/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
#if defined(macintosh)
#include <types.h>
#else
#include <sys/types.h>
#endif
#include <ctype.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include "merc.h"
#include "wild.h"
#if !defined(macintosh)
extern int _filbuf args( (FILE *) );
#endif
/*
* Globals.
*/
bool nodamcap = FALSE;
HELP_DATA * help_first;
HELP_DATA * help_last;
SHOP_DATA * shop_first;
SHOP_DATA * shop_last;
DUMMY_ARG * dummy_free;
DUMMY_ARG * dummy_list;
CHAR_DATA * char_free;
EXTRA_DESCR_DATA * extra_descr_free;
NOTE_DATA * note_free;
OBJ_DATA * obj_free;
PC_DATA * pcdata_free;
BAN_DATA * ban_free;
char bug_buf [2*MAX_INPUT_LENGTH];
CHAR_DATA * char_list;
char * help_greeting;
char log_buf [2*MAX_INPUT_LENGTH];
KILL_DATA kill_table [MAX_LEVEL];
OBJ_DATA * object_list;
TIME_INFO_DATA time_info;
WEATHER_DATA weather_info;
sh_int gsn_stuntubes;
AUCTION_DATA auction_info;
COPYOVER_DATA copyover_data;
MOB_TRIGGER * trigger_free;
PROG_CODE *mprog_list;
PROG_CODE *oprog_list;
PROG_CODE *rprog_list;
sh_int gsn_requiem;
sh_int gsn_stench;
sh_int gsn_zomplague;
sh_int gsn_engulf;
sh_int gsn_thrownpie;
sh_int gsn_bash;
sh_int gsn_smack;
sh_int gsn_thwack;
sh_int gsn_mocha;
sh_int gsn_plasma;
sh_int gsn_telekinetic;
sh_int gsn_potato;
sh_int gsn_tongue;
sh_int gsn_backstab;
sh_int gsn_shred;
sh_int gsn_quills;
sh_int gsn_stinger;
sh_int gsn_bladespin;
sh_int gsn_fiery;
sh_int gsn_hooves;
sh_int gsn_fireball;
sh_int gsn_tentacle;
sh_int gsn_retort;
sh_int gsn_lightning;
sh_int gsn_supreme;
sh_int gsn_deathaura;
sh_int gsn_takaura;
sh_int gsn_grimtouch;
sh_int gsn_wrathofgod;
sh_int gsn_claws;
sh_int gsn_heavenlyaura;
sh_int gsn_dblast;
sh_int gsn_holyaura;
sh_int gsn_mageshield;
sh_int gsn_breath;
sh_int gsn_darktendrils;
sh_int gsn_cheapshot;
sh_int gsn_spit;
sh_int gsn_venomtong;
sh_int gsn_spiketail;
sh_int gsn_badbreath;
sh_int gsn_magma;
sh_int gsn_hellfire;
sh_int gsn_shards;
sh_int gsn_hide;
sh_int gsn_peek;
sh_int gsn_pick_lock;
sh_int gsn_sneak;
sh_int gsn_steal;
sh_int gsn_spiderform;
sh_int gsn_garotte;
sh_int gsn_disarm;
sh_int gsn_tendrils;
sh_int gsn_berserk;
sh_int gsn_punch;
sh_int gsn_headbutt;
sh_int gsn_spiket;
sh_int gsn_venomt;
sh_int gsn_shards;
sh_int gsn_magma;
sh_int gsn_shiroken;
sh_int gsn_jugularslice;
sh_int gsn_malice;
sh_int gsn_smack;
sh_int gsn_thwack;
sh_int gsn_shin;
sh_int gsn_shinfire;
sh_int gsn_shinholy;
sh_int gsn_shinshadow;
sh_int gsn_shinwater;
sh_int gsn_shinearth;
sh_int gsn_shinwind;
sh_int gsn_swoop;
sh_int gsn_divebomb;
sh_int gsn_lamdaburst;
sh_int gsn_taillash;
sh_int gsn_inferno;
sh_int gsn_blinky;
sh_int gsn_fangs;
sh_int gsn_buffet;
sh_int gsn_sweep;
sh_int gsn_knee;
sh_int gsn_lightningslash;
sh_int gsn_rfangs;
sh_int gsn_thrustkick;
sh_int gsn_spinkick;
sh_int gsn_backfist;
sh_int gsn_elbow;
sh_int gsn_shinkick;
sh_int gsn_palmstrike;
sh_int gsn_lightningkick;
sh_int gsn_tornadokick;
sh_int gsn_jumpkick;
sh_int gsn_spinkick;
sh_int gsn_monksweep;
sh_int gsn_circle;
sh_int gsn_booming;
sh_int gsn_chillhand;
sh_int gsn_kick;
sh_int gsn_hurl;
sh_int gsn_rescue;
sh_int gsn_track;
sh_int gsn_polymorph;
sh_int gsn_web;
sh_int gsn_drowfire;
sh_int gsn_infirmity;
sh_int gsn_spew;
sh_int gsn_blindness;
sh_int gsn_charm_person;
sh_int gsn_curse;
sh_int gsn_invis;
sh_int gsn_mass_invis;
sh_int gsn_poison;
sh_int gsn_sleep;
sh_int gsn_multiplearms;
sh_int gsn_dblast;
sh_int gsn_darkness;
sh_int gsn_paradox;
sh_int gsn_retribution;
sh_int gsn_fblast;
sh_int gsn_wgust;
sh_int gsn_torrent;
sh_int gsn_rslide;
sh_int gsn_poisonbreath;
sh_int gsn_fbreath;
sh_int gsn_lbreath;
sh_int gsn_acbreath;
sh_int gsn_frbreath;
sh_int gsn_dbreath;
sh_int gsn_cblast;
// Symibote attacks
sh_int gsn_lsymbiote;
sh_int gsn_dsymbiote;
/*
* Locals.
*/
MOB_INDEX_DATA * mob_index_hash [MAX_KEY_HASH];
OBJ_INDEX_DATA * obj_index_hash [MAX_KEY_HASH];
ROOM_INDEX_DATA * room_index_hash [MAX_KEY_HASH];
char * string_hash [MAX_KEY_HASH];
AREA_DATA * area_first;
AREA_DATA * area_last;
ROOM_INDEX_DATA * room_list;
ROOM_INDEX_DATA * update_room_list = NULL;
HELP_DATA * first_help;
HELP_DATA * last_help;
char * string_space;
char * top_string;
char str_empty [1];
char str_empty [1] = {'\0'};
int top_affect;
int top_area;
int top_rt;
int top_ed;
int top_exit;
int top_help;
int top_mob_index;
int top_obj_index;
int top_reset;
int top_room;
int top_shop;
int top_vnum_room; /* OLC */
int top_vnum_mob; /* OLC */
int top_vnum_obj; /* OLC */
int top_mprog_index; /* OLC */
int top_oprog_index;
int top_rprog_index;
bool CHAOS = FALSE;
bool VISOR = FALSE;
bool DARKNESS = FALSE;
bool SPEED = FALSE;
bool BRACELET = FALSE;
bool TORC = FALSE;
bool ARMOUR = FALSE;
bool CLAWS = FALSE;
bool ITEMAFFMANTIS = FALSE;
bool ITEMAFFENTROPY = FALSE;
/*
* Memory management.
* Increase MAX_STRING if you have too.
* Tune the others only if you understand what you're doing.
#define MAX_STRING 1048576
*/
#define MAX_STRING 2072864
#define MAX_PERM_BLOCK 131072
#define MAX_MEM_LIST 11
void * rgFreeList [MAX_MEM_LIST];
const int rgSizeList [MAX_MEM_LIST] =
{
16, 32, 64, 128, 256, 1024, 2048, 4096, 8192, 16384, 32768-64
};
int nAllocString;
int sAllocString;
int nAllocPerm;
int sAllocPerm;
/*
* Semi-locals.
*/
bool fBootDb;
FILE * fpArea;
char strArea[MAX_INPUT_LENGTH];
/*
* Local booting procedures.
*/
void init_mm args( ( void ) );
void load_area args( ( FILE *fp ) );
void load_helps args( ( FILE *fp ) );
void load_mobiles args( ( FILE *fp ) );
void load_objects args( ( FILE *fp ) );
void load_resets args( ( FILE *fp ) );
void load_rooms args( ( FILE *fp ) );
void load_shops args( ( FILE *fp ) );
void load_specials args( ( FILE *fp ) );
void new_load_area args( ( FILE *fp ) ); /* OLC */
void new_load_rooms args( ( FILE *fp ) ); /* OLC 1.1b */
void load_artis args( ( void ) );
void fix_exits args( ( void ) );
void reset_area args( ( AREA_DATA * pArea ) );
PROG_CODE *get_prog_index(int vnum, int type)
{
PROG_CODE *prg;
switch (type)
{
case PRG_MPROG:
prg = mprog_list;
break;
case PRG_OPROG:
prg = oprog_list;
break;
case PRG_RPROG:
prg = rprog_list;
break;
default:
return NULL;
}
for (; prg; prg = prg->next)
{
if (prg->vnum == vnum)
return (prg);
}
return NULL;
}
/*
* Big mama top level function.
*/
void boot_db(bool fCopyOver)
{
char buf[MAX_STRING_LENGTH];
/*
* Init some data space stuff.
*/
{
if ( ( string_space = calloc( 1, MAX_STRING ) ) == NULL )
{
bug( "Boot_db: can't alloc %d string space.", MAX_STRING );
exit( 1 );
}
top_string = string_space;
fBootDb = TRUE;
}
/*
* Init random number generator.
*/
{
init_mm( );
}
auction_info.item = NULL;
auction_info.owner = NULL;
auction_info.high_bidder = NULL;
auction_info.current_bid = 0;
auction_info.status = 0;
auction_info.bones_held = 0;
copyover_status = -1;
/*
* Set time and weather.
*/
{
long lhour, lday, lmonth;
lhour = (current_time - 650336715)
/ (PULSE_TICK / PULSE_PER_SECOND);
time_info.hour = lhour % 24;
lday = lhour / 24;
time_info.day = lday % 35;
lmonth = lday / 35;
time_info.month = lmonth % 17;
time_info.year = lmonth / 17;
if ( time_info.hour < 5 ) weather_info.sunlight = SUN_DARK;
else if ( time_info.hour < 6 ) weather_info.sunlight = SUN_RISE;
else if ( time_info.hour < 19 ) weather_info.sunlight = SUN_LIGHT;
else if ( time_info.hour < 20 ) weather_info.sunlight = SUN_SET;
else weather_info.sunlight = SUN_DARK;
weather_info.change = 0;
weather_info.mmhg = 960;
if ( time_info.month >= 7 && time_info.month <=12 )
weather_info.mmhg += number_range( 1, 50 );
else
weather_info.mmhg += number_range( 1, 80 );
if ( weather_info.mmhg <= 980 ) weather_info.sky = SKY_LIGHTNING;
else if ( weather_info.mmhg <= 1000 ) weather_info.sky = SKY_RAINING;
else if ( weather_info.mmhg <= 1020 ) weather_info.sky = SKY_CLOUDY;
else weather_info.sky = SKY_CLOUDLESS;
}
/*
* Assign gsn's for skills which have them.
*/
{
int sn;
for ( sn = 0; sn < MAX_SKILL; sn++ )
{
if ( skill_table[sn].pgsn != NULL )
*skill_table[sn].pgsn = sn;
}
} /* Read in all of the wilderness files. */
world_read();
/*
* Read in all the area files.
