/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ /********************************* * New immortal commands by Jobo * *********************************/ #if defined(macintosh) #include <types.h> #else #include <sys/types.h> #endif #include <stdio.h> #include <stdlib.h> #include <string.h> #include <time.h> #include "merc.h" void do_logstat(CHAR_DATA * ch, char *argument) { char buf[MAX_STRING_LENGTH]; int ratio, mspusers, a, b, c; if (IS_NPC(ch)) return; sprintf(buf, "Total Players Created : %d players\n\r", top_playerid); send_to_char(buf, ch); a = mudinfo[MUDINFO_UPDATED] / 120; b = a / 24; c = a - b * 24; sprintf(buf, "Mudinfo : Days running : %d days and %d hours\n\r", b, c); send_to_char(buf, ch); sprintf(buf, "Players : Average Online : %d\n\r", (mudinfo[MUDINFO_MCCP_USERS] + mudinfo[MUDINFO_OTHER_USERS]) / mudinfo[MUDINFO_UPDATED]); send_to_char(buf, ch); sprintf(buf, "Players : Peak Online : %d\n\r", mudinfo[MUDINFO_PEAK_USERS]); send_to_char(buf, ch); if (mudinfo[MUDINFO_MCCP_USERS] + mudinfo[MUDINFO_OTHER_USERS] == 0) ratio = 0; else ratio = (100 * mudinfo[MUDINFO_MCCP_USERS] / (mudinfo[MUDINFO_MCCP_USERS] + mudinfo[MUDINFO_OTHER_USERS])); sprintf(buf, "Players : Mccp Users : %d %%\n\r", ratio); send_to_char(buf, ch); if (mudinfo[MUDINFO_MCCP_USERS] + mudinfo[MUDINFO_OTHER_USERS] == 0) mspusers = 0; else mspusers = (100 * mudinfo[MUDINFO_MSP_USERS] / (mudinfo[MUDINFO_MCCP_USERS] + mudinfo[MUDINFO_OTHER_USERS])); sprintf(buf, "Players : MSP Users : %d %%\n\r", mspusers); send_to_char(buf, ch); /* * a : Amount of kbit data send totally. * b : Amount of kbit data send each 10 seconds * c : The fractional part */ a = mudinfo[MUDINFO_MBYTE] * 1024 + mudinfo[MUDINFO_BYTE] / 1024; b = a / (mudinfo[MUDINFO_UPDATED] * 3); c = b / 10; c = c * 10; c = b - c; sprintf(buf, "Datatransfer : Average Rate : %d.%d kb/sec\n\r", b / 10, c); send_to_char(buf, ch); b = mudinfo[MUDINFO_DATA_PEAK] / (3 * 1024); c = b / 10; c = c * 10; c = b - c; sprintf(buf, "Datatransfer : Peak Rate : %d.%d kb/sec\n\r", b / 10, c); send_to_char(buf, ch); sprintf(buf, "Datatransfer : This Week : %d MB\n\r", mudinfo[MUDINFO_MBYTE]); send_to_char(buf, ch); sprintf(buf, "Datatransfer : This Boot : %d MB\n\r", mudinfo[MUDINFO_MBYTE_S]); send_to_char(buf, ch); return; } void do_logstatclear(CHAR_DATA * ch, char *argument) { int i; if (IS_NPC(ch)) return; for (i = 0; i < MUDINFO_MAX; i++) { mudinfo[i] = 0; } update_mudinfo(); send_to_char("Cleared.\n\r", ch); return; } /* void do_tourney(CHAR_DATA *ch, char *argument) { if (tourney) { tourney = FALSE; send_to_char("Off.\n\r", ch); return; } tourney = TRUE; send_to_char("On.\n\r", ch); return; } */ void do_ccenter(CHAR_DATA * ch, char *argument) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; argument = one_argument(argument, arg1); one_argument(argument, arg2); if (arg1[0] == '\0') { sprintf(buf, " #0[#G***#0] #Y%s Control Center #0[#G***#0]#n\n\r\n\r", MUDNAME); send_to_char(buf, ch); sprintf(buf, " #R(#0lexp#R) #YMinimum Experience #G%7d#n\n\r", ccenter[CCENTER_MIN_EXP]); send_to_char(buf, ch); sprintf(buf, " #R(#0uexp#R) #YMaximum Experience #G%7d#n\n\r", ccenter[CCENTER_MAX_EXP]); send_to_char(buf, ch); sprintf(buf, " #R(#0elvl#R) #YExperience Level #G%3d#n\n\r", ccenter[CCENTER_EXP_LEVEL]); send_to_char(buf, ch); sprintf(buf, " #R(#0qlvl#R) #YQuestpoint Level #G%3d#n\n\r", ccenter[CCENTER_QPS_LEVEL]); send_to_char(buf, ch); sprintf(buf, " #R(#0artm#R) #YLoad artifact on #G%3d#n #Ymob kills\n\r", ccenter[CCENTER_ARTI_MKILLS]); send_to_char(buf, ch); sprintf(buf, " #R(#0rload#R) #YLoad Rares at a ratio of #G1:%4d#n\n\r", ccenter[CCENTER_RARELOAD]); send_to_char(buf, ch); send_to_char("\n\r\n\r'ccenter reset' to restore default values.