#AREA
Giant Bumble Bees~
Kabashira~
Bumble Bees~
15 0
0
#ROOMS
#44250
Deep Forest, Large Hole~
The trees of the forest thin out here. You notice a rather large, gaping
hole in the ground, partially covered by a fallen tree. Oddly, the soil
around the hole looks fresh. Around the periphery of the hole, tufts of
bright green grass are growing.
~
[Merior] need extra for tree
[Merior] the hole is just TOO obvious.. make them work a little bit to
find the area...
[Phule] this room can change, in conjunction with where it is put.
~
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D5
a hole!~
a hole!~
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E
soil~
The soil is freshly turned. It has not had time to dry out yet, so
something has definitely been here recently.
~
E
hole~
The hole appears to lead down into a tunnel of some sort.
~
E
grass tufts~
These bright green tufts of grass are rather unremarkable in appearance,
other than the intensity of their green foliage.
~
-1
S
#44251
Moist Tunnel~
The exit above provides a slight breeze of fresh air in this cramped
tunnel. The earth is a ruddy brown color, and moist to the touch. The
breeze causes dirt from above to cascade down the tunnel walls, like
miniature avalanches.
~
[Merior] if human sized.. big guys cant get in.. this intentional?
~
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D5
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A
~
~
send_to_room( #dirt, room );
~
E
dirt~
Dirt cascades down from above, throwing dust everywhere.
~
E
damage~
~
!
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S
#44252
Moist Tunnel~
This tunnel is about five feet in diameter. Thin filamentous roots hang
from the ceiling of the eastern tunnel, partially obstructing the view to
the east. The air is humid, yet cool, and smells slightly sweet. The
tunnel appears to widen gradually as it continues eastward.
~
~
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D4
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~
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E
roots east view~
The hanging roots branch out at random intervals, looking like miniature
brown lighting bolts. Their sheer number makes looking through them
very difficult.
~
A
~
~
room = find_room( 44253 );
if( mob_in_room( 948, room ) ) {
room = find_room( 44252 );
send_to_room( #buzz, room );
}
~
E
buzz~
@BYou hear a loud buzzing to the east.@n
~
!
1 900 18
-1
S
#44253
Large Chamber~
This chamber is enormous, with tunnels leading off to the north, east,
south, and west. The ceiling is rather high, being about fifteen feet
from the ground, and the walls are composed of hard-packed clay. The air
here is humid, yet sweet in smell.
~
~
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D2
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D3
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A
sniff smell~
~
act_tochar( #sniff, ch );
act_notchar( #rsniff, ch );
~
E
rsniff~
$n sniffs the air. You hear $s stomach grumble.
~
E
sniff~
The smell is sweet and pleasant. Your stomach grumbles.
~
!
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S
#44254
Honey Chamber~
The air here smells very sweet. A few large roots emerge from the
ceiling, only to disappear again into the ground. Dozens of large brown
spheroid objects fill the room, leaving little space for you to stand.
Dirt sloughs off the walls as a breeze enters from the main chamber.
~
~
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E
spheroid objects honey pot~
They are a light ruddy-brown color, and appear to be made from wax and
pollen. They ooze honey out of various imperfections in their surface
when you poke them. They closely resemble large clay pots, except that
they are made of wax.
~
E
liquid~
The liquid is a yellow-brown color. It has a very sweet smell. It may
be possible to collect some of it in a container.
~
E
roots roto~
These roots are very thick, and quite hard. There must be some sort of
large tree growing directly above this chamber.
~
953 9 1509949540 3 0
-1
S
#44255
Immaculate Chamber~
This chamber is surprisingly free from all debris. In fact, even the
hard-packed ground is dust-free. A ruddy brown waxy substance coats the
tunnel entrance, and slowy tapers into nothing as it advances into the
chamber. A thin trickle of water weaves its way from the ceiling to the
ground, forming a small muddy pool along the southern wall.
~
[Merior] queen body parts used for something?
[Fyli] slowy should be slowly.
~
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E
trickle water~
Emerging from the ceiling, a small stream of water trickles down the
southern wall of the chamber. It snakes along in an almost hypnotic
pattern.
~
E
muddy pool~
This water in this pool is light brown in color. It has formed
from the water trickling down from the ceiling.
