#HEADER
Name	Anderson Class Battlecruiser~
Sname	Anderson~
NumRooms	69
Cost	95000000
Class	8
Tractor	1
primaryType	6
primaryCount	20
secondaryType	9
secondaryCount	20
RangeWeapons0	25
RangeWeapons1	25
RangeWeapons2   25
Hull	8400
Shields	4400
Energy	51350
Chaff	60
Maxbombs	200
Speed	25
Hyperspeed 1
Manuever 40
Turrets	5
Mods	6
Clan 	Sahara Crime Syndicate~
END

#ROOMS

#ROOM

RoomNum	1
Name	Fire Control For The Main Cannon~
Desc	A chair sits here mounted to the ship's frame and surrounded by transdurasteel. The main cannon is mounted to the top of the ship and is 12KM long. The small controls that control the main cannon's function sit in front of the chair.~
Flags   indoors spacecraft nomob~
Tunnel	1
Exits0 	0
Exits1 	0
Exits2 	0
Exits3 	0
Exits4 	0
Exits5 	0
Exits6 	0
Exits7 	0
Exits8 	3
Exits9 	0
Exflags0 	0
Exflags1 	0
Exflags2 	0
Exflags3 	0
Exflags4 	0
Exflags5 	0
Exflags6 	0
Exflags7 	0
Exflags8 	0
Exflags9 	0
Keys0 	0
Keys1 	0
Keys2 	0
Keys3 	0
Keys4 	0
Keys5 	0
Keys6 	0
Keys7 	0
Keys8 	0
Keys9 	0
RoomType 	12
Rprog0 	~
Rprog1 	~
Rprog2 	~
Rprog3 	~
Rprog4 	~
Rprog5 	~
Rprog6 	~
Rprog7 	~
Rprog8 	~
Rprog9 	~
Reset0 	~
Reset1 	~
Reset2 	~
Reset3 	~
Reset4 	~
Reset5 	~
Reset6 	~
Reset7 	~
Reset8 	~
Reset9 	~
End

#ROOM

RoomNum	2
Name	Fire Control~
Desc	A chair sits here mounted to the ship's frame and surrounded by transdurasteel. Twin joysticks and a large console of levers and buttons sit in front of this chair to control the ships alternate weapons and launchers.~
Flags   indoors spacecraft nomob~
Tunnel	2
Exits0 	0
Exits1 	0
Exits2 	0
Exits3 	0
Exits4 	0
Exits5 	0
Exits6 	0
Exits7 	0
Exits8 	0
Exits9 	3
Exflags0 	0
Exflags1 	0
Exflags2 	0
Exflags3 	0
Exflags4 	0
Exflags5 	0
Exflags6 	0
Exflags7 	0
Exflags8 	0
Exflags9 	0
Keys0 	0
Keys1 	0
Keys2 	0
Keys3 	0
Keys4 	0
Keys5 	0
Keys6 	0
Keys7 	0
Keys8 	0
Keys9 	0
RoomType 	11
Rprog0 	~
Rprog1 	~
Rprog2 	~
Rprog3 	~
Rprog4 	~
Rprog5 	~
Rprog6 	~
Rprog7 	~
Rprog8 	~
Rprog9 	~
Reset0 	~
Reset1 	~
Reset2 	~
Reset3 	~
Reset4 	~
Reset5 	~
Reset6 	~
Reset7 	~
Reset8 	~
Reset9 	~
End

#ROOM

RoomNum	3
Name	Bridge Corridor~
Desc	The corridor is fairly open and is surrounded on the outer walls with computer terminals and consoles. viewscreens litter the wall with information regarding the ship's status in all parts of the ship.~
Flags   indoors spacecraft nomob~
Tunnel	20
Exits0 	0
Exits1 	4
Exits2 	0
Exits3 	5
Exits4 	0
Exits5 	0
Exits6 	2
Exits7 	1
Exits8 	0
Exits9 	0
Exflags0 	0
Exflags1 	0
Exflags2 	0
Exflags3 	0
Exflags4 	0
Exflags5 	0
Exflags6 	0
Exflags7 	0
Exflags8 	0
Exflags9 	0
Keys0 	0
Keys1 	0
Keys2 	0
Keys3 	0
Keys4 	0
Keys5 	0
Keys6 	0
Keys7 	0
Keys8 	0
Keys9 	0
RoomType 	22
Rprog0 	~
Rprog1 	~
Rprog2 	~
Rprog3 	~
Rprog4 	~
Rprog5 	~
Rprog6 	~
Rprog7 	~
Rprog8 	~
Rprog9 	~
Reset0 	~
Reset1 	~
Reset2 	~
Reset3 	~
Reset4 	~
Reset5 	~
Reset6 	~
Reset7 	~
Reset8 	~
Reset9 	~
End

#ROOM

RoomNum	4
Name	Bridge Corridor~
Desc	The corridor is fairly open and is surrounded on the outer walls with computer terminals and consoles. viewscreens litter the wall with information regarding the ship's status in all parts of the ship.~
Flags   indoors spacecraft nomob~
Tunnel	20
Exits0 	0
Exits1 	0
Exits2 	6
Exits3 	3
Exits4 	0
Exits5 	0
Exits6 	0
Exits7 	0
Exits8 	0
Exits9 	0
Exflags0 	0
Exflags1 	0
Exflags2 	0
Exflags3 	0
Exflags4 	0
Exflags5 	0
Exflags6 	0
Exflags7 	0
Exflags8 	0
Exflags9 	0
Keys0 	0
Keys1 	0
Keys2 	0
Keys3 	0
Keys4 	0
Keys5 	0
Keys6 	0
Keys7 	0
Keys8 	0
Keys9 	0
RoomType 	22
Rprog0 	~
Rprog1 	~
Rprog2 	~
Rprog3 	~
Rprog4 	~
Rprog5 	~
Rprog6 	~
Rprog7 	~
Rprog8 	~
Rprog9 	~
Reset0 	~
Reset1 	~
Reset2 	~
Reset3 	~
Reset4 	~
Reset5 	~
Reset6 	~
Reset7 	~
Reset8 	~
Reset9 	~
End

#ROOM

RoomNum	5
Name	Bridge Corridor~
Desc	The corridor is fairly open and is surrounded on the outer walls with computer terminals and consoles. viewscreens litter the wall with information regarding the ship's status in all parts of the ship.~
Flags   indoors spacecraft nomob~
Tunnel	20
Exits0 	0
Exits1 	3
Exits2 	8
Exits3 	0
Exits4 	0
Exits5 	0
Exits6 	0
Exits7 	0
Exits8 	0
Exits9 	0
Exflags0 	0
Exflags1 	0
Exflags2 	0
Exflags3 	0
Exflags4 	0
Exflags5 	0
Exflags6 	0
Exflags7 	0
Exflags8 	0
Exflags9 	0
Keys0 	0
Keys1 	0
Keys2 	0
Keys3 	0
Keys4 	0
Keys5 	0
Keys6 	0
Keys7 	0
Keys8 	0
Keys9 	0
RoomType 	22
Rprog0 	~
Rprog1 	~
Rprog2 	~
Rprog3 	~
Rprog4 	~
Rprog5 	~
Rprog6 	~
Rprog7 	~
Rprog8 	~
Rprog9 	~
Reset0 	~
Reset1 	~
Reset2 	~
Reset3 	~
Reset4 	~
Reset5 	~
Reset6 	~
Reset7 	~
Reset8 	~
Reset9 	~
End

#ROOM

RoomNum	6
Name	Co-Pilot's Station~
Desc	A large chair sits mounted on a durasteel frame to the wall. in front of it are the shielding controls and other such devices. several large viewscreens sit in the alcove, each one with different functions ranging from displays of ship status by the section to information on incoming fire.~
Flags   indoors spacecraft nomob~
Tunnel	20
Exits0 	4
Exits1 	0
Exits2 	9
Exits3 	7
Exits4 	0
Exits5 	0
Exits6 	0
Exits7 	0
Exits8 	0
Exits9 	0
Exflags0 	0
Exflags1 	0
Exflags2 	0
Exflags3 	0
Exflags4 	0
Exflags5 	0
Exflags6 	0
Exflags7 	0
Exflags8 	0
Exflags9 	0
Keys0 	0
Keys1 	0
Keys2 	0
Keys3 	0
Keys4 	0
Keys5 	0
Keys6 	0
Keys7 	0
Keys8 	0
Keys9 	0
RoomType 	9
Rprog0 	~
Rprog1 	~
Rprog2 	~
Rprog3 	~
Rprog4 	~
Rprog5 	~
Rprog6 	~
Rprog7 	~
Rprog8 	~
Rprog9 	~
Reset0 	~
Reset1 	~
Reset2 	~
Reset3 	~
Reset4 	~
Reset5 	~
Reset6 	~
Reset7 	~
Reset8 	~
Reset9 	~
End

#ROOM

RoomNum	7
Name	Command Station~
Desc	The section is very open compared to the rest of the bridge. against the south wall are the main computer terminals for storing data. to the north is a transparasteel display showing the sector and any ship , missiles,laser fire arc and planatoids in the area. below the display is a very long console controling the display where a droid brain controls the display.~
Flags   indoors spacecraft nomob~
Tunnel	20
Exits0 	0
Exits1 	6
Exits2 	0
Exits3 	8
Exits4 	0
Exits5 	0
Exits6 	0
Exits7 	0
Exits8 	0
Exits9 	0
Exflags0 	0
Exflags1 	0
Exflags2 	0
Exflags3 	0
Exflags4 	0
Exflags5 	0
Exflags6 	0
Exflags7 	0
Exflags8 	0
Exflags9 	0
Keys0 	0
Keys1 	0
Keys2 	0
Keys3 	0
Keys4 	0
Keys5 	0
Keys6 	0
Keys7 	0
Keys8 	0
Keys9 	0
RoomType 	10
Rprog0 	~
Rprog1 	~
Rprog2 	~
Rprog3 	~
Rprog4 	~
Rprog5 	~
Rprog6 	~
Rprog7 	~
Rprog8 	~
Rprog9 	~
Reset0 	~
Reset1 	~
Reset2 	~
Reset3 	~
Reset4 	~
Reset5 	~
Reset6 	~
Reset7 	~
Reset8 	~
Reset9 	~
End

#ROOM

RoomNum	8
Name	Piloting Station~
Desc	A large chair sits mounted on a durasteel frame to the wall. in front of it are the primary controls for subspace navigation. two large viewscreens sit in the alcove, one showing the main view outside the ship and the other showing status of the engines and other systems.~
Flags   indoors spacecraft nomob~
Tunnel	20
Exits0 	5
Exits1 	7
Exits2 	11
Exits3 	0
Exits4 	0
Exits5 	0
Exits6 	0
Exits7 	0
Exits8 	0
Exits9 	0
Exflags0 	0
Exflags1 	0
Exflags2 	0
Exflags3 	0
Exflags4 	0
Exflags5 	0
Exflags6 	0
Exflags7 	0
Exflags8 	0
Exflags9 	0
Keys0 	0
Keys1 	0
Keys2 	0
Keys3 	0
Keys4 	0
Keys5 	0
Keys6 	0
Keys7 	0
Keys8 	0
Keys9 	0
RoomType 	8
Rprog0 	~
Rprog1 	~
Rprog2 	~
Rprog3 	~
Rprog4 	~
Rprog5 	~
Rprog6 	~
Rprog7 	~
Rprog8 	~
Rprog9 	~
Reset0 	~
Reset1 	~
Reset2 	~
Reset3 	~
Reset4 	~
Reset5 	~
Reset6 	~
Reset7 	~
Reset8 	~
Reset9 	~
End

#ROOM

RoomNum	9
Name	Bridge Corridor~
Desc	The corridor is fairly open and is surrounded on the outer walls with computer terminals and consoles. viewscreens litter the wall with information regarding the ship's status in all parts of the ship.~
Flags   indoors spacecraft nomob~
Tunnel	20
Exits0 	6
Exits1 	0
Exits2 	0
Exits3 	10
Exits4 	0
Exits5 	0
Exits6 	0
Exits7 	0
Exits8 	0
Exits9 	0
Exflags0 	0
Exflags1 	0
Exflags2 	0
Exflags3 	0
Exflags4 	0
Exflags5 	0
Exflags6 	0
Exflags7 	0
Exflags8 	0
Exflags9 	0
Keys0 	0
Keys1 	0
Keys2 	0
Keys3 	0
Keys4 	0
Keys5 	0
Keys6 	0
Keys7 	0
Keys8 	0
Keys9 	0
RoomType 	22
Rprog0 	~
Rprog1 	~
Rprog2 	~
Rprog3 	~
Rprog4 	~
Rprog5 	~
Rprog6 	~
Rprog7 	~
Rprog8 	~
Rprog9 	~
Reset0 	~
Reset1 	~
Reset2 	~
Reset3 	~
Reset4 	~
Reset5 	~
Reset6 	~
Reset7 	~
Reset8 	~
Reset9 	~
End

