#HEADER Name Anderson Class Battlecruiser~ Sname Anderson~ NumRooms 69 Cost 95000000 Class 8 Tractor 1 primaryType 6 primaryCount 20 secondaryType 9 secondaryCount 20 RangeWeapons0 25 RangeWeapons1 25 RangeWeapons2 25 Hull 8400 Shields 4400 Energy 51350 Chaff 60 Maxbombs 200 Speed 25 Hyperspeed 1 Manuever 40 Turrets 5 Mods 6 Clan Sahara Crime Syndicate~ END #ROOMS #ROOM RoomNum 1 Name Fire Control For The Main Cannon~ Desc A chair sits here mounted to the ship's frame and surrounded by transdurasteel. The main cannon is mounted to the top of the ship and is 12KM long. The small controls that control the main cannon's function sit in front of the chair.~ Flags indoors spacecraft nomob~ Tunnel 1 Exits0 0 Exits1 0 Exits2 0 Exits3 0 Exits4 0 Exits5 0 Exits6 0 Exits7 0 Exits8 3 Exits9 0 Exflags0 0 Exflags1 0 Exflags2 0 Exflags3 0 Exflags4 0 Exflags5 0 Exflags6 0 Exflags7 0 Exflags8 0 Exflags9 0 Keys0 0 Keys1 0 Keys2 0 Keys3 0 Keys4 0 Keys5 0 Keys6 0 Keys7 0 Keys8 0 Keys9 0 RoomType 12 Rprog0 ~ Rprog1 ~ Rprog2 ~ Rprog3 ~ Rprog4 ~ Rprog5 ~ Rprog6 ~ Rprog7 ~ Rprog8 ~ Rprog9 ~ Reset0 ~ Reset1 ~ Reset2 ~ Reset3 ~ Reset4 ~ Reset5 ~ Reset6 ~ Reset7 ~ Reset8 ~ Reset9 ~ End #ROOM RoomNum 2 Name Fire Control~ Desc A chair sits here mounted to the ship's frame and surrounded by transdurasteel. Twin joysticks and a large console of levers and buttons sit in front of this chair to control the ships alternate weapons and launchers.~ Flags indoors spacecraft nomob~ Tunnel 2 Exits0 0 Exits1 0 Exits2 0 Exits3 0 Exits4 0 Exits5 0 Exits6 0 Exits7 0 Exits8 0 Exits9 3 Exflags0 0 Exflags1 0 Exflags2 0 Exflags3 0 Exflags4 0 Exflags5 0 Exflags6 0 Exflags7 0 Exflags8 0 Exflags9 0 Keys0 0 Keys1 0 Keys2 0 Keys3 0 Keys4 0 Keys5 0 Keys6 0 Keys7 0 Keys8 0 Keys9 0 RoomType 11 Rprog0 ~ Rprog1 ~ Rprog2 ~ Rprog3 ~ Rprog4 ~ Rprog5 ~ Rprog6 ~ Rprog7 ~ Rprog8 ~ Rprog9 ~ Reset0 ~ Reset1 ~ Reset2 ~ Reset3 ~ Reset4 ~ Reset5 ~ Reset6 ~ Reset7 ~ Reset8 ~ Reset9 ~ End #ROOM RoomNum 3 Name Bridge Corridor~ Desc The corridor is fairly open and is surrounded on the outer walls with computer terminals and consoles. viewscreens litter the wall with information regarding the ship's status in all parts of the ship.~ Flags indoors spacecraft nomob~ Tunnel 20 Exits0 0 Exits1 4 Exits2 0 Exits3 5 Exits4 0 Exits5 0 Exits6 2 Exits7 1 Exits8 0 Exits9 0 Exflags0 0 Exflags1 0 Exflags2 0 Exflags3 0 Exflags4 0 Exflags5 0 Exflags6 0 Exflags7 0 Exflags8 0 Exflags9 0 Keys0 0 Keys1 0 Keys2 0 Keys3 0 Keys4 0 Keys5 0 Keys6 0 Keys7 0 Keys8 0 Keys9 0 RoomType 22 Rprog0 ~ Rprog1 ~ Rprog2 ~ Rprog3 ~ Rprog4 ~ Rprog5 ~ Rprog6 ~ Rprog7 ~ Rprog8 ~ Rprog9 ~ Reset0 ~ Reset1 ~ Reset2 ~ Reset3 ~ Reset4 ~ Reset5 ~ Reset6 ~ Reset7 ~ Reset8 ~ Reset9 ~ End #ROOM RoomNum 4 Name Bridge Corridor~ Desc The corridor is fairly open and is surrounded on the outer walls with computer terminals and consoles. viewscreens litter the wall with information regarding the ship's status in all parts of the ship.~ Flags indoors spacecraft nomob~ Tunnel 20 Exits0 0 Exits1 0 Exits2 6 Exits3 3 Exits4 0 Exits5 0 Exits6 0 Exits7 0 Exits8 0 Exits9 0 Exflags0 0 Exflags1 0 Exflags2 0 Exflags3 0 Exflags4 0 Exflags5 0 Exflags6 0 Exflags7 0 Exflags8 0 Exflags9 0 Keys0 0 Keys1 0 Keys2 0 Keys3 0 Keys4 0 Keys5 0 Keys6 0 Keys7 0 Keys8 0 Keys9 0 RoomType 22 Rprog0 ~ Rprog1 ~ Rprog2 ~ Rprog3 ~ Rprog4 ~ Rprog5 ~ Rprog6 ~ Rprog7 ~ Rprog8 ~ Rprog9 ~ Reset0 ~ Reset1 ~ Reset2 ~ Reset3 ~ Reset4 ~ Reset5 ~ Reset6 ~ Reset7 ~ Reset8 ~ Reset9 ~ End #ROOM RoomNum 5 Name Bridge Corridor~ Desc The corridor is fairly open and is surrounded on the outer walls with computer terminals and consoles. viewscreens litter the wall with information regarding the ship's status in all parts of the ship.~ Flags indoors spacecraft nomob~ Tunnel 20 Exits0 0 Exits1 3 Exits2 8 Exits3 0 Exits4 0 Exits5 0 Exits6 0 Exits7 0 Exits8 0 Exits9 0 Exflags0 0 Exflags1 0 Exflags2 0 Exflags3 0 Exflags4 0 Exflags5 0 Exflags6 0 Exflags7 0 Exflags8 0 Exflags9 0 Keys0 0 Keys1 0 Keys2 0 Keys3 0 Keys4 0 Keys5 0 Keys6 0 Keys7 0 Keys8 0 Keys9 0 RoomType 22 Rprog0 ~ Rprog1 ~ Rprog2 ~ Rprog3 ~ Rprog4 ~ Rprog5 ~ Rprog6 ~ Rprog7 ~ Rprog8 ~ Rprog9 ~ Reset0 ~ Reset1 ~ Reset2 ~ Reset3 ~ Reset4 ~ Reset5 ~ Reset6 ~ Reset7 ~ Reset8 ~ Reset9 ~ End #ROOM RoomNum 6 Name Co-Pilot's Station~ Desc A large chair sits mounted on a durasteel frame to the wall. in front of it are the shielding controls and other such devices. several large viewscreens sit in the alcove, each one with different functions ranging from displays of ship status by the section to information on incoming fire.~ Flags indoors spacecraft nomob~ Tunnel 20 Exits0 4 Exits1 0 Exits2 9 Exits3 7 Exits4 0 Exits5 0 Exits6 0 Exits7 0 Exits8 0 Exits9 0 Exflags0 0 Exflags1 0 Exflags2 0 Exflags3 0 Exflags4 0 Exflags5 0 Exflags6 0 Exflags7 0 Exflags8 0 Exflags9 0 Keys0 0 Keys1 0 Keys2 0 Keys3 0 Keys4 0 Keys5 0 Keys6 0 Keys7 0 Keys8 0 Keys9 0 RoomType 9 Rprog0 ~ Rprog1 ~ Rprog2 ~ Rprog3 ~ Rprog4 ~ Rprog5 ~ Rprog6 ~ Rprog7 ~ Rprog8 ~ Rprog9 ~ Reset0 ~ Reset1 ~ Reset2 ~ Reset3 ~ Reset4 ~ Reset5 ~ Reset6 ~ Reset7 ~ Reset8 ~ Reset9 ~ End #ROOM RoomNum 7 Name Command Station~ Desc The section is very open compared to the rest of the bridge. against the south wall are the main computer terminals for storing data. to the north is a transparasteel display showing the sector and any ship , missiles,laser fire arc and planatoids in the area. below the display is a very long console controling the display where a droid brain controls the display.~ Flags indoors spacecraft nomob~ Tunnel 20 Exits0 0 Exits1 6 Exits2 0 Exits3 8 Exits4 0 Exits5 0 Exits6 0 Exits7 0 Exits8 0 Exits9 0 Exflags0 0 Exflags1 0 Exflags2 0 Exflags3 0 Exflags4 0 Exflags5 0 Exflags6 0 Exflags7 0 Exflags8 0 Exflags9 0 Keys0 0 Keys1 0 Keys2 0 Keys3 0 Keys4 0 Keys5 0 Keys6 0 Keys7 0 Keys8 0 Keys9 0 RoomType 10 Rprog0 ~ Rprog1 ~ Rprog2 ~ Rprog3 ~ Rprog4 ~ Rprog5 ~ Rprog6 ~ Rprog7 ~ Rprog8 ~ Rprog9 ~ Reset0 ~ Reset1 ~ Reset2 ~ Reset3 ~ Reset4 ~ Reset5 ~ Reset6 ~ Reset7 ~ Reset8 ~ Reset9 ~ End #ROOM RoomNum 8 Name Piloting Station~ Desc A large chair sits mounted on a durasteel frame to the wall. in front of it are the primary controls for subspace navigation. two large viewscreens sit in the alcove, one showing the main view outside the ship and the other showing status of the engines and other systems.~ Flags indoors spacecraft nomob~ Tunnel 20 Exits0 5 Exits1 7 Exits2 11 Exits3 0 Exits4 0 Exits5 0 Exits6 0 Exits7 0 Exits8 0 Exits9 0 Exflags0 0 Exflags1 0 Exflags2 0 Exflags3 0 Exflags4 0 Exflags5 0 Exflags6 0 Exflags7 0 Exflags8 0 Exflags9 0 Keys0 0 Keys1 0 Keys2 0 Keys3 0 Keys4 0 Keys5 0 Keys6 0 Keys7 0 Keys8 0 Keys9 0 RoomType 8 Rprog0 ~ Rprog1 ~ Rprog2 ~ Rprog3 ~ Rprog4 ~ Rprog5 ~ Rprog6 ~ Rprog7 ~ Rprog8 ~ Rprog9 ~ Reset0 ~ Reset1 ~ Reset2 ~ Reset3 ~ Reset4 ~ Reset5 ~ Reset6 ~ Reset7 ~ Reset8 ~ Reset9 ~ End #ROOM RoomNum 9 Name Bridge Corridor~ Desc The corridor is fairly open and is surrounded on the outer walls with computer terminals and consoles. viewscreens litter the wall with information regarding the ship's status in all parts of the ship.