#if defined(macintosh)
#include <types.h>
#else
#include <sys/types.h>
#include <sys/time.h>
#endif
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <ctype.h>
#include <time.h>
#include "merc.h"
DECLARE_DO_FUN(do_look );
int arena;
/*=======================================================================*
* function: do_challenge *
* purpose: sends initial arena match query *
* written by: Doug Araya (whiplash@tft.nacs.net) 6-10-96 *
*=======================================================================*/
void do_challenge(CHAR_DATA *ch, char *argument)
{
CHAR_DATA *victim;
char buf[MAX_STRING_LENGTH];
DESCRIPTOR_DATA *d;
/* == First make all invalid checks == */
if(IS_NPC(ch))
return;
if( arena == FIGHT_START )
{
send_to_char("Sorry, some one else has already started a challenge, please try later.\n\r",ch);
return;
}
if( arena == FIGHT_BUSY )
{
send_to_char("Sorry, there is a fight in progress, please wait a few moments.\n\r",ch);
return;
}
if( arena == FIGHT_LOCK )
{
send_to_char("Sorry, the arena is currently locked from use.\n\r",ch);
return;
}
if(IS_SET(ch->act,PLR_CHALLENGED))
{
send_to_char("You have already been challenged, either AGREE or DECLINE first.\n\r",ch);
return;
}
if(ch->hit < ch->max_hit)
{
send_to_char("You must be fully healed to fight in the arena.\n\r",ch);
return;
}
if(argument[0] == '\0')
{
send_to_char("You must specify whom you wish to challenge.\n\r",ch);
return;
}
if((victim = get_char_world(ch,argument)) == NULL)
{
send_to_char("They are not playing.\n\r",ch);
return;
}
if(IS_NPC(victim) || IS_IMMORTAL(victim) || victim == ch )
{
send_to_char("You cannot challenge NPC's or yourself.\n\r",ch);
return;
}
if(IS_SET(victim->act,PLR_CHALLENGER))
{
send_to_char("They have already challenged someone else.\n\r",ch);
return;
}
if(victim->fighting != NULL )
{
send_to_char("That person is engaged in battle right now.\n\r",ch);
return;
}
if(victim->hit < victim->max_hit)
{
send_to_char("That player is not healthy enough to fight right now.\n\r",ch);
return;
}
if ( victim->desc == NULL )
{
send_to_char("That player is linkdead at the moment, try them later.\n\r",ch);
return;
}
/* == Now for the challenge == */
ch->challenged = victim;
SET_BIT(ch->act,PLR_CHALLENGER);
victim->challenger = ch;
SET_BIT(victim->act,PLR_CHALLENGED);
arena = FIGHT_START;
send_to_char("Challenge has been sent\n\r",ch);
act("$n has challenged you to a death match.",ch,NULL,victim,TO_VICT);
sprintf(buf,"[Arena] %s has challenged %s to a duel.\n\r",
ch->name, victim->name);
for ( d = descriptor_list; d; d = d->next )
{
if( d->connected == CON_PLAYING)
{
ADD_COLOUR(ch,buf,L_RED);
send_to_char( buf, d->character );
}
}
sprintf(buf,"type: AGREE %s to meet the challenge.\n\r",ch->name);
send_to_char(buf,victim);
sprintf(buf,"type: DECLINE %s to chicken out.\n\r",ch->name);
send_to_char(buf,victim);
return;
}
/*=======================================================================*
* function: do_accept *
* purpose: to accept the arena match, and move the players to the arena *
* written by: Doug Araya (whiplash@tft.nacs.net) 6-10-96 *
*=======================================================================*/
void do_agree(CHAR_DATA *ch, char *argument)
{
float odd1, odd2;
float lvl1, lvl2;
DESCRIPTOR_DATA *d;
CHAR_DATA *victim;
char buf1[MAX_STRING_LENGTH];
char buf2[MAX_STRING_LENGTH];
char buf3[MAX_STRING_LENGTH];
int char_room;
int vict_room;
/*== the room VNUM's for our arena.are ==*/
/* we use 1051 thru 1066 for a 4x4 arena */
char_room = number_range(50,68);
vict_room = number_range(50,68);
/* == first make all invalid checks == */
if(IS_NPC(ch))
return;
if( !IS_SET(ch->act,PLR_CHALLENGED) )
{
send_to_char("You have not been challenged.\n\r",ch);
return;
}
if( arena == FIGHT_BUSY )
{
send_to_char("Sorry, there is a fight in progress, please wait a few moments.\n\r",ch);
return;
}
if( arena == FIGHT_LOCK )
{
send_to_char("Sorry, the arena is currently locked from use.\n\r",ch);
return;
}
if(argument[0]=='\0')
{
send_to_char("You must specify whose challenge you wish to accept.\n\r",ch);
return;
}
if((victim = get_char_world(ch,argument)) == NULL)
{
send_to_char("They aren't logged in!\n\r",ch);
return;
}
if(victim == ch)
{
send_to_char("You haven't challenged yourself!\n\r",ch);
return;
}
if(!IS_SET(victim->act,PLR_CHALLENGER) || victim != ch->challenger )
{
send_to_char("That player hasn't challenged you!\n\r",ch);
return;
}
/* == now get to business == */
send_to_char("You have accepted the challenge!\n\r",ch);
act("$n accepts your challenge!",ch,NULL,victim,TO_VICT);
