#AREA Isle of the Mist~ Padraig Kaos~ ~ 0 0 2 #ROOMS #38000 Barren Beach~ The shoreline is deserted and desolate. Cold winds howl, and chill you to the bone. The land around you is parched and barren. Towering bluffs line the shore to the east and west. To the north a mist crawls over the earth, thinning above the ferns and scattered plants, and then paling into phosphorescence as it rises above the growing hills. ~ ~ 301465601 3 5 0 D0 ~ ~ 0 -1 38001 10 10 5 -1 S #38001 The Mist~ Shapes ebb and fade, barely seen in the cloaking mist. All sight is obscured as the light from your torch reflects wildly from the flowing surfaces. The air around you is dry and a perpetual twilight exists. ~ set up random exit so that players end up elswhere onthe isle 50% of time ~ 301465601 3 9 0 D0 ~ ~ 0 -1 38005 10 10 5 D1 ~ ~ 0 -1 38003 10 10 5 D2 ~ ~ 0 -1 38000 10 10 5 D3 ~ ~ 0 -1 38002 10 10 5 -1 S #38002 High Bluffs~ Towering bluffs stand in defiance of the crashing waves at their feet. Storms brew and churn, rushing in from the seas to clash with the land mass, forming the mists which cloak much of the isle. ~ ~ 301465601 3 9 0 D0 ~ ~ 0 -1 38004 10 10 5 D1 ~ ~ 0 -1 38001 10 10 5 -1 S #38003 High Bluffs~ Here, as the ground rises, you are afforded a unique vantage point. To the south lies the endless sea, troubled and threatening, while to the north and west is a sea of mist, the result of countinual storms sweeping in off of the ocean. A shallow bay lies directly to the east below the bluffs, while in the far distance hills become mountains to the north. ~ need to redo this one ~ 301465601 3 9 0 D0 ~ ~ 0 -1 38006 10 10 5 D3 ~ ~ 0 -1 38001 10 10 5 -1 S #38004 High Bluffs~ Under Construction. ~ ~ 301465601 3 9 0 D0 ~ ~ 0 -1 38018 10 10 5 D1 ~ ~ 0 -1 38005 10 10 5 D2 ~ ~ 0 -1 38002 10 10 5 -1 S #38005 The Mist~ Shapes ebb and fade, barely seen in the cloaking mist. All sight is obscured as the light from your torch reflects wildly from the flowing surfaces. The air around you is dry and a perpetual twilight exists. ~ ~ 301465601 3 9 0 D0 ~ ~ 0 -1 38019 10 10 5 D1 ~ ~ 0 -1 38006 10 10 5 D2 ~ ~ 0 -1 38001 10 10 5 D3 ~ ~ 0 -1 38004 10 10 5 -1 S #38006 The Mist~ Shapes ebb and fade, barely seen in the cloaking mist. All sight is obscured as the light from your torch reflects wildly from the flowing surfaces. The air around you is dry and a perpetual twilight exists. ~ ~ 301465601 3 9 0 D1 ~ ~ 0 -1 38007 10 10 5 D2 ~ ~ 0 -1 38003 10 10 5 D3 ~ ~ 0 -1 38005 10 10 5 -1 S #38007 High Bluffs~ Under Construction. ~ ~ 301465601 3 9 0 D1 ~ ~ 0 -1 38008 10 10 5 D3 ~ ~ 0 -1 38006 10 10 5 -1 S #38008 Low hills~ ~ ~ 301465601 3 9 0 D0 ~ ~ 0 -1 38022 10 10 5 D1 ~ ~ 0 -1 38009 10 10 5 D3 ~ ~ 0 -1 38007 10 10 5 -1 S #38009 Low hills~ Under Construction. ~ ~ 301465601 3 9 0 D0 ~ ~ 0 -1 38023 10 10 5 D1 ~ ~ 0 -1 38010 10 10 5 D2 ~ ~ 0 -1 38017 10 10 5 D3 ~ ~ 0 -1 38008 10 10 5 -1 S #38010 Foothills~ Under Construction. ~ ~ 301465601 3 9 0 D0 ~ ~ 0 -1 38024 10 10 5 D1 ~ ~ 0 -1 38011 10 10 5 D2 ~ ~ 0 -1 38015 10 10 5 D3 ~ ~ 0 -1 38009 10 10 5 -1 S #38011 Lesser Peak~ ~ ~ 301465601 5 9 0 D0 ~ ~ 0 -1 38025 10 10 5 D1 ~ ~ 0 -1 38012 10 10 5 D3 ~ ~ 0 -1 38010 10 10 5 -1 S #38012 Mountain climbing~ Under Construction. ~ ~ 301465601 3 9 0 D2 ~ ~ 0 -1 38013 10 10 5 D3 ~ ~ 0 -1 38011 10 10 5 -1 S #38013 Lesser Peak~ The mists struggle and surge in a losing battle to the crisp sea breeze. The ground at your feet is barren and lifeless, scoured by the raging winds of the frequent storms. Across a narrow saddle of land you see a dark squat tower silhouetted against the horizon. ~ ~ 301465601 5 9 0 D0 ~ ~ 0 -1 38012 10 10 5 D2 ~ ~ 0 -1 38014 10 10 5 -1 S #38014 Watchfull Tower~ A lonely spit of land, thrusting out into the sea is dominated by an old stone keep. Despite time and the elements, the tower still appears eminantly defensible. Dark and brooding, the tower waits. ~ ~ 301465601 3 9 0 D0 ~ ~ 0 -1 38013 10 10 5 -1 S #38015 The Hills~ The mist thins as you climb among the hills, but all that you see is cloaked in mystery. Thin tatters of mist cling to every object, distorting shapes and tricking the senses. ~ ~ 301465601 4 9 0 D0 ~ ~ 0 -1 38010 10 10 5 D2 ~ ~ 0 -1 38016 10 10 5 D3 ~ ~ 0 -1 38017 10 10 5 -1 S #38016 Overlooking the Bluffs~ The crash of the surf pounds in your ears as you approach the edge of the bluff. Looking west out over the mist shrouded water you see derelict buildings leaning crazily, as they struggle to survive amidst the surging tides. ~ ~ 301465601 3 9 0 D0 ~ ~ 0 -1 38015 10 10 5 -1 S #38017 Buildings in the Mists~ The crash of the surf pounds in your ears as you approach the shore. Looking out over the mist shrouded water, you see derelict buildings leaning crazily, as they try in vain to block the rip tide. The high tide prevents you from reaching the buildings, but who knows what adventure awaits when the tide receeds.... ~ ~ 301465601 3 9 0 D0 ~ ~ 0 -1 38009 10 10 5 D1 ~ ~ 0 -1 38015 10 10 5 -1 S #38018 High Bluffs~ Under Construction. ~ ~ 301465601 3 9 0 D0 ~ ~ 0 -1 38026 10 10 5 D1 ~ ~ 0 -1 38019 10 10 5 D2 ~ ~ 0 -1 38004 10 10 5 -1 S #38019 The Mist~ Shapes ebb and fade, barely seen in the cloaking mist. All sight is obscured as the light from your torch reflects wildly from the flowing surfaces. The air around you is dry and a perpetual twilight exists. ~ ~ 301465601 3 9 0 D0 ~ ~ 0 -1 38027 10 10 5 D2 ~ ~ 0 -1 38005 10 10 5 D3 ~ ~ 0 -1 38018 10 10 5 -1 S #38020 The Circle of Mounds~ Before you, opens up a wide circle of five huge dirt mounds. There is a mound in the middle that is larger than the others. The