#AREA Renegade Gnome Lair~ Tempus Kiian Merior~ Renegade Gnome Lair~ 25 0 0 #ROOMS #38250 Narrow Tunnel~ The tunnel continues east and west here, leading you further underground. Several torches line the walls, providing alot of smoke and little light. ~ ~ 301465613 0 5 0 D1 ~ ~ 0 -1 38253 10 10 5 D3 ~ ~ 0 -1 38251 10 10 5 -1 S #38251 Narrow Tunnel~ As you enter this section of the tunnel, you can see that it leads to a large, dug out cavern to the west. You see a gnome or two walk through the cavern once and a while, going to their jobs. Assorted corpses and bones lead you to believe that they will attack on sight to protect their cavern. ~ ~ 301465605 0 5 0 D1 ~ ~ 0 -1 38250 10 10 5 D3 ~ ~ 0 -1 38252 10 10 5 -1 S #38252 Large Cavern~ The ceiling of this cavern stretches twenty feet above you. You see hanging from the ceiling of the center of the cavern, a large bunch of torches, giving off a dim light. The gnome patrols frequent this area, looking out for intruders. ~ [Flieger] description of the gnome scout... "you thick you see" ~ 301465605 0 5 0 D0 ~ ~ 0 -1 38254 10 10 5 D1 ~ ~ 0 -1 38251 10 10 5 D2 ~ ~ 0 -1 38255 10 10 5 D3 ~ ~ 0 -1 38256 10 10 5 E rock wall~ These walls are ancient and roughly cut, but they have been smoothed somewhat smoothed over time by small amounts of water driping through cracks in the wall. ~ E torch~ These torches line the entire lenght of the walls, but they only give off enough light for you to see. ~ 680 9 1509949540 3 0 908 9 1509949540 3 0 761 9 1509949540 3 0 -1 S #38253 Narrow Tunnel~ You climb further down the shaft and find yourself deep underground. Torches are mounted along the walls of the tunnel, giving off a dim light. A tunnel leads west and pitches down slightly, leading you further underground. A ladder is on the eastern wall leading up. ~ ~ 301465613 0 5 0 D3 ~ ~ 0 -1 38250 10 10 5 D4 ~ ~ 447 -1 38289 10 10 5 A open~ 1 up stump~ open( room, up ); act_tochar("You open the bottom of the stump.", ch ); act_notchar("$n opens the bottom of the stump.", ch ); ~ ! 0 0 0 680 9 1509949540 3 0 908 9 1509949540 3 0 -1 S #38254 Large Cavern~ Here in the northeast corner of this large cavern, you see a tunnel leading north, to a smaller cavern. The east wall here is roughly cut, and a rock ceiling slopes down toward you. ~ [Fyli] renegade scout: rappid - > rapid ~ 301465605 0 5 0 D0 ~ ~ 0 -1 38259 10 10 5 D2 ~ ~ 0 -1 38252 10 10 5 D3 ~ ~ 0 -1 38258 10 10 5 E rock wall~ These walls are ancient and roughly cut, but they have been somewhat smoothed over time by small amounts of water driping through cracks in the wall. ~ 683 9 1509949540 3 0 -1 S #38255 Large Cavern~ You are in the southeast corner of this large cavern. You see a short, unused tunnel leading south to what must be a store room of some sort, packed with wooden crates. There is a layer of dust on the rough walls here. ~ ~ 301465605 0 5 0 D0 ~ ~ 0 -1 38252 10 10 5 D2 ~ ~ 0 -1 38286 10 10 5 D3 ~ ~ 0 -1 38257 10 10 5 E rock wall~ These walls are ancient and roughly cut, but they have been smoothed somewhat smoothed over time by small amounts of water dripping through cracks in the wall. ~ -1 S #38256 Large Cavern~ You are near the central part of the west wall of this cavern. It looks like it had originally been tunneled out, but then filled back in for some unknown reason. Perhaps the tunnel led to somewhere that was a little too easy to find? ~ ~ 301465605 0 5 0 D0 ~ ~ 0 -1 38258 10 10 5 D1 ~ ~ 0 -1 38252 10 10 5 D2 ~ ~ 0 -1 38257 10 10 5 D3 ~ ~ 479 -1 38287 10 10 5 E rock wall~ These walls are ancient and roughly cut, but they have been somewhat smoothed over time by small amounts of water dripping through cracks in the wall. Large rocks and packed dirt block the exit west. You may be able to dig through it. ~ E w | west~ Large rocks and packed dirt block the exit west. You may be able to dig through it. ~ A dig~ west~ if( find_stat( ch, str ) > random( 15, 20 ) ) { act_tochar( #yestochar, ch ); act_notchar( #yesnotchar, ch ); open( find_room( 38256 ), west ); } else { act_tochar( #notochar, ch ); act_notchar( #nonotchar, ch ); } ~ E nonotchar~ $n starts digging in the rubble blocking the exit to the west, but is unable to move aside the large rocks. ~ E notochar~ You start digging in the rubble blocking the exit to the west, but you are unable to move aside some of the large rocks and you can't get through. ~ E yesnotchar~ $n starts digging in the rubble blocking the exit to the west. Finally after moveing aside some very large boulders, the exit is clear. ~ E yestochar~ You dig with your bare hands in the dirt and rocks that block the exit to the west. After moving aside some very large boulders at the bottom of the rubble, you finally break through. ~ ! 0 0 0 760 9 1509949540 3 0 908 9 1509949540 3 0 -1 S #38257 Large Cavern~ Here, in the southwest corner of this large cavern, you see anvils and hammers use by the gnome blacksmiths to make and repair weapons and armor. To the south and west are roughly cut walls, and to the north and east, the cavern continues. ~ ~ 301465605 0 5 0 D0 ~ ~ 0 -1 38256 10 10 5 D1 ~ ~ 0 -1 38255 10 10 5 E rock wall~ These walls are ancient and roughly cut, but they have been smoothed somewhat smoothed over time by small amounts of water driping through cracks in the wall. ~ E anvil~ Several anvils are set up around a small fire where obviously weapon repairs are made. ~ -1 S #38258 Large Cavern~ This corner of the cavern is much like the rest of the cavern. Small cracks line the section of wall here, from which small drops of water drip occasionally. The cavern continues to the east and south. ~ ~ 301465605 0 5 0 D1 ~ ~ 0 -1 38254 10 10 5 D2 ~ ~ 0 -1 38256 10 10 5 E notch handle~ This notch is cut about 1 foot into the rock. As you look closer, you see a small handle inside the notch. The handle inside is surrounded by scratch marks going in a circle. ~ E rock wall~ These walls are ancient and roughly cut, but they have been smoothed somewhat smoothed over time by small amounts of water dripping through cracks in the wall. You notice a small notch cut into the wall here near the corner of the cavern. ~ A turn~ handle~ act_tochar( #char, ch ); act_notchar( #notchar, ch ); act_room( #all, ch ); open( find_room( 38263 ), west ); ~ E all~ You hear a slight rumbling coming from another section of the caverns. ~ E notchar~ $n reaches inside the notch and turns the handle. ~ E char~ You reach inside the notch and turn the handle. ~ ! 