/* Additions to the mud by Marcus ( Marcus@z2designs.com ) AIM: Stealthbig */
#if defined(macintosh)
#include <types.h>
#else
#include <sys/types.h>
#endif
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include "merc.h"
void do_wraitharmor( CHAR_DATA *ch, char *argument )
{
OBJ_INDEX_DATA *pObjIndex;
OBJ_DATA *obj;
char arg[MAX_INPUT_LENGTH];
int vnum = 0;
argument = one_argument( argument, arg );
if (IS_NPC(ch)) return;
if (!IS_CLASS(ch, CLASS_WRAITH) && !IS_CLASS(ch, CLASS_VAMPIRIC_MIST)
&& !IS_CLASS(ch, CLASS_SHADOW_FIEND) && !IS_CLASS(ch, CLASS_SHADOWBORN))
{
send_to_char("Huh?\n\r", ch );
return;
}
if (arg[0] == '\0')
{
send_to_char("Please specify which piece of drider armor you wish to make: sword ringcollar armor helmet leggings boots gloves sleeves cloak belt bracer mask.\n\r",ch);
return;
}
if (!str_cmp(arg,"sword" )) vnum = 94039;
else if (!str_cmp(arg,"ring" )) vnum = 94027;
else if (!str_cmp(arg,"collar" )) vnum = 94029;
else if (!str_cmp(arg,"armor" )) vnum = 94030;
else if (!str_cmp(arg,"helmet" )) vnum = 94031;
else if (!str_cmp(arg,"leggings" )) vnum = 94037;
else if (!str_cmp(arg,"boots" )) vnum = 94036;
else if (!str_cmp(arg,"gloves" )) vnum = 94034;
else if (!str_cmp(arg,"sleeves" )) vnum = 94035;
else if (!str_cmp(arg,"cloak" )) vnum = 94038;
else if (!str_cmp(arg,"belt" )) vnum = 94032;
else if (!str_cmp(arg,"bracer" )) vnum = 94028;
else if (!str_cmp(arg,"mask" )) vnum = 94033;
else
{
do_wraitharmor(ch,"");
return;
}
if ( ch->practice < 150)
{
send_to_char("It costs 150 points of primal to create a piece of human armour.\n\r",ch);
return;
}
if ( vnum == 0 || (pObjIndex = get_obj_index( vnum )) == NULL)
{
send_to_char("Missing object, please inform Xrakisis.\n\r",ch);
return;
}
ch->practice -= 150;
obj = create_object(pObjIndex, 50);
obj->questowner = str_dup(ch->pcdata->switchname);
obj_to_char(obj, ch);
act("$p appears in your hands in a blast of flames.",ch,obj,NULL,TO_CHAR);
act("$p appears in $n's hands in a blast of flames.",ch,obj,NULL,TO_ROOM);
return;
}
void do_darktouch (CHAR_DATA *ch, char *argument)
{
CHAR_DATA *victim;
char arg[MAX_INPUT_LENGTH];
argument = one_argument( argument, arg );
if (!IS_CLASS(ch, CLASS_WRAITH) && !IS_CLASS(ch, CLASS_VAMPIRIC_MIST)
&& !IS_CLASS(ch, CLASS_SHADOW_FIEND) && !IS_CLASS(ch, CLASS_SHADOWBORN))
{
send_to_char("Huh?\n\r",ch);
return;
}
else if (arg[0] == '\0')
{
send_to_char("Please choose your victim.\n\r", ch );
return;
}
else if ((victim = get_char_room(ch, arg)) == NULL)
{
send_to_char("They are not here.\n\r", ch );
return;
}
if (is_safe(ch, victim)) return;
act("$n sets $m half transparent hands on $N's body, forcing $M to shiver violently!#n'.",ch,NULL,victim,TO_NOTVICT);
act("You set your half transparent hands on $N's body, forcing $M to shiver violently!#n'.",ch,NULL,victim,TO_CHAR);
act("$n sets $m half transparent hands on your body, causing to shiver violently!#n'.",ch,NULL,victim,TO_VICT);
// multi_hit(ch, victim, gsn_grimtouch);
one_hit(ch, victim, gsn_grimtouch, 1);
one_hit(ch, victim, gsn_grimtouch, 1);
one_hit(ch, victim, gsn_grimtouch, 1);
one_hit(ch, victim, gsn_grimtouch, 1);
WAIT_STATE(victim, 5);
WAIT_STATE(ch, 20);
return;
}
void do_dimensionwalk ( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *victim;