sandy soil seems to hold together remarkably well under such dry and dusty conditions as these. A slight glimmer catches your eye from the center mound... ~ some simple acode so that a player can enter the mound not just go down pads ~ 301465609 3 9 0 D0 ~ ~ 0 -1 38028 10 10 5 D1 ~ ~ 0 -1 38021 10 10 5 D5 ~ ~ 0 -1 38150 10 10 5 E mound mounds~ These large mounds tower above your head and make you wonder what could be inside of them. ~ E glimmer~ The glimmer from the central mound seems to be a faint light reflecting off of a metal framework in the shape of a square. ~ -1 S #38021 A Dry Riverbed~ The dry chanel turns to the east and ends at a steep cliff face. A depression at the base of the cliff stands in mute testimony to the power of the now silent falls. ~ ~ 301465601 3 9 0 D0 ~ ~ 0 -1 38031 10 10 5 D3 ~ ~ 0 -1 38020 10 10 5 -1 S #38022 Cloaked in mists~ Shapes ebb and fade, barely seen in the cloaking mist. All sight is obscured as the light from your torch reflects wildly from the flowing surfaces. The air around you is dry and a perpetual twilight exists. ~ ~ 301465601 3 9 0 D0 ~ ~ 0 -1 38038 10 10 5 D1 ~ ~ 0 -1 38023 10 10 5 D2 ~ ~ 0 -1 38008 10 10 5 -1 S #38023 Hills rising from the mists~ Under Construction. ~ ~ 301465601 3 9 0 D0 ~ ~ 0 -1 38039 10 10 5 D1 ~ ~ 0 -1 38024 10 10 5 D2 ~ ~ 0 -1 38009 10 10 5 D3 ~ ~ 0 -1 38022 10 10 5 -1 S #38024 Towering cliffs~ Under Construction. ~ ~ 301465601 3 9 0 D0 ~ ~ 0 -1 38040 10 10 5 D1 ~ ~ 0 -1 38025 10 10 5 D2 ~ ~ 0 -1 38010 10 10 5 D3 ~ ~ 0 -1 38023 10 10 5 -1 S #38025 Towering cliffs~ Under Construction. ~ ~ 301465601 3 9 0 D2 ~ ~ 0 -1 38011 10 10 5 D3 ~ ~ 0 -1 38024 10 10 5 -1 S #38026 Watchtower~ A path, worn into the rock, appears out of the mists to the east and runs to the foot of a tower at the edge of the bluff. A steep stair spirals up the side of the keep ending at a dark recessed door. ~ place a watchtower here....10 rooms max ~ 301465601 3 9 0 D0 ~ ~ 0 -1 38036 10 10 5 D1 ~ ~ 0 -1 38027 10 10 5 D2 ~ ~ 0 -1 38018 10 10 5 D4 ~ ~ 0 -1 38139 10 10 5 -1 S #38027 Nothing~ Shapes ebb and fade, barely seen in the cloaking mist. All sight is obscured as the light from your torch reflects wildly from the flowing surfaces. The air around you is dry and a perpetual twilight exists. ~ ~ 301465601 3 9 0 D0 ~ ~ 0 -1 38037 10 10 5 D2 ~ ~ 0 -1 38019 10 10 5 D3 ~ ~ 0 -1 38026 10 10 5 -1 S #38028 Mound valley~ As you move further south, you can make out mounds that rise up from the ground. Here, you find yourself crunching on what is a mix of sand and dirt as you walk. There is a slight breeze coming from the south. ~ re write pads ~ 301465601 3 9 0 D0 ~ ~ 0 -1 38029 10 10 5 D1 ~ ~ 0 -1 38031 10 10 5 D2 ~ ~ 0 -1 38020 10 10 5 -1 S #38029 Mound Valley~ You have come upon the valley that lies in between the two short hill ranges that flank you to your north and west. The green grass slowly turns to a thin mix of sand and soil as you go south. ~ ~ 301465601 3 9 0 D1 ~ ~ 0 -1 38030 10 10 5 D2 ~ ~ 0 -1 38028 10 10 5 -1 S #38030 A Dry Riverbed~ A river once carved a channel through these tall hills, but only a dry bed remains. To the south a shallow valley lies nestled in the hills. Lining the riverbed through the valley is a series of low mounds too even and precisely laid out to be natural. ~ ~ 301465601 3 9 0 D0 ~ ~ 0 -1 38032 10 10 5 D2 ~ ~ 0 -1 38031 10 10 5 D3 ~ ~ 0 -1 38029 10 10 5 -1 S #38031 A Dry Riverbed~ Dirt and sand lie mixed up on the ground. As you travel odd sparkles and glints of light attract your eye to the sand. Raising your eyes you glimpse snow capped mountains far to the south west. The riverbed wanders slowly curving through the mounds and the hills, with no set pattern. ~ ~ 301465601 3 9 0 D0 ~ ~ 0 -1 38030 10 10 5 D2 ~ ~ 0 -1 38021 10 10 5 D3 ~ ~ 0 -1 38028 10 10 5 E sparkles glints light sand~ Small bits of mica lie mixed with the sand on the bottom of the river bed swept long ago from the mountainous source of the river. ~ -1 S #38032 Edge of the cliff~ Dusty flat ground ends abruptly on the northern horizon. Meandering from the southern hills a dry riverbed approaches the cliff where it fans out into a shallow depression. ~ ~ 301465601 3 9 0 D1 ~ ~ 0 -1 38062 10 10 5 D2 ~ ~ 0 -1 38030 10 10 5 D3 ~ ~ 0 -1 38033 10 10 5 -1 S #38033 Edge of the Cliff~ A large stone stands here, wide and slightly flattened on the top. Legend insists that on this very spot the Gods descended to the earth and decided the fate of the world. ~ ~ 301465601 3 9 0 D1 ~ ~ 0 -1 38032 10 10 5 D3 ~ ~ 0 -1 38034 10 10 5 D5 ~ ~ 0 -1 38087 10 10 5 -1 S #38034 Low bluffs~ Northwards across a shallow inlet waves pound and crash against a rocky lowland. Low bluffs continue to the west but rise steeply to the west. Far to the southeast a line of hills rise above the swirling mists. ~ ~ 301465601 3 9 0 D1 ~ ~ 0 -1 38033 10 10 5 D2 ~ ~ 0 -1 38037 10 10 5 D3 ~ ~ 0 -1 38035 10 10 5 -1 S #38035 Tumbled bluff~ Long-ago waves undercut this bluff and all that remains is a tumbled scree of rocks descending to the waves. The strong sea winds howl and whistle among the boulders paining the ear and twisting the mind. ~ ~ 301465601 3 9 0 D1 ~ ~ 0 -1 38034 10 10 5 D2 ~ ~ 0 -1 38036 10 10 5 A ~ ~ if( find_stat( ch, dex ) < random( 9, 14 ) ) { act_tochar( #tochar, ch ); act_notchar( #notchar, ch ); i = 2d2; dam_message( ch, i, "the fall"); inflict( ch, mob, i, "slipping on rocks" ); } ~ E notchar~ $n looses $s footing on the many small rocks and falls! ~ E tochar~ You loose your footing on the many small rocks and fall! ~ ! 