/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
#if defined(macintosh)
#include <types.h>
#else
#include <sys/types.h>
#endif
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include "merc.h"
#include <unistd.h>
#include "wild.h"
/*
* Local functions.
*/
ROOM_INDEX_DATA * find_location args( ( CHAR_DATA *ch, char *arg ) );
void call_all args( ( CHAR_DATA *ch ) );
char buf [MAX_STRING_LENGTH];
char arg [MAX_INPUT_LENGTH];
bool write_to_descriptor args( ( DESCRIPTOR_DATA *d, char *txt, int length ) );
bool write_to_descriptor_2 args( ( int desc, char *txt, int length ) );
void init_descriptor args ((DESCRIPTOR_DATA *dnew, int desc));
void do_resetarea(CHAR_DATA *ch, char *argument)
{
send_to_char("You patiently twiddle your thumbs, waiting for the reset.\n\r",ch);
area_update();
}
void do_tick(CHAR_DATA *ch, char *argument)
{
send_to_char("TICK! Now wasn't that fun for you.\n\r",ch);
time_update();
char_update();
obj_update();
area_update();
room_update();
update_pos(ch);
}
/* show linkdeads - code by Marlow */
void do_linkdead(CHAR_DATA *ch, char *argument)
{
CHAR_DATA *gch;
char buf[MAX_STRING_LENGTH];
bool found = FALSE;
for (gch = char_list; gch != NULL; gch = gch->next)
{
if (IS_NPC(gch) || gch->desc) continue;
found = TRUE;
sprintf(buf, "Name: %12s. (Room: %5d)\n\r", gch->name, gch->in_room == NULL ? : gch->in_room->vnum);
send_to_char(buf,ch);
}
if(!found) send_to_char("No Linkdead Players found\n\r",ch);
return;
}
void do_hint(CHAR_DATA * ch, char *argument)
{
DESCRIPTOR_DATA *d;
char buf[MAX_STRING_LENGTH];
if (argument[0] == '\0')
{
return;
}
sprintf(buf, "#P<- #GHint #P->#n %s\n\r", argument);
for (d = descriptor_list; d != NULL; d = d->next)
{
if (d->connected == CON_PLAYING && d->character != NULL
&& !IS_SET(d->character->deaf, CHANNEL_HINT))
{
send_to_char(buf, d->character);
}
}
return;
}
void do_oload(CHAR_DATA * ch, char *argument)
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
char arg3[MAX_INPUT_LENGTH];
char buf[MSL];
OBJ_INDEX_DATA *pObjIndex;
OBJ_DATA *obj = NULL;
int level, randmsg = 0;
int i = 0, j = 0;
randmsg = number_range(1, 5);
if (IS_NPC(ch)) {send_to_char("Not while switched.\n\r",ch); return;}
argument = one_argument(argument, arg1);
argument = one_argument(argument, arg2);
argument = one_argument( argument, arg3 );
if (arg1[0] == '\0' || !is_number(arg1))
{
send_to_char( "Syntax: oload <vnum> <amount> <level>.\n\r", ch );
return;
}
if ( ( pObjIndex = get_obj_index( atoi( arg1 ) ) ) == NULL )
{
send_to_char( "No object has that vnum.\n\r", ch );
return;
}
if ( arg3[0] == '\0' )
{
level = get_trust(ch);
}
else
{
level = atoi( arg3 );
/*
* New feature from Alander.
*/
if ( !is_number( arg3 ) )
{
send_to_char( "Syntax: oload <vnum> <amount> <level>.\n\r", ch );
return;
}
if (level < 0 || level > get_trust(ch))
{
send_to_char("Limited to your trust level.\n\r", ch);
return;
}
}
if ( arg2[0] == '\0' )
{
i = 1;
}
else
{
if ( !is_number( arg2 ) )
{
send_to_char( "Syntax: oload <vnum> <amount> <level>.\n\r", ch );
return;
}
i = atoi( arg2 );
if( i < 1 || i > 100 )
{
send_to_char( "Oh come on now, lets be real.\n\r", ch );
return;
}
if ((pObjIndex = get_obj_index(atoi(arg1))) == NULL)
{
send_to_char("No object has that vnum.\n\r", ch);
return;
}
if( i > 1 )
{
for( j = 0;j < i; j++ )
{
obj = create_object( pObjIndex, level );
obj_to_char( obj, ch );
}
act( "$n pull a whole bunch of $p from their ass!", ch, obj, NULL, TO_ROOM );
act( "You pull a whole bunch of $p out of your ass!.", ch, obj, NULL, TO_CHAR );
printf(buf,"$N loads %d of %s.",i,obj->short_descr);
return;
}
}
obj = create_object(pObjIndex, level);
if (CAN_WEAR(obj, ITEM_TAKE))
{
obj_to_char(obj, ch);
switch(randmsg)
{
default :
act( "$n pulls $p out of their ass!", ch, obj, NULL, TO_ROOM );
break;
case 1 :
act( "$n weaves their butthair into $p!", ch, obj, NULL, TO_ROOM );
break;
case 2 :
act( "$n pulls $p out of their nose!", ch, obj, NULL, TO_ROOM );
break;
case 3 :
act( "$n pulls $p out of their ear!", ch, obj, NULL, TO_ROOM );
break;
case 4 :
act( "$n takes a crap and finds $p in the turd!", ch, obj, NULL, TO_ROOM );
break;
}
}
else
{
obj_to_room(obj, ch->in_room);
switch(randmsg)
{
default :
act( "$n drops $p out of their ass!", ch, obj, NULL, TO_ROOM );
break;
case 1 :
act( "$n weaves their butthair into $p!", ch, obj, NULL, TO_ROOM );
break;
case 2 :
act( "$n pulls $p out of their nose!", ch, obj, NULL, TO_ROOM );
break;
case 3 :
act( "$n pulls $p out of their ear!", ch, obj, NULL, TO_ROOM );
break;
case 4 :
act( "$n takes a crap and finds $p in the turd!", ch, obj, NULL, TO_ROOM );
break;
}
}
switch(randmsg)
{
default :
act( "You pull $p out of your ass!.", ch, obj, NULL, TO_CHAR );
break;
case 1 :
act( "You weave your butthair into $p!", ch, obj, NULL, TO_CHAR );
break;
case 2 :
act( "You pull $p out of your nose!", ch, obj, NULL, TO_CHAR );
break;
case 3 :
act( "You pull $p out of your ear!", ch, obj, NULL, TO_CHAR );
break;
case 4 :
act( "You take a crap and find $p in the #yturd#n!", ch, obj, NULL, TO_CHAR );
break;
}
if (obj->questmaker != NULL)
free_string(obj->questmaker);
obj->questmaker = str_dup(ch->name);
printf(buf,"$N loads %s.",obj->short_descr);
return;
}
void do_pset( CHAR_DATA *ch, char *argument )
{
char arg1 [MAX_INPUT_LENGTH];
char arg2 [MAX_INPUT_LENGTH];
char arg3 [MAX_INPUT_LENGTH];
char arg4 [MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
int value;
sprintf(buf,"%s: Pset %s",ch->name,argument);
if (ch->level < NO_WATCH) do_watching(ch,buf);
smash_tilde( argument );
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
argument = one_argument( argument, arg3 );
strcpy(arg4, argument);
if ( arg1[0] == '\0' || arg2[0] == '\0' )
{
send_to_char( "#7Syntax: pset <victim> <area> <field> <value>\n\r",ch );
send_to_char( "\n\r", ch );
send_to_char( "#7Area being one of:\n\r",
ch );
send_to_char( " #3quest quest+ quest- weapon immune beast\n\r",
ch );
send_to_char( " #3blue red yellow green purple \n\r", ch
);
send_to_char( " #3mongoose crane crab viper bull mantis\n\r", ch
);
send_to_char( " #3dragon tiger monkey swallow \n\r", ch
);
send_to_char( "\n\r", ch );
send_to_char( "#7Field being one of:\n\r", ch
);
send_to_char( "#3Weapon: slice stab slash whip claw blast\n\r", ch );
send_to_char( "#3Weapon: pound crush grep bite pierce suck \n\r",
ch );
send_to_char( "#3Immune: slash stab smash animal misc charm\n\r",
ch );
send_to_char( "#3Immune: heat cold acid summon voodoo \n\r",
ch );
send_to_char( "#3Immune: hurl backstab shielded kick disarm\n\r",
ch );
send_to_char( "#3Immune: steal sleep drain sunlight\n\r",
ch );
send_to_char( "#3 all#n\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg1 ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
/*
* Snarf the value (which need not be numeric).
*/
value = is_number( arg3 ) ? atoi( arg3 ) : -1;
/*
* Set something.
*/
if ( !str_cmp( arg2, "bitch"))
{
if(victim->flag4==1)
{
victim->flag4=0;
send_to_char( "Whore removed.\n\r", ch);
}
else
{
victim->flag4=1;
send_to_char( "Whore set!\n\r", ch);
send_to_char( "You bitch!\n\r", victim);
}
return;
}
if ( !str_cmp( arg2, "beast" ) )
{
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( value < 0 || value > 100 )
{
send_to_char( "Beast range is 0 to 100.\n\r", ch );
return;
}
if (IS_JUDGE(ch)) {
victim->beast = value;
send_to_char("Ok.\n\r",ch);}
else
send_to_char( "Sorry, no can do...\n\r", ch );
return;
}
if ( !str_cmp( arg2, "quest" ) )
{
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( value < 1 || value > 99999 )
{
send_to_char( "Quest range is 1 to 99999.\n\r", ch );
return;
}
if (IS_JUDGE(ch)) {
victim->pcdata->quest = value;
send_to_char("Ok.\n\r",ch);}
else
send_to_char( "Sorry, no can do...\n\r", ch );
return;
}
if ( !str_cmp( arg2, "quest+" ) )
{
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( value < 1 || value + victim->pcdata->quest > 99999 )
{
send_to_char( "Quest range is 1 to 99999.\n\r", ch );
return;
}
if (IS_JUDGE(ch)) {
victim->pcdata->quest += value;
send_to_char("Ok.\n\r",ch);}
else
send_to_char( "Sorry, no can do...\n\r", ch );
return;
}
if ( !str_cmp( arg2, "quest-" ) )
{
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( victim->pcdata->quest - value < 1 || value > 99999 )
{
send_to_char( "Quest range is 1 to 99999.\n\r", ch );
return;
}
if (IS_JUDGE(ch)) {
victim->pcdata->quest -= value;
send_to_char("Ok.\n\r",ch);}
else
send_to_char( "Sorry, no can do...\n\r", ch );
return;
}
if ( !str_cmp( arg2, "viper" ) )
{
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( value < 0 || value > 200 )
{
send_to_char( "Stance Viper range is 0 to 200.\n\r", ch );
return;
}
if (IS_JUDGE(ch)) {
victim->stance[STANCE_VIPER] = value;
send_to_char("Ok.\n\r",ch);}
else
send_to_char( "Sorry, no can do...\n\r", ch );
return;
}
if ( !str_cmp( arg2, "crane" ) )
{
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( value < 0 || value > 200 )
{
send_to_char( "Stance Crane range is 0 to 200.\n\r", ch );
return;
}
if (IS_JUDGE(ch)) {
victim->stance[STANCE_CRANE] = value;
send_to_char("Ok.\n\r",ch);}
else
send_to_char( "Sorry, no can do...\n\r", ch );
return;
}
if ( !str_cmp( arg2, "crab" ) )
{
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( value < 0 || value > 200 )
{
send_to_char( "Stance Crab range is 0 to 200.\n\r", ch );
return;
}
if (IS_JUDGE(ch)) {
victim->stance[STANCE_CRAB] = value;
send_to_char("Ok.\n\r",ch);}
else
send_to_char( "Sorry, no can do...\n\r", ch );
return;
}
if ( !str_cmp( arg2, "mongoose" ) )
{
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( value < 0 || value > 200 )
{
send_to_char( "Stance Mongoose range is 0 to 200.\n\r", ch );
return;
}
if (IS_JUDGE(ch)) {
victim->stance[STANCE_MONGOOSE] = value;
send_to_char("Ok.\n\r",ch);}
else
send_to_char( "Sorry, no can do...\n\r", ch );
return;
}
if ( !str_cmp( arg2, "pitbull" ) )
{
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( value < 0 || value > 200 )
{
send_to_char( "Stance PitBull range is 0 to 200.\n\r", ch );
return;
}
if (IS_JUDGE(ch)) {
victim->stance[STANCE_PITBULL] = value;
send_to_char("Ok.\n\r",ch);}
else
send_to_char( "Sorry, no can do...\n\r", ch );
return;
}
if ( !str_cmp( arg2, "hawk" ) )
{
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( value < 0 || value > 200 )
{
send_to_char( "Stance hawk range is 0 to 200.\n\r", ch );
return;
}
if (IS_JUDGE(ch)) {
victim->stance[STANCE_HAWK] = value;
victim->stance[STANCE_CRANE] = 200;
victim->stance[STANCE_VIPER] = 200;
send_to_char("Ok.\n\r",ch);}
else
send_to_char( "Sorry, no can do...\n\r", ch );
return;
}
if ( !str_cmp( arg2, "badger" ) )
{
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( value < 0 || value > 200 )
{
send_to_char( "Stance badger range is 0 to 200.\n\r", ch );
return;
}
if (IS_JUDGE(ch)) {
victim->stance[STANCE_BADGER] = value;
victim->stance[STANCE_CRAB] = 200;
victim->stance[STANCE_PITBULL] = 200;
send_to_char("Ok.\n\r",ch);}
else
send_to_char( "Sorry, no can do...\n\r", ch );
return;
}
if ( !str_cmp( arg2, "cougar" ) )
{
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( value < 0 || value > 200 )
{
send_to_char( "Stance cougar range is 0 to 200.\n\r", ch );
return;
}
if (IS_JUDGE(ch)) {
victim->stance[STANCE_COUGAR] = value;
victim->stance[STANCE_PITBULL] = 200;
victim->stance[STANCE_VIPER] = 200;
send_to_char("Ok.\n\r",ch);}
else
send_to_char( "Sorry, no can do...\n\r", ch );
return;
}
if ( !str_cmp( arg2, "wolverine" ) )
{
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( value < 0 || value > 200 )
{
send_to_char( "Stance wolverine range is 0 to 200.\n\r", ch );
return;
}
if (IS_JUDGE(ch)) {
victim->stance[STANCE_WOLVERINE] = value;
victim->stance[STANCE_MONGOOSE] = 200;
victim->stance[STANCE_CRANE] = 200;
send_to_char("Ok.\n\r",ch);}
else
send_to_char( "Sorry, no can do...\n\r", ch );
return;
}
if ( !str_cmp( arg2, "grizzly" ) )
{
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( value < 0 || value > 200 )
{
send_to_char( "Stance grizzly range is 0 to 200.\n\r", ch );
return;
}
if (IS_JUDGE(ch)) {
victim->stance[STANCE_GRIZZLY] = value;
victim->stance[STANCE_CRAB] = 200;
victim->stance[STANCE_MONGOOSE] = 200;
send_to_char("Ok.\n\r",ch);}
else
send_to_char( "Sorry, no can do...\n\r", ch );
return;
}
if ( !str_cmp( arg2, "ss1" ) )
{
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( value < 0 || value > 200 )
{
send_to_char( "Stance ss1 range is 0 to 200.\n\r", ch );
return;
}
if (IS_JUDGE(ch)) {
victim->stance[STANCE_SS1] = value;
send_to_char("Ok.\n\r",ch);}
else
send_to_char( "Sorry, no can do...\n\r", ch );
return;
}
if ( !str_cmp( arg2, "ss2" ) )
{
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( value < 0 || value > 200 )
{
send_to_char( "Stance ss2 range is 0 to 200.\n\r", ch );
return;
}
if (IS_JUDGE(ch)) {
victim->stance[STANCE_SS2] = value;
send_to_char("Ok.\n\r",ch);}
else
send_to_char( "Sorry, no can do...\n\r", ch );
return;
}
if ( !str_cmp( arg2, "ss3" ) )
{
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( value < 0 || value > 200 )
{
send_to_char( "Stance ss3 range is 0 to 200.\n\r", ch );
return;
}
if (IS_JUDGE(ch)) {
victim->stance[STANCE_SS3] = value;
send_to_char("Ok.\n\r",ch);}
else
send_to_char( "Sorry, no can do...\n\r", ch );
return;
}
if ( !str_cmp( arg2, "ss4" ) )
{
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( value < 0 || value > 200 )
{
send_to_char( "Stance ss4 range is 0 to 200.\n\r", ch );
return;
}
if (IS_JUDGE(ch)) {
victim->stance[STANCE_SS4] = value;
send_to_char("Ok.\n\r",ch);}
else
send_to_char( "Sorry, no can do...\n\r", ch );
return;
}
if ( !str_cmp( arg2, "ss5" ) )
{
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( value < 0 || value > 200 )
{
send_to_char( "Stance ss5 range is 0 to 200.\n\r", ch );
return;
}
if (IS_JUDGE(ch)) {
victim->stance[STANCE_SS5] = value;
send_to_char("Ok.\n\r",ch);}
else
send_to_char( "Sorry, no can do...\n\r", ch );
return;
}
if ( !str_cmp( arg2, "purple" ) )
{
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if (IS_JUDGE(ch)) {
victim->spl[PURPLE_MAGIC] = value;
send_to_char("Ok.\n\r",ch);}
else
send_to_char( "Sorry, no can do...\n\r", ch );
return;
}
if ( !str_cmp( arg2, "stances") )
{
int i;
if (IS_NPC(victim)) return;
if (value > 200 || value < 0) return;
for (i = 1; i < 18; i++)
victim->stance[i] = value;
return;
}
if ( !str_cmp( arg2, "spells" ) )
{
if (IS_NPC(victim))
return;
if (!IS_CREATOR(ch))
{
do_pset(ch,"");
return;
}
if (value > 32000 || value < -32000)
return;
victim->spl[RED_MAGIC] = value;
victim->spl[PURPLE_MAGIC] = value;
victim->spl[GREEN_MAGIC] = value;
victim->spl[BLUE_MAGIC] = value;
victim->spl[YELLOW_MAGIC] = value;
return;
}
if ( !str_cmp( arg2, "red" ) )
{
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if (IS_JUDGE(ch)) {
victim->spl[RED_MAGIC] = value;
send_to_char("Ok.\n\r",ch);}
else
send_to_char( "Sorry, no can do...\n\r", ch );
return;
}
if ( !str_cmp( arg2, "blue" ) )
{
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if (IS_JUDGE(ch)) {
victim->spl[BLUE_MAGIC] = value;
send_to_char("Ok.\n\r",ch);}
else
send_to_char( "Sorry, no can do...\n\r", ch );
return;
}
if ( !str_cmp( arg2, "green" ) )
{
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if (IS_JUDGE(ch)) {
victim->spl[GREEN_MAGIC] = value;
send_to_char("Ok.\n\r",ch);}
else
send_to_char( "Sorry, no can do...\n\r", ch );
return;
}
if ( !str_cmp( arg2, "yellow" ) )
{
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if (IS_JUDGE(ch)) {
victim->spl[YELLOW_MAGIC] = value;
send_to_char("Ok.\n\r",ch);}
else
send_to_char( "Sorry, no can do...\n\r", ch );
return;
}
if ( !str_cmp( arg2, "immune" ) )
{
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if (arg3 == '\0')
{
send_to_char( "pset <victim> immune <immunity>.\n\r", ch );
return;
}
if (IS_JUDGE(ch))
{
if (!str_cmp(arg3, "voodoo"))
{
if (IS_SET(victim->immune, IMM_VOODOO))
{
REMOVE_BIT(victim->immune, IMM_VOODOO);
send_to_char("Ok Immunity Removed.\n\r",ch);
return;
}
else
{
SET_BIT(victim->immune, IMM_VOODOO);
send_to_char("Ok Immunity Added.\n\r",ch);
return;
}
}
if (!str_cmp(arg3, "slash"))
{
if (IS_SET(victim->immune, IMM_SLASH))
{
REMOVE_BIT(victim->immune, IMM_SLASH);
send_to_char("Ok Immunity Removed.\n\r",ch);
return;
}
else
{
SET_BIT(victim->immune, IMM_SLASH);
send_to_char("Ok Immunity Added.\n\r",ch);
return;
}
}
if (!str_cmp(arg3, "stab"))
{
if (IS_SET(victim->immune, IMM_STAB))
{
REMOVE_BIT(victim->immune, IMM_STAB);
send_to_char("Ok Immunity Removed.\n\r",ch);
return;
}
else
{
SET_BIT(victim->immune, IMM_STAB);
send_to_char("Ok Immunity Added.\n\r",ch);
return;
}
}
if (!str_cmp(arg3, "smash"))
{
if (IS_SET(victim->immune, IMM_SMASH))
{
REMOVE_BIT(victim->immune, IMM_SMASH);
send_to_char("Ok Immunity Removed.\n\r",ch);
return;
}
else
{
SET_BIT(victim->immune, IMM_SMASH);
send_to_char("Ok Immunity Added.\n\r",ch);
return;
}
}
if (!str_cmp(arg3, "anmial"))
{
if (IS_SET(victim->immune, IMM_ANIMAL))
{
REMOVE_BIT(victim->immune, IMM_ANIMAL);
send_to_char("Ok Immunity Removed.\n\r",ch);
return;
}
else
{
SET_BIT(victim->immune, IMM_ANIMAL);
send_to_char("Ok Immunity Added.\n\r",ch);
return;
}
}
if (!str_cmp(arg3, "misc"))
{
if (IS_SET(victim->immune, IMM_MISC))
{
REMOVE_BIT(victim->immune, IMM_MISC);
send_to_char("Ok Immunity Removed.\n\r",ch);
return;
}
else
{
SET_BIT(victim->immune, IMM_MISC);
send_to_char("Ok Immunity Added.\n\r",ch);
return;
}
}
if (!str_cmp(arg3, "charm"))
{
if (IS_SET(victim->immune, IMM_CHARM))
{
REMOVE_BIT(victim->immune, IMM_CHARM);
send_to_char("Ok Immunity Removed.\n\r",ch);
return;
}
else
{
SET_BIT(victim->immune, IMM_CHARM);
send_to_char("Ok Immunity Added.\n\r",ch);
return;
}
}
if (!str_cmp(arg3, "heat"))
{
if (IS_SET(victim->immune, IMM_HEAT))
{
REMOVE_BIT(victim->immune, IMM_HEAT);
send_to_char("Ok Immunity Removed.\n\r",ch);
return;
}
else
{
SET_BIT(victim->immune, IMM_HEAT);
send_to_char("Ok Immunity Added.\n\r",ch);
return;
}
}
if (!str_cmp(arg3, "cold"))
{
if (IS_SET(victim->immune, IMM_COLD))
{
REMOVE_BIT(victim->immune, IMM_COLD);
send_to_char("Ok Immunity Removed.\n\r",ch);
return;
}
else
{
SET_BIT(victim->immune, IMM_COLD);
send_to_char("Ok Immunity Added.\n\r",ch);
return;
}
}
if (!str_cmp(arg3, "lightning"))
{
if (IS_SET(victim->immune, IMM_LIGHTNING))
{
REMOVE_BIT(victim->immune, IMM_LIGHTNING);
send_to_char("Ok Immunity Removed.\n\r",ch);
return;
}
else
{
SET_BIT(victim->immune, IMM_LIGHTNING);
send_to_char("Ok Immunity Added.\n\r",ch);
return;
}
}
if (!str_cmp(arg3, "acid"))
{
if (IS_SET(victim->immune, IMM_ACID))
{
REMOVE_BIT(victim->immune, IMM_ACID);
send_to_char("Ok Immunity Removed.\n\r",ch);
return;
}
else
{
SET_BIT(victim->immune, IMM_ACID);
send_to_char("Ok Immunity Added.\n\r",ch);
return;
}
}
if (!str_cmp(arg3, "shield"))
{
if (IS_SET(victim->immune, IMM_SHIELDED))
{
REMOVE_BIT(victim->immune, IMM_SHIELDED);
send_to_char("Ok Immunity Removed.\n\r",ch);
return;
}
else
{
SET_BIT(victim->immune, IMM_SHIELDED);
send_to_char("Ok Immunity Added.\n\r",ch);
return;
}
}
if (!str_cmp(arg3, "hurl"))
{
if (IS_SET(victim->immune, IMM_HURL))
{
REMOVE_BIT(victim->immune, IMM_HURL);
send_to_char("Ok Immunity Removed.\n\r",ch);
return;
}
else
{
SET_BIT(victim->immune, IMM_HURL);
send_to_char("Ok Immunity Added.\n\r",ch);
return;
}
}
if (!str_cmp(arg3, "backstab"))
{
if (IS_SET(victim->immune, IMM_BACKSTAB))
{
REMOVE_BIT(victim->immune, IMM_BACKSTAB);
send_to_char("Ok Immunity Removed.\n\r",ch);
return;
}
else
{
SET_BIT(victim->immune, IMM_BACKSTAB);
send_to_char("Ok Immunity Added.\n\r",ch);
return;
}
}
if (!str_cmp(arg3, "kick"))
{
if (IS_SET(victim->immune, IMM_KICK))
{
REMOVE_BIT(victim->immune, IMM_KICK);
send_to_char("Ok Immunity Removed.\n\r",ch);
return;
}
else
{
SET_BIT(victim->immune, IMM_KICK);
send_to_char("Ok Immunity Added.\n\r",ch);
return;
}
}
if (!str_cmp(arg3, "disarm"))
{
if (IS_SET(victim->immune, IMM_DISARM))
{
REMOVE_BIT(victim->immune, IMM_DISARM);
send_to_char("Ok Immunity Removed.\n\r",ch);
return;
}
else
{
SET_BIT(victim->immune, IMM_DISARM);
send_to_char("Ok Immunity Added.\n\r",ch);
return;
}
}
if (!str_cmp(arg3, "steal"))
{
if (IS_SET(victim->immune, IMM_STEAL))
{
REMOVE_BIT(victim->immune, IMM_STEAL);
send_to_char("Ok Immunity Removed.\n\r",ch);
return;
}
else
{
SET_BIT(victim->immune, IMM_STEAL);
send_to_char("Ok Immunity Added.\n\r",ch);
return;
}
}
if (!str_cmp(arg3, "sleep"))
{
if (IS_SET(victim->immune, IMM_SLEEP))
{
REMOVE_BIT(victim->immune, IMM_SLEEP);
send_to_char("Ok Immunity Removed.\n\r",ch);
return;
}
else
{
SET_BIT(victim->immune, IMM_SLEEP);
send_to_char("Ok Immunity Added.\n\r",ch);
return;
}
}
if (!str_cmp(arg3, "sunlight"))
{
if (IS_SET(victim->immune, IMM_SUNLIGHT))
{
REMOVE_BIT(victim->immune, IMM_SUNLIGHT);
send_to_char("Ok Immunity Removed.\n\r",ch);
return;
}
else
{
SET_BIT(victim->immune, IMM_SUNLIGHT);
send_to_char("Ok Immunity Added.\n\r",ch);
return;
}
}
if (!str_cmp(arg3, "all"))
{
SET_BIT(victim->immune, IMM_DRAIN);
SET_BIT(victim->immune, IMM_VOODOO);
SET_BIT(victim->immune, IMM_SLASH);
SET_BIT(victim->immune, IMM_STAB);
SET_BIT(victim->immune, IMM_SMASH);
SET_BIT(victim->immune, IMM_ANIMAL);
SET_BIT(victim->immune, IMM_MISC);
SET_BIT(victim->immune, IMM_CHARM);
SET_BIT(victim->immune, IMM_HEAT);
SET_BIT(victim->immune, IMM_COLD);
SET_BIT(victim->immune, IMM_LIGHTNING);
SET_BIT(victim->immune, IMM_ACID);
SET_BIT(victim->immune, IMM_HURL);
SET_BIT(victim->immune, IMM_BACKSTAB);
SET_BIT(victim->immune, IMM_KICK);
SET_BIT(victim->immune, IMM_DISARM);
SET_BIT(victim->immune, IMM_STEAL);
SET_BIT(victim->immune, IMM_SLEEP);
send_to_char("Ok All Immunities Added.\n\r",ch);
return;
}
send_to_char("No such immunity exists.\n\r",ch);
return;
}
else
send_to_char( "Sorry, no can do...\n\r", ch );
return;
}
if ( !str_cmp( arg2, "weapon" ) )
{
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
argument = one_argument( argument, arg4 );
/*
* Snarf the value (which need not be numeric).
