1 50585 10 10 5 D3 ~ ~ 0 -1 50583 10 10 5 -1 S #50585 Black Temple - Abandoned Clergy's Quarters~ The smooth grey stone walls of this room are completely bare save for a few unlit torches which still hang from the walls. Small piles of stone rubble lie in the corners of the room having broken free from the ceiling and walls. The southern wall shows evidence that the chamber was once occupied as you can see the faint outline of what could have been a picture frame. Although barren of any furnishing, one hint of former inhabitance still remains; the decaying corpse of a black robed figure sits slumped over in the southwest corner of the room. Set into the northern wall is a rickety wooden door covered in rusty steel bands ~ ~ 301465601 0 9 0 D0 ~ ~ 0 -1 50584 10 10 5 -1 S #50586 Black Temple - Before a Small Sacrifical Altar~ An overwhelming stench of burnt and decaying flesh fills the air here, mingling with the strong smell of soot. Strewn about the floor in heaps are the remains of several dozen horribly burned humanoids, some still wearing their armor they doned in battle. A large, crudely formed block of steel lies in the southwest corner of the room; the blade-end of a steel longsword partially melted into it. Set against the southern wall is a small stone altar on which the blackened bones of a human lie strapped to it. Lying beside the altar is a bulky suit of field plate armor, covered in blood and rittled with holes. To the north the hallway continues through the vast corridors of the temple. ~ [Terek] Ever notice i describe WAY too much stuff :P ~ 301465601 0 9 0 D0 ~ ~ 0 -1 50526 10 10 5 -1 S #50587 Black Temple - Along the Hall of Demons~ The hallway here is void of any statues except for carvings etched into the walls. The carvings depict a large assembly of demons bowing before a black-robed figure with large red horns. A lone torch hangs from the western wall, flickering with a pale red and blue flame which illuminates the hallway just barely enough to see the dark stone walls. Directly to the north the faint outline of an extremely large statue can be seen through the darkness. To the north and south the hallway continues through the vast corridors of the temple. ~ ~ 301465601 0 9 0 D0 ~ ~ 0 -1 50588 10 10 5 D2 ~ ~ 0 -1 50582 10 10 5 -1 S #50588 Black Temple - End of the Hall of Demons~ Dominating the northern wall of the hallway here is an enormous statue of the dark god Morkith. The statue towers towers up at least twenty feet where the ceiling has been raised to accomidate its size. Within the statue's hands are a massive broadsword made of a crimson metal and a shield make of humanoid skulls. Hanging from the eastern and western walls are tattered tapestries which have been destroyed by time, making identification of their original pictures impossible. To the south the hallway continues through the hall of demons. ~ [Terek] Closing exit north off, riddle again ~ 301465601 0 9 0 D0 ~ ~ 0 -1 50589 10 10 5 D2 ~ ~ 0 -1 50587 10 10 5 -1 S #50589 Black Temple - Before a Blood-Stained Door~ Set into the western wall is an enormous adamantite door, adorned with ancient carvings, runes and glyphs and covered in a thick layer of dried blood. Unlit torches, covered in decades of cobwebs and dust, hang on each side of the door. The entire northern wall of the chamber is composed of humanoid skulls which have been coated with a thin, translucent green slime. Etched into the eastern wall are at least half a dozen small carvings, each portraying a different type of demon. Beneath the carvings in the wall to the east are several rows of ancient writing, faded and barely readable from ages of erosion. To the south the wall is completely bare save for a triangle-shaped depression. ~ ~ 301465601 0 9 0 D2 ~ ~ 0 -1 50588 10 10 5 D3 ~ ~ 0 -1 50590 10 10 5 -1 S #50590 Black Temple - Barren Passage~ This small, dark stone passage is blanketed in utter darkness and the only thing visible is are faint traces of a bluish mist which swirls just above the