/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
#if defined(macintosh)
#include <types.h>
#else
#include <sys/types.h>
#endif
#include <ctype.h>
#include <stdio.h>
#include <string.h>
#include <time.h>
#include "merc.h"
#if !defined(macintosh)
extern int _filbuf args( (FILE *) );
#endif
/*
* Array of containers read for proper re-nesting of objects.
*/
#define MAX_NEST 100
static OBJ_DATA * rgObjNest [MAX_NEST];
char *top_string;
/*
* Local functions.
*/
void fwrite_char args( ( CHAR_DATA *ch, FILE *fp ) );
void fwrite_obj args( ( CHAR_DATA *ch, OBJ_DATA *obj, FILE *fp, int iNest ) );
void fread_char args( ( CHAR_DATA *ch, FILE *fp ) );
void fread_obj args( ( CHAR_DATA *ch, FILE *fp ) );
void save_char_obj_finger args( ( CHAR_DATA *ch ) );
/*
* Save a character and inventory.
* Would be cool to save NPC's too for quest purposes,
* some of the infrastructure is provided.
*/
void save_char_obj( CHAR_DATA *ch )
{
char strsave[MAX_STRING_LENGTH];
FILE *fp;
if ( IS_NPC(ch) || ch->level < 2 )
return;
// if (ch->pcdata->playerid == 0)
// ch->pcdata->playerid = get_next_playerid();
if ( ch->desc != NULL && ch->desc->connected != CON_PLAYING )
return;
if ( ch->desc != NULL && ch->desc->original != NULL )
ch = ch->desc->original;
check_leaderboard(ch);
update_top_board(ch);
ch->save_time = current_time;
fclose( fpReserve );
sprintf( strsave, "%s%s", PLAYER_DIR, capitalize( ch->pcdata->switchname ) );
if ( ( fp = fopen( strsave, "w" ) ) == NULL )
{
bug( "Save_char_obj: fopen", 0 );
perror( strsave );
}
else
{
fwrite_char( ch, fp );
if ( ch->carrying != NULL )
fwrite_obj( ch, ch->carrying, fp, 0 );
fprintf( fp, "#END\n" );
}
fflush( fp );
fclose( fp );
fpReserve = fopen( NULL_FILE, "r" );
save_char_obj_finger( ch );
return;
}
void save_char_obj_backup( CHAR_DATA *ch )
{
char chlevel [15];
char buf [MAX_INPUT_LENGTH];
char strsave[MAX_STRING_LENGTH];
FILE *fp;
if ( IS_NPC(ch) || ch->level < 2 )
return;
if ( ch->desc != NULL && ch->desc->original != NULL )
ch = ch->desc->original;
ch->save_time = current_time;
fclose( fpReserve );
sprintf( strsave, "%sstore/%s", PLAYER_DIR, capitalize(ch->pcdata->switchname) );
if ( ( fp = fopen( strsave, "w" ) ) == NULL )
{
bug( "Save_char_obj: fopen", 0 );
perror( strsave );
}
else
{
fwrite_char( ch, fp );
if ( ch->carrying != NULL )
fwrite_obj( ch, ch->carrying, fp, 0 );
fprintf( fp, "#END\n" );
if (ch->level >= 11) sprintf(chlevel,"<Implementor>");
else if (ch->level == 10) sprintf(chlevel,"<High Judge>");
else if (ch->level == 9 ) sprintf(chlevel,"<Judge>");
else if (ch->level == 8 ) sprintf(chlevel,"<Enforcer>");
else if (ch->level == 7 ) sprintf(chlevel,"<Quest Maker>");
else if (ch->level == 6 ) sprintf(chlevel,"<Builder>");
else if (ch->level == 5 ) sprintf(chlevel,"<Avatar>");
else if (ch->level == 4 ) sprintf(chlevel,"<Avatar>");
else if (ch->level == 3 ) sprintf(chlevel,"<Avatar>");
else sprintf(chlevel,"<Mortal>");
if (strlen(ch->lasttime) > 1)
sprintf(buf,"%s Last logged in on %s.\n\r", chlevel, ch->lasttime);
else
sprintf(buf,"%s New player logged in on %s.\n\r", chlevel, ch->createtime);
fprintf( fp, buf);
}
fflush( fp );
fclose( fp );
fpReserve = fopen( NULL_FILE, "r" );
return;
}
void save_char_obj_finger( CHAR_DATA *ch )
{
char strsave[MAX_STRING_LENGTH];
FILE *fp;
if ( IS_NPC(ch) || ch->level < 2 )
return;
if ( ch->desc != NULL && ch->desc->original != NULL )
ch = ch->desc->original;
ch->save_time = current_time;
fclose( fpReserve );
sprintf( strsave, "%sbackup/%s", PLAYER_DIR, capitalize(ch->pcdata->switchname) );
if ( ( fp = fopen( strsave, "w" ) ) == NULL )
{
bug( "Save_char_obj: fopen", 0 );
perror( strsave );
}
else
{
fprintf( fp, "%s~\n", ch->name );
fprintf( fp, "%s~\n", ch->pcdata->title );
fprintf( fp, "%s~\n", ch->lasthost );
fprintf( fp, "%s~\n", ch->lasttime );
fprintf( fp, "%d\n", ch->extra );
fprintf( fp, "%d\n", ch->sex );
fprintf( fp, "%s~\n", ch->pcdata->conception );
fprintf( fp, "%s~\n", ch->createtime );
fprintf( fp, "%d\n", ch->level );
fprintf( fp, "%d\n",
ch->played + (int) (current_time - ch->logon));
fprintf( fp, "%s~\n", ch->pcdata->marriage );
fprintf( fp, "%d\n", ch->pStatus );
fprintf( fp, "%d\n", ch->pkill );
fprintf( fp, "%d\n", ch->pdeath );
fprintf( fp, "%d\n", ch->pcdata->awins );
fprintf( fp, "%d\n", ch->pcdata->alosses );
fprintf( fp, "%d\n", ch->mkill );
fprintf( fp, "%d\n", ch->mdeath );
fprintf( fp, "%d\n", ch->pcdata->kingdom );
fprintf( fp, "%s\n", ch->race );
}
fflush( fp );
fclose( fp );
fpReserve = fopen( NULL_FILE, "r" );
return;
}
/*
* Write the char.
*/
void fwrite_char( CHAR_DATA *ch, FILE *fp )
{
AFFECT_DATA *paf;
ALIAS_DATA *ali;
int sn;
int i;
fprintf( fp, "#%s\n", IS_NPC(ch) ? "MOB" : "PLAYERS" );
fprintf( fp, "Name %s~\n", ch->name );
fprintf( fp, "Switchname %s~\n", ch->pcdata->switchname );
fprintf( fp, "ShortDescr %s~\n", ch->short_descr );
fprintf( fp, "LongDescr %s~\n", ch->long_descr );
fprintf( fp, "ObjDesc %s~\n", ch->objdesc );
fprintf( fp, "Description %s~\n", ch->description );
fprintf( fp, "Prefix %s~\n", ch->prefix );
fprintf( fp, "Status %d\n", ch->pStatus );
fprintf( fp, "Lord %s~\n", ch->lord );
fprintf( fp, "Kingdom %d\n", ch->pcdata->kingdom );
fprintf( fp, "CPower %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d\n", ch->power[0],ch->power[1],ch->power[2],ch->power[3],ch->power[4], ch->power[5],ch->power[6],ch
->power[7],ch->power[8],ch->power[9], ch->power[10],ch->power[11],ch->power[12],ch->power[13],ch->power[14], ch->power[15],ch->power[16],ch->power[17],ch->power[18],ch->power[19], ch->power[20],ch->power[21],ch->power[22],ch->power[23],ch->power[24], ch->
power[25],ch->power[26],ch->power[27],ch->power[28],ch->power[29], ch->power[30],ch->power[31],ch->power[32],ch->power[33],ch->power[34], ch->power[35],ch->power[36],ch->power[37],ch->power[38],ch->power[39], ch->power[40],ch->power[41],ch->power[42],ch->
power[43],ch->power[44],ch->power[45],ch->power[46],ch->power[47],ch->power[48],ch->power[49],ch->power[50],ch->power[51],ch->power[52],ch->power[53]);
fprintf( fp, "DiscRese %d\n", ch->pcdata->disc_research);
fprintf( fp, "DiscPoin %d\n", ch->pcdata->disc_points );
fprintf( fp, "Class %d\n", ch->class );
fprintf( fp, "Upgradelevel %d\n", ch->pcdata->upgrade_level);
fprintf( fp, "Morph %s~\n", ch->morph );
fprintf( fp, "Createtime %s~\n", ch->createtime );
fprintf( fp, "Lasttime %s~\n", ch->lasttime );
fprintf( fp, "Lasthost %s~\n", ch->lasthost );
fprintf( fp, "Poweraction %s~\n", ch->poweraction );
fprintf( fp, "Powertype %s~\n", ch->powertype );
fprintf( fp, "Prompt %s~\n", ch->prompt );
fprintf( fp, "Cprompt %s~\n", ch->cprompt );
fprintf( fp, "Decapmessage %s~\n", ch->pcdata->decapmessage );
fprintf( fp, "Loginmessage %s~\n", ch->pcdata->loginmessage );
fprintf( fp, "Logoutmessage %s~\n", ch->pcdata->logoutmessage );
fprintf( fp, "Avatarmessage %s~\n", ch->pcdata->avatarmessage );
fprintf( fp, "Tiemessage %s~\n", ch->pcdata->tiemessage );
fprintf( fp, "Xrakwho %s~\n", ch->pcdata->xrakwho );
fprintf( fp, "Jflags %d\n", ch->pcdata->jflags );
fprintf( fp, "Sex %d\n", ch->sex );
fprintf( fp, "Meanparadox %d\n", ch->pcdata->mean_paradox_counter );
fprintf( fp, "Relrank %d\n", ch->pcdata->relrank );
fprintf( fp, "Runecount %d\n", ch->pcdata->rune_count );
fprintf( fp, "Articount %d\n", ch->pcdata->arti_count );
fprintf( fp, "Revision %d\n", ch->pcdata->revision );
fprintf( fp, "Immune %d\n", ch->immune );
fprintf( fp, "Polyaff %d\n", ch->polyaff );
fprintf( fp, "PlayerRank %d\n", ch->pRank );
fprintf( fp, "PlayerResist %d\n", ch->pResist );
/* Dh Crap */
fprintf( fp, "Gnosis %d\n", ch->gnosis[GMAXIMUM] );
fprintf( fp, "Clan %s~\n", ch->clan );
fprintf( fp, "Chakra %d\n", ch->chakra );
fprintf( fp, "CurrentForm %d\n", ch->cur_form );
fprintf( fp, "Rage %d\n", ch->rage );
fprintf( fp, "Generation %d\n", ch->generation );