#ROOM

RoomNum	10
Name	Bridge Corridor~
Desc	The corridor is fairly open and is surrounded on the outer walls with computer terminals and consoles. viewscreens litter the wall with information regarding the ship's status in all parts of the ship.~
Flags   indoors spacecraft nomob~
Tunnel	20
Exits0 	0
Exits1 	9
Exits2 	0
Exits3 	11
Exits4 	0
Exits5 	0
Exits6 	0
Exits7 	0
Exits8 	0
Exits9 	0
Exflags0 	0
Exflags1 	0
Exflags2 	0
Exflags3 	0
Exflags4 	0
Exflags5 	0
Exflags6 	0
Exflags7 	0
Exflags8 	0
Exflags9 	0
Keys0 	0
Keys1 	0
Keys2 	0
Keys3 	0
Keys4 	0
Keys5 	0
Keys6 	0
Keys7 	0
Keys8 	0
Keys9 	0
RoomType 	22
Rprog0 	~
Rprog1 	~
Rprog2 	~
Rprog3 	~
Rprog4 	~
Rprog5 	~
Rprog6 	~
Rprog7 	~
Rprog8 	~
Rprog9 	~
Reset0 	~
Reset1 	~
Reset2 	~
Reset3 	~
Reset4 	~
Reset5 	~
Reset6 	~
Reset7 	~
Reset8 	~
Reset9 	~
End

#ROOM

RoomNum	11
Name	Bridge Corridor~
Desc	The corridor is fairly open and is surrounded on the outer walls with computer terminals and consoles. viewscreens litter the wall with information regarding the ship's status in all parts of the ship.~
Flags   indoors spacecraft nomob~
Tunnel	20
Exits0 	8
Exits1 	10
Exits2 	0
Exits3 	0
Exits4 	0
Exits5 	0
Exits6 	0
Exits7 	0
Exits8 	0
Exits9 	0
Exflags0 	0
Exflags1 	0
Exflags2 	0
Exflags3 	0
Exflags4 	0
Exflags5 	0
Exflags6 	0
Exflags7 	0
Exflags8 	0
Exflags9 	0
Keys0 	0
Keys1 	0
Keys2 	0
Keys3 	0
Keys4 	0
Keys5 	0
Keys6 	0
Keys7 	0
Keys8 	0
Keys9 	0
RoomType 	22
Rprog0 	~
Rprog1 	~
Rprog2 	~
Rprog3 	~
Rprog4 	~
Rprog5 	~
Rprog6 	~
Rprog7 	~
Rprog8 	~
Rprog9 	~
Reset0 	~
Reset1 	~
Reset2 	~
Reset3 	~
Reset4 	~
Reset5 	~
Reset6 	~
Reset7 	~
Reset8 	~
Reset9 	~
End

#ROOM

RoomNum	12
Name	Bridge Corridor~
Desc	The corridor is fairly open and is surrounded on the outer walls with computer terminals and consoles. viewscreens litter the wall with information regarding the ship's status in all parts of the ship.~
Flags   indoors spacecraft nomob~
Tunnel	20
Exits0 	10
Exits1 	0
Exits2 	13
Exits3 	0
Exits4 	0
Exits5 	0
Exits6 	0
Exits7 	0
Exits8 	0
Exits9 	0
Exflags0 	0
Exflags1 	0
Exflags2 	0
Exflags3 	0
Exflags4 	0
Exflags5 	0
Exflags6 	0
Exflags7 	0
Exflags8 	0
Exflags9 	0
Keys0 	0
Keys1 	0
Keys2 	0
Keys3 	0
Keys4 	0
Keys5 	0
Keys6 	0
Keys7 	0
Keys8 	0
Keys9 	0
RoomType 	22
Rprog0 	~
Rprog1 	~
Rprog2 	~
Rprog3 	~
Rprog4 	~
Rprog5 	~
Rprog6 	~
Rprog7 	~
Rprog8 	~
Rprog9 	~
Reset0 	~
Reset1 	~
Reset2 	~
Reset3 	~
Reset4 	~
Reset5 	~
Reset6 	~
Reset7 	~
Reset8 	~
Reset9 	~
End

#ROOM

RoomNum	13
Name	Turbolift~
Desc	The turbolift is brightly lit from the bright blue light panels in the ceiling and the rays bounce off the bright blue durasteel walls. A voice box sits mounted into the wall and above it a small panel which reads as follows: 
+------------------------+
|Please say the Number   |
|  For your Destination: |
|1: Main Level           |
|2: Turret Level	 |
|3: Bridge	         |
+------------------------+~
Flags   indoors spacecraft nomob~
Tunnel	20
Exits0 	0
Exits1 	0
Exits2 	0
Exits3 	0
Exits4 	0
Exits5 	0
Exits6 	0
Exits7 	0
Exits8 	0
Exits9 	0
Exflags0 	0
Exflags1 	0
Exflags2 	0
Exflags3 	0
Exflags4 	0
Exflags5 	0
Exflags6 	0
Exflags7 	0
Exflags8 	0
Exflags9 	0
Keys0 	0
Keys1 	0
Keys2 	0
Keys3 	0
Keys4 	0
Keys5 	0
Keys6 	0
Keys7 	0
Keys8 	0
Keys9 	0
RoomType 	22
Rprog0      speech 1 mpechoat $n The Tubolift quickly moves to the Bridge level.
mptransfer $n $RNUM:12$
mpat $RNUM:12$ mpechoaround $n $n exits the Turbolift
mpat $RNUM:12$ mpforce $n look  
~
Rprog1  speech 2 mpechoat $n The Tubolift quickly moves to The Turret level
mptransfer $n $RNUM:14$
mpat $RNUM:14$ mpechoaround $n $n exits the Turbolift
mpat $RNUM:14$ mpforce $n look  
~
Rprog2  speech 3 mpechoat $n The Tubolift quickly moves to the Main Level
mptransfer $n $RNUM:27$
mpat $RNUM:27$ mpechoaround $n $n exits the Turbolift
mpat $RNUM:27$ mpforce $n look  
~
Rprog3 	~  
Rprog4 	~
Rprog5 	~
Rprog6 	~
Rprog7 	~
Rprog8 	~
Rprog9 	~
Reset0 	~
Reset1 	~
Reset2 	~
Reset3 	~
Reset4 	~
Reset5 	~
Reset6 	~
Reset7 	~
Reset8 	~
Reset9 	~
End

#ROOM

RoomNum	14
Name	Turret Corridor~
Desc	The floor is a bright blue durasteel grate with a diamond shaped design. A large insignia is mounted in the walls of the ship shaped in the syndicate's banner. Small transparasteel portholes show just what is going on outside while inside small holovideo displays sit above each turret telling of its current status and below errors in the system if any exist.~ 
Flags   indoors spacecraft nomob~
Tunnel	20
Exits0 	15
Exits1 	0
Exits2 	13
Exits3 	0
Exits4 	0
Exits5 	0
Exits6 	0
Exits7 	0
Exits8 	16
Exits9 	20
Exflags0 	0
Exflags1 	0
Exflags2 	0
Exflags3 	0
Exflags4 	0
Exflags5 	0
Exflags6 	0
Exflags7 	0
Exflags8 	0
Exflags9 	0
Keys0 	0
Keys1 	0
Keys2 	0
Keys3 	0
Keys4 	0
Keys5 	0
Keys6 	0
Keys7 	0
Keys8 	0
Keys9 	0
RoomType 	22
Rprog0 	~
Rprog1 	~
Rprog2 	~
Rprog3 	~
Rprog4 	~
Rprog5 	~
Rprog6 	~
Rprog7 	~
Rprog8 	~
Rprog9 	~
Reset0 	~
Reset1 	~
Reset2 	~
Reset3 	~
Reset4 	~
Reset5 	~
Reset6 	~
Reset7 	~
Reset8 	~
Reset9 	~
End

#ROOM

RoomNum	15
Name	Turret 1~
Desc	The room is somewhat large as a large heavy turbolaser sits mounted into the floor. Four platforms sit all about the cannon to control its. function and maintance. The room is brightly lit except in the far wall space can be seen.~
Flags   indoors spacecraft nomob~
Tunnel	4
Exits0 	0
Exits1 	0
Exits2 	14
Exits3 	0
Exits4 	0
Exits5 	0
Exits6 	0
Exits7 	0
Exits8 	0
Exits9 	0
Exflags0 	0
Exflags1 	0
Exflags2 	0
Exflags3 	0
Exflags4 	0
Exflags5 	0
Exflags6 	0
Exflags7 	0
Exflags8 	0
Exflags9 	0
Keys0 	0
Keys1 	0
Keys2 	0
Keys3 	0
Keys4 	0
Keys5 	0
Keys6 	0
Keys7 	0
Keys8 	0
Keys9 	0
RoomType 	13
Rprog0 	~
Rprog1 	~
Rprog2 	~
Rprog3 	~
Rprog4 	~
Rprog5 	~
Rprog6 	~
Rprog7 	~
Rprog8 	~
Rprog9 	~
Reset0 	~
Reset1 	~
Reset2 	~
Reset3 	~
Reset4 	~
Reset5 	~
Reset6 	~
Reset7 	~
Reset8 	~
Reset9 	~
End

#ROOM

RoomNum	16
Name	Turret Corridor~
Desc	The floor is a bright blue durasteel grate with a diamond shaped design. A large insignia is mounted in the walls of the ship shaped in the syndicate's banner. Small transparasteel portholes show just what is going on outside while inside small holovideo displays sit above each turret telling of its current status and below errors in the system if any exist.~~
Flags   indoors spacecraft nomob~
Tunnel	20
Exits0 	0
Exits1 	17
Exits2 	0
Exits3 	0
Exits4 	0
Exits5 	0
Exits6 	0
Exits7 	15
Exits8 	0
Exits9 	18
Exflags0 	0
Exflags1 	0
Exflags2 	0
Exflags3 	0
Exflags4 	0
Exflags5 	0
Exflags6 	0
Exflags7 	0
Exflags8 	0
Exflags9 	0
Keys0 	0
Keys1 	0
Keys2 	0
Keys3 	0
Keys4 	0
Keys5 	0
Keys6 	0
Keys7 	0
Keys8 	0
Keys9 	0
RoomType 	22
Rprog0 	~
Rprog1 	~
Rprog2 	~
Rprog3 	~
Rprog4 	~
Rprog5 	~
Rprog6 	~
Rprog7 	~
Rprog8 	~
Rprog9 	~
Reset0 	~
Reset1 	~
Reset2 	~
Reset3 	~
Reset4 	~
Reset5 	~
Reset6 	~
Reset7 	~
Reset8 	~
Reset9 	~
End

#ROOM

RoomNum	17
Name	Turret 2~
Desc	The room is somewhat large as a large heavy turbolaser sits mounted into the floor. Four platforms sit all about the cannon to control its. function and maintance. The room is brightly lit except in the far wall space can be seen.~
Flags   indoors spacecraft nomob~
Tunnel	4
Exits0 	0
Exits1 	0
Exits2 	0
Exits3 	16
Exits4 	0
Exits5 	0
Exits6 	0
Exits7 	0
Exits8 	0
Exits9 	0
Exflags0 	0
Exflags1 	0
Exflags2 	0
Exflags3 	0
Exflags4 	0
Exflags5 	0
Exflags6 	0
Exflags7 	0
Exflags8 	0
Exflags9 	0
Keys0 	0
Keys1 	0
Keys2 	0
Keys3 	0
Keys4 	0
Keys5 	0
Keys6 	0
Keys7 	0
Keys8 	0
Keys9 	0
RoomType 	14
Rprog0 	~
Rprog1 	~
Rprog2 	~
Rprog3 	~
Rprog4 	~
Rprog5 	~
Rprog6 	~
Rprog7 	~
Rprog8 	~
Rprog9 	~
Reset0 	~
Reset1 	~
Reset2 	~
Reset3 	~
Reset4 	~
Reset5 	~
Reset6 	~
Reset7 	~
Reset8 	~
Reset9 	~
End