floor. Rows of unlit torches, covered in cobwebs and a thick layer of mildew and grime, hang along the walls of the passage. A large niche has been carved into the northern wall within which a large, rusty steel mace rests. Set into the eastern wall is an enormous blood-stained adamantite door, large enough to allow a storm giant to pass through without ducking. To the south the passage continues through a veil of darkness. ~ ~ 301465601 0 9 0 D1 ~ ~ 0 -1 50589 10 10 5 D2 ~ ~ 0 -1 50591 10 10 5 -1 S #50591 Black Temple - Barren Passage~ The sheer stone walls of the passage are void of any blemishes or imperfections and the craftmanship of the interlocking stone blocks is quite impressive. A few of the stones which compose the wall have had small carvings etched on their surface but only portions of the carvings remain and are unidentifiable. A large door, made of blackened wood reinforced with krynite bands, has been set into the western wall. To the north and south the passage continues through the abandoned temple. ~ ~ 301465601 0 9 0 D0 ~ ~ 0 -1 50590 10 10 5 D2 ~ ~ 0 -1 50593 10 10 5 D3 ~ ~ 0 -1 50592 10 10 5 -1 S #50592 Black Temple - Patriarch's Chambers~ This small stone chamber once housed one of the three Grand Patriarch's of Morkith but appears to have been abandoned some time ago. A massive four-polled bed of fine shuvana wood, draped in a black veil, has been set against the western wall. A dark maple wardrobe, its doors open and interior empty, stands on the northern side of the room. Set into the southern wall is a small fireplace, covered in a layer of dust and filled with mounds of grey ash. The mantle above the fireplace is covered with humanoid skulls from almost every race. To the east a large wooden door made of black wood marks the exit out of this chamber. ~ ~ 301465601 0 9 0 D1 ~ ~ 0 -1 50591 10 10 5 -1 S #50593 Black Temple - Barren Passage~ Cobwebs litter this portion of the passage here, covering nearly every inch of stone and every small crevice. Beneath the layers of cobwebs, only dark obsidian stone can be seen which still retains a high glossy appearance. Set into the western wall and nearly obscured by the the strands of silken thread is a large black wooden door, covered in glowing runes and glyphs. The passage continues to the north while to the south it looks to be impassable as the cobwebs have woven over each other several times in a thick, tangled mess. ~ [Terek] Slash web to get through ~ 301465601 0 9 0 D0 ~ ~ 0 -1 50591 10 10 5 D2 ~ ~ 0 -1 50595 10 10 5 D3 ~ ~ 0 -1 50594 10 10 5 -1 S #50594 Black Temple - Patriarch's Chambers~ This circular stone chamber is quite bare, save for only a few ragged silk tapestries which still hang from the walls. The tapestries are quite damaged but you can see bits and pieces of images of battle-clerics of Morkith rushing an unseen foe. The walls, ceiling and floor are covered with large scratches and a few stones within them are missing. A mound of splintered wood lies in the northwest corner of the room, remnants of furnishings that once occupied the room. To the east a large black wooden door marks the exit out of this chamber. ~ ~ 301465601 0 9 0 D1 ~ ~ 0 -1 50593 10 10 5 -1 S #50595 Black Temple - Barren Passage~ The walls in this section of the passage have been severly damaged by some tremendous force, leaving most of the its stones scarred with cracks while others have crumbled completely leaving gaping holes. A large portion of the southern wall has crumbled away and from deep within its bowels you can hear a constant faint roaring sound, like that of a angry dragon. The floor is covered in tiny fragments of bone, although they are too small to identify what creature they once belonged to. A large, sturdy steel door, covered in dents and scratches, has been set into the western wall. The passage continues off to the north into a mass of cobwebs. ~ ~ 301465601 0 9 0 D0 ~ ~ 0 -1 50593 10 10 5 D3 ~ ~ 0 -1 50596 10 10 5 -1 S #50596 Black Temple - Patriarch's Chambers~ This large