/**************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license._doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
#if defined(macintosh)
#include <types.h>
#else
#include <sys/types.h>
#endif
#include <ctype.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#if !defined(WIN32)
#include <unistd.h> /* unlink() */
#endif
#include "merc.h"
#include "garou.h"
#include "wild.h"
bool check_social args( ( CHAR_DATA *ch, char *command,
char *argument ) );
bool check_xsocial args( ( CHAR_DATA *ch, char *command,
char *argument ) );
void make_preg args( ( CHAR_DATA *mother, CHAR_DATA *father ) );
int can_interpret args( (CHAR_DATA *ch, int cmd) );
int can_interpret (CHAR_DATA *ch, int cmd)
{
bool cando = FALSE;
if (ch->level == 12)
cando = TRUE;
if (cmd_table[cmd].level > get_trust(ch)) return 0;
if (cmd_table[cmd].race == 0
&& cmd_table[cmd].discipline == 0)
cando = TRUE;
if (cmd_table[cmd].race > 0
&& cmd_table[cmd].discipline == 0
&& ch->class == cmd_table[cmd].race)
cando = TRUE;
if (cmd_table[cmd].discipline > 0
&& ch->power [ cmd_table[cmd].discipline ] >= cmd_table[cmd].disclevel)
cando = TRUE;
if (!cando) return 0;
if ( ch->position < cmd_table[cmd].position )
return -1;
return 1;
}
void do_racecommands( CHAR_DATA *ch, char *argument )
{
int i, cmd, foundpower = 0;
char buf[MAX_STRING_LENGTH];
bool displayed;
if ( (ch->class == 0 && !IS_IMMORTAL(ch)) || IS_NPC(ch) )
{
send_to_char("You don't have any special powers.\n\r", ch);
return;
}
send_to_char("#0<>==<>==<>==<>==<>==<>==<>==<>==<> #GPowers #0<>==<>==<>==<>==<>==<>==<>==<>==<>#n\n\r", ch);
for (i = 0 ; i < MAX_DISCIPLINES ; i++)
{
displayed = FALSE;
if (ch->power[i] > 0 && strlen(discipline[i]) > 0
&& (ch->level < 7 || argument[0] == '\0'
|| !str_prefix(argument, discipline[i])))
{
foundpower = 1;
for ( cmd = 0; cmd_table[cmd].name[0] != '\0'; cmd++ )
{
if (cmd_table[cmd].discipline == i
&& ch->power[i] >= cmd_table[cmd].disclevel
&& IS_CLASS(ch, cmd_table[cmd].race) )
{
if (!displayed)
{
displayed = TRUE;
sprintf(buf, " %15s : ", discipline[i]);
send_to_char(buf, ch);
}
send_to_char(cmd_table[cmd].name, ch);
send_to_char(" ", ch);
}
}
if (displayed) send_to_char("\n\r", ch);
}
}
/* OBEAH CRAP HAVE TO ADD MANUAL......ANYONE HAVE ANOTHER WAY.....PLEASE BY ALL MEANS CHANGE IT */
if (IS_CLASS(ch, CLASS_VAMPIRE) || IS_CLASS(ch, CLASS_UNDEAD_LYCAN))
{
if (IS_CLASS(ch, CLASS_VAMPIRE) || IS_CLASS(ch, CLASS_UNDEAD_LYCAN) && ch->power[DISC_VAMP_OBEA] > 1)
{
sprintf(buf, " obeah :");
send_to_char(buf, ch);
}
if (IS_CLASS(ch, CLASS_VAMPIRE) || IS_CLASS(ch, CLASS_UNDEAD_LYCAN) && ch->power[DISC_VAMP_OBEA] > 6)
{
sprintf(buf, " (#Gpurify#n)");
send_to_char(buf, ch);
}
if (IS_CLASS(ch, CLASS_VAMPIRE) || IS_CLASS(ch, CLASS_UNDEAD_LYCAN) && ch->power[DISC_VAMP_OBEA] > 8)
{
sprintf(buf, " (#rBeast control#n)");
send_to_char(buf, ch);
}
if (IS_CLASS(ch, CLASS_VAMPIRE) || IS_CLASS(ch, CLASS_UNDEAD_LYCAN) && ch->power[DISC_VAMP_OBEA] > 9)
{
sprintf(buf, " (#7Movement of pure magic#n)");
send_to_char(buf, ch);
}
send_to_char("\n\r", ch);
}
if (IS_CLASS(ch, CLASS_SKYBLADE))
{
send_to_char(" Misc : Bladetalk Abilities\n\r",
ch);
if (ch->pcdata->powers[SKYBLADE_POWER] > 0)
{
send_to_char(" Power :", ch);
if (ch->pcdata->powers[SKYBLADE_POWER] >= 1)
send_to_char(" OwlEyes(Leye/Reye)", ch);
if (ch->pcdata->powers[SKYBLADE_POWER] >= 3)
send_to_char(" EagleStrength", ch);
if (ch->pcdata->powers[SKYBLADE_POWER] >= 5)
send_to_char(" HawkEyes", ch);
if (ch->pcdata->powers[SKYBLADE_POWER] >= 7)
send_to_char(" VultureVigor", ch);
if (ch->pcdata->powers[SKYBLADE_POWER] >= 9)
send_to_char(" FalconBlade", ch);
send_to_char("\n\r", ch);
}
if (ch->pcdata->powers[SKYBLADE_MAGIC] > 0)
{
send_to_char(" Magic :", ch);
if (ch->pcdata->powers[SKYBLADE_MAGIC] >= 1)
send_to_char(" SkyForge", ch);
//if (ch->pcdata->powers[SKYBLADE_MAGIC] >= 2)
//send_to_char(" SkyArmor",ch);
if (ch->pcdata->powers[SKYBLADE_MAGIC] >= 3)
send_to_char(" HeavenlyRain", ch);
if (ch->pcdata->powers[SKYBLADE_MAGIC] >= 5)
send_to_char(" Climax", ch);
if (ch->pcdata->powers[SKYBLADE_MAGIC] >= 7)
send_to_char(" DragonAura", ch);
if (ch->pcdata->powers[SKYBLADE_MAGIC] >= 9)
send_to_char(" WyrmAura", ch);
send_to_char("\n\r", ch);
}
if (ch->pcdata->powers[SKYBLADE_SKILLS] > 0)
{
send_to_char(" Skills:", ch);
if (ch->pcdata->powers[SKYBLADE_SKILLS] >= 1)
send_to_char(" BladeJump", ch);
if (ch->pcdata->powers[SKYBLADE_SKILLS] >= 2)
send_to_char(" Pummel", ch);
if (ch->pcdata->powers[SKYBLADE_SKILLS] >= 3)
send_to_char(" CloudsBlessing", ch);
if (ch->pcdata->powers[SKYBLADE_SKILLS] >= 4)
send_to_char(" RapierStrike", ch);
if (ch->pcdata->powers[SKYBLADE_SKILLS] >= 5)
send_to_char(" Retort", ch);
if (ch->pcdata->powers[SKYBLADE_SKILLS] >= 6)
send_to_char(" LeapOfFaith", ch);
if (ch->pcdata->powers[SKYBLADE_SKILLS] >= 7)
send_to_char(" DragonCharge", ch);
if (ch->pcdata->powers[SKYBLADE_SKILLS] >= 8)
send_to_char
(" \n\rDragonX",
ch);
if (ch->pcdata->powers[SKYBLADE_SKILLS] >= 9)
send_to_char(" WyrmRoar", ch);
if (ch->pcdata->powers[SKYBLADE_SKILLS] >= 10)
send_to_char(" DiveStrike", ch);
send_to_char("\n\r", ch);
}
}
i = 0;
displayed = FALSE;
for (cmd = 0; cmd_table[cmd].name[0] != '\0'; cmd++)
{
if ( IS_CLASS(ch, cmd_table[cmd].race)
&& cmd_table[cmd].discipline == 0)
{
strcpy(buf, "");
if (i == 0)
{
switch (ch->class)
{
case 1 : sprintf(buf, " %15s : ", "Demon Kind");break;
case 2 : sprintf(buf, " %15s : ", "Werewolf");break;
case 3 : sprintf(buf, " %15s : ", "Vampiric"); break;
case 4 : sprintf(buf, " %15s : ", "Drow Powers");break;
case 5 : sprintf(buf, " %15s : ", "Tanar'ri Powers");break;
case 6 : sprintf(buf, " %15s : ", "Angel Abilities");break;
case 7 : sprintf(buf, " %15s : ", "Knight Powers");break;
case 8 : sprintf(buf, " %15s : ", "Assassin Powers");break;
case 9 : sprintf(buf, " %15s : ", "Wraith Powers");break;
case 10: sprintf(buf, " %15s : ", "Elemental Powers");break;
case 11: sprintf(buf, " %15s : ", "Paladin Powers");break;
case 13: sprintf(buf, " %15s : ", "Draconian Powers");break;
case 14: sprintf(buf, " %15s : ", "Hydra Powers");break;
case 16: sprintf(buf, " %15s : ", "Undead Lycan");break;
case 17: sprintf(buf, " %15s : ", "Magical Powers");break;
case 18: sprintf(buf, " %15s : ", "#7B#0lade #7M#0aster#n");break; // blade master
case 19: sprintf(buf, " %15s : ", "Shadow Dragon");break;
case 20: sprintf(buf, " %15s : ", "Hell's Soldier");break;
case 21: sprintf(buf, " %15s : ", "Shadow Fiend");break;
case 22: sprintf(buf, " %15s : ", "Stalker");break;
case 23: sprintf(buf, " %15s : ", "Gaia Wolf");break;
case 24: sprintf(buf, " %15s : ", "Shadowborn");break;
case 25: sprintf(buf, " %15s : ", "Black Assassin");break;
case 26: sprintf(buf, " %15s : ", "Hell Spawn");break;
case 27: sprintf(buf, " %15s : ", "Vampiric Mist");break;
case 28: sprintf(buf, " %15s : ", "Deva");break;
case 29: sprintf(buf, " %15s : ", "Ba'atezu ");break;
case 30: sprintf(buf, " %15s : ", "Nazgul");break;
case 31: sprintf(buf, " %15s : ", "Undead Assassin");break;
case 32: sprintf(buf, " %15s : ", "Necromancer");break;
case 33: sprintf(buf, " %15s : ", "Heavens Soldier");break;
case 34: sprintf(buf, " %15s : ", "Silver Dragon");break;
case 35: sprintf(buf, " %15s : ", "Typhon");break;
case 36: sprintf(buf, " %15s : ", "Gold Dragon");break;
case 37: sprintf(buf, " %15s : ", "Druid");break;
case 40: sprintf(buf, " %15s : ", "Dragon");break;
case 44: sprintf(buf, " %15s : ", "Scorpion");break;
case 47: sprintf(buf, " %15s : ", "Giant");break;
case 54: sprintf(buf, " %15s : ", "Zombie");break;
case 53: sprintf(buf, " %15s : ", "Shinobi");break;
case 55: sprintf(buf, " %15s : ", "Bard");break;
case 57: sprintf(buf, " %15s : ", "Human");break;
case 58: sprintf(buf, " %15s : ", "Anti Paladin");break;
case 59: sprintf(buf, " %15s : ", "Skyblade");break;
case 60: sprintf(buf, " %15s : ", "Priest");break;
case 61: sprintf(buf, " %15s : ", "Ghoul");break;
case 62: sprintf(buf, " %15s : ", "Betrayer");break;
}
}
else if (i % 4 == 0)
{
sprintf(buf, "\n\r ");
}
i++;
send_to_char(buf, ch);
send_to_char(cmd_table[cmd].name,ch);
send_to_char(" ",ch);
displayed = TRUE;
foundpower++;
}
}
if (displayed) send_to_char("\n\r",ch);
if (foundpower == 0)
{
send_to_char("\n\r You do not yet possess any powers.\n\r", ch);
}
send_to_char("#0<>==<>==<>==<>==<>==<>==<>==<>==<>==<>==<>==<>==<>==<>==<>==<>==<>==<>==<>==<>==<>#n\n\r", ch);
return;
}
/*
* Command logging types.
*/
#define LOG_NORMAL 0
#define LOG_ALWAYS 1
#define LOG_NEVER 2
#define LOG_SEMI 3
/*
* Log-all switch.
*/
char * last_command = NULL;
int thread_status = 0;
bool arena_open = FALSE;
bool arena_base = FALSE;
bool arenaopen = FALSE;
bool ragnarok = FALSE;
bool fLogAll = FALSE;
bool global_exp = TRUE;
bool global_qp = TRUE;
bool global_dt = TRUE;
bool global_cp = TRUE;
bool extra_log = FALSE;
int players_logged = 0;
int thread_count = 0;
int exp_cost = 5000;
int dt_cost = 5000;
int cp_cost = 5000;
int qp_cost = 200000;
int ragnarok_cost = 3000;
int ragnarok_on_timer = 0;
int ragnarok_safe_timer = 60;
int pulse_arena = 60;
int pulse_doubleexp = -1;
int pulse_doubleqp = -1;
int pulse_doublecp = -1;
int players_decap = 0;
int players_gstolen = 0;
int iDelete = 0;
int closed_sockets = 0;
int removed_sockets = 0;
int total_descriptors = 0;
bool check_disabled (const struct cmd_type *command);
DISABLED_DATA *disabled_first;
BAN_DATA *ban_list;
int mudinfo[MUDINFO_MAX];
int ccenter[CCENTER_MAX];
int total_output = 0;
int top_playerid = 0;
int pulse_exp = -1;
int pulse_cp = -1;
int pulse_dt = -1;
int pulse_qp = -1;
int artimkills = 0;
bool arena2 = TRUE;
bool arena2death = FALSE;
bool tourney = FALSE;
pthread_mutex_t memory_mutex = PTHREAD_MUTEX_INITIALIZER;
/*
* Command table.
*/
const struct cmd_type cmd_table [] =
{
/*
* Common movement commands.
*/
/* Name Function Min Position Level Log Class,DiscLevel,DiscName*/
{ "north", do_north, POS_STANDING, 0, LOG_NORMAL, 0,0,0 },
{ "east", do_east, POS_STANDING, 0, LOG_NORMAL, 0,0,0 },
{ "south", do_south, POS_STANDING, 0, LOG_NORMAL, 0,0,0 },
{ "west", do_west, POS_STANDING, 0, LOG_NORMAL, 0,0,0 },
{ "up", do_up, POS_STANDING, 0, LOG_NORMAL, 0,0,0 },
{ "down", do_down, POS_STANDING, 0, LOG_NORMAL, 0,0,0 },
/*
* Common other commands.
* Placed here so one and two letter abbreviations work.
*/
{ "forge", do_forge, POS_STANDING, 1,LOG_NORMAL,0,0,0 },
{ "cast", do_cast, POS_FIGHTING, 0, LOG_NORMAL, 0,0,0},
{ "call", do_call, POS_SLEEPING, 0, LOG_NORMAL, 0,0,0},
{ "consider", do_consider,POS_SITTING, 0, LOG_NORMAL, 0,0,0},
/*{ "chi", do_chi,POS_FIGHTING,3, LOG_NORMAL,64,0,0 },*/
{ "mesmerise", do_command, POS_SITTING, 3, LOG_ALWAYS, 3, DISC_VAMP_DOMI,2 },
{ "command", do_command, POS_SITTING, 3, LOG_ALWAYS, 3,DISC_VAMP_DOMI,1},
{ "crack", do_crack, POS_STANDING, 0, LOG_NORMAL, 0,0,0 },
{ "diagnose", do_diagnose,POS_FIGHTING, 0, LOG_NORMAL, 0,0,0 },
{ "dismount", do_dismount,POS_STANDING, 0, LOG_NORMAL, 0,0,0 },
{ "enter", do_enter, POS_STANDING, 0, LOG_NORMAL, 0,0,0 },
{ "exits", do_exits, POS_SITTING, 0, LOG_NORMAL, 0,0,0 },
{ "get", do_get, POS_SITTING, 0, LOG_NORMAL, 0,0,0 },
{ "medit", do_medit, POS_DEAD, 7, LOG_NORMAL, 0, 0,0 },
{ "inventory", do_inventory,POS_DEAD, 0, LOG_NORMAL, 0,0,0 },
{ "kill", do_kill, POS_FIGHTING, 0, LOG_NORMAL, 0,0,0 },
{ "combatswitch", do_combatswitch, POS_FIGHTING, 0, LOG_NORMAL, 0,0,0},
{ "look", do_look, POS_MEDITATING, 0, LOG_NORMAL, 0,0,0 },
{ "ls", do_look, POS_MEDITATING, 0, LOG_NORMAL, 0,0,0 },
{ "meditate", do_meditate,POS_MEDITATING, 0, LOG_NORMAL, 0,0,0 },
{ "mount", do_mount, POS_STANDING, 0, LOG_NORMAL, 0,0,0 },
{ "order", do_order, POS_SITTING, 1, LOG_ALWAYS, 0,0,0 },
{ "rest", do_rest, POS_MEDITATING, 0, LOG_NORMAL, 0,0,0 },
{ "reimb", do_reimb, POS_MEDITATING, 11, LOG_NORMAL, 0,0,0 },
{ "sit", do_sit, POS_SITTING, 0, LOG_NORMAL, 0,0,0 },
{ "stand", do_stand, POS_SLEEPING, 0, LOG_NORMAL, 0,0,0 },
{ "tell", do_tell, POS_MEDITATING, 0, LOG_NORMAL, 0,0,0 },
{ "whisper", do_whisper, POS_SITTING, 0, LOG_NORMAL, 0,0,0 },
{ "wield", do_wear, POS_SITTING, 0, LOG_NORMAL, 0,0,0 },
{ "wizhelp", do_wizhelp, POS_DEAD, 4, LOG_NORMAL, 0,0,0 },
{ "version", do_version, POS_DEAD, 0, LOG_NORMAL, 0,0,0 },
{ "linkdead", do_linkdead, POS_DEAD, 7, LOG_NORMAL, 0,0,0},
{ "selfdelete", do_selfdelete, POS_STANDING, 0, LOG_NEVER, 0,0,0 }, /* system changed to log_never since it showed password to imms */
/*
* Informational commands.
*/
{ "affects", do_affects, POS_DEAD, 0, LOG_NORMAL, 0,0,0},
{ "areas", do_areas, POS_DEAD, 0, LOG_NORMAL, 0,0,0},
{ "commands", do_commands,POS_DEAD, 0, LOG_NORMAL, 0,0,0},
{ "credits", do_credits, POS_DEAD, 0, LOG_NORMAL, 0,0,0},
{ "equipment", do_equipment,POS_DEAD, 0, LOG_NORMAL, 0,0,0},
{ "examine", do_examine, POS_SITTING, 0, LOG_NORMAL, 0,0,0},
{ "help", do_help, POS_DEAD, 0, LOG_NORMAL, 0,0,0},
{ "idea", do_idea, POS_DEAD, 0, LOG_NORMAL, 0,0,0},
{ "report", do_report, POS_DEAD, 0, LOG_NORMAL, 0,0,0},
{ "reply", do_reply, POS_MEDITATING, 0, LOG_NORMAL, 0,0,0 },
{ "autostance", do_autostance, POS_STANDING, 0, LOG_NORMAL,0,0,0},
{ "mastery", do_mastery, POS_STANDING, 3, LOG_ALWAYS,0,0,0},
{ "upgrade", do_upgrade, POS_STANDING, 3, LOG_ALWAYS,0,0,0},
{ "expcalc", do_exp, POS_FIGHTING, 1, LOG_NORMAL,0,0,0},
{ "pkpowers", do_pkpowers, POS_STANDING, 0, LOG_NORMAL,0,0,0},
{ "gensteal", do_gensteal, POS_STANDING, 3, LOG_NORMAL,0,0,0},
{ "setstance", do_setstance, POS_STANDING, 0, LOG_NORMAL,0,0,0},
{ "mudstat", do_mudstat, POS_DEAD, 2, LOG_NORMAL,0,0,0},
{ "oldlevel", do_oldlevel, POS_FIGHTING, 0, LOG_NORMAL,0,0,0},
{ "level", do_level, POS_FIGHTING, 0, LOG_NORMAL,0,0,0},
{ "top", do_top, POS_FIGHTING, 0, LOG_NORMAL, 0,0,0},
{ "topclear", do_topclear, POS_DEAD, 12, LOG_NORMAL, 0,0,0},
{ "selfclass", do_classself, POS_STANDING, 3, LOG_ALWAYS, 0,0,0},
{ "score", do_score, POS_DEAD,
0,LOG_NORMAL, 0,0,0},
{ "stat", do_stat, POS_DEAD, 3, LOG_NORMAL, 0,0,0},
{ "skill", do_skill, POS_MEDITATING, 0, LOG_NORMAL, 0,0,0 },
{ "spells", do_spell, POS_MEDITATING, 0, LOG_NORMAL, 0,0,0 },
{ "socials", do_socials, POS_DEAD, 0, LOG_NORMAL, 0,0,0 },
{ "time", do_time, POS_DEAD, 0, LOG_NORMAL, 0,0,0 },
{ "typo", do_typo, POS_DEAD, 0, LOG_NORMAL, 0,0,0 },
{ "who", do_who, POS_DEAD, 0, LOG_NORMAL, 0,0,0 },
{ "wizlist", do_wizlist, POS_DEAD, 0, LOG_NORMAL, 0,0,0 },
{ "xemot", do_huh, POS_DEAD, 1, LOG_NORMAL, 0,0,0 },
{ "xemote", do_xemote, POS_SITTING, 1, LOG_NORMAL, 0,0,0 },
{ "xsocial", do_huh, POS_DEAD, 1, LOG_NORMAL, 0,0,0 },
{ "xsocials", do_xsocials,POS_DEAD, 1, LOG_NORMAL, 0,0,0 },
{ "group", do_group, POS_DEAD, 0, LOG_NORMAL, 0,0,0 },
/* Morph's Stuff */
{ "dismember", do_dismember, POS_STANDING, 12, LOG_NORMAL, 0,0,0 },
{ "cready", do_cready, POS_STANDING, 8, LOG_NORMAL, 0,0,0 },
{ "scatter", do_scatter, POS_STANDING, 8, LOG_NORMAL, 0,0,0 },
{ "kall", do_claimall, POS_STANDING, 1, LOG_NORMAL, 0,0,0 },
{ "rpower", do_powerreset, POS_STANDING, 11, LOG_NORMAL, 0,0,0 },
/* Drexx Stuff */
{ "kshow", do_kshow, POS_STANDING, 3, LOG_NORMAL, 0,0,0 },
{ "fclear", do_favorclear, POS_STANDING, 3, LOG_NORMAL, 0,0,0 },
{ "damnation", do_damn, POS_FIGHTING, 3, LOG_NORMAL, 20,0,0 },
{ "gale", do_gale, POS_FIGHTING, 3, LOG_NORMAL, CLASS_ELEMENTAL,0,0 },
{ "gale", do_gale, POS_FIGHTING, 3, LOG_NORMAL, CLASS_GAIA_WOLF,0,0 },
{ "gale", do_gale, POS_FIGHTING, 3, LOG_NORMAL, CLASS_NECROMANCER,0,0},
{ "gale", do_gale, POS_FIGHTING, 3, LOG_NORMAL, CLASS_DRUID,0,0 },
{ "gale", do_gale, POS_FIGHTING, 3, LOG_NORMAL, CLASS_DEVA,0,0 },
{ "smokescreen", do_smokescreen, POS_STANDING, 3, LOG_NORMAL, CLASS_ASSASSIN,0,0 },
{ "smokescreen", do_smokescreen, POS_STANDING, 3, LOG_NORMAL, CLASS_UNDEAD_ASSASSIN,0,0},
{ "smokescreen", do_smokescreen, POS_STANDING, 3, LOG_NORMAL, CLASS_HELLS_SOLDIER,0,0},
{ "smokescreen", do_smokescreen, POS_STANDING, 3, LOG_NORMAL, CLASS_BLACK_ASSASSIN,0,0},
{ "elemform", do_elemshift, POS_STANDING, 3, LOG_NORMAL, CLASS_ELEMENTAL,0,0 },
{ "elemform", do_elemshift, POS_STANDING, 3, LOG_NORMAL, CLASS_GAIA_WOLF,0,0 },
{ "elemform", do_elemshift, POS_STANDING, 3, LOG_NORMAL, CLASS_NECROMANCER,0,0},
{ "elemform", do_elemshift, POS_STANDING, 3, LOG_NORMAL, CLASS_DRUID,0,0 },
{ "elemform", do_elemshift, POS_STANDING, 3, LOG_NORMAL, CLASS_DEVA,0,0 },
{ "objsell", do_objsell, POS_STANDING, 3, LOG_NORMAL, 0,0,0},
{ "identify", do_identify, POS_STANDING, 3, LOG_NORMAL, 0,0,0},
{ "weapsell", do_weapsell, POS_STANDING, 3, LOG_NORMAL, 0,0,0},
{ "mercy", do_mercy, POS_STANDING, 3, LOG_NORMAL, 0,0,0},
/*
* Configuration commands.
*/
{ "alignment", do_alignment,POS_DEAD, 0, LOG_NORMAL, 0,0,0 },
{ "alias", do_alias, POS_STANDING, 2, LOG_ALWAYS, 0,0,0 },
{ "config", do_config, POS_DEAD, 0, LOG_NORMAL, 0,0,0 },
{ "compres", do_compres, POS_DEAD, 0, LOG_NORMAL, 0,0,0 },
{ "compress", do_compress, POS_DEAD, 0, LOG_NORMAL, 0,0,0 },
{ "description", do_description,POS_DEAD, 0, LOG_NORMAL, 0,0,0 },
{ "password", do_password,POS_DEAD, 0, LOG_NEVER, 0,0,0 },
{ "title", do_title, POS_DEAD, 0, LOG_NORMAL, 0,0,0 },
{ "ansi", do_ansi, POS_DEAD, 0, LOG_NORMAL, 0,0,0 },
{ "autoexit", do_autoexit,POS_DEAD, 0, LOG_NORMAL, 0,0,0 },
{ "autoloot", do_autoloot,POS_DEAD, 0, LOG_NORMAL, 0,0,0 },
{ "autosigil", do_autosigil,POS_DEAD, 0, LOG_NORMAL, 0,0,0 },
{ "autosac", do_autosac, POS_DEAD, 0, LOG_NORMAL, 0,0,0 },
{ "blank", do_blank, POS_DEAD, 0, LOG_NORMAL, 0,0,0 },
{ "brief1", do_brief, POS_DEAD, 0, LOG_NORMAL, 0,0,0 },
{ "brief2", do_brief2, POS_DEAD, 0, LOG_NORMAL, 0,0,0 },
{ "brief3", do_brief3, POS_DEAD, 0, LOG_NORMAL, 0,0,0 },
{ "brief4", do_brief4, POS_DEAD, 0, LOG_NORMAL, 0,0,0 },
{ "brief5", do_brief5, POS_DEAD, 0, LOG_NORMAL, 0,0,0 },
{ "cprompt", do_cprompt, POS_DEAD, 0, LOG_NORMAL, 0,0,0 },
{ "prompt", do_prompt, POS_DEAD, 0, LOG_NORMAL, 0,0,0 },
// {"autoweather", do_autoweather, POS_DEAD, 0, LOG_NORMAL, 0, 0, 0},
// {"weather", do_weather, POS_DEAD, 0, LOG_NORMAL, 0, 0, 0},
// mindcloud
{ "vote", do_vote, POS_DEAD, 0, LOG_ALWAYS, 0,0,0 },
/*
* Communication commands.
*/
{ "flame", do_flame, POS_DEAD, 0, LOG_NORMAL,0,0,0 },
{ "chat", do_chat, POS_DEAD, 0, LOG_NORMAL,0,0,0 },
{ ".", do_chat, POS_DEAD,2,LOG_NORMAL, 0,0,0 },
{ "clandisc", do_clandisc,POS_SITTING, 3, LOG_NORMAL, 0,0,0 },
{ "intro", do_introduce, POS_DEAD, 3,LOG_NORMAL, 3,0,0, },
{ "intro", do_introduce, POS_DEAD, 3,LOG_NORMAL, 2,0,0, },
{ "emote", do_xemote, POS_SITTING, 0, LOG_NORMAL,0,0,0 },
{ ",", do_xemote, POS_SITTING, 0, LOG_NORMAL, 0,0,0},
{ "gtell", do_gtell, POS_DEAD, 0, LOG_NORMAL, 0,0,0 },
{ ";", do_gtell, POS_DEAD, 0, LOG_NORMAL, 0,0,0 },
{ "howl", do_howl, POS_DEAD, 1, LOG_NORMAL, 0,0,0 },
//{ "telepath", do_telepath, POS_DEAD, 1, LOG_NORMAL, 512,0,0 },
{ "music", do_music, POS_SLEEPING, 2, LOG_NORMAL,0,0,0 },
{ "note", do_note, POS_DEAD, 0, LOG_NORMAL, 0,0,0 },
{ "board", do_board, POS_DEAD, 0, LOG_NORMAL,0,0,0},
{ "pose", do_emote, POS_SITTING, 0, LOG_NORMAL, 0,0,0 },
{ "quest", do_quest, POS_SITTING, 0, LOG_NORMAL, 0,0,0 },
{ "say", do_say, POS_MEDITATING, 0, LOG_NORMAL, 0,0,0 },
{ "'", do_say, POS_MEDITATING, 0, LOG_NORMAL, 0,0,0 },
{ "yell", do_yell, POS_SITTING, 2, LOG_NORMAL, 0,0,0 },
{ "powers", do_racecommands, POS_FIGHTING, 3, LOG_NORMAL,0,0,0 },
/*
* Object manipulation commands.
*/
{ "activate", do_activate,POS_STANDING, 0, LOG_NORMAL, 0,0,0 },
{ "brandish", do_brandish,POS_SITTING, 0, LOG_NORMAL, 0,0,0 },
{ "close", do_close, POS_SITTING, 0, LOG_NORMAL, 0,0,0 },
{ "draw", do_draw, POS_FIGHTING, 0, LOG_NORMAL, 0,0,0 },
{ "drink", do_drink, POS_SITTING, 0, LOG_NORMAL, 0,0,0 },
{ "drop", do_drop, POS_SITTING, 0, LOG_NORMAL, 0,0,0 },
{ "eat", do_eat, POS_SITTING, 0, LOG_NORMAL, 0,0,0 },
{ "empty", do_empty, POS_SITTING, 0, LOG_NORMAL, 0,0,0 },
{ "fill", do_fill, POS_SITTING, 0, LOG_NORMAL, 0,0,0 },
{ "give", do_give, POS_SITTING, 0, LOG_ALWAYS, 0,0,0 },
{ "gift", do_gift, POS_STANDING, 0, LOG_NEVER, 0,0,0 },
{ "hold", do_wear, POS_SITTING, 0, LOG_NORMAL, 0,0,0 },
{ "lock", do_lock, POS_SITTING, 0, LOG_NORMAL, 0,0,0 },
{ "open", do_open, POS_SITTING, 0, LOG_NORMAL, 0,0,0 },
{ "pick", do_pick, POS_SITTING, 0, LOG_NORMAL, 0,0,0 },
{ "press", do_press, POS_STANDING, 0, LOG_NORMAL, 0,0,0 },
{ "pull", do_pull, POS_STANDING, 0, LOG_NORMAL, 0,0,0 },
{ "put", do_put, POS_SITTING, 0, LOG_NORMAL, 0,0,0 },
{ "quaff", do_quaff, POS_SITTING, 0, LOG_NORMAL, 0,0,0 },
{ "recite", do_recite, POS_SITTING, 0, LOG_NORMAL, 0,0,0 },
{ "remove", do_remove, POS_SITTING, 0, LOG_NORMAL, 0,0,0 },
{ "removealias", do_removealias, POS_STANDING, 2, LOG_NORMAL, 0,0,0 },
{ "sheath", do_sheath, POS_STANDING, 0, LOG_NORMAL, 0,0,0 },
{ "take", do_get, POS_SITTING, 0, LOG_NORMAL, 0,0,0 },
{ "throw", do_throw, POS_STANDING, 0, LOG_NORMAL, 0,0,0 },
{ "turn", do_turn, POS_MEDITATING, 0, LOG_NORMAL, 0,0,0 },
{ "twist", do_twist, POS_STANDING, 0, LOG_NORMAL, 0,0,0 },
{ "sacrifice", do_sacrifice, POS_SITTING, 1, LOG_NORMAL, 0,0,0 },
{ "unlock", do_unlock, POS_SITTING, 0, LOG_NORMAL, 0,0,0 },
{ "wear", do_wear, POS_SITTING, 0, LOG_NORMAL, 0,0,0 },
{ "voodoo", do_voodoo, POS_SITTING, 0, LOG_NORMAL, 0,0,0 },
{ "zap", do_zap, POS_SITTING, 0, LOG_NORMAL, 0,0,0 },
{ "junk", do_sacrifice,POS_STANDING, 3, LOG_NORMAL, 0,0,0 },
/*{ "stalk" ,do_stalk, POS_STANDING, 0, LOG_NORMAL,128,0,0 },*/
/*{ "ancestralpath", do_hologramtransfer, POS_STANDING, 3, LOG_NORMAL, 16, 0, 0 },*/
/*{ "techniques", do_bladespin, POS_STANDING, 3, LOG_NORMAL, 16, 0, 0 },*/
// { "web", do_web, POS_FIGHTING, 3, LOG_NORMAL, 16, 0, 0 },
/*{ "focus", do_focus, POS_FIGHTING, 3, LOG_NORMAL, 16, 0 ,0 },*/
/*{ "slide", do_slide, POS_FIGHTING, 3, LOG_NORMAL, 16, 0, 0 },*/
/*{ "sidestep", do_sidestep, POS_FIGHTING, 3, LOG_NORMAL, 16, 0, 0 },
{ "block", do_block, POS_FIGHTING, 3, LOG_NORMAL, 16, 0, 0 },
{ "countermove", do_countermove, POS_FIGHTING, 3, LOG_NORMAL, 16, 0, 0 },
{ "martial", do_martial, POS_STANDING, 3, LOG_NORMAL, 16, 0, 0 },
*/
/*
* Combat commands.
*/
{ "generation", do_generation,POS_STANDING, 11, LOG_ALWAYS,0,0,0 },
{ "class", do_class, POS_STANDING, 10, LOG_ALWAYS,0,0,0},
{ "backstab", do_backstab,POS_STANDING, 0, LOG_NORMAL, 0,0,0 },
{ "berserk", do_berserk, POS_FIGHTING, 0, LOG_NORMAL, 0,0,0 },
{ "bs", do_backstab,POS_STANDING, 0, LOG_NORMAL, 0,0,0 },
{ "disarm", do_disarm, POS_FIGHTING, 0, LOG_NORMAL, 0,0,0 },
{ "flee", do_flee, POS_FIGHTING, 0, LOG_NORMAL, 0,0,0 },
//{ "fightstyle", do_fightstyle,POS_FIGHTING, 0, LOG_NORMAL, 0,0,0 },
{ "hurl", do_hurl, POS_STANDING, 0, LOG_NORMAL, 0,0,0 },
{ "kick", do_kick, POS_FIGHTING, 0, LOG_NORMAL, 0,0,0 },
{ "servant", do_servant, POS_STANDING, 3, LOG_NORMAL, 3,DISC_VAMP_DAIM,8 },
{ "punch", do_punch, POS_STANDING, 0, LOG_NORMAL, 0,0,0 },
{ "rescue", do_rescue, POS_FIGHTING, 0, LOG_NORMAL, 0,0,0 },
{ "stance", do_stance, POS_FIGHTING, 0, LOG_NORMAL, 0,0,0 },
/* Demon pray - yep, kinda needed it here for some reason, damn tables. */
//Monk Pray { "pray", do_pray, POS_MEDITATING, 1, LOG_NORMAL, 64,0,0 },
/*
* Shinobi Commands.
*/
// { "setshin", do_shinflag, POS_STANDING, 12, LOG_NORMAL, 0,0,0},
{ "shinobirank",do_shinobirank, POS_STANDING, 3, LOG_NORMAL, CLASS_SHINOBI,0,0},
{ "jutsus", do_jutsus, POS_FIGHTING, 3, LOG_NORMAL, CLASS_SHINOBI,0,0},
{ "handmotion", do_handmotions, POS_STANDING, 3, LOG_NORMAL, CLASS_SHINOBI,0,0},
{ "shinweap", do_shinobieq, POS_STANDING, 3, LOG_NORMAL, CLASS_SHINOBI,0,0},
/*
* Zombie Commands.
*/
{ "fleshbond", do_fleshbond, POS_STANDING, 3, LOG_NORMAL, CLASS_ZOMBIE, 0, 0},
{ "zombevolve", do_zombevolve, POS_STANDING, 3, LOG_NORMAL, CLASS_ZOMBIE, 0, 0},
{ "shadowplane", do_shadowplane, POS_STANDING, 3, LOG_NORMAL, CLASS_ZOMBIE, 0, 0},
{ "infest", do_infest, POS_FIGHTING, 3, LOG_NORMAL, CLASS_ZOMBIE, 0, 0},
{ "fleshportal", do_fleshportal, POS_STANDING, 3, LOG_NORMAL, CLASS_ZOMBIE, 0, 0},
{ "satiate", do_satiate, POS_FIGHTING, 3, LOG_NORMAL, CLASS_ZOMBIE, 0, 0},
//{ "zombiesight", do_zombiesight, POS_STANDING, 3, LOG_NORMAL, CLASS_ZOMBIE, 0, 0},
{ "deathvision", do_deathvision, POS_STANDING, 3, LOG_NORMAL, CLASS_ZOMBIE, 0, 0},
{ "gravespawn", do_meditate, POS_STANDING, 3, LOG_NORMAL, CLASS_ZOMBIE, 0, 0},
{ "shatter", do_shatter, POS_FIGHTING, 3, LOG_NORMAL, CLASS_ZOMBIE, 0, 0},
{ "zomscry", do_zomscry, POS_FIGHTING, 3, LOG_NORMAL, CLASS_ZOMBIE, 0, 0},
{ "explosion", do_explosion, POS_FIGHTING, 3, LOG_NORMAL, CLASS_ZOMBIE, 0, 0},
{ "moan", do_zomtalk, POS_SLEEPING, 2, LOG_NORMAL, CLASS_ZOMBIE, 0, 0},
{ "forsake", do_forsake, POS_FIGHTING, 3, LOG_NORMAL, CLASS_ZOMBIE, 0, 0},
{ "regrow", do_regrow, POS_FIGHTING, 3, LOG_NORMAL, CLASS_ZOMBIE, 0, 0},
{ "noxious", do_noxious, POS_STANDING, 3, LOG_NORMAL, CLASS_ZOMBIE, 0, 0},
{ "relinquish", do_relinquish, POS_STANDING, 3, LOG_NORMAL, CLASS_ZOMBIE, 0, 0},
{ "spawn", do_spawn, POS_STANDING, 3, LOG_NORMAL, CLASS_ZOMBIE, 0, 0},
{ "assimilate", do_assimilate, POS_STANDING, 3, LOG_NORMAL, CLASS_ZOMBIE, 0, 0},
{ "store", do_store, POS_STANDING, 3, LOG_NORMAL, CLASS_ZOMBIE, 0, 0},
{ "shed", do_shed, POS_STANDING, 3, LOG_NORMAL, CLASS_ZOMBIE, 0, 0},
{ "haunt", do_haunt, POS_STANDING, 3, LOG_NORMAL, CLASS_ZOMBIE, 0, 0},
/*
* COTN specific shit
*/
{ "crecall", do_crecall, POS_STANDING, 3, LOG_NORMAL, 0,0,0 },
{ "magics", do_magics, POS_STANDING, 3, LOG_NORMAL, CLASS_HUMAN,0,0 },
{ "teleport", do_teleport, POS_STANDING, 3, LOG_NORMAL, CLASS_HUMAN,0,0 },
{ "invoke", do_invoke, POS_STANDING, 3, LOG_NORMAL, CLASS_HUMAN,0,0 },
{ "chant", do_chant, POS_MEDITATING, 3, LOG_NORMAL, CLASS_HUMAN,0,0 },
{ "etherealhammer", do_etherealhammer, POS_MEDITATING, 3, LOG_NORMAL, CLASS_HUMAN,0,0 },
{ "objectgate", do_objectgate,POS_STANDING, 3, LOG_NORMAL, CLASS_HUMAN,0,0 },
{ "discharge", do_discharge, POS_FIGHTING, 3, LOG_NORMAL, CLASS_HUMAN,0,0 },
{ "reveal", do_reveal, POS_STANDING, 3, LOG_NORMAL, CLASS_HUMAN,0,0 },
{ "chaosmagic", do_chaosmagic, POS_FIGHTING, 3, LOG_NORMAL, CLASS_HUMAN,0,0 },
{ "claws", do_claws, POS_STANDING, 3, LOG_NORMAL, CLASS_HUMAN,0,0 },
{ "razorclaws", do_razorclaws, POS_STANDING, 3, LOG_NORMAL, CLASS_HUMAN,0,0 },
{ "steelclaws", do_steelclaws, POS_STANDING, 3, LOG_NORMAL, CLASS_HUMAN,0,0 },
{ "magearmor", do_magearmor, POS_MEDITATING, 3, LOG_NORMAL, CLASS_HUMAN,0,0 },
{ "disorient", do_disorient, POS_STANDING, 3, LOG_NORMAL, CLASS_HUMAN,0,0 },
{ "mentalblock", do_mentalblock, POS_STANDING, 3, LOG_NORMAL, CLASS_HUMAN,0,0 },
{ "fangs", do_fangs, POS_STANDING, 3, LOG_NORMAL, CLASS_HUMAN,0,0 },
{ "horns", do_horns, POS_STANDING, 3, LOG_NORMAL, CLASS_HUMAN,0,0 },
{ "graft", do_graft, POS_STANDING, 3, LOG_NORMAL, CLASS_HUMAN,0,0 },
{ "shadowsight", do_shadowsight, POS_STANDING, 3, LOG_NORMAL, CLASS_HUMAN,0,0 },
{ "scry", do_scry, POS_STANDING, 3, LOG_NORMAL, CLASS_HUMAN,0,0 },
{ "truesight", do_truesight, POS_STANDING, 3, LOG_NORMAL, CLASS_HUMAN,0,0 },
{ "nightsight", do_nightsight, POS_STANDING, 3, LOG_NORMAL, CLASS_HUMAN,0,0 },
{ "implant", do_implant, POS_STANDING, 3, LOG_NORMAL, CLASS_HUMAN,0,0 },
// { "humanarmor", do_humanarmor, POS_STANDING, 3, LOG_NORMAL, CLASS_HUMAN,0,0 },
{ "viewtier", do_viewtier, POS_DEAD, 0, LOG_NORMAL, 0,0,0 },
// { "acquire", do_acquire, POS_STANDING, 3, LOG_NORMAL, CLASS_WRAITH,0,0 },
{ "gsocial", do_gsocial, POS_DEAD, 0, LOG_NORMAL,0,0,0 },
{ "solidify", do_solidify, POS_STANDING, 3, LOG_NORMAL, CLASS_ELEMENTAL,0,0 },
{ "shop", do_shop, POS_DEAD, 3, LOG_NORMAL, 0,0,0 },
{ "buy", do_buy, POS_DEAD, 3, LOG_NORMAL, 0,0,0 },
{ "list", do_list, POS_DEAD, 3, LOG_NORMAL, 0,0,0 },
{ "drowforge", do_drowforge, POS_STANDING, 3, LOG_NORMAL, CLASS_DROW,0,0 },
// { "speed", do_speed, POS_STANDING, 3, LOG_NORMAL, CLASS_DROW,0,0 },
// { "toughskin", do_toughskin, POS_STANDING, 3, LOG_NORMAL, CLASS_DROW,0,0 },
{ "pure", do_pure, POS_DEAD, 3, LOG_NORMAL, 0,0,0 },
{ "detox", do_detox, POS_DEAD, 3, LOG_NORMAL, 0,0,0 },
{ "map", do_map, POS_DEAD, 3, LOG_NORMAL, 0,0,0 },
{ "runebuy", do_runebuy, POS_DEAD, 3, LOG_NORMAL, 0,0,0 },
{ "lifebuy", do_lifebuy, POS_DEAD, 3, LOG_NORMAL, 0,0,0 },
{ "qpbuy", do_qpbuy, POS_DEAD, 3, LOG_NORMAL, 0,0,0 },
{ "cotnbuy", do_cotnbuy, POS_DEAD, 3, LOG_NORMAL, 0,0,0 },
{ "connect", do_connect, POS_DEAD, 3, LOG_NORMAL, 0,0,0 },
{ "jail", do_jail, POS_DEAD, 9, LOG_ALWAYS, 0,0,0 },
{ "freechar", do_freechar, POS_DEAD, 9, LOG_ALWAYS, 0,0,0 },
{ "warden", do_warden, POS_DEAD, 7, LOG_NORMAL, 0,0,0 },
{ "toggle", do_toggle, POS_STANDING, 11, LOG_ALWAYS,0,0,0},
{ "remort", do_remort, POS_STANDING, 3, LOG_ALWAYS,0,0,0},
{ "fuse", do_fuse, POS_STANDING, 3, LOG_ALWAYS,0,0,0},
{ "autocopystop", do_autocopystop,POS_DEAD, 10, LOG_ALWAYS,0,0,0},
{ "autocopystart", do_autocopystart,POS_DEAD, 10, LOG_ALWAYS,0,0,0},
{ "ccenter", do_ccenter, POS_DEAD, 12, LOG_ALWAYS,0,0,0},
{ "xcenter", do_xcenter, POS_DEAD, 2, LOG_ALWAYS,0,0,0},
{ "classbalance", do_classbalance, POS_DEAD, 11, LOG_ALWAYS,0,0,0},
{ "logstat", do_logstat, POS_DEAD, 12, LOG_ALWAYS,0,0,0},
{ "logstatclear", do_logstatclear, POS_DEAD, 12, LOG_ALWAYS,0,0,0},
// { "lifestone", do_lifestone, POS_DEAD, 3, LOG_NORMAL,0,0,0},
// {"sigil", do_sigil, POS_STANDING, 3, LOG_NORMAL, 0, 0, 0},
{"policy", do_policy, POS_STANDING, 1, LOG_NEVER, 0, 0, 0},
{ "armorcraft", do_armorcraft, POS_DEAD, 3, LOG_NORMAL, 0,0,0 },
{ "relset", do_relset, POS_STANDING, 10, LOG_ALWAYS, 0, 0, 0 },
{ "religions", do_religion, POS_STANDING, 1, LOG_ALWAYS, 0, 0, 0},
{ "relpromote", do_relpromote, POS_STANDING, 1, LOG_ALWAYS, 0, 0, 0},
/*
* Wilderness commands.
