#include <stdio.h> #include <stdlib.h> #include <string.h> #include <time.h> #include "merc.h" void do_lifebuy( CHAR_DATA *ch, char *argument ) { OBJ_INDEX_DATA *pObjIndex; OBJ_DATA *obj; char arg[MAX_INPUT_LENGTH]; int vnum = 0; argument = one_argument( argument, arg ); if (IS_NPC(ch)) return; if ( ch->pcdata->quest < 1000000 ) { send_to_char("You don't have the 1 Million qps needed.\n\r",ch); return; } vnum = 80929; if ( vnum == 0 || (pObjIndex = get_obj_index( vnum )) == NULL) { send_to_char("Missing object, please inform Xrakisis .\n\r",ch); return; } if(!IS_IMMORTAL(ch)) ch->pcdata->quest -= 1000000; obj = create_object(pObjIndex, 50); obj->questowner = str_dup(ch->pcdata->switchname); obj_to_char(obj, ch); act("You transform the 1 Million qp into $p.",ch,obj,NULL,TO_CHAR); act("$n forms $p out of 1 Million qp.",ch,obj,NULL,TO_ROOM); return; } void do_symbioteadvance(CHAR_DATA * ch, char *argument) { char buf[MAX_STRING_LENGTH]; char arg1[MAX_INPUT_LENGTH]; int mkills = 1000; if (IS_NPC(ch)) return; one_argument( argument, arg1); if (ch->level < 3) { send_to_char("You must be avatar to advance your Symbiote.\n\r",ch); return; } if (ch->symbiotetype < 1) { send_to_char("You do not have a symbiote.\n\r",ch); return; } if (arg1[0] == '\0') { send_to_char("#R[#0--------------------#R[#7Symbiote Screen#R]#0--------------------#R]#n\n\r", ch); if (ch->symbiotetype == 2) stc("Death Symbiote\n\r",ch); if (ch->symbiotetype == 1) stc("Life Symbiote\n\r",ch); sprintf(buf, "Damroll Modifier: %d \n\r",ch->symbiotedr); send_to_char(buf,ch); sprintf(buf, "Hitroll Modifier: %d\n\r",ch->symbiotehr); send_to_char(buf,ch); sprintf(buf, "AC Modifier: %d\n\r",ch->symbioteac); send_to_char(buf,ch); sprintf(buf, "Damcap Modifier: %d\n\r",ch->symbiotedc); send_to_char(buf,ch); // sprintf(buf, "Current Level: %d\n\r",ch->symbiotelvl); // send_to_char(buf,ch); sprintf(buf, "Symbiote Points %d\n\r",ch->symbiotepoints); send_to_char(buf, ch); sprintf(buf, "Mob kills until next point: %d\n\r",(mkills -= ch->symbiotemkills)); send_to_char(buf,ch); // sprintf(buf,"Cost of advancing symbiote's level :%d EXP, %d Bones\n\r", sgainexp, sgainbones); // send_to_char(buf,ch); sprintf(buf, "Symibote Toughness: %d.%d%%\n\r", ch->pcdata->damreductdec == 0 ? ch->pcdata->damreduct - 1 : ch->pcdata->damreduct, ch->pcdata->damreductdec == 0 ? 9 : ch->pcdata->damreductdec - 1); send_to_char(buf,ch); send_to_char("#R[#0------------------#R[#7Symbiote Arguments#R]#0------------------#R]#n\n\r", ch); send_to_char("damroll(+5 DR), hitroll(+5 HR), ac(-10 AC), damcap(+10 DC)\n\r", ch); send_to_char("#R[#0--------------------#R[#7Symbiote Screen#R]#0--------------------#R]#n\n\r", ch); return; } if (!str_cmp(arg1,"damroll")) { if (ch->symbiotedr >= 1000) { send_to_char( "Symbiote Damroll Maxed\n\r", ch); return; } if (ch->symbiotepoints < 1) { send_to_char( "Not enough symbiote points.\n\r", ch); return; } send_to_char( "Damroll increased by 5.\n\r", ch); ch->symbiotedr += 5; ch->symbiotepoints -= 1; return; } if (!str_cmp(arg1,"hitroll")) { if (ch->symbiotehr >= 1000) { send_to_char( "Symbiote Hitroll Maxed\n\r", ch); return; } if (ch->symbiotepoints < 1) { send_to_char( "Not enough symbiote points.\n\r", ch); return; } send_to_char( "Hitroll increased by 5.\n\r", ch); ch->symbiotehr += 5; ch->symbiotepoints -= 1; return; } if (!str_cmp(arg1,"damcap")) { if (ch->symbiotedc >= 1000) { send_to_char( "Symbiote Damcap Maxed\n\r", ch); return; } if (ch->symbiotepoints < 1) { send_to_char( "Not enough symbiote points.\n\r", ch); return; } send_to_char( "Damcap increased by 10.\n\r", ch); ch->symbiotedc += 10; ch->symbiotepoints -= 1; return; } if (!str_cmp(arg1,"ac")) { if (ch->symbioteac >= 1000) { send_to_char( "Symbiote AC Maxed\n\r", ch); return; } if (ch->symbiotepoints < 1) { send_to_char( "Not enough symbiote points.\n\r", ch); return; } send_to_char( "Armor increased by 10.\n\r", ch); ch->symbioteac += 10; ch->symbiotepoints -= 1; return; } return; } void do_gainsymbiote(CHAR_DATA * ch, char *argument) { char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; if (IS_NPC(ch)) return; one_argument( argument, arg); if (ch->level < 3) { send_to_char("You must be an avatar to gain a Symbiote.\n\r",ch); return; } if (!IS_NPC(ch) && ch->symbiotetype != 0) { send_to_char("You already have a symbiote.\n\r",ch); return; } if (arg[0] == '\0') { send_to_char("type gainsymbiote (name) to choose a Symbiote.\n\r",ch); send_to_char("#Y--#CDeath Symbiote\n\r",ch); send_to_char("#Y--#CLife Symbiote\n\r",ch); send_to_char("Cost: 200,000 QP\n\r",ch); return; } if (!str_cmp(arg,"death")) { if (ch->pcdata->quest < 200000) { send_to_char( "You do not have enough quest points.\n\r", ch); return; } else { ch->symbiotetype = SYMBIOTE_DEATH; send_to_char( "A Death Symbiote absorbs into your body.\n\r", ch); ch->pcdata->quest -= 200000; return; } } else if (!str_cmp(arg,"life")) { if (ch->pcdata->quest < 200000) { send_to_char( "You do not have enough points.\n\r", ch); return; } else { ch->symbiotetype = SYMBIOTE_LIFE; send_to_char( "A Life Symbiote absorbs into your body.\n\r", ch); ch->pcdata->quest -= 200000; return; } } else do_gainsymbiote(ch,""); return; } void do_classbalance(CHAR_DATA *ch, char *argument) { int i; char class[MAX_STRING_LENGTH]; char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; char arg3[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; unsigned long int value = 0; argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); argument = one_argument( argument, arg3 ); save_classbalance(); if (arg1[0] == '\0') { send_to_char("#CClass#0 : #GClass Wins #0-#RClass Losses #GMightdifWin #GMightdifLose \n\r",ch); send_to_char("\n\r",ch); for (i=0;i<63;i++) { if (i==0) sprintf(class,"NULL "); if (i==1) sprintf(class,"#R[#0Demon#R]#n "); if (i==2) sprintf(class,"#y((#LWerewolf#y))#n "); if (i==3) sprintf(class,"#0<<#RVampire#0>>#n "); if (i==4) sprintf(class,"#P.o0#0Drow#P0o.#n "); if (i==5) sprintf(class,"#y{#RTanar'ri#y}#n "); if (i==6) sprintf(class,"#y.x#0(#7Angel#0)#yx.#n "); if (i==7) sprintf(class,"#0|[#LUndead Knight#0]|#n "); if (i==8) sprintf(class,"#g[#rX#g]#oAssassin#g[#rX#g]#n "); if (i==9) sprintf(class,"#7(#0*#R=#r-#oWraith#r-#R=#0*#7)#n "); if (i==10) sprintf(class,"#Rx#rX#C[#gElemental#C]#rX#Rx#n "); if (i==11) sprintf(class,"#y<#7/#y+#7>#nPaladin#7<#y+#7\\#y>#n "); if (i==12) sprintf(class,"Sorcerer "); if (i==13) sprintf(class,"Draconian "); if (i==14) sprintf(class,"#C***#yHydra#C***#n "); if (i==15) sprintf(class,"Faerie "); if (i==16) sprintf(class,"#RV#7-#RW#0[#GUndead Lycan#0]#RW#7-#RV "); if (i==17) sprintf(class,"War Wizard "); if (i==18) sprintf(class,"Blade Master "); if (i==19) sprintf(class,"Shadow Dragon "); if (i==20) sprintf(class,"#G[#RH#GELL#RS S#GOLDIE#RR#G] "); if (i==21) sprintf(class,"Shadow Fiend "); if (i==22) sprintf(class,"Stalker "); if (i==23) sprintf(class,"#C-=#y(#rx#gG#Gaia Wol#gf#rx#y)#C=-#n "); if (i==24) sprintf(class,"#g[#rS#chado#rw#cb#ro#cr#rn#g]#n "); if (i==25) sprintf(class,"Black Assassi "); if (i==26) sprintf(class,"Hell Spawn "); if (i==27) sprintf(class,"Vampyric Mist "); if (i==28) sprintf(class,"Deva "); if (i==29) sprintf(class,"Baatezu "); if (i==30) sprintf(class,"Nazgul "); if (i==31) sprintf(class,"Undead Assassin "); if (i==32) sprintf(class,"Necromancer "); if (i==33) sprintf(class,"Heavens Soldier "); if (i==34) sprintf(class,"Silver Dragon "); if (i==35) sprintf(class,"Typhon "); if (i==36) sprintf(class,"Gold Dragon "); if (i==37) sprintf(class,"Druid "); if (i==38) sprintf(class,"Succubus "); if (i==39) sprintf(class,"Wizard "); if (i==40) sprintf(class,"#r:=#CDragon#r=:#n "); if (i==41) sprintf(class,"Mage "); if (i==42) sprintf(class,"Abomination "); if (i==43) sprintf(class,"Phoenix "); if (i==44) sprintf(class,"Scorpion "); if (i==45) sprintf(class,"Xombi "); if (i==46) sprintf(class,"Hobbit "); if (i==47) sprintf(class,"#c<>#GG#gian#Gt#c<>#n "); if (i==48) sprintf(class,"DayWalker "); if (i==49) sprintf(class,"Fae "); if (i==50) sprintf(class,"Golem "); if (i==51) sprintf(class,"Hunter "); if (i==52) sprintf(class,"Mummy "); if (i==53) sprintf(class,"#l\#0|#l/-#7S#0hinob#7i#l-\#0|#l/#n "); if (i==54) sprintf(class,"#0(#r*#7Zombie#r*#0)#n "); if (i==55) sprintf(class,"Cyborg "); if (i==56) sprintf(class,"Bard "); if (i==57) sprintf(class,"#r+#y=#r+Human#r+#y=#r+#n "); if (i==58) sprintf(class,"#r^-^#0Anti-Paladin#r^-^#n "); if (i==59) sprintf(class,"#L=#R*#w>#CSky#Wblade#w<#R*#L=#n "); if (i==60) sprintf(class,"#w]>#L*#wPriest#L*#w<[#n "); if (i==61) sprintf(class,"#GX#gx#G(#gGhoul#G)#gx#GX#n "); if (i==62) sprintf(class,"#W-#0[#RB#ret#0r#Wa#rye#Rr#0]#7-#n "); sprintf(buf,"%-18s #0: #G%-12d #0-> #R%-2d #y%-5d #y%-5d\n\r",class,classbalance[i].classwins,classbalance[i].classloses,classbalance[i].mightdiffwin, classbalance[i].mightdifflose); send_to_char(buf,ch); }} return; } void increase_total_output(int clenght) { total_output += clenght; } void do_relarmor ( CHAR_DATA * ch, char *argument ) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; char arg3[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; OBJ_INDEX_DATA * pObjIndex; OBJ_DATA * obj; char name [MSL]; char ooga [MSL]; int hitroll = 0; int damroll = 0; int hp = 0; int mana = 0; int move = 0; int wear = 0; int armor = 0; int rnum = 81106; argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); argument = one_argument( argument, arg3 ); if ( IS_NPC( ch ) ) return; if (ch->pStatus < 5 && !IS_IMMORTAL(ch)) { stc("You need 5 Status for this.\n\r",ch); return; } if (ch->god < 1) { stc("You must first choose a God to worship!\n\r",ch); return; } if (arg1[0] == '\0') { send_to_char("Create which piece of Religious EQ \n\r",ch); send_to_char("Ring Amulet Mail Helmet Leggings Boots Gauntlets Sleeves Cloak Belt Bracer Mask Shield\n\r",ch); return; } if ( rnum == 0 || ( pObjIndex = get_obj_index( rnum ) ) == NULL ) { stc( "Missing object, please notify a member of the staff.\n\r", ch ); return; } if ( ch->pcdata->quest < 60000 ) { send_to_char("You don't have the 60K qps needed.\n\r",ch); return; } if (!str_cmp(arg1,"ring")) { wear = ITEM_WEAR_FINGER; sprintf( name, "Ring" ); } else if (!str_cmp(arg1,"amulet")) { wear = ITEM_WEAR_NECK; sprintf( name, "Amulet" ); } else if (!str_cmp(arg1,"mail")) { wear = ITEM_WEAR_BODY; sprintf( name, "Armor" ); } else if (!str_cmp(arg1,"helmet")) { wear = ITEM_WEAR_HEAD; sprintf( name, "Helmet" ); } else if (!str_cmp(arg1,"leggings")) { wear = ITEM_WEAR_LEGS; sprintf( name, "Leggings" ); } else if (!str_cmp(arg1,"boots")) { wear = ITEM_WEAR_FEET; sprintf( name, "Boots" ); } else if (!str_cmp(arg1,"gauntlets")) { wear = ITEM_WEAR_HANDS; sprintf( name, "Gauntlets" ); } else if (!str_cmp(arg1,"sleeves")) { wear = ITEM_WEAR_ARMS; sprintf( name, "Sleeves" ); } else if (!str_cmp(arg1,"cloak")) { wear = ITEM_WEAR_ABOUT; sprintf( name, "Cloak" ); } else if (!str_cmp(arg1,"belt")) { wear = ITEM_WEAR_WAIST; sprintf( name, "Belt" ); } else if (!str_cmp(arg1,"bracer")) { wear = ITEM_WEAR_WRIST; sprintf( name, "Bracer" ); } else if (!str_cmp(arg1,"mask")) { wear = ITEM_WEAR_FACE; sprintf( name, "Face Plate" ); } else if (!str_cmp(arg1,"shield")) { wear = ITEM_WEAR_SHIELD; sprintf( name, "Shield" ); } else { do_relarmor(ch,""); return; } obj = create_object( pObjIndex, 52 ); hitroll = 250; damroll = 250; hp = 1000; mana = 1000; move = 1000; armor = -400; add_affect( obj, APPLY_HITROLL, hitroll ); add_affect( obj, APPLY_DAMROLL, damroll ); add_affect( obj, APPLY_HIT, hp ); add_affect( obj, APPLY_MANA, mana ); add_affect( obj, APPLY_MOVE, move ); add_affect( obj, APPLY_AC, armor ); obj->value[0] = 30; SET_BIT( obj->quest, QUEST_RELIC ); SET_BIT( obj->wear_flags, ITEM_TAKE ); obj->questowner = str_dup( ch->name ); SET_BIT( obj->wear_flags, wear ); obj->item_type = ITEM_ARMOR; sprintf( ooga ,"#GRe#gli#7g#gio#Gus #7%s #Rof #0%s#n", name, god_table[ch->god].name ); free_string( obj->short_descr ); obj->short_descr = str_dup( ooga ); sprintf( ooga ,"#GRe#gli#7g#gio#Gus #7%s #Rof #0%s#n lies on the ground.", name, god_table[ch->god].name ); free_string( obj->description ); obj->description = str_dup( ooga ); sprintf( ooga, "Religious %s ", name ); free_string( obj->name ); obj->name = str_dup( ooga ); obj_to_char( obj, ch ); act( "$p #7appears in your hands in a great #Ye#yxplosion#7.