0 0 0 -1 S #38259 Short Tunnel~ This short tunnel connects a large cavern to the south, and a smaller cavern to the north. The light here is somewhat dimmer than in the first tunnel, and the guard patrols are more frequent. ~ ~ 301465605 0 5 0 D0 ~ ~ 0 -1 38260 10 10 5 D2 ~ ~ 0 -1 38254 10 10 5 -1 S #38260 Smaller Cavern~ As you look around this smaller cavern, you see that it is mainly used as a checkpoint to keep intruders from going further into the caverns. After you examine the walls a bit, you see that these walls are roughly cut. A large crack in the rocks lead to the west. ~ ~ 301465605 0 5 0 D0 ~ ~ 0 -1 38261 10 10 5 D1 ~ ~ 0 -1 38311 10 10 5 D2 ~ ~ 0 -1 38259 10 10 5 D3 ~ ~ 0 -1 38262 10 10 5 908 9 1509949540 3 0 -1 S #38261 Smaller Cavern~ The rock walls of this cavern are very rough, and the ceiling is low enough that you almost hit your head on protrusions of rock that hang down. Spiders play among the nooks and crannies of the ceiling busily spinning webs. ~ ~ 301465605 0 5 0 D2 ~ ~ 0 -1 38260 10 10 5 D3 ~ ~ 0 -1 38263 10 10 5 E web~ The spiders who spun these webs are never to far away incase they catch any prey. ~ E protrusion~ Several chucks of rock hang down from the low ceiling. ~ -1 S #38262 Smaller Cavern~ Like in the rest of this small cavern, the walls and ceiling here in the southwest corner are roughly cut. A cobweb hangs down covering the corner of the cavern. ~ ~ 301465605 0 5 0 D0 ~ ~ 0 -1 38263 10 10 5 D1 ~ ~ 0 -1 38260 10 10 5 A get~ web~ if( rflag( reset0, room ) ) { act_tochar("You grab one of the webs.", ch ); obj_to_char( oload( 81 ), ch ); remove_rflag( reset0, room ); } else act_tochar("You can't find a sutiable web."); ~ ! 0 0 0 -1 S #38263 Smaller Cavern~ Here in the northwest corner of this cavern, you see several gnome-sized chairs and a wooden gate across the tunnel to the west. You guess that this is a checkpoint to assure that intruders do not sneak in, unnoticed. ~ [Gribble] unnoticed spelled wrong ~ 301465605 0 5 0 D1 ~ ~ 0 -1 38261 10 10 5 D2 ~ ~ 0 -1 38262 10 10 5 D3 gate~ gate~ 471 -1 38264 10 10 5 E gate | west~ This large iron bar gate spans the entrance to the western tunnel. It is tightly shut and you don't see how to open it from here. ~ E chair~ @BThis small chair only sits about one foot of the ground and it looks like it is used for the gnomes to sit while they guard the gate. ~ 680 9 1509949540 3 0 908 9 1509949540 3 0 908 9 1509949540 3 0 761 9 1509949540 3 0 -1 S #38264 Tunnel~ This short tunnel connects the large cavern to the west and the smaller cavern to the east. The dim flickering light cast by the torches projects distorted shadows along the walls. ~ ~ 301465605 0 5 0 D1 gate~ gate~ 471 -1 38263 10 10 5 D3 ~ ~ 0 -1 38265 10 10 5 -1 S #38265 Large Cavern~ Roughly the same size as entrance level cavern, the walls are much smoother here and the ceiling is higher. This cavern appears to serve as the main dining area to the gnomes, as there is a large long table in the center of the room which is set with at least fifty tarnished metal place settings. ~ ~ 301465605 0 9 0 D1 ~ ~ 0 -1 38264 10 10 5 D2 ~ ~ 0 -1 38266 10 10 5 D3 ~ ~ 0 -1 38267 10 10 5 E rock wall~ These walls seem to be somewhat newer than the walls in first cavern, and they are smoother and more carefuly worked. Every ten feet or so there is a small carving of dragons or knights cut into the rock. The ceiling rises 15 feet above you. ~ -1 S #38266 Large Cavern~ A long table sits in the middle of the cavern and looks to seat a multitude of beings. Food scraps and bones cover the floor, flung haphazardly from the table. The cavern continues to the north and west. There is a small notch cut in the east wall. ~ ~ 301465605 0 9 0 D0 ~ ~ 0 -1 38265 10 10 5 D3 ~ ~ 0 -1 38268 10 10 5 E notch~ This notch is cut about 1 foot into the rock. As you look closer, you see a small handle inside the notch. The handle inside is surrounded by scratch marks going in a circle. ~ E rock wall~ These walls seem to be somewhat newer than the walls in first cavern, and they are smoother and more carefuly worked. Every ten feet or so there is a small carving of dragons or knights cut into the rock. The ceiling rises 15 feet above you. ~ A turn~ handle~ act_tochar( #char, ch ); act_notchar( #notchar, ch ); act_room( #all, ch ); open( find_room( 38264 ), east ); ~ E all~ You here a slight rumbling coming from another section of the caverns. ~ E notchar~ $n reaches inside the notch and turns the handle. ~ E char~ You reach inside the notch and turn the handle. ~ ! 0 0 0 680 9 1509949540 3 0 -1 S #38267 Large Cavern~ You stand near a long table which dominates the cavern. The table looks to be thirty feet long and there is enough chairs for at least fifty gnomes. The large chair at the end of the table is encrusted in gold and in it are carved dragons and other mythic beasts. ~ [Lansharra] gnome chieftain, not chieftan ~ 301465605 0 9 0 D1 ~ ~ 0 -1 38265 10 10 5 D2 ~ ~ 0 -1 38268 10 10 5 D3 ~ ~ 0 -1 38269 10 10 5 E gold large chair dragons beasts~ On closer inspection the chair consists of odd and ends of iron pyrite glued on in a crude imitation of gold. ~ E rock wall~ These walls seem to be somewhat newer than the walls in first cavern, and they are smoother and more carefuly worked. Every ten feet or so there is a small carving of dragons or knights cut into the rock. The ceiling rises 15 feet above you. ~ 359 9 1509949540 3 0 23 17 1509949540 -2 0 683 9 