fprintf( fp, "Genexp %d\n", ch->genexp );
fprintf( fp, "Flag2 %d\n", ch->flag2 );
fprintf( fp, "Flag3 %d\n", ch->flag3 );
fprintf( fp, "Flag4 %d\n", ch->flag4 );
fprintf( fp, "SilTol %d\n", ch->siltol );
fprintf( fp, "Souls %d\n", ch->pcdata->souls );
/* Lala */
fprintf( fp, "Itemaffect %d\n", ch->itemaffect );
fprintf( fp, "Form %d\n", ch->form );
fprintf( fp, "Beast %d\n", ch->beast );
fprintf( fp, "Spectype %d\n", ch->spectype );
fprintf( fp, "Specpower %d\n", ch->specpower );
fprintf( fp, "Home %d\n", ch->home );
fprintf( fp, "Level %d\n", ch->level );
fprintf( fp, "Trust %d\n", ch->trust );
fprintf( fp, "Security %d\n", ch->pcdata->security ); /* OLC */
fprintf( fp, "Oldclass %d\n", ch->oldclass );
fprintf( fp, "Paradox %d %d %d\n", ch->paradox[0], ch->paradox[1],
ch->paradox[2] );
fprintf( fp, "Played %d\n",
ch->played + (int) (current_time - ch->logon) );
fprintf( fp, "Room %d\n",
( ch->in_room == get_room_index( ROOM_VNUM_LIMBO )
&& ch->was_in_room != NULL )
? ch->was_in_room->vnum
: ch->in_room->vnum );
fprintf( fp, "PkPdMkMd %d %d %d %d\n",
ch->pkill, ch->pdeath, ch->mkill, ch->mdeath );
fprintf( fp, "Alos %d\n", ch->pcdata->alosses);
fprintf( fp, "Awin %d\n", ch->pcdata->awins);
fprintf( fp, "Weapons %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d \n",
ch->wpn[0], ch->wpn[1], ch->wpn[2], ch->wpn[3], ch->wpn[4],
ch->wpn[5], ch->wpn[6], ch->wpn[7], ch->wpn[8], ch->wpn[9],
ch->wpn[10], ch->wpn[11], ch->wpn[12], ch->wpn[13], ch->wpn[14], ch->wpn[15],
ch->wpn[16], ch->wpn[17], ch->wpn[18] );
fprintf( fp, "Spells %d %d %d %d %d\n",
ch->spl[0], ch->spl[1], ch->spl[2], ch->spl[3], ch->spl[4] );
fprintf( fp, "Combat %d %d %d %d %d %d %d %d\n",
ch->cmbt[0], ch->cmbt[1], ch->cmbt[2], ch->cmbt[3],
ch->cmbt[4], ch->cmbt[5], ch->cmbt[6], ch->cmbt[7] );
fprintf( fp, "Stance %d %d %d %d %d %d %d %d %d %d %d %d\n",
ch->stance[0], ch->stance[1], ch->stance[2], ch->stance[3],
ch->stance[4], ch->stance[5], ch->stance[6], ch->stance[7],
ch->stance[8], ch->stance[9], ch->stance[10], ch->stance[11] );
fprintf( fp, "Stance2 %d %d %d %d %d %d %d %d %d %d %d %d\n",
ch->stance[12], ch->stance[13], ch->stance[14], ch->stance[15],
ch->stance[16], ch->stance[17], ch->stance[18], ch->stance[19],
ch->stance[20], ch->stance[21], ch->stance[22], ch->stance[23] );
fprintf( fp, "Locationhp %d %d %d %d %d %d %d\n",
ch->loc_hp[0], ch->loc_hp[1], ch->loc_hp[2], ch->loc_hp[3],
ch->loc_hp[4], ch->loc_hp[5], ch->loc_hp[6] );
fprintf( fp, "HpManaMove %d %d %d %d %d %d\n",
ch->hit, ch->max_hit, ch->mana, ch->max_mana, ch->move, ch->max_move );
fprintf( fp, "Gold %d\n", ch->gold );
if (ch->class == CLASS_DEMON)
{
fprintf( fp, "Warps %d\n", ch->warp );
fprintf( fp, "WarpCount %d\n", ch->warpcount );
}
if (ch->class == CLASS_HELLS_SOLDIER)
{
fprintf( fp, "Warps %d\n", ch->warp );
fprintf( fp, "WarpCount %d\n", ch->warpcount );
}
if (ch->class == CLASS_SHADOW_FIEND)
{
fprintf( fp, "Warps %d\n", ch->warp );
fprintf( fp, "WarpCount %d\n", ch->warpcount );
}
if (ch->class == CLASS_SHADOW_DRAGON)
{
fprintf( fp, "Warps %d\n", ch->warp );
fprintf( fp, "WarpCount %d\n", ch->warpcount );
}
fprintf( fp, "Monkstuff %d\n", ch->monkstuff );
fprintf( fp, "Monkcrap %d\n", ch->monkcrap );
fprintf( fp, "Chi %d %d\n", ch->chi[0], ch->chi[1] );
fprintf( fp, "Focus %d %d\n", ch->focus[0], ch->focus[1] );
fprintf( fp, "Monkab %d %d %d %d\n", ch->monkab[0], ch->monkab[1],
ch->monkab[2], ch->monkab[3]);
fprintf( fp, "Gifts %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d\n\r",
ch->gifts[0], ch->gifts[1], ch->gifts[2],
ch->gifts[3], ch->gifts[4], ch->gifts[5],
ch->gifts[6], ch->gifts[7], ch->gifts[8],
ch->gifts[9], ch->gifts[10], ch->gifts[11],
ch->gifts[12], ch->gifts[13], ch->gifts[14],
ch->gifts[15], ch->gifts[16], ch->gifts[17],
ch->gifts[18], ch->gifts[19], ch->gifts[20] );
if (ch->class == CLASS_DEVA)
{
fprintf( fp, "TanRank %d\n", ch->pcdata->tanrank );
}
if (ch->class == CLASS_TANARRI)
{
fprintf( fp, "Rank %d\n", ch->pcdata->rank );
}
if (ch->class == CLASS_HELL_SPAWN)
{
fprintf( fp, "TanRank %d\n", ch->pcdata->tanrank );
}
if (ch->class == CLASS_BAATEZU)
{
fprintf( fp, "TanRank %d\n", ch->pcdata->tanrank );
}
fprintf( fp, "Tier %d\n", ch->tier );
fprintf( fp, "Tks %d\n", ch->tks );
fprintf( fp, "Garou1 %d\n", ch->garou1 );
fprintf( fp, "Garou2 %d\n", ch->garou2 );
fprintf( fp, "Explevel %d\n", ch->explevel );
fprintf( fp, "Expgained %d\n", ch->expgained );
fprintf( fp, "Exp %2.0f\n", ch->exp );
fprintf( fp, "Expmult %d\n", ch->expmult );
fprintf( fp, "Act %d\n", ch->act );
fprintf( fp, "Special %d\n", ch->special );
fprintf( fp, "Newbits %d\n", ch->newbits );
fprintf( fp, "Extra %d\n", ch->extra );
fprintf( fp, "AffectedBy %d\n", ch->affected_by );
fprintf( fp, "Position %d\n",
ch->position == POS_FIGHTING ? POS_STANDING : ch->position );
fprintf( fp, "Practice %d\n", ch->practice );
fprintf( fp, "SavingThrow %d\n", ch->saving_throw );
fprintf( fp, "Alignment %d\n", ch->alignment );
fprintf( fp, "XHitroll %d\n", ch->xhitroll );
fprintf( fp, "XDamroll %d\n", ch->xdamroll );
fprintf( fp, "Hitroll %d\n", ch->hitroll );
fprintf( fp, "Damroll %d\n", ch->damroll );
fprintf( fp, "Armor %d\n", ch->armor );
fprintf( fp, "Wimpy %d\n", ch->wimpy );
fprintf( fp, "Deaf %d\n", ch->deaf );
for (l=0; l < MAX_WPN; l++)
{
fprintf(fp, "%d ", ch->wpn_res[l]);
}
fprintf(fp, "\n");
fprintf(fp, "MagResist ");
for (l=0; l < MAX_MAGIC; l++)
{
fprintf(fp, "%d ", ch->magic_res[l]);
}
fprintf(fp, "\n");
fprintf( fp, "Brief %d\n", ch->brief );
if ( IS_NPC(ch) )
{
fprintf( fp, "Vnum %d\n", ch->pIndexData->vnum );
}
else
{
fprintf( fp, "Password %s~\n", ch->pcdata->pwd );
fprintf( fp, "Bamfin %s~\n", ch->pcdata->bamfin );
fprintf( fp, "Bamfout %s~\n", ch->pcdata->bamfout );
fprintf( fp, "Lastdecap1 %s~\n", ch->pcdata->last_decap[0] );
fprintf( fp, "Lastdecap2 %s~\n", ch->pcdata->last_decap[1] );
fprintf( fp, "Lasthit %s~\n", ch->pcdata->lasthit );
fprintf( fp, "Lasthittimer %d\n", ch->pcdata->lasthittimer );
fprintf( fp, "Legend %d\n", ch->pcdata->legend );
fprintf( fp, "Questsrun %d\n", ch->pcdata->questsrun );
fprintf( fp, "Queststotal %d\n", ch->pcdata->questtotal );
fprintf( fp, "Title %s~\n", ch->pcdata->title );
fprintf( fp, "Bounty %d\n", ch->pcdata->bounty );
fprintf( fp, "Conception %s~\n", ch->pcdata->conception );
fprintf( fp, "Parents %s~\n", ch->pcdata->parents );
fprintf( fp, "Cparents %s~\n", ch->pcdata->cparents );
fprintf( fp, "Marriage %s~\n", ch->pcdata->marriage );
fprintf( fp, "AttrPerm %d %d %d %d %d\n",
ch->pcdata->perm_str,
ch->pcdata->perm_int,
ch->pcdata->perm_wis,
ch->pcdata->perm_dex,
ch->pcdata->perm_con );
fprintf( fp, "AttrMod %d %d %d %d %d\n",
ch->pcdata->mod_str,
ch->pcdata->mod_int,
ch->pcdata->mod_wis,
ch->pcdata->mod_dex,
ch->pcdata->mod_con );
fprintf( fp, "Quest %d\n", ch->pcdata->quest );
fprintf( fp, "Wolf %d\n", ch->rage );
fprintf( fp, "Rank %d\n", ch->pcdata->rank );
// This is where the tanrank shit was
if (ch->class == CLASS_TANARRI)
{
fprintf( fp, "Rank %d\n", ch->pcdata->rank );
}
fprintf( fp, "Language %d %d\n",
ch->pcdata->language[0],
ch->pcdata->language[1] );
fprintf( fp, "Stage %d %d %d\n",
ch->pcdata->stage[0],
ch->pcdata->stage[1],
ch->pcdata->stage[2] );
fprintf( fp, "Score %d %d %d %d %d %d\n",
ch->pcdata->score[0],
ch->pcdata->score[1],
ch->pcdata->score[2],
ch->pcdata->score[3],
ch->pcdata->score[4],
ch->pcdata->score[5]);
fprintf( fp, "Genes %d %d %d %d %d %d %d %d %d %d\n",
ch->pcdata->genes[0],
ch->pcdata->genes[1],
ch->pcdata->genes[2],
ch->pcdata->genes[3],
ch->pcdata->genes[4],
ch->pcdata->genes[5],
ch->pcdata->genes[6],
ch->pcdata->genes[7],
ch->pcdata->genes[8],
ch->pcdata->genes[9] );
fprintf( fp, "Power ");
for (sn=0; sn < 20; sn++)
{
fprintf(fp, "%d ", ch->pcdata->powers[sn]);
}
fprintf(fp, "\n");
fprintf( fp, "Stats ");