*/
{
FILE *fpList;
if ( ( fpList = fopen( AREA_LIST, "r" ) ) == NULL )
{
perror( AREA_LIST );
exit( 1 );
}
for ( ; ; )
{
strcpy( strArea, fread_word( fpList ) );
if ( strArea[0] == '$' )
break;
if ( strArea[0] == '-' )
{
fpArea = stdin;
}
else
{
sprintf(buf,"loading %s",strArea);
log_string(buf);
if ( ( fpArea = fopen( strArea, "r" ) ) == NULL )
{
perror( strArea );
exit( 1 );
}
}
for ( ; ; )
{
char *word;
if ( fread_letter( fpArea ) != '#' )
{
bug( "Boot_db: # not found.", 0 );
exit( 1 );
}
word = fread_word( fpArea );
if ( word[0] == '$' ) break;
else if ( !str_cmp( word, "AREA" ) ) load_area(fpArea);
else if ( !str_cmp( word, "HELPS" ) ) load_helps (fpArea);
else if ( !str_cmp( word, "MOBILES" ) ) load_mobiles (fpArea);
else if ( !str_cmp( word, "OBJECTS" ) ) load_objects (fpArea);
else if ( !str_cmp( word, "RESETS" ) ) load_resets (fpArea);
else if ( !str_cmp( word, "ROOMS" ) ) load_rooms (fpArea);
else if ( !str_cmp( word, "SHOPS" ) ) load_shops (fpArea);
else if ( !str_cmp( word, "SPECIALS" ) ) load_specials(fpArea);
else if ( !str_cmp( word, "AREADATA" ) ) /* OLC */
new_load_area( fpArea );
else if ( !str_cmp( word, "ROOMDATA" ) ) /* OLC 1.1b */
new_load_rooms( fpArea );
else
{
bug( "Boot_db: bad section name.", 0 );
exit( 1 );
}
}
if ( fpArea != stdin )
fclose( fpArea );
fpArea = NULL;
}
fclose( fpList );
log_string("Done loading areas");
}
/*
* Fix up exits.
* Declare db booting over.
* Reset all areas once.
* Load up the notes file.
*/
{
fix_exits();
fBootDb = FALSE;
area_update();
load_project();
log_string("Done loading projects");
load_changes();
log_string("Done loading changes");
load_bans();
log_string("Done loading bans");
load_topboard();
log_string("Done loading topboard");
// load_leaderboard();
// log_string("Done loading leaderboard");
load_best();
log_string("Done loading Class Leader");
load_kingdoms();
log_string("Done loading kingdoms");
load_aks();
load_boards();
log_string("Done loading boards");
save_notes();
log_string("Done loading notes");
load_disabled();
log_string("Done loading diasbled");
log_string("Loading Mudinfo");
load_mudinfo();
log_string("Loading CCenter");
load_ccenter();
log_string("Loading Coreinfo");
load_coreinfo();
log_string( "Loading Xcenter." );
load_balance();
log_string( "Loading Class Balance." );
load_classbalance();
log_string( "Loading Dietys");
load_gods();
log_string( "Loading CB1.");
load_cb1();
log_string( "Loading Religions");
load_religions();
}
if (fCopyOver)
copyover_recover();
return;
}
/*
* Load the Artifacts ( whee ).
*/
/*
* Snarf an 'area' header line.
*/
void load_area( FILE *fp )
{
AREA_DATA *pArea;
pArea = alloc_perm( sizeof(*pArea) );
pArea->name = fread_string( fp );
log_string( pArea->name );
pArea->age = 15;
pArea->nplayer = 0;
pArea->x = -1;
pArea->y = -1;
pArea->start = 0;
pArea->area_flags = AREA_LOADING; /* OLC */
pArea->security = 3; /* OLC */
pArea->builders = str_dup( "None" ); /* OLC */
pArea->lvnum = 0; /* OLC */
pArea->uvnum = 0; /* OLC */
pArea->vnum = top_area; /* OLC */
pArea->filename = str_dup( strArea ); /* OLC */
pArea->a_weather = 1024; //Defaults to Sunny
pArea->sector = 32; //Defaults to City
pArea->sky = 0;
if ( area_first == NULL )
area_first = pArea;
if ( area_last != NULL ) {
area_last->next = pArea;
REMOVE_BIT(area_last->area_flags, AREA_LOADING); /* OLC */
}
area_last = pArea;
pArea->next = NULL;
top_area++;
return;
}
#if defined(KEY)
#undef KEY
#endif
#define KEY( literal, field, value ) \
if ( !str_cmp( word, literal ) ) \
{ \
field = value; \
fMatch = TRUE; \
break; \
}
#define SKEY( string, field ) \
if ( !str_cmp( word, string ) ) \
{ \
free_string( field ); \
field = fread_string( fp ); \
fMatch = TRUE; \
break; \
}
/* OLC
* Snarf an 'area' header line. Check this format. MUCH better. Add fields
* too.
dv *
* #AREAFILE
* Name { All } Locke Newbie School~
* Repop A teacher pops in the room and says, 'Repop coming!'~
* Recall 3001
* End
*/
void new_load_area( FILE *fp )
{
AREA_DATA *pArea;
char *word;
bool fMatch;
pArea = alloc_perm( sizeof(*pArea) );
pArea->age = 15;
pArea->nplayer = 0;
pArea->filename = str_dup( strArea );
pArea->vnum = top_area;
pArea->name = str_dup( "New Area" );
pArea->builders = str_dup( "" );
pArea->security = 3;
pArea->lvnum = 0;
pArea->uvnum = 0;
pArea->area_flags = 0;
pArea->recall = ROOM_VNUM_TEMPLE;
pArea->a_weather = 1024; //Defaults to Sunny
pArea->sector = 32; //Defaults to City
pArea->sky = 0;
for ( ; ; )
{
word = feof( fp ) ? "End" : fread_word( fp );
fMatch = FALSE;
switch ( UPPER(word[0]) )
{
case 'N':
SKEY( "Name", pArea->name );
break;
case 'S':
KEY( "Security", pArea->security, fread_number( fp ) );
KEY("SecType", pArea->sector, fread_number(fp));
break;
case 'V':
if ( !str_cmp( word, "VNUMs" ) )
{
pArea->lvnum = fread_number( fp );
pArea->uvnum = fread_number( fp );
}
break;
case 'W':
KEY("WeatAl", pArea->a_weather, fread_number(fp));
break;
case 'E':
if ( !str_cmp( word, "End" ) )
{
fMatch = TRUE;
if ( area_first == NULL )
area_first = pArea;
if ( area_last != NULL )
area_last->next = pArea;
area_last = pArea;
pArea->next = NULL;
top_area++;
return;
}
break;
case 'B':
SKEY( "Builders", pArea->builders );
break;
case 'R':
KEY( "Recall", pArea->recall, fread_number( fp ) );
break;
}
}
log_string( pArea->name );
}
/*
* Sets vnum range for area using OLC protection features.
*/
void assign_area_vnum( int vnum )
{
if ( area_last->lvnum == 0 || area_last->uvnum == 0 )
area_last->lvnum = area_last->uvnum = vnum;
if ( vnum != URANGE( area_last->lvnum, vnum, area_last->uvnum ) )
{
if ( vnum < area_last->lvnum )
{
area_last->lvnum = vnum;
}
else
{
area_last->uvnum = vnum;
}
}
return;
}
/*
* Returns an uppercase string.
*/
char *strupper( const char *str )
{
static char strup[MAX_STRING_LENGTH];
int i;
for ( i = 0; str[i] != '\0'; i++ )
strup[i] = UPPER(str[i]);
strup[i] = '\0';
return strup;
}
/*
* Adds a help page to the list if it is not a duplicate of an existing page.
* Page is insert-sorted by keyword. -Thoric
* (The reason for sorting is to keep do_hlist looking nice)
*/
void add_help( HELP_DATA *pHelp )
{
HELP_DATA *tHelp;
/* char buf[MAX_STRING_LENGTH];*/
int match;
for ( tHelp = first_help; tHelp; tHelp = tHelp->next )
/*
if ( pHelp->level == tHelp->level
&& !strcmp(pHelp->keyword, tHelp->keyword) )
{
sprintf(buf, "Duplicate %s. Deleting Help.\n\r",pHelp->keyword);
bug(buf,0);
STRFREE( pHelp->text );
STRFREE( pHelp->keyword );
DISPOSE( pHelp );
return;
}
else
*/
if ( (match=strcmp(pHelp->keyword[0]=='\'' ? pHelp->keyword+1 : pHelp->keyword,
tHelp->keyword[0]=='\'' ? tHelp->keyword+1 : tHelp->keyword)) < 0
|| (match == 0 && pHelp->level > tHelp->level) )
{
if ( !tHelp->prev )
first_help = pHelp;
else
tHelp->prev->next = pHelp;
pHelp->prev = tHelp->prev;
pHelp->next = tHelp;
tHelp->prev = pHelp;
break;
}
if ( !tHelp )
LINK( pHelp, first_help, last_help, next, prev );
top_help++;
}
/*
* Load a help section.
*/
void load_helps( FILE *fp )
{
HELP_DATA *pHelp;
for ( ; ; )
{
CREATE( pHelp, HELP_DATA, 1 );
pHelp->level = fread_number( fp );
pHelp->keyword = fread_string( fp );
if ( pHelp->keyword[0] == '$' )
break;
pHelp->text = fread_string( fp );
if ( pHelp->keyword[0] == '\0' )
{
STRFREE( pHelp->text );
STRFREE( pHelp->keyword );
DISPOSE( pHelp );
continue;
}
if ( !str_cmp( pHelp->keyword, "greeting" ) )
help_greeting = pHelp->text;
add_help( pHelp );
}
return;
}
/*
* Snarf a mob section.
*/
void load_mobiles( FILE *fp )
{
MOB_INDEX_DATA *pMobIndex;
if ( !area_last ) /* OLC */
{
bug( "Load_mobiles: no #AREA seen yet.", 0 );
exit( 1 );
}
for ( ; ; )
{
int vnum;
char letter;
int iHash;
letter = fread_letter( fp );
if ( letter != '#' )
{
bug( "Load_mobiles: # not found.", 0 );
exit( 1 );
}
vnum = fread_number( fp );
if ( vnum == 0 )
break;
fBootDb = FALSE;
/* Commenting out this might let us use one vnum for lots of rooms
if ( get_mob_index( vnum ) != NULL )
{
bug( "Load_mobiles: vnum %d duplicated.", vnum );
exit( 1 );
}*/
fBootDb = TRUE;
pMobIndex = alloc_perm( sizeof(*pMobIndex) );
pMobIndex->vnum = vnum;
pMobIndex->area = area_last; /* OLC */
pMobIndex->player_name = fread_string( fp );
pMobIndex->short_descr = fread_string( fp );
pMobIndex->long_descr = fread_string( fp );
pMobIndex->description = fread_string( fp );
pMobIndex->long_descr[0] = UPPER(pMobIndex->long_descr[0]);
pMobIndex->description[0] = UPPER(pMobIndex->description[0]);
pMobIndex->act = fread_number( fp ) | ACT_IS_NPC;
pMobIndex->affected_by = fread_number( fp );
pMobIndex->itemaffect = 0;
pMobIndex->pShop = NULL;
pMobIndex->alignment = fread_number( fp );
letter = fread_letter( fp );
pMobIndex->level = number_fuzzy( fread_number( fp ) );
/*
* The unused stuff is for imps who want to use the old-style
* stats-in-files method.
*/
pMobIndex->hitroll = fread_number( fp ); /* Unused */
pMobIndex->ac = fread_number( fp ); /* Unused */
pMobIndex->hitnodice = fread_number( fp ); /* Unused */
/* 'd' */ fread_letter( fp ); /* Unused */
pMobIndex->hitsizedice = fread_number( fp ); /* Unused */
/* '+' */ fread_letter( fp ); /* Unused */
pMobIndex->hitplus = fread_number( fp ); /* Unused */
pMobIndex->damnodice = fread_number( fp ); /* Unused */
/* 'd' */ fread_letter( fp ); /* Unused */
pMobIndex->damsizedice = fread_number( fp ); /* Unused */
/* '+' */ fread_letter( fp ); /* Unused */
pMobIndex->damplus = fread_number( fp ); /* Unused */
pMobIndex->gold = fread_number( fp ); /* Unused */
/* xp can't be used! */ fread_number( fp ); /* Unused */
/* position */ fread_number( fp ); /* Unused */
/* start pos */ fread_number( fp ); /* Unused */
/*
* Back to meaningful values.
