tfe-1.0/area/
tfe-1.0/files/
tfe-1.0/logs/
tfe-1.0/logs/immortal/
tfe-1.0/logs/mob/
tfe-1.0/logs/object/
tfe-1.0/logs/player/
tfe-1.0/logs/room/
tfe-1.0/notes/clans/
tfe-1.0/player/
tfe-1.0/prev/
tfe-1.0/prev/area/
tfe-1.0/prev/player/
tfe-1.0/prev/rooms/
tfe-1.0/rooms/
tfe-1.0/src-gc/
tfe-1.0/src-msvc/
tfe-1.0/src-unix/
tfe-1.0/www/
tfe-1.0/www/html/
#AREA
Giant Bumble Bees~
Kabashira~
Bumble Bees~

15 0
0
#ROOMS

#44250
Deep Forest, Large Hole~
The trees of the forest thin out here.  You notice a rather large, gaping

hole in the ground, partially covered by a fallen tree.  Oddly, the soil

around the hole looks fresh.  Around the periphery of the hole, tufts of

bright green grass are growing.

~
[Merior] need extra for tree

[Merior] the hole is just TOO obvious..  make them work a little bit to

find the area...

[Phule] this room can change, in conjunction with where it is put.

~
301465601 3 5 0
D2
~
~
0 -1 19152 10 10 5
D5
a hole!~
a hole!~
0 -1 44251 10 10 5
E
soil~
The soil is freshly turned.  It has not had time to dry out yet, so

something has definitely been here recently.

~
E
hole~
The hole appears to lead down into a tunnel of some sort.

~
E
grass tufts~
These bright green tufts of grass are rather unremarkable in appearance,

other than the intensity of their green foliage.

~
-1
S

#44251
Moist Tunnel~
The exit above provides a slight breeze of fresh air in this cramped

tunnel.  The earth is a ruddy brown color, and moist to the touch.  The

breeze causes dirt from above to cascade down the tunnel walls, like

miniature avalanches.

~
[Merior] if human sized.. big guys cant get in.. this intentional?

~
301465601 11 5 0
D4
~
~
0 -1 44250 10 10 5
D5
~
~
0 -1 44252 10 10 5
A
~
~
send_to_room( #dirt, room );

~
E
dirt~
Dirt cascades down from above, throwing dust everywhere.

~
E
damage~
~
!
2 400 0
-1
S

#44252
Moist Tunnel~
This tunnel is about five feet in diameter.  Thin filamentous roots hang

from the ceiling of the eastern tunnel, partially obstructing the view to

the east.  The air is humid, yet cool, and smells slightly sweet.  The

tunnel appears to widen gradually as it continues eastward.

~
~
301465609 11 5 0
D1
~
~
0 -1 44253 10 10 5
D4
~
~
0 -1 44251 10 10 5
E
roots east view~
The hanging roots branch out at random intervals, looking like miniature

brown lighting bolts.  Their sheer number makes looking through them

very difficult.

~
A
~
~
room = find_room( 44253 );

if( mob_in_room( 948, room ) ) {

room = find_room( 44252 );

  send_to_room( #buzz, room );

  }

~
E
buzz~
@BYou hear a loud buzzing to the east.@n

~
!
1 900 18
-1
S

#44253
Large Chamber~
This chamber is enormous, with tunnels leading off to the north, east,

south, and west.  The ceiling is rather high, being about fifteen feet

from the ground, and the walls are composed of hard-packed clay.  The air

here is humid, yet sweet in smell.

~
~
301465604 0 8 0
D0
~
~
0 -1 44254 10 10 5
D1
~
~
0 -1 44261 10 10 5
D2
~
~
0 -1 44272 10 10 5
D3
~
~
0 -1 44252 10 10 5
A
sniff smell~
~
act_tochar( #sniff, ch );

act_notchar( #rsniff, ch );

~
E
rsniff~
$n sniffs the air.  You hear $s stomach grumble.

~
E
sniff~
The smell is sweet and pleasant.  Your stomach grumbles.

~
!
0 0 0
948 9 1509949540 3 0
-1
S

#44254
Honey Chamber~
The air here smells very sweet.  A few large roots emerge from the

ceiling, only to disappear again into the ground.  Dozens of large brown

spheroid objects fill the room, leaving little space for you to stand. 