for (sn=0; sn < 12; sn++)
{
fprintf(fp, "%d ", ch->pcdata->stats[sn]);
}
fprintf(fp, "\n");
fprintf( fp, "FakeCon %d %d %d %d %d %d %d %d\n",
ch->pcdata->fake_skill,
ch->pcdata->fake_stance,
ch->pcdata->fake_hit,
ch->pcdata->fake_dam,
ch->pcdata->fake_ac,
ch->pcdata->fake_hp,
ch->pcdata->fake_mana,
ch->pcdata->fake_move);
if (ch->pcdata->obj_vnum != 0)
fprintf( fp, "Objvnum %d\n", ch->pcdata->obj_vnum );
fprintf( fp, "Condition %d %d %d\n",
ch->pcdata->condition[0],
ch->pcdata->condition[1],
ch->pcdata->condition[2] );
fprintf( fp, "StatAbility %d %d %d %d\n",
ch->pcdata->stat_ability[0],
ch->pcdata->stat_ability[1],
ch->pcdata->stat_ability[2],
ch->pcdata->stat_ability[3] );
fprintf( fp, "StatAmount %d %d %d %d\n",
ch->pcdata->stat_amount[0],
ch->pcdata->stat_amount[1],
ch->pcdata->stat_amount[2],
ch->pcdata->stat_amount[3] );
fprintf( fp, "StatDuration %d %d %d %d\n",
ch->pcdata->stat_duration[0],
ch->pcdata->stat_duration[1],
ch->pcdata->stat_duration[2],
ch->pcdata->stat_duration[3] );
fprintf( fp, "Exhaustion %d\n", ch->pcdata->exhaustion );
/* Save note board status */
/* Save number of boards in case that number changes */
fprintf (fp, "Boards %d ", MAX_BOARD);
for (i = 0; i < MAX_BOARD; i++)
fprintf (fp, "%s %ld ", boards[i].short_name, ch->pcdata->last_note[i]);
fprintf (fp, "\n");
for ( sn = 0; sn < MAX_SKILL; sn++ )
{
if ( skill_table[sn].name != NULL && ch->pcdata->learned[sn] > 0 )
{
fprintf( fp, "Skill %d '%s'\n",
ch->pcdata->learned[sn], skill_table[sn].name );
}
}
for (ali = ch->pcdata->alias; ali; ali = ali->next)
{
fprintf(fp, "Alias %s~ %s~\n", ali->short_n, ali->long_n);
}
}
for ( paf = ch->affected; paf != NULL; paf = paf->next )
{
/* Thx Alander */
if ( paf->type < 0 || paf->type >= MAX_SKILL )
continue;
fprintf( fp, "AffectData '%s' %3d %3d %3d %10d\n",
skill_table[paf->type].name,
paf->duration,
paf->modifier,
paf->location,
paf->bitvector
);
}
fprintf( fp, "End\n\n" );
return;
}
/*
* Write an object and its contents.
*/
void fwrite_obj( CHAR_DATA *ch, OBJ_DATA *obj, FILE *fp, int iNest )
{
EXTRA_DESCR_DATA *ed;
AFFECT_DATA *paf;
/*
int vnum = obj->pIndexData->vnum;
*
* Slick recursion to write lists backwards,
* so loading them will load in forwards order.
*/
if ( obj->next_content != NULL )
fwrite_obj( ch, obj->next_content, fp, iNest );
/*
* Castrate storage characters.
*/
if ( (obj->chobj != NULL && (!IS_NPC(obj->chobj) &&
obj->chobj->pcdata->obj_vnum != 0)) || obj->item_type == ITEM_KEY)
return;
fprintf( fp, "#OBJECT\n" );
fprintf( fp, "Nest %d\n", iNest );
fprintf( fp, "Name %s~\n", obj->name );
fprintf(fp, "OwnerID %d\n", obj->ownerid);
fprintf( fp, "ShortDescr %s~\n", obj->short_descr );
fprintf( fp, "Description %s~\n", obj->description );
if (obj->chpoweron != NULL && strlen(obj->chpoweron) > 1 && str_cmp(obj->chpoweron,"(null)") )
fprintf( fp, "Poweronch %s~\n", obj->chpoweron );
if (obj->chpoweroff != NULL && strlen(obj->chpoweroff) > 1 && str_cmp(obj->chpoweroff,"(null)"))
fprintf( fp, "Poweroffch %s~\n", obj->chpoweroff );
if (obj->chpoweruse != NULL && strlen(obj->chpoweruse) > 1 && str_cmp(obj->chpoweruse,"(null)"))
fprintf( fp, "Powerusech %s~\n", obj->chpoweruse );
if (obj->victpoweron != NULL && strlen(obj->victpoweron) > 1 && str_cmp(obj->victpoweron,"(null)"))
fprintf( fp, "Poweronvict %s~\n", obj->victpoweron );
if (obj->victpoweroff != NULL && strlen(obj->victpoweroff) > 1 && str_cmp(obj->victpoweroff,"(null)"))
fprintf( fp, "Poweroffvict %s~\n", obj->victpoweroff );
if (obj->victpoweruse != NULL && strlen(obj->victpoweruse) > 1 && str_cmp(obj->victpoweruse,"(null)"))
fprintf( fp, "Powerusevict %s~\n", obj->victpoweruse );
if (obj->questmaker != NULL && strlen(obj->questmaker) > 1)
fprintf( fp, "Questmaker %s~\n", obj->questmaker );
if (obj->questowner != NULL && strlen(obj->questowner) > 1)
fprintf( fp, "Questowner %s~\n", obj->questowner );
fprintf( fp, "Vnum %d\n", obj->pIndexData->vnum );
fprintf( fp, "ExtraFlags %d\n", obj->extra_flags );
fprintf( fp, "ExtraFlags2 %d\n", obj->extra_flags2 );
fprintf( fp, "WeapFlags %d\n", obj->weapflags );
fprintf( fp, "WearFlags %d\n", obj->wear_flags );
fprintf( fp, "WearLoc %d\n", obj->wear_loc );
fprintf( fp, "ItemType %d\n", obj->item_type );
fprintf( fp, "Weight %d\n", obj->weight );
if (obj->spectype != 0)
fprintf( fp, "Spectype %d\n", obj->spectype );
if (obj->specpower != 0)
fprintf( fp, "Specpower %d\n", obj->specpower );
fprintf( fp, "Condition %d\n", obj->condition );
fprintf( fp, "Toughness %d\n", obj->toughness );
fprintf( fp, "Resistance %d\n", obj->resistance );
if (obj->quest != 0)
fprintf( fp, "Quest %d\n", obj->quest );
if (obj->points != 0)
fprintf( fp, "Points %d\n", obj->points );
fprintf( fp, "Level %d\n", obj->level );
fprintf( fp, "Timer %d\n", obj->timer );
fprintf( fp, "Cost %d\n", obj->cost );
fprintf(fp, "AttackLvL %d\n", obj->attack_level);
fprintf(fp, "FireLvL %d\n", obj->fire_level);
fprintf(fp, "WaterLvL %d\n", obj->water_level);
fprintf(fp, "LightningLvL %d\n", obj->lightning_level);
fprintf(fp, "EarthLvL %d\n", obj->earth_level);
fprintf(fp, "SigilLvL %d\n", obj->sigil_level);
fprintf( fp, "Values %d %d %d %d\n",
obj->value[0], obj->value[1], obj->value[2], obj->value[3] );
switch ( obj->item_type )
{
case ITEM_POTION:
if ( obj->value[1] > 0 )
{
fprintf( fp, "Spell 1 '%s'\n",
skill_table[obj->value[1]].name );
}
if ( obj->value[2] > 0 )
{
fprintf( fp, "Spell 2 '%s'\n",
skill_table[obj->value[2]].name );
}
if ( obj->value[3] > 0 )
{
fprintf( fp, "Spell 3 '%s'\n",
skill_table[obj->value[3]].name );
}
break;
case ITEM_SCROLL:
if ( obj->value[1] > 0 )
{
fprintf( fp, "Spell 1 '%s'\n",
skill_table[obj->value[1]].name );
}
if ( obj->value[2] > 0 )
{
fprintf( fp, "Spell 2 '%s'\n",
skill_table[obj->value[2]].name );
}
if ( obj->value[3] > 0 )
{
fprintf( fp, "Spell 3 '%s'\n",
skill_table[obj->value[3]].name );
}
break;
case ITEM_SIGIL:
fprintf(fp, " %d %d %d %d %d",
obj->value[4], obj->value[5], obj->value[6],
obj->value[7], obj->value[8]);
break;
case ITEM_PILL:
case ITEM_STAFF:
case ITEM_WAND:
if ( obj->value[3] > 0 )
{
fprintf( fp, "Spell 3 '%s'\n",
skill_table[obj->value[3]].name );
}
break;
}
for ( paf = obj->affected; paf != NULL; paf = paf->next )
{
/*
if ( paf->type < 0 || paf->type >= MAX_SKILL ) continue;
*/
fprintf( fp, "AffectData %d %d %d\n",
paf->duration, paf->modifier, paf->location );
}
/*
if ( vnum >= 17 && ( vnum < 3 || vnum > 30037 ) )
{
for ( paf = obj->pIndexData->affected; paf != NULL; paf = paf->next )
{
**
if ( paf->type < 0 || paf->type >= MAX_SKILL ) continue;
**
fprintf( fp, "AffectData %d %d %d\n",
paf->duration, paf->modifier, paf->location );
}
}
*/
for ( ed = obj->extra_descr; ed != NULL; ed = ed->next )
{
fprintf( fp, "ExtraDescr %s~ %s~\n",
ed->keyword, ed->description );
}
/*
if ( vnum >= 17 && ( vnum < 3 || vnum > 30037 ) )
{
for ( ed = obj->pIndexData->extra_descr; ed != NULL; ed = ed->next )
{
fprintf( fp, "ExtraDescr %s~ %s~\n",
ed->keyword, ed->description );
}
}
*/
fprintf( fp, "End\n\n" );
if ( obj->contains != NULL )
fwrite_obj( ch, obj->contains, fp, iNest + 1 );
return;
}
bool load_char_short( DESCRIPTOR_DATA *d, char *name)
{
static PC_DATA pcdata_zero;
char strsave[MAX_STRING_LENGTH];
char *strtime;
CHAR_DATA *ch;
FILE *fp;
bool found;
int sn;
if ( char_free == NULL )
{
ch = alloc_perm( sizeof(*ch) );
}
else
{
ch = char_free;
char_free = char_free->next;
}
clear_char( ch );
if ( pcdata_free == NULL )
{
ch->pcdata = alloc_perm( sizeof(*ch->pcdata) );
}
else
{
ch->pcdata = pcdata_free;
pcdata_free = pcdata_free->next;
}
*ch->pcdata = pcdata_zero;
d->character = ch;
ch->desc = d;
ch->name = str_dup( name );
ch->pcdata->switchname = str_dup( name );
ch->act = PLR_BLANK
| PLR_COMBINE
| PLR_PROMPT
| PLR_MAP;
/* every characters starts at default board from login.. this board
should be read_level == 0 !