*/
{ "build", do_build, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0},
{ "chop", do_chop, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0},
{ "dig", do_dig, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0},
{ "fish", do_fish, POS_RESTING, 0, LOG_NORMAL, 0, 0, 0},
{ "hoe", do_hoe, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0},
{ "lay", do_lay, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0},
{ "mine", do_mine, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0},
{ "prospect", do_prospect, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0},
{ "saw", do_saw, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0},
{ "scythe", do_scythe, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0},
{ "seed", do_seed, POS_STANDING, 0, LOG_NORMAL, 0, 0, 0},
{ "trim", do_trim, POS_RESTING, 0, LOG_NORMAL, 0, 0, 0},
{ "evolve", do_evolve, POS_RESTING, 12, LOG_NORMAL, 0, 0, 0},
{ "home", do_home, POS_FIGHTING, 3, LOG_NORMAL, 0, 0, 0},
{ "landscape", do_landscape, POS_RESTING, 3, LOG_NORMAL, 0, 0, 0},
{ "wsave", do_wsave, POS_RESTING, 11, LOG_NORMAL, 0, 0, 0},
/*
* Blade Master Class by Xrakisis
*/
{ "bladeshow", do_bladegain, POS_STANDING, 3, LOG_NORMAL, 18,0,0},
{ "portal", do_portal, POS_STANDING, 3, LOG_NORMAL, 18,0,0},
{ "rapidstrike", do_rapidstrike, POS_STANDING, 3, LOG_NORMAL, 18,0,0},
{ "precision", do_pstrike, POS_STANDING, 3, LOG_NORMAL, 18,0,0},
{ "fightstyle", do_fightstyle, POS_STANDING, 3, LOG_NORMAL, CLASS_BLADE_MASTER,0,0 },
{ "weaponpractice", do_weaponpractice, POS_STANDING, 3, LOG_NORMAL, CLASS_BLADE_MASTER,0,0},
{ "shield", do_shield, POS_STANDING, 3, LOG_NORMAL, 18, 0, 0 },
{ "truesight", do_truesight, POS_STANDING, 3, LOG_NORMAL, 18,0,0 },
// Race Powers -Xrakisis
{"selfrace", do_raceself, POS_STANDING, 3, LOG_ALWAYS, 0, 0, 0},
{"racepowers", do_racepowers, POS_DEAD, 3, LOG_NORMAL, 0, 0, 0,},
{ "proficiencies", do_prof, POS_DEAD, 3, LOG_NORMAL, 0,0,0 },
{ "practice", do_rompractice, POS_DEAD, 3, LOG_NORMAL, 0,0,0 },
{ "ascension", do_ascension, POS_DEAD, 3, LOG_NORMAL, 0,0,0 },
{ "thunderhammer", do_thunderhammer, POS_FIGHTING, 3, LOG_NORMAL, 0,0,0 },
{ "mistform", do_mistform, POS_STANDING, 3, LOG_NORMAL, 0,0,0 },
{ "weaponenhance", do_weaponenhance, POS_STANDING, 3, LOG_NORMAL, 0,0,0 },
{ "armorenhance", do_armorenhance, POS_STANDING, 3, LOG_NORMAL, 0,0,0 },
{ "flameblade", do_flameblade, POS_STANDING, 3, LOG_NORMAL, 0,0,0 },
{ "goblingrenade", do_goblingrenade, POS_STANDING, 3, LOG_NORMAL, 0,0,0 },
{ "airshiptravel", do_airshiptravel, POS_STANDING, 3, LOG_NORMAL, 0,0,0 },
{ "superberserk", do_superberserk, POS_FIGHTING, 3, LOG_NORMAL, 0,0,0 },
{ "infravision", do_elveninfra, POS_STANDING, 3, LOG_NORMAL, 0,0,0 },
{ "songs", do_songs, POS_STANDING, 3, LOG_NORMAL, 0,0,0 },
{ "elfsing", do_elfsing, POS_STANDING, 3, LOG_NORMAL, 0,0,0 },
{ "lessons", do_lessons, POS_STANDING, 3, LOG_NORMAL, 0,0,0 },
{ "tremble", do_tremble, POS_FIGHTING, 3, LOG_NORMAL, 0,0,0 },
{ "pirate", do_pirate, POS_FIGHTING, 3, LOG_NORMAL, 0,0,0 },
{ "regrow", do_regrow, POS_FIGHTING, 3, LOG_NORMAL, 0,0,0 },
{ "toughskin", do_toughskin, POS_FIGHTING, 3, LOG_NORMAL, 0,0,0 },
{ "trample", do_trample, POS_FIGHTING, 3, LOG_NORMAL, 0,0,0 },
{ "dwarfforge", do_dwarfforge, POS_STANDING, 3, LOG_NORMAL, 0,0,0 },
{ "gods", do_gods, POS_DEAD, 3, LOG_NORMAL, 0,0,0 },
{ "relarmor", do_relarmor, POS_DEAD, 3, LOG_NORMAL, 0,0,0 },
/*
* Scorpion Class by Dove
*/
{ "insight", do_insight, POS_STANDING, 3, LOG_NORMAL, 44,0,0},
// { "skins", do_scorpionskins, POS_SLEEPING, 3, LOG_NORMAL, 44,0,0},
{ "shell", do_scorpionshell, POS_STANDING, 3, LOG_NORMAL, 44,0,0},
{ "spinch", do_spinch, POS_FIGHTING, 3, LOG_NORMAL, 44,0,0},
{ "sspin", do_sspin, POS_FIGHTING, 3, LOG_NORMAL, 44,0,0},
{ "sspit", do_sspit, POS_FIGHTING, 3, LOG_NORMAL, 44,0,0},
{ "ssting", do_ssting, POS_STANDING, 3, LOG_NORMAL, 44,0,0},
// { "tailcleave", do_tailcleave, POS_FIGHTING, 3, LOG_NORMAL, 44,0,0},
{ "crawl", do_crawl, POS_STANDING, 3, LOG_NORMAL, 44,0,0},
/* Giant powers */
{ "truesight", do_truesight, POS_STANDING, 3, LOG_NORMAL, CLASS_GIANT,0,0},
{ "longstep", do_travel, POS_STANDING, 3, LOG_NORMAL, CLASS_GIANT,0,0},
{ "ggrowth", do_ggrow, POS_STANDING, 3, LOG_NORMAL, CLASS_GIANT,0,0},
{ "smack", do_smack, POS_FIGHTING, 3, LOG_NORMAL, CLASS_GIANT,0,0},
{ "thwack", do_thwack, POS_FIGHTING, 3, LOG_NORMAL, CLASS_GIANT,0,0},
{ "gbash", do_giantbash, POS_FIGHTING, 3, LOG_NORMAL, CLASS_GIANT,0,0},
{ "giantarmor", do_giantarmor, POS_STANDING, 3, LOG_NORMAL, CLASS_GIANT,0,0},
{ "dawnstrength", do_dawnstrength, POS_FIGHTING, 3, LOG_NORMAL, CLASS_GIANT,0,0},
{ "scry", do_scry, POS_STANDING, 3, LOG_NORMAL, CLASS_GIANT,0,0},
{ "giantgift", do_giantgift, POS_STANDING, 3, LOG_NORMAL, CLASS_GIANT,0,0},
{ "sweep", do_gsweep, POS_FIGHTING, 3, LOG_NORMAL, CLASS_GIANT,0,0},
{ "standfirm", do_standfirm, POS_FIGHTING, 3, LOG_NORMAL, CLASS_GIANT,0,0},
{ "revival", do_revival, POS_FIGHTING, 3, LOG_NORMAL, CLASS_GIANT,0,0},
{ "stoneshape", do_stoneshape, POS_STANDING, 3, LOG_NORMAL, CLASS_GIANT,0,0},
{ "earthpunch", do_earthpunch, POS_FIGHTING, 3, LOG_NORMAL, CLASS_GIANT,0,0},
{ "rumble", do_rumble, POS_DEAD, 3, LOG_NORMAL, CLASS_GIANT,0,0},
{ "deathfrenzy", do_deathfrenzy, POS_FIGHTING, 3, LOG_NORMAL, CLASS_GIANT,0,0},
/* Hobbit powers */
{ "vanish", do_vanish, POS_STANDING, 3, LOG_NORMAL, 32768,0,0},
{ "hobtalk", do_hobtalk, POS_DEAD, 3, LOG_NORMAL, 32768,0,0},
{ "readaura", do_readaura, POS_STANDING, 3, LOG_NORMAL, 32768,0,0},
{ "shield", do_shield, POS_STANDING, 3, LOG_NORMAL, 32768,0,0},
{ "truesight", do_truesight, POS_STANDING, 3, LOG_NORMAL, 32768,0,0},
{ "hobbitarmor", do_hobbitarmor, POS_STANDING, 3, LOG_NORMAL, 32768,0,0},
{ "bettercook", do_bettercook, POS_STANDING, 3, LOG_NORMAL, 32768,0,0},
{ "dishes", do_dishes, POS_STANDING, 3, LOG_NORMAL, 32768,0,0},
{ "cook", do_cook, POS_FIGHTING, 3, LOG_NORMAL, 32768,0,0},
{ "tunnel", do_travel, POS_STANDING, 3, LOG_NORMAL, 32768,0,0},
/*
* Fae Powers
*/
/*
{ "reform", do_reform, POS_FIGHTING, 3, LOG_NORMAL,65536,DISC_FAE_ARCANE,1},
{ "faetalk", do_faetalk, POS_DEAD, 3, LOG_NORMAL,65536,0,0},
{ "channel", do_channel, POS_FIGHTING, 3, LOG_NORMAL,65536,0,0},
{ "infuse", do_infuse, POS_FIGHTING, 3, LOG_NORMAL,65536,0,0},
{ "will", do_will, POS_STANDING, 3, LOG_NORMAL,65536,0,0},
{ "energy", do_energy, POS_STANDING, 3, LOG_NORMAL,65536,0,0},
{ "matter", do_matter, POS_STANDING, 3, LOG_NORMAL,65536,0,0},
{ "plasma", do_plasma, POS_STANDING, 3, LOG_NORMAL,65536,0,0},
{ "conjurebow", do_conjurebow, POS_STANDING, 3, LOG_NORMAL,65536,0,0},
{ "ancients", do_ancients, POS_STANDING, 3, LOG_NORMAL,65536,0,0},
{ "scry", do_scry, POS_STANDING, 3, LOG_NORMAL,65536,DISC_FAE_NATURE,3},
{ "readaura", do_readaura, POS_FIGHTING, 3, LOG_NORMAL,65536,DISC_FAE_NATURE,5},
{ "barkshift", do_travel, POS_STANDING, 3, LOG_NORMAL,65536,DISC_FAE_NATURE,6},
{ "djinn", do_djinn, POS_STANDING, 3, LOG_NORMAL,65536,DISC_FAE_NATURE,8},
{ "elementalform",do_elementalform, POS_STANDING, 3, LOG_NORMAL,65536,DISC_FAE_NATURE,10},
{ "meditate", do_meditate, POS_STANDING, 3, LOG_NORMAL,65536,DISC_FAE_ARCANE,2},
{ "vanish", do_vanish, POS_STANDING, 3, LOG_NORMAL,65536,DISC_FAE_ARCANE,4},
{ "truesight", do_truesight, POS_STANDING, 3, LOG_NORMAL,65536,DISC_FAE_ARCANE,6},
{ "genie", do_genie, POS_STANDING, 3, LOG_NORMAL,65536,DISC_FAE_ARCANE,8},
{ "glamour", do_glamour, POS_STANDING, 3, LOG_NORMAL,65536,DISC_FAE_ARCANE,10},
*/
{ "channels", do_channels,POS_DEAD, 0, LOG_NORMAL, 0,0,0 },
/*
* Tanar'ri commands.
*/
{ "earthquake", do_earthquake, POS_FIGHTING, 3, LOG_NORMAL, 5,0,0},
{ "tornado", do_tornado, POS_FIGHTING, 3, LOG_NORMAL, 5,0,0},
{ "infernal", do_infernal, POS_FIGHTING, 3, LOG_NORMAL, 5,0,0},
{ "bloodsacrifice", do_bloodsac, POS_STANDING, 3, LOG_NORMAL, 5,0,0},
{ "enmity", do_enmity, POS_FIGHTING, 3, LOG_NORMAL, 5,0,0},
{ "enrage", do_enrage, POS_FIGHTING, 3, LOG_NORMAL, 5,0,0},
{ "booming", do_booming, POS_FIGHTING, 3, LOG_NORMAL, 5,0,0},
{ "truesight", do_truesight, POS_STANDING, 3, LOG_NORMAL, 5,0,0},
{ "web", do_web, POS_FIGHTING, 3, LOG_NORMAL, 5,0,0},
{ "claws", do_claws, POS_STANDING, 3, LOG_NORMAL, 5,0,0},
{ "chaosgate", do_chaosgate, POS_STANDING, 3, LOG_NORMAL, 5,0,0},
{ "fury", do_fury, POS_STANDING, 3, LOG_NORMAL, 5,0,0},
{ "tantalk", do_tantalk, POS_DEAD, 3, LOG_NORMAL, 5,0,0},
{ "taneq", do_taneq, POS_STANDING, 3, LOG_NORMAL, 5,0,0},
{ "bloodrite", do_unholyrite, POS_STANDING, 3, LOG_NORMAL, 5,0,0},
{ "lavablast", do_lavablast, POS_FIGHTING, 3, LOG_NORMAL, 5,0,0},
{ "chaossurge", do_chaossurge, POS_FIGHTING, 3, LOG_NORMAL, 5,0,0},
{ "graft", do_graft, POS_STANDING, 3, LOG_NORMAL, 5,0,0 },
/*
* Undead Knight commands
*/
{ "knighttalk", do_knighttalk, POS_DEAD, 3, LOG_NORMAL, 7,0,0},
{ "knightarmor", do_knightarmor, POS_STANDING, 3, LOG_NORMAL,7,0,0},
{ "gain", do_gain, POS_STANDING, 3, LOG_NORMAL, 7,0,0},
{"gainlevel", do_gainlevel, POS_STANDING, 2, LOG_NORMAL, 0, 0, 0},
{ "weaponpractice", do_weaponpractice, POS_STANDING, 3, LOG_NORMAL, 7,0,0},
{ "powerword", do_powerword, POS_FIGHTING, 3, LOG_NORMAL, 7,0,0},
{ "aura", do_aura, POS_STANDING, 3, LOG_NORMAL, 7,0,0},
{ "command", do_command, POS_STANDING, 3, LOG_ALWAYS, 7,0,0},
{ "unholysight", do_truesight, POS_STANDING, 3, LOG_NORMAL, 7,0,0},
{ "bloodrite", do_unholyrite, POS_STANDING, 3, LOG_NORMAL, 7,0,0},
{ "ride", do_ride, POS_STANDING, 3, LOG_NORMAL, 7,0,0},
{ "soulsuck", do_soulsuck, POS_FIGHTING, 3, LOG_NORMAL, 7,0,0},
// Symbiotes by Xrakisis
{ "gainsymbiote", do_gainsymbiote, POS_DEAD, 3, LOG_NORMAL, 0,0,0 },
{ "symbioteadvance", do_symbioteadvance, POS_DEAD, 3, LOG_NORMAL, 0,0,0 },
/*
* Angel Commands.
*/
{ "preach", do_angeltalk, POS_MEDITATING,3, LOG_NORMAL, 6,0,0 },
{ "gpeace", do_gpeace, POS_STANDING, 3, LOG_NORMAL, 6,0,0 },
{ "innerpeace", do_innerpeace, POS_STANDING, 3, LOG_NORMAL, 6,0,0 },
{ "houseofgod", do_houseofgod, POS_STANDING, 3, LOG_NORMAL, 6,0,0 },
{ "angelicaura", do_angelicaura, POS_FIGHTING, 3, LOG_NORMAL, 6,0,0 },
{ "gbanish", do_gbanish, POS_FIGHTING, 3, LOG_NORMAL, 6,0,0 },
{ "harmony", do_harmony, POS_FIGHTING, 3, LOG_NORMAL, 6,0,0 },
{ "gsenses", do_gsenses, POS_STANDING, 3, LOG_NORMAL, 6,0,0 },
{ "gfavor", do_gfavor, POS_STANDING, 3, LOG_NORMAL, 6,0,0 },
{ "forgiveness", do_forgivness, POS_FIGHTING, 3, LOG_NORMAL, 6,0,0 },
{ "martyr", do_martyr, POS_STANDING, 3, LOG_NORMAL, 6,0,0 },
{ "swoop", do_swoop, POS_STANDING, 3, LOG_NORMAL, 6,0,0 },
{ "awings", do_awings, POS_STANDING, 3, LOG_NORMAL, 6,0,0 },
{ "halo", do_halo, POS_STANDING, 3, LOG_NORMAL, 6,0,0 },
{ "sinsofthepast", do_sinsofthepast, POS_FIGHTING, 3, LOG_NORMAL, 6,0,0 },
{ "eyeforaneye", do_eyeforaneye, POS_FIGHTING, 3, LOG_NORMAL, 6,0,0 },
{ "angelicarmor", do_angelicarmor, POS_STANDING, 3, LOG_NORMAL, 6,0,0 },
{ "touchofgod", do_touchofgod, POS_FIGHTING, 3, LOG_NORMAL, 6,0,0 },
{ "spiritform", do_spiritform, POS_STANDING, 3, LOG_NORMAL, 6,0,0 },
// { "retribution", do_retribution, POS_FIGHTING, 3, LOG_NORMAL, 6,0,0 },
/*
* Betrayer Commands.
*/
{ "gpeace", do_gpeace, POS_STANDING, 3, LOG_NORMAL, 62,0,0 },
{ "innerpeace", do_innerpeace, POS_STANDING, 3, LOG_NORMAL, 62,0,0 },
{ "houseofgod", do_houseofgod, POS_STANDING, 3, LOG_NORMAL, 62,0,0 },
{ "angelicaura", do_angelicaura, POS_FIGHTING, 3, LOG_NORMAL, 62,0,0 },
{ "gbanish", do_gbanish, POS_FIGHTING, 3, LOG_NORMAL, 62,0,0 },
{ "harmony", do_harmony, POS_FIGHTING, 3, LOG_NORMAL, 62,0,0 },
{ "gsenses", do_gsenses, POS_STANDING, 3, LOG_NORMAL, 62,0,0 },
{ "forgiveness", do_forgivness, POS_FIGHTING, 3, LOG_NORMAL, 62,0,0 },
{ "martyr", do_martyr, POS_STANDING, 3, LOG_NORMAL, 62,0,0 },
{ "swoop", do_swoop, POS_STANDING, 3, LOG_NORMAL, 62,0,0 },
{ "awings", do_awings, POS_STANDING, 3, LOG_NORMAL, 62,0,0 },
{ "halo", do_halo, POS_STANDING, 3, LOG_NORMAL, 62,0,0 },
{ "sinsofthepast", do_sinsofthepast, POS_FIGHTING, 3, LOG_NORMAL, 62,0,0 },
{ "eyeforaneye", do_eyeforaneye, POS_FIGHTING, 3, LOG_NORMAL, 62,0,0 },
{ "touchofgod", do_touchofgod, POS_FIGHTING, 3, LOG_NORMAL, 62,0,0 },
{ "spiritform", do_spiritform, POS_STANDING, 3, LOG_NORMAL, 62,0,0 },
{ "fallen", do_fallen, POS_STANDING, 3, LOG_NORMAL, 62,0,0 },
/*
* Shapeshifter Commands.
*/
/* { "shift", do_shift, POS_FIGHTING, 3, LOG_NORMAL, 512,0,0 },
{ "formlearn", do_formlearn, POS_STANDING, 3, LOG_NORMAL, 512,0,0 },
{ "camouflage", do_camouflage, POS_STANDING, 3, LOG_NORMAL, 512,0,0 },
{ "mask", do_mask, POS_STANDING, 3, LOG_NORMAL, 512,0,0 },
{ "truesight", do_truesight, POS_STANDING, 3, LOG_NORMAL, 512,0,0 },
{ "shapeshift", do_shapeshift, POS_STANDING, 3, LOG_NORMAL, 512,0,0 },
{ "hatform", do_hatform, POS_STANDING, 3, LOG_NORMAL, 512,0,0 },
{ "mistwalk", do_mistwalk, POS_STANDING, 3, LOG_NORMAL, 512,0,0 },
{ "shapearmor", do_shapearmor, POS_STANDING, 3, LOG_NORMAL, 512,0,0 },
{ "roar", do_shaperoar, POS_FIGHTING, 3, LOG_NORMAL, 512,0,0 },
{ "charge", do_charge, POS_FIGHTING, 3, LOG_NORMAL, 512,0,0 },
{ "fblink", do_faerieblink, POS_FIGHTING,3, LOG_NORMAL, 512,0,0 },
{ "stomp", do_stomp, POS_FIGHTING, 3, LOG_NORMAL, 512,0,0 },
{ "faeriecurse", do_faeriecurse, POS_FIGHTING,3, LOG_NORMAL, 512,0,0 },
{ "phase", do_phase, POS_FIGHTING, 3, LOG_NORMAL, 512,0,0 },
{ "breath", do_breath, POS_FIGHTING, 3, LOG_NORMAL, 512,0,0 },
*/
/*
* Mage Commands.
*/
/* { "magics", do_magics, POS_STANDING, 3, LOG_NORMAL, 2,0,0 },
{ "teleport", do_teleport, POS_STANDING, 3, LOG_NORMAL, 2,0,0 },
{ "invoke", do_invoke, POS_STANDING, 3, LOG_NORMAL, 2,0,0 },
{ "chant", do_chant, POS_MEDITATING, 3, LOG_NORMAL, 258,0,0 },
{ "magearmor", do_magearmor, POS_MEDITATING, 3, LOG_NORMAL, CLASS_HUMAN,0,0 },
{ "objectgate", do_objectgate,POS_STANDING, 3, LOG_NORMAL, 2,0,0 },
{ "discharge", do_discharge, POS_FIGHTING, 3, LOG_NORMAL, 2,0,0 },
{ "scry", do_scry, POS_FIGHTING, 3, LOG_NORMAL, 2,0,0 },
{ "reveal", do_reveal, POS_STANDING, 3, LOG_NORMAL, 2,0,0 },
{ "chaosmagic", do_chaosmagic, POS_FIGHTING, 3, LOG_NORMAL, 2,0,0 },
*/
/* PK POWERS */
{ "eaglesight", do_pkscry, POS_STANDING, 3, LOG_NORMAL,0,0,0},
{ "silverpath", do_pkportal, POS_STANDING, 3, LOG_NORMAL,0,0,0},
{ "lifesense", do_pkaura, POS_STANDING, 3, LOG_NORMAL,0,0,0},
{ "sanctum", do_pkheal, POS_STANDING, 3, LOG_NORMAL,0,0,0},
{ "calltoarms", do_pkcall, POS_FIGHTING, 3, LOG_NORMAL,0,0,0},
{ "ironmind", do_pkmind, POS_STANDING, 3, LOG_NORMAL,0,0,0},
{ "objectscry", do_pkobjscry, POS_STANDING, 3, LOG_NORMAL,0,0,0},
{ "crystalsight", do_pkvision, POS_STANDING, 3, LOG_NORMAL,0,0,0},
/* ****| V-A-M-P-I-R-E-S |**** */
// Melpominee
{ "scream", do_scream, POS_STANDING, 3, LOG_NORMAL, 3, DISC_VAMP_MELP, 1 },
// Daimoinon
{ "guardian", do_guardian, POS_STANDING, 3, LOG_NORMAL, 3, DISC_VAMP_DAIM, 1 },
{ "fear", do_fear, POS_FIGHTING, 3, LOG_NORMAL, 3, DISC_VAMP_DAIM, 2 },
{ "portal", do_gate, POS_STANDING, 3, LOG_NORMAL, 3, DISC_VAMP_DAIM, 3 },
// Lvl 4 - curse ---
{ "vtwist", do_vtwist, POS_STANDING, 3, LOG_NORMAL, 3, DISC_VAMP_DAIM, 5 },
// Thanatosis
{ "hagswrinkles", do_hagswrinkles,POS_STANDING, 3, LOG_NORMAL, 3, DISC_VAMP_THAN, 1 },
{ "putrefaction", do_rot, POS_STANDING, 3, LOG_NORMAL, 3, DISC_VAMP_THAN, 2 },
/* { "ashes", do_ashes, POS_STANDING, 3,LOG_NORMAL, 3, DISC_VAMP_THAN, 3 }, */
{ "withering", do_vwither, POS_STANDING, 3, LOG_NORMAL, 3, DISC_VAMP_THAN, 4
},
{ "drainlife", do_drain, POS_FIGHTING, 3, LOG_NORMAL, 3, DISC_VAMP_THAN, 5 },
// Necromancy
{ "preserve", do_preserve, POS_STANDING, 3, LOG_NORMAL, 3, DISC_VAMP_NECR, 2 },
{ "spiritgate", do_spiritgate,POS_STANDING, 3, LOG_NORMAL, 3, DISC_VAMP_NECR, 3 },
{ "spiritguard", do_spiritguard,POS_STANDING, 3, LOG_NORMAL, 3, DISC_VAMP_NECR, 4 },
// Auspex
{ "truesight", do_truesight, POS_STANDING, 3, LOG_NORMAL, 3, DISC_VAMP_AUSP, 1 },
{ "readaura", do_readaura, POS_FIGHTING, 3, LOG_NORMAL, 3, DISC_VAMP_AUSP, 2 },
{ "scry", do_scry, POS_FIGHTING, 3, LOG_NORMAL, 3, DISC_VAMP_AUSP, 3 },
{ "astralwalk", do_astralwalk,POS_STANDING, 3, LOG_NORMAL, 3, DISC_VAMP_AUSP, 4 },
{ "unveil", do_unveil, POS_STANDING, 3, LOG_NORMAL, 3, DISC_VAMP_AUSP, 5 },
// Obfuscate
{ "vanish", do_vanish, POS_STANDING, 3, LOG_NORMAL, 3, DISC_VAMP_OBFU, 1 },
{ "mask", do_mask, POS_STANDING, 3, LOG_NORMAL, 3, DISC_VAMP_OBFU, 2 },
{ "shield", do_shield, POS_STANDING, 3, LOG_NORMAL, 3, DISC_VAMP_OBFU, 3 },
// Chimerstry
{ "mirror", do_mirror, POS_STANDING, 3, LOG_NORMAL, 3, DISC_VAMP_CHIM, 1 },
{ "formillusion", do_formillusion,POS_STANDING, 3, LOG_NORMAL,3, DISC_VAMP_CHIM, 2 },
{ "controlclone", do_control, POS_STANDING, 3, LOG_NORMAL, 3, DISC_VAMP_CHIM, 4 },
{ "vamparmor", do_vampirearmor, POS_STANDING, 3, LOG_NORMAL, 3, 0, 0 },
{ "bloodwall", do_bloodwall,POS_STANDING, 3, LOG_NORMAL, 3,DISC_VAMP_DAIM,2 },
{ "conceal", do_conceal, POS_STANDING, 3, LOG_NORMAL, 3,DISC_VAMP_OBFU,5 },
{ "sharpen", do_sharpen, POS_STANDING, 3, LOG_NORMAL, 3,DISC_VAMP_QUIE,7 },
{ "sharpen", do_sharpen, POS_STANDING, 3, LOG_NORMAL, 8,0,7 },
{ "purify", do_purification, POS_STANDING, 3, LOG_NORMAL, 0, 0, 0 },
/* Protean */ /* healing has to go after drow heal */
/* Obtene */
{ "grab", do_grab, POS_STANDING, 3, LOG_NORMAL, 3,DISC_VAMP_OBTE,8 },
{ "shadowgaze", do_shadowgaze,POS_STANDING, 3, LOG_NORMAL, 3,DISC_VAMP_OBTE,10 },
{ "binferno", do_inferno, POS_STANDING, 3, LOG_NORMAL, 3,DISC_VAMP_DAIM, 6 },
/* vamp protean healing*/
{ "healing", do_healing, POS_FIGHTING, 3, LOG_NORMAL, 3,DISC_VAMP_PROT,8},
/*{ "healingtouch", do_healingtouch,POS_STANDING,3,LOG_NORMAL,64,0,0},*/ /*monks healing power*/
{ "inconnu", do_inconnu, POS_STANDING, 3, LOG_NORMAL, 3,0,0 },
{ "majesty", do_majesty, POS_STANDING, 3, LOG_NORMAL, 3,DISC_VAMP_PRES,5 },
{ "nightsight", do_nightsight,POS_SITTING, 3, LOG_NORMAL, 3,DISC_VAMP_PROT,1 },
{ "poison", do_poison, POS_STANDING, 3, LOG_NORMAL, 3,DISC_VAMP_SERP,3 },
{ "regenerate", do_regenerate,POS_SLEEPING, 3, LOG_NORMAL, 3,0,0 },
{ "serpent", do_serpent, POS_STANDING, 3, LOG_NORMAL, 3,DISC_VAMP_SERP,2 },
{ "shadowplane", do_shadowplane,POS_STANDING, 3, LOG_NORMAL, 3,DISC_VAMP_OBTE,3 },
{ "shadowsight", do_shadowsight,POS_SITTING, 3, LOG_NORMAL, 3,DISC_VAMP_OBTE,2 },
{ "serenity", do_serenity,POS_SITTING, 3, LOG_NORMAL, 3,DISC_VAMP_ANIM,2 },
{ "embrace", do_embrace, POS_STANDING, 3, LOG_NORMAL, 3,0,0 },
{ "retract", do_retract, POS_STANDING, 3, LOG_NORMAL, 3,0,0 },
{ "diablerise", do_diablerise, POS_STANDING, 3, LOG_NORMAL, 3,0,0 },
{ "assassinate", do_assassinate,POS_STANDING, 3, LOG_NORMAL, 3,DISC_VAMP_QUIE,4 },
{ "tendrils", do_tendrils,POS_FIGHTING, 3, LOG_NORMAL, 3,DISC_VAMP_SERP,4 },
{ "lamprey", do_lamprey, POS_FIGHTING, 3, LOG_NORMAL, 3,DISC_VAMP_OBTE,5 },
{ "entrance", do_entrance,POS_STANDING, 3, LOG_NORMAL, 3,DISC_VAMP_PRES,3 },
{ "fleshcraft", do_fleshcraft,POS_STANDING, 3, LOG_NORMAL, 3,DISC_VAMP_VICI,2 },
{ "zombie", do_zombie, POS_STANDING, 3, LOG_NORMAL, 3,DISC_VAMP_NECR,5 },
{ "baal", do_baal, POS_STANDING, 3, LOG_NORMAL, 3,DISC_VAMP_DOMI,5 },
{ "dragonform", do_dragonform,POS_STANDING, 3, LOG_NORMAL, 3,DISC_VAMP_VICI,4 },
{ "dragonbreath", do_dragon, POS_FIGHTING, 3, LOG_NORMAL, 3,DISC_VAMP_VICI,8 },
{ "spew", do_spew, POS_FIGHTING, 3, LOG_NORMAL, 3,DISC_VAMP_THAU,6 },
{ "bloodwater", do_bloodwater,POS_FIGHTING, 3, LOG_NORMAL, 3,DISC_VAMP_NECR,5 },
{ "gourge", do_gourge, POS_STANDING, 3, LOG_NORMAL, 3,DISC_VAMP_THAU,8 },
{ "diablerize", do_diablerise, POS_STANDING, 3, LOG_NORMAL, 3,0,0},
{ "taste", do_taste, POS_STANDING, 3, LOG_NORMAL, 3,DISC_VAMP_THAU,1 },
{ "pigeon", do_pigeon, POS_STANDING, 3, LOG_NORMAL, 3,DISC_VAMP_ANIM,3 },
{ "bloodagony", do_bloodagony,POS_STANDING, 3, LOG_NORMAL, 3,DISC_VAMP_QUIE,3 },
{ "bonemod", do_bonemod, POS_STANDING, 3, LOG_NORMAL, 8,DISC_VAMP_VICI,3 },
{ "cauldron", do_cauldron,POS_FIGHTING, 3, LOG_NORMAL, 8,DISC_VAMP_THAU,2 },
{ "flamehands", do_flamehands,POS_FIGHTING, 3, LOG_NORMAL, 8,DISC_VAMP_PROT,5 },
{ "summon", do_summon, POS_STANDING, 3, LOG_NORMAL, 8,DISC_VAMP_PRES,4 },
{ "shroud", do_shroud, POS_STANDING, 3, LOG_NORMAL, 8,DISC_VAMP_OBTE,1 },
{ "share", do_share, POS_STANDING, 3, LOG_NORMAL, 8,DISC_VAMP_ANIM,4 },
{ "frenzy", do_frenzy, POS_FIGHTING, 3, LOG_NORMAL, 8,DISC_VAMP_ANIM,5 },
{ "far", do_far, POS_STANDING, 3, LOG_NORMAL, 8,DISC_VAMP_PRES,9 },
{ "awe", do_awe, POS_STANDING, 3, LOG_NORMAL, 8,DISC_VAMP_PRES,1 },
{ "forget", do_forget, POS_STANDING, 3, LOG_NORMAL, 3,DISC_VAMP_DOMI,8 },
{ "acid", do_acid, POS_STANDING, 3, LOG_NORMAL, 3,DISC_VAMP_DOMI,4 },
{ "vsilence", do_death, POS_STANDING, 3, LOG_NORMAL, 3,DISC_VAMP_QUIE,5 },
{ "vsilence", do_death, POS_STANDING, 3, LOG_NORMAL, 16,DISC_VAMP_QUIE,5 },
{ "flash", do_flash, POS_STANDING, 3, LOG_NORMAL, 3,DISC_VAMP_QUIE,9 },
{ "tide", do_tide, POS_STANDING, 3, LOG_NORMAL, 3,DISC_VAMP_THAU,5 },
{ "coil", do_coil, POS_STANDING, 3, LOG_NORMAL, 3,DISC_VAMP_SERP,8 },
{ "infirmity", do_infirmity,POS_FIGHTING, 3, LOG_NORMAL, 3,DISC_VAMP_QUIE,2 },
{ "change", do_change, POS_STANDING, 3, LOG_NORMAL, 3,DISC_VAMP_PROT,3 },
{ "shadowstep", do_shadowstep, POS_STANDING, 3, LOG_NORMAL, 3,DISC_VAMP_OBTE,4 },
{ "claws", do_claws, POS_SITTING, 3, LOG_NORMAL, 3,DISC_VAMP_PROT,2 },
{ "darkheart", do_darkheart, POS_STANDING, 3, LOG_NORMAL, 3,DISC_VAMP_SERP,1 },
{ "earthmeld", do_earthmeld, POS_STANDING, 3, LOG_NORMAL, 3,DISC_VAMP_PROT,4 },
{ "fangs", do_fangs, POS_SITTING, 3, LOG_NORMAL, 3,0,0 },
{ "possession", do_possession, POS_STANDING, 3, LOG_NORMAL, 3,DISC_VAMP_DOMI,3 },
{ "theft", do_theft, POS_FIGHTING, 3, LOG_NORMAL, 3,DISC_VAMP_THAU,4 },
{ "plasma", do_plasma, POS_STANDING, 3, LOG_NORMAL, 3,DISC_VAMP_VICI,5 },
{ "zuloform", do_zuloform,POS_FIGHTING, 3, LOG_NORMAL, 3,DISC_VAMP_VICI,2},
{ "beckon", do_beckon, POS_STANDING, 3, LOG_NORMAL, 3,DISC_VAMP_ANIM,1},
{ "spit", do_spit, POS_SITTING, 3, LOG_NORMAL, 3,DISC_VAMP_QUIE,1},
{ "spit", do_spit, POS_SITTING, 3, LOG_NORMAL, 16,DISC_VAMP_QUIE,1},
{ "tongue", do_tongue, POS_FIGHTING, 3, LOG_NORMAL, 3,DISC_VAMP_SERP,4},
{ "mindblast", do_mindblast,POS_STANDING, 3, LOG_NORMAL, 3,DISC_VAMP_PRES,2},
{ "rage", do_rage, POS_FIGHTING, 3, LOG_NORMAL, 2,0,0 },
{ "roll", do_roll, POS_RESTING, 2, LOG_NORMAL, 1,0,0 },
{ "stake", do_stake, POS_STANDING, 3, LOG_NORMAL, 0,0,0 },
{ "totems", do_totems, POS_SITTING, 3, LOG_NORMAL, 2,0,0 },
{ "upkeep", do_upkeep, POS_DEAD, 3, LOG_NORMAL, 0,0,0 },
{ "vanish", do_vanish, POS_STANDING, 3, LOG_NORMAL, 2,DISC_WERE_OWL,1 },
{ "web", do_web, POS_FIGHTING, 3, LOG_NORMAL, 2,DISC_WERE_SPID,2 },
/*
* Miscellaneous commands.
