/*********************************************************************************
*This code written by Lustov of Aeternus Nox MUD, feel free to use it if you like*
*but please e-mail me if you do (mccauley@tiac.net). Also... please send me any *
*improvements you make *
*********************************************************************************/
#if defined(macintosh)
#include <types.h>
#else
#include <sys/types.h>
#endif
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include "merc.h"
#include "player.h"
#include "warlock.h"
void do_eagleeye( CHAR_DATA *ch, char *argument )
{
char arg [MAX_INPUT_LENGTH];
argument = one_argument( argument, arg );
if (IS_NPC(ch)) return;
if (!IS_CLASS(ch,CLASS_GLADIATOR) || ch->pcdata->powers[GPOWER_CORPUS] < 3)
{
send_to_char("Sorry, can't do that.\n\r", ch);
return;
}
if (ch->hit < 1000)
{
send_to_char("You aren't powerful enough to use Eagleeye.\n\r",ch);
return;
}
if ( IS_SET(ch->act, PLR_HOLYLIGHT) )
{
REMOVE_BIT(ch->act, PLR_HOLYLIGHT);
send_to_char( "Your senses return to normal.\n\r", ch );
}
else
{
SET_BIT(ch->act, PLR_HOLYLIGHT);
send_to_char( "Your senses increase to incredible proportions.\n\r", ch );
ch->hit -= 1000;
return;
}
}
void do_vires( CHAR_DATA *ch, char *argument )
{
char arg [MAX_INPUT_LENGTH];
argument = one_argument( argument, arg );
if (IS_NPC(ch)) return;
if (!IS_CLASS(ch,CLASS_GLADIATOR) || ch->pcdata->powers[GPOWER_PUGNARE] < 1)
{
send_to_char("Sorry, can't do that.\n\r",ch);
return;
}
if (IS_DEMPOWER(ch,DEM_MIGHT))
{
send_to_char("You already have Vires.\n\r",ch);
return;
}
if (ch->hit < 1000)
{
send_to_char("You do not have enough power to use Vis.\n\r",ch);
return;
}
if (!IS_DEMPOWER(ch,DEM_MIGHT))
{
act("$n looks stronger.",ch,NULL,NULL,TO_ROOM);
send_to_char("You feel superhuman power rush through your veins.\n\r",ch);
SET_BIT(ch->pcdata->powers[DPOWER_FLAGS],DEM_MIGHT);
ch->hit -= 1000;
}
}
void do_celeritas(CHAR_DATA *ch, char *argument)
{
if (IS_NPC(ch)) return;
if (!IS_CLASS(ch,CLASS_GLADIATOR) || ch->pcdata->powers[GPOWER_PUGNARE] < 2)
{
send_to_char("Sorry, can't do that.\n\r",ch);
return;
}
if (IS_DEMPOWER(ch,DEM_SPEED))
{
send_to_char("You already have Celeritas.\n\r",ch);
return;
}
if (ch->hit < 1000)
{
send_to_char("You don't have enough power to use Celeritas.\n\r",ch);
return;
}
if (!IS_DEMPOWER(ch,DEM_SPEED))
{
act("$n starts moving faster.",ch,NULL,NULL,TO_ROOM);
send_to_char("You start moving faster.\n\r",ch);
ch->hit -= 1000;
SET_BIT(ch->pcdata->powers[DPOWER_FLAGS],DEM_SPEED);
}
}
void do_durus(CHAR_DATA *ch, char *argument)
{
if (IS_NPC(ch)) return;
if (!IS_CLASS(ch,CLASS_GLADIATOR) || ch->pcdata->powers[GPOWER_PUGNARE] < 3)
{
send_to_char("Huh?\n\r",ch);
return;
}
if (IS_DEMPOWER(ch,DEM_TOUGH))
{
send_to_char("You already have Durus.\n\r",ch);
return;
}
if (ch->hit < 1000)
{
send_to_char("You don't have enough power to use durus.",ch);
return;
}
if (!IS_DEMPOWER(ch,DEM_TOUGH))
{
act("$n's muscles bulge.",ch,NULL,NULL,TO_ROOM);
send_to_char("Your muscles bulge.\n\r",ch);
SET_BIT(ch->pcdata->powers[DPOWER_FLAGS], DEM_TOUGH);
ch->hit -= 1000;
}
}
void do_solertiae( CHAR_DATA *ch, char *argument )