*/
ch->pcdata->board = &boards[DEFAULT_BOARD];
ch->oldclass = 0;
ch->extra = 0;
ch->deaf = 0;
ch->special = 0;
ch->newbits = 0;
ch->class = 0;
ch->prefix = str_dup( "" );
ch->pStatus = 0;
ch->pcdata->familiar = NULL;
ch->pcdata->partner = NULL;
ch->pcdata->propose = NULL;
ch->pcdata->chobj = NULL;
ch->pcdata->memorised = NULL;
ch->pcdata->upgrade_level = 0;
ch->pcdata->safe_counter = 0;
ch->pcdata->mean_paradox_counter = 0;
ch->pcdata->relrank = 0;
ch->pcdata->rune_count = 0;
ch->pcdata->arti_count = 0;
ch->pcdata->revision = 0;
ch->pcdata->jflags = 0;
ch->pcdata->tiemessage = str_dup( "" );
ch->pcdata->xrakwho = str_dup( "" );
ch->pcdata->decapmessage = str_dup( "" );
ch->pcdata->logoutmessage = str_dup( "" );
ch->pcdata->avatarmessage = str_dup( "" );
ch->pcdata->loginmessage = str_dup( "" );
ch->pcdata->pwd = str_dup( "" );
ch->pcdata->bamfin = str_dup( "" );
ch->pcdata->last_decap[0] = str_dup( "" );
ch->pcdata->last_decap[1] = str_dup( "" );
ch->pcdata->lasthit = str_dup( "" );
ch->pcdata->lasthittimer = 0;
ch->pcdata->legend = 0;
ch->pcdata->bamfout = str_dup( "" );
ch->pcdata->title = str_dup( "" );
ch->pcdata->bounty = 0;
ch->pcdata->conception = str_dup( "" );
ch->pcdata->parents = str_dup( "" );
ch->pcdata->cparents = str_dup( "" );
ch->pcdata->marriage = str_dup( "" );
ch->pcdata->disc_research = -1;
ch->lord = str_dup( "" );
ch->morph = str_dup( "" );
ch->pload = str_dup( "" );
ch->prompt = str_dup( "" );
ch->cprompt = str_dup( "" );
strtime = ctime( ¤t_time );
strtime[strlen(strtime)-1] = '\0';
free_string(ch->lasttime);
ch->createtime = str_dup( strtime );
ch->lasttime = str_dup( "" );
ch->lasthost = str_dup( "" );
ch->poweraction = str_dup( "" );
ch->powertype = str_dup( "" );
ch->hunting = str_dup( "" );
ch->pcdata->followers = 0;
ch->spectype = 0;
ch->expmult = 0;
ch->specpower = 0;
ch->mounted = 0;
ch->home = 3001;
ch->vampgen_a = 0;
ch->paradox[0] = 0; /* Total paradox */
ch->paradox[1] = 0; /* Current Paradox */
ch->paradox[2] = 0; /* Paradox Ticker */
ch->damcap[0] = 1000;
ch->damcap[1] = 0;
ch->itemaffect = 0;
ch->chakra = 0;
ch->polyaff = 0;
ch->immune = 0;
ch->pRank = 1;
ch->pResist = 1;
ch->form = 1048575;
ch->beast = 15;
for( sn=0 ; sn < 7 ; sn ++ )
ch->loc_hp[sn] = 0;
for( sn=0 ; sn < 19 ; sn++ )
ch->wpn[sn] = 0;
for( sn=0 ; sn < 5 ; sn++ )
ch->spl[sn] = 0;
for( sn=0 ; sn < 8 ; sn++ )
ch->cmbt[sn] = 0;
for( sn=0 ; sn < 11 ; sn++ )
ch->cmbt[sn] = 0;
ch->pkill = 0;
ch->pdeath = 0;
ch->mkill = 0;
ch->mdeath = 0;
ch->class = 0;
ch->pcdata->followers = 0;
ch->pcdata->perm_str = 13;
ch->pcdata->perm_int = 13;
ch->pcdata->perm_wis = 13;
ch->pcdata->perm_dex = 13;
ch->pcdata->perm_con = 13;
ch->pcdata->quest = 0;
ch->pcdata->kingdom = 0;
ch->pcdata->wolf = 0;
ch->pcdata->rank = 0;
ch->pcdata->tanrank = 0;
ch->pcdata->language[0] = 0;
ch->pcdata->language[1] = 0;
ch->pcdata->stage[0] = 0;
ch->pcdata->stage[1] = 0;
ch->pcdata->stage[2] = 0;
ch->pcdata->wolfform[0] = 1;
ch->pcdata->wolfform[1] = 1;
ch->pcdata->score[0] = 0;
ch->pcdata->score[1] = 0;
ch->pcdata->score[2] = 0;
ch->pcdata->score[3] = 0;
ch->pcdata->score[4] = 0;
ch->pcdata->score[5] = 0;
for( sn=0 ; sn < 11 ; sn++ )
ch->pcdata->disc_a[sn] = 0;
for( sn=0 ; sn < 10 ; sn++ )
ch->pcdata->genes[sn] = 0;
for ( sn=0 ; sn < 20 ; sn++)
ch->pcdata->powers[sn] = 0;
for ( sn=0 ; sn < 12 ; sn++)
ch->pcdata->stats[sn] = 0;
ch->pcdata->security = 0; /* OLC */
ch->pcdata->fake_skill = 0;
ch->pcdata->fake_stance = 0;
ch->pcdata->fake_hit = 0;
ch->pcdata->fake_dam = 0;
ch->pcdata->fake_ac = 0;
ch->pcdata->fake_hp = 0;
ch->pcdata->fake_mana = 0;
ch->pcdata->fake_move = 0;
ch->pcdata->obj_vnum = 0;
ch->pcdata->condition[COND_THIRST] = 48;
ch->pcdata->condition[COND_FULL] = 48;
ch->pcdata->stat_ability[STAT_STR] = 0;
ch->pcdata->stat_ability[STAT_END] = 0;
ch->pcdata->stat_ability[STAT_REF] = 0;
ch->pcdata->stat_ability[STAT_FLE] = 0;
ch->pcdata->stat_amount[STAT_STR] = 0;
ch->pcdata->stat_amount[STAT_END] = 0;
ch->pcdata->stat_amount[STAT_REF] = 0;
ch->pcdata->stat_amount[STAT_FLE] = 0;
ch->pcdata->stat_duration[STAT_STR] = 0;
ch->pcdata->stat_duration[STAT_END] = 0;
ch->pcdata->stat_duration[STAT_REF] = 0;
ch->pcdata->stat_duration[STAT_FLE] = 0;
ch->pcdata->exhaustion = 0;
ch->pcdata->last_global = str_dup( "" );
ch->brief = 0;
found = FALSE;
fclose( fpReserve );
sprintf( strsave, "%s%s", PLAYER_DIR, capitalize( name ) );
if ( ( fp = fopen( strsave, "r" ) ) != NULL )
{
int iNest;
for ( iNest = 0; iNest < MAX_NEST; iNest++ )
rgObjNest[iNest] = NULL;
found = TRUE;
for ( ; ; )
{
char letter;
char *word;
letter = fread_letter( fp );
if ( letter == '*' )
{
fread_to_eol( fp );
continue;
}
if ( letter != '#' )
{
bug( "Load_char_obj: # not found.", 0 );
break;
}
word = fread_word( fp );
if ( !str_cmp( word, "PLAYERS" ) ) fread_char ( ch, fp );
else if ( !str_cmp( word, "OBJECT" ) ) break;
else if ( !str_cmp( word, "END" ) ) break;
else
{
bug( "Load_char_obj: bad section.", 0 );
break;
}
}
fclose( fp );
}
fpReserve = fopen( NULL_FILE, "r" );
return found;
}
/*
* Load a char and inventory into a new ch structure.
*/
bool load_char_obj( DESCRIPTOR_DATA *d, char *name)
{
static PC_DATA pcdata_zero;
char strsave[MAX_STRING_LENGTH];
char *strtime;
CHAR_DATA *ch;
FILE *fp;
bool found;
int sn;
if ( char_free == NULL )
{
ch = alloc_perm( sizeof(*ch) );
}
else
{
ch = char_free;
char_free = char_free->next;
}
clear_char( ch );
if ( pcdata_free == NULL )
{
ch->pcdata = alloc_perm( sizeof(*ch->pcdata) );
}
else
{
ch->pcdata = pcdata_free;
pcdata_free = pcdata_free->next;
}
*ch->pcdata = pcdata_zero;
d->character = ch;
ch->desc = d;
ch->name = str_dup( name );
ch->pcdata->switchname = str_dup( name );
ch->act = PLR_BLANK
| PLR_COMBINE
| PLR_MAP
| PLR_PROMPT;
/* every characters starts at default board from login.. this board
should be read_level == 0 !