#n", ch, obj, NULL, TO_CHAR ); act( "$p #7appears in $n's hands in a great #Ye#yxplosion#7.#n", ch, obj, NULL, TO_ROOM ); stc( "#7You have obtained a piece of Religious armor!#n\n\r", ch ); ch->pcdata->quest -= 60000; return; } void load_classbalance() { int i; FILE *fp; if ((fp = fopen("../txt/classbalance.txt", "r")) == NULL) { log_string("Error: classbalance.txt not found!"); exit(1); } classbalance[0].classwins = 0; classbalance[0].classloses = 0; // balance[0].winammount = 0; // balance[0].lossammount = 0; // balance[0].mightdiff = 0; for (i = 0; i < 63; i++) { classbalance[i].classwins = fread_number(fp); classbalance[i].classloses = fread_number(fp); // balance[i].winammount = fread_number(fp); // balance[i].lossammount = fread_number(fp); // balance[i].mightdiff = fread_number(fp); } fclose(fp); } void save_classbalance() { FILE *fp; int i; if ((fp = fopen("../txt/classbalance.txt","w")) == NULL) { log_string("Error writing to classbalance.txt"); return; } for (i=0;i<63;i++) { fprintf(fp, "%d\n", classbalance[i].classwins); fprintf(fp, "%d\n", classbalance[i].classloses); // fprintf(fp, "%d\n", balance[i].winammount); // fprintf(fp, "%d\n", balance[i].lossammount); // fprintf(fp, "%d\n", balance[i].mightdiff); } fclose (fp); } void load_gods() { int i; FILE *fp; if ((fp = fopen("../txt/gods.txt", "r")) == NULL) { log_string("Error: gods.txt not found!"); exit(1); } gods[0].souls = 0; for (i = 0; i < 22; i++) { gods[i].souls = fread_number(fp); } fclose(fp); } void save_cb1() { FILE *fp; int i; if ((fp = fopen("../txt/cb1.txt","w")) == NULL) { log_string("Error writing to cb1.txt"); return; } for (i=0;i<63;i++) { fprintf(fp, "%d\n", classbalance[i].mightdifftotal); } fclose (fp); } void load_cb1() { int i; FILE *fp; if ((fp = fopen("../txt/cb1.txt", "r")) == NULL) { log_string("Error: cb1.txt not found!"); exit(1); } classbalance[0].mightdifftotal = 0; for (i = 0; i < 63; i++) { classbalance[i].mightdifftotal = fread_number(fp); } fclose(fp); } void save_gods() { FILE *fp; int i; if ((fp = fopen("../txt/gods.txt","w")) == NULL) { log_string("Error writing to gods.txt"); return; } for (i=0;i<22;i++) { fprintf(fp, "%d\n", gods[i].souls); } fclose (fp); } void do_gods(CHAR_DATA *ch, char *argument) { int i; char diety[MAX_STRING_LENGTH]; char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; char arg3[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; unsigned long int value = 0; argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); argument = one_argument( argument, arg3 ); save_gods(); if (arg1[0] == '\0') { send_to_char("Diety : Souls \n\r",ch); send_to_char("\n\r",ch); for (i=0;i<22;i++) { if (i==0) sprintf(diety,"Athiest "); if (i==1) sprintf(diety,"Astinus "); if (i==2) sprintf(diety,"Chemosh "); if (i==3) sprintf(diety,"Hiddukel "); if (i==4) sprintf(diety,"Nuitari "); if (i==5) sprintf(diety,"Sargonnas "); if (i==6) sprintf(diety,"Zeboim "); if (i==7) sprintf(diety,"Branchala "); if (i==8) sprintf(diety,"Habbakuk "); if (i==9) sprintf(diety,"Kiri-Jolith "); if (i==10) sprintf(diety,"Majere "); if (i==11) sprintf(diety,"Mishakal "); if (i==12) sprintf(diety,"Solinari "); if (i==13) sprintf(diety,"Chislev "); if (i==14) sprintf(diety,"Gilean "); if (i==15) sprintf(diety,"Lunitari "); if (i==16) sprintf(diety,"Reorx "); if (i==17) sprintf(diety,"Shinare "); if (i==18) sprintf(diety,"Sirrion "); if (i==19) sprintf(diety,"Zivilyn "); if (i==20) sprintf(diety,"Takhisis "); if (i==21) sprintf(diety,"Paladine "); sprintf(buf,"%-18s : %-12d -> \n\r",diety,gods[i].souls); send_to_char(buf,ch); } send_to_char("syntax: gods worship godname \n\r",ch); } if (!str_cmp(arg1,"worship")) { /* if (ch->god > 0) { send_to_char("You already worship a god",ch); return; }*/ if (arg2[0] == '\0') { send_to_char("Worship which God?",ch); return; } if (!str_cmp(arg2,"astinus")) { ch->god = 1; send_to_char("You now worship Astinus.",ch); return; } if (!str_cmp(arg2,"chemosh")) { ch->god = 2; send_to_char("You now worship Chemosh.",ch); return; } if (!str_cmp(arg2,"hiddukel")) { ch->god = 3; send_to_char("You now worship Chemosh.",ch); return; } if (!str_cmp(arg2,"nuitari")) { ch->god = 4; send_to_char("You now worship Nuitari.",ch); return; } if (!str_cmp(arg2,"sargonnas")) { ch->god = 5; send_to_char("You now worship Sargonnas.",ch); return; } if (!str_cmp(arg2,"zeboim")) { ch->god = 6; send_to_char("You now worship Zeboim.",ch); return; } if (!str_cmp(arg2,"branchala")) { ch->god = 7; send_to_char("You now worship Branchala.",ch); return; } if (!str_cmp(arg2,"habbakuk")) { ch->god = 8; send_to_char("You now worship Habbakuk.",ch); return; } if (!str_cmp(arg2,"kiri-jolith")) { ch->god = 9; send_to_char("You now worship Kiri-Jolith.",ch); return; } if (!str_cmp(arg2,"majere")) { ch->god = 10; send_to_char("You now worship Majere.",ch); return; } if (!str_cmp(arg2,"mishakal")) { ch->god = 11; send_to_char("You now worship Mishakal.",ch); return; } if (!str_cmp(arg2,"solinari")) { ch->god = 12; send_to_char("You now worship Solinari.",ch); return; } if (!str_cmp(arg2,"chislev")) { ch->god = 13; send_to_char("You now worship Chislev.",ch); return; } if (!str_cmp(arg2,"gilean")) { ch->god = 14; send_to_char("You now worship Gilean.",ch); return; } if (!str_cmp(arg2,"lunitari")) { ch->god = 15; send_to_char("You now worship Lunitari.",ch); return; } if (!str_cmp(arg2,"Reorx")) { ch->god = 16; send_to_char("You now worship Reorx.",ch); return; } if (!str_cmp(arg2,"shinare")) { ch->god = 17; send_to_char("You now worship Shinare.",ch); return; } if (!str_cmp(arg2,"sirrion")) { ch->god = 18; send_to_char("You now worship Sirrion.",ch); return; } if (!str_cmp(arg2,"zivilyn")) { ch->god = 19; send_to_char("You now worship Zivilyn.",ch); return; } if (!str_cmp(arg2,"takhisis")) { ch->god = 20; send_to_char("You now worship Takhisis.",ch); return; } if (!str_cmp(arg2,"paladine")) { ch->god = 21; send_to_char("You now worship Paladine.",ch); return; } return; } } size_t mudstrlcpy( char *dst, const char *src, size_t siz ) { register char *d = dst; register const char *s = src; register size_t n = siz; /* * Copy as many bytes as will fit */ if( n != 0 && --n != 0 ) { do { if( ( *d++ = *s++ ) == 0 ) break; } while( --n != 0 ); } /* * Not enough room in dst, add NUL and traverse rest of src */ if( n == 0 ) { if( siz != 0 ) *d = '\0'; /* NUL-terminate dst */ while( *s++ ) ; } return ( s - src - 1 ); /* count does not include NUL */ } void do_prof(CHAR_DATA * ch, char *argument) { char arg1[MAX_STRING_LENGTH]; char buf[MSL]; argument = one_argument( argument, arg1 ); if (IS_NPC(ch))return; if ( arg1[0] == '\0' ) { send_to_char("#y--#Cunarmed #y--#Cbroadsword #y--#Cknife\n\r",ch); send_to_char("#y--#Clongsword #y--#Cwhip #y--#Cwarhammer\n\r",ch); send_to_char("#y--#Cspear #y--#Cstaff #y--#Cmace\n\r",ch); send_to_char("#y--#Caxe #y--#Cbastardsword #y--#Cpolearm\n\r",ch); send_to_char("#y--#Ctwohanded #y--#Cflail #y--#Cclub\n\r",ch); send_to_char("#y--#Cshortsword #y--#Cmorningstar #y--#Csickle\n\r",ch); send_to_char("#y--#Cdagger\n\r",ch); return; } if (ch->pcmaxwpnprof >= 3) { send_to_char(" You may only have 3 weapon proficiencies \n\r",ch); return; } if (!str_cmp(arg1,"unarmed")) { if (IS_SET(ch->pcwpnprof, WPNPROF_UNARM)) { send_to_char("#0 You already have Unarmed proficiency\n\r",ch); return; } else { ch->pcmaxwpnprof++; SET_BIT(ch->pcwpnprof, WPNPROF_UNARM); send_to_char("#0 You now have Unarmed proficiency\n\r",ch); return; } } else if (!str_cmp(arg1,"longsword")) { if (IS_SET(ch->pcwpnprof, WPNPROF_LONGSWORD)) { send_to_char("#0 You already have Longsword proficiency\n\r",ch); return; } else { ch->pcmaxwpnprof++; SET_BIT(ch->pcwpnprof, WPNPROF_LONGSWORD); send_to_char("#0 You now have Longsword proficiency\n\r",ch); return; } } else if (!str_cmp(arg1,"spear")) { if (IS_SET(ch->pcwpnprof, WPNPROF_SPEAR)) { send_to_char("#0 You already have Spear proficiency\n\r",ch); return; } else { ch->pcmaxwpnprof++; SET_BIT(ch->pcwpnprof, WPNPROF_SPEAR); send_to_char("#0 You now have Spear proficiency\n\r",ch); return; } } else if (!str_cmp(arg1,"broadsword")) { if (IS_SET(ch->pcwpnprof, WPNPROF_BROADSWORD)) { send_to_char("#0 You already have Broadsword proficiency\n\r",ch); return; } else { ch->pcmaxwpnprof++; SET_BIT(ch->pcwpnprof, WPNPROF_BROADSWORD); send_to_char("#0 You now have Broadsword proficiency\n\r",ch); return; } } else if (!str_cmp(arg1,"whip")) { if (IS_SET(ch->pcwpnprof, WPNPROF_WHIP)) { send_to_char("#0 You already have Whip proficiency\n\r",ch); return; } else { ch->pcmaxwpnprof++; SET_BIT(ch->pcwpnprof, WPNPROF_WHIP); send_to_char("#0 You now have Whip proficiency\n\r",ch); return; } } else if (!str_cmp(arg1,"staff")) { if (IS_SET(ch->pcwpnprof, WPNPROF_STAFF)) { send_to_char("#0 You already have Staff proficiency\n\r",ch); return; } else { ch->pcmaxwpnprof++; SET_BIT(ch->pcwpnprof, WPNPROF_STAFF); send_to_char("#0 You now have Staff proficiency\n\r",ch); return; } } else if (!str_cmp(arg1,"knife")) { if (IS_SET(ch->pcwpnprof, WPNPROF_KNIFE)) { send_to_char("#0 You already have Knife proficiency\n\r",ch); return; } else { ch->pcmaxwpnprof++; SET_BIT(ch->pcwpnprof, WPNPROF_KNIFE); send_to_char("#0 You now have Knife proficiency\n\r",ch); return; } } else if (!str_cmp(arg1,"warhammer")) { if (IS_SET(ch->pcwpnprof, WPNPROF_WARHAMMER)) { send_to_char("#0 You already have Warhammer proficiency\n\r",ch); return; } else { ch->pcmaxwpnprof++; SET_BIT(ch->pcwpnprof, WPNPROF_WARHAMMER); send_to_char("#0 You now have WarHammer proficiency\n\r",ch); return; } } else if (!str_cmp(arg1,"mace")) { if (IS_SET(ch->pcwpnprof, WPNPROF_MACE)) { send_to_char("#0 You already have Mace proficiency\n\r",ch); return; } else { ch->pcmaxwpnprof++; SET_BIT(ch->pcwpnprof, WPNPROF_MACE); send_to_char("#0 You now have Mace proficiency\n\r",ch); return; } } else if (!str_cmp(arg1,"axe")) { if (IS_SET(ch->pcwpnprof, WPNPROF_AXE)) { send_to_char("#0 You already have Axe proficiency\n\r",ch); return; } else { ch->pcmaxwpnprof++; SET_BIT(ch->pcwpnprof, WPNPROF_AXE); send_to_char("#0 You now have Axe proficiency\n\r",ch); return; } } else if (!str_cmp(arg1,"twohanded")) { if (IS_SET(ch->pcwpnprof, WPNPROF_TWOHANDED)) { send_to_char("#0 You already have TwoHanded proficiency\n\r",ch); return; } else { ch->pcmaxwpnprof++; SET_BIT(ch->pcwpnprof, WPNPROF_TWOHANDED); send_to_char("#0 You now have TwoHanded proficiency\n\r",ch); return; } } else if (!str_cmp(arg1,"shortsword")) { if (IS_SET(ch->pcwpnprof, WPNPROF_SHORTSWORD)) { send_to_char("#0 You already have Shortsword proficiency\n\r",ch); return; } else { ch->pcmaxwpnprof++; SET_BIT(ch->pcwpnprof, WPNPROF_SHORTSWORD); send_to_char("#0 You