~
E
waxy substance~
This waxy substance coats the entrance to this chamber, and the tunnel
beyond. It doesn't seem to have any dust on it, which means it must be
replaced regularly.
~
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953 9 1509949540 3 0
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S
#44256
Brooding Chamber~
The floor of this chamber is covered with a fine yellow powder. There are
several large brown wax bulbs are lying around the floor. Along the
eastern wall of the chamber lies a neat pile of yellow balls.
Lichens grow all over the ceiling, making it appear slate gray in color.
~
[Ssleestaq] be cool to skin the larva for something.
~
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E
wax bulbs~
These appear to be cocoons of some sort.
~
E
yellow balls~
These balls seem to be made of a moist yellow powder. They have a musky
smell to them.
~
E
powder~
This fine powder looks very much like pollen.
~
E
lichens~
These odd-looking plant-like organisms coat the ceiling, causing it to
take on a depressing gray hue.
~
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S
#44257
Deep Forest, Wildflowers~
As you enter this part of the forest, you are immediately taken aback.
The flowers here are absolutely huge!
~
dont make judgments on size just give a size that can seem huge to palyers
This is not a real room, it will be deleted.
~
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S
#44258
Side Chamber~
The dirt walls of this chamber are reddish-brown in color. In fact,
everything in this chamber is lined with a thin layer of reddish-brown
dust. There are dozens of large brown wax bulbs piled up along the
northern end of the chamber. It appears that a few of them have opened.
~
[Fraelith] cant call the queen just bee
[Ssleestaq] workers should assist the queen.
~
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E
large brown wax bulbs~
These appear to be giant insect cocoons of some sort.
~
E
dust reddish dirt~
The dust appears to have a high iron content, due to its color.
~
A
move play molest open smash destroy~
bulb bulbs cocoon cocoons~
act_tochar( #oopsc, ch, obj );
act_notchar( #oopso, ch, obj );
~
E
oopsc~
You start to molest one of the wax bulbs, only to break it. Milky white
slime oozes out from the newly formed cracks.
~
E
oopso~
$n grabs one of the bulbs and breaks it, releasing a milky white fluid.
~
!
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S
#44259
Damp Tunnel~
The earthen walls forming this tunnel continue to the west and to the
south. Upon few places along the walls, the soil takes on a reddish hue.
A glint of @Wsilver@n catches your eye along the base of the southern tunnel
wall.
~
~
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~
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E
reddish soil dirt~
Upon closer examination, the dirt appears very similar to rust.
~
E
glint silver wall~
There is definately something shiny within the southern wall of the
tunnel. It might be possible to dig it out.
~
A
dig~
glint silver~
if( !rflag( reset0, room ) ) {
send_to_char( #char_nothing, ch );
act_notchar( #room_nothing, ch );
end;
}
if( rflag( reset0, room ) ) {
remove_rflag( reset0, room );
send_to_char( #to_char, ch );
act_notchar( #to_room, ch );
obj_to_char( oload( 14 ), ch );
}
~
E
char_nothing~
You dig at the glint of silver only to be rewarded with a small piece of
mica, which you quickly crush in frustration.
~
E
room_nothing~
$n digs at the something in the southern wall, and then groans in
frustration.
~
E
to_char~
After digging at the tunnel wall for some time, you are rewarded with a single silver coin.
~
E
to_room~
$n digs at the southern wall for a while, obtaining a silver coin!
~
!
0 0 0
-1
S
#44260
Damp Tunnel~
The tunnel bends to the east and north, continuing into darkness. The
soil walls are almost entirely brick-red now, with only a few patches of
brown here and there. Also, from within the northern tunnel wall, a
large boulder protrudes.
~
~
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~
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E
boulder~
A rather large piece of granite. Small flecks of copper can be seen
throughout its surface.
~
E
copper~
Shiny bits of copper colored metal. It is probably mixed with some other
element, and therefore is of no real value or use.
~
-1
S
#44261
Damp Tunnel~
The walls of this earthen tunnel are dry, and the air is musty. A large
chamber opens up to the west, while a smaller one opens up to the north.
The tunnel continues to the east, where you can see the tunnel bending to
the south and into darkness.