~ Flags indoors spacecraft nomob~ Tunnel 20 Exits0 6 Exits1 0 Exits2 0 Exits3 10 Exits4 0 Exits5 0 Exits6 0 Exits7 0 Exits8 0 Exits9 0 Exflags0 0 Exflags1 0 Exflags2 0 Exflags3 0 Exflags4 0 Exflags5 0 Exflags6 0 Exflags7 0 Exflags8 0 Exflags9 0 Keys0 0 Keys1 0 Keys2 0 Keys3 0 Keys4 0 Keys5 0 Keys6 0 Keys7 0 Keys8 0 Keys9 0 RoomType 22 Rprog0 ~ Rprog1 ~ Rprog2 ~ Rprog3 ~ Rprog4 ~ Rprog5 ~ Rprog6 ~ Rprog7 ~ Rprog8 ~ Rprog9 ~ Reset0 ~ Reset1 ~ Reset2 ~ Reset3 ~ Reset4 ~ Reset5 ~ Reset6 ~ Reset7 ~ Reset8 ~ Reset9 ~ End #ROOM RoomNum 10 Name Bridge Corridor~ Desc The corridor is fairly open and is surrounded on the outer walls with computer terminals and consoles. viewscreens litter the wall with information regarding the ship's status in all parts of the ship.~ Flags indoors spacecraft nomob~ Tunnel 20 Exits0 0 Exits1 9 Exits2 0 Exits3 11 Exits4 0 Exits5 0 Exits6 0 Exits7 0 Exits8 0 Exits9 0 Exflags0 0 Exflags1 0 Exflags2 0 Exflags3 0 Exflags4 0 Exflags5 0 Exflags6 0 Exflags7 0 Exflags8 0 Exflags9 0 Keys0 0 Keys1 0 Keys2 0 Keys3 0 Keys4 0 Keys5 0 Keys6 0 Keys7 0 Keys8 0 Keys9 0 RoomType 22 Rprog0 ~ Rprog1 ~ Rprog2 ~ Rprog3 ~ Rprog4 ~ Rprog5 ~ Rprog6 ~ Rprog7 ~ Rprog8 ~ Rprog9 ~ Reset0 ~ Reset1 ~ Reset2 ~ Reset3 ~ Reset4 ~ Reset5 ~ Reset6 ~ Reset7 ~ Reset8 ~ Reset9 ~ End #ROOM RoomNum 11 Name Bridge Corridor~ Desc The corridor is fairly open and is surrounded on the outer walls with computer terminals and consoles. viewscreens litter the wall with information regarding the ship's status in all parts of the ship.~ Flags indoors spacecraft nomob~ Tunnel 20 Exits0 8 Exits1 10 Exits2 0 Exits3 0 Exits4 0 Exits5 0 Exits6 0 Exits7 0 Exits8 0 Exits9 0 Exflags0 0 Exflags1 0 Exflags2 0 Exflags3 0 Exflags4 0 Exflags5 0 Exflags6 0 Exflags7 0 Exflags8 0 Exflags9 0 Keys0 0 Keys1 0 Keys2 0 Keys3 0 Keys4 0 Keys5 0 Keys6 0 Keys7 0 Keys8 0 Keys9 0 RoomType 22 Rprog0 ~ Rprog1 ~ Rprog2 ~ Rprog3 ~ Rprog4 ~ Rprog5 ~ Rprog6 ~ Rprog7 ~ Rprog8 ~ Rprog9 ~ Reset0 ~ Reset1 ~ Reset2 ~ Reset3 ~ Reset4 ~ Reset5 ~ Reset6 ~ Reset7 ~ Reset8 ~ Reset9 ~ End #ROOM RoomNum 12 Name Bridge Corridor~ Desc The corridor is fairly open and is surrounded on the outer walls with computer terminals and consoles. viewscreens litter the wall with information regarding the ship's status in all parts of the ship.~ Flags indoors spacecraft nomob~ Tunnel 20 Exits0 10 Exits1 0 Exits2 13 Exits3 0 Exits4 0 Exits5 0 Exits6 0 Exits7 0 Exits8 0 Exits9 0 Exflags0 0 Exflags1 0 Exflags2 0 Exflags3 0 Exflags4 0 Exflags5 0 Exflags6 0 Exflags7 0 Exflags8 0 Exflags9 0 Keys0 0 Keys1 0 Keys2 0 Keys3 0 Keys4 0 Keys5 0 Keys6 0 Keys7 0 Keys8 0 Keys9 0 RoomType 22 Rprog0 ~ Rprog1 ~ Rprog2 ~ Rprog3 ~ Rprog4 ~ Rprog5 ~ Rprog6 ~ Rprog7 ~ Rprog8 ~ Rprog9 ~ Reset0 ~ Reset1 ~ Reset2 ~ Reset3 ~ Reset4 ~ Reset5 ~ Reset6 ~ Reset7 ~ Reset8 ~ Reset9 ~ End #ROOM RoomNum 13 Name Turbolift~ Desc The turbolift is brightly lit from the bright blue light panels in the ceiling and the rays bounce off the bright blue durasteel walls. A voice box sits mounted into the wall and above it a small panel which reads as follows: +------------------------+ |Please say the Number | | For your Destination: | |1: Main Level | |2: Turret Level | |3: Bridge | +------------------------+~ Flags indoors spacecraft nomob~ Tunnel 20 Exits0 0 Exits1 0 Exits2 0 Exits3 0 Exits4 0 Exits5 0 Exits6 0 Exits7 0 Exits8 0 Exits9 0 Exflags0 0 Exflags1 0 Exflags2 0 Exflags3 0 Exflags4 0 Exflags5 0 Exflags6 0 Exflags7 0 Exflags8 0 Exflags9 0 Keys0 0 Keys1 0 Keys2 0 Keys3 0 Keys4 0 Keys5 0 Keys6 0 Keys7 0 Keys8 0 Keys9 0 RoomType 22 Rprog0 speech 1 mpechoat $n The Tubolift quickly moves to the Bridge level. mptransfer $n $RNUM:12$ mpat $RNUM:12$ mpechoaround $n $n exits the Turbolift mpat $RNUM:12$ mpforce $n look ~ Rprog1 speech 2 mpechoat $n The Tubolift quickly moves to The Turret level mptransfer $n $RNUM:14$ mpat $RNUM:14$ mpechoaround $n $n exits the Turbolift mpat $RNUM:14$ mpforce $n look ~ Rprog2 speech 3 mpechoat $n The Tubolift quickly moves to the Main Level mptransfer $n $RNUM:27$ mpat $RNUM:27$ mpechoaround $n $n exits the Turbolift mpat $RNUM:27$ mpforce $n look ~ Rprog3 ~ Rprog4 ~ Rprog5 ~ Rprog6 ~ Rprog7 ~ Rprog8 ~ Rprog9 ~ Reset0 ~ Reset1 ~ Reset2 ~ Reset3 ~ Reset4 ~ Reset5 ~ Reset6 ~ Reset7 ~ Reset8 ~ Reset9 ~ End #ROOM RoomNum 14 Name Turret Corridor~ Desc The floor is a bright blue durasteel grate with a diamond shaped design. A large insignia is mounted in the walls of the ship shaped in the syndicate's banner. Small transparasteel portholes show just what is going on outside while inside small holovideo displays sit above each turret telling of its current status and below errors in the system if any exist.~ Flags indoors spacecraft nomob~ Tunnel 20 Exits0 15 Exits1 0 Exits2 13 Exits3 0 Exits4 0 Exits5 0 Exits6 0 Exits7 0 Exits8 16 Exits9 20 Exflags0 0 Exflags1 0 Exflags2 0 Exflags3 0 Exflags4 0 Exflags5 0 Exflags6 0 Exflags7 0 Exflags8 0 Exflags9 0 Keys0 0 Keys1 0 Keys2 0 Keys3 0 Keys4 0 Keys5 0 Keys6 0 Keys7 0 Keys8 0 Keys9 0 RoomType 22 Rprog0 ~ Rprog1 ~ Rprog2 ~ Rprog3 ~ Rprog4 ~ Rprog5 ~ Rprog6 ~ Rprog7 ~ Rprog8 ~ Rprog9 ~ Reset0 ~ Reset1 ~ Reset2 ~ Reset3 ~ Reset4 ~ Reset5 ~ Reset6 ~ Reset7 ~ Reset8 ~ Reset9 ~ End #ROOM RoomNum 15 Name Turret 1~ Desc The room is somewhat large as a large heavy turbolaser sits mounted into the floor. Four platforms sit all about the cannon to control its. function and maintance. The room is brightly lit except in the far wall space can be seen.~ Flags indoors spacecraft nomob~ Tunnel 4 Exits0 0 Exits1 0 Exits2 14 Exits3 0 Exits4 0 Exits5 0 Exits6 0 Exits7 0 Exits8 0 Exits9 0 Exflags0 0 Exflags1 0 Exflags2 0 Exflags3 0 Exflags4 0 Exflags5 0 Exflags6 0 Exflags7 0 Exflags8 0 Exflags9 0 Keys0 0 Keys1 0 Keys2 0 Keys3 0 Keys4 0 Keys5 0 Keys6 0 Keys7 0 Keys8 0 Keys9 0 RoomType 13 Rprog0 ~ Rprog1 ~ Rprog2 ~ Rprog3 ~ Rprog4 ~ Rprog5 ~ Rprog6 ~ Rprog7 ~ Rprog8 ~ Rprog9 ~ Reset0 ~ Reset1 ~ Reset2 ~ Reset3 ~ Reset4 ~ Reset5 ~ Reset6 ~ Reset7 ~ Reset8 ~ Reset9 ~ End #ROOM RoomNum 16 Name Turret Corridor~ Desc The floor is a bright blue durasteel grate with a diamond shaped design. A large insignia is mounted in the walls of the ship shaped in the syndicate's banner. Small transparasteel portholes show just what is going on outside while inside small holovideo displays sit above each turret telling of its current status and below errors in the system if any exist.~~ Flags indoors spacecraft nomob~ Tunnel 20 Exits0 0 Exits1 17 Exits2 0 Exits3 0 Exits4 0 Exits5 0 Exits6 0 Exits7 15 Exits8 0 Exits9 18 Exflags0 0 Exflags1 0 Exflags2 0 Exflags3 0 Exflags4 0 Exflags5 0 Exflags6 0 Exflags7 0 Exflags8 0 Exflags9 0 Keys0 0 Keys1 0 Keys2 0 Keys3 0 Keys4 0 Keys5 0 Keys6 0 Keys7 0 Keys8 0 Keys9 0 RoomType 22 Rprog0 ~ Rprog1 ~ Rprog2 ~ Rprog3 ~ Rprog4 ~ Rprog5 ~ Rprog6 ~ Rprog7 ~ Rprog8 ~ Rprog9 ~ Reset0 ~ Reset1 ~ Reset2 ~ Reset3 ~ Reset4 ~ Reset5 ~ Reset6 ~ Reset7 ~ Reset8 ~ Reset9 ~ End #ROOM RoomNum 17 Name Turret 2~ Desc The room is somewhat large as a large heavy turbolaser sits mounted into the floor. Four platforms sit all about the cannon to control its. function and maintance. The room is brightly lit except in the far wall space can be seen.~ Flags indoors spacecraft nomob~ Tunnel 4 Exits0 0 Exits1 0 Exits2 0 Exits3 16 Exits4 0 Exits5 0 Exits6 0 Exits7 0 Exits8 0 Exits9 0 Exflags0 0 Exflags1 0 Exflags2 0 Exflags3 0 Exflags4 0 Exflags5 0 Exflags6 0 Exflags7 0 Exflags8 0 Exflags9 0 Keys0 0 Keys1 0 Keys2 0 Keys3 0 Keys4 0 Keys5 0 Keys6 0 Keys7 0 Keys8 0 Keys9 0 RoomType 14 Rprog0 ~ Rprog1 ~ Rprog2 ~ Rprog3 ~ Rprog4 ~ Rprog5 ~ Rprog6 ~ Rprog7 ~ Rprog8 ~ Rprog9 ~ Reset0 ~ Reset1 ~ Reset2 ~ Reset3 ~ Reset4 ~ Reset5 ~ Reset6 ~ Reset7 ~ Reset8 ~ Reset9 ~ End #ROOM RoomNum 18 Name Turret Corridor~ Desc The floor is a bright blue durasteel grate with a diamond shaped design. A large insignia is mounted in the walls of the ship shaped in the syndicate's banner. Small transparasteel portholes show just what is going on outside while inside small holovideo displays sit above each turret telling of its current status and below errors in the system if any exist.