#AREADATA Name Katrina Old Silver Fangs HQ~ Builders None~ VNUMs 9000 9005 Security 3 Recall 0 End #MOBILES #9000 Fenris~ The Fenris Wolf~ The Fenris Wolf guards these halls. ~ The Fenris Wolf guards these halls. And sneers at your appearance. ~ 67 136 1000 S 983 2 2 1d1+1499 2d4+30 12000 0 0 0 1 #0 #OBJECTS #0 #ROOMDATA #9000 An old lounge~ Dust covers every piece of furniture in here. There are a few couches, however they've long since been torn to shreds, infested with maggots and small rodents. What used to be an entertainment center sits in the corner, wires snapped by gnawing teeth and age. The last room lies off to your east, and the intersection is back south. ~ 0 0 0 D1 ~ ~ 0 -1 9003 D2 ~ ~ 0 -1 9001 S #9001 A small intersection~ The tunnel branches off to the north here, however the west looks like a solitary room. An old wooden door hangs off of its hinges, mold covering it almost completely. The lichen provides the only light now, letting you see but a few feet ahead of you. ~ 0 0 0 D0 ~ ~ 0 -1 9000 D1 ~ ~ 0 -1 9004 D3 ~ ~ 0 -1 9002 S #9002 An old mage's workshop~ You cough loudly as you step into this dusty room. A rusted plaque sits on the wall, and you can still manage to make out the lettering on it. The room tingles heavily of magic, and you feel warm just being in here. The door is permanently open to your west, and there don't appear to be any other exits. ~ 0 0 0 E sign plaque~ The sign seems to be a list of areas. The following are listed: Timelord, Galaxy, Sphinx, Member of Staff, Midgaard. ~ T sphinx~ $n leaves.~ You roar so loud when you stop you're somewhere else.~ all~ 16384 2652 0 T staff~ $n leaves.~ You roar so loud when you stop you're somewhere else.~ all~ 16384 25008 0 T midgaard~ $n leaves.~ You roar so loud when you stop you're somewhere else.~ all~ 16384 3001 0 T timelord~ $n leaves.~ You roar so loud when you stop you're somewhere else.~ all~ 16384 2549 0 T galaxy~ $n leaves.~ You roar so loud when you stop you're somewhere else.~ all~ 16384 9302 0 D1 ~ ~ 0 -1 9001 S #9003 An old storage room~ You stand in a room what was apparently used for storage. Rusted swords and klaives sit on the floor, tarnished and completely useless. Dust covers all of them, and what were once beautiful breastplates are now nothing more than scrap metal. The exit lies to your west. ~ 0 1024 0 D3 ~ ~ 0 -1 9000 S #9004 Inside the tunnel~ The room smells musty, and a small torch on the wall sheds light about. It seems to have been an underground complex at one time, however for some reason or another it was abandoned. The scent of the sewers can still reach your nostrils, however it is gretly dulled. Lichen grows on the walls, floor, and even ceiling, and it glows lightly, sending a bit of light about. ~ 0 0 0 D1 ~ ~ 0 -1 9005 D3 ~ ~ 0 -1 9001 S #9005 Entrance to an old tunnel~ The tunnel seems like it hasn't been traversed in quite some time, although it appears a bit brighter to your west. It slopes gently downwards in that direction, whereas going ast would take you back to the sewers. ~ 0 0 0 D1 ~ ~ 0 -1 7005 D3 ~ ~ 0 -1 9004 S #0 #SPECIALS S #RESETS S #SHOPS 0 #$