1509949540 3 0 765 9 1509949540 3 0 908 9 1509949540 3 0 761 9 1509949540 3 0 760 9 1509949540 3 0 -1 S #38268 Large Cavern~ You notice something strange about the tunnel leading to the south. A faint glinting catches your eye. The finely cut cavern continues to the east, west, and south. You see the long table to the north. ~ ~ 301465605 0 9 0 D0 ~ ~ 0 -1 38267 10 10 5 D1 ~ ~ 0 -1 38266 10 10 5 D2 ~ ~ 0 -1 38276 10 10 5 D3 ~ ~ 0 -1 38270 10 10 5 E rock wall~ These walls seem to be somewhat newer than the walls in first cavern, and they are smoother and more carefuly worked. Every ten feet or so there is a small carving of dragons or knights cut into the rock. The ceiling rises 15 feet above you. ~ 908 9 1509949540 3 0 -1 S #38269 Large Cavern~ Here in the northwest corner, you see a small tunnel leading west into what looks like a living area of some sort. This cavern continues east and south, and the ceiling stretches above you. ~ ~ 301465605 0 9 0 D1 ~ ~ 0 -1 38267 10 10 5 D2 ~ ~ 0 -1 38270 10 10 5 D3 ~ ~ 0 -1 38271 10 10 5 E rock wall~ These walls seem to be somewhat newer than the walls in first cavern, and they are smoother and more carefuly worked. Every ten feet or so there is a small carving of dragons or knights cut into the rock. The ceiling rises 15 feet above you. ~ -1 S #38270 Large Cavern~ The southwestern corner is carefully carved out like the rest of this cavern. Torches line the walls and a large fixture hangs from the center of the cavern that provides just enough light to see clearly. ~ ~ 301465605 0 9 0 D0 ~ ~ 0 -1 38269 10 10 5 D1 ~ ~ 0 -1 38268 10 10 5 E rock wall~ These walls seem to be somewhat newer than the walls in first cavern, and they are smoother and more carefuly worked. Every ten feet or so there is a small carving of dragons or knights cut into the rock. The ceiling rises 15 feet above you. ~ -1 S #38271 Tunnel~ This short tunnel connects the large dining cavern to the east and a smaller cavern to the west, which looks like it is used for the living areas for the gnomes. Rats and mice scurry from under your feet. ~ ~ 301465605 0 5 0 D1 ~ ~ 0 -1 38269 10 10 5 D3 ~ ~ 0 -1 38272 10 10 5 -1 S #38272 Small Cavern~ You see that this small cavern has been set aside to be the sleeping quarters for the gnomes. Bunks line the north wall and continue west. To the south, you see a small food preparation area. ~ ~ 301465605 0 9 0 D1 ~ ~ 0 -1 38271 10 10 5 D2 ~ ~ 0 -1 38274 10 10 5 D3 ~ ~ 0 -1 38273 10 10 5 E rock wall~ These walls are fairly damp, and you see bits of mold growing in a crack here and there. ~ -1 S #38273 Small Cavern~ This northwest corner of this cavern is lined with bunks. There seem to be many more bunks than gnomes you've seen here in the caverns, the rest must be some where on the surface. The bunks themselves look very dirty and are infested with insects. ~ need to check an rflag so can only load 1 rat ~ 301465605 0 9 0 D1 ~ ~ 0 -1 38272 10 10 5 D2 ~ ~ 0 -1 38275 10 10 5 E bunk~ These wire-framed bunks line the walls of this small cavern. On a bottom bunk near the corner you think you see a small bulge under the covers. You could probably see whats under there if you pulled the covers back. ~ E rock wall~ These walls are fairly damp, and you see bits of mold growing in a crack here and there. ~ A pull~ covers~ if( rflag( reset0, room ) ) { act_tochar( #tochar, ch ); act_notchar( #notchar, ch ); mload( 2511, room ); remove_rflag( reset0, room ); } else act_tochar( "You lift up the covers but find nothing.", ch ); ~ E notchar~ $n pulls back the covers and a rat climbs out and drops onto the floor. ~ E tochar~ You pull back the covers and a rat climbs out and drops onto the floor. ~ ! 0 0 0 680 9 1509949540 3 0 680 9 1509949540 3 0 683 9 1509949540 3 0 680 9 1509949540 3 0 760 9 1509949540 3 0 -1 S #38274 Small Cavern~ Several large pots sit on cooking fires overflowing with a thick boiling stew. A grill lies pushed to the side of the fire, rusting from disuse. You guess that the gnomes haven't seen much fresh meat recently. There is a small well dug into the ground here. ~ ~ 301465605 0 9 0 D0 ~ ~ 0 -1 38272 10 10 5 D3 ~ ~ 0 -1 38275 10 10 5 E rock wall~ These walls are fairly damp, and you see bits of mold growing in a crack here and there. ~ 82 17 1509949540 -2 0 719 17 1509949540 -2 0 -1 S #38275 Small Cavern~ In the southwest corner there are a number of chairs set up in a semicircle around a small fireplace. Used by the gnomes for story-telling and relaxing, the fire is always blazing. ~ ~ 301465605 0 9 0 D0 ~ ~ 0 -1 38273 10 10 5 D1 ~ ~ 0 -1 38274 10 10 5 E rock wall~ These walls are fairly damp, and you see bits of mold growing in a crack here and there. ~ -1 S #38276 Tunnel~ The strange glimmering from the south is more intense here. The walls, are finely cut, and unlike the other areas this warren are free from cobwebs and dust. Many tracks have been worn into the stone floor from scuffing feet. The torches, set into fixtures in the walls, cast a dim light that is just bright enough for you to see. ~ ~ 301465613 0 9 0 D0 ~ ~ 0 -1 38268 10 10 5 D2 ~ ~ 0 -1 38277 10 10 5 -1 S #38277 Very Large Cavern~ As you look around this very large cavern, you guess that it must have taken many months to carve out the solid rock. You see the source of the glinting, an extremely large crystal chandelier of a dwarven design, hangs from the center of the room. Around the edges of this cavern are several items that must have come from different areas from far away. The warriors that patrol this cavern look like they would fight to the death to protect the items. ~ ~ 301465605 0 9 0 D0 ~ ~ 0 -1 38276 10 10 5 D1 ~ ~ 0 -1 38280 10 10 5 D2 ~ ~ 0 -1 38278 10 10 5 D3 ~ ~ 0 -1 38281 10 10 5 683 9 1509949540 3 0 683 9 1509949540 3 0 -1 S #38278 Very Large Cavern~ Far above you, here in the central part of this very large cavern, is the large crystal chandelier. It slowly twists on its rope and casts a glimering light around the cavern. The