~~ Flags indoors spacecraft nomob~ Tunnel 20 Exits0 0 Exits1 0 Exits2 19 Exits3 0 Exits4 0 Exits5 0 Exits6 16 Exits7 20 Exits8 0 Exits9 0 Exflags0 0 Exflags1 0 Exflags2 0 Exflags3 0 Exflags4 0 Exflags5 0 Exflags6 0 Exflags7 0 Exflags8 0 Exflags9 0 Keys0 0 Keys1 0 Keys2 0 Keys3 0 Keys4 0 Keys5 0 Keys6 0 Keys7 0 Keys8 0 Keys9 0 RoomType 22 Rprog0 ~ Rprog1 ~ Rprog2 ~ Rprog3 ~ Rprog4 ~ Rprog5 ~ Rprog6 ~ Rprog7 ~ Rprog8 ~ Rprog9 ~ Reset0 ~ Reset1 ~ Reset2 ~ Reset3 ~ Reset4 ~ Reset5 ~ Reset6 ~ Reset7 ~ Reset8 ~ Reset9 ~ End #ROOM RoomNum 19 Name Turret 3~ Desc The room is somewhat large as a large heavy turbolaser sits mounted into the floor. Four platforms sit all about the cannon to control its. function and maintance. The room is brightly lit except in the far wall space can be seen.~ Flags indoors spacecraft nomob~ Tunnel 4 Exits0 0 Exits1 0 Exits2 14 Exits3 0 Exits4 0 Exits5 0 Exits6 0 Exits7 0 Exits8 0 Exits9 0 Exflags0 0 Exflags1 0 Exflags2 0 Exflags3 0 Exflags4 0 Exflags5 0 Exflags6 0 Exflags7 0 Exflags8 0 Exflags9 0 Keys0 0 Keys1 0 Keys2 0 Keys3 0 Keys4 0 Keys5 0 Keys6 0 Keys7 0 Keys8 0 Keys9 0 RoomType 15 Rprog0 ~ Rprog1 ~ Rprog2 ~ Rprog3 ~ Rprog4 ~ Rprog5 ~ Rprog6 ~ Rprog7 ~ Rprog8 ~ Rprog9 ~ Reset0 ~ Reset1 ~ Reset2 ~ Reset3 ~ Reset4 ~ Reset5 ~ Reset6 ~ Reset7 ~ Reset8 ~ Reset9 ~ End #ROOM RoomNum 20 Name Turret Corridor~ Desc The floor is a bright blue durasteel grate with a diamond shaped design. A large insignia is mounted in the walls of the ship shaped in the syndicate's banner. Small transparasteel portholes show just what is going on outside while inside small holovideo displays sit above each turret telling of its current status and below errors in the system if any exist.~~ Flags indoors spacecraft nomob~ Tunnel 20 Exits0 0 Exits1 0 Exits2 0 Exits3 21 Exits4 0 Exits5 0 Exits6 14 Exits7 0 Exits8 18 Exits9 0 Exflags0 0 Exflags1 0 Exflags2 0 Exflags3 0 Exflags4 0 Exflags5 0 Exflags6 0 Exflags7 0 Exflags8 0 Exflags9 0 Keys0 0 Keys1 0 Keys2 0 Keys3 0 Keys4 0 Keys5 0 Keys6 0 Keys7 0 Keys8 0 Keys9 0 RoomType 22 Rprog0 ~ Rprog1 ~ Rprog2 ~ Rprog3 ~ Rprog4 ~ Rprog5 ~ Rprog6 ~ Rprog7 ~ Rprog8 ~ Rprog9 ~ Reset0 ~ Reset1 ~ Reset2 ~ Reset3 ~ Reset4 ~ Reset5 ~ Reset6 ~ Reset7 ~ Reset8 ~ Reset9 ~ End #ROOM RoomNum 21 Name Turret 4~ Desc The room is somewhat large as a large heavy turbolaser sits mounted into the floor. Four platforms sit all about the cannon to control its. function and maintance. The room is brightly lit except in the far wall space can be seen.~ Flags indoors spacecraft nomob~ Tunnel 4 Exits0 0 Exits1 20 Exits2 0 Exits3 0 Exits4 0 Exits5 0 Exits6 0 Exits7 0 Exits8 0 Exits9 0 Exflags0 0 Exflags1 0 Exflags2 0 Exflags3 0 Exflags4 0 Exflags5 0 Exflags6 0 Exflags7 0 Exflags8 0 Exflags9 0 Keys0 0 Keys1 0 Keys2 0 Keys3 0 Keys4 0 Keys5 0 Keys6 0 Keys7 0 Keys8 0 Keys9 0 RoomType 16 Rprog0 ~ Rprog1 ~ Rprog2 ~ Rprog3 ~ Rprog4 ~ Rprog5 ~ Rprog6 ~ Rprog7 ~ Rprog8 ~ Rprog9 ~ Reset0 ~ Reset1 ~ Reset2 ~ Reset3 ~ Reset4 ~ Reset5 ~ Reset6 ~ Reset7 ~ Reset8 ~ Reset9 ~ End #ROOM RoomNum 22 Name Engineering Hall~ Desc In the middle of the room a tall pillar stands majestically and in front of the pillar is a small console controlling the engines. On the far wall are several consoles from which a technician may operate on. A crew of engineers and technicians move about to keep the ship running efficently and a small crew is controlling power to the main cannon above.~ Flags indoors spacecraft nomob~ Tunnel 20 Exits0 23 Exits1 0 Exits2 0 Exits3 0 Exits4 0 Exits5 0 Exits6 0 Exits7 0 Exits8 0 Exits9 0 Exflags0 0 Exflags1 0 Exflags2 0 Exflags3 0 Exflags4 0 Exflags5 0 Exflags6 0 Exflags7 0 Exflags8 0 Exflags9 0 Keys0 0 Keys1 0 Keys2 0 Keys3 0 Keys4 0 Keys5 0 Keys6 0 Keys7 0 Keys8 0 Keys9 0 RoomType 7 Rprog0 ~ Rprog1 ~ Rprog2 ~ Rprog3 ~ Rprog4 ~ Rprog5 ~ Rprog6 ~ Rprog7 ~ Rprog8 ~ Rprog9 ~ Reset0 ~ Reset1 ~ Reset2 ~ Reset3 ~ Reset4 ~ Reset5 ~ Reset6 ~ Reset7 ~ Reset8 ~ Reset9 ~ End #ROOM RoomNum 23 Name Main Level Corridor~ Desc The Corridor is bright blue durasteel with a white trim in the floor and walls. Small decorative panels sit in the walls. Every so often a door leads off into a private quarters on both sides of the corridor. Small alcoves sit about with a small computer terminal for remote access of data records onboard the ship.~ Flags indoors spacecraft nomob~ Tunnel 20 Exits0 24 Exits1 0 Exits2 22 Exits3 0 Exits4 0 Exits5 0 Exits6 0 Exits7 0 Exits8 0 Exits9 0 Exflags0 0 Exflags1 0 Exflags2 0 Exflags3 0 Exflags4 0 Exflags5 0 Exflags6 0 Exflags7 0 Exflags8 0 Exflags9 0 Keys0 0 Keys1 0 Keys2 0 Keys3 0 Keys4 0 Keys5 0 Keys6 0 Keys7 0 Keys8 0 Keys9 0 RoomType 22 Rprog0 ~ Rprog1 ~ Rprog2 ~ Rprog3 ~ Rprog4 ~ Rprog5 ~ Rprog6 ~ Rprog7 ~ Rprog8 ~ Rprog9 ~ Reset0 ~ Reset1 ~ Reset2 ~ Reset3 ~ Reset4 ~ Reset5 ~ Reset6 ~ Reset7 ~ Reset8 ~ Reset9 ~ End #ROOM RoomNum 24 Name Main Level Corridor~ Desc The Corridor is bright blue durasteel with a white trim in the floor and walls. Small decorative panels sit in the walls. Every so often a door leads off into a private quarters on both sides of the corridor. Small alcoves sit about with a small computer terminal for remote access of data records onboard the ship.~ Flags indoors spacecraft nomob~ Tunnel 20 Exits0 0 Exits1 0 Exits2 23 Exits3 0 Exits4 0 Exits5 0 Exits6 25 Exits7 26 Exits8 0 Exits9 0 Exflags0 0 Exflags1 0 Exflags2 0 Exflags3 0 Exflags4 0 Exflags5 0 Exflags6 0 Exflags7 0 Exflags8 0 Exflags9 0 Keys0 0 Keys1 0 Keys2 0 Keys3 0 Keys4 0 Keys5 0 Keys6 0 Keys7 0 Keys8 0 Keys9 0 RoomType 22 Rprog0 ~ Rprog1 ~ Rprog2 ~ Rprog3 ~ Rprog4 ~ Rprog5 ~ Rprog6 ~ Rprog7 ~ Rprog8 ~ Rprog9 ~ Reset0 ~ Reset1 ~ Reset2 ~ Reset3 ~ Reset4 ~ Reset5 ~ Reset6 ~ Reset7 ~ Reset8 ~ Reset9 ~ End #ROOM RoomNum 25 Name Main Level Corridor~ Desc The Corridor is bright blue durasteel with a white trim in the floor and walls. Small decorative panels sit in the walls. Every so often a door leads off into a private quarters on both sides of the corridor. Small alcoves sit about with a small computer terminal for remote access of data records onboard the ship.~ Flags indoors spacecraft nomob~ Tunnel 20 Exits0 0 Exits1 0 Exits2 0 Exits3 0 Exits4 0 Exits5 0 Exits6 0 Exits7 27 Exits8 0 Exits9 24 Exflags0 0 Exflags1 0 Exflags2 0 Exflags3 0 Exflags4 0 Exflags5 0 Exflags6 0 Exflags7 0 Exflags8 0 Exflags9 0 Keys0 0 Keys1 0 Keys2 0 Keys3 0 Keys4 0 Keys5 0 Keys6 0 Keys7 0 Keys8 0 Keys9 0 RoomType 22 Rprog0 ~ Rprog1 ~ Rprog2 ~ Rprog3 ~ Rprog4 ~ Rprog5 ~ Rprog6 ~ Rprog7 ~ Rprog8 ~ Rprog9 ~ Reset0 ~ Reset1 ~ Reset2 ~ Reset3 ~ Reset4 ~ Reset5 ~ Reset6 ~ Reset7 ~ Reset8 ~ Reset9 ~ End #ROOM RoomNum 26 Name Main Level Corridor~ Desc The Corridor is bright blue durasteel with a white trim in the floor and walls. Small decorative panels sit in the walls. Every so often a door leads off into a private quarters on both sides of the corridor. Small alcoves sit about with a small computer terminal for remote access of data records onboard the ship.