/* Additions to the mud by Marcus ( Marcus@z2designs.com ) AIM: Stealthbig */ #if defined(macintosh) #include <types.h> #else #include <sys/types.h> #endif #include <stdio.h> #include <stdlib.h> #include <string.h> #include <time.h> #include "merc.h" #define ptc send_to_char void do_detox (CHAR_DATA *ch, char *argument) { char arg[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; char class[MAX_STRING_LENGTH]; int j; argument = one_argument( argument, arg); if (IS_NPC(ch)) return; if (arg[0] == '\0') { send_to_char("Detox now sets hp/mana/move to 5k.\n\r",ch); send_to_char("If you would still like to, type detox continue.\n\r",ch); return; } if (!str_cmp(arg,"continue")) { if (IS_NPC(ch)) return; if ((ch->in_room == NULL || ch->in_room->vnum != 3054)) { send_to_char("You can only detox at the Temple Altar of Midgaard.\n\r",ch); return; } if (ch->class == 0) { send_to_char("You already have no class.\n\r",ch); return; } do_clearstats(ch,""); /* if (ch->class == 1) {j=0; sprintf(class,"Demon");} if (ch->class == 4) {j=1; sprintf(class,"Werewolf");} if (ch->class == 32) {j=2; sprintf(class,"Drow");} if (ch->class == 128) {j=3; sprintf(class,"Ninja");} if (ch->class == 8) {j=4; sprintf(class,"Vampire");} if (ch->class == 64) {j=5; sprintf(class,"Monk");} if (ch->class == 2) {j=6; sprintf(class,"Mage");} if (ch->class == 1024) {j=7; sprintf(class,"Tanarri");} if (ch->class == 512) {j=8; sprintf(class,"Shapeshifter");} if (ch->class == 8192) {j=9; sprintf(class,"Spider Droid");} if (ch->class == 16) {j=10; sprintf(class,"Samurai");} if (ch->class == 4096) {j=11; sprintf(class,"Undead Knight");} if (ch->class == 2048) {j=12; sprintf(class,"Angel");} if (ch->class == 256) {j=13; sprintf(class,"Lich");} if (ch->class == 32768) {j=14; sprintf(class,"Titan");} if (ch->class == 16384) {j=15; sprintf(class,"Wraith");} */ /* if (ch->class == CLASS_DEMON) {j=0; sprintf(class,"Demon");} if (ch->class == CLASS_WEREWOLF) {j=1; sprintf(class,"Werewolf");} if (ch->class == CLASS_VAMPIRE) {j=3; sprintf(class,"Vampire");} if (ch->class == CLASS_DROW) {j=2; sprintf(class,"Drow");} if (ch->class == CLASS_TANARRI) {j=4; sprintf(class,"Tanarri");} if (ch->class == CLASS_ANGEL) {j=5; sprintf(class,"Angel");} if (ch->class == CLASS_UNDEAD_KNIGHT){j=6; sprintf(class,"Undead Knight");} if (ch->class == CLASS_ASSASSIN) {j=7; sprintf(class,"Assassin");} if (ch->class == CLASS_WRAITH) {j=8; sprintf(class,"Wraith");} if (ch->class == CLASS_ELEMENTAL) {j=9; sprintf(class,"Elemental");} if (ch->class == CLASS_PALADIN) {j=10; sprintf(class,"Paladin");} if (ch->class == CLASS_HUMAN) {j=11; sprintf(class,"Technomage");} if (ch->class == CLASS_SHINOBI) {j=12; sprintf(class,"Shinobi");} if (ch->class == CLASS_HYDRA) {j=13; sprintf(class,"Hydra");} if (ch->class == CLASS_SKYBLADE) {j=14; sprintf(class,"Skyblade");} if (ch->class == CLASS_GIANT) {j=15; sprintf(class,"Giant");} if (ch->class == CLASS_DRAGON) {j=16; sprintf(class,"Dragon");} if (ch->class == CLASS_ANTIPALADIN) {j=17; sprintf(class,"Anti-Paladin");} if (ch->class == CLASS_ZOMBIE) {j=18; sprintf(class,"Zombie");} if (ch->class == CLASS_BLADE_MASTER) {j=19; sprintf(class,"Blade Master");} if (ch->class == CLASS_PRIEST) {j=20; sprintf(class,"Priest");} if (ch->class == CLASS_UNDEAD_LYCAN) {j=21; sprintf(class, "Undead Lycan");} if (ch->class == CLASS_HELLS_SOLDIER){j=22; sprintf(class, "Hells Soldier");} if (ch->class == CLASS_GAIA_WOLF) {j=23; sprintf(class, "Gaia Wolf");} if (ch->class == CLASS_SHADOWBORN) {j=24; sprintf(class, "Shadowborn");} if (ch->class == CLASS_DRUID) {j=25; sprintf(class, "Druid");} if (ch->class == CLASS_SHADOW_DRAGON) {j=26; sprintf(class, "Shadow Dragon");} if (ch->class == CLASS_SHADOW_FIEND) {j=27; sprintf(class, "Shadow Fiend");} if (ch->class == CLASS_STALKER) {j=28; sprintf(class, "Stalker");} if (ch->class == CLASS_HELL_SPAWN) {j=29; sprintf(class, "Hell Spawn");} if (ch->class == CLASS_BLACK_ASSASSIN) {j=30; sprintf(class, "Black Assassin");} if (ch->class == CLASS_VAMPIRIC_MIST) {j=31; sprintf(class, "Vampiric Mist");} if (!str_cmp(ch->pcdata->switchname,best[j].name)) { sprintf(buf,"#C%s#0 has lost their ranking of strongest #G%s#0 due to detoxxing#n.\n\r",ch->pcdata->switchname,class); do_info(NULL,buf); best[j].status = 0; free_string(best[j].name); best[j].name = str_dup("None"); best[j].pkscore = 0; } */ ch->class = 0; if (IS_SET(ch->newbits, NEW_MASTERY)) REMOVE_BIT(ch->newbits, NEW_MASTERY); clearshit(ch); sprintf(buf,"#7%s #0has forsaken his class, and become human.\n\r", ch->name ); do_info(ch,buf); set_learnable_disciplines(ch); do_save(ch,""); return; } return; } void clearshit(CHAR_DATA *ch) { int sn; int x; if (IS_SET(ch->pcdata->powers[AURAS], MIGHT_AURA)) { REMOVE_BIT(ch->pcdata->powers[AURAS], MIGHT_AURA); // send_to_char("Your aura of might fades.\n\r",ch); ch->damroll -= 500; ch->hitroll -= 500; return; } // for (i=0;i<25;i++) for (ch->power[x];x<54;x++) { ch->power[x] = 0; } // ch->pcdata->kingdom = 0; ch->pcdata->jflags = 0; ch->extra = 0; ch->exp = 0; ch->expmult = 0; ch->practice = 0; ch->special = 0; ch->newbits = 0; ch->max_hit = 5000; ch->max_mana = 5000; ch->max_move = 5000; ch->hit = 5000; ch->mana = 5000; ch->move = 5000; ch->generation = 5; ch->pcdata->familiar = NULL; ch->pcdata->chobj = NULL; ch->pcdata->memorised = NULL; ch->pcdata->disc_research = -1; ch->pcdata->relrank = 0; ch->lord = str_dup( "" ); ch->morph = str_dup( "" ); ch->pload = str_dup( "" ); ch->poweraction = str_dup( "" ); ch->powertype = str_dup( "" ); ch->hunting = str_dup( "" ); ch->pcdata->followers = 0; ch->spectype = 0; ch->specpower = 0; ch->mounted = 0; ch->home = 3001; ch->vampgen_a = 0; ch->paradox[0] = 0; /* Total paradox */ ch->paradox[1] = 0; /* Current Paradox */ ch->paradox[2] = 0; /* Paradox Ticker */ ch->damcap[0] = 1000; ch->damcap[1] = 0; ch->vampaff_a = 0; ch->itemaffect = 0; ch->polyaff = 0; ch->immune = 0; ch->form = 1048575; ch->beast = 15; for( sn=0 ; sn < 7 ; sn ++ ) ch->loc_hp[sn] = 0; //for( sn=0 ; sn < 13 ; sn++ ) // ch->wpn[sn] = 0; //for( sn=0 ; sn < 5 ; sn++ ) // ch->spl[sn] = 4; for( sn=0 ; sn < 8 ; sn++ ) ch->cmbt[sn] = 0; for( sn=0 ; sn < 11 ; sn++ ) ch->cmbt[sn] = 0; ch->pcdata->followers = 0; ch->pcdata->perm_str = 13; ch->pcdata->perm_int = 13; ch->pcdata->perm_wis = 13; ch->pcdata->perm_dex = 13; ch->pcdata->perm_con = 13; ch->pcdata->wolf = 0; ch->pcdata->rank = 0; ch->pcdata->language[0] = 0; ch->pcdata->language[1] = 0; ch->pcdata->stage[0] = 0; ch->pcdata->stage[1] = 0; ch->pcdata->stage[2] = 0; ch->pcdata->wolfform[0] = 1; ch->pcdata->wolfform[1] = 1; ch->pcdata->score[0] = 0; ch->pcdata->score[1] = 0; ch->pcdata->score[2] = 0; ch->pcdata->score[3] = 0; ch->pcdata->score[4] = 