*/
value = is_number( arg4 ) ? atoi( arg4 ) : -1;
if (!IS_CREATOR(ch))
{
if ( value < 0 || value > 1000 )
{
send_to_char( "Weapon skill range is 0 to 1000.\n\r", ch );
return;
}
}
if (IS_JUDGE(ch))
{
if (!str_cmp(arg3, "unarmed"))
{
victim->wpn[0] = value;
send_to_char("Ok.\n\r",ch);
return;
}
if (!str_cmp(arg3, "slice"))
{
victim->wpn[1] = value;
send_to_char("Ok.\n\r",ch);
return;
}
if (!str_cmp(arg3, "stab"))
{
victim->wpn[2] = value;
send_to_char("Ok.\n\r",ch);
return;
}
if (!str_cmp(arg3, "slash"))
{
victim->wpn[3] = value;
send_to_char("Ok.\n\r",ch);
return;
}
if (!str_cmp(arg3, "whip"))
{
victim->wpn[4] = value;
send_to_char("Ok.\n\r",ch);
return;
}
if (!str_cmp(arg3, "claw"))
{
victim->wpn[5] = value;
send_to_char("Ok.\n\r",ch);
return;
}
if (!str_cmp(arg3, "blast"))
{
victim->wpn[6] = value;
send_to_char("Ok.\n\r",ch);
return;
}
if (!str_cmp(arg3, "pound"))
{
victim->wpn[7] = value;
send_to_char("Ok.\n\r",ch);
return;
}
if (!str_cmp(arg3, "crush"))
{
victim->wpn[8] = value;
send_to_char("Ok.\n\r",ch);
return;
}
if (!str_cmp(arg3, "grep"))
{
victim->wpn[9] = value;
send_to_char("Ok.\n\r",ch);
return;
}
if (!str_cmp(arg3, "bite"))
{
victim->wpn[10] = value;
send_to_char("Ok.\n\r",ch);
return;
}
if (!str_cmp(arg3, "pierce"))
{
victim->wpn[11] = value;
send_to_char("Ok.\n\r",ch);
return;
}
if (!str_cmp(arg3, "suck"))
{
victim->wpn[12] = value;
send_to_char("Ok.\n\r",ch);
return;
}
if (!str_cmp(arg3, "all"))
{
victim->wpn[0] = value;
victim->wpn[1] = value;
victim->wpn[2] = value;
victim->wpn[3] = value;
victim->wpn[4] = value;
victim->wpn[5] = value;
victim->wpn[6] = value;
victim->wpn[7] = value;
victim->wpn[8] = value;
victim->wpn[8] = value;
victim->wpn[9] = value;
victim->wpn[10] = value;
victim->wpn[11] = value;
victim->wpn[12] = value;
send_to_char("Ok.\n\r",ch);
return;
}
send_to_char("No such weapon skill exists.\n\r",ch);
return;
}
else
send_to_char( "Sorry, no can do...\n\r", ch );
return;
}
/*
* Generate usage message.
*/
do_pset( ch, "" );
return;
}
void do_paradox( CHAR_DATA *ch, char *argument) {
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
argument = one_argument(argument, arg);
if (arg[0] == '\0') {
send_to_char("Paradox whom?\n\r", ch );
return;}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if (!IS_NPC(victim)) {
paradox(victim);
send_to_char("Done!\n\r", ch );
}
else send_to_char("Not on NPCs.\n\r",ch);
return;
}
void paradox( CHAR_DATA *ch )
{
char buf[MAX_STRING_LENGTH];
send_to_char("The sins of your past strike back!\n\r", ch);
send_to_char("The paradox has come for your soul!\n\r", ch);
if (ch->sex == SEX_MALE) sprintf(buf,"#C%s #pscreams in agony as the #RP#Ga#RR#Ga#RD#Go#RX#p wrecks his puny mortal body#n",ch->name);
else sprintf(buf,"#C%s #pscreams in agony as the #RP#Ga#RR#Ga#RD#Go#RX#p wrecks her puny mortal body#n",ch->name);
do_info(ch, buf);
ch->hit = -10;
ch->max_hit = (ch->max_hit * 90) /100;
update_pos( ch );
do_escape(ch, "");
SET_BIT(ch->extra, TIED_UP);
SET_BIT(ch->extra, GAGGED);
SET_BIT(ch->extra, BLINDFOLDED);
return;
}
void do_wizhelp( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
int cmd;
int col;
int level;
col = 0;
for (level = LEVEL_IMMORTAL ; level <= get_trust(ch) ; level++)
{
for ( cmd = 0; cmd_table[cmd].name[0] != '\0'; cmd++ )
{
if ( cmd_table[cmd].level > LEVEL_HERO
&& cmd_table[cmd].level == level
&& cmd_table[cmd].level <= get_trust( ch ) )
{
sprintf( buf, "[%2d] %-12s", cmd_table[cmd].level, cmd_table[cmd].name );
send_to_char( buf, ch );
if ( ++col % 5 == 0 )
send_to_char( "\n\r", ch );
}
}
}
if ( col % 6 != 0 )
send_to_char( "\n\r", ch );
return;
}
void do_bamfin( CHAR_DATA *ch, char *argument )
{
if ( !IS_NPC(ch) )
{
smash_tilde( argument );
free_string( ch->pcdata->bamfin );
ch->pcdata->bamfin = str_dup( argument );
send_to_char( "Ok.\n\r", ch );
}
return;
}
void do_bamfout( CHAR_DATA *ch, char *argument )
{
if ( !IS_NPC(ch) )
{
smash_tilde( argument );
free_string( ch->pcdata->bamfout );
ch->pcdata->bamfout = str_dup( argument );
send_to_char( "Ok.\n\r", ch );
}
return;
}
void do_nosummon( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
one_argument( argument, arg );
if (IS_NPC(ch)) return;
if ( arg[0] == '\0')
{
send_to_char( "Do you wish to switch summon ON or OFF?\n\r", ch );
return;
}
if (IS_IMMUNE(ch, IMM_SUMMON) && !str_cmp(arg,"off"))
{
REMOVE_BIT(ch->immune, IMM_SUMMON);
send_to_char("You now cant be the target of summon and portal.\n\r", ch);
}
else if (!IS_IMMUNE(ch, IMM_SUMMON) && !str_cmp(arg,"off")) {
send_to_char("But it is already off!\n\r", ch);
return;}
else if (!IS_IMMUNE(ch, IMM_SUMMON) && !str_cmp(arg,"on"))
{
SET_BIT(ch->immune, IMM_SUMMON);
send_to_char("You now can be the target of summon and portal.\n\r", ch);
}
else if (IS_IMMUNE(ch, IMM_SUMMON) && !str_cmp(arg,"on")) {
send_to_char("But it is already on!\n\r", ch);
return;}
else
send_to_char( "Do you wish to switch it ON or OFF?\n\r", ch );
return;
}
void do_transport( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
one_argument( argument, arg );
if (IS_NPC(ch)) return;
if ( arg[0] == '\0')
{
send_to_char( "Do you wish to switch transport ON or OFF?\n\r", ch );
return;
}
if (IS_IMMUNE(ch, IMM_TRANSPORT) && !str_cmp(arg,"off"))
{
REMOVE_BIT(ch->immune, IMM_TRANSPORT);
send_to_char("You can no longer be the target of transport spells.\n\r", ch);
}
else if (!IS_IMMUNE(ch, IMM_TRANSPORT) && !str_cmp(arg,"off")) {
send_to_char("But it is already off!\n\r", ch);
return;}
else if (!IS_IMMUNE(ch, IMM_TRANSPORT) && !str_cmp(arg,"on"))
{
SET_BIT(ch->immune, IMM_TRANSPORT);
send_to_char("You can now be the target of transport spells.\n\r", ch);
}
else if (IS_IMMUNE(ch, IMM_TRANSPORT) && !str_cmp(arg,"on")) {
send_to_char("But it is already on!\n\r", ch);
return;}
else
send_to_char( "Do you wish to switch it ON or OFF?\n\r", ch );
return;
}
void do_watcher( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
one_argument( argument, arg );
/* if (IS_NPC(ch) || !IS_SET(ch->act, PLR_WATCHER)
|| (ch->level > 6)
|| (ch->level < 2)
|| (ch->trust > 0) )
{
send_to_char( "Huh?\n\r", ch );
return;
}
*/
if ( arg[0] == '\0' )
{
do_users(ch,"");
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
/*
if (ch == victim)
{
send_to_char( "Not on yourself.\n\r", ch );
return;
}
*/
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( victim->desc->snoop_by != NULL )
{
send_to_char( "You better not, they are being snooped.\n\r", ch );
return;
}
if( IS_SET(victim->act, PLR_WATCHER))
{
REMOVE_BIT(victim->act, PLR_WATCHER);
act( "You remove $N's watcher status.",ch,NULL,victim,TO_CHAR);
}
else
{
SET_BIT(victim->act, PLR_WATCHER);
act( "$n has made you a watcher.", ch, NULL, victim, TO_VICT );
act( "You make $N a watcher.", ch, NULL, victim, TO_CHAR );
}
return;
}
void do_deny( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
char buf[MAX_STRING_LENGTH];
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Deny whom?\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
sprintf(buf,"%s: Deny %s",ch->name,argument);
if (ch->level < NO_WATCH) do_watching(ch,buf);
if ( get_trust( victim ) >= get_trust( ch ) )
{
send_to_char( "You failed.\n\r", ch );
return;
}
SET_BIT(victim->act, PLR_DENY);
send_to_char( "You are denied access!\n\r", victim );
send_to_char( "OK.\n\r", ch );
victim->fight_timer = 0;
victim->position = POS_STANDING;
do_quit( victim, "" );
return;
}
void do_disconnect( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
DESCRIPTOR_DATA *d;
CHAR_DATA *victim;
sprintf(buf,"%s: Disconnect %s",ch->name,argument);
if (ch->level < NO_WATCH) do_watching(ch,buf);
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Disconnect whom?\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( victim->desc == NULL )
{
act( "$N doesn't have a descriptor.", ch, NULL, victim, TO_CHAR );
return;
}
for ( d = descriptor_list; d != NULL; d = d->next )
{
if ( d == victim->desc )
{
close_socket( d );
send_to_char( "Ok.\n\r", ch );
return;
}
}
bug( "Do_disconnect: desc not found.", 0 );
send_to_char( "Descriptor not found!\n\r", ch );
return;
}
void do_info( CHAR_DATA *ch, char *argument )
{
DESCRIPTOR_DATA *d;
if ( argument[0] == '\0' )
{
return;
}
for ( d = descriptor_list; d != NULL; d = d->next )
{
if ( d->connected == CON_PLAYING && d->character != NULL && !IS_SET(d->character->deaf, CHANNEL_INFO) )
{
send_to_char( "#Y--#0==#r[ #YAnnouncement #r]#0==#Y--#n ",d->character );
send_to_char( argument, d->character );
send_to_char( "\n\r", d->character );
}
}
return;
}
void do_ainfo( CHAR_DATA *ch, char *argument )
{
DESCRIPTOR_DATA *d;
char buf[MAX_STRING_LENGTH];
if ( argument[0] == '\0' )
{
return;
}
sprintf(buf, "#C@#D[#yxxx#D]#w(#W>>>#BArena#W>>#r>#R> #w%s#n\n\r", argument);
for ( d = descriptor_list; d != NULL; d = d->next )
{
if ( d->connected == CON_PLAYING && d->character != NULL && !IS_SET(d->character->deaf, CHANNEL_INFO) )
{
send_to_char(buf, d->character);
}
}
return;
}
void do_watching( CHAR_DATA *ch, char *argument )
{
DESCRIPTOR_DATA *d;
if ( argument[0] == '\0' )
{
return;
}
for ( d = descriptor_list; d != NULL; d = d->next )
{
if ( d->connected == CON_PLAYING &&
IS_SET(d->character->act, PLR_WATCHER) &&
!IS_SET(d->character->deaf, CHANNEL_INFO) )
{
send_to_char( "Monitor -> ",d->character );
send_to_char( argument, d->character );
send_to_char( "\n\r", d->character );
}
}
return;
}
void logchan( char *argument )
{
CHAR_DATA *ch;
DESCRIPTOR_DATA *d;
if ( argument[0] == '\0' )
{
return;
}
for ( d = descriptor_list; d != NULL; d = d->next )
{
if ( ( ch = d->character ) == NULL ) continue;
if ( (d->connected == CON_PLAYING) && IS_IMMORTAL(ch) &&
!IS_SET(ch->deaf,CHANNEL_LOG) )
{
send_to_char( "[", ch );
send_to_char( argument, ch );
send_to_char( "]\n\r", ch );
}
}
return;
}
void do_echo( CHAR_DATA *ch, char *argument )
{
DESCRIPTOR_DATA *d;
char buf[MAX_STRING_LENGTH];
sprintf(buf,"%s: Echo %s",ch->name,argument);
if (ch->level < NO_WATCH) do_watching(ch,buf);
if ( argument[0] == '\0' )
{
send_to_char( "Echo what?\n\r", ch );
return;
}
for ( d = descriptor_list; d != NULL; d = d->next )
{
if ( d->connected == CON_PLAYING )
{
send_to_char( argument, d->character );
send_to_char( "\n\r", d->character );
}
}
return;
}
void do_recho( CHAR_DATA *ch, char *argument )
{
DESCRIPTOR_DATA *d;
char buf[MAX_STRING_LENGTH];
sprintf(buf,"%s: Recho %s",ch->name,argument);
if (ch->level < NO_WATCH) do_watching(ch,buf);
if ( argument[0] == '\0' )
{
send_to_char( "Recho what?\n\r", ch );
return;
}
for ( d = descriptor_list; d != NULL; d = d->next )
{
if ( d->connected == CON_PLAYING
&& d->character->in_room == ch->in_room )
{
send_to_char( argument, d->character );
send_to_char( "\n\r", d->character );
}
}
return;
}
ROOM_INDEX_DATA *find_location( CHAR_DATA *ch, char *arg )
{
CHAR_DATA *victim;
OBJ_DATA *obj;
if ( is_number(arg) )
return get_room_index( atoi( arg ) );
if ( ( victim = get_char_world( ch, arg ) ) != NULL)
if( can_see(ch, victim) )
return victim->in_room;
if ( ( obj = get_obj_world( ch, arg ) ) != NULL && obj->in_room != NULL)
return obj->in_room;
if ( obj != NULL && obj->carried_by != NULL && obj->carried_by->in_room != NULL)
return obj->carried_by->in_room;
if ( obj != NULL && obj->in_obj != NULL && obj->in_obj->in_room != NULL)
return obj->in_obj->in_room;
if ( obj != NULL && obj->in_obj != NULL && obj->in_obj->carried_by && obj->in_obj->carried_by->in_room != NULL)
return obj->in_obj->carried_by->in_room;
return NULL;
}
void do_transfer( CHAR_DATA *ch, char *argument )
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
ROOM_INDEX_DATA *location;
DESCRIPTOR_DATA *d;
CHAR_DATA *victim;
CHAR_DATA *mount;
sprintf(buf,"%s: Transfer %s",ch->name,argument);
if (ch->level < NO_WATCH) do_watching(ch,buf);
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
if ( arg1[0] == '\0' )
{
send_to_char( "Transfer whom (and where)?\n\r", ch );
return;
}
if ( !str_cmp( arg1, "all" ) )
{
for ( d = descriptor_list; d != NULL; d = d->next )
{
if ( d->connected == CON_PLAYING
&& d->character != ch
&& d->character->in_room != NULL
&& can_see( ch, d->character ) )
{
char buf[MAX_STRING_LENGTH];
sprintf( buf, "%s %s", d->character->name, arg2 );
do_transfer( ch, buf );
}
}
return;
}
/*
* Thanks to Grodyn for the optional location parameter.
*/
if ( arg2[0] == '\0' )
{
location = ch->in_room;
}
else
{
if ( ( location = find_location( ch, arg2 ) ) == NULL )
{
send_to_char( "No such location.\n\r", ch );
return;
}
if ( room_is_private( location ) )
{
send_to_char( "That room is private right now.\n\r", ch );
return;
}
}
if ( ( victim = get_char_world( ch, arg1 ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( victim->in_room == NULL )
{
send_to_char( "They are in limbo.\n\r", ch );
return;
}
if ( victim->fighting != NULL )
stop_fighting( victim, TRUE );
act( "$n disappears in a mushroom cloud.", victim, NULL, NULL, TO_ROOM );
char_from_room( victim );
char_to_room( victim, location );
act( "$n arrives from a puff of smoke.", victim, NULL, NULL, TO_ROOM );
if ( ch != victim )
act( "$n has transferred you.", ch, NULL, victim, TO_VICT );
do_look( victim, "auto" );
send_to_char( "Ok.\n\r", ch );
if ( (mount = victim->mount) == NULL) return;
char_from_room( mount );
char_to_room( mount, get_room_index(victim->in_room->vnum) );
if ( ch != mount )
act( "$n has transferred you.", ch, NULL, mount, TO_VICT );
do_look( mount, "auto" );
}
void do_at( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
ROOM_INDEX_DATA *location;
ROOM_INDEX_DATA *original;
CHAR_DATA *wch;
sprintf(buf,"%s: At %s",ch->name,argument);
if (ch->level < NO_WATCH) do_watching(ch,buf);
argument = one_argument( argument, arg );
if ( arg[0] == '\0' || argument[0] == '\0' )
{
send_to_char( "At where what?\n\r", ch );
return;
}
if ( ( location = find_location( ch, arg ) ) == NULL )
{
send_to_char( "No such location.\n\r", ch );
return;
}
if ( room_is_private( location ) )
{
send_to_char( "That room is private right now.\n\r", ch );
return;
}
original = ch->in_room;
char_from_room( ch );
char_to_room( ch, location );
interpret( ch, argument );
/*
* See if 'ch' still exists before continuing!
* Handles 'at XXXX quit' case.