now have Shortsword proficiency\n\r",ch); return; } } else if (!str_cmp(arg1,"bastard")) { if (IS_SET(ch->pcwpnprof, WPNPROF_BASTARDSWORD)) { send_to_char("#0 You already have BastardSword proficiency\n\r",ch); return; } else { ch->pcmaxwpnprof++; SET_BIT(ch->pcwpnprof, WPNPROF_BASTARDSWORD); send_to_char("#0 You now have Bastardsword proficiency\n\r",ch); return; } } else if (!str_cmp(arg1,"flail")) { if (IS_SET(ch->pcwpnprof, WPNPROF_FLAIL)) { send_to_char("#0 You already have Flail proficiency\n\r",ch); return; } else { ch->pcmaxwpnprof++; SET_BIT(ch->pcwpnprof, WPNPROF_FLAIL); send_to_char("#0 You now have Flail proficiency\n\r",ch); return; } } else if (!str_cmp(arg1,"morningstar")) { if (IS_SET(ch->pcwpnprof, WPNPROF_MORNINGSTAR)) { send_to_char("#0 You already have Morningstar proficiency\n\r",ch); return; } else { ch->pcmaxwpnprof++; SET_BIT(ch->pcwpnprof, WPNPROF_MORNINGSTAR); send_to_char("#0 You now have Morningstar proficiency\n\r",ch); return; } } else if (!str_cmp(arg1,"polearm")) { if (IS_SET(ch->pcwpnprof, WPNPROF_POLEARM)) { send_to_char("#0 You already have Polearm proficiency\n\r",ch); return; } else { ch->pcmaxwpnprof++; SET_BIT(ch->pcwpnprof, WPNPROF_POLEARM); send_to_char("#0 You now have polearm proficiency\n\r",ch); return; } } else if (!str_cmp(arg1,"club")) { if (IS_SET(ch->pcwpnprof, WPNPROF_CLUB)) { send_to_char("#0 You already have Club proficiency\n\r",ch); return; } else { ch->pcmaxwpnprof++; SET_BIT(ch->pcwpnprof, WPNPROF_CLUB); send_to_char("#0 You now have Club proficiency\n\r",ch); return; } } else if (!str_cmp(arg1,"sickle")) { if (IS_SET(ch->pcwpnprof, WPNPROF_SICKLE)) { send_to_char("#0 You already have Sickle proficiency\n\r",ch); return; } else { ch->pcmaxwpnprof++; SET_BIT(ch->pcwpnprof, WPNPROF_SICKLE); send_to_char("#0 You now have Sickle proficiency\n\r",ch); return; } } else if (!str_cmp(arg1,"dagger")) { if (IS_SET(ch->pcwpnprof, WPNPROF_DAGGER)) { send_to_char("#0 You already have Dagger proficiency\n\r",ch); return; } else { ch->pcmaxwpnprof++; SET_BIT(ch->pcwpnprof, WPNPROF_DAGGER); send_to_char("#0 You now have Dagger proficiency\n\r",ch); return; } } return; } int find_spell( CHAR_DATA *ch, const char *name ) { /* finds a spell the character can cast if possible */ int sn, found = -1; if (IS_NPC(ch)) return skill_lookup(name); for ( sn = 0; sn < MAX_SKILL; sn++ ) { if (skill_table[sn].name == NULL) break; if (LOWER(name[0]) == LOWER(skill_table[sn].name[0]) && !str_prefix(name,skill_table[sn].name)) { if ( found == -1) found = sn; if (ch->pcRaceLevel >= skill_table[sn].race_level && ch->pcdata->learned[sn] > 0) return sn; } } return found; } void do_rompractice( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; int sn; char const *learned; if ( IS_NPC(ch) ) return; if ( argument[0] == '\0' ) { int col; col = 0; for ( sn = 0; sn < MAX_SKILL; sn++ ) { if ( skill_table[sn].name == NULL ) break; if ( ch->pcRaceLevel < skill_table[sn].race_level) // || ch->pcdata->learned[sn] < 1 /* skill is not known */) continue; if ( ch->level < skill_table[sn].skill_level ) continue; sprintf( buf, "%-18s %3d%% ", skill_table[sn].name, ch->pcdata->learned[sn] ); /* if (ch->pcdata->learned[sn] < 20) learned = "#G(#rnot learned#G)#n"; else if (ch->pcdata->learned[sn] < 40) learned = "#G(#rbad#G) #n"; else if (ch->pcdata->learned[sn] < 60) learned = "#G(#rfair#G) #n"; else if (ch->pcdata->learned[sn] < 75) learned = "#G(#rgood#G) #n"; else if (ch->pcdata->learned[sn] < 85) learned = "#G(#rgreat#G) #n"; else if (ch->pcdata->learned[sn] < 90) learned = "#G(#rsuperb#G) #n"; sprintf( buf, "%-18s %3s ",skill_table[sn].name, learned ); */ send_to_char( buf, ch ); if ( ++col % 3 == 0 ) send_to_char( "\n\r", ch ); } if ( col % 3 != 0 ) send_to_char( "\n\r", ch ); sprintf( buf, "You have %d practice sessions left.\n\r", ch->pcpractice ); send_to_char( buf, ch ); } else { CHAR_DATA *mob; int adept; if ( !IS_AWAKE(ch) ) { send_to_char( "In your dreams, or what?\n\r", ch ); return; } /* for ( mob = ch->in_room->people; mob != NULL; mob = mob->next_in_room ) { if ( IS_NPC(mob) && IS_SET(mob->act, ACT_PRACTICE) ) break; } if ( mob == NULL ) { send_to_char( "You can't do that here.\n\r", ch ); return; } */ if ( ch->pcpractice <= 0 ) { send_to_char( "You have no practice sessions left.\n\r", ch ); return; } if ( ( sn = find_spell( ch,argument ) ) < 0 || ( !IS_NPC(ch) && (ch->pcRaceLevel < skill_table[sn].race_level))) // || ch->pcdata->learned[sn] < 1))) /* skill is not known */ // || skill_table[sn].rating[ch->class] == 0))) { send_to_char( "You can't practice that.\n\r", ch ); return; } // adept = IS_NPC(ch) ? 100 : class_table[ch->class].skill_adept; adept = 75; if ( ch->pcdata->learned[sn] >= adept ) { sprintf( buf, "You are already learned at %s.\n\r", skill_table[sn].name ); send_to_char( buf, ch ); } else { ch->pcpractice--; ch->pcdata->learned[sn] += 5; // int_app[get_curr_int(ch)].learn / // skill_table[sn].rating[ch->class]; if ( ch->pcdata->learned[sn] < adept ) { act( "You practice $T.", ch, NULL, skill_table[sn].name, TO_CHAR ); act( "$n practices $T.", ch, NULL, skill_table[sn].name, TO_ROOM ); } else { ch->pcdata->learned[sn] = adept; act( "You are now learned at $T.", ch, NULL, skill_table[sn].name, TO_CHAR ); act( "$n is now learned at $T.", ch, NULL, skill_table[sn].name, TO_ROOM ); } } } return; } void load_balance() { int i; FILE *fp; if ((fp = fopen("../txt/balance.txt", "r")) == NULL) { log_string("Error: balance.txt not found!"); exit(1); } balance[0].wpnlvl = 0; balance[0].number_attacks = 0; balance[0].damcap = 0; balance[0].parry = 0; balance[0].dodge = 0; balance[0].middy = 0; for (i = 0; i < 34; i++) { balance[i].wpnlvl = fread_number(fp); balance[i].number_attacks = fread_number(fp); balance[i].damcap = fread_number(fp); balance[i].parry = fread_number(fp); balance[i].dodge = fread_number(fp); balance[i].middy = fread_number(fp); } fclose(fp); } void save_balance() { FILE *fp; int i; if ((fp = fopen("../txt/balance.txt","w")) == NULL) { log_string("Error writing to balance.txt"); return; } for (i=0;i<34;i++) { fprintf(fp, "%d\n", balance[i].wpnlvl); fprintf(fp, "%d\n", balance[i].number_attacks); fprintf(fp, "%d\n", balance[i].damcap); fprintf(fp, "%d\n", balance[i].parry); fprintf(fp, "%d\n", balance[i].dodge); fprintf(fp, "%d\n", balance[i].middy); } fclose (fp); } void do_xcenter(CHAR_DATA *ch, char *argument) { int i; char class[MAX_STRING_LENGTH]; char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; char arg3[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; unsigned long int value = 0; argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); argument = one_argument( argument, arg3 ); save_balance(); if (arg1[0] == '\0') { send_to_char("#CClass#0 : #GWpn Levels #0-#RNmbrAttacks #yDamcap Parry Dodge Middy#n\n\r",ch); send_to_char("\n\r",ch); for (i=0;i<34;i++) { if (i==0) sprintf(class,"#R[#0Demon#R]#n "); if (i==1) sprintf(class,"#y((#LWerewolf#y))#n "); if (i==3) sprintf(class,"#0<<#RVampire#0>>#n "); if (i==2) sprintf(class,"#P.o0#0Drow#P0o.#n "); if (i==4) sprintf(class,"#y{#RTanar'ri#y}#n "); if (i==5) sprintf(class,"#y.x#0(#7Angel#0)#yx.#n "); if (i==6) sprintf(class,"#0|[#LUndead Knight#0]|#n "); if (i==7) sprintf(class,"#g[#rX#g]#oAssassin#g[#rX#g]#n "); if (i==8) sprintf(class,"#7(#0*#R=#r-#oWraith#r-#R=#0*#7)#n "); if (i==9) sprintf(class,"#Rx#rX#C[#gElemental#C]#rX#Rx#n "); if (i==10) sprintf(class,"#y<#7/#y+#7>#nPaladin#7<#y+#7\\#y>#n "); if (i==11) sprintf(class,"#C***#yHydra#C***#n "); if (i==12) sprintf(class,"#r:=#CDragon#r=:#n "); if (i==13) sprintf(class,"#0(#r*#7Zombie#r*#0)#n "); if (i==14) sprintf(class,"#l\#0|#l/-#7S#0hinob#7i#l-\#0|#l/#n "); if (i==15) sprintf(class,"#r+#y=#r+Human#r+#y=#r+#n "); if (i==16) sprintf(class,"#c<>#GG#gian#Gt#c<>#n "); if (i==17) sprintf(class,"#r^-^#0Anti-Paladin#r^-^#n "); if (i==18) sprintf(class,"#L=#R*#w>#CSky#Wblade#w<#R*#L=#n "); if (i==19) sprintf(class,"#w]>#L*#wPriest#L*#w<[#n "); if (i==20) sprintf(class,"#GX#gx#G(#gGhoul#G)#gx#GX#n "); if (i==21) sprintf(class,"#RV#7-#RW#0[#GUndead Lycan#0]#RW#7-#RV "); if (i==22) sprintf(class,"#G[#RH#GELL#RS S#GOLDIE#RR#G] "); if (i==23) sprintf(class,"#C-=#y(#rx#gG#Gaia Wol#gf#rx#y)#C=-#n "); if (i==24) sprintf(class,"#g[#rS#chado#rw#cb#ro#cr#rn#g]#n "); if (i==25) sprintf(class,"#C-=#y(#rx#gDruid#rx#y)#C=-#n "); if (i==26) sprintf(class,"#g[#cS#lhado#cw #cD#lrago#cn#g]#n "); if (i==27) sprintf(class,"#g[#rS#chado#rw #rF#cien#rd#g]#n "); if (i==28) sprintf(class,"#r[#gS#rtalke#gr]#n "); if (i==29) sprintf(class,"#g[#rH#gELL#rS S#gPAW#rN#g]#n "); if (i==30) sprintf(class,"#G{#g/*\#G}#CBlack Assassin#G{#g/*\#G}#n "); if (i==31) sprintf(class,"#g<<#rVampyric #oMist#g>>#n "); if (i==32) sprintf(class,"#y.x#g(#7Silver Dragon#g)#yx.#n "); if (i==33) sprintf(class,"#o.x#y(#cGold #CDragon#y)#ox.#n "); sprintf(buf,"%-18s #0: #G%-12d #0-> #R%-2d #y%-5d #y%-5d #y%-5d #y%-5d\n\r",class,balance[i].wpnlvl,balance[i].number_attacks, balance[i].damcap, balance[i].parry, balance[i].dodge, balance[i].middy); send_to_char(buf,ch); }} value = is_number( arg3 ) ? atoi( arg3 ) : -1; if (ch->level < 11) return; if (!str_cmp(arg1,"demon")) { if (arg2[0] == '\0') { send_to_char("numberattacks, damcap, parry, dodge, middy",ch); return; } if (!str_cmp(arg2,"weaponlevel")) { if ( value < 200 || value > 1200 ) { stc( "Weapon Level range is 200 to 1200.\n\r", ch ); return; } sprintf(buf,"Demon Weapon Levels set to %d.\n\r",value); send_to_char(buf,ch); balance[0].wpnlvl = value; return; } if (!str_cmp(arg2,"numberattacks")) { if ( value < 2 || value > 10 ) { stc( "Number of Attacks range is 2 to 10.\n\r", ch ); return; } sprintf(buf,"Demon number_attacks set to %d.\n\r",value); send_to_char(buf,ch); balance[0].number_attacks = value; return; } if (!str_cmp(arg2,"damcap")) { if ( value < 1000 || value > 6000 ) { stc( "Damcap range is 1000 to 6000.\n\r", ch ); return; } sprintf(buf,"Demon Damcap set to %d.\n\r",value); send_to_char(buf,ch); balance[0].damcap = value; return; } if (!str_cmp(arg2,"parry")) { if ( value < 20 || value > 70 ) { stc( "Parry range is 20 to 70.\n\r", ch ); return; } sprintf(buf,"Demon Parry set to %d.\n\r",value); send_to_char(buf,ch); balance[0].parry = value; return; } if (!str_cmp(arg2,"dodge")) { if ( value < 20 || value > 70 ) { stc( "dodge range is 20 to 70.\n\r", ch ); return; } sprintf(buf,"Demon Dodge set to %d.\n\r",value); send_to_char(buf,ch); balance[0].dodge = value; return; } if (!str_cmp(arg2,"middy")) { if ( value < 5000 || value > 15000 ) { stc( "Leech range is 5000 to 15000.\n\r", ch ); return; } sprintf(buf,"Demon Leech set to %d.\n\r",value); send_to_char(buf,ch); balance[0].middy = value; return; } } if (!str_cmp(arg1,"werewolf")) { if (arg2[0] == '\0') { send_to_char("numberattacks, damcap, parry, dodge, middy",ch); return; } if (!str_cmp(arg2,"weaponlevel")) { if ( value < 200 || value > 1200 ) { stc( "Weapon Level range is 200 to 1200.\n\r", ch ); return; } sprintf(buf,"Werewolf Weapon Levels set to %d.\n\r",value); send_to_char(buf,ch); balance[1].wpnlvl = value; return; } if (!str_cmp(arg2,"numberattacks")) { if ( value < 2 || value > 10 ) { stc( "Number of Attacks range is 2 to 10.\n\r", ch ); return; } sprintf(buf,"Werewolf number_attacks set to %d.\n\r",value); send_to_char(buf,ch); balance[1].number_attacks = value; return; } if (!str_cmp(arg2,"damcap")) { if ( value < 1000 || value > 6000 ) { stc( "Damcap range is 1000 to 6000.\n\r", ch ); return; } sprintf(buf,"Werewolf Damcap set to %d.