0; ch->pcdata->score[5] = 0; for( sn=0 ; sn < 11 ; sn++ ) ch->pcdata->disc_a[sn] = 0; // for( sn=0 ; sn < 10 ; sn++ ) // ch->pcdata->genes[sn] = 0; for ( sn=0 ; sn < 18 ; sn++) ch->pcdata->powers[sn] = 0; for ( sn=0 ; sn < 12 ; sn++) ch->pcdata->stats[sn] = 0; //for ( sn=0; sn < 19; sn++) // ch->stance[sn] = 0; //for ( sn=19; sn < 24; sn++) // ch->stance[sn] = -1; for ( sn=0; sn < 44; sn++) ch->power[sn] = -2; ch->pcdata->fake_skill = 0; ch->pcdata->fake_stance = 0; ch->pcdata->fake_hit = 0; ch->pcdata->fake_dam = 0; ch->pcdata->fake_ac = 0; ch->pcdata->fake_hp = 0; ch->pcdata->fake_mana = 0; ch->pcdata->fake_move = 0; ch->pcdata->obj_vnum = 0; ch->pcdata->condition[COND_THIRST] = 48; ch->pcdata->condition[COND_FULL] = 48; ch->pcdata->stat_ability[STAT_STR] = 0; ch->pcdata->stat_ability[STAT_END] = 0; ch->pcdata->stat_ability[STAT_REF] = 0; ch->pcdata->stat_ability[STAT_FLE] = 0; ch->pcdata->stat_amount[STAT_STR] = 0; ch->pcdata->stat_amount[STAT_END] = 0; ch->pcdata->stat_amount[STAT_REF] = 0; ch->pcdata->stat_amount[STAT_FLE] = 0; ch->pcdata->stat_duration[STAT_STR] = 0; ch->pcdata->stat_duration[STAT_END] = 0; ch->pcdata->stat_duration[STAT_REF] = 0; ch->pcdata->stat_duration[STAT_FLE] = 0; ch->pcdata->exhaustion = 0; if (IS_SET(ch->act, PLR_HOLYLIGHT)) REMOVE_BIT(ch->act, PLR_HOLYLIGHT); if (IS_SET(ch->newbits, NEW_MASTERY)) REMOVE_BIT(ch->newbits, NEW_MASTERY); SET_BIT(ch->extra, EXTRA_TRUSTED); return; } /* void do_qpconvert( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; char buf[MAX_INPUT_LENGTH]; argument = one_argument( argument, arg); if (arg[0] == '\0') { send_to_char("qpconvert <hitroll/damroll>\n\r",ch); return; } if (ch->pcdata->quest < 5000) { sprintf(buf,"You only have %i qps. Try again later when you have the 5000 needed.\n\r", ch->pcdata->quest ); send_to_char(buf,ch); return; } if (!str_cmp(arg,"hitroll")) { if (ch->pcdata->powers[19] == 20) { send_to_char("You have already maxed out your qpconvert for hitroll.\n\r",ch); return; } ch->pcdata->powers[19] += 1; ch->hitroll +=50; send_to_char("Hitroll increased 50.\n\r",ch); } else if (!str_cmp(arg,"damroll")) { if (ch->pcdata->powers[18] == 20) { send_to_char("You have already maxed out your qpconvert for damroll.\n\r",ch); return; } ch->pcdata->powers[18] += 1; ch->damroll +=50; send_to_char("Damroll increased 50.\n\r",ch); } else { do_qpconvert(ch,""); return; } ch->pcdata->quest -= 5000; return; } */ void do_convert ( CHAR_DATA *ch, char *argument) // Recoded by NebuSoft { char arg1[MAX_INPUT_LENGTH]; argument = one_argument( argument, arg1); if (IS_NPC(ch)) return; if (arg1[0] == '\0' || (str_cmp(arg1,"exp") && str_cmp(arg1,"qp"))) { send_to_char("convert <qp|exp>\n\r",ch); return; } if (!str_cmp(arg1,"qp")) { if ( ch->pcdata->quest < 2500 ) { send_to_char("You need at least 2500 quest points to convert.\n\r",ch); return; } if ( ch->exp >= 1000000000 ) { send_to_char("You need to spend some of your XP first.\n\r",ch); return; } ch->exp += 1000000000; ch->pcdata->quest -= 2500; send_to_char("You convert 2500qp into 1 billion XP.\n\r",ch); } else if (!str_cmp(arg1,"exp")) { if ( ch->exp < 1000000000 ) { send_to_char("You need at least 1,000,000,000 exp to convert.\n\r",ch); return; } ch->exp -= 1000000000; ch->pcdata->quest +=2500; send_to_char("You convert 1 billion XP into 2500qp.\n\r",ch); } return; }