cavern continues to the east, west, and south. You notice a large, thick iron door to your south. ~ [Lansharra] um, where's the iron door? ~ 301465605 0 9 0 D0 ~ ~ 0 -1 38277 10 10 5 D1 ~ ~ 0 -1 38279 10 10 5 D2 iron door~ iron door~ 391 62 38283 10 10 5 D3 ~ ~ 0 -1 38282 10 10 5 E crystal chandelier~ This crystal chandelier is of a dwarven design, it's small prisms are intricately carved with figures from dwarven myths and stories. ~ 761 9 1509949540 3 0 680 9 1509949540 3 0 683 9 1509949540 3 0 -1 S #38279 Very Large Cavern~ Here you see a human sized suit of plate mail tightly chained to the wall. It looks very old, its joints are quite rusty and it looks like it would fall apart if you tried to touch it. However, it seems to have an aura of good around it, like it might have been once worn by a great knight. You wonder how gnomes got it and what they would want with it? ~ [Fyli] look armor has many typoes. ~ 301465605 0 9 0 D0 ~ ~ 0 -1 38280 10 10 5 D3 ~ ~ 0 -1 38278 10 10 5 E plate armor~ This old suit of plate mail armor is tightly chained to the wall. Although allmost all the plates are rusted beyond repair, you may beable to find a good peice of metal. ~ 683 9 1509949540 3 0 -1 S #38280 Very Large Cavern~ Here you see a large painting of the city of Medienne. The painting looks very old and is very well done. It looks quite expensive, and you wonder what it is doing here in these caverns. The cavern continues to the south and west. ~ ~ 301465605 0 9 0 D2 ~ ~ 0 -1 38279 10 10 5 D3 ~ ~ 0 -1 38277 10 10 5 E painting~ Vibrant colors and bold strokes depict a young town on a sunny day. Vendors roam the steets selling their wares, and children run fleeing from their parents. ~ -1 S #38281 Very Large Cavern~ The northwest corner of this cavern is filled with small trinkets from far away lands. None of them have any value, but you can tell from their exotic nature that they didn't come from anywhere around here. The walls are extremely finely cut, and the ceiling is several dozen feet above you. ~ ~ 301465605 0 9 0 D1 ~ ~ 0 -1 38277 10 10 5 D2 ~ ~ 0 -1 38282 10 10 5 -1 S #38282 Very Large Cavern~ In this part of the cavern you see three statues depicting several nude female elves picking fruit. They are quite well done and you are sure that no gnome craftsman could do work as fine as this. ~ ~ 301465605 0 9 0 D0 ~ ~ 0 -1 38281 10 10 5 D1 ~ ~ 0 -1 38278 10 10 5 683 9 1509949540 3 0 683 9 1509949540 3 0 -1 S #38283 Cavern Alcove~ Here in this secluded portion of the cavern, you are amazed by the number of exotic, mysterious items of unknown origin. You realize that these gnomes must be acquiring all of the things they have by stealing them. There are several large chests here, which must contain some of the gnomes most highly guarded treasure. ~ [Fyli] in gnome barb desc, manors -> manners ~ 301465613 0 5 0 D0 iron door~ iron door~ 391 62 38278 10 10 5 A open~ target door north~ act_tochar("Ok.", ch ); act_notchar("$n opens the door."); open( room, north ); ~ ! 0 0 0 A open~ A slightly rusty large chest very~ mob = mob_in_room( 79, room ); if( mob ) { act_tochar( #tochar, ch ); act_notchar( #toroom, ch ); attack_weapon( mob, victim, 2d4, "tackle" ); } else continue; ~ E toroom~ $n moves to open one of the chests, but the huge gnome blocks and attacks. ~ E tochar~ You move to open on of the chests, but the huge gnome blocks and attacks you. ~ ! 0 0 0 79 9 1509949540 3 0 79 9 1509949540 3 0 482 49 1509949540 -2 0 2203 81 1509949445 -2 0 893 81 1509949443 -2 0 929 80 1509949443 -2 0 611 81 1509949450 -2 0 615 81 1509949450 -2 0 1074 81 1509949445 -2 0 16 81 1509949445 -2 0 12 81 1509949515 -2 0 12 81 1509949515 -2 0 12 81 1509949515 -2 0 2063 81 1509949455 -2 0 998 81 1509949465 -2 0 998 81 1509949465 -2 0 983 81 1509949455 -2 0 983 81 1509949455 -2 0 938 81 1509949443 -2 0 973 81 1509949465 -2 0 1054 81 1509949455 -2 0 933 81 1509949445 -2 0 1130 81 1509949445 -2 0 1150 81 1509949445 -2 0 1053 81 1509949450 -2 0 909 81 1509949443 -2 0 1045 80 1509949443 -2 0 901 80 1509949443 -2 0 2696 81 1509949445 -2 0 79 9 1509949490 3 0 -1 S #38286 Side Cavern~ As you look around this small, out-of-the-way cavern, it looks like no one has been here for quite a while. Dust covers the floor and empty shelves, and empty wooden crates are haphazardly stacked near the back of the cavern. As you look closer you notice that several of the crates are unopened. ~ ~ 301465613 0 9 0 D0 ~ ~ 0 -1 38255 10 10 5 E crates~ As you inspect these crates, you notice that a few of them are unopened, and they might contain something of value. You may be able to find something in them. ~ A search~ crates~ if( !rflag( reset0, room ) ) { act_tochar( #notochar, ch ); act_notchar( #nonotchar, ch ); end; } if( find_skill( ch, searching ) > random( 4, 6 ) ) { remove_rflag( reset0, room ); act_tochar( #tochar, ch ); act_notchar( #notchar, ch ); obj_to_room( oload( 50 ), room ); obj_to_room( oload( 2060 ), room ); } else { act_tochar( #notochar, ch ); act_notchar( #nonotchar, ch ); } ~ E nonotchar~ $n searches through the boxes and crates, but dosn't seem to find anything. ~ E notochar~ You search through the boxes and crates for several minutes, but find nothing. ~ E notchar~ $n searches through the boxes and crates, and finds something! ~ E tochar~ You search through the boxes and crates, and you find something! ~ ! 