#ROOM

RoomNum	18
Name	Turret Corridor~
Desc	The floor is a bright blue durasteel grate with a diamond shaped design. A large insignia is mounted in the walls of the ship shaped in the syndicate's banner. Small transparasteel portholes show just what is going on outside while inside small holovideo displays sit above each turret telling of its current status and below errors in the system if any exist.~~
Flags   indoors spacecraft nomob~
Tunnel	20
Exits0 	0
Exits1 	0
Exits2 	19
Exits3 	0
Exits4 	0
Exits5 	0
Exits6 	16
Exits7 	20
Exits8 	0
Exits9 	0
Exflags0 	0
Exflags1 	0
Exflags2 	0
Exflags3 	0
Exflags4 	0
Exflags5 	0
Exflags6 	0
Exflags7 	0
Exflags8 	0
Exflags9 	0
Keys0 	0
Keys1 	0
Keys2 	0
Keys3 	0
Keys4 	0
Keys5 	0
Keys6 	0
Keys7 	0
Keys8 	0
Keys9 	0
RoomType 	22
Rprog0 	~
Rprog1 	~
Rprog2 	~
Rprog3 	~
Rprog4 	~
Rprog5 	~
Rprog6 	~
Rprog7 	~
Rprog8 	~
Rprog9 	~
Reset0 	~
Reset1 	~
Reset2 	~
Reset3 	~
Reset4 	~
Reset5 	~
Reset6 	~
Reset7 	~
Reset8 	~
Reset9 	~
End

#ROOM

RoomNum	19
Name	Turret 3~
Desc	The room is somewhat large as a large heavy turbolaser sits mounted into the floor. Four platforms sit all about the cannon to control its. function and maintance. The room is brightly lit except in the far wall space can be seen.~
Flags   indoors spacecraft nomob~
Tunnel	4
Exits0 	0
Exits1 	0
Exits2 	14
Exits3 	0
Exits4 	0
Exits5 	0
Exits6 	0
Exits7 	0
Exits8 	0
Exits9 	0
Exflags0 	0
Exflags1 	0
Exflags2 	0
Exflags3 	0
Exflags4 	0
Exflags5 	0
Exflags6 	0
Exflags7 	0
Exflags8 	0
Exflags9 	0
Keys0 	0
Keys1 	0
Keys2 	0
Keys3 	0
Keys4 	0
Keys5 	0
Keys6 	0
Keys7 	0
Keys8 	0
Keys9 	0
RoomType 	15
Rprog0 	~
Rprog1 	~
Rprog2 	~
Rprog3 	~
Rprog4 	~
Rprog5 	~
Rprog6 	~
Rprog7 	~
Rprog8 	~
Rprog9 	~
Reset0 	~
Reset1 	~
Reset2 	~
Reset3 	~
Reset4 	~
Reset5 	~
Reset6 	~
Reset7 	~
Reset8 	~
Reset9 	~
End

#ROOM

RoomNum	20
Name	Turret Corridor~
Desc	The floor is a bright blue durasteel grate with a diamond shaped design. A large insignia is mounted in the walls of the ship shaped in the syndicate's banner. Small transparasteel portholes show just what is going on outside while inside small holovideo displays sit above each turret telling of its current status and below errors in the system if any exist.~~
Flags   indoors spacecraft nomob~
Tunnel	20
Exits0 	0
Exits1 	0
Exits2 	0
Exits3 	21
Exits4 	0
Exits5 	0
Exits6 	14
Exits7 	0
Exits8 	18
Exits9 	0
Exflags0 	0
Exflags1 	0
Exflags2 	0
Exflags3 	0
Exflags4 	0
Exflags5 	0
Exflags6 	0
Exflags7 	0
Exflags8 	0
Exflags9 	0
Keys0 	0
Keys1 	0
Keys2 	0
Keys3 	0
Keys4 	0
Keys5 	0
Keys6 	0
Keys7 	0
Keys8 	0
Keys9 	0
RoomType 	22
Rprog0 	~
Rprog1 	~
Rprog2 	~
Rprog3 	~
Rprog4 	~
Rprog5 	~
Rprog6 	~
Rprog7 	~
Rprog8 	~
Rprog9 	~
Reset0 	~
Reset1 	~
Reset2 	~
Reset3 	~
Reset4 	~
Reset5 	~
Reset6 	~
Reset7 	~
Reset8 	~
Reset9 	~
End

#ROOM

RoomNum	21
Name	Turret 4~
Desc	The room is somewhat large as a large heavy turbolaser sits mounted into the floor. Four platforms sit all about the cannon to control its. function and maintance. The room is brightly lit except in the far wall space can be seen.~
Flags   indoors spacecraft nomob~
Tunnel	4
Exits0 	0
Exits1 	20
Exits2 	0
Exits3 	0
Exits4 	0
Exits5 	0
Exits6 	0
Exits7 	0
Exits8 	0
Exits9 	0
Exflags0 	0
Exflags1 	0
Exflags2 	0
Exflags3 	0
Exflags4 	0
Exflags5 	0
Exflags6 	0
Exflags7 	0
Exflags8 	0
Exflags9 	0
Keys0 	0
Keys1 	0
Keys2 	0
Keys3 	0
Keys4 	0
Keys5 	0
Keys6 	0
Keys7 	0
Keys8 	0
Keys9 	0
RoomType 	16
Rprog0 	~
Rprog1 	~
Rprog2 	~
Rprog3 	~
Rprog4 	~
Rprog5 	~
Rprog6 	~
Rprog7 	~
Rprog8 	~
Rprog9 	~
Reset0 	~
Reset1 	~
Reset2 	~
Reset3 	~
Reset4 	~
Reset5 	~
Reset6 	~
Reset7 	~
Reset8 	~
Reset9 	~
End

#ROOM

RoomNum	22
Name	Engineering Hall~
Desc	In the middle of the room a tall pillar stands majestically and in front of the pillar is a small console controlling the engines. On the far wall are several consoles from which a technician may operate on. A crew of engineers and technicians move about to keep the ship running efficently and a small crew is controlling power to the main cannon above.~
Flags   indoors spacecraft nomob~
Tunnel	20
Exits0 	23
Exits1 	0
Exits2 	0
Exits3 	0
Exits4 	0
Exits5 	0
Exits6 	0
Exits7 	0
Exits8 	0
Exits9 	0
Exflags0 	0
Exflags1 	0
Exflags2 	0
Exflags3 	0
Exflags4 	0
Exflags5 	0
Exflags6 	0
Exflags7 	0
Exflags8 	0
Exflags9 	0
Keys0 	0
Keys1 	0
Keys2 	0
Keys3 	0
Keys4 	0
Keys5 	0
Keys6 	0
Keys7 	0
Keys8 	0
Keys9 	0
RoomType 	7
Rprog0 	~
Rprog1 	~
Rprog2 	~
Rprog3 	~
Rprog4 	~
Rprog5 	~
Rprog6 	~
Rprog7 	~
Rprog8 	~
Rprog9 	~
Reset0 	~
Reset1 	~
Reset2 	~
Reset3 	~
Reset4 	~
Reset5 	~
Reset6 	~
Reset7 	~
Reset8 	~
Reset9 	~
End

#ROOM

RoomNum	23
Name	Main Level Corridor~
Desc	The Corridor is bright blue durasteel with a white trim in the floor and walls. Small decorative panels sit in the walls. Every so often a door leads off into a private quarters on both sides of the corridor. Small alcoves sit about with a small computer terminal for remote access of data records onboard the ship.~
Flags   indoors spacecraft nomob~
Tunnel	20
Exits0 	24
Exits1 	0
Exits2 	22
Exits3 	0
Exits4 	0
Exits5 	0
Exits6 	0
Exits7 	0
Exits8 	0
Exits9 	0
Exflags0 	0
Exflags1 	0
Exflags2 	0
Exflags3 	0
Exflags4 	0
Exflags5 	0
Exflags6 	0
Exflags7 	0
Exflags8 	0
Exflags9 	0
Keys0 	0
Keys1 	0
Keys2 	0
Keys3 	0
Keys4 	0
Keys5 	0
Keys6 	0
Keys7 	0
Keys8 	0
Keys9 	0
RoomType 	22
Rprog0 	~
Rprog1 	~
Rprog2 	~
Rprog3 	~
Rprog4 	~
Rprog5 	~
Rprog6 	~
Rprog7 	~
Rprog8 	~
Rprog9 	~
Reset0 	~
Reset1 	~
Reset2 	~
Reset3 	~
Reset4 	~
Reset5 	~
Reset6 	~
Reset7 	~
Reset8 	~
Reset9 	~
End

#ROOM

RoomNum	24
Name	Main Level Corridor~
Desc	The Corridor is bright blue durasteel with a white trim in the floor and walls. Small decorative panels sit in the walls. Every so often a door leads off into a private quarters on both sides of the corridor. Small alcoves sit about with a small computer terminal for remote access of data records onboard the ship.~
Flags   indoors spacecraft nomob~
Tunnel	20
Exits0 	0
Exits1 	0
Exits2 	23
Exits3 	0
Exits4 	0
Exits5 	0
Exits6 	25
Exits7 	26
Exits8 	0
Exits9 	0
Exflags0 	0
Exflags1 	0
Exflags2 	0
Exflags3 	0
Exflags4 	0
Exflags5 	0
Exflags6 	0
Exflags7 	0
Exflags8 	0
Exflags9 	0
Keys0 	0
Keys1 	0
Keys2 	0
Keys3 	0
Keys4 	0
Keys5 	0
Keys6 	0
Keys7 	0
Keys8 	0
Keys9 	0
RoomType 	22
Rprog0 	~
Rprog1 	~
Rprog2 	~
Rprog3 	~
Rprog4 	~
Rprog5 	~
Rprog6 	~
Rprog7 	~
Rprog8 	~
Rprog9 	~
Reset0 	~
Reset1 	~
Reset2 	~
Reset3 	~
Reset4 	~
Reset5 	~
Reset6 	~
Reset7 	~
Reset8 	~
Reset9 	~
End

#ROOM

RoomNum	25
Name	Main Level Corridor~
Desc	The Corridor is bright blue durasteel with a white trim in the floor and walls. Small decorative panels sit in the walls. Every so often a door leads off into a private quarters on both sides of the corridor. Small alcoves sit about with a small computer terminal for remote access of data records onboard the ship.~
Flags   indoors spacecraft nomob~
Tunnel	20
Exits0 	0
Exits1 	0
Exits2 	0
Exits3 	0
Exits4 	0
Exits5 	0
Exits6 	0
Exits7 	27
Exits8 	0
Exits9 	24
Exflags0 	0
Exflags1 	0
Exflags2 	0
Exflags3 	0
Exflags4 	0
Exflags5 	0
Exflags6 	0
Exflags7 	0
Exflags8 	0
Exflags9 	0
Keys0 	0
Keys1 	0
Keys2 	0
Keys3 	0
Keys4 	0
Keys5 	0
Keys6 	0
Keys7 	0
Keys8 	0
Keys9 	0
RoomType 	22
Rprog0 	~
Rprog1 	~
Rprog2 	~
Rprog3 	~
Rprog4 	~
Rprog5 	~
Rprog6 	~
Rprog7 	~
Rprog8 	~
Rprog9 	~
Reset0 	~
Reset1 	~
Reset2 	~
Reset3 	~
Reset4 	~
Reset5 	~
Reset6 	~
Reset7 	~
Reset8 	~
Reset9 	~
End

#ROOM

RoomNum	26
Name	Main Level Corridor~
Desc	The Corridor is bright blue durasteel with a white trim in the floor and walls. Small decorative panels sit in the walls. Every so often a door leads off into a private quarters on both sides of the corridor. Small alcoves sit about with a small computer terminal for remote access of data records onboard the ship.~
Flags   indoors spacecraft nomob~
Tunnel	20
Exits0 	0
Exits1 	0
Exits2 	0
Exits3 	0
Exits4 	0
Exits5 	0
Exits6 	27
Exits7 	0
Exits8 	24
Exits9 	0
Exflags0 	0
Exflags1 	0
Exflags2 	0
Exflags3 	0
Exflags4 	0
Exflags5 	0
Exflags6 	0
Exflags7 	0
Exflags8 	0
Exflags9 	0
Keys0 	0
Keys1 	0
Keys2 	0
Keys3 	0
Keys4 	0
Keys5 	0
Keys6 	0
Keys7 	0
Keys8 	0
Keys9 	0
RoomType 	22
Rprog0 	~
Rprog1 	~
Rprog2 	~
Rprog3 	~
Rprog4 	~
Rprog5 	~
Rprog6 	~
Rprog7 	~
Rprog8 	~
Rprog9 	~
Reset0 	~
Reset1 	~
Reset2 	~
Reset3 	~
Reset4 	~
Reset5 	~
Reset6 	~
Reset7 	~
Reset8 	~
Reset9 	~
End