*/
for ( wch = char_list; wch != NULL; wch = wch->next )
{
if ( wch == ch )
{
char_from_room( ch );
char_to_room( ch, original );
break;
}
}
return;
}
void do_goto (CHAR_DATA * ch, char *argument)
{
char arg[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
char arg3[MAX_INPUT_LENGTH];
ROOM_INDEX_DATA *location;
CHAR_DATA *mount;
CHAR_DATA *victim;
int xx = -1;
int yy = -1;
CHAR_DATA *rch;
argument = one_argument (argument, arg);
argument = one_argument (argument, arg2);
argument = one_argument (argument, arg3);
if (arg[0] == '\0')
{
send_to_char ("Goto where?\n\r", ch);
return;
}
if (arg2[0] != '\0' && is_number (arg) && is_number (arg2))
{
xx = atoi (arg);
yy = atoi (arg2);
if (xx < 0 || xx > 999)
{
send_to_char ("Goto 'x' coordinate must be in the range 0-999.\n\r",
ch);
return;
}
if (yy < 0 || yy > 999)
{
send_to_char ("Goto 'y' coordinate must be in the range 0-999.\n\r",
ch);
return;
}
if ((location = next_room (xx, yy, 0)) == NULL)
{
send_to_char ("Nothing happens.\n\r", ch);
return;
}
ch->x = xx;
ch->y = yy;
ch->room = 0;
}
else if ((location = find_location (ch, arg)) == NULL)
{
send_to_char ("No such location.\n\r", ch);
return;
}
if (room_is_private (location) && get_trust (ch) < LEVEL_IMPLEMENTOR)
{
send_to_char ("That room is private right now.\n\r", ch);
return;
}
if (ch->fighting != NULL)
stop_fighting (ch, TRUE);
if ( !IS_SET(ch->act, PLR_WIZINVIS) )
{
act( "$n $T.", ch, NULL,
(ch->pcdata != NULL && ch->pcdata->bamfout[0] != '\0')
? ch->pcdata->bamfout : "leaves in a swirling mist", TO_ROOM );
}
char_from_room (ch);
if (!IN_WILDERNESS (location->vnum))
{
char_to_room (ch, location);
}
else
{
if (location->people == NULL)
{
ch->x = xx;
ch->y = yy;
char_to_room(ch, location);
}
else
{
for (victim=location->people; victim != NULL;
victim = victim->next_in_room)
{
ch->x = victim->x;
ch->y = victim->y;
ch->room = victim->room; //wild room
char_to_room(ch, location);
break;
}
}
}
if ( !IS_SET(ch->act, PLR_WIZINVIS) )
{
act( "$n $T.", ch, NULL,
(ch->pcdata != NULL && ch->pcdata->bamfin[0] != '\0')
? ch->pcdata->bamfin : "appears in a swirling mist", TO_ROOM );
}
do_look (ch, "auto");
if ((mount = ch->mount) == NULL)
return;
char_from_room (mount);
char_to_room (mount, ch->in_room);
do_look (mount, "auto");
return;
}
void do_ogoto( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
ROOM_INDEX_DATA *location;
ROOM_INDEX_DATA *in_room;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Goto where?\n\r", ch );
return;
}
if ( ( location = find_location( ch, arg ) ) == NULL )
{
stc("No such location.\n\r",ch);
return;
}
in_room = ch->in_room;
if ( ch->fighting )
stop_fighting( ch, TRUE );
if ( !IS_SET(ch->act, PLR_WIZINVIS) )
act( "$n $T", ch, NULL,
(ch->pcdata && ch->pcdata->bamfout[0] != '\0')
? ch->pcdata->bamfout : "leaves in a swirling mist.", TO_ROOM );
char_from_room( ch );
char_to_room( ch, location );
if ( !IS_SET(ch->act, PLR_WIZINVIS) )
act("$n $T", ch, NULL,
(ch->pcdata && ch->pcdata->bamfin[0] != '\0')
? ch->pcdata->bamfin : "appears in a swirling mist.", TO_ROOM );
do_look( ch, "auto" );
if ( ch->in_room == in_room )
return;
return;
}
void do_rstat( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
ROOM_INDEX_DATA *location;
OBJ_DATA *obj;
CHAR_DATA *rch;
int door;
one_argument( argument, arg );
location = ( arg[0] == '\0' ) ? ch->in_room : find_location( ch, arg );
if ( location == NULL )
{
send_to_char( "No such location.\n\r", ch );
return;
}
if ( ch->in_room != location && room_is_private( location ) )
{
send_to_char( "That room is private right now.\n\r", ch );
return;
}
sprintf( buf, "Name: '%s.'\n\rArea: '%s'.\n\r",
location->name,
location->area->name );
send_to_char( buf, ch );
sprintf( buf,
"Vnum: %d. Sector: %d. Light: %d.\n\r",
location->vnum,
location->sector_type,
location->light );
send_to_char( buf, ch );
sprintf( buf,
"Room flags: %d.\n\rDescription:\n\r%s",
location->room_flags,
location->description );
send_to_char( buf, ch );
if ( location->extra_descr != NULL )
{
EXTRA_DESCR_DATA *ed;
send_to_char( "Extra description keywords: '", ch );
for ( ed = location->extra_descr; ed; ed = ed->next )
{
send_to_char( ed->keyword, ch );
if ( ed->next != NULL )
send_to_char( " ", ch );
}
send_to_char( "'.\n\r", ch );
}
send_to_char( "Characters:", ch );
for ( rch = location->people; rch; rch = rch->next_in_room )
{
send_to_char( " ", ch );
one_argument( rch->name, buf );
send_to_char( buf, ch );
}
send_to_char( ".\n\rObjects: ", ch );
for ( obj = location->contents; obj; obj = obj->next_content )
{
send_to_char( " ", ch );
one_argument( obj->name, buf );
send_to_char( buf, ch );
}
send_to_char( ".\n\r", ch );
for ( door = 0; door <= 5; door++ )
{
EXIT_DATA *pexit;
if ( ( pexit = location->exit[door] ) != NULL )
{
sprintf( buf,
"Door: %d. To: %d. Key: %d. Exit flags: %d.\n\rKeyword: '%s'. Description: %s",
door,
pexit->to_room != NULL ? pexit->to_room->vnum : 0,
pexit->key,
pexit->exit_info,
pexit->keyword,
pexit->description[0] != '\0'
? pexit->description : "(none).\n\r" );
send_to_char( buf, ch );
}
}
return;
}
void do_ostat( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
char nm1[40];
char nm2[40];
AFFECT_DATA *paf;
OBJ_DATA *obj;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Ostat what?\n\r", ch );
return;
}
if ( ( obj = get_obj_world( ch, arg ) ) == NULL )
{
send_to_char( "Nothing like that in hell, earth, or heaven.\n\r", ch );
return;
}
if (obj->questmaker != NULL && strlen(obj->questmaker) > 1)
sprintf(nm1,obj->questmaker); else sprintf(nm1,"None");
if (obj->questowner != NULL && strlen(obj->questowner) > 1)
sprintf(nm2,obj->questowner); else sprintf(nm2,"None");
sprintf( buf, "Name: %s.\n\r",
obj->name );
send_to_char( buf, ch );
sprintf( buf, "Vnum: %d. Type: %s.\n\r",
obj->pIndexData->vnum, item_type_name( obj ) );
send_to_char( buf, ch );
sprintf( buf, "Short description: %s.\n\rLong description: %s\n\r",
obj->short_descr, obj->description );
send_to_char( buf, ch );
sprintf( buf, "Object creator: %s. Object owner: %s. Quest points: %d.\n\r", nm1, nm2, obj->points );
send_to_char( buf, ch );
if (obj->quest != 0)
{
send_to_char( "Quest selections:", ch );
if (IS_SET(obj->quest,QUEST_STR)) send_to_char(" Str",ch);
if (IS_SET(obj->quest,QUEST_DEX)) send_to_char(" Dex",ch);
if (IS_SET(obj->quest,QUEST_INT)) send_to_char(" Int",ch);
if (IS_SET(obj->quest,QUEST_WIS)) send_to_char(" Wis",ch);
if (IS_SET(obj->quest,QUEST_CON)) send_to_char(" Con",ch);
if (IS_SET(obj->quest,QUEST_HIT)) send_to_char(" Hp",ch);
if (IS_SET(obj->quest,QUEST_MANA)) send_to_char(" Mana",ch);
if (IS_SET(obj->quest,QUEST_MOVE)) send_to_char(" Move",ch);
if (IS_SET(obj->quest,QUEST_HITROLL)) send_to_char(" Hit",ch);
if (IS_SET(obj->quest,QUEST_DAMROLL)) send_to_char(" Dam",ch);
if (IS_SET(obj->quest,QUEST_AC)) send_to_char(" Ac",ch);
send_to_char( ".\n\r", ch );
}
sprintf( buf, "Wear bits: %d. Extra bits: %s.\n\r",
obj->wear_flags, extra_bit_name( obj->extra_flags ) );
send_to_char( buf, ch );
sprintf( buf, "Weight: %d/%d.\n\r",
obj->weight, get_obj_weight( obj ) );
send_to_char( buf, ch );
sprintf( buf, "Cost: %d. Timer: %d. Level: %d.\n\r",
obj->cost, obj->timer, obj->level );
send_to_char( buf, ch );
if (obj->spectype == SITEM_GLYPH)
send_to_char
("Sigil Affects: AtkLvl | FireLvl | WaterLvl | LightningLvl | EarthLvl\n\r",
ch);
sprintf(buf,
"Sigil Levels : %d | %d | %d | %d | %d\n\r",
obj->attack_level, obj->fire_level, obj->water_level,
obj->lightning_level, obj->earth_level);
send_to_char(buf, ch);
sprintf(buf, "Number of Sigils Applied: %d.\n\r", obj->sigil_level);
send_to_char(buf, ch);
sprintf( buf,
"In room: %d. In object: %s. Carried by: %s. Wear_loc: %d.\n\r",
obj->in_room == NULL ? 0 : obj->in_room->vnum,
obj->in_obj == NULL ? "(none)" : obj->in_obj->short_descr,
obj->carried_by == NULL ? "(none)" : obj->carried_by->name,
obj->wear_loc );
send_to_char( buf, ch );
sprintf( buf, "Values: %d %d %d %d.\n\r",
obj->value[0], obj->value[1], obj->value[2], obj->value[3] );
send_to_char( buf, ch );
if ( obj->extra_descr != NULL || obj->pIndexData->extra_descr != NULL )
{
EXTRA_DESCR_DATA *ed;
send_to_char( "Extra description keywords: '", ch );
for ( ed = obj->extra_descr; ed != NULL; ed = ed->next )
{
send_to_char( ed->keyword, ch );
if ( ed->next != NULL )
send_to_char( " ", ch );
}
for ( ed = obj->pIndexData->extra_descr; ed != NULL; ed = ed->next )
{
send_to_char( ed->keyword, ch );
if ( ed->next != NULL )
send_to_char( " ", ch );
}
send_to_char( "'.\n\r", ch );
}
for ( paf = obj->affected; paf != NULL; paf = paf->next )
{
sprintf( buf, "Affects %s by %d.\n\r",
affect_loc_name( paf->location ), paf->modifier );
send_to_char( buf, ch );
}
for ( paf = obj->pIndexData->affected; paf != NULL; paf = paf->next )
{
sprintf( buf, "Affects %s by %d.\n\r",
affect_loc_name( paf->location ), paf->modifier );
send_to_char( buf, ch );
}
return;
}
void do_mstat( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
AFFECT_DATA *paf;
CHAR_DATA *victim;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Mstat whom?\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
sprintf( buf, "Name: %s.\n\r",
victim->name );
send_to_char( buf, ch );
sprintf( buf, "Vnum: %d. Sex: %s. Room: %d.\n\r",
IS_NPC(victim) ? victim->pIndexData->vnum : 0,
victim->sex == SEX_MALE ? "male" :
victim->sex == SEX_FEMALE ? "female" : "neutral",
victim->in_room == NULL ? 0 : victim->in_room->vnum
);
send_to_char( buf, ch );
sprintf( buf, "Str: %d. Int: %d. Wis: %d. Dex: %d. Con: %d.\n\r",
get_curr_str(victim),
get_curr_int(victim),
get_curr_wis(victim),
get_curr_dex(victim),
get_curr_con(victim) );
send_to_char( buf, ch );
sprintf( buf, "Hp: %d/%d. Mana: %d/%d. Move: %d/%d. Primal: %d.\n\r",
victim->hit, victim->max_hit,
victim->mana, victim->max_mana,
victim->move, victim->max_move,
victim->practice );
send_to_char( buf, ch );
sprintf( buf,
"Lv: %d. Align: %d. AC: %d. Gold: %d. Exp: %d.\n\r",
victim->level, victim->alignment,
char_ac(victim), victim->gold, victim->exp );
send_to_char( buf, ch );
sprintf( buf, "Hitroll: %d. Damroll: %d. Position: %d. Wimpy: %d.\n\r",
char_hitroll(victim), char_damroll(victim),
victim->position, victim->wimpy );
send_to_char( buf, ch );
sprintf( buf, "Fighting: %s.\n\r",
victim->fighting ? victim->fighting->name : "(none)" );
send_to_char( buf, ch );
if ( !IS_NPC(victim) )
{
sprintf( buf,
"Thirst: %d. Full: %d. Drunk: %d. Saving throw: %d.\n\r",
victim->pcdata->condition[COND_THIRST],
victim->pcdata->condition[COND_FULL],
victim->pcdata->condition[COND_DRUNK],
victim->saving_throw );
send_to_char( buf, ch );
if (IS_CLASS(victim, CLASS_VAMPIRE) || IS_CLASS(victim, CLASS_WEREWOLF) || IS_CLASS(victim, CLASS_UNDEAD_LYCAN))
{
sprintf( buf, "Rage: %d. ", victim->rage);
send_to_char( buf, ch );
if (!IS_CLASS(victim, CLASS_WEREWOLF))
{
sprintf( buf, "Beast: %d. ", victim->beast);
send_to_char( buf, ch );
sprintf( buf, "Blood: %d.", victim->pcdata->condition[COND_THIRST]);
send_to_char( buf, ch );
}
send_to_char( "\n\r", ch );
}
if (IS_CLASS(victim, CLASS_DEMON) || IS_CLASS(victim, CLASS_HELLS_SOLDIER))
{
sprintf( buf, "Demonic armor: %d pieces. ", victim->pcdata->stats[DEMON_POWER]);
send_to_char( buf, ch );
sprintf( buf, "Power: %d (%d).",
victim->pcdata->stats[DEMON_CURRENT], victim->pcdata->stats[DEMON_TOTAL]);
send_to_char( buf, ch );
send_to_char( "\n\r", ch );
}
}
sprintf( buf, "Carry number: %d. Carry weight: %d.\n\r",
victim->carry_number, victim->carry_weight );
send_to_char( buf, ch );
sprintf( buf, "Age: %d. Played: %d. Timer: %d. Act: %d.\n\r",
get_age( victim ), (int) victim->played, victim->timer, victim->act );
send_to_char( buf, ch );
sprintf( buf, "Master: %s. Leader: %s. Affected by: %s.\n\r",
victim->master ? victim->master->name : "(none)",
victim->leader ? victim->leader->name : "(none)",
affect_bit_name( victim->affected_by ) );
send_to_char( buf, ch );
if ( !IS_NPC( victim ) ) /* OLC */
{
sprintf( buf, "Security: %d.\n\r", victim->pcdata->security );
send_to_char( buf, ch );
}
sprintf( buf, "Short description: %s.\n\rLong description: %s",
victim->short_descr,
victim->long_descr[0] != '\0' ? victim->long_descr : "(none).\n\r" );
send_to_char( buf, ch );
if ( IS_NPC(victim) && victim->spec_fun != 0 )
send_to_char( "Mobile has spec fun.\n\r", ch );
for ( paf = victim->affected; paf != NULL; paf = paf->next )
{
sprintf( buf,
"Spell: '%s' modifies %s by %d for %d hours with bits %s.\n\r",
skill_table[(int) paf->type].name,
affect_loc_name( paf->location ),
paf->modifier,
paf->duration,
affect_bit_name( paf->bitvector )
);
send_to_char( buf, ch );
}
return;
}
void do_mfind( CHAR_DATA *ch, char *argument )
{
extern int top_mob_index;
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
MOB_INDEX_DATA *pMobIndex;
int vnum;
int nMatch;
bool fAll;
bool found;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Mfind whom?\n\r", ch );
return;
}
fAll = FALSE;
found = FALSE;
nMatch = 0;
/*
* Yeah, so iterating over all vnum's takes 10,000 loops.
* Get_mob_index is fast, and I don't feel like threading another link.
* Do you?
* -- Furey
*/
for ( vnum = 0; nMatch < top_mob_index; vnum++ )
{
if ( ( pMobIndex = get_mob_index( vnum ) ) != NULL )
{
nMatch++;
if ( fAll || is_name( arg, pMobIndex->player_name ) )
{
found = TRUE;
sprintf( buf, "[%5d] %s\n\r",
pMobIndex->vnum, pMobIndex->short_descr );
send_to_char( buf, ch );
}
}
}
if ( !found )
send_to_char( "Nothing like that in hell, earth, or heaven.\n\r", ch );
return;
}
void do_ofind( CHAR_DATA *ch, char *argument )
{
extern int top_obj_index;
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
OBJ_INDEX_DATA *pObjIndex;
int vnum;
int nMatch;
bool fAll;
bool found;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Ofind what?\n\r", ch );
return;
}
fAll = FALSE;
found = FALSE;
nMatch = 0;
/*
* Yeah, so iterating over all vnum's takes 10,000 loops.
* Get_obj_index is fast, and I don't feel like threading another link.
* Do you?
* -- Furey
*/
for ( vnum = 0; nMatch < top_obj_index; vnum++ )
{
if ( ( pObjIndex = get_obj_index( vnum ) ) != NULL )
{
nMatch++;
if ( fAll || is_name( arg, pObjIndex->name ) )
{
found = TRUE;
sprintf( buf, "[%5d] %s\n\r",
pObjIndex->vnum, pObjIndex->short_descr );
send_to_char( buf, ch );
}
}
}
if ( !found )
send_to_char( "Nothing like that in hell, earth, or heaven.\n\r", ch );
return;
}
void do_mwhere( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
bool found;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Mwhere whom?\n\r", ch );
return;
}
found = FALSE;
for ( victim = char_list; victim != NULL; victim = victim->next )
{
if ( IS_NPC(victim)
&& victim->in_room != NULL
&& is_name( arg, victim->name ) )
{
found = TRUE;
sprintf( buf, "[%5d] %-28s [%5d] %s\n\r",
victim->pIndexData->vnum,
victim->short_descr,
victim->in_room->vnum,
victim->in_room->name );
send_to_char( buf, ch );
}
}
if ( !found )
act( "You didn't find any $T.", ch, NULL, arg, TO_CHAR );
return;
}
void do_shutdow( CHAR_DATA *ch, char *argument )
{
send_to_char( "If you want to SHUTDOWN, spell it out.\n\r", ch );
return;
}
void do_shutdown( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
extern bool merc_down;
sprintf( buf, "Shutdown by %s.", ch->name );
append_file( ch, SHUTDOWN_FILE, buf );
strcat( buf, "\n\r" );
do_echo( ch, buf );
do_asave(ch,"changed");
do_forceauto(ch,"save");
do_autosave(ch,"");
merc_down = TRUE;
return;
}
void do_snoop( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
DESCRIPTOR_DATA *d;
CHAR_DATA *victim;
sprintf(buf,"%s: Snoop %s",ch->name,argument);
if (ch->level < NO_WATCH) do_watching(ch,buf);
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Snoop whom?\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( victim->desc == NULL )
{
send_to_char( "No descriptor to snoop.\n\r", ch );
return;
}
if ( victim == ch )
{
send_to_char( "Cancelling all snoops.\n\r", ch );
for ( d = descriptor_list; d != NULL; d = d->next )
{
if ( d->snoop_by == ch->desc )
d->snoop_by = NULL;
}
return;
}
if ( victim->desc->snoop_by != NULL )
{
send_to_char( "Busy already.\n\r", ch );
return;
}
if (IS_SET(victim->act, PLR_WATCHER))
{
send_to_char( "Busy already.\n\r", ch );
return;
}
if ( get_trust( victim ) >= get_trust( ch ) )
{
send_to_char( "You failed.\n\r", ch );
return;
}
if ( ch->desc != NULL )
{
for ( d = ch->desc->snoop_by; d != NULL; d = d->snoop_by )
{
if ( d->character == victim || d->original == victim )
{
send_to_char( "No snoop loops.\n\r", ch );
return;
}
}
}
victim->desc->snoop_by = ch->desc;
send_to_char( "Ok.\n\r", ch );
return;
}
void do_oswitch( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
OBJ_DATA *obj;
CHAR_DATA *mount;
sprintf(buf,"%s: Oswitch %s",ch->name,argument);
if (ch->level < NO_WATCH) do_watching(ch,buf);
one_argument( argument, arg );
if ( IS_NPC(ch) )
return;
if ( arg[0] == '\0' )
{
send_to_char( "Switch into what?\n\r", ch );
return;
}
if ( IS_EXTRA(ch, EXTRA_OSWITCH) || IS_HEAD(ch,LOST_HEAD) )
{
send_to_char( "You are already oswitched.\n\r", ch );
return;
}
if ( IS_AFFECTED(ch, AFF_POLYMORPH) )
{
send_to_char( "Not while polymorphed.\n\r", ch );
return;
}
if ( IS_NPC(ch) || IS_EXTRA(ch,EXTRA_SWITCH) )
{
send_to_char( "Not while switched.\n\r", ch );
return;
}
if ( ( obj = get_obj_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( obj->chobj != NULL )
{
send_to_char( "Object in use.\n\r", ch );
return;
}
if ( (mount = ch->mount) != NULL) do_dismount(ch,"");
obj->chobj = ch;
ch->pcdata->chobj = obj;
SET_BIT(ch->affected_by, AFF_POLYMORPH);
SET_BIT(ch->extra, EXTRA_OSWITCH);
free_string(ch->morph);
ch->morph = str_dup(obj->short_descr);
send_to_char( "Ok.\n\r", ch );
return;
}
void do_oreturn( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
OBJ_DATA *obj;
sprintf(buf,"%s: Oreturn",ch->name);
if (ch->level < NO_WATCH) do_watching(ch,buf);
one_argument( argument, arg );
if ( IS_NPC(ch) )
return;
if ( !IS_EXTRA(ch, EXTRA_OSWITCH) && !IS_HEAD(ch,LOST_HEAD) )
{
send_to_char( "You are not oswitched.\n\r", ch );
return;
}
if ( ( obj = ch->pcdata->chobj ) != NULL ) obj->chobj = NULL;
ch->pcdata->chobj = NULL;
REMOVE_BIT(ch->affected_by, AFF_POLYMORPH);
REMOVE_BIT(ch->extra, EXTRA_OSWITCH);
if (IS_HEAD(ch,LOST_HEAD)) REMOVE_BIT(ch->loc_hp[0], LOST_HEAD);
free_string(ch->morph);
ch->morph = str_dup("");
char_from_room(ch);
char_to_room(ch,get_room_index(ROOM_VNUM_ALTAR));
send_to_char( "Ok.\n\r", ch );
return;
}
void do_switch( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
sprintf(buf,"%s: Switch %s",ch->name,argument);
if (ch->level < NO_WATCH) do_watching(ch,buf);
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Switch into whom?\n\r", ch );
return;
}
if ( ch->desc == NULL )
return;
if ( ch->desc->original != NULL )
{
send_to_char( "You are already switched.\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( victim == ch )
{
send_to_char( "Ok.\n\r", ch );
return;
}
if ( victim->desc != NULL )
{
send_to_char( "Character in use.\n\r", ch );
return;
}
/*
if ( !IS_NPC(victim))
{
send_to_char( "Only on NPC's.\n\r", ch );
return;
}
*/
SET_BIT(ch->extra, EXTRA_SWITCH);
ch->desc->character = victim;
ch->desc->original = ch;
victim->desc = ch->desc;
ch->desc = NULL;
send_to_char( "Ok.\n\r", victim );
return;
}
void do_return( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
sprintf(buf,"%s: Return %s",ch->name,argument);
if (ch->level < NO_WATCH) do_watching(ch,buf);
if ( ch->desc == NULL )
return;
if ( ch->desc->original == NULL )
{
send_to_char( "You aren't switched.\n\r", ch );
return;
}
send_to_char( "You return to your original body.\n\r", ch );
REMOVE_BIT(ch->desc->original->extra, EXTRA_SWITCH);
ch->desc->character = ch->desc->original;
ch->desc->original = NULL;
ch->desc->character->desc = ch->desc;
ch->desc = NULL;
return;
}
void do_mload( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
MOB_INDEX_DATA *pMobIndex;
CHAR_DATA *victim;
sprintf(buf,"%s: Mload %s",ch->name,argument);
if (ch->level < NO_WATCH && ch->trust > 3) do_watching(ch,buf);
one_argument( argument, arg );
if ( arg[0] == '\0' || !is_number(arg) )
{
send_to_char( "Syntax: mload <vnum>.\n\r", ch );
return;
}
if ( ( pMobIndex = get_mob_index( atoi( arg ) ) ) == NULL )
{
send_to_char( "No mob has that vnum.\n\r", ch );
return;
}
victim = create_mobile( pMobIndex );
char_to_room( victim, ch->in_room );
act( "$n has created $N!", ch, NULL, victim, TO_ROOM );
act( "You have created $N!", ch, NULL, victim, TO_CHAR );
return;
}
void do_pload( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
DESCRIPTOR_DATA *d;
ROOM_INDEX_DATA *in_room;
bool fOld;
if ( IS_NPC(ch) || ch->desc == NULL || ch->in_room == NULL ) return;
if ( argument[0] == '\0' )
{
send_to_char( "Syntax: pload <name>.\n\r", ch );
return;
}
if (!check_parse_name( argument ))
{
send_to_char( "Thats an illegal name.\n\r", ch );
return;
}
if ( !char_exists(FALSE,argument) )
{
send_to_char( "That player doesn't exist.\n\r", ch );
return;
}
sprintf(buf,"%s: Pload %s",ch->name,argument);
if (ch->level < NO_WATCH && ch->trust > 3) do_watching(ch,buf);
argument[0] = UPPER(argument[0]);
sprintf(buf,"You transform into %s.\n\r",argument);
send_to_char(buf,ch);
sprintf(buf,"$n transforms into %s.",argument);
act(buf,ch,NULL,NULL,TO_ROOM);
d = ch->desc;
do_autosave(ch,"");
in_room = ch->in_room;
extract_char(ch, TRUE);
d->character = NULL;
fOld = load_char_obj( d, argument );
ch = d->character;
ch->next = char_list;
char_list = ch;
char_to_room(ch,in_room);
return;
}
void do_preturn( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
DESCRIPTOR_DATA *d;
bool fOld;
if (IS_NPC(ch)) {send_to_char("Huh?\n\r",ch);return;}
if (ch->pload == NULL) {send_to_char("Huh?\n\r",ch);return;}
sprintf(arg,ch->pload);
if (strlen(arg) < 3 || strlen(arg) > 8)
{send_to_char("Huh?\n\r",ch);return;}
if (!str_cmp(ch->name,arg)) {send_to_char("Huh?\n\r",ch);return;}
d = ch->desc;
sprintf(buf,"You transform back into %s.\n\r",capitalize(ch->pload));
send_to_char(buf,ch);
sprintf(buf,"$n transforms back into %s.",capitalize(ch->pload));
act(buf,ch,NULL,NULL,TO_ROOM);
do_autosave(ch,"");
if (ch != NULL && ch->desc != NULL)
extract_char(ch,TRUE);
else if (ch != NULL)
extract_char(ch,TRUE);
if (ch->desc) ch->desc->character = NULL;
/*
ch->next = char_list;
char_list = ch;
*/
fOld = load_char_obj(d, capitalize(arg));
if (ch->in_room != NULL)
char_to_room(ch,ch->in_room);
else
char_to_room(ch,get_room_index(3001));
free_string(ch->pload);
ch->pload = str_dup("");
return;
}
void do_purge( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
CHAR_DATA *mount;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
/* 'purge' */
CHAR_DATA *vnext;
for ( victim = ch->in_room->people; victim != NULL; victim = vnext )
{
vnext = victim->next_in_room;
if (IS_NPC(victim) && victim->desc == NULL && (mount = victim->mount) == NULL)
extract_char( victim, TRUE );
}
if(IS_SET(ch->in_room->shinobi, ROOM_SFIRE))REMOVE_BIT(ch->in_room->shinobi, ROOM_SFIRE);
if(IS_SET(ch->in_room->shinobi, ROOM_SWIND))REMOVE_BIT(ch->in_room->shinobi, ROOM_SWIND);
if(IS_SET(ch->in_room->shinobi, ROOM_SEARTH))REMOVE_BIT(ch->in_room->shinobi, ROOM_SEARTH);
if(IS_SET(ch->in_room->shinobi, ROOM_SWATER))REMOVE_BIT(ch->in_room->shinobi, ROOM_SWATER);
if(IS_SET(ch->in_room->shinobi, ROOM_SHOLY))REMOVE_BIT(ch->in_room->shinobi, ROOM_SHOLY);
act( "$n purges the room!", ch, NULL, NULL, TO_ROOM);
send_to_char( "Ok.\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( !IS_NPC(victim) )
{
send_to_char( "Not on PC's.\n\r", ch );
return;
}
if ( victim->desc != NULL )
{
send_to_char( "Not on switched players.\n\r", ch );
return;
}
act( "$n purges $N.", ch, NULL, victim, TO_NOTVICT );
extract_char( victim, TRUE );
return;
}
void do_trust( CHAR_DATA *ch, char *argument )
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
int level;
sprintf(buf,"%s: Trust %s",ch->name,argument);
if (ch->level < NO_WATCH) do_watching(ch,buf);
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
if ( arg1[0] == '\0' || arg2[0] == '\0' )
{
send_to_char( "Syntax: trust <char> <trust>.\n\r", ch );
send_to_char( "Trust being one of: None, Builder, Questmaker, Enforcer, Judge, or Highjudge.\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg1 ) ) == NULL )
{
send_to_char( "That player is not here.\n\r", ch);
return;
}
if ( !str_cmp( arg2, "none" ) ) level = 0;
else if ( !str_cmp( arg2, "builder" ) ) level = 7;
else if ( !str_cmp( arg2, "questmaker" ) ) level = 8;
else if ( !str_cmp( arg2, "enforcer" ) ) level = 9;
else if ( !str_cmp( arg2, "judge" ) ) level = 10;
else if ( !str_cmp( arg2, "highjudge" ) ) level = 11;
else
{
send_to_char( "Please enter: None, Builder, Questmaker, Enforcer, Judge, or Highjudge.\n\r", ch );
return;
}
if ( level >= get_trust( ch ) )
{
send_to_char( "Limited to below your trust.\n\r", ch );
return;
}
send_to_char("Ok.\n\r",ch);
victim->trust = level;
return;
}
void do_restore( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
DESCRIPTOR_DATA *d;
sprintf(buf,"%s: Restore %s",ch->name,argument);
if (ch->level < NO_WATCH) do_watching(ch,buf);
one_argument( argument, arg );
if ( get_trust(ch) >= MAX_LEVEL - 2 && !str_cmp(arg,"all"))
{
/* cure all */
for (d = descriptor_list; d != NULL; d = d->next)
{
victim = d->character;
if (victim == NULL || IS_NPC(victim))
continue;
{
if (IS_SET(victim->extra,TIED_UP)) REMOVE_BIT(victim->extra,TIED_UP);
affect_strip(victim,gsn_drowfire);
affect_strip(victim,gsn_poison);
affect_strip(victim,gsn_blindness);
affect_strip(victim,gsn_sleep);
affect_strip(victim,gsn_curse);
victim->loc_hp[0] = 0;
victim->loc_hp[1] = 0;
victim->loc_hp[2] = 0;
victim->loc_hp[3] = 0;
victim->loc_hp[4] = 0;
victim->loc_hp[5] = 0;
victim->loc_hp[6] = 0;
update_pos( victim );
victim->hit = victim->max_hit;
victim->mana = victim->max_mana;
victim->move = victim->max_move;
update_pos( victim);
if (victim->in_room != NULL)
act("$n has restored you.",ch,NULL,victim,TO_VICT);
}
}
send_to_char("All active players restored.\n\r",ch);
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
victim->hit = victim->max_hit;
victim->mana = victim->max_mana;
victim->move = victim->max_move;
victim->loc_hp[0] = 0;
victim->loc_hp[1] = 0;
victim->loc_hp[2] = 0;
victim->loc_hp[3] = 0;
victim->loc_hp[4] = 0;
victim->loc_hp[5] = 0;
victim->loc_hp[6] = 0;
update_pos( victim );
act( "$n has restored you.", ch, NULL, victim, TO_VICT );
if (!IS_CLASS(ch, CLASS_ANGEL)) send_to_char( "Ok.\n\r", ch );
return;
}
void do_freeze( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
sprintf(buf,"%s: Freeze %s",ch->name,argument);
if (ch->level < NO_WATCH) do_watching(ch,buf);
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Bitchslap whom?\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( get_trust( victim ) >= get_trust( ch ) )
{
send_to_char( "You failed.\n\r", ch );
return;
}
if ( IS_SET(victim->act, PLR_FREEZE) )
{
REMOVE_BIT(victim->act, PLR_FREEZE);
send_to_char( "You stop crying.\n\r", victim );
sprintf(buf,"%s unfreezes %s BEHAVE THIS TIME, or %s \n\r",ch->pcdata->switchname, victim->name, ch->pcdata->switchname);
do_info(ch,buf);
do_info(ch,"will Bitchslap the shit out of u again!#n");
send_to_char( "Crybaby removed.\n\r", ch );
}
else
{
SET_BIT(victim->act, PLR_FREEZE);
send_to_char( "You recieve a BITCHSLAP, and start crying like the bitch you are!\n\r", victim );
sprintf(buf,"%s has been bitchslapped by %s.\n\r",victim->name, ch->pcdata->switchname);
do_info(ch,buf);
send_to_char( "Crybaby set.\n\r", ch );
}
save_char_obj( victim );
return;
}
void do_log( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
sprintf(buf,"%s: Log %s",ch->name,argument);
if (ch->level < NO_WATCH) do_watching(ch,buf);
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Log whom?\n\r", ch );
return;
}
if ( !str_cmp( arg, "all" ) )
{
if ( fLogAll )
{
fLogAll = FALSE;
send_to_char( "Log ALL off.\n\r", ch );
}
else
{
fLogAll = TRUE;
send_to_char( "Log ALL on.\n\r", ch );
}
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
/*
* No level check, gods can log anyone.