~ Flags indoors spacecraft nomob~ Tunnel 20 Exits0 0 Exits1 0 Exits2 0 Exits3 0 Exits4 0 Exits5 0 Exits6 27 Exits7 0 Exits8 24 Exits9 0 Exflags0 0 Exflags1 0 Exflags2 0 Exflags3 0 Exflags4 0 Exflags5 0 Exflags6 0 Exflags7 0 Exflags8 0 Exflags9 0 Keys0 0 Keys1 0 Keys2 0 Keys3 0 Keys4 0 Keys5 0 Keys6 0 Keys7 0 Keys8 0 Keys9 0 RoomType 22 Rprog0 ~ Rprog1 ~ Rprog2 ~ Rprog3 ~ Rprog4 ~ Rprog5 ~ Rprog6 ~ Rprog7 ~ Rprog8 ~ Rprog9 ~ Reset0 ~ Reset1 ~ Reset2 ~ Reset3 ~ Reset4 ~ Reset5 ~ Reset6 ~ Reset7 ~ Reset8 ~ Reset9 ~ End #ROOM RoomNum 27 Name Main Level Corridor~ Desc The Corridor is bright blue durasteel with a white trim in the floor and walls. Small decorative panels sit in the walls. Every so often a door leads off into a private quarters on both sides of the corridor. Small alcoves sit about with a small computer terminal for remote access of data records onboard the ship.~ Flags indoors spacecraft nomob~ Tunnel 20 Exits0 28 Exits1 0 Exits2 13 Exits3 0 Exits4 0 Exits5 0 Exits6 0 Exits7 0 Exits8 25 Exits9 26 Exflags0 0 Exflags1 0 Exflags2 0 Exflags3 0 Exflags4 0 Exflags5 0 Exflags6 0 Exflags7 0 Exflags8 0 Exflags9 0 Keys0 0 Keys1 0 Keys2 0 Keys3 0 Keys4 0 Keys5 0 Keys6 0 Keys7 0 Keys8 0 Keys9 0 RoomType 22 Rprog0 ~ Rprog1 ~ Rprog2 ~ Rprog3 ~ Rprog4 ~ Rprog5 ~ Rprog6 ~ Rprog7 ~ Rprog8 ~ Rprog9 ~ Reset0 ~ Reset1 ~ Reset2 ~ Reset3 ~ Reset4 ~ Reset5 ~ Reset6 ~ Reset7 ~ Reset8 ~ Reset9 ~ End #ROOM RoomNum 28 Name Main Level Corridor~ Desc The Corridor is bright blue durasteel with a white trim in the floor and walls. Small decorative panels sit in the walls. Every so often a door leads off into a private quarters on both sides of the corridor. Small alcoves sit about with a small computer terminal for remote access of data records onboard the ship.~ Flags indoors spacecraft nomob~ Tunnel 20 Exits0 29 Exits1 0 Exits2 27 Exits3 0 Exits4 0 Exits5 0 Exits6 0 Exits7 0 Exits8 0 Exits9 0 Exflags0 0 Exflags1 0 Exflags2 0 Exflags3 0 Exflags4 0 Exflags5 0 Exflags6 0 Exflags7 0 Exflags8 0 Exflags9 0 Keys0 0 Keys1 0 Keys2 0 Keys3 0 Keys4 0 Keys5 0 Keys6 0 Keys7 0 Keys8 0 Keys9 0 RoomType 22 Rprog0 ~ Rprog1 ~ Rprog2 ~ Rprog3 ~ Rprog4 ~ Rprog5 ~ Rprog6 ~ Rprog7 ~ Rprog8 ~ Rprog9 ~ Reset0 ~ Reset1 ~ Reset2 ~ Reset3 ~ Reset4 ~ Reset5 ~ Reset6 ~ Reset7 ~ Reset8 ~ Reset9 ~ End #ROOM RoomNum 29 Name Main Level Corridor~ Desc The Corridor is bright blue durasteel with a white trim in the floor and walls. Small decorative panels sit in the walls. Every so often a door leads off into a private quarters on both sides of the corridor. Small alcoves sit about with a small computer terminal for remote access of data records onboard the ship.~ Flags indoors spacecraft nomob~ Tunnel 20 Exits0 30 Exits1 31 Exits2 28 Exits3 49 Exits4 0 Exits5 0 Exits6 0 Exits7 0 Exits8 0 Exits9 0 Exflags0 0 Exflags1 0 Exflags2 0 Exflags3 0 Exflags4 0 Exflags5 0 Exflags6 0 Exflags7 0 Exflags8 0 Exflags9 0 Keys0 0 Keys1 0 Keys2 0 Keys3 0 Keys4 0 Keys5 0 Keys6 0 Keys7 0 Keys8 0 Keys9 0 RoomType 22 Rprog0 ~ Rprog1 ~ Rprog2 ~ Rprog3 ~ Rprog4 ~ Rprog5 ~ Rprog6 ~ Rprog7 ~ Rprog8 ~ Rprog9 ~ Reset0 ~ Reset1 ~ Reset2 ~ Reset3 ~ Reset4 ~ Reset5 ~ Reset6 ~ Reset7 ~ Reset8 ~ Reset9 ~ End #ROOM RoomNum 30 Name Large Hangar Bay~ Desc The bay is extremly large and can accomendate many ships on its racks and miniture docking bays inside the hangar. Each bay has a small docking station along with several technicians to accomendate repairs to larger ships ranging from freighters to shuttles. High above large racks contain many "mandables" or cranes usually for Ties but each one was modified to carry a firehawk or a patrol craft.~ Flags indoors spacecraft nomob~ Tunnel 20 Exits0 0 Exits1 0 Exits2 29 Exits3 0 Exits4 0 Exits5 0 Exits6 0 Exits7 0 Exits8 0 Exits9 0 Exflags0 0 Exflags1 0 Exflags2 0 Exflags3 0 Exflags4 0 Exflags5 0 Exflags6 0 Exflags7 0 Exflags8 0 Exflags9 0 Keys0 0 Keys1 0 Keys2 0 Keys3 0 Keys4 0 Keys5 0 Keys6 0 Keys7 0 Keys8 0 Keys9 0 RoomType 3 Rprog0 ~ Rprog1 ~ Rprog2 ~ Rprog3 ~ Rprog4 ~ Rprog5 ~ Rprog6 ~ Rprog7 ~ Rprog8 ~ Rprog9 ~ Reset0 ~ Reset1 ~ Reset2 ~ Reset3 ~ Reset4 ~ Reset5 ~ Reset6 ~ Reset7 ~ Reset8 ~ Reset9 ~ End #ROOM RoomNum 31 Name Main Level Corridor~ Desc The Corridor is bright blue durasteel with a white trim in the floor and walls. Small decorative panels sit in the walls. Every so often a door leads off into a private quarters on both sides of the corridor. Small alcoves sit about with a small computer terminal for remote access of data records onboard the ship.~ Flags indoors spacecraft nomob~ Tunnel 20 Exits0 0 Exits1 32 Exits2 0 Exits3 29 Exits4 0 Exits5 0 Exits6 0 Exits7 0 Exits8 0 Exits9 0 Exflags0 0 Exflags1 0 Exflags2 0 Exflags3 0 Exflags4 0 Exflags5 0 Exflags6 0 Exflags7 0 Exflags8 0 Exflags9 0 Keys0 0 Keys1 0 Keys2 0 Keys3 0 Keys4 0 Keys5 0 Keys6 0 Keys7 0 Keys8 0 Keys9 0 RoomType 22 Rprog0 ~ Rprog1 ~ Rprog2 ~ Rprog3 ~ Rprog4 ~ Rprog5 ~ Rprog6 ~ Rprog7 ~ Rprog8 ~ Rprog9 ~ Reset0 ~ Reset1 ~ Reset2 ~ Reset3 ~ Reset4 ~ Reset5 ~ Reset6 ~ Reset7 ~ Reset8 ~ Reset9 ~ End #ROOM RoomNum 32 Name Main Level Corridor~ Desc The Corridor is bright blue durasteel with a white trim in the floor and walls. Small decorative panels sit in the walls. Every so often a door leads off into a private quarters on both sides of the corridor. Small alcoves sit about with a small computer terminal for remote access of data records onboard the ship.~ Flags indoors spacecraft nomob~ Tunnel 20 Exits0 33 Exits1 0 Exits2 42 Exits3 31 Exits4 0 Exits5 0 Exits6 0 Exits7 0 Exits8 0 Exits9 0 Exflags0 0 Exflags1 0 Exflags2 0 Exflags3 0 Exflags4 0 Exflags5 0 Exflags6 0 Exflags7 0 Exflags8 0 Exflags9 0 Keys0 0 Keys1 0 Keys2 0 Keys3 0 Keys4 0 Keys5 0 Keys6 0 Keys7 0 Keys8 0 Keys9 0 RoomType 22 Rprog0 ~ Rprog1 ~ Rprog2 ~ Rprog3 ~ Rprog4 ~ Rprog5 ~ Rprog6 ~ Rprog7 ~ Rprog8 ~ Rprog9 ~ Reset0 ~ Reset1 ~ Reset2 ~ Reset3 ~ Reset4 ~ Reset5 ~ Reset6 ~ Reset7 ~ Reset8 ~ Reset9 ~ End #ROOM RoomNum 33 Name Main Level Corridor~ Desc The Corridor is bright blue durasteel with a white trim in the floor and walls. Small decorative panels sit in the walls. Every so often a door leads off into a private quarters on both sides of the corridor. Small alcoves sit about with a small computer terminal for remote access of data records onboard the ship.~ Flags indoors spacecraft nomob~ Tunnel 20 Exits0 36 Exits1 35 Exits2 32 Exits3 34 Exits4 0 Exits5 0 Exits6 0 Exits7 0 Exits8 0 Exits9 0 Exflags0 0 Exflags1 0 Exflags2 0 Exflags3 0 Exflags4 0 Exflags5 0 Exflags6 0 Exflags7 0 Exflags8 0 Exflags9 0 Keys0 0 Keys1 0 Keys2 0 Keys3 0 Keys4 0 Keys5 0 Keys6 0 Keys7 0 Keys8 0 Keys9 0 RoomType 22 Rprog0 ~ Rprog1 ~ Rprog2 ~ Rprog3 ~ Rprog4 ~ Rprog5 ~ Rprog6 ~ Rprog7 ~ Rprog8 ~ Rprog9 ~ Reset0 ~ Reset1 ~ Reset2 ~ Reset3 ~ Reset4 ~ Reset5 ~ Reset6 ~ Reset7 ~ Reset8 ~ Reset9 ~ End #ROOM RoomNum 34 Name Starboard Galley~ Desc A large autochef stands against a corner and a large door leads to the back where supplies are kept for the machine. A small group of chairs and tables sit about the room to accomendatea few crewmen but not many. A large rack of trays and even an autowasher sits against a wall. On the walls all about the room is syndicate banners.~ Flags indoors spacecraft nomob~ Tunnel 20 Exits0 0 Exits1 33 Exits2 0 Exits3 0 Exits4 0 Exits5 0 Exits6 0 Exits7 0 Exits8 0 Exits9 0 Exflags0 0 Exflags1 0 Exflags2 0 Exflags3 0 Exflags4 0 Exflags5 0 Exflags6 0 Exflags7 0 Exflags8 0 Exflags9 0 Keys0 0 Keys1 0 Keys2 0 Keys3 0 Keys4 0 Keys5 0 Keys6 0 Keys7 0 Keys8 0 Keys9 0 RoomType 22 Rprog0 ~ Rprog1 ~ Rprog2 ~ Rprog3 ~ Rprog4 ~ Rprog5 ~ Rprog6 ~ Rprog7 ~ Rprog8 ~ Rprog9 ~ Reset0 ~ Reset1 ~ Reset2 ~ Reset3 ~ Reset4 ~ Reset5 ~ Reset6 ~ Reset7 ~ Reset8 ~ Reset9 ~ End #ROOM RoomNum 35 Name Starboard Lounge~ Desc There are a large number of synthleather couches attached to the walls, and several tables sit all about the lounge. Small computer terminals are here to access ship records and data. The bright blue durasteel walls with white trim is being illuminated by several cyan light panels mounted into the ceiling.