#ROOM

RoomNum	27
Name	Main Level Corridor~
Desc	The Corridor is bright blue durasteel with a white trim in the floor and walls. Small decorative panels sit in the walls. Every so often a door leads off into a private quarters on both sides of the corridor. Small alcoves sit about with a small computer terminal for remote access of data records onboard the ship.~
Flags   indoors spacecraft nomob~
Tunnel	20
Exits0 	28
Exits1 	0
Exits2 	13
Exits3 	0
Exits4 	0
Exits5 	0
Exits6 	0
Exits7 	0
Exits8 	25
Exits9 	26
Exflags0 	0
Exflags1 	0
Exflags2 	0
Exflags3 	0
Exflags4 	0
Exflags5 	0
Exflags6 	0
Exflags7 	0
Exflags8 	0
Exflags9 	0
Keys0 	0
Keys1 	0
Keys2 	0
Keys3 	0
Keys4 	0
Keys5 	0
Keys6 	0
Keys7 	0
Keys8 	0
Keys9 	0
RoomType 	22
Rprog0 	~
Rprog1 	~
Rprog2 	~
Rprog3 	~
Rprog4 	~
Rprog5 	~
Rprog6 	~
Rprog7 	~
Rprog8 	~
Rprog9 	~
Reset0 	~
Reset1 	~
Reset2 	~
Reset3 	~
Reset4 	~
Reset5 	~
Reset6 	~
Reset7 	~
Reset8 	~
Reset9 	~
End

#ROOM

RoomNum	28
Name	Main Level Corridor~
Desc	The Corridor is bright blue durasteel with a white trim in the floor and walls. Small decorative panels sit in the walls. Every so often a door leads off into a private quarters on both sides of the corridor. Small alcoves sit about with a small computer terminal for remote access of data records onboard the ship.~
Flags   indoors spacecraft nomob~
Tunnel	20
Exits0 	29
Exits1 	0
Exits2 	27
Exits3 	0
Exits4 	0
Exits5 	0
Exits6 	0
Exits7 	0
Exits8 	0
Exits9 	0
Exflags0 	0
Exflags1 	0
Exflags2 	0
Exflags3 	0
Exflags4 	0
Exflags5 	0
Exflags6 	0
Exflags7 	0
Exflags8 	0
Exflags9 	0
Keys0 	0
Keys1 	0
Keys2 	0
Keys3 	0
Keys4 	0
Keys5 	0
Keys6 	0
Keys7 	0
Keys8 	0
Keys9 	0
RoomType 	22
Rprog0 	~
Rprog1 	~
Rprog2 	~
Rprog3 	~
Rprog4 	~
Rprog5 	~
Rprog6 	~
Rprog7 	~
Rprog8 	~
Rprog9 	~
Reset0 	~
Reset1 	~
Reset2 	~
Reset3 	~
Reset4 	~
Reset5 	~
Reset6 	~
Reset7 	~
Reset8 	~
Reset9 	~
End

#ROOM

RoomNum	29
Name	Main Level Corridor~
Desc	The Corridor is bright blue durasteel with a white trim in the floor and walls. Small decorative panels sit in the walls. Every so often a door leads off into a private quarters on both sides of the corridor. Small alcoves sit about with a small computer terminal for remote access of data records onboard the ship.~
Flags   indoors spacecraft nomob~
Tunnel	20
Exits0 	30
Exits1 	31
Exits2 	28
Exits3 	49
Exits4 	0
Exits5 	0
Exits6 	0
Exits7 	0
Exits8 	0
Exits9 	0
Exflags0 	0
Exflags1 	0
Exflags2 	0
Exflags3 	0
Exflags4 	0
Exflags5 	0
Exflags6 	0
Exflags7 	0
Exflags8 	0
Exflags9 	0
Keys0 	0
Keys1 	0
Keys2 	0
Keys3 	0
Keys4 	0
Keys5 	0
Keys6 	0
Keys7 	0
Keys8 	0
Keys9 	0
RoomType 	22
Rprog0 	~
Rprog1 	~
Rprog2 	~
Rprog3 	~
Rprog4 	~
Rprog5 	~
Rprog6 	~
Rprog7 	~
Rprog8 	~
Rprog9 	~
Reset0 	~
Reset1 	~
Reset2 	~
Reset3 	~
Reset4 	~
Reset5 	~
Reset6 	~
Reset7 	~
Reset8 	~
Reset9 	~
End

#ROOM

RoomNum	30
Name	Large Hangar Bay~
Desc	The bay is extremly large and can accomendate many ships on its racks and miniture docking bays inside the hangar. Each bay has a small docking station along with several technicians to accomendate repairs to larger ships ranging from freighters to shuttles. High above large racks contain many "mandables" or cranes usually for Ties but each one was modified to carry a firehawk or a patrol craft.~
Flags   indoors spacecraft nomob~
Tunnel	20
Exits0 	0
Exits1 	0
Exits2 	29
Exits3 	0
Exits4 	0
Exits5 	0
Exits6 	0
Exits7 	0
Exits8 	0
Exits9 	0
Exflags0 	0
Exflags1 	0
Exflags2 	0
Exflags3 	0
Exflags4 	0
Exflags5 	0
Exflags6 	0
Exflags7 	0
Exflags8 	0
Exflags9 	0
Keys0 	0
Keys1 	0
Keys2 	0
Keys3 	0
Keys4 	0
Keys5 	0
Keys6 	0
Keys7 	0
Keys8 	0
Keys9 	0
RoomType 	3
Rprog0 	~
Rprog1 	~
Rprog2 	~
Rprog3 	~
Rprog4 	~
Rprog5 	~
Rprog6 	~
Rprog7 	~
Rprog8 	~
Rprog9 	~
Reset0 	~
Reset1 	~
Reset2 	~
Reset3 	~
Reset4 	~
Reset5 	~
Reset6 	~
Reset7 	~
Reset8 	~
Reset9 	~
End

#ROOM

RoomNum	31
Name	Main Level Corridor~
Desc	The Corridor is bright blue durasteel with a white trim in the floor and walls. Small decorative panels sit in the walls. Every so often a door leads off into a private quarters on both sides of the corridor. Small alcoves sit about with a small computer terminal for remote access of data records onboard the ship.~
Flags   indoors spacecraft nomob~
Tunnel	20
Exits0 	0
Exits1 	32
Exits2 	0
Exits3 	29
Exits4 	0
Exits5 	0
Exits6 	0
Exits7 	0
Exits8 	0
Exits9 	0
Exflags0 	0
Exflags1 	0
Exflags2 	0
Exflags3 	0
Exflags4 	0
Exflags5 	0
Exflags6 	0
Exflags7 	0
Exflags8 	0
Exflags9 	0
Keys0 	0
Keys1 	0
Keys2 	0
Keys3 	0
Keys4 	0
Keys5 	0
Keys6 	0
Keys7 	0
Keys8 	0
Keys9 	0
RoomType 	22
Rprog0 	~
Rprog1 	~
Rprog2 	~
Rprog3 	~
Rprog4 	~
Rprog5 	~
Rprog6 	~
Rprog7 	~
Rprog8 	~
Rprog9 	~
Reset0 	~
Reset1 	~
Reset2 	~
Reset3 	~
Reset4 	~
Reset5 	~
Reset6 	~
Reset7 	~
Reset8 	~
Reset9 	~
End

#ROOM

RoomNum	32
Name	Main Level Corridor~
Desc	The Corridor is bright blue durasteel with a white trim in the floor and walls. Small decorative panels sit in the walls. Every so often a door leads off into a private quarters on both sides of the corridor. Small alcoves sit about with a small computer terminal for remote access of data records onboard the ship.~
Flags   indoors spacecraft nomob~
Tunnel	20
Exits0 	33
Exits1 	0
Exits2 	42
Exits3 	31
Exits4 	0
Exits5 	0
Exits6 	0
Exits7 	0
Exits8 	0
Exits9 	0
Exflags0 	0
Exflags1 	0
Exflags2 	0
Exflags3 	0
Exflags4 	0
Exflags5 	0
Exflags6 	0
Exflags7 	0
Exflags8 	0
Exflags9 	0
Keys0 	0
Keys1 	0
Keys2 	0
Keys3 	0
Keys4 	0
Keys5 	0
Keys6 	0
Keys7 	0
Keys8 	0
Keys9 	0
RoomType 	22
Rprog0 	~
Rprog1 	~
Rprog2 	~
Rprog3 	~
Rprog4 	~
Rprog5 	~
Rprog6 	~
Rprog7 	~
Rprog8 	~
Rprog9 	~
Reset0 	~
Reset1 	~
Reset2 	~
Reset3 	~
Reset4 	~
Reset5 	~
Reset6 	~
Reset7 	~
Reset8 	~
Reset9 	~
End

#ROOM

RoomNum	33
Name	Main Level Corridor~
Desc	The Corridor is bright blue durasteel with a white trim in the floor and walls. Small decorative panels sit in the walls. Every so often a door leads off into a private quarters on both sides of the corridor. Small alcoves sit about with a small computer terminal for remote access of data records onboard the ship.~
Flags   indoors spacecraft nomob~
Tunnel	20
Exits0 	36
Exits1 	35
Exits2 	32
Exits3 	34
Exits4 	0
Exits5 	0
Exits6 	0
Exits7 	0
Exits8 	0
Exits9 	0
Exflags0 	0
Exflags1 	0
Exflags2 	0
Exflags3 	0
Exflags4 	0
Exflags5 	0
Exflags6 	0
Exflags7 	0
Exflags8 	0
Exflags9 	0
Keys0 	0
Keys1 	0
Keys2 	0
Keys3 	0
Keys4 	0
Keys5 	0
Keys6 	0
Keys7 	0
Keys8 	0
Keys9 	0
RoomType 	22
Rprog0 	~
Rprog1 	~
Rprog2 	~
Rprog3 	~
Rprog4 	~
Rprog5 	~
Rprog6 	~
Rprog7 	~
Rprog8 	~
Rprog9 	~
Reset0 	~
Reset1 	~
Reset2 	~
Reset3 	~
Reset4 	~
Reset5 	~
Reset6 	~
Reset7 	~
Reset8 	~
Reset9 	~
End

#ROOM

RoomNum	34
Name	Starboard Galley~
Desc	A large autochef stands against a corner and a large door leads to the back where supplies are kept for the machine. A small group of chairs and tables sit about the room to accomendatea few crewmen but not many. A large rack of trays and even an autowasher sits against a wall. On the walls all about the room is syndicate banners.~
Flags   indoors spacecraft nomob~
Tunnel	20
Exits0 	0
Exits1 	33
Exits2 	0
Exits3 	0
Exits4 	0
Exits5 	0
Exits6 	0
Exits7 	0
Exits8 	0
Exits9 	0
Exflags0 	0
Exflags1 	0
Exflags2 	0
Exflags3 	0
Exflags4 	0
Exflags5 	0
Exflags6 	0
Exflags7 	0
Exflags8 	0
Exflags9 	0
Keys0 	0
Keys1 	0
Keys2 	0
Keys3 	0
Keys4 	0
Keys5 	0
Keys6 	0
Keys7 	0
Keys8 	0
Keys9 	0
RoomType 	22
Rprog0 	~
Rprog1 	~
Rprog2 	~
Rprog3 	~
Rprog4 	~
Rprog5 	~
Rprog6 	~
Rprog7 	~
Rprog8 	~
Rprog9 	~
Reset0 	~
Reset1 	~
Reset2 	~
Reset3 	~
Reset4 	~
Reset5 	~
Reset6 	~
Reset7 	~
Reset8 	~
Reset9 	~
End

