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<font color="#ffffff" face="helvetica, arial"> <br><big><big><strong>event</strong></big></big></font></td
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><font color="#ffffff" face="helvetica, arial"><a href=".">index</a><br>(built-in)</font></td></tr></table>
<p><tt>The event module handles delayed function calls.</tt></p>
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<font color="#ffffff" face="helvetica, arial"><big><strong>Functions</strong></big></font></td></tr>
<tr><td bgcolor="#eeaa77"><tt> </tt></td><td> </td>
<td width="100%"><dl><dt><a name="-interrupt_events_involving"><strong>interrupt_events_involving</strong></a>(...)</dt><dd><tt><a href="#-interrupt_events_involving">interrupt_events_involving</a>(thing)<br>
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Interrupt all events involving a given object, room, or character.</tt></dd></dl>
<dl><dt><a name="-start_event"><strong>start_event</strong></a>(...)</dt><dd><tt><a href="#-start_event">start_event</a>(owner, delay, event_func, data=None, arg='')<br>
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Queue a new delayed event, to go off after delay seconds. Events are<br>
cancelled when their owner is extracted. Owners can be characters, <br>
objects, rooms, or None. The event function should take three arguments:<br>
the event owner, the event data, and the string argument. Data is an<br>
optional argument that can be of any type. Arg is an optional argument<br>
that must be a string.</tt></dd></dl>
<dl><dt><a name="-start_update"><strong>start_update</strong></a>(...)</dt><dd><tt>Deprecated. For repeating events, use events that manually re-queue<br>
their selves.</tt></dd></dl>
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