Dirt sloughs off the walls as a breeze enters from the main chamber.

~
~
301465604 0 5 0
D2
~
~
0 -1 44253 10 10 5
E
spheroid objects honey pot~
They are a light ruddy-brown color, and appear to be made from wax and

pollen.  They ooze honey out of various imperfections in their surface

when you poke them.  They closely resemble large clay pots, except that

they are made of wax.

~
E
liquid~
The liquid is a yellow-brown color.  It has a very sweet smell.  It may

be possible to collect some of it in a container.

~
E
roots roto~
These roots are very thick, and quite hard.  There must be some sort of

large tree growing directly above this chamber.

~
953 9 1509949540 3 0
-1
S

#44255
Immaculate Chamber~
This chamber is surprisingly free from all debris.  In fact, even the

hard-packed ground is dust-free.  A ruddy brown waxy substance coats the

tunnel entrance, and slowy tapers into nothing as it advances into the

chamber.  A thin trickle of water weaves its way from the ceiling to the

ground, forming a small muddy pool along the southern wall.

~
[Merior] queen body parts used for something?

[Fyli] slowy should be slowly.

~
301465604 0 5 0
D0
~
~
0 -1 44270 10 10 5
E
trickle water~
Emerging from the ceiling, a small stream of water trickles down the

southern wall of the chamber.  It snakes along in an almost hypnotic

pattern.

~
E
muddy pool~
This water in this pool is light brown in color.  It has formed 

from the water trickling down from the ceiling.

~
E
waxy substance~
This waxy substance coats the entrance to this chamber, and the tunnel

beyond.  It doesn't seem to have any dust on it, which means it must be

replaced regularly.

~
954 9 1509949540 3 0
953 9 1509949540 3 0
948 9 1509949540 3 0
-1
S

#44256
Brooding Chamber~
The floor of this chamber is covered with a fine yellow powder.  There are

several large brown wax bulbs are lying around the floor.  Along the

eastern wall of the chamber lies a neat pile of yellow balls.

Lichens grow all over the ceiling, making it appear slate gray in color.

~
[Ssleestaq] be cool to skin the larva for something.

~
301465604 0 5 0
D0
~
~
0 -1 44267 10 10 5
E
wax bulbs~
These appear to be cocoons of some sort.

~
E
yellow balls~
These balls seem to be made of a moist yellow powder.  They have a musky

smell to them.

~
E
powder~
This fine powder looks very much like pollen.

~
E
lichens~
These odd-looking plant-like organisms coat the ceiling, causing it to

take on a depressing gray hue.

~
953 9 1509949540 3 0
953 9 1509949540 3 0
976 9 1509949540 3 0
976 9 1509949540 3 0
976 9 1509949540 3 0
976 9 1509949540 3 0
976 9 1509949540 3 0
-1
S

#44257
Deep Forest, Wildflowers~
As you enter this part of the forest, you are immediately taken aback. 

The flowers here are absolutely huge!

~
dont make judgments on size just give a size that can seem huge to palyers

This is not a real room, it will be deleted.

~
301465601 3 5 0
-1
S

#44258
Side Chamber~
The dirt walls of this chamber are reddish-brown in color.  In fact,

everything in this chamber is lined with a thin layer of reddish-brown

dust.  There are dozens of large brown wax bulbs piled up along the

northern end of the chamber.  It appears that a few of them have opened.

~
[Fraelith] cant call the queen just bee

[Ssleestaq] workers should assist the queen.

~
301465604 0 5 0
D2
~
~
0 -1 44261 10 10 5
E
large brown wax bulbs~
These appear to be giant insect cocoons of some sort.

~
E
dust reddish dirt~
The dust appears to have a high iron content, due to its color.

~
A
move play molest open smash destroy~
bulb bulbs cocoon cocoons~
act_tochar( #oopsc, ch, obj );

act_notchar( #oopso, ch, obj );

~
E
oopsc~
You start to molest one of the wax bulbs, only to break it.  Milky white

slime oozes out from the newly formed cracks.

~
E
oopso~
$n grabs one of the bulbs and breaks it, releasing a milky white fluid.