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
argument = one_argument(argument, arg);
if (!IS_CLASS(ch, CLASS_WRAITH) && !IS_CLASS(ch, CLASS_VAMPIRIC_MIST)
&& !IS_CLASS(ch, CLASS_SHADOW_FIEND) && !IS_CLASS(ch, CLASS_SHADOWBORN))
{
send_to_char("Huh?\n\r",ch);
return;
}
if (ch->move < 600)
{
stc("You do not have enough vitality to do that!\n\r",ch);
return;
}
if (arg[0] == '\0')
{
send_to_char( "Go to whoms dimension?\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if( victim == ch )
{
stc ( "Not to yourself.\n\r",ch);
return;
}
if( IS_SET(victim->in_room->room_flags, ROOM_ASTRAL))
{
stc( "You can't find it's room.\n\r",ch);
return;
}
if( IS_SET(ch->in_room->room_flags, ROOM_ASTRAL))
{
stc( "Your room is not connected to the astral plane.\n\r",ch);
return;
}
if (!IS_NPC(victim) && !IS_IMMUNE(victim,IMM_SUMMON) )
{
send_to_char("They don't want you near them!\n\r",ch);
return;
}
if ( room_is_private(victim->in_room ) )
{
send_to_char( "That room is private right now.\n\r", ch );
return;
}
if (victim->in_room->vnum == ch->in_room->vnum)
{
send_to_char("But you're already there!\n\r",ch);
return;
}
char_from_room(ch);
char_to_room(ch,victim->in_room);
if (IS_NPC(victim))
{
sprintf(buf,"You cross dimensions to meet %s!\n\r",victim->short_descr);
send_to_char(buf, ch);
}
if (!IS_NPC(victim))
{
sprintf(buf,"You cross dimensions to meet %s!\n\r",victim->name);
send_to_char(buf, ch);
}
act("$n slowly becomes visible before you.\n\r",ch,NULL,NULL,TO_ROOM);
do_look(ch, "auto");
ch->move -= 600;
return;
}
void do_wraithaura ( CHAR_DATA *ch, char *argument )
{
if (IS_NPC(ch)) return;
if (!IS_CLASS(ch, CLASS_WRAITH) && !IS_CLASS(ch, CLASS_VAMPIRIC_MIST)
&& !IS_CLASS(ch, CLASS_SHADOW_FIEND) && !IS_CLASS(ch, CLASS_SHADOWBORN))
{
send_to_char("Huh?\n\r",ch);
return;
}
if (ch->pcdata->powers[WRAITH_CHAOS] < 8)
{
send_to_char("You are not chaotic enough.\n\r",ch);
return;
}
if (IS_SET(ch->pcdata->powers[WRAITH_POWERS], WRAITH_AURA))
{
REMOVE_BIT(ch->pcdata->powers[WRAITH_POWERS], WRAITH_AURA);
act("Your dimensional aura fades.", ch, NULL, NULL, TO_CHAR);
act("$n's loses his aura.", ch, NULL, NULL, TO_ROOM);
return;
}
SET_BIT(ch->pcdata->powers[WRAITH_POWERS], WRAITH_AURA);
act("Your dimensional aura comes into place.", ch, NULL, NULL, TO_CHAR);
act("#0$n #RROARS#n #0as hundreds of souls #7s#0w#7i#0r#7l#n#0 around $s body.#n", ch, NULL, NULL, TO_ROOM);
return;
}
/* Learning */
void do_acquire ( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
argument = one_argument(argument, arg);
if (arg[0] == '\0')
{
sprintf(buf, "Current powers : #RHate [#7%d#R] Chaos [#7%d#R] Wrath [#7%d#R] Destruction [#7%d#R]\n\r",
ch->pcdata->powers[WRAITH_HATE], ch->pcdata->powers[WRAITH_CHAOS], ch->pcdata->powers[WRAITH_WRATH], ch->pcdata->powers[WRAITH_DESTRUCTION]);
send_to_char(buf,ch);
send_to_char("What dark power do you wish to acquire? [hate, chaos, wrath, destruction]\n\r",ch);
return;
}
if (!str_cmp(arg,"hate"))
{
if (ch->pcdata->powers[WRAITH_HATE] > 9)
{
send_to_char("You can't do that.\n\r",ch);
return;
}
if (ch->exp < (ch->pcdata->powers[WRAITH_HATE]+1)*10000000 && ch->expmult < 1)
{
send_to_char("You don't have enough exp.\n\r",ch);
return;
}
ch->pcdata->powers[WRAITH_HATE]++;