*/
pMobIndex->sex = fread_number( fp );
if ( letter != 'S' )
{
bug( "Load_mobiles: vnum %d non-S.", vnum );
exit( 1 );
}
iHash = vnum % MAX_KEY_HASH;
pMobIndex->next = mob_index_hash[iHash];
mob_index_hash[iHash] = pMobIndex;
top_mob_index++;
top_vnum_mob = top_vnum_mob < vnum ? vnum : top_vnum_mob; /* OLC */
assign_area_vnum( vnum ); /* OLC */
kill_table[URANGE(0, pMobIndex->level, MAX_LEVEL-1)].number++;
}
return;
}
void load_artis( void )
{
randomize_object(33960);
// randomize_object(33961);
randomize_object(33962);
randomize_object(33963);
randomize_object(33964);
randomize_object(33965);
randomize_object(33966);
randomize_object(33967);
randomize_object(33968);
randomize_object(33969);
randomize_object(33970);
randomize_object(33971);
randomize_object(33972);
randomize_object(33973);
randomize_object(33974);
randomize_object(33975);
randomize_object(33976);
randomize_object(33977);
randomize_object(33978);
randomize_object(33979);
randomize_object(33980);
randomize_object(33981);
randomize_object(33982);
randomize_object(33983);
randomize_object(33985);
}
/*
* Adds a reset to a room. OLC
* Similar to add_reset in olc.c
*/
void new_reset( ROOM_INDEX_DATA *pR, RESET_DATA *pReset )
{
RESET_DATA *pr;
if ( !pR )
return;
pr = pR->reset_last;
if ( !pr )
{
pR->reset_first = pReset;
pR->reset_last = pReset;
}
else
{
pR->reset_last->next = pReset;
pR->reset_last = pReset;
pR->reset_last->next = NULL;
}
top_reset++;
return;
}
void load_objects( FILE *fp )
{
OBJ_INDEX_DATA *pObjIndex;
if ( !area_last ) /* OLC */
{
bug( "Load_objects: no #AREA seen yet.", 0 );
exit( 1 );
}
for ( ; ; )
{
int vnum;
char letter;
int iHash;
letter = fread_letter( fp );
if ( letter != '#' )
{
bug( "Load_objects: # not found.", 0 );
exit( 1 );
}
vnum = fread_number( fp );
if ( vnum == 0 )
break;
fBootDb = FALSE;
if ( get_obj_index( vnum ) != NULL )
{
bug( "Load_objects: vnum %d duplicated.", vnum );
exit( 1 );
}
fBootDb = TRUE;
pObjIndex = alloc_perm( sizeof(*pObjIndex) );
pObjIndex->vnum = vnum;
pObjIndex->area = area_last; /* OLC */
pObjIndex->name = fread_string( fp );
pObjIndex->short_descr = fread_string( fp );
pObjIndex->description = fread_string( fp );
/* Action description */ fread_string( fp );
pObjIndex->short_descr[0] = LOWER(pObjIndex->short_descr[0]);
pObjIndex->description[0] = UPPER(pObjIndex->description[0]);
pObjIndex->item_type = fread_number( fp );
pObjIndex->extra_flags = fread_number( fp );
pObjIndex->wear_flags = fread_number( fp );
switch (pObjIndex->item_type) {
case ITEM_FOUNTAIN:
pObjIndex->value[0] = fread_number(fp);
pObjIndex->value[1] = fread_number(fp);
pObjIndex->value[2] = fread_number(fp);
/* pObjIndex->value[2] = liq_lookup(fread_word(fp)); */
pObjIndex->value[3] = fread_number(fp);
break;
case ITEM_PORTAL:
pObjIndex->value[0] = fread_number(fp);
pObjIndex->value[1] = fread_number(fp);
pObjIndex->value[2] = fread_number(fp);
pObjIndex->value[3] = fread_number(fp);
/* pObjIndex->value[4] = fread_number(fp); */
break;
case ITEM_WAND:
case ITEM_STAFF:
pObjIndex->value[0] = fread_number(fp);
pObjIndex->value[1] = fread_number(fp);
pObjIndex->value[2] = fread_number(fp);
pObjIndex->value[3] = skill_lookup(fread_word(fp));
break;
case ITEM_POTION:
case ITEM_PILL:
case ITEM_SCROLL:
pObjIndex->value[0] = fread_number(fp);
pObjIndex->value[1] = skill_lookup(fread_word(fp));
pObjIndex->value[2] = skill_lookup(fread_word(fp));
pObjIndex->value[3] = skill_lookup(fread_word(fp));
break;
default:
pObjIndex->value[0] = fread_number( fp );
pObjIndex->value[1] = fread_number( fp );
pObjIndex->value[2] = fread_number( fp );
pObjIndex->value[3] = fread_number( fp );
break;
}
pObjIndex->weight = fread_number( fp );
pObjIndex->cost = fread_number( fp ); /* Unused */
pObjIndex->affected = NULL;
pObjIndex->extra_descr = NULL;
pObjIndex->chpoweron = NULL;
pObjIndex->chpoweroff = NULL;
pObjIndex->chpoweruse = NULL;
pObjIndex->victpoweron = NULL;
pObjIndex->victpoweroff = NULL;
pObjIndex->victpoweruse = NULL;
pObjIndex->spectype = 0;
pObjIndex->specpower = 0;
/* Cost per day */ fread_number( fp );
/*
if ( pObjIndex->item_type == ITEM_POTION )
SET_BIT(pObjIndex->extra_flags, ITEM_NODROP);
*/
for ( ; ; )
{
char letter;
letter = fread_letter( fp );
if ( letter == 'A' )
{
AFFECT_DATA *paf;
paf = alloc_perm( sizeof(*paf) );
paf->type = -1;
paf->duration = -1;
paf->location = fread_number( fp );
paf->modifier = fread_number( fp );
paf->bitvector = 0;
paf->next = pObjIndex->affected;
pObjIndex->affected = paf;
top_affect++;
}
else if ( letter == 'E' )
{
EXTRA_DESCR_DATA *ed;
ed = alloc_perm( sizeof(*ed) );
ed->keyword = fread_string( fp );
ed->description = fread_string( fp );
ed->next = pObjIndex->extra_descr;
pObjIndex->extra_descr = ed;
top_ed++;
}
else if ( letter == 'Q' )
{
pObjIndex->chpoweron = fread_string( fp );
pObjIndex->chpoweroff = fread_string( fp );
pObjIndex->chpoweruse = fread_string( fp );
pObjIndex->victpoweron = fread_string( fp );
pObjIndex->victpoweroff = fread_string( fp );
pObjIndex->victpoweruse = fread_string( fp );
pObjIndex->spectype = fread_number( fp );
pObjIndex->specpower = fread_number( fp );
}
else
{
ungetc( letter, fp );
break;
}
}
/*
* Translate spell "slot numbers" to internal "skill numbers."
*/
switch ( pObjIndex->item_type )
{
case ITEM_PILL:
case ITEM_POTION:
case ITEM_SCROLL:
case ITEM_STAFF:
case ITEM_WAND:
break;
}
if ( vnum == 29503 )
CHAOS = TRUE;
if ( vnum == 29515 )
VISOR = TRUE;
if ( vnum == 29512 )
DARKNESS = TRUE;
if ( vnum == 29505 )
SPEED = TRUE;
if ( vnum == 29518 )
BRACELET = TRUE;
if ( vnum == 29504 )
TORC = TRUE;
if ( vnum == 29514 )
ARMOUR = TRUE;
if ( vnum == 29516 )
CLAWS = TRUE;
if (vnum == 29555)
ITEMAFFMANTIS = TRUE;
if (vnum == 2654)
ITEMAFFENTROPY = TRUE;
if (vnum == 29598 )
ITEMAFFENTROPY = TRUE;
iHash = vnum % MAX_KEY_HASH;
pObjIndex->next = obj_index_hash[iHash];
obj_index_hash[iHash] = pObjIndex;
top_obj_index++;
top_vnum_obj = top_vnum_obj < vnum ? vnum : top_vnum_obj; /* OLC */
assign_area_vnum( vnum ); /* OLC */
}
return;
}
/*
* Snarf a reset section. Changed for OLC.
*/
void load_resets( FILE *fp )
{
RESET_DATA *pReset;
int iLastRoom = 0;
int iLastObj = 0;
if ( !area_last )
{
bug( "Load_resets: no #AREA seen yet.", 0 );
exit( 1 );
}
for ( ; ; )
{
EXIT_DATA *pexit;
ROOM_INDEX_DATA *pRoomIndex;
char letter;
if ( ( letter = fread_letter( fp ) ) == 'S' )
break;
if ( letter == '*' )
{
fread_to_eol( fp );
continue;
}
pReset = alloc_perm( sizeof( *pReset ) );
pReset->command = letter;
/* if_flag */ fread_number( fp );
pReset->arg1 = fread_number( fp );
pReset->arg2 = fread_number( fp );
pReset->arg3 = ( letter == 'G' || letter == 'R' )
? 0 : fread_number( fp );
fread_to_eol( fp );
if (pReset->arg4 != NULL)
pReset->arg4 = (letter == 'P' || letter == 'M')
? fread_number (fp) : 0;
/*
* Validate parameters.
* We're calling the index functions for the side effect.
*/
switch ( letter )
{
default:
bug( "Load_resets: bad command '%c'.", letter );
exit( 1 );
break;
case 'M':
get_mob_index ( pReset->arg1 );
if ( ( pRoomIndex = get_room_index ( pReset->arg3 ) ) )
{
new_reset( pRoomIndex, pReset );
iLastRoom = pReset->arg3;
}
break;
case 'O':
get_obj_index ( pReset->arg1 );
if ( ( pRoomIndex = get_room_index ( pReset->arg3 ) ) )
{
new_reset( pRoomIndex, pReset );
iLastObj = pReset->arg3;
}
break;
case 'P':
get_obj_index ( pReset->arg1 );
if ( ( pRoomIndex = get_room_index ( iLastObj ) ) )
{
new_reset( pRoomIndex, pReset );
}
break;
case 'G':
case 'E':
get_obj_index ( pReset->arg1 );
if ( ( pRoomIndex = get_room_index ( iLastRoom ) ) )
{
new_reset( pRoomIndex, pReset );
iLastObj = iLastRoom;
}
break;
case 'D':
pRoomIndex = get_room_index( pReset->arg1 );
if ( pReset->arg2 < 0
|| pReset->arg2 > 5
|| !pRoomIndex
|| !( pexit = pRoomIndex->exit[pReset->arg2] )
|| !IS_SET( pexit->rs_flags, EX_ISDOOR ) )
{
bug( "Load_resets: 'D': exit %d not door.", pReset->arg2 );
exit( 1 );
}
switch ( pReset->arg3 ) /* OLC 1.1b */
{
default:
bug( "Load_resets: 'D': bad 'locks': %d." , pReset->arg3);
case 0:
break;
case 1: SET_BIT( pexit->rs_flags, EX_CLOSED );
break;
case 2: SET_BIT( pexit->rs_flags, EX_CLOSED | EX_LOCKED );
break;
}
break;
case 'R':
if ( pReset->arg2 < 0 || pReset->arg2 > 6 )
{
bug( "Load_resets: 'R': bad exit %d.", pReset->arg2 );
exit( 1 );
}
if ( ( pRoomIndex = get_room_index( pReset->arg1 ) ) )
new_reset( pRoomIndex, pReset );
break;
}
}
return;
}
/*
* Snarf a room section.
