#AREA
Denai~
Marek~
~
0 0
3
#ROOMS
#36750
Northwest parapet~
You are at the northwest corner of Sarok-Toh. Up above you is a large
awning heading down from the keep wall to the courtyard south of here.
Birds of prey perch upon the high stone parapet directly above you. The
keep wall continues to your east. There is a small stairway making its
way up to a small entrance at the top.
~
ok how bout putting a stair up to the parapet in this corner
the stair in the other 4 corners can be in ruins
and then we can set up some good "views" from the parapet
~
301465601 3 5 0
D0
~
~
0 -1 36752 10 10 5
D1
~
~
0 -1 36751 10 10 5
A
climb~
3 stairs 1 up~
If( can_fly( ch ) )
{
send_to_char( #charfly, ch );
act_notchar( #fly, ch );
transfer( ch, find_room( 36797 ) );
act_notchar( #inroom, ch );
end;
};
If( is_mounted( ch ) )
{
send_to_char( #unmount, ch );
end;
};
else
{
send_to_char( #ascend, ch );
act_notchar( #room, ch );
transfer( ch, find_room( 36797 ) );
act_notchar( #inroom, ch );
};
~
E
room~
$n clambers up the dark stairway.
~
E
ascend~
You ascend the stairs.
~
E
unmount~
You must dismount first before ascending the stairs.
~
E
inroom~
$n arrives from the stairs.
~
E
fly~
$n flies up the dark stairway.
~
E
charfly~
You fly up the dark stairway.
~
!
0 0 0
-1
S
#36751
Courtyard wall~
You are at the north end of the courtyard. A small, heavy door leads
into the keep wall here. To your east, you can see a small hut, and you
spy a large gallows in the middle of the courtyard to your south.
~
entrance to the keep...small door heavy...limited access big guards
~
301465601 3 9 0
D0
~
~
0 -1 36757 10 10 5
D1
~
~
0 -1 36760 10 10 5
D2
~
~
0 -1 36772 10 10 5
D3
~
~
0 -1 36750 10 10 5
E
1 heavy 1 door 1 north~
A small heavy door is inset in the wall of the keep. Inset in the stone
above the door is the figure of a huge ebony serpent with sapphire eyes
and ruby fangs dripping emerald venom.
~
-1
S
#36752
Courtyard wall~
You are standing near the western walls of the city. To the east you can
make out a large gallows, centered near the middle of the courtyard.
There is a small store south of here, owned by one of the last human
inhabitants in this area, and you hear the cracking of a whip above the
crowd of people striding past.
~
a sudden attack of a troll can be here?
nah how bout one wandering drunk troll
~
301465601 3 9 0
D0
~
~
0 -1 36753 10 10 5
D1
~
~
0 -1 36757 10 10 5
D2
~
~
0 -1 36750 10 10 5
-1
S
#36753
Under a small tent~
You are standing under a large tent, held up by four poles, which lean
against the western wall. Several different kinds of leather weaponry
and armor rest on the wooden stand before you. Although barbaric, the
citizens are very efficient in their slaughter of cattle.
~
another shack-store here most likely
another salesman
~
301465601 3 9 0
D0
~
~
0 -1 36755 10 10 5
D1
~
~
0 -1 36758 10 10 5
D2
~
~
0 -1 36752 10 10 5
-1
S
#36754
Nothing~
Under Construction.
~
~
301465601 3 9 0
-1
S
#36755
Corner of the courtyard~
As you make your way across the rocky courtyard, you spy bones lying in
the corner. While outsiders are attacked visciously in the wilds,
strangers who make it to Sarok-Toh are afforded guest-right and are
treated courteously. The walls tower above you crowned with a parapet of
dark stone. Making its way along the side of the parapet is a small,
heavily damaged stairway. You can make out a door at the top.
~
put bones in as an rextra so players can look at bones and see that they are human
add staircase to rextra
~
301465601 3 9 0
D1
~
~
0 -1 36759 10 10 5
D2
~
~
0 -1 36753 10 10 5
E
bones~
Crumbling after many years of decay, you can see that these were the
bones of a human being.