\n\r",value); send_to_char(buf,ch); balance[1].damcap = value; return; } if (!str_cmp(arg2,"parry")) { if ( value < 20 || value > 70 ) { stc( "Parry range is 20 to 70.\n\r", ch ); return; } sprintf(buf,"Werewolf Parry set to %d.\n\r",value); send_to_char(buf,ch); balance[1].parry = value; return; } if (!str_cmp(arg2,"dodge")) { if ( value < 20 || value > 70 ) { stc( "dodge range is 20 to 70.\n\r", ch ); return; } sprintf(buf,"Werewolf Dodge set to %d.\n\r",value); send_to_char(buf,ch); balance[1].dodge = value; return; } if (!str_cmp(arg2,"middy")) { if ( value < 5000 || value > 15000 ) { stc( "Talons range is 5000 to 15000.\n\r", ch ); return; } sprintf(buf,"Werewolf Talons set to %d.\n\r",value); send_to_char(buf,ch); balance[1].middy = value; return; } } if (!str_cmp(arg1,"drow")) { if (arg2[0] == '\0') { send_to_char("numberattacks, damcap, parry, dodge, middy",ch); return; } if (!str_cmp(arg2,"weaponlevel")) { if ( value < 200 || value > 1200 ) { stc( "Weapon Level range is 200 to 1200.\n\r", ch ); return; } sprintf(buf,"Drow Weapon Levels set to %d.\n\r",value); send_to_char(buf,ch); balance[2].wpnlvl = value; return; } if (!str_cmp(arg2,"numberattacks")) { if ( value < 2 || value > 10 ) { stc( "Number of Attacks range is 2 to 10.\n\r", ch ); return; } sprintf(buf,"Drow number_attacks set to %d.\n\r",value); send_to_char(buf,ch); balance[2].number_attacks = value; return; } if (!str_cmp(arg2,"damcap")) { if ( value < 1000 || value > 6000 ) { stc( "Damcap range is 1000 to 6000.\n\r", ch ); return; } sprintf(buf,"Drow Damcap set to %d.\n\r",value); send_to_char(buf,ch); balance[2].damcap = value; return; } if (!str_cmp(arg2,"parry")) { if ( value < 20 || value > 70 ) { stc( "Parry range is 20 to 70.\n\r", ch ); return; } sprintf(buf,"Drow Parry set to %d.\n\r",value); send_to_char(buf,ch); balance[2].parry = value; return; } if (!str_cmp(arg2,"dodge")) { if ( value < 20 || value > 70 ) { stc( "dodge range is 20 to 70.\n\r", ch ); return; } sprintf(buf,"Drow Dodge set to %d.\n\r",value); send_to_char(buf,ch); balance[2].dodge = value; return; } if (!str_cmp(arg2,"middy")) { if ( value < 5000 || value > 15000 ) { stc( "? range is 5000 to 15000.\n\r", ch ); return; } sprintf(buf,"Drow ? set to %d.\n\r",value); send_to_char(buf,ch); balance[2].middy = value; return; } } if (!str_cmp(arg1,"vampire")) { if (arg2[0] == '\0') { send_to_char("numberattacks, damcap, parry, dodge, middy",ch); return; } if (!str_cmp(arg2,"weaponlevel")) { if ( value < 200 || value > 1200 ) { stc( "Weapon Level range is 200 to 1200.\n\r", ch ); return; } sprintf(buf,"Vampire Weapon Levels set to %d.\n\r",value); send_to_char(buf,ch); balance[3].wpnlvl = value; return; } if (!str_cmp(arg2,"numberattacks")) { if ( value < 2 || value > 10 ) { stc( "Number of Attacks range is 2 to 10.\n\r", ch ); return; } sprintf(buf,"Vampire number_attacks set to %d.\n\r",value); send_to_char(buf,ch); balance[3].number_attacks = value; return; } if (!str_cmp(arg2,"damcap")) { if ( value < 1000 || value > 6000 ) { stc( "Damcap range is 1000 to 6000.\n\r", ch ); return; } sprintf(buf,"Vampire Damcap set to %d.\n\r",value); send_to_char(buf,ch); balance[3].damcap = value; return; } if (!str_cmp(arg2,"parry")) { if ( value < 20 || value > 70 ) { stc( "Parry range is 20 to 70.\n\r", ch ); return; } sprintf(buf,"Vampire Parry set to %d.\n\r",value); send_to_char(buf,ch); balance[3].parry = value; return; } if (!str_cmp(arg2,"dodge")) { if ( value < 20 || value > 70 ) { stc( "dodge range is 20 to 70.\n\r", ch ); return; } sprintf(buf,"Vampire Dodge set to %d.\n\r",value); send_to_char(buf,ch); balance[3].dodge = value; return; } if (!str_cmp(arg2,"middy")) { if ( value < 5000 || value > 15000 ) { stc( "? range is 5000 to 15000.\n\r", ch ); return; } sprintf(buf,"Vampire Spit set to %d.\n\r",value); send_to_char(buf,ch); balance[3].middy = value; return; } } if (!str_cmp(arg1,"tanarri")) { if (arg2[0] == '\0') { send_to_char("numberattacks, damcap, parry, dodge, middy",ch); return; } if (!str_cmp(arg2,"weaponlevel")) { if ( value < 200 || value > 1200 ) { stc( "Weapon Level range is 200 to 1200.\n\r", ch ); return; } sprintf(buf,"Tanar'ri Weapon Levels set to %d.\n\r",value); send_to_char(buf,ch); balance[4].wpnlvl = value; return; } if (!str_cmp(arg2,"numberattacks")) { if ( value < 2 || value > 10 ) { stc( "Number of Attacks range is 2 to 10.\n\r", ch ); return; } sprintf(buf,"Tanar'ri number_attacks set to %d.\n\r",value); send_to_char(buf,ch); balance[4].number_attacks = value; return; } if (!str_cmp(arg2,"damcap")) { if ( value < 1000 || value > 6000 ) { stc( "Damcap range is 1000 to 6000.\n\r", ch ); return; } sprintf(buf,"Tanar'ri Damcap set to %d.\n\r",value); send_to_char(buf,ch); balance[4].damcap = value; return; } if (!str_cmp(arg2,"parry")) { if ( value < 20 || value > 70 ) { stc( "Parry range is 20 to 70.\n\r", ch ); return; } sprintf(buf,"Tanar'ri Parry set to %d.\n\r",value); send_to_char(buf,ch); balance[4].parry = value; return; } if (!str_cmp(arg2,"dodge")) { if ( value < 20 || value > 70 ) { stc( "dodge range is 20 to 70.\n\r", ch ); return; } sprintf(buf,"Tanar'ri Dodge set to %d.\n\r",value); send_to_char(buf,ch); balance[4].dodge = value; return; } if (!str_cmp(arg2,"middy")) { if ( value < 5000 || value > 15000 ) { stc( "Tanar'ri ? range is 5000 to 15000.\n\r", ch ); return; } sprintf(buf,"Tanar'ri ? set to %d.\n\r",value); send_to_char(buf,ch); balance[4].middy = value; return; } } if (!str_cmp(arg1,"angel")) { if (arg2[0] == '\0') { send_to_char("numberattacks, damcap, parry, dodge, middy",ch); return; } if (!str_cmp(arg2,"weaponlevel")) { if ( value < 200 || value > 1200 ) { stc( "Weapon Level range is 200 to 1200.\n\r", ch ); return; } sprintf(buf,"Angel Weapon Levels set to %d.\n\r",value); send_to_char(buf,ch); balance[5].wpnlvl = value; return; } if (!str_cmp(arg2,"numberattacks")) { if ( value < 2 || value > 10 ) { stc( "Number of Attacks range is 2 to 10.\n\r", ch ); return; } sprintf(buf,"Angel number_attacks set to %d.\n\r",value); send_to_char(buf,ch); balance[5].number_attacks = value; return; } if (!str_cmp(arg2,"damcap")) { if ( value < 1000 || value > 6000 ) { stc( "Damcap range is 1000 to 6000.\n\r", ch ); return; } sprintf(buf,"Angel Damcap set to %d.\n\r",value); send_to_char(buf,ch); balance[5].damcap = value; return; } if (!str_cmp(arg2,"parry")) { if ( value < 20 || value > 70 ) { stc( "Parry range is 20 to 70.\n\r", ch ); return; } sprintf(buf,"Angel Parry set to %d.\n\r",value); send_to_char(buf,ch); balance[5].parry = value; return; } if (!str_cmp(arg2,"dodge")) { if ( value < 20 || value > 70 ) { stc( "dodge range is 20 to 70.\n\r", ch ); return; } sprintf(buf,"Angel Dodge set to %d.\n\r",value); send_to_char(buf,ch); balance[5].dodge = value; return; } if (!str_cmp(arg2,"middy")) { if ( value < 5000 || value > 15000 ) { stc( "? range is 5000 to 15000.\n\r", ch ); return; } sprintf(buf,"Angel ? set to %d.\n\r",value); send_to_char(buf,ch); balance[5].middy = value; return; } } if (!str_cmp(arg1,"undeadknight")) { if (arg2[0] == '\0') { send_to_char("numberattacks, damcap, parry, dodge, middy",ch); return; } if (!str_cmp(arg2,"weaponlevel")) { if ( value < 200 || value > 1200 ) { stc( "Weapon Level range is 200 to 1200.\n\r", ch ); return; } sprintf(buf,"UK Weapon Levels set to %d.\n\r",value); send_to_char(buf,ch); balance[6].wpnlvl = value; return; } if (!str_cmp(arg2,"numberattacks")) { if ( value < 2 || value > 10 ) { stc( "Number of Attacks range is 2 to 10.\n\r", ch ); return; } sprintf(buf,"UK number_attacks set to %d.\n\r",value); send_to_char(buf,ch); balance[6].number_attacks = value; return; } if (!str_cmp(arg2,"damcap")) { if ( value < 1000 || value > 6000 ) { stc( "Damcap range is 1000 to 6000.\n\r", ch ); return; } sprintf(buf,"UK Damcap set to %d.\n\r",value); send_to_char(buf,ch); balance[6].damcap = value; return; } if (!str_cmp(arg2,"parry")) { if ( value < 20 || value > 70 ) { stc( "Parry range is 20 to 70.\n\r", ch ); return; } sprintf(buf,"UK Parry set to %d.\n\r",value); send_to_char(buf,ch); balance[6].parry = value; return; } if (!str_cmp(arg2,"dodge")) { if ( value < 20 || value > 70 ) { stc( "Dodge range is 20 to 70.\n\r", ch ); return; } sprintf(buf,"UK Dodge set to %d.\n\r",value); send_to_char(buf,ch); balance[6].dodge = value; return; } if (!str_cmp(arg2,"middy")) { if ( value < 5000 || value > 15000 ) { stc( "? range is 5000 to 15000.\n\r", ch ); return; } sprintf(buf,"UK Soulsuck set to %d.\n\r",value); send_to_char(buf,ch); balance[6].middy = value; return; } } if (!str_cmp(arg1,"assassin")) { if (arg2[0] == '\0') { send_to_char("numberattacks, damcap, parry, dodge, middy",ch); return; } if (!str_cmp(arg2,"weaponlevel")) { if ( value < 200 || value > 1200 ) { stc( "Weapon Level range is 200 to 1200.\n\r", ch ); return; } sprintf(buf,"Assassin Weapon Levels set to %d.\n\r",value); send_to_char(buf,ch); balance[7].wpnlvl = value; return; } if (!str_cmp(arg2,"numberattacks")) { if ( value < 2 || value > 10 ) { stc( "Number of Attacks range is 2 to 10.\n\r", ch ); return; } sprintf(buf,"Assassin number_attacks set to %d.\n\r",value); send_to_char(buf,ch); balance[7].number_attacks = value; return; } if (!str_cmp(arg2,"damcap")) { if ( value < 1000 || value > 6000 ) { stc( "Damcap range is 1000 to 6000.\n\r", ch ); return; } sprintf(buf,"Assassin Damcap set to %d.\n\r",value); send_to_char(buf,ch); balance[7].damcap = value; return; } if (!str_cmp(arg2,"parry")) { if ( value < 20 || value > 70 ) { stc( "Parry range is 20 to 70.\n\r", ch ); return; } sprintf(buf,"Assassin Parry set to %d.\n\r",value); send_to_char(buf,ch); balance[7].parry = value; return; } if (!str_cmp(arg2,"dodge")) { if ( value < 20 || value > 70 ) { stc( "Dodge range is 20 to 70.\n\r", ch ); return; } sprintf(buf,"Assassin Dodge set to %d.\n\r",value); send_to_char(buf,ch); balance[7].dodge = value; return; } if (!str_cmp(arg2,"middy")) { if ( value < 5000 || value > 15000 ) { stc( "? range is 5000 to 15000.\n\r", ch ); return; } sprintf(buf,"Assassin ? set to %d.\n\r",value); send_to_char(buf,ch); balance[7].middy = value; return; } } if (!str_cmp(arg1,"wraith")) { if (arg2[0] == '\0') { send_to_char("numberattacks, damcap, parry, dodge, middy",ch); return; } if (!str_cmp(arg2,"weaponlevel")) { if ( value < 200 || value > 1200 ) { stc( "Weapon Level range is 200 to 1200.\n\r", ch ); return; } sprintf(buf,"Wraith Weapon Levels set to %d.\n\r",value); send_to_char(buf,ch); balance[8].wpnlvl = value; return; } if (!str_cmp(arg2,"numberattacks")) { if ( value < 2 || value > 10 ) { stc( "Number of Attacks range is 2 to 10.\n\r", ch ); return; } sprintf(buf,"Wraith number_attacks set to %d.\n\r",value); send_to_char(buf,ch); balance[8].number_attacks = value; return; } if (!str_cmp(arg2,"damcap")) { if ( value < 1000 || value > 6000 ) { stc( "Damcap range is 1000 to 6000.\n\r", ch ); return; } sprintf(buf,"Wraith Damcap set to %d.\n\r",value); send_to_char(buf,ch); balance[8].damcap = value; return; } if (!str_cmp(arg2,"parry")) { if ( value < 20 || value > 70 ) { stc( "Parry range is 20 to 70.\n\r", ch ); return; } sprintf(buf,"Wraith Parry set to %d.\n\r",value); send_to_char(buf,ch); balance[8].parry = value; return; } if (!str_cmp(arg2,"dodge")) { if ( value < 20 || value > 70 ) { stc( "Dodge range is 20 to 70.\n\r", ch ); return; } sprintf(buf,"Wraith Dodge set to %d.\n\r",value); send_to_char(buf,ch); balance[8].dodge = value; return; } if (!str_cmp(arg2,"middy")) { if ( value < 5000 || value > 15000 ) { stc( "? range is 5000 to 15000.