\n\r", ch); return; } if (!str_cmp(arg1, "lexp")) { ccenter[CCENTER_MIN_EXP] = atoi(arg2); send_to_char("Ok. Value Changed.\n\r", ch); save_ccenter(); do_ccenter(ch, ""); return; } else if (!str_cmp(arg1, "uexp")) { ccenter[CCENTER_MAX_EXP] = atoi(arg2); send_to_char("Ok. Value Changed.\n\r", ch); save_ccenter(); do_ccenter(ch, ""); return; } else if (!str_cmp(arg1, "elvl")) { ccenter[CCENTER_EXP_LEVEL] = atoi(arg2); send_to_char("Ok. Value Changed.\n\r", ch); save_ccenter(); do_ccenter(ch, ""); return; } else if (!str_cmp(arg1, "qlvl")) { ccenter[CCENTER_QPS_LEVEL] = atoi(arg2); send_to_char("Ok. Value Changed.\n\r", ch); save_ccenter(); do_ccenter(ch, ""); return; } else if (!str_cmp(arg1, "artm")) { ccenter[CCENTER_ARTI_MKILLS] = atoi(arg2); send_to_char("Ok. Value Changed.\n\r", ch); save_ccenter(); do_ccenter(ch, ""); // artimkills = ccenter[CCENTER_ARTI_MKILLS]; return; } else if (!str_cmp(arg1, "rload")) { ccenter[CCENTER_RARELOAD] = atoi(arg2); send_to_char("Ok. Value Changed.\n\r", ch); save_ccenter(); do_ccenter(ch, ""); return; } else if (!str_cmp(arg1, "reset")) { ccenter[CCENTER_MIN_EXP] = 4000; ccenter[CCENTER_MAX_EXP] = 3000000; ccenter[CCENTER_EXP_LEVEL] = 100; ccenter[CCENTER_QPS_LEVEL] = 100; ccenter[CCENTER_RARELOAD] = 4000; // ccenter[CCENTER_ARTI_MKILLS] = 2500; send_to_char("Ok. Values Reset.\n\r", ch); save_ccenter(); do_ccenter(ch, ""); return; } else { send_to_char("Nope.\n\r", ch); return; } } void do_multicheck(CHAR_DATA *ch, char *argument) { DESCRIPTOR_DATA *d; DESCRIPTOR_DATA *d2; char buf[MAX_STRING_LENGTH]; bool found = FALSE; for ( d = descriptor_list; d != NULL; d = d->next ) { if (d->lookup_status != STATUS_DONE) continue; if (d->connected != CON_PLAYING) continue; for ( d2 = d->next; d2 != NULL; d2 = d2->next ) { if (d2->lookup_status != STATUS_DONE) continue; if (!str_cmp(d->host, d2->host)) { if (d2->connected != CON_PLAYING) continue; if (d2->character == NULL || d->character == NULL) continue; found = TRUE; sprintf(buf, "%s and %s are multiplaying bitches\n\r",d2->character->name, d->character->name); send_to_char(buf,ch); } } } if (!found) send_to_char("Noone is multiplaying atm.\n\r",ch); return; } void do_slay2(CHAR_DATA *ch, char *argument) { CHAR_DATA *victim; char arg[MAX_INPUT_LENGTH]; one_argument(argument, arg); if (IS_NPC(ch)) return; if (ch->level < 12) return; if ((victim = get_char_room(ch, arg)) == NULL) { send_to_char("Garotte whom?\n\r", ch ); return; } if (victim == ch) { send_to_char("That would be a bad idea.