*/
void load_rooms( FILE *fp )
{
ROOM_INDEX_DATA *pRoomIndex;
int i;
static int prev_top_area = -1;
if ( area_last == NULL )
{
bug( "Load_resets: no #AREA seen yet.", 0 );
exit( 1 );
}
for ( ; ; )
{
int vnum;
char letter;
int door;
int iHash;
static int prev_top_area = -1;
letter = fread_letter( fp );
if ( letter != '#' )
{
bug( "Load_rooms: # not found.", 0 );
exit( 1 );
}
vnum = fread_number( fp );
if ( vnum == 0 )
break;
if ( prev_top_area != top_area )
{
prev_top_area = top_area;
area_last->start = vnum;
}
fBootDb = FALSE;
if ( get_room_index( vnum ) != NULL )
{
bug( "Load_rooms: vnum %d duplicated.", vnum );
exit( 1 );
}
fBootDb = TRUE;
pRoomIndex = alloc_perm( sizeof(*pRoomIndex) );
pRoomIndex->people = NULL;
pRoomIndex->contents = NULL;
pRoomIndex->first_person = NULL;
pRoomIndex->last_person = NULL;
pRoomIndex->first_content = NULL;
pRoomIndex->last_content = NULL;
pRoomIndex->extra_descr = NULL;
pRoomIndex->first_extradesc = NULL;
pRoomIndex->last_extradesc = NULL;
pRoomIndex->area = area_last;
pRoomIndex->vnum = vnum;
pRoomIndex->name = fread_string( fp );
pRoomIndex->description = fread_string( fp );
/* Area number */ fread_number( fp );
pRoomIndex->room_flags = fread_number( fp );
pRoomIndex->sector_type = fread_number( fp );
pRoomIndex->light = 0;
pRoomIndex->wood = 0;
pRoomIndex->build = 0;
pRoomIndex->ground = 0;
pRoomIndex->x = -1;
pRoomIndex->y = -1;
pRoomIndex->room = 0;
pRoomIndex->blood = 0;
pRoomIndex->roomtext = NULL;
pRoomIndex->first_exit = NULL;
pRoomIndex->last_exit = NULL;
for (i = 0 ; i < MAX_RTIMER ; i++)
pRoomIndex->tick_timer[i] = 0;
for ( door = 0; door <= 4; door++ )
{
pRoomIndex->track[door] = str_dup( "" );
pRoomIndex->track_dir[door] = 0;
}
for ( door = 0; door <= 5; door++ )
pRoomIndex->exit[door] = NULL;
for ( ; ; )
{
letter = fread_letter( fp );
if ( letter == 'S' )
break;
if ( letter == 'D' )
{
EXIT_DATA *pexit;
int locks;
door = fread_number( fp );
if ( door < 0 || door > 5 )
{
bug( "Fread_rooms: vnum %d has bad door number.", vnum );
exit( 1 );
}
pexit = alloc_perm( sizeof(*pexit) );
pexit->description = fread_string( fp );
pexit->keyword = fread_string( fp );
pexit->exit_info = 0;
pexit->rs_flags = 0; /* OLC */
locks = fread_number( fp );
pexit->key = fread_number( fp );
pexit->vnum = fread_number( fp );
/* switch ( locks )
{
case 1: pexit->exit_info = EX_ISDOOR; break;
case 2: pexit->exit_info = EX_ISDOOR | EX_PICKPROOF; break;
}
*/
switch ( locks ) /* OLC exit_info to rs_flags. */
{
case 1: pexit->rs_flags = EX_ISDOOR; break;
case 2: pexit->rs_flags = EX_ISDOOR | EX_PICKPROOF; break;
}
pRoomIndex->exit[door] = pexit;
top_exit++;
}
else if ( letter == 'E' )
{
EXTRA_DESCR_DATA *ed;
ed = alloc_perm( sizeof(*ed) );
ed->keyword = fread_string( fp );
ed->description = fread_string( fp );
ed->next = pRoomIndex->extra_descr;
pRoomIndex->extra_descr = ed;
top_ed++;
}
else if ( letter == 'V' )
{
pRoomIndex->x = fread_number( fp );
pRoomIndex->y = fread_number( fp );
area_last->x = pRoomIndex->x;
area_last->y = pRoomIndex->y;
}
else if ( letter == 'T' )
{
ROOMTEXT_DATA *rt;
rt = alloc_perm( sizeof(*rt) );
rt->input = fread_string( fp );
rt->output = fread_string( fp );
rt->choutput = fread_string( fp );
rt->name = fread_string( fp );
rt->type = fread_number( fp );
rt->power = fread_number( fp );
rt->mob = fread_number( fp );
rt->next = pRoomIndex->roomtext;
pRoomIndex->roomtext = rt;
top_rt++;
}
else
{
bug( "Load_rooms: vnum %d has flag not 'DES'.", vnum );
exit( 1 );
}
}
iHash = vnum % MAX_KEY_HASH;
pRoomIndex->next = room_index_hash[iHash];
room_index_hash[iHash] = pRoomIndex;
pRoomIndex->next_room = room_list;
room_list = pRoomIndex;
put_area_vnum( vnum );
top_room++;
top_vnum_room = top_vnum_room < vnum ? vnum : top_vnum_room; /* OLC */
assign_area_vnum( vnum ); /* OLC */
}
return;
}
/* OLC 1.1b */
void new_load_rooms( FILE *fp )
{
ROOM_INDEX_DATA *pRoomIndex;
if ( !area_last )
{
bug( "Load_rooms: no #AREA seen yet.", 0 );
exit( 1 );
}
for ( ; ; )
{
char letter;
int vnum;
int door;
int iHash;
letter = fread_letter( fp );
if ( letter != '#' )
{
bug( "Load_rooms: # not found.", 0 );
exit( 1 );
}
vnum = fread_number( fp );
if ( vnum == 0 )
break;
fBootDb = FALSE;
if ( get_room_index( vnum ) )
{
bug( "Load_rooms: vnum %d duplicated.", vnum );
exit( 1 );
}
fBootDb = TRUE;
pRoomIndex = alloc_perm( sizeof( *pRoomIndex ) );
pRoomIndex->people = NULL;
pRoomIndex->contents = NULL;
pRoomIndex->extra_descr = NULL;
pRoomIndex->area = area_last;
pRoomIndex->vnum = vnum;
pRoomIndex->name = fread_string( fp );
pRoomIndex->description = fread_string( fp );
/* Area number */ fread_number( fp ); /* Unused */
pRoomIndex->room_flags = fread_number( fp );
pRoomIndex->sector_type = fread_number( fp );
pRoomIndex->light = 0;
pRoomIndex->blood = 0;
pRoomIndex->roomtext = NULL;
for ( door = 0; door <= 4; door++)
{
pRoomIndex->track[door]= str_dup("");
pRoomIndex->track_dir[door] = 0;
}
for ( door = 0; door <= 5; door++ )
pRoomIndex->exit[door] = NULL;
for ( ; ; )
{
letter = fread_letter( fp );
if ( letter == 'S' || letter == 's' )
{
if ( letter == 's' )
bug( "Load_rooms: vnum %d has lowercase 's'", vnum );
break;
}
if ( letter == 'D' )
{
EXIT_DATA *pexit;
int locks;
door = fread_number( fp );
if ( door < 0 || door > 5 )
{
bug( "Fread_rooms: vnum %d has bad door number.", vnum );
exit( 1 );
}
pexit = alloc_perm( sizeof( *pexit ) );
pexit->description = fread_string( fp );
pexit->keyword = fread_string( fp );
locks = fread_number( fp );
pexit->exit_info = locks;
pexit->rs_flags = locks;
pexit->key = fread_number( fp );
pexit->vnum = fread_number( fp );
pRoomIndex->exit[door] = pexit;
top_exit++;
}
else if ( letter == 'E' )
{
EXTRA_DESCR_DATA *ed;
ed = alloc_perm( sizeof( *ed ) );
ed->keyword = fread_string( fp );
ed->description = fread_string( fp );
ed->next = pRoomIndex->extra_descr;
pRoomIndex->extra_descr = ed;
top_ed++;
}
else if ( letter == 'T' )
{
ROOMTEXT_DATA *rt;
rt = alloc_perm( sizeof(*rt) );
rt->input = fread_string( fp );
rt->output = fread_string( fp );
rt->choutput = fread_string( fp );
rt->name = fread_string( fp );
rt->type = fread_number( fp );
rt->power = fread_number( fp );
rt->mob = fread_number( fp );
rt->next = pRoomIndex->roomtext;
pRoomIndex->roomtext = rt;
top_rt++;
}
else
{
bug( "Load_rooms: vnum %d has flag not 'DES'.", vnum );
exit( 1 );
}
}
iHash = vnum % MAX_KEY_HASH;
pRoomIndex->next = room_index_hash[iHash];
room_index_hash[iHash] = pRoomIndex;
top_room++;
top_vnum_room = top_vnum_room < vnum ? vnum : top_vnum_room;
put_area_vnum( vnum );
assign_area_vnum( vnum );
}
return;
}
/*
* Snarf a shop section.
*/
void load_shops( FILE *fp )
{
SHOP_DATA *pShop;
for ( ; ; )
{
MOB_INDEX_DATA *pMobIndex;
int iTrade;
pShop = alloc_perm( sizeof(*pShop) );
pShop->keeper = fread_number( fp );
if ( pShop->keeper == 0 )
break;
for ( iTrade = 0; iTrade < MAX_TRADE; iTrade++ )
pShop->buy_type[iTrade] = fread_number( fp );
pShop->profit_buy = fread_number( fp );
pShop->profit_sell = fread_number( fp );
pShop->open_hour = fread_number( fp );
pShop->close_hour = fread_number( fp );
fread_to_eol( fp );
pMobIndex = get_mob_index( pShop->keeper );
pMobIndex->pShop = pShop;
if ( shop_first == NULL )
shop_first = pShop;
if ( shop_last != NULL )
shop_last->next = pShop;
shop_last = pShop;
pShop->next = NULL;
top_shop++;
}
return;
}
/*
* Snarf spec proc declarations.
*/
void load_specials( FILE *fp )
{
for ( ; ; )
{
MOB_INDEX_DATA *pMobIndex;
char letter;
switch ( letter = fread_letter( fp ) )
{
default:
bug( "Load_specials: letter '%c' not *MS.", letter );
exit( 1 );
case 'S':
return;
case '*':
break;
case 'M':
pMobIndex = get_mob_index ( fread_number ( fp ) );
pMobIndex->spec_fun = spec_lookup ( fread_word ( fp ) );
if ( pMobIndex->spec_fun == 0 )
{
bug( "Load_specials: 'M': vnum %d.", pMobIndex->vnum );
exit( 1 );
}
break;
}
fread_to_eol( fp );
}
}
/*
* Translate all room exits from virtual to real.
* Has to be done after all rooms are read in.
* Check for bad reverse exits.
*/
void fix_exits( void )
{
extern const sh_int rev_dir [];
char buf[MAX_STRING_LENGTH];
ROOM_INDEX_DATA *pRoomIndex;
ROOM_INDEX_DATA *to_room;
EXIT_DATA *pexit;
EXIT_DATA *pexit_rev;
int iHash;
int door;
for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ )
{
for ( pRoomIndex = room_index_hash[iHash];
pRoomIndex != NULL;
pRoomIndex = pRoomIndex->next )
{
bool fexit;
fexit = FALSE;
for ( door = 0; door <= 5; door++ )
{
if ( ( pexit = pRoomIndex->exit[door] ) != NULL )
{
fexit = TRUE;
if ( pexit->vnum <= 0 )
pexit->to_room = NULL;
else
pexit->to_room = get_room_index( pexit->vnum );
}
}
if ( !fexit )
SET_BIT( pRoomIndex->room_flags, ROOM_NO_MOB );
}
}
for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ )
{
for ( pRoomIndex = room_index_hash[iHash];
pRoomIndex != NULL;
pRoomIndex = pRoomIndex->next )
{
for ( door = 0; door <= 5; door++ )
{
if ( ( pexit = pRoomIndex->exit[door] ) != NULL
&& ( to_room = pexit->to_room ) != NULL
&& ( pexit_rev = to_room->exit[rev_dir[door]] ) != NULL
&& pexit_rev->to_room != pRoomIndex )
{
sprintf( buf, "Fix_exits: %d:%d -> %d:%d -> %d.",
pRoomIndex->vnum, door,
to_room->vnum, rev_dir[door],
(pexit_rev->to_room == NULL)
? 0 : pexit_rev->to_room->vnum );
/* bug( buf, 0 ); */
}
}
}
}
return;
}
/*
* Repopulate areas periodically.