\n\r", ch ); return; } sprintf(buf,"Wraith (dblast?) set to %d.\n\r",value); send_to_char(buf,ch); balance[8].middy = value; return; } } if (!str_cmp(arg1,"elemental")) { if (arg2[0] == '\0') { send_to_char("numberattacks, damcap, parry, dodge, middy",ch); return; } if (!str_cmp(arg2,"weaponlevel")) { if ( value < 200 || value > 1200 ) { stc( "Weapon Level range is 200 to 1200.\n\r", ch ); return; } sprintf(buf,"Elemental Weapon Levels set to %d.\n\r",value); send_to_char(buf,ch); balance[9].wpnlvl = value; return; } if (!str_cmp(arg2,"numberattacks")) { if ( value < 2 || value > 10 ) { stc( "Number of Attacks range is 2 to 10.\n\r", ch ); return; } sprintf(buf,"Elemental number_attacks set to %d.\n\r",value); send_to_char(buf,ch); balance[9].number_attacks = value; return; } if (!str_cmp(arg2,"damcap")) { if ( value < 1000 || value > 6000 ) { stc( "Damcap range is 1000 to 6000.\n\r", ch ); return; } sprintf(buf,"Elemental Damcap set to %d.\n\r",value); send_to_char(buf,ch); balance[9].damcap = value; return; } if (!str_cmp(arg2,"parry")) { if ( value < 20 || value > 70 ) { stc( "Parry range is 20 to 70.\n\r", ch ); return; } sprintf(buf,"Elemental Parry set to %d.\n\r",value); send_to_char(buf,ch); balance[9].parry = value; return; } if (!str_cmp(arg2,"dodge")) { if ( value < 20 || value > 70 ) { stc( "Dodge range is 20 to 70.\n\r", ch ); return; } sprintf(buf,"Elemental Dodge set to %d.\n\r",value); send_to_char(buf,ch); balance[9].dodge = value; return; } if (!str_cmp(arg2,"middy")) { if ( value < 5000 || value > 15000 ) { stc( "? range is 5000 to 15000.\n\r", ch ); return; } sprintf(buf,"Elemental Natures Fury set to %d.\n\r",value); send_to_char(buf,ch); balance[9].middy = value; return; } } if (!str_cmp(arg1,"paladin")) { if (arg2[0] == '\0') { send_to_char("numberattacks, damcap, parry, dodge, middy",ch); return; } if (!str_cmp(arg2,"weaponlevel")) { if ( value < 200 || value > 1200 ) { stc( "Weapon Level range is 200 to 1200.\n\r", ch ); return; } sprintf(buf,"Paladin Weapon Levels set to %d.\n\r",value); send_to_char(buf,ch); balance[10].wpnlvl = value; return; } if (!str_cmp(arg2,"numberattacks")) { if ( value < 2 || value > 10 ) { stc( "Number of Attacks range is 2 to 10.\n\r", ch ); return; } sprintf(buf,"Paladin number_attacks set to %d.\n\r",value); send_to_char(buf,ch); balance[10].number_attacks = value; return; } if (!str_cmp(arg2,"damcap")) { if ( value < 1000 || value > 6000 ) { stc( "Damcap range is 1000 to 6000.\n\r", ch ); return; } sprintf(buf,"Paladin Damcap set to %d.\n\r",value); send_to_char(buf,ch); balance[10].damcap = value; return; } if (!str_cmp(arg2,"parry")) { if ( value < 20 || value > 70 ) { stc( "Parry range is 20 to 70.\n\r", ch ); return; } sprintf(buf,"Paladin Parry set to %d.\n\r",value); send_to_char(buf,ch); balance[10].parry = value; return; } if (!str_cmp(arg2,"dodge")) { if ( value < 20 || value > 70 ) { stc( "Dodge range is 20 to 70.\n\r", ch ); return; } sprintf(buf,"Paladin Dodge set to %d.\n\r",value); send_to_char(buf,ch); balance[10].dodge = value; return; } if (!str_cmp(arg2,"middy")) { if ( value < 5000 || value > 15000 ) { stc( "? range is 5000 to 15000.\n\r", ch ); return; } sprintf(buf,"Paladin Retribution set to %d.\n\r",value); send_to_char(buf,ch); balance[10].middy = value; return; } } if (!str_cmp(arg1,"hydra")) { if (arg2[0] == '\0') { send_to_char("numberattacks, damcap, parry, dodge, middy",ch); return; } if (!str_cmp(arg2,"weaponlevel")) { if ( value < 200 || value > 1200 ) { stc( "Weapon Level range is 200 to 1200.\n\r", ch ); return; } sprintf(buf,"Hydra Weapon Levels set to %d.\n\r",value); send_to_char(buf,ch); balance[11].wpnlvl = value; return; } if (!str_cmp(arg2,"numberattacks")) { if ( value < 2 || value > 10 ) { stc( "Number of Attacks range is 2 to 10.\n\r", ch ); return; } sprintf(buf,"Hydra number_attacks set to %d.\n\r",value); send_to_char(buf,ch); balance[11].number_attacks = value; return; } if (!str_cmp(arg2,"damcap")) { if ( value < 1000 || value > 6000 ) { stc( "Damcap range is 1000 to 6000.\n\r", ch ); return; } sprintf(buf,"Hydra Damcap set to %d.\n\r",value); send_to_char(buf,ch); balance[11].damcap = value; return; } if (!str_cmp(arg2,"parry")) { if ( value < 20 || value > 70 ) { stc( "Parry range is 20 to 70.\n\r", ch ); return; } sprintf(buf,"Hydra Parry set to %d.\n\r",value); send_to_char(buf,ch); balance[11].parry = value; return; } if (!str_cmp(arg2,"dodge")) { if ( value < 20 || value > 70 ) { stc( "Dodge range is 20 to 70.\n\r", ch ); return; } sprintf(buf,"Hydra Dodge set to %d.\n\r",value); send_to_char(buf,ch); balance[11].dodge = value; return; } if (!str_cmp(arg2,"middy")) { if ( value < 5000 || value > 15000 ) { stc( "? range is 5000 to 15000.\n\r", ch ); return; } sprintf(buf,"Hydra Soulsuck set to %d.\n\r",value); send_to_char(buf,ch); balance[11].middy = value; return; } } if (!str_cmp(arg1,"dragon")) { if (arg2[0] == '\0') { send_to_char("numberattacks, damcap, parry, dodge, middy",ch); return; } if (!str_cmp(arg2,"weaponlevel")) { if ( value < 200 || value > 1200 ) { stc( "Weapon Level range is 200 to 1200.\n\r", ch ); return; } sprintf(buf,"Dragon Weapon Levels set to %d.\n\r",value); send_to_char(buf,ch); balance[12].wpnlvl = value; return; } if (!str_cmp(arg2,"numberattacks")) { if ( value < 2 || value > 10 ) { stc( "Number of Attacks range is 2 to 10.\n\r", ch ); return; } sprintf(buf,"Dragon number_attacks set to %d.\n\r",value); send_to_char(buf,ch); balance[12].number_attacks = value; return; } if (!str_cmp(arg2,"damcap")) { if ( value < 1000 || value > 6000 ) { stc( "Damcap range is 1000 to 6000.\n\r", ch ); return; } sprintf(buf,"Dragon Damcap set to %d.\n\r",value); send_to_char(buf,ch); balance[12].damcap = value; return; } if (!str_cmp(arg2,"parry")) { if ( value < 20 || value > 70 ) { stc( "Parry range is 20 to 70.\n\r", ch ); return; } sprintf(buf,"Dragon Parry set to %d.\n\r",value); send_to_char(buf,ch); balance[12].parry = value; return; } if (!str_cmp(arg2,"dodge")) { if ( value < 20 || value > 70 ) { stc( "Dodge range is 20 to 70.\n\r", ch ); return; } sprintf(buf,"Dragon Dodge set to %d.\n\r",value); send_to_char(buf,ch); balance[12].dodge = value; return; } if (!str_cmp(arg2,"middy")) { if ( value < 5000 || value > 15000 ) { stc( "? range is 5000 to 15000.\n\r", ch ); return; } sprintf(buf,"Dragon Fire Breath set to %d.\n\r",value); send_to_char(buf,ch); balance[12].middy = value; return; } } if (!str_cmp(arg1,"zombie")) { if (arg2[0] == '\0') { send_to_char("numberattacks, damcap, parry, dodge, middy",ch); return; } if (!str_cmp(arg2,"weaponlevel")) { if ( value < 200 || value > 1200 ) { stc( "Weapon Level range is 200 to 1200.\n\r", ch ); return; } sprintf(buf,"Zombie Weapon Levels set to %d.\n\r",value); send_to_char(buf,ch); balance[13].wpnlvl = value; return; } if (!str_cmp(arg2,"numberattacks")) { if ( value < 2 || value > 10 ) { stc( "Number of Attacks range is 2 to 10.\n\r", ch ); return; } sprintf(buf,"Zombie number_attacks set to %d.\n\r",value); send_to_char(buf,ch); balance[13].number_attacks = value; return; } if (!str_cmp(arg2,"damcap")) { if ( value < 1000 || value > 6000 ) { stc( "Damcap range is 1000 to 6000.\n\r", ch ); return; } sprintf(buf,"Zombie Damcap set to %d.\n\r",value); send_to_char(buf,ch); balance[13].damcap = value; return; } if (!str_cmp(arg2,"parry")) { if ( value < 20 || value > 70 ) { stc( "Parry range is 20 to 70.\n\r", ch ); return; } sprintf(buf,"Zombie Parry set to %d.\n\r",value); send_to_char(buf,ch); balance[13].parry = value; return; } if (!str_cmp(arg2,"dodge")) { if ( value < 20 || value > 70 ) { stc( "Dodge range is 20 to 70.\n\r", ch ); return; } sprintf(buf,"Zombie Dodge set to %d.\n\r",value); send_to_char(buf,ch); balance[13].dodge = value; return; } if (!str_cmp(arg2,"middy")) { if ( value < 5000 || value > 15000 ) { stc( "? range is 5000 to 15000.\n\r", ch ); return; } sprintf(buf,"Zombie Shatter set to %d.\n\r",value); send_to_char(buf,ch); balance[13].middy = value; return; } } if (!str_cmp(arg1,"shinobi")) { if (arg2[0] == '\0') { send_to_char("numberattacks, damcap, parry, dodge, middy",ch); return; } if (!str_cmp(arg2,"weaponlevel")) { if ( value < 200 || value > 1200 ) { stc( "Weapon Level range is 200 to 1200.\n\r", ch ); return; } sprintf(buf,"Shinobi Weapon Levels set to %d.\n\r",value); send_to_char(buf,ch); balance[14].wpnlvl = value; return; } if (!str_cmp(arg2,"numberattacks")) { if ( value < 2 || value > 10 ) { stc( "Number of Attacks range is 2 to 10.\n\r", ch ); return; } sprintf(buf,"Shinobi number_attacks set to %d.\n\r",value); send_to_char(buf,ch); balance[14].number_attacks = value; return; } if (!str_cmp(arg2,"damcap")) { if ( value < 1000 || value > 6000 ) { stc( "Damcap range is 1000 to 6000.\n\r", ch ); return; } sprintf(buf,"Shinobi Damcap set to %d.\n\r",value); send_to_char(buf,ch); balance[14].damcap = value; return; } if (!str_cmp(arg2,"parry")) { if ( value < 20 || value > 70 ) { stc( "Parry range is 20 to 70.\n\r", ch ); return; } sprintf(buf,"Shinobi Parry set to %d.\n\r",value); send_to_char(buf,ch); balance[14].parry = value; return; } if (!str_cmp(arg2,"dodge")) { if ( value < 20 || value > 70 ) { stc( "Dodge range is 20 to 70.\n\r", ch ); return; } sprintf(buf,"Shinobi Dodge set to %d.\n\r",value); send_to_char(buf,ch); balance[14].dodge = value; return; } if (!str_cmp(arg2,"middy")) { if ( value < 5000 || value > 15000 ) { stc( "? range is 5000 to 15000.\n\r", ch ); return; } sprintf(buf,"Shinobi ? set to %d.\n\r",value); send_to_char(buf,ch); balance[14].middy = value; return; } } if (!str_cmp(arg1,"technomage")) { if (arg2[0] == '\0') { send_to_char("numberattacks, damcap, parry, dodge, middy",ch); return; } if (!str_cmp(arg2,"weaponlevel")) { if ( value < 200 || value > 1200 ) { stc( "Weapon Level range is 200 to 1200.\n\r", ch ); return; } sprintf(buf,"Technomage Weapon Levels set to %d.\n\r",value); send_to_char(buf,ch); balance[15].wpnlvl = value; return; } if (!str_cmp(arg2,"numberattacks")) { if ( value < 2 || value > 10 ) { stc( "Number of Attacks range is 2 to 10.\n\r", ch ); return; } sprintf(buf,"Technomage number_attacks set to %d.\n\r",value); send_to_char(buf,ch); balance[15].number_attacks = value; return; } if (!str_cmp(arg2,"damcap")) { if ( value < 1000 || value > 6000 ) { stc( "Damcap range is 1000 to 6000.\n\r", ch ); return; } sprintf(buf,"Technomage Damcap set to %d.\n\r",value); send_to_char(buf,ch); balance[15].damcap = value; return; } if (!str_cmp(arg2,"parry")) { if ( value < 20 || value > 70 ) { stc( "Parry range is 20 to 70.\n\r", ch ); return; } sprintf(buf,"Technomage Parry set to %d.\n\r",value); send_to_char(buf,ch); balance[15].parry = value; return; } if (!str_cmp(arg2,"dodge")) { if ( value < 20 || value > 70 ) { stc( "Dodge range is 20 to 70.\n\r", ch ); return; } sprintf(buf,"Technomage Dodge set to %d.\n\r",value); send_to_char(buf,ch); balance[15].dodge = value; return; } if (!str_cmp(arg2,"middy")) { if ( value < 5000 || value > 15000 ) { stc( "? range is 5000 to 15000.\n\r", ch ); return; } sprintf(buf,"Technomage Soulsuck set to %d.\n\r",value); send_to_char(buf,ch); balance[15].middy = value; return; } } if (!str_cmp(arg1,"giant")) { if (arg2[0] == '\0') { send_to_char("numberattacks, damcap, parry, dodge, middy",ch); return; } if (!str_cmp(arg2,"weaponlevel")) { if ( value < 200 || value > 1200 ) { stc( "Weapon Level range is 200 to 1200.