~
~
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A
~
~
room = find_room( 44258 );
if( mob_in_room( 951, room ) ) {
room = find_room( 44261 );
send_to_room( #scratch, room );
}
~
E
scratch~
You hear a muffled @Yscratching@n sound emanating from the north.
~
!
2 600 0
A
random_scratch~
~
~
!
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S
#44262
Large Chamber~
Under Construction.
~
~
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S
#44263
Damp Tunnel~
The tunnel continues to the east and west. The earthen walls appear to
have a few patches of reddish soil in a few places. Nearby, on the
ground, is a ruddy brown rock that seems somewhat odd. Furthermore,
along the southern wall are what appear to be scratch marks of some kind.
~
[Merior] why is hairs/base an extra - isnt it part of action?
[Phule] is a puzzle to me as well, but i think leaving it is fine
~
301465604 0 5 0
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~
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E
reddish soil~
Rust colored dirt.
~
E
rock~
The rock seems normal, except for the fact that it appears to be
sprouting several large grey hairs from its base.
~
E
hairs base~
Lifting the rock to get a better look, you see that the hairs aren't
really growing from the rock, but only being covered by it. They are
about half a foot long each, and are light gray in color. They look a
lot like rodent fur, only much, much larger.
~
E
scratch marks~
The scratch marks are composed of 4 lines each. They run in seemingly
random directions.
~
A
lift raise move~
rock~
act_tochar( #clift, ch, obj );
act_notchar( #olift, ch, obj );
~
E
clift~
Lifting the rock to get a better look, you see that the hairs
aren'treally growing from the rock, but only being covered by it. They
are about half a foot long each, and are light gray in color. They look
alot like rodent fur, only much, much larger.
~
E
olift~
$n lifts the ruddy brown rock to get a better look underneath.
~
!
0 0 0
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S
#44264
Damp Tunnel~
The tunnel suddenly bends ninety degrees, leading into more darkness.
There are a few large dirt clods along the eastern edge of the tunnel
floor. Along the north wall, there are several large scratch marks.
~
~
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D3
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~
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E
dirt clods~
Just large chunks of hardened dirt.
~
E
scratch~
Upon closer examination, you notice part of something's claw wedged into the third of the four scratch marks.
~
E
claw~
The claw appears to be rodent in origin. However, you don't know of any
rodents this large. The claw is almost 5 inches in length, so whatever
it belonged to must have been huge!
~
-1
S
#44265
Damp Tunnel~
Darkness continues to the north and south of this dark earthen tunnel. A
chill breeze blows through, making this place seem suddenly cold.
Small mats of lichen grow along cracks in the tunnel wall, while
condensation makes the entire tunnel glisten.
~
~
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D2
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~
0 -1 44264 10 10 5
E
lichen mats cracks~
These odd plant-like organisms coat areas of the tunnel where cracks have
formed. Small droplets of moisture have condensed on their surfaces.
~
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S
#44266
Damp Tunnel~
The tunnel suddenly makes a sharp turn, continuing west and south. Along
the walls, at various intervals, are patches of earth that are darker in
color than the rest of the tunnel. This patchwork seems to indicate that
whoever built these tunnels did so with more than just the materials at
hand.
~
~
301465604 0 5 0
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~
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D3
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~
0 -1 44267 10 10 5
E
patches earth darker~
The dark patches are nothing more than places along the wall where water
has seeped in from the surface. They are moist to the touch.
~
-1
S
#44267
Damp Tunnel~
The tunnel here forms a 'T', heading east, south, and north. The tunnel
to the south appears to open up into a larger chamber, while the tunnels
to the north and east only continue into darkness.
~
~
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~
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D1
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~
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D2
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S
#44268
Damp Tunnel~
Under Construction.
~
~
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~
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S
#44269
Damp Tunnel~
The tunnel bends west and south here, forming an inverted 'L'. The walls
of the tunnel are gradually turning a ruddy brown as they continue
westward. The air has a slightly waxy, yet musty scent to it.
~
~
301465604 0 5 0
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~
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D3
~
~
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E
walls ruddy brown~
Upon closer inspection, you notice that as the tunnel continues westward,
it is covered by an increasingly thick layer of ruddy brown wax.