~
!
0 0 0
950 9 1509949540 3 0
951 9 1509949540 3 0
951 9 1509949540 3 0
872 17 1509949540 -2 0
-1
S

#44259
Damp Tunnel~
The earthen walls forming this tunnel continue to the west and to the

south.  Upon few places along the walls, the soil takes on a reddish hue. 

A glint of @Wsilver@n catches your eye along the base of the southern tunnel

wall.

~
~
301465604 11 5 0
D2
~
~
0 -1 44260 10 10 5
D3
~
~
0 -1 44261 10 10 5
E
reddish soil dirt~
Upon closer examination, the dirt appears very similar to rust.

~
E
glint silver wall~
There is definately something shiny within the southern wall of the

tunnel.  It might be possible to dig it out.

~
A
dig~
glint silver~
if( !rflag( reset0, room ) ) {

  send_to_char( #char_nothing, ch );

  act_notchar( #room_nothing, ch );

  end;

  }

if( rflag( reset0, room ) ) {

  remove_rflag( reset0, room );

  send_to_char( #to_char, ch );

  act_notchar( #to_room, ch );

  obj_to_char( oload( 14 ), ch );

  }

~
E
char_nothing~
You dig at the glint of silver only to be rewarded with a small piece of

mica, which you quickly crush in frustration.

~
E
room_nothing~
$n digs at the something in the southern wall, and then groans in

frustration.

~
E
to_char~
After digging at the tunnel wall for some time, you are rewarded with a single silver coin.

~
E
to_room~
$n digs at the southern wall for a while, obtaining a silver coin!

~
!
0 0 0
-1
S

#44260
Damp Tunnel~
The tunnel bends to the east and north, continuing into darkness.  The

soil walls are almost entirely brick-red now, with only a few patches of

brown here and there.  Also, from within the northern tunnel wall, a

large boulder protrudes.

~
~
301465604 0 5 0
D0
~
~
0 -1 44259 10 10 5
D1
~
~
0 -1 44263 10 10 5
E
boulder~
A rather large piece of granite.  Small flecks of copper can be seen

throughout its surface.

~
E
copper~
Shiny bits of copper colored metal.  It is probably mixed with some other

element, and therefore is of no real value or use.

~
-1
S

#44261
Damp Tunnel~
The walls of this earthen tunnel are dry, and the air is musty.  A large

chamber opens up to the west, while a smaller one opens up to the north. 

The tunnel continues to the east, where you can see the tunnel bending to

the south and into darkness.

~
~
301465604 11 9 0
D0
~
~
0 -1 44258 10 10 5
D1
~
~
0 -1 44259 10 10 5
D3
~
~
0 -1 44253 10 10 5
A
~
~
room = find_room( 44258 );

if( mob_in_room( 951, room ) ) {

room = find_room( 44261 );

  send_to_room( #scratch, room );

  }

~
E
scratch~
You hear a muffled @Yscratching@n sound emanating from the north.

~
!
2 600 0
A
random_scratch~
~
~
!
0 0 0
953 9 1509949540 3 0
953 9 1509949540 3 0
953 9 1509949540 3 0
-1
S

#44262
Large Chamber~
Under Construction.

~
~
301465604 11 9 0
D1
~
~
0 -1 44253 10 10 5
-1
S

#44263
Damp Tunnel~
The tunnel continues to the east and west.  The earthen walls appear to

have a few patches of reddish soil in a few places.  Nearby, on the

ground, is a ruddy brown rock that seems somewhat odd.  Furthermore,

along the southern wall are what appear to be scratch marks of some kind.

~
[Merior] why is hairs/base an extra - isnt it part of action?

[Phule] is a puzzle to me as well, but i think leaving it is fine

~
301465604 0 5 0
D1
~
~
0 -1 44264 10 10 5
D3
~
~
0 -1 44260 10 10 5
E
reddish soil~
Rust colored dirt.

~
E
rock~
The rock seems normal, except for the fact that it appears to be

sprouting several large grey hairs from its base.

~
E
hairs base~
Lifting the rock to get a better look, you see that the hairs aren't

really growing from the rock, but only being covered by it.  They are

about half a foot long each, and are light gray in color.  They look a

lot like rodent fur, only much, much larger.

~
E
scratch marks~
The scratch marks are composed of 4 lines each.  They run in seemingly

random directions.