*/
ch->pcdata->board = &boards[DEFAULT_BOARD];
ch->oldclass = 0;
ch->extra = 0;
ch->deaf = 0;
ch->special = 0;
ch->newbits = 0;
ch->class = 0;
ch->pcdata->familiar = NULL;
ch->pcdata->partner = NULL;
ch->pcdata->propose = NULL;
ch->pcdata->chobj = NULL;
ch->pcdata->memorised = NULL;
ch->pcdata->upgrade_level = 0;
ch->pcdata->safe_counter = 0;
ch->pcdata->mean_paradox_counter = 0;
ch->pcdata->relrank = 0;
ch->pcdata->rune_count = 0;
ch->pcdata->revision = 0;
ch->pcdata->jflags = 0;
ch->pcdata->tiemessage = str_dup( "" );
ch->pcdata->xrakwho = str_dup( "" );
ch->pcdata->decapmessage = str_dup( "" );
ch->pcdata->avatarmessage = str_dup( "" );
ch->pcdata->logoutmessage = str_dup( "" );
ch->pcdata->loginmessage = str_dup( "" );
ch->pcdata->pwd = str_dup( "" );
ch->pcdata->bamfin = str_dup( "" );
ch->pcdata->bamfout = str_dup( "" );
ch->pcdata->last_decap[0] = str_dup( "" );
ch->pcdata->last_decap[1] = str_dup( "" );
ch->pcdata->lasthit = str_dup( "" );
ch->pcdata->lasthittimer = 0;
ch->pcdata->legend = 0;
ch->pcdata->title = str_dup( "" );
ch->pcdata->bounty = 0;
ch->pcdata->conception = str_dup( "" );
ch->pcdata->parents = str_dup( "" );
ch->pcdata->cparents = str_dup( "" );
ch->pcdata->marriage = str_dup( "" );
ch->pcdata->disc_research = -1;
ch->lord = str_dup( "" );
ch->morph = str_dup( "" );
ch->pload = str_dup( "" );
ch->prompt = str_dup( "" );
ch->cprompt = str_dup( "" );
strtime = ctime( ¤t_time );
strtime[strlen(strtime)-1] = '\0';
free_string(ch->lasttime);
ch->createtime = str_dup( strtime );
ch->lasttime = str_dup( "" );
ch->lasthost = str_dup( "" );
ch->poweraction = str_dup( "" );
ch->powertype = str_dup( "" );
ch->hunting = str_dup( "" );
ch->pcdata->followers = 0;
ch->spectype = 0;
ch->specpower = 0;
ch->mounted = 0;
ch->home = 3001;
ch->vampgen_a = 0;
ch->paradox[0] = 0; /* Total paradox */
ch->paradox[1] = 0; /* Current Paradox */
ch->paradox[2] = 0; /* Paradox Ticker */
ch->damcap[0] = 1000;
ch->damcap[1] = 0;
ch->vampaff_a = 0;
ch->itemaffect = 0;
ch->chakra = 0;
ch->polyaff = 0;
ch->immune = 0;
ch->pRank = 1;
ch->pResist = 1;
ch->form = 1048575;
ch->beast = 15;
for( sn=0 ; sn < 7 ; sn ++ )
ch->loc_hp[sn] = 0;
for( sn=0 ; sn < 19 ; sn++ )
ch->wpn[sn] = 0;
for( sn=0 ; sn < 5 ; sn++ )
ch->spl[sn] = 0;
for( sn=0 ; sn < 8 ; sn++ )
ch->cmbt[sn] = 0;
for( sn=0 ; sn < 11 ; sn++ )
ch->cmbt[sn] = 0;
ch->pkill = 0;
ch->pdeath = 0;
ch->mkill = 0;
ch->mdeath = 0;
ch->class = 0;
ch->pcdata->followers = 0;
ch->pcdata->perm_str = 13;
ch->pcdata->perm_int = 13;
ch->pcdata->perm_wis = 13;
ch->pcdata->perm_dex = 13;
ch->pcdata->perm_con = 13;
ch->pcdata->quest = 0;
ch->pcdata->kingdom = 0;
ch->pcdata->wolf = 0;
ch->pcdata->rank = 0;
ch->pcdata->tanrank = 0;
ch->pcdata->language[0] = 0;
ch->pcdata->language[1] = 0;
ch->pcdata->stage[0] = 0;
ch->pcdata->stage[1] = 0;
ch->pcdata->stage[2] = 0;
ch->pcdata->wolfform[0] = 1;
ch->pcdata->wolfform[1] = 1;
ch->pcdata->score[0] = 0;
ch->pcdata->score[1] = 0;
ch->pcdata->score[2] = 0;
ch->pcdata->score[3] = 0;
ch->pcdata->score[4] = 0;
ch->pcdata->score[5] = 0;
for( sn=0 ; sn < 11 ; sn++ )
ch->pcdata->disc_a[sn] = 0;
for( sn=0 ; sn < 10 ; sn++ )
ch->pcdata->genes[sn] = 0;
for ( sn=0 ; sn < 20 ; sn++)
ch->pcdata->powers[sn] = 0;
for ( sn=0 ; sn < 12 ; sn++)
ch->pcdata->stats[sn] = 0;
ch->pcdata->security = 0; /* OLC */
ch->pcdata->fake_skill = 0;
ch->pcdata->fake_stance = 0;
ch->pcdata->fake_hit = 0;
ch->pcdata->fake_dam = 0;
ch->pcdata->fake_ac = 0;
ch->pcdata->fake_hp = 0;
ch->pcdata->fake_mana = 0;
ch->pcdata->fake_move = 0;
ch->pcdata->obj_vnum = 0;
ch->pcdata->condition[COND_THIRST] = 48;
ch->pcdata->condition[COND_FULL] = 48;
ch->pcdata->stat_ability[STAT_STR] = 0;
ch->pcdata->stat_ability[STAT_END] = 0;
ch->pcdata->stat_ability[STAT_REF] = 0;
ch->pcdata->stat_ability[STAT_FLE] = 0;
ch->pcdata->stat_amount[STAT_STR] = 0;
ch->pcdata->stat_amount[STAT_END] = 0;
ch->pcdata->stat_amount[STAT_REF] = 0;
ch->pcdata->stat_amount[STAT_FLE] = 0;
ch->pcdata->stat_duration[STAT_STR] = 0;
ch->pcdata->stat_duration[STAT_END] = 0;
ch->pcdata->stat_duration[STAT_REF] = 0;
ch->pcdata->stat_duration[STAT_FLE] = 0;
ch->pcdata->exhaustion = 0;
ch->pcdata->last_global = str_dup( "" );
ch->brief = 0;
found = FALSE;
fclose( fpReserve );
sprintf( strsave, "%s%s", PLAYER_DIR, capitalize( name ) );
if ( ( fp = fopen( strsave, "r" ) ) != NULL )
{
int iNest;
for ( iNest = 0; iNest < MAX_NEST; iNest++ )
rgObjNest[iNest] = NULL;
found = TRUE;
for ( ; ; )
{
char letter;
char *word;
letter = fread_letter( fp );
if ( letter == '*' )
{
fread_to_eol( fp );
continue;
}
if ( letter != '#' )
{
bug( "Load_char_obj: # not found.", 0 );
break;
}
word = fread_word( fp );
if ( !str_cmp( word, "PLAYERS" ) ) fread_char ( ch, fp );
else if ( !str_cmp( word, "OBJECT" ) ) fread_obj ( ch, fp );
else if ( !str_cmp( word, "END" ) ) break;
else
{
bug( "Load_char_obj: bad section.", 0 );
break;
}
}
fclose( fp );
}
fpReserve = fopen( NULL_FILE, "r" );
return found;
}
/*
* Read in a char.
*/
#if defined(KEY)
#undef KEY
#endif
#define KEY( literal, field, value ) if ( !str_cmp( word, literal ) ){field = value;fMatch = TRUE;break;}
void fread_obj( CHAR_DATA *ch, FILE *fp )
{
static OBJ_DATA obj_zero;
OBJ_DATA *obj;
char *word;
int iNest;
bool fMatch;
bool fNest;
bool fVnum;
if ( obj_free == NULL )
{
obj = alloc_perm( sizeof(*obj) );
}
else
{
obj = obj_free;
obj_free = obj_free->next;
}
*obj = obj_zero;
obj->name = str_dup( "" );
obj->short_descr = str_dup( "" );
obj->description = str_dup( "" );
obj->chpoweron = str_dup( "(null)" );
obj->chpoweroff = str_dup( "(null)" );
obj->chpoweruse = str_dup( "(null)" );
obj->victpoweron = str_dup( "(null)" );
obj->victpoweroff = str_dup( "(null)" );
obj->victpoweruse = str_dup( "(null)" );
obj->questmaker = str_dup( "" );
obj->questowner = str_dup( "" );
obj->spectype = 0;
obj->specpower = 0;
obj->condition = 100;
obj->toughness = 0;
obj->resistance = 100;
obj->quest = 0;
obj->points = 0;
obj->ownerid = 0;
obj->value[0] = 0;
obj->value[1] = 0;
obj->value[2] = 0;
obj->value[3] = 0;
obj->value[4] = 0;
obj->value[5] = 0;
obj->value[6] = 0;
obj->value[7] = 0;
obj->value[8] = 0;
obj->value[9] = 0;
obj->value[10] = 0;
obj->attack_level = 0;
obj->fire_level = 0;
obj->water_level = 0;
obj->lightning_level = 0;
obj->earth_level = 0;
obj->sigil_level = 0;
fNest = FALSE;
fVnum = TRUE;
iNest = 0;
for ( ; ; )
{
word = feof( fp ) ? "End" : fread_word( fp );
fMatch = FALSE;
switch ( UPPER(word[0]) )
{
case '*':
fMatch = TRUE;
fread_to_eol( fp );
break;
case 'A':
if ( !str_cmp( word, "Affect" ) || !str_cmp( word, "AffectData" ) )
{
AFFECT_DATA *paf;
if ( affect_free == NULL )
{
paf = alloc_perm( sizeof(*paf) );
}
else
{
paf = affect_free;
affect_free = affect_free->next;
}
paf->type = 0;
paf->duration = fread_number( fp );
paf->modifier = fread_number( fp );
paf->location = fread_number( fp );
paf->bitvector = 0;
paf->next = obj->affected;
obj->affected = paf;
fMatch = TRUE;
break;
}
KEY("AttackLvl", obj->attack_level, fread_number(fp));
break;
case 'C':
KEY( "Condition", obj->condition, fread_number( fp ) );
KEY( "Cost", obj->cost, fread_number( fp ) );
break;
case 'D':
KEY( "Description", obj->description, fread_string( fp ) );
break;
case 'E':
KEY("EarthLvL", obj->earth_level, fread_number(fp));
KEY( "ExtraFlags", obj->extra_flags, fread_number( fp ) );
KEY( "ExtraFlags2", obj->extra_flags2, fread_number( fp ) );
if ( !str_cmp( word, "ExtraDescr" ) )
{
EXTRA_DESCR_DATA *ed;
if ( extra_descr_free == NULL )
{
ed = alloc_perm( sizeof(*ed) );
}
else
{
ed = extra_descr_free;
extra_descr_free = extra_descr_free->next;
}
ed->keyword = fread_string( fp );
ed->description = fread_string( fp );
ed->next = obj->extra_descr;
obj->extra_descr = ed;
fMatch = TRUE;
}
if ( !str_cmp( word, "End" ) )
{
if ( !fNest || !fVnum )
{
bug( "Fread_obj: incomplete object.", 0 );
free_string( obj->name );
free_string( obj->description );
free_string( obj->short_descr );
obj->next = obj_free;
obj_free = obj;
return;
}
else
{
obj->next = object_list;
object_list = obj;
obj->pIndexData->count++;
if ( iNest == 0 || rgObjNest[iNest] == NULL )