*/
void area_update(void)
{
AREA_DATA *pArea;
int hash;
ROOM_INDEX_DATA *room;
char buf[MAX_STRING_LENGTH];
int percent;
for (pArea = area_first; pArea != NULL; pArea = pArea->next)
{
// AREA_AFFECT *paf;
// AREA_AFFECT *paf_next;
if (++pArea->age < 3)
continue;
switch (weather_info.sky)
{
default:
break;
case SKY_LIGHTNING:
percent = number_range(0, 100);
if (percent <= 35)
{
pArea->a_weather = SKY_LIGHTNING;
}
else if (percent <= 60)
{
pArea->a_weather = SKY_THUNDERSTORM;
}
else if (percent <= 75)
{
pArea->a_weather = SKY_RAINING;
}
else if (percent <= 90)
{
pArea->a_weather = SKY_CLOUDY;
}
else if (percent <= 100)
{
pArea->a_weather = SKY_HAILSTORM;
}
break;
case SKY_RAINING:
percent = number_range(0, 100);
if (percent <= 35)
{
pArea->a_weather = SKY_RAINING;
}
else if (percent <= 50)
{
pArea->a_weather = SKY_LIGHTNING;
}
else if (percent <= 60)
{
pArea->a_weather = SKY_THUNDERSTORM;
}
else if (percent <= 75)
{
pArea->a_weather = SKY_CLOUDY;
}
else if (percent <= 90)
{
pArea->a_weather = SKY_HAILSTORM;
}
else
{
if (percent <= 100)
pArea->a_weather = SKY_FOGGY;
}
break;
case SKY_CLOUDY:
percent = number_range(0, 100);
if (percent <= 35)
{
pArea->a_weather = SKY_RAINING;
}
else if (percent <= 50)
{
pArea->a_weather = SKY_CLOUDLESS;
}
else if (percent <= 60)
{
pArea->a_weather = SKY_THUNDERSTORM;
}
else if (percent <= 80)
{
pArea->a_weather = SKY_LIGHTNING;
}
else if (percent <= 90)
{
pArea->a_weather = SKY_FOGGY;
}
else if (percent <= 100)
{
pArea->a_weather = SKY_HAILSTORM;
}
break;
case SKY_CLOUDLESS:
percent = number_range(0, 100);
if (percent <= 35)
{
pArea->a_weather = SKY_CLOUDLESS;
}
else if (percent <= 50)
{
pArea->a_weather = SKY_CLOUDY;
}
else if (percent <= 75)
{
pArea->a_weather = SKY_SUNNY;
}
else if (percent <= 100)
{
pArea->a_weather = SKY_RAINING;
}
break;
}
weather_affects(pArea); //COMMENT THIS OUT if you don't want adversely affecting weather (trust me)
/*
* Check age and reset.
* Note: Mud School resets every 3 minutes (not 6).
*/
if ((!pArea->empty
&& (pArea->nplayer == 0 || pArea->age >= 6))
|| pArea->age >= 15)
{
ROOM_INDEX_DATA *pRoomIndex;
reset_area(pArea);
sprintf(buf, "%s has just been reset.", pArea->name);
pArea->age = number_range(0, 3);
pRoomIndex = get_room_index(ROOM_VNUM_SCHOOL);
if (pRoomIndex != NULL && pArea == pRoomIndex->area)
pArea->age = 6 - 3;
else if (pArea->nplayer == 0)
pArea->empty = TRUE;
}
}
return;
}
/* OLC
* Reset one room. Called by reset_area and olc.
*/
void reset_room( ROOM_INDEX_DATA *pRoom )
{
RESET_DATA *pReset;
CHAR_DATA *pMob;
OBJ_DATA *pObj;
CHAR_DATA *LastMob = NULL;
OBJ_DATA *LastObj = NULL;
int iExit;
int level = 0;
bool last;
int count;
CHAR_DATA *mob;
if ( !pRoom )
return;
pMob = NULL;
last = FALSE;
for ( iExit = 0; iExit < MAX_DIR; iExit++ )
{
EXIT_DATA *pExit;
if ( ( pExit = pRoom->exit[iExit] ) )
{
pExit->exit_info = pExit->rs_flags;
if ( ( pExit->to_room != NULL )
&& ( ( pExit = pExit->to_room->exit[rev_dir[iExit]] ) ) )
{
/* nail the other side */
pExit->exit_info = pExit->rs_flags;
}
}
}
for ( pReset = pRoom->reset_first; pReset != NULL; pReset = pReset->next )
{
MOB_INDEX_DATA *pMobIndex;
OBJ_INDEX_DATA *pObjIndex;
OBJ_INDEX_DATA *pObjToIndex;
ROOM_INDEX_DATA *pRoomIndex;
switch ( pReset->command )
{
default:
bug( "Reset_room: bad command %c.", pReset->command );
break;
case 'M':
if ( !( pMobIndex = get_mob_index( pReset->arg1 ) ) )
{
bug( "Reset_room: 'M': bad vnum %d.", pReset->arg1 );
continue;
}
/*
* Some hard coding.
*/
/* if ( ( pMobIndex->spec_fun == spec_lookup( "spec_cast_ghost" ) &&
( weather_info.sunlight != SUN_DARK ) ) ) continue; */
if ((pRoomIndex = get_room_index (pReset->arg3)) == NULL)
{
bug ("Reset_area: 'R': bad vnum %d.", pReset->arg3);
continue;
}
if (pMobIndex->count >= pReset->arg2)
{
last = FALSE;
break;
}
/* */
count = 0;
for (mob = pRoomIndex->people; mob != NULL; mob = mob->next_in_room)
if (mob->pIndexData == pMobIndex)
{
count++;
if (count >= pReset->arg4)
{
last = FALSE;
break;
}}
if (pReset->arg4 != NULL)
{
if (count >= pReset->arg4)
break;
}
if (pReset->arg2 != NULL)
{
if (count >= pReset->arg2)
break;
}
// int x;
// x = pReset->arg2;
//x = 20;
// while(x--) pMob = create_mobile (pMobIndex);
/* for (x;x<6;x++)
{
if (x == 1) pMob = create_mobile (pMobIndex);
if (x == 2) pMob = create_mobile (pMobIndex);
if (x == 3) pMob = create_mobile (pMobIndex);
if (x == 4) pMob = create_mobile (pMobIndex);
if (x == 5) pMob = create_mobile (pMobIndex);
if (x == 6) pMob = create_mobile (pMobIndex);
}
if (x == 6) pMob = create_mobile (pMobIndex);
if (x == 7) pMob = create_mobile (pMobIndex);
if (x == 8) pMob = create_mobile (pMobIndex);
if (x == 9) pMob = create_mobile (pMobIndex);
if (x == 10) pMob = create_mobile (pMobIndex);
if (x == 11) pMob = create_mobile (pMobIndex);
if (x == 12) pMob = create_mobile (pMobIndex);
if (x == 12) pMob = create_mobile (pMobIndex);
*/
pMob = create_mobile (pMobIndex);
//}
/*
* Some more hard coding.
*/
if ( room_is_dark( pRoom ) )
SET_BIT(pMob->affected_by, AFF_INFRARED);
/*
* Pet shop mobiles get ACT_PET set.
*/
{
ROOM_INDEX_DATA *pRoomIndexPrev;
pRoomIndexPrev = get_room_index( pRoom->vnum - 1 );
if ( pRoomIndexPrev
&& IS_SET( pRoomIndexPrev->room_flags, ROOM_PET_SHOP ) )
SET_BIT( pMob->act, ACT_PET);
}
// while(x--)
char_to_room( pMob, pRoom );
LastMob = pMob;
level = URANGE( 0, pMob->level - 2, LEVEL_HERO );
last = TRUE;
break;
case 'O':
if ( !( pObjIndex = get_obj_index( pReset->arg1 ) ) )
{
bug( "Reset_room: 'O': bad vnum %d.", pReset->arg1 );
continue;
}
if ( !( pRoomIndex = get_room_index( pReset->arg3 ) ) )
{
bug( "Reset_room: 'O': bad vnum %d.", pReset->arg3 );
continue;
}
if ( pRoom->area->nplayer > 0
|| count_obj_list( pObjIndex, pRoom->contents ) > 0 )
break;
pObj = create_object( pObjIndex, number_fuzzy( level ) );
pObj->cost = 0;
obj_to_room( pObj, pRoom );
break;
case 'P':
if ( !( pObjIndex = get_obj_index( pReset->arg1 ) ) )
{
bug( "Reset_room: 'P': bad vnum %d.", pReset->arg1 );
continue;
}
if ( !( pObjToIndex = get_obj_index( pReset->arg3 ) ) )
{
bug( "Reset_room: 'P': bad vnum %d.", pReset->arg3 );
continue;
}
if ( pRoom->area->nplayer > 0
|| !( LastObj = get_obj_type( pObjToIndex ) )
|| count_obj_list( pObjIndex, LastObj->contains ) > 0 )
break;
pObj = create_object( pObjIndex, number_fuzzy( level ) );
obj_to_obj( pObj, LastObj );
/*
* Ensure that the container gets reset. OLC 1.1b
*/
if ( LastObj->item_type == ITEM_CONTAINER )
{
LastObj->value[1] = LastObj->pIndexData->value[1];
}
else
{
/* THIS SPACE INTENTIONALLY LEFT BLANK */
}
break;
case 'G':
case 'E':
if ( !( pObjIndex = get_obj_index( pReset->arg1 ) ) )
{
bug( "Reset_room: 'E' or 'G': bad vnum %d.", pReset->arg1 );
continue;
}
if ( !last )
break;
if ( !LastMob )
{
bug( "Reset_room: 'E' or 'G': null mob for vnum %d.",
pReset->arg1 );
last = FALSE;
break;
}
if ( LastMob->pIndexData->pShop ) /* Shop-keeper? */
{
int olevel;
switch ( pObjIndex->item_type )
{
default: olevel = 0; break;
case ITEM_PILL: olevel = number_range( 0, 10 ); break;
case ITEM_POTION: olevel = number_range( 0, 10 ); break;
case ITEM_SCROLL: olevel = number_range( 5, 15 ); break;
case ITEM_WAND: olevel = number_range( 10, 20 ); break;
case ITEM_STAFF: olevel = number_range( 15, 25 ); break;
case ITEM_ARMOR: olevel = number_range( 5, 15 ); break;
case ITEM_WEAPON: if ( pReset->command == 'G' )
olevel = number_range( 5, 15 );
else
olevel = number_fuzzy( level );
break;
}
if ( pObjIndex->vnum == 29603 && CHAOS ) return;
if ( pObjIndex->vnum == 29603 ) CHAOS = TRUE;
pObj = create_object( pObjIndex, olevel );
if ( pReset->command == 'G' )
SET_BIT( pObj->extra_flags, ITEM_INVENTORY );
}
else
{
pObj = create_object( pObjIndex, number_fuzzy( level ) );
}
obj_to_char( pObj, LastMob );
if ( pReset->command == 'E' )
equip_char( LastMob, pObj, pReset->arg3 );
last = TRUE;
break;
case 'D':
break;
case 'R':
/* OLC 1.1b
if ( !( pRoomIndex = get_room_index( pReset->arg1 ) ) )
{
bug( "Reset_room: 'R': bad vnum %d.", pReset->arg1 );
continue;
}
{
EXIT_DATA *pExit;
int d0;
int d1;
for ( d0 = 0; d0 < pReset->arg2 - 1; d0++ )
{
d1 = number_range( d0, pReset->arg2-1 );
pExit = pRoomIndex->exit[d0];
pRoomIndex->exit[d0] = pRoomIndex->exit[d1];
pRoomIndex->exit[d1] = pExit;
}
}
*/
break;
}
}
return;
}
/* OLC
* Reset one area.
*/
void reset_area( AREA_DATA *pArea )
{
ROOM_INDEX_DATA *pRoom;
int vnum;
for ( vnum = pArea->lvnum; vnum <= pArea->uvnum; vnum++ )
{
if ( ( pRoom = get_room_index(vnum) ) )
reset_room(pRoom);
}
return;
}
/*
* Create an instance of a mobile.