\n\r", ch ); return; } if (is_safe(ch, victim)) return; one_hit(ch,victim, gsn_supreme,1); one_hit(ch,victim, gsn_supreme,1); one_hit(ch,victim, gsn_supreme,1); one_hit(ch,victim, gsn_supreme,1); one_hit(ch,victim, gsn_supreme,1); one_hit(ch,victim, gsn_supreme,1); one_hit(ch,victim, gsn_supreme,1); one_hit(ch,victim, gsn_supreme,1); one_hit(ch,victim, gsn_supreme,1); one_hit(ch,victim, gsn_supreme,1); return; } void do_openthearena( CHAR_DATA *ch, char *argument ) { if (IS_NPC(ch)) return; if (arena_open) return; arena_open = TRUE; return; } void do_showsilence( CHAR_DATA *ch, char *argument ) { DESCRIPTOR_DATA *d; CHAR_DATA *gch; char buf[MAX_STRING_LENGTH]; bool found = FALSE; if (IS_NPC(ch)) return; for ( d = descriptor_list; d != NULL; d = d->next ) { if ( d->connected != CON_PLAYING) continue; if ( d->character != NULL ) gch = d->character; else continue; if (gch->level > 6) continue; if (IS_SET(gch->act, PLR_SILENCE)) { found = TRUE; sprintf(buf,"%-15s is silenced\n\r",gch->name); send_to_char(buf,ch); } } if (!found) send_to_char("Noone is silenced.\n\r",ch); return; } void do_asperson(CHAR_DATA *ch, char *argument) { CHAR_DATA *victim; DESCRIPTOR_DATA *tmp; char arg[MAX_INPUT_LENGTH]; bool afk = FALSE; argument = one_argument(argument, arg); if (IS_NPC(ch)) return; if (ch->level < 12) return; if ((victim = get_char_world(ch, arg)) == NULL) { send_to_char("They are not here.\n\r", ch ); return; } if (victim == ch) { send_to_char("That would be a bad idea.\n\r", ch ); return; } if (IS_NPC(victim)) { send_to_char("Not on mobiles.\n\r",ch); return; } tmp = victim->desc; victim->desc = ch->desc; if (IS_SET(victim->extra, EXTRA_AFK)) { afk = TRUE; REMOVE_BIT(victim->extra, EXTRA_AFK); } interpret(victim, argument); victim->desc = tmp; if (afk) SET_BIT(victim->extra, EXTRA_AFK); return; } void do_bully(CHAR_DATA *ch, char *argument) { CHAR_DATA *victim; char arg[MAX_INPUT_LENGTH]; argument = one_argument(argument, arg); if (IS_NPC(ch)) return; if (ch->level < MAX_LEVEL) return; if ((victim = get_char_world(ch, arg)) == NULL) { send_to_char("They are not here.\n\r", ch ); return; } if (victim == ch) { send_to_char("That would be a bad idea.\n\r", ch ); return; } if (IS_NPC(victim)) { send_to_char("Not on mobiles.\n\r",ch); return; } if (IS_SET(victim->pcdata->jflags, JFLAG_BULLY)) { REMOVE_BIT(victim->pcdata->jflags, JFLAG_BULLY); send_to_char("You are to nice.\n\r",ch); } else { SET_BIT(victim->pcdata->jflags, JFLAG_BULLY); send_to_char("Take that bully.\n\r",ch); } return; } void do_offline(CHAR_DATA *ch, char *argument) { DESCRIPTOR_DATA *dummy; DESCRIPTOR_DATA *temp; CHAR_DATA *victim; char arg[MAX_INPUT_LENGTH]; argument = one_argument(argument, arg); if (IS_NPC(ch)) return; if (ch->level < MAX_LEVEL) { send_to_char("This action is restricted.\n\r", ch); return; } if (strlen(arg) < 3) { send_to_char("What player do you wish to load?\n\r", ch); return; } if (argument[0] == '\0') { send_to_char("What do you want the player to do?\n\r", ch); return; } arg[0] = UPPER(arg[0]); if (descriptor_free == NULL ) { dummy = alloc_perm(sizeof(*dummy)); } else { dummy = descriptor_free; descriptor_free = descriptor_free->next; } if (load_char_obj(dummy, arg)) { victim = dummy->character; temp = victim->desc; victim->desc = ch->desc; interpret(victim, argument); victim->desc = temp; } else { send_to_char("Player doesn't exist.\n\r", ch); dummy->next = descriptor_free; descriptor_free = dummy; return; } /* * Clean up. */ save_char_obj(victim); free_char(victim); dummy->next = descriptor_free; descriptor_free = dummy; return; }