~
A
climb~
3 stairs 1 up~
act_tochar( #rubble, ch );
~
E
rubble~
The stairs are too ruinous to allow you up them. Perhaps you should try
another entrance.
~
!
0 0 0
-1
S
#36756
Nothing~
Under Construction.
~
~
301465601 3 9 0
-1
S
#36757
Gallows of Sarok-Toh~
At the center of the courtyard you see an awesome device. Made from the
dense wood of a rowan, this gallows has a special feature appended. A
large pulley is connected to a battle axe directly below the platform,
garroting the victim post-executioner style. Many a contender to
Trollish honor has fallen to this brutal device.
~
~
301465601 3 9 0
D0
~
~
0 -1 36758 10 10 5
D1
~
~
0 -1 36762 10 10 5
D2
~
~
0 -1 36751 10 10 5
D3
~
~
0 -1 36752 10 10 5
-1
S
#36758
Sarok-Tah Courtyard~
You are standing at the edge of a large stone cistern. Rainwater is
allowed to flow in through a large awning running from the keep wall.
The only source of water for the city, two guards control the handing out
of water to residents.
~
cistern here.
~
301465601 3 9 0
D0
~
~
0 -1 36759 10 10 5
D1
~
~
0 -1 36763 10 10 5
D2
~
~
0 -1 36757 10 10 5
D3
~
~
0 -1 36753 10 10 5
-1
S
#36759
Kirok's Hut~
You are at a small hut convieniently located near the entrance of
Sarok-Tah, along the southern wall. The smell of dead cattle looms in
the background. There is a variety of meats displayed here for you to
choose from.
~
~
301469697 3 9 0
D1
~
~
0 -1 36764 10 10 5
D2
~
~
0 -1 36758 10 10 5
D3
~
~
0 -1 36755 10 10 5
35 17 1509949540 -2 0
-1
S
#36760
Trophy wall~
Covered by dust and worn away by time, this desecrated hut is the city's
main attraction. Severed heads impaled by spears line the side of the
keep wall to which the hut leans against. On the walls hang necklaces
made from the bones and teeth of men, and you cannot help to respect the
barbarism of the Nethril.
~
keep wall ...maybe have some severed heads on poles
uh desecrated hut makes no sense ... look up desicated in dictionary
have other races besides humans represented
~
301465601 3 9 0
D0
~
~
0 -1 36762 10 10 5
D1
~
~
0 -1 36761 10 10 5
D3
~
~
0 -1 36751 10 10 5
-1
S
#36761
Repair shed~
This small shed, leaning up against the town walls, is a very popular
site for weapons and armor repairs. It is one of the only repair centers
in miles, and trolls often hang out around here, watching with awe as
the forger refines their damaged weaponry.
~
how bout a large lean-to on the wall here a storage shed of some sort
please describe random goodies
Perhaps a forge, armory, or weaponsmith here.
~
301465601 3 9 0
D0
~
~
0 -1 36765 10 10 5
D3
~
~
0 -1 36760 10 10 5
-1
S
#36762
Sarok-Tah Courtyard~
~
just a thought, but an arena would be a good city for a city such as this.
Joust tournaments and the like. Jolly good place for it.
possibly make it nearby.
~
301465601 3 9 0
D0
~
~
0 -1 36763 10 10 5
D1
~
~
0 -1 36765 10 10 5
D2
~
~
0 -1 36760 10 10 5
D3
~
~
0 -1 36757 10 10 5
-1
S
#36763
Sarok-Tah Courtyard~
~
put cistern in nw corner of the courtyard...put reference to rain trap
which fills it and put a small fountain in the center
certain mineral spell components only found in local mines
trolls also attack caravans travelling pass
trolls have a primitive honor attacking people in the wilds
but honor bound to provide safety to guests at their hearth
~
301465601 3 9 0
D0
~
~
0 -1 36764 10 10 5
D1
~
~
0 -1 36766 10 10 5
D2
~
~
0 -1 36762 10 10 5
D3
~
~
0 -1 36758 10 10 5
-1
S
#36764
Southern gate of Sarok-Tah~
There are two fierce looking guards standing near the south gate,
allowing passengers into the city. The dry ground cracks beneath your
feet as you walk down into the arid courtyard. Trolls hurredly pass by
you, headed to various places about the courtyard, where the few human
inhabitants of Sarok-Tah sell their wares. You can hear shouting to your
west.