*/
CHAR_DATA *create_mobile( MOB_INDEX_DATA *pMobIndex )
{
CHAR_DATA *mob;
int tempvalue;
OBJ_DATA *obj;
char buf[MAX_STRING_LENGTH];
char * ch;
if ( pMobIndex == NULL )
{
bug( "Create_mobile: NULL pMobIndex.", 0 );
exit( 1 );
}
if ( char_free == NULL )
{
mob = alloc_perm( sizeof(*mob) );
}
else
{
mob = char_free;
char_free = char_free->next;
}
clear_char( mob );
mob->pIndexData = pMobIndex;
mob->hunting = str_dup( "" );
mob->lord = str_dup( "" );
mob->morph = str_dup( "" );
mob->createtime = str_dup( "" );
mob->lasttime = str_dup( "" );
mob->lasthost = str_dup( "" );
mob->powertype = str_dup( "" );
mob->poweraction = str_dup( "" );
mob->pload = str_dup( "" );
mob->prompt = str_dup( "" );
mob->cprompt = str_dup( "" );
mob->name = str_dup( pMobIndex->player_name ); /* OLC */
mob->short_descr = str_dup( pMobIndex->short_descr ); /* OLC */
mob->long_descr = str_dup( pMobIndex->long_descr ); /* OLC */
mob->description = str_dup( pMobIndex->description ); /* OLC */
mob->spec_fun = pMobIndex->spec_fun;
mob->home = 3001;
mob->form = 32767;
mob->level = number_fuzzy( pMobIndex->level );
mob->act = pMobIndex->act;
mob->affected_by = pMobIndex->affected_by;
mob->alignment = pMobIndex->alignment;
mob->sex = pMobIndex->sex;
mob->armor = interpolate( mob->level, 100, -100 );
tempvalue = mob->level * 265 + number_range(mob->level * mob->level / 1.3, mob->level * mob->level);
if (tempvalue > 300000 || tempvalue < 0)
mob->max_hit = 300000;
else
mob->max_hit = tempvalue;
mob->hit = mob->max_hit;
mob->hitroll = mob->level;
mob->damroll = mob->level;
mob->practice = mob->level * (number_range(10,20)/10);
/* if (number_range(1, 60) == 40)
{
obj = create_object(get_obj_index(number_range(80916, 80923)),
0);
if (obj->item_type == ITEM_SIGIL)
{
if (number_range(1, 80) == 50)
obj_to_char(obj, mob);
else
extract_obj(obj);
}
}*/
/* if (mob->level >= 3000){
sprintf(buf,"%s #7has been created#n(#GL#gevel #G3#g000#n)", mob->short_descr);
do_info(ch,buf);
}
*/
/* Random Forge Objects */
/* if (number_percent() < 2)
{
OBJ_DATA *obj;
obj = create_object( get_obj_index( number_range( 30049,30071 ) ), 0 );
if( obj->pIndexData->vnum == 30052 ){
if (number_range(1,5) == 2)
obj_to_char(obj,mob);
else
extract_obj(obj);
}
else
obj_to_char(obj,mob);
}
*/
/*
* Insert in list.
*/
mob->next = char_list;
char_list = mob;
pMobIndex->count++;
return mob;
}
/*
* Create an instance of an object.
*/
OBJ_DATA *create_object( OBJ_INDEX_DATA *pObjIndex, int level )
{
static OBJ_DATA obj_zero;
OBJ_DATA *obj;
if ( pObjIndex == NULL )
{
bug( "Create_object: NULL pObjIndex.", 0 );
exit( 1 );
}
if ( obj_free == NULL )
{
obj = alloc_perm( sizeof(*obj) );
}
else
{
obj = obj_free;
obj_free = obj_free->next;
}
*obj = obj_zero;
obj->pIndexData = pObjIndex;
obj->in_room = NULL;
obj->level = level;
obj->wear_loc = -1;
obj->name = str_dup( pObjIndex->name ); /* OLC */
obj->short_descr = str_dup( pObjIndex->short_descr ); /* OLC */
obj->description = str_dup( pObjIndex->description ); /* OLC */
if (pObjIndex->chpoweron != NULL)
{
obj->chpoweron = pObjIndex->chpoweron;
obj->chpoweroff = pObjIndex->chpoweroff;
obj->chpoweruse = pObjIndex->chpoweruse;
obj->victpoweron = pObjIndex->victpoweron;
obj->victpoweroff = pObjIndex->victpoweroff;
obj->victpoweruse = pObjIndex->victpoweruse;
obj->spectype = pObjIndex->spectype;
obj->specpower = pObjIndex->specpower;
}
else
{
obj->chpoweron = str_dup( "(null)" );
obj->chpoweroff = str_dup( "(null)" );
obj->chpoweruse = str_dup( "(null)" );
obj->victpoweron = str_dup( "(null)" );
obj->victpoweroff = str_dup( "(null)" );
obj->victpoweruse = str_dup( "(null)" );
obj->spectype = 0;
obj->specpower = 0;
}
obj->questmaker = str_dup( "" );
obj->questowner = str_dup( "" );
obj->chobj = NULL;
obj->quest = 0;
obj->points = 0;
obj->item_type = pObjIndex->item_type;
obj->extra_flags = pObjIndex->extra_flags;
obj->wear_flags = pObjIndex->wear_flags;
obj->value[0] = pObjIndex->value[0];
obj->value[1] = pObjIndex->value[1];
obj->value[2] = pObjIndex->value[2];
obj->value[3] = pObjIndex->value[3];
obj->value[4] = pObjIndex->value[4];
obj->value[5] = pObjIndex->value[5];
obj->value[6] = pObjIndex->value[6];
obj->value[7] = pObjIndex->value[7];
obj->value[8] = pObjIndex->value[8];
obj->value[9] = pObjIndex->value[9];
obj->value[10] = pObjIndex->value[10];
obj->weight = pObjIndex->weight;
obj->cost = number_fuzzy( 10 )
* number_fuzzy( level ) * number_fuzzy( level );
obj->attack_level = 0;
obj->fire_level = 0;
obj->water_level = 0;
obj->lightning_level = 0;
obj->earth_level = 0;
obj->sigil_level = 0;
obj->weapon_level = 0;
if (obj->pIndexData->vnum == 30039) /* Questcards */
{
obj->condition = 100;
obj->toughness = 100;
obj->resistance = 1;
SET_BIT(obj->quest,QUEST_RELIC);
}
else if (obj->pIndexData->vnum >= 33960 && obj->pIndexData->vnum <= 34000) /* artifacts
*/
{
SET_BIT(obj->quest, QUEST_ARTIFACT);
obj->condition = 100;
obj->toughness = 100;
obj->resistance = 1;
obj->level = 60;
obj->cost = 1000000;
}
else if (obj->pIndexData->vnum >= 33800 && obj->pIndexData->vnum <= 33899) /* Prizes */
{
SET_BIT(obj->quest, QUEST_PRIZE);
obj->condition = 100;
obj->toughness = 100;
obj->resistance = 1;
obj->level = 60;
obj->cost = 1000000;
}
else if (obj->pIndexData->vnum >= 33000 && obj->pIndexData->vnum <= 33799) /* normal class eq */
{
obj->condition = 100;
obj->toughness = 100;
obj->resistance = 1;
SET_BIT(obj->quest,QUEST_RELIC);
}
else if (obj->pIndexData->vnum >= 94000 && obj->pIndexData->vnum <= 94600) /* platinum eq and cotn class eq */
{
obj->condition = 100;
obj->toughness = 100;
obj->resistance = 1;
SET_BIT(obj->quest,QUEST_RELIC);
}
// else if (obj->pIndexData->vnum >= 95220 && obj->pIndexData->vnum <= 95231) /* zeus eq */
// {
// obj->condition = 100;
// obj->toughness = 100;
// obj->resistance = 1;
// SET_BIT(obj->quest,QUEST_RELIC);
// }
else if (obj->pIndexData->vnum >= 95201 && obj->pIndexData->vnum <= 95213) /* human eq */
{
obj->condition = 100;
obj->toughness = 100;
obj->resistance = 1;
SET_BIT(obj->quest,QUEST_RELIC);
}
else if (obj->pIndexData->vnum >= 81101 && obj->pIndexData->vnum <= 81105)
{
obj->condition = 100;
obj->toughness = 100;
obj->resistance = 1;
SET_BIT(obj->quest,QUEST_SPIRIT);
}
else if (obj->pIndexData->vnum >= 29775 && obj->pIndexData->vnum <= 29990) /* Undead Knight eq */
{
obj->condition = 100;
obj->toughness = 100;
obj->resistance = 1;
SET_BIT(obj->quest,QUEST_RELIC);
}
else if(obj->pIndexData->vnum >= 800 && obj->pIndexData->vnum <= 825) /* rune EQ */
{
SET_BIT(obj->quest, QUEST_RELIC);
obj->condition = 100;
obj->toughness = 100;
obj->resistance = 1;
}
else
{
obj->condition = 100;
obj->toughness = 5;
obj->resistance = 25;
}
/*
* Special bits for class eq
*/
if (obj->pIndexData->vnum >= 33060 && obj->pIndexData->vnum <= 33079)
SET_BIT(obj->spectype,SITEM_DROW);
if (obj->pIndexData->vnum >= 33120 && obj->pIndexData->vnum <= 33139)
SET_BIT(obj->spectype, SITEM_DEMONIC);
/*
* Mess with object properties.
*/
switch ( obj->item_type )
{
default:
bug( "Read_object: vnum %d bad type.", pObjIndex->vnum );
break;
case ITEM_LIGHT:
case ITEM_TREASURE:
case ITEM_INSTRUMENT:
case ITEM_FURNITURE:
case ITEM_TRASH:
case ITEM_CONTAINER:
case ITEM_DRINK_CON:
case ITEM_KEY:
case ITEM_FOOD:
case ITEM_BOAT:
case ITEM_CORPSE_NPC:
case ITEM_CORPSE_PC:
case ITEM_FOUNTAIN:
case ITEM_PORTAL:
case ITEM_EGG:
case ITEM_VOODOO:
case ITEM_STAKE:
case ITEM_MISSILE:
case ITEM_AMMO:
case ITEM_QUEST:
case ITEM_QUESTCARD:
case ITEM_QUESTMACHINE:
case ITEM_SYMBOL:
case ITEM_BOOK:
case ITEM_PAGE:
case ITEM_TOOL:
case ITEM_COPPER:
case ITEM_IRON:
case ITEM_STEEL:
case ITEM_ADAMANTITE:
case ITEM_COOKINGPOT:
case ITEM_GEMSTONE:
case ITEM_HILT:
case ITEM_SCROLL:
case ITEM_WAND:
case ITEM_STAFF:
case ITEM_MITHRIL:
case ITEM_PIECE:
case ITEM_RUNE:
case ITEM_HERB:
case ITEM_PIPE:
case ITEM_PIPE_CON:
case ITEM_SIGIL:
case ITEM_GLYPHHP:
case ITEM_GLYPHAC:
case ITEM_GLYPHDAM:
case ITEM_GLYPHHIT:
case ITEM_GLYPHFIRE:
case ITEM_GLYPHWATER:
case ITEM_GLYPHEARTH:
case ITEM_GLYPHAIR:
case ITEM_GLYPHATTACK:
case ITEM_LIVINGWEAP:
case ITEM_LIGHTPLATE:
case ITEM_FIRESTONE:
case ITEM_EARTHSTONE:
case ITEM_WATERSTONE:
case ITEM_AIRSTONE:
case ITEM_RESOURCE:
case ITEM_CREATURE:
break;
case ITEM_WEAPON:
if (!IS_SET(obj->quest, QUEST_ARTIFACT)
&& !IS_SET(obj->quest, QUEST_RELIC) && !IS_SET(obj->quest,
QUEST_PRIZE))
{
obj->value[1] = number_range( obj->value[1], obj->value[2] );
obj->value[2] = number_range((obj->value[1]+1),(obj->value[1]*2));
}
break;
case ITEM_ARMOR:
if (!IS_SET(obj->quest, QUEST_ARTIFACT)
&& !IS_SET(obj->quest, QUEST_RELIC) && !IS_SET(obj->quest,
QUEST_PRIZE))
obj->value[0] = number_range( 10, obj->value[0] );
break;
case ITEM_POTION:
case ITEM_PILL:
obj->value[0] = number_fuzzy( number_fuzzy( obj->value[0] ) );
break;
case ITEM_MONEY:
obj->value[0] = obj->cost;
break;
}
obj->next = object_list;
object_list = obj;
pObjIndex->count++;
return obj;
}
/*
* Clear a new character.