*/
if ( IS_SET(victim->act, PLR_LOG) )
{
REMOVE_BIT(victim->act, PLR_LOG);
send_to_char( "LOG removed.\n\r", ch );
}
else
{
SET_BIT(victim->act, PLR_LOG);
send_to_char( "LOG set.\n\r", ch );
}
return;
}
void do_undeny( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
char *oldname;
CHAR_DATA *victim;
DESCRIPTOR_DATA *d;
ROOM_INDEX_DATA *in_room;
sprintf(buf,"%s: Undeny %s",ch->name,argument);
if (ch->level < NO_WATCH) do_watching(ch,buf);
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Undeny whom?", ch );
return;
}
if ((victim = get_char_world(ch, arg)) != NULL) {
send_to_char("They are already online.\n\r", ch );
return;}
if (!char_exists(FALSE,arg))
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
oldname = str_dup(ch->pcdata->switchname);
d = ch->desc;
do_autosave(ch,"");
in_room = ch->in_room;
extract_char(ch, TRUE);
d->character = NULL;
load_char_obj(d, arg);
ch = d->character;
ch->next = char_list;
char_list = ch;
char_to_room(ch,in_room);
if ( IS_SET(ch->act, PLR_DENY) )
{
REMOVE_BIT(ch->act, PLR_DENY);
send_to_char( "DENY removed.\n\r", ch );
} else {
send_to_char("They are not DENIED.\n\r", ch ); }
d = ch->desc;
do_autosave(ch,"");
in_room = ch->in_room;
extract_char(ch, TRUE);
d->character = NULL;
load_char_obj(d, oldname);
ch = d->character;
ch->next = char_list;
char_list = ch;
char_to_room(ch,in_room);
return;
}
void do_silence( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
sprintf(buf,"%s: Silence %s",ch->name,argument);
if (ch->level < NO_WATCH) do_watching(ch,buf);
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Silence whom?\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( get_trust( victim ) >= get_trust( ch ) )
{
send_to_char( "You failed.\n\r", ch );
return;
}
if ( IS_SET(victim->act, PLR_SILENCE) )
{
REMOVE_BIT(victim->act, PLR_SILENCE);
// send_to_char( "You can use channels again.\n\r", victim );
send_to_char( "SILENCE removed.\n\r", ch );
}
else
{
SET_BIT(victim->act, PLR_SILENCE);
// send_to_char( "You can't use channels!\n\r", victim );
send_to_char( "SILENCE set.\n\r", ch );
}
return;
}
void do_peace( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *rch;
char buf[MAX_STRING_LENGTH];
sprintf(buf,"%s: Peace %s",ch->name,argument);
if (ch->level < NO_WATCH) do_watching(ch,buf);
for ( rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room )
{
if ( rch->fighting != NULL )
stop_fighting( rch, TRUE );
}
if (!IS_CLASS(ch, CLASS_ANGEL)) send_to_char( "Ok.\n\r", ch );
return;
}
void do_ban( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
char buf2[MAX_STRING_LENGTH];
BAN_DATA *pban;
sprintf(buf2,"%s: Ban %s",ch->name,argument);
if (ch->level < NO_WATCH) do_watching(ch,buf);
if ( IS_NPC(ch) )
return;
argument = one_argument( argument, arg );
if ( arg[0] == '\0' )
{
strcpy( buf, "Banned sites:\n\r" );
for ( pban = ban_list; pban != NULL; pban = pban->next )
{
strcat( buf, pban->name );
strcat( buf, " (");
strcat( buf, pban->reason );
strcat( buf, ")\n\r" );
}
send_to_char( buf, ch );
return;
}
for ( pban = ban_list; pban != NULL; pban = pban->next )
{
if ( !str_cmp( arg, pban->name ) )
{
send_to_char( "That site is already banned!\n\r", ch );
return;
}
}
if ( ban_free == NULL )
{
pban = alloc_perm( sizeof(*pban) );
}
else
{
pban = ban_free;
ban_free = ban_free->next;
}
pban->name = str_dup( arg );
if (argument[0] == '\0') pban->reason = str_dup("no reason given");
else pban->reason = str_dup(argument);
pban->next = ban_list;
ban_list = pban;
send_to_char( "Ok.\n\r", ch );
save_bans();
return;
}
void do_allow( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
BAN_DATA *prev;
BAN_DATA *curr;
sprintf(buf,"%s: Allow %s",ch->name,argument);
if (ch->level < NO_WATCH) do_watching(ch,buf);
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Remove which site from the ban list?\n\r", ch );
return;
}
prev = NULL;
for ( curr = ban_list; curr != NULL; prev = curr, curr = curr->next )
{
if ( !str_cmp( arg, curr->name ) )
{
if ( prev == NULL )
ban_list = ban_list->next;
else
prev->next = curr->next;
free_string( curr->name );
free_string( curr->reason );
curr->next = ban_free;
ban_free = curr;
send_to_char( "Ok.\n\r", ch );
save_bans();
return;
}
}
send_to_char( "Site is not banned.\n\r", ch );
return;
}
void do_wizlock( CHAR_DATA *ch, char *argument )
{
extern bool wizlock;
char buf[MAX_STRING_LENGTH];
sprintf(buf,"%s: Wizlock %s",ch->name,argument);
if (ch->level < NO_WATCH) do_watching(ch,buf);
wizlock = !wizlock;
if ( wizlock )
send_to_char( "Game wizlocked.\n\r", ch );
else
send_to_char( "Game un-wizlocked.\n\r", ch );
return;
}
void do_closemud( CHAR_DATA *ch, char *argument )
{
extern bool wizlock;
char buf[MAX_STRING_LENGTH];
sprintf(buf,"%s: Wizlock %s",ch->name,argument);
if (ch->level < NO_WATCH) do_watching(ch,buf);
wizlock = !wizlock;
if ( wizlock )
send_to_char( "Game wizlocked.\n\r", ch );
else
send_to_char( "Game un-wizlocked.\n\r", ch );
return;
}
void do_slookup( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
int sn;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Slookup what?\n\r", ch );
return;
}
if ( !str_cmp( arg, "all" ) )
{
for ( sn = 0; sn < MAX_SKILL; sn++ )
{
if ( skill_table[sn].name == NULL )
break;
sprintf( buf, "Sn: %4d Slot: %4d Skill/spell: '%s'\n\r",
sn, skill_table[sn].slot, skill_table[sn].name );
send_to_char( buf, ch );
}
}
else
{
if ( ( sn = skill_lookup( arg ) ) < 0 )
{
send_to_char( "No such skill or spell.\n\r", ch );
return;
}
sprintf( buf, "Sn: %4d Slot: %4d Skill/spell: '%s'\n\r",
sn, skill_table[sn].slot, skill_table[sn].name );
send_to_char( buf, ch );
}
return;
}
void do_sset( CHAR_DATA *ch, char *argument )
{
char arg1 [MAX_INPUT_LENGTH];
char arg2 [MAX_INPUT_LENGTH];
char arg3 [MAX_INPUT_LENGTH];
CHAR_DATA *victim;
int value;
int sn;
bool fAll;
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
argument = one_argument( argument, arg3 );
if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' )
{
send_to_char( "#7Syntax: sset <victim> <skill> <value>\n\r", ch);
send_to_char( "#7or: sset <victim> all <value>\n\r", ch);
send_to_char( "#3Skill being any skill or spell.\n\r", ch);
return;
}
if ( ( victim = get_char_world( ch, arg1 ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
fAll = !str_cmp( arg2, "all" );
sn = 0;
if ( !fAll && ( sn = skill_lookup( arg2 ) ) < 0 )
{
send_to_char( "No such skill or spell.\n\r", ch );
return;
}
/*
* Snarf the value.
*/
if ( !is_number( arg3 ) )
{
send_to_char( "Value must be numeric.\n\r", ch );
return;
}
value = atoi( arg3 );
if ( value < 0 || value > 100 )
{
send_to_char( "Value range is 0 to 100.\n\r", ch );
return;
}
if ( fAll )
{
for ( sn = 0; sn < MAX_SKILL; sn++ )
{
if ( skill_table[sn].name != NULL )
victim->pcdata->learned[sn] = value;
}
}
else
{
victim->pcdata->learned[sn] = value;
}
send_to_char("Ok.\n\r",ch);
return;
}
void do_mset( CHAR_DATA *ch, char *argument )
{
char arg1 [MAX_INPUT_LENGTH];
char arg2 [MAX_INPUT_LENGTH];
char arg3 [MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
int value;
sprintf(buf,"%s: Mset %s",ch->name,argument);
if (ch->level < NO_WATCH) do_watching(ch,buf);
smash_tilde( argument );
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
strcpy( arg3, argument );
if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' )
{
send_to_char( "#7Syntax: mset <victim> <field> <value>\n\r", ch );
send_to_char( "#7or: mset <victim> <string> <value>\n\r", ch );
send_to_char( "\n\r", ch );
send_to_char( "#7Field being one of:\n\r", ch );
send_to_char( "#3 str int wis dex con sex level exp\n\r", ch );
send_to_char( "#3 gold hp mana move primal align\n\r", ch );
send_to_char( "#3 thirst drunk full hit dam ac dp cp\n\r", ch );
send_to_char( "#3 security rune extra bounty hours\n\r", ch );
send_to_char( "#3 hpower origclass dage\n\r\n\r", ch );
send_to_char( "#7String being one of:\n\r", ch );
send_to_char( "#3 name short long description title spec clan#n\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg1 ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
/*
* Snarf the value (which need not be numeric).
*/
value = is_number( arg3 ) ? atoi( arg3 ) : -1;
/*
* Set something.
*/
if( !str_cmp(arg2, "extra"))
{
if( IS_NPC(victim))
{
stc( "Not on mobs.\n\r",ch);
return;
}
if( !str_cmp(arg3,"pregnant"))
{
if( IS_EXTRA(victim,EXTRA_PREGNANT))
REMOVE_BIT(victim->extra, EXTRA_PREGNANT);
else
SET_BIT(victim->extra,EXTRA_PREGNANT);
stc( "Ok.\n\r",ch);
return;
}
else if( !str_cmp(arg3,"poly"))
{
if( IS_SET(victim->affected_by, AFF_POLYMORPH) )
REMOVE_BIT(victim->affected_by, AFF_POLYMORPH);
else
SET_BIT(victim->affected_by, AFF_POLYMORPH);
stc( "Ok.\n\r",ch);
return;
}
if( !str_cmp(arg2, "rank"))
{
if( value > MAX_RANKING ) {
value = MAX_RANKING;
}
if( value < 0 ) value = 0;
victim->pRank = value;
send_to_char("Player Rank set\n\r", ch);
return;
}
else if( !str_cmp(arg3,"zuloform"))
{
if( IS_SET(victim->polyaff, POLY_ZULOFORM))
REMOVE_BIT(victim->polyaff, POLY_ZULOFORM);
else
SET_BIT(victim->polyaff, POLY_ZULOFORM);
stc("Ok.\n\r",ch);
return;
}
else if( !str_cmp(arg3,"pdragon"))
{
if( IS_SET(victim->polyaff, POLY_DRAGON))
REMOVE_BIT(victim->polyaff, POLY_DRAGON);
else
SET_BIT(victim->polyaff, POLY_DRAGON);
stc("Ok.\n\r",ch);
return;
}
else if( !str_cmp(arg3,"dragon"))
{
if( IS_EXTRA(victim, EXTRA_DRAGON))
REMOVE_BIT(victim->extra, EXTRA_DRAGON);
else
SET_BIT(victim->extra,EXTRA_DRAGON);
stc("Ok.\n\r",ch);
return;
}
else
{
stc( "Pregnant, dragon, pdragon, zuloform, poly.\n\r",ch);
return;
}
}
if(!str_cmp(arg2,"bounty"))
{
if( IS_NPC(victim))
{
stc( "Not on mobs.\n\r",ch);
return;
}
if( value < 0) value = 0;
victim->pcdata->bounty = value;
sprintf(buf, "%s bounty is now at %d.\n\r",victim->name,victim->pcdata->bounty);
stc(buf, ch);
return;
}
else if (!str_cmp(arg2, "timer"))
{
if ( IS_NPC( victim ) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( !is_number( arg3 ) )
{
send_to_char( "Value must be numeric.\n\r", ch );
return;
}
value = atoi( arg3 );
if ( value < 0 || value > 999 )
{
send_to_char( "Value must be betwen 0 and 999.\n\r", ch );
return;
}
victim->pcdata->powers[BLINK_TICK] = value;
return;
}
else if (!str_cmp(arg2, "shintype"))
{
if (IS_NPC(victim))
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if(!IS_CLASS(victim,CLASS_SHINOBI))
{
send_to_char( "Only on SHins.\n\r", ch );
return;
}
if(!str_cmp(arg3,"fire"))
{
victim->pcdata->powers[S_ELEMENT] = S_FIRE;
stc("Type set.\n\r",ch);
}
else if(!str_cmp(arg3,"earth"))
{
victim->pcdata->powers[S_ELEMENT] = S_EARTH;
stc("Type set.\n\r",ch);
}
else if(!str_cmp(arg3,"wind"))
{
victim->pcdata->powers[S_ELEMENT] = S_WIND;
stc("Type set.\n\r",ch);
}
else if(!str_cmp(arg3,"water"))
{
victim->pcdata->powers[S_ELEMENT] = S_WATER;
stc("Type set.\n\r",ch);
}
else if(!str_cmp(arg3,"shadow"))
{
victim->pcdata->powers[S_ELEMENT] = S_SHADOW;
stc("Type set.\n\r",ch);
}
else if(!str_cmp(arg3,"holy"))
{
victim->pcdata->powers[S_ELEMENT] = S_HOLY;
stc("Type set.\n\r",ch);
}
else
{
stc("Select an element: Fire, Earth, Water, Wind, Holy, Shadow\n\r",ch);
return;
}
return;
}
else if (!str_cmp(arg2, "shinrank"))
{
if (IS_NPC(victim))
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if(!IS_CLASS(victim,CLASS_SHINOBI))
{
send_to_char( "Only on SHins.\n\r", ch );
return;
}
if( !str_cmp(arg3,"kage"))
{
victim->pcdata->powers[S_RANK] = S_KAGE;
stc("Ok.\n\r",ch);
return;
}
else if ( !str_cmp(arg3,"jounin"))
{
victim->pcdata->powers[S_RANK] = S_JOUNIN;
stc("Ok.\n\r",ch);
return;
}
else if ( !str_cmp(arg3,"genin"))
{
victim->pcdata->powers[S_RANK] = S_GENIN;
stc("Ok.\n\r",ch);
return;
}
else stc("Kage or Jounin or Genin?\n\r",ch);
return;
}
else if (!str_cmp(arg2, "hours"))
{
if ( IS_NPC( victim ) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( !is_number( arg3 ) )
{
send_to_char( "Value must be numeric.\n\r", ch );
return;
}
value = atoi( arg3 );
if ( value < 0 || value > 999 )
{
send_to_char( "Value must be betwen 0 and 999.\n\r", ch );
return;
}
value *= 3600;
victim->played = value;
return;
}
if ( !str_cmp( arg2, "str" ) )
{
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( value < 3 || value > 100 )
{
send_to_char( "Strength range is 3 to 25.\n\r", ch );
return;
}
if (IS_JUDGE(ch)) {
victim->pcdata->perm_str = value;
send_to_char("Ok.\n\r",ch);}
else
send_to_char( "Sorry, no can do...\n\r", ch );
return;
}
if ( !str_cmp( arg2, "dp" ))
{
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r",ch);
return;
}
/* if (!IS_CLASS(victim, CLASS_DEMON) || !IS_CLASS(victim, CLASS_HELLS_SOLDIER))
{
send_to_char("Only on Demons.\n\r",ch);
return;
}
*/
if ( value < 1 || value > 10000000 )
{
send_to_char("Valid range is 1 to 10000000.\n\r",ch);
return;
}
victim->pcdata->stats[DEMON_CURRENT] = value;
victim->pcdata->stats[DEMON_TOTAL] = value;
send_to_char("Ok.\n\r",ch);
return;
}
if ( !str_cmp( arg2, "cp" ))
{
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r",ch);
return;
}
/* if (!IS_CLASS(victim, CLASS_DEMON) || !IS_CLASS(victim, CLASS_HELLS_SOLDIER))
{
send_to_char("Only on Demons.\n\r",ch);
return;
}
*/
if ( value < 1 || value > 10000000 )
{
send_to_char("Valid range is 1 to 10000000.\n\r",ch);
return;
}
victim->pcdata->stats[DROID_POWER] = value;
send_to_char("Ok.\n\r",ch);
return;
}
if ( !str_cmp( arg2, "int" ) )
{
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( value < 3 || value > 100 )
{
send_to_char( "Intelligence range is 3 to 25.\n\r", ch );
return;
}
if (IS_JUDGE(ch)) {
victim->pcdata->perm_int = value;
send_to_char("Ok.\n\r",ch);}
else
send_to_char( "Sorry, no can do...\n\r", ch );
return;
}
if ( !str_cmp( arg2, "wis" ) )
{
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( value < 3 || value > 100 )
{
send_to_char( "Wisdom range is 3 to 25.\n\r", ch );
return;
}
if (IS_JUDGE(ch)) {
victim->pcdata->perm_wis = value;
send_to_char("Ok.\n\r",ch);}
else
send_to_char( "Sorry, no can do...\n\r", ch );
return;
}
if ( !str_cmp( arg2, "dex" ) )
{
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( value < 3 || value > 100 )
{
send_to_char( "Dexterity range is 3 to 25.\n\r", ch );
return;
}
if (IS_JUDGE(ch)) {
victim->pcdata->perm_dex = value;
send_to_char("Ok.\n\r",ch);}
else
send_to_char( "Sorry, no can do...\n\r", ch );
return;
}
if ( !str_cmp( arg2, "con" ) )
{
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( value < 3 || value > 100 )
{
send_to_char( "Constitution range is 3 to 25.\n\r", ch );
return;
}
if (IS_JUDGE(ch)) {
victim->pcdata->perm_con = value;
send_to_char("Ok.\n\r",ch);}
else
send_to_char( "Sorry, no can do...\n\r", ch );
return;
}
if ( !str_cmp( arg2, "sex" ) )
{
if ( value < 0 || value > 2 )
{
send_to_char( "Sex range is 0 to 2.\n\r", ch );
return;
}
victim->sex = value;
send_to_char("Ok.\n\r",ch);
return;
}
if ( !str_cmp( arg2, "level" ) )
{
if ( IS_NPC(victim) && ( value < 1 || value > 250 ) )
{
send_to_char( "Level range is 1 to 250 for mobs.\n\r", ch );
return;
}
else if (!IS_JUDGE(ch))
{
send_to_char( "Sorry, no can do...\n\r", ch );
return;
}
if ( !str_cmp( arg3, "mortal" ) ) value = 2;
else if ( !str_cmp( arg3, "avatar" ) ) value = 3;
else if ( !str_cmp( arg3, "apprentice" ) ) value = 4;
else if ( !str_cmp( arg3, "mage" ) ) value = 5;
else if ( !str_cmp( arg3, "monk" ) ) value = 6;
else if ( !str_cmp( arg3, "archmage" ) ) value = 6;
else if ( !str_cmp( arg3, "builder" ) ) value = 7;
else if ( !str_cmp( arg3, "questmaker" ) ) value = 8;
else if ( !str_cmp( arg3, "enforcer" ) ) value = 9;
else if ( !str_cmp( arg3, "judge" ) ) value = 10;
else if ( !str_cmp( arg3, "highjudge" ) ) value = 11;
else if (!IS_NPC(victim))
{
send_to_char( "Level should be one of the following:\n\rMortal, Avatar, Apprentice, Mage, Archmage, Builder, Questmaker, Enforcer,\n\rJudge, or Highjudge.\n\r", ch );
return;
}
if (value >= ch->level && !IS_NPC(victim))
send_to_char( "Sorry, no can do...\n\r", ch );
else
{
victim->level = value;
victim->trust = value;
if (victim->level > 10)
victim->pcdata->security = 9;
send_to_char("Ok.\n\r", ch);
}
return;
}
if ( !str_cmp( arg2, "hitroll" ) || !str_cmp(arg2, "hit" ) )
{
if ( !IS_NPC(victim) && ( value < 0 || value > 50 ) )
{
send_to_char( "Hitroll range is 0 to 50.\n\r", ch );
return;
}
else if ( IS_NPC(victim) && ( value < 0 || value > 250 ) )
{
send_to_char( "Hitroll range is 0 to 250.\n\r", ch );
return;
}
if (!IS_NPC(victim) && !IS_JUDGE(ch) && ch != victim)
{
send_to_char( "Sorry, no can do...\n\r", ch );
return;
}
victim->hitroll = value;
send_to_char("Ok.\n\r",ch);
return;
}
if ( !str_cmp( arg2, "damroll" ) || !str_cmp( arg2, "dam" ) )
{
if ( !IS_NPC(victim) && ( value < 0 || value > 50 ) )
{
send_to_char( "Damroll range is 0 to 50.\n\r", ch );
return;
}
else if ( IS_NPC(victim) && ( value < 0 || value > 250 ) )
{
send_to_char( "Damroll range is 0 to 250.\n\r", ch );
return;
}
if (!IS_NPC(victim) && !IS_JUDGE(ch) && ch != victim)
{
send_to_char( "Sorry, no can do...\n\r", ch );
return;
}
victim->damroll = value;
send_to_char("Ok.\n\r",ch);
return;
}
if ( !str_cmp( arg2, "Xhitroll" ) || !str_cmp( arg2, "hit" ) )
{
if ( !IS_NPC(victim) && ( value < 0 || value > 50 ) )
{
send_to_char( "Xhitroll range is 0 to 50.\n\r", ch );
return;
}
else if ( IS_NPC(victim) && ( value < 0 || value > 250 ) )
{
send_to_char( "Xhitroll range is 0 to 250.\n\r", ch );
return;
}
if (!IS_NPC(victim) && !IS_JUDGE(ch) && ch != victim)
{
send_to_char( "Sorry, no can do...\n\r", ch );
return;
}
victim->xhitroll = value;
send_to_char("Ok.\n\r",ch);
return;
}
if ( !str_cmp( arg2, "Xdamroll" ) || !str_cmp( arg2, "dam" ) )
{
if ( !IS_NPC(victim) && ( value < 0 || value > 50 ) )
{
send_to_char( "Xdamroll range is 0 to 50.\n\r", ch );
return;
}
else if ( IS_NPC(victim) && ( value < 0 || value > 250 ) )
{
send_to_char( "Xdamroll range is 0 to 250.\n\r", ch );
return;
}
if (!IS_NPC(victim) && !IS_JUDGE(ch) && ch != victim)
{
send_to_char( "Sorry, no can do...\n\r", ch );
return;
}
victim->xdamroll = value;
send_to_char("Ok.\n\r",ch);
return;
}
if ( !str_cmp( arg2, "armor" ) || !str_cmp( arg2, "ac" ) )
{
if ( !IS_NPC(victim) && ( value < -200 || value > 200 ) )
{
send_to_char( "Armor class range is -200 to 200.\n\r", ch );
return;
}
if (!IS_NPC(victim) && !IS_JUDGE(ch) && ch != victim)
{
send_to_char( "Sorry, no can do...\n\r", ch );
return;
}
victim->armor = value;
send_to_char("Ok.\n\r",ch);
return;
}
if ( !str_cmp( arg2, "exp" ) )
{
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( value < 0 )
{
send_to_char( "Exp must be at least 0.\n\r", ch );
return;
}
/* if ( value > 99000000 )
{
send_to_char( "No more than 99000000 possible.\n\r", ch );
return;
}
*/
if (IS_JUDGE(ch) || (ch == victim)) {
victim->exp = value;
send_to_char("Ok.\n\r",ch);}
else
send_to_char( "Sorry, no can do...\n\r", ch );
return;
}
if ( !str_cmp( arg2, "gold" ) )
{
if (value > 100000 && !IS_JUDGE(ch))
send_to_char("Don't be so damn greedy!\n\r",ch);
else
{victim->gold = value; send_to_char("Ok.\n\r",ch);}
return;
}
if ( !str_cmp( arg2, "hp" ) )
{
if ( value < 1 || value > 150000 )
{
send_to_char( "Hp range is 1 to 150,000 hit points.\n\r", ch );
return;
}
if (IS_JUDGE(ch) || (ch == victim) || (IS_NPC(victim)) ) {
victim->max_hit = value;
send_to_char("Ok.\n\r",ch);}
else
send_to_char( "Sorry, no can do...\n\r", ch );
return;
}
if ( !str_cmp( arg2, "mana" ) )
{
if ( value < 0 || value > 150000 )
{
send_to_char( "Mana range is 0 to 150,000 mana points.\n\r", ch );
return;
}
if (IS_JUDGE(ch) || (ch == victim) || (IS_NPC(victim)) ) {
victim->max_mana = value;
send_to_char("Ok.\n\r",ch);}
else
send_to_char( "Sorry, no can do...\n\r", ch );
return;
}
if ( !str_cmp( arg2, "move" ) )
{
if ( value < 0 || value > 150000 )
{
send_to_char( "Move range is 0 to 150,000 move points.\n\r", ch );
return;
}
if (IS_JUDGE(ch) || (ch == victim) || (IS_NPC(victim)) ) {
victim->max_move = value;
send_to_char("Ok.\n\r",ch);}
else
send_to_char( "Sorry, no can do...\n\r", ch );
return;
}
if ( !str_cmp( arg2, "primal" ) )
{
if ( value < 0 )
{
send_to_char( "Primal range is 0 to infinate.\n\r", ch );
return;
}
if (IS_JUDGE(ch) || (ch == victim)) {
victim->practice = value;
send_to_char("Ok.\n\r",ch);}
else
send_to_char( "Sorry, no can do...\n\r", ch );
return;
}
if ( !str_cmp( arg2, "align" ) )
{
if ( value < -1000 || value > 1000 )
{
send_to_char( "Alignment range is -1000 to 1000.\n\r", ch );
return;
}
victim->alignment = value;
send_to_char("Ok.\n\r",ch);
return;
}
if ( !str_cmp( arg2, "thirst" ) )
{
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( value < 0 || value > 3000 )
{
send_to_char( "Thirst range is 0 to 2000.\n\r", ch );
return;
}
victim->pcdata->condition[COND_THIRST] = value;
send_to_char("Ok.\n\r",ch);
return;
}
if ( !str_cmp( arg2, "drunk" ) )
{
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( value < 0 || value > 100 )
{
send_to_char( "Drunk range is 0 to 100.\n\r", ch );
return;
}
victim->pcdata->condition[COND_DRUNK] = value;
send_to_char("Ok.\n\r",ch);
return;
}
if ( !str_cmp( arg2, "full" ) )
{
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( value < 0 || value > 1200 )
{
send_to_char( "Full range is 0 to 100.\n\r", ch );
return;
}
victim->pcdata->condition[COND_FULL] = value;
send_to_char("Ok.\n\r",ch);
return;
}
if ( !str_cmp( arg2, "name" ) )
{
if ( !IS_NPC(victim) )
{
send_to_char( "Not on PC's.\n\r", ch );
return;
}
free_string( victim->name );
victim->name = str_dup( arg3 );
send_to_char("Ok.\n\r",ch);
return;
}
if ( !str_cmp( arg2, "short" ) )
{
if ( !IS_NPC(victim) )
{
send_to_char( "Not on PC's.\n\r", ch );
return;
}
free_string( victim->short_descr );
victim->short_descr = str_dup( arg3 );
send_to_char("Ok.\n\r",ch);
return;
}
if ( !str_cmp( arg2, "long" ) )
{
if ( !IS_NPC(victim) )
{
send_to_char( "Not on PC's.\n\r", ch );
return;
}
free_string( victim->long_descr );
victim->long_descr = str_dup( arg3 );
send_to_char("Ok.\n\r",ch);
return;
}
if ( !str_cmp( arg2, "clan" ) )
{
free_string( victim->clan );
victim->clan = str_dup( arg3 );
send_to_char("Ok.\n\r",ch);
return;
}
if ( !str_cmp( arg2, "title" ) )
{
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
set_title( victim, arg3 );
send_to_char("Ok.\n\r",ch);
return;
}
if ( !str_cmp( arg2, "spec" ) )
{
if ( !IS_NPC(victim) )
{
send_to_char( "Not on PC's.\n\r", ch );
return;
}
if ( ( victim->spec_fun = spec_lookup( arg3 ) ) == 0 )
{
send_to_char( "No such spec fun.\n\r", ch );
return;
}
send_to_char("Ok.\n\r",ch);
return;
}
if ( !str_cmp( arg2, "security" ) ) /* OLC */
{
if ( IS_NPC( victim ) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( value > ch->pcdata->security || value < 0 )
{
if ( ch->pcdata->security != 0 )
{
sprintf( buf, "Valid security is 0-%d.\n\r",
ch->pcdata->security );
send_to_char( buf, ch );
send_to_char( buf, ch );
}
else
{
send_to_char( "Valid security is 0 only.\n\r", ch );
}
return;
}
victim->pcdata->security = value;
return;
}
/*
* Generate usage message.