0 0 0 683 9 1509949540 3 0 761 9 1509949540 3 0 -1 S #38287 Abandoned Tunnel~ A thick layer of dust covers the floor and bare walls of this tunnel and cobwebs hang from the ceiling. The exit to the west has been firmly blocked, and you doubt that you could ever dig through it. There is lighter rubble blocking the east exit. ~ ~ 301465605 0 9 0 D1 way~ way~ 479 -1 38256 10 10 5 A dig~ east~ if( is_open( room, east ) ) act_tochar( #no, ch ); else { if( find_stat( ch, str ) > random( 12, 20 ) ) { act_tochar( #yestochar, ch ); act_notchar( #yesnotchar, ch ); open( find_room( 38287 ), east ); } else { act_tochar( #notochar, ch ); act_notchar( #nonotchar, ch ); } } ~ E nonotchar~ $n starts digging in the rubble blocking the exit to the east, but is unable to move aside the large rocks. ~ E notochar~ You start digging in the rubble blocking the exit to the east, but you are unable to move aside some of the large rocks and you can't get through. ~ E yesnotchar~ $n starts digging in the rubble blocking the exit to the east. Finally after moveing aside some very large boulders, the exit is clear. ~ E yestochar~ You dig with your bare hands in the dirt and rocks that blocks the exit to the west. After moving aside some very large boulders at the bottom of the rubble, you finally break through. ~ E no~ The way is already clear. ~ ! 0 0 0 59 9 1509949540 3 0 59 9 1509949540 3 0 -1 S #38289 Faint Trail~ As you enter the corner of these cliffs, the path you have been following suddenly stops near a large tree stump. The walls of the cliff to the west and south here have been smoothed over somewhat, as if they had been worn by something rubbing against them for many years. You think you see the source of the river to the north. ~ maybe add some 'white elephant' rexs add extra for cliff no_mob ~ 301465608 3 9 0 D0 ~ ~ 0 -1 38290 10 10 5 D1 ~ ~ 0 -1 38291 10 10 5 D5 stump~ stump~ 447 -1 38253 10 10 5 E stump~ As you look closer at this stump, you notice that the corners have been rounded off, either by time or by some tool. You notice that the outermost growth ring of the stump has been carved out, the stump may be hollow. ~ E cliff~ The cliff is high and craggy, perhaps too steep even to attempt a climb. ~ A 1 open~ stump~ act_tochar( #tochar, ch ); act_notchar( #notchar, ch ); open( room, down ); ~ E notchar~ $n feels around on the top of the stump and finds a small knot near the edge of the stump, $e pulls off the top of the stump and you find that it is hollow and a ladder leads down. ~ E tochar~ You feel around on the top of the stump and find a small knot near the edge of the stump, you pull off the top of the stump and find it is hollow and a ladder leads down. ~ ! 0 0 0 872 17 1509949445 -2 0 -1 S #38290 Mountain River Source~ Here you see the source of this mountain river. The water is coming out of a small cavern in the rock of the western cliff. The river runs to the east and the cliffs stretch high above you to the north and and west. ~ perhaps make an item based on a fountain (ie water source) and reset it here @ 1000 so chars can drink add some rextras to mask the stump thing add the river object all along it so you can drink from it the entire way extra for cliff/source of water ~ 301465600 8 9 0 D1 ~ ~ 0 -1 38292 10 10 5 D2 ~ ~ 0 -1 38289 10 10 5 324 17 1509949540 -2 0 872 17 1509949445 -2 0 -1 S #38291 Faint Trail~ The trail continues to get easier to find and follow here. A few of the trees have broken lower branches, and you think you see a small footprint in the dirt. The trail goes on to the west and south, and to the north and east you see the river flowing by. ~ extra for footprint this place needs more mobs ~ 301465600 3 9 0 D0 ~ ~ 0 -1 38292 10 10 5 D1 ~ ~ 0 -1 38293 10 10 5 D2 ~ ~ 0 -1 38320 10 10 5 D3 ~ ~ 0 -1 38289 10 10 5 E branches~ The low branches on these trees have all been eather broken off or nearly so. ~ 2509 9 1509949540 3 0 -1 S #38292 Mountain River~ The river continues flowing to the east. The water is cool and clear and runs fairly slowly. To the north a tall cliff blocks any movement in that direction, and a small grove of trees lines the southern bank. ~ ~ 301465600 8 9 0 D1 ~ ~ 0 -1 38299 10 10 5 D2 ~ ~ 0 -1 38291 10 10 5 D3 ~ ~ 0 -1 38290 10 10 5 183 9 1509949540 3 0 324 17 1509949540 -2 0 -1 S #38293 Mountain River~ After flowing around a large outcropping of granite cliff to the northeast, the river turns back to the east here. There is just enough room between the southern bank of the river and the tall cliffs farther to the south so that a small line of trees can grow. To the east, a beaver's lodge blocks you from going in that direction. ~ why can't you climb up on lodge and go to east? ~ 301465600 8 9 0 D0 ~ ~ 0 -1 38299 10 10 5 D2 ~ ~ 0 -1 38294 10 10 5 D3 ~ ~ 0 -1 38291 10 10 5 27 9 1509949540 3 0 324 17 1509949540 -2 0 -1 S #38294 Faint Trail~ You continue to walk along this faint trail, being careful that you don't loose it in the brush. Here and there you see some strange tracks in the dirt, like someone was dragging something heavy. Through the trees to the north you see the river and to the south the cliffs rise into the sky. ~ extra for strange tracks cliffs too ~ 301465600 3 9 0 D0 ~ ~ 0 -1 38293 10 10 5 D1 ~ ~ 0 -1 38296 10 10 5 D3 ~ ~ 0 -1 38320 10 10 5 -1 S #38295 Mountain River~ You cross over the river again here, walking on flat stones spaced fairly far apart, just enough so that you have to make a small jump to reach them. The river flows to the east, but to your west just up river, a large beaver lodge blocks you from swiming upstream. ~ maybe extra for beaver lodge? maybe load a beaver here? this place is empty of mobs [Yster] a large beaver lodge blocks you from swim(m)ing upstream. [Lanara] swiming ~ 301465600 8 9 0 D0 ~ ~ 0 -1 38318 10 10 5 D1 ~ ~ 0 -1 38297 10 10 5 D2 ~ ~ 0 -1 38296 10 10 5 324 17 1509949540 -2 0 -1 S #38296 Faint Trail~ You pick up the trail again here, running from the bank of the river to the north to hugging the tall cliffs to the south. The trail continues to the west following the cliffs. ~ extra for cliffs [Lansharra] north of here, room desc: swimming ~ 301465600 3 9 0 D0 ~ ~ 0 -1 38295 10 10 5 D3 ~ ~ 0 -1 38294 10 10 5 -1 S #38297 Mountain River~ The river flows gently to the east here. The water is crystal clear and is quite cold. Thick trees line the southern bank and off in the distance a bit to the north, tall cliffs rise from the ground. ~ ? ~ 301465600 8 9 0 D0 ~ ~ 0 -1 38319 10 10 5 D1 ~ ~ 0 -1 38298 10 10 5 D3 ~ ~ 0 -1 38295 10 10 5 324 17 1509949540 -2 0 -1 S #38298 Mountain River~ As you carefully make your way across this fairly slow flowing river, you notice that the flat stones that you are stepping on seem to be a bit out of place here. You see a fish swim along in the river once in a while and high overhead you think you see a falcon. ~ extra for stones [Phule] if there are stepping stones why am i swimming ~ 301465600 8 9 0 D0 ~ ~ 0 -1 38300 10 10 5 D1 ~ ~ 0 -1 38302 10 10 5 D2 ~ ~ 0 -1 38301 10 10 5 D3 ~ ~ 0 -1 38297 10 10 5 A ~ ~ act_room( "The falcon high overhead crys out.", ch ); ~ ! 