~ Flags indoors spacecraft nomob~ Tunnel 20 Exits0 0 Exits1 0 Exits2 0 Exits3 33 Exits4 0 Exits5 0 Exits6 0 Exits7 0 Exits8 0 Exits9 0 Exflags0 0 Exflags1 0 Exflags2 0 Exflags3 0 Exflags4 0 Exflags5 0 Exflags6 0 Exflags7 0 Exflags8 0 Exflags9 0 Keys0 0 Keys1 0 Keys2 0 Keys3 0 Keys4 0 Keys5 0 Keys6 0 Keys7 0 Keys8 0 Keys9 0 RoomType 22 Rprog0 ~ Rprog1 ~ Rprog2 ~ Rprog3 ~ Rprog4 ~ Rprog5 ~ Rprog6 ~ Rprog7 ~ Rprog8 ~ Rprog9 ~ Reset0 ~ Reset1 ~ Reset2 ~ Reset3 ~ Reset4 ~ Reset5 ~ Reset6 ~ Reset7 ~ Reset8 ~ Reset9 ~ End #ROOM RoomNum 36 Name Main Level Corridor~ Desc The Corridor is bright blue durasteel with a white trim in the floor and walls. Small decorative panels sit in the walls. Every so often a door leads off into a private quarters on both sides of the corridor. Small alcoves sit about with a small computer terminal for remote access of data records onboard the ship.~ Flags indoors spacecraft nomob~ Tunnel 20 Exits0 39 Exits1 37 Exits2 33 Exits3 38 Exits4 0 Exits5 0 Exits6 0 Exits7 0 Exits8 0 Exits9 0 Exflags0 0 Exflags1 0 Exflags2 0 Exflags3 0 Exflags4 0 Exflags5 0 Exflags6 0 Exflags7 0 Exflags8 0 Exflags9 0 Keys0 0 Keys1 0 Keys2 0 Keys3 0 Keys4 0 Keys5 0 Keys6 0 Keys7 0 Keys8 0 Keys9 0 RoomType 22 Rprog0 ~ Rprog1 ~ Rprog2 ~ Rprog3 ~ Rprog4 ~ Rprog5 ~ Rprog6 ~ Rprog7 ~ Rprog8 ~ Rprog9 ~ Reset0 ~ Reset1 ~ Reset2 ~ Reset3 ~ Reset4 ~ Reset5 ~ Reset6 ~ Reset7 ~ Reset8 ~ Reset9 ~ End #ROOM RoomNum 37 Name Crew Quarters~ Desc A few large bunks sit against the walls where the crewman can sleep.A pair of large footlockers sit at the end of each side of the bunk for the crewmans personal belongings. a large terminal is imbued into the wall to allow remote access to the ship's records.~ Flags indoors hotel spacecraft nomob~ Tunnel 20 Exits0 0 Exits1 36 Exits2 0 Exits3 0 Exits4 0 Exits5 0 Exits6 0 Exits7 0 Exits8 0 Exits9 0 Exflags0 0 Exflags1 0 Exflags2 0 Exflags3 0 Exflags4 0 Exflags5 0 Exflags6 0 Exflags7 0 Exflags8 0 Exflags9 0 Keys0 0 Keys1 0 Keys2 0 Keys3 0 Keys4 0 Keys5 0 Keys6 0 Keys7 0 Keys8 0 Keys9 0 RoomType 22 Rprog0 ~ Rprog1 ~ Rprog2 ~ Rprog3 ~ Rprog4 ~ Rprog5 ~ Rprog6 ~ Rprog7 ~ Rprog8 ~ Rprog9 ~ Reset0 ~ Reset1 ~ Reset2 ~ Reset3 ~ Reset4 ~ Reset5 ~ Reset6 ~ Reset7 ~ Reset8 ~ Reset9 ~ End #ROOM RoomNum 38 Name Crew Quarters~ Desc A few large bunks sit against the walls where the crewman can sleep.A pair of large footlockers sit at the end of each side of the bunk for the crewmans personal belongings. a large terminal is imbued into the wall to allow remote access to the ship's records.~ Flags indoors hotel spacecraft nomob~ Tunnel 20 Exits0 0 Exits1 0 Exits2 0 Exits3 36 Exits4 0 Exits5 0 Exits6 0 Exits7 0 Exits8 0 Exits9 0 Exflags0 0 Exflags1 0 Exflags2 0 Exflags3 0 Exflags4 0 Exflags5 0 Exflags6 0 Exflags7 0 Exflags8 0 Exflags9 0 Keys0 0 Keys1 0 Keys2 0 Keys3 0 Keys4 0 Keys5 0 Keys6 0 Keys7 0 Keys8 0 Keys9 0 RoomType 22 Rprog0 ~ Rprog1 ~ Rprog2 ~ Rprog3 ~ Rprog4 ~ Rprog5 ~ Rprog6 ~ Rprog7 ~ Rprog8 ~ Rprog9 ~ Reset0 ~ Reset1 ~ Reset2 ~ Reset3 ~ Reset4 ~ Reset5 ~ Reset6 ~ Reset7 ~ Reset8 ~ Reset9 ~ End #ROOM RoomNum 39 Name Main Level Corridor~ Desc The Corridor is bright blue durasteel with a white trim in the floor and walls. Small decorative panels sit in the walls. Every so often a door leads off into a private quarters on both sides of the corridor. Small alcoves sit about with a small computer terminal for remote access of data records onboard the ship.~ Flags indoors spacecraft nomob~ Tunnel 20 Exits0 0 Exits1 40 Exits2 36 Exits3 41 Exits4 0 Exits5 0 Exits6 0 Exits7 0 Exits8 0 Exits9 0 Exflags0 0 Exflags1 0 Exflags2 0 Exflags3 0 Exflags4 0 Exflags5 0 Exflags6 0 Exflags7 0 Exflags8 0 Exflags9 0 Keys0 0 Keys1 0 Keys2 0 Keys3 0 Keys4 0 Keys5 0 Keys6 0 Keys7 0 Keys8 0 Keys9 0 RoomType 22 Rprog0 ~ Rprog1 ~ Rprog2 ~ Rprog3 ~ Rprog4 ~ Rprog5 ~ Rprog6 ~ Rprog7 ~ Rprog8 ~ Rprog9 ~ Reset0 ~ Reset1 ~ Reset2 ~ Reset3 ~ Reset4 ~ Reset5 ~ Reset6 ~ Reset7 ~ Reset8 ~ Reset9 ~ End #ROOM RoomNum 40 Name Crew Quarters~ Desc A few large bunks sit against the walls where the crewman can sleep.A pair of large footlockers sit at the end of each side of the bunk for the crewmans personal belongings. a large terminal is imbued into the wall to allow remote access to the ship's records.~ Flags indoors hotel spacecraft nomob~ Tunnel 20 Exits0 0 Exits1 39 Exits2 0 Exits3 0 Exits4 0 Exits5 0 Exits6 0 Exits7 0 Exits8 0 Exits9 0 Exflags0 0 Exflags1 0 Exflags2 0 Exflags3 0 Exflags4 0 Exflags5 0 Exflags6 0 Exflags7 0 Exflags8 0 Exflags9 0 Keys0 0 Keys1 0 Keys2 0 Keys3 0 Keys4 0 Keys5 0 Keys6 0 Keys7 0 Keys8 0 Keys9 0 RoomType 22 Rprog0 ~ Rprog1 ~ Rprog2 ~ Rprog3 ~ Rprog4 ~ Rprog5 ~ Rprog6 ~ Rprog7 ~ Rprog8 ~ Rprog9 ~ Reset0 ~ Reset1 ~ Reset2 ~ Reset3 ~ Reset4 ~ Reset5 ~ Reset6 ~ Reset7 ~ Reset8 ~ Reset9 ~ End #ROOM RoomNum 41 Name Crew Quarters~ Desc A few large bunks sit against the walls where the crewman can sleep.A pair of large footlockers sit at the end of each side of the bunk for the crewmans personal belongings. a large terminal is imbued into the wall to allow remote access to the ship's records.~ Flags indoors hotel spacecraft nomob~ Tunnel 20 Exits0 0 Exits1 0 Exits2 0 Exits3 39 Exits4 0 Exits5 0 Exits6 0 Exits7 0 Exits8 0 Exits9 0 Exflags0 0 Exflags1 0 Exflags2 0 Exflags3 0 Exflags4 0 Exflags5 0 Exflags6 0 Exflags7 0 Exflags8 0 Exflags9 0 Keys0 0 Keys1 0 Keys2 0 Keys3 0 Keys4 0 Keys5 0 Keys6 0 Keys7 0 Keys8 0 Keys9 0 RoomType 22 Rprog0 ~ Rprog1 ~ Rprog2 ~ Rprog3 ~ Rprog4 ~ Rprog5 ~ Rprog6 ~ Rprog7 ~ Rprog8 ~ Rprog9 ~ Reset0 ~ Reset1 ~ Reset2 ~ Reset3 ~ Reset4 ~ Reset5 ~ Reset6 ~ Reset7 ~ Reset8 ~ Reset9 ~ End #ROOM RoomNum 42 Name Medical Bay~ Desc The room is wide open. Small blue durasteel tiles line the floors while white durasteel cover the walls. personal are running back and forth to aid the crewmen who are injured in a veriety of ways. small desks and chairs litter the room. even a small medical lab with its own droid attendant sits here to lend aid to the doctors and nurses.~ Flags indoors spacecraft nomob~ Tunnel 20 Exits0 0 Exits1 0 Exits2 0 Exits3 0 Exits4 0 Exits5 0 Exits6 0 Exits7 0 Exits8 0 Exits9 0 Exflags0 0 Exflags1 0 Exflags2 0 Exflags3 0 Exflags4 0 Exflags5 0 Exflags6 0 Exflags7 0 Exflags8 0 Exflags9 0 Keys0 0 Keys1 0 Keys2 0 Keys3 0 Keys4 0 Keys5 0 Keys6 0 Keys7 0 Keys8 0 Keys9 0 RoomType 22 Rprog0 ~ Rprog1 ~ Rprog2 ~ Rprog3 ~ Rprog4 ~ Rprog5 ~ Rprog6 ~ Rprog7 ~ Rprog8 ~ Rprog9 ~ Reset0 ~ Reset1 ~ Reset2 ~ Reset3 ~ Reset4 ~ Reset5 ~ Reset6 ~ Reset7 ~ Reset8 ~ Reset9 ~ End #ROOM RoomNum 43 Name Bio-Bed Group #1~ Desc A trio of bio beds lay here each with its own medical droid to tend to them. Above each bed is a large monitor showing the status of each bed. The room is divided into three sections by a dim blue lightweight durasteel divider so patients can have their privacy.