#HEADER
Name	Shrike Transport~
Sname	Shrike~
NumRooms	20
Cost	1843022
Class	3
Tractor	0
primaryType	6
primaryCount	2
secondaryType	8
secondaryCount	0
RangeWeapons0	0
RangeWeapons1	0
RangeWeapons2	0
Hull	133
Shields	162
Energy	9350
Chaff	0
Maxbombs	0
Speed	61
Hyperspeed 1
Manuever 43
Turrets	0
Mods	3
Clan 	The Free Republic~
End

#ROOMS

#ROOM

RoomNum 1
Name    Cockpit of a Shrike Transport~
Desc    The cockpit is very broad and encompasses four full stations. ranging from weaponry to navigation and piloting. Small black durasteel chairs sit at each station. twin joystick controls sitting on both sides of a big chair the front of the cockpit controls the speed and direction of the craft.~
Flags   indoors spacecraft nomob~
Tunnel  4
Exits0  0
Exits1  0
Exits2  2
Exits3  0
Exits4  0
Exits5  0
Exits6  0
Exits7  0
Exits8  0
Exits9  0
Exflags0 	0
Exflags1 	0
Exflags2 	0
Exflags3 	0
Exflags4 	0
Exflags5 	0
Exflags6 	0
Exflags7 	0
Exflags8 	0
Exflags9 	0
Keys0 	0
Keys1 	0
Keys2 	0
Keys3 	0
Keys4 	0
Keys5 	0
Keys6 	0
Keys7 	0
Keys8 	0
Keys9 	0
RoomType 	1
Rprog0  ~
Rprog1  ~
Rprog2  ~
Rprog3  ~
Rprog4  ~
Rprog5  ~
Rprog6  ~
Rprog7  ~
Rprog8  ~
Rprog9  ~
Reset0  ~
Reset1  ~
Reset2  ~
Reset3  ~
Reset4  ~
Reset5  ~
Reset6  ~
Reset7  ~
Reset8  ~
Reset9  ~
End

#ROOM

RoomNum 2
Name    Ship Corridor~
Desc    The corridor has durasteel plating on the walls and floor. Several light panels shine down light throughout the corridor. The floor has the hunter's guild insignia embbed into each of the durasteel panels.~
Flags   indoors spacecraft nomob~
Tunnel  10
Exits0 	1
Exits1 	0
Exits2 	3
Exits3 	0
Exits4 	0
Exits5 	0
Exits6 	0
Exits7 	0
Exits8 	0
Exits9 	0
Exflags0 	0
Exflags1 	0
Exflags2 	0
Exflags3 	0
Exflags4 	0
Exflags5 	0
Exflags6 	0
Exflags7 	0
Exflags8 	0
Exflags9 	0
Keys0 	0
Keys1 	0
Keys2 	0
Keys3 	0
Keys4 	0
Keys5 	0
Keys6 	0
Keys7 	0
Keys8 	0
Keys9 	0
RoomType 	22
Rprog0  ~
Rprog1  ~
Rprog2  ~
Rprog3  ~
Rprog4  ~
Rprog5  ~
Rprog6  ~
Rprog7  ~
Rprog8  ~
Rprog9  ~
Reset0  ~
Reset1  ~
Reset2  ~
Reset3  ~
Reset4  ~
Reset5  ~
Reset6  ~
Reset7  ~
Reset8  ~
Reset9  ~
End