#ROOM

RoomNum	35
Name	Starboard Lounge~
Desc	There are a large number of synthleather couches attached to the walls, and several tables sit all about the lounge. Small computer terminals are here to access ship records and data. The bright blue durasteel walls with white trim is being illuminated by several cyan light panels mounted into the ceiling.~
Flags   indoors spacecraft nomob~
Tunnel	20
Exits0 	0
Exits1 	0
Exits2 	0
Exits3 	33
Exits4 	0
Exits5 	0
Exits6 	0
Exits7 	0
Exits8 	0
Exits9 	0
Exflags0 	0
Exflags1 	0
Exflags2 	0
Exflags3 	0
Exflags4 	0
Exflags5 	0
Exflags6 	0
Exflags7 	0
Exflags8 	0
Exflags9 	0
Keys0 	0
Keys1 	0
Keys2 	0
Keys3 	0
Keys4 	0
Keys5 	0
Keys6 	0
Keys7 	0
Keys8 	0
Keys9 	0
RoomType 	22
Rprog0 	~
Rprog1 	~
Rprog2 	~
Rprog3 	~
Rprog4 	~
Rprog5 	~
Rprog6 	~
Rprog7 	~
Rprog8 	~
Rprog9 	~
Reset0 	~
Reset1 	~
Reset2 	~
Reset3 	~
Reset4 	~
Reset5 	~
Reset6 	~
Reset7 	~
Reset8 	~
Reset9 	~
End

#ROOM

RoomNum	36
Name	Main Level Corridor~
Desc	The Corridor is bright blue durasteel with a white trim in the floor and walls. Small decorative panels sit in the walls. Every so often a door leads off into a private quarters on both sides of the corridor. Small alcoves sit about with a small computer terminal for remote access of data records onboard the ship.~
Flags   indoors spacecraft nomob~
Tunnel	20
Exits0 	39
Exits1 	37
Exits2 	33
Exits3 	38
Exits4 	0
Exits5 	0
Exits6 	0
Exits7 	0
Exits8 	0
Exits9 	0
Exflags0 	0
Exflags1 	0
Exflags2 	0
Exflags3 	0
Exflags4 	0
Exflags5 	0
Exflags6 	0
Exflags7 	0
Exflags8 	0
Exflags9 	0
Keys0 	0
Keys1 	0
Keys2 	0
Keys3 	0
Keys4 	0
Keys5 	0
Keys6 	0
Keys7 	0
Keys8 	0
Keys9 	0
RoomType 	22
Rprog0 	~
Rprog1 	~
Rprog2 	~
Rprog3 	~
Rprog4 	~
Rprog5 	~
Rprog6 	~
Rprog7 	~
Rprog8 	~
Rprog9 	~
Reset0 	~
Reset1 	~
Reset2 	~
Reset3 	~
Reset4 	~
Reset5 	~
Reset6 	~
Reset7 	~
Reset8 	~
Reset9 	~
End

#ROOM

RoomNum	37
Name	Crew Quarters~
Desc	A few large bunks sit against the walls where the crewman can sleep.A pair of large footlockers sit at the end of each side of the bunk for the crewmans personal belongings. a large terminal is imbued into the wall to allow remote access to the ship's records.~
Flags   indoors hotel spacecraft nomob~
Tunnel	20
Exits0 	0
Exits1 	36
Exits2 	0
Exits3 	0
Exits4 	0
Exits5 	0
Exits6 	0
Exits7 	0
Exits8 	0
Exits9 	0
Exflags0 	0
Exflags1 	0
Exflags2 	0
Exflags3 	0
Exflags4 	0
Exflags5 	0
Exflags6 	0
Exflags7 	0
Exflags8 	0
Exflags9 	0
Keys0 	0
Keys1 	0
Keys2 	0
Keys3 	0
Keys4 	0
Keys5 	0
Keys6 	0
Keys7 	0
Keys8 	0
Keys9 	0
RoomType 	22
Rprog0 	~
Rprog1 	~
Rprog2 	~
Rprog3 	~
Rprog4 	~
Rprog5 	~
Rprog6 	~
Rprog7 	~
Rprog8 	~
Rprog9 	~
Reset0 	~
Reset1 	~
Reset2 	~
Reset3 	~
Reset4 	~
Reset5 	~
Reset6 	~
Reset7 	~
Reset8 	~
Reset9 	~
End

#ROOM

RoomNum	38
Name	Crew Quarters~
Desc	A few large bunks sit against the walls where the crewman can sleep.A pair of large footlockers sit at the end of each side of the bunk for the crewmans personal belongings. a large terminal is imbued into the wall to allow remote access to the ship's records.~
Flags   indoors hotel spacecraft nomob~
Tunnel	20
Exits0 	0
Exits1 	0
Exits2 	0
Exits3 	36
Exits4 	0
Exits5 	0
Exits6 	0
Exits7 	0
Exits8 	0
Exits9 	0
Exflags0 	0
Exflags1 	0
Exflags2 	0
Exflags3 	0
Exflags4 	0
Exflags5 	0
Exflags6 	0
Exflags7 	0
Exflags8 	0
Exflags9 	0
Keys0 	0
Keys1 	0
Keys2 	0
Keys3 	0
Keys4 	0
Keys5 	0
Keys6 	0
Keys7 	0
Keys8 	0
Keys9 	0
RoomType 	22
Rprog0 	~
Rprog1 	~
Rprog2 	~
Rprog3 	~
Rprog4 	~
Rprog5 	~
Rprog6 	~
Rprog7 	~
Rprog8 	~
Rprog9 	~
Reset0 	~
Reset1 	~
Reset2 	~
Reset3 	~
Reset4 	~
Reset5 	~
Reset6 	~
Reset7 	~
Reset8 	~
Reset9 	~
End

#ROOM

RoomNum	39
Name	Main Level Corridor~
Desc	The Corridor is bright blue durasteel with a white trim in the floor and walls. Small decorative panels sit in the walls. Every so often a door leads off into a private quarters on both sides of the corridor. Small alcoves sit about with a small computer terminal for remote access of data records onboard the ship.~
Flags   indoors spacecraft nomob~
Tunnel	20
Exits0 	0
Exits1 	40
Exits2 	36
Exits3 	41
Exits4 	0
Exits5 	0
Exits6 	0
Exits7 	0
Exits8 	0
Exits9 	0
Exflags0 	0
Exflags1 	0
Exflags2 	0
Exflags3 	0
Exflags4 	0
Exflags5 	0
Exflags6 	0
Exflags7 	0
Exflags8 	0
Exflags9 	0
Keys0 	0
Keys1 	0
Keys2 	0
Keys3 	0
Keys4 	0
Keys5 	0
Keys6 	0
Keys7 	0
Keys8 	0
Keys9 	0
RoomType 	22
Rprog0 	~
Rprog1 	~
Rprog2 	~
Rprog3 	~
Rprog4 	~
Rprog5 	~
Rprog6 	~
Rprog7 	~
Rprog8 	~
Rprog9 	~
Reset0 	~
Reset1 	~
Reset2 	~
Reset3 	~
Reset4 	~
Reset5 	~
Reset6 	~
Reset7 	~
Reset8 	~
Reset9 	~
End

#ROOM

RoomNum	40
Name	Crew Quarters~
Desc	A few large bunks sit against the walls where the crewman can sleep.A pair of large footlockers sit at the end of each side of the bunk for the crewmans personal belongings. a large terminal is imbued into the wall to allow remote access to the ship's records.~
Flags   indoors hotel spacecraft nomob~
Tunnel	20
Exits0 	0
Exits1 	39
Exits2 	0
Exits3 	0
Exits4 	0
Exits5 	0
Exits6 	0
Exits7 	0
Exits8 	0
Exits9 	0
Exflags0 	0
Exflags1 	0
Exflags2 	0
Exflags3 	0
Exflags4 	0
Exflags5 	0
Exflags6 	0
Exflags7 	0
Exflags8 	0
Exflags9 	0
Keys0 	0
Keys1 	0
Keys2 	0
Keys3 	0
Keys4 	0
Keys5 	0
Keys6 	0
Keys7 	0
Keys8 	0
Keys9 	0
RoomType 	22
Rprog0 	~
Rprog1 	~
Rprog2 	~
Rprog3 	~
Rprog4 	~
Rprog5 	~
Rprog6 	~
Rprog7 	~
Rprog8 	~
Rprog9 	~
Reset0 	~
Reset1 	~
Reset2 	~
Reset3 	~
Reset4 	~
Reset5 	~
Reset6 	~
Reset7 	~
Reset8 	~
Reset9 	~
End

#ROOM

RoomNum	41
Name	Crew Quarters~
Desc	A few large bunks sit against the walls where the crewman can sleep.A pair of large footlockers sit at the end of each side of the bunk for the crewmans personal belongings. a large terminal is imbued into the wall to allow remote access to the ship's records.~
Flags   indoors hotel spacecraft nomob~
Tunnel	20
Exits0 	0
Exits1 	0
Exits2 	0
Exits3 	39
Exits4 	0
Exits5 	0
Exits6 	0
Exits7 	0
Exits8 	0
Exits9 	0
Exflags0 	0
Exflags1 	0
Exflags2 	0
Exflags3 	0
Exflags4 	0
Exflags5 	0
Exflags6 	0
Exflags7 	0
Exflags8 	0
Exflags9 	0
Keys0 	0
Keys1 	0
Keys2 	0
Keys3 	0
Keys4 	0
Keys5 	0
Keys6 	0
Keys7 	0
Keys8 	0
Keys9 	0
RoomType 	22
Rprog0 	~
Rprog1 	~
Rprog2 	~
Rprog3 	~
Rprog4 	~
Rprog5 	~
Rprog6 	~
Rprog7 	~
Rprog8 	~
Rprog9 	~
Reset0 	~
Reset1 	~
Reset2 	~
Reset3 	~
Reset4 	~
Reset5 	~
Reset6 	~
Reset7 	~
Reset8 	~
Reset9 	~
End

#ROOM

RoomNum	42
Name	Medical Bay~
Desc	The room is wide open. Small blue durasteel tiles line the floors while white durasteel cover the walls. personal are running back and forth to aid the crewmen who are injured in a veriety of ways. small desks and chairs litter the room. even a small medical lab with its own droid attendant sits here to lend aid to the doctors and nurses.~
Flags   indoors spacecraft nomob~
Tunnel	20
Exits0 	0
Exits1 	0
Exits2 	0
Exits3 	0
Exits4 	0
Exits5 	0
Exits6 	0
Exits7 	0
Exits8 	0
Exits9 	0
Exflags0 	0
Exflags1 	0
Exflags2 	0
Exflags3 	0
Exflags4 	0
Exflags5 	0
Exflags6 	0
Exflags7 	0
Exflags8 	0
Exflags9 	0
Keys0 	0
Keys1 	0
Keys2 	0
Keys3 	0
Keys4 	0
Keys5 	0
Keys6 	0
Keys7 	0
Keys8 	0
Keys9 	0
RoomType 	22
Rprog0 	~
Rprog1 	~
Rprog2 	~
Rprog3 	~
Rprog4 	~
Rprog5 	~
Rprog6 	~
Rprog7 	~
Rprog8 	~
Rprog9 	~
Reset0 	~
Reset1 	~
Reset2 	~
Reset3 	~
Reset4 	~
Reset5 	~
Reset6 	~
Reset7 	~
Reset8 	~
Reset9 	~
End

#ROOM

RoomNum	43
Name	Bio-Bed Group #1~
Desc	A trio of bio beds lay here each with its own medical droid to tend to them. Above each bed is a large monitor showing the status of each bed. The room is divided into three sections by a dim blue lightweight durasteel divider so patients can have their privacy.~
Flags   indoors spacecraft nomob~
Tunnel	3
Exits0 	0
Exits1 	0
Exits2 	0
Exits3 	42
Exits4 	0
Exits5 	0
Exits6 	0
Exits7 	0
Exits8 	0
Exits9 	0
Exflags0 	0
Exflags1 	0
Exflags2 	0
Exflags3 	0
Exflags4 	0
Exflags5 	0
Exflags6 	0
Exflags7 	0
Exflags8 	0
Exflags9 	0
Keys0 	0
Keys1 	0
Keys2 	0
Keys3 	0
Keys4 	0
Keys5 	0
Keys6 	0
Keys7 	0
Keys8 	0
Keys9 	0
RoomType 	22
Rprog0 	rand 100 mpechoat $n The healing bacta soothes your wounds.

mprestore $n 20
~
Rprog1 	~
Rprog2 	~
Rprog3 	~
Rprog4 	~
Rprog5 	~
Rprog6 	~
Rprog7 	~
Rprog8 	~
Rprog9 	~
Reset0 	~
Reset1 	~
Reset2 	~
Reset3 	~
Reset4 	~
Reset5 	~
Reset6 	~
Reset7 	~
Reset8 	~
Reset9 	~
End