~ Flags indoors spacecraft nomob~ Tunnel 3 Exits0 0 Exits1 0 Exits2 0 Exits3 42 Exits4 0 Exits5 0 Exits6 0 Exits7 0 Exits8 0 Exits9 0 Exflags0 0 Exflags1 0 Exflags2 0 Exflags3 0 Exflags4 0 Exflags5 0 Exflags6 0 Exflags7 0 Exflags8 0 Exflags9 0 Keys0 0 Keys1 0 Keys2 0 Keys3 0 Keys4 0 Keys5 0 Keys6 0 Keys7 0 Keys8 0 Keys9 0 RoomType 22 Rprog0 rand 100 mpechoat $n The healing bacta soothes your wounds. mprestore $n 20 ~ Rprog1 ~ Rprog2 ~ Rprog3 ~ Rprog4 ~ Rprog5 ~ Rprog6 ~ Rprog7 ~ Rprog8 ~ Rprog9 ~ Reset0 ~ Reset1 ~ Reset2 ~ Reset3 ~ Reset4 ~ Reset5 ~ Reset6 ~ Reset7 ~ Reset8 ~ Reset9 ~ End #ROOM RoomNum 44 Name Bacta Tank~ Desc A large bacta tank is here ready to tend to the wounded crewmen who need excessive work. A large medical droid sits here ready to aid to the wounded crewmen. Large pipes pertrude from the tank to fill and drain the tank if needed.~ Flags indoors spacecraft nomob~ Tunnel 1 Exits0 0 Exits1 43 Exits2 0 Exits3 0 Exits4 0 Exits5 0 Exits6 0 Exits7 0 Exits8 0 Exits9 0 Exflags0 0 Exflags1 0 Exflags2 0 Exflags3 0 Exflags4 0 Exflags5 0 Exflags6 0 Exflags7 0 Exflags8 0 Exflags9 0 Keys0 0 Keys1 0 Keys2 0 Keys3 0 Keys4 0 Keys5 0 Keys6 0 Keys7 0 Keys8 0 Keys9 0 RoomType 22 Rprog0 rand 100 mpechoat $n The healing bacta soothes your wounds. mprestore $n 200 ~ Rprog1 ~ Rprog2 ~ Rprog3 ~ Rprog4 ~ Rprog5 ~ Rprog6 ~ Rprog7 ~ Rprog8 ~ Rprog9 ~ Reset0 ~ Reset1 ~ Reset2 ~ Reset3 ~ Reset4 ~ Reset5 ~ Reset6 ~ Reset7 ~ Reset8 ~ Reset9 ~ End #ROOM RoomNum 45 Name Medical Bay~ Desc The room is wide open. Small blue durasteel tiles line the floors while white durasteel cover the walls. personal are running back and forth to aid the crewmen who are injured in a veriety of ways. small desks and chairs litter the room. even a small medical lab with its own droid attendant sits here to lend aid to the doctors and nurses.~ Flags indoors spacecraft nomob~ Tunnel 20 Exits0 42 Exits1 46 Exits2 48 Exits3 47 Exits4 0 Exits5 0 Exits6 0 Exits7 0 Exits8 0 Exits9 0 Exflags0 0 Exflags1 0 Exflags2 0 Exflags3 0 Exflags4 0 Exflags5 0 Exflags6 0 Exflags7 0 Exflags8 0 Exflags9 0 Keys0 0 Keys1 0 Keys2 0 Keys3 0 Keys4 0 Keys5 0 Keys6 0 Keys7 0 Keys8 0 Keys9 0 RoomType 22 Rprog0 ~ Rprog1 ~ Rprog2 ~ Rprog3 ~ Rprog4 ~ Rprog5 ~ Rprog6 ~ Rprog7 ~ Rprog8 ~ Rprog9 ~ Reset0 ~ Reset1 ~ Reset2 ~ Reset3 ~ Reset4 ~ Reset5 ~ Reset6 ~ Reset7 ~ Reset8 ~ Reset9 ~ End #ROOM RoomNum 46 Name Bio-Bed Group #2~ Desc A trio of bio beds lay here each with its own medical droid to tend to them. Above each bed is a large monitor showing the status of each bed. The room is divided into three sections by a dim blue lightweight durasteel divider so patients can have their privacy.~ Flags indoors spacecraft nomob~ Tunnel 3 Exits0 0 Exits1 0 Exits2 0 Exits3 45 Exits4 0 Exits5 0 Exits6 0 Exits7 0 Exits8 0 Exits9 0 Exflags0 0 Exflags1 0 Exflags2 0 Exflags3 0 Exflags4 0 Exflags5 0 Exflags6 0 Exflags7 0 Exflags8 0 Exflags9 0 Keys0 0 Keys1 0 Keys2 0 Keys3 0 Keys4 0 Keys5 0 Keys6 0 Keys7 0 Keys8 0 Keys9 0 RoomType 22 Rprog0 rand 100 mpechoat $n The healing bacta soothes your wounds. mprestore $n 20 ~ Rprog1 ~ Rprog2 ~ Rprog3 ~ Rprog4 ~ Rprog5 ~ Rprog6 ~ Rprog7 ~ Rprog8 ~ Rprog9 ~ Reset0 ~ Reset1 ~ Reset2 ~ Reset3 ~ Reset4 ~ Reset5 ~ Reset6 ~ Reset7 ~ Reset8 ~ Reset9 ~ End #ROOM RoomNum 47 Name Bacta Tank~ Desc A large bacta tank is here ready to tend to the wounded crewmen who need excessive work. A large medical droid sits here ready to aid to the wounded crewmen. Large pipes pertrude from the tank to fill and drain the tank if needed.~ Flags indoors spacecraft nomob~ Tunnel 1 Exits0 0 Exits1 45 Exits2 0 Exits3 0 Exits4 0 Exits5 0 Exits6 0 Exits7 0 Exits8 0 Exits9 0 Exflags0 0 Exflags1 0 Exflags2 0 Exflags3 0 Exflags4 0 Exflags5 0 Exflags6 0 Exflags7 0 Exflags8 0 Exflags9 0 Keys0 0 Keys1 0 Keys2 0 Keys3 0 Keys4 0 Keys5 0 Keys6 0 Keys7 0 Keys8 0 Keys9 0 RoomType 22 Rprog0 rand 100 mpechoat $n The healing bacta soothes your wounds. mprestore $n 200 ~ Rprog1 ~ Rprog2 ~ Rprog3 ~ Rprog4 ~ Rprog5 ~ Rprog6 ~ Rprog7 ~ Rprog8 ~ Rprog9 ~ Reset0 ~ Reset1 ~ Reset2 ~ Reset3 ~ Reset4 ~ Reset5 ~ Reset6 ~ Reset7 ~ Reset8 ~ Reset9 ~ End #ROOM RoomNum 48 Name Operating Room~ Desc The room is plastered with white durasteel all around. A closing door covers the only entrance into the room. A large light shines down just over a grey durasteel operating table. A single droid stands here ready to lend aid to the doctors in surgery.~ Flags indoors spacecraft nomob~ Tunnel 3 Exits0 45 Exits1 0 Exits2 0 Exits3 0 Exits4 0 Exits5 0 Exits6 0 Exits7 0 Exits8 0 Exits9 0 Exflags0 0 Exflags1 0 Exflags2 0 Exflags3 0 Exflags4 0 Exflags5 0 Exflags6 0 Exflags7 0 Exflags8 0 Exflags9 0 Keys0 0 Keys1 0 Keys2 0 Keys3 0 Keys4 0 Keys5 0 Keys6 0 Keys7 0 Keys8 0 Keys9 0 RoomType 22 Rprog0 ~ Rprog1 ~ Rprog2 ~ Rprog3 ~ Rprog4 ~ Rprog5 ~ Rprog6 ~ Rprog7 ~ Rprog8 ~ Rprog9 ~ Reset0 ~ Reset1 ~ Reset2 ~ Reset3 ~ Reset4 ~ Reset5 ~ Reset6 ~ Reset7 ~ Reset8 ~ Reset9 ~ End #ROOM RoomNum 49 Name Main Level Corridor~ Desc The Corridor is bright blue durasteel with a white trim in the floor and walls. Small decorative panels sit in the walls. Every so often a door leads off into a private quarters on both sides of the corridor. Small alcoves sit about with a small computer terminal for remote access of data records onboard the ship.~ Flags indoors spacecraft nomob~ Tunnel 20 Exits0 0 Exits1 29 Exits2 0 Exits3 50 Exits4 0 Exits5 0 Exits6 0 Exits7 0 Exits8 0 Exits9 0 Exflags0 0 Exflags1 0 Exflags2 0 Exflags3 0 Exflags4 0 Exflags5 0 Exflags6 0 Exflags7 0 Exflags8 0 Exflags9 0 Keys0 0 Keys1 0 Keys2 0 Keys3 0 Keys4 0 Keys5 0 Keys6 0 Keys7 0 Keys8 0 Keys9 0 RoomType 22 Rprog0 ~ Rprog1 ~ Rprog2 ~ Rprog3 ~ Rprog4 ~ Rprog5 ~ Rprog6 ~ Rprog7 ~ Rprog8 ~ Rprog9 ~ Reset0 ~ Reset1 ~ Reset2 ~ Reset3 ~ Reset4 ~ Reset5 ~ Reset6 ~ Reset7 ~ Reset8 ~ Reset9 ~ End #ROOM RoomNum 50 Name Main Level Corridor~ Desc The Corridor is bright blue durasteel with a white trim in the floor and walls. Small decorative panels sit in the walls. Every so often a door leads off into a private quarters on both sides of the corridor. Small alcoves sit about with a small computer terminal for remote access of data records onboard the ship.~ Flags indoors spacecraft nomob~ Tunnel 20 Exits0 0 Exits1 49 Exits2 51 Exits3 60 Exits4 0 Exits5 0 Exits6 0 Exits7 0 Exits8 0 Exits9 0 Exflags0 0 Exflags1 0 Exflags2 0 Exflags3 0 Exflags4 0 Exflags5 0 Exflags6 0 Exflags7 0 Exflags8 0 Exflags9 0 Keys0 0 Keys1 0 Keys2 0 Keys3 0 Keys4 0 Keys5 0 Keys6 0 Keys7 0 Keys8 0 Keys9 0 RoomType 22 Rprog0 ~ Rprog1 ~ Rprog2 ~ Rprog3 ~ Rprog4 ~ Rprog5 ~ Rprog6 ~ Rprog7 ~ Rprog8 ~ Rprog9 ~ Reset0 ~ Reset1 ~ Reset2 ~ Reset3 ~ Reset4 ~ Reset5 ~ Reset6 ~ Reset7 ~ Reset8 ~ Reset9 ~ End #ROOM RoomNum 51 Name Main Level Corridor~ Desc The Corridor is bright blue durasteel with a white trim in the floor and walls. Small decorative panels sit in the walls. Every so often a door leads off into a private quarters on both sides of the corridor. Small alcoves sit about with a small computer terminal for remote access of data records onboard the ship.~ Flags indoors spacecraft nomob~ Tunnel 20 Exits0 50 Exits1 52 Exits2 53 Exits3 0 Exits4 0 Exits5 0 Exits6 0 Exits7 0 Exits8 0 Exits9 0 Exflags0 0 Exflags1 0 Exflags2 0 Exflags3 0 Exflags4 0 Exflags5 0 Exflags6 0 Exflags7 0 Exflags8 0 Exflags9 0 Keys0 0 Keys1 0 Keys2 0 Keys3 0 Keys4 0 Keys5 0 Keys6 0 Keys7 0 Keys8 0 Keys9 0 RoomType 22 Rprog0 ~ Rprog1 ~ Rprog2 ~ Rprog3 ~ Rprog4 ~ Rprog5 ~ Rprog6 ~ Rprog7 ~ Rprog8 ~ Rprog9 ~ Reset0 ~ Reset1 ~ Reset2 ~ Reset3 ~ Reset4 ~ Reset5 ~ Reset6 ~ Reset7 ~ Reset8 ~ Reset9 ~ End #ROOM RoomNum 52 Name Recreation Deck~ Desc large computer terminals litter the room for recreation purposes. a large arena like structure sits against a wall for two crewmen to spar. large chairs and couches litter the room some even with small durasteel tables.