#ROOM

RoomNum 3
Name    Ship Corridor~
Desc    The corridor has durasteel plating on the walls and floor. Several light panels shine down light throughout the corridor. The floor has the hunter's guild insignia embbed into each of the durasteel panels.~
Flags   indoors spacecraft nomob~
Tunnel  10
Exits0 	2
Exits1 	0
Exits2 	5
Exits3 	0
Exits4 	0
Exits5 	0
Exits6 	4
Exits7 	0
Exits8 	0
Exits9 	0
Exflags0 	0
Exflags1 	0
Exflags2 	0
Exflags3 	0
Exflags4 	0
Exflags5 	0
Exflags6 	0
Exflags7 	0
Exflags8 	0
Exflags9 	0
Keys0 	0
Keys1 	0
Keys2 	0
Keys3 	0
Keys4 	0
Keys5 	0
Keys6 	0
Keys7 	0
Keys8 	0
Keys9 	0
RoomType 	22
Rprog0  ~
Rprog1  ~
Rprog2  ~
Rprog3  ~
Rprog4  ~
Rprog5  ~
Rprog6  ~
Rprog7  ~
Rprog8  ~
Rprog9  ~
Reset0  ~
Reset1  ~
Reset2  ~
Reset3  ~
Reset4  ~
Reset5  ~
Reset6  ~
Reset7  ~
Reset8  ~
Reset9  ~
End

#ROOM

RoomNum 4
Name    Small Medical Bay~
Desc    The room is very small and has a single bacta tank in it. A small droid is 
here to tend to the wounded the room is brightly lit from the light panels in the 
ceiling. The room is big enough for the wounded person.~
Flags   indoors spacecraft nomob~
Tunnel  1
Exits0 	0
Exits1 	0
Exits2 	0
Exits3 	0
Exits4 	0
Exits5 	0
Exits6 	0
Exits7 	0
Exits8 	0
Exits9 	3
Exflags0 	0
Exflags1 	0
Exflags2 	0
Exflags3 	0
Exflags4 	0
Exflags5 	0
Exflags6 	0
Exflags7 	0
Exflags8 	0
Exflags9 	0
Keys0 	0
Keys1 	0
Keys2 	0
Keys3 	0
Keys4 	0
Keys5 	0
Keys6 	0
Keys7 	0
Keys8 	0
Keys9 	0
RoomType 	22
Rprog0  rand 100 mpechoat $n The healing bacta soothes your wounds.
mprestore $n 80


~
Rprog1  ~
Rprog2  ~
Rprog3  ~
Rprog4  ~
Rprog5  ~
Rprog6  ~
Rprog7  ~
Rprog8  ~
Rprog9  ~
Reset0  ~
Reset1  ~
Reset2  ~
Reset3  ~
Reset4  ~
Reset5  ~
Reset6  ~
Reset7  ~
Reset8  ~
Reset9  ~
End

#ROOM

RoomNum 5
Name    Ship Lounge~
Desc    A typical recreation room, there are two synthleather couches attached to the walls, and a table in the center surrounded by six chairs mounted on two cresent moon shaped durasteel frame.~
Flags   indoors spacecraft nomob~
Tunnel  10
Exits0 	3
Exits1 	9
Exits2 	10
Exits3 	6
Exits4 	0
Exits5 	0
Exits6 	7
Exits7 	8
Exits8 	0
Exits9 	0
Exflags0 	0
Exflags1 	0
Exflags2 	0
Exflags3 	0
Exflags4 	0
Exflags5 	0
Exflags6 	0
Exflags7 	0
Exflags8 	0
Exflags9 	0
Keys0 	0
Keys1 	0
Keys2 	0
Keys3 	0
Keys4 	0
Keys5 	0
Keys6 	0
Keys7 	0
Keys8 	0
Keys9 	0
RoomType 	22
Rprog0  ~
Rprog1  ~
Rprog2  ~
Rprog3  ~
Rprog4  ~
Rprog5  ~
Rprog6  ~
Rprog7  ~
Rprog8  ~
Rprog9  ~
Reset0  ~
Reset1  ~
Reset2  ~
Reset3  ~
Reset4  ~
Reset5  ~
Reset6  ~
Reset7  ~
Reset8  ~
Reset9  ~
End