*/
{ "accep", do_huh, POS_STANDING, 2, LOG_NORMAL, 0,0,0 },
{ "accept", do_accept, POS_STANDING, 2, LOG_NORMAL, 0,0,0 },
{ "artifact", do_artifact, POS_STANDING, 0, LOG_NORMAL, 0,0,0 },
{ "birth", do_birth, POS_STANDING, 1, LOG_NORMAL, 0,0,0 },
{ "blindfold", do_blindfold, POS_STANDING, 0, LOG_NORMAL, 0,0,0 },
{ "breaku", do_huh, POS_STANDING, 2, LOG_NORMAL, 0,0,0 },
{ "breakup", do_breakup, POS_STANDING, 2, LOG_NORMAL, 0,0,0 },
{ "claim", do_claim, POS_STANDING, 0, LOG_NORMAL, 0,0,0 },
{ "complete", do_complete, POS_STANDING, 0, LOG_NORMAL, 0,0,0 },
{ "consen", do_huh, POS_STANDING, 1, LOG_NORMAL, 0,0,0 },
{ "consent", do_consent, POS_STANDING, 1, LOG_NORMAL, 0,0,0 },
{ "finger", do_finger, POS_SITTING, 1, LOG_NORMAL, 0,0,0 },
{ "follow", do_follow, POS_STANDING, 0, LOG_NORMAL, 0,0,0 },
{ "gag", do_gag, POS_STANDING, 0, LOG_NORMAL, 0,0,0 },
/*{ "godsfavor", do_godsfavor,POS_DEAD, 3, LOG_NORMAL, 64,0,0 },*/
{ "hide", do_hide, POS_STANDING, 0, LOG_NORMAL, 0,0,0 },
{ "home", do_newhome, POS_STANDING, 0, LOG_NORMAL, 0,0,0 },
{ "hunt", do_hunt, POS_STANDING, 1, LOG_NORMAL, 0,0,0 },
{ "locate", do_locate, POS_STANDING, 0, LOG_NORMAL, 0,0,0 },
{ "godwarspractice", do_practice,POS_SLEEPING, 4, LOG_NORMAL, 0,0,0 },
{ "propos", do_huh, POS_STANDING, 2, LOG_NORMAL, 0,0,0 },
{ "propose", do_propose, POS_STANDING, 2, LOG_NORMAL, 0,0,0 },
{ "qui", do_qui, POS_DEAD, 0, LOG_NORMAL, 0,0,0 },
{ "quit", do_quit, POS_SLEEPING, 0, LOG_NORMAL, 0,0,0 },
{ "recall", do_recall, POS_FIGHTING, 0, LOG_NORMAL, 0,0,0 },
{ "escape", do_escape, POS_DEAD, 3, LOG_NORMAL, 0,0,0 },
{ "/", do_recall, POS_FIGHTING, 0, LOG_NORMAL, 0,0,0 },
{ "recharge", do_recharge,POS_STANDING, 0,LOG_NORMAL, 0,0,0 },
{ "rent", do_rent, POS_DEAD, 0, LOG_NORMAL, 0,0,0 },
{ "safe", do_safe, POS_STANDING, 0, LOG_NORMAL, 0,0,0 },
{ "save", do_save, POS_DEAD, 0, LOG_NORMAL, 0,0,0 },
{ "sleep", do_sleep, POS_SLEEPING, 0, LOG_NORMAL, 0,0,0 },
{ "smother", do_smother, POS_STANDING, 0, LOG_NORMAL, 0,0,0 },
{ "sneak", do_sneak, POS_STANDING, 0, LOG_NORMAL, 0,0,0 },
{ "scan", do_scan, POS_SITTING, 0, LOG_NORMAL, 0,0,0 },
{ "spy", do_spy, POS_SITTING, 0, LOG_NORMAL, 0,0,0 },
{ "steal", do_steal, POS_STANDING, 0, LOG_NORMAL, 0,0,0 },
{ "notravel", do_notravel,POS_DEAD, 1,LOG_NORMAL, 0,0,0 },
{ "nosummon", do_nosummon,POS_DEAD, 1, LOG_NORMAL, 0,0,0 },
{ "tie", do_tie, POS_STANDING, 3, LOG_NORMAL, 0,0,0 },
{ "token", do_token, POS_STANDING, 2, LOG_NORMAL, 0,0,0 },
{ "track", do_track, POS_STANDING, 1, LOG_NORMAL, 0,0,0 },
{ "train", do_train, POS_STANDING, 1, LOG_NORMAL, 0,0,0 },
{ "trainall", do_trainall, POS_STANDING, 1, LOG_NORMAL, 0,0,0 },
{ "unpolymorph", do_unpolymorph,POS_STANDING, 4, LOG_NORMAL, 0,0,0 },
{ "untie", do_untie, POS_STANDING, 1, LOG_NORMAL, 0,0,0 },
{ "visible", do_visible, POS_SLEEPING, 1, LOG_NORMAL, 0,0,0 },
{ "wake", do_wake, POS_SLEEPING, 0, LOG_NORMAL, 0,0,0 },
{ "where", do_where, POS_SITTING, 0, LOG_NORMAL, 0,0,0 },
/* need it before forge */
{ "smoke", do_smoke, POS_STANDING, 3, LOG_NORMAL,0,0,0},
{ "pack", do_pack, POS_STANDING, 3, LOG_NORMAL,0,0,0},
{ "contraception", do_contraception, POS_DEAD, 1, LOG_NORMAL, 0,0,0},
/* Wraith Command */
/* Wraith Command */
{ "impale", do_impale, POS_FIGHTING, 3, LOG_NORMAL, 9,0,0 },
{ "darktouch", do_darktouch, POS_FIGHTING, 3, LOG_NORMAL, 9,0,0 },
{ "finalrage", do_finalrage, POS_FIGHTING, 3, LOG_NORMAL, 9,0,0 },
{ "dimensionwalk", do_dimensionwalk, POS_STANDING, 3, LOG_NORMAL, 9,0,0 },
{ "acquire", do_acquire, POS_STANDING, 3, LOG_NORMAL, 9,0,0 },
{ "wraithaura", do_wraithaura, POS_STANDING, 3, LOG_NORMAL, 9,0,0 },
{ "hatetransfer", do_powerhate, POS_STANDING, 3, LOG_NORMAL, 9,0,0 },
{ "perfectsight", do_perfectsight, POS_STANDING, 3, LOG_NORMAL, 9,0,0 },
{ "darksummon", do_darksummon, POS_STANDING, 3, LOG_NORMAL, 9,0,0 },
{ "wraitharmor", do_wraitharmor, POS_STANDING, 3, LOG_NORMAL, 9,0,0 },
{ "dimensiondodge", do_dimedodge, POS_STANDING, 3, LOG_NORMAL, 9,0,0 },
{ "darkbanish", do_darkbanish, POS_STANDING, 3, LOG_NORMAL, 9,0,0 },
{ "screech", do_screech, POS_DEAD, 1, LOG_NORMAL, 9,0,0 },
// NEW WRAITH SHIT
/*
{ "sellbody", do_sellbody, POS_STANDING, 3, LOG_NORMAL, 9,0,0 },
{ "fetter", do_fetter , POS_STANDING, 3, LOG_NORMAL, 9,0,0 },
{ "arcanoi", do_arcanoi, POS_STANDING, 3, LOG_NORMAL, 9,0,0 },
{ "shadowwings", do_shadowwings, POS_STANDING, 3, LOG_NORMAL, 9,0,0 },
{ "requiem", do_requiem, POS_STANDING, 3, LOG_NORMAL, 9,0,0 },
{ "oubilette", do_oubilette, POS_STANDING, 3, LOG_NORMAL, 9,0,0 },
{ "bodyshape", do_bodyshape, POS_STANDING, 3, LOG_NORMAL, 9,0,0 },
{ "ballad", do_ballad, POS_STANDING, 3, LOG_NORMAL, 9,0,0 },
{ "soulpact", do_soulpact, POS_STANDING, 3, LOG_NORMAL, 9,0,0 },
{ "sensegrimlin", do_sensegrimlin, POS_STANDING, 3, LOG_NORMAL, 9,0,0 },
{ "enshroud", do_enshroud, POS_STANDING, 3, LOG_NORMAL, 9,0,0 },
{ "flicker", do_flicker, POS_STANDING, 3, LOG_NORMAL, 9,0,0 },
{ "lullaby", do_lullaby, POS_STANDING, 3, LOG_NORMAL, 9,0,0 },
{ "dirge", do_dirge, POS_STANDING, 3, LOG_NORMAL, 9,0,0 },
{ "severstrand", do_severstrand, POS_STANDING, 3, LOG_NORMAL, 9,0,0 },
{ "crescendo", do_crescendo, POS_STANDING, 3, LOG_NORMAL, 9,0,0 },
{ "bufuddlement", do_befuddlement, POS_STANDING, 3, LOG_NORMAL, 9,0,0 },
{ "sculpt", do_sculpt, POS_STANDING, 3, LOG_NORMAL, 9,0,0 },
{ "gremlinize", do_gremlinize, POS_STANDING, 3, LOG_NORMAL, 9,0,0 },
{ "empower", do_empower, POS_STANDING, 3, LOG_NORMAL, 9,0,0 },
{ "imitate", do_imitate, POS_STANDING, 3, LOG_NORMAL, 9,0,0 },
{ "tempestfugit", do_tempestfugit, POS_STANDING, 3, LOG_NORMAL, 9,0,0 },
{ "foulhumor", do_foulhumor, POS_STANDING, 3, LOG_NORMAL, 9,0,0 },
{ "surge", do_surge, POS_STANDING, 3, LOG_NORMAL, 9,0,0 },
{ "shellride", do_shellride, POS_STANDING, 3, LOG_NORMAL, 9,0,0 },
*/
/*
* Assassin
*/
{ "killertalk", do_killertalk, POS_DEAD, 1, LOG_NORMAL, 8,0,0 },
{ "enhance", do_enhance, POS_STANDING, 3, LOG_NORMAL, CLASS_ASSASSIN,0,0},
{ "assassinarmor", do_assassinarmor, POS_STANDING, 3, LOG_NORMAL, 8,0,0 },
{ "corner", do_corner, POS_STANDING, 3, LOG_NORMAL, 8,0,0 },
{ "circle", do_circle, POS_FIGHTING, 3, LOG_NORMAL, 8, 0, 0},
{ "truesight", do_truesight, POS_STANDING, 3, LOG_NORMAL, 8,0,0},
{ "ironclaw", do_ironclaw, POS_FIGHTING, 3, LOG_NORMAL, 8, 0, 0 },
{ "scry", do_scry, POS_FIGHTING, 3, LOG_NORMAL, 8,0,0 },
{ "sbackstab", do_strangle, POS_STANDING, 3, LOG_NORMAL, 8,0,0},
{ "shadowtravel", do_shadowtravel, POS_STANDING, 3, LOG_NORMAL, 8,0,0 },
{ "shoulderbash", do_bash, POS_FIGHTING, 3, LOG_NORMAL, CLASS_ASSASSIN,0,0},
{ "desanc", do_desanc, POS_FIGHTING, 3, LOG_NORMAL, 8,0,0 },
{ "shadowplane", do_shadowplane, POS_STANDING, 3, LOG_NORMAL, 8, 0, 0},
{ "shred", do_shred, POS_STANDING, 3, LOG_NORMAL, 8,0,7 },
{ "dtrick", do_dtrick, POS_FIGHTING, 3, LOG_NORMAL, 8,0,7 },
{ "poisonblade", do_poisonblade, POS_STANDING, 3, LOG_NORMAL, 8,0,7 },
/*Ghoul Commands*/
{"realms", do_realms, POS_STANDING, 3, LOG_NORMAL, 61, 0, 0},
{"gcreate", do_gcreate, POS_SITTING, 3, LOG_NORMAL, 61, 0, 0},
{"gore", do_gore, POS_STANDING, 3, LOG_NORMAL, 61, 0, 0},
{"ravage", do_ravage, POS_FIGHTING, 3, LOG_NORMAL, 61, 0, 0},
{"sdecay", do_sdecay, POS_STANDING, 3, LOG_NORMAL, 61, 0, 0},
{"sdeath", do_sdeath, POS_STANDING, 3, LOG_NORMAL, 61, 0, 0},
{"shadowplane", do_shadowplane, POS_STANDING, 3, LOG_NORMAL, 61, 0, 0},
//{ "ghouleq", do_ghouleq, POS_STANDING, 3, LOG_NORMAL, 61,0,0 },
{"swampwalk", do_swampwalk, POS_STANDING, 3, LOG_NORMAL, 61, 0, 0},
/*
* Priests
*/
{"pgain", do_pgain, POS_STANDING, 3, LOG_NORMAL, CLASS_PRIEST, 0, 0},
{"priestform", do_priestform, POS_STANDING, 3, LOG_NORMAL,
CLASS_PRIEST, 0, 0},
{"pholyaura", do_pholyaura, POS_STANDING, 3, LOG_NORMAL, CLASS_PRIEST,
0, 0},
{"godbless", do_godbless, POS_STANDING, 3, LOG_NORMAL, CLASS_PRIEST,
0, 0},
{"ascend", do_ascend, POS_STANDING, 3, LOG_NORMAL, CLASS_PRIEST, 0,
0},
{"godheal", do_godheal, POS_FIGHTING, 3, LOG_NORMAL, CLASS_PRIEST, 0,
0},
{"godpeace", do_godpeace, POS_STANDING, 3, LOG_NORMAL, CLASS_PRIEST,
0, 0},
{"godstrike", do_godstrike, POS_FIGHTING, 3, LOG_NORMAL, CLASS_PRIEST,
0, 0},
{"grheal", do_grheal, POS_FIGHTING, 3, LOG_NORMAL, CLASS_PRIEST, 0,
0},
{"grstorm", do_grstorm, POS_FIGHTING, 3, LOG_NORMAL, CLASS_PRIEST, 0,
0},
{"healstorm", do_healstorm, POS_FIGHTING, 3, LOG_NORMAL, CLASS_PRIEST,
0, 0},
{"majorheal", do_majorheal, POS_FIGHTING, 3, LOG_NORMAL, CLASS_PRIEST,
0, 0},
{"minheal", do_minheal, POS_FIGHTING, 3, LOG_NORMAL, CLASS_PRIEST, 0,
0},
{"minstorm", do_minstorm, POS_FIGHTING, 3, LOG_NORMAL, CLASS_PRIEST,
0, 0},
{"pwho", do_pwho, POS_FIGHTING, 3, LOG_NORMAL, CLASS_PRIEST, 0, 0},
{"turn", do_turnundead, POS_FIGHTING, 3, LOG_NORMAL, CLASS_PRIEST, 0,
0},
/*
* Anti-Paladin
*/
{ "summonmount", do_summonmount, POS_STANDING, 3, LOG_NORMAL, CLASS_ANTIPALADIN,0,0},
{ "unholyritual", do_unholyritual, POS_STANDING, 3, LOG_NORMAL, CLASS_ANTIPALADIN,0,0},
{ "layonhands", do_layonhands, POS_FIGHTING, 3, LOG_NORMAL, CLASS_ANTIPALADIN,0,0},
{ "delve", do_delve, POS_STANDING, 3, LOG_NORMAL, CLASS_ANTIPALADIN,0,0},
{ "raisedead", do_raise, POS_STANDING, 3, LOG_NORMAL, CLASS_ANTIPALADIN,0,0},
{ "morph", do_morph, POS_STANDING, 3, LOG_NORMAL, CLASS_ANTIPALADIN,0,0},
{ "entangle", do_web, POS_FIGHTING, 3, LOG_NORMAL, CLASS_ANTIPALADIN,0,0},
{ "dirtkick", do_dirtkick, POS_FIGHTING, 3, LOG_NORMAL, CLASS_ANTIPALADIN,0,0},
{ "detectliving", do_detectliving, POS_STANDING, 3, LOG_NORMAL, CLASS_ANTIPALADIN,0,0},
{ "flamestrike", do_flamestrike, POS_FIGHTING, 3, LOG_NORMAL, CLASS_ANTIPALADIN,0,0},
{ "grapple", do_grapple, POS_FIGHTING, 3, LOG_NORMAL, CLASS_ANTIPALADIN,0,0},
{ "sandman", do_apsleep, POS_STANDING, 3, LOG_NORMAL, CLASS_ANTIPALADIN,0,0},
{ "battlerage", do_battlerage, POS_FIGHTING, 3, LOG_NORMAL, CLASS_ANTIPALADIN,0,0},
{ "shadowtravel", do_shadowtravel, POS_STANDING, 3, LOG_NORMAL, CLASS_ANTIPALADIN,0,0},
{"abilities", do_abilities, POS_STANDING, 3, LOG_NORMAL, 0, 0, 0},
{"heavenlyrain", do_heavenlyrain, POS_FIGHTING, 3, LOG_NORMAL, 0, 0,
0},
{"leye", do_truesight, POS_STANDING, 3, LOG_NORMAL, 0, 0, 0},
{"reye", do_shadowsight, POS_STANDING, 3, LOG_NORMAL, 0, 0, 0},
{"eaglestrength", do_eaglestrength, POS_STANDING, 3, LOG_NORMAL, 0, 0,
0},
{"hawkeyes", do_hawkeyes, POS_STANDING, 3, LOG_NORMAL, 0, 0, 0},
{"vulturevigor", do_vulturevigor, POS_STANDING, 3, LOG_NORMAL, 0, 0,
0},
{"skyforge", do_skyforge, POS_STANDING, 3, LOG_NORMAL, 0, 0, 0},
//{ "skyarmor", do_skyarmor, POS_STANDING, 3, LOG_NORMAL, 0,0,0},
{"bladejump", do_bladejump, POS_STANDING, 3, LOG_NORMAL, 0, 0, 0},
{"pummel", do_pummel, POS_FIGHTING, 3, LOG_NORMAL, 0, 0, 0},
{"cloudsblessing", do_cloudsblessing, POS_STANDING, 3, LOG_NORMAL, 0,
0, 0},
{"dragonx", do_dragonx, POS_FIGHTING, 3, LOG_NORMAL, 0, 0, 0},
{"wyrmroar", do_wyrmroar, POS_FIGHTING, 3, LOG_NORMAL, 0, 0, 0},
{"divestrike", do_divestrike, POS_FIGHTING, 3, LOG_NORMAL, 0, 0, 0},
/* Autocommands (doesn't have to be typed but this will send them a note telling them that
this is an automatic command if they type it.*/
{"falconblade", do_isauto, POS_DEAD, 3, LOG_NORMAL, 0, 0, 0},
{"climax", do_isauto, POS_DEAD, 3, LOG_NORMAL, 0, 0, 0},
{"dragonaura", do_isauto, POS_DEAD, 3, LOG_NORMAL, 0, 0, 0},
{"wyrmaura", do_isauto, POS_DEAD, 3, LOG_NORMAL, 0, 0, 0},
{"rapierstrike", do_isauto, POS_DEAD, 3, LOG_NORMAL, 0, 0, 0},
{"retort", do_isauto, POS_DEAD, 3, LOG_NORMAL, 0, 0, 0},
{"leapoffaith", do_isauto, POS_DEAD, 3, LOG_NORMAL, 0, 0, 0},
{"dragoncharge", do_isauto, POS_DEAD, 3, LOG_NORMAL, 0, 0, 0},
// {"bladetalk", do_bladetalk, POS_DEAD, 3, LOG_NORMAL, 0, 0, 0},
/*
* Paladin
*/
{ "enlighten", do_enlighten, POS_STANDING, 3, LOG_NORMAL, CLASS_PALADIN,0,0},
{ "holyaura", do_holyaura, POS_FIGHTING, 3, LOG_NORMAL, CLASS_PALADIN,0,0},
{ "retribution", do_retribution, POS_FIGHTING, 3, LOG_NORMAL, CLASS_PALADIN,0,0},
{ "pmight", do_pmight, POS_STANDING, 3, LOG_NORMAL, CLASS_PALADIN,0,0},
{ "parmor", do_paladinarmor,POS_STANDING, 3, LOG_NORMAL, CLASS_PALADIN,0,0},
{ "holywrath", do_wrath, POS_FIGHTING, 3, LOG_NORMAL, CLASS_PALADIN,0,0},
{ "pblade", do_pblade, POS_STANDING, 3, LOG_NORMAL, CLASS_PALADIN,0,0},
{ "barmor", do_barmor, POS_STANDING, 3, LOG_NORMAL, CLASS_PALADIN,0,0},
{ "ppractice", do_paladinpractice,POS_STANDING,3, LOG_NORMAL, CLASS_PALADIN,0,0},
{ "holyvision", do_holyvision, POS_STANDING, 3, LOG_NORMAL, CLASS_PALADIN,0,0},
{ "righteousaura", do_righteous, POS_STANDING, 3, LOG_NORMAL, CLASS_PALADIN,0,0},
{ "bash", do_bash, POS_FIGHTING, 3, LOG_NORMAL, CLASS_PALADIN,0,0},
{ "ptalk", do_ptalk, POS_DEAD, 3, LOG_NORMAL, CLASS_PALADIN,0,0},
/*
* Dragon Commands. GryphonHawk, March 2003
*/
{ "dscry", do_scry, POS_STANDING,3,LOG_NORMAL, CLASS_DRAGON,0,0},
// { "droar", do_droar, POS_DEAD, 3,LOG_NORMAL, CLASS_DRAGON,0,0},
{ "nest", do_nest, POS_STANDING,3,LOG_NORMAL, CLASS_DRAGON,0,0},
{ "dgain", do_dgain, POS_STANDING,3,LOG_NORMAL, CLASS_DRAGON,0,0},
{ "dfly", do_fly, POS_STANDING,3,LOG_NORMAL, CLASS_DRAGON,0,0},
{ "dgem", do_dgem, POS_STANDING,3,LOG_NORMAL, CLASS_DRAGON,0,0},
{ "consume", do_consume, POS_STANDING,3,LOG_NORMAL, CLASS_DRAGON,0,0},
{ "dragform", do_drackform, POS_STANDING,3,LOG_NORMAL, CLASS_DRAGON,0,0},
{ "dsight", do_dsight, POS_STANDING,3,LOG_NORMAL, CLASS_DRAGON,0,0},
{ "hatch", do_hatch, POS_STANDING,3,LOG_ALWAYS, CLASS_DRAGON,0,0},
{ "dlick", do_lick, POS_DEAD ,3,LOG_NORMAL, CLASS_DRAGON,0,0},
{ "dconfuse", do_dconfuse, POS_STANDING,3,LOG_NORMAL, CLASS_DRAGON,0,0},
{ "peer", do_peer, POS_STANDING,3,LOG_NORMAL, CLASS_DRAGON,0,0},
{ "age", do_age, POS_STANDING,3,LOG_NORMAL, CLASS_DRAGON,0,0},
{ "gbreath", do_gbreath, POS_FIGHTING,3,LOG_NORMAL, CLASS_DRAGON,0,0},
{ "fbreath", do_fbreath, POS_FIGHTING,3,LOG_NORMAL, CLASS_DRAGON,0,0},
{ "lbreath", do_lbreath, POS_FIGHTING,3,LOG_NORMAL, CLASS_DRAGON,0,0},
{ "cbreath", do_cbreath, POS_FIGHTING,3,LOG_NORMAL, CLASS_DRAGON,0,0},
{ "abreath", do_abreath, POS_FIGHTING,3,LOG_NORMAL, CLASS_DRAGON,0,0},
{ "dswoop", do_dswoop, POS_STANDING,3,LOG_NORMAL, CLASS_DRAGON,0,0},
{ "absorb", do_deat, POS_STANDING,3,LOG_NORMAL, CLASS_DRAGON,0,0},
{ "breathforge", do_breathforge, POS_STANDING,3,LOG_NORMAL, CLASS_DRAGON,0,0},
/*
* Elemental,
*/
{ "truesight", do_truesight, POS_STANDING, 3, LOG_NORMAL, 10,0,0},
{ "enflame", do_enflame, POS_STANDING, 3, LOG_NORMAL, 10,0,0},
{ "magma", do_magma, POS_FIGHTING, 3, LOG_NORMAL, 10,0,0 },
{ "naturesfury", do_naturesfury, POS_MEDITATING, 3, LOG_NORMAL, 10,0,0 },
{ "disburse", do_disperce, POS_STANDING, 3, LOG_NORMAL, 10,0,0 },
{ "enfold", do_enfold, POS_STANDING, 3, LOG_NORMAL, 10,0,0},
{ "earthshatter", do_earthshatter,POS_FIGHTING, 3, LOG_NORMAL, 10, 0, 0 },
{ "hydro", do_hydro, POS_FIGHTING, 3, LOG_NORMAL, 10, 0, 0 },
{ "elementaleq", do_elementaleq, POS_STANDING, 3, LOG_NORMAL, 10,0,0 },
{ "evaporate", do_evaporate, POS_STANDING, 3, LOG_NORMAL, 10,0,0 },
/*
* Draconian
*/
{ "dragonorb", do_dragonorb, POS_STANDING, 0, LOG_NORMAL, 13,0,0 },
{ "fieryeyes", do_fieryeyes, POS_FIGHTING, 0, LOG_NORMAL, 13,0,0 },
{ "spikes", do_spikes, POS_FIGHTING, 0, LOG_NORMAL, 13,0,0 },
{ "deathstate", do_deathstate, POS_STANDING, 0, LOG_NORMAL, 13,0,0 },
{ "dclaws", do_dclaws, POS_FIGHTING, 0, LOG_NORMAL, 13,0,0 },
{ "headbash", do_headbash, POS_FIGHTING, 0, LOG_NORMAL, 13,0,0 },
{ "acidblood", do_acidblood, POS_STANDING, 0, LOG_NORMAL, 13,0,0 },
{ "lizardform", do_lizardform, POS_STANDING, 0, LOG_NORMAL, 13,0,0 },
{ "dtail", do_dtail, POS_FIGHTING, 0, LOG_NORMAL, 13,0,0 },
{ "venomspit", do_venomspit, POS_FIGHTING, 0, LOG_NORMAL, 13,0,0 },
{ "dragonrun", do_dragonrun, POS_STANDING, 0, LOG_NORMAL, 13,0,0 },
{ "gasbreath", do_gasbreath, POS_STANDING, 0, LOG_NORMAL, 13,0,0 },
{ "firebreath", do_firebreath, POS_FIGHTING, 0, LOG_NORMAL, 13,0,0 },
/*
* Hydra
*/
// { "gbreath", do_gbreath, POS_FIGHTING, 0, LOG_NORMAL, 14,0,0 },
{ "claws", do_claws, POS_STANDING, 3, LOG_NORMAL, CLASS_HYDRA,0,0},
{ "fangs", do_fangs, POS_STANDING, 3, LOG_NORMAL, CLASS_HYDRA,0,0},
{ "hydraform", do_hydraform, POS_STANDING, 3, LOG_NORMAL, CLASS_HYDRA,0,0},
{ "scalebuy", do_scalebuy, POS_STANDING, 3, LOG_NORMAL, CLASS_HYDRA,0,0},
{ "hydragain", do_hydragain, POS_STANDING, 3, LOG_NORMAL, CLASS_HYDRA,0,0},
{ "dragonorb", do_dragonorb, POS_STANDING, 0, LOG_NORMAL, 14,0,0 },
{ "poisonbreath", do_poisonbreath, POS_FIGHTING, 0, LOG_NORMAL, 14,0,0 },
{ "fbreath", do_fbreath, POS_FIGHTING, 0, LOG_NORMAL, 14,0,0 },
{ "lbreath", do_lbreath, POS_FIGHTING, 0, LOG_NORMAL, 14,0,0 },
{ "abreath", do_abreath, POS_FIGHTING, 0, LOG_NORMAL, 14,0,0 },
{ "frbreath", do_frbreath, POS_FIGHTING, 0, LOG_NORMAL, 14,0,0 },
{ "dbreath", do_dbreath, POS_FIGHTING, 0, LOG_NORMAL, 14,0,0 },
{ "growth", do_growth, POS_STANDING, 3, LOG_NORMAL, CLASS_HYDRA,0,0},
{ "mistwalk", do_mistwalk, POS_STANDING, 3, LOG_NORMAL, 14,0,0 },
{ "hroar", do_shaperoar, POS_FIGHTING, 3, LOG_NORMAL, 14,0,0 },
{ "charge", do_charge, POS_FIGHTING, 3, LOG_NORMAL, 14,0,0 },
{ "stomp", do_stomp, POS_FIGHTING, 3, LOG_NORMAL, 14,0,0 },
{ "dracbreath", do_breath, POS_FIGHTING, 3, LOG_NORMAL, 14,0,0 },
{ "deathaura", do_deathaura, POS_STANDING, 3, LOG_NORMAL, 14,0,0 },
{ "bforge", do_breathforge, POS_STANDING,3,LOG_NORMAL, 14,0,0},
{ "venomspit", do_venomspit, POS_FIGHTING, 0, LOG_NORMAL, 14,0,0 },
{ "gasbreath", do_gasbreath, POS_STANDING, 0, LOG_NORMAL, 14,0,0 },
{ "fieryeyes", do_truesight, POS_FIGHTING, 0, LOG_NORMAL, 14,0,0 },
{ "spikes", do_spikes, POS_FIGHTING, 0, LOG_NORMAL, 14,0,0 },
{ "deathstate", do_deathstate, POS_STANDING, 0, LOG_NORMAL, 14,0,0 },
{ "headbash", do_headbash, POS_FIGHTING, 0, LOG_NORMAL, 14,0,0 },
{ "acidblood", do_acidblood, POS_STANDING, 0, LOG_NORMAL, 14,0,0 },
/*
* Undead Lycan
*/
{ "scream", do_scream, POS_STANDING, 3, LOG_NORMAL, 16, DISC_VAMP_MELP, 1 },
{ "embrace", do_embrace, POS_STANDING, 3, LOG_NORMAL, 16,0,0 },
{ "retract", do_retract, POS_STANDING, 3, LOG_NORMAL, 16,0,0 },
{ "ulgain", do_ulgain, POS_STANDING, 3, LOG_NORMAL, 16,0,0 },
{ "caliginouseq", do_caliginouseq,POS_STANDING, 3, LOG_NORMAL, 16,0,0 },
{ "sharpen", do_sharpen, POS_STANDING, 3, LOG_NORMAL, 16,DISC_VAMP_QUIE,7 },
{ "flash", do_flash, POS_STANDING, 3, LOG_NORMAL, 16,DISC_VAMP_QUIE,9 },
{ "infirmity", do_infirmity,POS_FIGHTING, 3, LOG_NORMAL, 16,DISC_VAMP_QUIE,2 },
{ "bloodagony", do_bloodagony,POS_STANDING, 3, LOG_NORMAL, 16,DISC_VAMP_QUIE,3 },
{ "truesight", do_truesight, POS_STANDING, 3, LOG_NORMAL, 16, DISC_VAMP_AUSP, 1 },
{ "readaura", do_readaura, POS_FIGHTING, 3, LOG_NORMAL, 16, DISC_VAMP_AUSP, 2 },
{ "scry", do_scry, POS_FIGHTING, 3, LOG_NORMAL, 16, DISC_VAMP_AUSP, 3 },
{ "astralwalk", do_astralwalk,POS_STANDING, 3, LOG_NORMAL, 16, DISC_VAMP_AUSP, 4 },
{ "unveil", do_unveil, POS_STANDING, 3, LOG_NORMAL, 16, DISC_VAMP_AUSP, 5 },
{ "vanish", do_vanish, POS_STANDING, 3, LOG_NORMAL, 16, DISC_VAMP_OBFU, 1 },
{ "mask", do_mask, POS_STANDING, 3, LOG_NORMAL, 16, DISC_VAMP_OBFU, 2 },
{ "shield", do_shield, POS_STANDING, 3, LOG_NORMAL, 16, DISC_VAMP_OBFU, 3 },
{ "shield", do_shield, POS_STANDING, 3, LOG_NORMAL, 16, DISC_WERE_OWL, 2 },
{ "conceal", do_conceal, POS_STANDING, 3, LOG_NORMAL, 16,DISC_VAMP_OBFU,5 },
{ "mirror", do_mirror, POS_STANDING, 3, LOG_NORMAL, 16, DISC_VAMP_CHIM, 1 },
{ "formillusion", do_formillusion,POS_STANDING, 3, LOG_NORMAL,16, DISC_VAMP_CHIM, 2 },
{ "controlclone", do_control, POS_STANDING, 3, LOG_NORMAL, 16, DISC_VAMP_CHIM, 4 },
{ "preserve", do_preserve, POS_STANDING, 3, LOG_NORMAL, 16, DISC_VAMP_NECR, 2 },
{ "spiritgate", do_spiritgate,POS_STANDING, 3, LOG_NORMAL, 16, DISC_VAMP_NECR, 3 },
{ "spiritguard", do_spiritguard,POS_STANDING, 3, LOG_NORMAL, 16, DISC_VAMP_NECR, 4 },
{ "zombie", do_zombie, POS_STANDING, 3, LOG_NORMAL, 16,DISC_VAMP_NECR,5 },
{ "bloodwater", do_bloodwater,POS_FIGHTING, 3, LOG_NORMAL, 16,DISC_VAMP_NECR,5 },
{ "mesmerise", do_command, POS_SITTING, 3, LOG_ALWAYS, 16, DISC_VAMP_DOMI,2 },
{ "command", do_command, POS_SITTING, 3, LOG_ALWAYS, 16,DISC_VAMP_DOMI,1},
{ "baal", do_baal, POS_STANDING, 3, LOG_NORMAL, 16,DISC_VAMP_DOMI,5 },
{ "forget", do_forget, POS_STANDING, 3, LOG_NORMAL, 16,DISC_VAMP_DOMI,8 },
{ "acid", do_acid, POS_STANDING, 3, LOG_NORMAL, 16,DISC_VAMP_DOMI,4 },
{ "possession", do_possession, POS_STANDING, 3, LOG_NORMAL, 16,DISC_VAMP_DOMI,3 },
{ "tongue", do_tongue, POS_FIGHTING, 3, LOG_NORMAL, 16,DISC_VAMP_SERP,4},
{ "tendrils", do_tendrils,POS_FIGHTING, 3, LOG_NORMAL, 16,DISC_VAMP_SERP,4 },
{ "coil", do_coil, POS_STANDING, 3, LOG_NORMAL, 16,DISC_VAMP_SERP,8 },
{ "darkheart", do_darkheart, POS_STANDING, 3, LOG_NORMAL, 16,DISC_VAMP_SERP,1 },
{ "poison", do_poison, POS_STANDING, 3, LOG_NORMAL, 16,DISC_VAMP_SERP,3 },
{ "serpent", do_serpent, POS_STANDING, 3, LOG_NORMAL, 16,DISC_VAMP_SERP,2 },
{ "fleshcraft", do_fleshcraft,POS_STANDING, 3, LOG_NORMAL, 16,DISC_VAMP_VICI,2 },
{ "dragonform", do_dragonform,POS_STANDING, 3, LOG_NORMAL, 16,DISC_VAMP_VICI,4 },
{ "dragonbreath", do_dragon, POS_FIGHTING, 3, LOG_NORMAL, 16,DISC_VAMP_VICI,8 },
{ "bonemod", do_bonemod, POS_STANDING, 3, LOG_NORMAL, 16,DISC_VAMP_VICI,3 },
{ "plasma", do_plasma, POS_STANDING, 3, LOG_NORMAL, 16,DISC_VAMP_VICI,5 },
{ "zuloform", do_zuloform,POS_FIGHTING, 3, LOG_NORMAL, 16,DISC_VAMP_VICI,2},
{ "pigeon", do_pigeon, POS_STANDING, 3, LOG_NORMAL, 16,DISC_VAMP_ANIM,3 },
{ "share", do_share, POS_STANDING, 3, LOG_NORMAL, 16,DISC_VAMP_ANIM,4 },
{ "frenzy", do_frenzy, POS_FIGHTING, 3, LOG_NORMAL, 16,DISC_VAMP_ANIM,5 },
{ "beckon", do_beckon, POS_STANDING, 3, LOG_NORMAL, 16,DISC_VAMP_ANIM,1},
{ "serenity", do_serenity,POS_SITTING, 3, LOG_NORMAL, 16,DISC_VAMP_ANIM,2 },
{ "flameclaws", do_flameclaws, POS_STANDING, 3, LOG_NORMAL, 16,DISC_WERE_LUNA,1 },
{ "motherstouch", do_motherstouch,POS_FIGHTING, 3, LOG_NORMAL, 16,DISC_WERE_LUNA,3 },
{ "maxgnosis", do_maxgnosis, POS_STANDING, 3, LOG_NORMAL, 16,0,0},
{ "gmotherstouch", do_gmotherstouch,POS_FIGHTING, 3, LOG_NORMAL, 16,DISC_WERE_LUNA,4 },
{ "sclaws", do_sclaws, POS_STANDING, 3, LOG_NORMAL, 16,DISC_WERE_LUNA,5 },
{ "moonbeam", do_moonbeam,POS_FIGHTING, 3, LOG_NORMAL, 16,DISC_WERE_LUNA,8 },
{ "moongate", do_moongate,POS_STANDING, 3, LOG_NORMAL, 16,DISC_WERE_LUNA,6 },
{ "staredown", do_staredown, POS_FIGHTING, 3, LOG_NORMAL, 16,DISC_WERE_OWL,5 },
{ "disquiet", do_disquiet, POS_FIGHTING, 3 , LOG_NORMAL, 16,DISC_WERE_OWL,6 },