1 0 1 -1 S #38036 High Bluffs~ Far in the distance steel-grey seas meet a cloudy sky. The ground atop these bluffs is dry and rocky, only occasionally do weeds poke through the stones. As you move inland the ground slopes down and a swirling mist begins to dominate the landscape. ~ ~ 301465601 3 9 0 D0 ~ ~ 0 -1 38035 10 10 5 D1 ~ ~ 0 -1 38037 10 10 5 D2 ~ ~ 0 -1 38026 10 10 5 -1 S #38037 Nothing~ Shapes ebb and fade, barely seen in the cloaking mist. All sight is obscured as the light from your torch reflects wildly from the flowing surfaces. The air around you is dry and a perpetual twilight exists. ~ ~ 301465601 3 9 0 D0 ~ ~ 0 -1 38034 10 10 5 D2 ~ ~ 0 -1 38027 10 10 5 D3 ~ ~ 0 -1 38036 10 10 5 -1 S #38038 Cloaked in mists~ Shapes ebb and fade, barely seen in the cloaking mist. All sight is obscured as the light from your torch reflects wildly from the flowing surfaces. The air around you is dry and a perpetual twilight exists. ~ ~ 301465601 3 9 0 D0 ~ ~ 0 -1 38041 10 10 5 D1 ~ ~ 0 -1 38039 10 10 5 D2 ~ ~ 0 -1 38022 10 10 5 -1 S #38039 Cloaked in the mists~ Shapes ebb and fade, barely seen in the cloaking mist. All sight is obscured as the light from your torch reflects wildly from the flowing surfaces. The air around you is dry and a perpetual twilight exists. ~ ~ 301465601 3 9 0 D0 ~ ~ 0 -1 38042 10 10 5 D1 ~ ~ 0 -1 38040 10 10 5 D2 ~ ~ 0 -1 38023 10 10 5 D3 ~ ~ 0 -1 38038 10 10 5 -1 S #38040 Towering cliffs ~ Under Construction. ~ ~ 301465601 3 9 0 D0 ~ ~ 0 -1 38043 10 10 5 D2 ~ ~ 0 -1 38024 10 10 5 D3 ~ ~ 0 -1 38039 10 10 5 -1 S #38041 Swirling mists~ Shapes ebb and fade, barely seen in the cloaking mist. All sight is obscured as the light from your torch reflects wildly from the flowing surfaces. The air around you is dry and a perpetual twilight exists. ~ ~ 301465601 3 9 0 D0 ~ ~ 0 -1 38062 10 10 5 D1 ~ ~ 0 -1 38042 10 10 5 D2 ~ ~ 0 -1 38038 10 10 5 -1 S #38042 Nothing~ Under Construction. ~ mountainous room cragy ~ 301465601 3 9 0 D0 ~ ~ 0 -1 38063 10 10 5 D1 ~ ~ 0 -1 38043 10 10 5 D2 ~ ~ 0 -1 38039 10 10 5 D3 ~ ~ 0 -1 38041 10 10 5 -1 S #38043 Nothing~ Under Construction. ~ mountainous can see crater lake to the north and large bay to the south east ~ 301465601 3 9 0 D1 ~ ~ 0 -1 38044 10 10 5 D2 ~ ~ 0 -1 38040 10 10 5 D3 ~ ~ 0 -1 38042 10 10 5 -1 S #38044 Nothing~ Under Construction. ~ craggy mountains w/large bay to the south ~ 301465601 3 9 0 D0 ~ ~ 0 -1 38064 10 10 5 D1 ~ ~ 0 -1 38045 10 10 5 D3 ~ ~ 0 -1 38043 10 10 5 -1 S #38045 Nothing~ Under Construction. ~ ~ 301465601 3 9 0 D0 ~ ~ 0 -1 38065 10 10 5 D1 ~ ~ 0 -1 38046 10 10 5 D3 ~ ~ 0 -1 38044 10 10 5 -1 S #38046 Nothing~ Under Construction. ~ ~ 301465601 3 9 0 D0 ~ ~ 0 -1 38066 10 10 5 D1 ~ ~ 0 -1 38047 10 10 5 D3 ~ ~ 0 -1 38045 10 10 5 -1 S #38047 Nothing~ Under Construction. ~ ~ 301465601 3 9 0 D0 ~ ~ 0 -1 38067 10 10 5 D1 ~ ~ 0 -1 38048 10 10 5 D2 ~ ~ 0 -1 38056 10 10 5 D3 ~ ~ 0 -1 38046 10 10 5 -1 S #38048 Nothing~ Under Construction. ~ ~ 301465601 3 9 0 D0 ~ ~ 0 -1 38068 10 10 5 D1 ~ ~ 0 -1 38049 10 10 5 D2 ~ ~ 0 -1 38055 10 10 5 D3 ~ ~ 0 -1 38047 10 10 5 -1 S #38049 Nothing~ Under Construction. ~ ~ 301465601 3 9 0 D0 ~ ~ 0 -1 38069 10 10 5 D1 ~ ~ 0 -1 38050 10 10 5 D2 ~ ~ 0 -1 38054 10 10 5 D3 ~ ~ 0 -1 38048 10 10 5 -1 S #38050 Nothing~ Under Construction. ~ ~ 301465601 3 9 0 D0 ~ ~ 0 -1 38070 10 10 5 D2 ~ ~ 0 -1 38051 10 10 5 D3 ~ ~ 0 -1 38049 10 10 5 -1 S #38051 Nothing~ Under Construction. ~ ~ 301465601 3 9 0 D0 ~ ~ 0 -1 38050 10 10 5 D2 ~ ~ 0 -1 38052 10 10 5 D3 ~ ~ 0 -1 38054 10 10 5 -1 S #38052 Nothing~ Under Construction. ~ ~ 301465601 3 9 0 D0 ~ ~ 0 -1 38051 10 10 5 D3 ~ ~ 0 -1 38053 10 10 5 -1 S #38053 Nothing~ Under Construction. ~ ~ 301465601 3 9 0 D0 ~ ~ 0 -1 38054 10 10 5 D1 ~ ~ 0 -1 38052 10 10 5 D3 ~ ~ 0 -1 38057 10 10 5 -1 S #38054 Nothing~ Under Construction. ~ ~ 301465601 3 9 0 D0 ~ ~ 0 -1 38049 10 10 5 D1 ~ ~ 0 -1 38051 10 10 5 D2 ~ ~ 0 -1 38053 10 10 5 D3 ~ ~ 0 -1 38055 10 10 5 -1 S #38055 Nothing~ Under Construction. ~ ~ 301465601 3 9 0 D0 ~ ~ 0 -1 38048 10 10 5 D1 ~ ~ 0 -1 38054 10 10 5 D2 ~ ~ 0 -1 38057 10 10 5 D3 ~ ~ 0 -1 38056 10 10 5 -1 S #38056 Nothing~ Under Construction. ~ ~ 301465601 3 9 0 D0 ~ ~ 0 -1 38047 10 10 5 D1 ~ ~ 0 -1 38055 10 10 5 D2 ~ ~ 0 -1 38058 10 10 5 -1 S #38057 Nothing~ Under Construction. ~ ~ 301465601 3 9 0 D0 ~ ~ 0 -1 38055 10 10 5 D1 ~ ~ 0 -1 38053 10 10 5 D3 ~ ~ 0 -1 38058 10 10 5 -1 S #38058 Nothing~ Under Construction. ~ ~ 301465601 3 9 0 D0 ~ ~ 0 -1 38056 10 10 5 D1 ~ ~ 0 -1 38057 10 10 5 D2 ~ ~ 0 -1 38059 10 10 5 -1 S #38059 Nothing~ Under Construction. ~ ~ 301465601 3 9 0 D0 ~ ~ 0 -1 38058 10 10 5 D2 ~ ~ 0 -1 38060 10 10 5 -1 S #38060 Nothing~ Under Construction. ~ ~ 301465601 3 9 0 D0 ~ ~ 0 -1 38059 10 10 5 D1 ~ ~ 0 -1 38061 10 10 5 -1 S #38061 Nothing~ Under Construction. ~ ~ 301465601 3 9 0 D3 ~ ~ 0 -1 38060 10 10 5 -1 S #38062 Low bluffs~ The northern sea breezes carry the strong scent of saltwater, and force the cloaking mists back into the island. A veil exists between the solid land of the bluffs and the mysteriously shrouded hinterlands. The rocky ground rises steeply to the east where a series of high ridges are found. ~ ~ 301465601 3 9 0 D1 ~ ~ 0 -1 38063 10 10 5 D2 ~ ~ 0 -1 38041 10 10 5 D3 ~ ~ 0 -1 38032 10 10 5 -1 S #38063 Craters edge~ Atop the crags ~ empty area to the west is a large crater lake this room is mountainous and craggy ~ 301465601 5 5 0 D0 ~ ~ 0 -1 38071 10 10 5 D2 ~ ~ 0 -1 38042 10 10 5 D3 ~ ~ 0 -1 38062 10 10 5 -1 S #38064 Nothing~ Under Construction. ~ craggy mountains crater lake to the west walls have fallen here so that there exists a roughly sloping ground to lake ~ 301465601 3 