~
A
lift raise move~
rock~
act_tochar( #clift, ch, obj );

act_notchar( #olift, ch, obj );

~
E
clift~
Lifting the rock to get a better look, you see that the hairs

aren'treally growing from the rock, but only being covered by it.  They

are about half a foot long each, and are light gray in color.  They look

alot like rodent fur, only much, much larger.

~
E
olift~
$n lifts the ruddy brown rock to get a better look underneath.

~
!
0 0 0
953 9 1509949540 3 0
-1
S

#44264
Damp Tunnel~
The tunnel suddenly bends ninety degrees, leading into more darkness. 

There are a few large dirt clods along the eastern edge of the tunnel

floor.  Along the north wall, there are several large scratch marks.

~
~
301465604 0 5 0
D0
~
~
0 -1 44265 10 10 5
D3
~
~
0 -1 44263 10 10 5
E
dirt clods~
Just large chunks of hardened dirt.

~
E
scratch~
Upon closer examination, you notice part of something's claw wedged into the third of the four scratch marks.

~
E
claw~
The claw appears to be rodent in origin.  However, you don't know of any

rodents this large.  The claw is almost 5 inches in length, so whatever

it belonged to must have been huge!

~
-1
S

#44265
Damp Tunnel~
Darkness continues to the north and south of this dark earthen tunnel.  A

chill breeze blows through, making this place seem suddenly cold. 

Small mats of lichen grow along cracks in the tunnel wall, while

condensation makes the entire tunnel glisten.

~
~
301465604 0 5 0
D0
~
~
0 -1 44266 10 10 5
D2
~
~
0 -1 44264 10 10 5
E
lichen mats cracks~
These odd plant-like organisms coat areas of the tunnel where cracks have

formed.  Small droplets of moisture have condensed on their surfaces.

~
953 9 1509949540 3 0
-1
S

#44266
Damp Tunnel~
The tunnel suddenly makes a sharp turn, continuing west and south.  Along

the walls, at various intervals, are patches of earth that are darker in

color than the rest of the tunnel.  This patchwork seems to indicate that

whoever built these tunnels did so with more than just the materials at

hand.

~
~
301465604 0 5 0
D2
~
~
0 -1 44265 10 10 5
D3
~
~
0 -1 44267 10 10 5
E
patches earth darker~
The dark patches are nothing more than places along the wall where water

has seeped in from the surface.  They are moist to the touch.

~
-1
S

#44267
Damp Tunnel~
The tunnel here forms a 'T', heading east, south, and north.  The tunnel

to the south appears to open up into a larger chamber, while the tunnels

to the north and east only continue into darkness.

~
~
301465604 0 5 0
D0
~
~
0 -1 44269 10 10 5
D1
~
~
0 -1 44266 10 10 5
D2
~
~
0 -1 44256 10 10 5
953 9 1509949540 3 0
-1
S

#44268
Damp Tunnel~
Under Construction.

~
~
301465604 11 9 0
D0
~
~
0 -1 44267 10 10 5
-1
S

#44269
Damp Tunnel~
The tunnel bends west and south here, forming an inverted 'L'.  The walls

of the tunnel are gradually turning a ruddy brown as they continue

westward.  The air has a slightly waxy, yet musty scent to it.

~
~
301465604 0 5 0
D2
~
~
0 -1 44267 10 10 5
D3
~
~
0 -1 44270 10 10 5
E
walls ruddy brown~
Upon closer inspection, you notice that as the tunnel continues westward,

it is covered by an increasingly thick layer of ruddy brown wax.

~
953 9 1509949540 3 0
953 9 1509949540 3 0
953 9 1509949540 3 0
-1
S

#44270
Damp Tunnel~
The entire tunnel is surrounded by a ruddy brown waxy substance.  Even

the floor appears to have a freshly applied layer of wax on it.  To the

south, the tunnel ends in what appears to be a chamber, while to the east

it continues on into darkness.

~
~
301465604 0 5 0
D1
~
~
0 -1 44269 10 10 5
D2
~
~
0 -1 44255 10 10 5
E
waxy substance~
This is difinitely some sort of wax.  It seems like it was created

recently, since there is no dust anywhere.

~
948 9 1509949540 3 0
948 9 1509949540 3 0
-1
S

#44271
Damp Tunnel~
Under Construction.