#ROOM

RoomNum 6
Name    Crew Quarters~
Desc    A large bunk sits against the wall where a crewman can sleep. The walls have some personal ammenties and a small closed off alcove is for more of the private matters.~
Flags   indoors hotel spacecraft nomob~
Tunnel  10
Exits0 	0
Exits1 	5
Exits2 	0
Exits3 	0
Exits4 	0
Exits5 	0
Exits6 	0
Exits7 	0
Exits8 	0
Exits9 	0
Exflags0 	0
Exflags1 	0
Exflags2 	0
Exflags3 	0
Exflags4 	0
Exflags5 	0
Exflags6 	0
Exflags7 	0
Exflags8 	0
Exflags9 	0
Keys0 	0
Keys1 	0
Keys2 	0
Keys3 	0
Keys4 	0
Keys5 	0
Keys6 	0
Keys7 	0
Keys8 	0
Keys9 	0
RoomType 	22
Rprog0  ~
Rprog1  ~
Rprog2  ~
Rprog3  ~
Rprog4  ~
Rprog5  ~
Rprog6  ~
Rprog7  ~
Rprog8  ~
Rprog9  ~
Reset0  ~
Reset1  ~
Reset2  ~
Reset3  ~
Reset4  ~
Reset5  ~
Reset6  ~
Reset7  ~
Reset8  ~
Reset9  ~
End

#ROOM

RoomNum 7
Name    Crew Quarters~
Desc    A large bunk sits against the wall where a crewman can sleep. The walls have some personal ammenties and a small closed off alcove is for more of the private matters.~
Flags   indoors hotel  spacecraft nomob~
Tunnel  10
Exits0 	0
Exits1 	0
Exits2 	0
Exits3 	0
Exits4 	0
Exits5 	0
Exits6 	0
Exits7 	0
Exits8 	5
Exits9 	0
Exflags0 	0
Exflags1 	0
Exflags2 	0
Exflags3 	0
Exflags4 	0
Exflags5 	0
Exflags6 	0
Exflags7 	0
Exflags8 	0
Exflags9 	0
Keys0 	0
Keys1 	0
Keys2 	0
Keys3 	0
Keys4 	0
Keys5 	0
Keys6 	0
Keys7 	0
Keys8 	0
Keys9 	0
RoomType 	22
Rprog0  ~
Rprog1  ~
Rprog2  ~
Rprog3  ~
Rprog4  ~
Rprog5  ~
Rprog6  ~
Rprog7  ~
Rprog8  ~
Rprog9  ~
Reset0  ~
Reset1  ~
Reset2  ~
Reset3  ~
Reset4  ~
Reset5  ~
Reset6  ~
Reset7  ~
Reset8  ~
Reset9  ~
End

#ROOM

RoomNum 8
Name    Crew Quarters~
Desc    A large bunk sits against the wall where a crewman can sleep. The walls have some personal ammenties and a small closed off alcove is for more of the private matters.~
Flags   indoors hotel spacecraft nomob~
Tunnel  10
Exits0 	0
Exits1 	0
Exits2 	0
Exits3 	0
Exits4 	0
Exits5 	0
Exits6 	0
Exits7 	0
Exits8 	0
Exits9 	5
Exflags0 	0
Exflags1 	0
Exflags2 	0
Exflags3 	0
Exflags4 	0
Exflags5 	0
Exflags6 	0
Exflags7 	0
Exflags8 	0
Exflags9 	0
Keys0 	0
Keys1 	0
Keys2 	0
Keys3 	0
Keys4 	0
Keys5 	0
Keys6 	0
Keys7 	0
Keys8 	0
Keys9 	0
RoomType 	22
Rprog0  ~
Rprog1  ~
Rprog2  ~
Rprog3  ~
Rprog4  ~
Rprog5  ~
Rprog6  ~
Rprog7  ~
Rprog8  ~
Rprog9  ~
Reset0  ~
Reset1  ~
Reset2  ~
Reset3  ~
Reset4  ~
Reset5  ~
Reset6  ~
Reset7  ~
Reset8  ~
Reset9  ~
End