{ "reshape", do_reshape, POS_STANDING, 3, LOG_NORMAL, 16,DISC_WERE_OWL,7 },
{ "cocoon", do_cocoon, POS_FIGHTING, 3, LOG_NORMAL, 16,DISC_WERE_OWL, 8 },
{ "razorclaws", do_razorclaws, POS_FIGHTING, 3, LOG_NORMAL, 16,DISC_WERE_WOLF,4 },
{ "quills", do_quills, POS_FIGHTING, 3, LOG_NORMAL, 16,DISC_WERE_HAWK,5 },
{ "burrow", do_burrow, POS_FIGHTING, 3, LOG_NORMAL, 16,DISC_WERE_HAWK,6 },
{ "nightsight",do_nightsight,POS_FIGHTING,3,LOG_NORMAL,16,DISC_WERE_HAWK,1 },
{ "devour", do_devour, POS_STANDING, 3, LOG_NORMAL, 16,DISC_WERE_RAPT,5 },
{ "talons", do_talons, POS_FIGHTING, 3, LOG_NORMAL, 16,DISC_WERE_RAPT,10 },
{ "burrow", do_burrow, POS_STANDING, 3, LOG_NORMAL, 16,DISC_WERE_BOAR,5 },
{ "calm", do_calm, POS_STANDING, 3, LOG_NORMAL, 16,DISC_WERE_WOLF,3 },
{ "devour", do_devour, POS_STANDING, 3, LOG_NORMAL, 16,DISC_WERE_RAPT,5 },
{ "claws", do_claws, POS_FIGHTING, 3, LOG_NORMAL, 16,DISC_WERE_WOLF,1 },
{ "fangs", do_fangs, POS_FIGHTING, 3, LOG_NORMAL, 16,DISC_WERE_WOLF,2 },
{ "truesight", do_truesight, POS_STANDING, 3, LOG_NORMAL, 16, DISC_WERE_HAWK, 3 },
{ "wither", do_wither, POS_STANDING, 3, LOG_NORMAL, 16, DISC_WERE_HAWK,7 },
{ "shield", do_shield, POS_STANDING, 3, LOG_NORMAL, 16, DISC_WERE_OWL, 2 },
{ "shadowplane", do_shadowplane,POS_STANDING, 3, LOG_NORMAL, 16,DISC_WERE_OWL,3 },
{ "shadowsight", do_shadowsight,POS_SITTING, 3, LOG_NORMAL, 16,DISC_WERE_HAWK,2 },
{ "vanish", do_vanish, POS_STANDING, 3, LOG_NORMAL, 16,DISC_WERE_OWL,1 },
{ "web", do_web, POS_FIGHTING, 3, LOG_NORMAL, 16,DISC_WERE_SPID,2 },
{ "roar", do_roar, POS_FIGHTING, 3, LOG_NORMAL, 16,DISC_WERE_BEAR,6 },
{ "jawlock", do_jawlock, POS_STANDING, 3, LOG_NORMAL, 16,DISC_WERE_RAPT,8 },
{ "perception", do_perception,POS_STANDING, 3, LOG_NORMAL, 16,DISC_WERE_RAPT,3 },
{ "skin", do_skin, POS_STANDING, 3, LOG_NORMAL, 16,DISC_WERE_BEAR,7 },
{ "rend", do_rend, POS_STANDING, 3, LOG_NORMAL, 16,DISC_WERE_BOAR,7 },
{ "slam", do_slam, POS_STANDING, 3, LOG_NORMAL, 16,DISC_WERE_BEAR,8 },
{ "shred", do_shred, POS_STANDING, 3, LOG_NORMAL, 16,DISC_WERE_RAPT,7 },
{ "vsilence", do_death, POS_STANDING, 3, LOG_NORMAL, 16,DISC_VAMP_QUIE,5 },
{ "gifts", do_gifts, POS_STANDING, 3, LOG_NORMAL, 16, 0, 0},
{ "madness", do_madness, POS_STANDING, 3, LOG_NORMAL, 16, 0, 0}, // METIS] < 5
{ "heightened", do_heightened, POS_FIGHTING, 3, LOG_NORMAL, 16, 0, 0},
{ "gnaw", do_gnaw, POS_RESTING, 3, LOG_NORMAL, 16, 0, 0},
{ "elementalgift", do_elementalgift,POS_FIGHTING, 3, LOG_NORMAL, 16, 0, 0},
{ "songbeast", do_songbeast, POS_STANDING, 3, LOG_NORMAL, 16, 0, 0},
{ "blur", do_vanish, POS_STANDING, 3, LOG_NORMAL, 16, 0, 0},
{ "violation", do_violation, POS_FIGHTING, 3, LOG_NORMAL, 16, 0, 0},
{ "lunasblessing", do_lunasblessing,POS_STANDING, 3, LOG_NORMAL, 16, 0, 0},
{ "whelpsbody", do_whelp, POS_STANDING, 3, LOG_NORMAL, 16, 0, 0},
{ "spiritdrain", do_spiritdrain, POS_STANDING, 3, LOG_NORMAL, 16, 0, 0},
{ "feral", do_feral, POS_FIGHTING, 3, LOG_NORMAL, 16, 0, 0},
{ "malleable", do_malleable, POS_STANDING, 3, LOG_NORMAL, 16, 0, 0},
{ "granitewall", do_wallofgranite,POS_STANDING, 3, LOG_NORMAL, 16,PHILODOX, 0}, /* Philodox */
{ "clenched", do_clenched, POS_FIGHTING, 3, LOG_NORMAL, 16, PHILODOX, 0}, /* Philodox */
{ "bodywrack", do_bodywrack, POS_FIGHTING, 3, LOG_NORMAL, 16,BLACKFURIES, 0}, /* Black Furies */
{ "aeolus", do_aeolus, POS_FIGHTING, 3, LOG_NORMAL, 16,BLACKFURIES, 0}, /* Black Furies */
{ "visceral", do_visceral, POS_RESTING, 3, LOG_NORMAL, 16,BLACKFURIES, 0}, /* Black Furies */
{ "dazzle", do_dazzle, POS_FIGHTING, 3, LOG_NORMAL, 16, 0, 0}, /* Children of Gaia */
{ "garouserenity", do_garouserenity,POS_FIGHTING, 3, LOG_NORMAL, 16, 0, 0}, /* Children of Gaia */
{ "livingwoods", do_livingwood, POS_FIGHTING, 3, LOG_NORMAL, 16, 0, 0}, /* Children of Gaia */
{ "snarl", do_snarl, POS_FIGHTING, 3, LOG_NORMAL, 16, 0, 0}, /* Get of Fenris */
{ "avalanche", do_avalanche, POS_STANDING, 3, LOG_NORMAL, 16, 0, 0}, /* Red Talons */
{ "barrage", do_barrage, POS_FIGHTING, 3, LOG_NORMAL, 16, 0, 0}, /* Red Talons */
{ "vengeance", do_vengeance, POS_FIGHTING, 3, LOG_NORMAL, 16, 0, 0}, /* Red Talons */
{ "clapofthunder", do_clapofthunder,POS_STANDING, 3, LOG_NORMAL, 16, 0, 0}, /* Shadow Lords */
{ "reach", do_shadowplane, POS_STANDING, 3, LOG_NORMAL, 16, 0, 0}, /* Silent Striders */
{ "lunasavenger", do_lunasavenger,POS_FIGHTING, 3, LOG_NORMAL, 16, 0, 0}, /* Silver Fangs */
{ "paws", do_paws, POS_FIGHTING, 3, LOG_NORMAL, 16, 0, 0}, /* Silver Fangs */
/*
* Hell's Soldier
*/
{ "hsoldiergain", do_hsoldiergain, POS_STANDING, 3, LOG_NORMAL, 20,0,0 },
{ "circle", do_circle, POS_FIGHTING, 3, LOG_NORMAL, 20, 0, 0},
{ "truesight", do_truesight, POS_STANDING, 3, LOG_NORMAL, 20,0,0},
{ "ironclaw", do_ironclaw, POS_FIGHTING, 3, LOG_NORMAL, 20, 0, 0 },
{ "scry", do_scry, POS_FIGHTING, 3, LOG_NORMAL, 20,0,0 },
{ "sbackstab", do_strangle, POS_STANDING, 3, LOG_NORMAL, 20,0,0},
{ "shadowtravel", do_shadowtravel, POS_STANDING, 3, LOG_NORMAL, 20,0,0 },
{ "shouldercharge", do_shouldercharge, POS_FIGHTING, 3, LOG_NORMAL, CLASS_HELLS_SOLDIER,0,0},
{ "frostbreath", do_frostbreath,POS_FIGHTING, 3, LOG_NORMAL, CLASS_HELLS_SOLDIER,DISC_DAEM_GELU,2 },
{ "graft", do_graft, POS_STANDING, 3, LOG_NORMAL, CLASS_HELLS_SOLDIER,DISC_DAEM_ATTA,5 },
{ "rage", do_rage, POS_FIGHTING, 3, LOG_NORMAL, CLASS_HELLS_SOLDIER,DISC_DAEM_ATTA,3 },
{ "calm", do_calm, POS_STANDING, 3, LOG_NORMAL, CLASS_HELLS_SOLDIER,DISC_DAEM_ATTA,4 },
{ "claws", do_claws, POS_FIGHTING, 3, LOG_NORMAL, CLASS_HELLS_SOLDIER,DISC_DAEM_ATTA,1 },
{ "fangs", do_fangs, POS_FIGHTING, 3, LOG_NORMAL, CLASS_HELLS_SOLDIER,DISC_DAEM_ATTA,2 },
{ "horns", do_horns, POS_FIGHTING, 3, LOG_NORMAL, 20,DISC_DAEM_ATTA,4 },
{ "blink", do_blink, POS_FIGHTING, 3, LOG_NORMAL, CLASS_HELLS_SOLDIER,DISC_DAEM_ATTA,7 },
{ "inferno", do_dinferno, POS_DEAD, 3, LOG_NORMAL, CLASS_HELLS_SOLDIER,DISC_DAEM_HELL, 3 },
{ "tail", do_tail, POS_FIGHTING, 3, LOG_NORMAL, 20,0,0 },
{ "immolate", do_immolate, POS_STANDING, 3, LOG_NORMAL, CLASS_HELLS_SOLDIER,DISC_DAEM_HELL, 2 },
{ "daemonseed", do_demonseed, POS_STANDING, 3, LOG_NORMAL, CLASS_HELLS_SOLDIER,DISC_DAEM_HELL, 7 },
{ "hellfire", do_hellfire, POS_STANDING, 3, LOG_NORMAL, CLASS_HELLS_SOLDIER,DISC_DAEM_HELL, 8 },
{ "unnerve", do_unnerve, POS_FIGHTING, 3, LOG_NORMAL, CLASS_HELLS_SOLDIER,DISC_DAEM_DISC,1 },
{ "freezeweapon", do_wfreeze, POS_STANDING, 3, LOG_NORMAL, CLASS_HELLS_SOLDIER,DISC_DAEM_GELU, 1 },
{ "chaosportal", do_chaosport, POS_FIGHTING, 3, LOG_NORMAL, CLASS_HELLS_SOLDIER,DISC_DAEM_DISC, 4 },
{ "caust", do_caust, POS_STANDING, 3, LOG_NORMAL, CLASS_HELLS_SOLDIER,DISC_DAEM_CORR, 4 },
{ "gust", do_gust, POS_STANDING, 3, LOG_NORMAL, CLASS_HELLS_SOLDIER,DISC_DAEM_GELU, 7 },
{ "entomb", do_entomb, POS_STANDING, 3, LOG_NORMAL, CLASS_HELLS_SOLDIER,DISC_DAEM_GELU, 6 },
{ "evileye", do_evileye, POS_STANDING, 3, LOG_NORMAL, CLASS_HELLS_SOLDIER,DISC_DAEM_DISC, 2 },
{ "leech", do_leech, POS_FIGHTING, 3, LOG_NORMAL, CLASS_HELLS_SOLDIER,DISC_DAEM_NETH,4 },
{ "deathsense", do_deathsense, POS_FIGHTING, 3, LOG_NORMAL, CLASS_HELLS_SOLDIER,DISC_DAEM_NETH, 2 },
{ "eyespy", do_eyespy, POS_STANDING, 3, LOG_NORMAL, 20,0,0 },
{ "champions", do_champions, POS_STANDING, 3, LOG_NORMAL, 20,0,0 },
{ "demonarmour", do_demonarmour, POS_STANDING, 3, LOG_NORMAL, 20,0,0 },
{ "hooves", do_hooves, POS_STANDING, 3, LOG_NORMAL, 20,0,0 },
{ "humanform", do_humanform, POS_SITTING, 2, LOG_NORMAL, 20,0,0 },
{ "inpart", do_inpart, POS_STANDING, 3, LOG_NORMAL, 20,0,0 },
{ "travel", do_travel, POS_STANDING, 3, LOG_NORMAL, 20,0,0 },
{ "weaponform", do_weaponform, POS_STANDING, 2, LOG_NORMAL, 20,0,0 },
{ "leap", do_leap, POS_STANDING, 3, LOG_NORMAL, 20,0,0 },
{ "wings", do_wings, POS_STANDING, 3, LOG_NORMAL, 20,0,0 },
{ "demonform", do_demonform, POS_STANDING, 3, LOG_NORMAL, 20,0,0, },
{ "pray", do_pray, POS_DEAD, 3, LOG_NORMAL, 20,0,0, },
/*
* Gaia Wolf - Elemental/Werewolf
*/
{ "flameclaws", do_flameclaws, POS_STANDING, 3, LOG_NORMAL, 23,DISC_WERE_LUNA,1 },
{ "motherstouch", do_motherstouch,POS_FIGHTING, 3, LOG_NORMAL, 23,DISC_WERE_LUNA,3 },
{ "gmotherstouch", do_gmotherstouch,POS_FIGHTING, 3, LOG_NORMAL, 23,DISC_WERE_LUNA,4 },
{ "sclaws", do_sclaws, POS_STANDING, 3, LOG_NORMAL, 23,DISC_WERE_LUNA,5 },
{ "moonbeam", do_moonbeam,POS_FIGHTING, 3, LOG_NORMAL, 23,DISC_WERE_LUNA,8 },
{ "moonarmour", do_moonarmour,POS_STANDING, 3, LOG_NORMAL, 23,DISC_WERE_LUNA,2 },
{ "moongate", do_moongate,POS_STANDING, 3, LOG_NORMAL, 23,DISC_WERE_LUNA,6 },
{ "staredown", do_staredown, POS_FIGHTING, 3, LOG_NORMAL, 23,DISC_WERE_OWL,5 },
{ "disquiet", do_disquiet, POS_FIGHTING, 3 , LOG_NORMAL, 23,DISC_WERE_OWL,6 },
{ "reshape", do_reshape, POS_STANDING, 3, LOG_NORMAL, 23,DISC_WERE_OWL,7 },
{ "cocoon", do_cocoon, POS_FIGHTING, 3, LOG_NORMAL, 23,DISC_WERE_OWL, 8 },
{ "razorclaws", do_razorclaws, POS_FIGHTING, 3, LOG_NORMAL, 23,DISC_WERE_WOLF,4 },
{ "quills", do_quills, POS_FIGHTING, 3, LOG_NORMAL, 23,DISC_WERE_HAWK,5 },
{ "burrow", do_burrow, POS_FIGHTING, 3, LOG_NORMAL, 23,DISC_WERE_HAWK,6 },
{ "nightsight",do_nightsight,POS_FIGHTING,3,LOG_NORMAL,23,DISC_WERE_HAWK,1 },
{ "devour", do_devour, POS_STANDING, 3, LOG_NORMAL, 23,DISC_WERE_RAPT,5 },
{ "talons", do_talons, POS_FIGHTING, 3, LOG_NORMAL, 23,DISC_WERE_RAPT,10 },
{ "burrow", do_burrow, POS_STANDING, 3, LOG_NORMAL, 23,DISC_WERE_BOAR,5 },
{ "calm", do_calm, POS_STANDING, 3, LOG_NORMAL, 23,DISC_WERE_WOLF,3 },
{ "devour", do_devour, POS_STANDING, 3, LOG_NORMAL, 23,DISC_WERE_RAPT,5 },
{ "claws", do_claws, POS_FIGHTING, 3, LOG_NORMAL, 23,DISC_WERE_WOLF,1 },
{ "fangs", do_fangs, POS_FIGHTING, 3, LOG_NORMAL, 23,DISC_WERE_WOLF,2 },
{ "wither", do_wither, POS_FIGHTING, 3, LOG_NORMAL, 23,DISC_WERE_HAWK,7 },
{ "shield", do_shield, POS_STANDING, 3, LOG_NORMAL, 23, DISC_WERE_OWL, 2 },
{ "shadowplane", do_shadowplane,POS_STANDING, 3, LOG_NORMAL, 23,DISC_WERE_OWL,3 },
{ "shadowsight", do_shadowsight,POS_SITTING, 3, LOG_NORMAL, 23,DISC_WERE_HAWK,2 },
{ "roar", do_roar, POS_FIGHTING, 3, LOG_NORMAL, 23,DISC_WERE_BEAR,6 },
{ "jawlock", do_jawlock, POS_STANDING, 3, LOG_NORMAL, 23,DISC_WERE_RAPT,8 },
{ "perception", do_perception,POS_STANDING, 3, LOG_NORMAL, 23,DISC_WERE_RAPT,3 },
{ "skin", do_skin, POS_STANDING, 3, LOG_NORMAL, 23,DISC_WERE_BEAR,7 },
{ "rend", do_rend, POS_STANDING, 3, LOG_NORMAL, 23,DISC_WERE_BOAR,7 },
{ "slam", do_slam, POS_STANDING, 3, LOG_NORMAL, 23,DISC_WERE_BEAR,8 },
{ "shred", do_shred, POS_STANDING, 3, LOG_NORMAL, 23,DISC_WERE_RAPT,7 },
{ "truesight", do_truesight, POS_STANDING, 3, LOG_NORMAL, 23,0,0},
{ "enflame", do_enflame, POS_STANDING, 3, LOG_NORMAL, 23,0,0},
{ "magma", do_magma, POS_FIGHTING, 3, LOG_NORMAL, 23,0,0 },
{ "naturesfury", do_naturesfury, POS_MEDITATING, 3, LOG_NORMAL, 23,0,0 },
{ "disburse", do_disperce, POS_STANDING, 3, LOG_NORMAL, 23,0,0 },
{ "enfold", do_enfold, POS_STANDING, 3, LOG_NORMAL, 23,0,0},
{ "earthshatter", do_earthshatter,POS_FIGHTING, 3, LOG_NORMAL, 23, 0, 0 },
{ "hydro", do_hydro, POS_FIGHTING, 3, LOG_NORMAL, 23, 0, 0 },
{ "gifts", do_gifts, POS_STANDING, 3, LOG_NORMAL, 23, 0, 0},
{ "madness", do_madness, POS_STANDING, 3, LOG_NORMAL, 23, 0, 0}, // METIS] < 5
{ "heightened", do_heightened, POS_FIGHTING, 3, LOG_NORMAL, 23, 0, 0},
{ "gnaw", do_gnaw, POS_RESTING, 3, LOG_NORMAL, 23, 0, 0},
{ "elementalgift", do_elementalgift,POS_FIGHTING, 3, LOG_NORMAL, 23, 0, 0},
{ "songbeast", do_songbeast, POS_STANDING, 3, LOG_NORMAL, 23, 0, 0},
{ "blur", do_vanish, POS_STANDING, 3, LOG_NORMAL, 23, 0, 0},
{ "violation", do_violation, POS_FIGHTING, 3, LOG_NORMAL, 23, 0, 0},
{ "lunasblessing", do_lunasblessing,POS_STANDING, 3, LOG_NORMAL, 23, 0, 0},
{ "whelpsbody", do_whelp, POS_STANDING, 3, LOG_NORMAL, 23, 0, 0},
{ "spiritdrain", do_spiritdrain, POS_STANDING, 3, LOG_NORMAL, 23, 0, 0},
{ "feral", do_feral, POS_FIGHTING, 3, LOG_NORMAL, 23, 0, 0},
{ "malleable", do_malleable, POS_STANDING, 3, LOG_NORMAL, 23, 0, 0},
{ "granitewall", do_wallofgranite,POS_STANDING, 3, LOG_NORMAL, 23,PHILODOX, 0}, /* Philodox */
{ "clenched", do_clenched, POS_FIGHTING, 3, LOG_NORMAL, 23, PHILODOX, 0}, /* Philodox */
{ "bodywrack", do_bodywrack, POS_FIGHTING, 3, LOG_NORMAL, 23,BLACKFURIES, 0}, /* Black Furies */
{ "aeolus", do_aeolus, POS_FIGHTING, 3, LOG_NORMAL, 23,BLACKFURIES, 0}, /* Black Furies */
{ "visceral", do_visceral, POS_RESTING, 3, LOG_NORMAL, 23,BLACKFURIES, 0}, /* Black Furies */
{ "dazzle", do_dazzle, POS_FIGHTING, 3, LOG_NORMAL, 23, 0, 0}, /* Children of Gaia */
{ "garouserenity", do_garouserenity,POS_FIGHTING, 3, LOG_NORMAL, 23, 0, 0}, /* Children of Gaia */
{ "livingwoods", do_livingwood, POS_FIGHTING, 3, LOG_NORMAL, 23, 0, 0}, /* Children of Gaia */
{ "snarl", do_snarl, POS_FIGHTING, 3, LOG_NORMAL, 23, 0, 0}, /* Get of Fenris */
{ "avalanche", do_avalanche, POS_STANDING, 3, LOG_NORMAL, 23, 0, 0}, /* Red Talons */
{ "barrage", do_barrage, POS_FIGHTING, 3, LOG_NORMAL, 23, 0, 0}, /* Red Talons */
{ "vengeance", do_vengeance, POS_FIGHTING, 3, LOG_NORMAL, 23, 0, 0}, /* Red Talons */
{ "clapofthunder", do_clapofthunder,POS_STANDING, 3, LOG_NORMAL, 23, 0, 0}, /* Shadow Lords */
{ "reach", do_shadowplane, POS_STANDING, 3, LOG_NORMAL, 23, 0, 0}, /* Silent Striders */
{ "lunasavenger", do_lunasavenger,POS_FIGHTING, 3, LOG_NORMAL, 23, 0, 0}, /* Silver Fangs */
{ "paws", do_paws, POS_FIGHTING, 3, LOG_NORMAL, 23, 0, 0}, /* Silver Fangs */
/*
* Black Assassin
*/
{ "circle", do_circle, POS_FIGHTING, 3, LOG_NORMAL, 25, 0, 0},
{ "truesight", do_truesight, POS_STANDING, 3, LOG_NORMAL, 25,0,0},
{ "ironclaw", do_ironclaw, POS_FIGHTING, 3, LOG_NORMAL, 25, 0, 0 },
{ "scry", do_scry, POS_FIGHTING, 3, LOG_NORMAL, 25,0,0 },
{ "sbackstab", do_strangle, POS_STANDING, 3, LOG_NORMAL, 25,0,0},
{ "shadowtravel", do_shadowtravel, POS_STANDING, 3, LOG_NORMAL, 25,0,0 },
{ "shouldercharge", do_shouldercharge, POS_FIGHTING, 3, LOG_NORMAL, 25,0,0},
{ "sign", do_sign, POS_DEAD, 1, LOG_NORMAL, 25,0,0 },
{ "drowsight", do_drowsight,POS_STANDING, 3, LOG_NORMAL, 25,0,0 },
{ "drowshield", do_drowshield,POS_STANDING, 3, LOG_NORMAL, 25,0,0 },
{ "drowfire", do_drowfire,POS_FIGHTING, 3, LOG_NORMAL, 25,0,0 },
{ "drowhate", do_drowhate, POS_STANDING, 3, LOG_NORMAL, 25,0,0 },
{ "darkness", do_darkness, POS_STANDING, 3, LOG_NORMAL, 25,0,0 },
{ "lloth", do_lloth, POS_STANDING, 3, LOG_NORMAL,25,0,0},
{ "shadowwalk", do_shadowwalk, POS_STANDING, 3, LOG_NORMAL, 25,0,0 },
{ "drowcreate", do_drowcreate, POS_STANDING, 3, LOG_NORMAL, 25,0,0 },
{ "heal", do_heal, POS_FIGHTING, 3, LOG_NORMAL, 25,0,0 },
{ "garotte", do_garotte, POS_FIGHTING, 3, LOG_NORMAL, 25,0,0 },
{ "spiderform", do_spiderform, POS_STANDING, 3, LOG_NORMAL, 25,0,0 },
{ "chaosblast", do_chaosblast, POS_FIGHTING, 3, LOG_NORMAL, 25,0,0 },
{ "dgarotte", do_dark_garotte,POS_STANDING, 3, LOG_NORMAL, 25, 0, 0 },
{ "glamour", do_glamour ,POS_RESTING, 3, LOG_NORMAL, 25, 0, 0 },
{ "confuse", do_confuse ,POS_FIGHTING, 3, LOG_NORMAL, 25, 0, 0 },
{ "darktendrils", do_darktendrils, POS_STANDING, 3, LOG_NORMAL, 25, 0, 0 },
{ "fightdance", do_fightdance, POS_STANDING, 3, LOG_NORMAL, 25, 0, 0},
{ "earthshatter", do_earthshatter,POS_FIGHTING, 3, LOG_NORMAL, CLASS_DROW,DISC_DROW_ARAC, 2 },
{ "grant", do_grant, POS_STANDING, 3, LOG_NORMAL, CLASS_DROW,0,0 },
{ "drowsight", do_drowsight,POS_STANDING, 3, LOG_NORMAL, CLASS_DROW,DISC_DROW_BAT,2},
{ "drowshield", do_drowshield,POS_STANDING, 3, LOG_NORMAL, CLASS_DROW,DISC_DROW_CAME,4},
{ "drowfire", do_drowfire,POS_FIGHTING, 3, LOG_NORMAL, CLASS_DROW,DISC_DROW_PIRA,5},
{ "drowhate", do_drowhate, POS_STANDING, 3, LOG_NORMAL, CLASS_DROW,DISC_DROW_PIRA,8 },
{ "drowpowers", do_drowpowers, POS_STANDING, 3, LOG_NORMAL, CLASS_DROW,0,0 },
{ "darkness", do_darkness, POS_STANDING, 3, LOG_NORMAL, CLASS_DROW,DISC_DROW_RAVE,9 },
{ "lloth", do_lloth, POS_STANDING, 3, LOG_NORMAL,CLASS_DROW,0,0},
{ "collective", do_lloth, POS_STANDING, 3, LOG_NORMAL, CLASS_DROW, 0, 0 },
{ "shadowwalk", do_shadowwalk, POS_STANDING, 3, LOG_NORMAL, CLASS_DROW,DISC_DROW_RAVE,2},
{ "drowcreate", do_drowcreate, POS_STANDING, 3, LOG_NORMAL, CLASS_DROW,0,0 },
{ "heal", do_heal, POS_FIGHTING, 3, LOG_NORMAL, CLASS_DROW,0,0 },
{ "garotte", do_garotte, POS_FIGHTING, 3, LOG_NORMAL, CLASS_DROW,DISC_DROW_PIRA,5 },
{ "spiderform", do_spiderform, POS_STANDING, 3, LOG_NORMAL, CLASS_DROW,DISC_DROW_ARAC,3 },
{ "chaosblast", do_chaosblast, POS_FIGHTING, 3, LOG_NORMAL, CLASS_DROW,DISC_DROW_RAVE,2},
{ "dgarotte", do_dark_garotte,POS_STANDING, 3, LOG_NORMAL, CLASS_DROW, 0, 0 },
{ "glamour", do_glamour ,POS_RESTING, 3, LOG_NORMAL, CLASS_DROW, DISC_DROW_CAME, 2 },
{ "confuse", do_confuse ,POS_FIGHTING, 3, LOG_NORMAL, CLASS_DROW,DISC_DROW_ARAC,4 },
{ "darktendrils", do_darktendrils, POS_STANDING, 3, LOG_NORMAL, CLASS_DROW,DISC_DROW_JELL,3},
{ "fightdance", do_fightdance, POS_STANDING, 3, LOG_NORMAL, CLASS_DROW,DISC_DROW_ARAC,5},
{ "web", do_web, POS_FIGHTING, 3, LOG_NORMAL, CLASS_DROW,DISC_DROW_ARAC,4},
// Garou Commands
// ALL WW LOW4 shit-xrak
{ "giftset", do_giftset, POS_STANDING, 11, LOG_ALWAYS, 0,0,0},
// powers -xrak
{ "gifts", do_gifts, POS_STANDING, 3, LOG_NORMAL, 2, 0, 0},
{ "madness", do_madness, POS_STANDING, 3, LOG_NORMAL, 2, 0, 0}, // METIS] < 5
{ "heightened", do_heightened, POS_FIGHTING, 3, LOG_NORMAL, 2, 0, 0},
{ "gnaw", do_gnaw, POS_RESTING, 3, LOG_NORMAL, 2, 0, 0},
{ "elementalgift", do_elementalgift,POS_FIGHTING, 3, LOG_NORMAL, 2, 0, 0},
{ "songbeast", do_songbeast, POS_STANDING, 3, LOG_NORMAL, 2, 0, 0},
{ "blur", do_vanish, POS_STANDING, 3, LOG_NORMAL, 2, 0, 0},
{ "violation", do_violation, POS_FIGHTING, 3, LOG_NORMAL, 2, 0, 0},
{ "lunasblessing", do_lunasblessing,POS_STANDING, 3, LOG_NORMAL, 2, 0, 0},
{ "whelpsbody", do_whelp, POS_STANDING, 3, LOG_NORMAL, 2, 0, 0},
{ "spiritdrain", do_spiritdrain, POS_STANDING, 3, LOG_NORMAL, 2, 0, 0},
{ "feral", do_feral, POS_FIGHTING, 3, LOG_NORMAL, 2, 0, 0},
{ "malleable", do_malleable, POS_STANDING, 3, LOG_NORMAL, 2, 0, 0},
{ "granitewall", do_wallofgranite,POS_STANDING, 3, LOG_NORMAL, 2,PHILODOX, 0}, /* Philodox */
{ "clenched", do_clenched, POS_FIGHTING, 3, LOG_NORMAL, 2, PHILODOX, 0}, /* Philodox */
{ "bodywrack", do_bodywrack, POS_FIGHTING, 3, LOG_NORMAL, 2,BLACKFURIES, 0}, /* Black Furies */
{ "aeolus", do_aeolus, POS_FIGHTING, 3, LOG_NORMAL, 2,BLACKFURIES, 0}, /* Black Furies */
{ "visceral", do_visceral, POS_RESTING, 3, LOG_NORMAL, 2,BLACKFURIES, 0}, /* Black Furies */
{ "dazzle", do_dazzle, POS_FIGHTING, 3, LOG_NORMAL, 2, 0, 0}, /* Children of Gaia */
{ "garouserenity", do_garouserenity,POS_FIGHTING, 3, LOG_NORMAL, 2, 0, 0}, /* Children of Gaia */
{ "livingwoods", do_livingwood, POS_FIGHTING, 3, LOG_NORMAL, 2, 0, 0}, /* Children of Gaia */
{ "snarl", do_snarl, POS_FIGHTING, 3, LOG_NORMAL, 2, 0, 0}, /* Get of Fenris */
{ "avalanche", do_avalanche, POS_STANDING, 3, LOG_NORMAL, 2, 0, 0}, /* Red Talons */
{ "barrage", do_barrage, POS_FIGHTING, 3, LOG_NORMAL, 2, 0, 0}, /* Red Talons */
{ "vengeance", do_vengeance, POS_FIGHTING, 3, LOG_NORMAL, 2, 0, 0}, /* Red Talons */
{ "clapofthunder", do_clapofthunder,POS_STANDING, 3, LOG_NORMAL, 2, 0, 0}, /* Shadow Lords */
{ "reach", do_shadowplane, POS_STANDING, 3, LOG_NORMAL, 2, 0, 0}, /* Silent Striders */
{ "lunasavenger", do_lunasavenger,POS_FIGHTING, 3, LOG_NORMAL, 2, 0, 0}, /* Silver Fangs */
{ "paws", do_paws, POS_FIGHTING, 3, LOG_NORMAL, 2, 0, 0}, /* Silver Fangs */
// { "darkshroud", do_shroudnight, POS_STANDING, 3, LOG_NORMAL, 2, 0, 0},
// Metis
// { "eyes", do_nightsight, POS_STANDING, 3, LOG_NORMAL, 2, 0, 0},
{ "madness", do_madness, POS_STANDING, 3, LOG_NORMAL, 2, 0, 0},
// { "heightened", do_heightened, POS_FIGHTING, 3, LOG_NORMAL, 2, 0, 0},
// { "gnaw", do_gnaw, POS_RESTING, 3, LOG_NORMAL, 2, 0, 0},
// { "elementalgift", do_elementalgift,POS_FIGHTING, 3, LOG_NORMAL, 2, 0, 0},
// { "songbeast", do_songbeast, POS_STANDING, 3, LOG_NORMAL, 2, 0, 0},
// { "blur", do_vanish, POS_STANDING, 3, LOG_NORMAL, 2, 0, 0},
// { "violation", do_violation, POS_FIGHTING, 3, LOG_NORMAL, 2, 0, 0},
// { "lunasblessing", do_lunasblessing,POS_STANDING, 3, LOG_NORMAL, 2, 0, 0},
// { "whelpsbody", do_whelp, POS_STANDING, 3, LOG_NORMAL, 2, 0, 0},
// { "spiritdrain", do_spiritdrain, POS_STANDING, 3, LOG_NORMAL, 2, 0, 0},
// { "feral", do_feral, POS_FIGHTING, 3, LOG_NORMAL, 2, 0, 0},
// { "malleable", do_malleable, POS_STANDING, 3, LOG_NORMAL, 2, 0, 0},
/* Philodox */
// { "granitewall", do_wallofgranite,POS_STANDING, 3, LOG_NORMAL, 2, 0, 0},
// { "clenched", do_clenched, POS_FIGHTING, 3, LOG_NORMAL, 2, 0, 0},
/* Black Furies */
// { "bodywrack", do_bodywrack, POS_FIGHTING, 3, LOG_NORMAL, 2, 0, 0},
// { "aeolus", do_aeolus, POS_FIGHTING, 3, LOG_NORMAL, 2, 0, 0},
// { "visceral", do_visceral, POS_RESTING, 3, LOG_NORMAL, 2, 0, 0},
// Everything else is Auto.
/* Children of Gaia */
// { "dazzle", do_dazzle, POS_FIGHTING, 3, LOG_NORMAL, 2, 0, 0},
// { "garouserenity", do_garouserenity,POS_FIGHTING, 3, LOG_NORMAL, 2, 0, 0},
// { "livingwoods", do_livingwood, POS_FIGHTING, 3, LOG_NORMAL, 2, 0, 0},
// Everythin' Else is Auto
/* Get of Fenris */
// { "snarl", do_snarl, POS_FIGHTING, 3, LOG_NORMAL, 2, 0, 0},
// Everythin' Else if Auto
/* Red Talons */
// { "avalanche", do_avalanche, POS_STANDING, 3, LOG_NORMAL, 2, 0, 0},
// { "barrage", do_barrage, POS_FIGHTING, 3, LOG_NORMAL, 2, 0, 0},
// { "vengeance", do_vengeance, POS_FIGHTING, 3, LOG_NORMAL, 2, 0, 0},
/* Shadow Lords */
// { "clapofthunder", do_clapofthunder,POS_STANDING, 3, LOG_NORMAL, 2, 0, 0},
// Everythin' Else is Auto
/* Silent Striders */
// { "reach", do_shadowplane, POS_STANDING, 3, LOG_NORMAL, 2, 0, 0},
// EEIA
/* Silver Fangs */
// { "lunasavenger", do_lunasavenger,POS_FIGHTING, 3, LOG_NORMAL, 2, 0, 0},
// { "paws", do_paws, POS_FIGHTING, 3, LOG_NORMAL, 2, 0, 0},
// Auto.
/* StarGazers */
// { "merciful", do_merciful, POS_FIGHTING, 3, LOG_NORMAL, 2, 0, 0},
// { "beyond", do_sightfrombeyond, POS_RESTING, 3, LOG_NORMAL, 2, 0, 0},
// Auto
// { "invis", do_invis, POS_DEAD, 7, LOG_NORMAL, 2, 0, 0},
/* Uktena */
// { "darkshroud", do_shroudnight, POS_STANDING, 3, LOG_NORMAL, 2, 0, 0},
// { "flamespirit", do_flamespirit, POS_FIGHTING, 3, LOG_NORMAL, 2, 0, 0},
//{ "invisibility", do_invisibility,POS_STANDING, 3, LOG_NORMAL, 2, 0, 0},
// { "fetishdoll", do_fetishdoll, POS_STANDING, 3, LOG_NORMAL, 2, 0, 0},
// AUTO!