*/
void clear_char( CHAR_DATA *ch )
{
static CHAR_DATA ch_zero;
*ch = ch_zero;
ch->name = &str_empty[0];
ch->short_descr = &str_empty[0];
ch->long_descr = &str_empty[0];
ch->description = &str_empty[0];
ch->lord = &str_empty[0];
ch->morph = &str_empty[0];
ch->createtime = &str_empty[0];
ch->lasthost = &str_empty[0];
ch->lasttime = &str_empty[0];
ch->powertype = &str_empty[0];
ch->poweraction = &str_empty[0];
ch->pload = &str_empty[0];
ch->prompt = &str_empty[0];
ch->cprompt = &str_empty[0];
ch->hunting = &str_empty[0];
ch->logon = current_time;
ch->armor = 100;
ch->position = POS_STANDING;
ch->practice = 0;
ch->hit = 1000;
ch->max_hit = 1000;
ch->mana = 1500;
ch->max_mana = 1500;
ch->move = 1500;
ch->max_move = 1500;
ch->next_wilderness = NULL;
ch->prev_wilderness = NULL;
ch->master = NULL;
ch->leader = NULL;
ch->fighting = NULL;
ch->mount = NULL;
ch->wizard = NULL;
ch->paradox[0] = 0;
ch->paradox[1] = 0;
ch->paradox[2] = 0;
ch->damcap[0] = 1000;
ch->damcap[1] = 0;
return;
}
/*
* Free a character.
*/
void free_char( CHAR_DATA *ch )
{
OBJ_DATA *obj;
OBJ_DATA *obj_next;
AFFECT_DATA *paf;
AFFECT_DATA *paf_next;
ALIAS_DATA *ali;
ALIAS_DATA *ali_next;
for ( obj = ch->carrying; obj != NULL; obj = obj_next )
{
obj_next = obj->next_content;
extract_obj( obj );
}
for ( paf = ch->affected; paf != NULL; paf = paf_next )
{
paf_next = paf->next;
affect_remove( ch, paf );
}
free_string( ch->name );
free_string( ch->short_descr );
free_string( ch->long_descr );
free_string( ch->description );
free_string( ch->lord );
free_string( ch->morph );
free_string( ch->createtime );
free_string( ch->lasttime );
free_string( ch->lasthost );
free_string( ch->powertype );
free_string( ch->poweraction );
free_string( ch->pload );
free_string( ch->prompt );
free_string( ch->cprompt );
free_string( ch->hunting );
if ( ch->pcdata != NULL )
{
for (ali = ch->pcdata->alias; ali; ali = ali_next )
{
ali_next = ali->next;
alias_remove(ch, ali);
}
free_string( ch->pcdata->switchname );
free_string( ch->pcdata->logoutmessage );
free_string( ch->pcdata->avatarmessage );
free_string( ch->pcdata->loginmessage );
free_string( ch->pcdata->decapmessage );
free_string( ch->pcdata->tiemessage );
free_string( ch->pcdata->pwd );
free_string( ch->pcdata->bamfin );
free_string( ch->pcdata->bamfout );
free_string( ch->pcdata->title );
free_string( ch->pcdata->conception );
free_string( ch->pcdata->parents );
free_string( ch->pcdata->cparents );
free_string( ch->pcdata->marriage );
ch->pcdata->next = pcdata_free;
pcdata_free = ch->pcdata;
}
ch->next = char_free;
char_free = ch;
return;
}
/*
* Get an extra description from a list.
*/
char *get_extra_descr( char *name, EXTRA_DESCR_DATA *ed )
{
for ( ; ed != NULL; ed = ed->next )
{
if ( is_name( name, ed->keyword ) )
return ed->description;
}
return NULL;
}
/*
* Translates mob virtual number to its mob index struct.
* Hash table lookup.
*/
MOB_INDEX_DATA *get_mob_index( int vnum )
{
MOB_INDEX_DATA *pMobIndex;
for ( pMobIndex = mob_index_hash[vnum % MAX_KEY_HASH];
pMobIndex != NULL;
pMobIndex = pMobIndex->next )
{
if ( pMobIndex->vnum == vnum )
return pMobIndex;
}
if ( fBootDb )
{
bug( "Get_mob_index: bad vnum %d.", vnum );
exit( 1 );
}
return NULL;
}
/*
* Translates mob virtual number to its obj index struct.
* Hash table lookup.
*/
OBJ_INDEX_DATA *get_obj_index( int vnum )
{
OBJ_INDEX_DATA *pObjIndex;
for ( pObjIndex = obj_index_hash[vnum % MAX_KEY_HASH];
pObjIndex != NULL;
pObjIndex = pObjIndex->next )
{
if ( pObjIndex->vnum == vnum )
return pObjIndex;
}
if ( fBootDb )
{
bug( "Get_obj_index: bad vnum %d.", vnum );
exit( 1 );
}
return NULL;
}
/*
* Translates mob virtual number to its room index struct.
* Hash table lookup.
*/
ROOM_INDEX_DATA *get_room_index( int vnum )
{
ROOM_INDEX_DATA *pRoomIndex;
for ( pRoomIndex = room_index_hash[vnum % MAX_KEY_HASH];
pRoomIndex != NULL;
pRoomIndex = pRoomIndex->next )
{
if ( pRoomIndex->vnum == vnum )
return pRoomIndex;
}
if ( fBootDb )
{
bug( "Get_room_index: bad vnum %d.", vnum );
exit( 1 );
}
return NULL;
}
/*
* Read a letter from a file.
*/
char fread_letter( FILE *fp )
{
char c;
do
{
c = getc( fp );
}
while ( isspace(c) );
return c;
}
/*
* Read a number from a file.
*/
int fread_number( FILE *fp )
{
int number;
bool sign;
char *ptr;
int c;
ptr = top_string + sizeof(char *);
do
{
c = getc( fp );
*ptr = c;
}
while ( isspace(c) );
number = 0;
sign = FALSE;
if ( c == '+' )
{
c = getc(fp);
*ptr = c;
}
else if ( c == '-' )
{
sign = TRUE;
c = getc( fp );
*ptr = c;
}
if ( !isdigit(c) )
{
bug( "Fread_number: bad format.", 0 );
exit( 1 );
}
while ( isdigit(c) )
{
number = number * 10 + c - '0';
c = getc( fp );
*ptr = c;
}
if ( sign )
number = 0 - number;
if ( c == '|' )
number += fread_number( fp );
else if ( c != ' ' )
ungetc( c, fp );
return number;
}
/*
* Read and allocate space for a string from a file.
* These strings are read-only and shared.
* Strings are hashed:
* each string prepended with hash pointer to prev string,
* hash code is simply the string length.
* This function takes 40% to 50% of boot-up time.
*/
char *fread_string( FILE *fp )
{
char *plast;
int c;
plast = top_string + sizeof(char *);
if ( plast > &string_space[MAX_STRING - MAX_STRING_LENGTH] )
{
bug( "Fread_string: MAX_STRING %d exceeded.", MAX_STRING );
exit( 1 );
}
/*
* Skip blanks.
* Read first char.
*/
do
{
c = getc( fp );
}
while ( isspace(c) );
if ( ( *plast++ = c ) == '~' )
return &str_empty[0];
for ( ;; )
{
/*
* Back off the char type lookup,
* it was too dirty for portability.
* -- Furey
*/
c = getc(fp);
*plast = c;
switch(c)
// switch ( *plast = getc( fp ) )
{
default:
plast++;
break;
case EOF:
bug( "Fread_string: EOF", 0 );
exit( 1 );
break;
case '\n':
plast++;
*plast++ = '\r';
break;
case '\r':
break;
case '~':
plast++;
{
union
{
char * pc;
char rgc[sizeof(char *)];
} u1;
int ic;
int iHash;
char *pHash;
char *pHashPrev;
char *pString;
plast[-1] = '\0';
iHash = UMIN( MAX_KEY_HASH - 1, plast - 1 - top_string );
for ( pHash = string_hash[iHash]; pHash; pHash = pHashPrev )
{
for ( ic = 0; ic < sizeof(char *); ic++ )
u1.rgc[ic] = pHash[ic];
pHashPrev = u1.pc;
pHash += sizeof(char *);
if ( top_string[sizeof(char *)] == pHash[0]
&& !strcmp( top_string+sizeof(char *)+1, pHash+1 ) )
return pHash;
}
if ( fBootDb )
{
pString = top_string;
top_string = plast;
u1.pc = string_hash[iHash];
for ( ic = 0; ic < sizeof(char *); ic++ )
pString[ic] = u1.rgc[ic];
string_hash[iHash] = pString;
nAllocString += 1;
sAllocString += top_string - pString;
return pString + sizeof(char *);
}
else
{
return str_dup( top_string + sizeof(char *) );
}
}
}
}
}
/*
* Read to end of line (for comments).
*/
void fread_to_eol( FILE *fp )
{
char c;
do
{
c = getc( fp );
}
while ( c != '\n' && c != '\r' );
do
{
c = getc( fp );
}
while ( c == '\n' || c == '\r' );
ungetc( c, fp );
return;
}
/*
* Read one word (into static buffer).
*/
char *fread_word( FILE *fp )
{
static char word[MAX_INPUT_LENGTH];
char *pword;
char cEnd;
do
{
cEnd = getc( fp );
}
while ( isspace( cEnd ) );
if ( cEnd == '\'' || cEnd == '"' )
{
pword = word;
}
else
{
word[0] = cEnd;
pword = word+1;
cEnd = ' ';
}
for ( ; pword < word + MAX_INPUT_LENGTH; pword++ )
{
*pword = getc( fp );
if ( cEnd == ' ' ? isspace(*pword) : *pword == cEnd )
{
if ( cEnd == ' ' )
ungetc( *pword, fp );
*pword = '\0';
return word;
}
}
bug( "Fread_word: word too long.", 0 );
exit( 1 );
return NULL;
}
/*
* Allocate some ordinary memory,
* with the expectation of freeing it someday.
*/
void *alloc_mem( int sMem )
{
void *pMem;
int iList;
pthread_mutex_lock(&memory_mutex);
for ( iList = 0; iList < MAX_MEM_LIST; iList++ )
{
if ( sMem <= rgSizeList[iList] )
break;
}
if ( iList == MAX_MEM_LIST )
{
bug( "Alloc_mem: size %d too large.", sMem );
exit( 1 );
}
if ( rgFreeList[iList] == NULL )
{
pthread_mutex_unlock(&memory_mutex);
pMem = alloc_perm( rgSizeList[iList] );
pthread_mutex_lock(&memory_mutex);
}
else
{
pMem = rgFreeList[iList];
rgFreeList[iList] = * ((void **) rgFreeList[iList]);
}
pthread_mutex_unlock(&memory_mutex);
return pMem;
}
/*
* Free some memory.
* Recycle it back onto the free list for blocks of that size.
*/
void free_mem( void *pMem, int sMem )
{
int iList;
pthread_mutex_lock(&memory_mutex);
for ( iList = 0; iList < MAX_MEM_LIST; iList++ )
{
if ( sMem <= rgSizeList[iList] )
break;
}
if ( iList == MAX_MEM_LIST )
{
bug( "Free_mem: size %d too large.", sMem );
exit( 1 );
}
* ((void **) pMem) = rgFreeList[iList];
rgFreeList[iList] = pMem;
pthread_mutex_unlock(&memory_mutex);
return;
}
/*
* Allocate some permanent memory.