2 0 0 324 17 1509949540 -2 0 -1 S #38299 Mountain River~ An offshoot of the large granite cliffs juts down from the northern cliffs and blocks any movement to the east. The offshoot also blocks the flow of the water and makes it make a turn to the south. ~ offshoot? not sure what you mean by this make it clear that you are in water here ~ 301465600 8 9 0 D2 ~ ~ 0 -1 38293 10 10 5 D3 ~ ~ 0 -1 38292 10 10 5 324 17 1509949540 -2 0 872 17 1509949450 -2 0 -1 S #38300 Faint Trail~ You continue following this very faint trail that winds its way through the trees and brush in this small valley between two large hills. The path starts following the river back to the west and to the south you can cross the river. ~ describe what is north of here, etc ~ 301465600 3 9 0 D2 ~ ~ 0 -1 38298 10 10 5 D3 ~ ~ 0 -1 38319 10 10 5 -1 S #38301 Faint Trail~ You can hardly make out this small trail from the surrounding foliage. The pine trees are quite thick in places preventing any movement in that direction. To the east you see the once great Black Hills Road and to the north you see a gentle mountain river. ~ second sentence doesn't make sense ~ 301465600 3 9 0 D0 ~ ~ 0 -1 38298 10 10 5 D1 ~ ~ 0 -1 38304 10 10 5 587 17 1509949540 -2 0 -1 S #38302 Black Hills Road - Bridge over Mountain River~ A slowly-flowing mountain river crosses the road here, and a wide stone bridge, clearly of some age, has been constructed to provide a facile means of crossing. To the east and west, the river flows between forested, craggy hills, while the road continues north and south of the bridge. ~ no mob ~ 301465608 12 9 0 D0 ~ ~ 0 -1 38303 10 10 5 D1 ~ ~ 0 -1 38327 10 10 5 D2 ~ ~ 0 -1 38304 10 10 5 D3 ~ ~ 0 -1 38298 10 10 5 E wide stone bridge~ This stones of this old bridge have become stained with time in some places and bleached by sunlight and the elements in others. In between the large pieces of rock from which it was constructed grow grasses and weeds. ~ -1 S #38303 Black Hills Road~ The Black Hills road continues north and south here, leading through an area of craggy hills and stands of odd pines and various other trees. To the south, you spy a mountain river crossing the road, while the road heads up a slight slope to the north. ~ will continue north toward orlumber n is 39000 ~ 301465600 2 9 0 D0 ~ ~ 0 -1 39000 10 10 5 D2 ~ ~ 0 -1 38302 10 10 5 A ~ ~ ~ ! 0 0 0 -1 S #38304 Black Hills Road~ This wide road continues climbing into the hills, and the pine trees covering the hills seem to be thicker here than on the hills to the south. On the western side of the trail, you see a large hill rise up, and to the north of here you see a river has cut through that hill making a small valley. To the west, you see a faint trail leading into the woods. ~ need rextras ~ 301465600 12 9 0 D0 ~ ~ 0 -1 38302 10 10 5 D1 ~ ~ 0 -1 38325 10 10 5 D2 ~ ~ 0 -1 38305 10 10 5 D3 ~ ~ 0 -1 38301 10 10 5 2509 9 1509949540 3 0 755 9 1509949490 3 0 -1 S #38305 Black Hills Road~ There are heavy tracks here in the road, where horses and oxen had to struggle a bit more to carry their load up the hills. The road is flanked on the west by hills covered with pine trees and on the east by somewhat smaller hills covered with elm and oak trees. The road continues to climb into the hills to the north. ~ need rextras you need maybe 1 room to the east and 1 to the ne to vary it/break out from the path system ~ 301465600 12 9 0 D0 ~ ~ 0 -1 38304 10 10 5 D1 ~ ~ 0 -1 38323 10 10 5 D2 ~ ~ 0 -1 38306 10 10 5 -1 S #38306 Black Hills Road~ This wide road is flanked by tall hills covered with dark green pine on the east and oak and maple trees on the west. Several pairs of deep ruts have been cut by countless wagons moving back and forth over the years, but now weeds grow here and there on the road and you hardly see anyone on it at all. The road rises steadily into the hills to the north. ~ maybe vary sentence structure some? -k ~ 301465600 12 9 0 D0 ~ ~ 0 -1 38305 10 10 5 D1 ~ ~ 0 -1 38321 10 10 5 D2 ~ ~ 0 -1 38310 10 10 5 872 17 1509949445 -2 0 2509 9 1509949490 3 0 -1 S #38307 Black Hills Road~ Under Construction. ~ ~ 301465600 2 9 0 D2 ~ ~ 0 -1 38308 10 10 5 D3 ~ ~ 0 -1 38305 10 10 5 -1 S #38308 Black Hills Road~ Under Construction. ~ ~ 301465600 2 9 0 D0 ~ ~ 0 -1 38307 10 10 5 D2 ~ ~ 0 -1 38309 10 10 5 D3 ~ ~ 0 -1 38306 10 10 5 -1 S #38309 Black Hills Road~ Under Construction. ~ ~ 301465605 0 9 0 D0 ~ ~ 0 -1 38308 10 10 5 D3 ~ ~ 0 -1 38310 10 10 5 -1 S #38310 Black Hills Road~ This wide road is flanked by tall hills covered with dark green pine trees. Several pairs of deep ruts have been cut by countless wagons moving back and forth over the years, but now weeds grow here and there on the road and you hardly see anyone on it at all. ~ pines grow on east and oaks/ems on west ~ 301465600 12 9 0 D0 ~ ~ 0 -1 38306 10 10 5 D2 ~ ~ 0 -1 37207 10 10 5 2509 9 1509949540 3 0 -1 S #38311 Natural Caverns~ Rough stalactites hang from the ceiling these rather cramped natural caverns. You see that this entire cavern system built by these gnomes must have originally been natural caves that they cut out to suit their needs. ~ ~ 301465613 0 4 0 D1 ~ ~ 0 -1 38312 10 10 5 D3 ~ ~ 0 -1 38260 10 10 5 -1 S #38312 Natural Caverns~ A thin layer of dust layers the walls here, although a trail of foot prints are in the dust on the ground, going both ways. These caverns continue to the north and south, and