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
if (IS_NPC(ch)) return;
if (!IS_CLASS(ch, CLASS_GLADIATOR))
{
send_to_char("Huh?\n\r",ch);
return;
}
if (arg1[0] == '\0' && arg2[0] == '\0')
{
sprintf(buf,"Skills: Pugnare (%d), Corpus (%d), Smithery (%d).\n\r",
ch->pcdata->powers[GPOWER_PUGNARE], ch->pcdata->powers[GPOWER_CORPUS], ch->pcdata->powers[GPOWER_SMITHERY]);
send_to_char(buf,ch);
return;
}
if (arg2[0] == '\0')
{
if (!str_cmp(arg1,"pugnare"))
{
send_to_char("Pugnare - Combat Readiness.\n\r",ch);
if (ch->pcdata->powers[GPOWER_PUGNARE] < 1)
send_to_char("You have none of the pugnare skills.\n\r",ch);
if (ch->pcdata->powers[GPOWER_PUGNARE] > 0)
send_to_char("Vires - Strength.\n\r",ch);
if (ch->pcdata->powers[GPOWER_PUGNARE] > 1)
send_to_char("Celeritas - Speed.\n\r",ch);
if (ch->pcdata->powers[GPOWER_PUGNARE] > 2)
send_to_char("Durus - Toughness.\n\r",ch);
if (ch->pcdata->powers[GPOWER_PUGNARE] > 3)
send_to_char("Flank - The ability to sideswipe your opponent..\n\r",ch);
return;
}
else if (!str_cmp(arg1,"Corpus"))
{
send_to_char("Corpus - Physical Training.\n\r",ch);
if (ch->pcdata->powers[GPOWER_CORPUS] < 1)
send_to_char("You have none of the Corpus skills.\n\r",ch);
if (ch->pcdata->powers[GPOWER_CORPUS] > 0)
send_to_char("Adreniline Rush - Increased Regeneraton.\n\r",ch);
if (ch->pcdata->powers[GPOWER_CORPUS] > 1)
send_to_char("Weight Training - Allows you to BodySlam your opponent.\n\r",ch);
if (ch->pcdata->powers[GPOWER_CORPUS] > 2)
send_to_char("EagleEye - Allows you to see in the dark, and gives a one time +50 hitroll bonus.\n\r", ch);
return;
}
else if (!str_cmp(arg1,"Smithery"))
{
send_to_char("Smithery - The skill of invention and ingenuity.\n\r",ch);
if (ch->pcdata->powers[GPOWER_SMITHERY] < 1)
send_to_char("You do not know how to Forge.\n\r",ch);
if (ch->pcdata->powers[GPOWER_SMITHERY] > 0)
send_to_char("Wrist Guard - A small band worn on the wrist, to increase parrying.\n\r",ch);
if (ch->pcdata->powers[GPOWER_SMITHERY] > 1)
send_to_char("Arm Band - A small band worn on the upper arm to increase parrying.\n\r",ch);
if (ch->pcdata->powers[GPOWER_SMITHERY] > 2)
send_to_char("Drop Forge - The ability to strengthen armour, resulting in -100 AC\n\r",ch);
if (ch->pcdata->powers[GPOWER_SMITHERY] > 3)
send_to_char("Brass Knuckles - The ability to make brass knuckles to uppercut your opponents with .\n\r",ch);
return;
}
sprintf(buf,"Skills: Pugnare (%d), Corpus (%d), Smithery (%d)\n\r",
ch->pcdata->powers[GPOWER_PUGNARE], ch->pcdata->powers[GPOWER_CORPUS], ch->pcdata->powers[GPOWER_SMITHERY]);
send_to_char(buf,ch);
return;
}
if (!str_cmp(arg2,"improve"))
{
int improve;
int cost;
int max;
if (!str_cmp(arg1,"pugnare" )) {improve = GPOWER_PUGNARE; max=4;}
else if (!str_cmp(arg1,"corpus")) {improve = GPOWER_CORPUS; max=3;}
else if (!str_cmp(arg1,"smithery" )) {improve = GPOWER_SMITHERY; max=4;}
else
{
send_to_char("Skills: Pugnare, Corpus, Smithery.\n\r",ch);
return;
}
cost = (ch->pcdata->powers[improve]+1) * 10;
arg1[0] = UPPER(arg1[0]);
if ( ch->pcdata->powers[improve] >= max )
{
sprintf(buf,"You have already gained all the powers of the %s skill.\n\r", arg1);
