#include <sys/time.h>
#include <sys/types.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "merc.h"
#include "warlock.h"
void load_war(void)
{
FILE *fp;
int i;
if ((fp = fopen("../area/war.dat", "r")) == NULL) {
log_string("Error: war.dat not found!");
exit(1);}
for(i=0; i < MAX_WAR; i++ ){
war_table[i].one = fread_number(fp);
war_table[i].two = fread_number(fp);
}
return;
}
void save_war(void)
{
FILE *fp;
int i;
if ((fp = fopen("../area/war.dat", "w")) == NULL) {
log_string("Error: kingdom.dat not found!");
exit(1);}
for (i = 0; i < MAX_WAR; i++) {
fprintf(fp,"%d\n", war_table[i].one);
fprintf(fp,"%d\n", war_table[i].two);
}
fclose(fp);
return;
}
void load_kingdoms(void) {
FILE *fp;
ROOM_INDEX_DATA *room;
OBJ_INDEX_DATA *obj;
int i;
int vnum;
king_table[0].name = "";
king_table[0].who_name = "";
king_table[0].leader_name = "";
king_table[0].pk = 0;
king_table[0].pd = 0;
king_table[0].num = 0;
king_table[0].recall = 0;
king_table[0].object = NULL;
king_table[0].altar = 0;
if ((fp = fopen("../area/kingdom.dat", "r")) == NULL) {
log_string("Error: kingdom.dat not found!");
exit(1);}
for (i = 1; i <= MAX_KINGDOM; i++) {
vnum = 90000 + i*100;
king_table[i].name = fread_string(fp);
king_table[i].who_name = fread_string(fp);
king_table[i].leader_name = fread_string(fp);
king_table[i].pk = fread_number(fp);
king_table[i].pd = fread_number(fp);
king_table[i].recall = fread_number(fp);
king_table[i].altar = fread_number(fp);
king_table[i].num = i;
/* obj = get_obj_index(vnum);
if (obj != NULL)
king_table[i].object = create_object(obj,0);
if (king_table[i].object != NULL && (room = get_room_index(king_table[i].altar)) != NULL)
obj_to_room(king_table[i].object,room);
*/ }
fclose(fp);
return;
}
void save_kingdoms(void) {
FILE *fp;
int i;
if ((fp = fopen("../area/kingdom.dat","w")) == NULL) {
log_string("Error writing to kingdom.dat");
}
for (i = 1; i <= MAX_KINGDOM; i++) {
fprintf(fp,"%s~\n", king_table[i].name);
fprintf(fp,"%s~\n", king_table[i].who_name);
fprintf(fp,"%s~\n", king_table[i].leader_name);
fprintf(fp, "%d\n%d\n",king_table[i].pk, king_table[i].pd);
fprintf(fp, "%d\n%d\n",king_table[i].recall,king_table[i].altar);
}
fclose(fp);
return;
}
void do_clanlist(CHAR_DATA *ch, char *argument) {
char buf[MAX_STRING_LENGTH];
int i;
if (IS_NPC(ch)) return;
sprintf(buf, "Clan Leader PKs PDs\n\r" );
send_to_char(buf,ch);
sprintf(buf, "---- ------ --- ---\n\r" );
send_to_char(buf,ch);
for (i = 1; i <= MAX_KINGDOM; i++) {
sprintf(buf, "%-18s %-12s %-7d %-7d\n\r",
king_table[i].name,
king_table[i].leader_name,
king_table[i].pk,
king_table[i].pd);
send_to_char(buf,ch);
}
send_to_char("\n\r", ch );
return;
}
void do_induct(CHAR_DATA *ch, char *argument) {
CHAR_DATA *victim;
char arg[MAX_STRING_LENGTH];
argument = one_argument(argument,arg);
if (IS_NPC(ch)) return;
if (ch->pcdata->kingdom == 0) {
send_to_char("You are not in a clan.\n\r", ch );
return;}
if (str_cmp(ch->pcdata->switchname,king_table[ch->pcdata->kingdom].leader_name)