#ROOM

RoomNum 9
Name    Crew Quarters~
Desc    A large bunk sits against the wall where a crewman can sleep. The walls have some personal ammenties and a small closed off alcove is for more of the private matters.~
Flags   indoors hotel spacecraft nomob~
Tunnel  10
Exits0 	0
Exits1 	0
Exits2 	0
Exits3 	5
Exits4 	0
Exits5 	0
Exits6 	0
Exits7 	0
Exits8 	0
Exits9 	0
Exflags0 	0
Exflags1 	0
Exflags2 	0
Exflags3 	0
Exflags4 	0
Exflags5 	0
Exflags6 	0
Exflags7 	0
Exflags8 	0
Exflags9 	0
Keys0 	0
Keys1 	0
Keys2 	0
Keys3 	0
Keys4 	0
Keys5 	0
Keys6 	0
Keys7 	0
Keys8 	0
Keys9 	0
RoomType 	22
Rprog0  ~
Rprog1  ~
Rprog2  ~
Rprog3  ~
Rprog4  ~
Rprog5  ~
Rprog6  ~
Rprog7  ~
Rprog8  ~
Rprog9  ~
Reset0  ~
Reset1  ~
Reset2  ~
Reset3  ~
Reset4  ~
Reset5  ~
Reset6  ~
Reset7  ~
Reset8  ~
Reset9  ~
End

#ROOM

RoomNum 10
Name    Entry Ramp~
Desc    The ramp is reinforced durasteel to accomendate many things. The walls
have wires and some pipes visible while another section has durasteel plating. A medium sized 
box sits in the wall at the top of the ramp apparently to operate the ramp.~
Flags   indoors spacecraft nomob~
Tunnel  10
Exits0 	5
Exits1 	0
Exits2 	11
Exits3 	0
Exits4 	0
Exits5 	0
Exits6 	0
Exits7 	0
Exits8 	0
Exits9 	0
Exflags0 	0
Exflags1 	0
Exflags2 	0
Exflags3 	0
Exflags4 	0
Exflags5 	0
Exflags6 	0
Exflags7 	0
Exflags8 	0
Exflags9 	0
Keys0 	0
Keys1 	0
Keys2 	0
Keys3 	0
Keys4 	0
Keys5 	0
Keys6 	0
Keys7 	0
Keys8 	0
Keys9 	0
RoomType 	2
Rprog0  ~
Rprog1  ~
Rprog2  ~
Rprog3  ~
Rprog4  ~
Rprog5  ~
Rprog6  ~
Rprog7  ~
Rprog8  ~
Rprog9  ~
Reset0  ~
Reset1  ~
Reset2  ~
Reset3  ~
Reset4  ~
Reset5  ~
Reset6  ~
Reset7  ~
Reset8  ~
Reset9  ~
End

#ROOM

RoomNum 11
Name    Ship Corridor~
Desc    The corridor has durasteel plating on the walls and floor. Several light panels shine down light throughout the corridor. The floor has the hunter's guild insignia embbed into each of the durasteel panels.~
Flags   indoors spacecraft nomob~
Tunnel  10
Exits0 	10
Exits1 	17
Exits2 	12
Exits3 	13
Exits4 	0
Exits5 	0
Exits6 	0
Exits7 	0
Exits8 	0
Exits9 	0
Exflags0 	0
Exflags1 	0
Exflags2 	0
Exflags3 	0
Exflags4 	0
Exflags5 	0
Exflags6 	0
Exflags7 	0
Exflags8 	0
Exflags9 	0
Keys0 	0
Keys1 	0
Keys2 	0
Keys3 	0
Keys4 	0
Keys5 	0
Keys6 	0
Keys7 	0
Keys8 	0
Keys9 	0
RoomType 	22
Rprog0  ~
Rprog1  ~
Rprog2  ~
Rprog3  ~
Rprog4  ~
Rprog5  ~
Rprog6  ~
Rprog7  ~
Rprog8  ~
Rprog9  ~
Reset0  ~
Reset1  ~
Reset2  ~
Reset3  ~
Reset4  ~
Reset5  ~
Reset6  ~
Reset7  ~
Reset8  ~
Reset9  ~
End