black and grey tiled stone chamber is filled with many elegant furniture and colorful tapestries. Several marble cabinets, each fastened shut with a hefty adamantite lock, stand against the southern wall. A small cot, covered in black silk sheets and a blanket of human flesh, lies in the northwest corner of the room. A large, plush reading chair has been placed in front of a large fireplace in the western wall of the chamber. The entire northern wall is covered in silk tapestries, each portraying human sacrifices being offered to Morkith by his minions. A sturdy steel door, covered in dried blood, has been set into the eastern wall. ~ ~ 301465601 0 9 0 D1 ~ ~ 0 -1 50595 10 10 5 -1 S #50597 Black Temple - Abandoned Clergy's Quarters~ This small room is filled with broken tables, wardrobes, chairs and bookcases. Black silk tapestries hang from the southern wall, shredded beyond recognition and covered in dried blood. The remains of stone statues stand in each of the corners of the room; reduced to nothing more than a mere pile of crumbled stone. Set into a niche in the western wall is a small shrine adorned with human skulls topped with black tallow candles. Lying sprawled out in the center of the room are the remains of two humans; one covered in red and white plate armor and the other in a mere set of black robes. To the north a dented steel door leads out of the room and back into the corridor. ~ ~ 301465601 0 9 0 D0 ~ ~ 0 -1 50583 10 10 5 -1 S #50598 Black Temple - Cobweb-Filled Corridor~ Battered pieces of rusty plate armor lie scattered about the floor of the corridor; thick strands of ivory-white web wrapped tightly around them. Etched into the northern wall are several odd-looking symbols, each outlined by a series of sparkling blood-red gems. Examining the webs that span across the hallway and almost completely block off the southern passage you notice they are extremely thicker than what a common spider could weave even over several years. The corridor continues to the west into a veil of darkness while to the south the passage becomes slightly illuminated by a soft green glow. ~ ~ 301465601 0 9 0 D2 ~ ~ 0 -1 50599 10 10 5 D3 ~ ~ 0 -1 50584 10 10 5 -1 S #50599 Black Temple - Cobweb-Filled Corridor~ An extremely large and thick cobweb crosses over this section of the corridor here and entangled within it are the skeletal remains of several humanoids. Two torches hang from the eastern and western walls of the passage, each of them flickering with a dull orange flame which barely illuminates the passage and do no harm to the strands of web which delicately hang inches above their flames. Further to the south along the corridor the soft green glow which illuminates the hallway becomes brighter. The corridor continues to stretch to the north and south from here, through the mass of tangled cobwebs. ~ ~ 301465601 0 9 0 D0 ~ ~ 0 -1 50598 10 10 5 D2 ~ ~ 0 -1 50600 10 10 5 -1 S #50600 Black Temple - Cobweb-Filled Corridor~ The cobwebs in the corridor here are extremely thick and you constantly have to wipe them away and untangle yourself from them. The corpses of several armored humanoids have been entombed in a cacoon of cobwebs and propped up against the southern wall. Rusty swords, shields and battle maces can be clearly seen lying behind a thick sheet of webbing in a niche carved into the eastern wall. A soft green glow illuminates the corridor, causing the cobwebs to take on a shiny forest-green color. To the north and west the corridor continues, constantly kept illuminated by the glow. ~ ~ 301465601 0 9 0 D0 ~ ~ 0 -1 50599 10 10 5 D3 ~ ~ 0 -1 50601 10 10 5 -1 S #50601 Black Temple - Cobweb-Filled Corridor~ Portions of the walls in this section of the corridor have crumbled, leaving large gaping holes from within which you can hear the faint sound of dripping water. The floor and ceiling have had murals of shadowy figures lurking in a heavily forested area stalking a group of centaurs painted across their surface. Lying partially buried beneath a