~
two guards will be here "ask guard" action
remove guards from rdesc
~
301465601 3 9 0
D0
~
~
0 -1 36769 10 10 5
D1
~
~
0 -1 36767 10 10 5
D2
~
~
0 -1 36763 10 10 5
D3
~
~
0 -1 36759 10 10 5
-1
S
#36765
Courtyard wall~
Stuck to the rough stone of the walls you can see four bloody spears upon
which the body of a decapitated corpse is impaled, probably a victim of a
group attack en route to the village. To your north you can hear the
clanking of a forge.
~
~
301465601 3 9 0
D0
~
~
0 -1 36766 10 10 5
D2
~
~
0 -1 36761 10 10 5
D3
~
~
0 -1 36762 10 10 5
-1
S
#36766
Courtyard wall~
Empty carts line the courtyard, many with wheels rotted away from years of
abuse. To your west, you can see the courtyard, and you smell a foul
odor coming from the north.
~
~
301465601 3 9 0
D0
~
~
0 -1 36767 10 10 5
D2
~
~
0 -1 36765 10 10 5
D3
~
~
0 -1 36763 10 10 5
-1
S
#36767
The southwest corner of Sarok-Toh~
A deep fog settles over the towering granite parapet above, almost
unrecognizable from a thick layer of mildew. Twisted bushes and sparse
field grass cover the ground, despite the rocky surface which the city
rests upon. You can hear people shouting in the area to your west.
~
~
301465601 3 9 0
D2
~
~
0 -1 36766 10 10 5
D3
~
~
0 -1 36764 10 10 5
-1
S
#36768
Nothing~
Under Construction.
~
~
301465601 3 9 0
-1
S
#36769
Entrance to a large fortress~
You are at the archway to the village of Sarok-Tah.
~
this room is inside the wall small twisty turny place to make attack hard
Gate to city here. Perhaps a riddle on the gate that must be solved to
gain entry.
~
301465601 3 9 0
D2
~
~
0 -1 36764 10 10 5
D3
~
~
0 -1 36770 10 10 5
-1
S
#36770
Nothing~
Under Construction.
~
under wall in killing zone/tunnel
~
301465601 3 5 0
D0
~
~
0 -1 36771 10 10 5
D1
~
~
0 -1 36769 10 10 5
-1
S
#36771
Nothing~
Under Construction.
~
outside keep
~
301465601 3 9 0
D0
~
~
227 -1 35297 10 10 5
D2
~
~
0 -1 36770 10 10 5
-1
S
#36772
Keep Entrance~
This is the entryway to the Keep of BlackAdder. The walls, made from
well-crafted stone with tight even joints, have stood the test of time.
The solid granite walls are faced with a yellow sandstone, swirled with
dark brown hightlights. Stout doors are set into the north and south
walls, and are crafted from dark aged wood and bound with straps of iron.
The south door leads out to the courtyard while the north door leads
deeper into the Keep.
~
strips of iron?
test of time? ick.
~
301465601 3 9 0
D0
~
~
0 -1 36751 10 10 5
D2
~
~
1 -1 36773 10 10 5
705 9 1509949540 3 0
-1
S
#36773
Corridor in the Keep~
This is a wide corridor that runs through the keep. All of the main rooms
lie off this hallway. The corridor runs east and west here. There are
strong wooden doors to the south. A strange mosaic is set in the floor,
ebon, green, red, and blue tiles seemingly randomly placed.