9 0 D0 ~ ~ 0 -1 38073 10 10 5 D1 ~ ~ 0 -1 38065 10 10 5 D2 ~ ~ 0 -1 38044 10 10 5 -1 S #38065 Nothing~ Under Construction. ~ ~ 301465601 3 9 0 D0 ~ ~ 0 -1 38074 10 10 5 D1 ~ ~ 0 -1 38066 10 10 5 D2 ~ ~ 0 -1 38045 10 10 5 D3 ~ ~ 0 -1 38064 10 10 5 -1 S #38066 Nothing~ Under Construction. ~ ~ 301465601 3 9 0 D0 ~ ~ 0 -1 38075 10 10 5 D1 ~ ~ 0 -1 38067 10 10 5 D2 ~ ~ 0 -1 38046 10 10 5 D3 ~ ~ 0 -1 38065 10 10 5 -1 S #38067 Nothing~ Under Construction. ~ ~ 301465601 3 9 0 D0 ~ ~ 0 -1 38076 10 10 5 D1 ~ ~ 0 -1 38068 10 10 5 D2 ~ ~ 0 -1 38047 10 10 5 D3 ~ ~ 0 -1 38066 10 10 5 -1 S #38068 Nothing~ Under Construction. ~ ~ 301465601 3 9 0 D0 ~ ~ 0 -1 38077 10 10 5 D1 ~ ~ 0 -1 38069 10 10 5 D2 ~ ~ 0 -1 38048 10 10 5 D3 ~ ~ 0 -1 38067 10 10 5 -1 S #38069 Nothing~ Under Construction. ~ ~ 301465601 3 9 0 D1 ~ ~ 0 -1 38070 10 10 5 D2 ~ ~ 0 -1 38049 10 10 5 D3 ~ ~ 0 -1 38068 10 10 5 -1 S #38070 Nothing~ Under Construction. ~ ~ 301465601 3 9 0 D0 ~ ~ 0 -1 38078 10 10 5 D2 ~ ~ 0 -1 38050 10 10 5 D3 ~ ~ 0 -1 38069 10 10 5 -1 S #38071 Nothing~ Under Construction. ~ craggy mountains sloping sharply to the sea ~ 301465601 5 5 0 D0 ~ ~ 0 -1 38080 10 10 5 D1 ~ ~ 0 -1 38072 10 10 5 D2 ~ ~ 0 -1 38063 10 10 5 -1 S #38072 Nothing~ Under Construction. ~ craggy mountains, sea north, can see crater lake south? (maybe not) ~ 301465601 5 5 0 D1 ~ ~ 0 -1 38073 10 10 5 D3 ~ ~ 0 -1 38071 10 10 5 -1 S #38073 Nothing~ Under Construction. ~ craggy mountains ~ 301465601 3 9 0 D0 ~ ~ 0 -1 38081 10 10 5 D1 ~ ~ 0 -1 38074 10 10 5 D2 ~ ~ 0 -1 38064 10 10 5 D3 ~ ~ 0 -1 38072 10 10 5 -1 S #38074 Nothing~ Under Construction. ~ ~ 301465601 3 9 0 D0 ~ ~ 0 -1 38082 10 10 5 D1 ~ ~ 0 -1 38075 10 10 5 D2 ~ ~ 0 -1 38065 10 10 5 D3 ~ ~ 0 -1 38073 10 10 5 -1 S #38075 Nothing~ Under Construction. ~ ~ 301465601 3 9 0 D0 ~ ~ 0 -1 38083 10 10 5 D1 ~ ~ 0 -1 38076 10 10 5 D2 ~ ~ 0 -1 38066 10 10 5 D3 ~ ~ 0 -1 38074 10 10 5 -1 S #38076 Nothing~ Under Construction. ~ ~ 301465601 3 9 0 D0 ~ ~ 0 -1 38084 10 10 5 D1 ~ ~ 0 -1 38077 10 10 5 D2 ~ ~ 0 -1 38067 10 10 5 D3 ~ ~ 0 -1 38075 10 10 5 -1 S #38077 Nothing~ Under Construction. ~ ~ 301465601 3 9 0 D2 ~ ~ 0 -1 38068 10 10 5 D3 ~ ~ 0 -1 38076 10 10 5 -1 S #38078 Nothing~ Under Construction. ~ ~ 301465601 3 9 0 D0 ~ ~ 0 -1 38079 10 10 5 D2 ~ ~ 0 -1 38070 10 10 5 -1 S #38079 Nothing~ Under Construction. ~ ~ 301465601 3 9 0 D2 ~ ~ 0 -1 38078 10 10 5 -1 S #38080 Nothing~ The endless pounding of the waves has eroded the cliffside. Massive boulders, some the size of houses, create a steep tortous slope down to the waves. ~ rocks etc w/ sea pounding around put in random chance for players to fall into sea ~ 301465601 4 6 0 D2 ~ ~ 0 -1 38071 10 10 5 -1 S #38081 Nothing~ Under Construction. ~ ~ 301465601 3 9 0 D1 ~ ~ 0 -1 38082 10 10 5 D2 ~ ~ 0 -1 38073 10 10 5 -1 S #38082 Nothing~ Under Construction. ~ ~ 301465601 3 9 0 D0 ~ ~ 0 -1 38085 10 10 5 D1 ~ ~ 0 -1 38083 10 10 5 D2 ~ ~ 0 -1 38074 10 10 5 D3 ~ ~ 0 -1 38081 10 10 5 -1 S #38083 Nothing~ Under Construction. ~ ~ 301465601 3 9 0 D1 ~ ~ 0 -1 38084 10 10 5 D2 ~ ~ 0 -1 38075 10 10 5 D3 ~ ~ 0 -1 38082 10 10 5 -1 S #38084 Nothing~ Under Construction. ~ ~ 301465601 3 9 0 D0 ~ ~ 0 -1 38086 10 10 5 D2 ~ ~ 0 -1 38076 10 10 5 D3 ~ ~ 0 -1 38083 10 10 5 -1 S #38085 Nothing~ Under Construction. ~ ~ 301465601 3 9 0 D2 ~ ~ 0 -1 38082 10 10 5 -1 S #38086 Nothing~ Under Construction. ~ ~ 301465601 3 9 0 D2 ~ ~ 0 -1 38084 10 10 5 -1 S #38087 Desolate plain~ Towering high, chalky cliffs line the sky to the south. A faintly discernable path winds its way precariously down the steep slope. The ground is rocky and semi-barren, a salt marsh of tough grasses and gorse bushes, frequently immersed by high tides. ~ ~ 301465601 3 9 0 D0 ~ ~ 0 -1 38090 10 10 5 D1 ~ ~ 0 -1 38088 10 10 5 D4 ~ ~ 0 -1 38033 10 10 5 -1 S #38088 Desolate plain~ Coarse little bushes grow in the nooks and crannies of tumbled rocks facing towering cliffs to the south. These cliffs protect the isle from the full force of the sea winds, but this barren patch is a storm blasted hell. A quiet patch of water lies to the east protected by a natural dike of tumbled stones to the north. ~ ~ 301465601 3 9 0 D0 ~ ~ 0 -1 38089 10 10 5 D3 ~ ~ 0 -1 38087 10 10 5 -1 S #38089 Desolate plain~ Sea-salt laden spray chills you to the bone, even though the sea is but a faint muddy glimmer on the horizon. The rocky boulders are covered in lichen, possible the only thing able to exist on a diet of salt and air. Gently lapping against the boulders to the west is the sheltered bay of water. ~ ~ 301465601 3 9 0 D0 ~ ~ 0 -1 38093 10 10 5 D2 ~ ~ 0 -1 38088 10 10 5 D3 ~ ~ 0 -1 38090 10 10 5 -1 S #38090 The Cup~ As you cross the tidal swamp you come upon a large rock formation jutting from the earth. Shaped like a crude bowl the formation is aptly named 'the Cup' for the clear stream of water which wells from its depths. You find yourself relieved to find this small bit of serenity within so much chaos. ~ ~ 301465601 3 9 0 D0 ~ ~ 0 -1 38092 10 10 5 D1 ~ ~ 0 -1 38089 10 10 5 D2 ~ ~ 0 -1 38087 10 10 5 D3 ~ ~ 0 -1 38091 10 10 5 -1 S #38091 Rocky spit~ Thrusting out into the troubled waters this lonely spit of tumbled rocks stands in defiance of the surging tides. Looking south over a narrow inlet you spy the towering bluffs encircling the island, while raging seas are to be found north and west. ~ ~ 301465601 3 9 0 D1 ~ ~ 0 -1 38090 10 10 5 -1 S #38092 Pounding Surf~ The barren rocky plain with tufts of grass sticking out here and there at odd angles, comes to an abrupt halt at the pounding surf. Surging waves foam and crash around haphazardly