~ Flags indoors spacecraft nomob~ Tunnel 20 Exits0 0 Exits1 0 Exits2 0 Exits3 51 Exits4 0 Exits5 0 Exits6 0 Exits7 0 Exits8 0 Exits9 0 Exflags0 0 Exflags1 0 Exflags2 0 Exflags3 0 Exflags4 0 Exflags5 0 Exflags6 0 Exflags7 0 Exflags8 0 Exflags9 0 Keys0 0 Keys1 0 Keys2 0 Keys3 0 Keys4 0 Keys5 0 Keys6 0 Keys7 0 Keys8 0 Keys9 0 RoomType 22 Rprog0 ~ Rprog1 ~ Rprog2 ~ Rprog3 ~ Rprog4 ~ Rprog5 ~ Rprog6 ~ Rprog7 ~ Rprog8 ~ Rprog9 ~ Reset0 ~ Reset1 ~ Reset2 ~ Reset3 ~ Reset4 ~ Reset5 ~ Reset6 ~ Reset7 ~ Reset8 ~ Reset9 ~ End #ROOM RoomNum 53 Name Main Level Corridor~ Desc The Corridor is bright blue durasteel with a white trim in the floor and walls. Small decorative panels sit in the walls. Every so often a door leads off into a private quarters on both sides of the corridor. Small alcoves sit about with a small computer terminal for remote access of data records onboard the ship.~ Flags indoors spacecraft nomob~ Tunnel 20 Exits0 51 Exits1 54 Exits2 0 Exits3 55 Exits4 0 Exits5 0 Exits6 0 Exits7 0 Exits8 0 Exits9 0 Exflags0 0 Exflags1 0 Exflags2 0 Exflags3 0 Exflags4 0 Exflags5 0 Exflags6 0 Exflags7 0 Exflags8 0 Exflags9 0 Keys0 0 Keys1 0 Keys2 0 Keys3 0 Keys4 0 Keys5 0 Keys6 0 Keys7 0 Keys8 0 Keys9 0 RoomType 22 Rprog0 ~ Rprog1 ~ Rprog2 ~ Rprog3 ~ Rprog4 ~ Rprog5 ~ Rprog6 ~ Rprog7 ~ Rprog8 ~ Rprog9 ~ Reset0 ~ Reset1 ~ Reset2 ~ Reset3 ~ Reset4 ~ Reset5 ~ Reset6 ~ Reset7 ~ Reset8 ~ Reset9 ~ End #ROOM RoomNum 54 Name Security Office~ Desc A large desk sits in the middle of the room with a large silver colored chair smaller chairs sit around the room. A large storage locker sits against the far wall to accomendate riot equipment.~ Flags indoors spacecraft nomob~ Tunnel 20 Exits0 0 Exits1 0 Exits2 0 Exits3 53 Exits4 0 Exits5 0 Exits6 0 Exits7 0 Exits8 0 Exits9 0 Exflags0 0 Exflags1 0 Exflags2 0 Exflags3 0 Exflags4 0 Exflags5 0 Exflags6 0 Exflags7 0 Exflags8 0 Exflags9 0 Keys0 0 Keys1 0 Keys2 0 Keys3 0 Keys4 0 Keys5 0 Keys6 0 Keys7 0 Keys8 0 Keys9 0 RoomType 22 Rprog0 ~ Rprog1 ~ Rprog2 ~ Rprog3 ~ Rprog4 ~ Rprog5 ~ Rprog6 ~ Rprog7 ~ Rprog8 ~ Rprog9 ~ Reset0 ~ Reset1 ~ Reset2 ~ Reset3 ~ Reset4 ~ Reset5 ~ Reset6 ~ Reset7 ~ Reset8 ~ Reset9 ~ End #ROOM RoomNum 55 Name Main Level Corridor~ Desc The Corridor is bright blue durasteel with a white trim in the floor and walls. Small decorative panels sit in the walls. Every so often a door leads off into a private quarters on both sides of the corridor. Small alcoves sit about with a small computer terminal for remote access of data records onboard the ship.~ Flags indoors spacecraft nomob~ Tunnel 20 Exits0 59 Exits1 0 Exits2 56 Exits3 57 Exits4 0 Exits5 0 Exits6 0 Exits7 0 Exits8 0 Exits9 0 Exflags0 0 Exflags1 0 Exflags2 0 Exflags3 0 Exflags4 0 Exflags5 0 Exflags6 0 Exflags7 0 Exflags8 0 Exflags9 0 Keys0 0 Keys1 0 Keys2 0 Keys3 0 Keys4 0 Keys5 0 Keys6 0 Keys7 0 Keys8 0 Keys9 0 RoomType 22 Rprog0 ~ Rprog1 ~ Rprog2 ~ Rprog3 ~ Rprog4 ~ Rprog5 ~ Rprog6 ~ Rprog7 ~ Rprog8 ~ Rprog9 ~ Reset0 ~ Reset1 ~ Reset2 ~ Reset3 ~ Reset4 ~ Reset5 ~ Reset6 ~ Reset7 ~ Reset8 ~ Reset9 ~ End #ROOM RoomNum 56 Name Meeting Room~ Desc A large circular table sits in the middle of the room in the middle of the table is a large Sahara Syndicate icon. the walls around the dozen chairs also contains a syndicate banner.~ Flags indoors spacecraft nomob~ Tunnel 20 Exits0 55 Exits1 0 Exits2 0 Exits3 0 Exits4 0 Exits5 0 Exits6 0 Exits7 0 Exits8 0 Exits9 0 Exflags0 0 Exflags1 0 Exflags2 0 Exflags3 0 Exflags4 0 Exflags5 0 Exflags6 0 Exflags7 0 Exflags8 0 Exflags9 0 Keys0 0 Keys1 0 Keys2 0 Keys3 0 Keys4 0 Keys5 0 Keys6 0 Keys7 0 Keys8 0 Keys9 0 RoomType 22 Rprog0 ~ Rprog1 ~ Rprog2 ~ Rprog3 ~ Rprog4 ~ Rprog5 ~ Rprog6 ~ Rprog7 ~ Rprog8 ~ Rprog9 ~ Reset0 ~ Reset1 ~ Reset2 ~ Reset3 ~ Reset4 ~ Reset5 ~ Reset6 ~ Reset7 ~ Reset8 ~ Reset9 ~ End #ROOM RoomNum 57 Name Dining Hall~ Desc The room has several long grey durasteel tables in it each with two long durasteel benches with seats mounted to each one. a large screen sits in the wall to allow some amusment for the crew as it eats. Large designs are ebbed in the ceiling and the walls.~ Flags indoors spacecraft nomob~ Tunnel 20 Exits0 58 Exits1 55 Exits2 0 Exits3 0 Exits4 0 Exits5 0 Exits6 0 Exits7 0 Exits8 0 Exits9 0 Exflags0 0 Exflags1 0 Exflags2 0 Exflags3 0 Exflags4 0 Exflags5 0 Exflags6 0 Exflags7 0 Exflags8 0 Exflags9 0 Keys0 0 Keys1 0 Keys2 0 Keys3 0 Keys4 0 Keys5 0 Keys6 0 Keys7 0 Keys8 0 Keys9 0 RoomType 22 Rprog0 ~ Rprog1 ~ Rprog2 ~ Rprog3 ~ Rprog4 ~ Rprog5 ~ Rprog6 ~ Rprog7 ~ Rprog8 ~ Rprog9 ~ Reset0 ~ Reset1 ~ Reset2 ~ Reset3 ~ Reset4 ~ Reset5 ~ Reset6 ~ Reset7 ~ Reset8 ~ Reset9 ~ End #ROOM RoomNum 58 Name Dining Hall~ Desc The room has several long grey durasteel tables in it each with two long durasteel benches with seats mounted to each one. a large screen sits in the wall to allow some amusment for the crew as it eats. Large designs are ebbed in the ceiling and the walls.~ Flags indoors spacecraft nomob~ Tunnel 20 Exits0 0 Exits1 59 Exits2 57 Exits3 0 Exits4 0 Exits5 0 Exits6 0 Exits7 0 Exits8 0 Exits9 0 Exflags0 0 Exflags1 0 Exflags2 0 Exflags3 0 Exflags4 0 Exflags5 0 Exflags6 0 Exflags7 0 Exflags8 0 Exflags9 0 Keys0 0 Keys1 0 Keys2 0 Keys3 0 Keys4 0 Keys5 0 Keys6 0 Keys7 0 Keys8 0 Keys9 0 RoomType 22 Rprog0 ~ Rprog1 ~ Rprog2 ~ Rprog3 ~ Rprog4 ~ Rprog5 ~ Rprog6 ~ Rprog7 ~ Rprog8 ~ Rprog9 ~ Reset0 ~ Reset1 ~ Reset2 ~ Reset3 ~ Reset4 ~ Reset5 ~ Reset6 ~ Reset7 ~ Reset8 ~ Reset9 ~ End #ROOM RoomNum 59 Name Main Level Corridor~ Desc The Corridor is bright blue durasteel with a white trim in the floor and walls. Small decorative panels sit in the walls. Every so often a door leads off into a private quarters on both sides of the corridor. Small alcoves sit about with a small computer terminal for remote access of data records onboard the ship.~ Flags indoors spacecraft nomob~ Tunnel 20 Exits0 60 Exits1 0 Exits2 55 Exits3 58 Exits4 0 Exits5 0 Exits6 0 Exits7 0 Exits8 0 Exits9 0 Exflags0 0 Exflags1 0 Exflags2 0 Exflags3 0 Exflags4 0 Exflags5 0 Exflags6 0 Exflags7 0 Exflags8 0 Exflags9 0 Keys0 0 Keys1 0 Keys2 0 Keys3 0 Keys4 0 Keys5 0 Keys6 0 Keys7 0 Keys8 0 Keys9 0 RoomType 22 Rprog0 ~ Rprog1 ~ Rprog2 ~ Rprog3 ~ Rprog4 ~ Rprog5 ~ Rprog6 ~ Rprog7 ~ Rprog8 ~ Rprog9 ~ Reset0 ~ Reset1 ~ Reset2 ~ Reset3 ~ Reset4 ~ Reset5 ~ Reset6 ~ Reset7 ~ Reset8 ~ Reset9 ~ End #ROOM RoomNum 60 Name Main Level Corridor~ Desc The Corridor is bright blue durasteel with a white trim in the floor and walls. Small decorative panels sit in the walls. Every so often a door leads off into a private quarters on both sides of the corridor. Small alcoves sit about with a small computer terminal for remote access of data records onboard the ship.~ Flags indoors spacecraft nomob~ Tunnel 20 Exits0 0 Exits1 50 Exits2 0 Exits3 0 Exits4 0 Exits5 0 Exits6 0 Exits7 0 Exits8 0 Exits9 0 Exflags0 0 Exflags1 0 Exflags2 0 Exflags3 0 Exflags4 0 Exflags5 0 Exflags6 0 Exflags7 0 Exflags8 0 Exflags9 0 Keys0 0 Keys1 0 Keys2 0 Keys3 0 Keys4 0 Keys5 0 Keys6 0 Keys7 0 Keys8 0 Keys9 0 RoomType 22 Rprog0 ~ Rprog1 ~ Rprog2 ~ Rprog3 ~ Rprog4 ~ Rprog5 ~ Rprog6 ~ Rprog7 ~ Rprog8 ~ Rprog9 ~ Reset0 ~ Reset1 ~ Reset2 ~ Reset3 ~ Reset4 ~ Reset5 ~ Reset6 ~ Reset7 ~ Reset8 ~ Reset9 ~ End #ROOM RoomNum 61 Name Main Level Corridor~ Desc The Corridor is bright blue durasteel with a white trim in the floor and walls. Small decorative panels sit in the walls. Every so often a door leads off into a private quarters on both sides of the corridor. Small alcoves sit about with a small computer terminal for remote access of data records onboard the ship.