&& !IS_SET(ch->special, SPC_PRINCE)) {
send_to_char("You cannot induct people.\n\r", ch );
return;}
if ((victim = get_char_room(ch, arg)) == NULL) {
send_to_char("They are not here.\n\r", ch );
return;}
if (IS_NPC(victim)) {
send_to_char("Not on NPCs.\n\r", ch );
return;}
if (!IS_SET(victim->newbits, NEW_CLANNABLE)) {
send_to_char("That person is not CLANNABLE.\n\r", ch );
return;}
if (victim->pcdata->kingdom != 0) {
send_to_char("That person is already clanned.\n\r", ch );
return;}
victim->pcdata->kingdom = ch->pcdata->kingdom;
if (IS_SET(victim->special, SPC_PRINCE))
REMOVE_BIT(victim->special, SPC_PRINCE);
send_to_char("They are now in your clan.\n\r", ch);
send_to_char("You are now in a clan.\n\r", victim);
save_char_obj(victim);
return;
}
void do_outcast(CHAR_DATA *ch, char *argument) {
CHAR_DATA *victim;
char arg[MAX_STRING_LENGTH];
argument = one_argument(argument, arg);
if (IS_NPC(ch)) return;
if (ch->pcdata->kingdom == 0) {
send_to_char("You are not in a clan.\n\r", ch );
return;}
if (str_cmp(ch->pcdata->switchname,king_table[ch->pcdata->kingdom].leader_name)) {
send_to_char("You are not a clan leader.\n\r", ch );
return;}
if ((victim = get_char_world(ch, arg)) == NULL ) {
send_to_char("They are not here.\n\r", ch );
return;}
if (IS_NPC(victim)) {
send_to_char("Not on NPCs.\n\r", ch );
return;}
if (victim->pcdata->kingdom != ch->pcdata->kingdom) {
send_to_char("They are not in your clan.\n\r", ch );
return;}
if (ch == victim) {
send_to_char("You can't outcast yourself.\n\r", ch );
return;}
victim->pcdata->kingdom = 0;
if (IS_SET(victim->special, SPC_PRINCE))
REMOVE_BIT(victim->special, SPC_PRINCE);
send_to_char("You remove them from your clan.\n\r", ch );
send_to_char("You have been outcasted from your clan!\n\r",victim);
return;
}
void do_prince(CHAR_DATA *ch, char *argument) {
CHAR_DATA *victim;
char arg[MAX_STRING_LENGTH];
argument = one_argument(argument, arg);
if (IS_NPC(ch)) return;
if (ch->pcdata->kingdom == 0) {
send_to_char("You are not in a clan.\n\r", ch );
return;}
if (str_cmp(ch->pcdata->switchname,king_table[ch->pcdata->kingdom].leader_name)) {
send_to_char("You are not the leader of your clan.\n\r", ch );
return;}
if ((victim = get_char_room(ch, arg)) == NULL) {
send_to_char("They are not here.\n\r", ch );
return;}
if (IS_NPC(victim)) {
send_to_char("Not on NPCs.\n\r", ch );
return;}
if (victim->pcdata->kingdom != ch->pcdata->kingdom) {
send_to_char("They are not in your clan.\n\r", ch );
return;}
if (ch == victim) {
send_to_char("You can't do that.\n\r", ch );
return;}
if (IS_SET(victim->special, SPC_PRINCE)) {
REMOVE_BIT(victim->special, SPC_PRINCE);
send_to_char("You are no longer a prince.\n\r", victim);
send_to_char("They are no longer a prince.\n\r", ch );
save_char_obj(victim);
return;}
SET_BIT(victim->special, SPC_PRINCE);
send_to_char("You are now a prince!\n\r", victim);
send_to_char("You make them a prince.\n\r", ch );
save_char_obj(victim);
return;
}
void do_clannable(CHAR_DATA *ch, char *argument) {