\n\r", ch ); return; } sprintf(buf,"Giant Weapon Levels set to %d.\n\r",value); send_to_char(buf,ch); balance[16].wpnlvl = value; return; } if (!str_cmp(arg2,"numberattacks")) { if ( value < 2 || value > 10 ) { stc( "Number of Attacks range is 2 to 10.\n\r", ch ); return; } sprintf(buf,"Giant number_attacks set to %d.\n\r",value); send_to_char(buf,ch); balance[16].number_attacks = value; return; } if (!str_cmp(arg2,"damcap")) { if ( value < 1000 || value > 6000 ) { stc( "Damcap range is 1000 to 6000.\n\r", ch ); return; } sprintf(buf,"Giant Damcap set to %d.\n\r",value); send_to_char(buf,ch); balance[16].damcap = value; return; } if (!str_cmp(arg2,"parry")) { if ( value < 20 || value > 70 ) { stc( "Parry range is 20 to 70.\n\r", ch ); return; } sprintf(buf,"Giant Parry set to %d.\n\r",value); send_to_char(buf,ch); balance[16].parry = value; return; } if (!str_cmp(arg2,"dodge")) { if ( value < 20 || value > 70 ) { stc( "Dodge range is 20 to 70.\n\r", ch ); return; } sprintf(buf,"Giant Dodge set to %d.\n\r",value); send_to_char(buf,ch); balance[16].dodge = value; return; } if (!str_cmp(arg2,"middy")) { if ( value < 5000 || value > 15000 ) { stc( "? range is 5000 to 15000.\n\r", ch ); return; } sprintf(buf,"Giant Soulsuck set to %d.\n\r",value); send_to_char(buf,ch); balance[16].middy = value; return; } } if (!str_cmp(arg1,"antipaladin")) { if (arg2[0] == '\0') { send_to_char("numberattacks, damcap, parry, dodge, middy",ch); return; } if (!str_cmp(arg2,"weaponlevel")) { if ( value < 200 || value > 1200 ) { stc( "Weapon Level range is 200 to 1200.\n\r", ch ); return; } sprintf(buf,"Antipaladin Weapon Levels set to %d.\n\r",value); send_to_char(buf,ch); balance[17].wpnlvl = value; return; } if (!str_cmp(arg2,"numberattacks")) { if ( value < 2 || value > 10 ) { stc( "Number of Attacks range is 2 to 10.\n\r", ch ); return; } sprintf(buf,"Anti-Paladin number_attacks set to %d.\n\r",value); send_to_char(buf,ch); balance[17].number_attacks = value; return; } if (!str_cmp(arg2,"damcap")) { if ( value < 1000 || value > 6000 ) { stc( "Damcap range is 1000 to 6000.\n\r", ch ); return; } sprintf(buf,"Anti-Paladin Damcap set to %d.\n\r",value); send_to_char(buf,ch); balance[17].damcap = value; return; } if (!str_cmp(arg2,"parry")) { if ( value < 20 || value > 70 ) { stc( "Parry range is 20 to 70.\n\r", ch ); return; } sprintf(buf,"Anti-Paladin Parry set to %d.\n\r",value); send_to_char(buf,ch); balance[17].parry = value; return; } if (!str_cmp(arg2,"dodge")) { if ( value < 20 || value > 70 ) { stc( "Dodge range is 20 to 70.\n\r", ch ); return; } sprintf(buf,"Anti-Paladin Dodge set to %d.\n\r",value); send_to_char(buf,ch); balance[17].dodge = value; return; } if (!str_cmp(arg2,"middy")) { if ( value < 5000 || value > 15000 ) { stc( "? range is 5000 to 15000.\n\r", ch ); return; } sprintf(buf,"Anti-Paladin Flamestrike set to %d.\n\r",value); send_to_char(buf,ch); balance[17].middy = value; return; } } if (!str_cmp(arg1,"skyblade")) { if (arg2[0] == '\0') { send_to_char("numberattacks, damcap, parry, dodge, middy",ch); return; } if (!str_cmp(arg2,"weaponlevel")) { if ( value < 200 || value > 1200 ) { stc( "Weapon Level range is 200 to 1200.\n\r", ch ); return; } sprintf(buf,"Skyblade Weapon Levels set to %d.\n\r",value); send_to_char(buf,ch); balance[18].wpnlvl = value; return; } if (!str_cmp(arg2,"numberattacks")) { if ( value < 2 || value > 10 ) { stc( "Number of Attacks range is 2 to 10.\n\r", ch ); return; } sprintf(buf,"SkyBlade number_attacks set to %d.\n\r",value); send_to_char(buf,ch); balance[18].number_attacks = value; return; } if (!str_cmp(arg2,"damcap")) { if ( value < 1000 || value > 6000 ) { stc( "Damcap range is 1000 to 6000.\n\r", ch ); return; } sprintf(buf,"SkyBlade Damcap set to %d.\n\r",value); send_to_char(buf,ch); balance[18].damcap = value; return; } if (!str_cmp(arg2,"parry")) { if ( value < 20 || value > 70 ) { stc( "Parry range is 20 to 70.\n\r", ch ); return; } sprintf(buf,"SkyBlade Parry set to %d.\n\r",value); send_to_char(buf,ch); balance[18].parry = value; return; } if (!str_cmp(arg2,"dodge")) { if ( value < 20 || value > 70 ) { stc( "Dodge range is 20 to 70.\n\r", ch ); return; } sprintf(buf,"SkyBlade Dodge set to %d.\n\r",value); send_to_char(buf,ch); balance[18].dodge = value; return; } if (!str_cmp(arg2,"middy")) { if ( value < 5000 || value > 15000 ) { stc( "? range is 5000 to 15000.\n\r", ch ); return; } sprintf(buf,"SkyBlade Pummel set to %d.\n\r",value); send_to_char(buf,ch); balance[18].middy = value; return; } } if (!str_cmp(arg1,"priest")) { if (arg2[0] == '\0') { send_to_char("numberattacks, damcap, parry, dodge, middy",ch); return; } if (!str_cmp(arg2,"weaponlevel")) { if ( value < 200 || value > 1200 ) { stc( "Weapon Level range is 200 to 1200.\n\r", ch ); return; } sprintf(buf,"Priest Weapon Levels set to %d.\n\r",value); send_to_char(buf,ch); balance[19].wpnlvl = value; return; } if (!str_cmp(arg2,"numberattacks")) { if ( value < 2 || value > 10 ) { stc( "Number of Attacks range is 2 to 10.\n\r", ch ); return; } sprintf(buf,"Priest number_attacks set to %d.\n\r",value); send_to_char(buf,ch); balance[19].number_attacks = value; return; } if (!str_cmp(arg2,"damcap")) { if ( value < 1000 || value > 6000 ) { stc( "Damcap range is 1000 to 6000.\n\r", ch ); return; } sprintf(buf,"Priest Damcap set to %d.\n\r",value); send_to_char(buf,ch); balance[19].damcap = value; return; } if (!str_cmp(arg2,"parry")) { if ( value < 20 || value > 70 ) { stc( "Parry range is 20 to 70.\n\r", ch ); return; } sprintf(buf,"Priest Parry set to %d.\n\r",value); send_to_char(buf,ch); balance[19].parry = value; return; } if (!str_cmp(arg2,"dodge")) { if ( value < 20 || value > 70 ) { stc( "Dodge range is 20 to 70.\n\r", ch ); return; } sprintf(buf,"Priest Dodge set to %d.\n\r",value); send_to_char(buf,ch); balance[19].dodge = value; return; } if (!str_cmp(arg2,"middy")) { if ( value < 5000 || value > 15000 ) { stc( "? range is 5000 to 15000.\n\r", ch ); return; } sprintf(buf,"Priest ? set to %d.\n\r",value); send_to_char(buf,ch); balance[19].middy = value; return; } } if (!str_cmp(arg1,"ghoul")) { if (arg2[0] == '\0') { send_to_char("numberattacks, damcap, parry, dodge, middy",ch); return; } if (!str_cmp(arg2,"weaponlevel")) { if ( value < 200 || value > 1200 ) { stc( "Weapon Level range is 200 to 1200.\n\r", ch ); return; } sprintf(buf,"Ghoul Weapon Levels set to %d.\n\r",value); send_to_char(buf,ch); balance[20].wpnlvl = value; return; } if (!str_cmp(arg2,"numberattacks")) { if ( value < 2 || value > 10 ) { stc( "Number of Attacks range is 2 to 10.\n\r", ch ); return; } sprintf(buf,"Ghoul number_attacks set to %d.\n\r",value); send_to_char(buf,ch); balance[20].number_attacks = value; return; } if (!str_cmp(arg2,"damcap")) { if ( value < 1000 || value > 6000 ) { stc( "Damcap range is 1000 to 6000.\n\r", ch ); return; } sprintf(buf,"Ghoul Damcap set to %d.\n\r",value); send_to_char(buf,ch); balance[20].damcap = value; return; } if (!str_cmp(arg2,"parry")) { if ( value < 20 || value > 70 ) { stc( "Parry range is 20 to 70.\n\r", ch ); return; } sprintf(buf,"Ghoul Parry set to %d.\n\r",value); send_to_char(buf,ch); balance[20].parry = value; return; } if (!str_cmp(arg2,"dodge")) { if ( value < 20 || value > 70 ) { stc( "dodge range is 20 to 70.\n\r", ch ); return; } sprintf(buf,"Ghoul Dodge set to %d.\n\r",value); send_to_char(buf,ch); balance[20].dodge = value; return; } if (!str_cmp(arg2,"middy")) { if ( value < 5000 || value > 15000 ) { stc( "Talons range is 5000 to 15000.\n\r", ch ); return; } sprintf(buf,"Ghoul ? set to %d.\n\r",value); send_to_char(buf,ch); balance[20].middy = value; return; } } if (!str_cmp(arg1,"undeadlycan")) { if (arg2[0] == '\0') { send_to_char("numberattacks, damcap, parry, dodge, middy",ch); return; } if (!str_cmp(arg2,"weaponlevel")) { if ( value < 200 || value > 1200 ) { stc( "Weapon Level range is 200 to 1200.\n\r", ch ); return; } sprintf(buf,"UL Weapon Levels set to %d.\n\r",value); send_to_char(buf,ch); balance[21].wpnlvl = value; return; } if (!str_cmp(arg2,"numberattacks")) { if ( value < 2 || value > 10 ) { stc( "Number of Attacks range is 2 to 10.\n\r", ch ); return; } sprintf(buf,"UL number_attacks set to %d.\n\r",value); send_to_char(buf,ch); balance[21].number_attacks = value; return; } if (!str_cmp(arg2,"damcap")) { if ( value < 1000 || value > 6000 ) { stc( "Damcap range is 1000 to 6000.\n\r", ch ); return; } sprintf(buf,"UL Damcap set to %d.\n\r",value); send_to_char(buf,ch); balance[21].damcap = value; return; } if (!str_cmp(arg2,"parry")) { if ( value < 20 || value > 70 ) { stc( "Parry range is 20 to 70.\n\r", ch ); return; } sprintf(buf,"UL Parry set to %d.\n\r",value); send_to_char(buf,ch); balance[21].parry = value; return; } if (!str_cmp(arg2,"dodge")) { if ( value < 20 || value > 70 ) { stc( "dodge range is 20 to 70.\n\r", ch ); return; } sprintf(buf,"UL Dodge set to %d.\n\r",value); send_to_char(buf,ch); balance[21].dodge = value; return; } if (!str_cmp(arg2,"middy")) { if ( value < 5000 || value > 15000 ) { stc( "Talons range is 5000 to 15000.\n\r", ch ); return; } sprintf(buf,"UL Talons set to %d.\n\r",value); send_to_char(buf,ch); balance[21].middy = value; return; } } if (!str_cmp(arg1,"hellssoldier")) { if (arg2[0] == '\0') { send_to_char("numberattacks, damcap, parry, dodge, middy",ch); return; } if (!str_cmp(arg2,"weaponlevel")) { if ( value < 200 || value > 1200 ) { stc( "Weapon Level range is 200 to 1200.\n\r", ch ); return; } sprintf(buf,"HS Weapon Levels set to %d.\n\r",value); send_to_char(buf,ch); balance[22].wpnlvl = value; return; } if (!str_cmp(arg2,"numberattacks")) { if ( value < 2 || value > 10 ) { stc( "Number of Attacks range is 2 to 10.\n\r", ch ); return; } sprintf(buf,"HS number_attacks set to %d.\n\r",value); send_to_char(buf,ch); balance[22].number_attacks = value; return; } if (!str_cmp(arg2,"damcap")) { if ( value < 1000 || value > 6000 ) { stc( "Damcap range is 1000 to 6000.\n\r", ch ); return; } sprintf(buf,"HS Damcap set to %d.\n\r",value); send_to_char(buf,ch); balance[22].damcap = value; return; } if (!str_cmp(arg2,"parry")) { if ( value < 20 || value > 70 ) { stc( "Parry range is 20 to 70.\n\r", ch ); return; } sprintf(buf,"HS Parry set to %d.\n\r",value); send_to_char(buf,ch); balance[22].parry = value; return; } if (!str_cmp(arg2,"dodge")) { if ( value < 20 || value > 70 ) { stc( "dodge range is 20 to 70.\n\r", ch ); return; } sprintf(buf,"HS Dodge set to %d.\n\r",value); send_to_char(buf,ch); balance[22].dodge = value; return; } if (!str_cmp(arg2,"middy")) { if ( value < 5000 || value > 15000 ) { stc( "leech range is 5000 to 15000.\n\r", ch ); return; } sprintf(buf,"HS leech set to %d.\n\r",value); send_to_char(buf,ch); balance[22].middy = value; return; } } if (!str_cmp(arg1,"gaiawolf")) { if (arg2[0] == '\0') { send_to_char("numberattacks, damcap, parry, dodge, middy",ch); return; } if (!str_cmp(arg2,"weaponlevel")) { if ( value < 200 || value > 1200 ) { stc( "Weapon Level range is 200 to 1200.\n\r", ch ); return; } sprintf(buf,"Gaia Wolf Weapon Levels set to %d.\n\r",value); send_to_char(buf,ch); balance[23].wpnlvl = value; return; } if (!str_cmp(arg2,"numberattacks")) { if ( value < 2 || value > 10 ) { stc( "Number of Attacks range is 2 to 10.\n\r", ch ); return; } sprintf(buf,"Gaia Wolf number_attacks set to %d.\n\r",value); send_to_char(buf,ch); balance[23].number_attacks = value; return; } if (!str_cmp(arg2,"damcap")) { if ( value < 1000 || value > 6000 ) { stc( "Damcap range is 1000 to 6000.