~
I need to redo this one
~
301465601 3 9 0
D0
~
~
1 -1 36772 10 10 5
D1
~
~
0 -1 36774 10 10 5
D2
~
~
1 -1 36786 10 10 5
D3
~
~
0 -1 36785 10 10 5
-1
S
#36774
Keep Corridor~
The inner walls here are made from yellow stone that looks like it might
have been sandstone before it was compacted into the strong pieces that
you see. The floor is made from tiny tiles of ebon, blue, red, and green.
They form a complicated mosaic unfathomable to most onlookers. The
workmanship is unlike any dwarven or giant stonework you've seen.
~
~
301465601 3 9 0
D1
~
~
0 -1 36775 10 10 5
D3
~
~
0 -1 36773 10 10 5
-1
S
#36775
Corridor in the Keep~
The corridor bends to the north and west here. The yellow stone walls
are clean and well-fitted. The joints between stone are very precise but
are heavily waterstained. The corridor floor is composed ot thousands of
small tiles of blue, ebon, red, and green. There is a small door set
into the eastern wall.
~
~
301465601 3 9 0
D1
'small door'~
'small door'~
131 -1 36788 10 10 5
D2
~
~
0 -1 36776 10 10 5
D3
~
~
0 -1 36774 10 10 5
-1
S
#36776
Corridor in the Keep~
The corridor runs north and south here. The yellow stones that make up
the walls and ceiling are very dense and tightly fitted. The floor is a
swirling mosaic of blue, ebon, red, and green tiles. Each color comes in
a multitude of shades and the pattern is continuous.
~
~
301465601 3 9 0
D0
~
~
0 -1 36775 10 10 5
D1
'oak door'~
'oak door'~
131 -1 36793 10 10 5
D2
~
~
0 -1 36777 10 10 5
-1
S
#36777
Corriodor in the Keep~
The corridor changes direction here, leading off to the west and south.
The walls are made of glassy yellow stone and the joints are too
well-made for human creation. The floor is composed of numerous tiles of
green, red, blue, and ebon.
~
~
301465601 3 9 0
D0
~
~
0 -1 36776 10 10 5
D3
~
~
0 -1 36778 10 10 5
-1
S
#36778
Corridor in the Keep~
The corridor runs east and west here. There are doors in both the
northern and southern walls. The walls are made from glassy yellowstone,
the same color as can be found on the surrounding cliffs. The floor is
a complicated mosaic of blue, red, ebon, and green.
~
~
301465601 3 9 0
D0
~
~
1 -1 36787 10 10 5
D1
~
~
0 -1 36777 10 10 5
D2
~
~
1 -1 36789 10 10 5
D3
~
~
0 -1 36779 10 10 5
-1
S
#36779
Corridor in the Keep~
The strands of colored mosaic reach from the west and the east meeting in
the center of the corridor. Red, blue, green and ebon tiles resolve into
the opposed ebon heads of two serpents, sapphire eyes aglow and ruby
fangs dripping emerald venom.
~
~
301465601 3 9 0
D1
~
~
0 -1 36778 10 10 5
D3
~
~
0 -1 36780 10 10 5
-1
S
#36780
Corridor in the Keep~
Under Construction.
~
~
301465601 3 9 0
D0
~
~
1 -1 36781 10 10 5
D1
~
~
0 -1 36779 10 10 5
D3
~
~
0 -1 36782 10 10 5
-1
S
#36781
Nothing~
Under Construction.
~
~
301465601 3 9 0
D2
~
~
1 -1 36780 10 10 5
-1
S
#36782
Corridor in the Keep~
This is a corner in the main corridor of the keep. The corridor runs
east and south from here. The walls have the same yellow glassy
structure and the floor is covered in a tile mosaic. A set of double
doors is set in the western wall.