/* Wendigo */
// { "camouflage", do_huh, POS_STANDING, 3, LOG_NORMAL, 2, 0, 0},
// { "cuttingwind", do_cuttingwind, POS_FIGHTING, 3, LOG_NORMAL, 2, 0, 0},
// { "cannibal", do_cannibalspirit,POS_STANDING, 3, LOG_NORMAL, 2, 0, 0},
// { "heartofice", do_heartofice, POS_STANDING, 3, LOG_NORMAL, 2, 0, 0},
// { "chillfrost", do_chillfrost, POS_STANDING, 3, LOG_NORMAL, 2, 0, 0},
/*
* Vampiric Mist - 27 vamp wraith
*/
{ "scream", do_scream, POS_STANDING, 3, LOG_NORMAL, 27, DISC_VAMP_MELP, 1 },
{ "guardian", do_guardian, POS_STANDING, 3, LOG_NORMAL, 27, DISC_VAMP_DAIM, 1 },
{ "fear", do_fear, POS_FIGHTING, 3, LOG_NORMAL, 27, DISC_VAMP_DAIM, 2 },
{ "portal", do_gate, POS_STANDING, 3, LOG_NORMAL, 27, DISC_VAMP_DAIM, 3 },
{ "vtwist", do_vtwist, POS_STANDING, 3, LOG_NORMAL, 27, DISC_VAMP_DAIM, 5 },
{ "hagswrinkles", do_hagswrinkles,POS_STANDING, 3, LOG_NORMAL, 27, DISC_VAMP_THAN, 1 },
{ "putrefaction", do_rot, POS_STANDING, 3, LOG_NORMAL, 27, DISC_VAMP_THAN, 2 },
{ "withering", do_vwither, POS_STANDING, 3, LOG_NORMAL, 27, DISC_VAMP_THAN, 4 },
{ "drainlife", do_drain, POS_FIGHTING, 3, LOG_NORMAL, 27, DISC_VAMP_THAN, 5 },
{ "preserve", do_preserve, POS_STANDING, 3, LOG_NORMAL, 27, DISC_VAMP_NECR, 2 },
{ "spiritgate", do_spiritgate,POS_STANDING, 3, LOG_NORMAL, 27, DISC_VAMP_NECR, 3 },
{ "spiritguard", do_spiritguard,POS_STANDING, 3, LOG_NORMAL, 27, DISC_VAMP_NECR, 4 },
{ "truesight", do_truesight, POS_STANDING, 3, LOG_NORMAL, 27, DISC_VAMP_AUSP, 1 },
{ "readaura", do_readaura, POS_FIGHTING, 3, LOG_NORMAL, 27, DISC_VAMP_AUSP, 2 },
{ "scry", do_scry, POS_FIGHTING, 3, LOG_NORMAL, 27, DISC_VAMP_AUSP, 3 },
{ "astralwalk", do_astralwalk,POS_STANDING, 3, LOG_NORMAL, 27, DISC_VAMP_AUSP, 4 },
{ "unveil", do_unveil, POS_STANDING, 3, LOG_NORMAL, 27, DISC_VAMP_AUSP, 5 },
{ "vanish", do_vanish, POS_STANDING, 3, LOG_NORMAL, 27, DISC_VAMP_OBFU, 1 },
{ "mask", do_mask, POS_STANDING, 3, LOG_NORMAL, 27, DISC_VAMP_OBFU, 2 },
{ "shield", do_shield, POS_STANDING, 3, LOG_NORMAL, 27, DISC_VAMP_OBFU, 3 },
{ "mirror", do_mirror, POS_STANDING, 3, LOG_NORMAL, 27, DISC_VAMP_CHIM, 1 },
{ "formillusion", do_formillusion,POS_STANDING, 3, LOG_NORMAL,27, DISC_VAMP_CHIM, 2 },
{ "controlclone", do_control, POS_STANDING, 3, LOG_NORMAL, 27, DISC_VAMP_CHIM, 4 },
{ "vamparmor", do_vampirearmor, POS_STANDING, 3, LOG_NORMAL, 27, 0, 0 },
{ "bloodwall", do_bloodwall,POS_STANDING, 3, LOG_NORMAL, 27,DISC_VAMP_DAIM,2 },
{ "conceal", do_conceal, POS_STANDING, 3, LOG_NORMAL, 27,DISC_VAMP_OBFU,5 },
{ "sharpen", do_sharpen, POS_STANDING, 3, LOG_NORMAL, 27,DISC_VAMP_QUIE,7 },
{ "purify", do_purification, POS_STANDING, 3, LOG_NORMAL, 0, 0, 0 },
{ "grab", do_grab, POS_STANDING, 3, LOG_NORMAL, 27,DISC_VAMP_OBTE,8 },
{ "shadowgaze", do_shadowgaze,POS_STANDING, 3, LOG_NORMAL, 27,DISC_VAMP_OBTE,10 },
{ "binferno", do_inferno, POS_STANDING, 3, LOG_NORMAL, 27,DISC_VAMP_DAIM, 6 },
{ "healing", do_healing, POS_FIGHTING, 3, LOG_NORMAL, 27,DISC_VAMP_PROT,8},
{ "inconnu", do_inconnu, POS_STANDING, 3, LOG_NORMAL, 27,0,0 },
{ "majesty", do_majesty, POS_STANDING, 3, LOG_NORMAL, 27,DISC_VAMP_PRES,5 },
{ "nightsight", do_nightsight,POS_SITTING, 3, LOG_NORMAL, 27,DISC_VAMP_PROT,1 },
{ "poison", do_poison, POS_STANDING, 3, LOG_NORMAL, 27,DISC_VAMP_SERP,3 },
{ "regenerate", do_regenerate,POS_SLEEPING, 3, LOG_NORMAL, 27,0,0 },
{ "serpent", do_serpent, POS_STANDING, 3, LOG_NORMAL, 27,DISC_VAMP_SERP,2 },
{ "shadowplane", do_shadowplane,POS_STANDING, 3, LOG_NORMAL, 27,DISC_VAMP_OBTE,3 },
{ "shadowsight", do_shadowsight,POS_SITTING, 3, LOG_NORMAL, 27,DISC_VAMP_OBTE,2 },
{ "serenity", do_serenity,POS_SITTING, 3, LOG_NORMAL, 27,DISC_VAMP_ANIM,2 },
{ "embrace", do_embrace, POS_STANDING, 3, LOG_NORMAL, 27,0,0 },
{ "retract", do_retract, POS_STANDING, 3, LOG_NORMAL, 27,0,0 },
{ "diablerise", do_diablerise, POS_STANDING, 3, LOG_NORMAL, 27,0,0 },
{ "assassinate", do_assassinate,POS_STANDING, 3, LOG_NORMAL, 27,DISC_VAMP_QUIE,4 },
{ "tendrils", do_tendrils,POS_FIGHTING, 3, LOG_NORMAL, 27,DISC_VAMP_SERP,4 },
{ "lamprey", do_lamprey, POS_FIGHTING, 3, LOG_NORMAL, 27,DISC_VAMP_OBTE,5 },
{ "entrance", do_entrance,POS_STANDING, 3, LOG_NORMAL, 27,DISC_VAMP_PRES,3 },
{ "fleshcraft", do_fleshcraft,POS_STANDING, 3, LOG_NORMAL, 27,DISC_VAMP_VICI,2 },
{ "zombie", do_zombie, POS_STANDING, 3, LOG_NORMAL, 27,DISC_VAMP_NECR,5 },
{ "baal", do_baal, POS_STANDING, 3, LOG_NORMAL, 27,DISC_VAMP_DOMI,5 },
{ "dragonform", do_dragonform,POS_STANDING, 3, LOG_NORMAL, 27,DISC_VAMP_VICI,4 },
{ "dragonbreath", do_dragon, POS_FIGHTING, 3, LOG_NORMAL, 27,DISC_VAMP_VICI,8 },
{ "spew", do_spew, POS_FIGHTING, 3, LOG_NORMAL, 27,DISC_VAMP_THAU,6 },
{ "bloodwater", do_bloodwater,POS_FIGHTING, 3, LOG_NORMAL, 27,DISC_VAMP_NECR,5 },
{ "gourge", do_gourge, POS_STANDING, 3, LOG_NORMAL, 27,DISC_VAMP_THAU,8 },
{ "diablerize", do_diablerise, POS_STANDING, 3, LOG_NORMAL, 27,0,0},
{ "taste", do_taste, POS_STANDING, 3, LOG_NORMAL, 27,DISC_VAMP_THAU,1 },
{ "pigeon", do_pigeon, POS_STANDING, 3, LOG_NORMAL, 27,DISC_VAMP_ANIM,3 },
{ "bloodagony", do_bloodagony,POS_STANDING, 3, LOG_NORMAL, 27,DISC_VAMP_QUIE,3 },
{ "bonemod", do_bonemod, POS_STANDING, 3, LOG_NORMAL, 27,DISC_VAMP_VICI,3 },
{ "cauldron", do_cauldron,POS_FIGHTING, 3, LOG_NORMAL, 27,DISC_VAMP_THAU,2 },
{ "flamehands", do_flamehands,POS_FIGHTING, 3, LOG_NORMAL, 27,DISC_VAMP_PROT,5 },
{ "summon", do_summon, POS_STANDING, 3, LOG_NORMAL, 27,DISC_VAMP_PRES,4 },
{ "shroud", do_shroud, POS_STANDING, 3, LOG_NORMAL, 27,DISC_VAMP_OBTE,1 },
{ "share", do_share, POS_STANDING, 3, LOG_NORMAL, 27,DISC_VAMP_ANIM,4 },
{ "frenzy", do_frenzy, POS_FIGHTING, 3, LOG_NORMAL, 27,DISC_VAMP_ANIM,5 },
{ "far", do_far, POS_STANDING, 3, LOG_NORMAL, 27,DISC_VAMP_PRES,9 },
{ "awe", do_awe, POS_STANDING, 3, LOG_NORMAL, 27,DISC_VAMP_PRES,1 },
{ "forget", do_forget, POS_STANDING, 3, LOG_NORMAL, 27,DISC_VAMP_DOMI,8 },
{ "acid", do_acid, POS_STANDING, 3, LOG_NORMAL, 27,DISC_VAMP_DOMI,4 },
{ "vsilence", do_death, POS_STANDING, 3, LOG_NORMAL, 27,DISC_VAMP_QUIE,5 },
{ "flash", do_flash, POS_STANDING, 3, LOG_NORMAL, 27,DISC_VAMP_QUIE,9 },
{ "tide", do_tide, POS_STANDING, 3, LOG_NORMAL, 27,DISC_VAMP_THAU,5 },
{ "coil", do_coil, POS_STANDING, 3, LOG_NORMAL, 27,DISC_VAMP_SERP,8 },
{ "infirmity", do_infirmity,POS_FIGHTING, 3, LOG_NORMAL, 27,DISC_VAMP_QUIE,2 },
{ "change", do_change, POS_STANDING, 3, LOG_NORMAL, 27,DISC_VAMP_PROT,3 },
{ "shadowstep", do_shadowstep, POS_STANDING, 3, LOG_NORMAL, 27,DISC_VAMP_OBTE,4 },
{ "claws", do_claws, POS_SITTING, 3, LOG_NORMAL, 27,DISC_VAMP_PROT,2 },
{ "darkheart", do_darkheart, POS_STANDING, 3, LOG_NORMAL, 27,DISC_VAMP_SERP,1 },
{ "earthmeld", do_earthmeld, POS_STANDING, 3, LOG_NORMAL, 27,DISC_VAMP_PROT,4 },
{ "fangs", do_fangs, POS_SITTING, 3, LOG_NORMAL, 27,0,0 },
{ "possession", do_possession, POS_STANDING, 3, LOG_NORMAL, 27,DISC_VAMP_DOMI,3 },
{ "theft", do_theft, POS_FIGHTING, 3, LOG_NORMAL, 27,DISC_VAMP_THAU,4 },
{ "plasma", do_plasma, POS_STANDING, 3, LOG_NORMAL, 27,DISC_VAMP_VICI,5 },
{ "zuloform", do_zuloform,POS_FIGHTING, 3, LOG_NORMAL, 27,DISC_VAMP_VICI,2},
{ "beckon", do_beckon, POS_STANDING, 3, LOG_NORMAL, 27,DISC_VAMP_ANIM,1},
/* Wraith Command */
{ "impale", do_impale, POS_FIGHTING, 3, LOG_NORMAL, 27,0,0 },
{ "darktouch", do_darktouch, POS_FIGHTING, 3, LOG_NORMAL, 27,0,0 },
{ "finalrage", do_finalrage, POS_FIGHTING, 3, LOG_NORMAL, 27,0,0 },
{ "dimensionwalk", do_dimensionwalk, POS_STANDING, 3, LOG_NORMAL, 27,0,0 },
{ "acquire", do_acquire, POS_STANDING, 3, LOG_NORMAL, 27,0,0 },
{ "wraithaura", do_wraithaura, POS_STANDING, 3, LOG_NORMAL, 27,0,0 },
{ "hatetransfer", do_powerhate, POS_STANDING, 3, LOG_NORMAL, 27,0,0 },
{ "perfectsight", do_perfectsight, POS_STANDING, 3, LOG_NORMAL, 27,0,0 },
{ "darksummon", do_darksummon, POS_STANDING, 3, LOG_NORMAL, 27,0,0 },
{ "wraitharmor", do_wraitharmor, POS_STANDING, 3, LOG_NORMAL, 27,0,0 },
{ "dimensiondodge", do_dimedodge, POS_STANDING, 3, LOG_NORMAL, 27,0,0 },
{ "darkbanish", do_darkbanish, POS_STANDING, 3, LOG_NORMAL, 27,0,0 },
{ "screech", do_screech, POS_DEAD, 1, LOG_NORMAL, 27,0,0 },
/*
{ "sellbody", do_sellbody, POS_STANDING, 3, LOG_NORMAL, 27,0,0 },
{ "fetter", do_fetter , POS_STANDING, 3, LOG_NORMAL, 27,0,0 },
{ "arcanoi", do_arcanoi, POS_STANDING, 3, LOG_NORMAL, 27,0,0 },
{ "shadowwings", do_shadowwings, POS_STANDING, 3, LOG_NORMAL, 27,0,0 },
{ "requiem", do_requiem, POS_STANDING, 3, LOG_NORMAL, 27,0,0 },
{ "oubilette", do_oubilette, POS_STANDING, 3, LOG_NORMAL, 27,0,0 },
{ "bodyshape", do_bodyshape, POS_STANDING, 3, LOG_NORMAL, 27,0,0 },
{ "ballad", do_ballad, POS_STANDING, 3, LOG_NORMAL, 27,0,0 },
{ "soulpact", do_soulpact, POS_STANDING, 3, LOG_NORMAL, 27,0,0 },
{ "sensegrimlin", do_sensegrimlin, POS_STANDING, 3, LOG_NORMAL, 27,0,0 },
{ "enshroud", do_enshroud, POS_STANDING, 3, LOG_NORMAL, 27,0,0 },
{ "flicker", do_flicker, POS_STANDING, 3, LOG_NORMAL, 27,0,0 },
{ "lullaby", do_lullaby, POS_STANDING, 3, LOG_NORMAL, 27,0,0 },
{ "dirge", do_dirge, POS_STANDING, 3, LOG_NORMAL, 27,0,0 },
{ "severstrand", do_severstrand, POS_STANDING, 3, LOG_NORMAL, 27,0,0 },
{ "crescendo", do_crescendo, POS_STANDING, 3, LOG_NORMAL, 27,0,0 },
{ "bufuddlement", do_befuddlement, POS_STANDING, 3, LOG_NORMAL, 27,0,0 },
{ "sculpt", do_sculpt, POS_STANDING, 3, LOG_NORMAL, 27,0,0 },
{ "gremlinize", do_gremlinize, POS_STANDING, 3, LOG_NORMAL, 27,0,0 },
{ "empower", do_empower, POS_STANDING, 3, LOG_NORMAL, 27,0,0 },
{ "imitate", do_imitate, POS_STANDING, 3, LOG_NORMAL, 27,0,0 },
{ "tempestfugit", do_tempestfugit, POS_STANDING, 3, LOG_NORMAL, 27,0,0 },
{ "foulhumor", do_foulhumor, POS_STANDING, 3, LOG_NORMAL, 27,0,0 },
{ "surge", do_surge, POS_STANDING, 3, LOG_NORMAL, 27,0,0 },
{ "shellride", do_shellride, POS_STANDING, 3, LOG_NORMAL, 27,0,0 },
*/
/*
* Ba'atezu 29
*/
{ "venomspit", do_venomspit, POS_FIGHTING, 0, LOG_NORMAL, 29,0,0 },
{ "gasbreath", do_gasbreath, POS_STANDING, 0, LOG_NORMAL, 29,0,0 },
{ "fieryeyes", do_fieryeyes, POS_FIGHTING, 0, LOG_NORMAL, 29,0,0 },
{ "spikes", do_spikes, POS_FIGHTING, 0, LOG_NORMAL, 29,0,0 },
{ "deathstate", do_deathstate, POS_STANDING, 0, LOG_NORMAL, 29,0,0 },
{ "headbash", do_headbash, POS_FIGHTING, 0, LOG_NORMAL, 29,0,0 },
{ "acidblood", do_acidblood, POS_STANDING, 0, LOG_NORMAL, 29,0,0 },
{ "growth", do_growth, POS_STANDING, 3, LOG_NORMAL, 29,0,0},
{ "poisonbreath", do_poisonbreath, POS_FIGHTING, 0, LOG_NORMAL, 29,0,0 },
{ "fbreath", do_fbreath, POS_FIGHTING, 0, LOG_NORMAL, 29,0,0 },
{ "lbreath", do_lbreath, POS_FIGHTING, 0, LOG_NORMAL, 29,0,0 },
{ "abreath", do_abreath, POS_FIGHTING, 0, LOG_NORMAL, 29,0,0 },
{ "frbreath", do_frbreath, POS_FIGHTING, 0, LOG_NORMAL, 29,0,0 },
{ "dbreath", do_dbreath, POS_FIGHTING, 0, LOG_NORMAL, 29,0,0 },
{ "mistwalk", do_mistwalk, POS_STANDING, 3, LOG_NORMAL, 29,0,0 },
{ "roar", do_shaperoar, POS_FIGHTING, 3, LOG_NORMAL, 29,0,0 },
{ "charge", do_charge, POS_FIGHTING, 3, LOG_NORMAL, 29,0,0 },
{ "stomp", do_stomp, POS_FIGHTING, 3, LOG_NORMAL, 29,0,0 },
{ "breath", do_breath, POS_FIGHTING, 3, LOG_NORMAL, 29,0,0 },
{ "deathaura", do_deathaura, POS_STANDING, 3, LOG_NORMAL, 29,0,0 },
{ "breathforge", do_breathforge, POS_STANDING,3,LOG_NORMAL, 29,0,0},
{ "earthquake", do_earthquake, POS_FIGHTING, 3, LOG_NORMAL, 29,0,0},
{ "tornado", do_tornado, POS_FIGHTING, 3, LOG_NORMAL, 29,0,0},
{ "infernal", do_infernal, POS_FIGHTING, 3, LOG_NORMAL, 29,0,0},
{ "bloodsacrifice", do_bloodsac, POS_STANDING, 3, LOG_NORMAL, 29,0,0},
{ "enmity", do_enmity, POS_FIGHTING, 3, LOG_NORMAL, 29,0,0},
{ "enrage", do_enrage, POS_FIGHTING, 3, LOG_NORMAL, 29,0,0},
{ "booming", do_booming, POS_FIGHTING, 3, LOG_NORMAL, 29,0,0},
{ "truesight", do_truesight, POS_STANDING, 3, LOG_NORMAL, 29,0,0},
{ "web", do_web, POS_FIGHTING, 3, LOG_NORMAL, 29,0,0},
{ "claws", do_claws, POS_STANDING, 3, LOG_NORMAL, 29,0,0},
{ "chaosgate", do_chaosgate, POS_STANDING, 3, LOG_NORMAL, 29,0,0},
{ "fury", do_fury, POS_STANDING, 3, LOG_NORMAL, 29,0,0},
{ "tantalk", do_tantalk, POS_DEAD, 3, LOG_NORMAL, 29,0,0},
{ "taneq", do_taneq, POS_STANDING, 3, LOG_NORMAL, 29,0,0},
{ "bloodrite", do_unholyrite, POS_STANDING, 3, LOG_NORMAL, 29,0,0},
{ "lavablast", do_lavablast, POS_FIGHTING, 3, LOG_NORMAL, 29,0,0},
{ "chaossurge", do_chaossurge, POS_FIGHTING, 3, LOG_NORMAL, 29,0,0},
/*
* Undead Assassin 31
*/
{ "circle", do_circle, POS_FIGHTING, 3, LOG_NORMAL, 31, 0, 0},
{ "truesight", do_truesight, POS_STANDING, 3, LOG_NORMAL, 31,0,0},
{ "ironclaw", do_ironclaw, POS_FIGHTING, 3, LOG_NORMAL, 31, 0, 0 },
{ "scry", do_scry, POS_FIGHTING, 3, LOG_NORMAL, 31,0,0 },
{ "sbackstab", do_strangle, POS_STANDING, 3, LOG_NORMAL, 31,0,0},
{ "shadowtravel", do_shadowtravel, POS_STANDING, 3, LOG_NORMAL, 31,0,0 },
{ "shouldercharge", do_shouldercharge, POS_FIGHTING, 3, LOG_NORMAL, 31,0,0},
{ "enhance", do_enhance, POS_STANDING, 3, 31, 0,0 },
{ "knighttalk", do_knighttalk, POS_DEAD, 3, LOG_NORMAL, 31,0,0},
{ "knightarmor", do_knightarmor, POS_STANDING, 3, LOG_NORMAL,31,0,0},
{ "uagain", do_gain, POS_STANDING, 3, LOG_NORMAL, 31,0,0},
{ "desanc", do_desanc, POS_FIGHTING, 3, LOG_NORMAL, 31,0,0},
{ "weaponpractice", do_weaponpractice, POS_STANDING, 3, LOG_NORMAL, 31,0,0},
{ "powerword", do_powerword, POS_FIGHTING, 3, LOG_NORMAL, 31,0,0},
{ "aura", do_aura, POS_STANDING, 3, LOG_NORMAL, 31,0,0},
{ "command", do_command, POS_STANDING, 3, LOG_ALWAYS, 31,0,0},
{ "unholysight", do_truesight, POS_STANDING, 3, LOG_NORMAL, 31,0,0},
{ "bloodrite", do_unholyrite, POS_STANDING, 3, LOG_NORMAL, 31,0,0},
{ "ride", do_ride, POS_STANDING, 3, LOG_NORMAL, 31,0,0},
{ "soulsuck", do_soulsuck, POS_FIGHTING, 3, LOG_NORMAL, 31,0,0},
/*
* Heaven's Soldier 33
*/
{ "prayer", do_angeltalk, POS_MEDITATING,3, LOG_NORMAL, 33,0,0 },
{ "gpeace", do_gpeace, POS_STANDING, 3, LOG_NORMAL, 33,0,0 },
{ "innerpeace", do_innerpeace, POS_STANDING, 3, LOG_NORMAL, 33,0,0 },
{ "houseofgod", do_houseofgod, POS_STANDING, 3, LOG_NORMAL, 33,0,0 },
{ "angelicaura", do_angelicaura, POS_FIGHTING, 3, LOG_NORMAL, 33,0,0 },
{ "gbanish", do_gbanish, POS_FIGHTING, 3, LOG_NORMAL, 33,0,0 },
{ "harmony", do_harmony, POS_FIGHTING, 3, LOG_NORMAL, 33,0,0 },
{ "gsenses", do_gsenses, POS_STANDING, 3, LOG_NORMAL, 33,0,0 },
{ "gfavor", do_gfavor, POS_STANDING, 3, LOG_NORMAL, 33,0,0 },
{ "forgiveness", do_forgivness, POS_FIGHTING, 3, LOG_NORMAL, 33,0,0 },
{ "martyr", do_martyr, POS_STANDING, 3, LOG_NORMAL, 33,0,0 },
{ "swoop", do_swoop, POS_STANDING, 3, LOG_NORMAL, 33,0,0 },
{ "awings", do_awings, POS_STANDING, 3, LOG_NORMAL, 33,0,0 },
{ "halo", do_halo, POS_STANDING, 3, LOG_NORMAL, 33,0,0 },
{ "sinsofthepast", do_sinsofthepast, POS_FIGHTING, 3, LOG_NORMAL, 33,0,0 },
{ "eyeforaneye", do_eyeforaneye, POS_FIGHTING, 3, LOG_NORMAL, 33,0,0 },
{ "angelicarmor", do_angelicarmor, POS_STANDING, 3, LOG_NORMAL, 33,0,0 },
{ "touchofgod", do_touchofgod, POS_FIGHTING, 3, LOG_NORMAL, 33,0,0 },
{ "spiritform", do_spiritform, POS_STANDING, 3, LOG_NORMAL, 33,0,0 },
{ "holyaura", do_holyaura, POS_FIGHTING, 3, LOG_NORMAL, 33,0,0},
{ "retribution", do_retribution, POS_FIGHTING, 3, LOG_NORMAL, 33,0,0},
{ "pmight", do_pmight, POS_STANDING, 3, LOG_NORMAL, 33,0,0},
{ "parmor", do_paladinarmor,POS_STANDING, 3, LOG_NORMAL, 33,0,0},
{ "holywrath", do_wrath, POS_FIGHTING, 3, LOG_NORMAL, 33,0,0},
{ "pblade", do_pblade, POS_STANDING, 3, LOG_NORMAL, 33,0,0},
{ "barmor", do_barmor, POS_STANDING, 3, LOG_NORMAL, 33,0,0},
{ "ppractice", do_paladinpractice,POS_STANDING,3, LOG_NORMAL, 33,0,0},
{ "holyvision", do_holyvision, POS_STANDING, 3, LOG_NORMAL, 33,0,0},
{ "righteousaura", do_righteous, POS_STANDING, 3, LOG_NORMAL, 33,0,0},
{ "bash", do_bash, POS_FIGHTING, 3, LOG_NORMAL, 33,0,0},
{ "ptalk", do_ptalk, POS_DEAD, 3, LOG_NORMAL, 33,0,0},
/*
* TYPHON, Father of Hydra. Angel/hydra 35
*/
{ "venomspit", do_venomspit, POS_FIGHTING, 0, LOG_NORMAL, 35,0,0 },
{ "gasbreath", do_gasbreath, POS_STANDING, 0, LOG_NORMAL, 35,0,0 },
{ "fieryeyes", do_fieryeyes, POS_FIGHTING, 0, LOG_NORMAL, 35,0,0 },
{ "spikes", do_spikes, POS_FIGHTING, 0, LOG_NORMAL, 35,0,0 },
{ "deathstate", do_deathstate, POS_STANDING, 0, LOG_NORMAL, 35,0,0 },
{ "headbash", do_headbash, POS_FIGHTING, 0, LOG_NORMAL, 35,0,0 },
{ "acidblood", do_acidblood, POS_STANDING, 0, LOG_NORMAL, 35,0,0 },
{ "dragonorb", do_dragonorb, POS_STANDING, 0, LOG_NORMAL, 35,0,0 },
{ "prayer", do_angeltalk, POS_MEDITATING,3, LOG_NORMAL, 35,0,0 },
{ "gpeace", do_gpeace, POS_STANDING, 3, LOG_NORMAL, 35,0,0 },
{ "innerpeace", do_innerpeace, POS_STANDING, 3, LOG_NORMAL, 35,0,0 },
{ "houseofgod", do_houseofgod, POS_STANDING, 3, LOG_NORMAL, 35,0,0 },
{ "angelicaura", do_angelicaura, POS_FIGHTING, 3, LOG_NORMAL, 35,0,0 },
{ "gbanish", do_gbanish, POS_FIGHTING, 3, LOG_NORMAL, 35,0,0 },
{ "harmony", do_harmony, POS_FIGHTING, 3, LOG_NORMAL, 35,0,0 },
{ "gsenses", do_gsenses, POS_STANDING, 3, LOG_NORMAL, 35,0,0 },
{ "gfavor", do_gfavor, POS_STANDING, 3, LOG_NORMAL, 35,0,0 },
{ "forgiveness", do_forgivness, POS_FIGHTING, 3, LOG_NORMAL, 35,0,0 },
{ "martyr", do_martyr, POS_STANDING, 3, LOG_NORMAL, 35,0,0 },
{ "swoop", do_swoop, POS_STANDING, 3, LOG_NORMAL, 35,0,0 },
{ "awings", do_awings, POS_STANDING, 3, LOG_NORMAL, 35,0,0 },
{ "halo", do_halo, POS_STANDING, 3, LOG_NORMAL, 35,0,0 },
{ "sinsofthepast", do_sinsofthepast, POS_FIGHTING, 3, LOG_NORMAL, 35,0,0 },
{ "eyeforaneye", do_eyeforaneye, POS_FIGHTING, 3, LOG_NORMAL, 35,0,0 },
{ "angelicarmor", do_angelicarmor, POS_STANDING, 3, LOG_NORMAL, 35,0,0 },
{ "touchofgod", do_touchofgod, POS_FIGHTING, 3, LOG_NORMAL, 35,0,0 },
{ "spiritform", do_spiritform, POS_STANDING, 3, LOG_NORMAL, 35,0,0 },
{ "retribution", do_retribution, POS_FIGHTING, 3, LOG_NORMAL, 35,0,0 },
{ "poisonbreath", do_poisonbreath, POS_FIGHTING, 0, LOG_NORMAL, 35,0,0 },
{ "fbreath", do_fbreath, POS_FIGHTING, 0, LOG_NORMAL, 35,0,0 },
{ "lbreath", do_lbreath, POS_FIGHTING, 0, LOG_NORMAL, 35,0,0 },
{ "abreath", do_abreath, POS_FIGHTING, 0, LOG_NORMAL, 35,0,0 },
{ "frbreath", do_frbreath, POS_FIGHTING, 0, LOG_NORMAL, 35,0,0 },
{ "dbreath", do_dbreath, POS_FIGHTING, 0, LOG_NORMAL, 35,0,0 },
{ "growth", do_growth, POS_STANDING, 3, LOG_NORMAL, 35,0,0},
/*
* Druid
*/
// { "enlighten", do_enlighten, POS_STANDING, 3, LOG_NORMAL, CLASS_DRUID,0,0},
{ "holyaura", do_holyaura, POS_FIGHTING, 3, LOG_NORMAL, CLASS_DRUID,0,0},
{ "retribution", do_retribution, POS_FIGHTING, 3, LOG_NORMAL, CLASS_DRUID,0,0},
{ "pmight", do_pmight, POS_STANDING, 3, LOG_NORMAL, CLASS_DRUID,0,0},
// { "parmor", do_paladinarmor,POS_STANDING, 3, LOG_NORMAL, CLASS_DRUID,0,0},
{ "holywrath", do_wrath, POS_FIGHTING, 3, LOG_NORMAL, CLASS_DRUID,0,0},
{ "pblade", do_pblade, POS_STANDING, 3, LOG_NORMAL, CLASS_DRUID,0,0},
{ "barmor", do_barmor, POS_STANDING, 3, LOG_NORMAL, CLASS_DRUID,0,0},
{ "ppractice", do_paladinpractice,POS_STANDING,3, LOG_NORMAL, CLASS_DRUID,0,0},
{ "holyvision", do_holyvision, POS_STANDING, 3, LOG_NORMAL, CLASS_DRUID,0,0},
{ "righteousaura", do_righteous, POS_STANDING, 3, LOG_NORMAL, CLASS_DRUID,0,0},
{ "bash", do_bash, POS_FIGHTING, 3, LOG_NORMAL, CLASS_DRUID,0,0},
// { "ptalk", do_ptalk, POS_DEAD, 3, LOG_NORMAL, CLASS_DRUID,0,0},
{ "truesight", do_truesight, POS_STANDING, 3, LOG_NORMAL, CLASS_DRUID,0,0},
{ "enflame", do_enflame, POS_STANDING, 3, LOG_NORMAL, CLASS_DRUID,0,0},
{ "magma", do_magma, POS_FIGHTING, 3, LOG_NORMAL, CLASS_DRUID,0,0 },
{ "naturesfury", do_naturesfury, POS_MEDITATING, 3, LOG_NORMAL, CLASS_DRUID,0,0 },
{ "disburse", do_disperce, POS_STANDING, 3, LOG_NORMAL, CLASS_DRUID,0,0 },
{ "enfold", do_enfold, POS_STANDING, 3, LOG_NORMAL, CLASS_DRUID,0,0},
{ "earthshatter", do_earthshatter,POS_FIGHTING, 3, LOG_NORMAL, CLASS_DRUID, 0, 0 },
{ "hydro", do_hydro, POS_FIGHTING, 3, LOG_NORMAL, CLASS_DRUID, 0, 0 },
// { "elementaleq", do_elementaleq, POS_STANDING, 3, LOG_NORMAL, CLASS_DRUID,0,0 },
/*
* Shadow Dragon
*/
{ "sdragoneq", do_sdragoneq, POS_STANDING, 3, LOG_NORMAL, CLASS_SHADOW_DRAGON,0,0 },
{ "frostbreath", do_frostbreath,POS_FIGHTING, 3, LOG_NORMAL, CLASS_SHADOW_DRAGON,DISC_DAEM_GELU,2 },
{ "graft", do_graft, POS_STANDING, 3, LOG_NORMAL, CLASS_SHADOW_DRAGON,DISC_DAEM_ATTA,5 },
{ "rage", do_rage, POS_FIGHTING, 3, LOG_NORMAL, CLASS_SHADOW_DRAGON,DISC_DAEM_ATTA,3 },
{ "calm", do_calm, POS_STANDING, 3, LOG_NORMAL, CLASS_SHADOW_DRAGON,DISC_DAEM_ATTA,4 },
{ "claws", do_claws, POS_FIGHTING, 3, LOG_NORMAL, CLASS_SHADOW_DRAGON,DISC_DAEM_ATTA,1 },
{ "fangs", do_fangs, POS_FIGHTING, 3, LOG_NORMAL, CLASS_SHADOW_DRAGON,DISC_DAEM_ATTA,2 },
{ "horns", do_horns, POS_FIGHTING, 3, LOG_NORMAL, CLASS_SHADOW_DRAGON,DISC_DAEM_ATTA,4 },
{ "blink", do_blink, POS_FIGHTING, 3, LOG_NORMAL, CLASS_SHADOW_DRAGON,DISC_DAEM_ATTA,7 },
{ "inferno", do_dinferno, POS_DEAD, 3, LOG_NORMAL, CLASS_SHADOW_DRAGON,DISC_DAEM_HELL, 3 },
{ "tail", do_tail, POS_FIGHTING, 3, LOG_NORMAL, 20,0,0 },
{ "immolate", do_immolate, POS_STANDING, 3, LOG_NORMAL, CLASS_SHADOW_DRAGON,DISC_DAEM_HELL, 2 },
{ "daemonseed", do_seed, POS_STANDING, 3, LOG_NORMAL, CLASS_SHADOW_DRAGON,DISC_DAEM_HELL, 7 },
{ "hellfire", do_hellfire, POS_STANDING, 3, LOG_NORMAL, CLASS_SHADOW_DRAGON,DISC_DAEM_HELL, 8 },
{ "unnerve", do_unnerve, POS_FIGHTING, 3, LOG_NORMAL, CLASS_SHADOW_DRAGON,DISC_DAEM_DISC,1 },
{ "freezeweapon", do_wfreeze, POS_STANDING, 3, LOG_NORMAL, CLASS_SHADOW_DRAGON,DISC_DAEM_GELU, 1 },
{ "chaosportal", do_chaosport, POS_FIGHTING, 3, LOG_NORMAL, CLASS_SHADOW_DRAGON,DISC_DAEM_DISC, 4 },
{ "caust", do_caust, POS_STANDING, 3, LOG_NORMAL, CLASS_SHADOW_DRAGON,DISC_DAEM_CORR, 4 },
{ "gust", do_gust, POS_STANDING, 3, LOG_NORMAL, CLASS_SHADOW_DRAGON,DISC_DAEM_GELU, 7 },
{ "entomb", do_entomb, POS_STANDING, 3, LOG_NORMAL, CLASS_SHADOW_DRAGON,DISC_DAEM_GELU, 6 },
{ "evileye", do_evileye, POS_STANDING, 3, LOG_NORMAL, CLASS_SHADOW_DRAGON,DISC_DAEM_DISC, 2 },
{ "leech", do_leech, POS_FIGHTING, 3, LOG_NORMAL, CLASS_SHADOW_DRAGON,DISC_DAEM_NETH,4 },
{ "deathsense", do_deathsense, POS_FIGHTING, 3, LOG_NORMAL, CLASS_SHADOW_DRAGON,DISC_DAEM_NETH, 2 },
{ "eyespy", do_eyespy, POS_STANDING, 3, LOG_NORMAL, CLASS_SHADOW_DRAGON,0,0 },
{ "champions", do_champions, POS_STANDING, 3, LOG_NORMAL, CLASS_SHADOW_DRAGON,0,0 },
{ "hooves", do_hooves, POS_STANDING, 3, LOG_NORMAL, CLASS_SHADOW_DRAGON,0,0 },
{ "humanform", do_humanform, POS_SITTING, 2, LOG_NORMAL, CLASS_SHADOW_DRAGON,0,0 },
{ "inpart", do_inpart, POS_STANDING, 3, LOG_NORMAL, CLASS_SHADOW_DRAGON,0,0 },
{ "travel", do_travel, POS_STANDING, 3, LOG_NORMAL, CLASS_SHADOW_DRAGON,0,0 },
{ "weaponform", do_weaponform, POS_STANDING, 2, LOG_NORMAL, CLASS_SHADOW_DRAGON,0,0 },
{ "leap", do_leap, POS_STANDING, 3, LOG_NORMAL, CLASS_SHADOW_DRAGON,0,0 },
{ "wings", do_wings, POS_STANDING, 3, LOG_NORMAL, CLASS_SHADOW_DRAGON,0,0 },
{ "demonform", do_demonform, POS_STANDING, 3, LOG_NORMAL, CLASS_SHADOW_DRAGON,0,0, },
/* { "dragonorb", do_dragonorb, POS_STANDING, 0, LOG_NORMAL, CLASS_SHADOW_DRAGON,0,0 },
{ "fieryeyes", do_fieryeyes, POS_FIGHTING, 0, LOG_NORMAL, CLASS_SHADOW_DRAGON,0,0 },
{ "spikes", do_spikes, POS_FIGHTING, 0, LOG_NORMAL, CLASS_SHADOW_DRAGON,0,0 },
{ "deathstate", do_deathstate, POS_STANDING, 0, LOG_NORMAL, CLASS_SHADOW_DRAGON,0,0 },
{ "dclaws", do_dclaws, POS_FIGHTING, 0, LOG_NORMAL, CLASS_SHADOW_DRAGON,0,0 },
{ "headbash", do_headbash, POS_FIGHTING, 0, LOG_NORMAL, CLASS_SHADOW_DRAGON,0,0 },
{ "acidblood", do_acidblood, POS_STANDING, 0, LOG_NORMAL, CLASS_SHADOW_DRAGON,0,0 },
{ "lizardform", do_lizardform, POS_STANDING, 0, LOG_NORMAL, CLASS_SHADOW_DRAGON,0,0 },
{ "dtail", do_dtail, POS_FIGHTING, 0, LOG_NORMAL, CLASS_SHADOW_DRAGON,0,0 },
{ "venomspit", do_venomspit, POS_FIGHTING, 0, LOG_NORMAL, CLASS_SHADOW_DRAGON,0,0 },
{ "dragonrun", do_dragonrun, POS_STANDING, 0, LOG_NORMAL, CLASS_SHADOW_DRAGON,0,0 },
{ "gasbreath", do_gasbreath, POS_STANDING, 0, LOG_NORMAL, CLASS_SHADOW_DRAGON,0,0 },
{ "firebreath", do_firebreath, POS_FIGHTING, 0, LOG_NORMAL, CLASS_SHADOW_DRAGON,0,0 },
*/
{ "dscry", do_scry, POS_STANDING,3,LOG_NORMAL, CLASS_SHADOW_DRAGON,0,0},
// { "droar", do_droar, POS_DEAD, 3,LOG_NORMAL, CLASS_SHADOW_DRAGON,0,0},
{ "nest", do_nest, POS_STANDING,3,LOG_NORMAL, CLASS_SHADOW_DRAGON,0,0},
{ "dgain", do_dgain, POS_STANDING,3,LOG_NORMAL, CLASS_SHADOW_DRAGON,0,0},
{ "dfly", do_fly, POS_STANDING,3,LOG_NORMAL, CLASS_SHADOW_DRAGON,0,0},
{ "dgem", do_dgem, POS_STANDING,3,LOG_NORMAL, CLASS_SHADOW_DRAGON,0,0},
{ "consume", do_consume, POS_STANDING,3,LOG_NORMAL, CLASS_SHADOW_DRAGON,0,0},
{ "dragform", do_drackform, POS_STANDING,3,LOG_NORMAL, CLASS_SHADOW_DRAGON,0,0},
{ "dsight", do_dsight, POS_STANDING,3,LOG_NORMAL, CLASS_SHADOW_DRAGON,0,0},
{ "hatch", do_hatch, POS_STANDING,3,LOG_ALWAYS, CLASS_SHADOW_DRAGON,0,0},
{ "dlick", do_lick, POS_DEAD ,3,LOG_NORMAL, CLASS_SHADOW_DRAGON,0,0},
{ "dconfuse", do_dconfuse, POS_STANDING,3,LOG_NORMAL, CLASS_SHADOW_DRAGON,0,0},
{ "peer", do_peer, POS_STANDING,3,LOG_NORMAL, CLASS_SHADOW_DRAGON,0,0},
{ "age", do_age, POS_STANDING,3,LOG_NORMAL, 19,0,0},
{ "gbreath", do_gbreath, POS_FIGHTING,3,LOG_NORMAL, CLASS_SHADOW_DRAGON,0,0},
{ "fbreath", do_fbreath, POS_FIGHTING,3,LOG_NORMAL, CLASS_SHADOW_DRAGON,0,0},
{ "lbreath", do_lbreath, POS_FIGHTING,3,LOG_NORMAL, CLASS_SHADOW_DRAGON,0,0},
{ "cbreath", do_cbreath, POS_FIGHTING,3,LOG_NORMAL, CLASS_SHADOW_DRAGON,0,0},
{ "abreath", do_abreath, POS_FIGHTING,3,LOG_NORMAL, CLASS_SHADOW_DRAGON,0,0},
{ "dswoop", do_dswoop, POS_STANDING,3,LOG_NORMAL, CLASS_SHADOW_DRAGON,0,0},
{ "absorb", do_deat, POS_STANDING,3,LOG_NORMAL, CLASS_SHADOW_DRAGON,0,0},
{ "breathforge", do_breathforge, POS_STANDING,3,LOG_NORMAL, CLASS_SHADOW_DRAGON,0,0},
/*
* Shadow Fiend
*/
{ "fiendeq", do_fiendeq,POS_STANDING, 3, LOG_NORMAL, CLASS_SHADOW_FIEND,0,2 },
{ "shadowfiendgain", do_shadfiendgain,POS_STANDING, 3, LOG_NORMAL, CLASS_SHADOW_FIEND,0,2 },
{ "frostbreath", do_frostbreath,POS_FIGHTING, 3, LOG_NORMAL, CLASS_SHADOW_FIEND,DISC_DAEM_GELU,2 },
{ "graft", do_graft, POS_STANDING, 3, LOG_NORMAL, CLASS_SHADOW_FIEND,DISC_DAEM_ATTA,5 },
{ "rage", do_rage, POS_FIGHTING, 3, LOG_NORMAL, CLASS_SHADOW_FIEND,DISC_DAEM_ATTA,3 },
{ "calm", do_calm, POS_STANDING, 3, LOG_NORMAL, CLASS_SHADOW_FIEND,DISC_DAEM_ATTA,4 },
{ "claws", do_claws, POS_FIGHTING, 3, LOG_NORMAL, CLASS_SHADOW_FIEND,DISC_DAEM_ATTA,1 },
{ "fangs", do_fangs, POS_FIGHTING, 3, LOG_NORMAL, CLASS_SHADOW_FIEND,DISC_DAEM_ATTA,2 },
{ "horns", do_horns, POS_FIGHTING, 3, LOG_NORMAL, CLASS_SHADOW_FIEND,DISC_DAEM_ATTA,4 },
{ "blink", do_blink, POS_FIGHTING, 3, LOG_NORMAL, CLASS_SHADOW_FIEND,DISC_DAEM_ATTA,7 },
{ "inferno", do_dinferno, POS_DEAD, 3, LOG_NORMAL, CLASS_SHADOW_FIEND,DISC_DAEM_HELL, 3 },
{ "tail", do_tail, POS_FIGHTING, 3, LOG_NORMAL, CLASS_SHADOW_FIEND,0,0 },
{ "immolate", do_immolate, POS_STANDING, 3, LOG_NORMAL, CLASS_SHADOW_FIEND,DISC_DAEM_HELL, 2 },
{ "daemonseed", do_seed, POS_STANDING, 3, LOG_NORMAL, CLASS_SHADOW_FIEND,DISC_DAEM_HELL, 7 },
{ "hellfire", do_hellfire, POS_STANDING, 3, LOG_NORMAL, CLASS_SHADOW_FIEND,DISC_DAEM_HELL, 8 },
{ "unnerve", do_unnerve, POS_FIGHTING, 3, LOG_NORMAL, CLASS_SHADOW_FIEND,DISC_DAEM_DISC,1 },
{ "freezeweapon", do_wfreeze, POS_STANDING, 3, LOG_NORMAL, CLASS_SHADOW_FIEND,DISC_DAEM_GELU, 1 },
{ "chaosportal", do_chaosport, POS_FIGHTING, 3, LOG_NORMAL, CLASS_SHADOW_FIEND,DISC_DAEM_DISC, 4 },
{ "caust", do_caust, POS_STANDING, 3, LOG_NORMAL, CLASS_SHADOW_FIEND,DISC_DAEM_CORR, 4 },
{ "gust", do_gust, POS_STANDING, 3, LOG_NORMAL, CLASS_SHADOW_FIEND,DISC_DAEM_GELU, 7 },
{ "entomb", do_entomb, POS_STANDING, 3, LOG_NORMAL, CLASS_SHADOW_FIEND,DISC_DAEM_GELU, 6 },
{ "evileye", do_evileye, POS_STANDING, 3, LOG_NORMAL, CLASS_SHADOW_FIEND,DISC_DAEM_DISC, 2 },
{ "leech", do_leech, POS_FIGHTING, 3, LOG_NORMAL, CLASS_SHADOW_FIEND,DISC_DAEM_NETH,4 },
{ "deathsense", do_deathsense, POS_FIGHTING, 3, LOG_NORMAL, CLASS_SHADOW_FIEND,DISC_DAEM_NETH, 2 },
{ "eyespy", do_eyespy, POS_STANDING, 3, LOG_NORMAL, CLASS_SHADOW_FIEND,0,0 },