you think you see light from the cut caverns to the west. ~ ~ 301465605 0 4 0 D0 ~ ~ 0 -1 38314 10 10 5 D2 ~ ~ 0 -1 38313 10 10 5 D3 ~ ~ 0 -1 38311 10 10 5 -1 S #38313 Natural Caverns~ This small offshoot of these caverns ends to the south. Small insects crall about on the walls and you see beddings probably from some rodent. Your only exit is to the north. ~ [Lansharra] crawl [Lansharra] bedding ~ 301465605 0 4 0 D0 ~ ~ 0 -1 38312 10 10 5 -1 S #38314 Natural Caverns~ This area is much like the rest of these natural caverns. You have to watch your footing to make sure that you don't stumble over rocks and other things jutting out of the ground. The cavern leads south and narrows slightly to the east. ~ ~ 301465605 0 4 0 D1 ~ ~ 0 -1 38315 10 10 5 D2 ~ ~ 0 -1 38312 10 10 5 -1 S #38315 Natural Caverns~ The cavern dead ends here. You see a cold campfire and several pieces of cloth laid on the ground for beds. An empty weapon rack sits at the back of the cavern. From a small crack in the north wall, you hear running water. ~ ~ 301465605 0 4 0 D0 ~ ~ 0 -1 38316 10 10 5 D3 ~ ~ 0 -1 38314 10 10 5 728 9 1509949540 3 0 728 9 1509949540 3 0 728 9 1509949490 3 0 -1 S #38316 Natural Caverns~ The dark river curves abruptly eastward and a faint light shines from the cavern wall in that direction. A narrow rock ledge leads to the west and the cavern expands to the south. ~ ~ 301465605 8 9 0 D2 ~ ~ 0 -1 38315 10 10 5 D3 ~ ~ 0 -1 38317 10 10 5 -1 S #38317 Natural Caverns~ A cold dark river rushes from the depths of the hills. The surrounding bedrock has been eroded by the waters passage and the caverns are constantly changing. A thin strip of slick rock slowly narrows and dissappears to the west. ~ ~ 301465605 8 9 0 D1 ~ ~ 0 -1 38316 10 10 5 324 17 1509949540 -2 0 -1 S #38318 Faint Trail~ The path winds its way along the river bank, and then it turns into the river to the south. To the north and west tall cliffs rise into the sky. ~ rextras for the cliffs, maybe bushes actions sent_to_char, continue for when you enter water ~ 301465600 3 9 0 D1 ~ ~ 0 -1 38319 10 10 5 D2 ~ ~ 0 -1 38295 10 10 5 -1 S #38319 Faint Trail~ As you follow the trail along the river bank, you notice that here and there the trail just seems to stop and you have to look carefully to find it again. The river gurgles to the south and the path continues to the east and west. A rocky cliff blocks any movement to the north. ~ extra for cliff ~ 301465600 3 9 0 D1 ~ ~ 0 -1 38300 10 10 5 D2 ~ ~ 0 -1 38297 10 10 5 D3 ~ ~ 0 -1 38318 10 10 5 755 9 1509949540 3 0 -1 S #38320 Faint Trail~ The trail is a little easier to follow here, you guess that has been a little more traffic in this area. There are scrape marks on the trees and along the ground. The cliff blocks to the the west and south, and to the north and east the trail continues. ~ extras - scrape marks, trees, ground, cliff ~ 301465600 3 9 0 D0 ~ ~ 0 -1 38291 10 10 5 D1 ~ ~ 0 -1 38294 10 10 5 2509 9 1509949540 3 0 -1 S #38321 Hills - North of Pennan~ A narrow road runs to your west, linking Pennan to the north. Far to the west you can see the Black Hills dark on the horizon. The land here is also hilly, but is green with plant life. Many small oaks and elms dot the hillside, and bright flowers provide color to the scene. ~ extra for plants, maybe a bush or something [Ssleestaq] make it so that it says "you cannot pick any more flowers" instead of 'you need a lock pick to pick a lock' [Samalo] i like sniff plant ~ 301465600 4 9 0 D0 ~ ~ 0 -1 38323 10 10 5 D1 ~ ~ 0 -1 38322 10 10 5 D3 ~ ~ 0 -1 38306 10 10 5 1998 17 1509949540 -2 0 -1 S #38322 Rolling Hills North of Pennan~ Rolling hills, covered with green grass extend north and west. Many large trees, primarily elms and oaks, though with occasional poplars and birches, dot the landscape in those directions. To your east and south are more hills, covered with low shrubs and verdant grasses. ~ extras for plants ~ 301465600 4 9 0 D0 ~ ~ 0 -1 38324 10 10 5 D3 ~ ~ 0 -1 38321 10 10 5 2509 9 1509949490 3 0 -1 S #38323 Hills - East of the Black Hills Road~ You stand just to the east of the Black Hills road, the main north-south thoroughfare in this part of the world. In all other directions stretch a lightly wooded area, full of elm and oak saplings casting their shade on verdant grass. ~ ~ 301465600 4 9 0 D0 ~ ~ 0 -1 38325 10 10 5 D1 ~ ~ 0 -1 38324 10 10 5 D2 ~ ~ 0 -1 38321 10 10 5 D3 ~ ~ 0 -1 38305 10 10 5 755 9 1509949540 3 0 -1 S #38324 Near the Giant Oak and Elm~ The lightly wooded area extends in all directions, as small oaks and elms establish their footing. To your east is a giant oak, unusual in this area for its great size. Another large tree, this time an elm grows to your north. Perhaps they are responsible for all the smaller trees. ~ ~ 301465600 4 9 0 D0 ~ ~ 0 -1 38326 10 10 5 D1 ~ ~ 0 -1 40251 10 10 5 D2 ~ ~ 0 -1 38322 10 10 5 D3 ~ ~ 0 -1 38323 10 10 5 -1 S #38325 Wooded Hills - Near the Mountain River~ This area looks almost like the hide of a spotted animal, with dark blotches of trees dotting the otherwise green, grassy landscape. To your east grows a tall elm, providing more shade under its branches than its smaller fellows. To your west runs the Black Hills road. The ground slopes down towards the north as it goes to meet a slowly flowing river. ~ ~ 301465600 4 9 0 D0 ~ ~ 0 -1 38327 10 10 5 D1 ~ ~ 0 -1 38326 10 10 5 D2 ~ ~ 0 -1 38323 10 10 5 D3 ~ ~ 0 -1 38304 10 10 5 E river~ A fast-moving river flows rapidly to your north. Small twigs and other bits of plants float on the top as the water rushes from the western hills. ~ 324 17 1509949540 -2 0 2693 17 1509949460 -2 0 -1 S #38326 By the Large Elm Tree~ A large elm tree grows straight and tall, with many large branches. Smaller elms, as well as oaks, grow on the rolling hills to your east and west. The tree itself blocks your way north, and you cannot see what might be beyond it. ~ ~ 301465600 4 9 0 D1 ~ ~ 0 -1 38328 10 10 5 D2 ~ ~ 0 -1 38324 10 