~
~
301465601 3 9 0
D0
~
~
0 -1 36783 10 10 5
D1
~
~
0 -1 36780 10 10 5
D3
'double doors'~
'double doors'~
131 -1 36790 10 10 5
-1
S
#36783
Corridor in the Keep~
This section of the corridor runs north and south. The corridor is not
very long and you can see the corners both north and south of here. The
walls here are of a polished glassy yellow stone. The floor underfoot
feels smooth but is composed of many small tiles.
~
~
301465601 3 9 0
D0
~
~
0 -1 36784 10 10 5
D2
~
~
0 -1 36782 10 10 5
-1
S
#36784
Corridor in the Keep~
The corridor turns here to run north and east. The tiles underfoot are
all ebon and greens and reds and blues. The walls are made from a glassy
yellow stone and there are no joints visible even though the grain varies
from place to place. There is a black oak door set into the southern
wall.
~
~
301465601 3 9 0
D0
~
~
1 -1 36791 10 10 5
D1
~
~
0 -1 36785 10 10 5
D2
~
~
0 -1 36783 10 10 5
-1
S
#36785
Corridor in the Keep~
A curious mosaic runs the length of the corridor east to west. Lines of
red, blue, green and ebon tiles twist and twine with no discernible
pattern. The walls of the corridor are of a curious yellow sandstone and
become smoother and more polished as as one travels to the west.
~
~
301465601 3 9 0
D1
~
~
0 -1 36773 10 10 5
D3
~
~
0 -1 36784 10 10 5
-1
S
#36786
Guard Room~
Simple beds and benches made of unpolished pine line the walls of the
guardroom. Above each bed is a small shelf for personal belongings.
A large closed cabinet stands on the north wall.
~
add acode for cabinet..manacles and torture stuff
acode for open cabinet
acode for close cabinet
acode for look in cabinet
~
301465601 3 9 0
D0
~
~
1 -1 36773 10 10 5
E
cabinet~
Functional and unembellished this wide two-door wooden cabinet has seen
years of rough abuse. Well oiled hinges and locks indicate frequent use.
~
-1
S
#36787
Nothing~
Under Construction.
~
~
301465601 3 9 0
D2
~
~
1 -1 36778 10 10 5
-1
S
#36788
Kitchen~
This is the kitchen that serves the Keep. There are a number of different
cooking appliances here. Small wood-fired stoves, larger stoves for
formal dinners, and a few open pits filled with sand. The walls are
covered with cast iron cookware and the cupboards are filled with
earthenware and intriguing glass pots. There are two doors leading from
here, one in the west wall and one in the southern wall.
~
~
301465601 3 9 0
D0
~
~
0 -1 36792 10 10 5
D3
'small door'~
'small door'~
131 -1 36775 10 10 5
-1
S
#36789
Dining Room~
This is the formal dining room of the keep. The room is dominated by a
single enormous table made from a brilliant reddish wood. It is hard to
divine how such a large table could be crafted from a single piece of
wood. Numerous chairs surround the table and seem to be made from the
same type of wood. There are cabinets along the walls containing all
manner of china and stemware. The door to the corridor leads west and
there is more dining room to the north.
~
~
301465601 3 9 0
D0
~
~
1 -1 36778 10 10 5
D2
~
~
0 -1 36796 10 10 5
-1
S
#36790
Nothing~
Under Construction.
~
~
301465601 3 9 0
D1
~
~
131 -1 36782 10 10 5
-1
S
#36791
Nothing~
Under Construction.
~
~
301465601 3 9 0
D2
~
~
1 -1 36784 10 10 5
-1
S
#36792
Pantry~
This small room holds the food stores for the Keep. There are row upon
row of metal shelves carrying supplies. You can find earthen crocks full
of honey, metal bins of grain, and other basics wrapped in wax paper. In
the back of the room several carcasses have been hung to cure.The only
door leads north to the kitchen.