* Permanent memory is never freed,
* pointers into it may be copied safely.
*/
void *alloc_perm( int sMem )
{
static char *pMemPerm;
static int iMemPerm;
void *pMem;
pthread_mutex_lock(&memory_mutex);
while ( sMem % sizeof(long) != 0 )
sMem++;
if ( sMem > MAX_PERM_BLOCK )
{
bug( "Alloc_perm: %d too large.", sMem );
exit( 1 );
}
if ( pMemPerm == NULL || iMemPerm + sMem > MAX_PERM_BLOCK )
{
iMemPerm = 0;
if ( ( pMemPerm = calloc( 1, MAX_PERM_BLOCK ) ) == NULL )
{
dump_last_command();
perror( "Alloc_perm" );
exit( 1 );
}
}
pMem = pMemPerm + iMemPerm;
iMemPerm += sMem;
nAllocPerm += 1;
sAllocPerm += sMem;
pthread_mutex_unlock(&memory_mutex);
return pMem;
}
/*
* Duplicate a string into dynamic memory.
* Fread_strings are read-only and shared.
*/
char *str_dup( const char *str )
{
char *str_new;
if ( str[0] == '\0' )
{
return &str_empty[0];
}
if ( str >= string_space && str < top_string )
{
return (char *) str;
}
str_new = alloc_mem( strlen(str) + 1 );
strcpy( str_new, str );
return str_new;
}
/*
* Free a string.
* Null is legal here to simplify callers.
* Read-only shared strings are not touched.
*/
void free_string( char *pstr )
{
if ( pstr == NULL
|| pstr == &str_empty[0]
|| ( pstr >= string_space && pstr < top_string ) )
{
pthread_mutex_unlock(&memory_mutex);
return;
}
free_mem( pstr, strlen(pstr) + 1 );
return;
}
void do_areas( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
AREA_DATA *pArea1;
AREA_DATA *pArea2;
int iArea;
int iAreaHalf;
WAIT_STATE(ch,10);
iAreaHalf = (top_area + 1) / 2;
pArea1 = area_first;
pArea2 = area_first;
for ( iArea = 0; iArea < iAreaHalf; iArea++ )
pArea2 = pArea2->next;
for ( iArea = 0; iArea < iAreaHalf; iArea++ )
{
sprintf( buf, "%-39s%-39s\n\r",
pArea1->name, (pArea2 != NULL) ? pArea2->name : "" );
send_to_char( buf, ch );
pArea1 = pArea1->next;
if ( pArea2 != NULL )
pArea2 = pArea2->next;
}
return;
}
void do_memory( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
sprintf(buf, "Affects %5d\n\r", top_affect);
send_to_char(buf, ch);
sprintf(buf, "Areas %5d\n\r", top_area);
send_to_char(buf, ch);
sprintf(buf, "RmTxt %5d\n\r", top_rt);
send_to_char(buf, ch);
sprintf(buf, "ExDes %5d\n\r", top_ed);
send_to_char(buf, ch);
sprintf(buf, "Exits %5d\n\r", top_exit);
send_to_char(buf, ch);
sprintf(buf, "Helps %5d\n\r", top_help);
send_to_char(buf, ch);
sprintf(buf, "Mobs %5d\n\r", top_mob_index);
send_to_char(buf, ch);
sprintf(buf, "Objs %5d\n\r", top_obj_index);
send_to_char(buf, ch);
sprintf(buf, "Resets %5d\n\r", top_reset);
send_to_char(buf, ch);
sprintf(buf, "Rooms %5d\n\r", top_room);
send_to_char(buf, ch);
sprintf(buf, "Strings %5d strings of %7d bytes (max %d).\n\r", nAllocString, sAllocString, MAX_STRING);
send_to_char( buf, ch );
sprintf(buf, "Perms %5d blocks of %7d bytes.\n\r", nAllocPerm, sAllocPerm);
send_to_char( buf, ch );
return;
}
/*
* Stick a little fuzz on a number.
*/
int number_fuzzy( int number )
{
switch ( number_bits( 2 ) )
{
case 0: number -= 1; break;
case 3: number += 1; break;
}
return UMAX( 1, number );
}
/*
* Generate a random number.
*/
int number_range( int from, int to )
{
int power;
int number;
if ( ( to = to - from + 1 ) <= 1 )
return from;
for ( power = 2; power < to; power <<= 1 )
;
while ( ( number = number_mm( ) & (power - 1) ) >= to )
;
return from + number;
}
/*
* Generate a percentile roll.
*/
int number_percent( void )
{
int percent;
while ( ( percent = number_mm( ) & (128-1) ) > 99 )
;
return 1 + percent;
}
/*
* Generate a random door.
*/
int number_door( void )
{
int door;
while ( ( door = number_mm( ) & (8-1) ) > 5 )
;
return door;
}
int number_bits( int width )
{
return number_mm( ) & ( ( 1 << width ) - 1 );
}
/*
* I've gotten too many bad reports on OS-supplied random number generators.
* This is the Mitchell-Moore algorithm from Knuth Volume II.
* Best to leave the constants alone unless you've read Knuth.
* -- Furey
*/
static int rgiState[2+55];
void init_mm( )
{
int *piState;
int iState;
piState = &rgiState[2];
piState[-2] = 55 - 55;
piState[-1] = 55 - 24;
piState[0] = ((int) current_time) & ((1 << 30) - 1);
piState[1] = 1;
for ( iState = 2; iState < 55; iState++ )
{
piState[iState] = (piState[iState-1] + piState[iState-2])
& ((1 << 30) - 1);
}
return;
}
int number_mm( void )
{
int *piState;
int iState1;
int iState2;
int iRand;
piState = &rgiState[2];
iState1 = piState[-2];
iState2 = piState[-1];
iRand = (piState[iState1] + piState[iState2])
& ((1 << 30) - 1);
piState[iState1] = iRand;
if ( ++iState1 == 55 )
iState1 = 0;
if ( ++iState2 == 55 )
iState2 = 0;
piState[-2] = iState1;
piState[-1] = iState2;
return iRand >> 6;
}
/*
* Roll some dice.
*/
int dice( int number, int size )
{
int idice;
int sum;
switch ( size )
{
case 0: return 0;
case 1: return number;
}
for ( idice = 0, sum = 0; idice < number; idice++ )
sum += number_range( 1, size );
return sum;
}
/*
* Simple linear interpolation.
*/
int interpolate( int level, int value_00, int value_32 )
{
return value_00 + level * (value_32 - value_00) / 32;
}
/*
* Removes the tildes from a string.
* Used for player-entered strings that go into disk files.
*/
void smash_tilde( char *str )
{
for ( ; *str != '\0'; str++ )
{
if ( *str == '~' )
*str = '-';
}
return;
}
/*
* Compare strings, case insensitive.
* Return TRUE if different
* (compatibility with historical functions).
*/
bool str_cmp( const char *astr, const char *bstr )
{
if ( astr == NULL )
{
bug( "Str_cmp: null astr.", 0 );
return TRUE;
}
if ( bstr == NULL )
{
bug( "Str_cmp: null bstr.", 0 );
return TRUE;
}
for ( ; *astr || *bstr; astr++, bstr++ )
{
if ( LOWER(*astr) != LOWER(*bstr) )
return TRUE;
}
return FALSE;
}
/*
* Compare strings, case insensitive, for prefix matching.
* Return TRUE if astr not a prefix of bstr
* (compatibility with historical functions).
*/
bool str_prefix( const char *astr, const char *bstr )
{
if ( astr == NULL )
{
bug( "Strn_cmp: null astr.", 0 );
return TRUE;
}
if ( bstr == NULL )
{
bug( "Strn_cmp: null bstr.", 0 );
return TRUE;
}
for ( ; *astr; astr++, bstr++ )
{
if ( LOWER(*astr) != LOWER(*bstr) )
return TRUE;
}
return FALSE;
}
/*
* Compare strings, case insensitive, for match anywhere.
* Returns TRUE is astr not part of bstr.
* (compatibility with historical functions).
*/
bool str_infix( const char *astr, const char *bstr )
{
int sstr1;
int sstr2;
int ichar;
char c0;
if ( ( c0 = LOWER(astr[0]) ) == '\0' )
return FALSE;
sstr1 = strlen(astr);
sstr2 = strlen(bstr);
for ( ichar = 0; ichar <= sstr2 - sstr1; ichar++ )
{
if ( c0 == LOWER(bstr[ichar]) && !str_prefix( astr, bstr + ichar ) )
return FALSE;
}
return TRUE;
}
/*
* Compare strings, case insensitive, for suffix matching.
* Return TRUE if astr not a suffix of bstr
* (compatibility with historical functions).
*/
bool str_suffix( const char *astr, const char *bstr )
{
int sstr1;
int sstr2;
sstr1 = strlen(astr);
sstr2 = strlen(bstr);
if ( sstr1 <= sstr2 && !str_cmp( astr, bstr + sstr2 - sstr1 ) )
return FALSE;
else
return TRUE;
}
/*
* Returns an initial-capped string.
*/
char *capitalize( const char *str )
{
static char strcap[MAX_STRING_LENGTH];
int i;
for ( i = 0; str[i] != '\0'; i++ )
strcap[i] = LOWER(str[i]);
strcap[i] = '\0';
strcap[0] = UPPER(strcap[0]);
return strcap;
}
/*
* Append a string to a file.
*/
void append_file( CHAR_DATA *ch, char *file, char *str )
{
FILE *fp;
if ( IS_NPC(ch) || str[0] == '\0' )
return;
fclose( fpReserve );
if ( ( fp = fopen( file, "a" ) ) == NULL )
{
perror( file );
send_to_char( "Could not open the file!\n\r", ch );
}
else
{
fprintf( fp, "[%5d] %s: %s\n",
ch->in_room ? ch->in_room->vnum : 0, ch->name, str );
fclose( fp );
}
fpReserve = fopen( NULL_FILE, "r" );
return;
}
/*
* Reports a bug.
*/
void bug( const char *str, int param )
{
char buf[MAX_STRING_LENGTH];
FILE *fp;
if ( fpArea != NULL )
{
int iLine;
int iChar;
if ( fpArea == stdin )
{
iLine = 0;
}
else
{
iChar = ftell( fpArea );
fseek( fpArea, 0, 0 );
for ( iLine = 0; ftell( fpArea ) < iChar; iLine++ )
{
while ( getc( fpArea ) != '\n' )
;
}
fseek( fpArea, iChar, 0 );
}
sprintf( buf, "[*****] FILE: %s LINE: %d", strArea, iLine );
log_string( buf );
if ( ( fp = fopen( "shutdown.txt", "a" ) ) != NULL )
{
fprintf( fp, "[*****] %s\n", buf );
fclose( fp );
}
}
strcpy( buf, "[*****] BUG: " );
sprintf( buf + strlen(buf), str, param );
log_string( buf );
fclose( fpReserve );
if ( ( fp = fopen( BUG_FILE, "a" ) ) != NULL )
{
fprintf( fp, "%s\n", buf );
fclose( fp );
}
fpReserve = fopen( NULL_FILE, "r" );
return;
}
/*
* Writes a string to the log.
*/
void log_string( const char *str )
{
char *strtime;
char logout [MAX_STRING_LENGTH];
strtime = ctime( ¤t_time );
strtime[strlen(strtime)-1] = '\0';
fprintf( stderr, "%s :: %s\n", strtime, str );
strcpy ( logout, str );
logchan( logout );
return;
}
/*
* This function is here to aid in debugging.
* If the last expression in a function is another function call,
* gcc likes to generate a JMP instead of a CALL.
* This is called "tail chaining."
* It hoses the debugger call stack for that call.
* So I make this the last call in certain critical functions,
* where I really need the call stack to be right for debugging!
*
* If you don't understand this, then LEAVE IT ALONE.
* Don't remove any calls to tail_chain anywhere.
*
* -- Furey
*/
void tail_chain( void )
{
return;
}