*/
do_mset( ch, "" );
return;
}
void do_oset( CHAR_DATA *ch, char *argument )
{
char arg1 [MAX_INPUT_LENGTH];
char arg2 [MAX_INPUT_LENGTH];
char arg3 [MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
OBJ_DATA *obj;
OBJ_DATA *morph;
OBJ_INDEX_DATA *pObjIndex;
int value;
if (IS_NPC(ch)) {send_to_char("Not while switched.\n\r",ch); return;}
sprintf(buf,"%s: Oset %s",ch->name,argument);
if (ch->level < NO_WATCH) do_watching(ch,buf);
smash_tilde( argument );
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
strcpy( arg3, argument );
if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' )
{
send_to_char( "#7Syntax: oset <object> <field> <value>\n\r", ch);
send_to_char( "#7or: oset <object> <string> <value>\n\r", ch);
send_to_char( "#7or: oset <object> <affect> <value>\n\r", ch);
send_to_char( "\n\r", ch );
send_to_char( "#7Field being one of:\n\r", ch);
send_to_char( "#3 value0 value1 value2 value3\n\r", ch);
send_to_char( "#3 level weight cost timer morph\n\r", ch);
send_to_char( "\n\r", ch );
send_to_char( "#7String being one of:\n\r", ch);
send_to_char( "#3 name short long ed type extra wear owner\n\r",ch );
send_to_char( "\n\r", ch );
send_to_char( "#7Affect being one of:\n\r", ch);
send_to_char( "#3 str dex int wis con quint\n\r", ch);
send_to_char( "#3 hit dam ac hp mana move\n\r",ch );
stc(" #3attackgood\n\r",ch);
return;
}
if ( ( obj = get_obj_world( ch, arg1 ) ) == NULL )
{
send_to_char( "Nothing like that in hell, earth, or heaven.\n\r", ch );
return;
}
if (!IS_JUDGE(ch) && (obj->questmaker == NULL || str_cmp(ch->name,obj->questmaker)))
{
send_to_char("You don't have permission to change that item.\n\r", ch);
return;
}
/*
* Snarf the value (which need not be numeric).
*/
value = atoi( arg3 );
/*
* Set something.
*/
if ( !str_cmp( arg2, "value0" ) || !str_cmp( arg2, "v0" ) )
{
if (obj->item_type == ITEM_WEAPON && !IS_JUDGE(ch)) {
send_to_char("You are not authorised to create spell weapons.\n\r", ch);
return;}
/* else if (obj->item_type == ITEM_QUEST) {
send_to_char("You cannot change a quest tokens value with oset.\n\r", ch);
return;}
else if (obj->item_type == ITEM_ARMOR && value > 15)
obj->value[0] = 15;*/
else
obj->value[0] = value;
send_to_char("Ok.\n\r",ch);
if (obj->questmaker != NULL) free_string(obj->questmaker);
obj->questmaker = str_dup(ch->name);
return;
}
if ( !str_cmp( arg2, "value1" ) || !str_cmp( arg2, "v1" ) )
{
/* if (obj->item_type == ITEM_WEAPON && value > 10)
obj->value[1] = 10;
else*/
obj->value[1] = value;
send_to_char("Ok.\n\r",ch);
if (obj->questmaker != NULL) free_string(obj->questmaker);
obj->questmaker = str_dup(ch->name);
return;
}
if ( !str_cmp( arg2, "value2" ) || !str_cmp( arg2, "v2" ) )
{
/* if (obj->item_type == ITEM_WEAPON && value > 20)
obj->value[2] = 20;
else*/
obj->value[2] = value;
send_to_char("Ok.\n\r",ch);
if (obj->questmaker != NULL) free_string(obj->questmaker);
obj->questmaker = str_dup(ch->name);
return;
}
if ( !str_cmp( arg2, "value3" ) || !str_cmp( arg2, "v3" ) )
{
if (obj->item_type == ITEM_ARMOR && !IS_JUDGE(ch))
send_to_char("You are not authorised to create spell armour.\n\r", ch);
else
{obj->value[3] = value; send_to_char("Ok.\n\r",ch);}
if (obj->questmaker != NULL) free_string(obj->questmaker);
obj->questmaker = str_dup(ch->name);
return;
}
if ( !str_cmp( arg2, "morph" ) )
{
int mnum;
if ( IS_SET(obj->spectype, SITEM_MORPH) )
{
send_to_char( "This item can already morph.\n\r", ch );
return;
}
if ( ( pObjIndex = get_obj_index( value ) ) == NULL )
{
send_to_char( "No object has that vnum.\n\r", ch );
return;
}
morph = create_object( pObjIndex, obj->level );
if ( !CAN_WEAR(morph, ITEM_TAKE) )
SET_BIT(morph->wear_flags, ITEM_TAKE);
if ( !IS_SET(obj->spectype, SITEM_MORPH) )
SET_BIT(obj->spectype, SITEM_MORPH);
if ( !IS_SET(morph->spectype, SITEM_MORPH) )
SET_BIT(morph->spectype, SITEM_MORPH);
obj_to_char( morph, ch );
act( "$p morphs into $P in $n's hands!", ch, obj, morph, TO_ROOM );
act( "$p morphs into $P in your hands!", ch, obj, morph, TO_CHAR );
mnum = obj->wear_loc;
obj_from_char( obj );
obj_to_obj( obj, morph );
if ( morph->wear_flags == obj->wear_flags && mnum != WEAR_NONE )
equip_char( ch, morph, mnum );
if (morph->questmaker != NULL) free_string(morph->questmaker);
morph->questmaker = str_dup(ch->name);
return;
}
if ( !str_cmp( arg2, "extra" ) )
{
if ( !str_cmp( arg3, "glow" )) value = ITEM_GLOW;
else if ( !str_cmp( arg3, "hum" )) value = ITEM_HUM;
else if ( !str_cmp( arg3, "thrown" )) value = ITEM_THROWN;
else if ( !str_cmp( arg3, "vanish" )) value = ITEM_VANISH;
else if ( !str_cmp( arg3, "invis" )) value = ITEM_INVIS;
else if ( !str_cmp( arg3, "magic" )) value = ITEM_MAGIC;
else if ( !str_cmp( arg3, "nodrop" )) value = ITEM_NODROP;
else if ( !str_cmp( arg3, "bless" )) value = ITEM_BLESS;
else if ( !str_cmp( arg3, "anti-good" )) value = ITEM_ANTI_GOOD;
else if ( !str_cmp( arg3, "anti-evil" )) value = ITEM_ANTI_EVIL;
else if ( !str_cmp( arg3, "anti-neutral" )) value = ITEM_ANTI_NEUTRAL;
else if ( !str_cmp( arg3, "noremove" )) value = ITEM_NOREMOVE;
else if ( !str_cmp( arg3, "inventory" )) value = ITEM_INVENTORY;
else if ( !str_cmp( arg3, "loyal" )) value = ITEM_LOYAL;
else {
send_to_char("Extra flag can be from the following: Glow, Hum, Thrown, Vanish, Invis, Magic, Nodrop, Bless, Anti-Good, Anti-Evil, Anti-Neutral, Noremove, Inventory, Loyal.\n\r",ch); return;}
/* Removing magic flag allows multiple enchants */
if (IS_SET(obj->extra_flags,value) && value == ITEM_MAGIC && !IS_JUDGE(ch))
{send_to_char("Sorry, no can do...\n\r",ch); return;}
if (IS_SET(obj->extra_flags,value))
REMOVE_BIT(obj->extra_flags, value);
else
SET_BIT(obj->extra_flags, value);
send_to_char("Ok.\n\r",ch);
if (obj->questmaker != NULL) free_string(obj->questmaker);
obj->questmaker = str_dup(ch->name);
return;
}
if ( !str_cmp( arg2, "wear" ) )
{
if ( !str_cmp( arg3, "none" ) || !str_cmp( arg3, "clear" ))
{
obj->wear_flags = 0;
send_to_char("Ok.\n\r",ch);
if (obj->questmaker != NULL) free_string(obj->questmaker);
obj->questmaker = str_dup(ch->name);
return;
}
else if ( !str_cmp( arg3, "take" ))
{
if (IS_SET(obj->wear_flags,ITEM_TAKE))
REMOVE_BIT(obj->wear_flags, ITEM_TAKE);
else
SET_BIT(obj->wear_flags, ITEM_TAKE);
send_to_char("Ok.\n\r",ch);
if (obj->questmaker != NULL) free_string(obj->questmaker);
obj->questmaker = str_dup(ch->name);
return;
}
else if ( !str_cmp( arg3, "finger" )) value = ITEM_WEAR_FINGER;
else if ( !str_cmp( arg3, "neck" )) value = ITEM_WEAR_NECK;
else if ( !str_cmp( arg3, "body" )) value = ITEM_WEAR_BODY;
else if ( !str_cmp( arg3, "head" )) value = ITEM_WEAR_HEAD;
else if ( !str_cmp( arg3, "legs" )) value = ITEM_WEAR_LEGS;
else if ( !str_cmp( arg3, "feet" )) value = ITEM_WEAR_FEET;
else if ( !str_cmp( arg3, "hands" )) value = ITEM_WEAR_HANDS;
else if ( !str_cmp( arg3, "arms" )) value = ITEM_WEAR_ARMS;
else if ( !str_cmp( arg3, "about" )) value = ITEM_WEAR_ABOUT;
else if ( !str_cmp( arg3, "waist" )) value = ITEM_WEAR_WAIST;
else if ( !str_cmp( arg3, "wrist" )) value = ITEM_WEAR_WRIST;
else if ( !str_cmp( arg3, "hold" )) value = ITEM_WIELD;
else if ( !str_cmp( arg3, "face" )) value = ITEM_WEAR_FACE;
else if ( !str_cmp( arg3, "float" )) value = ITEM_WEAR_FLOAT;
else if ( !str_cmp( arg3, "medal" )) value = ITEM_WEAR_MEDAL;
else if ( !str_cmp( arg3, "special" )) value = ITEM_WEAR_SPECIAL;
else if ( !str_cmp( arg3, "bodyart" )) value = ITEM_WEAR_BODYART;
else if ( !str_cmp( arg3, "mastery" )) value = ITEM_WEAR_MASTERY;
else if ( !str_cmp( arg3, "scale" )) value = ITEM_WEAR_SCALE;
else {
send_to_char("Wear location can be from: None, Take, Finger, Neck, Body, Head, Legs, Hands, Arms, About, Waist, Hold, Mastery, Face, scale.\n\r",ch); return;}
if (IS_SET(obj->wear_flags,ITEM_TAKE) ) value += 1;
obj->wear_flags = value;
send_to_char("Ok.\n\r",ch);
if (obj->questmaker != NULL) free_string(obj->questmaker);
obj->questmaker = str_dup(ch->name);
return;
}
if ( !str_cmp( arg2, "level" ) )
{
if (value < 1) value = 1; else if (value > 200) value = 200;
if (!IS_JUDGE(ch))
send_to_char("You are not authorised to change an items level.\n\r", ch);
else
{obj->level = value; send_to_char("Ok.\n\r",ch);
if (obj->questmaker != NULL) free_string(obj->questmaker);
obj->questmaker = str_dup(ch->name);}
return;
}
if ( !str_cmp( arg2, "weight" ) )
{
obj->weight = value;
send_to_char("Ok.\n\r",ch);
if (obj->questmaker != NULL) free_string(obj->questmaker);
obj->questmaker = str_dup(ch->name);
return;
}
if ( !str_cmp( arg2, "cost" ) )
{
if (value > 100000 && !IS_JUDGE(ch))
send_to_char("Don't be so damn greedy!\n\r",ch);
else
{obj->cost = value; send_to_char("Ok.\n\r",ch);
if (obj->questmaker != NULL) free_string(obj->questmaker);
obj->questmaker = str_dup(ch->name);}
return;
}
if ( !str_cmp( arg2, "timer" ) )
{
obj->timer = value;
send_to_char("Ok.\n\r",ch);
if (obj->questmaker != NULL) free_string(obj->questmaker);
obj->questmaker = str_dup(ch->name);
return;
}
if ( !str_cmp( arg2, "attackgood" ) )
{
SET_BIT(obj->extra_flags2, ITEM_ATTACK_GOOD);
stc("Ok.\n\r",ch);
return;
}
if ( !str_cmp( arg2, "hitroll" ) || !str_cmp( arg2, "hit" ) )
{oset_affect(ch,obj,value,APPLY_HITROLL,FALSE);return;}
else if ( !str_cmp( arg2, "damroll" ) || !str_cmp( arg2, "dam" ) )
{oset_affect(ch,obj,value,APPLY_DAMROLL,FALSE);return;}
else if ( !str_cmp( arg2, "armor" ) || !str_cmp( arg2, "ac" ) )
{oset_affect(ch,obj,value,APPLY_AC,FALSE);return;}
else if ( !str_cmp( arg2, "hitpoints" ) || !str_cmp( arg2, "hp" ) )
{oset_affect(ch,obj,value,APPLY_HIT,FALSE);return;}
else if ( !str_cmp( arg2, "mana" ) )
{oset_affect(ch,obj,value,APPLY_MANA,FALSE);return;}
else if ( !str_cmp( arg2, "move" ) || !str_cmp( arg2, "movement" ) )
{oset_affect(ch,obj,value,APPLY_MOVE,FALSE);return;}
else if ( !str_cmp( arg2, "str" ) || !str_cmp( arg2, "strength" ) )
{oset_affect(ch,obj,value,APPLY_STR,FALSE);return;}
else if ( !str_cmp( arg2, "dex" ) || !str_cmp( arg2, "dexterity" ) )
{oset_affect(ch,obj,value,APPLY_DEX,FALSE);return;}
else if ( !str_cmp( arg2, "int" ) || !str_cmp( arg2, "intelligence" ) )
{oset_affect(ch,obj,value,APPLY_INT,FALSE);return;}
else if ( !str_cmp( arg2, "wis" ) || !str_cmp( arg2, "wisdom" ) )
{oset_affect(ch,obj,value,APPLY_WIS,FALSE);return;}
else if ( !str_cmp( arg2, "con" ) || !str_cmp( arg2, "constitution" ) )
{oset_affect(ch,obj,value,APPLY_CON,FALSE);return;}
if( !str_cmp( arg2, "quint") )
{
if ( obj->item_type != ITEM_WEAPON )
{
act("$p is not a weapon.",ch,obj,NULL,TO_CHAR);
return;
}
if( !str_cmp(arg3, "off") )
{
REMOVE_BIT(obj->extra_flags,ITEM_MENCHANT);
stc( "Removed from weapon\n\r", ch);
}
else if(!str_cmp(arg3, "on") )
{
SET_BIT(obj->extra_flags,ITEM_MENCHANT);
stc( "Set on weapon\n\r", ch);
}
else
{
stc( "On or off please\n\r", ch);
return;
}
return;
}
if ( !str_cmp( arg2, "type" ) )
{
if (!IS_JUDGE(ch))
{
send_to_char("You are not authorised to change an item type.\n\r", ch);
return;
}
if (!str_cmp( arg3, "light")) obj->item_type = 1;
else if (!str_cmp( arg3, "scroll")) obj->item_type = 2;
else if (!str_cmp( arg3, "wand")) obj->item_type = 3;
else if (!str_cmp( arg3, "staff")) obj->item_type = 4;
else if (!str_cmp( arg3, "weapon")) obj->item_type = 5;
else if (!str_cmp( arg3, "treasure")) obj->item_type = 8;
else if (!str_cmp( arg3, "armor")) obj->item_type = 9;
else if (!str_cmp( arg3, "armour")) obj->item_type = 9;
else if (!str_cmp( arg3, "potion")) obj->item_type = 10;
else if (!str_cmp( arg3, "furniture")) obj->item_type = 12;
else if (!str_cmp( arg3, "trash")) obj->item_type = 13;
else if (!str_cmp( arg3, "container")) obj->item_type = 15;
else if (!str_cmp( arg3, "drink")) obj->item_type = 17;
else if (!str_cmp( arg3, "key")) obj->item_type = 18;
else if (!str_cmp( arg3, "food")) obj->item_type = 19;
else if (!str_cmp( arg3, "money")) obj->item_type = 20;
else if (!str_cmp( arg3, "boat")) obj->item_type = 22;
else if (!str_cmp( arg3, "corpse")) obj->item_type = 23;
else if (!str_cmp( arg3, "fountain")) obj->item_type = 25;
else if (!str_cmp( arg3, "pill")) obj->item_type = 26;
else if (!str_cmp( arg3, "instrument")) obj->item_type = ITEM_INSTRUMENT;
else if (!str_cmp( arg3, "portal")) obj->item_type = 27;
else if (!str_cmp( arg3, "stake")) obj->item_type = 30;
else {send_to_char("Type can be one of: Light, Scroll, Wand, Staff, Weapon, Treasure, Armor, Potion, Furniture, Trash, Container, Drink, Key, Food, Money, Boat, Corpse, Fountain, Pill, Portal, Stake.\n\r", ch);
return;}
send_to_char("Ok.\n\r",ch);
if (obj->questmaker != NULL) free_string(obj->questmaker);
obj->questmaker = str_dup(ch->name);
return;
}
if ( !str_cmp( arg2, "owner" ) )
{
if (IS_NPC(ch)) {send_to_char("Not while switched.\n\r",ch);return;}
if (!IS_JUDGE(ch) && (obj->questmaker == NULL || str_cmp(ch->name,obj->questmaker)))
{send_to_char("Someone else has already changed this item.\n\r",ch);return;}
if ( ( victim = get_char_world( ch, arg3 ) ) == NULL )
{send_to_char("You cannot find any player by that name.\n\r",ch);return;}
if (IS_NPC(victim)) {send_to_char("Not on NPC's.\n\r",ch);return;}
if (obj->questmaker != NULL) free_string(obj->questmaker);
obj->questmaker = str_dup(ch->name);
if (obj->questowner != NULL) free_string(obj->questowner);
obj->questowner = str_dup(victim->name);
send_to_char("Ok.\n\r",ch);
return;
}
if ( !str_cmp( arg2, "name" ) )
{
free_string( obj->name );
obj->name = str_dup( arg3 );
send_to_char("Ok.\n\r",ch);
if (obj->questmaker != NULL) free_string(obj->questmaker);
obj->questmaker = str_dup(ch->name);
return;
}
if ( !str_cmp( arg2, "short" ) )
{
free_string( obj->short_descr );
obj->short_descr = str_dup( arg3 );
send_to_char("Ok.\n\r",ch);
if (obj->questmaker != NULL) free_string(obj->questmaker);
obj->questmaker = str_dup(ch->name);
return;
}
if ( !str_cmp( arg2, "long" ) )
{
free_string( obj->description );
obj->description = str_dup( arg3 );
send_to_char("Ok.\n\r",ch);
if (obj->questmaker != NULL) free_string(obj->questmaker);
obj->questmaker = str_dup(ch->name);
return;
}
if ( !str_cmp( arg2, "ed" ) )
{
EXTRA_DESCR_DATA *ed;
argument = one_argument( argument, arg3 );
if ( argument == NULL )
{
send_to_char( "Syntax: oset <object> ed <keyword> <string>\n\r",
ch );
return;
}
if ( extra_descr_free == NULL )
{
ed = alloc_perm( sizeof(*ed) );
}
else
{
ed = extra_descr_free;
extra_descr_free = extra_descr_free->next;
}
ed->keyword = str_dup( arg3 );
ed->description = str_dup( argument );
ed->next = obj->extra_descr;
obj->extra_descr = ed;
send_to_char("Ok.\n\r",ch);
if (obj->questmaker != NULL) free_string(obj->questmaker);
obj->questmaker = str_dup(ch->name);
return;
}
/*
* Generate usage message.
*/
do_oset( ch, "" );
return;
}
void do_rset( CHAR_DATA *ch, char *argument )
{
char arg1 [MAX_INPUT_LENGTH];
char arg2 [MAX_INPUT_LENGTH];
char arg3 [MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
ROOM_INDEX_DATA *location;
int value;
sprintf(buf,"%s: Rset %s",ch->name,argument);
if (ch->level < NO_WATCH) do_watching(ch,buf);
smash_tilde( argument );
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
strcpy( arg3, argument );
if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' )
{
send_to_char( "#7Syntax: rset <location> <field> value\n\r", ch
);
send_to_char( "\n\r", ch );
send_to_char( "#7Field being one of:\n\r", ch
);
send_to_char( "#3 flags sector\n\r", ch
);
return;
}
if ( ( location = find_location( ch, arg1 ) ) == NULL )
{
send_to_char( "No such location.\n\r", ch );
return;
}
/*
* Snarf the value.
*/
if ( !is_number( arg3 ) )
{
send_to_char( "Value must be numeric.\n\r", ch );
return;
}
value = atoi( arg3 );
/*
* Set something.
*/
if ( !str_cmp( arg2, "flags" ) )
{
location->room_flags = value;
return;
}
if ( !str_cmp( arg2, "sector" ) )
{
location->sector_type = value;
return;
}
/*
* Generate usage message.
*/
do_rset( ch, "" );
return;
}
void do_omni(CHAR_DATA *ch, char *argument)
{
char buf[MAX_STRING_LENGTH];
DESCRIPTOR_DATA *d;
if (IS_NPC(ch)) return;
sprintf(buf," Name |Level|Trust|Gen| Hit | Mana | Move | HR| DR| AC| Quest\n\r");
send_to_char(buf,ch);
sprintf(buf,"--------------|-----|-----|---|------|------|------|----|----|-----|------\n\r");
send_to_char(buf,ch);
for (d = descriptor_list; d != NULL; d = d->next)
{
CHAR_DATA *wch;
if (d->connected != CON_PLAYING) continue;
wch = ( d->original != NULL) ? d->original : d->character;
sprintf(buf,"%-14s|%5d|%5d|%3d|%6d|%6d|%6d|%4d|%4d|%5d|%6d\n\r",
wch->pcdata->switchname,
wch->level,
wch->trust,
wch->generation,
wch->max_hit,
wch->max_mana,
wch->max_move,
char_hitroll(wch),
char_damroll(wch),
char_ac(wch),
wch->pcdata->quest
);
send_to_char(buf,ch);
}
return;
}
void do_users( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
char buf2[MAX_STRING_LENGTH];
DESCRIPTOR_DATA *d;
int count;
char *st;
count = 0;
buf[0] = '\0';
for ( d = descriptor_list; d != NULL; d = d->next )
{
if (d->lookup_status != STATUS_DONE) continue;
if ( d->character != NULL && can_see( ch, d->character ) )
{
count++;
switch (d->connected) {
case CON_PLAYING: st = "#1 PLAYING #n "; break;
case CON_GET_NAME: st = "#3 Get Name #n "; break;
case CON_GET_OLD_PASSWORD: st = "#3Get Old Passwd#n "; break;
case CON_CONFIRM_NEW_NAME: st = "#3 Confirm Name #n "; break;
case CON_GET_NEW_PASSWORD: st = "#3Get New Passwd#n "; break;
case CON_CONFIRM_NEW_PASSWORD: st = "#3Confirm Passwd#n "; break;
case CON_GET_NEW_SEX: st = "#3 Get New Sex #n "; break;
case CON_GET_NEW_VT102: st = "#3 Picking VT102#n "; break;
case CON_GET_NEW_ANSI: st = "#6 Picking ANSI #n "; break;
case CON_READ_MOTD: st = "#7 Reading MOTD#n "; break;
case CON_GET_NEW_CLASS: st = "#5 Picking Class#n "; break;
case CON_NOT_PLAYING: st = "#2 *Not* Playing#n "; break;
case CON_NOTE_TO:
case CON_NOTE_SUBJECT:
case CON_NOTE_EXPIRE:
case CON_NOTE_TEXT:
case CON_NOTE_FINISH:
st = "#2 Writing Note #n "; break;
default: st = "#4 !UNKNOWN!#n "; break;
}
if (strlen(d->character->lasthost) < 2)
{
sprintf( buf + strlen(buf), "#3[#7%3d %16s#3] #1%s#2@#3%s\n\r",
d->descriptor,
st,
d->original ? d->original->pcdata->switchname :
d->character ? d->character->pcdata->switchname : "(none)",
d->host
);
}
else
{
sprintf( buf + strlen(buf), "#3[#7%3d %16s#3] #1%s#2@#3%s\n\r",
d->descriptor,
st,
d->original ? d->original->pcdata->switchname :
d->character ? d->character->pcdata->switchname : "(none)",
d->character->lasthost
);
}
}
}
sprintf( buf2, "%d user%s\n\r", count, count == 1 ? "" : "s" );
send_to_char( buf2, ch );
send_to_char( buf, ch );
return;
}
/*
* Thanks to Grodyn for pointing out bugs in this function.