{ "champions", do_champions, POS_STANDING, 3, LOG_NORMAL, CLASS_SHADOW_FIEND,0,0 },
{ "demonarmour", do_demonarmour, POS_STANDING, 3, LOG_NORMAL, CLASS_SHADOW_FIEND,0,0 },
{ "hooves", do_hooves, POS_STANDING, 3, LOG_NORMAL, CLASS_SHADOW_FIEND,0,0 },
{ "humanform", do_humanform, POS_SITTING, 2, LOG_NORMAL, CLASS_SHADOW_FIEND,0,0 },
{ "inpart", do_inpart, POS_STANDING, 3, LOG_NORMAL, CLASS_SHADOW_FIEND,0,0 },
{ "travel", do_travel, POS_STANDING, 3, LOG_NORMAL, CLASS_SHADOW_FIEND,0,0 },
{ "weaponform", do_weaponform, POS_STANDING, 2, LOG_NORMAL, CLASS_SHADOW_FIEND,0,0 },
{ "leap", do_leap, POS_STANDING, 3, LOG_NORMAL, CLASS_SHADOW_FIEND,0,0 },
{ "wings", do_wings, POS_STANDING, 3, LOG_NORMAL, CLASS_SHADOW_FIEND,0,0 },
{ "demonform", do_demonform, POS_STANDING, 3, LOG_NORMAL, CLASS_SHADOW_FIEND,0,0, },
{ "impale", do_impale, POS_FIGHTING, 3, LOG_NORMAL, CLASS_SHADOW_FIEND,0,0 },
{ "darktouch", do_darktouch, POS_FIGHTING, 3, LOG_NORMAL, CLASS_SHADOW_FIEND,0,0 },
{ "finalrage", do_finalrage, POS_FIGHTING, 3, LOG_NORMAL, CLASS_SHADOW_FIEND,0,0 },
{ "dimensionwalk", do_dimensionwalk, POS_STANDING, 3, LOG_NORMAL, CLASS_SHADOW_FIEND,0,0 },
{ "acquire", do_acquire, POS_STANDING, 3, LOG_NORMAL, CLASS_SHADOW_FIEND,0,0 },
{ "wraithaura", do_wraithaura, POS_STANDING, 3, LOG_NORMAL, CLASS_SHADOW_FIEND,0,0 },
{ "hatetransfer", do_powerhate, POS_STANDING, 3, LOG_NORMAL, CLASS_SHADOW_FIEND,0,0 },
{ "perfectsight", do_perfectsight, POS_STANDING, 3, LOG_NORMAL, CLASS_SHADOW_FIEND,0,0 },
{ "darksummon", do_darksummon, POS_STANDING, 3, LOG_NORMAL, CLASS_SHADOW_FIEND,0,0 },
{ "wraitharmor", do_wraitharmor, POS_STANDING, 3, LOG_NORMAL, CLASS_SHADOW_FIEND,0,0 },
{ "dimensiondodge", do_dimedodge, POS_STANDING, 3, LOG_NORMAL, CLASS_SHADOW_FIEND,0,0 },
{ "darkbanish", do_darkbanish, POS_STANDING, 3, LOG_NORMAL, CLASS_SHADOW_FIEND,0,0 },
{ "screech", do_screech, POS_DEAD, 1, LOG_NORMAL, CLASS_SHADOW_FIEND,0,0 },
/*
{ "sellbody", do_sellbody, POS_STANDING, 3, LOG_NORMAL, CLASS_SHADOW_FIEND,0,0 },
{ "fetter", do_fetter , POS_STANDING, 3, LOG_NORMAL, CLASS_SHADOW_FIEND,0,0 },
{ "arcanoi", do_arcanoi, POS_STANDING, 3, LOG_NORMAL, CLASS_SHADOW_FIEND,0,0 },
{ "shadowwings", do_shadowwings, POS_STANDING, 3, LOG_NORMAL, CLASS_SHADOW_FIEND,0,0 },
{ "requiem", do_requiem, POS_STANDING, 3, LOG_NORMAL, CLASS_SHADOW_FIEND,0,0 },
{ "oubilette", do_oubilette, POS_STANDING, 3, LOG_NORMAL, CLASS_SHADOW_FIEND,0,0 },
{ "bodyshape", do_bodyshape, POS_STANDING, 3, LOG_NORMAL, CLASS_SHADOW_FIEND,0,0 },
{ "ballad", do_ballad, POS_STANDING, 3, LOG_NORMAL, CLASS_SHADOW_FIEND,0,0 },
{ "soulpact", do_soulpact, POS_STANDING, 3, LOG_NORMAL, CLASS_SHADOW_FIEND,0,0 },
{ "sensegrimlin", do_sensegrimlin, POS_STANDING, 3, LOG_NORMAL, CLASS_SHADOW_FIEND,0,0 },
{ "enshroud", do_enshroud, POS_STANDING, 3, LOG_NORMAL, CLASS_SHADOW_FIEND,0,0 },
{ "flicker", do_flicker, POS_STANDING, 3, LOG_NORMAL, CLASS_SHADOW_FIEND,0,0 },
{ "lullaby", do_lullaby, POS_STANDING, 3, LOG_NORMAL, CLASS_SHADOW_FIEND,0,0 },
{ "dirge", do_dirge, POS_STANDING, 3, LOG_NORMAL, CLASS_SHADOW_FIEND,0,0 },
{ "severstrand", do_severstrand, POS_STANDING, 3, LOG_NORMAL, CLASS_SHADOW_FIEND,0,0 },
{ "crescendo", do_crescendo, POS_STANDING, 3, LOG_NORMAL, CLASS_SHADOW_FIEND,0,0 },
{ "bufuddlement", do_befuddlement, POS_STANDING, 3, LOG_NORMAL, CLASS_SHADOW_FIEND,0,0 },
{ "sculpt", do_sculpt, POS_STANDING, 3, LOG_NORMAL, CLASS_SHADOW_FIEND,0,0 },
{ "gremlinize", do_gremlinize, POS_STANDING, 3, LOG_NORMAL, CLASS_SHADOW_FIEND,0,0 },
{ "empower", do_empower, POS_STANDING, 3, LOG_NORMAL, CLASS_SHADOW_FIEND,0,0 },
{ "imitate", do_imitate, POS_STANDING, 3, LOG_NORMAL, CLASS_SHADOW_FIEND,0,0 },
{ "tempestfugit", do_tempestfugit, POS_STANDING, 3, LOG_NORMAL, CLASS_SHADOW_FIEND,0,0 },
{ "foulhumor", do_foulhumor, POS_STANDING, 3, LOG_NORMAL, CLASS_SHADOW_FIEND,0,0 },
{ "surge", do_surge, POS_STANDING, 3, LOG_NORMAL, CLASS_SHADOW_FIEND,0,0 },
{ "shellride", do_shellride, POS_STANDING, 3, LOG_NORMAL, CLASS_SHADOW_FIEND,0,0 },
*/
/*
* Stalker 22
*/
{ "razorclaws", do_razorclaws, POS_FIGHTING, 3, LOG_NORMAL, 22,DISC_WERE_WOLF,4 },
{ "staredown", do_staredown, POS_FIGHTING, 3, LOG_NORMAL, 22,DISC_WERE_OWL,5 },
{ "disquiet", do_disquiet, POS_FIGHTING, 3 , LOG_NORMAL, 22,DISC_WERE_OWL,6 },
{ "reshape", do_reshape, POS_STANDING, 3, LOG_NORMAL, 22,DISC_WERE_OWL,7 },
{ "cocoon", do_cocoon, POS_FIGHTING, 3, LOG_NORMAL, 22,DISC_WERE_OWL, 8 },
{ "quills", do_quills, POS_FIGHTING, 3, LOG_NORMAL, 22,DISC_WERE_HAWK,5 },
{ "burrow", do_burrow, POS_FIGHTING, 3, LOG_NORMAL, 22,DISC_WERE_HAWK,6 },
{ "nightsight",do_nightsight,POS_FIGHTING,3,LOG_NORMAL,22,DISC_WERE_HAWK,1 },
{ "earthshatter", do_earthshatter,POS_FIGHTING, 3, LOG_NORMAL, CLASS_STALKER,DISC_DROW_ARAC, 2 },
{ "grant", do_grant, POS_STANDING, 3, LOG_NORMAL, CLASS_STALKER,0,0 },
{ "drowsight", do_drowsight,POS_STANDING, 3, LOG_NORMAL, CLASS_STALKER,DISC_DROW_BAT,2},
{ "drowshield", do_drowshield,POS_STANDING, 3, LOG_NORMAL, CLASS_STALKER,DISC_DROW_CAME,4},
{ "drowfire", do_drowfire,POS_FIGHTING, 3, LOG_NORMAL, CLASS_STALKER,DISC_DROW_PIRA,5},
{ "drowhate", do_drowhate, POS_STANDING, 3, LOG_NORMAL, CLASS_STALKER,DISC_DROW_PIRA,8 },
{ "drowpowers", do_drowpowers, POS_STANDING, 3, LOG_NORMAL, CLASS_STALKER,0,0 },
{ "darkness", do_darkness, POS_STANDING, 3, LOG_NORMAL, CLASS_STALKER,DISC_DROW_RAVE,9 },
{ "lloth", do_lloth, POS_STANDING, 3, LOG_NORMAL,CLASS_STALKER,0,0},
{ "collective", do_lloth, POS_STANDING, 3, LOG_NORMAL, CLASS_STALKER, 0, 0 },
{ "shadowwalk", do_shadowwalk, POS_STANDING, 3, LOG_NORMAL, CLASS_STALKER,DISC_DROW_RAVE,2},
{ "drowcreate", do_drowcreate, POS_STANDING, 3, LOG_NORMAL, CLASS_STALKER,0,0 },
{ "heal", do_heal, POS_FIGHTING, 3, LOG_NORMAL, CLASS_STALKER,0,0 },
{ "garotte", do_garotte, POS_FIGHTING, 3, LOG_NORMAL, CLASS_STALKER,DISC_DROW_PIRA,5 },
{ "spiderform", do_spiderform, POS_STANDING, 3, LOG_NORMAL, CLASS_STALKER,DISC_DROW_ARAC,3 },
{ "chaosblast", do_chaosblast, POS_FIGHTING, 3, LOG_NORMAL, CLASS_STALKER,DISC_DROW_RAVE,2},
{ "dgarotte", do_dark_garotte,POS_STANDING, 3, LOG_NORMAL, CLASS_STALKER, 0, 0 },
{ "glamour", do_glamour ,POS_RESTING, 3, LOG_NORMAL, CLASS_STALKER, DISC_DROW_CAME, 2 },
{ "confuse", do_confuse ,POS_FIGHTING, 3, LOG_NORMAL, CLASS_STALKER,DISC_DROW_ARAC,4 },
{ "darktendrils", do_darktendrils, POS_STANDING, 3, LOG_NORMAL, CLASS_STALKER,DISC_DROW_JELL,3},
{ "fightdance", do_fightdance, POS_STANDING, 3, LOG_NORMAL, CLASS_STALKER,DISC_DROW_ARAC,5},
{ "web", do_web, POS_FIGHTING, 3, LOG_NORMAL, CLASS_STALKER,DISC_DROW_ARAC,4},
//{ "learn", do_learn, POS_FIGHTING, 3, LOG_NORMAL, ,0,0 },
{ "flameclaws", do_flameclaws, POS_STANDING, 3, LOG_NORMAL, 22,DISC_WERE_LUNA,1 },
{ "motherstouch", do_motherstouch,POS_FIGHTING, 3, LOG_NORMAL, 22,DISC_WERE_LUNA,3 },
{ "gmotherstouch", do_gmotherstouch,POS_FIGHTING, 3, LOG_NORMAL, 22,DISC_WERE_LUNA,4 },
{ "sclaws", do_sclaws, POS_STANDING, 3, LOG_NORMAL, 22,DISC_WERE_LUNA,5 },
{ "moonbeam", do_moonbeam,POS_FIGHTING, 3, LOG_NORMAL, 22,DISC_WERE_LUNA,8 },
{ "moonarmour", do_moonarmour,POS_STANDING, 3, LOG_NORMAL, 22,DISC_WERE_LUNA,2 },
{ "moongate", do_moongate,POS_STANDING, 3, LOG_NORMAL, 22,DISC_WERE_LUNA,6 },
{ "devour", do_devour, POS_STANDING, 3, LOG_NORMAL, 22,DISC_WERE_RAPT,5 },
{ "talons", do_talons, POS_FIGHTING, 3, LOG_NORMAL, 22,DISC_WERE_RAPT,10 },
{ "calm", do_calm, POS_STANDING, 3, LOG_NORMAL, 22,DISC_WERE_WOLF,3 },
{ "burrow", do_burrow, POS_STANDING, 3, LOG_NORMAL, 22,DISC_WERE_BOAR,5 },
{ "truesight", do_truesight, POS_STANDING, 3, LOG_NORMAL, 22, DISC_WERE_HAWK, 3 },
{ "wither", do_wither, POS_FIGHTING, 3, LOG_NORMAL, 22,DISC_WERE_HAWK,7 },
{ "claws", do_claws, POS_FIGHTING, 3, LOG_NORMAL, 22,DISC_WERE_WOLF,1 },
{ "fangs", do_fangs, POS_FIGHTING, 3, LOG_NORMAL, 22,DISC_WERE_WOLF,2 },
{ "shield", do_shield, POS_STANDING, 3, LOG_NORMAL, 22, DISC_WERE_OWL, 2 },
{ "shadowplane", do_shadowplane,POS_STANDING, 3, LOG_NORMAL, 22,DISC_WERE_OWL,3 },
{ "shadowsight", do_shadowsight,POS_SITTING, 3, LOG_NORMAL, 22,DISC_WERE_HAWK,2 },
{ "roar", do_roar, POS_FIGHTING, 3, LOG_NORMAL, 22,DISC_WERE_BEAR,6 },
{ "jawlock", do_jawlock, POS_STANDING, 3, LOG_NORMAL, 22,DISC_WERE_RAPT,8 },
{ "perception", do_perception,POS_STANDING, 3, LOG_NORMAL, 22,DISC_WERE_RAPT,3 },
{ "skin", do_skin, POS_STANDING, 3, LOG_NORMAL, 22,DISC_WERE_BEAR,7 },
{ "rend", do_rend, POS_STANDING, 3, LOG_NORMAL, 22,DISC_WERE_BOAR,7 },
{ "slam", do_slam, POS_STANDING, 3, LOG_NORMAL, 22,DISC_WERE_BEAR,8 },
{ "shred", do_shred, POS_STANDING, 3, LOG_NORMAL, 22,DISC_WERE_RAPT,7 },
{ "rage", do_rage, POS_FIGHTING, 3, LOG_NORMAL, 22,0,0 },
{ "gifts", do_gifts, POS_STANDING, 3, LOG_NORMAL, 22, 0, 0},
{ "madness", do_madness, POS_STANDING, 3, LOG_NORMAL, 22, 0, 0}, // METIS] < 5
{ "heightened", do_heightened, POS_FIGHTING, 3, LOG_NORMAL, 22, 0, 0},
{ "gnaw", do_gnaw, POS_RESTING, 3, LOG_NORMAL, 22, 0, 0},
{ "elementalgift", do_elementalgift,POS_FIGHTING, 3, LOG_NORMAL, 22, 0, 0},
{ "songbeast", do_songbeast, POS_STANDING, 3, LOG_NORMAL, 22, 0, 0},
{ "blur", do_vanish, POS_STANDING, 3, LOG_NORMAL, 22, 0, 0},
{ "violation", do_violation, POS_FIGHTING, 3, LOG_NORMAL, 22, 0, 0},
{ "lunasblessing", do_lunasblessing,POS_STANDING, 3, LOG_NORMAL, 22, 0, 0},
{ "whelpsbody", do_whelp, POS_STANDING, 3, LOG_NORMAL, 22, 0, 0},
{ "spiritdrain", do_spiritdrain, POS_STANDING, 3, LOG_NORMAL, 22, 0, 0},
{ "feral", do_feral, POS_FIGHTING, 3, LOG_NORMAL, 22, 0, 0},
{ "malleable", do_malleable, POS_STANDING, 3, LOG_NORMAL, 22, 0, 0},
{ "granitewall", do_wallofgranite,POS_STANDING, 3, LOG_NORMAL, 22,PHILODOX, 0}, /* Philodox */
{ "clenched", do_clenched, POS_FIGHTING, 3, LOG_NORMAL, 22, PHILODOX, 0}, /* Philodox */
{ "bodywrack", do_bodywrack, POS_FIGHTING, 3, LOG_NORMAL, 22,BLACKFURIES, 0}, /* Black Furies */
{ "aeolus", do_aeolus, POS_FIGHTING, 3, LOG_NORMAL, 22,BLACKFURIES, 0}, /* Black Furies */
{ "visceral", do_visceral, POS_RESTING, 3, LOG_NORMAL, 22,BLACKFURIES, 0}, /* Black Furies */
{ "dazzle", do_dazzle, POS_FIGHTING, 3, LOG_NORMAL, 22, 0, 0}, /* Children of Gaia */
{ "garouserenity", do_garouserenity,POS_FIGHTING, 3, LOG_NORMAL, 22, 0, 0}, /* Children of Gaia */
{ "livingwoods", do_livingwood, POS_FIGHTING, 3, LOG_NORMAL, 22, 0, 0}, /* Children of Gaia */
{ "snarl", do_snarl, POS_FIGHTING, 3, LOG_NORMAL, 22, 0, 0}, /* Get of Fenris */
{ "avalanche", do_avalanche, POS_STANDING, 3, LOG_NORMAL, 22, 0, 0}, /* Red Talons */
{ "barrage", do_barrage, POS_FIGHTING, 3, LOG_NORMAL, 22, 0, 0}, /* Red Talons */
{ "vengeance", do_vengeance, POS_FIGHTING, 3, LOG_NORMAL, 22, 0, 0}, /* Red Talons */
{ "clapofthunder", do_clapofthunder,POS_STANDING, 3, LOG_NORMAL, 22, 0, 0}, /* Shadow Lords */
{ "reach", do_shadowplane, POS_STANDING, 3, LOG_NORMAL, 22, 0, 0}, /* Silent Striders */
{ "lunasavenger", do_lunasavenger,POS_FIGHTING, 3, LOG_NORMAL, 22, 0, 0}, /* Silver Fangs */
{ "paws", do_paws, POS_FIGHTING, 3, LOG_NORMAL, 22, 0, 0}, /* Silver Fangs */
/*
* Shadowborn 24
*/
{ "shadowborneq", do_shadowborneq, POS_DEAD, 1, LOG_NORMAL, 24,0,0 },
{ "grant", do_grant, POS_STANDING, 3, LOG_NORMAL, 24,0,0 },
{ "drowsight", do_drowsight,POS_STANDING, 3, LOG_NORMAL, 24,DISC_DROW_BAT,2},
{ "drowshield", do_drowshield,POS_STANDING, 3, LOG_NORMAL, 24,DISC_DROW_CAME,4},
{ "drowfire", do_drowfire,POS_FIGHTING, 3, LOG_NORMAL, 24,DISC_DROW_PIRA,5},
{ "drowhate", do_drowhate, POS_STANDING, 3, LOG_NORMAL, 24,DISC_DROW_PIRA,8 },
{ "drowpowers", do_drowpowers, POS_STANDING, 3, LOG_NORMAL, 24,0,0 },
{ "darkness", do_darkness, POS_STANDING, 3, LOG_NORMAL, 24,DISC_DROW_RAVE,9 },
{ "lloth", do_lloth, POS_STANDING, 3, LOG_NORMAL,24,0,0},
{ "collective", do_lloth, POS_STANDING, 3, LOG_NORMAL, 24, 0, 0 },
{ "shadowwalk", do_shadowwalk, POS_STANDING, 3, LOG_NORMAL, 24,DISC_DROW_RAVE,2},
//{ "drowcreate", do_drowcreate, POS_STANDING, 3, LOG_NORMAL, 24,0,0 },
{ "heal", do_heal, POS_FIGHTING, 3, LOG_NORMAL, 24,0,0 },
{ "garotte", do_garotte, POS_FIGHTING, 3, LOG_NORMAL, 24,DISC_DROW_PIRA,5 },
{ "spiderform", do_spiderform, POS_STANDING, 3, LOG_NORMAL, 24,DISC_DROW_ARAC,3 },
{ "chaosblast", do_chaosblast, POS_FIGHTING, 3, LOG_NORMAL, 24,DISC_DROW_HOG,2},
{ "dgarotte", do_dark_garotte,POS_STANDING, 3, LOG_NORMAL, 24, 0, 0 },
{ "glamour", do_glamour ,POS_RESTING, 3, LOG_NORMAL, 24, 0, 0 },
{ "confuse", do_confuse ,POS_FIGHTING, 3, LOG_NORMAL, 24,DISC_DROW_ARAC,4 },
{ "darktendrils", do_darktendrils, POS_STANDING, 3, LOG_NORMAL, 24,DISC_DROW_JELL,3},
{ "fightdance", do_fightdance, POS_STANDING, 3, LOG_NORMAL, 24,DISC_DROW_ARAC,5},
{ "gangable", do_gangable, POS_STANDING, 3, LOG_ALWAYS, 0,0,0},
{ "impale", do_impale, POS_FIGHTING, 3, LOG_NORMAL, 24,0,0 },
{ "darktouch", do_darktouch, POS_FIGHTING, 3, LOG_NORMAL, 24,0,0 },
{ "finalrage", do_finalrage, POS_FIGHTING, 3, LOG_NORMAL, 24,0,0 },
{ "dimensionwalk", do_dimensionwalk, POS_STANDING, 3, LOG_NORMAL, 24,0,0 },
{ "acquire", do_acquire, POS_STANDING, 3, LOG_NORMAL, 24,0,0 },
{ "wraithaura", do_wraithaura, POS_STANDING, 3, LOG_NORMAL, 24,0,0 },
{ "hatetransfer", do_powerhate, POS_STANDING, 3, LOG_NORMAL, 24,0,0 },
{ "perfectsight", do_perfectsight, POS_STANDING, 3, LOG_NORMAL, 24,0,0 },
{ "darksummon", do_darksummon, POS_STANDING, 3, LOG_NORMAL, 24,0,0 },
{ "wraitharmor", do_wraitharmor, POS_STANDING, 3, LOG_NORMAL, 24,0,0 },
{ "dimensiondodge", do_dimedodge, POS_STANDING, 3, LOG_NORMAL, 24,0,0 },
{ "darkbanish", do_darkbanish, POS_STANDING, 3, LOG_NORMAL, 24,0,0 },
{ "screech", do_screech, POS_DEAD, 1, LOG_NORMAL, 24,0,0 },
/*
{ "sellbody", do_sellbody, POS_STANDING, 3, LOG_NORMAL, 24,0,0 },
{ "fetter", do_fetter , POS_STANDING, 3, LOG_NORMAL, 24,0,0 },
{ "arcanoi", do_arcanoi, POS_STANDING, 3, LOG_NORMAL, 24,0,0 },
{ "shadowwings", do_shadowwings, POS_STANDING, 3, LOG_NORMAL, 24,0,0 },
{ "requiem", do_requiem, POS_STANDING, 3, LOG_NORMAL, 24,0,0 },
{ "oubilette", do_oubilette, POS_STANDING, 3, LOG_NORMAL, 24,0,0 },
{ "bodyshape", do_bodyshape, POS_STANDING, 3, LOG_NORMAL, 24,0,0 },
{ "ballad", do_ballad, POS_STANDING, 3, LOG_NORMAL, 24,0,0 },
{ "soulpact", do_soulpact, POS_STANDING, 3, LOG_NORMAL, 24,0,0 },
{ "sensegrimlin", do_sensegrimlin, POS_STANDING, 3, LOG_NORMAL, 24,0,0 },
{ "enshroud", do_enshroud, POS_STANDING, 3, LOG_NORMAL, 24,0,0 },
{ "flicker", do_flicker, POS_STANDING, 3, LOG_NORMAL, 24,0,0 },
{ "lullaby", do_lullaby, POS_STANDING, 3, LOG_NORMAL, 24,0,0 },
{ "dirge", do_dirge, POS_STANDING, 3, LOG_NORMAL, 24,0,0 },
{ "severstrand", do_severstrand, POS_STANDING, 3, LOG_NORMAL, 24,0,0 },
{ "crescendo", do_crescendo, POS_STANDING, 3, LOG_NORMAL, 24,0,0 },
{ "bufuddlement", do_befuddlement, POS_STANDING, 3, LOG_NORMAL, 24,0,0 },
{ "sculpt", do_sculpt, POS_STANDING, 3, LOG_NORMAL, 24,0,0 },
{ "gremlinize", do_gremlinize, POS_STANDING, 3, LOG_NORMAL, 24,0,0 },
{ "empower", do_empower, POS_STANDING, 3, LOG_NORMAL, 24,0,0 },
{ "imitate", do_imitate, POS_STANDING, 3, LOG_NORMAL, 24,0,0 },
{ "tempestfugit", do_tempestfugit, POS_STANDING, 3, LOG_NORMAL, 24,0,0 },
{ "foulhumor", do_foulhumor, POS_STANDING, 3, LOG_NORMAL, 24,0,0 },
{ "surge", do_surge, POS_STANDING, 3, LOG_NORMAL, 24,0,0 },
{ "shellride", do_shellride, POS_STANDING, 3, LOG_NORMAL, 24,0,0 },
*/
/*
* Succubus
*/
{ "scream", do_scream, POS_STANDING, 3, LOG_NORMAL, 26, DISC_VAMP_MELP, 1 },
{ "guardian", do_guardian, POS_STANDING, 3, LOG_NORMAL, 26, DISC_VAMP_DAIM, 1 },
{ "fear", do_fear, POS_FIGHTING, 3, LOG_NORMAL, 26, DISC_VAMP_DAIM, 2 },
{ "portal", do_gate, POS_STANDING, 3, LOG_NORMAL, 26, DISC_VAMP_DAIM, 3 },
{ "vtwist", do_vtwist, POS_STANDING, 3, LOG_NORMAL, 26, DISC_VAMP_DAIM, 5 },
{ "hagswrinkles", do_hagswrinkles,POS_STANDING, 3, LOG_NORMAL, 26, DISC_VAMP_THAN, 1 },
{ "putrefaction", do_rot, POS_STANDING, 3, LOG_NORMAL, 26, DISC_VAMP_THAN, 2 },
/* { "ashes", do_ashes, POS_STANDING, 3,LOG_NORMAL, 26, DISC_VAMP_THAN, 3 }, */
{ "withering", do_vwither, POS_STANDING, 3, LOG_NORMAL, 26, DISC_VAMP_THAN, 4 },
{ "drainlife", do_drain, POS_FIGHTING, 3, LOG_NORMAL, 26, DISC_VAMP_THAN, 5 },
{ "preserve", do_preserve, POS_STANDING, 3, LOG_NORMAL, 26, DISC_VAMP_NECR, 2 },
{ "spiritgate", do_spiritgate,POS_STANDING, 3, LOG_NORMAL, 26, DISC_VAMP_NECR, 3 },
{ "spiritguard", do_spiritguard,POS_STANDING, 3, LOG_NORMAL, 26, DISC_VAMP_NECR, 4 },
{ "truesight", do_truesight, POS_STANDING, 3, LOG_NORMAL, 26, DISC_VAMP_AUSP, 1 },
{ "readaura", do_readaura, POS_FIGHTING, 3, LOG_NORMAL, 26, DISC_VAMP_AUSP, 2 },
{ "scry", do_scry, POS_FIGHTING, 3, LOG_NORMAL, 26, DISC_VAMP_AUSP, 3 },
{ "astralwalk", do_astralwalk,POS_STANDING, 3, LOG_NORMAL, 26, DISC_VAMP_AUSP, 4 },
{ "unveil", do_unveil, POS_STANDING, 3, LOG_NORMAL, 26, DISC_VAMP_AUSP, 5 },
{ "vanish", do_vanish, POS_STANDING, 3, LOG_NORMAL, 26, DISC_VAMP_OBFU, 1 },
{ "mask", do_mask, POS_STANDING, 3, LOG_NORMAL, 26, DISC_VAMP_OBFU, 2 },
{ "shield", do_shield, POS_STANDING, 3, LOG_NORMAL, 26, DISC_VAMP_OBFU, 3 },
{ "mirror", do_mirror, POS_STANDING, 3, LOG_NORMAL, 26, DISC_VAMP_CHIM, 1 },
{ "formillusion", do_formillusion,POS_STANDING, 3, LOG_NORMAL,26, DISC_VAMP_CHIM, 2 },
{ "controlclone", do_control, POS_STANDING, 3, LOG_NORMAL, 26, DISC_VAMP_CHIM, 4 },
{ "vamparmor", do_vampirearmor, POS_STANDING, 3, LOG_NORMAL, 26, 0, 0 },
{ "bloodwall", do_bloodwall,POS_STANDING, 3, LOG_NORMAL, 26,DISC_VAMP_DAIM,2 },
{ "conceal", do_conceal, POS_STANDING, 3, LOG_NORMAL, 26,DISC_VAMP_OBFU,5 },
{ "sharpen", do_sharpen, POS_STANDING, 3, LOG_NORMAL, 26,DISC_VAMP_QUIE,7 },
{ "purify", do_purification, POS_STANDING, 3, LOG_NORMAL, 26, 0, 0 },
{ "grab", do_grab, POS_STANDING, 3, LOG_NORMAL, 26,DISC_VAMP_OBTE,8 },
{ "shadowgaze", do_shadowgaze,POS_STANDING, 3, LOG_NORMAL, 26,DISC_VAMP_OBTE,10 },
{ "binferno", do_inferno, POS_STANDING, 3, LOG_NORMAL, 26,DISC_VAMP_DAIM, 6 },
{ "healing", do_healing, POS_FIGHTING, 3, LOG_NORMAL, 26,DISC_VAMP_PROT,8},
/*{ "healingtouch", do_healingtouch,POS_STANDING,3,LOG_NORMAL,64,0,0},*/ /*monks healing power*/
{ "inconnu", do_inconnu, POS_STANDING, 3, LOG_NORMAL, 26,0,0 },
{ "majesty", do_majesty, POS_STANDING, 3, LOG_NORMAL, 26,DISC_VAMP_PRES,5 },
{ "nightsight", do_nightsight,POS_SITTING, 3, LOG_NORMAL, 26,DISC_VAMP_PROT,1 },
{ "poison", do_poison, POS_STANDING, 3, LOG_NORMAL, 26,DISC_VAMP_SERP,3 },
{ "regenerate", do_regenerate,POS_SLEEPING, 3, LOG_NORMAL, 26,0,0 },
{ "serpent", do_serpent, POS_STANDING, 3, LOG_NORMAL, 26,DISC_VAMP_SERP,2 },
{ "shadowplane", do_shadowplane,POS_STANDING, 3, LOG_NORMAL, 26,DISC_VAMP_OBTE,3 },
{ "shadowsight", do_shadowsight,POS_SITTING, 3, LOG_NORMAL, 26,DISC_VAMP_OBTE,2 },
{ "serenity", do_serenity,POS_SITTING, 3, LOG_NORMAL, 26,DISC_VAMP_ANIM,2 },
{ "embrace", do_embrace, POS_STANDING, 3, LOG_NORMAL, 26,0,0 },
{ "retract", do_retract, POS_STANDING, 3, LOG_NORMAL, 26,0,0 },
{ "diablerise", do_diablerise, POS_STANDING, 3, LOG_NORMAL, 26,0,0 },
{ "assassinate", do_assassinate,POS_STANDING, 3, LOG_NORMAL, 26,DISC_VAMP_QUIE,4 },
{ "tendrils", do_tendrils,POS_FIGHTING, 3, LOG_NORMAL, 26,DISC_VAMP_SERP,4 },
{ "lamprey", do_lamprey, POS_FIGHTING, 3, LOG_NORMAL, 26,DISC_VAMP_OBTE,5 },
{ "entrance", do_entrance,POS_STANDING, 3, LOG_NORMAL, 26,DISC_VAMP_PRES,3 },
{ "fleshcraft", do_fleshcraft,POS_STANDING, 3, LOG_NORMAL, 26,DISC_VAMP_VICI,2 },
{ "zombie", do_zombie, POS_STANDING, 3, LOG_NORMAL, 26,DISC_VAMP_NECR,5 },
{ "baal", do_baal, POS_STANDING, 3, LOG_NORMAL, 26,DISC_VAMP_DOMI,5 },
{ "dragonform", do_dragonform,POS_STANDING, 3, LOG_NORMAL, 26,DISC_VAMP_VICI,4 },
{ "dragonbreath", do_dragon, POS_FIGHTING, 3, LOG_NORMAL, 26,DISC_VAMP_VICI,8 },
{ "spew", do_spew, POS_FIGHTING, 3, LOG_NORMAL, 26,DISC_VAMP_THAU,6 },
{ "bloodwater", do_bloodwater,POS_FIGHTING, 3, LOG_NORMAL, 26,DISC_VAMP_NECR,5 },
{ "gourge", do_gourge, POS_STANDING, 3, LOG_NORMAL, 26,DISC_VAMP_THAU,8 },
{ "diablerize", do_diablerise, POS_STANDING, 3, LOG_NORMAL, 26,0,0},
{ "taste", do_taste, POS_STANDING, 3, LOG_NORMAL, 26,DISC_VAMP_THAU,1 },
{ "pigeon", do_pigeon, POS_STANDING, 3, LOG_NORMAL, 26,DISC_VAMP_ANIM,3 },
{ "bloodagony", do_bloodagony,POS_STANDING, 3, LOG_NORMAL, 26,DISC_VAMP_QUIE,3 },
{ "bonemod", do_bonemod, POS_STANDING, 3, LOG_NORMAL, 26,DISC_VAMP_VICI,3 },
{ "cauldron", do_cauldron,POS_FIGHTING, 3, LOG_NORMAL, 26,DISC_VAMP_THAU,2 },
{ "flamehands", do_flamehands,POS_FIGHTING, 3, LOG_NORMAL, 26,DISC_VAMP_PROT,5 },
{ "summon", do_summon, POS_STANDING, 3, LOG_NORMAL, 26,DISC_VAMP_PRES,4 },
{ "shroud", do_shroud, POS_STANDING, 3, LOG_NORMAL, 26,DISC_VAMP_OBTE,1 },
{ "share", do_share, POS_STANDING, 3, LOG_NORMAL, 26,DISC_VAMP_ANIM,4 },
{ "frenzy", do_frenzy, POS_FIGHTING, 3, LOG_NORMAL, 26,DISC_VAMP_ANIM,5 },
{ "far", do_far, POS_STANDING, 3, LOG_NORMAL, 26,DISC_VAMP_PRES,9 },
{ "awe", do_awe, POS_STANDING, 3, LOG_NORMAL, 26,DISC_VAMP_PRES,1 },
{ "forget", do_forget, POS_STANDING, 3, LOG_NORMAL, 26,DISC_VAMP_DOMI,8 },
{ "acid", do_acid, POS_STANDING, 3, LOG_NORMAL, 26,DISC_VAMP_DOMI,4 },
{ "vsilence", do_death, POS_STANDING, 3, LOG_NORMAL, 26,DISC_VAMP_QUIE,5 },
{ "vsilence", do_death, POS_STANDING, 3, LOG_NORMAL, 26,DISC_VAMP_QUIE,5 },
{ "flash", do_flash, POS_STANDING, 3, LOG_NORMAL, 26,DISC_VAMP_QUIE,9 },
{ "tide", do_tide, POS_STANDING, 3, LOG_NORMAL, 26,DISC_VAMP_THAU,5 },
{ "coil", do_coil, POS_STANDING, 3, LOG_NORMAL, 26,DISC_VAMP_SERP,8 },
{ "infirmity", do_infirmity,POS_FIGHTING, 3, LOG_NORMAL, 26,DISC_VAMP_QUIE,2 },
{ "change", do_change, POS_STANDING, 3, LOG_NORMAL, 26,DISC_VAMP_PROT,3 },
{ "shadowstep", do_shadowstep, POS_STANDING, 3, LOG_NORMAL, 26,DISC_VAMP_OBTE,4 },
{ "claws", do_claws, POS_SITTING, 3, LOG_NORMAL, 26,DISC_VAMP_PROT,2 },
{ "darkheart", do_darkheart, POS_STANDING, 3, LOG_NORMAL, 26,DISC_VAMP_SERP,1 },
{ "earthmeld", do_earthmeld, POS_STANDING, 3, LOG_NORMAL, 26,DISC_VAMP_PROT,4 },
{ "fangs", do_fangs, POS_SITTING, 3, LOG_NORMAL, 26,0,0 },
{ "possession", do_possession, POS_STANDING, 3, LOG_NORMAL, 26,DISC_VAMP_DOMI,3 },
{ "theft", do_theft, POS_FIGHTING, 3, LOG_NORMAL, 26,DISC_VAMP_THAU,4 },
{ "plasma", do_plasma, POS_STANDING, 3, LOG_NORMAL, 26,DISC_VAMP_VICI,5 },
{ "zuloform", do_zuloform,POS_FIGHTING, 3, LOG_NORMAL, 26,DISC_VAMP_VICI,2},
{ "beckon", do_beckon, POS_STANDING, 3, LOG_NORMAL, 26,DISC_VAMP_ANIM,1},
{ "spit", do_spit, POS_SITTING, 3, LOG_NORMAL, 26,DISC_VAMP_QUIE,1},
{ "spit", do_spit, POS_SITTING, 3, LOG_NORMAL, 26,DISC_VAMP_QUIE,1},
{ "tongue", do_tongue, POS_FIGHTING, 3, LOG_NORMAL, 26,DISC_VAMP_SERP,4},
{ "mindblast", do_mindblast,POS_STANDING, 3, LOG_NORMAL, 26,DISC_VAMP_PRES,2},
{ "earthquake", do_earthquake, POS_FIGHTING, 3, LOG_NORMAL, 26,0,0},
{ "tornado", do_tornado, POS_FIGHTING, 3, LOG_NORMAL, 26,0,0},
{ "infernal", do_infernal, POS_FIGHTING, 3, LOG_NORMAL, 26,0,0},
{ "bloodsacrifice", do_bloodsac, POS_STANDING, 3, LOG_NORMAL, 26,0,0},
{ "enmity", do_enmity, POS_FIGHTING, 3, LOG_NORMAL, 26,0,0},
{ "enrage", do_enrage, POS_FIGHTING, 3, LOG_NORMAL, 26,0,0},
{ "booming", do_booming, POS_FIGHTING, 3, LOG_NORMAL, 26,0,0},
{ "truesight", do_truesight, POS_STANDING, 3, LOG_NORMAL, 26,0,0},
{ "web", do_web, POS_FIGHTING, 3, LOG_NORMAL, 26,0,0},
{ "claws", do_claws, POS_STANDING, 3, LOG_NORMAL, 26,0,0},
{ "chaosgate", do_chaosgate, POS_STANDING, 3, LOG_NORMAL, 26,0,0},
{ "fury", do_fury, POS_STANDING, 3, LOG_NORMAL, 26,0,0},
{ "tantalk", do_tantalk, POS_DEAD, 3, LOG_NORMAL, 26,0,0},
{ "taneq", do_taneq, POS_STANDING, 3, LOG_NORMAL, 26,0,0},
{ "bloodrite", do_unholyrite, POS_STANDING, 3, LOG_NORMAL, 26,0,0},
{ "lavablast", do_lavablast, POS_FIGHTING, 3, LOG_NORMAL, 26,0,0},
{ "chaossurge", do_chaossurge, POS_FIGHTING, 3, LOG_NORMAL, 26,0,0},
// Zombie
{ "zombiesight", do_zombiesight, POS_STANDING, 3, LOG_NORMAL, CLASS_ZOMBIE, 0, 0},
/*
* Deva
*/
{ "earthquake", do_earthquake, POS_FIGHTING, 3, LOG_NORMAL, 28,0,0},
{ "tornado", do_tornado, POS_FIGHTING, 3, LOG_NORMAL, 28,0,0},
{ "infernal", do_infernal, POS_FIGHTING, 3, LOG_NORMAL, 28,0,0},
{ "bloodsacrifice", do_bloodsac, POS_STANDING, 3, LOG_NORMAL, 28,0,0},
{ "enmity", do_enmity, POS_FIGHTING, 3, LOG_NORMAL, 28,0,0},
{ "enrage", do_enrage, POS_FIGHTING, 3, LOG_NORMAL, 28,0,0},
{ "booming", do_booming, POS_FIGHTING, 3, LOG_NORMAL, 28,0,0},
{ "truesight", do_truesight, POS_STANDING, 3, LOG_NORMAL, 28,0,0},
{ "web", do_web, POS_FIGHTING, 3, LOG_NORMAL, 28,0,0},
{ "claws", do_claws, POS_STANDING, 3, LOG_NORMAL, 28,0,0},
{ "chaosgate", do_chaosgate, POS_STANDING, 3, LOG_NORMAL, 28,0,0},
{ "fury", do_fury, POS_STANDING, 3, LOG_NORMAL, 28,0,0},
{ "tantalk", do_tantalk, POS_DEAD, 3, LOG_NORMAL, 28,0,0},
{ "taneq", do_taneq, POS_STANDING, 3, LOG_NORMAL, 28,0,0},
{ "bloodrite", do_unholyrite, POS_STANDING, 3, LOG_NORMAL, 28,0,0},
{ "lavablast", do_lavablast, POS_FIGHTING, 3, LOG_NORMAL, 28,0,0},
{ "chaossurge", do_chaossurge, POS_FIGHTING, 3, LOG_NORMAL, 28,0,0},
{ "truesight", do_truesight, POS_STANDING, 3, LOG_NORMAL, 28,0,0},
{ "enflame", do_enflame, POS_STANDING, 3, LOG_NORMAL, 28,0,0},
{ "magma", do_magma, POS_FIGHTING, 3, LOG_NORMAL, 28,0,0 },
{ "naturesfury", do_naturesfury, POS_MEDITATING, 3, LOG_NORMAL, 28,0,0 },
{ "disburse", do_disperce, POS_STANDING, 3, LOG_NORMAL, 28,0,0 },
{ "enfold", do_enfold, POS_STANDING, 3, LOG_NORMAL, 28,0,0},
{ "earthshatter", do_earthshatter,POS_FIGHTING, 3, LOG_NORMAL, 28, 0, 0 },
{ "hydro", do_hydro, POS_FIGHTING, 3, LOG_NORMAL, 28, 0, 0 },
{ "elementaleq", do_elementaleq, POS_STANDING, 3, LOG_NORMAL, 28,0,0 },
/*
* Nazgul
*/
{ "hydraform", do_hydraform, POS_STANDING, 3, LOG_NORMAL, 30,0,0},
// { "gbreath", do_gbreath, POS_FIGHTING, 0, LOG_NORMAL, 30,0,0 },
{ "growth", do_growth, POS_STANDING, 3, LOG_NORMAL, 30,0,0},
{ "hydragain", do_hydragain, POS_STANDING, 3, LOG_NORMAL, 30,0,0},
{ "dragonorb", do_dragonorb, POS_STANDING, 0, LOG_NORMAL, 30,0,0 },
{ "poisonbreath", do_poisonbreath, POS_FIGHTING, 0, LOG_NORMAL, 30,0,0 },
{ "fbreath", do_fbreath, POS_FIGHTING, 0, LOG_NORMAL, 30,0,0 },
{ "lbreath", do_lbreath, POS_FIGHTING, 0, LOG_NORMAL, 30,0,0 },
{ "abreath", do_abreath, POS_FIGHTING, 0, LOG_NORMAL, 30,0,0 },
{ "frbreath", do_frbreath, POS_FIGHTING, 0, LOG_NORMAL, 30,0,0 },
{ "dbreath", do_dbreath, POS_FIGHTING, 0, LOG_NORMAL, 30,0,0 },
{ "growth", do_growth, POS_STANDING, 3, LOG_NORMAL, CLASS_HYDRA,0,0},
{ "truesight", do_truesight, POS_STANDING, 3, LOG_NORMAL, 30,0,0 },
{ "mistwalk", do_mistwalk, POS_STANDING, 3, LOG_NORMAL, 30,0,0 },
{ "roar", do_shaperoar, POS_FIGHTING, 3, LOG_NORMAL, 30,0,0 },
{ "charge", do_charge, POS_FIGHTING, 3, LOG_NORMAL, 30,0,0 },
{ "stomp", do_stomp, POS_FIGHTING, 3, LOG_NORMAL, 30,0,0 },
{ "breath", do_breath, POS_FIGHTING, 3, LOG_NORMAL, 30,0,0 },
{ "deathaura", do_deathaura, POS_STANDING, 3, LOG_NORMAL, 30,0,0 },
{ "breathforge", do_breathforge, POS_STANDING,3,LOG_NORMAL, 30,0,0},
{ "venomspit", do_venomspit, POS_FIGHTING, 0, LOG_NORMAL, 30,0,0 },
{ "gasbreath", do_gasbreath, POS_STANDING, 0, LOG_NORMAL, 30,0,0 },
{ "fieryeyes", do_fieryeyes, POS_FIGHTING, 0, LOG_NORMAL, 30,0,0 },
{ "spikes", do_spikes, POS_FIGHTING, 0, LOG_NORMAL, 30,0,0 },
{ "deathstate", do_deathstate, POS_STANDING, 0, LOG_NORMAL, 30,0,0 },
{ "headbash", do_headbash, POS_FIGHTING, 0, LOG_NORMAL, 30,0,0 },
{ "acidblood", do_acidblood, POS_STANDING, 0, LOG_NORMAL, 30,0,0 },
{ "knighttalk", do_knighttalk, POS_DEAD, 3, LOG_NORMAL, 30,0,0},
{ "knightarmor", do_knightarmor, POS_STANDING, 3, LOG_NORMAL, 30,0,0},
{ "gain", do_gain, POS_STANDING, 3, LOG_NORMAL, 30,0,0},
{ "weaponpractice", do_weaponpractice, POS_STANDING, 3, LOG_NORMAL, 30,0,0},
{ "powerword", do_powerword, POS_FIGHTING, 3, LOG_NORMAL, 30,0,0},
{ "aura", do_aura, POS_STANDING, 3, LOG_NORMAL, 30,0,0},
{ "command", do_command, POS_STANDING, 3, LOG_ALWAYS, 30,0,0},
{ "unholysight", do_truesight, POS_STANDING, 3, LOG_NORMAL, 30,0,0},
{ "bloodrite", do_unholyrite, POS_STANDING, 3, LOG_NORMAL, 30,0,0},