#ROOM

RoomNum 12
Name    Engine Room~
Desc    four columns sit in the room two on each side. each emitting a radiant glow. a large console sits against the far wall from the door containing the controls for the ship and modification panel for ship modifications.~
Flags   indoors spacecraft nomob~
Tunnel  10
Exits0 	11
Exits1 	0
Exits2 	0
Exits3 	0
Exits4 	0
Exits5 	0
Exits6 	0
Exits7 	0
Exits8 	0
Exits9 	0
Exflags0 	0
Exflags1 	0
Exflags2 	0
Exflags3 	0
Exflags4 	0
Exflags5 	0
Exflags6 	0
Exflags7 	0
Exflags8 	0
Exflags9 	0
Keys0 	0
Keys1 	0
Keys2 	0
Keys3 	0
Keys4 	0
Keys5 	0
Keys6 	0
Keys7 	0
Keys8 	0
Keys9 	0
RoomType 	7
Rprog0  ~
Rprog1  ~
Rprog2  ~
Rprog3  ~
Rprog4  ~
Rprog5  ~
Rprog6  ~
Rprog7  ~
Rprog8  ~
Rprog9  ~
Reset0  ~
Reset1  ~
Reset2  ~
Reset3  ~
Reset4  ~
Reset5  ~
Reset6  ~
Reset7  ~
Reset8  ~
Reset9  ~
End

#ROOM

RoomNum 13
Name    Ship Corridor~
Desc    The corridor has durasteel plating on the walls and floor. Several light panels shine down light throughout the corridor. The floor has the hunter's guild insignia embbed into each of the durasteel panels.~
Flags   indoors spacecraft nomob~
Tunnel  10
Exits0 	14
Exits1 	11
Exits2 	0
Exits3 	16
Exits4 	0
Exits5 	0
Exits6 	0
Exits7 	0
Exits8 	0
Exits9 	0
Exflags0 	0
Exflags1 	0
Exflags2 	0
Exflags3 	0
Exflags4 	0
Exflags5 	0
Exflags6 	0
Exflags7 	0
Exflags8 	0
Exflags9 	0
Keys0 	0
Keys1 	0
Keys2 	0
Keys3 	0
Keys4 	0
Keys5 	0
Keys6 	0
Keys7 	0
Keys8 	0
Keys9 	0
RoomType 	22
Rprog0  ~
Rprog1  ~
Rprog2  ~
Rprog3  ~
Rprog4  ~
Rprog5  ~
Rprog6  ~
Rprog7  ~
Rprog8  ~
Rprog9  ~
Reset0  ~
Reset1  ~
Reset2  ~
Reset3  ~
Reset4  ~
Reset5  ~
Reset6  ~
Reset7  ~
Reset8  ~
Reset9  ~
End

#ROOM

RoomNum 14
Name    Ship Corridor~
Desc    The corridor has durasteel plating on the walls and floor. Several light panels shine down light throughout the corridor. The floor has the hunter's guild insignia embbed into each of the durasteel panels.~
Flags   indoors spacecraft nomob~
Tunnel  10
Exits0 	0
Exits1 	0
Exits2 	13
Exits3 	15
Exits4 	0
Exits5 	0
Exits6 	0
Exits7 	0
Exits8 	0
Exits9 	0
Exflags0 	0
Exflags1 	0
Exflags2 	0
Exflags3 	0
Exflags4 	0
Exflags5 	0
Exflags6 	0
Exflags7 	0
Exflags8 	0
Exflags9 	0
Keys0 	0
Keys1 	0
Keys2 	0
Keys3 	0
Keys4 	0
Keys5 	0
Keys6 	0
Keys7 	0
Keys8 	0
Keys9 	0
RoomType 	22
Rprog0  ~
Rprog1  ~
Rprog2  ~
Rprog3  ~
Rprog4  ~
Rprog5  ~
Rprog6  ~
Rprog7  ~
Rprog8  ~
Rprog9  ~
Reset0  ~
Reset1  ~
Reset2  ~
Reset3  ~
Reset4  ~
Reset5  ~
Reset6  ~
Reset7  ~
Reset8  ~
Reset9  ~
End