~
~
301465604 11 9 0
D0
~
~
0 -1 44270 10 10 5
-1
S

#44272
Humid Tunnel~
The soil of this tunnel is unnaturally hard-packed.  From the roof,

several roots emerge and dive into the ground, their gnarled surfaces

glimmering with moisture.  This tunnel continues into a large chamber to

the north, and into darkness to the south.

~
~
301465604 0 5 0
D0
~
~
0 -1 44253 10 10 5
D2
~
~
0 -1 44273 10 10 5
-1
S

#44273
Humid Tunnel~
The tunnel suddenly takes a turn eastward and northward, leading into

more darkness.  There is a rather large crevice in the tunnel wall to the

south.  The humidity in this tunnel is very stifling, making it a bit

difficult to breath.

~
[Aera] In the last line of the room desc, it says "The humidity in this tunnel is very stifling, making it a bit difficult to >breath<." should be breathe

~
301465604 0 5 0
D0
~
~
0 -1 44272 10 10 5
D1
~
~
0 -1 44274 10 10 5
E
crevice~
The crevice is rather deep, and it is possible that something in down

there.  It may be possible to reach in and search.

~
A
reach search~
crevice~
if( !rflag( reset0, room ) ) {

  send_to_char( #char_nothing, ch );

  act_notchar( #room_nothing, ch );

  end;

  }

if( rflag( reset0, room ) ) {

  remove_rflag( reset0, room );

  send_to_char( #to_char, ch );

  act_notchar( #to_room, ch );

  obj_to_char( oload( 180 ), ch );

  }

~
E
char_nothing~
You search the crevice but come up empty handed.

~
E
room_nothing~
$n searches the crevice but fails to find anything.

~
E
to_char~
You search the crevice and find a gem!

~
E
to_room~
$n searches the crevice and finds something!

~
!
0 0 0
-1
S

#44274
Humid Tunnel~
The tunnel continues east and west through the darkness.  The air is not

only humid now, it is rather rank as well.  Along the southern tunnel

wall, a root snakes its way into the depths of the earth.

~
~
301465604 0 5 0
D1
~
~
0 -1 44275 10 10 5
D3
~
~
0 -1 44273 10 10 5
E
root~
This root twists its way along the southern wall of the tunnel, only to

disappear into the ground.

~
A
sniff smell~
~
act_tochar( #sniff, ch );act_notchar( #rsniff, ch );

~
E
sniff~
Phew! Something really stinks!  It seems to be coming from the east.

~
E
rsniff~
$n takes a strong whiff of air and gags.

~
!
0 900 0
-1
S

#44275
Humid Tunnel~
The tunnel appears to open up into a larger chamber to the east, while it

continues into darkness to the west.  The scent of decay is heavy upon

the air.  The walls have been packed firm, almost smooth, by their

builders.  There is a decidedly upward slope from east to west.

~
~
301465604 0 5 0
D1
~
~
0 -1 44276 10 10 5
D3
~
~
0 -1 44274 10 10 5
A
~
~
room = find_room( 44276 );

if( mob_in_room( 1035, room ) ) {

  room = find_room( 44275 );

  send_to_room( #glow, room );

  }

~
E
glow~
@b@WAn eerie flash from the east briefly illuminates the tunnel.@n

~
!
2 750 0
A
sniff smell~
~
act_tochar( #sniff, ch );act_notchar( #rsniff, ch );

~
E
sniff~
Taking a deeper breath, you begin to gag uncontrollably.

~
E
rsniff~
$n takes a deep breath and falls over, gagging.

~
!
0 0 0
-1
S

#44276
Abandoned Chamber~
The source of the rotting smell is made clear.  There are dozens of

rotting and desiccated giant bumble bee corpses here.  There are several

strange holes bored into the walls at various locations.  An upward slope

to the west leads out of this dead end in the tunnels, into a passage

leading further west.

~
~
301465612 0 8 0
D3
~
~
0 -1 44275 10 10 5
E
strange holes~
Looking closer, you see that these holes are very deep indeed.  You also

notice that they all appear to be connected to each other.

~
1035 9 1509949540 3 0
1433 17 100 -2 0
1433 17 1509949540 -2 0
-1
S

#0