~
~
301465601 3 9 0
D2
~
~
0 -1 36788 10 10 5
-1
S
#36793
Keep room~
This is one of the guest suites in the Keep. Each suite is maintained
with all the care and attention to detail that can be given. This common
room has a fireplace, fresh logs, book shelves and a table. There are
plenty of books on the shelves and thick rugs underfoot. A small oaken
door leads west into the corridor and twin curtains are drawn north and
south to separate the other rooms of the suite.
~
~
301465601 3 9 0
D1
'curtain'~
'curtain'~
131 -1 36795 10 10 5
D2
~
~
0 -1 36794 10 10 5
D3
'oak door'~
'oak door'~
131 -1 36776 10 10 5
-1
S
#36794
Keep room~
This is the sleeping area of the guest suite. There are four large beds
here and a small table along with a single closet for storage of gear and
clothes. There is a small privy off in one corner of the room. The
floor is covered with thick soft rugs and the walls are made of sturdy
yellowish stone.
~
~
301465601 3 9 0
D0
~
~
0 -1 36793 10 10 5
-1
S
#36795
Keep room~
The room here has a single large rug and a small fireplace in one end.
There is a pigeon hole desk along one wall and a goodly supply of
parchment, inks, and quills. Bookshelves along one wall supply history
and more political writings. Four overstuffed chairs and a small table
are arranged in front of the fireplace.
~
~
301465601 3 9 0
D3
'curtain'~
'curtain'~
131 -1 36793 10 10 5
-1
S
#36796
Dining Room~
This is the northern section of the dining room. The table extends into
this half of the room but does not dominate it. The head of the table is
here with a large ornately carved chair for Lord BlackAdder to use during
formal dinners. The extreme northern end of the room contains a numbers
of warming stands and braziers to keep food warm or prepare delicate
entrees close to the table.
~
~
301465601 3 9 0
D0
~
~
0 -1 36789 10 10 5
-1
S
#36797
Northwest parapet~
~
describe view from here
~
301465601 3 9 0
D2
~
~
0 -1 36798 10 10 5
D5
~
~
0 -1 36750 10 10 5
A
down 1~
~
~
!
0 0 0
-1
S
#36798
Northwest parapet~
Under Construction.
~
~
301465601 3 9 0
D0
~
~
0 -1 36797 10 10 5
D2
~
~
0 -1 36799 10 10 5
-1
S
#36799
Northwest parapet~
Under Construction.
~
~
301465601 3 9 0
D0
~
~
0 -1 36798 10 10 5
D2
~
~
0 -1 36800 10 10 5
-1
S
#36800
Northwest parapet~
Under Construction.
~
~
301465601 3 9 0
D0
~
~
0 -1 36799 10 10 5
D1
~
~
0 -1 36801 10 10 5
-1
S
#36801
Northwest parapet~
Under Construction.
~
~
301465601 3 9 0
D1
~
~
0 -1 36802 10 10 5
D3
~
~
0 -1 36800 10 10 5
-1
S
#36802
Northwest parapet~
Under Construction.
~
~
301465601 3 9 0
D1
~
~
0 -1 36803 10 10 5
D3
~
~
0 -1 36801 10 10 5
-1
S
#36803
Northwest parapet~
Under Construction.
~
~
301465601 3 9 0
D0
~
~
0 -1 36804 10 10 5
D3
~
~
0 -1 36802 10 10 5
-1
S
#36804
Northwest parapet~
Under Construction.
~
~
301465601 3 9 0
D0
~
~
0 -1 36805 10 10 5
D2
~
~
0 -1 36803 10 10 5
-1
S
#36805
Northwest parapet~
Under Construction.
~
~
301465601 3 9 0
D0
~
~
0 -1 36806 10 10 5
D2
~
~
0 -1 36804 10 10 5
-1
S
#36806
Northwest parapet~
Under Construction.
~
~
301465601 3 9 0
D2
~
~
0 -1 36805 10 10 5
D3
~
~
0 -1 36807 10 10 5
-1
S
#36807
Northwest parapet~
Under Construction.
~
~
301465601 3 9 0
D1
~
~
0 -1 36806 10 10 5
-1
S
#0