#ROOM

RoomNum 15
Name    Cell~
Desc    The room is darkly lit and a small cot sits against a wall with a small alcove containing a durasteel bucket. the door to the cell has several durasteel bars that extend throughout the door doubling as a screen and reinforcement to the door itself.~
Flags   indoors  hotel spacecraft nomob~
Tunnel  10
Exits0 	0
Exits1 	14
Exits2 	0
Exits3 	0
Exits4 	0
Exits5 	0
Exits6 	0
Exits7 	0
Exits8 	0
Exits9 	0
Exflags0 	0
Exflags1 	0
Exflags2 	0
Exflags3 	0
Exflags4 	0
Exflags5 	0
Exflags6 	0
Exflags7 	0
Exflags8 	0
Exflags9 	0
Keys0 	0
Keys1 	0
Keys2 	0
Keys3 	0
Keys4 	0
Keys5 	0
Keys6 	0
Keys7 	0
Keys8 	0
Keys9 	0
RoomType 	22
Rprog0  ~
Rprog1  ~
Rprog2  ~
Rprog3  ~
Rprog4  ~
Rprog5  ~
Rprog6  ~
Rprog7  ~
Rprog8  ~
Rprog9  ~
Reset0  ~
Reset1  ~
Reset2  ~
Reset3  ~
Reset4  ~
Reset5  ~
Reset6  ~
Reset7  ~
Reset8  ~
Reset9  ~
End

#ROOM

RoomNum 16
Name    Cell~
Desc    The room is darkly lit and a small cot sits against a wall with a small alcove containing a durasteel bucket. the door to the cell has several durasteel bars that extend throughout the door doubling as a screen and reinforcement to the door itself.~
Flags   indoors  hotel spacecraft nomob~
Tunnel  10
Exits0 	0
Exits1 	13
Exits2 	0
Exits3 	0
Exits4 	0
Exits5 	0
Exits6 	0
Exits7 	0
Exits8 	0
Exits9 	0
Exflags0 	0
Exflags1 	0
Exflags2 	0
Exflags3 	0
Exflags4 	0
Exflags5 	0
Exflags6 	0
Exflags7 	0
Exflags8 	0
Exflags9 	0
Keys0 	0
Keys1 	0
Keys2 	0
Keys3 	0
Keys4 	0
Keys5 	0
Keys6 	0
Keys7 	0
Keys8 	0
Keys9 	0
RoomType 	22
Rprog0  ~
Rprog1  ~
Rprog2  ~
Rprog3  ~
Rprog4  ~
Rprog5  ~
Rprog6  ~
Rprog7  ~
Rprog8  ~
Rprog9  ~
Reset0  ~
Reset1  ~
Reset2  ~
Reset3  ~
Reset4  ~
Reset5  ~
Reset6  ~
Reset7  ~
Reset8  ~
Reset9  ~
End

#ROOM

RoomNum 17
Name    Ship Corridor~
Desc    The corridor has durasteel plating on the walls and floor. Several light panels shine down light throughout the corridor. The floor has the hunter's guild insignia embbed into each of the durasteel panels.~
Flags   indoors spacecraft nomob~
Tunnel  10
Exits0 	18
Exits1 	20
Exits2 	0
Exits3 	11
Exits4 	0
Exits5 	0
Exits6 	0
Exits7 	0
Exits8 	0
Exits9 	0
Exflags0 	0
Exflags1 	0
Exflags2 	0
Exflags3 	0
Exflags4 	0
Exflags5 	0
Exflags6 	0
Exflags7 	0
Exflags8 	0
Exflags9 	0
Keys0 	0
Keys1 	0
Keys2 	0
Keys3 	0
Keys4 	0
Keys5 	0
Keys6 	0
Keys7 	0
Keys8 	0
Keys9 	0
RoomType 	22
Rprog0  ~
Rprog1  ~
Rprog2  ~
Rprog3  ~
Rprog4  ~
Rprog5  ~
Rprog6  ~
Rprog7  ~
Rprog8  ~
Rprog9  ~
Reset0  ~
Reset1  ~
Reset2  ~
Reset3  ~
Reset4  ~
Reset5  ~
Reset6  ~
Reset7  ~
Reset8  ~
Reset9  ~
End