#ROOM

RoomNum	44
Name	Bacta Tank~
Desc	A large bacta tank is here ready to tend to the wounded crewmen who need excessive work. A large medical droid sits here ready to aid to the wounded crewmen. Large pipes pertrude from the tank to fill and drain the tank if needed.~
Flags   indoors spacecraft nomob~
Tunnel	1
Exits0 	0
Exits1 	43
Exits2 	0
Exits3 	0
Exits4 	0
Exits5 	0
Exits6 	0
Exits7 	0
Exits8 	0
Exits9 	0
Exflags0 	0
Exflags1 	0
Exflags2 	0
Exflags3 	0
Exflags4 	0
Exflags5 	0
Exflags6 	0
Exflags7 	0
Exflags8 	0
Exflags9 	0
Keys0 	0
Keys1 	0
Keys2 	0
Keys3 	0
Keys4 	0
Keys5 	0
Keys6 	0
Keys7 	0
Keys8 	0
Keys9 	0
RoomType 	22
Rprog0 	rand 100 mpechoat $n The healing bacta soothes your wounds.

mprestore $n 200


~
Rprog1 	~
Rprog2 	~
Rprog3 	~
Rprog4 	~
Rprog5 	~
Rprog6 	~
Rprog7 	~
Rprog8 	~
Rprog9 	~
Reset0 	~
Reset1 	~
Reset2 	~
Reset3 	~
Reset4 	~
Reset5 	~
Reset6 	~
Reset7 	~
Reset8 	~
Reset9 	~
End

#ROOM

RoomNum	45
Name	Medical Bay~
Desc	The room is wide open. Small blue durasteel tiles line the floors while white durasteel cover the walls. personal are running back and forth to aid the crewmen who are injured in a veriety of ways. small desks and chairs litter the room. even a small medical lab with its own droid attendant sits here to lend aid to the doctors and nurses.~
Flags   indoors spacecraft nomob~
Tunnel	20
Exits0 	42
Exits1 	46
Exits2 	48
Exits3 	47
Exits4 	0
Exits5 	0
Exits6 	0
Exits7 	0
Exits8 	0
Exits9 	0
Exflags0 	0
Exflags1 	0
Exflags2 	0
Exflags3 	0
Exflags4 	0
Exflags5 	0
Exflags6 	0
Exflags7 	0
Exflags8 	0
Exflags9 	0
Keys0 	0
Keys1 	0
Keys2 	0
Keys3 	0
Keys4 	0
Keys5 	0
Keys6 	0
Keys7 	0
Keys8 	0
Keys9 	0
RoomType 	22
Rprog0 	~
Rprog1 	~
Rprog2 	~
Rprog3 	~
Rprog4 	~
Rprog5 	~
Rprog6 	~
Rprog7 	~
Rprog8 	~
Rprog9 	~
Reset0 	~
Reset1 	~
Reset2 	~
Reset3 	~
Reset4 	~
Reset5 	~
Reset6 	~
Reset7 	~
Reset8 	~
Reset9 	~
End

#ROOM

RoomNum	46
Name	Bio-Bed Group #2~
Desc	A trio of bio beds lay here each with its own medical droid to tend to them. Above each bed is a large monitor showing the status of each bed. The room is divided into three sections by a dim blue lightweight durasteel divider so patients can have their privacy.~
Flags   indoors spacecraft nomob~
Tunnel	3
Exits0 	0
Exits1 	0
Exits2 	0
Exits3 	45
Exits4 	0
Exits5 	0
Exits6 	0
Exits7 	0
Exits8 	0
Exits9 	0
Exflags0 	0
Exflags1 	0
Exflags2 	0
Exflags3 	0
Exflags4 	0
Exflags5 	0
Exflags6 	0
Exflags7 	0
Exflags8 	0
Exflags9 	0
Keys0 	0
Keys1 	0
Keys2 	0
Keys3 	0
Keys4 	0
Keys5 	0
Keys6 	0
Keys7 	0
Keys8 	0
Keys9 	0
RoomType 	22
Rprog0 	rand 100 mpechoat $n The healing bacta soothes your wounds.

mprestore $n 20


~
Rprog1 	~
Rprog2 	~
Rprog3 	~
Rprog4 	~
Rprog5 	~
Rprog6 	~
Rprog7 	~
Rprog8 	~
Rprog9 	~
Reset0 	~
Reset1 	~
Reset2 	~
Reset3 	~
Reset4 	~
Reset5 	~
Reset6 	~
Reset7 	~
Reset8 	~
Reset9 	~
End

#ROOM

RoomNum	47
Name	Bacta Tank~
Desc	A large bacta tank is here ready to tend to the wounded crewmen who need excessive work. A large medical droid sits here ready to aid to the wounded crewmen. Large pipes pertrude from the tank to fill and drain the tank if needed.~
Flags   indoors spacecraft nomob~
Tunnel	1
Exits0 	0
Exits1 	45
Exits2 	0
Exits3 	0
Exits4 	0
Exits5 	0
Exits6 	0
Exits7 	0
Exits8 	0
Exits9 	0
Exflags0 	0
Exflags1 	0
Exflags2 	0
Exflags3 	0
Exflags4 	0
Exflags5 	0
Exflags6 	0
Exflags7 	0
Exflags8 	0
Exflags9 	0
Keys0 	0
Keys1 	0
Keys2 	0
Keys3 	0
Keys4 	0
Keys5 	0
Keys6 	0
Keys7 	0
Keys8 	0
Keys9 	0
RoomType 	22
Rprog0 	rand 100 mpechoat $n The healing bacta soothes your wounds.


mprestore $n 200


~
Rprog1 	~
Rprog2 	~
Rprog3 	~
Rprog4 	~
Rprog5 	~
Rprog6 	~
Rprog7 	~
Rprog8 	~
Rprog9 	~
Reset0 	~
Reset1 	~
Reset2 	~
Reset3 	~
Reset4 	~
Reset5 	~
Reset6 	~
Reset7 	~
Reset8 	~
Reset9 	~
End

#ROOM

RoomNum	48
Name	Operating Room~
Desc	The room is plastered with white durasteel all around. A closing door covers the only entrance into the room. A large light shines down just over a grey durasteel operating table. A single droid stands here ready to lend aid to the doctors in surgery.~
Flags   indoors spacecraft nomob~
Tunnel	3
Exits0 	45
Exits1 	0
Exits2 	0
Exits3 	0
Exits4 	0
Exits5 	0
Exits6 	0
Exits7 	0
Exits8 	0
Exits9 	0
Exflags0 	0
Exflags1 	0
Exflags2 	0
Exflags3 	0
Exflags4 	0
Exflags5 	0
Exflags6 	0
Exflags7 	0
Exflags8 	0
Exflags9 	0
Keys0 	0
Keys1 	0
Keys2 	0
Keys3 	0
Keys4 	0
Keys5 	0
Keys6 	0
Keys7 	0
Keys8 	0
Keys9 	0
RoomType 	22
Rprog0 	~
Rprog1 	~
Rprog2 	~
Rprog3 	~
Rprog4 	~
Rprog5 	~
Rprog6 	~
Rprog7 	~
Rprog8 	~
Rprog9 	~
Reset0 	~
Reset1 	~
Reset2 	~
Reset3 	~
Reset4 	~
Reset5 	~
Reset6 	~
Reset7 	~
Reset8 	~
Reset9 	~
End

#ROOM

RoomNum	49
Name	Main Level Corridor~
Desc	The Corridor is bright blue durasteel with a white trim in the floor and walls. Small decorative panels sit in the walls. Every so often a door leads off into a private quarters on both sides of the corridor. Small alcoves sit about with a small computer terminal for remote access of data records onboard the ship.~
Flags   indoors spacecraft nomob~
Tunnel	20
Exits0 	0
Exits1 	29
Exits2 	0
Exits3 	50
Exits4 	0
Exits5 	0
Exits6 	0
Exits7 	0
Exits8 	0
Exits9 	0
Exflags0 	0
Exflags1 	0
Exflags2 	0
Exflags3 	0
Exflags4 	0
Exflags5 	0
Exflags6 	0
Exflags7 	0
Exflags8 	0
Exflags9 	0
Keys0 	0
Keys1 	0
Keys2 	0
Keys3 	0
Keys4 	0
Keys5 	0
Keys6 	0
Keys7 	0
Keys8 	0
Keys9 	0
RoomType 	22
Rprog0 	~
Rprog1 	~
Rprog2 	~
Rprog3 	~
Rprog4 	~
Rprog5 	~
Rprog6 	~
Rprog7 	~
Rprog8 	~
Rprog9 	~
Reset0 	~
Reset1 	~
Reset2 	~
Reset3 	~
Reset4 	~
Reset5 	~
Reset6 	~
Reset7 	~
Reset8 	~
Reset9 	~
End

#ROOM

RoomNum	50
Name	Main Level Corridor~
Desc	The Corridor is bright blue durasteel with a white trim in the floor and walls. Small decorative panels sit in the walls. Every so often a door leads off into a private quarters on both sides of the corridor. Small alcoves sit about with a small computer terminal for remote access of data records onboard the ship.~
Flags   indoors spacecraft nomob~
Tunnel	20
Exits0 	0
Exits1 	49
Exits2 	51
Exits3 	60
Exits4 	0
Exits5 	0
Exits6 	0
Exits7 	0
Exits8 	0
Exits9 	0
Exflags0 	0
Exflags1 	0
Exflags2 	0
Exflags3 	0
Exflags4 	0
Exflags5 	0
Exflags6 	0
Exflags7 	0
Exflags8 	0
Exflags9 	0
Keys0 	0
Keys1 	0
Keys2 	0
Keys3 	0
Keys4 	0
Keys5 	0
Keys6 	0
Keys7 	0
Keys8 	0
Keys9 	0
RoomType 	22
Rprog0 	~
Rprog1 	~
Rprog2 	~
Rprog3 	~
Rprog4 	~
Rprog5 	~
Rprog6 	~
Rprog7 	~
Rprog8 	~
Rprog9 	~
Reset0 	~
Reset1 	~
Reset2 	~
Reset3 	~
Reset4 	~
Reset5 	~
Reset6 	~
Reset7 	~
Reset8 	~
Reset9 	~
End

#ROOM

RoomNum	51
Name	Main Level Corridor~
Desc	The Corridor is bright blue durasteel with a white trim in the floor and walls. Small decorative panels sit in the walls. Every so often a door leads off into a private quarters on both sides of the corridor. Small alcoves sit about with a small computer terminal for remote access of data records onboard the ship.~
Flags   indoors spacecraft nomob~
Tunnel	20
Exits0 	50
Exits1 	52
Exits2 	53
Exits3 	0
Exits4 	0
Exits5 	0
Exits6 	0
Exits7 	0
Exits8 	0
Exits9 	0
Exflags0 	0
Exflags1 	0
Exflags2 	0
Exflags3 	0
Exflags4 	0
Exflags5 	0
Exflags6 	0
Exflags7 	0
Exflags8 	0
Exflags9 	0
Keys0 	0
Keys1 	0
Keys2 	0
Keys3 	0
Keys4 	0
Keys5 	0
Keys6 	0
Keys7 	0
Keys8 	0
Keys9 	0
RoomType 	22
Rprog0 	~
Rprog1 	~
Rprog2 	~
Rprog3 	~
Rprog4 	~
Rprog5 	~
Rprog6 	~
Rprog7 	~
Rprog8 	~
Rprog9 	~
Reset0 	~
Reset1 	~
Reset2 	~
Reset3 	~
Reset4 	~
Reset5 	~
Reset6 	~
Reset7 	~
Reset8 	~
Reset9 	~
End