~ Flags indoors spacecraft nomob~ Tunnel 20 Exits0 64 Exits1 62 Exits2 60 Exits3 63 Exits4 0 Exits5 0 Exits6 0 Exits7 0 Exits8 0 Exits9 0 Exflags0 0 Exflags1 0 Exflags2 0 Exflags3 0 Exflags4 0 Exflags5 0 Exflags6 0 Exflags7 0 Exflags8 0 Exflags9 0 Keys0 0 Keys1 0 Keys2 0 Keys3 0 Keys4 0 Keys5 0 Keys6 0 Keys7 0 Keys8 0 Keys9 0 RoomType 22 Rprog0 ~ Rprog1 ~ Rprog2 ~ Rprog3 ~ Rprog4 ~ Rprog5 ~ Rprog6 ~ Rprog7 ~ Rprog8 ~ Rprog9 ~ Reset0 ~ Reset1 ~ Reset2 ~ Reset3 ~ Reset4 ~ Reset5 ~ Reset6 ~ Reset7 ~ Reset8 ~ Reset9 ~ End #ROOM RoomNum 62 Name Port Galley~ Desc A large autochef stands against a corner and a large door leads to the back where supplies are kept for the machine. A small group of chairs and tables sit about the room to accomendatea few crewmen but not many. A large rack of trays and even an autowasher sits against a wall. On the walls all about the room is syndicate banners.~~ Flags indoors hotel spacecraft nomob~ Tunnel 20 Exits0 0 Exits1 61 Exits2 0 Exits3 0 Exits4 0 Exits5 0 Exits6 0 Exits7 0 Exits8 0 Exits9 0 Exflags0 0 Exflags1 0 Exflags2 0 Exflags3 0 Exflags4 0 Exflags5 0 Exflags6 0 Exflags7 0 Exflags8 0 Exflags9 0 Keys0 0 Keys1 0 Keys2 0 Keys3 0 Keys4 0 Keys5 0 Keys6 0 Keys7 0 Keys8 0 Keys9 0 RoomType 22 Rprog0 ~ Rprog1 ~ Rprog2 ~ Rprog3 ~ Rprog4 ~ Rprog5 ~ Rprog6 ~ Rprog7 ~ Rprog8 ~ Rprog9 ~ Reset0 ~ Reset1 ~ Reset2 ~ Reset3 ~ Reset4 ~ Reset5 ~ Reset6 ~ Reset7 ~ Reset8 ~ Reset9 ~ End #ROOM RoomNum 63 Name Port Lounge~ Desc There are a large number of synthleather couches attached to the walls, and several tables sit all about the lounge. Small computer terminals are here to access ship records and data. The bright blue durasteel walls with white trim is being illuminated by several cyan light panels mounted into the ceiling.~ Flags indoors hotel spacecraft nomob~ Tunnel 20 Exits0 0 Exits1 0 Exits2 0 Exits3 61 Exits4 0 Exits5 0 Exits6 0 Exits7 0 Exits8 0 Exits9 0 Exflags0 0 Exflags1 0 Exflags2 0 Exflags3 0 Exflags4 0 Exflags5 0 Exflags6 0 Exflags7 0 Exflags8 0 Exflags9 0 Keys0 0 Keys1 0 Keys2 0 Keys3 0 Keys4 0 Keys5 0 Keys6 0 Keys7 0 Keys8 0 Keys9 0 RoomType 22 Rprog0 ~ Rprog1 ~ Rprog2 ~ Rprog3 ~ Rprog4 ~ Rprog5 ~ Rprog6 ~ Rprog7 ~ Rprog8 ~ Rprog9 ~ Reset0 ~ Reset1 ~ Reset2 ~ Reset3 ~ Reset4 ~ Reset5 ~ Reset6 ~ Reset7 ~ Reset8 ~ Reset9 ~ End #ROOM RoomNum 64 Name Main Level Corridor~ Desc The Corridor is bright blue durasteel with a white trim in the floor and walls. Small decorative panels sit in the walls. Every so often a door leads off into a private quarters on both sides of the corridor. Small alcoves sit about with a small computer terminal for remote access of data records onboard the ship.~ Flags indoors spacecraft nomob~ Tunnel 20 Exits0 67 Exits1 65 Exits2 61 Exits3 66 Exits4 0 Exits5 0 Exits6 0 Exits7 0 Exits8 0 Exits9 0 Exflags0 0 Exflags1 0 Exflags2 0 Exflags3 0 Exflags4 0 Exflags5 0 Exflags6 0 Exflags7 0 Exflags8 0 Exflags9 0 Keys0 0 Keys1 0 Keys2 0 Keys3 0 Keys4 0 Keys5 0 Keys6 0 Keys7 0 Keys8 0 Keys9 0 RoomType 22 Rprog0 ~ Rprog1 ~ Rprog2 ~ Rprog3 ~ Rprog4 ~ Rprog5 ~ Rprog6 ~ Rprog7 ~ Rprog8 ~ Rprog9 ~ Reset0 ~ Reset1 ~ Reset2 ~ Reset3 ~ Reset4 ~ Reset5 ~ Reset6 ~ Reset7 ~ Reset8 ~ Reset9 ~ End #ROOM RoomNum 65 Name Crew Quarters~ Desc A few large bunks sit against the walls where the crewman can sleep.A pair of large footlockers sit at the end of each side of the bunk for the crewmans personal belongings. a large terminal is imbued into the wall to allow remote access to the ship's records.~ Flags indoors hotel spacecraft nomob~ Tunnel 20 Exits0 0 Exits1 64 Exits2 0 Exits3 0 Exits4 0 Exits5 0 Exits6 0 Exits7 0 Exits8 0 Exits9 0 Exflags0 0 Exflags1 0 Exflags2 0 Exflags3 0 Exflags4 0 Exflags5 0 Exflags6 0 Exflags7 0 Exflags8 0 Exflags9 0 Keys0 0 Keys1 0 Keys2 0 Keys3 0 Keys4 0 Keys5 0 Keys6 0 Keys7 0 Keys8 0 Keys9 0 RoomType 22 Rprog0 ~ Rprog1 ~ Rprog2 ~ Rprog3 ~ Rprog4 ~ Rprog5 ~ Rprog6 ~ Rprog7 ~ Rprog8 ~ Rprog9 ~ Reset0 ~ Reset1 ~ Reset2 ~ Reset3 ~ Reset4 ~ Reset5 ~ Reset6 ~ Reset7 ~ Reset8 ~ Reset9 ~ End #ROOM RoomNum 66 Name Crew Quarters~ Desc A few large bunks sit against the walls where the crewman can sleep.A pair of large footlockers sit at the end of each side of the bunk for the crewmans personal belongings. a large terminal is imbued into the wall to allow remote access to the ship's records.~ Flags indoors hotel spacecraft nomob~ Tunnel 20 Exits0 0 Exits1 0 Exits2 0 Exits3 64 Exits4 0 Exits5 0 Exits6 0 Exits7 0 Exits8 0 Exits9 0 Exflags0 0 Exflags1 0 Exflags2 0 Exflags3 0 Exflags4 0 Exflags5 0 Exflags6 0 Exflags7 0 Exflags8 0 Exflags9 0 Keys0 0 Keys1 0 Keys2 0 Keys3 0 Keys4 0 Keys5 0 Keys6 0 Keys7 0 Keys8 0 Keys9 0 RoomType 22 Rprog0 ~ Rprog1 ~ Rprog2 ~ Rprog3 ~ Rprog4 ~ Rprog5 ~ Rprog6 ~ Rprog7 ~ Rprog8 ~ Rprog9 ~ Reset0 ~ Reset1 ~ Reset2 ~ Reset3 ~ Reset4 ~ Reset5 ~ Reset6 ~ Reset7 ~ Reset8 ~ Reset9 ~ End #ROOM RoomNum 67 Name Main Level Corridor~ Desc The Corridor is bright blue durasteel with a white trim in the floor and walls. Small decorative panels sit in the walls. Every so often a door leads off into a private quarters on both sides of the corridor. Small alcoves sit about with a small computer terminal for remote access of data records onboard the ship.~ Flags indoors spacecraft nomob~ Tunnel 20 Exits0 0 Exits1 68 Exits2 64 Exits3 69 Exits4 0 Exits5 0 Exits6 0 Exits7 0 Exits8 0 Exits9 0 Exflags0 0 Exflags1 0 Exflags2 0 Exflags3 0 Exflags4 0 Exflags5 0 Exflags6 0 Exflags7 0 Exflags8 0 Exflags9 0 Keys0 0 Keys1 0 Keys2 0 Keys3 0 Keys4 0 Keys5 0 Keys6 0 Keys7 0 Keys8 0 Keys9 0 RoomType 22 Rprog0 ~ Rprog1 ~ Rprog2 ~ Rprog3 ~ Rprog4 ~ Rprog5 ~ Rprog6 ~ Rprog7 ~ Rprog8 ~ Rprog9 ~ Reset0 ~ Reset1 ~ Reset2 ~ Reset3 ~ Reset4 ~ Reset5 ~ Reset6 ~ Reset7 ~ Reset8 ~ Reset9 ~ End #ROOM RoomNum 68 Name Crew Quarters~ Desc A few large bunks sit against the walls where the crewman can sleep.A pair of large footlockers sit at the end of each side of the bunk for the crewmans personal belongings. a large terminal is imbued into the wall to allow remote access to the ship's records.~ Flags indoors hotel spacecraft nomob~ Tunnel 20 Exits0 0 Exits1 67 Exits2 0 Exits3 0 Exits4 0 Exits5 0 Exits6 0 Exits7 0 Exits8 0 Exits9 0 Exflags0 0 Exflags1 0 Exflags2 0 Exflags3 0 Exflags4 0 Exflags5 0 Exflags6 0 Exflags7 0 Exflags8 0 Exflags9 0 Keys0 0 Keys1 0 Keys2 0 Keys3 0 Keys4 0 Keys5 0 Keys6 0 Keys7 0 Keys8 0 Keys9 0 RoomType 22 Rprog0 ~ Rprog1 ~ Rprog2 ~ Rprog3 ~ Rprog4 ~ Rprog5 ~ Rprog6 ~ Rprog7 ~ Rprog8 ~ Rprog9 ~ Reset0 ~ Reset1 ~ Reset2 ~ Reset3 ~ Reset4 ~ Reset5 ~ Reset6 ~ Reset7 ~ Reset8 ~ Reset9 ~ End #ROOM RoomNum 69 Name Crew Quarters~ Desc A few large bunks sit against the walls where the crewman can sleep.A pair of large footlockers sit at the end of each side of the bunk for the crewmans personal belongings. a large terminal is imbued into the wall to allow remote access to the ship's records.~ Flags indoors hotel spacecraft nomob~ Tunnel 20 Exits0 0 Exits1 0 Exits2 0 Exits3 67 Exits4 0 Exits5 0 Exits6 0 Exits7 0 Exits8 0 Exits9 0 Exflags0 0 Exflags1 0 Exflags2 0 Exflags3 0 Exflags4 0 Exflags5 0 Exflags6 0 Exflags7 0 Exflags8 0 Exflags9 0 Keys0 0 Keys1 0 Keys2 0 Keys3 0 Keys4 0 Keys5 0 Keys6 0 Keys7 0 Keys8 0 Keys9 0 RoomType 22 Rprog0 ~ Rprog1 ~ Rprog2 ~ Rprog3 ~ Rprog4 ~ Rprog5 ~ Rprog6 ~ Rprog7 ~ Rprog8 ~ Rprog9 ~ Reset0 ~ Reset1 ~ Reset2 ~ Reset3 ~ Reset4 ~ Reset5 ~ Reset6 ~ Reset7 ~ Reset8 ~ Reset9 ~ End #ENDROOMS #END