#ROOM

RoomNum 18
Name    Ship Corridor~
Desc    The corridor has durasteel plating on the walls and floor. Several light panels shine down light throughout the corridor. The floor has the hunter's guild insignia embbed into each of the durasteel panels.~
Flags   indoors spacecraft nomob~
Tunnel  10
Exits0 	0
Exits1 	19
Exits2 	17
Exits3 	0
Exits4 	0
Exits5 	0
Exits6 	0
Exits7 	0
Exits8 	0
Exits9 	0
Exflags0 	0
Exflags1 	0
Exflags2 	0
Exflags3 	0
Exflags4 	0
Exflags5 	0
Exflags6 	0
Exflags7 	0
Exflags8 	0
Exflags9 	0
Keys0 	0
Keys1 	0
Keys2 	0
Keys3 	0
Keys4 	0
Keys5 	0
Keys6 	0
Keys7 	0
Keys8 	0
Keys9 	0
RoomType 	22
Rprog0  ~
Rprog1  ~
Rprog2  ~
Rprog3  ~
Rprog4  ~
Rprog5  ~
Rprog6  ~
Rprog7  ~
Rprog8  ~
Rprog9  ~
Reset0  ~
Reset1  ~
Reset2  ~
Reset3  ~
Reset4  ~
Reset5  ~
Reset6  ~
Reset7  ~
Reset8  ~
Reset9  ~
End

#ROOM

RoomNum 19
Name    Cell~
Desc    The room is darkly lit and a small cot sits against a wall with a small alcove containing a durasteel bucket. the door to the cell has several durasteel bars that extend throughout the door doubling as a screen and reinforcement to the door itself.~
Flags   indoors  hotel spacecraft nomob~
Tunnel  10
Exits0 	0
Exits1 	0
Exits2 	0
Exits3 	18
Exits4 	0
Exits5 	0
Exits6 	0
Exits7 	0
Exits8 	0
Exits9 	0
Exflags0 	0
Exflags1 	0
Exflags2 	0
Exflags3 	0
Exflags4 	0
Exflags5 	0
Exflags6 	0
Exflags7 	0
Exflags8 	0
Exflags9 	0
Keys0 	0
Keys1 	0
Keys2 	0
Keys3 	0
Keys4 	0
Keys5 	0
Keys6 	0
Keys7 	0
Keys8 	0
Keys9 	0
RoomType 	22
Rprog0  ~
Rprog1  ~
Rprog2  ~
Rprog3  ~
Rprog4  ~
Rprog5  ~
Rprog6  ~
Rprog7  ~
Rprog8  ~
Rprog9  ~
Reset0  ~
Reset1  ~
Reset2  ~
Reset3  ~
Reset4  ~
Reset5  ~
Reset6  ~
Reset7  ~
Reset8  ~
Reset9  ~
End

#ROOM

RoomNum 20
Name    Cell~
Desc    The room is darkly lit and a small cot sits against a wall with a small alcove containing a durasteel bucket. the door to the cell has several durasteel bars that extend throughout the door doubling as a screen and reinforcement to the door itself.~
Flags   indoors  hotel spacecraft nomob~
Tunnel  10
Exits0 	0
Exits1 	0
Exits2 	0
Exits3 	17
Exits4 	0
Exits5 	0
Exits6 	0
Exits7 	0
Exits8 	0
Exits9 	0
Exflags0 	0
Exflags1 	0
Exflags2 	0
Exflags3 	0
Exflags4 	0
Exflags5 	0
Exflags6 	0
Exflags7 	0
Exflags8 	0
Exflags9 	0
Keys0 	0
Keys1 	0
Keys2 	0
Keys3 	0
Keys4 	0
Keys5 	0
Keys6 	0
Keys7 	0
Keys8 	0
Keys9 	0
RoomType 	22
Rprog0  ~
Rprog1  ~
Rprog2  ~
Rprog3  ~
Rprog4  ~
Rprog5  ~
Rprog6  ~
Rprog7  ~
Rprog8  ~
Rprog9  ~
Reset0  ~
Reset1  ~
Reset2  ~
Reset3  ~
Reset4  ~
Reset5  ~
Reset6  ~
Reset7  ~
Reset8  ~
Reset9  ~
End


#ENDROOMS

#END