#ROOM

RoomNum	52
Name	Recreation Deck~
Desc	large computer terminals litter the room for recreation purposes. a large arena like structure sits against a wall for two crewmen to spar. large chairs and couches litter the room some even with small durasteel tables.~
Flags   indoors spacecraft nomob~
Tunnel	20
Exits0 	0
Exits1 	0
Exits2 	0
Exits3 	51
Exits4 	0
Exits5 	0
Exits6 	0
Exits7 	0
Exits8 	0
Exits9 	0
Exflags0 	0
Exflags1 	0
Exflags2 	0
Exflags3 	0
Exflags4 	0
Exflags5 	0
Exflags6 	0
Exflags7 	0
Exflags8 	0
Exflags9 	0
Keys0 	0
Keys1 	0
Keys2 	0
Keys3 	0
Keys4 	0
Keys5 	0
Keys6 	0
Keys7 	0
Keys8 	0
Keys9 	0
RoomType 	22
Rprog0 	~
Rprog1 	~
Rprog2 	~
Rprog3 	~
Rprog4 	~
Rprog5 	~
Rprog6 	~
Rprog7 	~
Rprog8 	~
Rprog9 	~
Reset0 	~
Reset1 	~
Reset2 	~
Reset3 	~
Reset4 	~
Reset5 	~
Reset6 	~
Reset7 	~
Reset8 	~
Reset9 	~
End

#ROOM

RoomNum	53
Name	Main Level Corridor~
Desc	The Corridor is bright blue durasteel with a white trim in the floor and walls. Small decorative panels sit in the walls. Every so often a door leads off into a private quarters on both sides of the corridor. Small alcoves sit about with a small computer terminal for remote access of data records onboard the ship.~
Flags   indoors spacecraft nomob~
Tunnel	20
Exits0 	51
Exits1 	54
Exits2 	0
Exits3 	55
Exits4 	0
Exits5 	0
Exits6 	0
Exits7 	0
Exits8 	0
Exits9 	0
Exflags0 	0
Exflags1 	0
Exflags2 	0
Exflags3 	0
Exflags4 	0
Exflags5 	0
Exflags6 	0
Exflags7 	0
Exflags8 	0
Exflags9 	0
Keys0 	0
Keys1 	0
Keys2 	0
Keys3 	0
Keys4 	0
Keys5 	0
Keys6 	0
Keys7 	0
Keys8 	0
Keys9 	0
RoomType 	22
Rprog0 	~
Rprog1 	~
Rprog2 	~
Rprog3 	~
Rprog4 	~
Rprog5 	~
Rprog6 	~
Rprog7 	~
Rprog8 	~
Rprog9 	~
Reset0 	~
Reset1 	~
Reset2 	~
Reset3 	~
Reset4 	~
Reset5 	~
Reset6 	~
Reset7 	~
Reset8 	~
Reset9 	~
End

#ROOM

RoomNum	54
Name	Security Office~
Desc	A large desk sits in the middle of the room with a large silver colored chair smaller chairs sit around the room. A large storage locker sits against the far wall to accomendate riot equipment.~
Flags   indoors spacecraft nomob~
Tunnel	20
Exits0 	0
Exits1 	0
Exits2 	0
Exits3 	53
Exits4 	0
Exits5 	0
Exits6 	0
Exits7 	0
Exits8 	0
Exits9 	0
Exflags0 	0
Exflags1 	0
Exflags2 	0
Exflags3 	0
Exflags4 	0
Exflags5 	0
Exflags6 	0
Exflags7 	0
Exflags8 	0
Exflags9 	0
Keys0 	0
Keys1 	0
Keys2 	0
Keys3 	0
Keys4 	0
Keys5 	0
Keys6 	0
Keys7 	0
Keys8 	0
Keys9 	0
RoomType 	22
Rprog0 	~
Rprog1 	~
Rprog2 	~
Rprog3 	~
Rprog4 	~
Rprog5 	~
Rprog6 	~
Rprog7 	~
Rprog8 	~
Rprog9 	~
Reset0 	~
Reset1 	~
Reset2 	~
Reset3 	~
Reset4 	~
Reset5 	~
Reset6 	~
Reset7 	~
Reset8 	~
Reset9 	~
End

#ROOM

RoomNum	55
Name	Main Level Corridor~
Desc	The Corridor is bright blue durasteel with a white trim in the floor and walls. Small decorative panels sit in the walls. Every so often a door leads off into a private quarters on both sides of the corridor. Small alcoves sit about with a small computer terminal for remote access of data records onboard the ship.~
Flags   indoors spacecraft nomob~
Tunnel	20
Exits0 	59
Exits1 	0
Exits2 	56
Exits3 	57
Exits4 	0
Exits5 	0
Exits6 	0
Exits7 	0
Exits8 	0
Exits9 	0
Exflags0 	0
Exflags1 	0
Exflags2 	0
Exflags3 	0
Exflags4 	0
Exflags5 	0
Exflags6 	0
Exflags7 	0
Exflags8 	0
Exflags9 	0
Keys0 	0
Keys1 	0
Keys2 	0
Keys3 	0
Keys4 	0
Keys5 	0
Keys6 	0
Keys7 	0
Keys8 	0
Keys9 	0
RoomType 	22
Rprog0 	~
Rprog1 	~
Rprog2 	~
Rprog3 	~
Rprog4 	~
Rprog5 	~
Rprog6 	~
Rprog7 	~
Rprog8 	~
Rprog9 	~
Reset0 	~
Reset1 	~
Reset2 	~
Reset3 	~
Reset4 	~
Reset5 	~
Reset6 	~
Reset7 	~
Reset8 	~
Reset9 	~
End

#ROOM

RoomNum	56
Name	Meeting Room~
Desc	A large circular table sits in the middle of the room in the middle of the table is a large Sahara Syndicate icon. the walls around the dozen chairs also contains a syndicate banner.~
Flags   indoors spacecraft nomob~
Tunnel	20
Exits0 	55
Exits1 	0
Exits2 	0
Exits3 	0
Exits4 	0
Exits5 	0
Exits6 	0
Exits7 	0
Exits8 	0
Exits9 	0
Exflags0 	0
Exflags1 	0
Exflags2 	0
Exflags3 	0
Exflags4 	0
Exflags5 	0
Exflags6 	0
Exflags7 	0
Exflags8 	0
Exflags9 	0
Keys0 	0
Keys1 	0
Keys2 	0
Keys3 	0
Keys4 	0
Keys5 	0
Keys6 	0
Keys7 	0
Keys8 	0
Keys9 	0
RoomType 	22
Rprog0 	~
Rprog1 	~
Rprog2 	~
Rprog3 	~
Rprog4 	~
Rprog5 	~
Rprog6 	~
Rprog7 	~
Rprog8 	~
Rprog9 	~
Reset0 	~
Reset1 	~
Reset2 	~
Reset3 	~
Reset4 	~
Reset5 	~
Reset6 	~
Reset7 	~
Reset8 	~
Reset9 	~
End

#ROOM

RoomNum	57
Name	Dining Hall~
Desc	The room has several long grey durasteel tables in it each with two long durasteel benches with seats mounted to each one. a large screen sits in the wall to allow some amusment for the crew as it eats. Large designs are ebbed in the ceiling and the walls.~
Flags   indoors spacecraft nomob~
Tunnel	20
Exits0 	58
Exits1 	55
Exits2 	0
Exits3 	0
Exits4 	0
Exits5 	0
Exits6 	0
Exits7 	0
Exits8 	0
Exits9 	0
Exflags0 	0
Exflags1 	0
Exflags2 	0
Exflags3 	0
Exflags4 	0
Exflags5 	0
Exflags6 	0
Exflags7 	0
Exflags8 	0
Exflags9 	0
Keys0 	0
Keys1 	0
Keys2 	0
Keys3 	0
Keys4 	0
Keys5 	0
Keys6 	0
Keys7 	0
Keys8 	0
Keys9 	0
RoomType 	22
Rprog0 	~
Rprog1 	~
Rprog2 	~
Rprog3 	~
Rprog4 	~
Rprog5 	~
Rprog6 	~
Rprog7 	~
Rprog8 	~
Rprog9 	~
Reset0 	~
Reset1 	~
Reset2 	~
Reset3 	~
Reset4 	~
Reset5 	~
Reset6 	~
Reset7 	~
Reset8 	~
Reset9 	~
End

#ROOM

RoomNum	58
Name	Dining Hall~
Desc	The room has several long grey durasteel tables in it each with two long durasteel benches with seats mounted to each one. a large screen sits in the wall to allow some amusment for the crew as it eats. Large designs are ebbed in the ceiling and the walls.~
Flags   indoors spacecraft nomob~
Tunnel	20
Exits0 	0
Exits1 	59
Exits2 	57
Exits3 	0
Exits4 	0
Exits5 	0
Exits6 	0
Exits7 	0
Exits8 	0
Exits9 	0
Exflags0 	0
Exflags1 	0
Exflags2 	0
Exflags3 	0
Exflags4 	0
Exflags5 	0
Exflags6 	0
Exflags7 	0
Exflags8 	0
Exflags9 	0
Keys0 	0
Keys1 	0
Keys2 	0
Keys3 	0
Keys4 	0
Keys5 	0
Keys6 	0
Keys7 	0
Keys8 	0
Keys9 	0
RoomType 	22
Rprog0 	~
Rprog1 	~
Rprog2 	~
Rprog3 	~
Rprog4 	~
Rprog5 	~
Rprog6 	~
Rprog7 	~
Rprog8 	~
Rprog9 	~
Reset0 	~
Reset1 	~
Reset2 	~
Reset3 	~
Reset4 	~
Reset5 	~
Reset6 	~
Reset7 	~
Reset8 	~
Reset9 	~
End

#ROOM

RoomNum	59
Name	Main Level Corridor~
Desc	The Corridor is bright blue durasteel with a white trim in the floor and walls. Small decorative panels sit in the walls. Every so often a door leads off into a private quarters on both sides of the corridor. Small alcoves sit about with a small computer terminal for remote access of data records onboard the ship.~
Flags   indoors spacecraft nomob~
Tunnel	20
Exits0 	60
Exits1 	0
Exits2 	55
Exits3 	58
Exits4 	0
Exits5 	0
Exits6 	0
Exits7 	0
Exits8 	0
Exits9 	0
Exflags0 	0
Exflags1 	0
Exflags2 	0
Exflags3 	0
Exflags4 	0
Exflags5 	0
Exflags6 	0
Exflags7 	0
Exflags8 	0
Exflags9 	0
Keys0 	0
Keys1 	0
Keys2 	0
Keys3 	0
Keys4 	0
Keys5 	0
Keys6 	0
Keys7 	0
Keys8 	0
Keys9 	0
RoomType 	22
Rprog0 	~
Rprog1 	~
Rprog2 	~
Rprog3 	~
Rprog4 	~
Rprog5 	~
Rprog6 	~
Rprog7 	~
Rprog8 	~
Rprog9 	~
Reset0 	~
Reset1 	~
Reset2 	~
Reset3 	~
Reset4 	~
Reset5 	~
Reset6 	~
Reset7 	~
Reset8 	~
Reset9 	~
End

#ROOM

RoomNum	60
Name	Main Level Corridor~
Desc	The Corridor is bright blue durasteel with a white trim in the floor and walls. Small decorative panels sit in the walls. Every so often a door leads off into a private quarters on both sides of the corridor. Small alcoves sit about with a small computer terminal for remote access of data records onboard the ship.~
Flags   indoors spacecraft nomob~
Tunnel	20
Exits0 	0
Exits1 	50
Exits2 	0
Exits3 	0
Exits4 	0
Exits5 	0
Exits6 	0
Exits7 	0
Exits8 	0
Exits9 	0
Exflags0 	0
Exflags1 	0
Exflags2 	0
Exflags3 	0
Exflags4 	0
Exflags5 	0
Exflags6 	0
Exflags7 	0
Exflags8 	0
Exflags9 	0
Keys0 	0
Keys1 	0
Keys2 	0
Keys3 	0
Keys4 	0
Keys5 	0
Keys6 	0
Keys7 	0
Keys8 	0
Keys9 	0
RoomType 	22
Rprog0 	~
Rprog1 	~
Rprog2 	~
Rprog3 	~
Rprog4 	~
Rprog5 	~
Rprog6 	~
Rprog7 	~
Rprog8 	~
Rprog9 	~
Reset0 	~
Reset1 	~
Reset2 	~
Reset3 	~
Reset4 	~
Reset5 	~
Reset6 	~
Reset7 	~
Reset8 	~
Reset9 	~
End