piled boulders. Travel is possible to the south and east where the rough barren land continues. ~ ~ 301465601 3 9 0 D1 ~ ~ 0 -1 38093 10 10 5 D2 ~ ~ 0 -1 38090 10 10 5 -1 S #38093 Pounding surf~ Tumbled and chaotic rocks end abruptly at the edge of the sea, no beach, no surf. Wave pound and crash slowly eroding the boulders into fantastical shapes. ~ ~ 301465601 3 9 0 D1 ~ ~ 0 -1 38094 10 10 5 D2 ~ ~ 0 -1 38089 10 10 5 D3 ~ ~ 0 -1 38092 10 10 5 -1 S #38094 Breakwater~ Waves crash with resounding booms upon these rocks and the receding waters seeth in their depths. Obviously artificially placed to create quiet waters this breakwater is old and failing. ~ ~ 301465601 3 9 0 D3 tree~ tree~ 0 -1 38093 10 10 5 -1 S #38095 Entrance to the Crypt~ Small cracks in the whitewash that has been used to cover the walls have broken away to reveal sandstone underneath. The floor here does not seem to be the sturdiest, nevertheless, the white walls are definately strong enough to support this structure. Dark letters break the smooth plane of the northern wall. There are exits to the east, south, and west. ~ letters need to be done ~ 301465601 0 5 0 -1 S #38096 The Crypt of T'Crom'ek~ You are standing in a white colored hallway that runs east-west here. The floor is slightly sandy with small shiny flecks mixed in with the granules of sandstone. Footprints in the sand lead in both directions. ~ ~ 301465601 0 5 0 D1 ~ ~ 0 -1 38099 10 10 5 D3 ~ ~ 0 -1 38095 10 10 5 -1 S #38097 Running the Gauntlet~ It looks as if many an adventurer has perished in the mighty gauntlet, as it is so called. As you study the plethora of corpses around you, you find that most of them are missing either one or both legs. This leads you to only one conclusion...RUN! ~ perhaps make the doors close behind the player after leaving each room, making the player find the end or be trapped forever in the gauntlet after finding the secret room with the real tomb, they are allowed to pass back to the gate room ++++++++++++++++++++++++ redo rdesc ~ 301465601 3 5 0 D3 ~ ~ 0 -1 38125 10 10 5 -1 S #38098 The Crypt of T'Crom'ek~ Under Construction. ~ ~ 301465601 0 5 0 D0 ~ ~ 0 -1 38095 10 10 5 D1 ~ ~ 0 -1 38113 10 10 5 D3 ~ ~ 0 -1 38122 10 10 5 -1 S #38099 The Crypt of T'Crom'ek~ Continuing along this east-west corridor, the floor begins to slope upwards slightly. Along the floor, the whitewash is cracking away to reveal large sandstone blocks that for the walls of this tunnel. The footprints in the sand reflect the bright pieces of shiny material that lie inside of them. ~ ~ 301465601 0 5 0 D1 ~ ~ 0 -1 38100 10 10 5 D3 ~ ~ 0 -1 38096 10 10 5 -1 S #38100 The Crypt of T'Crom'ek~ Under Construction. ~ ~ 301465601 0 5 0 D1 ~ ~ 0 -1 38101 10 10 5 D3 ~ ~ 0 -1 38099 10 10 5 -1 S #38101 The Crypt of T'Crom'ek~ Under Construction. ~ ~ 301465601 0 5 0 D2 ~ ~ 0 -1 38102 10 10 5 D3 ~ ~ 0 -1 38100 10 10 5 -1 S #38102 The Crypt of T'Crom'ek~ Under Construction. ~ ~ 301465601 0 5 0 D0 ~ ~ 0 -1 38101 10 10 5 D2 ~ ~ 0 -1 38103 10 10 5 -1 S #38103 The Crypt of T'Crom'ek~ Under Construction. ~ ~ 301465601 0 5 0 D0 ~ ~ 0 -1 38102 10 10 5 D3 ~ ~ 0 -1 38104 10 10 5 -1 S #38104 The Crypt of T'Crom'ek~ Under Construction. ~ ~ 301465601 0 5 0 D0 ~ ~ 0 -1 38105 10 10 5 D1 ~ ~ 0 -1 38103 10 10 5 -1 S #38105 The Crypt of T'Crom'ek~ Under Construction. ~ ~ 301465601 0 5 0 D0 ~ ~ 0 -1 38106 10 10 5 D2 ~ ~ 0 -1 38104 10 10 5 -1 S #38106 The Crypt of T'Crom'ek~ Under Construction. ~ ~ 301465601 0 5 0 D1 ~ ~ 0 -1 38107 10 10 5 D2 ~ ~ 0 -1 38105 10 10 5 -1 S #38107 The Crypt of T'Crom'ek~ Under Construction. ~ ~ 301465601 0 5 0 D2 ~ ~ 0 -1 38108 10 10 5 D3 ~ ~ 0 -1 38106 10 10 5 -1 S #38108 The Crypt of T'Crom'ek~ Under Construction. ~ ~ 301465601 0 5 0 D0 ~ ~ 0 -1 38107 10 10 5 D2 ~ ~ 0 -1 38109 10 10 5 -1 S #38109 The Crypt of T'Crom'ek~ Under Construction. ~ ~ 301465601 0 5 0 D0 ~ ~ 0 -1 38108 10 10 5 D3 ~ ~ 0 -1 38110 10 10 5 -1 S #38110 The Crypt of T'Crom'ek~ Under Construction. ~ ~ 301465601 0 5 0 D0 ~ ~ 0 -1 38111 10 10 5 D1 ~ ~ 0 -1 38109 10 10 5 -1 S #38111 The Crypt of T'Crom'ek~ Under Construction. ~ ~ 301465601 0 5 0 D1 ~ ~ 0 -1 38112 10 10 5 D2 ~ ~ 0 -1 38110 10 10 5 -1 S #38112 Lair of the Possessor~ Under Construction. ~ ~ 301465601 0 5 0 D3 ~ ~ 0 -1 38111 10 10 5 -1 S #38113 The Crypt of T'Crom'ek~ Under Construction. ~ ~ 301465601 0 5 0 D1 ~ ~ 0 -1 38114 10 10 5 D3 ~ ~ 0 -1 38098 10 10 5 -1 S #38114 The Crypt of T'Crom'ek~ Under Construction. ~ ~ 301465601 0 5 0 D2 ~ ~ 0 -1 38115 10 10 5 D3 ~ ~ 0 -1 38113 10 10 5 -1 S #38115 The Crypt of T'Crom'ek~ Under Construction. ~ ~ 301465601 0 5 0 D0 ~ ~ 0 -1 38114 10 10 5 D2 ~ ~ 0 -1 38116 10 10 5 D3 door~ door~ 139 -1 38124 10 10 5 -1 S #38116 The Crypt of T'Crom'ek~ Under Construction. ~ ~ 301465601 0 5 0 D0 ~ ~ 0 -1 38115 10 10 5 D3 ~ ~ 0 -1 38117 10 10 5 -1 S #38117 The Crypt of T'Crom'ek~ Under Construction. ~ ~ 301465601 0 5 0 D1 ~ ~ 0 -1 38116 10 10 5 D3 ~ ~ 0 -1 38118 10 10 5 -1 S #38118 The Crypt of T'Crom'ek~ Under Construction. ~ ~ 301465601 0 5 0 D1 ~ ~ 0 -1 38117 10 10 5 D3 ~ ~ 0 -1 38119 10 10 5 -1 S #38119 The Crypt of T'Crom'ek~ Under Construction. ~ ~ 301465601 0 5 0 D0 ~ ~ 0 -1 38120 10 10 5 D1 ~ ~ 0 -1 38118 10 10 5 -1 S #38120 The Crypt of T'Crom'ek~ Under Construction. ~ ~ 301465601 0 5 0 D0 ~ ~ 0 -1 38122 10 10 5 D1 door~ door~ 139 -1 38123 10 10 5 D2 ~ ~ 0 -1 38119 10 10 5 -1 S #38121 The Crypt of T'Crom'ek~ Under Construction. ~ ~ 301465601 3 9 0 D2 ~ ~ 0 -1 38120 10 10 5 -1 S #38122 The Crypt of T'Crom'ek~ Under Construction. ~ ~ 301465601 0 5 0 D1 ~ ~ 0 -1 38098 10 10 5 D2 ~ ~ 0 -1 38120 10 10 5 -1 S #38123 A Tunnel~ ~ ~ 301465601 0 5 0 -1 S #38124 Hallway of the Crypt~ Under Construction. ~ ~ 301465601 0 5 0 D1 door~ door~ 139 -1 38115 10 10 5 D3 ~ ~ 3 -1 38123 10 10 5 -1 S #38125 Running the Gauntlet~ After passing through the entrance to this room, another large stone door falls down behind you, almost crushing you. In this room, you can hear what sounds like muffled screams for assistance. You find yourself longing to leave this horrid place, but you are left little option as ahead is the only way you may leave. More legless corpses, decaying with age are scattered on the floor all around you here. ~ take out door in all descs ~ 301465601 0 5 0 D2 ~ ~ 0 -1 38126 10 10 5 -1 S #38126 Running the Gauntlet~ Yet again, upon entering this room, a huge stone door clamps down behind you, dashing all hope of returning the way you have come. You can see how so many of the corpses around you became legless, as this last stone door almost clipped one of your legs clean off. There is only one traversable exit, and that is to the south. ~ acode the doors slamming ~ 301465601 0 5 0 D2 ~ ~ 0 -1 38127 10 10 5 -1 S #38127 Running the Gauntlet~ BOOM! Right behind you, a large white stone door has clamped down, preventing exit to the north. The mangled bodies of the fallen lie about you, strewn haphazardly as if they had all been killed in a whirlwind. It looks as if their assailants were relentless...they spared noone. The only exit is to the south. ~ ~ 301465601 0 5 0 D2 ~ ~ 0 -1 38128 10 10 5 -1 S #38128 Running the Gauntlet~ The smooth whitewash that has been applied to the walls has been spattered with blood, some of it fresh looking. You find yourself alarmed not only at the fresh blood, but at the huge door that has just cranked itself down in your northern path. Maybe continuing on would be a good idea. ~ some of which even looks fresh ~ 301465601 0 5 0 D2 ~ ~ 0 -1 38129 10 10 5 -1 S #38129 Running the Gauntlet~ You have come to a turning point in the hallway commonly known as "The Gauntlet". To have made it this far is quite an accomplishment, just hope you live to tell about it. The only passable exit is to the east, as a huge stone door has placed itself in the way to the north. ~ leg thing in door message ~ 301465601 0 5 0 D1 ~ ~ 0 -1 38130 10 10 5 -1 S #38130 Running the Gauntlet~ Under Construction. ~ ~ 301465601 0 5 0 D1 ~ ~ 0 -1 38131 10 10 5 -1 S #38131 Running the Gauntlet~ Under Construction. ~ ~ 301465601 0 5 0 D1 ~ ~ 0 -1 38132 10 10 5 -1 S #38132 Running the Gauntlet~ Under Construction. ~ ~ 301465601 0 5 0 D1 ~ ~ 0 -1 38133 10 10 5 -1 S #38133 Running the Gauntlet~ Under Construction. ~ ~ 301465601 0 5 0 D1 ~ ~ 0 -1 38134 10 10 5 -1 S #38134 Running the Gauntlet~ Fading whitewash slowly peels from the walls revealing an underlying series of sandstone blocks. Strange chips and scratches mar the remaining finish on the walls as if struck many times by errant weapons. ~ ~ 301465601 0 5 0 D1 ~ ~ 0 -1 38135 10 10 5 -1 S #38135 Running the Gauntlet~ Under Construction. ~ ~ 301465601 0 5 0 D0 ~ ~ 0 -1 38136 10 10 5 -1 S #38136 Running the Gauntlet~ It appears here that you have run out of places to go. The white stone walls stand in tribute to all that have fallen here. Around you lie skeletons of those who have followed the same path as you. If there was only a way out... ~ ~ 301465601 0 5 0 D3 crack~ crack~ 139 -1 38138 10 10 5 E 1 west~ To the west, you can see a crack running from the ceiling to the floor. ~ E crack~ This thin crack looks as if a door or some such thing is trying to open behind it. ~ -1 S #38137 Running the Gauntlet~ Under Construction. ~ ~ 301465601 3 9 0 D3 ~ ~ 139 -1 38136 10 10 5 -1 S #38138 The Effigy of the Forgotten~ This room is much different that the others that you have encountered thusfar as there is a large stone box in the center of the room. The box is covered in adornments and symbols and seems to represent a burial casket. The walls around you are all pure white colored and are dimly lit by small torches that are mounted by black iron braces to the wall. The ceiling is rather low here, you could probably touch it if you stood on the box in the middle. ~ ~ 301465601 0 5 0 D1 crack~ crack~ 139 -1 38136 10 10 5 D4 trapdoor~ trapdoor~ 139 -1 38095 10 10 5 E cracks~ You see some faint cracks in the ceiling. The cracks in the ceiling seem to form a rectangular-shaped trapdoor. ~ E 1 up~ You see some faint cracks in the ceiling. ~ -1 S #38139 Recessed door~ Weathered stone arches over your head framing a solid looking dark wooden door. The stones are covered in tiny sigils and runes, but if they once held power they are silent now. Stone stairs wind down the side of the tower. ~ remember to change this door back to locked for opening ~ 301465601 3 9 0 D0 door~ door~ 1 -1 38140 10 10 5 D5 stairway~ stairway~ 0 -1 38026 10 10 5 -1 S #38140 Small room~ Under Construction. ~ ~ 301465601 3 9 0 D0 ~ ~ 0 -1 38141 10 10 5 D1 ~ ~ 0 -1 38142 10 10 5 D2 ~ ~ 1 -1 38139 10 10 5 D3 ~ ~ 0 -1 38143 10 10 5 D4 ~ ~ 0 -1 38144 10 10 5 D5 ~ ~ 0 -1 38145 10 10 5 -1 S #38141 Small room~ Under Construction. ~ ~ 301465601 3 9 0 D2 ~ ~ 0 -1 38140 10 10 5 -1 S #38142 Small room~ Under Construction. ~ ~ 301465601 3 9 0 D3 ~ ~ 0 -1 38140 10 10 5 -1 S #38143 Small room~ Under Construction. ~ ~ 301465601 3 9 0 D1 ~ ~ 0 -1 38140 10 10 5 -1 S #38144 Small room~ Under Construction. ~ ~ 301465601 3 9 0 D5 ~ ~ 0 -1 38140 10 10 5 -1 S #38145 Small room~ Under Construction. ~ old stable? ~ 301465601 3 9 0 D0 ~ ~ 0 -1 38146 10 10 5 D1 ~ ~ 0 -1 38148 10 10 5 D2 ~ ~ 0 -1 38147 10 10 5 D3 ~ ~ 0 -1 