'''
path.py
Plugs into the routine module to allow for the easy construction of paths and
path following.
'''
import mud, mudsys, room
################################################################################
# functions
################################################################################
def leads_to(frm, to):
'''returns whether from leads directly to to'''
for ex in frm.exnames:
if frm.exit(ex).dest == to:
return True
return False
def shortest_path_bfs(frm, to, ignore_doors = False, stay_zone = True,
ignore = None):
'''calculates the shortest path, but uses a breadth first search. More
efficient than depth-first seach for very short paths with lots of
branches or very large muds.
'''
if frm == to:
return [ frm ]
depth = [ [ frm ] ]
if ignore == None:
ignore = set()
ignore.add(frm)
# figure out what zone we're doing this from
zone = None
if stay_zone:
zone = frm.locale
# keep going until we find to, or we can't go any deeper
found = False
while not found:
layer = [ ]
for room in depth[-1]:
for dir in room.exnames:
dest = room.exit(dir).dest
if dest == None or dest in ignore:
pass
elif zone != None and dest.locale != zone:
pass
elif dest == to:
found = True
layer = [ ]
break
else:
layer.append(dest)
ignore.add(dest)
if found == True:
break
if len(layer) > 0:
depth.append(layer)
if found == True or len(layer) == 0:
break
# no path found
if found == False:
return None
# find the rooms that link each other, in reverse order
path = [ to ]
order = range(len(depth))
order.reverse()
for i in order:
for room in depth[i]:
if leads_to(room, path[-1]):
path.append(room)
break
path.reverse()
return path
def shortest_path_dfs(frm, to, ignore_doors = False, stay_zone = True,
ignore = None):
'''returns the steps needed to take to go from one room to another. More
efficient than breadth-first search for very long paths with only a few
branches, or very small muds.'''
path = []
if ignore == None:
ignore = set()
# a list of rooms we ignore for tracking. Add ourself so we don't loop back
ignore.add(frm)
# if we're the target room, return an empty list
if frm == to:
return [frm]
zone = None
if stay_zone:
zone = frm.locale
# build the shortest path
for ex in frm.exnames:
# check if it has a door, and if we ignore it
if frm.exit(ex).is_closed:
continue
# get the dest room. if there is none, skip this exit
next_room = frm.exit(ex).dest
if next_room == None:
continue
# if we already know this is a dead end or a loopback, skip it
if (next_room in ignore or
(stay_zone and not next_room.locale == zone)):
continue
next_path = shortest_path(next_room, to, ignore_doors, stay_zone,ignore)
# dead end
if len(next_path) == 0:
continue
# we found a path, append ourself
next_path.insert(0, frm)
# are we shorter than the previous one?
if len(path) == 0 or len(path) > len(next_path):
path = next_path
return path
# set whether we are using bfs or dfs as our main pathing method
shortest_path = shortest_path_bfs
def path_to_dirs(path):
'''takes a path of rooms and converts it to directions'''
dirs = []
i = 0
while i < len(path) - 1:
for ex in path[i].exnames:
if path[i].exit(ex).dest == path[i+1]:
dirs.append(ex)
break
i = i + 1
# return the directions we generated, if any
return dirs
def build_patrol(rms, reverse = True, ignore_doors = False, stay_zone = True):
'''builds a set of directions that need to be followed to do a patrol
between the rooms. If reverse is true, also supplies the directions
to loop back on itself'''
if reverse == True:
loopback = [x for x in rms]
loopback.reverse()
rms = rms + loopback[1:]
path = []
i = 0
while i < len(rms) - 1:
path.extend(shortest_path(rms[i], rms[i+1], ignore_doors, stay_zone))
i += 1
return path_to_dirs(path)
def step(frm, to, ignore_doors = False, stay_zone = True):
'''returns the first step needed to take to go from one room to another'''
steps = shortest_path(frm, to, ignore_doors, stay_zone)
if steps == None or len(steps) <= 1:
return None
return path_to_dirs(steps)[0]
################################################################################
# commands
################################################################################
def cmd_path(ch, cmd, arg):
'''Usage: path <room>
Prints out a Python list of the directions needed to move from your
current location to a specified destination.'''
try:
dest, = mud.parse_args(ch, True, cmd, arg, "room")
except: return
path = build_patrol([ch.room, dest])
if len(path) == 0:
ch.send("Path doesn't exist")
else:
ch.send(str(path))
################################################################################
# initialization
################################################################################
# add our commands
mudsys.add_cmd("path", None, cmd_path, "admin", False)
# mud initialization
mud.build_patrol = build_patrol