//*****************************************************************************
//
// exit.c
//
// exits are structures that keep information about the links between rooms.
//
//*****************************************************************************
#include "mud.h"
#include "utils.h"
#include "storage.h"
#include "exit.h"
#define EX_CLOSED (1 << 0)
#define EX_LOCKED (1 << 1)
#define EX_CLOSABLE (1 << 2)
// lockable is handled if the exit has a key
struct exit_data {
char *name; // what is the name of our door for descriptions?
char *keywords; // what keywords can the door be referenced by?
char *opposite; // what is our opposite direction, if any?
char *to; // where do we exit to?
char *key; // what is the key's prototype?
BUFFER *desc; // what does a person see when they look at us?
ROOM_DATA *room; // the room we're attached to
char *spec_enter; // the message when we enter from this exit
char *spec_leave; // the message when we leave through this exit
bitvector_t status; // closable, closed, locked, etc...
int hide_lev; // how hidden is this exit?
int pick_lev; // how hard is it to pick this exit?
int uid; // our unique identification number
};
EXIT_DATA *newExit() {
EXIT_DATA *exit = malloc(sizeof(EXIT_DATA));
exit->name = strdup("");
exit->keywords = strdup("");
exit->opposite = strdup("");
exit->spec_enter = strdup("");
exit->spec_leave = strdup("");
exit->to = strdup("");
exit->key = strdup("");
exit->desc = newBuffer(1);
exit->hide_lev = 0;
exit->pick_lev = 0;
exit->status = 0;
exit->room = NULL;
exit->uid = next_uid();
return exit;
};
void deleteExit(EXIT_DATA *exit) {
if(exit->name) free(exit->name);
if(exit->spec_enter) free(exit->spec_enter);
if(exit->spec_leave) free(exit->spec_leave);
if(exit->keywords) free(exit->keywords);
if(exit->opposite) free(exit->opposite);
if(exit->to) free(exit->to);
if(exit->key) free(exit->key);
if(exit->desc) deleteBuffer(exit->desc);
free(exit);
};
void exitCopyTo(const EXIT_DATA *from, EXIT_DATA *to) {
exitSetTo (to, exitGetTo(from));
exitSetName (to, exitGetName(from));
exitSetKeywords (to, exitGetKeywords(from));
exitSetDesc (to, exitGetDesc(from));
exitSetTo (to, exitGetTo(from));
exitSetPickLev (to, exitGetPickLev(from));
exitSetHidden (to, exitGetHidden(from));
exitSetKey (to, exitGetKey(from));
exitSetLocked (to, exitIsLocked(from));
exitSetClosed (to, exitIsClosed(from));
exitSetClosable (to, exitIsClosable(from));
exitSetSpecEnter(to, exitGetSpecEnter(from));
exitSetSpecLeave(to, exitGetSpecLeave(from));
exitSetOpposite (to, exitGetOpposite(from));
}
EXIT_DATA *exitCopy(const EXIT_DATA *exit) {
EXIT_DATA *newexit = newExit();
exitCopyTo(exit, newexit);
return newexit;
}
EXIT_DATA *exitRead(STORAGE_SET *set) {
EXIT_DATA *exit = newExit();
exitSetName(exit, read_string(set, "name"));
exitSetKeywords(exit, read_string(set, "keywords"));
exitSetOpposite(exit, read_string(set, "opposite"));
exitSetDesc(exit, read_string(set, "desc"));
exitSetSpecEnter(exit, read_string(set, "enter"));
exitSetSpecLeave(exit, read_string(set, "leave"));
exitSetTo(exit, read_string(set, "to"));
exitSetKey(exit, read_string(set, "key"));
exitSetHidden(exit, read_int (set, "hide_level"));
exitSetPickLev(exit, read_int (set, "pick_level"));
exitSetClosable(exit, read_bool (set, "closable"));
exitSetClosed(exit, read_bool (set, "closed"));
exitSetLocked(exit, read_bool (set, "locked"));
return exit;
}
STORAGE_SET *exitStore(EXIT_DATA *exit) {
STORAGE_SET *set = new_storage_set();
store_string(set, "name", exit->name);
store_string(set, "keywords", exit->keywords);
store_string(set, "opposite", exit->opposite);
store_string(set, "desc", bufferString(exit->desc));