if (IS_NPC(ch)) return;
if (ch->pcdata->kingdom != 0) {
send_to_char("You already are in a clan.\n\r", ch );
return;}
if (IS_SET(ch->newbits, NEW_CLANNABLE)) {
REMOVE_BIT(ch->newbits, NEW_CLANNABLE);
send_to_char("You can no longer be clanned.\n\r", ch );
return;}
SET_BIT(ch->newbits, NEW_CLANNABLE);
send_to_char("You can now be clanned.\n\r", ch );
return;
}
void do_kingdom(CHAR_DATA *ch, char *argument)
{
char buf[MAX_STRING_LENGTH];
CHAR_DATA *gch;
char rankname[9];
if (IS_NPC(ch)) return;
if (ch->pcdata->kingdom == 0) {
send_to_char("You are not in a kingdom.\n\r", ch );
return;}
sprintf(buf, "%s's Kingdom of %s:\n\r",
king_table[ch->pcdata->kingdom].leader_name,
king_table[ch->pcdata->kingdom].name);
send_to_char( buf, ch );
send_to_char("#2[ Name ] [ Hits ] [ HPmax ] [ Mana ] [ Move ] [ Status ] [ Rank ]#n\n\r", ch );
for ( gch = char_list; gch != NULL; gch = gch->next )
{
if ( IS_NPC(gch) ) continue;
if ( gch->pcdata->kingdom != ch->pcdata->kingdom)
continue;
if (!str_cmp(king_table[ch->pcdata->kingdom].leader_name,gch->pcdata->switchname))
sprintf(rankname,"King");
else if (IS_SET(gch->special, SPC_PRINCE))
sprintf(rankname, "Prince");
else
sprintf(rankname,"Member");
sprintf( buf,
"#2[#n%-12s#2] [#n%6d#2] [#n%7d#2] [#n%6d#2] [#n%6d#2] [#n %-2d #2] [ #n%-6s #2]#n\n\r",
gch->pcdata->switchname ,
gch->hit,gch->max_hit,gch->mana,gch->move,
gch->race, rankname);
send_to_char( buf, ch );
}
return;
}
void do_krecall(CHAR_DATA *ch, char *argument) {
CHAR_DATA *victim;
CHAR_DATA *mount;
ROOM_INDEX_DATA *location;
if (IS_NPC(ch)) return;
if (ch->pcdata->kingdom == 0) {
send_to_char("Huh?\n\r", ch );
return;}
act("$n's body flickers with green energy.",ch,NULL,NULL,TO_ROOM);
act("Your body flickers with green energy.",ch,NULL,NULL,TO_CHAR);
if ((location = get_room_index(king_table[ch->pcdata->kingdom].recall)) == NULL) {
send_to_char("You are completely lost.\n\r", ch );
return;}
if (ch->in_room == location) return;
if (/*IS_SET(ch->in_room->room_flags, ROOM_NO_RECALL) ||*/ IS_AFFECTED(ch, AFF_CURSE)) {
send_to_char("You are unable to recall.\n\r", ch );
return;}
if ((victim = ch->fighting) != NULL) {
if (number_bits(1) == 0) {
WAIT_STATE(ch,4);
send_to_char("You failed!\n\r", ch );
return;}
send_to_char("You recall from combat!\n\r", ch );
stop_fighting(ch,TRUE);
}
act("$n dissapears.",ch,NULL,NULL,TO_ROOM);
char_from_room(ch);
char_to_room(ch,location);
act("$n appears in the room.",ch,NULL,NULL,TO_ROOM);
do_look(ch,"auto");
if ((mount = ch->mount) == NULL) return;
char_from_room(mount);
char_to_room(mount,ch->in_room);
return;
}
bool lost_kpower(CHAR_DATA *ch) {
ROOM_INDEX_DATA *room;
if (IS_NPC(ch)) return FALSE;
if (ch->pcdata->kingdom <= 0 || ch->pcdata->kingdom > MAX_KINGDOM)
return FALSE;
if (king_table[ch->pcdata->kingdom].object == NULL)
return FALSE;
if ((room = get_room_index(king_table[ch->pcdata->kingdom].altar)) == NULL)
return FALSE;
/* if (king_table[ch->pcdata->kingdom].object->in_room->vnum ==