gain_exp(ch, -1*ch->pcdata->powers[WRAITH_HATE]*10000000);
send_to_char("Your hate of others increases.\n\r",ch);
return;
}
if (!str_cmp(arg,"wrath"))
{
if (ch->pcdata->powers[WRAITH_WRATH] > 9)
{
send_to_char("You can't do that.\n\r",ch);
return;
}
if (ch->exp < (ch->pcdata->powers[WRAITH_WRATH]+1)*10000000 && ch->expmult < 1)
{
send_to_char("You don't have enough exp.\n\r",ch);
return;
}
ch->pcdata->powers[WRAITH_WRATH]++;
gain_exp(ch, -1* ch->pcdata->powers[WRAITH_WRATH]*10000000);
send_to_char("Your dark wrath increases.\n\r",ch);
return;
}
if (!str_cmp(arg,"chaos"))
{
if (ch->pcdata->powers[WRAITH_CHAOS] > 9)
{
send_to_char("You can't do that.\n\r",ch);
return;
}
if (ch->exp < (ch->pcdata->powers[WRAITH_CHAOS]+1)*10000000 && ch->expmult < 1)
{
send_to_char("You don't have enough exp.\n\r",ch);
return;
}
ch->pcdata->powers[WRAITH_CHAOS]++;
gain_exp(ch, -1* ch->pcdata->powers[WRAITH_CHAOS]*10000000);
send_to_char("You become more chaotic, your every move should be cause for fear.\n\r",ch);
return;
}
if (!str_cmp(arg,"destruction"))
{
if (ch->pcdata->powers[WRAITH_DESTRUCTION] > 9)
{
send_to_char("You can't do that.\n\r",ch);
return;
}
if (ch->exp < (ch->pcdata->powers[WRAITH_DESTRUCTION]+1)*10000000 && ch->expmult < 1)
{
send_to_char("You don't have enough exp.\n\r",ch);
return;
}
ch->pcdata->powers[WRAITH_DESTRUCTION]++;
gain_exp(ch, -1* ch->pcdata->powers[WRAITH_DESTRUCTION]*10000000);
send_to_char("Your destructive capabilities increase.\n\r",ch);
return;
}
}
void do_powerhate( CHAR_DATA *ch, char *argument )
{
if (IS_NPC(ch)) return;
if (!IS_CLASS(ch, CLASS_WRAITH) && !IS_CLASS(ch, CLASS_VAMPIRIC_MIST)
&& !IS_CLASS(ch, CLASS_SHADOW_FIEND) && !IS_CLASS(ch, CLASS_SHADOWBORN))
{
send_to_char("Huh?\n\r",ch);
return;
}
if (ch->pcdata->powers[WRAITH_HATE] < 7)
{
send_to_char("You dont have enough hate to do this.\n\r",ch);
return;
}
if (IS_SET(ch->pcdata->powers[WRAITH_POWERS], WRAITH_POWERHATE))
{
REMOVE_BIT(ch->pcdata->powers[WRAITH_POWERS], WRAITH_POWERHATE);
act( "$n loses his hate",ch,NULL,NULL,TO_ROOM);
send_to_char("You lower your power, and hate others less.\n\r",ch);
ch->damroll -=1200;
ch->hitroll -=1200;
return;
}
if (ch->move < 2000 || ch->mana < 2000)
{
send_to_char("You need 2000 mana and 2000 move to do this.\n\r",ch);
return;
}
SET_BIT(ch->pcdata->powers[WRAITH_POWERS], WRAITH_POWERHATE);
act( "$n transfers his hate into combat supremacy.",ch,NULL,NULL,TO_ROOM);
send_to_char("You transfer your hate of others into combat supremacy\n\r",ch);
ch->move -= 2000;
ch->mana -= 2000;
// HEY MAYBE WHEN YOU TRY TO LOWER WRAITHS WITHOUT ME KNOWING YOU SHOULD LOWER THEM RIGHT //
ch->damroll +=1200;
ch->hitroll +=1200;
return;
}
void do_perfectsight( CHAR_DATA *ch, char *argument )
{
if (IS_NPC(ch)) return;
if (!IS_CLASS(ch, CLASS_WRAITH) && !IS_CLASS(ch, CLASS_VAMPIRIC_MIST)
&& !IS_CLASS(ch, CLASS_SHADOW_FIEND) && !IS_CLASS(ch, CLASS_SHADOWBORN))
{
send_to_char("Huh?\n\r",ch);
return;
}
if (ch->pcdata->powers[WRAITH_WRATH] < 7)
{
send_to_char("You dont have enough wrath to penerate the realms of the living.\n\r",ch);
return;
}
if (IS_SET(ch->act, PLR_HOLYLIGHT))
{
REMOVE_BIT(ch->act, PLR_HOLYLIGHT);
send_to_char("Your vision is back to normal.\n\r", ch);
}
else
{
SET_BIT(ch->act, PLR_HOLYLIGHT);
