/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
/***************************************************************************
* God Wars Mud originally written by KaVir aka Richard Woolcock. *
* Changes done to the code done by Sage aka Walter Howard, this mud is *
* for the public, however if you run this code it means you agree *
* to the license.low, license.gw, and license.merc have fun. :) *
***************************************************************************/
/* Special Bits */
#define SPC_CHAMPION 1 /* PLR_CHAMPION 4 */
#define SPC_DEMON_LORD 2 /* OLD_DEMON Flag */
#define SPC_WOLFMAN 4 /* old PLR_WOLFMAN */
#define SPC_PRINCE 8 /* old EXTRA_PRINCE */
#define SPC_SIRE 16 /* Old EXTRA_SIRE */
#define SPC_ANARCH 32 /* old extra_anarch */
#define SPC_INCONNU 64 /* old extra_inconnu */
#define SPC_DROW_WAR 128
#define SPC_DROW_MAG 256
#define SPC_DROW_CLE 512
#define SPC_ROGUE 1024
#define SPC_NOFIND 2048
/* Power Bits for Monks */
#define MPOWER_POWER 2 /* Monk Power */
#define PMONK 0
/* Powers/Principles for Ninjas */
#define NPOWER_SORA 0
#define NPOWER_CHIKYU 1
#define NPOWER_NINGENNO 2
#define BLACK_BELT 4
#define HARA_KIRI 5
#define NINJAKI 6
/* Paladin Bits */
/* Stats */
#define PALADIN_CURRENT 8 /* POWER_CURRENT 0*/
#define PALADIN_TOTAL 9 /* POWER_TOTAL 1*/
#define PALADIN_POWER 10 /* TOTAL ARMOUR BOUNS */
/* Powers */
#define PPOWER_FLAGS 0 /* C_POWERS 1 */
#define PPOWER_CURRENT 1 /* C_CURRENT 2 */
#define PALADIN_SCRY 1
#define PALADIN_CHARGE 2
#define PALADIN_SPEED 4
#define PALADIN_TOUGHNESS 8
#define PALADIN_HOLYBLESS 16
#define PALADIN_JOUST 32
#define PALADIN_HEAL 64
/*
* Bits For Highlanders
*/
#define HPOWER_WPNSKILL 0
/*
* Bits For Mages
*/
#define MPOWER_RUNE0 0
#define MPOWER_RUNE1 1
#define MPOWER_RUNE2 2
#define MPOWER_RUNE3 3
#define MPOWER_RUNE4 4
/*
* Bits for Werewolves
*/
/* Stats */
#define UNI_GEN 0 /* vampgen */
#define UNI_AFF 1 /* vampaff */
#define UNI_CURRENT 2 /* vamppass */
#define UNI_RAGE 3 /* ch->wolf = how big rage they are in*/
#define UNI_FORM0 4/* wolfform[0] */
#define UNI_FORM1 5 /* wolfform[1] */
#define WOLF_POLYAFF 6
/*new vamp powers*/
#define VAM_HORNS 1
#define VAM_WINGS 2
#define VAM_EXOSKELETON 3
#define VAM_TAIL 4
#define VAM_HEAD 5
/*
* Powers
* Totems for werewolves.
*/
#define WPOWER_TIGER 11
#define WPOWER_MANTIS 0
#define WPOWER_BEAR 1
#define WPOWER_LYNX 2
#define WPOWER_GAIA 12
#define WPOWER_BOAR 3
#define WPOWER_OWL 4
#define WPOWER_SPIDER 5
#define WPOWER_WOLF 6
#define WPOWER_HAWK 7
#define WPOWER_SILVER 10
#define VPOWER_OBJ_VNUM 1
#define DROW_POWER 8
#define DROW_TOTAL 9
#define DROW_MAGIC 11
#define MOOGLE_DANCES 8
/*
* Bits for Demonic Champions.
*/
/*Stats*/
#define DEMON_CURRENT 8 /* POWER_CURRENT 0*/
#define DEMON_TOTAL 9 /* POWER_TOTAL 1*/
#define DEMON_POWER 10 /* TOTAL ARMOUR BOUNS */
#define NINJA_KI 8 /* Ninja Ki is 8 */
/*Powers*/
#define DPOWER_FLAGS 0 /* C_POWERS 1 */
#define DPOWER_CURRENT 1 /* C_CURRENT 2 */
#define DPOWER_HEAD 2 /* C_HEAD 3 */
#define DPOWER_TAIL 3 /* C_TAIL 4 */
#define DPOWER_OBJ_VNUM 4 /* DISC[10] 5 */
#define DEM_UNFOLDED 1
#define DEM_FANGS 1
#define DEM_CLAWS 2
#define DEM_HORNS 4
#define DEM_TAIL 8
#define DEM_HOOVES 16
#define DEM_EYES 32
#define DEM_WINGS 64
#define DEM_MIGHT 128
#define DEM_TOUGH 256
#define DEM_SPEED 512
#define DEM_TRAVEL 1024
#define DEM_SCRY 2048
#define DEM_SHADOWSIGHT 4096
/* Object Powers */
#define DEM_MOVE 8192 /* 1 Can roll as an object */
#define DEM_LEAP 16384 /* 2 Can leap out of someone's hands */
#define DEM_MAGIC 32768 /* 4 Can cast spells as an object */
#define DEM_LIFESPAN 65536 /* 8 Can change lifespan */
#define DEM_GRAFT 131072
#define DEM_IMMOLATE 262144
#define DEM_INFERNO 524288
#define DEM_CAUST 1048576
#define DEM_ENTOMB 2097152
#define DEM_FREEZEWEAPON 4194304
#define DEM_UNNERVE 8388608
#define DEM_LEECH 16777216
#define DEM_TRUESIGHT 33554432
#define DEM_BLINK 67108864
#define DEM_FORM 134217728
#define DEM_SHIELD 268435456
#define HEAD_NORMAL 0
#define HEAD_WOLF 1
#define HEAD_EAGLE 2
#define HEAD_LION 4
#define HEAD_SNAKE 8
#define TAIL_NONE 0
#define TAIL_POISONOUS 1
#define TAIL_SCORPION 2
/* Drow Powers */
#define DPOWER_DROWFIRE 1
#define DPOWER_DARKNESS 2
#define DPOWER_LIGHTS 4
#define DPOWER_DROWSIGHT 8
#define DPOWER_LEVITATION 16
#define DPOWER_DROWSHIELD 32
#define DPOWER_DROWPOISON 64
#define DPOWER_SHADOWWALK 128
#define DPOWER_GAROTTE 256
#define DPOWER_ARMS 512
#define DPOWER_DROWHATE 1024
#define DPOWER_SPIDERFORM 2048
#define DPOWER_WEB 4096
#define DPOWER_DGAROTTE 8192
#define DPOWER_CONFUSE 16384
#define DPOWER_GLAMOUR 32768
#define DPOWER_EARTHSHATTER 65536
#define DPOWER_SPEED 131072
#define DPOWER_TOUGHSKIN 262144
#define DPOWER_REGEN 524288
/* Moogle Dances */
#define DANCE_SONG 1
#define DANCE_SUITE 2
#define DANCE_ARIA 4
#define DANCE_SONATA 8
#define DANCE_BLUES 16
#define DANCE_RONDO 32
#define DANCE_REQUIEM 64
#define DANCE_JAZZ 128