{ "ride", do_ride, POS_STANDING, 3, LOG_NORMAL, 30,0,0},
{ "soulsuck", do_soulsuck, POS_FIGHTING, 3, LOG_NORMAL, 30,0,0},
/*
* Necromancer
*/
{ "knighttalk", do_knighttalk, POS_DEAD, 3, LOG_NORMAL, 32,0,0},
{ "knightarmor", do_knightarmor, POS_STANDING, 3, LOG_NORMAL,32,0,0},
{ "gain", do_gain, POS_STANDING, 3, LOG_NORMAL, 32,0,0},
{ "weaponpractice", do_weaponpractice, POS_STANDING, 3, LOG_NORMAL, 32,0,0},
{ "powerword", do_powerword, POS_FIGHTING, 3, LOG_NORMAL, 32,0,0},
{ "aura", do_aura, POS_STANDING, 3, LOG_NORMAL, 32,0,0},
{ "command", do_command, POS_STANDING, 3, LOG_ALWAYS, 32,0,0},
{ "unholysight", do_truesight, POS_STANDING, 3, LOG_NORMAL, 32,0,0},
{ "bloodrite", do_unholyrite, POS_STANDING, 3, LOG_NORMAL, 32,0,0},
{ "ride", do_ride, POS_STANDING, 3, LOG_NORMAL, 32,0,0},
{ "soulsuck", do_soulsuck, POS_FIGHTING, 3, LOG_NORMAL, 32,0,0},
{ "truesight", do_truesight, POS_STANDING, 3, LOG_NORMAL, 32,0,0},
{ "enflame", do_enflame, POS_STANDING, 3, LOG_NORMAL, 32,0,0},
{ "magma", do_magma, POS_FIGHTING, 3, LOG_NORMAL, 32,0,0 },
{ "naturesfury", do_naturesfury, POS_MEDITATING, 3, LOG_NORMAL, 32,0,0 },
{ "disburse", do_disperce, POS_STANDING, 3, LOG_NORMAL, 32,0,0 },
{ "enfold", do_enfold, POS_STANDING, 3, LOG_NORMAL, 32,0,0},
{ "earthshatter", do_earthshatter,POS_FIGHTING, 3, LOG_NORMAL, 32, 0, 0 },
{ "hydro", do_hydro, POS_FIGHTING, 3, LOG_NORMAL, 32, 0, 0 },
// { "elementaleq", do_elementaleq, POS_STANDING, 3, LOG_NORMAL, 10,0,0 },
/*
* Silver Dragon
*/
{ "prayer", do_angeltalk, POS_MEDITATING,3, LOG_NORMAL, 34,0,0 },
{ "gpeace", do_gpeace, POS_STANDING, 3, LOG_NORMAL, 34,0,0 },
{ "innerpeace", do_innerpeace, POS_STANDING, 3, LOG_NORMAL, 34,0,0 },
{ "houseofgod", do_houseofgod, POS_STANDING, 3, LOG_NORMAL, 34,0,0 },
{ "angelicaura", do_angelicaura, POS_FIGHTING, 3, LOG_NORMAL, 34,0,0 },
{ "gbanish", do_gbanish, POS_FIGHTING, 3, LOG_NORMAL, 34,0,0 },
{ "harmony", do_harmony, POS_FIGHTING, 3, LOG_NORMAL, 34,0,0 },
{ "gsenses", do_gsenses, POS_STANDING, 3, LOG_NORMAL, 34,0,0 },
{ "gfavor", do_gfavor, POS_STANDING, 3, LOG_NORMAL, 34,0,0 },
{ "forgiveness", do_forgivness, POS_FIGHTING, 3, LOG_NORMAL, 34,0,0 },
{ "martyr", do_martyr, POS_STANDING, 3, LOG_NORMAL, 34,0,0 },
{ "swoop", do_swoop, POS_STANDING, 3, LOG_NORMAL, 34,0,0 },
{ "awings", do_awings, POS_STANDING, 3, LOG_NORMAL, 34,0,0 },
{ "halo", do_halo, POS_STANDING, 3, LOG_NORMAL, 34,0,0 },
{ "sinsofthepast", do_sinsofthepast, POS_FIGHTING, 3, LOG_NORMAL, 34,0,0 },
{ "eyeforaneye", do_eyeforaneye, POS_FIGHTING, 3, LOG_NORMAL, 34,0,0 },
{ "angelicarmor", do_angelicarmor, POS_STANDING, 3, LOG_NORMAL, 34,0,0 },
{ "touchofgod", do_touchofgod, POS_FIGHTING, 3, LOG_NORMAL, 34,0,0 },
{ "spiritform", do_spiritform, POS_STANDING, 3, LOG_NORMAL, 34,0,0 },
{ "retribution", do_retribution, POS_FIGHTING, 3, LOG_NORMAL, 34,0,0 },
{ "dscry", do_scry, POS_STANDING,3,LOG_NORMAL, 34,0,0},
// { "droar", do_droar, POS_DEAD, 3,LOG_NORMAL, 34,0,0},
{ "nest", do_nest, POS_STANDING,3,LOG_NORMAL, 34,0,0},
{ "dgain", do_dgain, POS_STANDING,3,LOG_NORMAL, 34,0,0},
{ "dfly", do_fly, POS_STANDING,3,LOG_NORMAL, 34,0,0},
{ "dgem", do_dgem, POS_STANDING,3,LOG_NORMAL, 34,0,0},
{ "consume", do_consume, POS_STANDING,3,LOG_NORMAL, 34,0,0},
{ "dragform", do_drackform, POS_STANDING,3,LOG_NORMAL, 34,0,0},
{ "dsight", do_dsight, POS_STANDING,3,LOG_NORMAL, 34,0,0},
{ "hatch", do_hatch, POS_STANDING,3,LOG_ALWAYS, 34,0,0},
{ "dlick", do_lick, POS_DEAD ,3,LOG_NORMAL, 34,0,0},
{ "dconfuse", do_dconfuse, POS_STANDING,3,LOG_NORMAL, 34,0,0},
{ "peer", do_peer, POS_STANDING,3,LOG_NORMAL, 34,0,0},
{ "age", do_age, POS_STANDING,3,LOG_NORMAL, 34,0,0},
{ "gbreath", do_gbreath, POS_FIGHTING,3,LOG_NORMAL, 34,0,0},
{ "fbreath", do_fbreath, POS_FIGHTING,3,LOG_NORMAL, 34,0,0},
{ "lbreath", do_lbreath, POS_FIGHTING,3,LOG_NORMAL, 34,0,0},
{ "cbreath", do_cbreath, POS_FIGHTING,3,LOG_NORMAL, 34,0,0},
{ "abreath", do_abreath, POS_FIGHTING,3,LOG_NORMAL, 34,0,0},
{ "dswoop", do_dswoop, POS_STANDING,3,LOG_NORMAL, 34,0,0},
{ "absorb", do_deat, POS_STANDING,3,LOG_NORMAL, 34,0,0},
{ "breathforge", do_breathforge, POS_STANDING,3,LOG_NORMAL, 34,0,0},
/*
* Gold Dragon prev dragoon pal/drac
* www.angelfire.com/va/drgon/types.html
*/
{ "enlighten", do_enlighten, POS_STANDING, 3, LOG_NORMAL, 36,0,0},
{ "holyaura", do_holyaura, POS_FIGHTING, 3, LOG_NORMAL, 36,0,0},
{ "retribution", do_retribution, POS_FIGHTING, 3, LOG_NORMAL, 36,0,0},
{ "pmight", do_pmight, POS_STANDING, 3, LOG_NORMAL, 36,0,0},
{ "parmor", do_paladinarmor,POS_STANDING, 3, LOG_NORMAL, 36,0,0},
{ "holywrath", do_wrath, POS_FIGHTING, 3, LOG_NORMAL, 36,0,0},
{ "pblade", do_pblade, POS_STANDING, 3, LOG_NORMAL, 36,0,0},
{ "barmor", do_barmor, POS_STANDING, 3, LOG_NORMAL, 36,0,0},
{ "ppractice", do_paladinpractice,POS_STANDING,3, LOG_NORMAL, 36,0,0},
{ "holyvision", do_holyvision, POS_STANDING, 3, LOG_NORMAL, 36,0,0},
{ "righteousaura", do_righteous, POS_STANDING, 3, LOG_NORMAL, 36,0,0},
{ "bash", do_bash, POS_FIGHTING, 3, LOG_NORMAL, 36,0,0},
{ "dscry", do_scry, POS_STANDING,3,LOG_NORMAL, CLASS_GOLD_DRAGON,0,0},
// { "droar", do_droar, POS_DEAD, 3,LOG_NORMAL, CLASS_GOLD_DRAGON,0,0},
{ "nest", do_nest, POS_STANDING,3,LOG_NORMAL, CLASS_GOLD_DRAGON,0,0},
{ "dgain", do_dgain, POS_STANDING,3,LOG_NORMAL, CLASS_GOLD_DRAGON,0,0},
{ "dfly", do_fly, POS_STANDING,3,LOG_NORMAL, CLASS_GOLD_DRAGON,0,0},
{ "dgem", do_dgem, POS_STANDING,3,LOG_NORMAL, CLASS_GOLD_DRAGON,0,0},
{ "consume", do_consume, POS_STANDING,3,LOG_NORMAL, CLASS_GOLD_DRAGON,0,0},
{ "dragform", do_drackform, POS_STANDING,3,LOG_NORMAL, CLASS_GOLD_DRAGON,0,0},
{ "dsight", do_dsight, POS_STANDING,3,LOG_NORMAL, CLASS_GOLD_DRAGON,0,0},
{ "hatch", do_hatch, POS_STANDING,3,LOG_ALWAYS, CLASS_GOLD_DRAGON,0,0},
{ "dlick", do_lick, POS_DEAD ,3,LOG_NORMAL, CLASS_GOLD_DRAGON,0,0},
{ "dconfuse", do_dconfuse, POS_STANDING,3,LOG_NORMAL, CLASS_GOLD_DRAGON,0,0},
{ "peer", do_peer, POS_STANDING,3,LOG_NORMAL, CLASS_GOLD_DRAGON,0,0},
{ "age", do_age, POS_STANDING,3,LOG_NORMAL, CLASS_GOLD_DRAGON,0,0},
{ "gbreath", do_gbreath, POS_FIGHTING,3,LOG_NORMAL, CLASS_GOLD_DRAGON,0,0},
{ "fbreath", do_fbreath, POS_FIGHTING,3,LOG_NORMAL, CLASS_GOLD_DRAGON,0,0},
{ "lbreath", do_lbreath, POS_FIGHTING,3,LOG_NORMAL, CLASS_GOLD_DRAGON,0,0},
{ "cbreath", do_cbreath, POS_FIGHTING,3,LOG_NORMAL, CLASS_GOLD_DRAGON,0,0},
{ "abreath", do_abreath, POS_FIGHTING,3,LOG_NORMAL, CLASS_GOLD_DRAGON,0,0},
{ "dswoop", do_dswoop, POS_STANDING,3,LOG_NORMAL, CLASS_GOLD_DRAGON,0,0},
{ "absorb", do_deat, POS_STANDING,3,LOG_NORMAL, CLASS_GOLD_DRAGON,0,0},
{ "breathforge", do_breathforge, POS_STANDING,3,LOG_NORMAL, CLASS_GOLD_DRAGON,0,0},
/*
Demon/Draconian- Shadow Dragon Demon/Assassin - Hell's Soldier
Demon/Wraith - Shadow Fiend Vampire/Werewolf - Undead Lycan
Werewolf/Drow - Stalker Werewolf/Elemental- Gaia Wolf
Drow/Wraith - Shadowborn Drow/Assassin - Black Assassin
Vampire/Tan - Succubus Vampire/Wraith - Vampiric Mist
Tan/Elemental - Deva Tan/Hydra - Ba'atezu
UK/Hydra - Nazgul UK/Assassin - Undead Assassin
UK/Elemental - Necromancer Angel/Paladin - Heaven's Soldier
Angel/Draconian- Silver Dragon Angel/Hydra - Dragon Rider
Paladin/Draco - Dragoon Paladin/Elemental - Druid
*/
/*
Monk
{ "chaoshands", do_chands, POS_STANDING, 3, LOG_NORMAL, 64,0,0 },
{ "monkarmor", do_monkarmor, POS_STANDING, 3, LOG_NORMAL, 64,0,0 },
{ "ghold", do_ghold, POS_STANDING, 3, LOG_NORMAL, 64,0,0 },
{ "godsheal", do_godsheal, POS_FIGHTING, 3, LOG_NORMAL, 64,0,0 },
{ "mantra", do_mantra, POS_STANDING, 3, LOG_NORMAL, 64,0,0 },
{ "guide", do_guide, POS_STANDING, 3, LOG_NORMAL, 64,0,0 },
{ "wrathofgod", do_wrathofgod, POS_FIGHTING, 3, LOG_NORMAL, 64,0,0},
{ "cloak", do_cloak, POS_STANDING, 3, LOG_NORMAL, 64,0,0 },
{ "prayofages", do_prayofages,POS_STANDING, 3, LOG_NORMAL, 64,0,0 },
{ "sacredinvis", do_sacredinvis, POS_STANDING, 3, LOG_NORMAL, 64,0,0 },
{ "flaminghands", do_flaminghands,POS_STANDING, 3, LOG_NORMAL, 64,0,0 },
{ "darkblaze", do_darkblaze, POS_FIGHTING, 3, LOG_NORMAL, 64,0,0},
{ "adamantium", do_adamantium,POS_STANDING, 3, LOG_NORMAL, 64,0,0 },
{ "godseye", do_godseye, POS_STANDING, 3, LOG_NORMAL, 64,0,0 },
{ "celestial", do_celestial,POS_STANDING, 3, LOG_NORMAL, 64,0,0 },
{ "steelskin", do_steelskin,POS_STANDING, 3, LOG_NORMAL, 64,0,0 },
{ "godsbless", do_godsbless,POS_FIGHTING, 3, LOG_NORMAL, 64,0,0 },
{ "thrustkick", do_thrustkick,POS_FIGHTING, 3, LOG_NORMAL, 64,0,0 },
{ "spinkick", do_spinkick,POS_FIGHTING,3,LOG_NORMAL,64,0,0 },
{ "backfist", do_backfist,POS_FIGHTING,3,LOG_NORMAL,64,0,0 },
{ "elbow", do_elbow,POS_FIGHTING,3,LOG_NORMAL,64,0,0 },
{ "sweep", do_sweep,POS_FIGHTING,3,LOG_NORMAL,64,0,0 },
{ "reverse", do_reverse,POS_FIGHTING,3,LOG_NORMAL,64,0,0 },
{ "knee", do_knee,POS_FIGHTING,3,LOG_NORMAL,64,0,0 },
{ "shinkick", do_shinkick,POS_FIGHTING,3,LOG_NORMAL,64,0,0 },
{ "palmstrike", do_palmstrike,POS_FIGHTING,3,LOG_NORMAL,64,0,0 },
{ "spiritpower", do_spiritpower,POS_FIGHTING,3,LOG_NORMAL,64,0,0},
{ "deathtouch", do_deathtouch,POS_STANDING,3,LOG_NORMAL,64,0,0 },
{ "relax", do_relax,POS_FIGHTING,3,LOG_NORMAL,64,0,0},
*/
//{ "monktalk", do_monktalk,POS_DEAD,3,LOG_NORMAL,64,0,0 },
{ "disciplines", do_disciplines,POS_STANDING, 3, LOG_NORMAL, 0,0,0 },
{ "research", do_research,POS_STANDING, 3, LOG_NORMAL, 0,0,0 },
/*
* WereWolf
*/
{ "razorclaws", do_razorclaws, POS_FIGHTING, 3, LOG_NORMAL, 2,DISC_WERE_WOLF,4 },
{ "staredown", do_staredown, POS_FIGHTING, 3, LOG_NORMAL, 2,DISC_WERE_OWL,5 },
{ "disquiet", do_disquiet, POS_FIGHTING, 3 , LOG_NORMAL, 2,DISC_WERE_OWL,6 },
{ "reshape", do_reshape, POS_STANDING, 3, LOG_NORMAL, 2,DISC_WERE_OWL,7 },
{ "cocoon", do_cocoon, POS_FIGHTING, 3, LOG_NORMAL, 2,DISC_WERE_OWL, 8 },
{ "maxgnosis", do_maxgnosis, POS_STANDING, 3, LOG_NORMAL, 2,0,0},
{ "quills", do_quills, POS_FIGHTING, 3, LOG_NORMAL, 2,DISC_WERE_HAWK,5 },
{ "burrow", do_burrow, POS_FIGHTING, 3, LOG_NORMAL, 2,DISC_WERE_HAWK,6 },
{ "nightsight",do_nightsight,POS_FIGHTING,3,LOG_NORMAL,2,DISC_WERE_HAWK,1 },
{ "moonarmour", do_moonarmour, POS_FIGHTING, 3, LOG_NORMAL, 2,0,0 },
{ "flameclaws", do_flameclaws, POS_STANDING, 3, LOG_NORMAL, 2,DISC_WERE_LUNA,1 },
{ "motherstouch", do_motherstouch,POS_FIGHTING, 3, LOG_NORMAL, 2,DISC_WERE_LUNA,3 },
{ "gmotherstouch", do_gmotherstouch,POS_FIGHTING, 3, LOG_NORMAL, 2,DISC_WERE_LUNA,4 },
{ "sclaws", do_sclaws, POS_STANDING, 3, LOG_NORMAL, 2,DISC_WERE_LUNA,5 },
{ "moonbeam", do_moonbeam,POS_FIGHTING, 3, LOG_NORMAL, 2,DISC_WERE_LUNA,8 },
{ "moonarmour", do_moonarmour,POS_STANDING, 3, LOG_NORMAL, 2,DISC_WERE_LUNA,2 },
{ "moongate", do_moongate,POS_STANDING, 3, LOG_NORMAL, 2,DISC_WERE_LUNA,6 },
{ "devour", do_devour, POS_STANDING, 3, LOG_NORMAL, 2,DISC_WERE_RAPT,5 },
{ "talons", do_talons, POS_FIGHTING, 3, LOG_NORMAL, 2,DISC_WERE_RAPT,10 },
{ "calm", do_calm, POS_STANDING, 3, LOG_NORMAL, 2,DISC_WERE_WOLF,3 },
{ "burrow", do_burrow, POS_STANDING, 3, LOG_NORMAL, 2,DISC_WERE_BOAR,5 },
{ "truesight", do_truesight, POS_STANDING, 3, LOG_NORMAL, 2, DISC_WERE_HAWK, 3 },
{ "wither", do_wither, POS_STANDING, 3, LOG_NORMAL, 2, DISC_WERE_HAWK,7 },
{ "claws", do_claws, POS_FIGHTING, 3, LOG_NORMAL, 2,DISC_WERE_WOLF,1 },
{ "fangs", do_fangs, POS_FIGHTING, 3, LOG_NORMAL, 2,DISC_WERE_WOLF,2 },
{ "shield", do_shield, POS_STANDING, 3, LOG_NORMAL, 2, DISC_WERE_OWL, 2 },
{ "shadowplane", do_shadowplane,POS_STANDING, 3, LOG_NORMAL, 2,DISC_WERE_OWL,3 },
{ "shadowsight", do_shadowsight,POS_SITTING, 3, LOG_NORMAL, 2,DISC_WERE_HAWK,2 },
{ "roar", do_roar, POS_FIGHTING, 3, LOG_NORMAL, 2,DISC_WERE_BEAR,6 },
{ "jawlock", do_jawlock, POS_STANDING, 3, LOG_NORMAL, 2,DISC_WERE_RAPT,8 },
{ "perception", do_perception,POS_STANDING, 3, LOG_NORMAL, 2,DISC_WERE_RAPT,3 },
{ "skin", do_skin, POS_STANDING, 3, LOG_NORMAL, 2,DISC_WERE_BEAR,7 },
{ "rend", do_rend, POS_STANDING, 3, LOG_NORMAL, 2,DISC_WERE_BOAR,7 },
{ "slam", do_slam, POS_STANDING, 3, LOG_NORMAL, 2,DISC_WERE_BEAR,8 },
{ "shred", do_shred, POS_STANDING, 3, LOG_NORMAL, 2,DISC_WERE_RAPT,7 },
/*
* Demon
*/
{ "soulsuck", do_soulsuck,POS_FIGHTING, 3, LOG_NORMAL, CLASS_DEMON,0,2 },
{ "frostbreath", do_frostbreath,POS_FIGHTING, 3, LOG_NORMAL, CLASS_DEMON,DISC_DAEM_GELU,2 },
{ "graft", do_graft, POS_STANDING, 3, LOG_NORMAL, CLASS_DEMON,DISC_DAEM_ATTA,5 },
{ "rage", do_rage, POS_FIGHTING, 3, LOG_NORMAL, CLASS_DEMON,DISC_DAEM_ATTA,3 },
{ "calm", do_calm, POS_STANDING, 3, LOG_NORMAL, CLASS_DEMON,DISC_DAEM_ATTA,4 },
{ "claws", do_claws, POS_FIGHTING, 3, LOG_NORMAL, CLASS_DEMON,DISC_DAEM_ATTA,1 },
{ "fangs", do_fangs, POS_FIGHTING, 3, LOG_NORMAL, CLASS_DEMON,DISC_DAEM_ATTA,2 },
{ "horns", do_horns, POS_FIGHTING, 3, LOG_NORMAL, 1,DISC_DAEM_ATTA,4 },
{ "blink", do_blink, POS_FIGHTING, 3, LOG_NORMAL, CLASS_DEMON,DISC_DAEM_ATTA,7 },
{ "inferno", do_dinferno, POS_DEAD, 3, LOG_NORMAL, CLASS_DEMON,DISC_DAEM_HELL, 3 },
{ "tail", do_tail, POS_FIGHTING, 3, LOG_NORMAL, 1,0,0 },
{ "immolate", do_immolate, POS_STANDING, 3, LOG_NORMAL, CLASS_DEMON,DISC_DAEM_HELL, 2 },
{ "daemonseed", do_seed, POS_STANDING, 3, LOG_NORMAL, CLASS_DEMON,DISC_DAEM_HELL, 7 },
{ "hellfire", do_hellfire, POS_STANDING, 3, LOG_NORMAL, CLASS_DEMON,DISC_DAEM_HELL, 8 },
{ "unnerve", do_unnerve, POS_FIGHTING, 3, LOG_NORMAL, CLASS_DEMON,DISC_DAEM_DISC,1 },
{ "freezeweapon", do_wfreeze, POS_STANDING, 3, LOG_NORMAL, CLASS_DEMON,DISC_DAEM_GELU, 1 },
{ "chaosportal", do_chaosport, POS_FIGHTING, 3, LOG_NORMAL, CLASS_DEMON,DISC_DAEM_DISC, 4 },
{ "caust", do_caust, POS_STANDING, 3, LOG_NORMAL, CLASS_DEMON,DISC_DAEM_CORR, 4 },
{ "gust", do_gust, POS_STANDING, 3, LOG_NORMAL, CLASS_DEMON,DISC_DAEM_GELU, 7 },
{ "entomb", do_entomb, POS_STANDING, 3, LOG_NORMAL, CLASS_DEMON,DISC_DAEM_GELU, 6 },
{ "evileye", do_evileye, POS_STANDING, 3, LOG_NORMAL, CLASS_DEMON,DISC_DAEM_DISC, 2 },
{ "leech", do_leech, POS_FIGHTING, 3, LOG_NORMAL, CLASS_DEMON,DISC_DAEM_NETH,4 },
{ "deathsense", do_deathsense, POS_FIGHTING, 3, LOG_NORMAL, CLASS_DEMON,DISC_DAEM_NETH, 2 },
{ "eyespy", do_eyespy, POS_STANDING, 3, LOG_NORMAL, 1,0,0 },
{ "champions", do_champions, POS_STANDING, 3, LOG_NORMAL, 1,0,0 },
{ "demonarmour", do_demonarmour, POS_STANDING, 3, LOG_NORMAL, 1,0,0 },
{ "hooves", do_hooves, POS_STANDING, 3, LOG_NORMAL, 1,0,0 },
{ "humanform", do_humanform, POS_SITTING, 2, LOG_NORMAL, 1,0,0 },
{ "inpart", do_inpart, POS_STANDING, 3, LOG_NORMAL, 1,0,0 },
{ "travel", do_travel, POS_STANDING, 3, LOG_NORMAL, 1,0,0 },
{ "weaponform", do_weaponform, POS_STANDING, 2, LOG_NORMAL, 1,0,0 },
{ "leap", do_leap, POS_STANDING, 3, LOG_NORMAL, 1,0,0 },
{ "wings", do_wings, POS_STANDING, 3, LOG_NORMAL, 1,0,0 },
{ "demonform", do_demonform, POS_STANDING, 3, LOG_NORMAL, 1,0,0, },
{ "tribe", do_tribe, POS_STANDING, 3,LOG_NORMAL,2,0,0},
{ "tribe", do_tribe, POS_STANDING, 3,LOG_NORMAL,16,0,0},
{ "info", do_info, POS_DEAD, 12,LOG_NORMAL,0,0,0 },
{ "demongate", do_dgate, POS_FIGHTING, 3, LOG_NORMAL, 1,0,0 },
{ "tick", do_tick, POS_DEAD, 12, LOG_ALWAYS, 0,0,0},
{ "resetarea", do_resetarea, POS_DEAD, 10, LOG_ALWAYS, 0,0,0},
// { "vamptalk", do_vamptalk, POS_DEAD, 1, LOG_NORMAL, 8,0,0 },
{ "obtain", do_obtain, POS_STANDING, 3, LOG_NORMAL, 0,0,0 },
{ "warps", do_warps, POS_STANDING, 3, LOG_NORMAL, 0,0,0 },
/* Vamp */
/* Vamp ^^^^ */
{ "ban", do_ban, POS_DEAD, 12, LOG_ALWAYS,0,0,0 },
{ "transfer", do_transfer, POS_DEAD, 7, LOG_NORMAL,0,0,0 },
{ "steeleq", do_runeeq, POS_STANDING, 2,
LOG_NORMAL,0,0,0 },
{ "platinumeq", do_platinumeq, POS_STANDING, 2, LOG_NORMAL,0,0,0 },
// { "artibuy", do_artibuy, POS_STANDING, 2, LOG_NORMAL,0,0,0 },
{ "fbuy", do_fbuy, POS_STANDING, 2, LOG_NORMAL,0,0,0 },
{ "afk", do_afk, POS_STANDING, 3, LOG_NORMAL,0,0,0 },
{ "hedit", do_hedit, POS_STANDING, 10, LOG_NORMAL,0,0,0 },
// { "freeze", do_freeze, POS_DEAD, 9, LOG_ALWAYS,0,0,0 },
{ "bitchslap", do_freeze, POS_DEAD, 9, LOG_ALWAYS,0,0,0 },
{ "prefix", do_prefix, POS_DEAD, 7, LOG_NORMAL, 0,0,0 },
/* bugaboo lala Dunkirk Shit Lala mmm POOP Daemon Stuff */
/* Start of OLC Shit. Hmm */
{ "hset", do_hset, POS_DEAD, 12, LOG_ALWAYS, 0,0,0 },
{ "hlist", do_hlist, POS_DEAD, 12, LOG_ALWAYS, 0,0,0 },
{ "klaive", do_klaive, POS_STANDING, 3, LOG_NORMAL, 2,0,0 },
{ "gklaive", do_gklaive, POS_STANDING, 3, LOG_NORMAL, 2,0,0 },
/*{ "katana", do_katana, POS_RESTING, 3, LOG_NORMAL, CLASS_SAMURAI, 0, 0 },*/
/* { "ninjaarmor", do_ninjaarmor, POS_STANDING, 3, LOG_NORMAL, CLASS_NINJA, 0, 0 },*/
{ "flex", do_flex, POS_SITTING, 0, LOG_NORMAL, 0,0,0 },
{ "gcommand", do_fcommand, POS_STANDING, 3, LOG_NORMAL, 0,0,0 },
//{ "hum", do_monktalk, POS_DEAD, 3, LOG_NORMAL, 0, 0, 0},
{ "humanform", do_humanform,POS_SITTING, 2, LOG_NORMAL, 0,0,0 },
/* Ninja */
/* { "miktalk", do_miktalk, POS_SLEEPING, 2, LOG_NORMAL, 128, 0, 0},
{ "principles", do_principles, POS_MEDITATING, 3, LOG_NORMAL, 128, 0, 0 },
{ "michi", do_michi, POS_FIGHTING, 3, LOG_NORMAL, 128, 0, 0 },
{ "harakiri", do_hara_kiri, POS_MEDITATING,3, LOG_NORMAL, 128, 0, 0 },
{ "kakusu", do_kakusu, POS_STANDING, 3, LOG_NORMAL, 128, 0, 0 },
{ "kanzuite", do_kanzuite, POS_MEDITATING, 3, LOG_NORMAL, 128, 0, 0 },
{ "mienaku", do_mienaku, POS_FIGHTING, 3, LOG_NORMAL, 128, 0, 0 },
{ "bomuzite", do_bomuzite, POS_MEDITATING, 3, LOG_NORMAL, 128, 0, 0 },
{ "tsume", do_tsume, POS_FIGHTING, 3, LOG_NORMAL, 128, 0, 0 },
{ "mitsukeru", do_mitsukeru, POS_MEDITATING, 3, LOG_NORMAL, 128, 0, 0 },
{ "koryou", do_koryou, POS_MEDITATING, 3, LOG_NORMAL, 128,0,0},
{ "hakunetsu", do_strangle, POS_STANDING, 3, LOG_NORMAL, 128,0,0},*/
/* War Wizards */
{ "conjure", do_conjure, POS_STANDING, 3, LOG_NORMAL, 17, 0, 0 },
{ "slow", do_slow, POS_FIGHTING, 3, LOG_NORMAL, 17, 0, 0 },
/*start drow section */
{ "relevel", do_relevel, POS_DEAD, 0, LOG_ALWAYS, 0,0,0 },
{ "newbie", do_newbie, POS_DEAD, 1, LOG_NORMAL,0,0,0},
/*demon section*/
/*end demon section*/
/* Paladin leap added here so that it shows up in powers list. -Akurei */
{ "pleap", do_paladinleap, POS_STANDING, 3, LOG_NORMAL, CLASS_PALADIN,0,0, },
/* Tag commands */
{ "healme", do_healme, POS_STANDING, 2, LOG_NORMAL, 0,0,0},
{ "bounty", do_bounty, POS_STANDING, 2, LOG_NORMAL, 0, 0, 0 },
{ "bountylist", do_bountylist, POS_FIGHTING, 2, LOG_NORMAL, 0, 0, 0 },
/* { "venomspit", do_stuntubes, POS_FIGHTING, 3, LOG_NORMAL, 8192, 0, 0 },*/
/*{ "avataroflloth", do_cubeform, POS_STANDING, 3, LOG_NORMAL, 8192,0,0},
{ "implant",do_implant,POS_STANDING,0,LOG_NORMAL,8192,0,0},*/
{ "scry", do_scry, POS_STANDING, 3, LOG_NORMAL, 8192,0,0},
{ "readaura", do_readaura, POS_STANDING, 3, LOG_NORMAL, 8192,0,0},
{ "lloth", do_lloth, POS_STANDING, 3, LOG_NORMAL, 8192,0,0},
{ "darkness", do_darkness, POS_STANDING, 3, LOG_NORMAL, 8192,0,0},
/*{ "llothsight",do_infravision,POS_STANDING,3,LOG_NORMAL,8192,0,0},*/
/* { "dridereq", do_dridereq, POS_STANDING, 3,LOG_NORMAL,8192,0,0}, */
{ "web", do_web, POS_FIGHTING, 3, LOG_NORMAL, 8192,0,0},
//{ "preach",do_communicate,POS_DEAD,3,LOG_NORMAL,8192,0,0},
{ "shadowwalk", do_shadowwalk, POS_STANDING, 3, LOG_NORMAL, 8192,0,0 },
{ "showalias", do_showalias, POS_STANDING, 2, LOG_NORMAL, 0,0,0},
// { "pkcheck", do_pkcheck, POS_STANDING, 3, LOG_NORMAL, 0,0,0},
/* Legend EOD commands */
{ "legendwho", do_legendwho, POS_DEAD, 2, LOG_NORMAL, 0,0,0},
/*
* Immortal commands.
*/
{ "timer", do_timer, POS_FIGHTING, 3, LOG_NORMAL,0,0,0},
{ "ragnarok", do_ragnarok, POS_STANDING, 3, LOG_NORMAL,0,0,0},
{ "showsilence", do_showsilence, POS_DEAD, 12, LOG_NORMAL,0,0,0},
{ "showcomp", do_showcompress, POS_DEAD, 12, LOG_NORMAL, 0,0,0 },
{ "implag", do_implag, POS_DEAD, 12, LOG_NORMAL, 0,0,0 },
{ "doublexp", do_doublexp, POS_DEAD, 12, LOG_ALWAYS, 0,0,0 },
{ "trust", do_trust, POS_DEAD, 11, LOG_ALWAYS, 0,0,0 },
{ "allow", do_allow, POS_DEAD, 11, LOG_ALWAYS, 0,0,0 },
{ "bind", do_bind, POS_DEAD, 10, LOG_ALWAYS, 0,0,0 },
{ "clearstats", do_clearstats, POS_STANDING, 0, LOG_NORMAL, 0,0,0 },
{ "create", do_create, POS_STANDING, 8, LOG_NORMAL, 0,0,0 },
{ "deny", do_deny, POS_DEAD, 11, LOG_ALWAYS, 0,0,0 },
{ "disable", do_disable, POS_DEAD, 11, LOG_ALWAYS, 0,0,0 },
{ "disconnect", do_disconnect, POS_DEAD, 10, LOG_NEVER, 0,0,0 },
{ "divorce", do_divorce, POS_DEAD, 9, LOG_ALWAYS, 0,0,0 },
{ "familiar", do_familiar,POS_STANDING, 12, LOG_NORMAL, 0,0,0 },
{ "fcommand", do_fcommand,POS_STANDING, 4, LOG_NORMAL, 0,0,0 },
{ "freeze", do_freeze, POS_DEAD, 9, LOG_ALWAYS, 0,0,0 },
{ "marry", do_marry, POS_DEAD, 9, LOG_ALWAYS, 0,0,0 },
{ "paradox", do_paradox, POS_DEAD, 12, LOG_ALWAYS, 0,0,0 },
{ "bully", do_bully, POS_DEAD, 12, LOG_NORMAL, 0,0,0 },
{ "qset", do_qset, POS_DEAD, 8, LOG_ALWAYS, 0,0,0 },
{ "qstat", do_qstat, POS_DEAD, 8, LOG_ALWAYS, 0,0,0 },
{ "qtrust", do_qtrust, POS_DEAD, 10, LOG_ALWAYS, 0,0,0 },
{ "cprime", do_cprime, POS_DEAD, 11, LOG_ALWAYS, 0,0,0 },
{ "copyover", do_copyover, POS_DEAD, 11, LOG_ALWAYS, 0,0,0 },
{ "shutdow", do_shutdow, POS_DEAD, 11, LOG_NORMAL, 0,0,0 },
{ "shutdown", do_shutdown,POS_DEAD, 11, LOG_ALWAYS, 0,0,0 },
{ "users", do_users, POS_DEAD, 4, LOG_NORMAL, 0,0,0 },
{ "omni", do_omni, POS_DEAD, 10, LOG_NORMAL, 0,0,0 },
{ "hreload", do_hreload, POS_DEAD, 10, LOG_NORMAL, 0,0,0 },
{ "wizlock", do_wizlock, POS_DEAD, 11, LOG_ALWAYS, 0,0,0 },
{ "closemud", do_closemud, POS_DEAD, 12, LOG_ALWAYS,0,0,0, },
{ "watche", do_huh, POS_DEAD, 2, LOG_NEVER,0,0,0 },
{ "watcher", do_watcher, POS_DEAD, 11, LOG_NEVER, 0,0,0 },
{ "force", do_force, POS_DEAD, 9, LOG_ALWAYS, 0,0,0 },
{ "pfile", do_pfile, POS_STANDING, 7, LOG_ALWAYS, 0,0,0 },
{ "asperson", do_asperson, POS_DEAD, 12, LOG_ALWAYS, 0,0,0 },
{ "offline", do_offline, POS_DEAD, 12, LOG_ALWAYS, 0,0,0 },
{ "exlist", do_exlist, POS_DEAD, 8, LOG_NORMAL, 0,0,0 },
{ "mload", do_mload, POS_DEAD, 7, LOG_ALWAYS, 0,0,0 },
{ "undeny", do_undeny, POS_DEAD, 12, LOG_ALWAYS, 0,0,0 },
{ "mset", do_mset, POS_DEAD, 8, LOG_ALWAYS, 0,0,0 },
{ "coding", do_coding, POS_DEAD, 11, LOG_ALWAYS, 0,0,0 },
{ "setdisc", do_setdisc, POS_DEAD, 12, LOG_ALWAYS, 0, 0, 0 },
// {"wset", do_wset, POS_DEAD, 8, LOG_ALWAYS, 0, 0, 0},
{ "xset", do_xset, POS_DEAD, 8, LOG_ALWAYS, 0,0,0 },
{ "multicheck", do_multicheck, POS_DEAD, 7, LOG_NORMAL,0,0,0},
{ "resetpasswd", do_resetpassword, POS_DEAD, 12, LOG_ALWAYS, 0,0,0 },
{ "nuke", do_nuke, POS_DEAD, 11, LOG_ALWAYS, 0,0,0 },
{ "oclone", do_oclone, POS_DEAD, 8, LOG_ALWAYS, 0,0,0 },
{ "oload", do_oload, POS_DEAD, 7, LOG_ALWAYS, 0,0,0 },
{ "oset", do_oset, POS_DEAD, 10,LOG_ALWAYS, 0,0,0 },
{ "otransfer", do_otransfer,POS_DEAD, 8, LOG_ALWAYS, 0,0,0 },
{ "pload", do_pload, POS_DEAD, 11, LOG_ALWAYS, 0,0,0 },
{ "preturn", do_preturn, POS_DEAD, 2, LOG_NORMAL, 0,0,0 },
{ "pset", do_pset, POS_DEAD, 10, LOG_ALWAYS, 0,0,0 },
{ "pstat", do_pstat, POS_DEAD, 10, LOG_ALWAYS, 0,0,0 },
{ "purge", do_purge, POS_DEAD, 7, LOG_NORMAL, 0,0,0 },
{ "qmake", do_qmake, POS_DEAD, 8, LOG_ALWAYS, 0,0,0 },
{ "release", do_release, POS_DEAD, 9, LOG_ALWAYS, 0,0,0 },
{ "restore", do_restore, POS_DEAD, 8, LOG_ALWAYS, 0,0,0 },
{ "rset", do_rset, POS_DEAD, 8, LOG_ALWAYS, 0,0,0 },
{ "silence", do_silence, POS_DEAD, 5, LOG_NORMAL, 0,0,0 },
{ "sla", do_sla, POS_DEAD, 10, LOG_NORMAL, 0,0,0 },
{ "slay", do_slay, POS_DEAD, 10, LOG_ALWAYS, 0,0,0 },
{ "slay2", do_slay2, POS_FIGHTING, 12, LOG_NORMAL,0,0,0},
{ "decapitate", do_decapitate, POS_STANDING, 3, LOG_NORMAL, 0,0,0 },
{ "tiercap", do_tiercap,POS_STANDING, 3, LOG_NORMAL, 0,0,0 },
{ "sset", do_sset, POS_DEAD, 10, LOG_ALWAYS, 0,0,0 },
{ "transfer", do_transfer,POS_DEAD, 7, LOG_ALWAYS, 0,0,0 },
{ "transport", do_transport,POS_DEAD, 1, LOG_NORMAL, 0,0,0 },
{ "at", do_at, POS_DEAD, 8, LOG_NORMAL, 0,0,0 },
{ "bamfin", do_bamfin, POS_DEAD, 7, LOG_NORMAL, 0,0,0 },
{ "bamfout", do_bamfout, POS_DEAD, 7, LOG_NORMAL, 0,0,0 },
{ "echo", do_echo, POS_DEAD, 8, LOG_ALWAYS, 0,0,0 },
{ "goto", do_goto, POS_DEAD, 7, LOG_NORMAL, 0,0,0 },
{ "holylight", do_holylight,POS_DEAD, 7, LOG_NORMAL, 0,0,0 },
{ "invis", do_invis, POS_DEAD, 7, LOG_NORMAL, 0,0,0 },
{ "log", do_log, POS_DEAD, 12, LOG_ALWAYS, 0,0,0 },
{ "memory", do_memory, POS_DEAD, 8, LOG_NORMAL, 0,0,0 },
{ "mfind", do_mfind, POS_DEAD, 7, LOG_NORMAL, 0,0,0 },
{ "mstat", do_mstat, POS_DEAD, 7, LOG_NORMAL, 0,0,0 },
{ "mwhere", do_mwhere, POS_DEAD, 8, LOG_NORMAL, 0,0,0 },
{ "ofind", do_ofind, POS_DEAD, 7, LOG_NORMAL, 0,0,0 },
{ "ostat", do_ostat, POS_DEAD, 7, LOG_NORMAL, 0,0,0 },
{ "oswitch", do_oswitch, POS_DEAD, 8, LOG_NORMAL, 0,0,0 },
{ "oreturn", do_oreturn, POS_DEAD, 8, LOG_NORMAL, 0,0,0 },
{ "peace", do_peace, POS_DEAD, 11, LOG_NORMAL, 0,0,0 },
{ "recho", do_recho, POS_DEAD, 8, LOG_ALWAYS, 0,0,0 },
{ "immreturn", do_return, POS_DEAD, 8, LOG_NORMAL, 0,0,0 },
{ "rstat", do_rstat, POS_DEAD, 7, LOG_NORMAL, 0,0,0 },
{ "slookup", do_slookup, POS_DEAD, 8, LOG_NORMAL, 0,0,0 },
{ "snoop", do_snoop, POS_DEAD, 8, LOG_NORMAL, 0,0,0 },
{ "switch", do_switch, POS_DEAD, 8, LOG_ALWAYS, 0,0,0 },
/*{ "samtalk", do_hightalk,POS_DEAD, 1, LOG_NORMAL, 16,0,0 },*/
/*{ "magetalk", do_magetalk,POS_DEAD, 2, LOG_NORMAL, 2,0,0 },*/
{ "vtalk", do_vamptalk,POS_DEAD, 1, LOG_NORMAL, 0,0,0 },
{ ">", do_vamptalk,POS_DEAD, 1, LOG_NORMAL, 0,0,0 },
{ "vampire", do_vampire, POS_STANDING, 1, LOG_NORMAL, 0,0,0 },
{ "immune", do_immune, POS_DEAD, 1, LOG_NORMAL, 0,0,0 },
{ "[", do_fcommand,POS_SITTING, 3, LOG_NORMAL, 0,0,0 },
{ "immtalk", do_immtalk, POS_DEAD, 7, LOG_NORMAL, 0,0,0 },
{ ":", do_immtalk, POS_DEAD, 7, LOG_NORMAL, 0,0,0 },
{ "thirdeye", do_thirdeye, POS_STANDING, 3, LOG_NORMAL, 0,0,0},
{ "convert", do_convert, POS_DEAD, 2, LOG_NORMAL, 0,0,0},
// { "qpconvert", do_qpconvert, POS_STANDING, 3, LOG_NORMAL, 0,0,0 },
{ "classleader", do_topstatus, POS_DEAD, 3, LOG_NORMAL, 0,0,0},
{ "resettopstatus", do_resettopstatus, POS_DEAD, 9, LOG_NORMAL, 0,0,0},
{ "auction", do_auction, POS_DEAD, 3, LOG_NORMAL, 0,0,0},
/* CHANGES */
{ "changes", do_changes, POS_DEAD, 2, LOG_NORMAL,0,0,0},
{ "addchange", do_addchange, POS_DEAD, 7, LOG_NORMAL,0,0,0},
{ "delchange", do_delchange, POS_DEAD, 7, LOG_NORMAL,0,0,0},
// { "chsave", do_chsave, POS_DEAD, 12, LOG_NORMAL,0,0,0},
// { "gold", do_gold, POS_STANDING, 3, LOG_ALWAYS,0,0,0},
{ "resistance", do_resistance, POS_DEAD, 3, LOG_NORMAL,0,0,0},
/* New Database shit - JOBO */
{ "leader", do_leader, POS_STANDING, 2, LOG_NORMAL, 0,0,0},
{ "leaderclear", do_leaderclear, POS_DEAD, 7, LOG_NORMAL, 0,0,0},
{ "clans", do_clans, POS_DEAD, 1, LOG_NORMAL, 0, 0, 0 },
{ "ktalk", do_ktalk, POS_DEAD, 2, LOG_NORMAL, 0, 0, 0 },
{ "cstats", do_cstats, POS_DEAD, 2, LOG_NORMAL, 0, 0, 0 },
{ "clanset", do_clanset, POS_DEAD, 7, LOG_NORMAL, 0, 0, 0 },
{ "wantclan", do_wantclan, POS_DEAD, 2, LOG_NORMAL, 0, 0, 0 },
{ "cinduct", do_cinduct, POS_STANDING, 2, LOG_NORMAL, 0, 0, 0 },
{ "cset", do_cset, POS_STANDING, 10, LOG_NORMAL, 0, 0, 0 },
{ "coutcast", do_coutcast, POS_STANDING, 2, LOG_NORMAL, 0, 0, 0 },
/* Arena stuff - Jobo */
/* Arena stuff - Jobo */
{ "resign", do_resign, POS_STANDING, 3, LOG_NORMAL, 0,0,0},
{ "arenastats", do_arenastats, POS_STANDING, 2, LOG_NORMAL, 0, 0, 0 },
{ "arenajoin", do_arenajoin, POS_STANDING, 3, LOG_NORMAL, 0,0,0},
{ "arenaopen", do_openthearena, POS_DEAD, 12, LOG_NORMAL, 0, 0, 0 },
{ "favor", do_favor, POS_STANDING, 2, LOG_NORMAL, 0,0,0},
{ "setavatar", do_setavatar, POS_STANDING, 3, LOG_NORMAL, 0,0,0},
{ "setdecap", do_setdecap, POS_STANDING, 3, LOG_NORMAL, 0,0,0},
{ "setlogout", do_setlogout, POS_STANDING, 3, LOG_NORMAL, 0,0,0},
{ "setlogin", do_setlogin, POS_STANDING, 3, LOG_NORMAL, 0,0,0},
{ "settie", do_settie, POS_STANDING, 3, LOG_NORMAL, 0,0,0},
/*
* OLC 1.1b
*/
{ "aedit", do_aedit, POS_DEAD, 7, LOG_NORMAL, 0, 0,0 },
{ "redit", do_redit, POS_DEAD, 7, LOG_NORMAL, 0, 0,0 },
{ "oedit", do_oedit, POS_DEAD, 7, LOG_NORMAL, 0, 0,0 },
{ "asave", do_asave, POS_DEAD, 7, LOG_NORMAL, 0, 0,0 },
{ "alist", do_alist, POS_DEAD, 7, LOG_NORMAL, 0, 0,0 },
{ "resets", do_resets, POS_DEAD, 7, LOG_ALWAYS, 0, 0,0 },
{ "relearn", do_relearn, POS_DEAD, 1, LOG_NORMAL, 0, 0,0 },
/*
* Commands added by Akurei.