*/
void do_force( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
sprintf(buf,"%s: Force %s",ch->name,argument);
if (ch->level < NO_WATCH) do_watching(ch,buf);
argument = one_argument( argument, arg );
if ( arg[0] == '\0' || argument[0] == '\0' )
{
send_to_char( "Force whom to do what?\n\r", ch );
return;
}
if ( !str_cmp( arg, "all" ) )
{
CHAR_DATA *vch;
CHAR_DATA *vch_next;
if (get_trust(ch) < MAX_LEVEL - 3)
{
send_to_char("Not at your level!\n\r",ch);
return;
}
for ( vch = char_list; vch != NULL; vch = vch_next )
{
vch_next = vch->next;
if ( !IS_NPC(vch) && get_trust( vch ) < get_trust( ch ) )
{
act( buf, ch, NULL, vch, TO_VICT );
interpret( vch, argument );
}
}
}
else
{
CHAR_DATA *victim;
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( victim == ch )
{
send_to_char( "Aye aye, right away!\n\r", ch );
return;
}
if ((get_trust( victim ) >= get_trust( ch )) && (ch->level < MAX_LEVEL))
{
send_to_char( "Do it yourself!\n\r", ch );
return;
}
act( "$n forces you to '$t'.", ch, argument, victim, TO_VICT );
interpret( victim, argument );
}
send_to_char( "Ok.\n\r", ch );
return;
}
void do_forceauto( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *vch;
CHAR_DATA *vch_next;
for ( vch = char_list; vch != NULL; vch = vch_next )
{
vch_next = vch->next;
if ( !IS_NPC(vch) && vch != ch )
{
act( "Autocommand: $t.", ch, argument, vch, TO_VICT );
interpret( vch, argument );
}
}
return;
}
/*
* New routines by Dionysos.
*/
void do_invis( CHAR_DATA *ch, char *argument )
{
if ( IS_NPC(ch) )
return;
if ( IS_SET(ch->act, PLR_WIZINVIS) )
{
REMOVE_BIT(ch->act, PLR_WIZINVIS);
act( "$n slowly fades into existence.", ch, NULL, NULL, TO_ROOM );
send_to_char( "You slowly fade back into existence.\n\r", ch );
}
else
{
act( "$n slowly fades into thin air.", ch, NULL, NULL, TO_ROOM );
send_to_char( "You slowly vanish into thin air.\n\r", ch );
SET_BIT(ch->act, PLR_WIZINVIS);
}
return;
}
void do_holylight( CHAR_DATA *ch, char *argument )
{
if ( IS_NPC(ch) )
return;
if ( IS_SET(ch->act, PLR_HOLYLIGHT) )
{
REMOVE_BIT(ch->act, PLR_HOLYLIGHT);
send_to_char( "#3Holy light mode off.\n\r", ch );
}
else
{
SET_BIT(ch->act, PLR_HOLYLIGHT);
send_to_char( "#3Holy light mode on.\n\r", ch );
}
return;
}
void do_safe( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
one_argument( argument, arg );
if ( IS_SET(ch->in_room->room_flags,ROOM_SAFE) )
send_to_char( "You cannot be attacked by other players here.\n\r", ch );
else
send_to_char( "You are not safe from player attacks in this room.\n\r", ch );
if (!IS_CLASS(ch, CLASS_VAMPIRE) )
return;
if (ch->in_room->sector_type == SECT_INSIDE)
{
send_to_char( "You are inside, which means you are safe from sunlight.\n\r", ch );
return;
}
if (weather_info.sunlight == SUN_DARK)
{
send_to_char( "It is not yet light out, so you are safe from the sunlight...for now.\n\r", ch );
return;
}
if ( room_is_dark(ch->in_room) )
{
send_to_char( "This room is dark, and will protect you from the sunlight.\n\r", ch );
return;
}
send_to_char( "This room will provide you no protection from the sunlight.\n\r", ch );
return;
}
void do_qstat( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
OBJ_DATA *obj;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char("Which item?\n\r",ch);
return;
}
if ( ( obj = get_obj_carry( ch, arg) ) == NULL )
{
send_to_char("You are not carrying that item.\n\r",ch);
return;
}
sprintf(buf,"Object %s.\n\r",obj->short_descr);
send_to_char(buf,ch);
sprintf(buf,"Owner when worn: %s\n\r",obj->chpoweron);
send_to_char(buf,ch);
sprintf(buf,"Other when worn: %s\n\r",obj->victpoweron);
send_to_char(buf,ch);
sprintf(buf,"Owner when removed: %s\n\r",obj->chpoweroff);
send_to_char(buf,ch);
sprintf(buf,"Other when removed: %s\n\r",obj->victpoweroff);
send_to_char(buf,ch);
sprintf(buf,"Owner when used: %s\n\r",obj->chpoweruse);
send_to_char(buf,ch);
sprintf(buf,"Other when used: %s\n\r",obj->victpoweruse);
send_to_char(buf,ch);
send_to_char("Type:",ch);
if ( IS_SET(obj->spectype, SITEM_ACTIVATE))
send_to_char(" Activate",ch);
if ( IS_SET(obj->spectype, SITEM_TWIST))
send_to_char(" Twist",ch);
if ( IS_SET(obj->spectype, SITEM_PRESS))
send_to_char(" Press",ch);
if ( IS_SET(obj->spectype, SITEM_PULL))
send_to_char(" Pull",ch);
if ( IS_SET(obj->spectype, SITEM_TARGET))
send_to_char(" Target",ch);
if ( IS_SET(obj->spectype, SITEM_SPELL))
send_to_char(" Spell",ch);
if ( IS_SET(obj->spectype, SITEM_TRANSPORTER))
send_to_char(" Transporter",ch);
if ( IS_SET(obj->spectype, SITEM_TELEPORTER))
send_to_char(" Teleporter",ch);
if ( IS_SET(obj->spectype, SITEM_OBJECT))
send_to_char(" Object",ch);
if ( IS_SET(obj->spectype, SITEM_MOBILE))
send_to_char(" Mobile",ch);
if ( IS_SET(obj->spectype, SITEM_ACTION))
send_to_char(" Action",ch);
if ( IS_SET(obj->spectype, SITEM_DELAY1))
send_to_char(" Delay1",ch);
if ( IS_SET(obj->spectype, SITEM_DELAY2))
send_to_char(" Delay2",ch);
if ( !IS_SET(obj->spectype, SITEM_ACTIVATE )
&& !IS_SET(obj->spectype, SITEM_TWIST )
&& !IS_SET(obj->spectype, SITEM_PRESS )
&& !IS_SET(obj->spectype, SITEM_PULL )
&& !IS_SET(obj->spectype, SITEM_TARGET )
&& !IS_SET(obj->spectype, SITEM_SPELL )
&& !IS_SET(obj->spectype, SITEM_TELEPORTER )
&& !IS_SET(obj->spectype, SITEM_DELAY1 )
&& !IS_SET(obj->spectype, SITEM_DELAY2 )
&& !IS_SET(obj->spectype, SITEM_OBJECT )
&& !IS_SET(obj->spectype, SITEM_MOBILE )
&& !IS_SET(obj->spectype, SITEM_ACTION )
&& !IS_SET(obj->spectype, SITEM_TRANSPORTER ) )
send_to_char(" No flags set",ch);
send_to_char(".\n\r",ch);
sprintf(buf,"Power: %d.\n\r",obj->specpower);
send_to_char(buf,ch);
return;
}
void do_qset( CHAR_DATA *ch, char *argument )
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
char arg3[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
OBJ_DATA *obj;
int value;
smash_tilde( argument );
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
strcpy( arg3, argument );
if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '0' )
{
send_to_char("You can change the following fields...\n\r", ch);
send_to_char("chwear = Message to owner when item is worn.\n\r",ch);
send_to_char("chrem = Message to owner when item is removed.\n\r",ch);
send_to_char("chuse = Message to owner when item is used.\n\r",ch);
send_to_char("victwear = Message to others in room when item is worn.\n\r",ch);
send_to_char("victrem = Message to others in room when item is removed.\n\r",ch);
send_to_char("victuse = Message to others in room when item is used.\n\r",ch);
send_to_char("type activate = Item can be activated.\n\r",ch);
send_to_char(" twist = Item can be twisted.\n\r",ch);
send_to_char(" press = Item can be pressed.\n\r",ch);
send_to_char(" pull = Item can be pulled.\n\r",ch);
send_to_char(" target = Item can target people (for spell, etc).\n\r",ch);
send_to_char(" spell = Item can cast spells.\n\r",ch);
send_to_char(" transporter = Owner can transport freely between two locations.\n\r",ch);
send_to_char(" teleporter = Owner can transport to target location at will.\n\r",ch);
send_to_char(" object = Owner can create the specified object.\n\r",ch);
send_to_char(" mobile = Owner can create the specified mobile.\n\r",ch);
send_to_char(" action = Target must perform an action.\n\r",ch);
send_to_char(" delay1 = Sets a delay of half a round on spell items.\n\r",ch);
send_to_char(" delay2 = Sets a delay of one round on spell items.\n\r",ch);
send_to_char("power <value> = Spell number/transporter room number.\n\r",ch);
return;
}
if ( ( obj = get_obj_carry( ch, arg1) ) == NULL )
{
send_to_char("You are not carrying that item.\n\r",ch);
return;
}
value = is_number( arg3 ) ? atoi( arg3 ) : -1;
if (!str_cmp(arg2,"chwear") )
{
if (obj->chpoweron != NULL) strcpy(buf,obj->chpoweron);
if (!str_cmp(arg3,"clear"))
{
free_string( obj->chpoweron );
obj->chpoweron = str_dup( "(null)" );
}
else if (obj->chpoweron != NULL && buf[0] != '\0' && str_cmp(buf,"(null)"))
{
if (strlen(buf)+strlen(arg3) >= MAX_STRING_LENGTH-4)
{
send_to_char("Line too long.\n\r",ch);
return;
}
else
{
free_string( obj->chpoweron );
strcat( buf, "\n\r" );
strcat( buf, arg3 );
obj->chpoweron = str_dup( buf );
}
}
else
{
free_string( obj->chpoweron );
obj->chpoweron = str_dup( arg3 );
}
}
else if (!str_cmp(arg2,"chrem") )
{
if (obj->chpoweroff != NULL) strcpy(buf,obj->chpoweroff);
if (!str_cmp(arg3,"clear"))
{
free_string( obj->chpoweroff );
obj->chpoweroff = str_dup( "(null)" );
}
else if (obj->chpoweroff != NULL && buf[0] != '\0' && str_cmp(buf,"(null)"))
{
if (strlen(buf)+strlen(arg3) >= MAX_STRING_LENGTH-4)
{
send_to_char("Line too long.\n\r",ch);
return;
}
else
{
free_string( obj->chpoweroff );
strcat( buf, "\n\r" );
strcat( buf, arg3 );
obj->chpoweroff = str_dup( buf );
}
}
else
{
free_string( obj->chpoweroff );
obj->chpoweroff = str_dup( arg3 );
}
}
else if (!str_cmp(arg2,"chuse") )
{
if (obj->chpoweruse != NULL) strcpy(buf,obj->chpoweruse);
if (!str_cmp(arg3,"clear"))
{
free_string( obj->chpoweruse );
obj->chpoweruse = str_dup( "(null)" );
}
else if (obj->chpoweruse != NULL && buf[0] != '\0' && str_cmp(buf,"(null)"))
{
if (strlen(buf)+strlen(arg3) >= MAX_STRING_LENGTH-4)
{
send_to_char("Line too long.\n\r",ch);
return;
}
else
{
free_string( obj->chpoweruse );
strcat( buf, "\n\r" );
strcat( buf, arg3 );
obj->chpoweruse = str_dup( buf );
}
}
else
{
free_string( obj->chpoweruse );
obj->chpoweruse = str_dup( arg3 );
}
}
else if (!str_cmp(arg2,"victwear") )
{
if (obj->victpoweron != NULL) strcpy(buf,obj->victpoweron);
if (!str_cmp(arg3,"clear"))
{
free_string( obj->victpoweron );
obj->victpoweron = str_dup( "(null)" );
}
else if (obj->victpoweron != NULL && buf[0] != '\0' && str_cmp(buf,"(null)"))
{
if (strlen(buf)+strlen(arg3) >= MAX_STRING_LENGTH-4)
{
send_to_char("Line too long.\n\r",ch);
return;
}
else
{
free_string( obj->victpoweron );
strcat( buf, "\n\r" );
strcat( buf, arg3 );
obj->victpoweron = str_dup( buf );
}
}
else
{
free_string( obj->victpoweron );
obj->victpoweron = str_dup( arg3 );
}
}
else if (!str_cmp(arg2,"victrem") )
{
if (obj->victpoweroff != NULL) strcpy(buf,obj->victpoweroff);
if (!str_cmp(arg3,"clear"))
{
free_string( obj->victpoweroff );
obj->victpoweroff = str_dup( "(null)" );
}
else if (obj->victpoweroff != NULL && buf[0] != '\0' && str_cmp(buf,"(null)"))
{
if (strlen(buf)+strlen(arg3) >= MAX_STRING_LENGTH-4)
{
send_to_char("Line too long.\n\r",ch);
return;
}
else
{
free_string( obj->victpoweroff );
strcat( buf, "\n\r" );
strcat( buf, arg3 );
obj->victpoweroff = str_dup( buf );
}
}
else
{
free_string( obj->victpoweroff );
obj->victpoweroff = str_dup( arg3 );
}
}
else if (!str_cmp(arg2,"victuse") )
{
if (obj->victpoweruse != NULL) strcpy(buf,obj->victpoweruse);
if (!str_cmp(arg3,"clear"))
{
free_string( obj->victpoweruse );
obj->victpoweruse = str_dup( "(null)" );
}
else if (obj->victpoweruse != NULL && buf[0] != '\0' && str_cmp(buf,"(null)"))
{
if (strlen(buf)+strlen(arg3) >= MAX_STRING_LENGTH-4)
{
send_to_char("Line too long.\n\r",ch);
return;
}
else
{
free_string( obj->victpoweruse );
strcat( buf, "\n\r" );
strcat( buf, arg3 );
obj->victpoweruse = str_dup( buf );
}
}
else
{
free_string( obj->victpoweruse );
obj->victpoweruse = str_dup( arg3 );
}
}
else if ( !str_cmp( arg2, "type" ) )
{
if ( !str_cmp( arg3, "activate" ) && IS_SET(obj->spectype, SITEM_ACTIVATE) )
REMOVE_BIT(obj->spectype, SITEM_ACTIVATE);
else if ( !str_cmp( arg3, "activate" ) && !IS_SET(obj->spectype, SITEM_ACTIVATE) )
SET_BIT(obj->spectype, SITEM_ACTIVATE);
else if ( !str_cmp( arg3, "twist" ) && IS_SET(obj->spectype, SITEM_TWIST) )
REMOVE_BIT(obj->spectype, SITEM_TWIST);
else if ( !str_cmp( arg3, "twist" ) && !IS_SET(obj->spectype, SITEM_TWIST) )
SET_BIT(obj->spectype, SITEM_TWIST);
else if ( !str_cmp( arg3, "press" ) && IS_SET(obj->spectype, SITEM_PRESS) )
REMOVE_BIT(obj->spectype, SITEM_PRESS);
else if ( !str_cmp( arg3, "press" ) && !IS_SET(obj->spectype, SITEM_PRESS) )
SET_BIT(obj->spectype, SITEM_PRESS);
else if ( !str_cmp( arg3, "pull" ) && IS_SET(obj->spectype, SITEM_PULL) )
REMOVE_BIT(obj->spectype, SITEM_PULL);
else if ( !str_cmp( arg3, "pull" ) && !IS_SET(obj->spectype, SITEM_PULL) )
SET_BIT(obj->spectype, SITEM_PULL);
else if ( !str_cmp( arg3, "target" ) && IS_SET(obj->spectype, SITEM_TARGET) )
REMOVE_BIT(obj->spectype, SITEM_TARGET);
else if ( !str_cmp( arg3, "target" ) && !IS_SET(obj->spectype, SITEM_TARGET) )
SET_BIT(obj->spectype, SITEM_TARGET);
else if ( !str_cmp( arg3, "spell" ) && IS_SET(obj->spectype, SITEM_SPELL) )
REMOVE_BIT(obj->spectype, SITEM_SPELL);
else if ( !str_cmp( arg3, "spell" ) && !IS_SET(obj->spectype, SITEM_SPELL) )
SET_BIT(obj->spectype, SITEM_SPELL);
else if ( !str_cmp( arg3, "transporter" ) && IS_SET(obj->spectype, SITEM_TRANSPORTER) )
REMOVE_BIT(obj->spectype, SITEM_TRANSPORTER);
else if ( !str_cmp( arg3, "transporter" ) && !IS_SET(obj->spectype, SITEM_TRANSPORTER) )
SET_BIT(obj->spectype, SITEM_TRANSPORTER);
else if ( !str_cmp( arg3, "teleporter" ) && IS_SET(obj->spectype, SITEM_TELEPORTER) )
REMOVE_BIT(obj->spectype, SITEM_TELEPORTER);
else if ( !str_cmp( arg3, "teleporter" ) && !IS_SET(obj->spectype, SITEM_TELEPORTER) )
SET_BIT(obj->spectype, SITEM_TELEPORTER);
else if ( !str_cmp( arg3, "object" ) && IS_SET(obj->spectype, SITEM_OBJECT) )
REMOVE_BIT(obj->spectype, SITEM_OBJECT);
else if ( !str_cmp( arg3, "object" ) && !IS_SET(obj->spectype, SITEM_OBJECT) )
SET_BIT(obj->spectype, SITEM_OBJECT);
else if ( !str_cmp( arg3, "mobile" ) && IS_SET(obj->spectype, SITEM_MOBILE) )
REMOVE_BIT(obj->spectype, SITEM_MOBILE);
else if ( !str_cmp( arg3, "mobile" ) && !IS_SET(obj->spectype, SITEM_MOBILE) )
SET_BIT(obj->spectype, SITEM_MOBILE);
else if ( !str_cmp( arg3, "action" ) && IS_SET(obj->spectype, SITEM_ACTION) )
REMOVE_BIT(obj->spectype, SITEM_ACTION);
else if ( !str_cmp( arg3, "action" ) && !IS_SET(obj->spectype, SITEM_ACTION) )
SET_BIT(obj->spectype, SITEM_ACTION);
else if ( !str_cmp( arg3, "delay1" ) && IS_SET(obj->spectype, SITEM_DELAY1) )
REMOVE_BIT(obj->spectype, SITEM_DELAY1);
else if ( !str_cmp( arg3, "delay1" ) && !IS_SET(obj->spectype, SITEM_DELAY1) )
SET_BIT(obj->spectype, SITEM_DELAY1);
else if ( !str_cmp( arg3, "delay2" ) && IS_SET(obj->spectype, SITEM_DELAY2) )
REMOVE_BIT(obj->spectype, SITEM_DELAY2);
else if ( !str_cmp( arg3, "delay2" ) && !IS_SET(obj->spectype, SITEM_DELAY2) )
SET_BIT(obj->spectype, SITEM_DELAY2);
else if ( !str_cmp( arg3, "basic" ) && !IS_SET(obj->spectype, SITEM_COMMON) )
SET_BIT(obj->spectype, SITEM_COMMON);
else if ( !str_cmp( arg3, "unid" ) && !IS_SET(obj->spectype, SITEM_UNID) )
SET_BIT(obj->spectype, SITEM_UNID);
else if ( !str_cmp( arg3, "rare" ) && !IS_SET(obj->spectype, SITEM_RARE) )
SET_BIT(obj->spectype, SITEM_RARE);
else if ( !str_cmp( arg3, "wrare" ) && !IS_SET(obj->spectype, SITEM_RAREWEAP) )
SET_BIT(obj->spectype, SITEM_RAREWEAP);
else
{
send_to_char("No such flag to set.\n\r",ch);
return;
}
sprintf(buf,"%s flag toggled.\n\r",capitalize(arg3));
send_to_char(buf,ch);
return;
}
else if ( !str_cmp( arg2, "power" ) )
obj->specpower = value;
else
{
send_to_char("No such flag.\n\r",ch);
return;
}
send_to_char("Ok.\n\r",ch);
return;
}
void do_oclone( CHAR_DATA *ch, char *argument )
{
char arg1[MAX_INPUT_LENGTH];
OBJ_INDEX_DATA *pObjIndex;
OBJ_DATA *obj;
OBJ_DATA *obj2;
AFFECT_DATA *paf;
AFFECT_DATA *paf2;
argument = one_argument( argument, arg1 );
if ( arg1[0] == '\0' )
{
send_to_char( "Make a clone of what object?\n\r", ch );
return;
}
if ( ( obj = get_obj_world( ch, arg1 ) ) == NULL )
{
send_to_char( "Nothing like that in hell, earth, or heaven.\n\r", ch );
return;
}
if (!IS_JUDGE(ch) && (obj->questmaker == NULL || str_cmp(ch->name,obj->questmaker) || strlen(obj->questmaker) < 2))
{
send_to_char("You can only clone your own creations.\n\r", ch);
return;
}
pObjIndex = get_obj_index( obj->pIndexData->vnum);
obj2 = create_object( pObjIndex, obj->level );
/* Copy any changed parts of the object. */
free_string(obj2->name);
obj2->name=str_dup(obj->name);
free_string(obj2->short_descr);
obj2->short_descr=str_dup(obj->short_descr);
free_string(obj2->description);
obj2->description=str_dup(obj->description);
if (obj->questmaker != NULL && strlen(obj->questmaker) > 1)
{
free_string(obj2->questmaker);
obj2->questmaker=str_dup(obj->questmaker);
}
if (obj->chpoweron != NULL)
{
free_string(obj2->chpoweron);
obj2->chpoweron=str_dup(obj->chpoweron);
}
if (obj->chpoweroff != NULL)
{
free_string(obj2->chpoweroff);
obj2->chpoweroff=str_dup(obj->chpoweroff);
}
if (obj->chpoweruse != NULL)
{
free_string(obj2->chpoweruse);
obj2->chpoweruse=str_dup(obj->chpoweruse);
}
if (obj->victpoweron != NULL)
{
free_string(obj2->victpoweron);
obj2->victpoweron=str_dup(obj->victpoweron);
}
if (obj->victpoweroff != NULL)
{
free_string(obj2->victpoweroff);
obj2->victpoweroff=str_dup(obj->victpoweroff);
}
if (obj->victpoweruse != NULL)
{
free_string(obj2->victpoweruse);
obj2->victpoweruse=str_dup(obj->victpoweruse);
}
obj2->item_type = obj->item_type;
obj2->extra_flags = obj->extra_flags;
obj2->wear_flags = obj->wear_flags;
obj2->weight = obj->weight;
obj2->spectype = obj->spectype;
obj2->specpower = obj->specpower;
obj2->condition = obj->condition;
obj2->toughness = obj->toughness;
obj2->resistance = obj->resistance;
obj2->quest = obj->quest;
obj2->points = obj->points;
obj2->cost = obj->cost;
obj2->value[0] = obj->value[0];
obj2->value[1] = obj->value[1];
obj2->value[2] = obj->value[2];
obj2->value[3] = obj->value[3];
/*****************************************/
obj_to_char(obj2,ch);
if (obj->affected != NULL)
{
for ( paf = obj->affected; paf != NULL; paf = paf->next )
{
if (affect_free == NULL)
paf2 = alloc_perm( sizeof(*paf) );
else
{
paf2 = affect_free;
affect_free = affect_free->next;
}
paf2->type = 0;
paf2->duration = paf->duration;
paf2->location = paf->location;
paf2->modifier = paf->modifier;
paf2->bitvector = 0;
paf2->next = obj2->affected;
obj2->affected = paf2;
}
}
act( "You create a clone of $p.", ch, obj, NULL, TO_CHAR );
return;
}
void do_evileye( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
int value;
smash_tilde( argument );
argument = one_argument( argument, arg1 );
strcpy( arg2, argument );
if (ch->power[DISC_DAEM_DISC] < 2)
{
stc("You must obtain a level two Mastery of Discord.\n\r",ch);
return;
}
if ( arg1[0] == '\0' || arg2[0] == '\0' )
{
send_to_char( "Format is: evileye <option> <value>\n\r", ch );
send_to_char( "Option ACTION is a text string action performed by you or the viewer.\n\r", ch );
send_to_char( "Option MESSAGE is a text string shown to the person looking at you.\n\r", ch );
send_to_char( "Option TOGGLE has values: spell, self, other.\n\r\n\r", ch );
send_to_char( "Using actions that will cause players to quit, lose connection\n\r",ch);
send_to_char( "or spend experience on anything (train commands)\n\r",ch);
send_to_char( "is not allowed, and you will regret using such an evileye.\n\r\n\r",ch);
if ( ch->poweraction != NULL) {
sprintf(buf,"Current action: %s.\n\r",ch->poweraction);
send_to_char(buf,ch);}
if ( ch->powertype != NULL) {
sprintf(buf,"Current message: %s.\n\r",ch->powertype);
send_to_char(buf,ch);}
send_to_char("Current flags:",ch);
if (IS_SET(ch->spectype,EYE_SPELL)) send_to_char(" Spell",ch);
if (IS_SET(ch->spectype,EYE_SELFACTION)) send_to_char(" Self",ch);
if (IS_SET(ch->spectype,EYE_ACTION)) send_to_char(" Other",ch);
if (!IS_SET(ch->spectype,EYE_SPELL) &&
!IS_SET(ch->spectype,EYE_SELFACTION) &&
!IS_SET(ch->spectype,EYE_ACTION)) send_to_char(" None",ch);
send_to_char(".\n\r",ch);
return;
}
value = is_number( arg2 ) ? atoi( arg2 ) : -1;
if ( !str_cmp( arg1, "action" ) )
{
free_string( ch->poweraction );
ch->poweraction = str_dup( arg2 );
return;
}
else if ( !str_cmp( arg1, "message" ) )
{
free_string( ch->powertype );
ch->powertype = str_dup( arg2 );
return;
}
else if ( !str_cmp( arg1, "toggle" ) )
{
if ( !str_cmp( arg2, "spell" ) && IS_SET(ch->spectype,EYE_SPELL))
REMOVE_BIT(ch->spectype,EYE_SPELL);
else if ( !str_cmp( arg2, "spell" ) && !IS_SET(ch->spectype,EYE_SPELL))
SET_BIT(ch->spectype,EYE_SPELL);