~
953 9 1509949540 3 0
953 9 1509949540 3 0
953 9 1509949540 3 0
-1
S
#44270
Damp Tunnel~
The entire tunnel is surrounded by a ruddy brown waxy substance. Even
the floor appears to have a freshly applied layer of wax on it. To the
south, the tunnel ends in what appears to be a chamber, while to the east
it continues on into darkness.
~
~
301465604 0 5 0
D1
~
~
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D2
~
~
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E
waxy substance~
This is difinitely some sort of wax. It seems like it was created
recently, since there is no dust anywhere.
~
948 9 1509949540 3 0
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S
#44271
Damp Tunnel~
Under Construction.
~
~
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~
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S
#44272
Humid Tunnel~
The soil of this tunnel is unnaturally hard-packed. From the roof,
several roots emerge and dive into the ground, their gnarled surfaces
glimmering with moisture. This tunnel continues into a large chamber to
the north, and into darkness to the south.
~
~
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~
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D2
~
~
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S
#44273
Humid Tunnel~
The tunnel suddenly takes a turn eastward and northward, leading into
more darkness. There is a rather large crevice in the tunnel wall to the
south. The humidity in this tunnel is very stifling, making it a bit
difficult to breath.
~
[Aera] In the last line of the room desc, it says "The humidity in this tunnel is very stifling, making it a bit difficult to >breath<." should be breathe
~
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~
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~
~
0 -1 44274 10 10 5
E
crevice~
The crevice is rather deep, and it is possible that something in down
there. It may be possible to reach in and search.
~
A
reach search~
crevice~
if( !rflag( reset0, room ) ) {
send_to_char( #char_nothing, ch );
act_notchar( #room_nothing, ch );
end;
}
if( rflag( reset0, room ) ) {
remove_rflag( reset0, room );
send_to_char( #to_char, ch );
act_notchar( #to_room, ch );
obj_to_char( oload( 180 ), ch );
}
~
E
char_nothing~
You search the crevice but come up empty handed.
~
E
room_nothing~
$n searches the crevice but fails to find anything.
~
E
to_char~
You search the crevice and find a gem!
~
E
to_room~
$n searches the crevice and finds something!
~
!
0 0 0
-1
S
#44274
Humid Tunnel~
The tunnel continues east and west through the darkness. The air is not
only humid now, it is rather rank as well. Along the southern tunnel
wall, a root snakes its way into the depths of the earth.
~
~
301465604 0 5 0
D1
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~
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D3
~
~
0 -1 44273 10 10 5
E
root~
This root twists its way along the southern wall of the tunnel, only to
disappear into the ground.
~
A
sniff smell~
~
act_tochar( #sniff, ch );act_notchar( #rsniff, ch );
~
E
sniff~
Phew! Something really stinks! It seems to be coming from the east.
~
E
rsniff~
$n takes a strong whiff of air and gags.
~
!
0 900 0
-1
S
#44275
Humid Tunnel~
The tunnel appears to open up into a larger chamber to the east, while it
continues into darkness to the west. The scent of decay is heavy upon
the air. The walls have been packed firm, almost smooth, by their
builders. There is a decidedly upward slope from east to west.
~
~
301465604 0 5 0
D1
~
~
0 -1 44276 10 10 5
D3
~
~
0 -1 44274 10 10 5
A
~
~
room = find_room( 44276 );
if( mob_in_room( 1035, room ) ) {
room = find_room( 44275 );
send_to_room( #glow, room );
}
~
E
glow~
@b@WAn eerie flash from the east briefly illuminates the tunnel.@n
~
!
2 750 0
A
sniff smell~
~
act_tochar( #sniff, ch );act_notchar( #rsniff, ch );
~
E
sniff~
Taking a deeper breath, you begin to gag uncontrollably.
~
E
rsniff~
$n takes a deep breath and falls over, gagging.
~
!
0 0 0
-1
S
#44276
Abandoned Chamber~
The source of the rotting smell is made clear. There are dozens of
rotting and desiccated giant bumble bee corpses here. There are several
strange holes bored into the walls at various locations. An upward slope
to the west leads out of this dead end in the tunnels, into a passage
leading further west.
~
~
301465612 0 8 0
D3
~
~
0 -1 44275 10 10 5
E
strange holes~
Looking closer, you see that these holes are very deep indeed. You also
notice that they all appear to be connected to each other.
~
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#0