10 5 D3 ~ ~ 0 -1 38325 10 10 5 E nest~ A bird's nest is nestled between several leafy boughs of the elm. Every now and then, a flutter of wings can be seen, and a chirp heard. ~ E elm tree~ A great elm tree dominates the area. Its trunk is broad, and covered with brown bark. The many great branches are very high, and difficult to reach. A small bird's nest peeks out from a leafy branch high atop the tree. ~ A climb~ 1 up tree elm~ if( can_fly( ch ) ) { send_to_char( #fly, ch ); act_notchar( #flying, ch ); transfer( ch, find_room( 38329 ) ); act_notchar( #rfly, ch ); end; } if( is_mounted( ch ) ) { send_to_char( #nomount, ch ); end; } if( find_skill( ch, climb ) > random( 0, 7 ) ) { send_to_char( #success, ch ); act_notchar( #success1, ch ); transfer( ch, find_room( 38329 ) ); act_notchar( #rsuccess, ch ); } else { send_to_char( #fail, ch ); act_notchar( #failed, ch ); end; } loop( followers ) { ch = rch; acode( room, 1 ); } ~ E failed~ You see $n try to climb the tree, then slip back down. ~ E fail~ You slip, and find yourself on the ground. ~ E success1~ You see $n climb up the elm and disappear. ~ E success~ You climb up the tall elm tree. ~ E nomount~ You cannot climb the tree when mounted. ~ E flying~ You see $n go flying up the tree. ~ E fly~ You fly up the tree. ~ E noclimb~ You cannot climb the great elm tree. ~ E rfly~ $n flies up from below. ~ E rsuccess~ $n climbs up from below. ~ ! 0 0 0 755 9 1509949540 3 0 -1 S #38327 In the Mountain River~ The water slowly flows by swift and clear. Small twigs float by, twirling as they reach tiny whirlpools, then moving on when another takes their place. The water is cold and fresh, as it flows between rugged hills. A stone bridge to your west provides a passage for the Black Hills Road to cross the river. ~ ~ 301465600 6 9 0 D2 ~ ~ 0 -1 38325 10 10 5 D3 ~ ~ 0 -1 38302 10 10 5 E twig branch~ Small twigs from many types of trees float by. Their variety can be determined by the still-surviving leaves that just barely hang on to the disintegrating branches. ~ 324 17 1509949540 -2 0 -1 S #38328 Near the Large Elm Tree~ You stand in an open, grassy area just north of a gigantic oak tree. Rolling hills spread out to the north and east, covered with low, green vegetation and small shrubs. To your west grows a tall elm, dwarfing the other, smaller trees. ~ [Feilong] rabbit warren ...enter hole.. ~ 301465600 4 9 0 D2 ~ ~ 0 -1 40251 10 10 5 D3 ~ ~ 0 -1 38326 10 10 5 E elm~ A tall elm tree grows just to your west. Almost hidden in its upper branches is the nest of a bird. If you stand very still, and make no sound, the quiet chirps of the birds can be heard. ~ E oak~ A tall oak tree stands to the south. Its branches are full, and covered with leaves. Several acorns lie on the ground, but many more can be seen high up on the branches. ~ -1 S #38329 Up the Elm Tree~ You find yourself on a large branch, high up in the elm. A small nest lies just out of reach to the east. The green leaves of the tree move gently in the breeze, tickling your face, and making it difficult to breathe. ~ ~ 301465600 3 4 0 E egg shell~ Broken bits of sky blue shells lie on the bottom of the nest. One shell seems to be covering up something shiny. ~ E nest~ A small nest made of twigs and hay is the home for several small robins. Several broken egg shells litter the bottom of the nest. ~ E branch tree~ You cling tightly to the branch. As you survey your perch, you notice that several smaller branches lead back down towards the ground. ~ A search~ egg shell~ if( rflag( reset1, room ) ) { if( random( 1, 4 ) > 2 ) { send_to_char( #true_char, ch ); act_notchar( #true_room, ch ); obj_to_char( oload( 14 ), ch ); remove_rflag( reset1, room ); } else send_to_char( #false_char, ch ); } else send_to_char( #false_char, ch ); ~ E false_char~ You find nothing in the nest but some broken shells. ~ E true_room~ You see $n reach into the nest and get something. ~ E true_char~ You find a silver coin in the nest. ~ ! 0 0 0 A climb~ 1 down elm tree~ if( can_fly( ch ) ) { send_to_char( #fly, ch ); act_notchar( #flying, ch ); transfer( ch, find_room( 38326 ) ); act_notchar( #rfly, ch ); end; } if( find_skill( ch, climb ) > random( 0, 7 ) ) { send_to_char( #success, ch ); act_notchar( #success1, ch ); transfer( ch, find_room( 38326 ) ); act_notchar( #rsuccess, ch ); } else { send_to_char( #fail, ch ); act_notchar( #failed, ch ); end; } loop( followers ) { ch = rch; acode( room, 2 ); } ~ E failed~ $n starts to climb down the elm, then stops and climbs back up. ~ E fail~ You start to slip, and clutch the broad branches of the elm. ~ E success1~ You see $n climb down the trunk of the elm and disappear. ~ E success~ You climb down the trunk of the elm. ~ E flying~ You see $n fly down towards the ground. ~ E fly~ You fly down to the ground. ~ E rfly~ $n flies down from branches overhead. ~ E rsuccess~ $n climes down the trunk of an elm tree. ~ ! 0 0 0 932 137 1509949515 3 0 -1 S #38330 invasion2~ Under Construction. ~ ~ 301465600 12 9 0 D0 ~ ~ 0 -1 38332 10 10 5 D1 ~ ~ 0 -1 38331 10 10 5 D2 ~ ~ 0 -1 38334 10 10 5 D3 ~ ~ 0 -1 38333 10 10 5 683 41 1509949540 3 0 680 73 1509949540 3 0 680 73 1509949540 3 0 680 73 1509949540 3 0 -1 S #38331 invasion2~ Under Construction. ~ ~ 301465600 12 9 0 D3 ~ ~ 0 -1 38330 10 10 5 683 41 1509949540 3 0 680 73 1509949540 3 0 680 73 1509949540 3 0 680 73 1509949540 3 0 -1 S #38332 invasion2~ Under Construction. ~ ~ 301465600 12 9 0 D2 ~ ~ 0 -1 38330 10 10 5 761 41 1509949540 3 0 728 73 1509949540 3 0 728 73 1509949540 3 0 728 73 1509949540 3 0 728 73 1509949540 3 0 728 73 1509949540 3 0 -1 S #38333 invasion2~ Under Construction. ~ ~ 301465600 12 9 0 D1 ~ ~ 0 -1 38330 10 10 5 760 41 1509949540 3 0 79 73 1509949540 3 0 79 73 1509949540 3 0 79 73 1509949540 3 0 -1 S #38334 invasion2~ Under Construction. ~ ~ 301465600 12 9 0 D0 ~ ~ 0 -1 38330 10 10 5 765 105 1509949540 3 0 760 105 1509949540 3 0 761 73 1509949540 3 0 728 73 1509949540 3 0 -1 S #0