38149 10 10 5 D4 ~ ~ 0 -1 38140 10 10 5 -1 S #38146 Small room~ Under Construction. ~ ~ 301465601 3 9 0 D2 ~ ~ 0 -1 38145 10 10 5 -1 S #38147 Small room~ Under Construction. ~ ~ 301465601 3 9 0 D0 ~ ~ 0 -1 38145 10 10 5 -1 S #38148 Small room~ Under Construction. ~ ~ 301465601 3 9 0 D3 ~ ~ 0 -1 38145 10 10 5 -1 S #38149 Small room~ Under Construction. ~ ~ 301465601 3 9 0 D1 ~ ~ 0 -1 38145 10 10 5 -1 S #38150 Silent tunnel~ You have dropped into a small, dark tunnel. The walls are grey and have small torches attached to them with black braces. The floor feels gritty as you walk along it. The only exits are up to the surface and south. ~ ~ 301465601 11 7 0 D2 ~ ~ 0 -1 38151 10 10 5 D4 gate grate~ gate grate~ 0 -1 38020 10 10 5 E torch torches~ These bundles of small branches and grass do not seem to burn down over time. They provide ample light to illuminate the room. ~ E 4 braces~ These thin black bracs provide more than enough support for the torches that are suspended on the walls here. ~ -1 S #38151 Silent tunnel~ The sound of the grit underneath your feet is the only sound that you hear upon entering the room. Small torches line the walls along the length of this hallway. You find that the ceiling is beginning to slope downward as you look south. The only exits are north and south. ~ ~ 301465601 11 7 0 D0 ~ ~ 0 -1 38150 10 10 5 D2 ~ ~ 0 -1 38152 10 10 5 E black brace braces~ These thin black braces support the small torches that provide light for the room. ~ E torch torches~ These small bundles of branches seem to burn a very long time while still providing enough light to illuminate the room. ~ E ceiling~ The dark grey ceiling seems to be sloping downward as you go deeper south. ~ A ~ ~ if( random( 1, 10 ) > 2 ) { send_to_room( #to_room, room ); end; } ~ E to_room~ A faint howl breaks the silence of the tunnel. ~ ! 2 100 0 824 9 1509949540 3 0 -1 S #38152 Silent tunnel~ Walking further into this tunnel is proving to be more and more of a challenge, as the low ceiling almost forces you to crawl to get by. The walls are lit by small torches, but you notice a dark spot on the wall where one of the torches has burned out. The tunnel runs north and south. ~ ~ 301465601 11 7 0 D0 ~ ~ 0 -1 38151 10 10 5 D2 ~ ~ 0 -1 38153 10 10 5 D3 wall~ wall~ 415 -1 38154 10 10 5 E torch dark spot~ This torch seems to burn slightly less than the others. ~ A move pull twist turn~ torch~ if( is_open( room, west ) ) { send_to_char( #already, ch ); end; } open( room, west ); send_to_char( #open_ch, ch ); act_notchar( #open_room, ch ); ~ E already~ The torch has already been turned. ~ E open_room~ As $n turns the torch, the west wall swings open. ~ E open_ch~ As you turn the torch, the west wall swings open. ~ ! 0 0 0 A ~ ~ close( room, west ); act_tochar( "As you enter the hallway, the wall closes behind you.", ch ); act_notchar( "The west wall swings shut quietly.", ch ); ~ ! 1 1 8 A ~ ~ if( random( 1, 10 ) > 1 ) { send_to_room( #to_room, room ); end; } ~ E to_room~ A scream from within the tunnel chills your spine. ~ ! 2 100 0 -1 S #38153 Silent tunnel~ The sound of the grit underneath your feet is the only sound that you can hear upon entering this room. The ceiling is quite low here. This room looks as if it serves as some sort of crossroads, as there are exits to the north, south, east and west. ~ ~ 301465601 11 7 0 D0 ~ ~ 0 -1 38152 10 10 5 D1 ~ ~ 0 -1 38155 10 10 5 D2 ~ ~ 0 -1 38157 10 10 5 D3 ~ ~ 0 -1 38156 10 10 5 E grit~ These small grains make a slight scratching sound when stepped upon. ~ 788 9 1509949540 3 0 788 8 1509949440 3 0 824 9 1509949540 3 0 -1 S #38154 A Room~ Before you lies an immaculately clean, white walled room. There are no torches here, but it remains lit due to the barred skylight in the ceiling. On the floor lie several articles of clothing, all neatly folded and piled beside the bed in the corner. A small picture on the west wall catches your attention. ~ set the terrain here ~ 301465601 3 9 0 D1 wall~ wall~ 415 -1 38152 10 10 5 E picture~ This picture is a painted portrait of a small mage, possibly a dwarf, and a huge ogre warrior in battle, fighting a great mauve-colored dragon. Behind the dragon, you notice there are four blonde maidens, screaming for help. ~ E bed~ This bed is made up with hospital corners, and has not been slept in recently. ~ E clothing clothes cloth~ These piles of clothing are very drab in color and plain in style. ~ E hold skylight light~ This barred skylight lets light from the outside world in to illuminate this room. ~ A push pull move open close turn twist~ picture~ if( is_open( room, east ) ) { send_to_char( #already, ch ); end; } open( room, east ); send_to_char( #open_ch, ch ); act_notchar( #open_room, ch ); ~ E open_room~ As $n turns the picture, the east wall swings open. ~ E open_ch~ As you turn the picture, the east wall swings open. ~ E already~ The picture has already been turned. ~ ! 0 0 0 A ~ ~ close( room, east ); act_tochar( "As you enter the room, the wall swings shut behind you.", ch ); act_notchar( "The east wall swings shut.", ch ); ~ ! 1 3 2 A 1 search look~ cloth cloths clothes~ act_tochar( #clothes, ch ); ~ E clothes~ Looking through the neatly folded clothes you find nothing. ~ ! 