*/
{ "pkready", do_pkready, POS_STANDING, 3, LOG_ALWAYS, 0, 0, 0 },
{ "checkfighting", do_checkfighting,POS_STANDING, 7, LOG_ALWAYS, 0, 0, 0 },
{ "globalpeace", do_globalpeace, POS_STANDING, 10,LOG_ALWAYS, 0, 0, 0 },
/*
* End of list.
*/
{ "", 0, POS_DEAD, 0, LOG_NORMAL, 0,0,0 }
};
/*
* The main entry point for executing commands.
* Can be recursively called from 'at', 'order', 'force'.
*/
void interpret( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *unveil;
char arg[MAX_STRING_LENGTH];
char argu[MAX_STRING_LENGTH];
char buf[MAX_INPUT_LENGTH];
char command[MAX_STRING_LENGTH];
char logline[MAX_STRING_LENGTH];
int cmd;
int trust;
bool found, foundstar = FALSE;
sh_int col = 0;
int star = 0;
char cmd_copy[MAX_INPUT_LENGTH] ;
if (!ch || !ch->in_room) return;
sprintf(argu,"%s %s",arg,one_argument( argument, arg));
/*
* Strip leading spaces.
*/
while ( isspace(*argument) )
argument++;
if ( argument[0] == '\0' )
return;
strcpy(cmd_copy,argument);
/*
* Implement freeze command.
*/
if ( !IS_NPC(ch) && IS_SET(ch->act, PLR_FREEZE) )
{
send_to_char( "You can't do anything while crying like a bitch!\n\r", ch );
return;
}
if ( !IS_NPC(ch) && IS_SET(ch->extra, EXTRA_AFK) && str_cmp(argument, "afk"))
do_afk(ch,"");
/*
* Grab the command word.
* Special parsing so ' can be a command,
* also no spaces needed after punctuation.
*/
strcpy( logline, argument );
if ( !isalpha(argument[0]) && !isdigit(argument[0]) )
{
command[0] = argument[0];
command[1] = '\0';
argument++;
while ( isspace(*argument) )
argument++;
}
else
{
argument = one_argument( argument, command );
}
/*
* Do my weird star thingy
*/
if (command[strlen(command) - 1] == '*')
{
command[strlen(command) - 1] = '\0';
for ( cmd = 0; cmd_table[cmd].name[0] != '\0'; cmd++ )
{
if ((!str_prefix(command, cmd_table[cmd].name) || strlen(command) == 0)
&& can_interpret(ch, cmd))
{
foundstar = TRUE;
star++;
sprintf( buf, "%-15s", cmd_table[cmd].name );
send_to_char( buf, ch );
if ( ++col % 5 == 0 )
send_to_char( "\n\r", ch );
}
}
if (col % 5 != 0 && foundstar)
send_to_char("\n\r", ch);
if (foundstar && star != 0)
{
sprintf(buf, "\n%d command%s found.\n\r", star,
(star > 1) ? "s" : "");
stc(buf, ch);
}
if (!foundstar)
{
stc("No commands found.\n\r", ch);
}
return;
}
/*
* Alias system, beta version by Jobo.
*/
if (!IS_NPC(ch))
{
ALIAS_DATA *ali;
for (ali = ch->pcdata->alias; ali; ali = ali->next)
{
if (!str_cmp(command, ali->short_n))
{
sprintf(buf, "%s %s", ali->long_n, argument);
interpret(ch, buf);
return;
}
}
}
/*
* Look for command in command table.
*/
found = FALSE;
trust = get_trust( ch );
for ( cmd = 0; cmd_table[cmd].name[0] != '\0'; cmd++ )
{
if ( command[0] == cmd_table[cmd].name[0]
&& !str_prefix( command, cmd_table[cmd].name )
&& cmd_table[cmd].level <= trust )
{
if (IS_HEAD(ch,LOST_HEAD) || IS_EXTRA(ch,EXTRA_OSWITCH) )
{
if (!str_cmp( cmd_table[cmd].name, "say" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "'" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "immtalk" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, ":" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "chat" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "." )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "look" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "save" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "exits" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "emote" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "tell" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "order" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "who" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "where" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "relevel" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "safe" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "scan" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "spy" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "score" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "save" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "inventory" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "oreturn" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "roll" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "leap" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "lifespan" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "nightsight" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "truesight" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "horns" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "fangs" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "cast" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "plasma" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "ashes" )) found = TRUE;
else if (!str_cmp(cmd_table[cmd].name,"obj")&&
!IS_NPC(ch) && ch->pcdata->obj_vnum!=0)found=TRUE;
else if (!str_cmp( cmd_table[cmd].name, "quit" ) &&
!IS_NPC(ch) && ch->pcdata->obj_vnum != 0) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "humanform" ) &&
!IS_NPC(ch) && ch->pcdata->obj_vnum != 0) found = TRUE;
else {
send_to_char( "Not without a body!\n\r", ch ); return; }
}
else if (IS_EXTRA(ch,EXTRA_EARTHMELD) )
{
if (!str_cmp( cmd_table[cmd].name, "earthmeld" )) found = TRUE;
else if (!str_cmp(cmd_table[cmd].name,"burrow")) found= TRUE;
else if (!str_cmp( cmd_table[cmd].name, "look" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "save" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "exits")) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "wake")) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "inventory" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "who" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "where" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "relevel" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "safe" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "scan" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "spy" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "shadowsight" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "vclan" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "upkeep" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "score" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "immune" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "clandisc" ))
found = TRUE;
else {
send_to_char( "Not while in the ground.\n\r", ch );
return; }
}
else if (ch->embracing!=NULL
|| ch->embraced!=NULL)
{
if (!str_cmp( cmd_table[cmd].name, "say" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "'" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "chat" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "." )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "look" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "inventory" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "who" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "relevel" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "score" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "report" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "goto" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "kill" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "berserk" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "retract" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "testemb" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "reboot" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "save" )) found = TRUE;
else if (!str_cmp(cmd_table[cmd].name,"diablerize") && ch->embracing !=NULL) found=TRUE;
else if(!str_cmp(cmd_table[cmd].name,"restore"))found=TRUE;
else {
send_to_char( "Not while in an embrace.\n\r", ch );
return; }
}
else if (IS_EXTRA(ch,TIED_UP) )
{
if (!str_cmp( cmd_table[cmd].name, "say" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "'" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "chat" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "." )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "yell" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "shout")) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "look" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "call" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "save" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "exits")) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "inventory" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "tell" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "restore" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "order" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "who" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "where" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "introduce" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "relevel" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "safe" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "scan" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "spy" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "darkness" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "sleep" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "wake" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "fangs" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "claws" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "nightsight" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "shadowsight" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "shadowplane" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "regenerate" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "shield" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "vclan" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "upkeep" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "score" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "immune" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "consent" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "report" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "goto" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "flex" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "change" )) found = TRUE;
else if (!str_cmp( cmd_table[cmd].name, "drink" )) found = TRUE;
else {
send_to_char( "Not while tied up.\n\r", ch );
if (ch->position > POS_STUNNED)
act("$n strains against $s bonds.",ch,NULL,NULL,TO_ROOM);
return; }
}
found = TRUE;
break;
}
}
/*
* Log and snoop.
*/
if ( cmd_table[cmd].log == LOG_NEVER )
strcpy( logline, "XXXXXXXX XXXXXXXX XXXXXXXX" );
if ( ( !IS_NPC(ch) && IS_SET(ch->act, PLR_LOG) )
|| fLogAll
|| cmd_table[cmd].log == LOG_ALWAYS )
{
if (!IS_CREATOR(ch) && !IS_NPC(ch))
{
sprintf( log_buf, "Log %s: %s", ch->pcdata->switchname, logline );
log_string( log_buf );
}
}
/*
* logs only to file, not to channel_log
*/
if (IS_SET(ch->special, SPC_LOG2) || cmd_table[cmd].log == LOG_SEMI)
{
if (!IS_NPC(ch))
{
sprintf( log_buf, "Log %s: %s", ch->pcdata->switchname, logline);
log_string2( log_buf );
}
}
if ( ch->desc != NULL && ch->desc->snoop_by != NULL )
{
write_to_buffer( ch->desc->snoop_by, "% ", 2 );
write_to_buffer( ch->desc->snoop_by, logline, 0 );
write_to_buffer( ch->desc->snoop_by, "\n\r", 2 );
}
if ( ch != NULL && ch->unveil != NULL )
{
unveil = ch->unveil;
if ( unveil->in_room != NULL) {
if ( unveil->in_room->vnum != ch->in_room->vnum )
{
sprintf(buf, "You lose your mental link with %s.\n\r",ch->name);
stc(buf,unveil);
}
else
{
stc("% ", unveil);
stc(logline, unveil);
stc("\n\r", unveil);
}}
else ch->unveil = NULL;
}
if (ch->desc != NULL)
write_to_buffer(ch->desc,"\n\r",2);
if ( !found )
{
/*
* Look for command in socials table.
*/
if ( !check_social( ch, command, argument ) )
{
if ( !check_xsocial( ch, command, argument ) )
send_to_char( "Huh?\n\r", ch );
}
else
socials_today++;
return;
}
else /* a normal valid command.. check if it is disabled */
if (check_disabled (&cmd_table[cmd]))
{
send_to_char ("This command has been temporarily disabled.\n\r", ch );
return;
}
if ( IS_AFF2(ch, PLR_IMPLAG ) )
{
WAIT_STATE(ch, 20*PULSE_VIOLENCE);
}
/*
* Character not in position for command?
*/
if ( ch->position < cmd_table[cmd].position )
{
switch( ch->position )
{
case POS_DEAD:
send_to_char( "Lie still; you are DEAD.\n\r", ch );
break;
case POS_MORTAL:
case POS_INCAP:
{
send_to_char( "You are hurt far too bad for that.\n\r", ch );
break;
}
case POS_STUNNED:
{
send_to_char( "You are too stunned to do that.\n\r", ch );
break;
}
case POS_SLEEPING:
send_to_char( "In your dreams, or what?\n\r", ch );
break;
case POS_MEDITATING:
case POS_SITTING:
case POS_RESTING:
send_to_char( "Nah... You feel too relaxed...\n\r", ch);
break;
case POS_FIGHTING:
send_to_char( "No way! You are still fighting!\n\r", ch);
break;
}
return;
}
/*
* Dispatch the command.
*/
if (last_command != NULL) free_string(last_command);
sprintf(log_buf, "%s %s BY %s", cmd_table[cmd].name,argument,ch->name);
last_command = str_dup(log_buf);
(*cmd_table[cmd].do_fun) ( ch, argument );
commands_today++;
tail_chain( );
return;
}
bool check_social( CHAR_DATA *ch, char *command, char *argument )
{
char arg[MAX_STRING_LENGTH];
CHAR_DATA *victim;
int cmd;
bool found;
found = FALSE;
for ( cmd = 0; social_table[cmd].name[0] != '\0'; cmd++ )
{
if ( command[0] == social_table[cmd].name[0]
&& !str_prefix( command, social_table[cmd].name ) )
{
found = TRUE;
break;
}
}
if ( !found )
return FALSE;
/*
if ( IS_HEAD(ch,LOST_HEAD) || IS_EXTRA(ch,EXTRA_OSWITCH))
{
send_to_char( "You cannot socialise in this form!\n\r", ch );
return TRUE;
}
*/
switch ( ch->position )
{
case POS_DEAD:
send_to_char( "Lie still; you are DEAD.\n\r", ch );
return TRUE;
case POS_INCAP:
case POS_MORTAL:
send_to_char( "You are hurt far too bad for that.\n\r", ch );
return TRUE;
case POS_STUNNED:
send_to_char( "You are too stunned to do that.\n\r", ch );
return TRUE;
case POS_SLEEPING:
/*
* I just know this is the path to a 12" 'if' statement. :(
* But two players asked for it already! -- Furey
*/
if ( !str_cmp( social_table[cmd].name, "snore" ) )
break;
send_to_char( "In your dreams, or what?\n\r", ch );
return TRUE;
}
one_argument( argument, arg );
victim = NULL;
if ( arg[0] == '\0' )
{
act( social_table[cmd].others_no_arg, ch, NULL, victim, TO_ROOM );
act( social_table[cmd].char_no_arg, ch, NULL, victim, TO_CHAR );
}
else if ( ( victim = get_char_room( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
}
else if ( victim == ch )
{
act( social_table[cmd].others_auto, ch, NULL, victim, TO_ROOM );
act( social_table[cmd].char_auto, ch, NULL, victim, TO_CHAR );
}
else
{
act( social_table[cmd].others_found, ch, NULL, victim, TO_NOTVICT );
act( social_table[cmd].char_found, ch, NULL, victim, TO_CHAR );
act( social_table[cmd].vict_found, ch, NULL, victim, TO_VICT );
if ( !IS_NPC(ch) && IS_NPC(victim)
&& !IS_AFFECTED(victim, AFF_CHARM)
&& IS_AWAKE(victim) )
{
switch ( number_bits( 4 ) )
{
case 0:
multi_hit( victim, ch, TYPE_UNDEFINED );
break;
case 1: case 2: case 3: case 4:
case 5: case 6: case 7: case 8:
act( social_table[cmd].others_found,
victim, NULL, ch, TO_NOTVICT );
act( social_table[cmd].char_found,
victim, NULL, ch, TO_CHAR );
act( social_table[cmd].vict_found,
victim, NULL, ch, TO_VICT );
break;
case 9: case 10: case 11: case 12:
act( "$n slaps $N.", victim, NULL, ch, TO_NOTVICT );
act( "You slap $N.", victim, NULL, ch, TO_CHAR );
act( "$n slaps you.", victim, NULL, ch, TO_VICT );
break;
}
}
}
return TRUE;
}
bool check_xsocial( CHAR_DATA *ch, char *command, char *argument )
{
char arg[MAX_STRING_LENGTH];
CHAR_DATA *victim;
CHAR_DATA *partner = NULL;
int cmd;
int stage;
int amount;
bool is_ok = FALSE;
bool found = FALSE;
bool one = FALSE;
bool two = FALSE;
if (IS_NPC(ch)) return FALSE;
for ( cmd = 0; xsocial_table[cmd].name[0] != '\0'; cmd++ )
{
if ( command[0] == xsocial_table[cmd].name[0]
&& !str_prefix( command, xsocial_table[cmd].name ) )
{
found = TRUE;
break;
}
}
if ( !found )
return FALSE;
switch ( ch->position )
{
case POS_DEAD:
send_to_char( "Lie still; you are DEAD.\n\r", ch );
return TRUE;
case POS_INCAP:
case POS_MORTAL:
send_to_char( "You are hurt far too bad for that.\n\r", ch );
return TRUE;
case POS_STUNNED:
send_to_char( "You are too stunned to do that.\n\r", ch );
return TRUE;
case POS_SLEEPING:
send_to_char( "In your dreams, or what?\n\r", ch );
return TRUE;
}
one_argument( argument, arg );
victim = NULL;
if ( ( victim = get_char_room( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return TRUE;
}
if (IS_NPC(victim))
{
send_to_char("You can only perform xsocials on players.\n\r",ch);
return TRUE;
}
if( !str_cmp(ch->pcdata->switchname, "") )
{
victim->pcdata->partner = ch;
}
/*
else if (IS_SET(victim->extra, TIED_UP))
{ victim->pcdata->partner = ch;
}
*/
if (IS_EXTRA(ch, TIED_UP))
{
send_to_char("You wiggle and strain but the ropes only tighten.\n\r",ch);
act("$n strains helplessly against $m bonds.",ch,NULL,NULL,TO_ROOM);
return FALSE;
}
else if ( arg[0] == '\0' )
{
act( xsocial_table[cmd].others_no_arg, ch, NULL, victim, TO_ROOM );
act( xsocial_table[cmd].char_no_arg, ch, NULL, victim, TO_CHAR );
}
else if ( victim == ch )
{
act( xsocial_table[cmd].others_auto, ch, NULL, victim, TO_ROOM );
act( xsocial_table[cmd].char_auto, ch, NULL, victim, TO_CHAR );
}
/* else if (ch->sex != SEX_MALE && ch->sex != SEX_FEMALE)
{
send_to_char("You must be either male or female to use these socials.\n\r",ch);
}
else if (victim->sex != SEX_MALE && victim->sex != SEX_FEMALE)
{
send_to_char("They must be either male or female for these socials.\n\r",ch);
}
else if (ch->sex == victim->sex)
{
send_to_char("Please stick to people of the opposite gender.\n\r",ch);
}
*/ else
{
if (xsocial_table[cmd].gender == SEX_MALE && ch->sex != SEX_MALE)
{
send_to_char("Only men can perform this type of social.\n\r",ch);
}
else if (xsocial_table[cmd].gender == SEX_FEMALE && ch->sex != SEX_FEMALE)
{
send_to_char("Only women can perform this type of social.\n\r",ch);
}
else if (xsocial_table[cmd].gender == SEX_MALE && victim->sex != SEX_FEMALE)
{
send_to_char("You can only perform this social on a woman.\n\r",ch);
}
else if (xsocial_table[cmd].gender == SEX_FEMALE && victim->sex != SEX_MALE)
{
send_to_char("You can only perform this social on a man.\n\r",ch);
}
else if (xsocial_table[cmd].gender == 3 && ch->sex != SEX_FEMALE)
{
stc( "Only females may preform this command.\n\r",ch);
}
else if (xsocial_table[cmd].gender == 3 && victim->sex != SEX_FEMALE)
{
stc( "You can only preform this command on a female.\n\r",ch);
}
else if (((partner = victim->pcdata->partner) == NULL || partner != ch) && (!IS_SET (victim->in_room->room_flags, ROOM_SEX)))
{
stc("You cannot perform an xsocial on someone without their consent.\n\r",ch);
}
else if (xsocial_table[cmd].stage == 0 && ch->pcdata->stage[0] < 1
&& ch->pcdata->stage[2] > 0 && ch->sex == 5)
send_to_char("You have not yet recovered from last time!\n\r",ch);
else if (xsocial_table[cmd].stage == 0 && victim->pcdata->stage[0] < 1
&& victim->pcdata->stage[2] > 0 && victim->sex == 5)
send_to_char("They have not yet recovered from last time!\n\r",ch);
else if (xsocial_table[cmd].stage > 0 && ch->pcdata->stage[0] < 100)
send_to_char("You are not sufficiently aroused.\n\r",ch);
else if (xsocial_table[cmd].stage > 0 && victim->pcdata->stage[0] < 100)
send_to_char("They are not sufficiently aroused.\n\r",ch);
else if (xsocial_table[cmd].stage > 1 && ch->pcdata->stage[1] < 1)
send_to_char("You are not in the right position.\n\r",ch);
else if (xsocial_table[cmd].stage > 1 && victim->pcdata->stage[1] < 1)
send_to_char("They are not in the right position.\n\r",ch);
else
{
act(xsocial_table[cmd].others_found, ch, NULL, victim, TO_NOTVICT);
act(xsocial_table[cmd].char_found, ch, NULL, victim, TO_CHAR );
act(xsocial_table[cmd].vict_found, ch, NULL, victim, TO_VICT );
if (xsocial_table[cmd].chance)
{
if (ch->sex == SEX_FEMALE &&
!IS_EXTRA(ch, EXTRA_PREGNANT) && number_range(1,3) == 1)
make_preg(ch,victim);
else if (victim->sex == SEX_FEMALE &&
!IS_EXTRA(victim, EXTRA_PREGNANT) &&
number_range(1,3) == 1)
make_preg(victim,ch);
}
if (!str_prefix(xsocial_table[cmd].name,"x-tie"))
{
SET_BIT(victim->extra, TIED_UP);
}
if (!str_prefix(xsocial_table[cmd].name,"x-gag"))
{
SET_BIT(victim->extra, GAGGED);
}
if (!str_prefix(xsocial_table[cmd].name,"x-blindfold"))
{
SET_BIT(victim->extra, BLINDFOLDED);
}
if (xsocial_table[cmd].stage == 1)
{
ch->pcdata->stage[1] = xsocial_table[cmd].position;
victim->pcdata->stage[1] = xsocial_table[cmd].position;
if (!IS_SET(ch->extra, EXTRA_DONE))
{
SET_BIT(ch->extra, EXTRA_DONE);
if (ch->sex == SEX_FEMALE)
{
act("You feel $n bleed as you enter $m.",ch,NULL,victim,TO_VICT);
act("You feel yourself bleed as $N enters you.",ch,NULL,victim,TO_CHAR);
ch->in_room->blood += 1;
}
}
if (!IS_SET(victim->extra, EXTRA_DONE))
{
SET_BIT(victim->extra, EXTRA_DONE);
if (victim->sex == SEX_FEMALE)
{
act("You feel $N bleed as you enter $M.",ch,NULL,victim,TO_CHAR);
act("You feel yourself bleed as $n enters you.",ch,NULL,victim,TO_VICT);
ch->in_room->blood += 1;
}
}
stage = 2;
}
else stage = xsocial_table[cmd].stage;
if (stage == 2) amount = ch->pcdata->stage[1];
else amount = 100;
if (xsocial_table[cmd].self > 0)
{
is_ok = FALSE;
if (ch->pcdata->stage[stage] >= amount) is_ok = TRUE;
ch->pcdata->stage[stage] += xsocial_table[cmd].self;
if (!is_ok && ch->pcdata->stage[stage] >= amount)
{
stage_update(ch,victim,stage,xsocial_table[cmd].name);
one = TRUE;
}
}
if (xsocial_table[cmd].other > 0)
{
is_ok = FALSE;
if (victim->pcdata->stage[stage] >= amount) is_ok = TRUE;
victim->pcdata->stage[stage] += xsocial_table[cmd].other;
if (!is_ok && victim->pcdata->stage[stage] >= amount)
{
stage_update(victim,ch,stage,xsocial_table[cmd].name);
two = TRUE;
}
}
if ( one && two )
{
ch->pcdata->stage[0] = 0;
victim->pcdata->stage[0] = 0;
if (!IS_EXTRA(ch, EXTRA_EXP))
{
send_to_char("Congratulations on achieving a simultanious orgasm! Recieve 100000 exp!\n\r",ch);
SET_BIT(ch->extra, EXTRA_EXP);
ch->exp += 100000;
}
if (!IS_EXTRA(victim, EXTRA_EXP))
{
send_to_char("Congratulations on achieving a simultanious orgasm! Recieve 100000 exp!\n\r",victim);
SET_BIT(victim->extra, EXTRA_EXP);
victim->exp += 100000;
}
}
}
}
return TRUE;
}
void stage_update( CHAR_DATA *ch, CHAR_DATA *victim, int stage,char *argument )
{
if (IS_NPC(ch) || IS_NPC(victim)) return;
if (stage == 0)
{
if (ch->sex == SEX_MALE)
{
send_to_char("You get a boner.\n\r",ch);
act("You feel $n get a boner.",ch,NULL,victim,TO_VICT);
return;
}
else if (ch->sex == SEX_FEMALE)
{
send_to_char("You get wet.\n\r",ch);
act("You feel $n get wet.",ch,NULL,victim,TO_VICT);
return;
}
}
else if (stage == 2)
{
if (ch->sex == SEX_MALE)
{
if( str_cmp(argument,"xm-cum") && str_cmp(argument,"xm-facial") && str_cmp(argument,"xm-canal") &&
str_cmp(argument,"xm-canal") && str_cmp(argument,"xm-cbreasts") && str_cmp(argument,"xm-chair") &&
str_cmp(argument,"xm-chand") && str_cmp(argument,"xm-cstomach") && str_cmp(argument,"xf-chands") &&
str_cmp(argument,"xf-cbreasts") )
{
act("You grit your teeth as you shoot your creamy load inside of $M.",ch,NULL,victim,TO_CHAR);
act("$n grits his teeth as he shoots his load inside of you.",ch,NULL,victim,TO_VICT);
act("$n grits his teeth as he shoots a load of cum inside of $N.",ch,NULL,victim,TO_NOTVICT);
}
ch->pcdata->genes[8] += 1;
victim->pcdata->genes[8] += 1;
save_char_obj(ch);
save_char_obj(victim);
if (victim->pcdata->stage[2] < 1 || victim->pcdata->stage[2] >= 250)
{
ch->pcdata->stage[2] = 0;
if (ch->pcdata->stage[0] >= 200) ch->pcdata->stage[0] -= 100;
}
else ch->pcdata->stage[2] = 200;
if (victim->sex == SEX_FEMALE &&
!IS_EXTRA(victim, EXTRA_PREGNANT) && number_percent() <= 8)
make_preg(victim,ch);
return;
}
else if (ch->sex == SEX_FEMALE)
{
if( str_cmp(argument,"xf-cum") && str_cmp(argument,"xf-cface") )
{
act("You whimper as you cum.",ch,NULL,victim,TO_CHAR);
act("$n whimpers as $e cums.",ch,NULL,victim,TO_ROOM);
}
if (victim->pcdata->stage[2] < 1 || victim->pcdata->stage[2] >= 250)
{
ch->pcdata->stage[2] = 0;
if (ch->pcdata->stage[0] >= 200) ch->pcdata->stage[0] -= 100;
}
else ch->pcdata->stage[2] = 200;
return;
}
}
return;
}
void make_preg( CHAR_DATA *mother, CHAR_DATA *father )
{
char *strtime;
char buf [MAX_STRING_LENGTH];
if (IS_NPC(mother) || IS_NPC(father)) return;
if (IS_SET(mother->affected_by2, AFF_CONTRACEPTION)) return;
strtime = ctime( ¤t_time );
strtime[strlen(strtime)-1] = '\0';
free_string(mother->pcdata->conception);
mother->pcdata->conception = str_dup(strtime);
sprintf(buf,"%s", father->name);
free_string(mother->pcdata->cparents);
mother->pcdata->cparents = str_dup(buf);
SET_BIT(mother->extra, EXTRA_PREGNANT);
mother->pcdata->genes[0] = (mother->max_hit + father->max_hit) * 0.5;
mother->pcdata->genes[1] = (mother->max_mana + father->max_mana) * 0.5;
mother->pcdata->genes[2] = (mother->max_move + father->max_move) * 0.5;
if (IS_IMMUNE(mother, IMM_SLASH) && IS_IMMUNE(father, IMM_SLASH))
SET_BIT(mother->pcdata->genes[3], IMM_SLASH);
if (IS_IMMUNE(mother, IMM_STAB) && IS_IMMUNE(father, IMM_STAB))
SET_BIT(mother->pcdata->genes[3], IMM_STAB);
if (IS_IMMUNE(mother, IMM_SMASH) && IS_IMMUNE(father, IMM_SMASH))
SET_BIT(mother->pcdata->genes[3], IMM_SMASH);
if (IS_IMMUNE(mother, IMM_ANIMAL) && IS_IMMUNE(father, IMM_ANIMAL))
SET_BIT(mother->pcdata->genes[3], IMM_ANIMAL);
if (IS_IMMUNE(mother, IMM_MISC) && IS_IMMUNE(father, IMM_MISC))
SET_BIT(mother->pcdata->genes[3], IMM_MISC);
if (IS_IMMUNE(mother, IMM_CHARM) && IS_IMMUNE(father, IMM_CHARM))
SET_BIT(mother->pcdata->genes[3], IMM_CHARM);
if (IS_IMMUNE(mother, IMM_HEAT) && IS_IMMUNE(father, IMM_HEAT))
SET_BIT(mother->pcdata->genes[3], IMM_HEAT);
if (IS_IMMUNE(mother, IMM_COLD) && IS_IMMUNE(father, IMM_COLD))
SET_BIT(mother->pcdata->genes[3], IMM_COLD);
if (IS_IMMUNE(mother, IMM_LIGHTNING) && IS_IMMUNE(father, IMM_LIGHTNING))
SET_BIT(mother->pcdata->genes[3], IMM_LIGHTNING);
if (IS_IMMUNE(mother, IMM_ACID) && IS_IMMUNE(father, IMM_ACID))
SET_BIT(mother->pcdata->genes[3], IMM_ACID);
if (IS_IMMUNE(mother, IMM_VOODOO) && IS_IMMUNE(father, IMM_VOODOO))
SET_BIT(mother->pcdata->genes[3], IMM_VOODOO);
if (IS_IMMUNE(mother, IMM_HURL) && IS_IMMUNE(father, IMM_HURL))
SET_BIT(mother->pcdata->genes[3], IMM_HURL);
if (IS_IMMUNE(mother, IMM_BACKSTAB) && IS_IMMUNE(father, IMM_BACKSTAB))
SET_BIT(mother->pcdata->genes[3], IMM_BACKSTAB);
if (IS_IMMUNE(mother, IMM_KICK) && IS_IMMUNE(father, IMM_KICK))
SET_BIT(mother->pcdata->genes[3], IMM_KICK);
if (IS_IMMUNE(mother, IMM_DISARM) && IS_IMMUNE(father, IMM_DISARM))
SET_BIT(mother->pcdata->genes[3], IMM_DISARM);
if (IS_IMMUNE(mother, IMM_STEAL) && IS_IMMUNE(father, IMM_STEAL))
SET_BIT(mother->pcdata->genes[3], IMM_STEAL);
if (IS_IMMUNE(mother, IMM_SLEEP) && IS_IMMUNE(father, IMM_SLEEP))
SET_BIT(mother->pcdata->genes[3], IMM_SLEEP);
if (IS_IMMUNE(mother, IMM_DRAIN) && IS_IMMUNE(father, IMM_DRAIN))
SET_BIT(mother->pcdata->genes[3], IMM_DRAIN);
mother->pcdata->genes[4] = number_range(1,2);
return;
}
/*
* Return true if an argument is completely numeric.
*/
bool is_number( char *arg )
{
if ( *arg == '\0' )
return FALSE;
for ( ; *arg != '\0'; arg++ )
{
if ( !isdigit(*arg) )
return FALSE;
}
return TRUE;
}
/*
* Given a string like 14.foo, return 14 and 'foo'
*/
int number_argument( char *argument, char *arg )
{
char *pdot;
int number;
for ( pdot = argument; *pdot != '\0'; pdot++ )
{
if ( *pdot == '.' )
{
*pdot = '\0';
number = atoi( argument );
*pdot = '.';
strcpy( arg, pdot+1 );
return number;
}
}
strcpy( arg, argument );
return 1;
}
/*
* Pick off one argument from a string and return the rest.
* Understands quotes.
*/
char *one_argument( char *argument, char *arg_first )
{
char cEnd;
while ( isspace(*argument) )
argument++;
cEnd = ' ';
if ( *argument == '\'' || *argument == '"' )
cEnd = *argument++;
while ( *argument != '\0' )
{
if ( *argument == cEnd )
{
argument++;
break;
}
*arg_first = LOWER(*argument);
arg_first++;
argument++;
}
*arg_first = '\0';
while ( isspace(*argument) )
argument++;
return argument;
}
/* Syntax is:
disable - shows disabled commands
disable <command> - toggles disable status of command
*/
void do_disable (CHAR_DATA *ch, char *argument)
{
int i;
DISABLED_DATA *p,*q;
char buf[100];
if (IS_NPC(ch))
{
send_to_char ("RETURN first.\n\r",ch);
return;
}
if (!argument[0]) /* Nothing specified. Show disabled commands. */
{
if (!disabled_first) /* Any disabled at all ? */
{
send_to_char ("There are no commands disabled.\n\r",ch);
return;
}
send_to_char ("Disabled commands:\n\r"
"Command Level Disabled by\n\r",ch);
for (p = disabled_first; p; p = p->next)
{
sprintf (buf, "%-12s %5d %-12s\n\r",p->command->name, p->level, p->disabled_by);
send_to_char (buf,ch);
}
return;
}
/* command given */
/* First check if it is one of the disabled commands */
for (p = disabled_first; p ; p = p->next)
if (!str_cmp(argument, p->command->name))
break;
if (p) /* this command is disabled */
{
/* Optional: The level of the imm to enable the command must equal or exceed level
of the one that disabled it */
if (get_trust(ch) < p->level)
{
send_to_char ("This command was disabled by a higher power.\n\r",ch);
return;
}
/* Remove */
if (disabled_first == p) /* node to be removed == head ? */
disabled_first = p->next;
else /* Find the node before this one */
{
for (q = disabled_first; q->next != p; q = q->next); /* empty for */
q->next = p->next;
}
free_string (p->disabled_by); /* free name of disabler */
free_mem (p,sizeof(DISABLED_DATA)); /* free node */
save_disabled(); /* save to disk */
send_to_char ("Command enabled.\n\r",ch);
}
else /* not a disabled command, check if that command exists */
{
/* IQ test */
if (!str_cmp(argument,"disable"))
{
send_to_char ("You cannot disable the disable command.\n\r",ch);
return;
}
/* Search for the command */
for (i = 0; cmd_table[i].name[0] != '\0'; i++)
if (!str_cmp(cmd_table[i].name, argument))
break;
/* Found? */
if (cmd_table[i].name[0] == '\0')
{
send_to_char ("No such command.\n\r",ch);
return;
}
/* Can the imm use this command at all ? */
if (cmd_table[i].level > get_trust(ch))
{
send_to_char ("You dot have access to that command; you cannot disable it.\n\r",ch);
return;
}
/* Disable the command */
p = alloc_mem (sizeof(DISABLED_DATA));
p->command = &cmd_table[i];
p->disabled_by = str_dup (ch->pcdata->switchname); /* save name of disabler */
p->level = get_trust(ch); /* save trust */
p->next = disabled_first;
disabled_first = p; /* add before the current first element */
send_to_char ("Command disabled.\n\r",ch);
save_disabled(); /* save to disk */
}
}
/* Check if that command is disabled
Note that we check for equivalence of the do_fun pointers; this means
that disabling 'chat' will also disable the '.' command
*/
bool check_disabled (const struct cmd_type *command)
{
DISABLED_DATA *p;
for (p = disabled_first; p ; p = p->next)
if (p->command->do_fun == command->do_fun)
return TRUE;
return FALSE;
}
/* Load disabled commands */
void load_disabled()
{
FILE *fp;
DISABLED_DATA *p;
char *name;
int i;
disabled_first = NULL;
fp = fopen (DISABLED_FILE, "r");
if (!fp) /* No disabled file.. no disabled commands : */
return;
name = fread_word (fp);
while (str_cmp(name, END_MARKER)) /* as long as name is NOT END_MARKER :) */
{
/* Find the command in the table */
for (i = 0; cmd_table[i].name[0] ; i++)
if (!str_cmp(cmd_table[i].name, name))
break;
if (!cmd_table[i].name[0]) /* command does not exist? */
{
bug ("Skipping uknown command in " DISABLED_FILE " file.",0);
fread_number(fp); /* level */
fread_word(fp); /* disabled_by */
}
else /* add new disabled command */
{
p = alloc_mem(sizeof(DISABLED_DATA));
p->command = &cmd_table[i];
p->level = fread_number(fp);
p->disabled_by = str_dup(fread_word(fp));
p->next = disabled_first;
disabled_first = p;
}
name = fread_word(fp);
}
fclose (fp);
}
/* Save disabled commands */
void save_disabled()
{
FILE *fp;
DISABLED_DATA *p;
if (!disabled_first) /* delete file if no commands are disabled */
{
unlink (DISABLED_FILE);
return;
}
fp = fopen (DISABLED_FILE, "w");
if (!fp)
{
bug ("Could not open " DISABLED_FILE " for writing",0);
return;
}
for (p = disabled_first; p ; p = p->next)
fprintf (fp, "%s %d %s\n", p->command->name, p->level, p->disabled_by);
fprintf (fp, "%s\n",END_MARKER);
fclose (fp);
}
void load_bans()
{
FILE *fp;
BAN_DATA *p;
char *name;
ban_list = NULL;
fp = fopen (BAN_LIST, "r");
if (!fp) return;
name = fread_word(fp);
while (str_cmp(name, END_MARKER)) {
p = alloc_mem(sizeof(BAN_DATA));
p->name = str_dup(name);
p->reason = fread_string(fp);
p->next = ban_list;
ban_list = p;
name = fread_word(fp);}
fclose(fp);
}
void save_bans()
{
FILE *fp;
BAN_DATA *p;
if (!ban_list) {
unlink (BAN_LIST);
return;
}
fp = fopen (BAN_LIST, "w");
if (!fp) {bug("could not open ban.txt",0);
return;}
for (p = ban_list; p; p = p->next)
{
fprintf(fp, "%s\n", p->name);
fprintf(fp, "%s~\n", p->reason);
}
fprintf (fp, "%s\n",END_MARKER);
fclose (fp);
}