mound of stone debris along the northern wall are several sapphire-encrusted golden braziers which have been molded in the shape of an open dragon's claw. The bright green glow which illuminates the corridor here intensifies to the south while it diminishes to the east the corridor moves further away from it. ~ ~ 301465601 0 9 0 D1 ~ ~ 0 -1 50600 10 10 5 D2 ~ ~ 0 -1 50602 10 10 5 -1 S #50602 Black Temple - Glowing Chamber~ The walls of this large circular chamber are covered in a thick blanket of green fungi which sheds an almost blinding green glow about the room and down the corridors. Beneath the layers of fungus you can occasionally catch a glimpse of something metallic shining beneath it. The floor of the chamber is scarred by many deep scratches made by an extremely sharp object as the cuts drive four inches into the hard obsidian. A few cobwebs hang from the corners of the chamber and within a few of them you can see several small bugs entangled in the fine strands of silken thread. A hallway makes its way out of the chamber to the north, illuminated brightly by the green glow while to the east the area remains pitch black. ~ ~ 301465601 0 9 0 D0 ~ ~ 0 -1 50601 10 10 5 D1 ~ ~ 0 -1 50603 10 10 5 -1 S #50603 Black Temple - Bone-Strewn Chamber~ This large stone chamber has been crudely chisled out from the black obsidian stone, leaving bits of jagged rocks exposed. Filling the chamber are several hundred bones which lie in heaps, some reaching three feet high. Among the many bones you notice that most of them resemble humanoid skulls and leg bones while others have been snapped and gnawed away at, making identification of what creature they came from impossible. Lying along the northeast wall of the chamber are several large oval balls of web, resembling a cacoon a spider would leave after it had killed its prey. A large, gaping hole can be clearly seen in the eastern wall and although it is completely dark you can hear a faint crunching sound emanating within it. To the west a smooth, stone hallway begins to make its way through the temple, illuminated by a nearly blinding bright green glow. ~ ~ 301465601 0 9 0 D3 ~ ~ 0 -1 50602 10 10 5 -1 S #50604 Black Temple - Forgotten Burial Vault~ You put a description here, funny concept eh? ~ ~ 368574465 0 9 0 D1 ~ ~ 3 -1 50553 10 10 5 -1 S #50605 Black Temple - Chamber of the Dark Guardian~ Under Construction. ~ ~ 301465601 0 9 0 D3 ~ ~ 0 -1 50543 10 10 5 1790 9 1509949540 3 0 -1 S #50606 Black Temple - Chamber of the Dark Guardian~ Under Construction. ~ ~ 301465601 0 9 0 D3 ~ ~ 0 -1 50544 10 10 5 1790 9 1509949540 3 0 -1 S #50607 Black Temple - Chamber of the Dark Guardian~ Under Construction. ~ ~ 301465601 0 9 0 D1 ~ ~ 0 -1 50537 10 10 5 1790 9 1509949540 3 0 -1 S #50608 Black Temple - Chamber of the Dark Guardian~ Under Construction. ~ ~ 301465601 0 9 0 D1 ~ ~ 0 -1 50536 10 10 5 1790 9 1509949540 3 0 -1 S #50609 Black Temple - Chamber of the Dark Guardian~ Under Construction. ~ ~ 301465601 0 9 0 D2 ~ ~ 0 -1 50541 10 10 5 -1 S #50610 Black Temple - Chamber of the Dark Guardian~ Under Construction. ~ ~ 301465601 0 9 0 D2 ~ ~ 0 -1 50534 10 10 5 -1 S #50611 A Dark Cold Passage Beneath the Dragonspires~ Under Construction. ~ ~ 301465601 0 9 0 D0 ~ ~ 0 -1 50500 10 10 5 D2 ~ ~ 0 -1 50612 10 10 5 -1 S #50612 A Dark Cold Passage Beneath the Dragonspires~ Under Construction. ~ ~ 301465601 0 9 0 D0 ~ ~ 0 -1 50611 10 10 5 D3 ~ ~ 0 -1 50613 10 10 5 -1 S #50613 A Dark Cold Passage Beneath the Dragonspires~ Under Construction. ~ ~ 301465601 0 9 0 D1 ~ ~ 0 -1 50612 10 10 5 D4 ~ ~ 0 -1 50614 10 10 5 -1 S #50614 A Dark and Musty Vertical Shaft~ Under Construction. ~ ~ 301465601 0 9 0 D4 ~ ~ 0 -1 50615 10 10 5 D5 ~ ~ 0 -1 50613 10 10 5 -1 S #50615 A Dark and Musty Vertical Shaft~ Under Construction. ~ ~ 301465601 0 9 0 D4 ~ ~ 0 -1 50616 10 10 5 D5 ~ ~ 0 -1 50614 10 10 5 -1 S #50616 Within a Small Dark Cave~ Under Construction. ~ ~ 301465601 0 9 0 D0 mound of boulders~ ~ 234 -1 58016 10 10 5 D5 ~ ~ 0 -1 50615 10 10 5 -1 S #0