/* == announce the upcoming event == */
lvl1 = ch->hit;
lvl2 = victim->hit;
odd1 = ( lvl1 / lvl2 );
odd2 = ( lvl2 / lvl1 );
sprintf(buf1,
"[Arena] %s (%d wins) (%d losses) Payoff odds %f\n\r",
victim->name,victim->pcdata->awins,victim->pcdata->alosses, odd1 );
sprintf(buf2,
"[Arena] %s (%d wins) (%d losses) Payoff odds %f\n\r",
ch->name,ch->pcdata->awins,ch->pcdata->alosses, odd2 );
strcpy(buf3,
"[Arena] To wager on the fight, type: bet (amount) (player name)\n\r");
for ( d = descriptor_list; d; d = d->next )
{
if( d->connected == CON_PLAYING)
{
ADD_COLOUR(ch,buf1,L_RED);
ADD_COLOUR(ch,buf2,L_RED);
ADD_COLOUR(ch,buf3,L_RED);
send_to_char( buf1, d->character );
send_to_char( buf2, d->character );
send_to_char( buf3, d->character );
d->character->gladiator = NULL;
}
}
/* == now move them both to an arena for the fun == */
send_to_char("You make your way into the arena.\n\r",ch);
char_from_room(ch);
char_to_room(ch,get_room_index(char_room));
do_look(ch, "auto");
send_to_char("You make your way to the arena.\n\r",victim);
char_from_room(victim);
char_to_room(victim,get_room_index(vict_room));
do_look(victim, "auto");
arena = FIGHT_BUSY;
return;
}
/*=======================================================================*
* function: do_decline *
* purpose: to chicken out from a sent arena challenge *
* written by: Doug Araya (whiplash@tft.nacs.net) 6-10-96 *
*=======================================================================*/
void do_decline(CHAR_DATA *ch, char *argument )
{
CHAR_DATA *victim;
char buf[MAX_STRING_LENGTH];
DESCRIPTOR_DATA *d;
/*== make all invalid checks == */
if(IS_NPC(ch))
return;
if( !IS_SET(ch->act,PLR_CHALLENGED) )
{
send_to_char("You have not been challenged.\n\r",ch);
return;
}
if(argument[0]=='\0')
{
send_to_char("You must specify whose challenge you wish to decline.\n\r",ch);
return;
}
if((victim = get_char_world(ch,argument)) == NULL)
{
send_to_char("They aren't logged in!\n\r",ch);
return;
}
if(!IS_SET(victim->act,PLR_CHALLENGER) || victim != ch->challenger )
{
send_to_char("That player hasn't challenged you.\n\r",ch);
return;
}
if(victim == ch)
return;
/*== now actually decline == */
victim->challenged = NULL;
REMOVE_BIT(victim->act,PLR_CHALLENGER);
ch->challenger = NULL;
REMOVE_BIT(ch->act,PLR_CHALLENGED);
arena = FIGHT_OPEN;
send_to_char("Challenge declined!\n\r",ch);
act("$n has declined your challenge.",ch,NULL,victim,TO_VICT);
sprintf(buf,"[Arena] %s has declined %s's challenge.\n\r",
ch->name, victim->name);
for ( d = descriptor_list; d; d = d->next )
{
if( d->connected == CON_PLAYING)
{
ADD_COLOUR(ch,buf,L_RED);
send_to_char( buf, d->character );
}
}
return;
}
/*======================================================================*
* function: do_bet *
* purpose: to allow players to wager on the outcome of arena battles *
* written by: Doug Araya (whiplash@tft.nacs.net) 6-10-96 *
*======================================================================*/
void do_bet(CHAR_DATA *ch, char *argument)
{
char arg[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
CHAR_DATA *fighter;
int wager;
argument = one_argument(argument, arg);
if(argument[0] == '\0' || !is_number(arg))
{
send_to_char("Syntax: BET [amount] [player]\n\r",ch);
return;
}
if(ch->gladiator != NULL)
{
send_to_char("You have already placed a bet on this fight.\n\r",ch);
return;
}
/*== disable the actual fighters from betting ==*/
if(IS_SET(ch->act,PLR_CHALLENGER) || IS_SET(ch->act,PLR_CHALLENGED))
{
send_to_char("You can't bet on this battle.\n\r",ch);
return;
}
fighter = get_char_world(ch,argument);
/*== make sure the choice is valid ==*/
if( fighter == NULL )
{
send_to_char("That player is not logged in.\n\r",ch);
return;
}
if( IS_NPC(fighter) )
{
send_to_char("Why bet on a mob? They aren't fighting...\n\r",ch);
return;
}
if( !IS_SET(fighter->in_room->room_flags,ROOM_ARENA) )
{
send_to_char("That player is not in the arena.\n\r",ch);
return;
}
/*== do away with the negative number trickery ==*/
if(!str_prefix("-",arg))
{
send_to_char("Error: Invalid argument!\n\r",ch);
return;
}
wager = atoi(arg);
if(wager > 5000 || wager < 1)
{
send_to_char("Wager range is between 1 and 50\n\r",ch);
return;
}
/*== make sure they have the cash ==*/
if(wager > ch->exp)
{
send_to_char("You don't have that much qps to wager!\n\r",ch);
return;
}
/*== now set the info ==*/
ch->gladiator = fighter;
ch->pcdata->plr_wager = wager;
sprintf(buf,"You have placed a %d exp wager on %s\n\r",
wager,fighter->name);
send_to_char(buf,ch);
return;
}