#ROOM

RoomNum	61
Name	Main Level Corridor~
Desc	The Corridor is bright blue durasteel with a white trim in the floor and walls. Small decorative panels sit in the walls. Every so often a door leads off into a private quarters on both sides of the corridor. Small alcoves sit about with a small computer terminal for remote access of data records onboard the ship.~
Flags   indoors spacecraft nomob~
Tunnel	20
Exits0 	64
Exits1 	62
Exits2 	60
Exits3 	63
Exits4 	0
Exits5 	0
Exits6 	0
Exits7 	0
Exits8 	0
Exits9 	0
Exflags0 	0
Exflags1 	0
Exflags2 	0
Exflags3 	0
Exflags4 	0
Exflags5 	0
Exflags6 	0
Exflags7 	0
Exflags8 	0
Exflags9 	0
Keys0 	0
Keys1 	0
Keys2 	0
Keys3 	0
Keys4 	0
Keys5 	0
Keys6 	0
Keys7 	0
Keys8 	0
Keys9 	0
RoomType 	22
Rprog0 	~
Rprog1 	~
Rprog2 	~
Rprog3 	~
Rprog4 	~
Rprog5 	~
Rprog6 	~
Rprog7 	~
Rprog8 	~
Rprog9 	~
Reset0 	~
Reset1 	~
Reset2 	~
Reset3 	~
Reset4 	~
Reset5 	~
Reset6 	~
Reset7 	~
Reset8 	~
Reset9 	~
End

#ROOM

RoomNum	62
Name	Port Galley~
Desc	A large autochef stands against a corner and a large door leads to the back where supplies are kept for the machine. A small group of chairs and tables sit about the room to accomendatea few crewmen but not many. A large rack of trays and even an autowasher sits against a wall. On the walls all about the room is syndicate banners.~~
Flags   indoors hotel spacecraft nomob~
Tunnel	20
Exits0 	0
Exits1 	61
Exits2 	0
Exits3 	0
Exits4 	0
Exits5 	0
Exits6 	0
Exits7 	0
Exits8 	0
Exits9 	0
Exflags0 	0
Exflags1 	0
Exflags2 	0
Exflags3 	0
Exflags4 	0
Exflags5 	0
Exflags6 	0
Exflags7 	0
Exflags8 	0
Exflags9 	0
Keys0 	0
Keys1 	0
Keys2 	0
Keys3 	0
Keys4 	0
Keys5 	0
Keys6 	0
Keys7 	0
Keys8 	0
Keys9 	0
RoomType 	22
Rprog0 	~
Rprog1 	~
Rprog2 	~
Rprog3 	~
Rprog4 	~
Rprog5 	~
Rprog6 	~
Rprog7 	~
Rprog8 	~
Rprog9 	~
Reset0 	~
Reset1 	~
Reset2 	~
Reset3 	~
Reset4 	~
Reset5 	~
Reset6 	~
Reset7 	~
Reset8 	~
Reset9 	~
End

#ROOM

RoomNum	63
Name	Port Lounge~
Desc	There are a large number of synthleather couches attached to the walls, and several tables sit all about the lounge. Small computer terminals are here to access ship records and data. The bright blue durasteel walls with white trim is being illuminated by several cyan light panels mounted into the ceiling.~
Flags   indoors hotel spacecraft nomob~
Tunnel	20
Exits0 	0
Exits1 	0
Exits2 	0
Exits3 	61
Exits4 	0
Exits5 	0
Exits6 	0
Exits7 	0
Exits8 	0
Exits9 	0
Exflags0 	0
Exflags1 	0
Exflags2 	0
Exflags3 	0
Exflags4 	0
Exflags5 	0
Exflags6 	0
Exflags7 	0
Exflags8 	0
Exflags9 	0
Keys0 	0
Keys1 	0
Keys2 	0
Keys3 	0
Keys4 	0
Keys5 	0
Keys6 	0
Keys7 	0
Keys8 	0
Keys9 	0
RoomType 	22
Rprog0 	~
Rprog1 	~
Rprog2 	~
Rprog3 	~
Rprog4 	~
Rprog5 	~
Rprog6 	~
Rprog7 	~
Rprog8 	~
Rprog9 	~
Reset0 	~
Reset1 	~
Reset2 	~
Reset3 	~
Reset4 	~
Reset5 	~
Reset6 	~
Reset7 	~
Reset8 	~
Reset9 	~
End

#ROOM

RoomNum	64
Name	Main Level Corridor~
Desc	The Corridor is bright blue durasteel with a white trim in the floor and walls. Small decorative panels sit in the walls. Every so often a door leads off into a private quarters on both sides of the corridor. Small alcoves sit about with a small computer terminal for remote access of data records onboard the ship.~
Flags   indoors spacecraft nomob~
Tunnel	20
Exits0 	67
Exits1 	65
Exits2 	61
Exits3 	66
Exits4 	0
Exits5 	0
Exits6 	0
Exits7 	0
Exits8 	0
Exits9 	0
Exflags0 	0
Exflags1 	0
Exflags2 	0
Exflags3 	0
Exflags4 	0
Exflags5 	0
Exflags6 	0
Exflags7 	0
Exflags8 	0
Exflags9 	0
Keys0 	0
Keys1 	0
Keys2 	0
Keys3 	0
Keys4 	0
Keys5 	0
Keys6 	0
Keys7 	0
Keys8 	0
Keys9 	0
RoomType 	22
Rprog0 	~
Rprog1 	~
Rprog2 	~
Rprog3 	~
Rprog4 	~
Rprog5 	~
Rprog6 	~
Rprog7 	~
Rprog8 	~
Rprog9 	~
Reset0 	~
Reset1 	~
Reset2 	~
Reset3 	~
Reset4 	~
Reset5 	~
Reset6 	~
Reset7 	~
Reset8 	~
Reset9 	~
End

#ROOM

RoomNum	65
Name	Crew Quarters~
Desc	A few large bunks sit against the walls where the crewman can sleep.A pair of large footlockers sit at the end of each side of the bunk for the crewmans personal belongings. a large terminal is imbued into the wall to allow remote access to the ship's records.~
Flags   indoors hotel spacecraft nomob~
Tunnel	20
Exits0 	0
Exits1 	64
Exits2 	0
Exits3 	0
Exits4 	0
Exits5 	0
Exits6 	0
Exits7 	0
Exits8 	0
Exits9 	0
Exflags0 	0
Exflags1 	0
Exflags2 	0
Exflags3 	0
Exflags4 	0
Exflags5 	0
Exflags6 	0
Exflags7 	0
Exflags8 	0
Exflags9 	0
Keys0 	0
Keys1 	0
Keys2 	0
Keys3 	0
Keys4 	0
Keys5 	0
Keys6 	0
Keys7 	0
Keys8 	0
Keys9 	0
RoomType 	22
Rprog0 	~
Rprog1 	~
Rprog2 	~
Rprog3 	~
Rprog4 	~
Rprog5 	~
Rprog6 	~
Rprog7 	~
Rprog8 	~
Rprog9 	~
Reset0 	~
Reset1 	~
Reset2 	~
Reset3 	~
Reset4 	~
Reset5 	~
Reset6 	~
Reset7 	~
Reset8 	~
Reset9 	~
End

#ROOM

RoomNum	66
Name	Crew Quarters~
Desc	A few large bunks sit against the walls where the crewman can sleep.A pair of large footlockers sit at the end of each side of the bunk for the crewmans personal belongings. a large terminal is imbued into the wall to allow remote access to the ship's records.~
Flags   indoors hotel spacecraft nomob~
Tunnel	20
Exits0 	0
Exits1 	0
Exits2 	0
Exits3 	64
Exits4 	0
Exits5 	0
Exits6 	0
Exits7 	0
Exits8 	0
Exits9 	0
Exflags0 	0
Exflags1 	0
Exflags2 	0
Exflags3 	0
Exflags4 	0
Exflags5 	0
Exflags6 	0
Exflags7 	0
Exflags8 	0
Exflags9 	0
Keys0 	0
Keys1 	0
Keys2 	0
Keys3 	0
Keys4 	0
Keys5 	0
Keys6 	0
Keys7 	0
Keys8 	0
Keys9 	0
RoomType 	22
Rprog0 	~
Rprog1 	~
Rprog2 	~
Rprog3 	~
Rprog4 	~
Rprog5 	~
Rprog6 	~
Rprog7 	~
Rprog8 	~
Rprog9 	~
Reset0 	~
Reset1 	~
Reset2 	~
Reset3 	~
Reset4 	~
Reset5 	~
Reset6 	~
Reset7 	~
Reset8 	~
Reset9 	~
End

#ROOM

RoomNum	67
Name	Main Level Corridor~
Desc	The Corridor is bright blue durasteel with a white trim in the floor and walls. Small decorative panels sit in the walls. Every so often a door leads off into a private quarters on both sides of the corridor. Small alcoves sit about with a small computer terminal for remote access of data records onboard the ship.~
Flags   indoors spacecraft nomob~
Tunnel	20
Exits0 	0
Exits1 	68
Exits2 	64
Exits3 	69
Exits4 	0
Exits5 	0
Exits6 	0
Exits7 	0
Exits8 	0
Exits9 	0
Exflags0 	0
Exflags1 	0
Exflags2 	0
Exflags3 	0
Exflags4 	0
Exflags5 	0
Exflags6 	0
Exflags7 	0
Exflags8 	0
Exflags9 	0
Keys0 	0
Keys1 	0
Keys2 	0
Keys3 	0
Keys4 	0
Keys5 	0
Keys6 	0
Keys7 	0
Keys8 	0
Keys9 	0
RoomType 	22
Rprog0 	~
Rprog1 	~
Rprog2 	~
Rprog3 	~
Rprog4 	~
Rprog5 	~
Rprog6 	~
Rprog7 	~
Rprog8 	~
Rprog9 	~
Reset0 	~
Reset1 	~
Reset2 	~
Reset3 	~
Reset4 	~
Reset5 	~
Reset6 	~
Reset7 	~
Reset8 	~
Reset9 	~
End

#ROOM

RoomNum	68
Name	Crew Quarters~
Desc	A few large bunks sit against the walls where the crewman can sleep.A pair of large footlockers sit at the end of each side of the bunk for the crewmans personal belongings. a large terminal is imbued into the wall to allow remote access to the ship's records.~
Flags   indoors hotel spacecraft nomob~
Tunnel	20
Exits0 	0
Exits1 	67
Exits2 	0
Exits3 	0
Exits4 	0
Exits5 	0
Exits6 	0
Exits7 	0
Exits8 	0
Exits9 	0
Exflags0 	0
Exflags1 	0
Exflags2 	0
Exflags3 	0
Exflags4 	0
Exflags5 	0
Exflags6 	0
Exflags7 	0
Exflags8 	0
Exflags9 	0
Keys0 	0
Keys1 	0
Keys2 	0
Keys3 	0
Keys4 	0
Keys5 	0
Keys6 	0
Keys7 	0
Keys8 	0
Keys9 	0
RoomType 	22
Rprog0 	~
Rprog1 	~
Rprog2 	~
Rprog3 	~
Rprog4 	~
Rprog5 	~
Rprog6 	~
Rprog7 	~
Rprog8 	~
Rprog9 	~
Reset0 	~
Reset1 	~
Reset2 	~
Reset3 	~
Reset4 	~
Reset5 	~
Reset6 	~
Reset7 	~
Reset8 	~
Reset9 	~
End

#ROOM

RoomNum	69
Name	Crew Quarters~
Desc	A few large bunks sit against the walls where the crewman can sleep.A pair of large footlockers sit at the end of each side of the bunk for the crewmans personal belongings. a large terminal is imbued into the wall to allow remote access to the ship's records.~
Flags   indoors hotel spacecraft nomob~
Tunnel	20
Exits0 	0
Exits1 	0
Exits2 	0
Exits3 	67
Exits4 	0
Exits5 	0
Exits6 	0
Exits7 	0
Exits8 	0
Exits9 	0
Exflags0 	0
Exflags1 	0
Exflags2 	0
Exflags3 	0
Exflags4 	0
Exflags5 	0
Exflags6 	0
Exflags7 	0
Exflags8 	0
Exflags9 	0
Keys0 	0
Keys1 	0
Keys2 	0
Keys3 	0
Keys4 	0
Keys5 	0
Keys6 	0
Keys7 	0
Keys8 	0
Keys9 	0
RoomType 	22
Rprog0 	~
Rprog1 	~
Rprog2 	~
Rprog3 	~
Rprog4 	~
Rprog5 	~
Rprog6 	~
Rprog7 	~
Rprog8 	~
Rprog9 	~
Reset0 	~
Reset1 	~
Reset2 	~
Reset3 	~
Reset4 	~
Reset5 	~
Reset6 	~
Reset7 	~
Reset8 	~
Reset9 	~
End


#ENDROOMS


#END