else if ( !str_cmp( arg2, "self" ) && IS_SET(ch->spectype,EYE_SELFACTION))
REMOVE_BIT(ch->spectype,EYE_SELFACTION);
else if ( !str_cmp( arg2, "self" ) && !IS_SET(ch->spectype,EYE_SELFACTION))
SET_BIT(ch->spectype,EYE_SELFACTION);
else if ( !str_cmp( arg2, "other" ) && IS_SET(ch->spectype,EYE_ACTION))
REMOVE_BIT(ch->spectype,EYE_ACTION);
else if ( !str_cmp( arg2, "other" ) && !IS_SET(ch->spectype,EYE_ACTION))
SET_BIT(ch->spectype,EYE_ACTION);
else {
send_to_char("TOGGLE flag should be one of: spell, self, other.\n\r",ch);
return;}
sprintf(buf,"%s flag toggled.\n\r",capitalize(arg2));
send_to_char(buf,ch);
return;
}
else
{
send_to_char( "Format is: evileye <option> <value>\n\r", ch );
send_to_char( "Option ACTION is a text string action performed by you or the viewer.\n\r", ch );
send_to_char( "Option MESSAGE is a text string shown to the person looking at you.\n\r", ch );
send_to_char( "Option TOGGLE has values: spell, self, other.\n\r\n\r", ch );
if ( ch->poweraction != NULL) {
sprintf(buf,"Current action: %s.\n\r",ch->poweraction);
send_to_char(buf,ch);}
if ( ch->powertype != NULL) {
sprintf(buf,"Current message: %s.\n\r",ch->powertype);
send_to_char(buf,ch);}
send_to_char("Current flags:",ch);
if (IS_SET(ch->spectype,EYE_SPELL)) send_to_char(" Spell",ch);
if (IS_SET(ch->spectype,EYE_SELFACTION)) send_to_char(" Self",ch);
if (IS_SET(ch->spectype,EYE_ACTION)) send_to_char(" Other",ch);
if (!IS_SET(ch->spectype,EYE_SPELL) &&
!IS_SET(ch->spectype,EYE_SELFACTION) &&
!IS_SET(ch->spectype,EYE_ACTION)) send_to_char(" None",ch);
send_to_char(".\n\r",ch);
}
return;
}
void do_artifact( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
OBJ_DATA *obj;
OBJ_DATA *in_obj;
bool found;
if (IS_NPC(ch)) {send_to_char("Not while switched.\n\r",ch); return;}
found = FALSE;
for ( obj = object_list; obj != NULL; obj = obj->next )
{
if ( !IS_SET(obj->quest, QUEST_ARTIFACT) ) continue;
found = TRUE;
for ( in_obj = obj; in_obj->in_obj != NULL; in_obj = in_obj->in_obj )
;
if ( in_obj->carried_by != NULL )
{
sprintf( buf, "%s carried by %s.\n\r",
obj->short_descr, PERS(in_obj->carried_by, ch) );
}
else
{
sprintf( buf, "%s in %s.\n\r",
obj->short_descr, in_obj->in_room == NULL ? "somewhere" : in_obj->in_room->name );
}
buf[0] = UPPER(buf[0]);
send_to_char( buf, ch );
}
if ( !found )
send_to_char( "There are no artifacts in the game.\n\r", ch );
return;
}
void do_locate( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
OBJ_DATA *obj;
OBJ_DATA *in_obj;
bool found;
if (IS_NPC(ch)) {send_to_char("Not while switched.\n\r",ch); return;}
found = FALSE;
for ( obj = object_list; obj != NULL; obj = obj->next )
{
if ( !can_see_obj( ch, obj ) || obj->questowner == NULL ||
strlen(obj->questowner) < 2 || str_cmp( ch->pcdata->switchname, obj->questowner ))
continue;
found = TRUE;
for ( in_obj = obj; in_obj->in_obj != NULL; in_obj = in_obj->in_obj )
;
if ( in_obj->carried_by != NULL )
{
sprintf( buf, "%s carried by %s.\n\r",
obj->short_descr, PERS(in_obj->carried_by, ch) );
}
else
{
sprintf( buf, "%s in %s.\n\r",
obj->short_descr, in_obj->in_room == NULL
? "somewhere" : in_obj->in_room->name );
}
buf[0] = UPPER(buf[0]);
send_to_char( buf, ch );
}
if ( !found )
send_to_char( "You cannot locate any items belonging to you.\n\r", ch );
return;
}
void do_claim( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
OBJ_DATA *obj;
one_argument( argument, arg );
if (IS_NPC(ch)) {send_to_char("Not while switched.\n\r",ch); return;}
if ( ch->exp < 500 ) {send_to_char("It costs 500 exp to claim ownership of an item.\n\r",ch); return;}
if ( arg[0] == '\0' )
{
send_to_char( "What object do you wish to claim ownership of?\n\r", ch );
return;
}
if ( ( obj = get_obj_carry(ch, arg) ) == NULL )
{send_to_char("You are not carrying that item.\n\r",ch); return;}
if (IS_SET(obj->quest, QUEST_ARTIFACT))
{
send_to_char("You can not claim artifacts.\n\r", ch);
return;
}
if (obj->item_type == ITEM_QUEST || obj->item_type == ITEM_AMMO ||
obj->item_type == ITEM_EGG || obj->item_type == ITEM_VOODOO ||
obj->item_type == ITEM_MONEY || obj->item_type == ITEM_TREASURE ||
obj->item_type == ITEM_PAGE)
{
send_to_char( "You cannot claim that item.\n\r", ch );
return;
}
/*
if (!IS_SET(obj->spectype, SITEM_ADAMANTITE) &&
!IS_SET(obj->spectype, SITEM_COPPER) &&
!IS_SET(obj->spectype, SITEM_IRON) &&
!IS_SET(obj->spectype, SITEM_STEEL))
{
send_to_char("You can only claim items forged from a rare metal.\n\r",ch);
return;
}
*/
else if (obj->chobj != NULL && !IS_NPC(obj->chobj) &&
obj->chobj->pcdata->obj_vnum != 0)
{
send_to_char( "You cannot claim that item.\n\r", ch );
return;
}
if ( obj->questowner != NULL && strlen(obj->questowner) > 1 )
{
if (!str_cmp(ch->pcdata->switchname,obj->questowner))
send_to_char("But you already own it!\n\r",ch);
else
send_to_char("Someone else has already claimed ownership to it.\n\r",ch);
return;
}
ch->exp -= 500;
if (obj->questowner != NULL) free_string(obj->questowner);
obj->questowner = str_dup(ch->pcdata->switchname);
act("You are now the owner of $p.",ch,obj,NULL,TO_CHAR);
act("$n is now the owner of $p.",ch,obj,NULL,TO_ROOM);
return;
}
void do_gift( CHAR_DATA *ch, char *argument )
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
OBJ_DATA *obj;
CHAR_DATA *victim;
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
if (IS_NPC(ch)) {send_to_char("Not while switched.\n\r",ch); return;}
if ( ch->exp < 500 ) {send_to_char("It costs 500 exp to make a gift of an item.\n\r",ch); return;}
if ( arg1[0] == '\0' || arg2[0] == '\0' )
{
send_to_char( "Make a gift of which object to whom?\n\r", ch );
return;
}
if ( ( obj = get_obj_carry(ch, arg1) ) == NULL )
{send_to_char("You are not carrying that item.\n\r",ch); return;}
if ( ( victim = get_char_room( ch, arg2 ) ) == NULL )
{send_to_char("Nobody here by that name.\n\r",ch); return;}
if ( IS_NPC(victim) )
{
send_to_char("Not on NPC's.\n\r",ch);
return;
}
if ( obj->questowner == NULL || strlen(obj->questowner) < 2 )
{
send_to_char("That item has not yet been claimed.\n\r",ch);
return;
}
if (str_cmp(ch->pcdata->switchname,obj->questowner))
{
send_to_char("But you don't own it!\n\r",ch);
return;
}
if (IS_SET(obj->quest, QUEST_RELIC) && ch->level < 7)
{
send_to_char("You can't gift relics.\n\r",ch);
return;
}
ch->exp -= 500;
if (obj->questowner != NULL) free_string(obj->questowner);
obj->questowner = str_dup(victim->pcdata->switchname);
act("You grant ownership of $p to $N.",ch,obj,victim,TO_CHAR);
act("$n grants ownership of $p to $N.",ch,obj,victim,TO_NOTVICT);
act("$n grants ownership of $p to you.",ch,obj,victim,TO_VICT);
return;
}
void do_create( CHAR_DATA *ch, char *argument )
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
OBJ_INDEX_DATA *pObjIndex;
OBJ_DATA *obj;
int itemtype = 13;
int level;
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
if ( arg1[0] == '\0' ) itemtype = ITEM_TRASH;
else if (!str_cmp(arg1,"light" )) itemtype = ITEM_LIGHT;
else if (!str_cmp(arg1,"scroll" )) itemtype = ITEM_SCROLL;
else if (!str_cmp(arg1,"wand" )) itemtype = ITEM_WAND;
else if (!str_cmp(arg1,"staff" )) itemtype = ITEM_STAFF;
else if (!str_cmp(arg1,"weapon" )) itemtype = ITEM_WEAPON;
else if (!str_cmp(arg1,"treasure" )) itemtype = ITEM_TREASURE;
else if (!str_cmp(arg1,"armor" )) itemtype = ITEM_ARMOR;
else if (!str_cmp(arg1,"armour" )) itemtype = ITEM_ARMOR;
else if (!str_cmp(arg1,"potion" )) itemtype = ITEM_POTION;
else if (!str_cmp(arg1,"furniture")) itemtype = ITEM_FURNITURE;
else if (!str_cmp(arg1,"trash" )) itemtype = ITEM_TRASH;
else if (!str_cmp(arg1,"container")) itemtype = ITEM_CONTAINER;
else if (!str_cmp(arg1,"drink" )) itemtype = ITEM_DRINK_CON;
else if (!str_cmp(arg1,"key" )) itemtype = ITEM_KEY;
else if (!str_cmp(arg1,"food" )) itemtype = ITEM_FOOD;
else if (!str_cmp(arg1,"money" )) itemtype = ITEM_MONEY;
else if (!str_cmp(arg1,"boat" )) itemtype = ITEM_BOAT;
else if (!str_cmp(arg1,"corpse" )) itemtype = ITEM_CORPSE_NPC;
else if (!str_cmp(arg1,"fountain" )) itemtype = ITEM_FOUNTAIN;
else if (!str_cmp(arg1,"pill" )) itemtype = ITEM_PILL;
else if (!str_cmp(arg1,"portal" )) itemtype = ITEM_PORTAL;
else if (!str_cmp(arg1,"egg" )) itemtype = ITEM_EGG;
else if (!str_cmp(arg1,"stake" )) itemtype = ITEM_STAKE;
else if (!str_cmp(arg1,"missile" )) itemtype = ITEM_MISSILE;
else itemtype = ITEM_TRASH;
if ( arg2[0] == '\0' || !is_number( arg2 ) )
{
level = 0;
}
else
{
level = atoi( arg2 );
if ( level < 1 || level > 50 )
{
send_to_char( "Level should be within range 1 to 50.\n\r", ch );
return;
}
}
if ( ( pObjIndex = get_obj_index( OBJ_VNUM_PROTOPLASM ) ) == NULL )
{
send_to_char( "Error...missing object, please inform KaVir.\n\r", ch );
return;
}
obj = create_object( pObjIndex, level );
obj->level = level;
obj->item_type = itemtype;
obj_to_char(obj,ch);
if (obj->questmaker != NULL) free_string(obj->questmaker);
obj->questmaker = str_dup(ch->name);
act( "You reach up into the air and draw out a ball of protoplasm.", ch, obj, NULL, TO_CHAR );
act( "$n reaches up into the air and draws out a ball of protoplasm.", ch, obj, NULL, TO_ROOM );
return;
}
void do_token( CHAR_DATA *ch, char *argument )
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
OBJ_INDEX_DATA *pObjIndex;
OBJ_DATA *obj;
CHAR_DATA *victim;
int value;
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
if ( IS_NPC(ch) || (ch->pcdata->quest < 1 && !IS_JUDGE(ch)) )
{
send_to_char("You are unable to make a quest token.\n\r",ch);
return;
}
else if ( arg1[0] == '\0' || !is_number( arg1 ) )
{
send_to_char("Please specify a value for the quest token.\n\r",ch);
return;
}
else
{
value = atoi( arg1 );
if ( value < 1 || value > 1000000 )
{
send_to_char( "Quest token should have a value between 1 and 1 mill .\n\r", ch );
return;
}
else if ( value > ch->pcdata->quest && !IS_JUDGE(ch) )
{
sprintf(buf,"You only have %d quest points left to put into tokens.\n\r",ch->pcdata->quest);
send_to_char( buf, ch );
return;
}
}
victim = get_char_room( ch, arg2 );
if ( auction_info.owner == ch )
{
send_to_char("You cannot make quest tokens while auctioning something.\n\r",ch);
return;
}
if ( ( pObjIndex = get_obj_index( OBJ_VNUM_PROTOPLASM ) ) == NULL )
{
send_to_char( "Error...missing object, please inform Trace.\n\r",
ch );
return;
}
ch->pcdata->quest -= value;
if (ch->pcdata->quest < 0) ch->pcdata->quest = 0;
obj = create_object( pObjIndex, value );
obj->value[0] = value;
obj->level = 1;
obj->cost = value*1000;
obj->item_type = ITEM_QUEST;
obj_to_char(obj,ch);
if (obj->questmaker != NULL) free_string(obj->questmaker);
obj->questmaker = str_dup(ch->name);
free_string( obj->name );
obj->name = str_dup( "quest token" );
sprintf(buf,"a %d point quest token",value);
free_string( obj->short_descr );
obj->short_descr = str_dup( buf );
sprintf(buf,"A %d point quest token lies on the floor.",value);
free_string( obj->description );
obj->description = str_dup( buf );
if (victim != NULL && victim != ch)
{
act( "You reach behind $N's ear and produce $p.", ch, obj, victim, TO_CHAR );
act( "$n reaches behind $N's ear and produces $p.", ch, obj, victim, TO_NOTVICT );
act( "$n reaches behind your ear and produces $p.", ch, obj, victim, TO_VICT );
}
else
{
act( "You snap your fingers and reveal $p.", ch, obj, NULL, TO_CHAR );
act( "$n snaps $s fingers and reveals $p.", ch, obj, NULL, TO_ROOM );
}
return;
}
void do_qtrust( CHAR_DATA *ch, char *argument )
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
if ( arg1[0] == '\0' )
{
send_to_char( "Syntax: qtrust <char> <on/off>.\n\r", ch );
return;
}
if ( arg2[0] == '\0' )
{
send_to_char( "Do you wish to set qtrust ON or OFF?\n\r", ch );
return;
}
if ( ( victim = get_char_room( ch, arg1 ) ) == NULL )
{
send_to_char( "That player is not here.\n\r", ch);
return;
}
if (str_cmp(arg2,"on") && str_cmp(arg2,"off"))
{
send_to_char( "Do you want to set their qtrust ON or OFF?\n\r", ch);
return;
}
if (!str_cmp(arg2,"off"))
{
if (!IS_EXTRA(victim, EXTRA_TRUSTED))
{
send_to_char("Their qtrust is already off.\n\r",ch);
return;
}
REMOVE_BIT(victim->extra, EXTRA_TRUSTED);
send_to_char("Quest trust OFF.\n\r",ch);
send_to_char("You are no longer quest trusted.\n\r",victim);
return;
}
else if (!str_cmp(arg2,"on"))
{
if (IS_EXTRA(victim, EXTRA_TRUSTED))
{
send_to_char("Their qtrust is already on.\n\r",ch);
return;
}
SET_BIT(victim->extra, EXTRA_TRUSTED);
send_to_char("Quest trust ON.\n\r",ch);
send_to_char("You are now quest trusted.\n\r",victim);
return;
}
return;
}
void do_clearstats( CHAR_DATA *ch, char *argument )
{
OBJ_DATA *obj;
OBJ_DATA *obj_next;
if (IS_NPC(ch)) return;
if ((ch->in_room == NULL || ch->in_room->vnum != 3054))
{
send_to_char("You can only clear your stats at the Temple Altar of Midgaard.\n\r",ch);
return;
}
powerdown(ch); /* remove class shit - Jobo */
for ( obj = ch->carrying; obj != NULL; obj = obj_next )
{
obj_next = obj->next_content;
if ( obj->wear_loc != WEAR_NONE )
{obj_from_char(obj); obj_to_char(obj,ch);}
}
while ( ch->affected )
affect_remove( ch, ch->affected );
if (IS_SET(ch->affected_by, AFF_POLYMORPH)) REMOVE_BIT(ch->affected_by, AFF_POLYMORPH);
if (IS_SET(ch->affected_by, AFF_ETHEREAL)) REMOVE_BIT(ch->affected_by, AFF_ETHEREAL);
if (IS_EXTRA(ch,EXTRA_DRAGON)) REMOVE_BIT(ch->extra, EXTRA_DRAGON);
if (IS_SET(ch->extra, EXTRA_CONFUSED))REMOVE_BIT(ch->extra, EXTRA_CONFUSED);
if (IS_SET(ch->extra, EXTRA_DECAY)){REMOVE_BIT(ch->extra, EXTRA_DECAY);stc("YOu feel better.\n\r",ch);}
ch->affected_by = 0;
ch->armor = 100;
ch->hit = UMAX( 1, ch->hit );
ch->mana = UMAX( 1, ch->mana );
ch->move = UMAX( 1, ch->move );
ch->hitroll = ( 1 * ch->pcdata->powers[19] );
ch->damroll = ( 1 * ch->pcdata->powers[18] );
ch->rage = 0;
ch->form = 1048575;
ch->saving_throw = 0;
ch->pcdata->powers[19] = 0;
ch->pcdata->powers[18] = 0;
ch->pcdata->mod_str = 0;
ch->pcdata->mod_int = 0;
ch->pcdata->mod_wis = 0;
ch->pcdata->mod_dex = 0;
ch->pcdata->mod_con = 0;
ch->pcdata->followers = 0;
if (IS_CLASS(ch, CLASS_BLADE_MASTER) && ch->pcdata->powers[BLADE_SKILL] > 20)
ch->pcdata->powers[BLADE_SKILL] = 20;
if (IS_CLASS(ch, CLASS_BLADE_MASTER) && ch->pcdata->powers[BLADE_SKILL] < 0)
ch->pcdata->powers[BLADE_SKILL] = 20;
save_char_obj( ch );
send_to_char("Your stats have been cleared. Please rewear your equipment.\n\r",ch);
return;
}
void do_otransfer( CHAR_DATA *ch, char *argument )
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
OBJ_DATA *obj;
CHAR_DATA *victim;
ROOM_INDEX_DATA *chroom;
ROOM_INDEX_DATA *objroom;
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
if ( arg1[0] == '\0' )
{
send_to_char( "Otransfer which object?\n\r", ch );
return;
}
if ( arg2[0] == '\0' ) victim = ch;
else if ( ( victim = get_char_world( ch, arg2 ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( ( obj = get_obj_world( ch, arg1 ) ) == NULL )
{
send_to_char( "Nothing like that in hell, earth, or heaven.\n\r", ch );
return;
}
if (!IS_JUDGE(ch) && (obj->questmaker == NULL ||
str_cmp(ch->name,obj->questmaker) || strlen(obj->questmaker) < 2))
{
send_to_char("You don't have permission to otransfer that item.\n\r", ch);
return;
}
if (obj->carried_by != NULL)
{
act("$p vanishes from your hands in an explosion of energy.",obj->carried_by,obj,NULL,TO_CHAR);
act("$p vanishes from $n's hands in an explosion of energy.",obj->carried_by,obj,NULL,TO_ROOM);
obj_from_char(obj);
}
else if (obj->in_obj != NULL) obj_from_obj(obj);
else if (obj->in_room != NULL)
{
chroom = ch->in_room;
objroom = obj->in_room;
char_from_room(ch);
char_to_room(ch,objroom);
act("$p vanishes from the ground in an explosion of energy.",ch,obj,NULL,TO_ROOM);
if (chroom == objroom) act("$p vanishes from the ground in an explosion of energy.",ch,obj,NULL,TO_CHAR);
char_from_room(ch);
char_to_room(ch,chroom);
obj_from_room(obj);
}
else
{
send_to_char( "You were unable to get it.\n\r", ch );
return;
}
obj_to_char(obj,victim);
act("$p appears in your hands in an explosion of energy.",victim,obj,NULL,TO_CHAR);
act("$p appears in $n's hands in an explosion of energy.",victim,obj,NULL,TO_ROOM);
return;
}
void bind_char( CHAR_DATA *ch )
{
OBJ_DATA *obj;
OBJ_INDEX_DATA *pObjIndex;
ROOM_INDEX_DATA *location;
if ( IS_NPC(ch) || ch->pcdata->obj_vnum < 1 )
return;
if ( ( pObjIndex = get_obj_index( ch->pcdata->obj_vnum ) ) == NULL )
return;
if ( ch->in_room == NULL || ch->in_room->vnum == ROOM_VNUM_IN_OBJECT )
{
location = get_room_index(ROOM_VNUM_ALTAR);
char_from_room(ch);
char_to_room(ch,location);
}
else location = ch->in_room;
obj = create_object( pObjIndex, 50 );
obj_to_room(obj,location);
obj->chobj = ch;
ch->pcdata->chobj = obj;
SET_BIT(ch->affected_by, AFF_POLYMORPH);
SET_BIT(ch->extra, EXTRA_OSWITCH);
free_string(ch->morph);
ch->morph = str_dup(obj->short_descr);
send_to_char( "You reform yourself.\n\r", ch );
act("$p fades into existance on the floor.",ch,obj,NULL,TO_ROOM);
do_look(ch,"auto");
return;
}
void do_bind( CHAR_DATA *ch, char *argument )
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
OBJ_DATA *obj;
CHAR_DATA *victim;
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
if ( arg1[0] == '\0' || arg2[0] == '\0' )
{
send_to_char( "Syntax: bind <player> <object>\n\r", ch );
return;
}
if ( ( victim = get_char_room( ch, arg1 ) ) == NULL )
{
send_to_char( "That player is not here.\n\r", ch);
return;
}
if (ch == victim)
{
send_to_char( "You can't do this to yourself.\n\r", ch);
return;
}
if (IS_NPC(victim))
{
send_to_char( "Not on NPC's.\n\r", ch);
return;
}
else if (IS_AFFECTED(victim,AFF_POLYMORPH))
{
send_to_char( "You cannot do this while they are polymorphed.\n\r", ch);
return;
}
else if (IS_IMMORTAL(victim))
{
send_to_char( "Only on mortals or avatars.\n\r", ch);
return;
}
if ( ( obj = get_obj_carry( ch, arg2) ) == NULL )
{
send_to_char("You are not carrying that item.\n\r",ch);
return;
}
if (obj->chobj != NULL)
{
send_to_char( "That item already has someone bound in it.\n\r", ch);
return;
}
send_to_char("Ok.\n\r",ch);
act("$n transforms into a white vapour and pours into $p.",victim,obj,NULL,TO_ROOM);
act("You transform into a white vapour and pour into $p.",victim,obj,NULL,TO_CHAR);
victim->pcdata->obj_vnum = obj->pIndexData->vnum;
obj->chobj = victim;
victim->pcdata->chobj = obj;
SET_BIT(victim->affected_by, AFF_POLYMORPH);
SET_BIT(victim->extra, EXTRA_OSWITCH);
free_string(victim->morph);
victim->morph = str_dup(obj->short_descr);
return;
}
void do_release( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
OBJ_DATA *obj;
CHAR_DATA *victim;
argument = one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Syntax: release <object>\n\r", ch );
return;
}
if ( ( obj = get_obj_carry( ch, arg) ) == NULL )
{
send_to_char("You are not carrying that item.\n\r",ch);
return;
}
if ( (victim = obj->chobj) == NULL)
{
send_to_char( "There is nobody bound in that item.\n\r", ch);
return;
}
send_to_char("Ok.\n\r",ch);
victim->pcdata->obj_vnum = 0;
obj->chobj = NULL;
victim->pcdata->chobj = NULL;
REMOVE_BIT(victim->affected_by, AFF_POLYMORPH);
REMOVE_BIT(victim->extra, EXTRA_OSWITCH);
free_string(victim->morph);
victim->morph = str_dup("");
act("A white vapour pours out of $p and forms into $n.",victim,obj,NULL,TO_ROOM);
act("Your spirit floats out of $p and reforms its body.",victim,obj,NULL,TO_CHAR);
return;
}
void do_contraception( CHAR_DATA *ch, char *argument)
{
if(IS_NPC(ch)) return;
if( ch->sex != SEX_FEMALE) return;
if( IS_SET(ch->affected_by2, AFF_CONTRACEPTION))
{
stc( "You remove your contraception.\n\r", ch);
REMOVE_BIT(ch->affected_by2, AFF_CONTRACEPTION);
return;
}
else
{
stc( "You use your contraception.\n\r", ch);
SET_BIT(ch->affected_by2, AFF_CONTRACEPTION);
return;
}
return;
}
/*----------------------------------------------------------------
* functions for RELOAD command. --Zarniwoop@Dutch Mountains (4-28-97)
* Snippet intended for Merc 2.0, 2.1 and 2.2
*
* ready to go, except for two things:
* 1. make the usual modifications for do_reload (merc.h, interp.c)
* 2. in merc.h, after the declaration of help_first, declare help_last
* so it is global.