send_to_char( "You eyes now penetrate the dimension of the mortals.\n\r", ch );
}
return;
}
void do_darksummon( CHAR_DATA *ch, char *argument )
{
char arg1[MAX_INPUT_LENGTH];
ROOM_INDEX_DATA *location;
// OBJ_DATA *obj;
CHAR_DATA *victim;
// char arg [MAX_INPUT_LENGTH];
argument = one_argument( argument, arg1 );
if (!IS_CLASS(ch, CLASS_WRAITH) && !IS_CLASS(ch, CLASS_VAMPIRIC_MIST)
&& !IS_CLASS(ch, CLASS_SHADOW_FIEND) && !IS_CLASS(ch, CLASS_SHADOWBORN))
{
send_to_char("Huh?\n\r",ch);
return;
}
if ( arg1[0] == '\0' )
{
send_to_char( "Darksummon who?\n\r", ch );
return;
}
location = ch->in_room;
if ( ( victim = get_char_world( ch, arg1 ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( victim->fighting != NULL )
{
send_to_char( "They are fighting right now.\n\r", ch );
return;
}
if (IS_SET(victim->in_room->room_flags, ROOM_NO_RECALL)
|| IS_SET(victim->in_room->room_flags, ROOM_ASTRAL)
|| IS_SET(victim->in_room->room_flags, ROOM_SAFE))
{
send_to_char("You cant seem to focus on your victim.\n\r",ch);
return;
}
if (IS_SET (victim->in_room->room_flags, ROOM_CHALLENGE))
{
send_to_char("You crazy bitch, you cant do this in the challenge arena.\n\r",ch);
return;
}
if (IS_SET (victim->in_room->room_flags, ROOM_ARENA))
{
send_to_char("You crazy bitch, you cant do this in the arena.\n\r",ch);
return;
}
if (ch->practice < 1000)
{
send_to_char("You need 1000 primal to use this\n\r",ch);
return;
}
if (ch->in_room->vnum >= 79000 && ch->in_room->vnum <= 80000)
{
send_to_char("You cannot do this from inside your clan recall\n\r",ch);
return;
}
if (victim->fight_timer == 0)
{
send_to_char("You can only summon someone who is freshly done a battle.\n\r",ch);
return;
}
ch->practice -= 1000;
act( "$n slips away into a dimensional rift.", victim, NULL, NULL, TO_ROOM );
char_from_room( victim );
char_to_room( victim, location );
act( "$n is sucked through the dimensional rift you created.", victim, NULL, NULL, TO_ROOM );
if ( ch != victim )
act( "$n has sucked you into his dimensional rift.", ch, NULL, victim, TO_VICT );
}
void do_dimedodge( CHAR_DATA *ch, char *argument )
{
if (IS_NPC(ch)) return;
if (!IS_CLASS(ch, CLASS_WRAITH) && !IS_CLASS(ch, CLASS_VAMPIRIC_MIST)
&& !IS_CLASS(ch, CLASS_SHADOW_FIEND) && !IS_CLASS(ch, CLASS_SHADOWBORN))
{
send_to_char("Huh?\n\r",ch);
return;
}
if (ch->pcdata->powers[WRAITH_DESTRUCTION] < 7)
{
send_to_char("You dont have the destructive capabilities to do this.\n\r",ch);
return;
}
if (IS_SET(ch->pcdata->powers[WRAITH_POWERS], WRAITH_DIMEDODGE))
{
REMOVE_BIT(ch->pcdata->powers[WRAITH_POWERS], WRAITH_DIMEDODGE);
act( "$n loses his superior dodging",ch,NULL,NULL,TO_ROOM);
send_to_char("Your dodging goes back to normal.\n\r",ch);
return;
}
SET_BIT(ch->pcdata->powers[WRAITH_POWERS], WRAITH_DIMEDODGE);
act( "$n gains superior dodging..",ch,NULL,NULL,TO_ROOM);
send_to_char("You now can jump dimensions to dodge attacks.\n\r",ch);
return;
}
void do_darkbanish( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
char arg1[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
argument = one_argument( argument, arg1 );
if (!IS_CLASS(ch, CLASS_WRAITH) && !IS_CLASS(ch, CLASS_VAMPIRIC_MIST)
&& !IS_CLASS(ch, CLASS_SHADOW_FIEND) && !IS_CLASS(ch, CLASS_SHADOWBORN))
{
send_to_char("Huh?\n\r",ch);