obj_to_char( obj, ch );
else
obj_to_obj( obj, rgObjNest[iNest-1] );
return;
}
}
break;
case 'F':
KEY("FireLvL", obj->fire_level, fread_number(fp));
break;
case 'I':
KEY( "ItemType", obj->item_type, fread_number( fp ) );
break;
case 'L':
KEY( "Level", obj->level, fread_number( fp ) );
KEY( "LightningLvL", obj->lightning_level, fread_number(fp));
KEY( "Legend", ch->pcdata->legend, fread_number( fp ) );
break;
case 'N':
KEY( "Name", obj->name, fread_string( fp ) );
if ( !str_cmp( word, "Nest" ) )
{
iNest = fread_number( fp );
if ( iNest < 0 || iNest >= MAX_NEST )
{
bug( "Fread_obj: bad nest %d.", iNest );
}
else
{
rgObjNest[iNest] = obj;
fNest = TRUE;
}
fMatch = TRUE;
}
break;
case 'O':
KEY("OwnerID", obj->ownerid, fread_number(fp));
break;
case 'P':
KEY( "Points", obj->points, fread_number( fp ) );
KEY( "Poweronch", obj->chpoweron, fread_string( fp ) );
KEY( "Poweroffch", obj->chpoweroff, fread_string( fp ) );
KEY( "Powerusech", obj->chpoweruse, fread_string( fp ) );
KEY( "Poweronvict", obj->victpoweron, fread_string( fp ) );
KEY( "Poweroffvict",obj->victpoweroff, fread_string( fp ) );
KEY( "Powerusevict",obj->victpoweruse, fread_string( fp ) );
break;
case 'Q':
KEY( "Quest", obj->quest, fread_number( fp ) );
KEY( "Questmaker", obj->questmaker, fread_string( fp ) );
KEY( "Questowner", obj->questowner, fread_string( fp ) );
break;
case 'R':
KEY( "Resistance", obj->resistance, fread_number( fp ) );
break;
case 'S':
KEY( "ShortDescr", obj->short_descr, fread_string( fp ) );
KEY( "SigilLvL", obj->sigil_level, fread_number(fp));
KEY( "Spectype", obj->spectype, fread_number( fp ) );
KEY( "Specpower", obj->specpower, fread_number( fp ) );
if ( !str_cmp( word, "Spell" ) )
{
int iValue;
int sn;
iValue = fread_number( fp );
sn = skill_lookup(fread_word( fp ));
if ( iValue < 0 || iValue > 3 )
{
bug( "Fread_obj: bad iValue %d.", iValue );
}
else if ( sn < 0 )
{
bug( "Fread_obj: unknown skill.", 0 );
}
else
{
obj->value[iValue] = sn;
}
fMatch = TRUE;
break;
}
break;
case 'T':
KEY( "Timer", obj->timer, fread_number( fp ) );
KEY( "Toughness", obj->toughness, fread_number( fp ) );
break;
case 'V':
if (!str_cmp(word, "Values"))
{
obj->value[0] = fread_number(fp);
obj->value[1] = fread_number(fp);
obj->value[2] = fread_number(fp);
obj->value[3] = fread_number(fp);
switch (obj->item_type)
{
case ITEM_SIGIL:
obj->value[4] = fread_number(fp);
obj->value[5] = fread_number(fp);
obj->value[6] = fread_number(fp);
obj->value[7] = fread_number(fp);
obj->value[8] = fread_number(fp);
break;
}
fMatch = TRUE;
break;
}
if ( !str_cmp( word, "Vnum" ) ) /* OLC */
{
int vnum;
vnum = fread_number( fp );
if ( !( obj->pIndexData = get_obj_index( vnum ) ) )
obj->pIndexData = get_obj_index( OBJ_VNUM_DUMMY );
fVnum = TRUE;
fMatch = TRUE;
break;
}
break;
case 'W':
KEY( "WaterLvL", obj->water_level, fread_number(fp));
KEY( "WeapFlags", obj->weapflags, fread_number( fp ) );
KEY( "WearFlags", obj->wear_flags, fread_number( fp ) );
KEY( "WearLoc", obj->wear_loc, fread_number( fp ) );
KEY( "Weight", obj->weight, fread_number( fp ) );
break;
}
if ( !fMatch )
{
bug( "Fread_obj: no match.", 0 );
fread_to_eol( fp );
}
}
}
void fread_char( CHAR_DATA *ch, FILE *fp )
{
char buf[MAX_STRING_LENGTH];
char *word;
bool fMatch;
int dummy;
int tempint;
int sn;
/*char *nothing;*/
for ( ; ; )
{
word = feof( fp ) ? "End" : fread_word( fp );
fMatch = FALSE;
switch ( UPPER(word[0]) )
{
case '*':
fMatch = TRUE;
fread_to_eol( fp );
break;
case 'A':
KEY( "Act", ch->act, fread_number( fp ) );
KEY( "AffectedBy", ch->affected_by, fread_number( fp ) );
KEY( "Alignment", ch->alignment, fread_number( fp ) );
KEY( "Armor", ch->armor, fread_number( fp ) );
KEY( "Avatarmessage", ch->pcdata->avatarmessage, fread_string( fp ) );
KEY( "Awin", ch->pcdata->awins, fread_number( fp ) );
KEY( "Alos", ch->pcdata->alosses, fread_number( fp ) );
if ( !str_cmp( word, "Affect" ) || !str_cmp( word, "AffectData" ) )
{
AFFECT_DATA *paf;
if ( affect_free == NULL )
{
paf = alloc_perm( sizeof(*paf) );
}
else
{
paf = affect_free;
affect_free = affect_free->next;
}
if ( !str_cmp( word, "Affect" ) )
{
/* Obsolete 2.0 form. */
paf->type = fread_number( fp );
}
else
{
int sn;
sn = skill_lookup(fread_word( fp ));
if ( sn < 0 )
bug( "Fread_char: unknown skill.", 0 );
else
paf->type = sn;
}
paf->duration = fread_number( fp );
paf->modifier = fread_number( fp );
paf->location = fread_number( fp );
paf->bitvector = fread_number( fp );
paf->next = ch->affected;
ch->affected = paf;
fMatch = TRUE;
break;
}
if ( !str_cmp( word, "AttrMod" ) )
{
ch->pcdata->mod_str = fread_number( fp );
ch->pcdata->mod_int = fread_number( fp );
ch->pcdata->mod_wis = fread_number( fp );
ch->pcdata->mod_dex = fread_number( fp );
ch->pcdata->mod_con = fread_number( fp );
fMatch = TRUE;
break;
}
if ( !str_cmp( word, "AttrPerm" ) )
{
ch->pcdata->perm_str = fread_number( fp );
ch->pcdata->perm_int = fread_number( fp );
ch->pcdata->perm_wis = fread_number( fp );
ch->pcdata->perm_dex = fread_number( fp );
ch->pcdata->perm_con = fread_number( fp );
fMatch = TRUE;
break;
}
KEY( "Articount", ch->pcdata->arti_count, fread_number( fp ) );
if (!str_cmp(word, "Alias"))
{
ALIAS_DATA *ali;
if (alias_free == NULL )
{
ali = alloc_perm(sizeof(*ali));
}
else
{
ali = alias_free;
alias_free = alias_free->next;
}
ali->short_n = fread_string(fp);
ali->long_n = fread_string(fp);
ali->next = ch->pcdata->alias;
ch->pcdata->alias = ali;
ch->pcdata->alias_count++;
fMatch = TRUE;
}
break;
case 'B':
KEY( "Bamfin", ch->pcdata->bamfin, fread_string( fp ) );
KEY( "Bamfout", ch->pcdata->bamfout, fread_string( fp ) );
KEY( "Beast", ch->beast, fread_number( fp ) );
KEY( "Bounty", ch->pcdata->bounty, fread_number( fp ));
KEY( "Brief", ch->brief, fread_number( fp ) );
if (!str_cmp(word, "Breath1" )) {fMatch = TRUE; fread_string(fp); break; }
if (!str_cmp(word, "Breath2" )) {fMatch = TRUE; fread_string(fp); break; }
if (!str_cmp(word, "Breath3" )) {fMatch = TRUE; fread_string(fp); break; }
if (!str_cmp(word, "Breath4" )) {fMatch = TRUE; fread_string(fp); break; }
if (!str_cmp(word, "Breath5" )) {fMatch = TRUE; fread_string(fp); break; }
/* Read in board status */
if (!str_cmp(word, "Boards" ))
{
int i,num = fread_number (fp); /* number of boards saved */
char *boardname;
for (; num ; num-- ) /* for each of the board saved */
{
boardname = fread_word (fp);
i = board_lookup (boardname); /* find board number */
if (i == BOARD_NOTFOUND) /* Does board still exist ? */
{
sprintf (buf, "fread_char: %s had unknown board name: %s. Skipped.", ch->name, boardname);
log_string (buf);
fread_number (fp); /* read last_note and skip info */
}
else /* Save it */
ch->pcdata->last_note[i] = fread_number(fp);
} /* for */
fMatch = TRUE;
} /* Boards */
break;
case 'C':
KEY("Chakra", ch->chakra, fread_number( fp ) );
KEY("Clan",ch->clan, fread_string(fp));
KEY( "Class", ch->class, fread_number( fp ) );
KEY( "CurrentForm", ch->cur_form, fread_number( fp ) );
if ( !str_cmp( word, "Combat" ) )
{
ch->cmbt[0] = fread_number( fp );
ch->cmbt[1] = fread_number( fp );
ch->cmbt[2] = fread_number( fp );
ch->cmbt[3] = fread_number( fp );
ch->cmbt[4] = fread_number( fp );
ch->cmbt[5] = fread_number( fp );
ch->cmbt[6] = fread_number( fp );
ch->cmbt[7] = fread_number( fp );
fMatch = TRUE;
break;
}
if ( !str_cmp( word, "Chi" ) )
{
ch->chi[0] = fread_number( fp );
ch->chi[1] = fread_number( fp );
fMatch = TRUE;
break;
}
KEY( "Conception", ch->pcdata->conception, fread_string( fp ) );
if ( !str_cmp( word, "Condition" ) )
{
ch->pcdata->condition[0] = fread_number( fp );
ch->pcdata->condition[1] = fread_number( fp );
ch->pcdata->condition[2] = fread_number( fp );
fMatch = TRUE;
break;
}
if ( !str_cmp( word, "CPower" ) )
{
ch->power[0] = fread_number(fp);
ch->power[1] = fread_number(fp);
ch->power[2] = fread_number(fp);
ch->power[3] = fread_number(fp);
ch->power[4] = fread_number(fp);
ch->power[5] = fread_number(fp);
ch->power[6] = fread_number(fp);
ch->power[7] = fread_number(fp);
ch->power[8] = fread_number(fp);
ch->power[9] = fread_number(fp);
ch->power[10] = fread_number(fp);
ch->power[11] = fread_number(fp);