king_table[ch->pcdata->kingdom].altar)
return FALSE;
*/
return FALSE;
return TRUE;
}
void do_warlist(CHAR_DATA *ch, char *argument)
{
char buf[MAX_STRING_LENGTH];
int i;
stc( "#2THE WARLIST!!!#n\n\r\n\r",ch);
for(i=0 ; i < MAX_WAR ; i++){
if( war_table[i].one != 0
&& war_table[i].one <= MAX_KINGDOM
&& war_table[i].two <= MAX_KINGDOM)
{
sprintf(buf, "%s's Kingdom of the %s is at war with\n\r%s's Kingdom of the %s\n\r",
king_table[war_table[i].one].leader_name,
king_table[war_table[i].one].name,
king_table[war_table[i].two].leader_name,
king_table[war_table[i].two].name );
stc(buf,ch);
}
}
return;
}
void do_decwar(CHAR_DATA *ch, char *argument)
{
char arg[MAX_INPUT_LENGTH];
int i;
int target=0, slot = -1;
one_argument(argument, arg);
if (ch->pcdata->kingdom == 0) {
send_to_char("You are not in a clan.\n\r", ch );
return;}
if (str_cmp(ch->pcdata->switchname,king_table[ch->pcdata->kingdom].leader_name)) {
send_to_char("You are not the leader of your clan.\n\r", ch );
return;}
if( arg[0] == '\0' )
{
stc( "You need to type the name of the leader of the kingdom to declare war on.\n\r",ch);
return;
}
for( i = 1 ; i <= MAX_KINGDOM ; i++ ){
if( !str_prefix(arg,king_table[i].leader_name) ) target = i;
}
if( target == 0 )
{
stc( "No match found.\n\r",ch);
return;
}
for( i=0 ; i <= MAX_WAR ; i++ ){
if( (war_table[i].one == ch->pcdata->kingdom && war_table[i].two == target)
|| (war_table[i].two == ch->pcdata->kingdom && war_table[i].one == target )){
stc( "You are already at war with them. Use warpeace to have a peace.\n\r",ch);
return;
}
if(war_table[i].one == 0 && war_table[i].two == 0 && slot < 0 ) slot = i;
}
if( slot < 0 ){
stc( "No slots left.\n\r",ch);
return;
}
war_table[slot].one = ch->pcdata->kingdom;
war_table[slot].two = target;
stc( "You are now at WAR!!!!\n\r",ch);
save_war();
do_info( ch, "THERE IS A NEW WAR!!!!! WARLIST TO SEE!!!!");
return;
}
void do_warpeace( CHAR_DATA *ch, char *argument)
{
char arg[MAX_INPUT_LENGTH];
int i;
int target=0, slot = -1;
one_argument(argument, arg);
if (ch->pcdata->kingdom == 0) {
send_to_char("You are not in a clan.\n\r", ch );
return;}
if (str_cmp(ch->pcdata->switchname,king_table[ch->pcdata->kingdom].leader_name)) {
send_to_char("You are not the leader of your clan.\n\r", ch );
return;}
if( arg[0] == '\0' )
{
stc( "You need to type the name of the leader of the kingdom to make peace with.\n\r",ch);
return;
}
for( i = 1 ; i <= MAX_KINGDOM ; i++ ){
if( !str_prefix(arg,king_table[i].leader_name) ) target = i;
}
if( target == 0 )
{
stc( "No match found.\n\r",ch);
return;
}
for( i=0 ; i <= MAX_WAR ; i++ ){
if( (war_table[i].one == ch->pcdata->kingdom && war_table[i].two == target) ){
slot = i;
}
}
if( slot < 0 ){
stc( "You are not at war with them, or they declared war on you. Get the other leader to make peace.\n\r",ch);
return;
}
war_table[slot].one = 0;
war_table[slot].two = 0;
stc( "You are now at PEACE!!!!\n\r",ch);
do_info(ch,"THERE IS A NEW PEACE BETWEEN KINGDOMS!!");
save_war();
return;
}