0 0 0 -1 S #38155 Silent tunnel~ The low ceiling in this room doesn't create a lot of headroom here. You find yourself having to duck to pass through. The torches fastened to the wall provide enough light to reveal dull red spots in the grit that you walk through in this tunnel. You may pass to the south and to the west. ~ ~ 301465601 11 7 0 D2 ~ ~ 0 -1 38158 10 10 5 D3 ~ ~ 0 -1 38153 10 10 5 E small torch torches~ These small torches provide light for this room. ~ E dark red spots blood~ These small crimson spots begin in the middle of the room and head south. ~ 788 9 1509949540 3 0 -1 S #38156 Silent tunnel~ The light from the torches that hang on the walls here seems to decrease slightly, possibly due to the light breeze coming from the south. The sound of the grit beneath your feet is the only disturbance to this otherwise serene setting. There are exits to the east and south. ~ ~ 301465601 11 7 0 D1 ~ ~ 0 -1 38153 10 10 5 D2 ~ ~ 0 -1 38159 10 10 5 E small torch torches~ These small torches provide light for this room. They flicker slightly, possibly due to the slight breeze. ~ 788 9 1509949540 3 0 -1 S #38157 A Silent Chamber~ You have entered a room that is wide open all around you. The walls are stark grey and are lit by torches fastened to the walls by thin black braces. There is a huge white stone slab to the south, and you can make out a doorway of some kind around one of the sides. ~ ~ 301465601 11 8 0 D0 ~ ~ 0 -1 38153 10 10 5 D2 slab door~ slab door~ 407 -1 38160 10 10 5 E torch torches~ These small bundles of branches and grass provide light for this tunnel. ~ E thin black brace braces~ These thin strips of black metal provide support for the torches that hang on the wall here. ~ E crack door ~ This crack reveals a passage behind this large stone slab. ~ E white stone slab~ This large stone slab blocks your movement to the south. Off to one side, you can see a small crack, no more than your hand's with wide. ~ A 1 open pick unlock close touch hit knock bang~ 1 south door slab~ if( !rflag( reset0, room ) ) { send_to_char( #search2, ch ); end; } else if( rflag( reset0, room ) ) { remove_rflag( reset0, room ); mob = mload( 257, room ); send_to_char( #wight, ch ); act_notchar( #wight2, ch ); end; } else send_to_char( #search2, ch ); ~ E search2~ You find that the slab is jammed open. ~ E search~ The slab remains closed. ~ E wight2~ As $n touches the slab, a dark figure leaps out at $m! ~ E wight~ As you try to open the slab, a dark figure leaps at you from within the door! ~ ! 0 0 0 -1 S #38158 A Dead End~ You are standing in a room that has seen the death of more than one adventurer in its time. It is hard to see the floor in this room, as there are bones strewn all around. Dark brown blotches stain the grey walls all around the room. The only exit is to the north. ~ ~ 301465601 11 7 0 D0 ~ ~ 0 -1 38155 10 10 5 E strap~ This flimsy leather strap looks as if it has been eaten away by time. ~ E dark brown blotches~ The dark brown blotches on the walls are in a splatter formation and seem to resemble dried blood. ~ E bone bones~ These mauled white bones are strewn all around the room and provide an eerie atmosphere to this room. ~ E 1 up above~ Upon looking up, you see a large blade mounted on a long wooden pole that is held up by a flimsy leather fastener. ~ E large blade~ This crescent-shaped blade is stained dark crimson. The small leather strap that holds this blade does not look like it could stand much abuse before breaking. ~ E wooden pole~ This thin wooden pole is matted in dried blood. It is mounted to a hinge on the ceiling. ~ E hinge~ This metal hinge holds a slender wooden pole to the ceiling. ~ A ~ ~ if( random( 1, 10 ) > 3 ) { send_to_room( #to_room, room ); end; } ~ E to_room~ You feel a tiny pitter-pat on your head coming from above. ~ ! 2 100 0 824 9 1509949540 3 0 -1 S #38159 A Dead End~ This square room consists of the same stark grey walls that make up this entire tunnel. The east, south, and west walls are covered with evenly-spaced holes. A skylight in the ceiling provides illumination to the room. The only exit is to the north. ~ ~ 301465601 11 7 0 D0 ~ ~ 0 -1 38156 10 10 5 E skylight ceiling light sky~ This square-cut, barred hole lets an ample amount of light enter the room from the outside world. ~ E hole holes~ These small holes cover the walls in this room. They are no larger than your thumb and seem to contain numerous small objects. ~ A ~ ~ if( !rflag( reset0, room ) ) { send_to_char( #search2, ch ); end; } else if( rflag( reset0, room ) ) { remove_rflag( reset0, room ); send_to_room( #dart2, room ); i = 6d3+3; dam_message( ch, i, "the dart" ); inflict( ch, mob, i, "darts" ); act_room( #darts, ch ); end; } else send_to_char( #search2, ch ); ~ E dart2~ Upon entering the room, you hear a soft "swoosh" as hundreds of small darts fly through the air. ~ E darts~ You wince in pain as you feel many tiny sharp objects pierce your chest. ~ E search2~ ~ ! 1 0 1 824 9 1509949540 3 0 -1 S #38160 A Silent Chamber~ This room is as silent and grey as all the rest of this tunnel system, but has small bits of tattered clothing scattered all around the room. The walls and ceiling have dark stains all over them. The patterns in the gritty flecks on the floor suggest a wild, mindless moving pattern. The only exit is to the north. ~ ~ 301465601 11 7 0 D0 door~ door~ 407 -1 38157 10 10 5 E gritty grit fleck flecks floor~ The shiny flecks in the floor form small ridges and piles, showing a relentless running around pattern in this room. Something was highly agitated when it made these tracks. ~ E dark stains stain wall walls ceiling~ These dark stains don't look like blood or mortal material, but like shadows that have been permanently etched in the grey wall. ~ E bits tattered clothing~ These small bits of grey-colored clothing are piled in small bunches all over the room. ~ 907 17 1509949450 -2 0 907 16 1509949530 -2 0 -1 S #0