*
* Bugs, comments: remmelt@kosterix.icce.rug.nl
*/
bool free_helps( CHAR_DATA *ch, char *arg )
{
char buf[MAX_STRING_LENGTH];
HELP_DATA *h, *h_next;
HELP_DATA *prev = NULL;
bool found = FALSE;
prev = help_first;
for ( h = help_first; h; h = h_next )
{
h_next = h->next;
if ( !str_cmp( h->keyword, arg ) )
{
free_string( h->keyword );
free_string( h->text );
if ( h == help_first )
help_first = h->next;
else
prev->next = h->next;
if ( h == help_last )
help_last = prev;
free_mem( h, sizeof(*h) );
found = TRUE;
}
prev = h;
}
if ( !found )
{
sprintf( buf, "Help entry %s not found.\n\r", arg );
send_to_char( buf, ch );
return FALSE;
}
return TRUE;
}
bool read_entry( CHAR_DATA *ch, FILE *fp, char *filename, char *arg )
{
char buf[MAX_STRING_LENGTH];
HELP_DATA *new;
HELP_DATA *debug;
char *test_keyword = 0;
char *test_text = 0;
int test_level = 0;
if ( fread_letter( fp ) != '#' )
{
sprintf( buf, "read_entry: # not in %s.\n\r", filename );
send_to_char( buf, ch );
return FALSE;
}
fread_word( fp ); /* read the word HELPS */
new = alloc_mem( sizeof(*new) );
new->next = NULL;
for ( ; ; )
{
test_level = fread_number( fp );
test_keyword = fread_string( fp );
if ( !str_cmp( test_keyword, "$" )) /* end of file */
{
free_string( test_keyword );
free_string( test_text );
free_mem( new, sizeof(*new) );
return FALSE;
}
test_text = fread_string( fp );
if ( !str_cmp( test_keyword, arg )) /* match */
{
new->keyword = test_keyword;
new->level = test_level;
new->text = test_text;
debug = help_last;
if ( help_last )
help_last->next = new;
help_last = new;
sprintf( buf, "entry %s updated.\n\r", new->keyword );
send_to_char( buf, ch );
return TRUE;
}
else
{
free_string( test_keyword );
free_string( test_text );
}
}
return FALSE;
}
void do_hreload( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
FILE *fp;
bool found = FALSE;
int i;
/* in order of 'importance' */
char *helpfile[0] = { "../area/help.are", };
argument = one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Usage: reload <help-keyword>\n\r", ch );
return;
}
/* remove help entry from the list */
if ( !free_helps( ch, arg ))
return;
/* here we go */
fclose( fpReserve );
for ( i = 0; i < 9; i++ )
{
if ( ( fp = fopen( helpfile[i], "r" ) ) == NULL )
{
sprintf( buf, "do_reload: couldn't open %s.\n\r", helpfile[i] );
send_to_char( buf, ch );
}
else
{
if ( ( found = read_entry( ch, fp, helpfile[i], arg ) ) == TRUE )
{
fclose( fp );
break;
}
fclose( fp );
}
}
fpReserve = fopen( NULL_FILE, "r" );
return;
}
void do_resetpassword( CHAR_DATA *ch, char *argument )
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
char *pwdnew;
if ( IS_NPC(ch) )
return;
argument=one_argument( argument, arg1 );
argument=one_argument( argument, arg2 );
victim = get_char_world(ch, arg1);
if ( ( ch->pcdata->pwd != '\0' )
&& ( arg1[0] == '\0' || arg2[0] == '\0') )
{
send_to_char( "Syntax: password <char> <new>.\n\r", ch );
return;
}
if( victim == '\0' )
{
send_to_char( "That person isn't here, they have to be here to reset pwd's.\n\r", ch);
return;
}
if ( IS_NPC( victim ) )
{
send_to_char( "You cannot change the password of NPCs!\n\r",ch);
return;
}
if (( victim->level > LEVEL_IMMORTAL ) || ( get_trust(victim) > LEVEL_IMMORTAL ))
{
send_to_char( "You can't change the password of that player.\n\r",ch);
return;
}
if ( strlen(arg2) < 5 )
{
send_to_char( "New password must be at least five characters long.\n\r", ch );
return;
}
pwdnew = crypt( arg2, victim->name );
free_string( victim->pcdata->pwd );
victim->pcdata->pwd = str_dup( pwdnew );
save_char_obj( victim );
send_to_char( "Ok.\n\r", ch );
sprintf( buf, "Your password has been changed to %s.", arg2 );
send_to_char( buf, victim);
return;
}
#define CH(descriptor) ((descriptor)->original ? \
(descriptor)->original : (descriptor)->character) \
/* This file holds the copyover data */
#define COPYOVER_FILE "copyover.data"
/* This is the executable file */
#define EXE_FILE "../src/dystopia"
extern int port,control; /* db.c */
void do_copyover (CHAR_DATA *ch, char * argument)
{
OBJ_DATA *obj;
FILE *fp;
CHAR_DATA *gch;
DESCRIPTOR_DATA *d, *d_next;
extern int port,control; /* db.c */
char buf[100], buf2[100];
int i;
/*
* Is it possibly to do a copyover ?
*/
if ((fp = fopen(COPYOVER_FILE, "w")) == NULL)
{
send_to_char ("Copyover file not writeable, aborted.\n\r",ch);
logf ("Could not write to copyover file: %s", COPYOVER_FILE);
perror ("do_copyover:fopen");
return;
}
/*
* Store all mudwide data before doing anything else
*/
save_coreinfo();
do_asave(ch,"changed");
/*
* Make sure all chars are ready for the copyover
*/
do_restore(ch, "all");
save_best();
for (gch = char_list; gch != NULL; gch = gch->next)
{
bool afk = FALSE;
if (IS_NPC(gch))
continue;
/* Fix any possibly head/object forms */
if (IS_HEAD(gch, LOST_HEAD) || IS_SET(gch->extra, EXTRA_OSWITCH))
{
REMOVE_BIT(gch->loc_hp[0], LOST_HEAD);
REMOVE_BIT(gch->affected_by,AFF_POLYMORPH);
REMOVE_BIT(gch->extra, EXTRA_OSWITCH);
gch->morph = str_dup("");
gch->pcdata->chobj = NULL;
gch->pcdata->obj_vnum = 0;
char_from_room(gch);
char_to_room(gch,get_room_index(ROOM_VNUM_ALTAR));
}
/* Take care of possibly artifacts */
/* for (i = 0; i < MAX_WEAR; i++)
{
if ((obj = get_eq_char(gch, i)) != NULL)
{
if (IS_SET(obj->quest, QUEST_ARTIFACT))
unequip_char(gch, obj);
}
}
*/
/* Make sure the player is saved with all his eq */
if (IS_SET(gch->extra, EXTRA_AFK))
afk = TRUE;
do_stand(gch, "");
do_call(gch, "all");
if (afk)
SET_BIT(gch->extra, EXTRA_AFK);
save_char_obj(gch);
}
/*
* save all changed areas
*/
do_asave(ch, "changed");
/* Have to disable compression when doing a copyover */
for (d = descriptor_list; d ; d = d->next)
{
if (d->lookup_status != STATUS_DONE)
continue;
if (d->character != NULL)
gch = d->character;
else
continue;
if (gch->desc->out_compress)
{
if (!compressEnd2(gch->desc))
send_to_char("Could not disable compression, you'll have to reconect in 5 seconds.\n", gch);
}
}
sprintf (buf, "\n\r <*> It is a time of changes <*>\n\r");
/* For each playing descriptor, save its state */
for (d = descriptor_list; d ; d = d_next)
{
CHAR_DATA * och = CH (d);
d_next = d->next;
/* drop those that haven't logged in yet */
if (!d->character || d->connected != CON_PLAYING)
{
write_to_descriptor_2(d->descriptor, "\n\rSorry, we are rebooting. Come back in 30 seconds.\n\r", 0);
close_socket(d);
}
else
{
fprintf (fp, "%d %s %s\n", d->descriptor, och->name, d->host);
if (och->level == 1)
{
write_to_descriptor_2(d->descriptor, "Since you are level one, and level one characters do not save, you gain a free level!\n\r", 0);
och->level++;
save_char_obj(och);
}
write_to_descriptor_2(d->descriptor, buf, 0);
}
}
fprintf (fp, "-1\n");
fclose (fp);
/* recycle descriptors */
recycle_descriptors();
/* exec - descriptors are inherited */
sprintf (buf, "%d", port);
sprintf (buf2, "%d", control);
execl (EXE_FILE, "cotn", buf, "copyover", buf2, (char *) NULL);
/* Failed - sucessful exec will not return */
perror ("do_copyover: execl");
send_to_char ("Copyover FAILED!\n\r",ch);
}
/* Recover from a copyover - load players */
void copyover_recover ()
{
DESCRIPTOR_DATA *d;
FILE *fp;
char name [100];
char host[MSL];
int desc;
bool fOld;
logf ("Copyover recovery initiated");
fp = fopen (COPYOVER_FILE, "r");
if (!fp) /* there are some descriptors open which will hang forever then ? */
{
perror ("copyover_recover:fopen");
logf ("Copyover file not found. Exitting.\n\r");
exit (1);
}
unlink (COPYOVER_FILE); /* In case something crashes - doesn't prevent reading */
for (;;)
{
fscanf (fp, "%d %s %s\n", &desc, name, host);
if (desc == -1)
break;
/* Write something, and check if it goes error-free */
if (!write_to_descriptor_2(desc, "\n\r <*> The world goes dark <*>\n\r",0))
{
close(desc);
continue;
}
d = alloc_perm (sizeof(DESCRIPTOR_DATA));
init_descriptor (d,desc); /* set up various stuff */
players_logged++;
save_aks();
d->host = str_dup (host);
d->next = descriptor_list;
descriptor_list = d;
d->connected = CON_COPYOVER_RECOVER; /* -15, so close_socket frees the char */
/* Now, find the pfile */
fOld = load_char_obj (d, name);
if (!fOld) /* Player file not found?! */
{
write_to_descriptor_2(desc, "\n\rSomehow, your character was lost in the copyover. Sorry.\n\r", 0);
close_socket (d);
}
else /* ok! */
{
write_to_descriptor_2(desc, "\n\r <*> And there is light once more <*>\n\r",0);
load_aks();
/* Just In Case */
if (!d->character->in_room)
d->character->in_room = get_room_index (ROOM_VNUM_TEMPLE);
/* Insert in the char_list */
d->character->next = char_list;
char_list = d->character;
char_to_room (d->character, d->character->in_room);
do_look (d->character, "");
act ("$n materializes!", d->character, NULL, NULL, TO_ROOM);
d->connected = CON_PLAYING;
d->lookup_status = STATUS_DONE;
retell_mccp(d);
load_aks();
}
}
fclose (fp);
}
void do_implag(CHAR_DATA *ch, char *argument)
{
char arg[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
argument = one_argument(argument, arg);
if (arg[0] == '\0')
{
send_to_char("Who you wanna lag?\n\r", ch);
return;
}
if ((victim = get_char_world( ch, arg ) )==NULL )
{
send_to_char("They aren't playing you dufus!\n\r", ch);
return;
}
else
{
if (IS_NPC(victim))
{
send_to_char("Not on NPC's!\n\r", ch);
return;
}
else if (IS_AFF2(victim, PLR_IMPLAG))
{
REMOVE_BIT(victim->affected_by2, PLR_IMPLAG);
sprintf(buf, "You make %s's life better.\n\r", victim->name);
send_to_char(buf, ch);
sprintf(buf, "You suddenly look at the world normally.\n\r");
send_to_char(buf, victim);
return;
}
else
{
SET_BIT(victim->affected_by2, PLR_IMPLAG);
sprintf(buf, "You make %s's life totally suck.\n\r", victim->name);
send_to_char(buf, ch);
return;
}
}
}
void do_doublexp( CHAR_DATA *ch, char *argument )
{
char arg[MIL];
char buf[MSL];
char arg2[MIL];
int time_on = 0;
argument = one_argument( argument, arg );
argument = one_argument(argument, arg2);
if (arg[0] == '\0')
{
send_to_char("Syntax: double <qp|exp> <time>.\n\r",ch);
return;
}
if (!str_cmp(arg, "exp"))
{
if (!is_number(arg2))
{
send_to_char("A number please, how long should double exp be on??\n\r",ch);
return;
}
if ((time_on = atoi(arg2)) < 1 || time_on > 60)
{
send_to_char("From 1 to 60 minutes please.\n\r",ch);
return;
}
global_exp = TRUE;
pulse_doubleexp = atoi(arg2);
sprintf( buf, "#GH#Ra#Gp#Rp#Gy #GH#Ro#Gu#Rr #0(#7STARTED#0)#n");
do_info( ch, buf );
return;
}
else if (!str_cmp(arg, "qp"))
{
if (!is_number(arg2))
{
send_to_char("A number please, how long should double qps be on??\n\r",ch);
return;
}
if ((time_on = atoi(arg2)) < 1 || time_on > 60)
{
send_to_char("From 1 to 60 minutes please.\n\r",ch);
return;
}
global_qp = TRUE;
pulse_doubleqp = atoi(arg2);
sprintf( buf, "#GQ#RU#GE#RS#GT#RO#GR#RS #GD#RE#GL#RI#GG#RH#GT #0(#7STARTED#0)#n");
do_info( ch, buf );
return;
}
else do_doublexp(ch,"");
return;
}
void do_toggle( CHAR_DATA *ch, char *argument )
{
char arg[MIL];
char buf[MSL];
char arg2[MIL];
argument = one_argument( argument, arg );
argument = one_argument(argument, arg2);
if (!strcmp(argument, "qp") && !strcmp(argument, "cp")
&& !strcmp(argument, "dt") && !strcmp(argument, "exp")
&& !strcmp(argument, "extra_log"))
{
send_to_char("Syntax: toggle dt|exp|cp|qp> <on|off>.\n\r",ch);
return;
}
if (!str_cmp(arg, "exp"))
{
if (!str_cmp(arg2, "on"))
{
if (global_exp)
{
send_to_char("Double exp is already in affect!\n\r",ch);
return;
}
global_exp = TRUE;
sprintf( buf, "%s has declared double exp for everyone \n\r", ch->name );
do_info( ch, buf );
return;
}
if (!str_cmp(arg2, "off"))
{
if (!global_exp)
{
send_to_char("The global exp flag isn't on!.\n\r",ch);
return;
}
global_exp = FALSE;
sprintf(buf, "%s has removed double experience!\n\r", ch->name );
do_info( ch, buf );
return;
}}
if (!str_cmp(arg, "extra_log"))
{
if (!str_cmp(arg2, "on"))
{
if (extra_log==TRUE)
{
send_to_char("Already on!\n\r",ch);
return;
}
extra_log = TRUE;
send_to_char("Logging as a little bastard!\n\r",ch);
return;
}
if (!str_cmp(arg2, "off"))
{
if (extra_log==FALSE)
{
send_to_char("Already of!\n\r",ch);
return;
}
extra_log = FALSE;
send_to_char("OK, stopped logging!\n\r",ch);
return;
}
}
if (!str_cmp(arg, "dt"))
{
if (!str_cmp(arg2, "on"))
{
if (global_dt==TRUE)
{
send_to_char("Super Training is now in affect!\n\r",ch);
return;
}
global_dt = TRUE;
sprintf( buf, "#R#fSuper Training#n #wNOW in affect!\n\r");
do_info( ch, buf );
//send_to_char("Double qp is now in affect!\n\r",ch);
return;
}
if (!str_cmp(arg2, "off"))
{
if (global_dt==FALSE)
{
send_to_char("The global dt flag isn't on!.\n\r",ch);
return;
}
global_dt = FALSE;
sprintf(buf, "#RSUPER TRAINING #wmode off!\n\r");
do_info( ch, buf );
//send_to_char( "The double qp flag is now off!\n\r", ch );
return;
}}
if (!str_cmp(arg, "cp"))
{
if (!str_cmp(arg2, "on"))
{
if (global_cp==TRUE)
{
send_to_char("Double Class Points is already in affect!\n\r",ch);
return;
}
global_cp = TRUE;
sprintf( buf, "%s has declared double Class Points for everyone \n\r", ch->name );
do_info( ch, buf );
return;
}
if (!str_cmp(arg2, "off"))
{
if (global_cp==FALSE)
{
send_to_char("The global cp flag isn't on!.\n\r",ch);
return;
}
global_cp = FALSE;
sprintf(buf, "%s has removed double class points!\n\r", ch->name );
do_info( ch, buf );
return;
}}
if (!str_cmp(arg, "qp"))
{
if (!str_cmp(arg2, "on"))
{
if (global_qp == TRUE)
{
send_to_char("Double QP is already in affect!\n\r",ch);
return;
}
global_qp = TRUE;
sprintf(buf, "%s has declared double QP for everyone \n\r", ch->name);
do_info(ch, buf);
return;
}
if (!str_cmp(arg2, "off"))
{
if (global_qp == FALSE)
{
send_to_char("Double QP isn't on!.\n\r", ch);
return;
}
global_qp = FALSE;
sprintf(buf, "%s has removed double QP!\n\r", ch->name);
do_info(ch, buf);
return;
}
}
send_to_char( "Syntax: toggle <exp|qp|cp|dt> <on|off>\n\r", ch );
}
/* Added by Hutoshi */
void do_cprime(CHAR_DATA *ch, char *argument)
{
char buf[MAX_STRING_LENGTH];
if(IS_NPC(ch)) return;
do_force(ch, "all wake");
do_force(ch, "all stand");
do_force(ch, "all call all");
do_restore(ch, "all");
do_force(ch, "all save");
do_asave(ch, "world");
do_asave(ch, "list");
sprintf(buf, "%s is about to rebuild your reality, prepare for a copyover ?:P",ch->name);
do_info(ch, buf);
stc("#y[#RWorld prepared for copyover.#y]#n\n\r",ch);
}
void do_setdisc(CHAR_DATA *ch, char *argument)
{
char arg1 [MAX_INPUT_LENGTH];
char arg2 [MAX_INPUT_LENGTH];
char arg3 [MAX_INPUT_LENGTH];
CHAR_DATA *victim;
int value;
smash_tilde( argument );
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
strcpy(arg3, argument);
if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '0' )
{
send_to_char("setdisc <player name> <discipline name> <number -- 1-10>",ch);
return;
}
if ( ( victim = get_char_world( ch, arg1 ) ) == NULL )
{
send_to_char("They aren't here.",ch);
return;
}
victim = get_char_world( ch, arg1 );
value = is_number( arg3 ) ? atoi( arg3 ) : -1;
if (!str_cmp( arg2,"hellfire") && IS_CLASS(victim,CLASS_DEMON)) victim->power[DISC_DAEM_HELL]=value;
if (!str_cmp( arg2,"morphosis") && IS_CLASS(victim,CLASS_DEMON)) victim->power[DISC_DAEM_MORP]=value;
if (!str_cmp( arg2,"discord") && IS_CLASS(victim,CLASS_DEMON)) victim->power[DISC_DAEM_DISC]=value;
if (!str_cmp( arg2,"attack") && IS_CLASS(victim,CLASS_DEMON)) victim->power[DISC_DAEM_ATTA]=value;
if (!str_cmp( arg2,"corruption") && IS_CLASS(victim,CLASS_DEMON)) victim->power[DISC_DAEM_CORR]=value;
if (!str_cmp( arg2,"nether") && IS_CLASS(victim,CLASS_DEMON)) victim->power[DISC_DAEM_NETH]=value;
if (!str_cmp( arg2,"temptation") && IS_CLASS(victim,CLASS_DEMON)) victim->power[DISC_DAEM_TEMP]=value;
if (!str_cmp( arg2,"geluge") && IS_CLASS(victim,CLASS_DEMON)) victim->power[DISC_DAEM_GELU]=value;
if (!str_cmp( arg2,"immunae") && IS_CLASS(victim,CLASS_DEMON)) victim->power[DISC_DAEM_IMMU]=value;
if (!str_cmp( arg2,"all") && IS_CLASS(victim,CLASS_DEMON))
{
victim->power[DISC_DAEM_HELL]=value;
victim->power[DISC_DAEM_MORP]=value;
victim->power[DISC_DAEM_DISC]=value;
victim->power[DISC_DAEM_ATTA]=value;
victim->power[DISC_DAEM_CORR]=value;
victim->power[DISC_DAEM_NETH]=value;
victim->power[DISC_DAEM_TEMP]=value;
victim->power[DISC_DAEM_GELU]=value;
victim->power[DISC_DAEM_IMMU]=value;
}
if (!str_cmp( arg2,"celerity") && IS_CLASS(victim,CLASS_VAMPIRE)) victim->power[DISC_VAMP_CELE]=value;
if (!str_cmp( arg2,"potence") && IS_CLASS(victim,CLASS_VAMPIRE)) victim->power[DISC_VAMP_POTE]=value;
if (!str_cmp( arg2,"fortitude") && IS_CLASS(victim,CLASS_VAMPIRE)) victim->power[DISC_VAMP_FORT]=value;
if (!str_cmp( arg2,"presence") && IS_CLASS(victim,CLASS_VAMPIRE)) victim->power[DISC_VAMP_PRES]=value;
if (!str_cmp( arg2,"auspex") && IS_CLASS(victim,CLASS_VAMPIRE)) victim->power[DISC_VAMP_AUSP]=value;
if (!str_cmp( arg2,"vicissitude") && IS_CLASS(victim,CLASS_VAMPIRE)) victim->power[DISC_VAMP_VICI]=value;
if (!str_cmp( arg2,"chimerstry") && IS_CLASS(victim,CLASS_VAMPIRE)) victim->power[DISC_VAMP_CHIM]=value;
if (!str_cmp( arg2,"necromancy") && IS_CLASS(victim,CLASS_VAMPIRE)) victim->power[DISC_VAMP_NECR]=value;
if (!str_cmp( arg2,"melpominee") && IS_CLASS(victim,CLASS_VAMPIRE)) victim->power[DISC_VAMP_MELP]=value;
if (!str_cmp( arg2,"thanatosis") && IS_CLASS(victim,CLASS_VAMPIRE)) victim->power[DISC_VAMP_THAN]=value;
if (!str_cmp( arg2,"daimoinon") && IS_CLASS(victim,CLASS_VAMPIRE)) victim->power[DISC_VAMP_DAIM]=value;
if (!str_cmp( arg2,"obeah") && IS_CLASS(victim,CLASS_VAMPIRE)) victim->power[DISC_VAMP_OBEA]=value;
if (!str_cmp( arg2,"animalism") && IS_CLASS(victim,CLASS_VAMPIRE)) victim->power[DISC_VAMP_ANIM]=value;
if (!str_cmp( arg2,"serpentis") && IS_CLASS(victim,CLASS_VAMPIRE)) victim->power[DISC_VAMP_SERP]=value;
if (!str_cmp( arg2,"obfuscate") && IS_CLASS(victim,CLASS_VAMPIRE)) victim->power[DISC_VAMP_OBFU]=value;
if (!str_cmp( arg2,"protean") && IS_CLASS(victim,CLASS_VAMPIRE)) victim->power[DISC_VAMP_PROT]=value;
if (!str_cmp( arg2,"quietus") && IS_CLASS(victim,CLASS_VAMPIRE)) victim->power[DISC_VAMP_QUIE]=value;
if (!str_cmp( arg2,"dominate") && IS_CLASS(victim,CLASS_VAMPIRE)) victim->power[DISC_VAMP_DOMI]=value;
if (!str_cmp( arg2,"thaumaturgy") && IS_CLASS(victim,CLASS_VAMPIRE)) victim->power[DISC_VAMP_THAU]=value;
if (!str_cmp( arg2,"obtenebration") && IS_CLASS(victim,CLASS_VAMPIRE)) victim->power[DISC_VAMP_OBTE]=value;
if (!str_cmp( arg2,"all") && IS_CLASS(victim,CLASS_VAMPIRE))
{
victim->power[DISC_VAMP_OBTE]=value;
victim->power[DISC_VAMP_THAU]=value;
victim->power[DISC_VAMP_OBFU]=value;
victim->power[DISC_VAMP_DOMI]=value;
victim->power[DISC_VAMP_QUIE]=value;
victim->power[DISC_VAMP_PROT]=value;
victim->power[DISC_VAMP_SERP]=value;
victim->power[DISC_VAMP_ANIM]=value;
victim->power[DISC_VAMP_OBEA]=value;
victim->power[DISC_VAMP_DAIM]=value;
victim->power[DISC_VAMP_POTE]=value;
victim->power[DISC_VAMP_FORT]=value;
victim->power[DISC_VAMP_PRES]=value;
victim->power[DISC_VAMP_AUSP]=value;
victim->power[DISC_VAMP_VICI]=value;
victim->power[DISC_VAMP_CHIM]=value;
victim->power[DISC_VAMP_NECR]=value;
victim->power[DISC_VAMP_CELE]=value;
victim->power[DISC_VAMP_MELP]=value;
victim->power[DISC_VAMP_THAN]=value;
}
if (!str_cmp( arg2,"owl") && IS_CLASS(victim,CLASS_WEREWOLF)) victim->power[DISC_WERE_OWL]=value;
if (!str_cmp( arg2,"hawk") && IS_CLASS(victim,CLASS_WEREWOLF)) victim->power[DISC_WERE_HAWK]=value;
if (!str_cmp( arg2,"luna") && IS_CLASS(victim,CLASS_WEREWOLF)) victim->power[DISC_WERE_LUNA]=value;
if (!str_cmp( arg2,"bear") && IS_CLASS(victim,CLASS_WEREWOLF)) victim->power[DISC_WERE_BEAR]=value;
if (!str_cmp( arg2,"lynx") && IS_CLASS(victim,CLASS_WEREWOLF)) victim->power[DISC_WERE_LYNX]=value;
if (!str_cmp( arg2,"boar") && IS_CLASS(victim,CLASS_WEREWOLF)) victim->power[DISC_WERE_BOAR]=value;
if (!str_cmp( arg2,"spider") && IS_CLASS(victim,CLASS_WEREWOLF)) victim->power[DISC_WERE_SPID]=value;
if (!str_cmp( arg2,"wolf") && IS_CLASS(victim,CLASS_WEREWOLF)) victim->power[DISC_WERE_WOLF]=value;
if (!str_cmp( arg2,"mantis") && IS_CLASS(victim,CLASS_WEREWOLF)) victim->power[DISC_WERE_MANT]=value;
if (!str_cmp( arg2,"raptor") && IS_CLASS(victim,CLASS_WEREWOLF)) victim->power[DISC_WERE_RAPT]=value;
if (!str_cmp( arg2,"pain") && IS_CLASS(victim,CLASS_WEREWOLF)) victim->power[DISC_WERE_PAIN]=value;
if (!str_cmp( arg2,"congregation") && IS_CLASS(victim,CLASS_WEREWOLF)) victim->power[DISC_WERE_CONG]=value;
if (!str_cmp( arg2,"all") && IS_CLASS(victim,CLASS_WEREWOLF))
{
victim->power[DISC_WERE_OWL]=value;
victim->power[DISC_WERE_PAIN]=value;
victim->power[DISC_WERE_CONG]=value;
victim->power[DISC_WERE_LUNA]=value;
victim->power[DISC_WERE_RAPT]=value;
victim->power[DISC_WERE_MANT]=value;
victim->power[DISC_WERE_WOLF]=value;
victim->power[DISC_WERE_SPID]=value;
victim->power[DISC_WERE_BOAR]=value;
victim->power[DISC_WERE_BEAR]=value;
victim->power[DISC_WERE_OWL]=value;
victim->power[DISC_WERE_LYNX]=value;
victim->power[DISC_WERE_HAWK]=value;
}
if (!str_cmp( arg2,"all") && IS_CLASS(victim,CLASS_GAIA_WOLF))
{
victim->power[DISC_WERE_OWL]=value;
victim->power[DISC_WERE_PAIN]=value;
victim->power[DISC_WERE_CONG]=value;
victim->power[DISC_WERE_LUNA]=value;
victim->power[DISC_WERE_RAPT]=value;
victim->power[DISC_WERE_MANT]=value;
victim->power[DISC_WERE_WOLF]=value;
victim->power[DISC_WERE_SPID]=value;
victim->power[DISC_WERE_BOAR]=value;
victim->power[DISC_WERE_BEAR]=value;
victim->power[DISC_WERE_OWL]=value;
victim->power[DISC_WERE_LYNX]=value;
victim->power[DISC_WERE_HAWK]=value;
}
ch->pcdata->disc_research=-1;
ch->pcdata->disc_points=0;
save_char_obj( victim );
send_to_char("Discipline set.",ch);
return;
}
void do_coding( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
if (IS_SET(ch->newbits2, NEW2_CODING))
{
send_to_char( "You return from the shell.\n\r", ch );
sprintf(buf,"%s has returned from the Shell.",ch->name);
do_info(ch,buf);
REMOVE_BIT(ch->newbits2, NEW2_CODING);
return;
}
if (!IS_SET(ch->newbits2, NEW2_CODING))
{
send_to_char( "You escape into the shell..\n\r", ch );
sprintf(buf,"%s escapes into the Shell.",ch->name);
do_info(ch,buf);
SET_BIT(ch->newbits2, NEW2_CODING);
}
else
return;
}