send_to_char(buf,ch);
return;
}
if ( cost > ch->practice )
{
sprintf(buf,"It costs you %d primal to improve your %s skill.\n\r", cost, arg1);
send_to_char(buf,ch);
return;
}
ch->pcdata->powers[improve] += 1;
ch->practice -= cost;
sprintf(buf,"You improve your ability in the %s skill.\n\r",arg1);
send_to_char(buf,ch);
}
else
{
send_to_char("To improve a skill, type: Solertiae <skill type> improve.\n\r",ch);
return;
}
}
void do_spar( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *victim;
char arg [MAX_INPUT_LENGTH];
argument = one_argument( argument, arg );
if (IS_NPC(ch)) return;
if (!IS_CLASS(ch, CLASS_GLADIATOR) )
{
send_to_char("Huh?\n\r", ch);
return;
}
if ( arg[0] == '\0' )
{
send_to_char( "Spar with whom?\n\r", ch );
return;
}
if ( ( victim = get_char_room( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( IS_IMMORTAL(victim) )
{
send_to_char( "Not on Immortals's.\n\r", ch );
return;
}
if ( ch == victim )
{
send_to_char( "You cannot spar yourself.\n\r", ch );
return;
}
if (IS_CLASS(victim, CLASS_GLADIATOR))
{
send_to_char( "They alread know how to fight.\n\r", ch);
return;
}
if (IS_CLASS(victim, CLASS_NINJA))
{
send_to_char( "They already know how to fight.\n\r", ch );
return;
}
if ( victim->level != LEVEL_AVATAR && !IS_IMMORTAL(victim) )
{
send_to_char( "You can only teach avatars.\n\r", ch );
return;
}
if (IS_CLASS(victim, CLASS_VAMPIRE) || IS_SET(victim->pcdata->stats[UNI_AFF], VAM_MORTAL))
{
send_to_char( "You are unable to spar vampires!\n\r", ch );
return;
}
if (IS_CLASS(victim, CLASS_WEREWOLF))
{
send_to_char( "You are unable to spar werewolves!\n\r", ch);
return;
}
if (IS_CLASS(victim, CLASS_DEMON) || IS_SET(victim->special,SPC_CHAMPION))
{
send_to_char( "You are unable to spar demons!\n\r", ch );
return;
}
if (IS_CLASS(victim, CLASS_HIGHLANDER))
{
send_to_char( "You are unable to spar highlanders.\n\r", ch );
return;
}
/* No Drows - Krynn
if (IS_CLASS(victim, CLASS_DROW))
{
send_to_char( "Not on drows!\n\r",ch);
return;
}
No Moogles - Krynn
if (IS_CLASS(victim, CLASS_MOOGLE))
{
send_to_char( "Not on moogles!\n\r", ch);
return;
}
No Paladins - Krynn
if (IS_CLASS(victim, CLASS_PALADIN))
{
send_to_char("Not on paladins!\n\r", ch);
return;
}
*/
if (!IS_IMMUNE(victim,IMM_VAMPIRE))
{
send_to_char( "You cannot spar an unwilling person.\n\r", ch );
return;
}
if (ch->exp < 100000)
{
send_to_char("You cannot afford the 100000 exp required to spar them.\n\r",ch);
return;
}
if (victim->exp < 100000)
{
send_to_char("They cannot afford the 100000 exp required to spar with you.\n\r",ch);
return;
}
ch->exp -= 100000;
victim->exp -= 100000;
act("You teach $N the ways of the gladiator.", ch, NULL, victim, TO_CHAR);
act("$n teaches $N the ways of the gladiator.", ch, NULL, victim, TO_NOTVICT);
act("$n teaches you the way of the gladiator.", ch, NULL, victim, TO_VICT);
victim->class = CLASS_GLADIATOR;
send_to_char( "You are now a gladiator.\n\r", victim );
free_string(victim->lord);
victim->lord = str_dup(ch->name);
free_string(victim->clan);
victim->clan=str_dup(ch->clan);
victim->pcdata->stats[UNI_GEN] = ch->pcdata->stats[UNI_GEN] + 1;
save_char_obj(ch);
save_char_obj(victim);
return;
}