return;
}
if ( arg1[0] == '\0' )
{
send_to_char( "Darkbanish who?\n\r", ch );
return;
}
if ( victim == ch )
{
send_to_char("Not to yourself.\n\r",ch);
return;
}
if ( ( victim = get_char_world( ch, arg1 ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if (IS_SET (ch->in_room->room_flags, ROOM_CHALLENGE))
{
send_to_char("You crazy bitch, you cant do this in the challenge arena.\n\r",ch);
return;
}
if (IS_SET (ch->in_room->room_flags, ROOM_ARENA))
{
send_to_char("You crazy bitch, you cant do this in the arena.\n\r",ch);
return;
}
if ( victim->position > 1 )
{
send_to_char( "You can only do this to mortally wounded players.\n\r", ch );
return;
}
if (is_safe(ch,victim)) return;
act( "$n is banished to the dark dimension of the wraith", victim, NULL, NULL, TO_ROOM );
char_from_room( victim );
char_to_room(victim,get_room_index(77301));
act( "$n is banished to your hellish dimension", victim, NULL, NULL, TO_ROOM );
if ( ch != victim )
act( "$n has banished you to his hellish dimension.", ch, NULL, victim, TO_VICT );
sprintf(buf,"#7%s#0 has been banished to the wraiths realm by #7%s.#n\n\r",victim->pcdata->switchname,ch->pcdata->switchname);
do_info(ch,buf);
victim->hit += number_range(1000,1500);
}
void do_finalrage (CHAR_DATA *ch, char *argument)
{
CHAR_DATA *victim;
char arg[MAX_INPUT_LENGTH];
argument = one_argument( argument, arg );
if (!IS_CLASS(ch, CLASS_WRAITH) && !IS_CLASS(ch, CLASS_VAMPIRIC_MIST)
&& !IS_CLASS(ch, CLASS_SHADOW_FIEND) && !IS_CLASS(ch, CLASS_SHADOWBORN))
{
send_to_char("Huh?\n\r",ch);
return;
}
if (ch->hit > ch->max_hit / 3)
{
send_to_char( "You have too much health.\n\r", ch );
return;
}
else if (arg[0] == '\0')
{
send_to_char("Please choose your victim.\n\r", ch );
return;
}
else if ((victim = get_char_room(ch, arg)) == NULL)
{
send_to_char("They are not here.\n\r", ch );
return;
}
do_say(ch, "I have died once already, I will not die again!");
multi_hit(ch, victim, gsn_grimtouch);
multi_hit(ch, victim, gsn_dblast);
multi_hit(ch, victim, gsn_grimtouch);
multi_hit(ch, victim, gsn_dblast);
WAIT_STATE(ch, 25);
return;
}
void do_impale (CHAR_DATA *ch, char *argument)
{
CHAR_DATA *victim;
OBJ_DATA *obj;
char arg[MAX_INPUT_LENGTH];
argument = one_argument( argument, arg );
if (!IS_CLASS(ch, CLASS_WRAITH) && !IS_CLASS(ch, CLASS_VAMPIRIC_MIST)
&& !IS_CLASS(ch, CLASS_SHADOW_FIEND) && !IS_CLASS(ch, CLASS_SHADOWBORN))
{
send_to_char("Huh?\n\r",ch);
return;
}
else if (arg[0] == '\0')
{
send_to_char("Please choose your victim.\n\r", ch );
return;
}
else if ((victim = get_char_room(ch, arg)) == NULL)
{
send_to_char("They are not here.\n\r", ch );
return;
}
if(((obj = get_eq_char( ch, WEAR_WIELD ) ) == NULL) || obj->item_type != ITEM_WEAPON)
{
if(((obj = get_eq_char( ch, WEAR_HOLD ) ) == NULL) || obj->item_type != ITEM_WEAPON)
{
send_to_char("You dont have a weapon to throw.\n\r", ch );
return;
}
}
obj_from_char( obj );
obj_to_char(obj, victim);
do_say(ch, "Fool, perish at my feet.");
act( "#0$n has thrown his weapon, impaling his victim.#n",ch,NULL,NULL,TO_ROOM);
SET_BIT(victim->extra, PINNEDWALL);
send_to_char("You have impaled your victim.\n\r",ch);
send_to_char("Has thrown his weapon and impaled you, flex to remove it.\n\r", victim );
WAIT_STATE(victim, 6);
WAIT_STATE(ch, 12);
}