ch->power[12] = fread_number(fp);
ch->power[13] = fread_number(fp);
ch->power[14] = fread_number(fp);
ch->power[15] = fread_number(fp);
ch->power[16] = fread_number(fp);
ch->power[17] = fread_number(fp);
ch->power[18] = fread_number(fp);
ch->power[19] = fread_number(fp);
ch->power[20] = fread_number(fp);
ch->power[21] = fread_number(fp);
ch->power[22] = fread_number(fp);
ch->power[23] = fread_number(fp);
ch->power[24] = fread_number(fp);
ch->power[25] = fread_number(fp);
ch->power[26] = fread_number(fp);
ch->power[27] = fread_number(fp);
ch->power[28] = fread_number(fp);
ch->power[29] = fread_number(fp);
ch->power[30] = fread_number(fp);
ch->power[31] = fread_number(fp);
ch->power[32] = fread_number(fp);
ch->power[33] = fread_number(fp);
ch->power[34] = fread_number(fp);
ch->power[35] = fread_number(fp);
ch->power[36] = fread_number(fp);
ch->power[37] = fread_number(fp);
ch->power[38] = fread_number(fp);
ch->power[39] = fread_number(fp);
ch->power[40] = fread_number(fp);
ch->power[41] = fread_number(fp);
ch->power[42] = fread_number(fp);
ch->power[43] = fread_number(fp);
ch->power[44] = fread_number(fp);
ch->power[45] = fread_number(fp);
ch->power[46] = fread_number(fp);
ch->power[47] = fread_number(fp);
ch->power[48] = fread_number(fp);
ch->power[49] = fread_number(fp);
ch->power[50] = fread_number(fp);
ch->power[51] = fread_number(fp);
ch->power[52] = fread_number(fp);
ch->power[53] = fread_number(fp);
fMatch = TRUE;
break;
}
KEY( "Cparents", ch->pcdata->cparents, fread_string( fp ) );
KEY( "Cprompt", ch->cprompt, fread_string( fp ) );
KEY( "Createtime", ch->createtime, fread_string( fp ) );
break;
case 'D':
KEY( "Damroll", ch->damroll, fread_number( fp ) );
KEY( "Deaf", ch->deaf, fread_number( fp ) );
KEY( "Decapmessage", ch->pcdata->decapmessage, fread_string( fp ));
KEY( "Demonic", dummy, fread_number( fp ) );
KEY( "Description", ch->description, fread_string( fp ) );
KEY( "DiscRese", ch->pcdata->disc_research, fread_number( fp ) );
KEY( "DiscPoin", ch->pcdata->disc_points, fread_number( fp ) );
KEY( "Dragonaff", dummy, fread_number(fp) );/*dragons*/
KEY( "Dragonage", dummy, fread_number(fp) );/*dragons*/
if ( !str_cmp( word, "Disc" ) )
{
dummy = fread_number( fp );
dummy = fread_number( fp );
dummy = fread_number( fp );
dummy = fread_number( fp );
dummy = fread_number( fp );
dummy = fread_number( fp );
dummy = fread_number( fp );
dummy = fread_number( fp );
dummy = fread_number( fp );
dummy = fread_number( fp );
dummy = fread_number( fp );
fMatch = TRUE;
break;
}
KEY( "Drowaff", dummy, fread_number( fp ) ); /* Drow */
KEY( "Drowpwr", dummy, fread_number( fp ) ); /* Drow */
KEY( "Drowmag", dummy, fread_number( fp ) ); /* Drow */
break;
case 'E':
if ( !str_cmp( word, "End" ) )
return;
KEY( "Exhaustion", ch->pcdata->exhaustion, fread_number( fp ) );
KEY( "Exp", ch->exp, fread_double( fp ) );
KEY( "Expmult", ch->expmult, fread_number( fp ) );
KEY( "Explevel", ch->explevel, fread_number( fp ) );
KEY( "Expgained", ch->expgained, fread_number( fp ) );
KEY( "Extra", ch->extra, fread_number( fp ) );
break;
case 'F':
if ( !str_cmp( word, "FakeCon" ) )
{
ch->pcdata->fake_skill = fread_number( fp );
ch->pcdata->fake_stance = fread_number( fp );
ch->pcdata->fake_hit = fread_number( fp );
ch->pcdata->fake_dam = fread_number( fp );
ch->pcdata->fake_ac = fread_number( fp );
ch->pcdata->fake_hp = fread_number( fp );
ch->pcdata->fake_mana = fread_number( fp );
ch->pcdata->fake_move = fread_number( fp );
fMatch = TRUE;
break;
}
if ( !str_cmp( word, "Focus" ) )
{
ch->focus[0] = fread_number( fp );
ch->focus[1] = fread_number( fp );
fMatch = TRUE;
break;
}
KEY( "Flag2", ch->flag2, fread_number( fp ) );
KEY( "Flag3", ch->flag3, fread_number( fp ) );
KEY( "Flag4", ch->flag4, fread_number( fp ) );
KEY( "Form", ch->form, fread_number( fp ) );
break;
case 'G':
KEY( "Generation", ch->generation, fread_number( fp ) );
KEY( "Genexp", ch->genexp, fread_number( fp ) );
KEY( "Gnosis", ch->gnosis[GMAXIMUM], fread_number( fp ) );
if ( !str_cmp( word, "Genes" ) )
{
ch->pcdata->genes[0] = fread_number( fp );
ch->pcdata->genes[1] = fread_number( fp );
ch->pcdata->genes[2] = fread_number( fp );
ch->pcdata->genes[3] = fread_number( fp );
ch->pcdata->genes[4] = fread_number( fp );
ch->pcdata->genes[5] = fread_number( fp );
ch->pcdata->genes[6] = fread_number( fp );
ch->pcdata->genes[7] = fread_number( fp );
ch->pcdata->genes[8] = fread_number( fp );
ch->pcdata->genes[9] = fread_number( fp );
fMatch = TRUE;
break;
}
KEY( "Garou1", ch->garou1, fread_number( fp ) );
KEY( "Garou2", ch->garou2, fread_number( fp ) );
if ( !str_cmp( word, "Gifts" ) )
{
ch->gifts[0] = fread_number( fp );
ch->gifts[1] = fread_number( fp );
ch->gifts[2] = fread_number( fp );
ch->gifts[3] = fread_number( fp );
ch->gifts[4] = fread_number( fp );
ch->gifts[5] = fread_number( fp );
ch->gifts[6] = fread_number( fp );
ch->gifts[7] = fread_number( fp );
ch->gifts[8] = fread_number( fp );
ch->gifts[9] = fread_number( fp );
ch->gifts[10] = fread_number( fp );
ch->gifts[11] = fread_number( fp );
ch->gifts[12] = fread_number( fp );
ch->gifts[13] = fread_number( fp );
ch->gifts[14] = fread_number( fp );
ch->gifts[15] = fread_number( fp );
ch->gifts[16] = fread_number( fp );
ch->gifts[17] = fread_number( fp );
ch->gifts[18] = fread_number( fp );
ch->gifts[19] = fread_number( fp );
ch->gifts[20] = fread_number( fp );
fMatch = TRUE;
break;
}
KEY( "Gold", ch->gold, fread_number( fp ) );
break;
case 'H':
KEY( "Hitroll", ch->hitroll, fread_number( fp ) );
KEY( "Home", ch->home, fread_number( fp ) );
KEY( "Hatch", dummy, fread_number( fp ) );
if ( !str_cmp( word, "HpManaMove" ) )
{
ch->hit = fread_number( fp );
ch->max_hit = fread_number( fp );
ch->mana = fread_number( fp );
ch->max_mana = fread_number( fp );
ch->move = fread_number( fp );
ch->max_move = fread_number( fp );
fMatch = TRUE;
break;
}
break;
case 'I':
KEY( "Immune", ch->immune, fread_number( fp ) );
KEY( "Itemaffect", ch->itemaffect, fread_number( fp ) );
break;
case 'J':
KEY( "Jflags", ch->pcdata->jflags, fread_number( fp ) );
break;
case 'K':
KEY("Kingdom", ch->pcdata->kingdom, fread_number(fp));
break;
case 'L':
if ( !str_cmp( word, "Language" ) )
{
ch->pcdata->language[0] = fread_number( fp );
ch->pcdata->language[1] = fread_number( fp );
fMatch = TRUE;
break;
}
KEY( "Lasthost", ch->lasthost, fread_string( fp ) );
KEY( "Lastdecap1", ch->pcdata->last_decap[0], fread_string( fp ) );
KEY( "Lastdecap2", ch->pcdata->last_decap[1], fread_string( fp ) );
KEY( "Lasthit", ch->pcdata->lasthit, fread_string( fp ) );
KEY( "Lasthittimer",ch->pcdata->lasthittimer, fread_number( fp ) );
KEY( "Legend", ch->pcdata->legend, fread_number( fp ) );
KEY( "Lasttime", ch->lasttime, fread_string( fp ) );
KEY( "Level", ch->level, fread_number( fp ) );
KEY( "Levelexp", dummy, fread_number( fp ) );
if ( !str_cmp( word, "Locationhp" ) )
{
ch->loc_hp[0] = fread_number( fp );
ch->loc_hp[1] = fread_number( fp );
ch->loc_hp[2] = fread_number( fp );
ch->loc_hp[3] = fread_number( fp );
ch->loc_hp[4] = fread_number( fp );
ch->loc_hp[5] = fread_number( fp );
ch->loc_hp[6] = fread_number( fp );
fMatch = TRUE;
break;
}
KEY( "Loginmessage", ch->pcdata->loginmessage, fread_string( fp ) );
KEY( "Logoutmessage", ch->pcdata->logoutmessage, fread_string( fp ) );
KEY( "LongDescr", ch->long_descr, fread_string( fp ) );
KEY( "Lord", ch->lord, fread_string( fp ) );
break;
case 'M':
KEY("MageFlags", tempint, fread_number( fp ) );
if ( !str_cmp( word, "Monkab" ) )
{
ch->monkab[0] = fread_number( fp );
ch->monkab[1] = fread_number( fp );
ch->monkab[2] = fread_number( fp );
ch->monkab[3] = fread_number( fp );
fMatch = TRUE;
break;
}
KEY( "Meanparadox", ch->pcdata->mean_paradox_counter, fread_number( fp ) );
KEY( "Monkstuff", ch->monkstuff, fread_number( fp ) );
KEY( "Monkcrap", ch->monkcrap, fread_number( fp ) );
KEY( "Marriage", ch->pcdata->marriage, fread_string( fp ) );
KEY( "Morph", ch->morph, fread_string( fp ) );
break;
case 'N':
KEY( "Newbits", ch->newbits, fread_number( fp ) );
if ( !str_cmp( word, "Name" ) )
{
/*
* Name already set externally.