\n\r", ch ); return; } sprintf(buf,"Gaia Wolf Damcap set to %d.\n\r",value); send_to_char(buf,ch); balance[23].damcap = value; return; } if (!str_cmp(arg2,"parry")) { if ( value < 20 || value > 70 ) { stc( "Parry range is 20 to 70.\n\r", ch ); return; } sprintf(buf,"Gaia Wolf Parry set to %d.\n\r",value); send_to_char(buf,ch); balance[23].parry = value; return; } if (!str_cmp(arg2,"dodge")) { if ( value < 20 || value > 70 ) { stc( "dodge range is 20 to 70.\n\r", ch ); return; } sprintf(buf,"Gaia Wolf Dodge set to %d.\n\r",value); send_to_char(buf,ch); balance[23].dodge = value; return; } if (!str_cmp(arg2,"middy")) { if ( value < 5000 || value > 15000 ) { stc( "talons range is 5000 to 15000.\n\r", ch ); return; } sprintf(buf,"Gaia Wolf talons set to %d.\n\r",value); send_to_char(buf,ch); balance[23].middy = value; return; } } if (!str_cmp(arg1,"shadowborn")) { if (arg2[0] == '\0') { send_to_char("numberattacks, damcap, parry, dodge, middy",ch); return; } if (!str_cmp(arg2,"weaponlevel")) { if ( value < 200 || value > 1200 ) { stc( "Weapon Level range is 200 to 1200.\n\r", ch ); return; } sprintf(buf,"#g[#rS#chado#rw#cb#ro#cr#rn#g]#n Weapon Levels set to %d.\n\r",value); send_to_char(buf,ch); balance[24].wpnlvl = value; return; } if (!str_cmp(arg2,"numberattacks")) { if ( value < 2 || value > 10 ) { stc( "Number of Attacks range is 2 to 10.\n\r", ch ); return; } sprintf(buf,"#g[#rS#chado#rw#cb#ro#cr#rn#g]#n number_attacks set to %d.\n\r",value); send_to_char(buf,ch); balance[24].number_attacks = value; return; } if (!str_cmp(arg2,"damcap")) { if ( value < 1000 || value > 6000 ) { stc( "Damcap range is 1000 to 6000.\n\r", ch ); return; } sprintf(buf,"#g[#rS#chado#rw#cb#ro#cr#rn#g]#n Damcap set to %d.\n\r",value); send_to_char(buf,ch); balance[24].damcap = value; return; } if (!str_cmp(arg2,"parry")) { if ( value < 20 || value > 70 ) { stc( "Parry range is 20 to 70.\n\r", ch ); return; } sprintf(buf,"#g[#rS#chado#rw#cb#ro#cr#rn#g]#n Parry set to %d.\n\r",value); send_to_char(buf,ch); balance[24].parry = value; return; } if (!str_cmp(arg2,"dodge")) { if ( value < 20 || value > 70 ) { stc( "dodge range is 20 to 70.\n\r", ch ); return; } sprintf(buf,"#g[#rS#chado#rw#cb#ro#cr#rn#g]#n Dodge set to %d.\n\r",value); send_to_char(buf,ch); balance[24].dodge = value; return; } if (!str_cmp(arg2,"middy")) { if ( value < 5000 || value > 15000 ) { stc( "Leech range is 5000 to 15000.\n\r", ch ); return; } sprintf(buf,"#g[#rS#chado#rw#cb#ro#cr#rn#g]#n garotte set to %d.\n\r",value); send_to_char(buf,ch); balance[24].middy = value; return; } } if (!str_cmp(arg1,"druid")) { if (arg2[0] == '\0') { send_to_char("numberattacks, damcap, parry, dodge, middy",ch); return; } if (!str_cmp(arg2,"weaponlevel")) { if ( value < 200 || value > 1200 ) { stc( "Weapon Level range is 200 to 1200.\n\r", ch ); return; } sprintf(buf,"Druid Weapon Levels set to %d.\n\r",value); send_to_char(buf,ch); balance[25].wpnlvl = value; return; } if (!str_cmp(arg2,"numberattacks")) { if ( value < 2 || value > 10 ) { stc( "Number of Attacks range is 2 to 10.\n\r", ch ); return; } sprintf(buf,"Druid number_attacks set to %d.\n\r",value); send_to_char(buf,ch); balance[25].number_attacks = value; return; } if (!str_cmp(arg2,"damcap")) { if ( value < 1000 || value > 6000 ) { stc( "Damcap range is 1000 to 6000.\n\r", ch ); return; } sprintf(buf,"Druid Damcap set to %d.\n\r",value); send_to_char(buf,ch); balance[25].damcap = value; return; } if (!str_cmp(arg2,"parry")) { if ( value < 20 || value > 70 ) { stc( "Parry range is 20 to 70.\n\r", ch ); return; } sprintf(buf,"Druid Parry set to %d.\n\r",value); send_to_char(buf,ch); balance[25].parry = value; return; } if (!str_cmp(arg2,"dodge")) { if ( value < 20 || value > 70 ) { stc( "dodge range is 20 to 70.\n\r", ch ); return; } sprintf(buf,"Druid Dodge set to %d.\n\r",value); send_to_char(buf,ch); balance[25].dodge = value; return; } if (!str_cmp(arg2,"middy")) { if ( value < 5000 || value > 15000 ) { stc( "talons range is 5000 to 15000.\n\r", ch ); return; } sprintf(buf,"Druid talons set to %d.\n\r",value); send_to_char(buf,ch); balance[25].middy = value; return; } } if (!str_cmp(arg1,"shadowdragon")) { if (arg2[0] == '\0') { send_to_char("numberattacks, damcap, parry, dodge, middy",ch); return; } if (!str_cmp(arg2,"weaponlevel")) { if ( value < 200 || value > 1200 ) { stc( "Weapon Level range is 200 to 1200.\n\r", ch ); return; } sprintf(buf,"Shadow Dragon Weapon Levels set to %d.\n\r",value); send_to_char(buf,ch); balance[26].wpnlvl = value; return; } if (!str_cmp(arg2,"numberattacks")) { if ( value < 2 || value > 10 ) { stc( "Number of Attacks range is 2 to 10.\n\r", ch ); return; } sprintf(buf,"Shadow Dragon number_attacks set to %d.\n\r",value); send_to_char(buf,ch); balance[26].number_attacks = value; return; } if (!str_cmp(arg2,"damcap")) { if ( value < 1000 || value > 6000 ) { stc( "Damcap range is 1000 to 6000.\n\r", ch ); return; } sprintf(buf,"Shadow Dragon Damcap set to %d.\n\r",value); send_to_char(buf,ch); balance[26].damcap = value; return; } if (!str_cmp(arg2,"parry")) { if ( value < 20 || value > 70 ) { stc( "Parry range is 20 to 70.\n\r", ch ); return; } sprintf(buf,"Shadow Dragon Parry set to %d.\n\r",value); send_to_char(buf,ch); balance[26].parry = value; return; } if (!str_cmp(arg2,"dodge")) { if ( value < 20 || value > 70 ) { stc( "dodge range is 20 to 70.\n\r", ch ); return; } sprintf(buf,"Shadow Dragon Dodge set to %d.\n\r",value); send_to_char(buf,ch); balance[26].dodge = value; return; } if (!str_cmp(arg2,"middy")) { if ( value < 5000 || value > 15000 ) { stc( "Leech range is 5000 to 15000.\n\r", ch ); return; } sprintf(buf,"Shadow Dragon garotte set to %d.\n\r",value); send_to_char(buf,ch); balance[26].middy = value; return; } } if (!str_cmp(arg1,"shadowfiend")) { if (arg2[0] == '\0') { send_to_char("numberattacks, damcap, parry, dodge, middy",ch); return; } if (!str_cmp(arg2,"weaponlevel")) { if ( value < 200 || value > 1200 ) { stc( "Weapon Level range is 200 to 1200.\n\r", ch ); return; } sprintf(buf,"Weapon Levels set to %d.\n\r",value); send_to_char(buf,ch); balance[27].wpnlvl = value; return; } if (!str_cmp(arg2,"numberattacks")) { if ( value < 2 || value > 10 ) { stc( "Number of Attacks range is 2 to 10.\n\r", ch ); return; } sprintf(buf,"number_attacks set to %d.\n\r",value); send_to_char(buf,ch); balance[27].number_attacks = value; return; } if (!str_cmp(arg2,"damcap")) { if ( value < 1000 || value > 6000 ) { stc( "Damcap range is 1000 to 6000.\n\r", ch ); return; } sprintf(buf,"Damcap set to %d.\n\r",value); send_to_char(buf,ch); balance[27].damcap = value; return; } if (!str_cmp(arg2,"parry")) { if ( value < 20 || value > 70 ) { stc( "Parry range is 20 to 70.\n\r", ch ); return; } sprintf(buf,"Parry set to %d.\n\r",value); send_to_char(buf,ch); balance[27].parry = value; return; } if (!str_cmp(arg2,"dodge")) { if ( value < 20 || value > 70 ) { stc( "dodge range is 20 to 70.\n\r", ch ); return; } sprintf(buf,"Dodge set to %d.\n\r",value); send_to_char(buf,ch); balance[27].dodge = value; return; } if (!str_cmp(arg2,"middy")) { if ( value < 5000 || value > 15000 ) { stc( "talons range is 5000 to 15000.\n\r", ch ); return; } sprintf(buf,"talons set to %d.\n\r",value); send_to_char(buf,ch); balance[27].middy = value; return; } } if (!str_cmp(arg1,"stalker")) { if (arg2[0] == '\0') { send_to_char("numberattacks, damcap, parry, dodge, middy",ch); return; } if (!str_cmp(arg2,"weaponlevel")) { if ( value < 200 || value > 1200 ) { stc( "Weapon Level range is 200 to 1200.\n\r", ch ); return; } sprintf(buf,"Weapon Levels set to %d.\n\r",value); send_to_char(buf,ch); balance[28].wpnlvl = value; return; } if (!str_cmp(arg2,"numberattacks")) { if ( value < 2 || value > 10 ) { stc( "Number of Attacks range is 2 to 10.\n\r", ch ); return; } sprintf(buf,"number_attacks set to %d.\n\r",value); send_to_char(buf,ch); balance[28].number_attacks = value; return; } if (!str_cmp(arg2,"damcap")) { if ( value < 1000 || value > 6000 ) { stc( "Damcap range is 1000 to 6000.\n\r", ch ); return; } sprintf(buf,"Damcap set to %d.\n\r",value); send_to_char(buf,ch); balance[28].damcap = value; return; } if (!str_cmp(arg2,"parry")) { if ( value < 20 || value > 70 ) { stc( "Parry range is 20 to 70.\n\r", ch ); return; } sprintf(buf,"Parry set to %d.\n\r",value); send_to_char(buf,ch); balance[28].parry = value; return; } if (!str_cmp(arg2,"dodge")) { if ( value < 20 || value > 70 ) { stc( "dodge range is 20 to 70.\n\r", ch ); return; } sprintf(buf,"Dodge set to %d.\n\r",value); send_to_char(buf,ch); balance[28].dodge = value; return; } if (!str_cmp(arg2,"middy")) { if ( value < 5000 || value > 15000 ) { stc( "range is 5000 to 15000.\n\r", ch ); return; } sprintf(buf,"talons set to %d.\n\r",value); send_to_char(buf,ch); balance[28].middy = value; return; } } if (!str_cmp(arg1,"hellspawn")) { if (arg2[0] == '\0') { send_to_char("numberattacks, damcap, parry, dodge, middy",ch); return; } if (!str_cmp(arg2,"weaponlevel")) { if ( value < 200 || value > 1200 ) { stc( "Weapon Level range is 200 to 1200.\n\r", ch ); return; } sprintf(buf,"Weapon Levels set to %d.\n\r",value); send_to_char(buf,ch); balance[29].wpnlvl = value; return; } if (!str_cmp(arg2,"numberattacks")) { if ( value < 2 || value > 10 ) { stc( "Number of Attacks range is 2 to 10.\n\r", ch ); return; } sprintf(buf,"number_attacks set to %d.\n\r",value); send_to_char(buf,ch); balance[29].number_attacks = value; return; } if (!str_cmp(arg2,"damcap")) { if ( value < 1000 || value > 6000 ) { stc( "Damcap range is 1000 to 6000.\n\r", ch ); return; } sprintf(buf,"Damcap set to %d.\n\r",value); send_to_char(buf,ch); balance[29].damcap = value; return; } if (!str_cmp(arg2,"parry")) { if ( value < 20 || value > 70 ) { stc( "Parry range is 20 to 70.\n\r", ch ); return; } sprintf(buf,"Parry set to %d.\n\r",value); send_to_char(buf,ch); balance[29].parry = value; return; } if (!str_cmp(arg2,"dodge")) { if ( value < 20 || value > 70 ) { stc( "dodge range is 20 to 70.\n\r", ch ); return; } sprintf(buf,"Dodge set to %d.\n\r",value); send_to_char(buf,ch); balance[29].dodge = value; return; } if (!str_cmp(arg2,"middy")) { if ( value < 5000 || value > 15000 ) { stc( "range is 5000 to 15000.\n\r", ch ); return; } sprintf(buf,"talons set to %d.\n\r",value); send_to_char(buf,ch); balance[29].middy = value; return; } } if (!str_cmp(arg1,"blackassassin")) { if (arg2[0] == '\0') { send_to_char("numberattacks, damcap, parry, dodge, middy",ch); return; } if (!str_cmp(arg2,"weaponlevel")) { if ( value < 200 || value > 1200 ) { stc( "Weapon Level range is 200 to 1200.\n\r", ch ); return; } sprintf(buf,"Weapon Levels set to %d.\n\r",value); send_to_char(buf,ch); balance[30].wpnlvl = value; return; } if (!str_cmp(arg2,"numberattacks")) { if ( value < 2 || value > 10 ) { stc( "Number of Attacks range is 2 to 10.\n\r", ch ); return; } sprintf(buf,"number_attacks set to %d.\n\r",value); send_to_char(buf,ch); balance[30].number_attacks = value; return; } if (!str_cmp(arg2,"damcap")) { if ( value < 1000 || value > 6000 ) { stc( "Damcap range is 1000 to 6000.\n\r", ch ); return; } sprintf(buf,"Damcap set to %d.\n\r",value); send_to_char(buf,ch); balance[30].damcap = value; return; } if (!str_cmp(arg2,"parry")) { if ( value < 20 || value > 70 ) { stc( "Parry range is 20 to 70.\n\r", ch ); return; } sprintf(buf,"Parry set to %d.\n\r",value); send_to_char(buf,ch); balance[30].parry = value; return; } if (!str_cmp(arg2,"dodge")) { if ( value < 20 || value > 70 ) { stc( "dodge range is 20 to 70.