store_string(set, "enter", exit->spec_enter);
store_string(set, "leave", exit->spec_leave);
store_string(set, "to", exit->to);
store_string(set, "key", exit->key);
store_int (set, "hide_level", exit->hide_lev);
store_int (set, "pick_level", exit->pick_lev);
store_bool (set, "closable", exitIsClosable(exit));
store_bool (set, "closed", exitIsClosed(exit));
store_bool (set, "locked", exitIsLocked(exit));
return set;
}
//*****************************************************************************
// is, get and set functions
//*****************************************************************************
bool exitIsClosable(const EXIT_DATA *exit) {
return IS_SET(exit->status, EX_CLOSABLE);
};
bool exitIsClosed(const EXIT_DATA *exit) {
return IS_SET(exit->status, EX_CLOSED);
};
bool exitIsLocked(const EXIT_DATA *exit) {
return IS_SET(exit->status, EX_LOCKED);
};
bool exitIsName(const EXIT_DATA *exit, const char *name) {
return is_keyword(exit->keywords, name, TRUE);
}
int exitGetUID(const EXIT_DATA *exit) {
return exit->uid;
}
int exitGetHidden(const EXIT_DATA *exit) {
return exit->hide_lev;
}
int exitGetPickLev(const EXIT_DATA *exit) {
return exit->pick_lev;
}
const char *exitGetKey(const EXIT_DATA *exit) {
return exit->key;
}
const char *exitGetTo(const EXIT_DATA *exit) {
return exit->to;
}
const char *exitGetName(const EXIT_DATA *exit) {
return exit->name;
}
const char *exitGetKeywords(const EXIT_DATA *exit) {
return exit->keywords;
}
const char *exitGetOpposite(const EXIT_DATA *exit) {
return exit->opposite;
}
const char *exitGetDesc(const EXIT_DATA *exit) {
return bufferString(exit->desc);
}
const char *exitGetSpecEnter(const EXIT_DATA *exit) {
return exit->spec_enter;
}
const char *exitGetSpecLeave(const EXIT_DATA *exit) {
return exit->spec_leave;
}
BUFFER *exitGetDescBuffer(const EXIT_DATA *exit) {
return exit->desc;
}
ROOM_DATA *exitGetRoom(const EXIT_DATA *exit) {
return exit->room;
}
void exitSetClosable(EXIT_DATA *exit, bool closable) {
if(closable) SET_BIT(exit->status, EX_CLOSABLE);
else REMOVE_BIT(exit->status, EX_CLOSABLE);
}
void exitSetClosed(EXIT_DATA *exit, bool closed) {
if(closed) SET_BIT(exit->status, EX_CLOSED);
else REMOVE_BIT(exit->status, EX_CLOSED);
}
void exitSetLocked(EXIT_DATA *exit, bool locked) {
if(locked) SET_BIT(exit->status, EX_LOCKED);
else REMOVE_BIT(exit->status, EX_LOCKED);
}
void exitSetKey(EXIT_DATA *exit, const char *key) {
if(exit->key) free(exit->key);
exit->key = strdupsafe(key);
}
void exitSetHidden(EXIT_DATA *exit, int hide_lev) {
exit->hide_lev = hide_lev;
}
void exitSetPickLev(EXIT_DATA *exit, int pick_lev) {
exit->pick_lev = pick_lev;
}
void exitSetTo(EXIT_DATA *exit, const char *room) {
if(exit->to) free(exit->to);
exit->to = strdupsafe(room);
}
void exitSetName(EXIT_DATA *exit, const char *name) {
if(exit->name) free(exit->name);
exit->name = strdupsafe(name);
}
void exitSetKeywords(EXIT_DATA *exit, const char *keywords) {
if(exit->keywords) free(exit->keywords);
exit->keywords = strdupsafe(keywords);
}
void exitSetOpposite(EXIT_DATA *exit, const char *opposite) {
if(exit->opposite) free(exit->opposite);
exit->opposite = strdupsafe(opposite);
}
void exitSetDesc(EXIT_DATA *exit, const char *desc) {
bufferClear(exit->desc);
bufferCat(exit->desc, (desc ? desc : ""));
}
void exitSetSpecEnter(EXIT_DATA *exit, const char *enter) {
if(exit->spec_enter) free(exit->spec_enter);
exit->spec_enter = strdupsafe(enter);
}
void exitSetSpecLeave(EXIT_DATA *exit, const char *leave) {
if(exit->spec_leave) free(exit->spec_leave);
exit->spec_leave = strdupsafe(leave);
}
void exitSetRoom(EXIT_DATA *exit, ROOM_DATA *room) {
exit->room = room;
}