*/
fread_to_eol( fp );
fMatch = TRUE;
break;
}
break;
case 'O':
KEY( "Objvnum", ch->pcdata->obj_vnum, fread_number( fp ) );
KEY( "ObjDesc", ch->objdesc, fread_string( fp ) );
KEY( "Oldclass", ch->oldclass, fread_number( fp ) );
break;
case 'P':
if ( !str_cmp( word, "Paradox" ) )
{
ch->paradox[0] = fread_number( fp );
ch->paradox[1] = fread_number( fp );
ch->paradox[2] = fread_number( fp );
fMatch = TRUE;
break;
}
KEY( "PlayerRank", ch->pRank, fread_number( fp ) );
KEY( "PlayerResist",ch->pResist, fread_number( fp ) );
KEY( "Parents", ch->pcdata->parents, fread_string ( fp ) );
KEY( "Password", ch->pcdata->pwd, fread_string( fp ) );
KEY( "Played", ch->played, fread_number( fp ) );
KEY( "Polyaff", ch->polyaff, fread_number( fp ) );
KEY( "Power_Point", dummy, fread_number( fp ) ); /* drow */
if ( !str_cmp( word, "Power" ) )
{
for ( sn = 0; sn < 20 ; sn++ )
ch->pcdata->powers[sn] = fread_number( fp );
fMatch = TRUE;
break;
}
KEY( "Poweraction", ch->poweraction, fread_string( fp ) );
KEY( "Powertype", ch->powertype, fread_string( fp ) );
KEY( "Position", ch->position, fread_number( fp ) );
KEY( "Practice", ch->practice, fread_number( fp ) );
KEY( "Prefix", ch->prefix, fread_string( fp ) );
if ( !str_cmp( word, "PkPdMkMd" ) )
{
ch->pkill = fread_number( fp );
ch->pdeath = fread_number( fp );
ch->mkill = fread_number( fp );
ch->mdeath = fread_number( fp );
fMatch = TRUE;
break;
}
KEY( "Prompt", ch->prompt, fread_string( fp ) );
break;
case 'Q':
KEY( "Quest", ch->pcdata->quest, fread_number( fp ) );
KEY( "Questsrun", ch->pcdata->questsrun, fread_number( fp ) );
KEY( "Queststotal", ch->pcdata->questtotal, fread_number( fp ) );
break;
case 'R':
KEY( "Race", tempint, fread_number( fp ) );
KEY( "Rage", ch->rage, fread_number( fp ) );
KEY( "Rank", ch->pcdata->rank, fread_number( fp ) );
KEY( "Relrank", ch->pcdata->relrank, fread_number( fp ) );
KEY( "Revision", ch->pcdata->revision, fread_number( fp ) );
KEY( "Runecount", ch->pcdata->rune_count, fread_number( fp ) );
if ( !str_cmp( word, "Room" ) )
{
ch->in_room = get_room_index( fread_number( fp ) );
if ( ch->in_room == NULL )
ch->in_room = get_room_index( ROOM_VNUM_LIMBO );
fMatch = TRUE;
break;
}
if ( !str_cmp( word, "Runes" ) )
{
dummy = fread_number( fp );
dummy = fread_number( fp );
dummy = fread_number( fp );
dummy = fread_number( fp );
fMatch = TRUE;
break;
}
break;
case 'S':
if (!str_cmp(word, "Smite" )) {fMatch = TRUE; fread_string(fp); break; }
KEY( "SavingThrow", ch->saving_throw, fread_number( fp ) );
KEY( "Switchname", ch->pcdata->switchname, fread_string( fp ) );
KEY( "SilTol", ch->siltol, fread_number( fp ) );
KEY( "Souls", ch->pcdata->souls, fread_number( fp ) );
if ( !str_cmp( word, "Score" ) )
{
ch->pcdata->score[0] = fread_number( fp );
ch->pcdata->score[1] = fread_number( fp );
ch->pcdata->score[2] = fread_number( fp );
ch->pcdata->score[3] = fread_number( fp );
ch->pcdata->score[4] = fread_number( fp );
ch->pcdata->score[5] = fread_number( fp );
fMatch = TRUE;
break;
}
KEY( "Sex", ch->sex, fread_number( fp ) );
KEY( "ShortDescr", ch->short_descr, fread_string( fp ) );
KEY( "Security", ch->pcdata->security, fread_number(fp));
if ( !str_cmp( word, "Skill" ) )
{
int sn;
int value;
value = fread_number( fp );
sn = skill_lookup(fread_word( fp ));
if ( sn >= 0 )
ch->pcdata->learned[sn] = value;
fMatch = TRUE;
}
KEY( "Specpower", ch->specpower, fread_number( fp ) );
KEY( "Spectype", ch->spectype, fread_number( fp ) );
KEY( "Special", ch->special, fread_number( fp ) );
if ( !str_cmp( word, "Spells" ) )
{
ch->spl[0] = fread_number( fp );
ch->spl[1] = fread_number( fp );
ch->spl[2] = fread_number( fp );
ch->spl[3] = fread_number( fp );
ch->spl[4] = fread_number( fp );
fMatch = TRUE;
break;
}
if ( !str_cmp( word, "Stage" ) )
{
ch->pcdata->stage[0] = fread_number( fp );
ch->pcdata->stage[1] = fread_number( fp );
ch->pcdata->stage[2] = fread_number( fp );
fMatch = TRUE;
break;
}
if ( !str_cmp( word, "Stance" ) )
{
ch->stance[0] = fread_number( fp );
ch->stance[1] = fread_number( fp );
ch->stance[2] = fread_number( fp );
ch->stance[3] = fread_number( fp );
ch->stance[4] = fread_number( fp );
ch->stance[5] = fread_number( fp );
ch->stance[6] = fread_number( fp );
ch->stance[7] = fread_number( fp );
ch->stance[8] = fread_number( fp );
ch->stance[9] = fread_number( fp );
ch->stance[10] = fread_number( fp );
ch->stance[11] = fread_number( fp );
fMatch = TRUE;
break;
}
if( !str_cmp( word, "Stance2" ) )
{
ch->stance[12] = fread_number(fp);
ch->stance[13] = fread_number(fp);
ch->stance[14] = fread_number(fp);
ch->stance[15] = fread_number(fp);
ch->stance[16] = fread_number(fp);
ch->stance[17] = fread_number(fp);
ch->stance[18] = fread_number(fp);
ch->stance[19] = fread_number(fp);
ch->stance[20] = fread_number(fp);
ch->stance[21] = fread_number(fp);
ch->stance[22] = fread_number(fp);
ch->stance[23] = fread_number(fp);
fMatch = TRUE;
break;
}
if ( !str_cmp( word, "StatAbility" ) )
{
ch->pcdata->stat_ability[0] = fread_number( fp );
ch->pcdata->stat_ability[1] = fread_number( fp );
ch->pcdata->stat_ability[2] = fread_number( fp );
ch->pcdata->stat_ability[3] = fread_number( fp );
fMatch = TRUE;
break;
}
if ( !str_cmp( word, "StatAmount" ) )
{
ch->pcdata->stat_amount[0] = fread_number( fp );
ch->pcdata->stat_amount[1] = fread_number( fp );
ch->pcdata->stat_amount[2] = fread_number( fp );
ch->pcdata->stat_amount[3] = fread_number( fp );
fMatch = TRUE;
break;
}
if ( !str_cmp( word, "StatDuration" ) )
{
ch->pcdata->stat_duration[0] = fread_number( fp );
ch->pcdata->stat_duration[1] = fread_number( fp );
ch->pcdata->stat_duration[2] = fread_number( fp );
ch->pcdata->stat_duration[3] = fread_number( fp );
fMatch = TRUE;
break;
}
if ( !str_cmp( word, "Stats" ) )
{
for ( sn = 0; sn < 12 ; sn++ )
ch->pcdata->stats[sn] = fread_number( fp );
fMatch = TRUE;
break;
}
KEY( "Status", ch->pStatus, fread_number( fp ));
break;
case 'T':
KEY( "Tiemessage", ch->pcdata->tiemessage, fread_string( fp ));
KEY( "Trust", ch->trust, fread_number( fp ) );
if ( !str_cmp( word, "Title" ) )
{
ch->pcdata->title = fread_string( fp );
if ( isalpha(ch->pcdata->title[0])
|| isdigit(ch->pcdata->title[0]) )
{
sprintf( buf, " %s", ch->pcdata->title );
free_string( ch->pcdata->title );
ch->pcdata->title = str_dup( buf );
}
fMatch = TRUE;
break;
}
KEY( "TanRank", ch->pcdata->tanrank, fread_number( fp ) );
KEY( "Tier", ch->tier, fread_number( fp ) );
KEY( "Tks", ch->tks, fread_number( fp ) );
break;
case 'U':
KEY( "Upgradelevel", ch->pcdata->upgrade_level, fread_number( fp ) );
break;
case 'V':
KEY( "Vampaff", dummy, fread_number( fp ) );
KEY( "Vampgen", dummy, fread_number( fp ) );
if ( !str_cmp( word, "Vnum" ) )
{
ch->pIndexData = get_mob_index( fread_number( fp ) );
fMatch = TRUE;
break;
}
break;
case 'W':
KEY( "Warps", ch->warp, fread_number( fp ) );
KEY( "WarpCount", ch->warpcount, fread_number( fp ) );
if ( !str_cmp( word, "Weapons" ) )
{
ch->wpn[0] = fread_number( fp );
ch->wpn[1] = fread_number( fp );
ch->wpn[2] = fread_number( fp );
ch->wpn[3] = fread_number( fp );
ch->wpn[4] = fread_number( fp );
ch->wpn[5] = fread_number( fp );
ch->wpn[6] = fread_number( fp );
ch->wpn[7] = fread_number( fp );
ch->wpn[8] = fread_number( fp );
ch->wpn[9] = fread_number( fp );
ch->wpn[10] = fread_number( fp );
ch->wpn[11] = fread_number( fp );
ch->wpn[12] = fread_number( fp );
ch->wpn[13] = fread_number( fp );
ch->wpn[14] = fread_number( fp );
ch->wpn[15] = fread_number( fp );
ch->wpn[16] = fread_number( fp );
ch->wpn[17] = fread_number( fp );
ch->wpn[18] = fread_number( fp );
fMatch = TRUE;
break;
}
KEY( "Wimpy", ch->wimpy, fread_number( fp ) );
KEY( "Wolf", dummy, fread_number( fp ) );
if ( !str_cmp( word, "Wolfform" ) )
{
dummy = fread_number( fp );
dummy = fread_number( fp );
fMatch = TRUE;
break;
}
if ( !str_cmp( word, "WpnResist" ) )
{
int i;
for ( i = 0; i < MAX_WPN; i++ )
ch->wpn_res[i] = fread_number( fp );
fMatch = TRUE;
break;
}
cd
break;
case 'X':
KEY( "XHitroll", ch->xhitroll, fread_number( fp ) );
KEY( "XDamroll", ch->xdamroll, fread_number( fp ) );
KEY( "Xrakwho", ch->pcdata->xrakwho, fread_string( fp ));
break;
}
if ( !fMatch )
{
sprintf(buf, "Fread_char: no match. WORD: %s", word);
bug( buf, 0 );
fread_to_eol( fp );
}
}
}
double fread_double (FILE * fp)
{
double number;
bool sign;
char *ptr;
int c;
ptr = top_string + sizeof (char *);
do
{
c = getc (fp);
*ptr = c;
}
while (isspace (c));
number = 0;
sign = FALSE;
if (c == '+')
{
c = getc (fp);
*ptr = c;
}
else if (c == '-')
{
sign = TRUE;
c = getc (fp);
*ptr = c;
}
if (!isdigit (c))
{
bug ("Fread_number: bad format. save.c", 0);
return 1;
}
while (isdigit (c))
{
number = number * 10 + c - '0';
c = getc (fp);
*ptr = c;
}
if (sign)
number = 0 - number;
if (c == '|')
number += fread_number (fp);
else if (c != ' ')
ungetc (c, fp);
return number;
}