\n\r", ch ); return; } sprintf(buf,"Dodge set to %d.\n\r",value); send_to_char(buf,ch); balance[30].dodge = value; return; } if (!str_cmp(arg2,"middy")) { if ( value < 5000 || value > 15000 ) { stc( "range is 5000 to 15000.\n\r", ch ); return; } sprintf(buf,"talons set to %d.\n\r",value); send_to_char(buf,ch); balance[30].middy = value; return; } } if (!str_cmp(arg1,"vampiricmist")) { if (arg2[0] == '\0') { send_to_char("numberattacks, damcap, parry, dodge, middy",ch); return; } if (!str_cmp(arg2,"weaponlevel")) { if ( value < 200 || value > 1200 ) { stc( "Weapon Level range is 200 to 1200.\n\r", ch ); return; } sprintf(buf,"Weapon Levels set to %d.\n\r",value); send_to_char(buf,ch); balance[31].wpnlvl = value; return; } if (!str_cmp(arg2,"numberattacks")) { if ( value < 2 || value > 10 ) { stc( "Number of Attacks range is 2 to 10.\n\r", ch ); return; } sprintf(buf,"number_attacks set to %d.\n\r",value); send_to_char(buf,ch); balance[31].number_attacks = value; return; } if (!str_cmp(arg2,"damcap")) { if ( value < 1000 || value > 6000 ) { stc( "Damcap range is 1000 to 6000.\n\r", ch ); return; } sprintf(buf,"Damcap set to %d.\n\r",value); send_to_char(buf,ch); balance[31].damcap = value; return; } if (!str_cmp(arg2,"parry")) { if ( value < 20 || value > 70 ) { stc( "Parry range is 20 to 70.\n\r", ch ); return; } sprintf(buf,"Parry set to %d.\n\r",value); send_to_char(buf,ch); balance[31].parry = value; return; } if (!str_cmp(arg2,"dodge")) { if ( value < 20 || value > 70 ) { stc( "dodge range is 20 to 70.\n\r", ch ); return; } sprintf(buf,"Dodge set to %d.\n\r",value); send_to_char(buf,ch); balance[31].dodge = value; return; } if (!str_cmp(arg2,"middy")) { if ( value < 5000 || value > 15000 ) { stc( "range is 5000 to 15000.\n\r", ch ); return; } sprintf(buf,"talons set to %d.\n\r",value); send_to_char(buf,ch); balance[31].middy = value; return; } } if (!str_cmp(arg1,"silverdragon")) { if (arg2[0] == '\0') { send_to_char("numberattacks, damcap, parry, dodge, middy",ch); return; } if (!str_cmp(arg2,"weaponlevel")) { if ( value < 200 || value > 1200 ) { stc( "Weapon Level range is 200 to 1200.\n\r", ch ); return; } sprintf(buf,"Weapon Levels set to %d.\n\r",value); send_to_char(buf,ch); balance[32].wpnlvl = value; return; } if (!str_cmp(arg2,"numberattacks")) { if ( value < 2 || value > 10 ) { stc( "Number of Attacks range is 2 to 10.\n\r", ch ); return; } sprintf(buf,"number_attacks set to %d.\n\r",value); send_to_char(buf,ch); balance[32].number_attacks = value; return; } if (!str_cmp(arg2,"damcap")) { if ( value < 1000 || value > 6000 ) { stc( "Damcap range is 1000 to 6000.\n\r", ch ); return; } sprintf(buf,"Damcap set to %d.\n\r",value); send_to_char(buf,ch); balance[32].damcap = value; return; } if (!str_cmp(arg2,"parry")) { if ( value < 20 || value > 70 ) { stc( "Parry range is 20 to 70.\n\r", ch ); return; } sprintf(buf,"Parry set to %d.\n\r",value); send_to_char(buf,ch); balance[32].parry = value; return; } if (!str_cmp(arg2,"dodge")) { if ( value < 20 || value > 70 ) { stc( "dodge range is 20 to 70.\n\r", ch ); return; } sprintf(buf,"Dodge set to %d.\n\r",value); send_to_char(buf,ch); balance[32].dodge = value; return; } if (!str_cmp(arg2,"middy")) { if ( value < 5000 || value > 15000 ) { stc( "range is 5000 to 15000.\n\r", ch ); return; } sprintf(buf,"talons set to %d.\n\r",value); send_to_char(buf,ch); balance[32].middy = value; return; } } if (!str_cmp(arg1,"golddragon")) { if (arg2[0] == '\0') { send_to_char("numberattacks, damcap, parry, dodge, middy",ch); return; } if (!str_cmp(arg2,"weaponlevel")) { if ( value < 200 || value > 1200 ) { stc( "Weapon Level range is 200 to 1200.\n\r", ch ); return; } sprintf(buf,"Weapon Levels set to %d.\n\r",value); send_to_char(buf,ch); balance[33].wpnlvl = value; return; } if (!str_cmp(arg2,"numberattacks")) { if ( value < 2 || value > 10 ) { stc( "Number of Attacks range is 2 to 10.\n\r", ch ); return; } sprintf(buf,"number_attacks set to %d.\n\r",value); send_to_char(buf,ch); balance[33].number_attacks = value; return; } if (!str_cmp(arg2,"damcap")) { if ( value < 1000 || value > 6000 ) { stc( "Damcap range is 1000 to 6000.\n\r", ch ); return; } sprintf(buf,"Damcap set to %d.\n\r",value); send_to_char(buf,ch); balance[33].damcap = value; return; } if (!str_cmp(arg2,"parry")) { if ( value < 20 || value > 70 ) { stc( "Parry range is 20 to 70.\n\r", ch ); return; } sprintf(buf,"Parry set to %d.\n\r",value); send_to_char(buf,ch); balance[33].parry = value; return; } if (!str_cmp(arg2,"dodge")) { if ( value < 20 || value > 70 ) { stc( "dodge range is 20 to 70.\n\r", ch ); return; } sprintf(buf,"Dodge set to %d.\n\r",value); send_to_char(buf,ch); balance[33].dodge = value; return; } if (!str_cmp(arg2,"middy")) { if ( value < 5000 || value > 15000 ) { stc( "range is 5000 to 15000.\n\r", ch ); return; } sprintf(buf,"talons set to %d.\n\r",value); send_to_char(buf,ch); balance[33].middy = value; return; } } } void do_lifestone( CHAR_DATA *ch, char *argument ) { OBJ_INDEX_DATA *pObjIndex; OBJ_DATA *obj; char arg[MAX_INPUT_LENGTH]; int vnum = 0; argument = one_argument( argument, arg ); if (IS_NPC(ch)) return; if ( ch->pcdata->quest < 1000000 ) { send_to_char("You don't have the one million qps needed.\n\r",ch); return; } if(!IS_IMMORTAL(ch)) ch->pcdata->quest -= 1000000; obj = create_object(get_obj_index(80929), 0); obj->questowner = str_dup(ch->pcdata->switchname); obj_to_char(obj, ch); act("You transform the 1 Million qp into $p.",ch,obj,NULL,TO_CHAR); act("$n forms $p out of 1 Million qp.",ch,obj,NULL,TO_ROOM); return; } void do_isauto(CHAR_DATA * ch, char *argument) { if (IS_NPC(ch)) return; send_to_char("That power is automatic.\n\r", ch); return; } void do_legendwho( CHAR_DATA *ch, char *argument) { DESCRIPTOR_DATA *d; CHAR_DATA *gch; char const *legend; char buf[MAX_STRING_LENGTH]; send_to_char("Name Mightrate Legend\n\r",ch); for (d = descriptor_list; d!= NULL; d= d->next) { if (d->connected != CON_PLAYING) continue; if ((gch = d->character) == NULL) continue; if (IS_IMMORTAL(gch)) continue; if (gch->pcdata->legend == 20) legend = "#0Godlike#n"; else if (gch->pcdata->legend == 19)legend = "#7Almighty#n"; else if (gch->pcdata->legend == 18)legend = "#cSupreme#n"; else if (gch->pcdata->legend == 17)legend = "#RMaster#n"; else if (gch->pcdata->legend == 16)legend = "#rChampion#n"; else if (gch->pcdata->legend == 15)legend = "#LCavalier#n"; else if (gch->pcdata->legend == 14)legend = "#CGrand Duke#n"; else if (gch->pcdata->legend == 13)legend = "#GLord#n"; else if (gch->pcdata->legend == 12)legend = "#gSovereign#n"; else if (gch->pcdata->legend == 11)legend = "#LEmperor#n"; else if (gch->pcdata->legend == 10)legend = "#lKing#n"; else if (gch->pcdata->legend == 9)legend = "#CDuke#n"; else if (gch->pcdata->legend == 8)legend = "#oLegend#n"; else if (gch->pcdata->legend == 7)legend = "#PMystical#n"; else if (gch->pcdata->legend == 6)legend = "#pMyth#n"; else if (gch->pcdata->legend == 5)legend = "#CHero#n"; else if (gch->pcdata->legend == 4)legend = "#LKnight#n"; else if (gch->pcdata->legend == 3)legend = "#RSavior#n"; else if (gch->pcdata->legend == 2)legend = "#rCitizen#n"; else if (gch->pcdata->legend == 1)legend = "#GSerf#n"; else legend = "#RNone#n"; sprintf(buf,"#R%-24s #y%-6d #L%s#n\n\r",gch->pcdata->switchname,getMight(gch),legend); send_to_char(buf,ch); } } void do_qpbuy( CHAR_DATA *ch, char *argument ) { char arg[MIL]; char buf[MSL]; char arg2[MIL]; int value; argument = one_argument( argument, arg ); argument = one_argument(argument, arg2); if (arg[0] == '\0') { send_to_char("Syntax: qpbuy:happy or cp or dt.\n\r",ch); return; } if ( !str_cmp( arg, "happy" ) ) { if (global_exp) { send_to_char("Double exp is already in affect!\n\r",ch); return; } if (ch->pcdata->quest < 5000) { send_to_char("You dont have the 5K needed!\n\r",ch); return; } ch->pcdata->quest -= 5000; pulse_exp = 30; do_toggle(ch, "exp on"); sprintf( buf, "#g%s #CSpends #c5#CK and Turns on #rH#capp#ry H#cou#rr#n.\n\r", ch->name ); do_info( ch, buf ); return; } if (!str_cmp(arg, "dt")) { if (global_dt==TRUE) { send_to_char("Super Training is already in affect!\n\r",ch); return; } if (ch->pcdata->quest < 5000) { send_to_char("You dont have the 5K needed!\n\r",ch); return; } ch->pcdata->quest -= 5000; pulse_dt = 30; do_toggle(ch, "dt on"); sprintf( buf, "#g%s #CSpends #c5#CK and Turns on #rS#cupe#rr T#crainin#rg#n.\n\r", ch->name ); do_info( ch, buf ); return; } if (!str_cmp(arg, "cp")) { if (global_cp==TRUE) { send_to_char("Double Class Points is already in affect!\n\r",ch); return; } if (ch->pcdata->quest < 5000) { send_to_char("You dont have the 5K needed!\n\r",ch); return; } ch->pcdata->quest -= 5000; pulse_cp = 30; do_toggle(ch, "cp on"); sprintf( buf, "#g%s #CSpends #c5#CK and Turns on #rD#coubl#re C#clas#rs P#coint#rs#n.\n\r", ch->name ); do_info( ch, buf ); return; } if (!str_cmp(arg, "qp")) { if (global_qp==TRUE) { send_to_char("Double Quest Points is already in affect!\n\r",ch); return; } if (ch->pcdata->quest < 200000) { send_to_char("You dont have the 200K needed!\n\r",ch); return; } ch->pcdata->quest -= 200000; pulse_qp = 30; do_toggle(ch, "qp on"); sprintf( buf, "#g%s #CSpends #c200#CK and Turns on #rD#coubl#re Q#cues#rt P#coint#rs#n.\n\r", ch->name ); do_info( ch, buf ); return; } } void do_crecall(CHAR_DATA * ch, char *argument) { char buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; CHAR_DATA *mount; ROOM_INDEX_DATA *location; if (IS_NPC(ch)) return; if (ch->fight_timer > 0 ) { send_to_char("Not with a fight timer.\n\r", ch); return; } if (ch->pcdata->kingdom == 0) { stc("Your not in a clan.\n\r", ch); return; } act("$n's body flickers with red energy.", ch, NULL, NULL, TO_ROOM); act("Your body flickers with red energy.", ch, NULL, NULL, TO_CHAR); if (ch->pcdata->kingdom == 1) location = get_room_index(ROOM_VNUM_RULER_HOME); else if (ch->pcdata->kingdom == 2) location = get_room_index(ROOM_VNUM_FORSAKEN_HOME); else if (ch->pcdata->kingdom == 3) location = get_room_index(ROOM_VNUM_SYNDICATE_HOME); else if (ch->pcdata->kingdom == 4) location = get_room_index(ROOM_VNUM_SKYLORDS_HOME); else if (ch->pcdata->kingdom == 5) location = get_room_index(ROOM_VNUM_PLAGUES_HOME); else if (ch->pcdata->kingdom == 6) location = get_room_index(ROOM_VNUM_NOSFERATU_HOME); else { send_to_char("Your crecall is broken, tell Xrakisis\n\r", ch); return; } if (ch->in_room == location) return; if (IS_SET(ch->in_room->room_flags, ROOM_NO_RECALL) || IS_AFFECTED(ch, AFF_CURSE)) { send_to_char("You are unable to crecall.\n\r", ch); return; } if ((victim = ch->fighting) != NULL) { if (number_bits(1) == 0) { WAIT_STATE(ch, 4); sprintf(buf, "You failed!\n\r"); send_to_char(buf, ch); return; } sprintf(buf, "You crecall from combat!\n\r"); send_to_char(buf, ch); stop_fighting(ch, TRUE); } act("$n disappears.", ch, NULL, NULL, TO_ROOM); char_from_room(ch); char_to_room(ch, location); act("$n appears in the room.", ch, NULL, NULL, TO_ROOM); do_look(ch, "auto"); if ((mount = ch->mount) == NULL) return; char_from_room(mount); char_to_room(mount, ch->in_room); return; } void save_aks() { FILE *fp; if ((fp = fopen("../txt/aks.txt","w")) == NULL) { log_string("Cannot open aks.txt"); return; } fprintf(fp, "%d\n", aks[0].aks); fclose(fp); } void load_aks() { FILE *fp; aks[0].aks = 0; if ((fp = fopen("../txt/aks.txt", "r")) == NULL) { log_string("AKS.txt not found"); exit(1); } aks[0].aks = fread_number(fp); fclose(fp); }